Even without Steam machines and Nextboxes, PC was already becoming a major rival to Sony. Without this, I would have probably jumped ship next generation.
As it stands today, PC gamers have by far the best to games.
In every new generation we've seen the previous generation get increasingly bad ports, and fewer titles as people focus on the new generation.
It's not just case of "don't buy one" the longer it takes the PS6 to exist, the more games PS5 owners get that are specifically tuned for their hardware
They've done well to outlast a major rival, but in that context, these sales figures aren't amazing.
Xbox sales have been almost non-existent this generation but Sony haven't managed to expand their install base much beyond what it was when they were a competitor.
@themightyant the secret of those games is they all already had large player bases who wanted the game to succeed too.
We like the idea of the redemption arc being "the game fixed its flaws, and then it became successful" but it's more like "the game was successful, it fixed its flaws and then it got praised for its success (and had further success)"
This game already feels like a forever game for me.
There's something so zen about carefully making your way up a cliff face handhold by handhold. It takes up my whole attention.
A single route takes up a perfect chunk of time, to feel like you accomplished something.
I was surprised how many things there are to explore and see too. I could spend hours on a single section, trying out all the routes looking for different secrets.
And in terms of simulating the experience of climbing, this is no contest, the best game to ever do it. Real life bouldering knowledge is directly applicable.
Apparently they didn't pay for their slot. The Game Awards people gave it to them for free.
I believe the speculation that they were intending to shadow drop the game at the Game Awards, and a delay forced them back. That would explain why Geoff was so high on it
@somnambulance it was a very niche year. Some people got served very well, but I don't think it was the kind of year where Game of the Year lists struggled for choice for #1
I definitely don't feel the same about E33's art direction. It's got a strong asset flip quality, where most of the scenes aren't arranged in a meaningful way and there is almost no environmental storytelling. They took their handful of assets and just ctrl+z'd them everywhere.
There is also a lot of massive jank, particularly in some of the side games which often don't even have working animations. And the direction even works against the gameplay - there's lots of insivible walls, but also environmental exploration jumping puzzles and it can be very unclear when you're meant to explore and when you're meant to stay on track.
It uses some very strong lighting effects, that look good in some places, but you visibly watch the game transition between lighting effects in a very abrupt way that pulls you out. It's particularly funny if you backtrack and the lighting switches back to "sombre" after the mood is meant to have passed.
@Max_the_German This isn't the kind of question where ChatGPT will give you a reliable answer. Its not doing advanced calculations for you. When you ask it a question like that it's literally googling Reddit and summarising the results (site search analytics are now full of ChatGPT search requests).
I asked ChatGPT whether a particular building counted as a type of castle. It said yes and gave me a link. The first line of the link was "This building is not a castle"
I know there's been some revisionist history about the Luddites, but the one factual truth is that they did not prevent the spread of the cotton mill.
This is a pointless issue to take sides on. If AI is useful, it will inevitably get used, and if it's not useful it'll die off.
The idea that holding and promoting an opinion on that will in some way change things, is just an expression of the human wish for control over the bigger forces that impact our lives.
Not particularly hopefully from the trailer. I don't like the art style of the faces, and the dialogue / plot seems perfectly generic, complete with glowy hand thing.
I don't think E33 should have won art design either. It was mostly pretty nonsensical landscapes, with random strewn assets + nice use of strong lighting effects.
Consolidation is never good. In the long-term Netflix are going to look at their revenue, and decide that they don't need to fund this many TV shows and films to keep their subscribers, especially with one less competitor around.
I would be blown away if they didn't shut down some of the game studios.
@Americansamurai1 apparently WB looked at spinning off their studios and couldn't find a buyer. People don't play Hogwarts Legacy because of the gameplay, and Netflix are unlikely to sell of their IP. Maybe they might be willing to sell off Mortal Kombat.
It was $50 off on Black Friday, which was a hefty chunk of the price, but it wasn't something craxy like 90% which is what I was expecting with this sales data.
I tried to get into Destiny but the new player experience is comically miserable. I hope they structure Destiny 3 in a way that allows you to rerun campaigns.
Shadow dropping works if people don't need to see the game before buying it. They shadow dropped a game people have literally already played and loved. It might work for sequels from good studios too.
My guess is it works best for cases where the developer doesn't want people looking too hard at their game first.
@dark_knightmare2 I agree with you. I love Expedition 33, it deserves to win best soundtrack three times over, but it's visual design is essentially "store bought asset flip" - random props scattered everywhere, with little attention paid to their meaning.
