Two legendary developers have joined forces once again, and it's a game that's a teensy bit outside what they're best known for.
From Steve Ellis and David Doak, two of the minds behind renowned shooters GoldenEye 007 and TimeSplitters, comes Beyond Words, a strategic, roguelike word game.
Coming to PS5 in early 2026, the easiest way to describe Beyond Words is that it's a combination of Scrabble and Balatro.
You'll be spelling out words in a similar vein to the legendary board game, and it seems combos, alongside hundreds of gameplay modifiers, will help you reach enormous scores.
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Each board will challenge you in different ways, and there are even bosses, seeded runs, time attacks, and "negative scoring" challenges to overcome.
Published by PQube and developed by the pair's new studio Mindfuel Games, it looks like the kind of thing word game fans, as well as fans of numbers getting bigger, will certainly love.
What do you make of Beyond Words? Tell us in the comments section below.





Comments 20
The demo’s super fun. Looking forward to this.
Really like the concept - the UI, not so much. Still would give it a try.
Speaking of TimeSplitters, if you're a fan and have a PC, Google TimeSplitters Rewind and thank me later
HEAVILY inspired by Balatro! That Word Score table it ripped straight off it.
Sold. Love scrabble, love roguelikes.
Day 1. This looks fantastic to me.
There’s a game called “Letterlike” on iPhone that is similar. It’s not flashy, but it’s pretty fun.
@Gaia093 yep, looks bit too clean and plain, but love the concept
Nice! As soon as I hear this has been released, I’ll be getting it.
As an aside, the PS5 has NO traditional crossword puzzle games. (Those games by POWGI don’t count as there aren’t typical crossword clues offered.) C’mon devs. Get a clue! 😉
Looks like fun
"I know words, I have the best words. Believe me". 🍊🧐
Take. My. Money.
I respect them doing something different, like many veterans (not just 'we made the same thing but different publisher, ideas we couldn't and you either enjoy it or not).
But I don't know with this one. If the roguelike elements are good sure, I enjoy tactics games and Disagea using geo panels in interesting ways for level design is why I like it not just it's humour/tone.
So if this can use the good parts of Scrabble score tiles by all means.
But the Balatro comparison not familiar enough with it's rules really to comment on.
That aside this seems like instead of other Indies it's veterans going oh we want to copy this Indie and I'm like sigh can no one come up with smart ideas anymore? Just go 'oh this is popular, time to compete' like how boring can you developers be? Seriously? Come up with something better for your own card game or other types. But no. As mindless in mentality as other Indies that take notice. Bunch of moths to a light, bunch of mindless people.
Or is it the article is just being ridiculous grouping those 2 things together to describe it?
I wouldn't put either as unlikely really.
I like good puzzle games, but to me eh this seems like wow cards are understandable, I like cards, oh these rules to add on to things, oh roguelikes are popular, like do you people have anything good in your brains left at all? (not making their own interesting card or dice or others type game), Balatro is popular for what it does well but people developing clones which they are then refining or really adding enough of THEIR OWN design ideas, just piggybacking because humans are that mindless and stupid after other's success for a good idea which is why I refuse to support such slop/filth by any developers Indies to AAA.
I get adding one's own ideas they wanted the original doesn't have (or like many do with house rules) but even still, I'd like something more original or presented as more their own ideas, not piggybacking off another's success/money/not even replicating or doing enough of their own to even make it worthwhile compared to the original either, which is why I write them off.
As so many compete with the mentality and it makes me just turn away to all devs no matter the skill level or budget. Indie, AA, AAA, veterans moving to other studios to form.
Not like seeing all the Hades clones wasn't just as 'even more games to write off'. They may have their angles but wow, I've seen better approaches to trends and these days trends, making money, mentality of design is so blatantly boring there is a reason I support less games, they are also so pathetic and the people making them make me just disappointed.
I play every genre, play old/modern, doesn't mean I don't see the stupid mentality in developers and let it pass, I don't.
@Gaia093 I agree. First thing that came to mind was that I would think this has a lot more legs with some other ui/color choices. Maybe they’ll release skins.
@SuntannedDuck2 If you haven't played Balatro (one of the best games in recent years) how can you write such drivel?
There has never been a better time to game. Hundreds of thousands to choose from. Don't like it? Don't buy it. Hades is an action RPG with light rogue elements, itself building on foundations set by the previous generations of games. So what are you going on about?
I doubt it will be in the running for game of the year awards, but Beyond Words looks great to me.
@SuntannedDuck2 Personally I find comparisons to other games/movies/bands/etc to be quite helpful in the decision making process, but of course it does help if you have any frame of reference for what is being compared. From watching the trailer it's quite clear that there is a similarity between the scoring modifiers in "Beyond Words" and the jokers in "Balatro".
It looks like "Scrabble" and has similar scoring mechanics to "Balatro", so for me the comparison is spot on.
With regard to your complaint that no one comes up with smart ideas any more and they all jump on the battle royale/deck builder/roguelite bandwagon, like other forms of media, one groundbreaking idea births multiple clones but every now and then someone does something new and exciting and it helps propel the medium forward. If you're expecting all killer and no filler then it sounds like a you problem.
@themcnoisy i haven't it didn't interest me. But I respect it. Hence I said won't comment on it. Respect but won't comment on what I have not enough reference for. So I am being fair there.
Drivel well all the competition or even side modes in games. Sigh. I don't play big games ir well talked about games because rhey don't interest me. So if I am uninformed that's why. I don't care about them or what they offer. I play vastly different retro games or Indies instead.
I see garbage nostalgia Indies and write them off.
Trends and competition I see things and go eh. Seems fine I guess.
