My guess is there is a lot more context to this story. A Yakuza like needing another rr million after 4 years of development is interesting. Perhaps the game was just not progressing as needed and/or the investment already spent on it too high to see a return on it.
@Northern_munkey what do you mean. They aren't even comparable.
Arc raiders hasnt even released a paid battle pass yet. 3 free ones and counting...
From what I've heard the really only gripe aside from the UI from those that love marathon is the battle pass contents and it being 10dollars to boot.
I get you like the game and I'm glad for you, however you seem to be going hard with the contrarian to any opinions that differ from your own in regards to this game. You of all people don't usually spark this level of 'anything that offers subjective ideas other than my own' is a hater and thus let's commence the bandwagon bashing
I've no doubt some like it. I do however wonder it's legs versus dev/maintenance costs. Is this game enough to justify funding it's existence long term with the tepid initial player base? Are the early fairly scummy paid battle pass schemes a sign of the monetization trend plan going forward?
There is the chance that the player base grows like hell divers, although even hell divers made terrible post release decisions that widdled down their player base and sentiment to where it is now. Yet a die hard fanbase remains.
Time will tell, however I think many have rose tinted glasses when thinking of bungie, completely forgetting much of the mismanagement and scummy practices they enacted during destiny 2 as well as their near fraudulent valuation tactics used to get Sony to vastly overpay for the studio.
That near 4 billion overpayment alone likely looms like a moldy shadow in the eyes of the corps watching this closely.
This is embarrassing ps. It makes me wonder how many other titles have made this request, it not made public, in an attempt to get the chance for a better review when conditions are right.
If the game is out, a full 1.0 release, then the reviews should not ever cater to the requests of the developers of the game in question.
They lost two sales from me with that decision. I'm sure many others wanted the higher fidelity/performance achieved on pc.
It's an interesting time do so so with a generation that has been so mid from them on firstly party front and a now prolonged iteration of that generation. I don't see them selling a multitude more ps5s with that reality. Third party games have been the driver of the platform and will be going forward with gta 6 mania.
I have a feeling we will be having similar discussions about marathon in 6 months time when it fails to maintain player counts needed to sustain bloated Bungie.
The issue many have with this generations lackluster offerings has nothing to do with exclusivity. It's the lack of quality new/fresh or evolution of current first party output. My ps5 continues to collect dust and has now just become an arc raiders machine for my significant other.
I know some eat it up. Yet I'm not looking forward to more samey uncharted, how, tlou, horizon or marvel reskin sequel factory stuffs. I might play Saros, but even that falls into the above category.
The problem isn't console exclusivity. it's the quality of new fresh or evolution of current first party output. My ps5 continues to collect dust and has now just become an arc raiders machine for my significant other.
I know some eat it up. Yet I'm not looking forward to more samey uncharted, tlou, horizon or marvel reskin sequel factory stuffs. I might play Saros, but even that falls into the above category.
It will be downgraded but how can you be surprised. These damn consoles can't/haven't even implemented fsr3. Fsr2 is awful compared to 4. The ps5/pro are vastly inferior in terms of power and thus you have to expect it will have decent framerate options, however relying heavily on a very old version of FSR or pssr. Especially when you consider it's cpu.
Glad I got a pc, as the specs in this analysis are basically my rig.
The devs have clearly stated they will give performance information before release. However your expectations should be rooted in reality when it comes to console. Something along the lines of AC shadows is likely.
@CheesyOatcake I'm with you. At least someone can see this. It's been my sentiment and disappointment for years now when it comes to Sony fp output. It ultimately led me to pc.
Playstation was once a platform with a very diverse suite of games even on the first party front. It's now just a few sequel factories that ironically cost billions and the better part of a decade to produce what amount to the same damn games over and over...
You factor in the live service unicorn hunt and some of these factories haven't even put out a thing aside from remasterakes this entire generation.
I'm actually surprised that thus far the player base for the test didn't bump back up much for the weekend.
Would suggest many bounced off it. The reality is that some like it but many don't. The data supports it thus far. Both sides are valid. Attacking someone else's view really doesn't make much sense. Either way though, it does look like another looming underperforming live service story....
Just finished Cairn. An absolute masterpiece that deserves far more attention not just as a game but an experience both physically, mentally and spiritually.
Back to my combination of arc raiders and black myth wukong and giving no rest for the wicked a try despite them milking the ***** out of early access.
