Hollow Knight: Silksong, a sequel originally planned as free downloadable content for Hollow Knight, was first shown off in February 2019 and fans have been clamouring for its release ever since.
This is evidenced by the fact the original has sold a whopping 15 million copies, and the sheer number of fans attempting to purchase the sequel crashed major storefronts upon its release. But is the game worthy of its elongated wait and the sheer hype surrounding it?
When booting up Silksong for the first time, you'll not be greeted by the eponymous Knight but their nemesis, Hornet – a far slimmer, nimbler vessel.

Her journey begins being transported by mysterious, cloaked captors to a new realm named Pharloom, a land cursed by silk and song. While being escorted, a small insect lands on Hornet's cage, breaking its seal and sending it crashing down a ravine into the starting area, Mossy Grotto.
Who would want to capture Hornet? And why did they want to bring her to Pharloom? With so many questions and very few answers, Hornet sets out to navigate these dangerous lands and climb up to the Citadel to interrogate its leaders for answers.
In similar style to the original, you'll begin the game with nothing but your basic jump and needle slash attack; you'll have no tools at your disposal and no map for navigation. This is where the game is very challenging in its opening hours as you try to adjust to the new environment, enemies, and Hornet's new moveset.
Although Mossy Grotto is a forgiving tutorial section – with plenty of spiky caterpillars and moths to slaughter – you won't have as much luck in the areas that follow if you don’t purchase a map and compass promptly, with your newly earned rosary beads currency.

Once you have a map in hand, though, the gameplay loop stays much the same as the original and that’s no bad thing. You'll explore the vast environment, mapping it out piece by piece – all while slaughtering the enemy bugs and dastardly bosses that stand in your way.
Add in Silksong’s new minigames, quests, crests, and collectibles and the sheer amount of content will last a casual player upwards of 50 hours, which is an unbelievable value for your measly $20.
The aforementioned currency is scarce throughout Pharloom and is a much-wanted commodity among the Pilgrims making their journey to the Citadel. So much so that they will scam you out of your beads in any way possible, often leaving your pockets empty.
This can be especially frustrating when you reach a checkpoint on minimal HP, requiring an extortionate 80 rosaries for a single sit on the bench that folds away the moment your scrawny butt leaves its cold steel.

This lack of currency will likely prevent you from purchasing new tools and pendants since shops and merchants set stingy prices of their goods at hundreds or even thousands of rosaries a piece.
We often felt we had to return to an early game area just to farm this currency rather than progressing the story.
However, the developer has taken some measures to address this with certain pendants increasing income and the added ability to string your beads together into necklaces to avoid losing them on death.
Despite this, currency scarcity still appears to be a prevalent issue preventing enjoyable build experimentation.
As you traverse Pharloom, you'll notice that Hornet feels entirely different to control in comparison to the previous protagonist of the series.

With her higher agility, she is far nimbler than the Knight, allowing her to jump higher, sprint faster, flip, and diagonally slash enemies beneath you. We didn't have any problems with the controls, and we appreciated the way you’ll even notice her footsteps through the DualSense – a small but welcome detail.
You may also recognise how talkative Hornet is since her predecessor never uttered a single word. Hornet will engage with other NPCs in full blown conversations making the world feel more immersive and the story of Silksong far more tangible than in the original game.
Crests are by far the most interesting new addition to Silksong: these adjust your needle's attacking style, from short and fast-paced slashes to curved wide-range attacks. They can also change your downward diagonal attack to directly down; this can be a lifesaver when it comes to the precarious pogoing parkour required throughout the campaign.

Crests even have several different coloured slots for equipping tools, amulets, and pendants. Each item you collect is assigned a colour and can be equipped based on the layout of your crest.
For instance, you start off with the Hunter's Crest, which allows you to equip one utility of each colour. But others have different slots, allowing for a lot more customisation when it comes to your build.
Tools vary from throwing knives and boomerangs to spiked traps and explosives, each allowing for a different approach to combat. The variety on offer is impressive, evolving the core combat from the original game.
