The overriding feeling utterly coursing through the veins of Death Stranding 2: On the Beach is confidence.
Five and a half years ago, Kojima Productions released its first game after the Konami split to a somewhat mixed reception. Those looking for the next Metal Gear Solid did not find their new Solid Snake. However, time has been kind to Death Stranding, and the original is now substantially better appreciated — the audience now respects what Hideo Kojima and co were going for.
Kojima Productions knew all along it made something outstanding in Death Stranding, but now it knows you all know that too. This confidence has allowed the developer to build the most uncompromising of sequels; one that doubles down on the first game and then proceeds to dwarf it in every conceivable way.

The focal point remains transporting cargo across a large open world, making deliveries and rescuing lost parcels. Now, though, the cross-country hauls are longer, more challenging, and broken up by firefights and fisticuffs that make the original’s combat look like an early tech demo. Powering those voyages is a detailed, impactful narrative that sees Sam Bridges attempt to bring Mexico and Australia onto the chiral network.
As a direct sequel, Death Stranding 2 has a harder task of developing intrigue and suspense; the rules, terms, and events of its post-apocalyptic universe have already been explained. It cannot base most story sequences, twists, and revelations on the world’s past anymore, so instead it shines a spotlight on the characters, their personal history, and how they can affect the future. They’re more than ready to carry the burden of a follow-up.
Sam (Norman Reedus), Fragile (Léa Seydoux), and antagonist Higgs (Troy Baker) return, complemented by an expanded cast including Tarman (Marty Rhone), Dollman (Jonathon Roumie), Tomorrow (Elle Fanning), and Rainy (Shioli Kutsuna) aboard the DHV Magellan ship. The broad strokes of the plot follow the group as they work to bring the two countries’ populations back into contact with the outside world, and all the troubles they encounter along the way.

Another thread fuelling the main story is Neil (Luca Marinelli). What he has to do with the events of the sequel and how he links to the main cast has been kept hidden in the lead-up to launch, and we intend to keep it that way. Neil plays a similar role to Mads Mikkelsen’s character Cliff Unger from the first game, interjecting between chapters to elicit mystery and suspense in seemingly unrelated cutscenes.
How the two timelines connect represents Death Stranding 2 in its most vulnerable, poignant state. Neil’s experiences are deeply impassioned and recontextualise the events of the original in a disturbing manner. They also give more purpose to Sam’s journey while expanding the universe with a new layer — as heartbreaking as it is.
These revelations build on an established world, and the assumed knowledge that comes with making a sequel allows the game to hit the ground running. Its story is more straightforward and easier to follow, and a Corpus menu provides explanations of all the series’ quirkier features and affairs if you need a reminder.

It all builds to a narrative that manages to stay personal despite the global implications of your general gameplay actions. The objective is to reconnect the world, but really, it’s those closest to Sam who matter most. Their performances make the game the most relentlessly gripping of anything on PS5.
Hundreds of deliveries across Mexico and Australia are the vehicles that guide you from one story beat to the next, entrusting you with cargo both vital on one end and comical on the other. Whether on foot or by vehicle, most of the experience is spent completing deliveries in order to convince the receiver to join the chiral network.
The gameplay loop is incredibly reminiscent of the first game; this is probably Kojima Productions’ most iterative sequel to date. You’ll accept delivery orders from terminals, then transport the cargo to its intended destination. Anyone who didn’t enjoy the original won’t suddenly be turned into a believer in Death Stranding 2 — this is a game that wholeheartedly commits to its craft.

Where it marks progress is in the terrain you traverse, as it shifts and poses further challenges in dynamic world events. Earthquakes (known in-game as gate quakes) break apart mountaintops and send the rubble cascading down towards you. Flash flooding causes rivers to burst their banks, making them more difficult to cross with raging currents. Forest fires can spread at a rapid rate, cutting off your exits, and sandstorms greatly reduce visibility.
Such events happen at random and can turn what was a plain-sailing delivery into a disaster. This goes a long way to making the open world feel more alive and reactive, as the wreckage it leaves behind can damage and destroy the structures you and other players have built.
The potential devastation they bring serves as a reminder of the social strand system, ported over and improved from the original title. As you explore the open world, you’ll often encounter bridges, ladders, climbing ropes, vehicles, and more left behind by other real-life players, who used those tools to complete their own objectives. Now distributed to your game world and others, they provide a helping hand and encourage you to do the same for others in sparser regions.

On a grander scale, players can combine their resources and restore roads for easier trips to and from objectives. On top of them is the new monorail system that lets Sam transport both himself and vast amounts of cargo across great stretches of land. Much quicker than doing it on land, you can also use the tracks as a makeshift zip line to cross the world.
You’re handed far more options to help complete deliveries, combined with a community that has a better understanding of what the game wants from you. Even during the pre-launch phase our 60-hour playthrough took place in, we often encountered strategically placed tools to make our trek a little easier.
Not all of it’s smooth sailing, for a handful of endurance runs in the final 10 hours become slightly too tedious and frustrating. They take place in an unforgiving mountainous region, and having to carefully navigate their peaks more than a few times hinders the pacing. This, combined with a somewhat unreliable fast travel system (it’s locked off at inconvenient times), causes the odd mission to drag as you await the next big story moment.

These annoyances are few and far between, though, and a greatly improved combat system lets you blow off any steam they do build up.
In contrast to the original, where shootouts were discouraged, Death Stranding 2 makes combat just as satisfying and involved as its cargo deliveries. Rubber bullets are the norm now, so you needn’t worry about causing a voidout after dispatching a human enemy. These also work just as well on BTs and a new type of entity called Watchers.
Regardless of what you’re up against, the sequel allows for both a loud and quiet approach. Its weapon selection screen eventually rivals a Call of Duty title, but the options that encourage stealthier tactics are just as viable.