Despite the hopeful notions of gamers and the very apparent media glaze, The overall sentiment seems to be pretty tepid on this game. The fact that its player count has already halved in 24 hrs, and it being a free test speaks for itself, alongside some very valid problems widely raised about its UI, design, and general lack of fun factor.
I genuinely think the future of bungie is in question if this trend suggests this one will fizzle out quickly.
it's a dumb move considering the bloated budget development costs of their first party output. They are merely limiting potential revenue during the end of a console generation that now has no end in sight due to AI mania. However, if all they continue to do is more sequel factory nonsense then I'm fine with that anyways.
After they straight up said during the last earnings call, that their plan was to monetize their existing player base to feed growth, then bluepoint....
@StitchJones definitely agree on the UI point. It's genuinely terrible. So much text and so much you have to sort through. It's way too much for a game trying to be a more murder fest focused fast paced extraction shooter. Spending a half hour in menus, reading walls of text, just to run out into pvp chaos is going to really put people off.
They need to simplify it and explain it better or it's going to really widdle out many including the streamers being paid to play it. You think they will keep playing it when the bungie checks stop, when their viewers have to watch 20 mins of inventory tinkering per round? Nahhh even in game there is a massive amount of text serving as the UI all over the screen.
This game was never going to be my cup of tea, but just watching all the paid to play folk advertising for it is mind numbingly boring.
this was 1000% an attempt to shift the spotlight away from the Bluepoint news. Any other attempt by the journos or Sony Glazers that have a financial incentive or mere blind allegiance to say otherwise are doing the same...
The amount of money they are throwing at this Game is insanity. The voice actors, paying the streamers to pretend to be hyped for it, the marketing, the delay dev costs.
It's just never going to be what Sony is hoping for. Which is a return on their ridiculous 3+ billion dollar mistake. Bungie was never worth that at the time of that acquisition, and even less so by a huge multitude now. Bungie will never be a profitable endeavor for Sony.
If you really consider the amount of money and brand reputation Sony have wasted chasing the live service unicorn, it really is crazy to fathom that we are talking billions.
Oh what better things that money could have been spent on.
Lol, they are really trying to change the narrative in the press now aren't they. Everyone is discussing how much a flop this gen and their management of their Studios has been.
I think part of the justification you will obviously see regarding Sony's live service push is fundamentally flawed. The claim is that single player games like Spiderman 2, ghost of yotei, ragnarok, and other sequels aren't as profitable as their predecessors, and single player games in general aren't turning as much a profit as the unit sales would have you believe.
So to keep the corporate snakes happy the push toward chasing a live service unicorn will satitate growth demands.
The problem here isn't that single player isn't profitable it's that these massive single player endeavors that take a better part of a decade to produce merely to release as essentially a generic copy of over trodeen formula are far too bloated in the developmental cost department. Some of these games are costing hundreds of millions to near half a billion dollars to make what amounts to a very uninspired over produced sequel. Countless examples of arguably far better double AA efforts with amazing production values and great gameplay have recently shown that Sony and the triple AAA scene at large has a huge problem with bloat and development methodology. If a game can come out, look as good as your 300 million dollar game, play as good or better, have voice actors, great animation, etc for 30-70 million in development costs over the course of 3-6 years Cooking, then what the hell is going on with studios like Sony Santa Monica, Insomniac, guerilla, bend, sucker punch, and naughty dog. These studios are bleeding cash in developmental bloat and the payoff isn't that great from a gaming perspective nor a revenue one when they take 5-8 years to make and cost hundreds of millions.
This is the real problem. These outfits haven gotten far too bloated and hubris driven in their methodology. Trim the fat. Not every game needs these ridiculous production costs and I would argue the payoff on the gamer side is no better than something like expedition 33, or even bg3. Spiderman 2 feels like Ubisoft slop compared to these games that cost less than half the budget to produce.... Yet the end result is arguably worse for the big budget stuff because they spend so much money to produce carbon copies of themselves.
I agree and have been vocal about this concerning trajectory for years. Only to be met with blindly allegiant attack and further glazing of Sony. The writing on the wall has been clear at the very onset of this generation. If you think firing Ryan, or Hulst will do anything, I'm sorry my friends no.
This is a systemic shift in Sony guided only by greed.
People glazed and continued to give them money for iterative uninspired sequels, shameless rerelease, ridiculous controller releases, and a pro console with meager upgrades and a hefty price tag. People glazed some more in defending ridiculous price gouging and subscription increases.