However, these enjoyable weapons are tied to an almost redundant alternative currency, named shards. You’ll have to collect or farm shards to automatically craft tools when you sit on a bench, which feels like a bizarre design choice considering you're already charged an arm and a leg to purchase them in the first place.

Fortunately, the Wishwalls are a huge improvement to the original game. Now, instead of just receiving items from certain characters, you'll have wishes to fulfil instead.
These are presented like bounties on boards located in the main towns throughout the game – Bone Bottom being the first. Requests can be as simple as collecting a handful of berries for a druid or as difficult as eliminating a group of enemies and retrieving their dropped resources.
But the boss fights have always been a highlight of Hollow Knight and Silksong is no different, with over 40 new beasts to best.
An early game highlight is the Bell Beast. Based on the biggest bug to ever crawl the earth, it dashes from side to side and digs up large bells for you to dodge.

If you can learn its pattern of fast dashes, jumps, and bell launching attacks long enough to defeat said beast, it'll join your quest by aiding in fast travelling between major locations.
Another notable boss for us is The Last Judge, a large devout that swings a large thurible made from a bell. Reaching his second phase sees him light his thurible, swinging it further and faster than before spreading fire across the battle arena. This encounter requires some precise timing and dashing to avoid being burnt to a crisp.
Although The Last Judge is a worthy opponent, it's made ten times harder by the lengthy trek preceding it from the nearest checkpoint. Having to repeat the same five-minute section of jumps and enemy slaying can be a slog and result in many loud expletives.

It should be noted, no difficulty options are available and Silksong sets a higher bar than its predecessor with more intricate platforming and more intense combat encounters throughout.
Mastering Hornet's new downward diagonal slash to pogo off enemies and environmental objects to gain height while platforming can take time. Meanwhile, combat trials have also been ramped up with many more waves and a wider variety of enemies spawning in each.
Mix in multiple locations where you must pogo while avoiding flying enemies and it is obvious the sequel has taken things to a whole new level. Although equipping different crests can negate some of the pogo problems, you’ll still have to obtain the crests first.
Fortunately, exploring the beautifully hand-drawn visual environments is an absolute marvel. Fire particles float through the foreground in Deep Docks, while bells ring and bounce around as you sprint through piles of them in Bellhart. The various layers of scenery in the background further emphasise the strength of Team Cherry's art direction.

And to bring the entire game together are some gorgeous soundtracks by Christopher Larkin, which hit all the right notes, creating tension before bosses and soothing tunes for the heart-warming settlements.
Conclusion
Hollow Knight: Silksong is a marvellous Metroidvania, splitting at the seams with new content. But in having so many ideas it sacrifices some of the balance that made the original such a huge hit. With run backs to bosses often feeling a chore and currency scarcity preventing tool experimentation, it’s fair to say there’s still some tweaking for Team Cherry to make.
Nevertheless, the love, care, and attention that's gone into this game is already very evident in its vast array of gorgeous environments, earworm audio, and delicately designed boss battles. Pharloom is a land we just can't get enough of, but it demands patience to be enjoyed to its fullest.





Comments 87
And Here We Go dot gif!
Great early review, Simon — excited to read your final thoughts.
Good early impressions, Simon. Will you be going for the platinum?
Just equip reaper moveset and pogo becomes a breeze.
Looks great, but still working through death stranding 2 and mgsdelta before silent hill f arrives. I'll get it on sale and spare their servers.
I'm only a little way in but I'm loving everything about it so far. It's such a joy to control.
I don't think there was ever any doubt that Team Cherry were going to pull this off, given that they've given it the time and care they wanted to.
However, I only played the first game last year, so I'm one of the few not clamouring to play this just yet... I haven't recovered from some of the boss fights and evil platforming in the original yet! It's on my list for the future though.
Where's the rush? Just play through the game before writing a review.
@Dom_31 I think Team Cherry have spent so much time refining this they've completely forgotten what your average players gameplay skill is!
Having every boss deal 2 masks worth of damage is a real pain.
