I've noticed a common trend in the games industry in general, which is that few seem intent on building something really unique.
A shooter doesn't have to have GTA style cover or weapon wheels. You don't need to have people yammering in your ear nonsense that you probably can't even process in the moment.
And a 3PS action-adventure doesn't have to play like GTA to begin with.
I returned to Minecraft for no particular reason. We all know about the game, so I'll just say that the PS5 version is weirdly clinical.
As far as I could tell, there wasn't an option to customise world options when launching. It sort of just boots you into it. No tutorial to speak of either, and I think they've done away with leaderboards.
I just watched some brief gameplay. It looks worse than Watch_Dogs from a decade ago and the dialogue is weird, stilted, forced, reminds me of those subpar NFS games of late.
Hadn't really been following it and definitely won't even be considering it now.
Underwhelming across the board, unfortunately. SOP, SGF and this reflect the sad reality that gaming just isn't as creative or exciting as it used to be.
I saw a fairly lengthy list of games, but when perusing them, I don't think I'm really sold on any. It seems like a whole lot of filler. RE9 is an interesting one, though. Can't say I'll play it, but I will keep an eye on it.
The one thing that seems to be consistently missing is racing games. I want some Burnout/Blur/Flatout/Spit/Second revival. What happened to that sort of thing?
Anyway, Silent Hill F looks intriguing. I think that's all I was really sold on, and even then, it was a little meh.
UE5 is absolutely rife with technical issues. Baked in, if I'm not mistaken. I'll reserve judgement for the time being. CDPR and UE5 sounds like a recipe for disaster at this time.
Not that I'll be skipping this game, of course, once the reviews come in.
CP77 had some of the best writing out of any game I've played, with some of the most lukewarm "Deus Ex but uninspired" gameplay I've experienced.
I hope they spend much more time on this. Even patched and ostensibly complete, the original game still feels like only half of what it was intended to be.
I've beaten it twice on Death March difficulty, including the Blood and Wine DLC. But it's one of those games which I don't think has aged all that well, and will more likely than not resonate with people who played it immediately following its release. Not so much those who played it a decade later.
I can't say that the Doom revival ever really clicked with me. I know I'm in the minority, but I found 2016 very sterile and dated for all the wrong reasons. Fun game in some ways (especially those little level design challenges) but mostly just meh.
If this is weaker even than that, it's probably a hard pass from me.
The problem I have with live service games is that they almost always seem to set devs up to fail. There'll always be probably no more than three domineering 'services' in a single ecosystem, because how can people have time enough to play ostensibly infinite games and share their hours between, say, half a dozen?
So it's worrying to me from a developer standpoint, because it seems like nine out of ten of these nascent IPs end up flagging. The surviving one ends up becoming some cynical, microtransaction-swamped vehicle for profiteering.
First, there will be profiteering. This is a given.
Second, import taxes will naturally affect costs. Everyone already knows this. It's how taxes work.
The price hike is (probably) a combination of the two above. Arguments can be had over which is the more pressing. I'd argue import taxes, since they're universal and very difficult to unravel (I don't think just immediately dropping them will have any instant effect.)
70 hours is a bit much, even for games that I love. That's around the time I found my enjoyment waning for Elden Ring, probably around the Haligtree area.
Similarly, I put in around 65 hours for Cyberpunk, which is a game I quite enjoyed, but struggled with the last 10 hours or so.
If console prices spike to these new, exorbitant levels, I'll probably just stop buying consoles. I think my PC is already future-proofed enough, and there's a much broader pool of games to play (not to mention the other benefits.)
"In particular, fans are quite taken with the slightly more grounded tone, slick traversal, and new loot possibilities."
I don't mean to sound accusatory, but can someone confirm that this isn't AI written? I'm sure I've seen wording like this in AI summaries before ("in particular," followed by three items).
FH4 is better in my view. I wish they'd released them as a collection, a trilogy or something of the sort. I can't really remember 5 much, even though I played it to its natural conclusion on Gamepass.
I imagine it's more to do with demand. How many units of Mario Kart are going to be shifted? How confident are Nintendo that it's going to be a not insignificant figure?
