If ever there was one developer considered the master of making sequels, Sucker Punch would have a strong case for the accolade. With Sly 2: Band of Thieves and inFAMOUS 2 already in its back catalogue, the Bellevue studio has upped its game all over again for Ghost of Yotei.
Five years of expanding and improving upon Ghost of Tsushima has produced the strongest of evolutionary follow-ups and the team’s greatest achievement to date.
It’s a sequel that doubles down on everything the original got right, works to address its pitfalls, and then leans into discovery and freedom by loosening the reins on its new open world. Ghost of Yotei is not the kind of game that will turn detractors of its predecessor into converts — it’s a better Ghost of Tsushima updating the framework of the 2020 title. While familiar, the result is a first-class and rewarding example of current open world design.

This has been achieved by moving over 300 years through history to the northern island of Japan surrounding Mount Yōtei. In 1603, former protagonist Jin Sakai is a mere figment of the past. Taking his place is Atsu, an Onryō seeking revenge for the murder of her parents. The quest makes each member of the Yōtei Six a target, as Atsu works to discover their locations and exert retribution. With shades of The Last of Us Part II, it’s a thirst for vengeance that runs deep.
Atsu has waited 16 years to exact revenge, allowing her plenty of time to reflect on that night and the events leading up to it. Key pieces of context and reveals are drip-fed throughout the campaign in playable flashbacks that flesh out the story and tease a degree of mystery.
Concurrently, the two timelines play off one another to provide understanding of both the past and present, and why Atsu may feel a certain way about things. She meets her supporters, critics, and many in between during the narrative, setting up emotional and interesting beats that expand the plot beyond its origins.
Retribution against the Yōtei Six remains the overall goal of the title, though, and it gives you some degree of freedom to hunt them down while still telling a crafted, linear tale. The map opens up in stages, so there’s a pre-determined structure and order to the campaign.

Unlike Assassin’s Creed Shadows, which gave you almost complete freedom to pursue every antagonist of its revenge story at once, Sucker Punch still has control in Ghost of Yotei. This is to its benefit, providing a worthwhile account of Atsu’s journey that’s full of suspense and thrills.
All of this plays out across the open world of Ezo, a playspace similar in size to Ghost of Tsushima. This time, the developer has embraced freedom by stripping back the features that would typically guide you towards landmarks, side content, and missions. The wind will once again direct you towards markers you place on the map, but Ezo has been designed in a way to incite curiosity.
Quests aren’t spoon-fed to you; instead, objectives are earned by helping NPCs and interrogating enemies. A fog of war covers the entire map, meaning it won’t have any markers on it until you literally visit the landmarks and discover the side activities. Even after identifying places of interest through your spyglass, they are scribbled on the map like rumours rather than confirmed locations.

This allows the open world to be vast enough without feeling overwhelming. Missions and side quests are tracked through a new clues system, charting where to go thousands of metres away. However, in the moment, the open world only feels as big as far as the eye can see.
You feel compelled to check in on the villages off to the side, search for loot, and complete optional activities — confident in the fact it’ll be a worthwhile endeavour.
Ghost of Yotei brings back the bamboo strikes, fox dens, hot springs, and shrines from the first game, and adds to the range of pursuits with Sumi-E paintings, wolf dens, enemy camps, and bounties. The game is reserved and deliberate in its positioning of these activities across the map to ensure you don’t tire of a particular type.
New gear and upgrades are among the rewards for ticking each one off, and they funnel into an open world loop of pleasing exploration and progress. Because there’s no fixed way of picking up a lead on a Yōtei Six target, sometimes the best thing to do is simply search the environment. There’ll always be some kind of opportunity waiting, like an enemy soldier to force information out of or a new charm to enhance your stats.

The hub for all that story-based knowledge is the Wolf Pack menu on the pause screen. Here, the important characters you meet throughout the journey alert you to new items they’re selling or quest updates. In addition, when making camp out in the valleys of Ezo, members of your Wolf Pack can visit and bring those resources directly to you.
However, it’s rendered almost completely redundant by other features and options in the game. Instead of crafting new arrows and ammunition under the night sky, you can easily keep your stocks topped up by looting the enemy camps you’re already visiting. Then, fast travel is near instant, so you can just visit the vendor you need instead of hoping they appear at camp.
One mechanic exclusive to the camp is the ability to cook food, but the boosts they offer to offence and defence are temporary and quite minimal. The Wolf Pack menu and the idea of camping are two features we eventually skipped entirely, as there are better and more immediate ways of sourcing the information and enhancements they provide.