Comparisons have been made to Metal Gear Solid V: The Phantom Pain in the build-up to release, and these are apt — to a point. The title dots enemy bases across its two large maps, and if you choose to engage, you can tackle them from any angle and combat style.
Stealth has received the biggest glow-up by far: silenced guns can pick off enemies both near and far while melee weapons like a pair of power gloves can electrocute them at close range. Tall grass masks your movements, and you can create decoys and distractions with a variety of grenades.
Meanwhile, getting caught and fighting back is far from a guaranteed game over screen this time around. Death Stranding 2 is an entirely competent third-person shooter when it needs to be, providing satisfying shooting across multiple weapon types.
All-out firefights are mostly reserved for the main missions — though you’re welcome to put an entire enemy base on full alert if you want — which are where you’ll encounter other new hostiles, such as ghost mechs.

With the improvements Kojima Productions has brought to its overall combat system, it has an experience devoid of dips in quality. You no longer fear enemy camps; instead, they’re an invitation to mix things up and find more loot.
The sequel doesn’t necessarily add more combat encounters; its main focus is still deliveries. However, when you do wander into a BT area or stumble upon a base, you feel vastly better equipped to deal with what’s ahead. Your eyes light up instead of cowering back and skirting the perimeter to avoid contact.
It leaves the title in a place where its entire gameplay loop, and not just the deliveries, is every bit as sublime as its narrative. Switching between cargo drops and battles, then expanding the chiral network for new lore drops and story updates — it’s an outstanding experience. Gameplay and narrative are on equal footing in Death Stranding 2, one just as exceptional as the other.

The same can be said of its visuals, which set a new graphical benchmark on PS5. At times, the scenery of Mexico and Australia looks like it’s been directly lifted from a real-life David Attenborough nature documentary. It looks exceptional and answers the cries from some PlayStation fans for a title that demonstrates the power of a true next-gen experience.
It’s a step above the rest in all facets: character models appear life-like, both interior and exterior environments dazzle, and cutscene direction remains unique. This is the best-looking game on PS5 so far — bar none.
Quality Mode and Performance Mode are available in the settings, with the former locking in at 30 frames-per-second and the latter doubling up to 60fps. We chose Quality Mode for our PS5 Pro playthrough and didn’t encounter a single noticable frame rate drop throughout our entire time with the game. In testing of the Performance Mode, the frame rate didn’t falter either.

The technical efforts from Kojima Productions are industry-leading, and the celebrity status of Hideo Kojima allows the creator to attract musicians and voice actors that elevate Death Stranding 2 beyond normal video game means.
It has a knack for introducing new tracks at just the right time, playing songs as you approach the finish line of an order. They feel like just as much of a reward as the Likes and item unlocks from the cargo receiver you’re travelling to.
High-quality voice acting then heightens the cutscenes, matching the tremendous visuals. The newcomers all do fantastic jobs of bringing their characters to life, but the standouts are Elle Fanning as Tomorrow and Luca Marinelli playing Neil. The arcs their characters take are pivotal to the plot, and their performances go a long way to making the more peculiar elements of Death Stranding 2 feel real.

Perhaps the only disappointment is the lack of any meaningful haptic feedback or adaptive trigger support for the PS5 DualSense controller. It never feels like the game is utilising the pad beyond standard vibration features, and there’s no distinction between weapon types as you press the triggers — they all feel the same to fire.
Conclusion
In what will prove to be one of the defining games of the PS5 generation, Death Stranding 2: On the Beach is a profound achievement of design, gameplay, narrative, and visuals. As all four meet in the middle, Kojima Productions has crafted a cinematic spectacle that flawlessly transitions between action and traversal, all wrapped up in the most absorbing of narratives. An immense upgrade on the first game, Death Stranding 2 is an unequivocal masterpiece.





Comments 180
Hey everyone, thanks for reading! I've now played Death Stranding 2 for 70+ hours, so if you have any questions beyond what my review covers, feel free to copy me in.
Obviously, I won't be going into any story details, to preserve as much of it as possible. I also tried to write the review in a way that is as spoiler-free as possible.
Our true GotY has arrived. Praise be to Kojima.
Oh damn… Not going to read this to avoid absolutely any spoilers, but a 10/10 is very clear. I’m still in doubt what to do. I’m finishing RE4 today and have a small backlog (Bloodborne, Alan Wake trilogy and Clair Obscure) to play. My tactic was to do that first and then play DS2 once it’s in optima forma. All I want to do now is dive straight in though. Death Stranding is in my all time top 3 of games.
Never had a single doubt. Less then 11 hours now and i can finally start playing 😁
Let's goooooo
I almost don't want to read this!
Really looking forward to jumping into this tomorrow. I just replayed the first one in preparation for it and can’t wait to get stuck in to this.
Another Kojima masterpiece! Can’t wait for the DF tech analysis as well, this game looks stunning! 🤩
Amazing review, Liam. I really enjoyed the original Death Stranding and this sounds better in every way. I can't wait to play!
It's finally here! I have been bogged down with the Yakuza series (which can monopolize your time way too easily), but I plan to refresh myself with a run through Death Stranding Director's Cut and then get started on this ASAP.
I put like 40 hours into DS1 before I burned out and never went back because I knew I would have to restart it after taking so much time off. Then the PS5 version came out with new content and I knew I’d definitely have to restart it. So I finally did just that over the weekend. Mainly to show my gf how weird the intro is but ended up putting like 10 hours into it. I didn’t mean to but alas, here we are. I’ll probably end up buying the CE for this when I beat DS1 sometime this summer. I’ve really not seen much besides one or two trailers for this so I’m excited to go in blind when I get to it. But man, I’m so behind on games. I have to try and finish Returnal sometime before Saros comes out.