I hate £60 tags, £50 to boot, but it seems to be simple in principle.
I'll be waiting on this I think. It's a weird look, updated graphics with antiquated world and level design. I imagine the jury is still out on whether this is really a good game or just a polished mess.
@ChrisDeku I guess the Witcher 3 just has more variety. GoT is a grounded game and has the restriction of maintaining relative realism. Witcher 3 is a fantasy world, so has multiple times more enemy designs and a broader array of situations to handle.
I finished it not long ago. I'd like to try for the plat at some point in the future. I know I'll be returning when the inevitable DLC releases (one of my biggest gripes with the late plot points was how obviously DLC-bait they were.)
@ATaco Tariffs are basically just import taxes paid by the importer. This raises prices for imported goods, which is passed to the consumer to cover the additional costs.
AC Shadows, which I just finished at around 55 hours (some side activities but mostly bee-lining to story content). Great game, something I'm planning on returning to, intending to clear out the map which I think I only explored about 40% of. Naoe is also one of my favourite assassins now, possibly second after Ezio.
I'm moving on to Cyberpunk since I've never cleared it. Definitely rough around the edges but feels a lot more polished than when last I played it.
It's funny, I was thinking about this not long ago. Danger Zone was a good low budget revisit of Burnout's crash game mode, but Dangerous Driving was deeply mediocre and riddled with flaws. A typical 5/10 game that I still played to its conclusion (and the follow up never seeing the light of day).
Wreckreation is an interesting concept but I'll reserve judgement until its release, given their recent products.
@KundaliniRising333 For the sake of clarity and in the interest of fairness, Steam user reviews currently have the game at an 81% (8.1/10). So the 8/10 ratings were almost dead on. In fact, understating the quality of the game.
Of course, pending opinions and personal taste, which will always differ.
It would be interesting to see a new take on the modern portions. I didn't love them in previous games, but it seems that this game in particular only very rarely delves into them. Which I think works, especially for a concluding section at the end.
It's a surprisingly strong game, and this is coming from a long-time Ubisoft hater. The world is well-realised, especially the cities and towns, and the combat is very satisfying and reactive. Even the story, this time around, has some degree of intrigue comparative to previous entries.
It might not be a return to form as such, but it's certainly an improvement from the direction the franchise was heading in.
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Re: MindsEye (PS5) - GTA Producer's Latest Is a Futuristic Faceplant
I've noticed a common trend in the games industry in general, which is that few seem intent on building something really unique.
A shooter doesn't have to have GTA style cover or weapon wheels. You don't need to have people yammering in your ear nonsense that you probably can't even process in the moment.
And a 3PS action-adventure doesn't have to play like GTA to begin with.
Derivation isn't creative. Try something else.
Re: Talking Point: What Are You Playing This Weekend? - Issue 585
I returned to Minecraft for no particular reason. We all know about the game, so I'll just say that the PS5 version is weirdly clinical.
As far as I could tell, there wasn't an option to customise world options when launching. It sort of just boots you into it. No tutorial to speak of either, and I think they've done away with leaderboards.
I don't know why the game feels so stripped back.
Re: Talking Point: What Are Your Most Anticipated PS5 Games for the Second Half of 2025?
Pretty dry for me. Maybe Little Nightmares 3 and Outer Worlds 2? Silent Hill F got my attention but I'm not sold on it yet.
Meh.
Re: Hands On: MindsEye Is a Boring Mess
I just watched some brief gameplay. It looks worse than Watch_Dogs from a decade ago and the dialogue is weird, stilted, forced, reminds me of those subpar NFS games of late.
Hadn't really been following it and definitely won't even be considering it now.
Re: Days Gone Dev Reportedly Hit with Layoffs, Loses 30% of Staff
I can't believe it. The developers of Bubsy 3D. Where did it all go wrong?
Re: Round Up: What Was Announced for PS5 at Xbox Games Showcase?
Underwhelming across the board, unfortunately. SOP, SGF and this reflect the sad reality that gaming just isn't as creative or exciting as it used to be.
Re: Poll: How Would You Rate Summer Game Fest 2025?
