Small correction to the article: 'Apparently, each deck of 100 cards "will be a fully draftable, Standard-legal set"'
Should be: 'As well as each deck of 100 cards there will be a fully draftable Standard-legal set'.
Magic has a number of sets a year. These have about 260 cards, and are a bit like "Seasons" in game. One of the main game modes revolves around a group of people taking it in turns to draft cards from a pack, and then use those to make a deck and play against each other. That's the draftable part.
The cards in a set then go into a bigger card pool where people can make decks out of any of the main draftable sets released in the last three years. This is the "Standard-legal" part.
These 4 100 cards decks, are just an accompaniment to the main set. They're a fixed set of 100 cards that you don't need to open packs for, designed to be played in the most popular multiplayer format of the game (Commander)
@nessisonett there's a standard set as well as these decks, so the other games will probably get references there.
@DrVenture69 We're definitely in an indie golden age now. Sometimes I'll stumble on on an indie game, and it's got an art style and gameplay ideas so unique it would have been a game of the year if it released 10 years ago - and I've never even heard of it. Because there are so many interesting things happen in the indie space.
@DrVenture69 plenty of Indie and AA devs have chucked ideas that never came together, you just don't hear about them as much because they don't have big E3 trailers.
And for small indie devs whose games never came together you might never have known they existed in the first place - because they never released a game or released a terrible game and closed down.
An indie developer recently described the game development process as about learning how to scrap ideas that don't work as efficiently as possible.
Developers wouldn't implement it. We've known for a while now that gyro aiming is better than straight analogue stick aiming, but only a handful of games on PS5 support it.
Plus a mouse on a sofa is really awkward, and I'm not convinced the Switch will solve it.
I'd love to see someone invent some kind of mouse-like substitute - like the Steam Controller - that takes off on console, but an actual mouse isn't it.
@Oz_Who_Dat_Dare it was a reset of the industry in one country (admittedly the richest one). Videogame sales continued to grow uninterrupted elsewhere. It was fatal for Atari, but Nintendo existed before the crash and existed afterwards.
@Oz_Who_Dat_Dare The future of gaming is safe. Tools exist for almost anyone to make a game now at any budget.
There will always be people who want to play videogames, and there will always be people who want to make videogames. Even if all the money got drained out of the industry games would still get made and played.
The videogame crash itself wasn't as big as it is made out to be. It was 2 years, and it only happened in the US. Games kept selling fine in Canada, Japan and Europe. Mostly it was about US retailers being reluctant to stock games and consoles after some high profile flops. We're not reliant on retailers like that any more (or consoles)
But whilst gaming is safe, the people who work in it aren't. Videogames will keep getting made, but the less people might make them, or they might make less profit. It's always tough in creative industries because so many people want these jobs, and the finances don't necessarily support that.
A Wonder Woman game seems so straightforward. She's got a sword, a shield and a whip, she's hot and she's known for fighting, that's videogame bread and butter.
The Mordor games even had interrogation as a mechanic!
I'm sure it will be one of the best selling things ever, but I kind of feel like they've already done the thing with the most appeal: make the full Hogwarts region that you can explore.
People wouldn't be nearly as interested in a game set somewhere else (see response to Fantastic Beast films). And yes, they can make the mechanics better, but the mechanics aren't why people checked it out in the first place.
Maybe more customisation options? I could see that
@EfYI Polygon were just being polite not outright stating it. It's a bit of a petty reason to hold back review copies, and picking and choosing your reviewers is not a good thing even if you have an excellent game.
People are making way too big a deal of this. The developers don't want to be involved either way. They just want to make games. And i got to read up on some legitimately interesting history pieces at the time because of the discussion
Valve took the right approach and put in the effort, and it's paid off for them.
The solution isn't curation, but really good tools for discovery. Steam used to be overwhelmed by junk, but now it's good enough that indie devs say they don't even need to market games for Steam. If you're game is good, people on Steam will discover it. If the game isn't good, it quickly vanishes.
That's why every new indie trend starts on PC these days, and eventually gets ported to consoles.
It's never just about what the game sold, but also how much it cost to produce. You can bet Ubisoft had a lot more people on the project than Hollowknight did
Why are servers getting pulled so fast for multiplayer games, and why aren't we more outraged about it?
