Comments 706

Re: Talking Point: Are You Getting Sick of Sony's Supposedly 'Samey' Approach to Story Telling?

ThomasHL

I think the IGN article is way off the mark with the content of the stories. "Grief" and "Revenge" are way too broad brushes.

But there is a similarity in style and delivery between many Sony games that is a little too common. I.e. Mocap driven linear stories, which are fairly serious with a bit of banter dropped in.

Astrobot is exactly the kind of thing that breaks this mould and I wouldn't mind more of that level of difference.

Not just in goofiness, but let's have civilisation spanning grand stories about kingdoms clashing, or world-building obsessed space operas.

It's not a big deal, but there was a point in time where God of War, Horizon, and Naughty Dog games were beginning to blur together.

IMO Ghosts of Tsushima was a welcome change of pace with it's attention on Japanese films and artistic backgrounds over and above the in-house Sony mocap.

Re: Saros Launches Exclusively on PS5 in March 2026, and It Looks Fantastic in First Gameplay

ThomasHL

Great trailer, but the dev could have sold that so much better. Maybe it's part of the indie vibe? But like a five minute conversation could have made it so much snappier.

Why are you telling people that you can activate the shield with L2? How is knowing it's on L2 convincing people to buy your game?

If you're going to talk about the shield at all, tell me what's cool about it, tell me the strategy, tell me how they've combined that ability with another ability in a smart way, tell me it's one of many other ways to play out a run...

Re: 'There's No Real Need for a PS6': Industry Veteran Weighs in on Next-Gen Debate

ThomasHL

The PS5 is the first Sony generation where I don't feel over the moon about buying in. I don't regret it exactly either, but what I got was a mild upgrade over the PS4 and basically PS4 games that ran a bit better.

I'm sure a PS6 will sell fine, but I'm going to wait a bit and maybe even see how SteamOS goes. PCs have access to a lot more games these days.

Re: SEGA's Accidentally Outed Sales Numbers Put a Lot into Context

ThomasHL

I can't believe the number of people suggesting if FFXVI sold more than Metaphor it must have been a success.

It takes one glance to see the budgets of the two games are not close to the same. Metaphor has a much cheaper aesthetic and relies on a lot of very repetitive dungeons. FFXVI is heavily reliant on expensive cinematics and action set pieces.

Selling 50% more doesn't mean squat if the game took 60% more to make. And if they made FFXVI cheaper there's no guarantee it would have sold the numbers it did.

The question for Square Enix is, if Metaphor is a success financially and FFXVI isn't, are they making the right kind of game? Could they make something less cinematic, less photorealistic that still sold well.

Re: Critically Panned MindsEye Makes Surprising Debut in First Sales Report

ThomasHL

Here's a rough estimate of the absolute max #4 is in sales.

Let's assume every single person in the UK owns Hogwarts Legacy - not household, not every console, every person.

And let's assume as many people are buying it this week as the first week it launched.

There's 68 million people in the UK, and Hogwarts has been on sale for 100 weeks. So that would mean #4 sold less than 680,000 copies.

If you think 1 in 10 people in the UK own a physical copy Hogwarts Legacy, we're down to #4 being at it's very most 68,000 sales already.

Now actually Hogwarts Legacy sold 870k physical copies in its first year. So a much more realistic, but still way too large, maximum number of sales for #4 would be 870k / 52 ~ 16,000 copies. That assumes legacy is selling as well this week as it sold on launch.

I don't think it's realistic to think #4 represents even 10,000 sales. I wouldn't be shocked if it was under 1k

Re: Critically Panned MindsEye Makes Surprising Debut in First Sales Report

ThomasHL

#4 in physical media means nothing. Hogwarts Legacy sells well, but it's not selling a million copies every week. Otherwise it would have sold 100 million games or something by now.

And MindsEye was less than that.

I bet a lot of weeks there's only one chart position which has any number of sales worth speaking about. Remember even Gollum charted

Re: Mountaineering Adventure Cairn Scales PS5 in November, Playable Demo Out Now

ThomasHL

I'm very excited for this. I love Haven and I've only grown to love it more with time. I've been waiting for their next game for a long time.

Jusant felt a little too simple, I wanted something a bit more challenging and technical. There were loads of different real climbing techniques in that trailer. And the vibe looks incredible.

And that music!