I saw a fairly lengthy list of games, but when perusing them, I don't think I'm really sold on any. It seems like a whole lot of filler. RE9 is an interesting one, though. Can't say I'll play it, but I will keep an eye on it.
Re: Reaction: Sony Finally Understands the Assignment with One of the Best State of Plays of the PS5 Era
The one thing that seems to be consistently missing is racing games. I want some Burnout/Blur/Flatout/Spit/Second revival. What happened to that sort of thing?
Anyway, Silent Hill F looks intriguing. I think that's all I was really sold on, and even then, it was a little meh.
Re: Don't Expect The Witcher 4 to Look Like That Unreal Tech Demo When It Launches on PS5
CDPR have released one really great game. Thronebreaker was good but rife with crashes. Cyberpunk was pretty decent with mediocre features.
I'm looking forward to this but the company is far from earning my trust.
Re: The Witcher 4 Gameplay Revealed, Running on PS5 at 60fps with Ray Tracing
UE5 is absolutely rife with technical issues. Baked in, if I'm not mistaken. I'll reserve judgement for the time being. CDPR and UE5 sounds like a recipe for disaster at this time.
Not that I'll be skipping this game, of course, once the reviews come in.
Re: PC Modders Are Already Making Skimpy New Stellar Blade Outfits, And Eve's Body Double Wants to Model Them
Now, if only they modded some substance into the game...
Re: Japanese VTuber Usada Pekora Is in Death Stranding 2, and We Don't Know Why
DS is so awash with celebrity cameos that they're now just inventing celebrities.
Re: Poll: Do You Care About the Death of PS Stars?
I find loyalty programs silly in general. Especially if you use multiple platforms.
The Steam points store is still the best implementation of this in my view (even if points are just for little icons and trinkets.)
Re: Talking Point: What Are You Playing This Weekend? - Issue 582
Dark Souls 2: SOTFS on Steam. Tried some Skyrim modding but it's much more technical and finicky than I remember.
Returning to FFXVI soon. Good game. A bit too easy really. 25 hours in with no deaths.
The world building is great but the story itself is pretty weak.
Re: Starfield Should Still Come to PS5 in 2025, and It'll Be in Its Best Shape Yet
I'd like to give it a try. I'm not expecting much but I'm used to the typical Bethesda crawl. If it's better than OK, I think I'll get quite into it.
Re: Cyberpunk 2077 Sequel Stays in Night City, But You'll Also Visit 'Chicago Gone Wrong'
CP77 had some of the best writing out of any game I've played, with some of the most lukewarm "Deus Ex but uninspired" gameplay I've experienced.
I hope they spend much more time on this. Even patched and ostensibly complete, the original game still feels like only half of what it was intended to be.
Give it a decade, if necessary.
Re: Real Fans Will Find a Way to Buy $80 Games, Says Borderlands Boss
I promise, Mr. Magic Trick, that I'll find every conceivable way to not spend that much money.
Re: Poll: 10 Years Later, What Are Your Thoughts on The Witcher 3?
I've beaten it twice on Death March difficulty, including the Blood and Wine DLC. But it's one of those games which I don't think has aged all that well, and will more likely than not resonate with people who played it immediately following its release. Not so much those who played it a decade later.
Re: Inquiry Already Underway Over Lacklustre DOOM: The Dark Ages Opening
I can't say that the Doom revival ever really clicked with me. I know I'm in the minority, but I found 2016 very sterile and dated for all the wrong reasons. Fun game in some ways (especially those little level design challenges) but mostly just meh.
If this is weaker even than that, it's probably a hard pass from me.
Re: Like It or Loathe It, This Is Why Sony Won't Stop Trying to Make Live Service Games for PS5
The problem I have with live service games is that they almost always seem to set devs up to fail. There'll always be probably no more than three domineering 'services' in a single ecosystem, because how can people have time enough to play ostensibly infinite games and share their hours between, say, half a dozen?
So it's worrying to me from a developer standpoint, because it seems like nine out of ten of these nascent IPs end up flagging. The surviving one ends up becoming some cynical, microtransaction-swamped vehicle for profiteering.