I'm glad Kojima had to redesign the game after testers found it to be an incredible experience so now people got a majestic experience.
@DennisReynolds Is 48 hours earlier access only available for the digital deluxe edition? Or also for physical copies?
Nah, not buying the hype on this, its basically a pretentious sequel to Paperboy 👍Kojima needs to get his head out his backside and give us more MGS or just go into movies full time as i think he envisions himself as the next Kubrick or Wes Anderson.
Is it much different to DS1, because while I like the look/aesthetics of this I found the first game to be an absolute slog.
Incredible Review. Looks like we have a new game of the year contender.
I saw plenty of 9/10 and 10/10
Currently 89% at Meta and Open Critic
Keep on keeping on, porters ✊️
I look forward to getting to it in approximately 7 years. I did enjoy the first one to be fair, the core gameplay loop was up my alley.
Was on the fence, but with the reviews I'm reading probably get it next when I've finished my pro infused GOW Ragnarok play through. Looks amazing.
Apologies to Liam, but I'm not reading a word of this review. I'm currently replaying the first game and won't get to DS2 for probably a few weeks, but I can't wait! Kojima really is in a class all his own.
@LiamCroft Would you say playing the first game is a requirement to know what's going on? I never had much interest in the first, but this one seems interesting to me for some reason.
@Darude84 Hey buddy what a coincidence, I just finished RE4 yesterday and was planning to directly jump into DS2
This is probably my most anticipated game of the year - thank you for the review Liam! I already see that it is not for everyone, with basically the same type of negative comments as the first game - "How is this of such high production and it is not CoD/AC/my yearly high budged yet low effort release". Like it is ironic how people want Kojima to get his head out of wherever, but they themselves are boxed in the belief that big budget/production quality/actors etc. should equal scheduled mainstream regurgitated slop. Interestingly so, this time without even touching the game first For me what made the first game great is exactly that it looked amazing and was very experimental(almost indie-like) in gameplay. Each to his own I guess, place for everyone under the gaming sun
I read the review and I got the impression that the game isn't that different to the first one as a whole.
The two things that stood out based on the review are the natural disasters affecting your deliveries and improved combat where you're less discouraged to engage in firefights this time around. That sounds good and all, but it doesn't feel like it stands out that much compared to the original. As is mentioned in the review:
"The gameplay loop is incredibly reminiscent of the first game; this is probably Kojima Productions’ most iterative sequel to date."
Unfortunately, this is the image I have of PlayStation titles in general. Spider-Man 2, God of War Ragnarok and so on, the sequels for these series have always been underwhelming for me. The first games (including the first Death Stranding) were new and exciting, while the sequels were just more of the same. And that's the feeling I'm getting for this game based on this review.
I'm definitely getting it eventually, but I'll hold off on getting it day one. Thanks for the review!
@Darude84 Sorry have no idea as i got the Digital version.
@Jrs1 Why do you think the game is trash without even playing it?
@KeldorTheCursed Yes, I think so. The first game sets up the world and how it works, as well as many of the main characters in the game. Death Stranding 2 does have a story recap on the main menu, but it focuses more on the characters and their motivations rather than actually covering the first game's events. I still think you'd be very lost in the DS2 if you don't play the first one.
@LiamCroft Didn't read the review because I don't want to spoil it for myself, but happy to see it get an amazing score, ROLL ON THURSDAY!!
All I see is “blah blah walking simulator sequel blah blah blah.”
I kid! I loved DS1, and I’m very much looking forward to getting my copy this week! I need me more Kojima weirdness and perfection!
Just not for me at all. At 31 I have less & less patience for this type of game. I could never get into the first one & I really tried. I thought it was a strange game & my mates also absolutely hated it. I should add I do like walking simulator games but this one was to slow & long. It's not a mass pleasing game & I'm seeing lots of 7 out of 10s with people saying its as slow as ever & it drags.
That's a good score.so many video games to play.word up son
I’m glad cargo deliveries are still the main focal point of the game. This was easily my favourite part of the first game - navigating desolate environments and reaching your destination never felt so rewarding. I was worried this sequel would place more emphasis on combat. Can’t wait to play this!
Gave me the itch to play the PS5 version of DS1, that I still didn't. Played only on PS4 and loved it, very engaging and Kojima like. Never doubt Death Stranding 2.
@LiamCroft Hows the soundtrack? Is it mostly Woodkid or plenty of other artists too, like the original?
@LtSarge I think that direct sequels have always delivered a very similar gameplay experience to their previous instalments for the most part.
From 8-bit games like Super Mario Bros. to Super Mario Bros. 2 (the real 2) through to more modern games like Gears of War to Gears of War 2 or Forza Horizon 4 to Forza Horizon 5, the core gameplay is often only changed with minor tweaks for the most part.
Reboots like God of War 2018 is different as the whole gameplay delivery was redesigned but reboots are far more rare that sequels.
@LiamCroft Hi, nice review. I loved DS1and eagerly awaiting DS2. Only gripes I had with the first, was the clumsy menus and map. Are there any improvements in this aspect?
@Questionable_Duck Lack of patience generally due to age and just want to enjoy a game without a narrative or thought provocation, i watch films or documentaries for that 👍
Midnight can't come soon enough.
Wow. I don’t want to read it because I want to go in blind, but it sounds like it’s another special game. I can’t wait.
I'll wait to hear word of mouth on this as that review score appears to be for the narrative and technical achievements rather than the game itself which is more of the same and, frankly, the gameplay of the original bored me to tears.
I swear video game reviewers forget that gameplay is a very very important (arguably the most important.) aspect when judging a game's quality.
I know that sometimes a video game narrative is worth dealing with average gameplay but that shouldn't be glossed over or outright ignored when reviewing them. After all, they are meant to be GAMES, not movies I have to jump through hoops to see to the end.