Even then, no matter how many upgrades you have stacked on top of Atsu, combat poses a worthy challenge throughout the whole campaign. In place of the stance system from the original title are more weapons to use in specific situations. The single katana works best against other sword wielders, and the dual katanas overwhelm polearm users. Then, the huge odachi is meant to take down larger enemies, Atsu’s own spear works best against dual wielders, and the kusarigama breaks shields.
While you could stick to a single weapon type if you really wanted, the idea is to adapt your offence to whatever foe is in front of you. By the end of the game, you’ll have five main weapons to choose from, and it can be difficult remembering the pros and cons of each one in the moment, as you quickly switch between targets in a battle.
They still prove an effective evolution of the combat system from Ghost of Tsushima, however. Atsu can then utilise ranged weapons like a bow and arrow and the new flintlock rifle, as well as a range of tools such as cloaking mist, throwable bombs, and the ability to set her blade on fire.

It’s an impressive arsenal that can be upgraded through various skill trees that unlock new moves and improve current ones. Recycling the Spirit system from the original to trigger special attacks, Atsu can kill her enemies in style. Adding to that is the ability to disarm enemies and throw their weapon back at them for an easy kill.
Stealth remains an option, particularly as you infiltrate an enemy camp sight unseen. However, there’s less of an emphasis on this style of approach in the sequel.
Yet another feature new to Ghost of Yotei is the wolf. Pre-release footage may have given you the impression it’s a constant companion you can rely upon, but this isn’t the case. Instead, the wolf is more like a random event that happens during combat. You can upgrade it by completing wolf dens across the open world, which makes it appear more frequently. However, it’s not an animal you can simply call upon like your horse. It’s a nice bonus to have, as it can kill enemies and distract others — just don’t expect it to be there every time you need it.

With so many combat options at your disposal, along with a meaningful open world full of discovery, Sucker Punch has crafted an experience full of variety. The way you can go from Sumi-E painting to clearing enemy camps, all with a shrine climb and a fox den in between, is refreshing. It’s a rewarding and engaging loop of samurai simulation from all angles.
You can look good while doing it too, via an extensive amount of customisation options. Weapon kits give your blades a new look and colour, while upgrading armour hands it fresh visuals and accessories. Combined with charms that let you come up with your own character build, you can make your Atsu look vastly different to anyone else’s.
In fact, Ghost of Yotei is an industry leader in most graphical facets. Just like how the first game closed the PS4 generation with stunning vistas and scenery, the sequel does the same on PS5. Now in the fields and mountains surrounding Mount Yōtei, it enchants with beautiful landscapes and pretty villages of the Edo period. It’s comfortably one of the most striking games on PS5 at a distance, but it suffers slightly in close-ups.

Some minor characters in the background of a scene and random NPCs walking about town look especially poor against the gorgeous backdrop of the overall title. Their faces in particular lack detail, and even Atsu can fall victim to the variation in quality. While she looks outstanding in cutscenes, there’s a notable drop in standards if you bring her in shot during open world traversal. It’s a minor blemish overall, though, as the game often stuns on PS5 Pro.
Sucker Punch has also put some admirable work into utilising the PS5 DualSense controller at every opportunity. You’ve got the usual use of adaptive triggers and haptic feedback, but the developer then goes above and beyond to incorporate the touchpad.
On the central button, you can swipe in four directions to follow the wind, play a musical instrument, bow, and either draw or put your weapon away. It’s then also used to replicate Sumi-E painting and the plucking of strings on your Shamisen instrument. The game even employs light motion controls to replicate the striking of a hammer on steel as you upgrade weapons at the forge, and to cook food on a campfire.

This might be the most comprehensive use of the entire PS5 controller to date — an impressive feat from the studio and a strong example of what can be accomplished with enough effort.
Equally, the sequel’s range of graphics modes is just as robust. There are three available on base PS5 and a fourth for PS5 Pro owners. Quality Mode offers 30fps at a "higher resolution", Performance Mode targets 60fps at a "lower resolution", and a specific Ray Tracing Mode enables the lighting feature and targets 30fps. For those on PS5 Pro, you can opt for a Ray Tracing Pro mode that targets 60fps at an "intermediate resolution".
For our entire 50-hour playthrough, we used the Ray Tracing Pro setting and found it an incredible way to experience the game. With no signs of bugs or glitches, Ghost of Yotei feels like a truly premium release. As far as the eye can see, the PS5 game remains steady throughout and looks gorgeous doing it.

The team rounds out its suite of options with three bonus modes similar in style to what it had in the original. Kurosawa mode, with its black and white visuals inspired by Akira Kurosawa, returns alongside two new ones: Miike mode and Watanabe mode. The former, through the influence of Takasha Miike, increases the amount of blood and dirt, and tightens the camera to more of an over-the-shoulder perspective. The latter is based on the work of Shinichirō Watanabe and adds lo-fi beats and music over the gameplay and menus.
None of these options feel appropriate for your first playthrough, but they feed into the ideas and thoughts powering the experience: a celebration of Japanese culture and samurai. That is exactly what Ghost of Yotei is.
Conclusion
Building on its predecessor in all the right ways, Ghost of Yotei is an incredible sequel that makes you the ruler of your experience. Player freedom drives its open world, letting you craft the type of game you want to play. With improved combat, a better story, and outstanding use of PS5 features, Sucker Punch has outdone itself and created a follow-up for the ages. Ghost of Yotei is comfortably its greatest work to date.