People spent money on this game. They deserve it to hang around in zombie mode for a while. Servers used to last for years and years before getting pulled
They better make it co-op friendly then, unlike every other Monster Hunter game released.
If I want to play with a friend I want to be able to jump in and start playing with a friend. Don't tell me "One of you hadn't played X amount of hours of single player story missions so you can't do the fun stuff together"
The worst Quantic Dream game. The story was a mess all the way through, David Cage was being peak David Cage, and I found the control scheme to lack the magic where Heavy Rain managed to find the exact button prompts that "feel" like bending under barbed wire.
This is the game with the wacky child soldier sidekick level.
Hulst is picking up a lot of the blame for the live service strategy but all these cancellations suggest whoever is making the decisions is not convinced by live service anymore either.
@Bionic-Spencer I think this generation is proof that the One / PS4 generation wasn't "the one Microsoft can't afford to lose". The Xbox Series S / X is trailing well behind its previous generation. Lots of people who did have an Xbox last generation with their built up Xbox libraries who should be 'locked in' according to Spencer, have switched away from Xbox.
People care more about what they can play that's new, and what their friends are playing, than they do about preserving their digital libraries.
@wiiware their media is as violent and gory as any. Compare Battle Royale to The Hunger Games. The western version is much more censored and less bloody.
It does seem like this level of censorship is true of videogames in Japan though - not just an Assassin's Creed thing.
@graymamba for Microsoft though, it was Gamepass or get out of the games industry altogether.
Nadella had no interest in spending a huge amount of capital and resource just to stay in an industry with a lot of competition and limited growth potential.
Now they've spend over a hundred billion, they'll probably stay in gaming if just to recover their investment, but if Nadella knew Gamepass wouldn't go anywhere, he'd have just axed the whole division
Still going through Dragon Age: Veilguard. I'm in to photo modes now, so I keep stumbling on random NPCs who look great and spend half an hour snapping them
It'll be interesting to see what the PS6 can do that will even need exclusivity.
Unless they way up the RAM or do something very tricky with AI, I can't see many games requiring the extra power (even if the PS5 has to settle for 30 FPS 1080p)
I'm enjoying Veilguard a lot. The biggest problem is the beginning is very very slow, and low stakes. Once your recruit the Warden and start unlocking the major party member side missions the game really gets on a roll. The Dragon Age lore, and everything Solas does in particular is fantastic.
I've never really enjoyed the "Batman planned everything from the beginning" stories. Especially as it's usually something super high tech.
I prefer the idea that he's an incredibly smart man on the street level, picking up clues, reacting to the situation and planning on the fly - like a detective not a super scientist.
I always figured the story about Batman being prepared for the Justice League turning evil should have been about understanding their characters and planning based on that instead of supersonic bullets and magic neurotoxins
In the demo, I realised the most optimal thing (resource / calendar conservation) wise when you run out of SP, is do switch to mage and mindlessly grind out lower level enemies for a bit until it's recovered.
Does the game ever give you a better solution? SP was always unrecoverable in Persona.
This is the kind of thing companies shouldn't be able to patent. It's too broad and Sony probably haven't done the work to make this an actual reality.
Still going through Dragon Age: Veilguard, the story started slow but I'm into the good bits now.
I love how these games sway me into opinions I didn't start out with. I was very sympathetic to Solas in Inquisition, yet as I've played through, I've come to realise my Rook feels totally different
You get a similar affect with discounts. Valve talked about how a game going on discount could boost sales after the discount ended.
Lots of people buy the game during the discount. If it's good they talk about it to their friends, and their friends buy it. It makes sense.
Thing is there can be some subtle longer term effects. If I know games cycle in and out of discounts ~every 2 months (which is true), then after a while when my friends recommend the game, I'll just wait until the next discount.
@ATaco that is a much more interesting comment. But I mean Life is Strange one was super progressive. I can't really agree that the series has pushed much harder in that direction (because there wasn't much space left to go).
Out of interest, which games in the series did you drop off at? I can't say I felt a change in the politics, but I do think the writing and magic hasn't been the same since Before the Storm
@ATaco it's always the exact same comment copy pasted everywhere without a smigeon of interesting thought put into it.
Like this is a comment designed to be put on a new IP that flopped. And you've gone and added it to a franchise that has sold 20 million copies.
"Those people don't play games" the person says about a game series that has outsold even things like Space Marine.