For a while I tried to make sense out of the environmental storytelling, why is this here, what does this corpse mean - and then I realised the environmental storytelling doesn't exist.
I think they made some smart choices in setting their game in a world where things didn't have to make sense, and they do some fun tricks with the tools they have (the sequence of lamps lighting themselves). They also make smart use of cranking up the lighting effects to 11 in interesting ways.
But it's not the best visual design. It's far from being the best visual design in an indie game from this year even.
Comments 666
Re: Opinion: If Sony's Doubling Down on Its Most Popular Franchises, Where's Uncharted?
For all of Expedition 33's game of the year awards, it's core message hasn't connected with people. Uncharted 4 was an amazing ending. Let art die
Make new IP, for those who come after!
Re: More God of War PS5 Details Leak, Out in 2027 with New Protagonist
I'm in the camp that Freya would have been an easier sell to me.
But Faye is still a bit of a blank canvas, so they've got plenty of room to do something fun that will get me onboard
Re: Rumour: God of War Dev Working on 'A New Franchise Within the God of War Universe'
I don't want it to be Kratos or Atreus, because to me Kratos' story is kind of done now.
But I also don't have much faith that they'll be able to create an interesting protagonist in their place.
Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again
Even without Steam machines and Nextboxes, PC was already becoming a major rival to Sony. Without this, I would have probably jumped ship next generation.
As it stands today, PC gamers have by far the best to games.
Re: Original Xbox Creator Shares Brutal Opinion of New Leadership, Believes This Is the End of Xbox
Phil did a plenty good enough job at sunsetting Xbox by himself.
Re: This Musical Turn-Based RPG Could Be a Breath of Fresh Air on PS5, and It's Out Very Soon
I really liked the concept, but for a musical game that trailer didn't have great music
Re: Failing FPS Highguard's Concord Arc Seems Almost Complete as Website Goes Down
The barrier to entry for new multiplayer games only gets higher. But the indie space shows innovation is still possible.
Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me
In every new generation we've seen the previous generation get increasingly bad ports, and fewer titles as people focus on the new generation.
It's not just case of "don't buy one" the longer it takes the PS6 to exist, the more games PS5 owners get that are specifically tuned for their hardware
Re: 'I Feel Cheated and I Want a Refund': Fans Lash Out at New PS5 God of War's Unlockable Local Multiplayer Mode
Co-op is terrible to have as unlockable because it means you have to play through the experience to dive in.
If it was a single player only challenge mode, fine, no problem making it unlockable
Re: PS5's Wolverine Won't Be at This Week's State of Play
Meteorological spring starts on 1st March and is the superior spring.
Astronomical seasons would tell you that "Midsomers day" is the first day of summer.
Re: Poll: Vote for Your PS5 Game of the Month (January 2026)
Definitely Cairn, great start to the year. 2XKO dashed my hopes very quickly
Re: Launch-Aligned, Ghost of Yotei PS5 Is Selling Better Than Tsushima
I'm surprised and impressed. I guess it's one of those games that sells well but doesn't enter the online discussion much
Re: PS5 Officially Outsells PS3, Now at 92.2 Million Units
They've done well to outlast a major rival, but in that context, these sales figures aren't amazing.
Xbox sales have been almost non-existent this generation but Sony haven't managed to expand their install base much beyond what it was when they were a competitor.
Re: Rumour: MindsEye Dev Splits From Hitman Publisher, Seeks to Fix 2025's Biggest Flop
@themightyant the secret of those games is they all already had large player bases who wanted the game to succeed too.
We like the idea of the redemption arc being "the game fixed its flaws, and then it became successful" but it's more like "the game was successful, it fixed its flaws and then it got praised for its success (and had further success)"
Re: PS5 Climbing Game Cairn Is the First Success Story of 2026
This game already feels like a forever game for me.
There's something so zen about carefully making your way up a cliff face handhold by handhold. It takes up my whole attention.
A single route takes up a perfect chunk of time, to feel like you accomplished something.
I was surprised how many things there are to explore and see too. I could spend hours on a single section, trying out all the routes looking for different secrets.
And in terms of simulating the experience of climbing, this is no contest, the best game to ever do it. Real life bouldering knowledge is directly applicable.
Re: Highguard (PS5) - Jack of All Trades PS5 Shooter Is Fine
It's a bit grim that only one point separates this and Cairn. Cairn has soul, unique mechanics, and achieves what it tries to do.
Highguard has some parts which are good if you squint, and entire chunks of the round set-up that feel superfluous.