Hell Sony even stated just last week that in order to keep the gravy train going, they will focus on extracting more money from its current player base via Mtx and price increases...
Vote with your wallet and snap out of the shortsighted memory. Look at the trajectory rather than forget this all in a week when marathon becomes the next thing to glaze. Your zombie hoard like support is the very reason they are becoming a greed driven monster that doesn't even care about their own base or even their own reputation so long as the endless growth model goes on.
The worst generation in terms of output and player focused consideration Sony has ever had, yet it's most profitable... Let that sink and and understand your role in making that the reality.
It's the very reason I've moved on to pc. Sony has to earn me coming back, and that's coming from someone that up until this point solely played on the Playstation platform for over 30 years.
I will stress this again: The sad reality is that nothing will change BECAUSE this has been the most profitable generation they've ever had, unless you vote with your wallet.
I don't think anyone would be complaining about that, as this gen from Sony was beyond mediocre. Third party Devs will always create versions for the platform because it has the largest console market share. They carried this gen.
Had they just made the effort to improve the cpu in the pro and make sure FSR 3/4 support was implemented, this would be even less an issue. These two glaring issues really nerfed the ps5 potential as well as the pro. The amount of fidelity lost still relying on fsr2 in most games coupled with a seriously underpowered cpu will show even more in the years to come. Pssr has turned out to be largely a nothing burger and not even utilized in most third party titles.
Perhaps in the years to come some changes will happen, however if history is anything to go by, it will be price that is all we see on that front and likely not in the gamers favor.
All that said the Ps5 is still fine for what it is. These console prices are trending far above their value in performance capability. We have gotten to a point that you are buying a console for exclusives and ease of use, the trade off being a far worse looking/and or performant suite of software to go along with it. Which at the 2-500 range is fine. 6-900 next this gen and next Gen will likely approach. Hell no
I may be in the minority but I'm looking forward to the avowed update. I've had it downloaded on pc for months but hearing about the update coming I decided to wait to try.
Sounds like it's not a ps5 exclusive as suggested in that sop trailer. The devs have confirmed it's releasing on basically everything day and date. Hopefully it turns out good. Perhaps with stealth elements as well.
Decent third party showcase. In reality though there was very little that was new.
Looking forward to control 2 and Saros if it releases day and date on pc. Cautiously optomistic for bond, and maybe even kena, and sh town fall.
In reality though most of this sop was just marketing fluff. The shadow drop of a side scrollers play as kid pre God version of the god of war with spear was pretty lame though. I'm all for a side scrolling GOW, but have no interest in this.
Lmfao. Well yah. That game was a choice. Unlike like let's say horizon hunters, which was forced.
Until these devs and/or shareholders get the message in terms of generic copy and past money extraction schemes glossed over with the most basic and overused paint: We will continue to see the same overand over again. Hell divers, arc raiders found success for very specific reasons that differentiate themselves from this slop.
If you aren't willing to take those risks and take a fun to play and experience approach first to development, then you aren't going to have a job in this industry long.
People are over it. The zombies that fuel their metrics on what most people play are fundamentally flawed as those people rarely play something new or even really game at all. They are a completely different subset of "gamers," that will never leave their addiction long term to play your version of the same thing even if it has some viral hype or glazing from these mainstream sites...
Really depends on how much of this state of play is just another iteration of 'fulfillment of marketing deal' filler. More re requiem would just be a waste as well.
Hopefully something new, as Sony has been an incredible disappointment this gen.
@Weez will do does the demo include any of the open field aspect? I was under the impression it didn't. I would be targeting 1440p with a 9800x3D/9070xt setup.
I may get so demo a try but in all honestly I have issues with the Nioh series already in terms of its terrible loot system design. It's just more incentive to wait for a steep sale when it releases looking as aged as it does, with performance issues on top.
I just love all versions of souls like so sometimes I get that weird fomo itch or I feel like I need to play the next newest one right away. Yet I have to remind myself that sometimes some of these releases are not worth $70.
Co op Fortnite/apex : Horizon edition. The art style doesn't fit and was clearly created for the singular purpose the fit into the homogeneous soup that is most of the online hero slop out there.
Sony and Co continue to learn very little from their blunders...
Rather than stay true to the tone and style of the series the turned it into this mess...
@Rich33 it's likely not going to be entirely fixable on console.
I watched a detailed breakdown of pc performance and this game has massive frame pacing issues that show if the game can't lock to its target framerate as well as being very unoptomized in terms of cpu performance(which the Ps5/pro has a very dated and underpowered cpu).