The boss in Greymoor is kicking the ever living daylights outta me 😓
@Dom_31 Even if there is no immediate reward for a boss, you're still being rewarded with progression. I personally am super excited whenever I see a new boss, they're one of the best part. Challenging, yes, but also super fun.
@HallowMoonshadow there are thousands of games for "average player" (aka games you can beat by throwing controller down the stairs). Let's have a skill check for once.
I just started playing the first one. I’m terrible at it but I’m having fun. FOMO and my friends/coworkers got ahold of me and I already bought Silksong.
I am playing it a little and looks like "benches" are more than the previous one which was the worst part of it; good to see. I will play it more all through weekend. Let's just say I don't even know what the heck is "Pogo".
Needle little patience.
Yeah, yeah.
@Scottyy If you've played the first you probably know what it is, it's just downslashing on top of an enemy, which bounces you up. Only now the move is diagonal instead of straight down.
Will pick this up when the physical comes out
What was annoying about the first one is some of the long traversals between closest save and boss fights. I got tired of going through levels just to reach a boss for the 10th time. A shame because the game was excellent except for that.
@Kairuuu Two different speed run trophies is mad. I didn’t get the platinum for HK and looks like I won’t get it here either!
@Thrillho It seems bonkers but once the theorycrafters and speedrunners figure it out I don't think the five hour one would be that bad.
The 100% in 30 hours, however, seems excessive.
@Dalamar I think it’s more of a balancing issue rather than a skill check. I’d rather have boss fights be more difficult as you progress through the game - not immediately starting out where it may hinder your motivation to persevere. If Malenia was the first boss fight in Elden Ring I would have turned it off and never played it again. However, since it was near the tail end and I had a good grasp on the mechanics and my skill(s), I managed to beat her. There has to be a fine balance between the two.
There is a way to bring the mechanics closer to parity with HK. Including the pogo.
I don't think the Divekick/pogo mechanic requiring some patience is a bad thing.
To me it looks like Team Cherry intentionally wanted it to function the way it does so be different from the pogo mechanic in the first game.
Personally I love it. I like how you need to space it properly to get the results you want in any given situation.
I wish more games released without games media getting review codes. I think that way we’ll get a much more balanced, fiat and honest review. For far too long the gaming media have given favourable reviews because they feel they can’t be overly critical or they risk not getting review codes for the publishers next game. On the other hand user reviews are generally unreliable because of review bombing.
"Pogo mechanic may need patience", this line killed me.
@betasector So far this is my only real 'bugbear' (pun intended) with the game. The downward pogo mechanic is a nightmare!
Some of the platforming sections in the original HK were tough enough, even with the ability to do a directly downward/vertical pogo. In SS the downward/diagonal pogo is so frustrating... maybe a skill issue on my part, but this review has reaffirmed that I can't be the only one finding this tedious.
Otherwise its pretty much what I expected, more Hollow Knight. If you enjoyed HK then its a pretty faithful sequel, but if you hated HK then there is probably nothing that would pull a player in!
Are there more generous save points? And do you still lose pretty much everything on death, unless you go find where you died?
It really frustrated me in the first game (or any souls-like tbh)
Yes that pogo mechanic is a bit frustrating isn't it. I just got my first crest which changed the diagonal down hit to straight down, I wonder if that will help.
It also seems tuned a little too hard for my tastes. I remember dying against specific HK bosses, but not so many, so often. There's a very careful balance between enjoyment, challenge and progression and it's slightly on the wrong side for my ability. If it gets any harder it could get frustrating.
That all aside it feels absolutely wonderful to be back in this layered world of mystery. Team Cherry have so far done it again. What about all the bells?
@ILikeStake
Main reason I quit the game. It was just annoying and time wasting to go all the way back while exploring because of lack of "benches". Like think about a Metroidvania that you don't want to explore it's map because punishment is much heavier than enjoyment of discovery.
I am loving it so far, the top tier world building elevates a relatively simple game to something I just can’t put down.
I'm curious people that have played nine Sols and how they compare that to silksong. I got there's all this nostalgic Euphoria over Hollow Knight but a great many have come since that have done the same thing and better post hollow knight
I'm wondering if anyone after letting those Rose tinted goggles wear off a little bit, maybe can reflect and see if there's any ones that actually are better? I think nine sols and mandragora are the only ones i thought looked somewhat interesting that I didn't try.
