Comments 591

Re: Talking Point: What Are You Playing This Weekend? - Issue 587

Mythologue

Just returned to Sims 4 for no particular reason.

Stardew Valley is another that's drawn me in. It's one of those games where its complexity and intricacies aren't immediately obvious. It's deceptive that way, and quite surprising. A real stroke of genius in my view.

E33 will possibly be my next main thing. Still haven't bought it, but it's getting increasingly difficult to resist.

Re: Updates and Brand New PS5 Announcements at THQ Nordic Showcase This August

Mythologue

Wreckreation is one that I'm cautiously optimistic for. Dangerous Driving felt like it had a vision, but the execution was utterly dire. Maybe with the backing of a serious publisher, they can finally get the polish they desperately need.

I just hope it's not simply Trackmania. And that there's a robust single player component beyond the obvious multiplayer appeal.

Re: New Battlefield Leak Confirms Next Game Has a Single Player Campaign

Mythologue

Modern battlefield is always fascinating to me. Not too fantastic, like theoretical futures. Not too antiquated, like world war settings. The ideal medium, somewhere between 2000 and 2025.

Battlefield 4 was also great fun in multilayer. Levolution was a silly thing, especially the travesty of that name, but it was actually phenomenal in action.

So I'm actually cautiously optimistic to see how this one turns out. I don't know how hopeful I am about the campaign, though.

Re: Talking Point: What Are You Playing This Weekend? - Issue 586

Mythologue

Valhalla. I think it might be a case of "locality bias," if you like. But I love the locations in the game. Wandering my hometown and stumbling over familiar places is always really surreal. Valhalla is also the best realisation of these places that I've yet seen in a game.

That being said, not including Lindisfarne in a viking game is a crime.

Re: Death Stranding 2 Feedback Was 'Too Good', So Hideo Kojima Made Big Changes

Mythologue

@Exerion76 I never thought of it that way, but that's a good point. The mainstream actors were one of the most off-putting things for me in the original. And this sequel also.

I was never really a fan to begin with, but I feel I would've been much more so had the actors been fresh talent, obscure and underrated. If you translate Kojima's words to something digestible and practicable then you'd think that's exactly what he'd do.

But no. Big name actors and high budget, cutting edge tech, yet...it's not supposed to be mainstream?

Can't believe people swallow this.

Re: Final Fantasy 16 May Have Underperformed on PS5, But It's Doing Terribly on Xbox

Mythologue

FFXVI is just weird, really. It's like an identity crisis from end to end. Pretty strong and fluid combat, non-existent RPG elements, poor story, stilted voice acting, forgettable characters, beautiful world, boring side quests, linear progression, far too easy...it's hard to know who it's aimed at.

I finished it, but it was a weird chimera type of thing. In the moment, in combat, it's brilliant. Looking back, besides the actual action itself, it's just sort of tedious.

I guess that might translate to purchases. Who is it for? No idea.

Re: MindsEye (PS5) - GTA Producer's Latest Is a Futuristic Faceplant

Mythologue

I've noticed a common trend in the games industry in general, which is that few seem intent on building something really unique.

A shooter doesn't have to have GTA style cover or weapon wheels. You don't need to have people yammering in your ear nonsense that you probably can't even process in the moment.

And a 3PS action-adventure doesn't have to play like GTA to begin with.

Derivation isn't creative. Try something else.

Re: Talking Point: What Are You Playing This Weekend? - Issue 585

Mythologue

I returned to Minecraft for no particular reason. We all know about the game, so I'll just say that the PS5 version is weirdly clinical.

As far as I could tell, there wasn't an option to customise world options when launching. It sort of just boots you into it. No tutorial to speak of either, and I think they've done away with leaderboards.

I don't know why the game feels so stripped back.

Re: Hands On: MindsEye Is a Boring Mess

Mythologue

I just watched some brief gameplay. It looks worse than Watch_Dogs from a decade ago and the dialogue is weird, stilted, forced, reminds me of those subpar NFS games of late.

Hadn't really been following it and definitely won't even be considering it now.

Re: Poll: 10 Years Later, What Are Your Thoughts on The Witcher 3?

Mythologue

I've beaten it twice on Death March difficulty, including the Blood and Wine DLC. But it's one of those games which I don't think has aged all that well, and will more likely than not resonate with people who played it immediately following its release. Not so much those who played it a decade later.

Re: Inquiry Already Underway Over Lacklustre DOOM: The Dark Ages Opening

Mythologue

I can't say that the Doom revival ever really clicked with me. I know I'm in the minority, but I found 2016 very sterile and dated for all the wrong reasons. Fun game in some ways (especially those little level design challenges) but mostly just meh.

If this is weaker even than that, it's probably a hard pass from me.

Re: Like It or Loathe It, This Is Why Sony Won't Stop Trying to Make Live Service Games for PS5

Mythologue

The problem I have with live service games is that they almost always seem to set devs up to fail. There'll always be probably no more than three domineering 'services' in a single ecosystem, because how can people have time enough to play ostensibly infinite games and share their hours between, say, half a dozen?

So it's worrying to me from a developer standpoint, because it seems like nine out of ten of these nascent IPs end up flagging. The surviving one ends up becoming some cynical, microtransaction-swamped vehicle for profiteering.

Re: Even More PS5 Price Increases Being Considered by Sony

Mythologue

A couple things to consider;

First, there will be profiteering. This is a given.

Second, import taxes will naturally affect costs. Everyone already knows this. It's how taxes work.

The price hike is (probably) a combination of the two above. Arguments can be had over which is the more pressing. I'd argue import taxes, since they're universal and very difficult to unravel (I don't think just immediately dropping them will have any instant effect.)