Comments 706

Re: AEW: Fight Forever (PS5) - A Superkick Party Pooper Fit for Elite Fans Only

ThomasHL

I knew it would turn out like this, not because of anything about AEW in particular, but because people underestimate how difficult and expensive it is to make a game from scratch these days. The WWE games have a much bigger budget and get to iterate on work they've built up over a decade.

Chances are, a sequel would do much better (although it would still probably lack polish)

Re: Jusant Is a PS5 Puzzle Platformer with Some Uncharted Energy

ThomasHL

Definitely developed by some people who actually climb. Look at them shake out their hands! And they even have a handwavy version of cams.

I'd love to play a climbing game that put serious emphasis on foot and hand placement though. This still looks like you'll jump from node to node

Re: Xbox Had Embargoed Persona Dev's Metaphor: ReFantazio After All, as Fantasy RPG Is Confirmed for PS5, PS4

ThomasHL

I doubt Microsoft payed much for the embargo if anything, it's probably just in exchange for a spot in their showcase and maybe some contribution towards marketing.

For Atlus it's a win. They get the initial hype, then they get a couple of days of 'is this coming to playstation' articles, then they get to announce it for Playstation. I've paid more attention to the game because of the embargo.

From the Microsoft side of things, they don't want to be promoting PlayStation the same day they're promoting their own games. They want the headlines to be xlook what's on Xbox" not "look what game we're all getting". It makes sense to push back the the PS announcements a couple of days after their showcase.

Re: PS Plus, Game Pass Subscription Growth Has Totally Stalled in USA

ThomasHL

The thing about TV and films is, they're short, particularly nowadays. And a lot of it can be made cheaply, outside of your tent poles.

With them, I'm always struggling to find things to watch, because I run out of the stuff I'm interested in.

Games are the total opposite. I always own more games than I manage to play, because a good game can take a month + worth of time by itself. And they're really expensive to make. I just don't see subscription services working out, aside from giving you access to a back catalogue of older games.

The really problem TV / film streaming solved was that before streaming, you couldn't watch a TV or film at the time you wanted to. Games have never had that problem.

Re: Tech Industry Continues to Take a Beating with Marvel's Midnight Suns Dev Latest to Be Hit by Layoffs

ThomasHL

I really enjoy Marvel Midnight Suns and would heartily recommend it, but I think there are some things going against it

1) The Marvel IP holds it back more than it helps it. My favourite characters in the game were the ones I knew least about (Magika, Nico, The Caretaker). These strategy games are mostly about getting to know your characters and it doesn't work so well for characters you already know. Amongst the bigger names, the best were those who were different from the depictions I'm familiar with (Doctor Strange). The game also doesn't recreate the feeling of being a hero, so it's not tapping into the core Marvel fantasy. Instead it's tapping into the core strategy game fantasy (which it does well).

2) The games economy systems are broken. There's an emphasis on time, choice and resources and yet you have infinite time and resources.

Re: Sony Under Fire for Allegedly Abusing Its Dominance in the Industry

ThomasHL

They've got a fair argument to make there. People are looking more and more at walled gardened ecosystems (iPhone app store) and questioning whether that's an allowable practice.

We need price competition, we all know that when Sony get on top they tend to start seeing what they can get away with. The only strong price competition Sony sees is buying games for an alternative platform.

Re: Dragon's Dogma 2 Looks Godlike in First PS5 Gameplay Reveal

ThomasHL

Massive deal, Dragon Dogma is one of the few true blue RPGs out there. One that's seriously committed to it's world and making you feel like an actual walking, sleeping part of the world. An RPG that demands character growth.

Here's an example: in Dragons Dogma you can make the player character tall, short, thin, fat, muscular unmuscular - but it has real game consequences. Light characters get knocked around much more easily but aren't going to run out of stamina clambering up the kneck of a giant

Re: Random: Scary Skyrim Mod Uses AI Tool ChatGPT to Give NPCs Minds of Their Own

ThomasHL

There's a massive amount of potential here. We're at the very beginning of what can be done. With time we'll be able to give NPCs distinct voices, and deepen their memories and responsiveness to real situations.

Researchers have already created a game where NPCs have social lives, they talk to each other, gossip, spread rumours, hold parties, take actions and remember grudges.

It's important to remember 1) there's always going to be distinction between written content and generated content, something we're already familiar with in games. Most games these days are a mix of handcrafted and generated levels, and this just deepens that toolset

And 2) there's already a distinction between carefully crafted human written dialogue and filler human written dialogue. When you have to write 1,000 NPC barks you don't sit and carefully craft each sentence. It's pleasing background noise, not a deep thoughtful experience.