Comments 684

Re: SEGA's Accidentally Outed Sales Numbers Put a Lot into Context

ThomasHL

I can't believe the number of people suggesting if FFXVI sold more than Metaphor it must have been a success.

It takes one glance to see the budgets of the two games are not close to the same. Metaphor has a much cheaper aesthetic and relies on a lot of very repetitive dungeons. FFXVI is heavily reliant on expensive cinematics and action set pieces.

Selling 50% more doesn't mean squat if the game took 60% more to make. And if they made FFXVI cheaper there's no guarantee it would have sold the numbers it did.

The question for Square Enix is, if Metaphor is a success financially and FFXVI isn't, are they making the right kind of game? Could they make something less cinematic, less photorealistic that still sold well.

Re: Critically Panned MindsEye Makes Surprising Debut in First Sales Report

ThomasHL

Here's a rough estimate of the absolute max #4 is in sales.

Let's assume every single person in the UK owns Hogwarts Legacy - not household, not every console, every person.

And let's assume as many people are buying it this week as the first week it launched.

There's 68 million people in the UK, and Hogwarts has been on sale for 100 weeks. So that would mean #4 sold less than 680,000 copies.

If you think 1 in 10 people in the UK own a physical copy Hogwarts Legacy, we're down to #4 being at it's very most 68,000 sales already.

Now actually Hogwarts Legacy sold 870k physical copies in its first year. So a much more realistic, but still way too large, maximum number of sales for #4 would be 870k / 52 ~ 16,000 copies. That assumes legacy is selling as well this week as it sold on launch.

I don't think it's realistic to think #4 represents even 10,000 sales. I wouldn't be shocked if it was under 1k

Re: Critically Panned MindsEye Makes Surprising Debut in First Sales Report

ThomasHL

#4 in physical media means nothing. Hogwarts Legacy sells well, but it's not selling a million copies every week. Otherwise it would have sold 100 million games or something by now.

And MindsEye was less than that.

I bet a lot of weeks there's only one chart position which has any number of sales worth speaking about. Remember even Gollum charted

Re: Mountaineering Adventure Cairn Scales PS5 in November, Playable Demo Out Now

ThomasHL

I'm very excited for this. I love Haven and I've only grown to love it more with time. I've been waiting for their next game for a long time.

Jusant felt a little too simple, I wanted something a bit more challenging and technical. There were loads of different real climbing techniques in that trailer. And the vibe looks incredible.

And that music!

Re: PS5 Pro Is No Longer the Most Expensive Console You Can Buy

ThomasHL

I feel like I'm missing a piece of information. Is the US price adjusted for tariffs? Has there been wild inflation in the supply chain? Have sales slipped below some threshold which means they don't get efficiencies of scale?

I just don't understand how Microsoft would charge more for a lower power console. The must still prefer someone buys an Xbox, right? Someone who owns an Xbox is more likely to get Gamepass than someone who owns a PS5.

Re: The Outer Worlds 2 PS5 Gets a Huge Gameplay Debut Ahead of Summer Unveiling

ThomasHL

Chris Avellone was easily Obsidian's best writer. I know there are a lot of Pillars of Eternity 1 & 2 fans out there, but to my mind Obsidian haven't topped Tyranny in a long while.

And if you look at the things he's been involved with since (admittedly, not as the creative lead) - Divinity Original Sins 2, Prey, Pathfinder: Kingmaker, Jedi Fallen Order ... those are good stories

Re: Round Up: A 'Cavern of Stupidity' - The Minecraft Movie Reviews Are Live

ThomasHL

I don't even know what I'd want from a Minecraft movie?

I think something Lego Movie / Barbie movie esque - about creativity and the way people interact with each other in Minecraft.

But it's not like the Mario movie where just seeing the visuals of Mario is pleasant enough, or Sonic where you have actual characters to tell stories about

Re: The Weapon Durability Debate Is Back with PS5 Action RPG Blades of Fire

ThomasHL

I don't enjoy weapon durability except where the game is literally designed around picking it up, bashing a few times, and then grabbing something else (The Last Of Us style).

This sounds like the worst. I hate the busy work of repairing weapons midfight. If I'm struggling against a boss I don't want to also think about my weapon durability.

If I can keep a weapon long enough to grow attached to it, don't take it away from me. It's unpleasant timewasting

Re: RPG Fans 'Very Sensitive to Feeling Like They Wasted Time,' Says Atlus Battle Designer

ThomasHL

@Northern_munkey if you read the article though, the actual detail of the article is interesting here.

He wasn't saying games shouldn't be long, which is mostly what I took away from your comment.

He was using it more in the sense that the time you spend in the game should be challenging and meaningful. And that's good right? RPGs have always had too much filler. But he's also saying repeating levels isn't meaningful and that's where I'm not so sure. Then again Persona traditionally mixed repeating levels with One Hit Kill attacks from random mooks, which was very *****.

Also Metaphor has one of the most time wasting features of the series: that you can regen SP by grinding in dungeons (very slowly). That's the kind of time wasting I could do without.

Re: RPG Fans 'Very Sensitive to Feeling Like They Wasted Time,' Says Atlus Battle Designer

ThomasHL

@Northern_munkey you were very passionate for someone not actually talking about the article. I think what Goto is saying is interesting because it's about more than just length - it's about battles feeling difficult enough to be interesting but also not repeating whole dungeons like early Personas.

The first bit I'm definitely on board with, but im not sure either way whether repeating battles is the sweet spot, or repeating one level of a dungeon.

Re: RPG Fans 'Very Sensitive to Feeling Like They Wasted Time,' Says Atlus Battle Designer

ThomasHL

@Northern_munkey Does the rewind feature on Metaphor genuinely bother you this much?

Or was this just a kind of general topic, less about what Goto was saying here. Because he's not saying people want short RPGs - Metaphor is not a short RPG.

I'm not convinced Goto is right though. The souls genre is also the most popular thing around at the moment, so it's not like people are afraid of repeating things.

Re: Ubisoft Spins Off Assassin's Creed, Far Cry, Rainbow Six into New Subsidiary with Tencent

ThomasHL

@Boxmonkey if Tencent are putting a billion into the new company, they can't be that mad.

My guess would be that this company is 25% owned by Tencent and 75% owned by Ubisoft (as it's still an Ubisoft subsidiary). If that's how it works, Tencent basically own 62.5% of the new company.

In which case maybe Tencent initiated the move, because they don't want to invest a billion into the sinking ship - just the valuable stuff.