Comments 637

Re: Talking Point: What Are You Playing This Weekend? - Issue 627

Mythologue

Meandering in Blue Prince. I solved six of the eight "major" puzzles but two of the doors are still locked. So I just solved the other "big" puzzle which involves the eight solutions, and decided that it's probably enough. Has surprisingly dense world building for a game that only involves an estate and surrounding environs. I can see why people get lost in it for hundreds of hours. Every layer gives way to another layer, it seems.

Beyond that, RDR. I never completed it before. It's a lot of fun and startlingly nostalgic (remember that the seventh gen is now coming up to its 20th anniversary).

Re: Talking Point: What Are You Playing This Weekend? - Issue 618

Mythologue

I completed Oblivion recently, along with the dark brotherhood and thieves guild quests. I jumped to Solar Crown and enjoyed it to an extent, but I just found myself burning out too quickly on the formula.

So I tried a couple of others. Inescapable, which I just found to be a weaker, more diluted Danganronpa - type VN. I also tried LISA. It's a fun game, grim and funny in equal measure. But the combat system always opens with this obnoxiously loud explosion.

I've dropped all three of these for the time being. I'm wondering what to jump into next. Catherine? Monster Hunter? Greedfall? Pacific Drive?

Re: Fable Announced for PS5, Releases in Autumn 2026

Mythologue

Looks okay but I'm hoping it's not as sterile as the interface makes it appear. Fable released when RPGs were undergoing a slow modernising process. It felt nascent and original.

This looks like it could potentially be derivative. I hope that's not the case.

Re: Microsoft CEO Really Wants You to Stop Calling Generative AI 'Slop'

Mythologue

I'm not exaggerating when I say that I've never once seen any ML or supposed AI do anything even remotely impressive. It's a whole lot of parlour tricks, creating collages from fragments of other pieces. I think they're starting to get a reality check that the very term is no longer a flashy buzz phrase but has instead become repugnant and reviled.

Unfortunately, they've already invested in it. So they need to pretend that it's actually revolutionary and cutting edge. For example, Google summarising a search from three pages that you would otherwise just click on and load in a fraction of a second.

Fancy stuff.

Re: Game of the Year: #1 - Clair Obscur: Expedition 33

Mythologue

It's a phenomenal game that I find myself growing tired of. I want to return to it in the future, but it's all so very insular. I'd have placed it at the top also, but I don't actually think its influence is going to be as far reaching as I might have initially assumed, once the dust settles. It's not Elden Ring or BG3 levels of inspirational.

As an aside, Eurogamer placed Blue Prince in the number one spot. I haven't played that game and I don't know if I'm going to find the time, even halfway through the current year, but it's refreshing to see the crown going to something other than E33 for once.

Re: 'I Don't Think Prompting Is Art': The Last of Us Co-Creator Isn't a Fan of Generative AI

Mythologue

Gen AI is regurgitation. It's sort of like a very convincing collage, torn from other work. As far as I'm concerned, AI cannot really learn anything new from the information it is typically fed. It can only grind up, reconstitute, and return.

Far and away from Antonov pulling inspiration from his home nation of Bulgaria, for example. He applied emotion and lived experience to world building. AI cannot do that. It probably never will.

Re: Poll: What Are Your Most Anticipated PS5 Games of 2026?

Mythologue

Reanimal. That's more or less it for me. But Carmageddon could be fun. One can hope.

There are some rumours swirling that HL3 might finally be releasing, or at least seeing an announcement. I'm not counting on it, to be honest. But if it does, it might be the one game that can (and probably will) take the wind out of GTA's sails.

Re: Poll: Vote for Your PS5 Game of the Year 2025

Mythologue

Clair Obscur is deserved as an innovator in its respective genre, and also as a statement on how (relatively) lower budget sleeper hits typically supercede the vacuous "AAA" big name titles. Predominantly because the devs /designers seem to actually care to create a strong game with an interesting narrative.

I would go as far as to say that, at least mechanically, Clair Obscur far surpasses Persona, which very obviously inspired it.

Re: Going Platinum #2: The Witness

Mythologue

Portal is still the peak of 3D puzzle gaming in my opinion, but The Witness is no less a pretty fascinating concept. It's good to jump between puzzles knowing that you can back out and return to others on the island if you get stuck. Also pretty cool that the game has basically zero verbal or written clues on how to solve the puzzles, and you can quite easily intuit the rules of every one.

Re: We Didn't Have a New Carmageddon on Our 2026 PS5 Bingo Card

Mythologue

@WolfyTn Unfortunately, the Burnout devs were sort of divided for a time, with a huge portion of staff being moved to Ghost Games, before being moved back to Criterion and working on NFS alongside serving as a sort of auxiliary team (to the best of my recollection.)

The rest of the staff moved to TFE, which is now ill fated, of course. And Burnout as an IP doesn't actually belong to the original devs who worked on it.

It's at the mercy of EA, and they seemingly have no interest in reviving the franchise. But who knows? They could pull a Konami and stun everyone with an unexpected turnaround. One would hope.

Re: PlayStation to Publish New PS5, PC Co-Op Game from Left 4 Dead Creator

Mythologue

L4D was a bit of a zeitgeist franchise. It seemed to capitalise on the meteoric rise of online multi on consoles, and landed in what I'd describe as the sweet spot; between 2007 and 2012. A lot of companies were experimenting with multi and online components back then, including Irrational, Criterion, Black Box, The Behemoth, etc.

I think we're past the experimental phase now. Multi is just a given. It's become a little ugly, in fact. B4B really wasn't brilliant, and does anyone even remember Evolve?

I'm not hoping for its failure, though. I loved L4D and played it obsessively. Here's hoping for a genuine revival.

Re: After a Rocky Launch, the Entire Team Behind PS5 Racer Wreckreation Might Be Laid Off

Mythologue

I played Dangerous Driving quite extensively. I think I put in more than 25 hours and earned the platinum trophy. I went out of my way to climb the leaderboards and complete all of the survival events, end to end.

Wreckreation was supposed to be an evolution of that, and it was to some extent (physics and weight was much improved,) but plenty was just wrong about the game. It should've been more varied, there could have been more environments, and it critically needed to show that it was a major milestone for a company trying to claw its way from low budget independent to at least AA, with a big name publisher backing them.

Unfortunately, it was just too little, too late. Somebody commented on Reddit that their patience had run out. I wanted a lot more to come from these industry vets, but Wreckreation was the unfortunate result.

I guess it is what it is. EA might be the last chance to revive Burnout, and I don't fancy those odds.