I still can't get over how much Pixar fumbled the ball on animated films. Sony routinely puts out animation now that makes Pixar look flat, stodgy and dated. That would have been unthinkable 20 years ago
If I want to find a good co-op game, I'm better off going to another website and then coming back to the PS store. It's really bare minimum functionality
The factory building is a pretty bg change on the formula, but I'm pretty much done with grinding for pulls. It's so nice playing Expedition 33 and just enjoying the game, instead of needing to do homework to unlock something
There's only room for Great now (or Great In It's Niche). I will probably never even play all the great games on my wishlist now. You have to do something really special to get played
I can't believe the number of people suggesting if FFXVI sold more than Metaphor it must have been a success.
It takes one glance to see the budgets of the two games are not close to the same. Metaphor has a much cheaper aesthetic and relies on a lot of very repetitive dungeons. FFXVI is heavily reliant on expensive cinematics and action set pieces.
Selling 50% more doesn't mean squat if the game took 60% more to make. And if they made FFXVI cheaper there's no guarantee it would have sold the numbers it did.
The question for Square Enix is, if Metaphor is a success financially and FFXVI isn't, are they making the right kind of game? Could they make something less cinematic, less photorealistic that still sold well.
Here's a rough estimate of the absolute max #4 is in sales.
Let's assume every single person in the UK owns Hogwarts Legacy - not household, not every console, every person.
And let's assume as many people are buying it this week as the first week it launched.
There's 68 million people in the UK, and Hogwarts has been on sale for 100 weeks. So that would mean #4 sold less than 680,000 copies.
If you think 1 in 10 people in the UK own a physical copy Hogwarts Legacy, we're down to #4 being at it's very most 68,000 sales already.
Now actually Hogwarts Legacy sold 870k physical copies in its first year. So a much more realistic, but still way too large, maximum number of sales for #4 would be 870k / 52 ~ 16,000 copies. That assumes legacy is selling as well this week as it sold on launch.
I don't think it's realistic to think #4 represents even 10,000 sales. I wouldn't be shocked if it was under 1k
#4 in physical media means nothing. Hogwarts Legacy sells well, but it's not selling a million copies every week. Otherwise it would have sold 100 million games or something by now.
And MindsEye was less than that.
I bet a lot of weeks there's only one chart position which has any number of sales worth speaking about. Remember even Gollum charted
I'm addicted to the Cairn demo. I genuinely think playing this game will make me a better climber in real life. That's how legit the climbing mechanics are.
I was already going to buy it, because I love Haven, but this game is everything a climbing game should be
I'm very excited for this. I love Haven and I've only grown to love it more with time. I've been waiting for their next game for a long time.
Jusant felt a little too simple, I wanted something a bit more challenging and technical. There were loads of different real climbing techniques in that trailer. And the vibe looks incredible.
EA used to be so big. Nowadays they've got so little going on. Just clinging to their couple of successful franchises and hoping they can resurrect a few others
Souls like combat, high difficulty with no levelling, weapon degradation, crafting, weak story, weak art - I think it would be harder for a game to be more outside my niche.
All it needed was first-person and six different currencies
I feel like I'm missing a piece of information. Is the US price adjusted for tariffs? Has there been wild inflation in the supply chain? Have sales slipped below some threshold which means they don't get efficiencies of scale?
I just don't understand how Microsoft would charge more for a lower power console. The must still prefer someone buys an Xbox, right? Someone who owns an Xbox is more likely to get Gamepass than someone who owns a PS5.
Chris Avellone was easily Obsidian's best writer. I know there are a lot of Pillars of Eternity 1 & 2 fans out there, but to my mind Obsidian haven't topped Tyranny in a long while.
And if you look at the things he's been involved with since (admittedly, not as the creative lead) - Divinity Original Sins 2, Prey, Pathfinder: Kingmaker, Jedi Fallen Order ... those are good stories
@Puketapu this isn't really the same genre as rivals. It's an extraction shooter - so more focus around sessions of co-op based PvE but where you risk encountering other players DayZ style
I don't even know what I'd want from a Minecraft movie?
I think something Lego Movie / Barbie movie esque - about creativity and the way people interact with each other in Minecraft.
