Comments 706

Re: Magic: The Gathering's Final Fantasy Crossover Boasts Truly Epic Artwork

ThomasHL

Small correction to the article: 'Apparently, each deck of 100 cards "will be a fully draftable, Standard-legal set"'

Should be: 'As well as each deck of 100 cards there will be a fully draftable Standard-legal set'.

Magic has a number of sets a year. These have about 260 cards, and are a bit like "Seasons" in game. One of the main game modes revolves around a group of people taking it in turns to draft cards from a pack, and then use those to make a deck and play against each other. That's the draftable part.

The cards in a set then go into a bigger card pool where people can make decks out of any of the main draftable sets released in the last three years. This is the "Standard-legal" part.

These 4 100 cards decks, are just an accompaniment to the main set. They're a fixed set of 100 cards that you don't need to open packs for, designed to be played in the most popular multiplayer format of the game (Commander)

@nessisonett there's a standard set as well as these decks, so the other games will probably get references there.

Re: Tides of Annihilation Looks Like PS5's Next Big Thing in Outrageous Extended Gameplay

ThomasHL

I would never have guessed the VA was British, she was Dick Van Dykeing so hard.

I'm also not convinced it's possible for someone to know what a car is, and think a pram might be one.

The platforming and 'puzzles' look clumsy too, and I'm sad that washed out grey is making a comeback in games.

But I enjoy seeing how other countries depict Britain, so I'd probably play it for that alone. Mordred? Sign me up.

Re: Backed by Sony for Years, Shuhei Yoshida Explains Why WiLD Was Cancelled

ThomasHL

@DrVenture69 plenty of Indie and AA devs have chucked ideas that never came together, you just don't hear about them as much because they don't have big E3 trailers.

And for small indie devs whose games never came together you might never have known they existed in the first place - because they never released a game or released a terrible game and closed down.

An indie developer recently described the game development process as about learning how to scrap ideas that don't work as efficiently as possible.

Re: Poll: Would You Buy a PS5 Mouse Accessory?

ThomasHL

Developers wouldn't implement it. We've known for a while now that gyro aiming is better than straight analogue stick aiming, but only a handful of games on PS5 support it.

Plus a mouse on a sofa is really awkward, and I'm not convinced the Switch will solve it.

I'd love to see someone invent some kind of mouse-like substitute - like the Steam Controller - that takes off on console, but an actual mouse isn't it.

Re: Hi-Rez Studio Suffers Significant Layoffs, Drops Everything But Smite 2

ThomasHL

@Oz_Who_Dat_Dare The future of gaming is safe. Tools exist for almost anyone to make a game now at any budget.

There will always be people who want to play videogames, and there will always be people who want to make videogames. Even if all the money got drained out of the industry games would still get made and played.

The videogame crash itself wasn't as big as it is made out to be. It was 2 years, and it only happened in the US. Games kept selling fine in Canada, Japan and Europe. Mostly it was about US retailers being reluctant to stock games and consoles after some high profile flops. We're not reliant on retailers like that any more (or consoles)

But whilst gaming is safe, the people who work in it aren't. Videogames will keep getting made, but the less people might make them, or they might make less profit. It's always tough in creative industries because so many people want these jobs, and the finances don't necessarily support that.

Re: Hogwarts Legacy 2, Expanded First Game Both Reportedly in the Works

ThomasHL

I'm sure it will be one of the best selling things ever, but I kind of feel like they've already done the thing with the most appeal: make the full Hogwarts region that you can explore.

People wouldn't be nearly as interested in a game set somewhere else (see response to Fantastic Beast films). And yes, they can make the mechanics better, but the mechanics aren't why people checked it out in the first place.

Maybe more customisation options? I could see that

Re: Kingdom Come: Deliverance 2's Player Count Dwarfs Every Medieval Battle in History

ThomasHL

@EfYI Polygon were just being polite not outright stating it. It's a bit of a petty reason to hold back review copies, and picking and choosing your reviewers is not a good thing even if you have an excellent game.

People are making way too big a deal of this. The developers don't want to be involved either way. They just want to make games. And i got to read up on some legitimately interesting history pieces at the time because of the discussion

Re: Report Investigates Why PS5's Store Is Still Drowning in 'Eslop'

ThomasHL

Valve took the right approach and put in the effort, and it's paid off for them.

The solution isn't curation, but really good tools for discovery. Steam used to be overwhelmed by junk, but now it's good enough that indie devs say they don't even need to market games for Steam. If you're game is good, people on Steam will discover it. If the game isn't good, it quickly vanishes.

That's why every new indie trend starts on PC these days, and eventually gets ported to consoles.

Re: Capcom Wants Players to Go Wild Together in Monster Hunter Wilds

ThomasHL

They better make it co-op friendly then, unlike every other Monster Hunter game released.