@Nalim There's a fair assortment of other artists on the soundtrack, but Woodkid definitely has the most tracks of anyone else.
I have to imagine this is a dumb question, but do I have to have played the first one to play this one? This just looks and sounds like a better version of that.
@DreadfulDragon Gameplay absolutely played a large part in my review and the final score. Did you read the many paragraphs discussing the traversal and combat?
@LiamCroft A bit like Low Roar with the original i guess. Looking forward to it. Thanks for answering!
Just watched Digital Foundry's excellent breakdown and yeah Sony really should consider licencing Decima out as the engine is just first class.
@graymamba That's absolutely so in most cases. In the case of Death Stranding 2, I was curious to find out what the game is like in order to decide if it's worth it for me to get it on day one or not. I rarely buy games in general these days. So if I want to buy something on day one, it has to be an original or different experience, kinda like Clair Obscur. Otherwise, I'll hold off on getting it when it's lower in price as I'm not in a rush to play these games.
@DreadfulDragon same it's the most boring game I've ever played I was sat there thinking wtf is this? I couldn't get on with it at all. Very niche game I honestly don't know anyone who liked it
How does the gameplay compare to the first one? I couldnt get me to finish the game, got bored fast, however i feel sorry for that as the story is amazing.
It appears this is no MindsEye 🧐
@Midnyte-Monkey yeah because the story continues although it's absolutely baffling I had no idea what was going on
Another genuine GOTY contender from Sony, not a bad effort for a weak gen
@LiamCroft dont want to read the reviews as to spoil anything but will it make sense to someone thsts never played the first game. I didnt ever get around to playing it and feel its too much of a time sink to start now. May be a youtube recap would do the trick?
@LtSarge well just because Clair Obscure: Expedition 33 has 33 in the title, it doesn’t mean that it was the 33rd iteration… it was a wholly original game and therefore delivered an original experience 😉
@LtSarge This is a straight sequel so obviously the core gameplay loop will be the same like the first game with new stuff here and there as well some QoL. It's the same case from MGS 1 to MGS 2 where the core gameplay loop is stealth but with some new stuff like hiding enemies body, walk slowly, shooting from cover, etc. It doesn't reinvent the wheel but improved the foundation.
So i'm not sure why are you expecting a drastic change in gameplay. Kojima doesn't try to reinvent the wheel nor he try to change the naysayers mind with this sequel.
@LiamCroft Are there any missable trophies in story missions etc. ?
Edit: And in your opinion (after 70+ h) how long does it take, and is it fun to go for plat?
preorder it last week.
superb score, maybe another contender to goty this year.
@LiamCroft I have and you seem to gloss over and dismiss their faults. You mention traversal gets annoying in the last 10 hours or so (that's the length of an entire video game!) and that while combat is improved, there's still about the same amount as the original.
The fundamental problem with Death Stranding is that the core gameplay mechanic isn't engaging enough to warrant the effort needed to progress further. If that remains unchanged then all the improvements elsewhere are meaningless.
it doesn't matter how much glitter you cover a turd in, its still a turd at the end of the day.
@DennisReynolds nah corporations don't have to license out everything just to make more coin. This Sony engine is excellent and they can continue to leverage it for their own games. Similar to if Ferrari licensed out their excellent V12 engines. They would lose some leverage at the expense of making more coin. Competition is good and let others develop their own engines, instead of using the Toyota Camry one (UE).
I enjoyed watching others play DS1 but it wasn't for me. However this review of the sequel has intrigued me some. It has more combat options so that could lure me in.
@graymamba I'm glad that I didn't dismiss the game because of that.
RAD! Can't wait to play it - the first one is in my Top 5 PS4 games, and it's great to hear that this one only improves on its predecessor.
@Kidfunkadelic83 IGN put up a really effective story recap from Death Stranding - that might do the trick! https://www.ign.com/articles/2019/11/15/death-stranding-story-explained
@NitrousX There are no missable Trophies, and to unlock the Platinum, I think you'd need another 20 hours or so of gameplay. You need to level up all the Facilities in the game to rank 5, which can be a grind.
@somnambulance expedition 33
@DreadfulDragon Respectfully, I thought the review heavily covered gameplay - enough that I (as a person who enjoyed the mechanical aspects of Death Stranding more than its plot or presentation) feel confident I'll enjoy the sequel just as much.
@DreadfulDragon In your opinion.
In the opinion of those who enjoyed DS1, it’s the furthest thing from a dealbreaker.
@LiamCroft When you mention the soundtrack it has various artists like the first one? Or is it predominantly WoodKid?
@DreadfulDragon it's a good thing DS isn't a turd, then.
@DennisReynolds
Just watched the DF review as well.
The amount of detail, lighting, and image clarity is very impressive indeed.
I particularly like that they are using very clever but efficient, non resource intensive methods, so that all this can be delivered without the massive compromises (be that to frame rate or clarity etc) techniques like RT, and engines like UE5 almost always have.
@Jammer Yeah, there are plenty of other artists on the soundtrack.
@Toot1st I thought Clair Obscur was good, and I’d rather not get into a battle about the game and would prefer to celebrate and discuss Kojima’s success with this game, but I do feel Clair Obscur is one of the most overrated games of all time. For me. It isn’t for a lot of people. A lot of people loved it. But for me, it’s just a good game that has received an intense amount of hype and attention. Meanwhile, Death Stranding 1 is my favorite game of all time.
@LiamCroft question, did you enjoy the story of the first game and is the sequel an improvement?
Personally loved the gameplay and mood of the original, but unfortunately felt cold towards the story as it oftentimes felt pretentious and silly imo. Even while enjoying the game that unfortunately soured the entire experience, but I really hope it's better this time around.
I really loved the first game after giving it a blind shot a few years ago. Can't wait to play the sequel.