Re: Even More PS5 Price Increases Being Considered by Sony
A couple things to consider;
First, there will be profiteering. This is a given.
Second, import taxes will naturally affect costs. Everyone already knows this. It's how taxes work.
The price hike is (probably) a combination of the two above. Arguments can be had over which is the more pressing. I'd argue import taxes, since they're universal and very difficult to unravel (I don't think just immediately dropping them will have any instant effect.)
Re: PS5 Now Lets You Buy Games with Your Face on PS Store
Biometrics. Famously reliable.
Re: Just Like the Game, The Last of Us 2's TV Adaptation Is Getting Review Bombed
It's just a coincidence that this has happened for the hundredth time under almost precisely the same conditions.
Re: Poll: Which Bethesda RPG Needs an Oblivion-Style Remaster Next?
Fallout 3 and Skyrim seem the more likely options. Morrowind is a little too niche, and Bethesda never GAF about New Vegas.
Despite the endless re-re-re-releases of Skyrim, I am curious to see what a ground-up rendition would look like.
Re: Death Stranding 2's PS5 Story Could Take a Monstrous 75 Hours to Beat
@Jstevo I completed all of the optional missions save for one (the Garry the Prophet mission), and all but one of the gigs (the last one for Padre.)
Re: Xbox Is Stepping Up Its Backwards Compatibility Efforts Again, to the Envy of PS5 Fans
If I'm not mistaken, the reason Sony keep tripping over themselves when it comes to PS3 emulation is because of the architecture of the PS3 itself.
I still think Sony should do more with emulation efforts.
Re: Death Stranding 2's PS5 Story Could Take a Monstrous 75 Hours to Beat
70 hours is a bit much, even for games that I love. That's around the time I found my enjoyment waning for Elden Ring, probably around the Haligtree area.
Similarly, I put in around 65 hours for Cyberpunk, which is a game I quite enjoyed, but struggled with the last 10 hours or so.
Re: Poll: Are You Hyped for GTA 6 After Trailer 2?
I'll need to see some actual gameplay. I'm more interested in what the structure of the game is than anything.
Re: Opinion: If You're on the Fence, Consider Buying a PS5 Now Before the Prices Inevitably Rise
If console prices spike to these new, exorbitant levels, I'll probably just stop buying consoles. I think my PC is already future-proofed enough, and there's a much broader pool of games to play (not to mention the other benefits.)
Re: Sony's New State of Play Proves the Value of Deep Dives, Trends on YouTube
@DonkeyFantasy That's not a common phrase as far as I can tell. It's only a structure I've noticed recently, specifically in AI summaries.
Re: Sony's New State of Play Proves the Value of Deep Dives, Trends on YouTube
"In particular, fans are quite taken with the slightly more grounded tone, slick traversal, and new loot possibilities."
I don't mean to sound accusatory, but can someone confirm that this isn't AI written? I'm sure I've seen wording like this in AI summaries before ("in particular," followed by three items).
Re: Assassin's Creed Shadows Major Updates Announced, Story Missions, New Game+, and More Coming Soon
Claws of Awaji looks interesting. Is that the expansion that came with the deluxe edition?
Re: Poll: Are You Playing Forza Horizon 5 on PS5?
FH4 is better in my view. I wish they'd released them as a collection, a trilogy or something of the sort. I can't really remember 5 much, even though I played it to its natural conclusion on Gamepass.
So...it's a firm and confident maybe from me.
Re: Ghost of Yotei's PS5 Price Provokes Fresh Switch 2 Fury
I imagine it's more to do with demand. How many units of Mario Kart are going to be shifted? How confident are Nintendo that it's going to be a not insignificant figure?
I hate £60 tags, £50 to boot, but it seems to be simple in principle.
Re: Ghost of Yotei Has the 'Biggest Map' and 'Greatest Freedom' of Any Sucker Punch Game
The formidable world size of Shadows was one of its weaker points. I find myself preferring smaller to larger these days.
Re: Hands On: Oblivion Remastered Is Still Oblivion in All Its Glory, Crap Frame Rate Aside
I'll be waiting on this I think. It's a weird look, updated graphics with antiquated world and level design. I imagine the jury is still out on whether this is really a good game or just a polished mess.
