Comments 614

Re: MindsEye (PS5) - GTA Producer's Latest Is a Futuristic Faceplant

Mythologue

I've noticed a common trend in the games industry in general, which is that few seem intent on building something really unique.

A shooter doesn't have to have GTA style cover or weapon wheels. You don't need to have people yammering in your ear nonsense that you probably can't even process in the moment.

And a 3PS action-adventure doesn't have to play like GTA to begin with.

Derivation isn't creative. Try something else.

Re: Talking Point: What Are You Playing This Weekend? - Issue 585

Mythologue

I returned to Minecraft for no particular reason. We all know about the game, so I'll just say that the PS5 version is weirdly clinical.

As far as I could tell, there wasn't an option to customise world options when launching. It sort of just boots you into it. No tutorial to speak of either, and I think they've done away with leaderboards.

I don't know why the game feels so stripped back.

Re: Hands On: MindsEye Is a Boring Mess

Mythologue

I just watched some brief gameplay. It looks worse than Watch_Dogs from a decade ago and the dialogue is weird, stilted, forced, reminds me of those subpar NFS games of late.

Hadn't really been following it and definitely won't even be considering it now.

Re: Poll: 10 Years Later, What Are Your Thoughts on The Witcher 3?

Mythologue

I've beaten it twice on Death March difficulty, including the Blood and Wine DLC. But it's one of those games which I don't think has aged all that well, and will more likely than not resonate with people who played it immediately following its release. Not so much those who played it a decade later.

Re: Like It or Loathe It, This Is Why Sony Won't Stop Trying to Make Live Service Games for PS5

Mythologue

The problem I have with live service games is that they almost always seem to set devs up to fail. There'll always be probably no more than three domineering 'services' in a single ecosystem, because how can people have time enough to play ostensibly infinite games and share their hours between, say, half a dozen?

So it's worrying to me from a developer standpoint, because it seems like nine out of ten of these nascent IPs end up flagging. The surviving one ends up becoming some cynical, microtransaction-swamped vehicle for profiteering.

Re: Even More PS5 Price Increases Being Considered by Sony

Mythologue

A couple things to consider;

First, there will be profiteering. This is a given.

Second, import taxes will naturally affect costs. Everyone already knows this. It's how taxes work.

The price hike is (probably) a combination of the two above. Arguments can be had over which is the more pressing. I'd argue import taxes, since they're universal and very difficult to unravel (I don't think just immediately dropping them will have any instant effect.)

Re: Poll: Are You Playing Forza Horizon 5 on PS5?

Mythologue

FH4 is better in my view. I wish they'd released them as a collection, a trilogy or something of the sort. I can't really remember 5 much, even though I played it to its natural conclusion on Gamepass.

So...it's a firm and confident maybe from me.

Re: Talking Point: What Are You Playing This Weekend? - Issue 575

Mythologue

AC Shadows, which I just finished at around 55 hours (some side activities but mostly bee-lining to story content). Great game, something I'm planning on returning to, intending to clear out the map which I think I only explored about 40% of. Naoe is also one of my favourite assassins now, possibly second after Ezio.

I'm moving on to Cyberpunk since I've never cleared it. Definitely rough around the edges but feels a lot more polished than when last I played it.

With enough time, plenty more Rocksmith.

Re: PS5, PS4 Arcade Racer Wreckreation Teasing a Return After Lengthy Period of Silence

Mythologue

It's funny, I was thinking about this not long ago. Danger Zone was a good low budget revisit of Burnout's crash game mode, but Dangerous Driving was deeply mediocre and riddled with flaws. A typical 5/10 game that I still played to its conclusion (and the follow up never seeing the light of day).

Wreckreation is an interesting concept but I'll reserve judgement until its release, given their recent products.

Re: At a Tumultuous Time, Assassin's Creed Shadows Is Doing the Business for Ubisoft

Mythologue

It's a surprisingly strong game, and this is coming from a long-time Ubisoft hater. The world is well-realised, especially the cities and towns, and the combat is very satisfying and reactive. Even the story, this time around, has some degree of intrigue comparative to previous entries.

It might not be a return to form as such, but it's certainly an improvement from the direction the franchise was heading in.