The major criticisms with the game are not these patch improvements. You can't fix terrible world design, story and voice acting with the middling sales and reception this turd got.
@somnambulance awesome list. Did you try mondragora or blasphemous or dead cells at all. I know some have rogue elements but imo they are still extremely similiar in gameplay and world Design
I'm curious people that have played nine Sols and how they compare that to silksong. I got there's all this nostalgic Euphoria over Hollow Knight but a great many have come since that have done the same thing and better post hollow knight
I'm wondering if anyone after letting those Rose tinted goggles wear off a little bit, maybe can reflect and see if there's any ones that actually are better? I think nine sols and mandragora are the only ones i thought looked somewhat interesting that I didn't try.
I wonder what their expectations were though🤔, and how much they put into this coat of paint re, rerelease.
I say this because the one week later marketing for this game being blasted all over Amazon, Netflix, YouTube, etc is pretty insane. From my experience, this is often, But not always a sign of desperation where the game is not getting the initial sales they assumed. Whether justified or not.
@Ainu20 oh wait so you are trying to tell me not to share my opinion by countering with your opinion? 👍 One stating it's the greatest game you've ever played no less. I'd say we're both sharing extreme opinions....
@Jackthelad93 it's literally just online viral hype that the games media machine has fanned the flames of and just capitalized on for years.
it's nothing special especially with all the metroidvanias that have come out in the Last 5 Years this was just one of the early ones. That's about it. It does nothing different nor special, Aside from being appropriately priced.
This is all such *****. Should IO publish again? Absolutely not. How they saw this game and allowed it to ship in the state it was in is just insanity. They knew what they were doing. Trying to make a quick buck.
The damn IO ceo even walked on stage with build a rocket boy and hyped this unfinished garbage at a games show weeks before release.
Very unlike modern day Sony to have two showcases of any kind even a year apart, 6months apart or a mere month apart, let alone weeks. Wolverine may be ready to show, but I highly doubt we see it this month. Or even before yotei release for that matter.
Who knows though. Maybe they are finally starting to see the obvious decline in overall sentiment toward the gaming platform, and course correcting a little....
Certainly a better choice than phoebe Waller b, however she was terrible in x men so I dunno. Hopefully she can come off with the confidence and strength necessary.
I think Hitman doesn't actually really poorly with the sandbox style Mission structure there has to be some fluidity between each sandbox and in my opinion that's where the newer Hitman games really faltered. They felt like just a live service stealth simulator much like the mission simulators in metal Gear games in a convulated live service menu platform.
If they can use the bond IP and string it along more as like a continuous story with improved Hitman like stuff alongside some good old uncharted like action I think this has real potential. I'm really glad that IO is not just making another never-ending hitman slog. The sound and music are already on point.
I'm a huge bond fan, and hope it doesn't become too much of what bond isn't, as I felt the new Indy Jones game tried to do, and in my opinion ultimately failed in the gameplay department because of it.
The mimicry of genre specific run of the mill combat immediately makes this a wait for steep sale for me despite it being decent all around. It's a combat style I find pretty lame, as it's designed to feed into those jump scares and tension that feel entirely artificial.
This, dead space, resident evil, and the like. I get they appeal to many, however being handicapped into slow sluggish movement and combat through corridors and small rooms, always gives me this on rails, theme park shooting gallery combined with a haunted house vibe. For me these gimmicks come off as simplistic and relying on those handicaps exist merely to give the illusion that the game has tension and difficulty.
Tech hardware, and basically everything peddled to us, all decided to price gouge during covid. It was so successful that these scumbags do it whenever conditions arise that allow it. They never significantly go back down either nor do their balance sheets reflect anything other than record profits. Further reinforcing that truth that this has nothing to do with tariffs, supply chains, and all the other *****.
Sony has priced out their own growth, hoping instead to rake in short term gains from all the mindless brand allegiant drones that buy any piece of gaming hardware they put out. No matter how underperformant and overpriced it may turn out to be.
That being said, monster hunter wilds undelivering is due to them releasing an inferior, unfinished/unpolished product. However it doesn't change that the pricing is getting out of control.