@tameshiyaku Yes, I also reviewed the first game: https://www.pushsquare.com/reviews/ps4/death_stranding
Like I say in the review, I found Death Stranding 2 more straightforward and easier to understand, mostly because many of its themes and world mechanics were already explained in the original. This reduces some of the wonder of the story; I'm not necessarily sure I'd call it "better".
Beyond excited to start this up tomorrow!
It seems like it's an immovable derivative of the original, so I guess it's a hard pass for me.
@Vaako007 They should license it out because its one of the best engines in gaming. It being limited to GG and Death Stranding is a waste, if more Sony studios used it i might feel different but as it is right now it feels wasted being used on so little. I mean imagine The Witcher 4 using it instead of Unreal Stutter 5.
@Rich33 The weather and terrain effects are what i'm most impressed by. The fact its not scripted and is random makes it even more impressive. Those sandstorms are reminding me of the Mad Max game as well.
Removed - unconstructive feedback
Can't wait to play it, another Kojima masterpiece
@DreadfulDragon Don't let them silence you brother. I too don't believe a game with Death Stranding 1 gameplay can ever be a masterpiece.
I was only able to play about 2 hrs of the first game before I had to drop it. The game looks beautiful,but the gameplay is literally just being a delivery man(It almost feels like a glorified fetch quest that people hate Ubisoft games for).
I had to watch playthrough instead so that I could at least experience the story,yet even then,the story was confusing and weird, which isn't a surprise seeing that it is a Kojima game, which means weird out of place humor that causes tonal whiplash in scenes,convoluted storyline, and weird characters.
Maybe this game did improve on the first with more engaging gameplay beyond a fetch quest,a more coherent and well structured stories,with more fleshed out characters,or people are ******* Kojima again like the first game.
I really enjoyed the first game. I genuinely felt like I was a pioneer traversing untamed land and working with unknown other people to build a network. It was so great!
After reading this review and watching the Digital Foundry video, I am sold and I can't wait to play it.
@Liamsufc1 can’t be that many 7/10s it’s a 90 on metacritic.
Kojimas games (these days anyway) are an acquired taste. His games are so out there with so much pezazz even if you don't like them it's hard not to admire it.
Great review and has me really looking forward to playing it. However, I think I need to replay the first game again, as I played it when it first came out, and honestly, I barely remember it now...
@IamJT There’s exactly two 7/10 scores on Metacritic from 98 reviews. Dude’s trippin’.
@SeaDaVie Failed the fact check 😂
Removed - flaming/arguing; user is banned
@brakeman90 appreciate it 👍
i always hoped kojima had big ambitions with ds2 and that he would perform a bigger mgs2-like rug pull on the audience (which was one of the biggest surprises in gaming at the time). i.e. switch up the genre completely and go in a different direction. unfortunately, it sounds like the focus is still on point A to point B deliveries with bigger scope than the original. i don't think that is enough for those people who only somewhat enjoyed ds1 but were hoping for more signature stealth and combat. a novel experiment to be sure, but not a genre of game i would want to play through again with the story being as incomprehensible as it is. in all honesty, ds1 would have worked best as a one and done experience. it's simply not a genre with enough interest or appeal for the AAA market going by all the mixed reations the first game received.
hopefully this will sell well enough for kojima to fund a few more big projects but i don't expect sales to surpass ds1 at 5m+ copies.
@Porco How do you know there isn’t any MGS2 type of big twist. Not saying there are, but i’m sure reviews like these aren’t gonna spoil that if it does
@LogicStrikesAgain i was hoping for a completely different genre this time around. maybe that was asking for too much but that is what i wanted to see personally. pretty sure you are still doing deliveries in this one.
Oh my, this comment section really turned into absolute magnet for edgelords and "hot takes" bros. Don't worry guys ActiBlizz will soon opens cheeks and the "duty" will flow again (I do not include the people who in an intelligent or at least grown-up way voiced criticism or disliked the game - not everyone's cup of tea and that is absolutely fine).
Anyway just per-installed, looking forward to another weird, cerebral, emotional WTF of a game (blasting Woodkid now)! Hope all who enjoy it have a great time, and all who don't - so many games still left to look forward to!
I need to finish DS1 got it free with Epic Games Store when they gave it away for free one week but they accidentally gave away the directors cut version away I claimed it now I have both versions lol on my account.
Even that came at the time on a Ryzen 3600 RX580 8GB 16GB ram at 1080p looked amazing,
@Liamsufc1 Was giving you the benefit of the doubt, bro. The alternative is that you’re just a liar. Which is kind of boring.
Just watched the DF tech analysis, and they’ve done a truly amazing job. The Decima Engine is a beast. It’s basically flawless 60fps, without any bugs or big technical flaws. Just delivering a game so technically complete and bug free is an amazing feat in and of itself. Especially nowadays when patches are announced even before games come out, because they come out half broken. Truly a AAA game worth it’s $70 price point
10/10 for this is patently ridiculous. Why is this gamesmaker glazed so? Doubly so when we place it into the context of The First Descendant getting 4/10 on this website.
I've read a dozen reviews or so and every one of them is praising the game in score but when you actually read the reviews it's basically summed up as the exact same thing as the first one, including any perceived shortcomings, with a little bit more combat options i but if you didn't like the first one you won't like the second one.
Visuals look incredible though. Too bad the storytelling of Kojima and gameplay on offer just isn't my thing. DS1 fans are eating good though 👍
@Porco Fair enough! 👍🏼 Maybe it does have a MGS2 twist though, who knows. It does seem to have more variety in it’s gameplay. But i can see how the game might not be to everyones taste, which tbf is exactly what it seeks out to do
@LiamCroft ok, thanks!
Just watched DF review , and oh my god, just wow
Curious to see how this does with players. Will it be as divisive as the first game? Considering Kojima redid parts because people liked it too much it’s possible but we’ll have to wait and see.