But it's not like the Mario movie where just seeing the visuals of Mario is pleasant enough, or Sonic where you have actual characters to tell stories about
I don't enjoy weapon durability except where the game is literally designed around picking it up, bashing a few times, and then grabbing something else (The Last Of Us style).
This sounds like the worst. I hate the busy work of repairing weapons midfight. If I'm struggling against a boss I don't want to also think about my weapon durability.
If I can keep a weapon long enough to grow attached to it, don't take it away from me. It's unpleasant timewasting
I rarely buy games on release so it doesn't affect me either way.
Companies can charge what they like for games. I've got something like 40+ high quality games on my wishlist. I can wait and I'll buy it at a price I feel is good for me.
Pentiment isn't a particularly console game - being so test heavy.
I enjoyed it, and I loved the stylism, but it did the LA Noire murder mystery structure which I hate - where you know there is a bigger figure behind the murders (and I knew who it was one from early in Act One) but you can't do anything about it and are forced to ignore it until the end of the game.
It's probably coming out in 2029. They're not going to announce a later game before an earlier one.
I don't want TLOU3. I'd be happy with another Uncharted, I don't really mind who the protagonist is. My preference would still be for a new game over a sequel
@Northern_munkey if you read the article though, the actual detail of the article is interesting here.
He wasn't saying games shouldn't be long, which is mostly what I took away from your comment.
He was using it more in the sense that the time you spend in the game should be challenging and meaningful. And that's good right? RPGs have always had too much filler. But he's also saying repeating levels isn't meaningful and that's where I'm not so sure. Then again Persona traditionally mixed repeating levels with One Hit Kill attacks from random mooks, which was very *****.
Also Metaphor has one of the most time wasting features of the series: that you can regen SP by grinding in dungeons (very slowly). That's the kind of time wasting I could do without.
@Northern_munkey you were very passionate for someone not actually talking about the article. I think what Goto is saying is interesting because it's about more than just length - it's about battles feeling difficult enough to be interesting but also not repeating whole dungeons like early Personas.
The first bit I'm definitely on board with, but im not sure either way whether repeating battles is the sweet spot, or repeating one level of a dungeon.
@Northern_munkey Does the rewind feature on Metaphor genuinely bother you this much?
Or was this just a kind of general topic, less about what Goto was saying here. Because he's not saying people want short RPGs - Metaphor is not a short RPG.
I'm not convinced Goto is right though. The souls genre is also the most popular thing around at the moment, so it's not like people are afraid of repeating things.
@Boxmonkey if Tencent are putting a billion into the new company, they can't be that mad.
My guess would be that this company is 25% owned by Tencent and 75% owned by Ubisoft (as it's still an Ubisoft subsidiary). If that's how it works, Tencent basically own 62.5% of the new company.
In which case maybe Tencent initiated the move, because they don't want to invest a billion into the sinking ship - just the valuable stuff.
Comments 684
Re: Sony Made a Massive Mistake with Movie Sensation K-Pop Demon Hunters
I still can't get over how much Pixar fumbled the ball on animated films. Sony routinely puts out animation now that makes Pixar look flat, stodgy and dated. That would have been unthinkable 20 years ago
Re: 'We'll Continue to Evolve the PS Store': Sony on Making PS5, PS4 Shopping Better
If I want to find a good co-op game, I'm better off going to another website and then coming back to the PS store. It's really bare minimum functionality
Re: Game of the Month: Ninja Gaiden: Ragebound (July 2025)
I'm surprised Ready or Not didn't even take second. It's a game with incredible sales figures, but people don't seem to talk about it much
Re: Battlefield 6 Will Bring Back Classic Maps Based on Community Feedback
The PR blitz for Battlefield 6 is just about the best EA have ever done.
They see a serious gap in the market now CoD is Fortnite, and they're gunning for it.
Re: Rumour: Xbox Exclusive Starfield Is Getting Some Hefty Gameplay Reworks for Its PS5 Release
I doubt they could actually fix Starfield's problems in a serious way, but it'll still sell like gangbusters
Re: Free-to-Play Juggernaut Genshin Impact Is Delisting and Shutting Down PS4 Version
Another reminder that all the money you stick into an online game could vanish one day, if you aren't willing to upgrade an entire console.