Your meant to think about the situation and come up with a take that fits it. You can't just ctrl+c what your saw a thousand other people say before and expect it to make sense.
It's Robot Dinosaurs. That's a film I'd watch by itself. You don't even need to add "post-post apocalypse" to make it cool.
For the series itself, I still maintain that Forbidden West was a big downgrade in writing quality.
My belief is that John Gonzalez, the lead writer of Fallout: New Vegas and Zero Dawn is a genius at world building, and him leaving early in Forbidden West's cycle was a big loss.
Sadly he moved to a new Spanish studio who we've heard zilch from since.
@GymratAmarillo it's well known that one of the biggest problems in the world is we all have too much money. We're helplessly forced to buy games that we don't want to even see, never mind play because it's too painful to let all that money pile up. Also little known fact, Horizon is the only videogame series available to be purchased
Comments 706
Re: Magic: The Gathering's Final Fantasy Crossover Boasts Truly Epic Artwork
Small correction to the article: 'Apparently, each deck of 100 cards "will be a fully draftable, Standard-legal set"'
Should be: 'As well as each deck of 100 cards there will be a fully draftable Standard-legal set'.
Magic has a number of sets a year. These have about 260 cards, and are a bit like "Seasons" in game. One of the main game modes revolves around a group of people taking it in turns to draft cards from a pack, and then use those to make a deck and play against each other. That's the draftable part.
The cards in a set then go into a bigger card pool where people can make decks out of any of the main draftable sets released in the last three years. This is the "Standard-legal" part.
These 4 100 cards decks, are just an accompaniment to the main set. They're a fixed set of 100 cards that you don't need to open packs for, designed to be played in the most popular multiplayer format of the game (Commander)
@nessisonett there's a standard set as well as these decks, so the other games will probably get references there.
Re: Backed by Sony for Years, Shuhei Yoshida Explains Why WiLD Was Cancelled
@DrVenture69 We're definitely in an indie golden age now. Sometimes I'll stumble on on an indie game, and it's got an art style and gameplay ideas so unique it would have been a game of the year if it released 10 years ago - and I've never even heard of it. Because there are so many interesting things happen in the indie space.
Re: The Midnight Walk Is One of the Most Striking PS5, PSVR2 Indies of the Year
Games have gotten so good looking!
Re: Tides of Annihilation Looks Like PS5's Next Big Thing in Outrageous Extended Gameplay
I would never have guessed the VA was British, she was Dick Van Dykeing so hard.
I'm also not convinced it's possible for someone to know what a car is, and think a pram might be one.
The platforming and 'puzzles' look clumsy too, and I'm sad that washed out grey is making a comeback in games.
But I enjoy seeing how other countries depict Britain, so I'd probably play it for that alone. Mordred? Sign me up.
Re: Backed by Sony for Years, Shuhei Yoshida Explains Why WiLD Was Cancelled
@DrVenture69 plenty of Indie and AA devs have chucked ideas that never came together, you just don't hear about them as much because they don't have big E3 trailers.
And for small indie devs whose games never came together you might never have known they existed in the first place - because they never released a game or released a terrible game and closed down.
An indie developer recently described the game development process as about learning how to scrap ideas that don't work as efficiently as possible.
Re: 9 PS Plus Extra, Premium Games for February 2025 Announced
That's really good. Survivor, Lost Records, Mordhau, all things I'm interested in playing
Re: Shifting Swamps to Plague Elden Ring Nightreign's Procedural Map
I'm still gutted 2 player co-op isn't in it. Surely more people want 2 player than 3?
Re: Poll: Would You Buy a PS5 Mouse Accessory?
Developers wouldn't implement it. We've known for a while now that gyro aiming is better than straight analogue stick aiming, but only a handful of games on PS5 support it.
Plus a mouse on a sofa is really awkward, and I'm not convinced the Switch will solve it.
I'd love to see someone invent some kind of mouse-like substitute - like the Steam Controller - that takes off on console, but an actual mouse isn't it.
Re: Hi-Rez Studio Suffers Significant Layoffs, Drops Everything But Smite 2
@Oz_Who_Dat_Dare it was a reset of the industry in one country (admittedly the richest one). Videogame sales continued to grow uninterrupted elsewhere. It was fatal for Atari, but Nintendo existed before the crash and existed afterwards.