@LtSarge I do somewhat agree with you, and see what you mean. A lot of titles, regardless of time between the first and the sequel, really just seem to refine, or tweak, a few bits and add in some extra features. Change the story, and there you are. After playing about 100 hrs of Spiderman, I got bored of MM within 5 hours, because it's just more of the same. And by Uncharted 4, I was definitely done with that series. I haven't played Death Stranding, so can't really speak for that.
Even still, I think in some cases, a story well done, combined with an improved and more intuitive gameplay design can be befitting of a worthy sequel. Case in point; I felt The Last of Us 2 was exceptional. Just better not do a threequel, eh! 😉
Still very much not for me personally. Never played the first game either. But happy for everyone looking forward to the game.
Kojima: 10 out of 10?! No that won’t do… halts all release of this game as a delay to rework the game again
Wow, happy for those who will be getting this on Day 1. I'm missing out for few months saddly (thanks Switch 2) and I haven't even beaten DS1 yet but I will be sure to do so and pick DS2 in the future.
First game wasn't my cup of tea, but glad fans of the game seem to have a banger sequel waiting for them
@NitrousX Oftentimes it’s the same people who by default call arthouse movies pretentious, or “old” and foreign movies boring. There’s usually a lower tolerance for things that aren’t familiar to them, so they usually don’t appreciate “weird” artstyles that don’t conform to mainstream taste. Also, often don’t care much for subtle nuance, so a slower game without big explosions and action is automatically boring to them. Subtext isn’t usually a language these people easily recognize, let alone appreciate.
*Pls note the careful use of the words often and usually, before anyone replies.
Now i’m not saying this game is art, because i haven’t played it. But this is obviously a more artistically driven game. And some will say it’s too pretentious and artsy fartsy. And that’s totally fine, everyone has their own taste. This game is also targeting a different audience than the Fortnite or CoD casuals. An audience that are more into these things. Much like arthouse movies aren’t targeting the Transformers or Fast and the Furious crowd per se.
Again, want to make clear that i’m describing tendencies in tastes. It doesn’t mean there aren’t exceptions. You can be into more mainstream things and still appreciate more slower, experimental and niche stuff. You can even be into weird surreal stuff, but this just might not be your cup of tea.
But still these tendencies ring true, and you can see them outside of gaming, like in music, cinema and all art types as well. For example the people exclusively listening to mainstream top 40 pop hits usually aren’t the same as the ones into niche genres like progressive rock music
You were never going to rate this poorly
Superb review! I will be playing tomorrow if not at midnight
@Artois2 because it was always going to be awesome
@scoobdoo the First Descendant is what you're using as a benchmark?!?!
One of the hints that Kojima's games are special is the way he manages to trigger some gamers so profoundly. It's easy to understand that the gameplay might not be for everyone... But not as easy to figure out why that prompts some people to post ten different negative comments in a rage, all throughout the day.
@LogicStrikesAgain Yup, very eloquently put sir. I think as I am getting older, I went from finding such interesting behavior from frustrating to amusing, like people absolutely needing to inform others how much this thing they enjoy is garbage and it sucks, and it's for people who think they're smart but actually they're "pretenshios and stoopit", and "brothers" (seriously is Hulkmania having a revival? ) shoutong from the corner "you go tell them fancy city folk Jim!" while elegantly chugging Pabst Blue Ribbon
Clearly joking aside, I can easily see how DS is a very divisive game, obviously not for everyone, and definitely won't judge anyone for not liking it. I am more perplexed about people who call Kojima/the reviewers/the fans "full of themselves" while viewing their own opinion as the ultimate subjective truth (a bit hypocritical if you ask me). Like I personally think Hollow Knight is perfectly competent but overrated metroidvania, but I don't see myself going to a Silksong pre-release review to proclaim this as undisputable and also sh*t talk the sequel. Anyway, people will be people, nothing further for me to add. As I said what a fascinating behavior, I will go get my binoculars...
@NitrousX You said it better though, we should let everyone enjoy what they like without always bashing on it and others’ tastes. It’s all subjective in the end, and we all like different stuff 👍🏼
@naruball seeing as you are one of the more grounded individuals here could you tell me if the first game is worth playing? It's always intrigued me but time constraints have always been the thing that's put me off trying it. I'm not playing too much golf this year (I decided to have a break) so I have a bit more time on my hands if I can keep them off my t598 lol..should I try it?
What's the benefits playing Death Stranding 2 on the PS5 PRO?
I am playing more of the original and honestly I am not particularly engaged in the story or gameplay. I won't finish it, most probably, and I won't have much incentive to get the sequel. Funny, but the sequel might sell more than the original with this level of hype. A 10 out of 10 is astonishing for one that doesn't truly get this game after putting in the time for understanding...
And here I go, initially not wanting to buy this on launch, but your review sounds very promising 😁
@Northern_munkey in my humble opinion the first one is a masterpiece. The story is dense and complex, and the gameplay is quite confusing and slow paced, honestly. You need to be patient and it's not a game for people that want non stop action.
But at some point it all comes together and makes complete sense. The delivery gameplay loop feels really rewarding, it's lovely to play a game about giving people hope rather than just killing everything. Also, building your transport network is such fun.
My second favourite game of the last generation after Red Dead 2.
Can't wait to play this sequel, sounds every bit as good as I had hoped.
@Psnfanboy79 Digital Foundry have said how the game has quality mode visuals at performance level framerates on the Pro and how there’s no reason to turn on quality mode when performance looks that good.
Also confirmed that performance mode via Pro on a VRR display has the game output at 120hz to improve input latency and expands VRR window having better motion stability.
Performance mode on PS5 base has 1440p resolution with shimmering and softness, the Pro has a higher average resolution and far better image quality with less shimmering and holds a higher resolution more often on PS5 Pro resembling the base PS5 quality mode.