@DennisReynolds last week the head of epic laid out a far more likely/plausible explanation as to why many ue5 games are releasing with problems. I'm the last person to take what an exec says without a grain of salt.
However the specific details he went in to make a ton of sense as to the real reason these problems are occurring, and even likely why Capcom puts out the same problematic titles with their own engine.
It's also important to get out of the echo chamber box and realize that this is an unreal engine 5 game that runs great and doesn't have to be downgraded to a blurry mess to do so. Coming from a very small tream for what this AA effort is no less.
So no it's never been a UE problem. It's a developmental one that plagues much of the AAA process...
The overall steallth/combat gameplay mechanics in mgs5 are awesome but the story and the open world design and unfinished nature of the game make it a slog just as boring as a ubisoft game very quickly.
It genuinely brings it down so much that despite the token love the games machine heaps on Kojima, it was just an okay game for me that got dull very early on
This one deserves more light shed on it so that's cool. It makes sense that Sony would market for this. They have largely ridden off the backs of third party releases this gen while they continue to make terrible decisions on the first party studio front.
Hopefully this one doesn't have the live service sandbox design, void of any real story that the modern hitman games did. I really bounced off that drivvle despite being a lover of stealth gameplay.
Awesome. I already was sure this was a gem in the making. Even the few less than stellar reviews are only so because they didn't like the design decisions(it's main unique draw) or combat.
100% getting this with note pad at the ready. Tired of the handholding in modern game design.
Definitely one hell of a value if you aren't burnt out on these games. Although most of them are far less than full retail AAA fare.
Even so 20 is still low with those considerations. So kudos for that. That will absolutely generate some sales for those they convert from the just mildly interested but had been leaning toward passing on it crowd.
Everyone gushing over silksong, yet I have zero interest after the first one and the long gap between where dozens of better ones have emerged. The first one was decent if not very samey environmentally and imo absolutely overhyped.
Cronos could be good as it looks promising , but if it emulates too much of re/dead space without improvements on that dated design I will probably pass.
Hell is Us is the one I'm most interested in for the true lack of handholding in exploration as well as the world building. Despite it's combat shortcomings I think this one could be a gem for those that enjoy those characteristics.
Lmfao. Pro tip: stop buying these cash grab collectors editions. They are worth nothing, and hell nowadays more often than not, you don't even get the game on disc.
No surprises here. I'll wait to play it on ps plus, as Ff16, which it is clearly emulating, was a major letdown personally and had far more of a budget to work with.
Thanks for putting impressions out despite Sony and the dev withholding the ability for early reviews due to its shortcomings...
Don't really love how they advertising for this game. I think a lot of people have hesitation and want more clarity on how the open world structure is more refined And diverse or not.
As all of these gameplay videos also highlight the fact that it's a lot of these enemy encampment clearings just like a the last one/Ubisoft game... The exact thing that grew quite stale toward the end.
The Gunplay does look cool but it's mostly anecdotal as it's just an alternative to using a bow. I will say that they set up these encounters where it looks very Dynamic and cool in terms of whoever is playing them using all the tools available.
Talk about red flag.... Lmfao just say you are holding back review code because you are worried they will hurt sales, as they will.
Don't act like performance has hurt the reviews from mainstream outlets as of late. Hell look at Pushs mgsd review or dozens of others in the last few years.
The hype over this game is so unreal to me. I played the first, almost 100% finished it and after playing dozens of metroidvania style games that have come out after it I'm so burnt out on these games. the first one did nothing especially new or special in comparison to the extremely saturated field this genre has become. Hollow knight had such samey environs due to the art style, that it got pretty boring to explore in the end.
It's a bummer Indies are worried about it but if these Indies are just another game in the same genre then I totally understand because this game is going to get so much hype and coverage simply because it's basically a meme now, that yeah those games will get lost in the shuffle.
This genre again is so saturated though that I don't think that Silk song is going to achieve the sales success that I'm sure they're hoping for. it will surely be applauded by the mainstream reviewers but yeah not so sure there isn't a lot of people very bored of this genre by now.
This is mostly a declaration that they haven't learned much from their failures not just in gaming, but their overall business decisions as a whole.