Re: Got Time in Your Life for Another PS5 Gacha? Here's How Arknights: Endfield Looks
The factory building is a pretty bg change on the formula, but I'm pretty much done with grinding for pulls. It's so nice playing Expedition 33 and just enjoying the game, instead of needing to do homework to unlock something
Re: Clair Obscur: Expedition 33 Patch 1.4.0 Brings Battle Retry, Better UI, Teases 'More to Come'
I thought I had misunderstood Stains. It seemed weird that Thermal Transfer had no downside
Re: There's Concern Over Marvel Rivals' Player Count, Even Though It's Still Super Popular
I'm pretty sure most games follow the curve of a massive player count at launch and a big drop off after. That's how people consume entertainment
Re: Xbox Backtracks on $80 Price Tag for The Outer Worlds 2 Following Public Outcry
@Lowdefal I bet people used their wallet and didn't preorder the game
Re: 'Increasingly Selective Consumers' to Blame for Underperformance of Blades of Fire
There's only room for Great now (or Great In It's Niche). I will probably never even play all the great games on my wishlist now. You have to do something really special to get played
Re: Mass Effect TV Series Being Handled by Fallout Production Team
I'd subscribe just for a Mass Effect show. That's a universe with so much you can do with it
Re: Avatar PS5 Game Gets a Third-Person Mode, New Game+ in Huge December Update
That turns it from a never play to a might play for rme
Re: Tony Hawk's Latest Game Mistakenly Trashes Dead Activision IP
People are reading way too much into this, its a game in a bin. It's not disrespecting Neversoft
And it could mean anything. It could be about Activision binning off the franchise
Re: What the Hell Has Happened to Call of Duty?
I'm not a military shooter guy, and even I feel like this is too much.
Respect the core fantasy at least a little bit
Re: PS Plus Essential Games for July 2025 Announced
I tried Jusant but I just didn't find the climbing engaging enough. Cairn seems to be what I was looking for
Re: SEGA's Accidentally Outed Sales Numbers Put a Lot into Context
I can't believe the number of people suggesting if FFXVI sold more than Metaphor it must have been a success.
It takes one glance to see the budgets of the two games are not close to the same. Metaphor has a much cheaper aesthetic and relies on a lot of very repetitive dungeons. FFXVI is heavily reliant on expensive cinematics and action set pieces.
Selling 50% more doesn't mean squat if the game took 60% more to make. And if they made FFXVI cheaper there's no guarantee it would have sold the numbers it did.
The question for Square Enix is, if Metaphor is a success financially and FFXVI isn't, are they making the right kind of game? Could they make something less cinematic, less photorealistic that still sold well.
Re: Mini Review: Rematch (PS5) - Fun, Fresh Football Game Holds Huge Potential
How do keepers work? Is it a dedicated role, or can anyone in a game run into goal? Is it difficult to get people to play keeper?
Re: Critically Panned MindsEye Makes Surprising Debut in First Sales Report
Here's a rough estimate of the absolute max #4 is in sales.
Let's assume every single person in the UK owns Hogwarts Legacy - not household, not every console, every person.
And let's assume as many people are buying it this week as the first week it launched.
There's 68 million people in the UK, and Hogwarts has been on sale for 100 weeks. So that would mean #4 sold less than 680,000 copies.
If you think 1 in 10 people in the UK own a physical copy Hogwarts Legacy, we're down to #4 being at it's very most 68,000 sales already.
Now actually Hogwarts Legacy sold 870k physical copies in its first year. So a much more realistic, but still way too large, maximum number of sales for #4 would be 870k / 52 ~ 16,000 copies. That assumes legacy is selling as well this week as it sold on launch.
I don't think it's realistic to think #4 represents even 10,000 sales. I wouldn't be shocked if it was under 1k
Re: Critically Panned MindsEye Makes Surprising Debut in First Sales Report
#4 in physical media means nothing. Hogwarts Legacy sells well, but it's not selling a million copies every week. Otherwise it would have sold 100 million games or something by now.
And MindsEye was less than that.
I bet a lot of weeks there's only one chart position which has any number of sales worth speaking about. Remember even Gollum charted
Re: Final Fantasy 16 May Have Underperformed on PS5, But It's Doing Terribly on Xbox
Meanwhile Final Fantasy Magic The Gathering cards are set to outsell Lord of the Rings and Spiderman. The audience is there, they just need to deliver
Re: Grimdark RPG The Blood of Dawnwalker Bites PS5 in 2026
Witcher music, Witcher combat. Not Witcher writing or polish yet
Re: Talking Point: What Are Your Most Anticipated PS5 Games for the Second Half of 2025?