Score pending just put 10/10 already 🤣
@KundaliniRising333 I would put Hollow Knight above Nine Sols for sure. I loved them both, but there’s something distinctly special about how Hollow Knight builds its world, including the soundtrack and the expressiveness of its combat and exploration. No disrespect to Nine Sols, of course, as I love the game as well, just think Hollow Knight’s a tad better.
I’m a bit of a Metroidvania connoisseur, so here’s a list of my maybe top 20 favorites in the genre:
1. Metroid Dread
2. Hollow Knight
3. Ori and the Blind Forest
4. Castlevania: Symphony of the Night
5. Gato Roboto
6. Metroid Fusion
7. The Messenger
8. Ori and the Will of the Wisps
9. Castlevania: Aria of Sorrow
10. Super Metroid
11. Cave Story+
12. Owlboy
13. Momodora: Moonlit Farewell
14. Nine Sols
15. Animal Well
16. Momodora: Reverie Under Moonlight
17. Minoria
18. Record of Lodoss War: Deedlit in Wonder Labyrinth
19. Alwa’s Legacy
20. Axiom Verge 2
I’m overrating Gato Roboto, but I don’t care.
As things are right now, I would say Silksong is exceptional. Is it better than Hollow Knight? I can’t say. I’m not far enough to know that. I am far enough to know it absolutely should be in the GotY discussion though.
@somnambulance a bit surprised Axiom Verge 2 made your list, when the first didn’t?
@somnambulance awesome list. Did you try mondragora or blasphemous or dead cells at all. I know some have rogue elements but imo they are still extremely similiar in gameplay and world Design
@somnambulance also, how do you feel this silksong compares to hollow
@KundaliniRising333 I’ve not tried Mondragora. Blasphemous isn’t exactly my cup of tea in tone. It’s a good game, just isn’t a favorite of mine. I didn’t count Dead Cells since I consider it a roguelike/lite and it plays more like vintage Castlevania than SotN. I love Dead Cells though. It’s my second favorite roguelike/lite, behind only Balatro. Might be a contender for some of my favorite DLC as well. It gets tricky assigning genres to games sometimes, doesn’t it?
@kyleforrester87 I like Axiom Verge 2 a lot more than the first one, honestly. The first one is good, but I felt the sequel was a bit looser and more unique as a result. Axiom Verge 1 feels like a greatest hits of Metroidvanias in the early indie golden era, but the second game is perhaps less concerned with what made the hits hit and more concerned with expanding what the genre can feel like, I suppose. It traded tight corridors for a blue sky. I liked how it focused more on exploration and platforming rather than combat.
@KundaliniRising333
Ori 2, FIST, PoP-LC are all better games than HK already.
I really want to play Metroid Dread and Nine Sols to see where I put them. Also while I am not keen on playing the first one; Blashphemous 2 seems like another banger from what I read. People love Monster Boy and the Cursed Kingdom too.
@KundaliniRising333 I'm going to say it - Nine Sols is a better game IMO. Really enjoying Silk Song - it builds a brilliant world with such a unique atmosphere. But Nine Sols is just better to play. And the adjustable difficulty is such a huge advantage for those who don't like the frustration that these games can undoubtedly deliver.
Both worth playing.
I have a question about saves. What can put me off some difficult games, especially those involving tedious trial and error bosses / memorising boss attack patterns, is if there are scant save points and none immediately before boss encounters (mainly thinking souls games). If the game makes me repeatedly redo progress then I’m out. I’m playing elden ring at the moment, and the bosses are fun, but only because there are generally save points right before. I’ve fallen away from “hard” games in the past due to having to redo progress.
I never played the original.
Getting kinda' tired of every other boss summoning minions that hit as hard as the boss itself. Looking at you Savage Beastfly and Sister Splinter. Looking at the Reddit threads, I'm not the only one. Might take a break and wait for the inevitable difficuty patch.