Milking old IPS as an avenue to incite revenue growth just isn't as lucrative. They need new IP that gains popularity in its dedicated medium first. Most don't want the milking and the rerelease of old content is even worse.
A recent example of just terrible decision making is kpop demon hunters. It broke Netflix records and continues to do so, and just had a limited theatrical run because of its massive success that is estimated to have made nearly 20 million in 2 days. Sony sold the entire ip/rights to it to Netflix for a mere 20 million. This is clearly a billion dollar property that they now have no means of reveling in its success as sequels and spinoff are fast tracked. Yet they overpaid for bungie by billions.
The fact that marathon and fairgames are still going forward, also delusional when we here the speech directly to shareholders citing quality over quantity... .that's an easy thing to say after investing in nearly a dozen and nearly all of them failing in one way or another.
The bottom line here is that Sony gained fame in gaming for a reason. Attempting to feed into the endless growth model at the expense of what made them great is just insanity. The live service should have been an additional avenue. Instead they forced their talent to waste years and millions chasing that model and thus their output overall and losses compounded. The endless growth model in itself is unsustainable. They can just continue to raise prices and release gimicry hardware to fuel the pursuit of the myth forever.
The same group of folks will defend Sony to their last breathe with cherry picked logic, but the truth is lots of diversity amongst games and other mediums can be achieved and profitable without having to blow 200 million to make them. So this idea that smaller and more focused additions to portfolios aren't selling as much isn't taking into account the profit margin that could be achieved with a smaller scope and thus smaller cost to produce.
It's pretty interesting to see Sony as a whole hasn't at the very least overcorrected to get their foundational output and decision making back on track.
Curiously, PSSR isn't really living up to its promise for most efforts thus far....
Glad I didnt buy into the pro hype and grab it. It's just never going to be massively better with that present cpu bottleneck nearly identical to the base model.
It's a surprise that you can't switch scalers away from PSSR on pro, nor have any graphic mode options on the pro version here. It's quite the letdown for those only having the pro option considering it runs worse than the base model version. Specially considering like it's easy to just blame Konami and unreal five here but also the in the credits you can see that Bluepoint had a hand in this as well.
wait so you don't consider dead cells a rogue like/lite metroidvania?
I sure do. Aside from the death and progression mechanics differing. The rest of the design choices are nearly identical.
Looks like every metroidvania that's come before it. People cry about soulslikes, but in my opinion it's this genre that's far too over-saturated/played out.
Hopefully some of that is detailing optomization plans for their seemingly abandoned recent releases that run like garbage....
They need to have some gamer led accountability rather than everyone parroting that Capcom always produces winners, I genuinely think it's why they have recently put out suboptimal, and sometimes unfinished titles. They're riding the wave of such stereotypes about their brand. Dragons Dogma 2 was some *****, and it sounds like the same can be said about Monster Hunter Wilds.
Comments 2,975
Re: Action Game Lost Soul Aside Improves with New PS5, PC Patch
The major criticisms with the game are not these patch improvements. You can't fix terrible world design, story and voice acting with the middling sales and reception this turd got.
Re: Talking Point: What Are You Playing This Weekend? - Issue 597
About to start Hell is Us shortly 😀
Re: Review in Progress: Hollow Knight: Silksong (PS5) - A Silky Smooth Sequel Proving Well Worth the Wait
@somnambulance also, how do you feel this silksong compares to hollow
Re: Review in Progress: Hollow Knight: Silksong (PS5) - A Silky Smooth Sequel Proving Well Worth the Wait
@somnambulance awesome list. Did you try mondragora or blasphemous or dead cells at all. I know some have rogue elements but imo they are still extremely similiar in gameplay and world Design
Re: Review in Progress: Hollow Knight: Silksong (PS5) - A Silky Smooth Sequel Proving Well Worth the Wait
I'm curious people that have played nine Sols and how they compare that to silksong. I got there's all this nostalgic Euphoria over Hollow Knight but a great many have come since that have done the same thing and better post hollow knight
I'm wondering if anyone after letting those Rose tinted goggles wear off a little bit, maybe can reflect and see if there's any ones that actually are better? I think nine sols and mandragora are the only ones i thought looked somewhat interesting that I didn't try.