Re: Hi-Rez Studio Suffers Significant Layoffs, Drops Everything But Smite 2
@Oz_Who_Dat_Dare The future of gaming is safe. Tools exist for almost anyone to make a game now at any budget.
There will always be people who want to play videogames, and there will always be people who want to make videogames. Even if all the money got drained out of the industry games would still get made and played.
The videogame crash itself wasn't as big as it is made out to be. It was 2 years, and it only happened in the US. Games kept selling fine in Canada, Japan and Europe. Mostly it was about US retailers being reluctant to stock games and consoles after some high profile flops. We're not reliant on retailers like that any more (or consoles)
But whilst gaming is safe, the people who work in it aren't. Videogames will keep getting made, but the less people might make them, or they might make less profit. It's always tough in creative industries because so many people want these jobs, and the finances don't necessarily support that.
Re: Wonder Woman Game in Turmoil, Is Still 'Years Away from Release', New Report Claims
A Wonder Woman game seems so straightforward. She's got a sword, a shield and a whip, she's hot and she's known for fighting, that's videogame bread and butter.
The Mordor games even had interrogation as a mechanic!
Re: Hogwarts Legacy 2, Expanded First Game Both Reportedly in the Works
I'm sure it will be one of the best selling things ever, but I kind of feel like they've already done the thing with the most appeal: make the full Hogwarts region that you can explore.
People wouldn't be nearly as interested in a game set somewhere else (see response to Fantastic Beast films). And yes, they can make the mechanics better, but the mechanics aren't why people checked it out in the first place.
Maybe more customisation options? I could see that
Re: Football Manager 25 Hooked Before Kick Off on PS5
@Bionic-Spencer Busy coding in the Stay Humble curse
Re: Kingdom Come: Deliverance 2's Player Count Dwarfs Every Medieval Battle in History
@EfYI Polygon were just being polite not outright stating it. It's a bit of a petty reason to hold back review copies, and picking and choosing your reviewers is not a good thing even if you have an excellent game.
People are making way too big a deal of this. The developers don't want to be involved either way. They just want to make games. And i got to read up on some legitimately interesting history pieces at the time because of the discussion
Re: Kingdom Come: Deliverance 2's Player Count Dwarfs Every Medieval Battle in History
I loved the first game, and thought they'd be in a position to break out with their second.
Re: Report Investigates Why PS5's Store Is Still Drowning in 'Eslop'
Valve took the right approach and put in the effort, and it's paid off for them.
The solution isn't curation, but really good tools for discovery. Steam used to be overwhelmed by junk, but now it's good enough that indie devs say they don't even need to market games for Steam. If you're game is good, people on Steam will discover it. If the game isn't good, it quickly vanishes.
That's why every new indie trend starts on PC these days, and eventually gets ported to consoles.
Re: Prince of Persia: The Lost Crown's Reported 1.3 Million Sales Not Enough for Ubisoft
It's never just about what the game sold, but also how much it cost to produce. You can bet Ubisoft had a lot more people on the project than Hollowknight did
Re: MultiVersus Season 5 Will Be Its Final Update, Game Will Go Offline Afterwards
Why are servers getting pulled so fast for multiplayer games, and why aren't we more outraged about it?
People spent money on this game. They deserve it to hang around in zombie mode for a while. Servers used to last for years and years before getting pulled
Re: Capcom Wants Players to Go Wild Together in Monster Hunter Wilds
They better make it co-op friendly then, unlike every other Monster Hunter game released.
If I want to play with a friend I want to be able to jump in and start playing with a friend. Don't tell me "One of you hadn't played X amount of hours of single player story missions so you can't do the fun stuff together"
Re: PS3's Most Bizarre Game Will Have Its Own TV Show
The worst Quantic Dream game. The story was a mess all the way through, David Cage was being peak David Cage, and I found the control scheme to lack the magic where Heavy Rain managed to find the exact button prompts that "feel" like bending under barbed wire.
This is the game with the wacky child soldier sidekick level.
Re: Hermen Hulst No Longer PlayStation Co-CEO, Still in Charge of First-Party
Hulst is picking up a lot of the blame for the live service strategy but all these cancellations suggest whoever is making the decisions is not convinced by live service anymore either.