@somnambulance maybe I should give AV2 another shake. I enjoyed the first one a lot but was quite disappointed early on with the sequel.
@kyleforrester87 @Scottyy Oh shoot, I forgot Lost Crown in my list. I’d probably rank that one just above Nine Sols. What a time to be alive with Metroidvanias. I think I play a half dozen of them a year. To think there was an era where we were lucky to get 1 or 2 a year!
I’d really recommend giving AV2 another shot. Don’t view it as a sequel to the first game. The first game wears its influences on its sleeve, so you get those brain flashes of Metroid or Contra or whatever retro flavor it may be. The sequel sidesteps that and largely sidesteps the first game as well. If you play it on its own terms and accept it for its differences, that’ll help. I remember being really thrown off by it initially too, but gradually it became a game that was sort of relaxing to me. It wasn’t a long game. I remember sitting outside playing it on my Switch quite a bit and it feeling like a game that was tailor made for that type of experience.
@somnambulance cool, might grab it for the Deck and try it there. Either that or I’ll just download again on PS5!
11 hours in and still basically at base health and damage. Love the game, but I just lost 483 rosaries being caught off guard by an invading boss encounter, so I'm taking a break lol
@Scrubchub I'm with you on this, I favour Nine Sols to HK/SS as well. I've always been a big fan of parry-based combat, Sekiro being my favorite game of all time, and Nine Sols absolutely scratched that itch.
I'm curious for your take on difficulty here.... Nine Sols, some of the bosses absolutely kicked my ass and took multiple attempts. But with NS, I always felt that the challenge was surmountable and that my failings were down to me (not yet mastering the patterns and openings)
But with SS.... I honestly feel that I'm getting nailed more due to the absolute insanity of how much is happening on-screen! I'm at the flying bug boss, who occasionally summons other flying creatures, and even with the best reflexes in the world I think this would be hard. Also, the 70-ish second run back to this boss is genuinely making me want to throw my Switch out the window lol.
Surely in 2025 we can have checkpoints next to a boss room?!
We've updated our review in progress ahead of the final review going live next week.
@Simon_Fitzgerald your list of 'cons' is slowly growing as you progress through the game. I feel like you could be a broken man by the time that final review score drops, and the extent of your mental breakdown will tell us exactly what we're in for with this game. You're providing a public service, sir.
@KoopaTheGamer he’s working. It’s his job.
Sounds like the game has some issues that turn me away. I’ll wait till they fix some of this. Having to go through a bunch of plat forming just to get back to a boss after death sounds annoying.
Three versions of the same review - preview, updated preview and the real review? Seems a bit overdone? Why not just only publish it when finished?
The runback to bosses is slowly killing my enthusiasm, its easily the worst thing about the first game and its the same here. Its not hard going back to bosses its just boring and its wasting my time.
I'm following the updates and you're going through the phases haha. First you hate the pogo, then find a crest or two and think it is actually nice to have options, then you find very little rosaries but when you get in the castle you find that you can farm them quickly and easily and many enemies drop a lot. The runbacks are bad though, especially early in the game where movement options aren't plenty, after having finished the game I can think of one or two runbacks which are especially bad, and I still think they are bad design and meaningless. However, the game overall is a master piece for the ages, and I hope it gets all the recognition.
@4fold
I F**KING HATE THAT S**T!!! Let me play from where I failed God damn it! Don't make me go through the same s**t I already overcome again and again just to play the part where I failed. Unfortunately it's still presence in Silksong and I was considering quitting it just like its precessor but I pushed it and it is becoming more fun with new abilities etc.
Across the games media landscape I keep reading variations of "this, this, this, and this are terrible,.... Buuuut it gets a bit better as you go... Sooooo,....... It's a masterpiece!"
This game is clearly not Masterpiece, but rose tinted goggles, and viral bandwagon herd mentality regarding this series will garner it reviews far higher than it deserves once again. It's almost as if everyone has some strange underlying fear to break from that herd and be honest.
@KoopaTheGamer It would be nice to get something. Currency which I've already had to spend way too much time farming, at the very least, would've been nice. Or a game changing pendant... Something. I mean when you complete some difficult platforming sections off the beaten path, there's always something waiting for you.