Re: Mafia: The Old Country on PS5 Was an Offer PS Store Shoppers Couldn't Refuse
It was an easy pass at full price once reviews shed light on the basic gameplay.
Re: Metal Gear Solid Delta Sneaks Past the One Million Sales Milestone in First 24 Hours
I wonder what their expectations were though🤔, and how much they put into this coat of paint re, rerelease.
I say this because the one week later marketing for this game being blasted all over Amazon, Netflix, YouTube, etc is pretty insane. From my experience, this is often, But not always a sign of desperation where the game is not getting the initial sales they assumed. Whether justified or not.
SE is notorious for this.
Re: Ghost of Yotei's Latest PS5 Gameplay Video Is All About the Brutal Odachi Greatsword
@StitchJones same
Re: Indiana Jones Uncovers The Order of Giants in New PS5 DLC Out Now
@LiamCroft gotcha. Thnx
Re: Poll: Are You Playing Hollow Knight: Silksong?
@Damage99 is mandragora good? This one always intrigued me but I held off because it got somewhat panned via mainstream reviews.
Re: Indiana Jones Uncovers The Order of Giants in New PS5 DLC Out Now
@LiamCroft so is it completely separate area outside of the Vatican because I thought the Vatican was the weakest part of that game
Re: Ghost of Yotei's Latest PS5 Gameplay Video Is All About the Brutal Odachi Greatsword
Lol I love how the enemies are so kind as to stand around you and watch as each enters the fight to die one by one.
Re: Hollow Knight: Silksong Release Crashes Storefronts Like Steam, Finally Live on PS5, PS4 Over Two Hours Late
@Ainu20 oh wait so you are trying to tell me not to share my opinion by countering with your opinion? 👍 One stating it's the greatest game you've ever played no less. I'd say we're both sharing extreme opinions....
Re: Hollow Knight: Silksong Release Crashes Storefronts Like Steam, Not Even Live on PS Store
@Jackthelad93 it's literally just online viral hype that the games media machine has fanned the flames of and just capitalized on for years.
it's nothing special especially with all the metroidvanias that have come out in the Last 5 Years this was just one of the early ones. That's about it. It does nothing different nor special, Aside from being appropriately priced.
Re: Hollow Knight: Silksong Release Crashes Storefronts Like Steam, Not Even Live on PS Store
So overhyped for what it is in 2025. Lmfao
Re: MindsEye Flopped So Badly That Its Publisher Is Questioning If It Should Publish Games Ever Again
This is all such *****. Should IO publish again? Absolutely not. How they saw this game and allowed it to ship in the state it was in is just insanity. They knew what they were doing. Trying to make a quick buck.
The damn IO ceo even walked on stage with build a rocket boy and hyped this unfinished garbage at a games show weeks before release.
Re: Wolverine PS5 to Finally Be Revealed in Next State of Play, It's Claimed
Very unlike modern day Sony to have two showcases of any kind even a year apart, 6months apart or a mere month apart, let alone weeks. Wolverine may be ready to show, but I highly doubt we see it this month. Or even before yotei release for that matter.
Who knows though. Maybe they are finally starting to see the obvious decline in overall sentiment toward the gaming platform, and course correcting a little....
Re: Game of Thrones Star Announced as Lara Croft for Amazon's Tomb Raider TV Show
Certainly a better choice than phoebe Waller b, however she was terrible in x men so I dunno. Hopefully she can come off with the confidence and strength necessary.
Re: Poll: Are You Sold on 007 First Light?
This looks awesome in my opinion.
I think Hitman doesn't actually really poorly with the sandbox style Mission structure there has to be some fluidity between each sandbox and in my opinion that's where the newer Hitman games really faltered. They felt like just a live service stealth simulator much like the mission simulators in metal Gear games in a convulated live service menu platform.
If they can use the bond IP and string it along more as like a continuous story with improved Hitman like stuff alongside some good old uncharted like action I think this has real potential. I'm really glad that IO is not just making another never-ending hitman slog. The sound and music are already on point.
