Comments 706

Re: PS5 Price Hike Has Flushed UK Hardware Sales Down the Toilet

ThomasHL

I disagree that Sony have been unlucky. They've had plenty of good wind and wasted it

  • The pandemic was a boom time for gaming, not a bust. Many people had a lot of money they'd normally spend on other activities and nothing to do but spend it on games. Sony were supply constrained because the demand was up.
  • Sony's main competitor completely gave up. That's millions of Xbox sales that went to Sony instead. They had access to a much bigger pool of console gamers than any time before

Sony's sales have been weak because they prioritised profit margins over subsidising hardware, got outflanked by both the Switch and Valve in the third-party space, and wasted billions of capital on a live service failure. And most of all they have had no good strategy to bring console gaming to younger generations.

Re: NTE: Neverness to Everness (PS5) - Ambitious Anime Open World Gets a Lot Right

ThomasHL

This game has maybe the worst start of any game I've played in years. The characters are unbelievably annoying, every cutscene (and there are a lot at the beginning) feels like it takes multiple minutes to say very little, and you have to wait for any animation to play out before you can skip text.

There's been a mission with a story for ten years olds about stealing tomato juice and being nicely behaved on social media, and another mission where you move very very slowly through a photography studio and they 'spookily' make some of the walls disappear.

The buildings I've been in so far are mostly those MMO buildings where every room is a massive stretch of empty space designed for a hundred people to stand in.

The Y (but not X) axis of the camera controls is ridiculously oversensitive, and the camera lock-on struggled a lot during boss fights, who all love to stand around in the air (they do have a few interesting patterns though)

I've had one mission bug out because the boss fell off a tower. Another challenging on map mission I was a couple of hits away from defeating when I hit too many trash cans or something and the enemy teleported out and was replaced by police. I moved maybe fifteen yards away from the static police and they disappeared and came back and the enemy had been restored to full health.

I just want to get to the management sim parts! Why do I have to click through so many menus that change which button does what every time you change screen or click? Why do I have to listen to so many boring characters drone on, before they give me permission to the bits that sound fun?

Re: Xbox Will 'Reevaluate' Its Game Exclusivity, Throwing Potential Doubt Over PS5 Ports

ThomasHL

It was a mistake for Xbox to get rid of exclusives in the first place, it absolutely neutered their ability to influence hardware in the future (which is strategically important for Microsoft, more than just making money).

I don't know if they can put the genie back in the bottle now though. People will assume they'll just fold and flip flop again later.

The power of exclusives is the loyalty and trust you build up over a long period of time. People will buy a Switch 2 even if it has no games, because they trust that Nintendo will come out with exclusives they like eventually. Sony built up their studios reputations for high quality exclusives over years - and it tides them over even in the rough patches of releases.

Re: PS5's PS Store Is Getting a Netflix-Style Makeover Soon

ThomasHL

The PS store is truly terrible so to my mind, pretty much anything would be an improvement.

Tags in particular would be amazing. The fact you can't easily search for a co-op game on the PS store is neolithic.

And whilst I get the auto playing being annoying, easy access to trailers would be great. It's so many button presses at the moment.

As would some text describing the game. The PS store even makes that hard at the moment. Most of the description for a game is filled with quasi-legal text

Re: Stellar Blade Dev Acquires Shinji Mikami's New Studio, Will Publish Its Games

ThomasHL

@PuppetMaster fair enough, I won't say it's a side project. Its a great game, they're clearly really proud of it and put in the love.

But when it comes to how they're in a position to buy another studio it's because of the game that's made them $800 million, not the $80 million one. And I bet they have a lot more staff working on the $800 million game.

Re: 'We'll Lay Off a Thousand People': Blizzard CFO's Outrageous Threat Was the Last Straw for Overwatch Director

ThomasHL

@Flaming_Kaiser Yeah and, if you see my second comment, it was Jeff's idea to do OW2 as both PvP and PvE instead of keeping OW1 as PvP and OW2 as PvE.

We got to play the PvE mode Kaplan created after many many years of working on it. It was released, and it was very boring and people stopped playing within a few weeks. If they wanted a PvE game, he should have taken the suggestion to make a dedicated PvE game instead of cramming it into a multiplayer combat system.