Comments 684

Re: PS5's PS Store Is Getting a Netflix-Style Makeover Soon

ThomasHL

The PS store is truly terrible so to my mind, pretty much anything would be an improvement.

Tags in particular would be amazing. The fact you can't easily search for a co-op game on the PS store is neolithic.

And whilst I get the auto playing being annoying, easy access to trailers would be great. It's so many button presses at the moment.

As would some text describing the game. The PS store even makes that hard at the moment. Most of the description for a game is filled with quasi-legal text

Re: Stellar Blade Dev Acquires Shinji Mikami's New Studio, Will Publish Its Games

ThomasHL

@PuppetMaster fair enough, I won't say it's a side project. Its a great game, they're clearly really proud of it and put in the love.

But when it comes to how they're in a position to buy another studio it's because of the game that's made them $800 million, not the $80 million one. And I bet they have a lot more staff working on the $800 million game.

Re: 'We'll Lay Off a Thousand People': Blizzard CFO's Outrageous Threat Was the Last Straw for Overwatch Director

ThomasHL

@Flaming_Kaiser Yeah and, if you see my second comment, it was Jeff's idea to do OW2 as both PvP and PvE instead of keeping OW1 as PvP and OW2 as PvE.

We got to play the PvE mode Kaplan created after many many years of working on it. It was released, and it was very boring and people stopped playing within a few weeks. If they wanted a PvE game, he should have taken the suggestion to make a dedicated PvE game instead of cramming it into a multiplayer combat system.

Re: PS5 Officially Outsells PS3, Now at 92.2 Million Units

ThomasHL

They've done well to outlast a major rival, but in that context, these sales figures aren't amazing.

Xbox sales have been almost non-existent this generation but Sony haven't managed to expand their install base much beyond what it was when they were a competitor.

Re: PS5 Climbing Game Cairn Is the First Success Story of 2026

ThomasHL

This game already feels like a forever game for me.

There's something so zen about carefully making your way up a cliff face handhold by handhold. It takes up my whole attention.

A single route takes up a perfect chunk of time, to feel like you accomplished something.

I was surprised how many things there are to explore and see too. I could spend hours on a single section, trying out all the routes looking for different secrets.

And in terms of simulating the experience of climbing, this is no contest, the best game to ever do it. Real life bouldering knowledge is directly applicable.

Re: Game of the Year: Best PS5 Art Direction of 2025

ThomasHL

I definitely don't feel the same about E33's art direction. It's got a strong asset flip quality, where most of the scenes aren't arranged in a meaningful way and there is almost no environmental storytelling. They took their handful of assets and just ctrl+z'd them everywhere.

There is also a lot of massive jank, particularly in some of the side games which often don't even have working animations. And the direction even works against the gameplay - there's lots of insivible walls, but also environmental exploration jumping puzzles and it can be very unclear when you're meant to explore and when you're meant to stay on track.

It uses some very strong lighting effects, that look good in some places, but you visibly watch the game transition between lighting effects in a very abrupt way that pulls you out. It's particularly funny if you backtrack and the lighting switches back to "sombre" after the mood is meant to have passed.