Re: Xbox Boss Wants to Beat PS6 on Hardware Capabilities, Not Necessarily Games
@Bionic-Spencer I think this generation is proof that the One / PS4 generation wasn't "the one Microsoft can't afford to lose". The Xbox Series S / X is trailing well behind its previous generation. Lots of people who did have an Xbox last generation with their built up Xbox libraries who should be 'locked in' according to Spencer, have switched away from Xbox.
People care more about what they can play that's new, and what their friends are playing, than they do about preserving their digital libraries.
Re: Japan Censors Assassin's Creed Shadows, Removing Body Gore
@wiiware their media is as violent and gory as any. Compare Battle Royale to The Hunger Games. The western version is much more censored and less bloody.
It does seem like this level of censorship is true of videogames in Japan though - not just an Assassin's Creed thing.
Re: In the US, PS5 Is Selling Much Faster Than PS4 At a Higher Price
@graymamba for Microsoft though, it was Gamepass or get out of the games industry altogether.
Nadella had no interest in spending a huge amount of capital and resource just to stay in an industry with a lot of competition and limited growth potential.
Now they've spend over a hundred billion, they'll probably stay in gaming if just to recover their investment, but if Nadella knew Gamepass wouldn't go anywhere, he'd have just axed the whole division
Re: Is Starfield Coming to PS5? 'Keeping Games Off Other Platforms Is Not the Path for Us,' Says Xbox Boss
Give us Avowed!
Re: Talking Point: What Are You Playing This Weekend? - Issue 565
Still going through Dragon Age: Veilguard. I'm in to photo modes now, so I keep stumbling on random NPCs who look great and spend half an hour snapping them
Re: Capcom Seems Sold on Using AI to Help Out with Game Development
The line between ordinary game development and 'AI' is already pretty blurry. Making a tool that makes things that go in your game.
Re: Assassin's Creed Shadows' Now 'Super Fluid' Parkour Was the Reason for Its Second Delay
Assassin's Creed games where you spend more time on your horse than climbing don't feel like Assassin's Creed to me.
I'm not particularly hopeful about this one, but I'm ready to be surprised
Re: Dragon Age: The Veilguard Support Could Be Over Already as Patch 5 Drops on PS5
Shame about no new game+. I'm quite interested in trying a different class and background
@Andee my tip is to not get too bogged down at the start. The story really begins to open up when you get all of the companions.
Re: You May Not Need to Upgrade to PS6 for Final Fantasy 7 Remake Part 3, Says Producer
It'll be interesting to see what the PS6 can do that will even need exclusivity.
Unless they way up the RAM or do something very tricky with AI, I can't see many games requiring the extra power (even if the PS5 has to settle for 30 FPS 1080p)
Re: Unknown 9 Labelled a 'Failure' as Dev Cancels Project, Moves to 'Existing Bandai Namco IP'
I could tell you nothing of what this game is about. I don't know the hook, I don't know the genre, I don't know the story, I don't know the setting
Re: Dragon Age: The Veilguard Director Is Leaving BioWare
I'm enjoying Veilguard a lot. The biggest problem is the beginning is very very slow, and low stakes. Once your recruit the Warden and start unlocking the major party member side missions the game really gets on a roll. The Dragon Age lore, and everything Solas does in particular is fantastic.
Re: Escalation as Kingdom Come: Deliverance 2 Script Eclipses That of Baldur's Gate 3
If you can find half a million words in a week, you weren't counting properly in the first place.
Re: The Final Suicide Squad PS5 Ending Is a Real Sorry Sight
I've never really enjoyed the "Batman planned everything from the beginning" stories. Especially as it's usually something super high tech.
I prefer the idea that he's an incredibly smart man on the street level, picking up clues, reacting to the situation and planning on the fly - like a detective not a super scientist.
I always figured the story about Batman being prepared for the Justice League turning evil should have been about understanding their characters and planning based on that instead of supersonic bullets and magic neurotoxins
Re: Metaphor: ReFantazio PS5, PS4 Patch 1.11 Brings Neat Menu Updates
In the demo, I realised the most optimal thing (resource / calendar conservation) wise when you run out of SP, is do switch to mage and mindlessly grind out lower level enemies for a bit until it's recovered.
Does the game ever give you a better solution? SP was always unrecoverable in Persona.
Re: Sony Patents Predictive AI Button Presses, So You Don't Have To
This is the kind of thing companies shouldn't be able to patent. It's too broad and Sony probably haven't done the work to make this an actual reality.