@Dom_31 I agree 100 percent, working on a boss and beating him only to get nothing, like not even any beads...I just spent 45 mins working back from my save point to get to the boss and beat him for no reward really gets my goat!
This is probably my only nit pick with the game other then that its pretty awesome and only for 20 bucks.
@HallowMoonshadow Switch to reaper crest and it will make short work of him which can be found in the in the Chapel of the Reaper just above the boss. I had a hard time with him till I started exploring around more.
Not having checkpoints directly outside of boss arenas is something that should have died off a long time ago. I'm all for challenging games, I'm more attracted to harder games but it has to be the correct type of challenge, that mechanic is just pure tedium.
@KundaliniRising333 Gracious we are, O wise one, to have you (constantly...over and over again...) remind us of our ill ways, and to guide us on to the righteous path.
I'm glad people like this, but I really do not see the value or fun.!
It looks dumb, it looks like it should be on iPhone! Good for indie gaming but I rarely purchase indie games, because it's not my thing. Then there's the difficulty thing!
I hate this generation for all the soulslike everything, plus lack of creative gaming that pushes the hardware.
I never played the first one and I will never play the second one. Good luck
@KundaliniRising333 I agree with your comment. I don't understand how this game could be called a masterpiece.
I'm heavily into gaming and never once had the itch to play this!
I grew up playing games like Ninja Gaiden and Mega Man on the NES, where similar learn or die mechanics were necessary to progress. It was fun as a kid, and I beat all those games. Now that I’m older, the style doesn’t appeal to me anymore. It’s one of the reasons I just don’t enjoy souls-like titles, even though I want to like them. Hollow Knight was one of the first games where I realized that I love everything about the game, except for the pattern recognition and reaction.
@Dalamar why not have the option for both difficulty options ain't some new concept
@somnambulance no prince of Persia?
@Toot1st i goofed and forgot Lost Crown. I’d put it just above Nine Sols.
the problem I have with Silksong right now is what I call the rake problem (from Sideshow Bob episode) where you want to like the game but every now and then something hits you across the face. Whether it's double damage all over the place, bad benches (and hidden ones! which cost lots of money!) wonky hitboxes, flying enemies that input read, horrible runbacks, it's just...a bit much.
@TheEnygma Played about 7 hours and this stuff grated on me so much I stopped playing altogether.
(Stunned bosses still dealing damage if you touch them is BS too)
I generally agree with you these can be quite long. But you can usually find a quick way back running past most enemies, you don't usually need to fight them, which is what takes time. E.g. after losing to that boss MANY times, I found you can platform back to the boss in around a minute.
i.e. (goes into mind palace) Run into room; run jump to platform; run jump under the spawning flying enemy onto block on right; jump dash to platform on left; jump dash to platform on right; pogo across 2 bells to wall; scale wall and jump under spawning flying enemy onto platform. Now EITHER pogo off bigger enemy onto bells to platform on right OR pogo over enemy jump to platform on left, then to bells then to second higher platform. Run across longer platform, run jump and float under spawning enemy to pogo onto bells then wall; scale wall to platform; pogo to bell, to wall, to bell 2, to platform... DONE.
I think I might have PTSD.
This review has been updated and completed now, with a score.
@get2sammyb dont update like this, put full review on its own so we dont get earlier comments in full review.
If anyone has questions, please feel free to ask.
I feel a bit put off by this. I'm not a casual gamer but equally the harder games I try to avoid as I don't have the time, patience or reactions I used to have 😭.
Looks awesome and I hope at that price point lots of people get to enjoy it, but I might sit it out until my backlog allows me to focus on this.
@themightyant I too became dangerously adept at speedrunning that damn approach to the Last Judge. Was so glad when I finally beat him so that I never have to do it again. Whilst I do wish the benches were nearer the bosses I think that would risk ruining the immersion a bit by signposting exactly when they are about to appear, taking away the organic feeling of the world. It's annoying, but I can just about live with it.
The Citadel however can absolutely go and do one.