VRR does not help it feel smooth, it has to maintain a completely locked framerate or the stutters when moving the camera show.
genuinely looking forward to this one for the sandbox and dragons dogma like combat alone. Hoping it makes up for the mediocre retread that Dragons Dogma 2 turned out to be.
I was going to give nioh 3 a chance despite it's terrible loot system but damn does it look and run like garbage.
Both ninja and Fromsoft have been milking largely their same respective engines for over a decade now and not even fixed technical issues within them that have been persistent for just as long. all the while putting out games that overtly reuese a massive amount of assets and animations and look extremely dated for the time and genre.
It looks like this will be the 3rd nioh and 6th team ninja soulslike I don't give a try until it's on steep discount. Not all games have to look amazing, but they sure as hell better run amazing if they dont when you are charging 70$...
Some of those issues were far beyond lighting. Missing assets completely different textures that looked worse. You ain't fixing that at launch unless you gave the Ai you used a raise or hired another to cleanup budget ai's mess 🤣
I have a feeling this is going to be a massive hit. Really the only game I think looks interesting with an actual release date this year aside from phantom Blade zero, and maybe control 2.
I hope this game makes up for the unfinished retread that Dragons Dogma 2 turned out to be. As the combat looks similiar in design and any story would better that game lmfao. Annny story at all.
Comments 3,113
Re: Yakuza Creator's Promising New PS5 Game May Soon Be Sleeping with the Fishes as Funding Is Cut
My guess is there is a lot more context to this story. A Yakuza like needing another rr million after 4 years of development is interesting. Perhaps the game was just not progressing as needed and/or the investment already spent on it too high to see a return on it.
Re: Marathon PS5 User Reviews Remarkably Positive After String of Live Service Disasters
@Northern_munkey what do you mean. They aren't even comparable.
Arc raiders hasnt even released a paid battle pass yet. 3 free ones and counting...
From what I've heard the really only gripe aside from the UI from those that love marathon is the battle pass contents and it being 10dollars to boot.
I get you like the game and I'm glad for you, however you seem to be going hard with the contrarian to any opinions that differ from your own in regards to this game. You of all people don't usually spark this level of 'anything that offers subjective ideas other than my own' is a hater and thus let's commence the bandwagon bashing
Re: Marathon PS5 User Reviews Remarkably Positive After String of Live Service Disasters
I've no doubt some like it. I do however wonder it's legs versus dev/maintenance costs. Is this game enough to justify funding it's existence long term with the tepid initial player base? Are the early fairly scummy paid battle pass schemes a sign of the monetization trend plan going forward?
There is the chance that the player base grows like hell divers, although even hell divers made terrible post release decisions that widdled down their player base and sentiment to where it is now. Yet a die hard fanbase remains.
Time will tell, however I think many have rose tinted glasses when thinking of bungie, completely forgetting much of the mismanagement and scummy practices they enacted during destiny 2 as well as their near fraudulent valuation tactics used to get Sony to vastly overpay for the studio.
That near 4 billion overpayment alone likely looms like a moldy shadow in the eyes of the corps watching this closely.
Re: Site News: Where's Our Marathon PS5 Review?
This is embarrassing ps. It makes me wonder how many other titles have made this request, it not made public, in an attempt to get the chance for a better review when conditions are right.
If the game is out, a full 1.0 release, then the reviews should not ever cater to the requests of the developers of the game in question.
Re: Your Latest Look at Forza Horizon 6 Is So Tame It'd Put Your Driving Instructor to Sleep
@ElectricWizard exactly
Re: Don't Worry, Castlevania: Belmont's Curse Is 'Not a Roguelike', Says Konami
Excited for this. Rogue likes are such lazy design.
Re: Sony Apparently Pulls the Plug on PC Ports of Saros, Ghost of Yotei
They lost two sales from me with that decision. I'm sure many others wanted the higher fidelity/performance achieved on pc.
It's an interesting time do so so with a generation that has been so mid from them on firstly party front and a now prolonged iteration of that generation. I don't see them selling a multitude more ps5s with that reality. Third party games have been the driver of the platform and will be going forward with gta 6 mania.
Re: Flop FPS Highguard's Stats Show Steam Concurrents Are Just One Piece of the Puzzle
I have a feeling we will be having similar discussions about marathon in 6 months time when it fails to maintain player counts needed to sustain bloated Bungie.