@Barryburton97 thanks for the info bud..I will give it some consideration.
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I’m certain this game is not 10/10 and to see the negative as ‘drags in place’ having played the first game can assume this to be a significant understatement.
Yes I am openly dismissing this game without credit simply based on the simple fact the first game was god damn awful….
@Liamsufc1
As has been stated, there were two 7/10’s out of 98 reviews on Metacritic(now 2 out of 103). So lie, incorrect statement, trolling or whatever you want to call it.
Never questioned your opinion once.
Not my kinda game but this is great to see for people who enjoyed the first one.
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Went back to the Death Stranding DC over the weekend to see if I could get any further and while it’s interesting at times, I’m still really struggling to get into it. Problem is that there are so many games I have that are grabbing me that I’m still not sure I can get through it.
Maybe someday when there’s a lull in my backlog (which may be never), I’ll try again but this series just may not be for me.
Happy it turned out well for those who are into it though!
Ok, i should start playing 1 and then 2. I love games with great stories.
Let's see, things I did while playing DS1 besides delivering packages. Riding motorcycles while dodging the BTs, dealing with the Timefall rain corroding all of my packages, riding the floating carriers down a mountainside like a crazed snowboarder, sneaking up and then slicing the tethers holding the BTs to this world, riding out the black sludge after being detected by the BTs, fighting against Mads Mikkelsen in WWI, WWII and Vietnam, being blinded by a whiteout in the snow capped mountains and then using ziplines to traverse those mountains, disposing of dead bodies before they explode leaving behind massive craters in the landscape, upgrading all of my gear especially the exoskeletons, finishing all of the roads in the Central Region for my trucks, building all of the other structures that are available, oh, and then going up against a five story tall BT using a quadruple rocket launcher in the West Region. Yeah, so boring. 🤪
@DreadfulDragon @Darude84 just because you didn't enjoy the gameplay loop doesn't mean it isn't good. I loved building structures with complete strangers and feeling like I was on a lonely journey in the world they created. If all your about is gameplay, I wonder why your on a Playstation site. They are a story focused company. Nintendo has plenty of what you're looking for. And I say that as a person who grew up on Nintendo
@turtleclock right? No gameplay at all 😂
@EfYI I recently tried to replay it and it just wasn't as fun as when I played it at launch. There seemed to be no one helping me build or liking the transportation networks I spent hours building. During launch, new things would pop up daily and you really felt like you were helping strangers make the journey with you and they were helping you back.
Wow. Just wow. That is all I can say.
I am now conflicted on buying this Day 1 or waiting for the community to build more strategically-placed structures before I begin. Seems like waiting may not matter if the natural disaster aspect can tear them all down 😂😂 I’m 100% playing the game; just don’t know if I’ll cave this week or next 😂😂
@mvhess Why am I here? Because I've been playing games on the Playstation since I got my first back in 1995.
Believe it or not, gameplay and story are not mutally exclusive and many of my favourite games manage to both tell a good story and be fun to play (for example the Metal Gear Solid games.)
Frankly I have resented the AAA games industry's push towards cinematic experiences above gameplay since they began dumbing the gameplay down and removing challenge about 20 years ago (it came as a response to people complaining they didn't have the time to 'git gud'.) Thankfully the rise of indie games and FROMSoft's uncompromising attitude kept me from giving up on the hobby entirely.
At the end of the day, I like shiny games with pretty graphics. I like games with good stories and cinematic flair...but more than either of those, I like video games to be games and not merely a collection of interactive elements with the occasional mild challenge thrown in to give me the illusion I'm achieving something like I'm a lab rat pushing buttons for food.
And although Sony and the other Western AAA publishers refuse to do that any more, there are plenty of developers) that get the balance between gameplay, production values and cinematic storytelling just right.
Yes! Knew you guys would give the perfect score. So far really enjoying it and really glad I pre ordered.
I think we should all agree that Kojima games aren’t for everyone and that’s okay. It’s a subjective medium after all. With that said, just because the game may not be what you seek from a gameplay perspective, or story, doesn’t mean it’s “bad” or “trash”. It’s clear that the game is being universally praised aside from a few outliers, and that is okay. Objectively, the game seems to be nothing less than good, and/or great.
Anyone get a mail delay message from Amazon for the disk copy of the game? Annoying.
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did everyone from pushsquare loved the first game? i wonder if this game is still a 10 by someone who couldn’t get into the first game. i tried to play this game on steam deck, ps4, pc. always end up getting bored after 5-6 hours.
@ThatVSMbro > Games i don't like got good score = reviewers got paid
> Games i like got good score = it's legit, reviewer loves it
Lol 🙄
@DennisReynolds it’s all about competition and leverage. You are right it’s arguably the best engine for open world RPGs. CDPR should have kept developing their own bespoke red engine. Instead they cheaped out and went with a common for all engine. Sony should only share the engine for exclusive games or their partners. Competition is a good thing.
@Barryburton97 OK I've pulled the trigger and I'm downloading the first game and it's the directors cut whilst I'm at work today..I'll get the Tuesday evening rally duties done then chill out with this game. Enjoy your day 👍
@LiamCroft not sure if I missed it, but what is the file size ? Must be at least 90GB?
@turtleclock unfortunately most people didn't that get that far to experience all that because there like 5 years with ADHD...I want it.now...waaaaa.....waaaaa I'm bored because there's no pretty colours or half naked women running around on their screen
Why does Death Stranding seem to inspire such ire from people who don't like it? I can't think of m/any games that seem to wind up those that apparently have no interest in it in quite the same way. Rather than just accepting it's not for them it's almost as if it annoys them that they can't get into it so they have to tell others that do that they're wrong and it's an Emperors New Clothes situation. It screams insecurity. I'm not even a fan of the original or a Kojima fan boy myself but in the current video game climate thank the lord there are people like him and games like this being made.