Re: GDC Survey Reveals Developers Are Twice as Interested in Making Games for PS5 Than Xbox
@Sakai the gap between the number of games released on PC versus console is massive these days.
It's almost standard practice for a smaller dev to release on PC first and only think about porting much later.
Ready or Not had sold millions on PC, and it still took 2 years to come to console
Re: Sony's Sending Messages to PS4 Players Encouraging Them to Upgrade to PS5
I dislike it when something you bought hassles you to buy something else. Unfortunately it's crept into absolutely everything these days.
Re: Game Awards Closer Highguard Lives! PS5 Trophy List Live Now
Apparently they didn't pay for their slot. The Game Awards people gave it to them for free.
I believe the speculation that they were intending to shadow drop the game at the Game Awards, and a delay forced them back. That would explain why Geoff was so high on it
Re: Life Is Strange Reunion Pairs Max with Chloe Once More on PS5
@PuppetMaster I loved how your worked in part of the message of LiS1 there
Re: Life Is Strange Reunion Pairs Max with Chloe Once More on PS5
Not everything needs a sequel. Life is Strange, and Beyond the Storm were great. Now let it end, these aren't stories that need revisiting.
Re: Rumour: Fallout 3, New Vegas Remakes Reportedly Happening as Fallout 5 Is 'Greenlit'
New Vegas is one of the greatest games ever made
Re: Game of the Year: Push Square Readers' 20 Most Anticipated PS5 Games of 2026
Cairn is the game I'm most excited for.
I'm sure some of these AAA games will prove to be great, but I'm in a wait and see mode for pretty much all of them.
Re: Game of the Year: Push Square Readers' Top 20 PS5 Games of 2025
Whilst I enjoyed E33, I think this is also perhaps a sign that Sony's open-world-cinematic-story formula is getting a little stale.
If Ghosts of Yotei was released a few years ago, it would have cleared house in this vote.
Re: PS Plus Essential Games for January 2026 Announced
I might try core keeper. I'm surprised they don't have bigger names for the first PS+ for people who got it as a Christmas gift though
Re: Our PS5 Predictions for 2025 - Results Revealed
@somnambulance it was a very niche year. Some people got served very well, but I don't think it was the kind of year where Game of the Year lists struggled for choice for #1
Re: Free-to-Play Fighter 2XKO Joins a Busy Start to 2026 on PS5
I was interested in a co-op fighter, but I hadn't realised the other player is just sitting around waiting to be tagged in
Re: Fans Can't Believe How Much Sword and Fairy 4's Remake Looks Like Clair Obscur
Persona 5 revolutionised turn-based menus and button presses. Any game which doesn't copy it (coughpokemoncough) is badly out of date
Re: Game of the Year: Best PS5 Art Direction of 2025
I definitely don't feel the same about E33's art direction. It's got a strong asset flip quality, where most of the scenes aren't arranged in a meaningful way and there is almost no environmental storytelling. They took their handful of assets and just ctrl+z'd them everywhere.
There is also a lot of massive jank, particularly in some of the side games which often don't even have working animations. And the direction even works against the gameplay - there's lots of insivible walls, but also environmental exploration jumping puzzles and it can be very unclear when you're meant to explore and when you're meant to stay on track.
It uses some very strong lighting effects, that look good in some places, but you visibly watch the game transition between lighting effects in a very abrupt way that pulls you out. It's particularly funny if you backtrack and the lighting switches back to "sombre" after the mood is meant to have passed.
Re: Episodic Sensation Dispatch Will Be Eligible for The Game Awards 2026
It's got so little chance next year. Game awards have strong recency bias
Re: Game of the Year: Best PS5 Indie Game of 2025
Positions 2 to 4 are the most indie aesthetic indie games I've ever seen on a list like this
Re: Game of the Year: #9 - The Alters
@Metonymy possibly thinking of The Finals?
Re: 'Sony's Never Experienced This Phenomenon Before': PS5 Smash Hit Gran Turismo 7 Getting Stronger Over time
Are they going to hit the live service problem where they've added in so much over time that GT8 will inevitably feel like a letdown?
Re: PS5 Wins a Nightmarish November for All Console Hardware in the US
@Max_the_German This isn't the kind of question where ChatGPT will give you a reliable answer. Its not doing advanced calculations for you. When you ask it a question like that it's literally googling Reddit and summarising the results (site search analytics are now full of ChatGPT search requests).