I'm addicted to the Cairn demo. I genuinely think playing this game will make me a better climber in real life. That's how legit the climbing mechanics are.
I was already going to buy it, because I love Haven, but this game is everything a climbing game should be
Re: Mountaineering Adventure Cairn Scales PS5 in November, Playable Demo Out Now
I've tried the demo and this climbing system is legit! This is the game I wanted Jusant to be
Re: Mountaineering Adventure Cairn Scales PS5 in November, Playable Demo Out Now
I'm very excited for this. I love Haven and I've only grown to love it more with time. I've been waiting for their next game for a long time.
Jusant felt a little too simple, I wanted something a bit more challenging and technical. There were loads of different real climbing techniques in that trailer. And the vibe looks incredible.
And that music!
Re: EA's Black Panther Game Cancelled, Studio Shut Down
EA used to be so big. Nowadays they've got so little going on. Just clinging to their couple of successful franchises and hoping they can resurrect a few others
Re: Star Wars Battlefront 2 Massively on the Up as Fans Return in Droves
Andor really is that good
Re: Blades of Fire (PS5) - Steely Action with Blunt Art and Storytelling
Souls like combat, high difficulty with no levelling, weapon degradation, crafting, weak story, weak art - I think it would be harder for a game to be more outside my niche.
All it needed was first-person and six different currencies
Re: GTA 6 Delayed to 2026, Out on 26th May 2026
Now we know why Ghosts of Yotei got a release date
Re: PS5 Pro Is No Longer the Most Expensive Console You Can Buy
I feel like I'm missing a piece of information. Is the US price adjusted for tariffs? Has there been wild inflation in the supply chain? Have sales slipped below some threshold which means they don't get efficiencies of scale?
I just don't understand how Microsoft would charge more for a lower power console. The must still prefer someone buys an Xbox, right? Someone who owns an Xbox is more likely to get Gamepass than someone who owns a PS5.
Re: This Magical PS5 MMO Is Massively Flying Under the Radar
That two minute trailer is a minute too long
Re: Fast-Paced Free-to-Play Shooter FragPunk Is Now Available on PS5
@GeeEssEff Loads of currencies is such a turn-off these days. Don't make the game look like an accountancy project
Re: Fast-Paced Free-to-Play Shooter FragPunk Is Now Available on PS5
Fortiche have really started a new movement with their Arcane aesthetics
Re: Star Wars Zero Company Is XCOM Meets Clone Wars, Comes to PS5 in 2026
I'm up for it, but it's got to have an edge to it.
A generic XCom clone isn't going to suck me in. Show me why it's cool that it's Star Wars
Re: Poll: Are You Planning to Buy Bungie's Marathon?
Bungie makes good games, and I've never played an extraction shooter, so I'd like to try it out.
But I can't but something to 'try it out' so it's going to depend a lot on what other people say once the game comes out
Re: The Outer Worlds 2 PS5 Gets a Huge Gameplay Debut Ahead of Summer Unveiling
Chris Avellone was easily Obsidian's best writer. I know there are a lot of Pillars of Eternity 1 & 2 fans out there, but to my mind Obsidian haven't topped Tyranny in a long while.
And if you look at the things he's been involved with since (admittedly, not as the creative lead) - Divinity Original Sins 2, Prey, Pathfinder: Kingmaker, Jedi Fallen Order ... those are good stories
Re: Bungie's Marathon PS5 Game Taking Over PlayStation Social Media Pages
@Puketapu this isn't really the same genre as rivals. It's an extraction shooter - so more focus around sessions of co-op based PvE but where you risk encountering other players DayZ style
Re: Round Up: A 'Cavern of Stupidity' - The Minecraft Movie Reviews Are Live
I don't even know what I'd want from a Minecraft movie?
I think something Lego Movie / Barbie movie esque - about creativity and the way people interact with each other in Minecraft.
But it's not like the Mario movie where just seeing the visuals of Mario is pleasant enough, or Sonic where you have actual characters to tell stories about
Re: The Weapon Durability Debate Is Back with PS5 Action RPG Blades of Fire
I don't enjoy weapon durability except where the game is literally designed around picking it up, bashing a few times, and then grabbing something else (The Last Of Us style).
