Comments 684

Re: My Hero Academia Is Going to Tempt You Back to Overwatch 2 on PS5, PS4

ThomasHL

I can't get excited about any Overwatch collab, because there will never be a skin good enough that I'll pay £20 to get it.

I could buy Citizen Sleeper, Nobody Wants to Die, Guardians of the Galaxy, FFVII Remake, Planet of Lana or tons of other games on my wishlist instead of getting one of these skins.

It's like telling me the weather is good in Tahiti right now. I'm sure it is.

Re: Talking Point: Is PS5 Pro Way Too Expensive?

ThomasHL

Moore's law is dead. We've run out of technology that can make chips twice as small (and cheap) for the same amount of power.

Tech won't get cheaper the way we've been used to for the last 50 years. That, combined with high inflation is why we're here, and it's not changing any time soon.

Re: Freelance Artist Attempts to Redesign PS5, PC Flop Concord's Cast

ThomasHL

My feeling is it's the narrative angle that took Concord down the wrong route. These designs are much better for a hero shooter - but not for making you feel part of a cohesive world.

As InfidelFrigidstraigh said, when the cinematic trailer was showing, people were curious - the designs worked well enough. It's when it was revealed to be 5v5 that things fell apart.

I think the devs overfocused on their lore, and it cost them a lot of the distinctiveness of their designs.

Re: Internal Sony Fairgame$ Chatter Is Reportedly Quite Positive

ThomasHL

Even if the game is great, Sony are going to need the marketing job of a lifetime to save it. People want it to fail.

They need to market -alongside- single player games, it needs to be F2P, and it needs to be very cheap and generous. And they need to focus on gameplay, not story and cinematics. Story is not how you hook people initially on these big multiplayer games.

Re: Poll: Are You Sick of Soulslike Games?

ThomasHL

As soon as I saw that restoring health in Stellar Blade respawned enemies, I switched the demo off and never came back.

I've never liked them, and I'm frustrated that all these action games with interesting (but far too gloomy) characters and worlds go down the same path again and again.

Re: Poll: What Review Score Would You Give Zenless Zone Zero?

ThomasHL

It's a very lacking game, even without thinking about the monetisation.

The lack of a proper world map to explore, the repetitive environments - there's just not a lot of things to do.

The things that are there are copying Persona without copying any of the things that make Persona work - choosing to interact with particular characters, managing time because you have a strict deadline etc.

The combat is fun, but compare it to any other action game - God of War, Devil May Cry, Warframe, even Dynasty Warriors - it's like they've preserved the combat and stripped out every other element of that game.

Yes it's free. But it's bogs down the action with all this F2P stats and grinding that don't make sense, and at the end of the day there are better things to do with your time. I kept waiting for it to click, and it didn't.

If you ignore monetisation, Genshin has 10x more to it than ZZZ, as does Honkai Star Rail

Re: Batman: Arkham Dev Allegedly Enlisted to Work on Hogwarts Legacy After Suicide Squad Flop

ThomasHL

@AK4tywill Directors cut has always been a meaningless term. Very few things released as a director's cut were actually the original vision of the director. It was a marketing gimmick to double dip on DVD sales for die hard fans.

The director is the person who cuts the original version of the film too (usually). And there's zero guarantee that the director has more freedom in the "directors cut" than the original. Often execs just want extra scenes included that they can market on the back of the box. Sometimes directors cuts even involved filming extra scenes - they aren't even cuts!

When Villeneuve was asked about directors cuts he replied "Arrival is the directors cut".

There are directors cuts which are genuinely the director getting the chance to undo some meddling that prevented them from presenting their original vision. But that's not what studios are considering when they stick the directors cut label on something.

Rebel Moon is a perfect example of how stupid the term is and has always been. Zack Snyder was in total control of the original cut for Rebel Moon. The "director's cut" was planned by the Netflix executives before the original cut had even been released.