I asked ChatGPT whether a particular building counted as a type of castle. It said yes and gave me a link. The first line of the link was "This building is not a castle"
Re: PS5 Wins a Nightmarish November for All Console Hardware in the US
Does the Switch 2 have supply issues? I predicted it wouldn't sell as well as the Switch 1, but I didn't expect it to be dropping off this soon
Re: Divinity Dev's Comments on Generative AI Trigger a Total Social Media Sh*tstorm
I know there's been some revisionist history about the Luddites, but the one factual truth is that they did not prevent the spread of the cotton mill.
This is a pointless issue to take sides on. If AI is useful, it will inevitably get used, and if it's not useful it'll die off.
The idea that holding and promoting an opinion on that will in some way change things, is just an expression of the human wish for control over the bigger forces that impact our lives.
Re: Poll: Vote for Your PS5 Game of the Year 2025
I've only played E33 on this list
Re: Mass Effect-Style Sci-Fi RPG Exodus Returns with an Early 2027 Release Date on PS5
Not particularly hopefully from the trailer. I don't like the art style of the faces, and the dialogue / plot seems perfectly generic, complete with glowy hand thing.
I want to be wrong though
Re: Expedition 33 Breaks the Game Awards Record for Most Gongs in a Single Show
I don't think E33 should have won art design either. It was mostly pretty nonsensical landscapes, with random strewn assets + nice use of strong lighting effects.
The score is an all-time great though.
Re: Hogwarts Legacy, Mortal Kombat Publisher Warner Bros Bought for $82 Billion by Netflix
@ECharles the great thing about past performance doesn't predict future returns is it means people don't have to learn.
Re: AI Accusations Have Killed a PS5, PS4 Game Just Two Days After Announcement
Does Goonswarm Games have anything to do with the EVE online faction / SomethingAwful group?
Re: Hogwarts Legacy, Mortal Kombat Publisher Warner Bros Bought for $82 Billion by Netflix
Consolidation is never good. In the long-term Netflix are going to look at their revenue, and decide that they don't need to fund this many TV shows and films to keep their subscribers, especially with one less competitor around.
I would be blown away if they didn't shut down some of the game studios.
Re: Hogwarts Legacy, Mortal Kombat Publisher Warner Bros Bought for $82 Billion by Netflix
@Americansamurai1 apparently WB looked at spinning off their studios and couldn't find a buyer. People don't play Hogwarts Legacy because of the gameplay, and Netflix are unlikely to sell of their IP. Maybe they might be willing to sell off Mortal Kombat.
Re: Cairn, the Dark Souls of Climbing Games, Finally Nails Down a Release Date on PS5
This is a day 1 buy for me
Re: PS5 Outsold by an Unexpected Rival in the Run Up to Black Friday
It was $50 off on Black Friday, which was a hefty chunk of the price, but it wasn't something craxy like 90% which is what I was expecting with this sales data.
Re: Ahead of Renegades Launch, Destiny 2 Dev Explains New Approach to Expansions
I tried to get into Destiny but the new player experience is comically miserable. I hope they structure Destiny 3 in a way that allows you to rerun campaigns.
Re: Are Shadow Drops the Future? Bethesda's Betting on Them After Oblivion Remastered Success
Shadow dropping works if people don't need to see the game before buying it. They shadow dropped a game people have literally already played and loved. It might work for sequels from good studios too.
My guess is it works best for cases where the developer doesn't want people looking too hard at their game first.
Re: Arthurian Action Game Tides of Annihilation Stuns in Staggering PS5 Boss Fight Trailer
The visual of fighting the boss under the reflection of the world beneath your feet is fantastic
Re: Genshin Impact, Honkai: Star Rail Maker Reveals Next-Gen Open World Powered by Unreal Engine 5
Those faces are uncanny valley, I don't love it.
Re: Expedition 33, Ghost of Yotei Have Started Scooping Up GOTY Awards
@dark_knightmare2 I agree with you. I love Expedition 33, it deserves to win best soundtrack three times over, but it's visual design is essentially "store bought asset flip" - random props scattered everywhere, with little attention paid to their meaning.
For a while I tried to make sense out of the environmental storytelling, why is this here, what does this corpse mean - and then I realised the environmental storytelling doesn't exist.
I think they made some smart choices in setting their game in a world where things didn't have to make sense, and they do some fun tricks with the tools they have (the sequence of lamps lighting themselves). They also make smart use of cranking up the lighting effects to 11 in interesting ways.
But it's not the best visual design. It's far from being the best visual design in an indie game from this year even.