Comments 3,113

Re: Suddenly the PS5 Pro Doesn't Look That Expensive Anymore

KundaliniRising333

@EfYI Pretty sad when your choice in response is a "you can't afford it," troll attempt my man.

I just invested in a 2k pc that showed up two weeks ago lol. That was my whole point. I absolutely looked at testing which reports a non existent cpu upgrade and middling pssr functionality, albeit you do often get better framerates at certain visual tiers in games that support it with dedicated modes. However it still uses a year's old and far inferior version of AMDs FSR that unfortunately really nerfs minor improvements to upscalimg resolution windows.

Users on a ps dedicated site are often heavily biased and I can completely empathasize with the notion to also defend something you purchased regardless of whether you actually like it or have regrets.

I'll tell you what though, native 1440p max settings at 160 fps on a 32 inch oled is a game changer.

Re: Suddenly the PS5 Pro Doesn't Look That Expensive Anymore

KundaliniRising333

It also doesn't look all that powerful and that's the real point for the critics. Price for performance upgrade compared to the base ps5 is pretty weak. It will be dated and obsolete if it isn't already in just a year, at that point saving the coins to put toward more expensive hardware that can be upgraded part by part is far better an investment (or would have been if that's the route you took before this AI unicorn rush ramped up).

Re: Are Shadow Drops the Future? Bethesda's Betting on Them After Oblivion Remastered Success

KundaliniRising333

This just shows how much a moron Todd in is thinking any person of sound mind believes this.

The success wasn't Based on the shadow drop. Nor did they shadow drop it for any other reason than they knowingly released it in a poor technical state. If this will be their tactic going forward to avoid reviews and technical analysis, I'm glad at least old hobbit Todd has given me the heads up to avoid his dated stuff like the plague during release window, and anything from virtuous.

Re: Poll: Vote for Your PS5 Game of the Month (October 2025)

KundaliniRising333

@Max_the_German yah its a fun time, you just cant go into it expected some fps run around guns blazing and respawn to do it all over mentality. It really is one of the bst mp games ive played period. That all boils down to how dynamic and different every run can feel and the people you meet along the way.

The best way i can describe the tension is that of an action movie. surviving with a dodge roll into an elevator or tunnel before a rocket shooting drone ordinance hit you. Or the music ramping up as the time ticks down to extract. It's all so well done. With a pair of headphones, the sound design is also some of the most impressive I've ever experienced.

I too went in having never played extraction, nor did it appeal to me, however this one really hits. (I play mostly solo and love it, however team is also great, although a lot of folks on PS5 don't seem to use mics which is definitely not great when playing team in this. The ping system works, but mics are so much better.

Re: Remakes Eclipse Remasters for PS5 Gamers, Generate Double the Money

KundaliniRising333

so tired of these remakes. It's just them cutting costs and using AI to double dip at the expense of creativity and new ideas. Make no mistake this is all about turning a profit with as little effort and investment as possible for most.
RE 4 remake is the last one I will ever buy, and I only got that because i never played the original so for me it was entirely fresh. However, this is getting out of hand.

Re: Obsidian's Already Trying to Improve The Outer Worlds 2's Poor Presentation on PS5 Pro

KundaliniRising333

@DennisReynolds I'm just making that conclusion based on the digital foundry tech reports that have released regarding psssr in games that support that pro feature. Most have not been glowing. In this game however, it's just terribly optomized.

A 5090 can't run this game well if rt is on

However it is pretty notable when making fixes, a dev chooses to ditch pssr altogether......

Re: Obsidian's Already Trying to Improve The Outer Worlds 2's Poor Presentation on PS5 Pro

KundaliniRising333

PSSR has been one hell of a puff piece it seems. It's just not resolving to an image worthy of the marketing and hefty pro price tag in most games. It often can't even best the very dated and subpar fsr2 that seems to be the norm crutch used in most console games these days.

At the very least devs should take note and always include the option to forgo using pssr in favor of the other solution they have already implemented for the other consoles.

Re: ARC Raiders (PS5) - A Triumph in Multiplayer Immersion

KundaliniRising333

@Northern_munkey yeah honestly those comments make zero sense to me. The only thing I can think of why they would come to that conclusion is that they want the microtransactions and the fact that it's not really earned through a typical battle pass that maybe it's fomo? Because I don't understand how they could say that they're thrown in your face. they hold no gameplay value and there is no such thing as a battlepass that requires massive time sinks for cosmetic. there's just a currency system you gain through completing challenges and all it does is unlock skins and honestly the Skins are so hokey that it's not like you want them one you settle on what you have. So I don't understand any type of feeling stating they are shoved in your face at all.

I think that's why I like this game so much it's just straight up fun to play. you're not like grinding for fomo instead you're grinding to be able to craft enough gear and upgrade your character for the next fun raid.

It genuinely feels like a game where Microtransactions were not designed into it in a way to just Milk money . They're just a side piece as they always really should have been. That's why I completely understand why they charged a premium for the game itself. Who's to say though that they don't add some more apparently scummy s*** in the future considering how massive a launch this was. Hope not
We should run a few some time.

Re: ARC Raiders (PS5) - A Triumph in Multiplayer Immersion

KundaliniRising333

One of the most addicting, tense, and just plain fun games I have played in some time. Brings back the joy I got from the Socom series despite it being an extraction looter shooter. Each raid is a different story, and I've already met some hilarious people and teamed up via proximity chat alone more often than not. Already a thriving community.
I've also had a great time solo and like I said if you use commands or prox chat you end up with a team or duo partner to help extract going in solo more often than not anyways. I've only once run into a team, when matchmaking solo. It's very rare

Highly recommend.

