Alongside our Game of the Year top 10 list and personal picks from the Push Square editorial team, we are recognising the best PS5 games of 2025 in select categories. Today is the turn of the best PS5 art direction of 2025.
Bronze Trophy: Ghost of Yotei

We lost count of how many times Ghost of Yotei made us stop and breathe its frankly stunning landscapes in. The game knows it's good looking because it'll actually pull the camera back a bit whenever you approach the edge of a high cliff.
Go on, take a screenshot of that view...
As was the case with its predecessor, Yotei makes sublime use of vibrant colours and pretty lighting techniques to create picturesque environments. Art-wise, it's one of those games that's just a joy to look at — even when you're covering such a lovely canvas in blood.
Silver Trophy: Dispatch

Taking obvious inspiration from comic books and animated shows, Dispatch whips up a brilliantly colourful feast for the eyes.
Having such instantly recognisable character designs certainly helps as well, and it's difficult not to be left impressed by how cohesively Dispatch comes together as an experience that's meant to be watched as much as it's meant to be played.
There's a lot to get right with something like this; elements such as scene direction become way more important when the player isn't in control of the camera, for example. But AdHoc Studio and its animation partners absolutely nailed it from the very first episode.
Gold Trophy: Death Stranding 2: On the Beach

Death Stranding 2 is one of the best looking games out there from both a graphical and technical perspective — but the artistry that drives its overall look shouldn't be ignored.
In true Kojima fashion, this is an obsessively detailed and meticulously crafted visual experience. From the open world's stunning vistas — which can appear photorealistic at times — to the immaculate character, enemy, and vehicle designs, Death Stranding 2 is a ridiculously rich work of art.
Even after tens or possibly even hundreds of hours, it feels like there's always something new to behold.
Platinum Trophy: Clair Obscur: Expedition 33

It may not have the graphical heft of Sony's eye-melting first-party efforts, but the sheer creativity of Clair Obscur: Expedition 33 simply can't be overlooked.
Its shifting, fractured environments. Its consistently surprising enemy designs. Its use of vibrant colour and explosive visual effects. It's a memorably dark and moody game, but it never settles for greys and browns.
The game's weird but wonderful art direction helps sell its equally strange atmosphere, as your expedition journeys into the unknown. From a visual standpoint, the whole thing's very cohesive, despite being packed with oddities.
Artistically, Expedition 33 is going to be one of those games that goes down as an all-time favourite for many. People will be playing this thing decades from now and saying that it still looks so unique.
Do you agree with our picks for the best PS5 art direction of 2025? Share your thoughts in the comments below and check out more of our Game of the Year coverage through the link.





Comments 15
Trails in the Sky 1st Chapter was probably my favourite looking game released this year.
Trails in the Sky and Sword of the Sea are my choices, shame I can only vote for one, so it goes to Sword of the Sea.
I’ve had to go for DS2 again as it’s just pure eye candy
Ghost of Yotei or Silent Hill f had the best art direction this year (imo)
For this category, PushSquare had the chance to give GoY the top spot without accusations of fanboying. It has the most cohesive and elegant art direction I’ve seen in years. And yet, it only got bronze.
I definitely don't feel the same about E33's art direction. It's got a strong asset flip quality, where most of the scenes aren't arranged in a meaningful way and there is almost no environmental storytelling. They took their handful of assets and just ctrl+z'd them everywhere.
There is also a lot of massive jank, particularly in some of the side games which often don't even have working animations. And the direction even works against the gameplay - there's lots of insivible walls, but also environmental exploration jumping puzzles and it can be very unclear when you're meant to explore and when you're meant to stay on track.
It uses some very strong lighting effects, that look good in some places, but you visibly watch the game transition between lighting effects in a very abrupt way that pulls you out. It's particularly funny if you backtrack and the lighting switches back to "sombre" after the mood is meant to have passed.
In support of the comment that CO:E33 "never settles for greys and browns", I respectfully suggest a different screenshot.
@Duck_Farmer lol I was thinking this same thing. Also, every time I see the game it’s grey or brown. I dunno…
I had to go with
My Game Of The Year Nomination #3
Lost Records: Bloom and Rage
A great Don't Nod production, weaponizing 90's nostalgia and it has this gorgeous setting in the midst of the world of a couple of teenage girls, in a small town-setting, who look like real teenage girls, perfectly imperfect. It is a great and stylish game with an interesting magical realism that accentuates the themes of the game.
The art design innovates the game play: you use a 90's camcorder to 'play' the game and I won't say anymore. Furthermore, it is a frame narrative meaning the older women meet up to look back on that fateful summer.
It is a game that attracted a lot of haters, but I liked it and Don't Nod are known for Banisher's: Ghosts of New Eden which also is an awesome game that were offered as part of 2025's PS Plus subscription.
Death Stranding 2 is my number one in this category and its not even close. The Nirvana episodes alone are such a spectacle.
Seriously. Ghost of Yōtei..?!
@BentIeyma why is that? I’m playing it right now
Yeah gotta hard disagree with the PushSquare staff on this one. Right games, Wrong order.
A well-deserved award for the great work of AI.
Ghost of Yōtei getting only a bronze award for art direction should be illegal.
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