I'm a huge bond fan, and hope it doesn't become too much of what bond isn't, as I felt the new Indy Jones game tried to do, and in my opinion ultimately failed in the gameplay department because of it.
Re: Rumour: To Avoid Even More PS5 Price Increases, Digital Edition to Get Reduced SSD Space
Such nonsense. Anyone believing that Sony would cut 175gb to prevent a price increase when they've already increased it twice is just lost.
This is just another way to mildly pad profits. Nothing more and on par for Sony.
Re: Cronos: The New Dawn (PS5) - Captivating, Twisted, and Wickedly Entertaining
The mimicry of genre specific run of the mill combat immediately makes this a wait for steep sale for me despite it being decent all around. It's a combat style I find pretty lame, as it's designed to feed into those jump scares and tension that feel entirely artificial.
This, dead space, resident evil, and the like. I get they appeal to many, however being handicapped into slow sluggish movement and combat through corridors and small rooms, always gives me this on rails, theme park shooting gallery combined with a haunted house vibe. For me these gimmicks come off as simplistic and relying on those handicaps exist merely to give the illusion that the game has tension and difficulty.
15 hours of that is just not worth $60.
Glad it will appeal to those that like it though👍
Re: PS5's High Price Becoming a Serious Headache for Publishers
It's a huge problem. Unjustifiably expensive.
Tech hardware, and basically everything peddled to us, all decided to price gouge during covid. It was so successful that these scumbags do it whenever conditions arise that allow it. They never significantly go back down either nor do their balance sheets reflect anything other than record profits. Further reinforcing that truth that this has nothing to do with tariffs, supply chains, and all the other *****.
Sony has priced out their own growth, hoping instead to rake in short term gains from all the mindless brand allegiant drones that buy any piece of gaming hardware they put out. No matter how underperformant and overpriced it may turn out to be.
That being said, monster hunter wilds undelivering is due to them releasing an inferior, unfinished/unpolished product. However it doesn't change that the pricing is getting out of control.
Re: Hell Is Us (PS5) - One of the Best Mystery Experiences on PS5
@DennisReynolds last week the head of epic laid out a far more likely/plausible explanation as to why many ue5 games are releasing with problems. I'm the last person to take what an exec says without a grain of salt.
However the specific details he went in to make a ton of sense as to the real reason these problems are occurring, and even likely why Capcom puts out the same problematic titles with their own engine.
Re: Hell Is Us (PS5) - One of the Best Mystery Experiences on PS5
It's also important to get out of the echo chamber box and realize that this is an unreal engine 5 game that runs great and doesn't have to be downgraded to a blurry mess to do so. Coming from a very small tream for what this AA effort is no less.
So no it's never been a UE problem. It's a developmental one that plagues much of the AAA process...
Re: Sony's Troubled Live Service Game Fairgames Just Can't Catch a Break
This game was announced a good bit ago. How is this still even being worked on post "catching problems early" Herman hulst shareholder speak.
How much more goodwill and millions do Sony need to lose before they axe the upper rung of management...
Re: Poll: What Are Your Thoughts on Metal Gear Solid 5, 10 Years Later?
The overall steallth/combat gameplay mechanics in mgs5 are awesome but the story and the open world design and unfinished nature of the game make it a slog just as boring as a ubisoft game very quickly.
It genuinely brings it down so much that despite the token love the games machine heaps on Kojima, it was just an okay game for me that got dull very early on
Re: State of Play Confirmed for 3rd September, Deep Dive on 007 First Light
This one deserves more light shed on it so that's cool. It makes sense that Sony would market for this. They have largely ridden off the backs of third party releases this gen while they continue to make terrible decisions on the first party studio front.
Hopefully this one doesn't have the live service sandbox design, void of any real story that the modern hitman games did.
I really bounced off that drivvle despite being a lover of stealth gameplay.
Re: Hell Is Us (PS5) - One of the Best Mystery Experiences on PS5
@Darude84 @katamariUK @Mr_Singh
It is likely region based issue or something? As it's still available to DL in the US.
Re: Hell Is Us (PS5) - One of the Best Mystery Experiences on PS5
Awesome. I already was sure this was a gem in the making. Even the few less than stellar reviews are only so because they didn't like the design decisions(it's main unique draw) or combat.
