
Have you ever played a game that has a nugget of something special in there, but just isn’t quite hitting the mark? That basically sums up our time with Wildlight Entertainment’s Highguard.
This is a PvP raid shooter, which may sound like something new, but in reality, there’s a little something of most popular shooters stuffed into this one.
There are base defensive reinforcements like Rainbow Six Siege. You have a tiered armour and weapons looting loop, somewhat akin to Fortnite (or most battle royales, for that matter). And there are even hero characters with unique passive, tactical and ultimate skills, just like Apex Legends.
Does that make it derivative? Not really, because putting all of these elements together does deliver something a bit different, albeit something that won’t be for everyone. But let’s start with what you’ll be doing in each match.

A team of three will start with the ability to fortify walls in their base. Inside are two small generators and one big generator. It’s your job to protect these generators while trying to destroy those in the enemy team’s base.
Then comes the gearing up phase, where you and your team will head out to collect Vespa (a crystal currency that can be spent at a vendor), armour, and weapons. You’ll rush around atop your mount as you search for better gear, and you can run into the enemy team at this point.
Then comes the Shieldbreaker, a sword that’ll spawn into the map, and must be captured and carried to the enemy team’s base to break down their base’s shield, so as to start a raid.
Once a raid has commenced, you have a few minutes to either attack or defend generators, with the little generators doing around 30% damage to a base, and the big one wiping it out entirely.

Whichever base runs its health down to zero will lose the game.
You are likely thinking that this is quite a complicated structure for a multiplayer game, and in some ways, you’d be right. It takes a few matches to really get into the swing of things with Highguard, and once you do, it’s filled with plenty of highs and its fair share of lows.
Highguard feels great to play on PS5. You can feel the pedigree just under the surface of it all, with weighty guns, brilliant animations, and smooth traversal. Along with the myriad abilities available through the eight Warden characters, skirmishes feel tactile and can be a lot of fun.

The back-and-forth structure of matches also results in a really dynamic feeling multiplayer experience. One minute you’re nervously getting in position as the enemy’s siege tower batters at your base’s walls, the next you and your squad are charging towards the enemy base atop horseback with the shieldbreaker in hand.
In that way, it feels like Highguard is catering to the likes of Valorant players – people who love tactical team-based shooters. If that’s you and all the pieces fall into place, there’s so much fun to be had here.
However, because it’s a game that requires extreme levels of team play, it can be a nightmare if you’re playing with randoms. Everyone really needs to have a sense of the game’s structure to work well together, and with a quick time-to-kill, you’ll struggle to go up against anything more than a one-on-one – an issue if your teammates go walkabout.

After we’d sunk a few hours into the game, we realised that it's at its best when it tightens things up – so the base defence or attacking.
The looting up phase always feels comparatively dull, as you smash crystals and open boxes that are hundreds of metres apart. And if we run into another player at this stage, most of the time we just run away. There's no tactical advantage to engaging in combat, as you just respawn seconds later.
We then started to question the fortifying stage of the game, too. You're able to infuse walls with iron, which means they can't just be destroyed by an axe. But every player is equipped with a raid tool, which can then just destroy fortified walls anyway. And that's on top of Wardens that can either bypass or destroy walls with their own abilities. It feels a little pointless.

We also get the sense that the game isn't quite sure where it wants to lean visually. The base map designs and character models feel rather cookie-cutter, with a mash of guns in a high-fantasy setting. But then skins are available through the store that range from Roman soldiers to Dune-inspired outfits.
There are three kinds of currency — one of which is the premium paid currency — but we never got the urge to grind the game so we could buy more skins, nor did we get that "one more round" sensation, which is crucial to the multiplayer shooter.
We played the game on the PS5 Pro, although it should be noted that there is not yet a Pro Enhanced version. Regardless, we found the game runs rather smoothly, and it looks quite sharp. There are no performance options, but thankfully, an FOV slider was added to consoles post-launch.
Sadly, DualSense support is basically nonexistent, with basic rumbles accompanying gunfire, with no use of haptic feedback or adaptive triggers.
Conclusion
Highguard has potential, but it’s not quite being met yet. As it stands today, this is a fun yet bloated shooter that lacks the spark you’ll find in other games in the genre, like The Finals. It’ll play to the tactical players out there, and it seems that Wildlight is committed to improving the game. But with a game mode that crams every type of shooter into a single experience, Highguard is a jack of all trades and master of none.





Comments 23
Reviewers score is a 6/7
i made this account just so i can comment…
Highguard is the most uninspired, boring and just meh gaming experience ive had in over a decade. I genuinely dont know who this game is for because theres always a game that does the gimmick better that highguard..
fyi i sunk about 20h into this game so im pretty sure that my opinion is valid.
The game has lost 90% of its steam players in its first 24hrs of release. This is beyond a flop.
Watching 2 hours of this game on twitch was enough for me to know this game was crap and will be dead my the spring. Nice to see an honest review of the game rather than the usual suspects giving it glowing praise.
@KundaliniRising333 it’s the beginning of the weekend and the numbers are 93% down from release day. It’s doa!!
Slightly off topic, but can anyone recommend a good PvE shooter?
Looks like a .6 on the Concord scale so far. Maybe that will go up, maybe it’ll find some footing, but it’ll be interesting to watch.
Watch what happens to it, that is. Watching the game itself being played was intensely boring.
It’s the art style for me, just seems so generic
@Nightcrawler71 Half Life 1/2 is still pinnacle when it comes to fps. If you want a console shooter Titanfall2 has a really good campaign.
@Boxmonkey it is slightly misleading. People installed it in first place because it was promoted in Game Awards. Geoff pushed ad out. They had to make trailers and etc. They originally wanted to do Shadowdrop. It wouldnt ever reach 90k+ in first place without game awards show
Cant believe this was the game that geoff was so eager to push.
@dskatter watching any game being played instead of playing it yourself is usually pretty boring?
Guys, it's concorded.
It received mostly hate aswell because all the single player fanatics was wanting a single player trailer at the end of game awards show and they got this instead
Push Square are quite soft with all due respect. Not sure of the last game they really friend, especially a mainstream one. I get it isn't their way as they are an accessible PS gaming website, but if they feel like being stricter then they should go for it.
@REALAIS oh yeah I completely agree! Without Geoff player numbers would have started at 10k. Geoff is guilty of hyping a bog standard (mobile quality) shooter. He tanked his own reputation more than the game.
@Nightcrawler71 the Half-Life series, Wolfenstein, Bioshock, Goldeneye, Metroid Prime, Superhot, Left 4 Dead, Doom, the Halo series, etc. For a PvE FPS to be solid, it just needs to be 15+ years old, basically.
If they got rid of the boring, pointless reinforcing and gearing stages and the bland characters and replaced them with proper classes and increased the player count to 12v12 or higher then the siege/raid gameplay could be fun.
As it stands even if I could be ar*ed to play the game I wouldn't be interested in buying cosmetic dlc for the completely uninteresting characters.
Keeping this game secret and not getting feedback from players was a huge mistake.
i have zero interest too many games like this already
@SuperSilverback Nah, there’s plenty of games that are entertaining to watch.
This is not one of them.
@Nightcrawler71 both Division games, Helldivers 2, the Zombie Army games and the Remnant games are all great PvE shooters. I also thought The First Descendant was pretty decent given its price (ie free).
edit. none of my suggestions are FPS btw… all third person but all are fun.
Funny how PS is being so generous with this game when said game is being bombarded with low ratings everywhere, including on PS Store, by users. I'm not even going to waste the storage space of my SSD trying this
Wonder how long before we get the "Important announcement about Highguard's future" jpeg?
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