If I want to play with a friend I want to be able to jump in and start playing with a friend. Don't tell me "One of you hadn't played X amount of hours of single player story missions so you can't do the fun stuff together"

Re: PS3's Most Bizarre Game Will Have Its Own TV Show

ThomasHL

The worst Quantic Dream game. The story was a mess all the way through, David Cage was being peak David Cage, and I found the control scheme to lack the magic where Heavy Rain managed to find the exact button prompts that "feel" like bending under barbed wire.

This is the game with the wacky child soldier sidekick level.

Re: Xbox Boss Wants to Beat PS6 on Hardware Capabilities, Not Necessarily Games

ThomasHL

@Bionic-Spencer I think this generation is proof that the One / PS4 generation wasn't "the one Microsoft can't afford to lose". The Xbox Series S / X is trailing well behind its previous generation. Lots of people who did have an Xbox last generation with their built up Xbox libraries who should be 'locked in' according to Spencer, have switched away from Xbox.

People care more about what they can play that's new, and what their friends are playing, than they do about preserving their digital libraries.

Re: In the US, PS5 Is Selling Much Faster Than PS4 At a Higher Price

ThomasHL

@graymamba for Microsoft though, it was Gamepass or get out of the games industry altogether.

Nadella had no interest in spending a huge amount of capital and resource just to stay in an industry with a lot of competition and limited growth potential.

Now they've spend over a hundred billion, they'll probably stay in gaming if just to recover their investment, but if Nadella knew Gamepass wouldn't go anywhere, he'd have just axed the whole division

Re: Dragon Age: The Veilguard Director Is Leaving BioWare

ThomasHL

I'm enjoying Veilguard a lot. The biggest problem is the beginning is very very slow, and low stakes. Once your recruit the Warden and start unlocking the major party member side missions the game really gets on a roll. The Dragon Age lore, and everything Solas does in particular is fantastic.

Re: The Final Suicide Squad PS5 Ending Is a Real Sorry Sight

ThomasHL

I've never really enjoyed the "Batman planned everything from the beginning" stories. Especially as it's usually something super high tech.

I prefer the idea that he's an incredibly smart man on the street level, picking up clues, reacting to the situation and planning on the fly - like a detective not a super scientist.

I always figured the story about Batman being prepared for the Justice League turning evil should have been about understanding their characters and planning based on that instead of supersonic bullets and magic neurotoxins

Re: Talking Point: What Are You Playing This Weekend? - Issue 563

ThomasHL

Still going through Dragon Age: Veilguard, the story started slow but I'm into the good bits now.

I love how these games sway me into opinions I didn't start out with. I was very sympathetic to Solas in Inquisition, yet as I've played through, I've come to realise my Rook feels totally different

Re: Industry Journalist Says Xbox Game Pass Does Increase Premium Sales, But Mainly on PS5

ThomasHL

You get a similar affect with discounts. Valve talked about how a game going on discount could boost sales after the discount ended.

Lots of people buy the game during the discount. If it's good they talk about it to their friends, and their friends buy it. It makes sense.

Thing is there can be some subtle longer term effects. If I know games cycle in and out of discounts ~every 2 months (which is true), then after a while when my friends recommend the game, I'll just wait until the next discount.

Re: Square Enix Wonders Why Life is Strange: Double Exposure Didn't Work Out

ThomasHL

@ATaco that is a much more interesting comment. But I mean Life is Strange one was super progressive. I can't really agree that the series has pushed much harder in that direction (because there wasn't much space left to go).

Out of interest, which games in the series did you drop off at? I can't say I felt a change in the politics, but I do think the writing and magic hasn't been the same since Before the Storm

Re: Square Enix Wonders Why Life is Strange: Double Exposure Didn't Work Out

ThomasHL

@ATaco it's always the exact same comment copy pasted everywhere without a smigeon of interesting thought put into it.

Like this is a comment designed to be put on a new IP that flopped. And you've gone and added it to a franchise that has sold 20 million copies.

"Those people don't play games" the person says about a game series that has outsold even things like Space Marine.

Your meant to think about the situation and come up with a take that fits it. You can't just ctrl+c what your saw a thousand other people say before and expect it to make sense.

Re: Horizon Hatred Simmers Once More As Sony Announces Movie Adaptation

ThomasHL

It's Robot Dinosaurs. That's a film I'd watch by itself. You don't even need to add "post-post apocalypse" to make it cool.

For the series itself, I still maintain that Forbidden West was a big downgrade in writing quality.

My belief is that John Gonzalez, the lead writer of Fallout: New Vegas and Zero Dawn is a genius at world building, and him leaving early in Forbidden West's cycle was a big loss.

Sadly he moved to a new Spanish studio who we've heard zilch from since.

Re: Horizon Hatred Simmers Once More As Sony Announces Movie Adaptation

ThomasHL

@GymratAmarillo it's well known that one of the biggest problems in the world is we all have too much money. We're helplessly forced to buy games that we don't want to even see, never mind play because it's too painful to let all that money pile up. Also little known fact, Horizon is the only videogame series available to be purchased