100% getting this with note pad at the ready. Tired of the handholding in modern game design.
Re: Expect to Pay $20 for Hollow Knight: Silksong on PS5, PS4
Definitely one hell of a value if you aren't burnt out on these games. Although most of them are far less than full retail AAA fare.
Even so 20 is still low with those considerations. So kudos for that. That will absolutely generate some sales for those they convert from the just mildly interested but had been leaning toward passing on it crowd.
Re: These 18+ New PS5, PS4, and PS Plus Games Are Coming Out Next Week (1st-7th September)
Everyone gushing over silksong, yet I have zero interest after the first one and the long gap between where dozens of better ones have emerged. The first one was decent if not very samey environmentally and imo absolutely overhyped.
Cronos could be good as it looks promising , but if it emulates too much of re/dead space without improvements on that dated design I will probably pass.
Hell is Us is the one I'm most interested in for the true lack of handholding in exploration as well as the world building. Despite it's combat shortcomings I think this one could be a gem for those that enjoy those characteristics.
Re: $200 MGS Delta Collector's Edition Ridiculed Over Temu-Esque Snake Figurine
Lmfao. Pro tip: stop buying these cash grab collectors editions. They are worth nothing, and hell nowadays more often than not, you don't even get the game on disc.
Re: Lost Soul Aside's Hilarious English Voice Acting Goes Viral as PS5 Action Game Launches
Sounds like a terrible dubbed anime. Jesus
Re: Review in Progress: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Awkward
No surprises here. I'll wait to play it on ps plus, as Ff16, which it is clearly emulating, was a major letdown personally and had far more of a budget to work with.
Thanks for putting impressions out despite Sony and the dev withholding the ability for early reviews due to its shortcomings...
Re: Ghost of Yotei Focuses on Firearms in Latest PS5 Gameplay Video
Don't really love how they advertising for this game. I think a lot of people have hesitation and want more clarity on how the open world structure is more refined And diverse or not.
As all of these gameplay videos also highlight the fact that it's a lot of these enemy encampment clearings just like a the last one/Ubisoft game... The exact thing that grew quite stale toward the end.
The Gunplay does look cool but it's mostly anecdotal as it's just an alternative to using a bow. I will say that they set up these encounters where it looks very Dynamic and cool in terms of whoever is playing them using all the tools available.
Re: Poll: Are You Playing Gears of War: Reloaded on PS5?
Super old game. No way I want To Play this in 2025 for that price. This should be $20usd max
Re: Early Lost Soul Aside PS5 Reviews Axed as 'Comprehensive' Day One Patch Is Announced
Talk about red flag....
Lmfao just say you are holding back review code because you are worried they will hurt sales, as they will.
Don't act like performance has hurt the reviews from mainstream outlets as of late. Hell look at Pushs mgsd review or dozens of others in the last few years.
Re: The Sheer Presence of Hollow Knight: Silksong Is Delaying PS5 Indie Games
The hype over this game is so unreal to me. I played the first, almost 100% finished it and after playing dozens of metroidvania style games that have come out after it I'm so burnt out on these games. the first one did nothing especially new or special in comparison to the extremely saturated field this genre has become. Hollow knight had such samey environs due to the art style, that it got pretty boring to explore in the end.
It's a bummer Indies are worried about it but if these Indies are just another game in the same genre then I totally understand because this game is going to get so much hype and coverage simply because it's basically a meme now, that yeah those games will get lost in the shuffle.
This genre again is so saturated though that I don't think that Silk song is going to achieve the sales success that I'm sure they're hoping for. it will surely be applauded by the mainstream reviewers but yeah not so sure there isn't a lot of people very bored of this genre by now.
Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy
This is mostly a declaration that they haven't learned much from their failures not just in gaming, but their overall business decisions as a whole.
Milking old IPS as an avenue to incite revenue growth just isn't as lucrative. They need new IP that gains popularity in its dedicated medium first. Most don't want the milking and the rerelease of old content is even worse.