Still a hard pass. Too saturated a genre that has worn out its welcome mechanically in terms of personal fun factor. I do wonder how many singing it's praises as a masterpiece, will actually finish it. This game could end up rivaling some of the top games reviewed ever in terms of Metacritic score which I think is insane that this could compare to something like Elden Ring, The Witcher 3, Clair Obscur: expedition 33, or Baldur's Gate 3. As it's nowhere near that tier personally. However different taste different folks I suppose.
Greast for those loving it despite it's shortcomings.
Ooccoo_Jr wrote:
Have you tried the effective speedrunning wishes to get the gourmand items back while still fresh... you might need to go this route. FFS!
@themightyant you don’t need to take that route.
Fulfilling that wish was a nightmare though. Took me ages.
Cool hollow knight voidheart is really good so I expect hollow knight silksong to be as good as bell.word up son
@somnambulance really surprised to see Metroid Dread come in at your #1. I liked it… but it would hardly get in my top 10. We all like different things I guess.
Other than that your list is quite similar to mine, solid games. I’d promote Ori WotW and Animal well up the list and include POP: Lost Crown, Metroid Prime, Yokus Island Express & Guacamelle in there. But it’s broadly similar.
I haven’t played Blasphemous 1 or 2 yet. Or Ender lilies / Magnolia yet. Love me a Metroidvania.
Gato Roboto is great!
@Kairuuu I’ll have to find a better route! Might be missing a shortcut somewhere.
I’ve done the non-timed ones but speedrunning isn’t usually my thing .
@themightyant Likewise, the speedrunning aspect isn’t really my thing either!
It’s a really annoying trek to finish that part of the wish. I came close so many times and eventually got it delivered with a bit of luck.
@themightyant I forgot about Lost Crown when I made this list. I’d put Lost Crown just above Nine Sols.
For me, Dread had such a defined impact on my gaming experience when it released. I felt like I just enjoyed it so much that it made me recontextualize how I rated games a little bit. To be honest, playing Silksong reminds me a little bit of that feeling. I’m not through with it yet, and I’ll need to let the game sit with me for a bit before I know for sure, but it may leap over Dread if I continue feeling as strongly as I do now about it.
And always happy to see a fellow Gato Roboto fan. I’ve got a Gato t-shirt and it might be my favorite piece of clothing I own!
@Kairuuu Any tips about a better route? (with not too many spoilers)
@somnambulance Maybe I need to give Dread another go. Though to be honest when I finished it I sold it, I sort of thought I don't want to play that again any time soon, which is the opposite of all the others on my list. Different horses, different courses.
@themightyant I don’t know which point you are at in the game currently and which abilities you have yet but, there’ll be a path you can take via Greymoor. Hopefully that doesn’t give too much away.
@Kairuuu Thanks. I think I am basically at the end Lace 2 boss fight but enjoying exploring all the world I missed. I think I am missing a shortcut in Greymoor if that's the case, thanks for the tip.
@somnambulance good shout on AV2! I got it on the Deck and I’ve played for a good 6 hours straight today. I stopped playing after 20 minutes last time, glad I gave it another go.. it has been bugging me a little, how I left it before.
@kyleforrester87 Glad to hear it! It sounds like you may beat this one fairly quickly. Sometimes the games we skip end up being favorites. I mean, I skipped Final Fantasy XV for several years, so long that I missed out on the game being incomplete thanks to an variety of updates, and I ended up loving it and many people thought I was insane!
Hopefully you continue enjoying the game. It’s a hard one to put down and I’m sure it’ll leave you wanting more. Surely, Axiom Verge 3 must be on the horizon soon enough at this point.
@somnambulance yes, I was looking up AV3. Seems he is working on it, which is nice.
I paid no attention to this series until all the hype for silksong picked up all the steam this year. I don't usually give metroid-vanias the time of day. But the hype for this made me G'fly Hollow Knight, just to see what this is all about.
I've been playing and loving it. Wish I didn't write this off by default. Now when I'm down with HK, I intend to def get HK:SS. And now I'm curious to try all the past and present metroid-vanias I never paid attention to
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...