This sounds like the worst. I hate the busy work of repairing weapons midfight. If I'm struggling against a boss I don't want to also think about my weapon durability.
If I can keep a weapon long enough to grow attached to it, don't take it away from me. It's unpleasant timewasting
Re: PS6 Can't Rely on Cutting-Edge Graphics, Sony Must 'Change Its Way of Thinking'
@themightyant it's sad that Red Faction Guerilla is still the benchmark to beat on destructible environments. That's a 16 year old game!
Re: Talking Point: What Are Your Thoughts on Potential $80 PS5 Games?
I rarely buy games on release so it doesn't affect me either way.
Companies can charge what they like for games. I've got something like 40+ high quality games on my wishlist. I can wait and I'll buy it at a price I feel is good for me.
Re: Analyst Firm Predicts Some Pretty Unimpressive Sales Numbers for Xbox Ports on PS5
Pentiment isn't a particularly console game - being so test heavy.
I enjoyed it, and I loved the stylism, but it did the LA Noire murder mystery structure which I hate - where you know there is a bigger figure behind the murders (and I knew who it was one from early in Act One) but you can't do anything about it and are forced to ignore it until the end of the game.
Re: Don't Forget About the New Game from One of GTA's Most Important People
This is going to go under the radar if they don't show off more
...and if there isn't more to show.
Re: 37 Under the Radar PS5 Games to Watch Out for in 2025
I'm excited for Cairn - the next game from the makers of Haven, focused on physics based rock climbing
Re: Speculation About a Second Naughty Dog PS5 Game Starts to Circulate
It's probably coming out in 2029. They're not going to announce a later game before an earlier one.
I don't want TLOU3. I'd be happy with another Uncharted, I don't really mind who the protagonist is. My preference would still be for a new game over a sequel
Re: RPG Fans 'Very Sensitive to Feeling Like They Wasted Time,' Says Atlus Battle Designer
@Northern_munkey Ah sorry! Thank you for the patient reply
Re: RPG Fans 'Very Sensitive to Feeling Like They Wasted Time,' Says Atlus Battle Designer
@Northern_munkey if you read the article though, the actual detail of the article is interesting here.
He wasn't saying games shouldn't be long, which is mostly what I took away from your comment.
He was using it more in the sense that the time you spend in the game should be challenging and meaningful. And that's good right? RPGs have always had too much filler. But he's also saying repeating levels isn't meaningful and that's where I'm not so sure. Then again Persona traditionally mixed repeating levels with One Hit Kill attacks from random mooks, which was very *****.
Also Metaphor has one of the most time wasting features of the series: that you can regen SP by grinding in dungeons (very slowly). That's the kind of time wasting I could do without.
Re: RPG Fans 'Very Sensitive to Feeling Like They Wasted Time,' Says Atlus Battle Designer
@Northern_munkey you were very passionate for someone not actually talking about the article. I think what Goto is saying is interesting because it's about more than just length - it's about battles feeling difficult enough to be interesting but also not repeating whole dungeons like early Personas.
The first bit I'm definitely on board with, but im not sure either way whether repeating battles is the sweet spot, or repeating one level of a dungeon.
Re: RPG Fans 'Very Sensitive to Feeling Like They Wasted Time,' Says Atlus Battle Designer
@Northern_munkey Does the rewind feature on Metaphor genuinely bother you this much?
Or was this just a kind of general topic, less about what Goto was saying here. Because he's not saying people want short RPGs - Metaphor is not a short RPG.
I'm not convinced Goto is right though. The souls genre is also the most popular thing around at the moment, so it's not like people are afraid of repeating things.
Re: Ubisoft Spins Off Assassin's Creed, Far Cry, Rainbow Six into New Subsidiary with Tencent
@Boxmonkey if Tencent are putting a billion into the new company, they can't be that mad.
My guess would be that this company is 25% owned by Tencent and 75% owned by Ubisoft (as it's still an Ubisoft subsidiary). If that's how it works, Tencent basically own 62.5% of the new company.
In which case maybe Tencent initiated the move, because they don't want to invest a billion into the sinking ship - just the valuable stuff.