A recent example of just terrible decision making is kpop demon hunters. It broke Netflix records and continues to do so, and just had a limited theatrical run because of its massive success that is estimated to have made nearly 20 million in 2 days. Sony sold the entire ip/rights to it to Netflix for a mere 20 million. This is clearly a billion dollar property that they now have no means of reveling in its success as sequels and spinoff are fast tracked. Yet they overpaid for bungie by billions.
The fact that marathon and fairgames are still going forward, also delusional when we here the speech directly to shareholders citing quality over quantity... .that's an easy thing to say after investing in nearly a dozen and nearly all of them failing in one way or another.
The bottom line here is that Sony gained fame in gaming for a reason. Attempting to feed into the endless growth model at the expense of what made them great is just insanity. The live service should have been an additional avenue. Instead they forced their talent to waste years and millions chasing that model and thus their output overall and losses compounded. The endless growth model in itself is unsustainable. They can just continue to raise prices and release gimicry hardware to fuel the pursuit of the myth forever.
The same group of folks will defend Sony to their last breathe with cherry picked logic, but the truth is lots of diversity amongst games and other mediums can be achieved and profitable without having to blow 200 million to make them. So this idea that smaller and more focused additions to portfolios aren't selling as much isn't taking into account the profit margin that could be achieved with a smaller scope and thus smaller cost to produce.
It's pretty interesting to see Sony as a whole hasn't at the very least overcorrected to get their foundational output and decision making back on track.
Netflix though, is damn sure happy they haven't 🤣
Re: Metal Gear Solid Delta's Dismal PS5 Pro Support Could Use a Rethink
@get2sammyb fyi: it jumps out of the vrr window so much that vrr isn't really very effective on the base or Pro
Re: Metal Gear Solid Delta: Snake Eater (PS5) - The Best Version of an Undisputed Classic
Definitely waiting for a sale.
Curiously, PSSR isn't really living up to its promise for most efforts thus far....
Glad I didnt buy into the pro hype and grab it. It's just never going to be massively better with that present cpu bottleneck nearly identical to the base model.
It's a surprise that you can't switch scalers away from PSSR on pro, nor have any graphic mode options on the pro version here. It's quite the letdown for those only having the pro option considering it runs worse than the base model version. Specially considering like it's easy to just blame Konami and unreal five here but also the in the credits you can see that Bluepoint had a hand in this as well.
Re: Bungie Boss Pete Parsons Departs as Sony Starts to Take Control of Flagging Dev
@DennisReynolds monetarily though 🤣. 3.9 billion versus roughly 200 million for Concord...
Re: Bungie Boss Pete Parsons Departs as Sony Starts to Take Control of Flagging Dev
Just Get rid Of Bungie and try And write off The biggest blunder in modern gaming history. The ones that need departure are Sony's execs/board.
Re: Bonus PS Plus Extra Game for August 2025 Announced, Out Now
@DennisReynolds gotcha I didn't realize it was random tiles as well
Re: Bonus PS Plus Extra Game for August 2025 Announced, Out Now
@DennisReynolds @Lup
wait so you don't consider dead cells a rogue like/lite metroidvania?
I sure do. Aside from the death and progression mechanics differing. The rest of the design choices are nearly identical.
Re: Bonus PS Plus Extra Game for August 2025 Announced, Out Now
Looks like every metroidvania that's come before it.
People cry about soulslikes, but in my opinion it's this genre that's far too over-saturated/played out.
Re: Ghostrunner Dev Changes History for PS5 Souls-Like Valor Mortis
This genuinely looks awesome.
Re: Sony Made a Massive Mistake with Movie Sensation K-Pop Demon Hunters
Sounds like Sony that's for sure👍
Re: Capcom Will Present 90 Minutes of PS5 Updates at New York Comic-Con in October
Hopefully some of that is detailing optomization plans for their seemingly abandoned recent releases that run like garbage....
They need to have some gamer led accountability rather than everyone parroting that Capcom always produces winners, I genuinely think it's why they have recently put out suboptimal, and sometimes unfinished titles. They're riding the wave of such stereotypes about their brand. Dragons Dogma 2 was some *****, and it sounds like the same can be said about Monster Hunter Wilds.
Re: Hell Is Us Free Playable Demo Is Available Now on PS5
@Northern_munkey 🤣