Re: Opinion: Sony's PC Pullback Is the Right Move for PS5
The issue many have with this generations lackluster offerings has nothing to do with exclusivity. It's the lack of quality new/fresh or evolution of current first party output. My ps5 continues to collect dust and has now just become an arc raiders machine for my significant other.
I know some eat it up. Yet I'm not looking forward to more samey uncharted, how, tlou, horizon or marvel reskin sequel factory stuffs. I might play Saros, but even that falls into the above category.
Re: Sony Returns to PlayStation Exclusivity and Stops Single Player PC Ports, New Report Says
The problem isn't console exclusivity. it's the quality of new fresh or evolution of current first party output. My ps5 continues to collect dust and has now just become an arc raiders machine for my significant other.
I know some eat it up. Yet I'm not looking forward to more samey uncharted, tlou, horizon or marvel reskin sequel factory stuffs. I might play Saros, but even that falls into the above category.
Re: Crimson Desert Confirms PSSR 2 on PS5 Pro, But Glowing Previews All Based on PC Version
A korean youtuber claims it has a quality mode that runs at around 40-45 fps and performance 60 fps on base ps5.
Not confirmed by dev, but just fyi
Re: FlatOut Fans, Take Heed: Spiritual Successor Trail Out Crashes onto PS5 This Week
Looks more fun than marathon! Solid release date choice👍
Re: Crimson Desert Tech Analysis Raises More Questions About PS5 Performance
It will be downgraded but how can you be surprised. These damn consoles can't/haven't even implemented fsr3. Fsr2 is awful compared to 4. The ps5/pro are vastly inferior in terms of power and thus you have to expect it will have decent framerate options, however relying heavily on a very old version of FSR or pssr. Especially when you consider it's cpu.
Glad I got a pc, as the specs in this analysis are basically my rig.
The devs have clearly stated they will give performance information before release. However your expectations should be rooted in reality when it comes to console. Something along the lines of AC shadows is likely.
Have high hopes for the fun factor of this game!
Re: Rumour: God of War Dev Working on 'A New Franchise Within the God of War Universe'
@CheesyOatcake I'm with you. At least someone can see this. It's been my sentiment and disappointment for years now when it comes to Sony fp output. It ultimately led me to pc.
Playstation was once a platform with a very diverse suite of games even on the first party front. It's now just a few sequel factories that ironically cost billions and the better part of a decade to produce what amount to the same damn games over and over...
You factor in the live service unicorn hunt and some of these factories haven't even put out a thing aside from remasterakes this entire generation.
It's just sad.
Re: Hands On: Marathon Is Dense, Demanding, and Drop Dead Gorgeous
I'm actually surprised that thus far the player base for the test didn't bump back up much for the weekend.
Would suggest many bounced off it. The reality is that some like it but many don't. The data supports it thus far. Both sides are valid. Attacking someone else's view really doesn't make much sense. Either way though, it does look like another looming underperforming live service story....
Re: Talking Point: What Are You Playing This Weekend? - Issue 622
Just finished Cairn. An absolute masterpiece that deserves far more attention not just as a game but an experience both physically, mentally and spiritually.
Back to my combination of arc raiders and black myth wukong and giving no rest for the wicked a try despite them milking the ***** out of early access.
Re: Hands On: Marathon Is Dense, Demanding, and Drop Dead Gorgeous
Despite the hopeful notions of gamers and the very apparent media glaze, The overall sentiment seems to be pretty tepid on this game. The fact that its player count has already halved in 24 hrs, and it being a free test speaks for itself, alongside some very valid problems widely raised about its UI, design, and general lack of fun factor.
I genuinely think the future of bungie is in question if this trend suggests this one will fizzle out quickly.
Re: 140K+ Players Slam Marathon Servers in Pre-Launch Test, and That's Just on PC
Huge drop off today thus far. Less than half yesterday's peak playing now.
I'm guessing requiem has some thing to do with that though.
Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again
it's a dumb move considering the bloated budget development costs of their first party output. They are merely limiting potential revenue during the end of a console generation that now has no end in sight due to AI mania. However, if all they continue to do is more sequel factory nonsense then I'm fine with that anyways.
After they straight up said during the last earnings call, that their plan was to monetize their existing player base to feed growth, then bluepoint....
Just not the platform it used to be.
Re: Marathon Server Slam Gets Underway Today - Here's Everything You Need to Know
@StitchJones definitely agree on the UI point. It's genuinely terrible. So much text and so much you have to sort through. It's way too much for a game trying to be a more murder fest focused fast paced extraction shooter. Spending a half hour in menus, reading walls of text, just to run out into pvp chaos is going to really put people off.
