Comments 1,071

Re: Stellar Blade Is Sony's Most Successful Single-Player PC Game to Date, Says Shift Up

Gaia093

Well deserved, it's a great game for many reasons beyond the one the two crowds of simpletons ("game bad 'cause boobs" & "game good 'cause boobs") can't stop parroting. As exemplified perfectly by this comment section.

Super satisfying combat, awesome enemy variety, mindblowingly good soundtrack and rock solid performance/graphics. For the sequel they mostly need to work on their environment/biome variety and writing.

Re: 'PS Portal Users Are More Engaged Than Non-Users': Sony's Hit Handheld Outperforms All Other Remote Play Methods

Gaia093

I got a Portal on sale about a month ago and I've barely sat to play in front of the TV since. It's honestly the best way to play most of the stuff I engage with. I'll still go to the TV for things that require complete precision though, or if graphics are one of the game's main selling points.

But yeah, it's been a great buy so far, and I didn't even know it was about to get way better with the recent major update.

Re: Resident Evil 0 PS5 Remake Rumours Persist, Could Still Be Years Away

Gaia093

Still haven't played RE0 myself, it's the only numbered entry I haven't gotten around to yet. Probably will give it a shot sooner rather than later since I like Rebecca's character.

That said I never did like the classic RE style with fixed camera angles, tank controls and awful shooting mechanics, so I welcome the idea of a modern remake in the vein of RE2/3/4. Better 0 than 5 at any rate.

Re: Days Gone Dev Says It Still Plans to Create 'Cool Sh*t' for PS5 After Live Service Cancellation

Gaia093

I'm so tired of these types of promises at this point.

Bend and Bluepoint's secret projects had been teased as 'cool sh*t' for a long time and then they turned out to be more live service slop that won't even see the light of day.

Between these, Naughty Dog and whatever else we don't know about, just how many development hours has Sony wasted on their trend-chasing garbage plan? All that talent and passion and they're stuck working on the most soulless, hopeless projects imaginable.

I feel particularly bad about Bluepoint, because they've never had a chance to do something big that was truly their own. They finally moved on from their (very solid) remake projects and all they get is a ticket to the God of War live service mines. What a bad joke, I can only imagine how utterly demoralizing that must be for creators.

Re: Dragon Age: The Veilguard Comes Out Swinging, Already EA's Biggest Single Player Game on Steam

Gaia093

Not that I have a horse in this race, but a peak of 70k concurrent players isn't a whole lot for a game with such a huge budget, no? Typically you can estimate the actual sales number to be several times the peak amount of concurrent players, but even then we're probably talking about something in the ballpark of several hundred thousand sales on Steam.

For comparison's sake, Metaphor sold 1 million units on its first day across all platforms and peaked at 85k concurrent players on Steam. Metaphor visibly had a far lower budget than Veilguard so it might well be a commercial success if it gets two or three million lifetime sales, but Veilguard needs a lot more than that.

Granted, as the article points out, that 70k number will probably go up during the weekend, but I don't think it'll be enough to make a difference.