Re: Arc Raiders Wants You to Play into the PS6 Generation and Beyond

KundaliniRising333

I'll be there day one. Really enjoyed the test. Despite the naysayers, this game likely had near 300,000 (near 200k steam alone), concurrent during the server slam. Glad they fixed the arcs seeing through trees, walls, foliage. They still need to fix the folk doing the fortnite garbage and turning settings to low to get rid of foliage though. As cover is crucial in this one.

Aside from that they have a solid framework and future plans for this one.
It's going to be a big launch

Re: 'Even I Can't Tell the Difference': Shuhei Yoshida Thinks PS6 Needs Something Other Than Just More Power

KundaliniRising333

This is a nonsense take. The Ps5 was underpowered at release. The low framerates on the most demanding games. The insane over reliance on dated versions of inferior upscalers also turns many amazing games into a blurry mess in motion. We are commonly getting medium/high hybrid graphics settings using FSR 2 tying to upscale 5-700p to 4k and still can't maintain a locked targeted framerate. More power is absolutely important. Yoshida is suggesting a gimmick here and the only one that has ever been successful is the switch.

I'm not saying 4k here by any means, that's a pipe dream for anything other than high end pcs. However don't act like rereading portable gimmicks is the answer. They sell to a small select group of enthusiasts for sure but a great deal of people have no interest in gaming on what amount to a very small tablet screen just to get their gaming fix on the go. The truth is blurring the line between the pc and console was the transformative move. Xbox beat them to that.

You want transformative? New and interesting ips/games and less price gouging would be evolutionary compared to this gen.

Re: The Possibility of Ghost of Yotei DLC Could Be Down to You

KundaliniRising333

@Oramlol here we go again with this. I simply answered the question raised in the article. I get that many just come on here to praise allegiance but it's not a bad thing in my mind to maintain a position unless otherwise inclined to change it. I'm also not alone in these sentiments regarding current Gen, despite the common echo chamber seen online.

Free thinking is what it is.

Re: Talking Point: What Are You Playing This Weekend? - Issue 603

KundaliniRising333

@StitchJones well I would firstly say like if you're looking for more Fast Pace action firefights then this just might not be what gets you going. The genre is much more of a slow burn in fact third person multiplayer games that have a PVP element usually are more of a slow burn because there's more tactical aspects that you have to consider when you can see around corners or see yourself in a bush and things like that but yeah the core gameplay is essentially and build your character over time. If you do look in the menus though you can see that there's stuff that's just not available during this server slam that are different like challenges and stuff like that so I think there's definitely going to be more content but if you don't like the core gameplay loop I don't think it's going to change your mind much.

My favorite multiplayer game of all time was the socom series and while it was a little more fast-paced because it's third person it just requires a little bit more tactical thought and it's less running gun in by Nature. Setting aside third person though it I pretty sure like hunt Showdown and obviously tarkov and stuff they're all very much so more of a high skill ceiling tactical slow Burn. However just like any multiplayer game especially one with live service elements the real goal is to just progress your character there's not really much else to these types of games I do like how this one though has a skill tree which I think is pretty cool because that's not as common in a lot of these multiplayer games and instead they opt for things like perks which is similar don't get me wrong.

But yeah my understanding is the core elements are the Looting extracting I think some of the aI enemies are actually quite good in terms of being more difficult . And it sounds like another aspect that's just not in this test is there's a lot of building different craft tables so that you can have the ability if you store it up enough resources to kind of have higher Rarity and more powerful gear that you can craft even if you do die and you kind of have that as a fallback.

I do agree with you though that I haven't seen many actual players but I have heard reports of a lot of camping of the extraction zones my biggest complaint really is the thick a bunch of the extraction zones disappear the longer you stay in a map so it just makes everyone have to use the same one at the end and half the time you've got someone camping in a bush and if you have to contend with that and drones also alerted and looking over the extraction site it can get kind of b*******.

I had my eye on this one mainly because of the aesthetic and that it was third person because I think aside from fortnite there hasn't been any really good third person multiplayer games since so calm and Sony's just completely screwed that off. So for me it kind of scratches that old Socom itch even though it's kind of a different genre but yeah I could see where it does seem very repetitive but I mean isn't that the case with all of these games and I don't really like the fortnite aesthetic so this is a good alternative. But if you want more just PVE fighting I would assume helldivers is your best bet but I'm not real big on that. So I might not be the best person to like respond to what you're asking only because I prefer slow Burns but if you like more running gun firefights this is probably not your genre and that's totally okay

Re: Sony Travelled to China to Discuss Mobile Adaptation of The Last of Us with Tencent

KundaliniRising333

The truth is Sony doesn't have a patent on any of this ***** and likeness alone isnt case winning. There are demon souls ripoff made weekly that some even copy the same garbage UI elements Fromsoft uses aside from all the gameplay elements.

I say let the game release it looks to play different and who knows. It may have some ideas that actually evolve the formula instead of milking one that has a ton of room to improve.

Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?

KundaliniRising333

Even as a soley playstation player since their inception, It would be insane for me to look forward to next Gen after how Sony handled the current one. My aspirations of early adoption to their platform are completely gone. They would have to drastically course correct for me to do so again. Have there been great third party games,.. Yes of course. However, that's not Sony and excuse making using this talking point makes zero sense.

At this point building a lasting pc is the plan.