They need to simplify it and explain it better or it's going to really widdle out many including the streamers being paid to play it. You think they will keep playing it when the bungie checks stop, when their viewers have to watch 20 mins of inventory tinkering per round? Nahhh even in game there is a massive amount of text serving as the UI all over the screen.
This game was never going to be my cup of tea, but just watching all the paid to play folk advertising for it is mind numbingly boring.
Re: Wolverine PS5 Release Date Reveal Sparks Bluepoint Cover-Up Claims
this was 1000% an attempt to shift the spotlight away from the Bluepoint news. Any other attempt by the journos or Sony Glazers that have a financial incentive or mere blind allegiance to say otherwise are doing the same...
Re: If This Marathon Trailer Doesn't Get You Hyped for the PS5 FPS, Nothing Will
Well, I guess nothing will then 🤣
The amount of money they are throwing at this Game is insanity. The voice actors, paying the streamers to pretend to be hyped for it, the marketing, the delay dev costs.
It's just never going to be what Sony is hoping for. Which is a return on their ridiculous 3+ billion dollar mistake. Bungie was never worth that at the time of that acquisition, and even less so by a huge multitude now. Bungie will never be a profitable endeavor for Sony.
If you really consider the amount of money and brand reputation Sony have wasted chasing the live service unicorn, it really is crazy to fathom that we are talking billions.
Oh what better things that money could have been spent on.
Re: Marvel's Wolverine PS5 Release Date Announced
Lol, they are really trying to change the narrative in the press now aren't they. Everyone is discussing how much a flop this gen and their management of their Studios has been.
So they push out a release date randomly. Lmfao
Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
I think part of the justification you will obviously see regarding Sony's live service push is fundamentally flawed. The claim is that single player games like Spiderman 2, ghost of yotei, ragnarok, and other sequels aren't as profitable as their predecessors, and single player games in general aren't turning as much a profit as the unit sales would have you believe.
So to keep the corporate snakes happy the push toward chasing a live service unicorn will satitate growth demands.
The problem here isn't that single player isn't profitable it's that these massive single player endeavors that take a better part of a decade to produce merely to release as essentially a generic copy of over trodeen formula are far too bloated in the developmental cost department. Some of these games are costing hundreds of millions to near half a billion dollars to make what amounts to a very uninspired over produced sequel. Countless examples of arguably far better double AA efforts with amazing production values and great gameplay have recently shown that Sony and the triple AAA scene at large has a huge problem with bloat and development methodology. If a game can come out, look as good as your 300 million dollar game, play as good or better, have voice actors, great animation, etc for 30-70 million in development costs over the course of 3-6 years Cooking, then what the hell is going on with studios like Sony Santa Monica, Insomniac, guerilla, bend, sucker punch, and naughty dog. These studios are bleeding cash in developmental bloat and the payoff isn't that great from a gaming perspective nor a revenue one when they take 5-8 years to make and cost hundreds of millions.
This is the real problem. These outfits haven gotten far too bloated and hubris driven in their methodology. Trim the fat. Not every game needs these ridiculous production costs and I would argue the payoff on the gamer side is no better than something like expedition 33, or even bg3. Spiderman 2 feels like Ubisoft slop compared to these games that cost less than half the budget to produce.... Yet the end result is arguably worse for the big budget stuff because they spend so much money to produce carbon copies of themselves.
Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
I agree and have been vocal about this concerning trajectory for years. Only to be met with blindly allegiant attack and further glazing of Sony. The writing on the wall has been clear at the very onset of this generation. If you think firing Ryan, or Hulst will do anything, I'm sorry my friends no.
This is a systemic shift in Sony guided only by greed.
People glazed and continued to give them money for iterative uninspired sequels, shameless rerelease, ridiculous controller releases, and a pro console with meager upgrades and a hefty price tag. People glazed some more in defending ridiculous price gouging and subscription increases.
Hell Sony even stated just last week that in order to keep the gravy train going, they will focus on extracting more money from its current player base via Mtx and price increases...
Vote with your wallet and snap out of the shortsighted memory. Look at the trajectory rather than forget this all in a week when marathon becomes the next thing to glaze. Your zombie hoard like support is the very reason they are becoming a greed driven monster that doesn't even care about their own base or even their own reputation so long as the endless growth model goes on.