Re: Oblivion Remastered: Everything New and All Changes Compared to the Original Oblivion
I hope at least the 'dungeons' have been improved. The caves and ruins of the original were pretty tedious and uninspired.
Re: The Outer Worlds 2 Isn't Going Open World, But Bigger Locations Are a Focus
@ChrisDeku I guess the Witcher 3 just has more variety. GoT is a grounded game and has the restriction of maintaining relative realism. Witcher 3 is a fantasy world, so has multiple times more enemy designs and a broader array of situations to handle.
Re: The Outer Worlds 2 Isn't Going Open World, But Bigger Locations Are a Focus
This is a better approach than pure open world IMO. Oftentimes, open worlds have way too much filler. Smaller environments allow for more focus.
DA:I and The Witcher 3 are both prime examples of this design philosophy.
Re: Assassin's Creed Shadows Patch 1.0.3 Out Now, Walks Back Item Changes, Fixes PS5 Pro Graphics Issues
I finished it not long ago. I'd like to try for the plat at some point in the future. I know I'll be returning when the inevitable DLC releases (one of my biggest gripes with the late plot points was how obviously DLC-bait they were.)
Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game
@LifeGirl But people do treat each other with respect. It just depends on where you look.
Re: PS5 Price Increases Announced by Sony, Immediately Affects UK, Europe, and More
@ATaco Tariffs are basically just import taxes paid by the importer. This raises prices for imported goods, which is passed to the consumer to cover the additional costs.
Re: PS Plus Price Hikes Strike Even More Countries
I'm starting to feel like Sony are deliberately making themselves as unappealing as possible.
Re: Talking Point: What Are You Playing This Weekend? - Issue 575
AC Shadows, which I just finished at around 55 hours (some side activities but mostly bee-lining to story content). Great game, something I'm planning on returning to, intending to clear out the map which I think I only explored about 40% of. Naoe is also one of my favourite assassins now, possibly second after Ezio.
I'm moving on to Cyberpunk since I've never cleared it. Definitely rough around the edges but feels a lot more polished than when last I played it.
With enough time, plenty more Rocksmith.
Re: PS5, PS4 Arcade Racer Wreckreation Teasing a Return After Lengthy Period of Silence
It's funny, I was thinking about this not long ago. Danger Zone was a good low budget revisit of Burnout's crash game mode, but Dangerous Driving was deeply mediocre and riddled with flaws. A typical 5/10 game that I still played to its conclusion (and the follow up never seeing the light of day).
Wreckreation is an interesting concept but I'll reserve judgement until its release, given their recent products.
Re: Poll: Vote for Your PS5 Game of the Month (March 2025)
Shadows. I am enjoying this game a lot but I also recognise that it's ahead by a country mile partly because of there being very little competition.
Split Fiction, a game I'm yet to play, seems to be a well deserved second place.
Re: Poll: What Review Score Would You Give Assassin's Creed Shadows?
@KundaliniRising333 For the sake of clarity and in the interest of fairness, Steam user reviews currently have the game at an 81% (8.1/10). So the 8/10 ratings were almost dead on. In fact, understating the quality of the game.
Of course, pending opinions and personal taste, which will always differ.
Re: Animus Hub to Bridge Assassin's Creed Shadows to Modern Day Story
It would be interesting to see a new take on the modern portions. I didn't love them in previous games, but it seems that this game in particular only very rarely delves into them. Which I think works, especially for a concluding section at the end.
Re: At a Tumultuous Time, Assassin's Creed Shadows Is Doing the Business for Ubisoft
It's a surprisingly strong game, and this is coming from a long-time Ubisoft hater. The world is well-realised, especially the cities and towns, and the combat is very satisfying and reactive. Even the story, this time around, has some degree of intrigue comparative to previous entries.
It might not be a return to form as such, but it's certainly an improvement from the direction the franchise was heading in.
Re: Assassin's Creed Shadows Romance Misinformation Hits New Low on Social Media
I'm sure gamers used to play games. Weird how that changed.