Video game developers love a trilogy, so when one keeps going and adds a number four to the title, it can also work like a statement: we're not done yet. Borderlands, despite The Pre-Sequel and Tiny Tina's Wonderlands, is remembered for those three mainline instalments. So, with a fourth title now just a few months away, its statement is one of refinement.
Borderlands 4 is a Borderlands game in every way imaginable — with slightly less looting and just as much shooting. It's fine-tuning the familiar formula to make those weapon drops more satisfying, and the act of shooting them even more pleasurable and dynamic. Having played two sections of the game across a three-hour preview event, it is this delicate balance that should see Borderlands 4 return to the heights of the second game.
The majority of our hands on session was spent exploring the open world and engaging with side content, while the 45 minutes towards the end tested our combat abilities in a Vault Mission. Of the four main regions in the title's vast open world, we had access to the first: Fadefields. We picked up the action a few hours into the story, after meeting Claptrap.
The single main quest of the preview brought the heat, with waves of enemies to defeat and a base to wrestle free from the control of the Timekeeper, the main antagonist of Borderlands 4. From there, the world map opened up and teased more pursuits like collectibles and optional activities.
Destiny 2 has been a point of comparison for the upcoming effort since the State of Play presentation, and while there are indeed some small resemblances, it's just as we opened with: Borderlands 4 is still very much Borderlands. In its tried and tested gameplay at least, this is the kind of game that'll delight current fans and struggle to attract new ones. It's doubling down on what brought the past titles their success, iterating with new traversal abilities and reactive systems.
If you loved any one of the past Borderlands games, you'll almost certainly love Borderlands 4.
Your movement capabilities have been expanded to accommodate a double jump, climbing, swimming, grappling, and a glide. More weapon suppliers have been added, and an expanded parts system lets you mix and match attachments between them all. Where those Destiny 2 analogies do hold some merit is with random encounters, where a group of enemies can suddenly ambush you while exploring the open world. These feel similar to Public Events from the Bungie franchise, except they don't even have a map marker attached to increase the element of surprise.
Two new Vault Hunters were available to play during the session: Vex and Rafa. The former boasts siren powers that can summon reapers and ghosts to fight alongside her, while the latter is kitted out in an exoskeleton with shoulder-mounted cannons and laser swords.
We tried to split our time evenly between the two characters and found ourselves preferring the playstyle of Vex. Lightly exploring her skill tree, we found fun in abilities that allowed the spirits she summons to explode. Rafa, meanwhile, is all about kitting his body out with more robotics and weaponry. All four Vault Hunters in the full game will have multiple skill trees to experiment with, each designed to utilise different combat styles.
Even though Gearbox Software has worked to expand what it means to be a Borderlands game, it is still designed to come back to those hallmarks of looting and shooting. As the developer has noted, you'll be showered with loot less often — and that's a good thing. When an assortment of new weapons does appear at your feet, they mean more.
Each gun becomes a touch more valuable, and you take more time to consider whether they're the right fit for your build or not. If they're not what you're after, then their scarcer nature means you are more likely to store them for later instead of simply selling a bunch at once. Less is more in this case.
Shooting those slightly rarer pickups, meanwhile, feels just as good as it always has. Gearbox Software always goes to town with its combat design, finding new ways to make the act of pulling a trigger more exciting than anyone else in the business. You'll turn empty magazines into projectiles, curve bullets around shields, and leave a damaging blast of fire around you upon a reload. Now with over a billion weapons, it's the biggest and most experimental Borderlands game without moving away from the general formula.
And that's all it really needs to do. With more than 20 million copies of Borderlands 3 in circulation and the more recent Tiny Tina's Wonderlands exceeding expectations, Gearbox Software is capitalising on a series currently experiencing its sales peak. While the games have their detractors, Borderlands works for so many. Borderlands 4, at least on the basis of its early game, is another instalment primed for FPS success.
Borderlands 4 releases for PS5 on 12th September 2025. Are you looking forward to the next grand looter shooter from Gearbox Software? Let us know in the comments below.





Comments 23
So…Better than the movie eh?
Yup, it's a video game alright...
Looking forward to it but will wait until the ultimate version is on sale like bl3.
@CVCubbington Randy's tongue in your ear is better than a movie.
@Shadcai same here, if t'old Randy hadn't gone and done what he does 'best'; run his mouth. I might've got it at launch if my usual crew wanted to all jump in, but I think we're all good on waiting for sales.
Day 1. When the price reaches 5.99 for the complete version.
This sounds like a great game to play "d-day 1", i.e. discount-day 1 when the price gets reduced to 19.99€.
Edit: @HRdepartment well, you win by being a few seconds faster.
And if anyone is wondering why would I pay so much, it's because there is a steelbook version out there.
this is really good news, but it ain’t gonna top BL2. the whole “going back to its roots” thing is rarely accurate with games/sequels because they almost are never as good.. but, hey, i’m glad they took notice of how guns (legendaries especially) dropped like freaking candy in BL3 and reverted it back to be more in-line with BL2! That means a lot to me, because the way BL3 treated legendaries was criminal
When exactly was the last decent game in this series? 2012?
@tangyzesty Borderlands 3 was great. General consensus declares that the gameplay was good, but story sucked. I'm one of the few who think that gameplay was good and story was great.
@chesheer I liked BL3 for its huge amont of content, the variety of its areas, the weapons, and the graphics. However I did not enjoy the story, the main vilain characters sucked, and i did not find the heroes tree and building appealing.
@tangyzesty yes
@chesheer The story was good, the dialog was...questionable
I'm definitely going to be a Vex user, I usually go with the summoner class(Gaige being the best Vault Hunter) and her summons look cool(Plus she looks badass).
I do hope the Villain is good in this game because the twins in BL3 turned me off that game midway through.
Also if you haven't played Tiny Tina's Wonderlands you should give it a shot(BL2 and Wonderlands are the best Borderlands games in my opinion). That game was fun and Tina's story with Roland was adorable yet sad at the same time.
I'm a big Borderlands fan so il be there day one, pretty much one of the only shooters i enjoy, that and Bioshock.
Not sure why borderlands has to be compared to destiny apart from the fact they are looter shooters and that's pretty much where it ends. This game looks pretty slick but I'll wait for a sale as I've got too much on the go. Loved all the borderland entry's so far apart from the tiny Tina ones and I'd say b2 was my fave with b3 coming a pretty close 2nd.
It looks like they're introducing the one thing I was hoping for; swapping out weapon components.
Locking these to individual weapons seemed like a waste. Mixing and matching parts seems like a vast improvement. I like holding onto weapons for longer than just an hour. This might be the way.
High hopes. BL3 I fell off earlier than I thought. Lots of good QoL updates but just enough fun stuff and etc. to keep me hooked. And yeah, the loot just never felt... solid.
The things they said they were doing and changing during the State of Play really all resonated with me. So I'm happy to give it another try for one of my overall favorite series. That said, if this just doesn't land with me, might be a "fool me twice" situation.
Was there a performance mode mentioned?
@Mythologue You don’t actually swap parts out; weapons simply spawn with multiple different components.
@torquex Randy mentioned that Gearbox is “targeting 60 fps” for the game.
@MasterChiefWiggum
Super cool thanks for the heads up.
I played BR2 for a couple of hours and the dialogues were keep going and unbearable. I don't plan on playing anything from this series. Maybe 1st Telltale game...
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