The worst generation in terms of output and player focused consideration Sony has ever had, yet it's most profitable... Let that sink and and understand your role in making that the reality.
It's the very reason I've moved on to pc. Sony has to earn me coming back, and that's coming from someone that up until this point solely played on the Playstation platform for over 30 years.
I will stress this again: The sad reality is that nothing will change BECAUSE this has been the most profitable generation they've ever had, unless you vote with your wallet.
Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games
You want change? Stop completely ignoring recent history Everytime something positive develops, and continue the Sony glazing all over again.
Instead vote with your wallet.
These fools have done nothing but make bad decisions alongside price gouging and selling mediocre peripherals for a long time now.
So glad I'm leaving Sony behind. The most mismanaged generation of them all, and a trend in trajectory Ive been disgusted by for 5 years now.
Re: God of War: Sons of Sparta (PS5) - Series' Boldest Bet Is Also Its Slowest Burn
I do wonder if this didn't have the god of war IP slapped on it, would it even get a 7 avg,,,
Re: Don't Expect Crimson Desert to Be Easy, PS5 Open Worlder Won't Have Difficulty Options at Launch
Welcome news if it's actually challenging. If it's just easy to appeal to everyone Ala Assassins Creed slop, then this isn't great news.
Hoping for a challenge.
Re: Sony Considering PS6 Delay to 2028 or Even 2029, New Reports Says
I don't think anyone would be complaining about that, as this gen from Sony was beyond mediocre. Third party Devs will always create versions for the platform because it has the largest console market share. They carried this gen.
Had they just made the effort to improve the cpu in the pro and make sure FSR 3/4 support was implemented, this would be even less an issue. These two glaring issues really nerfed the ps5 potential as well as the pro. The amount of fidelity lost still relying on fsr2 in most games coupled with a seriously underpowered cpu will show even more in the years to come. Pssr has turned out to be largely a nothing burger and not even utilized in most third party titles.
Perhaps in the years to come some changes will happen, however if history is anything to go by, it will be price that is all we see on that front and likely not in the gamers favor.
All that said the Ps5 is still fine for what it is. These console prices are trending far above their value in performance capability. We have gotten to a point that you are buying a console for exclusives and ease of use, the trade off being a far worse looking/and or performant suite of software to go along with it. Which at the 2-500 range is fine. 6-900 next this gen and next Gen will likely approach. Hell no
Re: These 17+ PS5, PS4, and PS Plus Games Are Coming Out Next Week (16th-22nd February)
I may be in the minority but I'm looking forward to the avowed update. I've had it downloaded on pc for months but hearing about the update coming I decided to wait to try.
Re: John Wick PS5 Game Has an Original Story That's Part of the Canon, Movie Director Involved
Sounds like it's not a ps5 exclusive as suggested in that sop trailer. The devs have confirmed it's releasing on basically everything day and date. Hopefully it turns out good. Perhaps with stealth elements as well.
Re: Poll: How Would You Rate State of Play for February 2026?
Decent third party showcase. In reality though there was very little that was new.
Looking forward to control 2 and Saros if it releases day and date on pc. Cautiously optomistic for bond, and maybe even kena, and sh town fall.
In reality though most of this sop was just marketing fluff. The shadow drop of a side scrollers play as kid pre God version of the god of war with spear was pretty lame though. I'm all for a side scrolling GOW, but have no interest in this.
Re: Unsurprisingly, Marathon Will Be Part of the Latest State of Play
Lame. Well that explains it...
I'll check out the non marathon trailers after the show then.
Re: Rumour: 'Most' of Highguard's Dev Team Laid Off Just Two Weeks After Live Service Shooter's Launch
Lmfao. Well yah. That game was a choice. Unlike like let's say horizon hunters, which was forced.
Until these devs and/or shareholders get the message in terms of generic copy and past money extraction schemes glossed over with the most basic and overused paint: We will continue to see the same overand over again. Hell divers, arc raiders found success for very specific reasons that differentiate themselves from this slop.
If you aren't willing to take those risks and take a fun to play and experience approach first to development, then you aren't going to have a job in this industry long.
People are over it. The zombies that fuel their metrics on what most people play are fundamentally flawed as those people rarely play something new or even really game at all. They are a completely different subset of "gamers," that will never leave their addiction long term to play your version of the same thing even if it has some viral hype or glazing from these mainstream sites...
Re: Arguably Underrated RPG Blades of Fire Forges Major 2.0 Update on PS5
They should have released on steam day and date.
