Comments 684

Re: Publisher Nexon Investigating Cause of The Finals' 'Lower-Than-Expected' Performance

ThomasHL

I tried to get into The Finals, but to me it lacked some of the sheer complexity of other live service games. In Overwatch there's always a new character to learn, a new way of holding off an ability until another ability has been used.

The gap between where you are and the top is full of obvious steps, and some of them are just chunks of knowledge, not 'reflexes' or 'aim'.

The finals felt too short, too ephemeral. One round plays a lot like another round, any one moment is a lot like another moment.

Re: Strategy Legend Jake Solomon Explains Where Marvel's Midnight Suns Went Wrong

ThomasHL

I can see cards not having the same visceral appeal, but it played well.

Mechanically the games biggest problem IMO was the wider game loop was built around all these finite resources - do you do a mission to get currency, get ability points or get upgrade materials? Yet there was no limit to the number of missions you can do, so it was all faff.

I think they built an iteration of the game that had more of a hardcore Xcom feel, but late in the day tore that bit out.

Re: Founders, Long-Time Employees Reportedly Say Xbox Now Effectively Microsoft Gaming

ThomasHL

This is exactly why, during the Bethesda merger, I said I was afraid of MS shutting studios down.

Because MS isn't primarily a gaming company, they have constant shifts in the direction and targets of their executive. When the wind blows a different way, studios get closed.

It's been that way right from the start. Ensemble studios made great PC games, but the executive direction shifted to console and they were shuttered

Re: More Overwatch 2 Controversy Over Passive Healing for More Heroes

ThomasHL

No-one really knows how this will play out, and speculation could be wildly out of step.

What we know is it will be a weaker version of the support passive. The support passive doesn't really effect combat - it only kicks in after not being shot for a few seconds. It's also not very fast. Supports don't rely on their passive for healing - they use their abilities and the other support to heal them up.

But this could theoretically effect lone wolf DPS' and potentially encourage DPS' to duck out of combat for a few seconds to get some regen. Will it be powerful enough to bother doing that? Depends on the numbers

Re: Game of the Year: Push Square Readers' Top 10 PS5, PS4 Games of 2023

ThomasHL

@RicebinBernacky it's the games that people play more that win. People aren't going to not vote just because they've only played half the games on the list. So they vote the game they've played as game of the year.

There's only one indie game on the list even though there were probably 5+ indie games this year that deserved it more than any of the games in 6 to 10

Re: Game of the Year: #2 - Baldur's Gate 3

ThomasHL

@Korgon I find BG3 very intimidating - I enjoy it whenever I get going, but starting a session is hard. It's almost too interactive - I'm afraid I'm going to mess up and get an outcome I don't like for playing non-perfectly.

Re: PS5 Quietly Crosses 4 Million Units Milestone in Japan

ThomasHL

I'm going to speculate slightly below the PS4, perhaps 110 million.

Reasons 1) Xbox acquisitions are going to kick in in a big way, slowing current growth. It's hard to underestimate how big Elder Scrolls games are to people. If Starfield is close to as big, it's the kind of game that will attract people who only buy consoles for one or two games

2) The Switch 2 will come out in a few years, and put more pressure on PS5 sales, especially if it can achieve PS4 level graphics on a handheld.

3) The PS5 is only a small step up over the PS4. I don't regret getting one, but it's been a less satisfying purchase than the PS4 was

4) With the steam deck, PC games are slowly becoming more accessible to a wide audience

All of that only adds up to a small dip, but I still think it will be a dip. A lot depends on Bethesda actually getting things right and Microsoft sticking to a strategy - two things which are always a risk

Re: AEW: Fight Forever (PS5) - A Superkick Party Pooper Fit for Elite Fans Only

ThomasHL

I knew it would turn out like this, not because of anything about AEW in particular, but because people underestimate how difficult and expensive it is to make a game from scratch these days. The WWE games have a much bigger budget and get to iterate on work they've built up over a decade.

Chances are, a sequel would do much better (although it would still probably lack polish)

Re: Jusant Is a PS5 Puzzle Platformer with Some Uncharted Energy

ThomasHL

Definitely developed by some people who actually climb. Look at them shake out their hands! And they even have a handwavy version of cams.

I'd love to play a climbing game that put serious emphasis on foot and hand placement though. This still looks like you'll jump from node to node

Re: Xbox Had Embargoed Persona Dev's Metaphor: ReFantazio After All, as Fantasy RPG Is Confirmed for PS5, PS4

ThomasHL

I doubt Microsoft payed much for the embargo if anything, it's probably just in exchange for a spot in their showcase and maybe some contribution towards marketing.

For Atlus it's a win. They get the initial hype, then they get a couple of days of 'is this coming to playstation' articles, then they get to announce it for Playstation. I've paid more attention to the game because of the embargo.

From the Microsoft side of things, they don't want to be promoting PlayStation the same day they're promoting their own games. They want the headlines to be xlook what's on Xbox" not "look what game we're all getting". It makes sense to push back the the PS announcements a couple of days after their showcase.