@turtleclock This 🤝
But you forgot to mention where we must quickly dispose a package contains a time bomb or it's game over. Which a reminder of MGS 1.
Or carrying an important NPC on our back while avoiding BT's which pretty intense.
Also one of DS 1 boss fight was a pretty cool fist fight a bit similar to Solid Snake vs Liquid / Ocelot. Then the boss fight against a flying big ass whale BT like really fun. From DS 2 trailer, looks like it will have another giant boss fight but more epic!
DS 1 is just an amazing experiences all around 😍
@CaptainWow I was going to post something similar. There are quite a few people in the comments here who flat out state "this game absolutely can't be a 10/10", as if they have the right to decide for everyone else. The only thing I can say is, accept that it's not for you, accept that others have a different opinion and move on.
It's a game that isn't trying to appeal to everyone at the same time and lord knows we need more of those, instead of the design-by-committee stuff that we already have more than enough of in the AAA space.
@mvhess You probably quoted the wrong user. DS1 is in my all time top 3 😊
For anyone who's on the fence about if they like the core Death Stranding gameplay loop if you're going to try this again setting up infrastructure is what it's all about.
I was going to dump the first game half way through until I realised I could set up zip lines all over the mountains and it suddenly became a lot more fun.
@somnambulance i found death stranding 1 a boring walking sim with a incoherent and convoluted story. Different strokes for different folks i guess
Watched some videos on YouTube & all I can say is wtf it looks so weird. I don't understand any of it. I will say I love Metal Gear but I quit the first Death Stranding after a few hours.
It was literal nonsense. Characters talking gobbledegook with zero gameplay and a carousel of voice actors plucked from Hollywood celebrities who Kojima managed to ingratiate himself with.
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@CaptainWow why does it scream insecurity because people don't like a game? I dint agree with a 10 score for a game as weirdos as this. I don't know anyone who liked the first game. I gave up after a few hours & I like walking sims. I liked hellblade 2 but death stranding was tedious
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@LiamCroft
I would have given you creds if you had chosen '9.5' instead of 10/10. Just because no game is perfect . Nevertheless; I like the review but I also keep in mind that within x months there will be modifications so that withing 1 year they can launch a final version.. Should I wait?
Good to see this game getting a lot of good reviews but unfortunately, it is not my kind of game. I didn't enjoy the gameplay of the first so I knew the 2nd game wouldn't interest me either. The cutscenes and graphics are great so I'll give the devs credit for that. Sam's model is also a lot better than the first game. Like I said earlier, I don't like the gameplay at all so I won't be spending $70 on it.
@Liamsufc1 It's not disliking the game that screams insecurity, it's the fact that you can't stop talking about it.
See some of the other reviews think its just okay, gamespot a 7, Eurogamer 4*, kotaku "bigger but not always better" IGN really liked it with a 9
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I treated this review like a recipe site and jumped right down to the bottom to read the score you gave.
I don’t want to spoil anything for myself as this is my number 1 anticipated game this year. I’ll come back and read the actual review once I’ve put some time in to see if it lines up with my own thoughts. For now, I have my early access copy installing and I’m way beyond excited to get started! Other comments suggest the game is more of the same and to that I say GOOD! Best of luck out there, porters!
@Troubbble I’m getting the opposite. Seeing a lot of gamers say it’s not for me it seemed boring, and then all the ds1 guys jump all over the comments attacking them.
I think this game is just not for me.
Never met anyone who actually like the first. But it sold very well hence other people liked it enough to have a sequel.
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@CaptainWow I could also make the argument that vehemently coming to the defense of the game and/or Kojima every time someone says "it's not for me" screams INSECURITY much louder than the example you provided.
I don't like the direction the web is taking. Every AAA game that comes out is labeled a masterpiece. I still remember the release of Cyberpunk. It's impossible to distinguish the truly good games. Thank goodness they at least survey people asking about the best game of the year.
@tangyzesty By all means you could give it a go if you fancy.
@Northern_munkey I'm afraid I can't be of much help, but I appreciate your post. I haven't played it, so it's impossible for me to say. All I can see is that it's a well crafted game that you'll either love or it'll bore you to tears. It's definitely not for everyone and even if you were to try it for 2 hours on steam, I don't think you'd get a good enough sense of it. If you can get it (or already have it via ps+) for free, I'd say definitely go for it. Just make sure you give a proper chance. It's an acquired taste.
@naruball thanks for the reply. I thought you had played it for some reason. I've downloaded the directors cut and played about an hour or so..looks amazing but its a bit strange. I'll stick with it and see how it pans out.
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@LiamCroft Will I be lost if I just start playing from here? Never played the first one.
@Derbiss I look at it as 10/10 is the best game I ever played. Is this game as good as, or now the best game Ive ever played? If so, it gets a 10
How's the photo mode? I've seen no mention of it in any reviews even though it made waves at that show last year.
This game makes my PS5 overheat and crash over and over and over. Can only play for a 30min before it dies… what the *****, ***** this ***** game
@DylanP you most likely need to clean it out, this started happening to me when I played diablo 4 or any sort of heavy animation game, like that DS2 is super heavy on detail processing,.and the fact it barely needs to load means most likely heavy cache = heavy work for console
Open it up, get some gas in a can and clean out the fan and processor, multiple videos on YouTube on how to do it safely or you can pay and get it done
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@Darude84 Alan Wake Trilogy? What third game is there, besides the AW1 DLC and the Control game + it's Alan Wake DLC?
I know there's also American Nightmare, but it's still a Xbox/PC exclusive last I checked.
@KidRyan AW1, Control (dlc) and AW2.
@Darude84 Ok thanks for explaining.
i'm playing right now truly next gen weird af but thats what makes it fun...
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