Re: Dynasty Warriors: Origins (PS5) - Peak Dynasty Warriors Is Back with an Almighty Bang
The demo was great. Really living up to the idea of affecting the flow of a whole battlefield
Re: 2023's Star Wars Jedi: Survivor Outsold Ubisoft's Outlaws in 2024
47th for as Star Wars game is terrible.
I intend to play it one day, but I've got no urgency about it. The longer I wait the better the sale
Re: Freedom Wars Remastered (PS5) - PS Vita Classic Offers a Compelling Alternative to Monster Hunter
Anyone able to confirm if the mobile gacha game Path To Nowhere took some inspiration from Freedom Wars setting?
Calling the characters "sinners" in a post-apocalyptic setting is making me wonder
Re: Talking Point: What Are You Playing This Weekend? - Issue 563
Still going through Dragon Age: Veilguard, the story started slow but I'm into the good bits now.
I love how these games sway me into opinions I didn't start out with. I was very sympathetic to Solas in Inquisition, yet as I've played through, I've come to realise my Rook feels totally different
Re: Industry Journalist Says Xbox Game Pass Does Increase Premium Sales, But Mainly on PS5
You get a similar affect with discounts. Valve talked about how a game going on discount could boost sales after the discount ended.
Lots of people buy the game during the discount. If it's good they talk about it to their friends, and their friends buy it. It makes sense.
Thing is there can be some subtle longer term effects. If I know games cycle in and out of discounts ~every 2 months (which is true), then after a while when my friends recommend the game, I'll just wait until the next discount.
Re: Square Enix Wonders Why Life is Strange: Double Exposure Didn't Work Out
@ATaco that is a much more interesting comment. But I mean Life is Strange one was super progressive. I can't really agree that the series has pushed much harder in that direction (because there wasn't much space left to go).
Out of interest, which games in the series did you drop off at? I can't say I felt a change in the politics, but I do think the writing and magic hasn't been the same since Before the Storm
Re: Horizon Hatred Simmers Once More As Sony Announces Movie Adaptation
@ED_209 that's sad news. And I can't imagine I'll play a NetEase MMO so it might be even longer before I get to see his work
Re: Square Enix Wonders Why Life is Strange: Double Exposure Didn't Work Out
@ATaco it's always the exact same comment copy pasted everywhere without a smigeon of interesting thought put into it.
Like this is a comment designed to be put on a new IP that flopped. And you've gone and added it to a franchise that has sold 20 million copies.
"Those people don't play games" the person says about a game series that has outsold even things like Space Marine.
Your meant to think about the situation and come up with a take that fits it. You can't just ctrl+c what your saw a thousand other people say before and expect it to make sense.
Re: Horizon Hatred Simmers Once More As Sony Announces Movie Adaptation
It's Robot Dinosaurs. That's a film I'd watch by itself. You don't even need to add "post-post apocalypse" to make it cool.
For the series itself, I still maintain that Forbidden West was a big downgrade in writing quality.
My belief is that John Gonzalez, the lead writer of Fallout: New Vegas and Zero Dawn is a genius at world building, and him leaving early in Forbidden West's cycle was a big loss.
Sadly he moved to a new Spanish studio who we've heard zilch from since.
Re: Horizon Hatred Simmers Once More As Sony Announces Movie Adaptation
@GymratAmarillo it's well known that one of the biggest problems in the world is we all have too much money. We're helplessly forced to buy games that we don't want to even see, never mind play because it's too painful to let all that money pile up. Also little known fact, Horizon is the only videogame series available to be purchased
Re: Square Enix Wonders Why Life is Strange: Double Exposure Didn't Work Out
The reviews turned me away. Which is a shame because I loved Before The Storm.
I'm more excited to see what DONTNOD do with their upcoming game
Re: UK Sales Charts: Hogwarts Legacy Leads 2025's First Top 10 Filled with Old Favourites
Kudos to Cyberpunk for being on the long-lifer list
Re: This Is Why Call of Duty Is Not Gonna Stop Launching on PS5
Apparently a single legendary tier skin in Overwatch costs £50,000 to produce these days. 4k assets take a crazy amount to produce and animate.
Re: Sony Is Betting Big on the Global Growth of Anime
Mugen Train made half a billion dollars in cinemas. They don't have to improve on that much to be a cinematic event.