I may give it a go when it does release on the platform.
Re: PS Plus Extra Games for February 2026 Leaked
Would never pay a dime for the marvel slop treadmill that poor insomniac is stuck in. Playing it with a soon to expire and not be renewed sub, sure. 👍
Re: 20 PS5 Predictions for State of Play February 2026
Really depends on how much of this state of play is just another iteration of 'fulfillment of marketing deal' filler. More re requiem would just be a waste as well.
Hopefully something new, as Sony has been an incredible disappointment this gen.
Re: Nioh 3 (PS5) - Superb Action Fronts a New Team Ninja Gem
@Rich33 gotcha thanks for the insights
Re: Nioh 3 (PS5) - Superb Action Fronts a New Team Ninja Gem
@Weez will do does the demo include any of the open field aspect? I was under the impression it didn't. I would be targeting 1440p with a 9800x3D/9070xt setup.
I may get so demo a try but in all honestly I have issues with the Nioh series already in terms of its terrible loot system design. It's just more incentive to wait for a steep sale when it releases looking as aged as it does, with performance issues on top.
I just love all versions of souls like so sometimes I get that weird fomo itch or I feel like I need to play the next newest one right away. Yet I have to remind myself that sometimes some of these releases are not worth $70.
Re: Nioh 3 (PS5) - Superb Action Fronts a New Team Ninja Gem
@Weez what pc specs did you test it with?
Re: Sony Finally Confirms Horizon Co-Op Game, Horizon Hunters Gathering for PS5, PC
Wow this looks awful.
Co op Fortnite/apex : Horizon edition. The art style doesn't fit and was clearly created for the singular purpose the fit into the homogeneous soup that is most of the online hero slop out there.
Sony and Co continue to learn very little from their blunders...
Rather than stay true to the tone and style of the series the turned it into this mess...
Re: Nioh 3 (PS5) - Superb Action Fronts a New Team Ninja Gem
@Rich33 it's likely not going to be entirely fixable on console.
I watched a detailed breakdown of pc performance and this game has massive frame pacing issues that show if the game can't lock to its target framerate as well as being very unoptomized in terms of cpu performance(which the Ps5/pro has a very dated and underpowered cpu).
VRR does not help it feel smooth, it has to maintain a completely locked framerate or the stutters when moving the camera show.
Re: No, GTA 6 PS5 Physical Copies Won't Be Delayed
Lmfao I predict physical will be more expensive than digital.
Re: GTA 6 on Course for November 2026 Launch, Marketing Starts in Summer
YAWN
could care less
Re: PS5 Open Worlder Crimson Desert Seems Destined to Be a Hit, Tops 2 Million Wishlists
genuinely looking forward to this one for the sandbox and dragons dogma like combat alone. Hoping it makes up for the mediocre retread that Dragons Dogma 2 turned out to be.
Re: These 10+ PS5, PS4, and PS Plus Games Are Coming Out Next Week (2nd-8th February)
I was going to give nioh 3 a chance despite it's terrible loot system but damn does it look and run like garbage.
Both ninja and Fromsoft have been milking largely their same respective engines for over a decade now and not even fixed technical issues within them that have been persistent for just as long. all the while putting out games that overtly reuese a massive amount of assets and animations and look extremely dated for the time and genre.
It looks like this will be the 3rd nioh and 6th team ninja soulslike I don't give a try until it's on steep discount. Not all games have to look amazing, but they sure as hell better run amazing if they dont when you are charging 70$...
Re: Highguard (PS5) - Jack of All Trades PS5 Shooter Is Fine
The game has lost 90% of its steam players in its first 24hrs of release. This is beyond a flop.
Re: Yakuza Kiwami 3's Dodgy Visuals Will Be Fixed in a Launch Day Patch
Some of those issues were far beyond lighting. Missing assets completely different textures that looked worse. You ain't fixing that at launch unless you gave the Ai you used a raise or hired another to cleanup budget ai's mess
🤣
Re: Crimson Desert Deep Dive Tries to Prove Its Crazy Potential Is Reality
I have a feeling this is going to be a massive hit. Really the only game I think looks interesting with an actual release date this year aside from phantom Blade zero, and maybe control 2.
I hope this game makes up for the unfinished retread that Dragons Dogma 2 turned out to be. As the combat looks similiar in design and any story would better that game lmfao. Annny story at all.
Re: Cairn (PS5) - This Uniquely Tactile Climbing Adventure Is Summit Worth Playing
100% getting this on pc