I am playing less because game design mechanics are just not that appealing in the modern era I find.
Volume or heavy talking about some games more then others means nothing if the core and quality doesn't nterest me. Hundreds and quality varies of course or expectation too yes.
I am playing all genres but not what everyone else plays.
The odd good is in there no doubt but where I see its usually not the case.
I have played Hades. I didn't care for it. Got a disk copy from a family member who loved it. I played a bit and went eh it has perosnality. But its core didn't hook me at all.
I have played Coded Arms and enjoyed that and I don't hate roguelikes really it's just I didn't find it appealing how many are applied.
But then again played many metroidvanias and gone eh I can't , while others I can actually progress in them. It varies per design of the game.
Also past gens. Where? I wasn't playing them or maybe didn't see them and don't know about them. I have seen and not played many games, but maybe I missed hearing about them then.
Also to make it clear I didn't care for PS4 gen at all. I am still on 8th gen because PS5 gen honestly has done nothing compelling for me personally. Game design, Portal is a downgrade from Vita (not the full handheld part the remote play part for dual screens), PSVR2 is great hardware, hit and miss games and especially sad controls from PSVR1 or Move/Wii.
For everyone else not to discredit their experiences by all means. But to me I haven't seen anything and even IPs I did care for sigh. I'm dropping them 1 by 1 or more due to their direction . I don't hate change its just the choices and changes they have made aren't for me.
Had more fun on retro consoles niche gamss then Indies I have discovered myself on PS4/Switch 1 and not playing the popular ones as I don't care for any of their ideas.
I barely understand RPGs because even their core design of stats, quests, level design don't interest me and so many games use those systems nowadays so I play even less games because of that.
@Slidey_Moments sometimes yes other times I would disagree.
Also seeing it as scrabble but scoring system as such.
It's like AI or roguelikes I can see random number generators compared to this and go I don't get the big deal. Because to me it looks fine but I don't get it. Tiles having different values, ok sure, fair varied board spaces I guess. Ok. I don't get it.
Seen better attempts and distinctive games in past trends with more varied ideas more so then this era.
Trends aren't bad I know people can say that but I do see past that. But this era to me shows it at its worst I find.
What tropes, what design and skme quality of life other times not.
I don't expect killer games. I play whatever good or bad I don't care for popular games. I ignore the popular or propped up Indies so I can be out of the loop. I don't see much in those games. Not all are viral hunters and many are genuinely good yes I just don't have any interest in them.
I play all genres. I do Indies also O don't have rhat AA/AAA only expectations.
I also see a lot of garbage retronor modern. I do explore it all not just the highlights.
A lot of nostalgia garbage Indies too as well wasting their potential and it makes me sad. Starting somewhere sure. Reference sure but too much so for nostalgia or other hit games, easy appeal to audiencss oe they themselves are too blinded. Sigh.
Sometimes it can but most times I have seen not much worthy come from them. Even sharing my ideas with nostalgia Indies they go wow never thought of this idea. I don't expect much by sharing my ideas they can do whatever they want its their games at the end of the day. I'm still not going to buy them depending on what they end up with. But still I am willing to share my thoughts and ideas while being fair.
I don't think its a case of seeing more or more then the highlights. Even looking back I see the garbage of the past as well I don't look at just the highlights only thats just unbalanced I don't prop up the past I look at its good and bad too for ideas left behind and underappreciated too. I am looking at all eras.
I'm into 3/10 to 7/10s. Or certain angles. But I am also into gameplay that varies.
To me some.card gamss I don't probably see much i whatever rules/what they do.
Same as some.games I see a theme or a angle of a trailer or other things and go eh I don't see it as any different. Showing or hiding what it is in the trailers. Looking like a lot of others and I'm like what is the point they are making about their game to set it apart.
Veterans to me either have their No Man's Sky/Nightingale approaches.
Their Yooka Laylee/Calisto Protocol/Azure Gunvolt/Bloodstained and others approach.
This game fits more the NMS/Nightingale approach or Song of the Deep or others and its fine.
But it can also come off as like GOWR or Last of Us 2 the oh we have this update to focus on roguelike and tbis and that and I'm like wow what experimenting you did to fit with Indie trends. Pass. Also no I did not play those Sony IPs at all.
@SuntannedDuck2 I don't understand why all this ire is being directed at a rogue like Scrabble game. You are better off writing a forum post.
@themcnoisy It's game design, it's what trends/things people approach IN THOSE TRENDS. I go back to old trends and see some great, I also see some safe garbage that got more appeal because people do that. Marketing or just whatever is easy to understand, familiar or whatever other factors.
Well I do write forums posts. Why would I write a comment and have nothing to say, no examples to give, I have the character space to post something so I use it. Also I know most people don't think how I do or don't care. Devs don't. I can also make suggestions and people say oh a bad game, so why should I bother if people fit a narrative or whatever they are fair in thinking yes of their preferences of games, that's totally fine. I type for myself sometimes not for others to care.
Is game design too complex for people to understand? Or other angles devs can go in?
There is business and there is gameplay design. I think game design, hence I made my Disagea, my GOW Ragnarok's DLC or whatever it was called, Hades clones and other comparisons of what they have done. Not hard to pick up on.
Notice how I"m not saying veterans can't make a game like this (also how i mentioned No Man's Sky or Nightingale, veterans who made survival sandbox games to 1 good results the other not as much), I'm all for that. It's just what they will do with it, what angles people play in business that disappoints me.
I don't take it as surface level as why make a big deal out of a Roguelike Scrabble game, it's what they put into it. Genres are fine, gameplay matters. Or why they chose to offer 'that'. Sigh.
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