Comments 188
Hey everyone, thanks for reading! I have tried to keep this review as spoiler-free as possible, but if you have any questions beyond what's covered, feel free to copy me in.
I am so ready for this one!
Not my cup of tea, but I'll enjoy watching 'Tubers play it
Stunning review, Liam! So excited to play this one!
I had trouble getting into the first one but with improved combat, etc. I might give this a shot at some point. Do you need to have played the first one?
Pre-loaded and ready to go! (to Yokai)
Edit: Yotei even LMFAO, was so into todays Nioh 3 news i mixed them up LOL
Sounds good to me. I had some pretty glaring issues with the first one that a sequel could definitely improve on so it’s good to see that they’ve spent time improving their core gameplay.
We're so ***** back! Wolverine and Saros showcased and Sucker Punch cooked? Now this is PLAYSTATION!
Getting my new Oled TV this week and can't wait to see the pretty colors on it
I’ve said from day one the visuals look mid. Nothing spectacular and I got hounded in the comment section for it. Glad this review has vindicated that ‘some’ of the visuals are one of the downsides to the game.
I will still be getting this game no doubt and I’ll love it - I just feel disappointed with what I saw in terms of graphics. Very average.
Excellent review! I honestly can't wait to play this game, Sucker Punch are truly on demon time at the moment. This is why we hold up Sony's first party studios to such a high standard, BECAUSE THEY DELIVER.
It was quite predictable this would be in the 86-88 range on MC which is great but I'll just wait for a sale.
You were really grasping with that subheadline, not your finest. Great review though!
Sitting at 89 on Opencritic at the moment, all looking very promising! With this releasing next week, Saros in around 6 months and Wolverine about a year away, things are cautiously starting to pick up again for PlayStation Studios I feel. Let's hope we're set for a strong couple of years.
Sounds fantastic, despite being burned out on this era of Japan this is still a Day 1 buy.
"Ghost of Yotei is not the kind of game that will turn detractors of its predecessor into converts"
It's the side activities that turned the first stale in the end. It sounds like it's more of the same on that front unfortunately. Which were outdated and unrewarding in the first.You read through a bunch of reviews and becomes clear this sequel doesn't address the side content issues and does devolve into repetitive checklist like open world fodder hidden behind the veil of the wind gimmick. Which imo has long since been played out.
Had they addressed this I'd be there day one.
I've tried to finish Tsushima multiple times on PS4 and again on PS5 but always gave up as I found all the missions to play out the same. Not sure how I would make them better to be honest, but they all felt too similar to me with little variety. I loved the exploration and atmosphere in the world, though. Oddly, I finished and loved AC: Shadows, but still couldn't tell you why I found the missions more interesting.
Maybe I'll get this eventually just to mess with the photo mode!
@LiamCroft you didn't mention the new mini game, yet have a Pic of it in the article. How is it?
Currently sitting at 87 metacritic which is 4 higher than Tsushima, can't wait for next Friday to come.
@LiamCroft
I wasn't a big fan of the original, but your review has got my interest.
How close do you have to get before map markets etc trigger? - I don't enjoy scouring every nook and cranny of open worlds, and really like to 100% a game. Eg Hogwarts Legacy added map markers for 'side content', but only once you got within a medium distance from them, and that was fine.
Great review! Very happy to hear this is basically just the new and improved Ghost. Exactly what you want out of a sequel!
I was dreaming of a less straightforward sequel but surely I’ll still enjoy the heck out of this, as I did Tsushima. It’s a winning formula.
@KundaliniRising333 You have to flick coins at other coins without them falling off the table or colliding with another to score points. It's simple but I really enjoyed it.
@Rich33 You create your own map markers by identifying landmarks through the spyglass. You have to be very close to something if you stumble upon it completely naturally for it to be marked on your map.
Whats the timeline for ps plus you think?
Hmm, now I have the tough choice between this and Silent Hill f (mainly time constraints)
@LiamCroft Did you have to fight @ShogunRok inside a steel cage in order to review this?
Huh didn't realize it was so close to release
@carlos82 I chose both, because why not 🤷♂️
This is a "wait for sale" for me.
The original was a thinly veiled AC game, that gamers gave a pass due to pretentious up-its-own-backside artistic elements.
The veil didn't fool me, and I saw through their attempts at hiding the underlying systems.
Sorry to point out the emperor's clothing situation.
Not that being a thinly veiled AC game is a bad thing, just not something I'm paying full whack for when I have countless similar games on backlog and can wait for discounts.
@Oram77 for the reason I wrote in my comment, I simply won't have the time to play both, at least not until probably after Christmas
@carlos82 Ah gotcha, well that's a really tough decision between SHf and GoY, but I'm sure you'll be happy whichever you pick in the end
Thanks for the review and it’s great to see the game holds up to the hype and anticipation. It’s one I’ll definitely get around to, but not sure I’ll pick it up at launch. I know people are going to complain that it’s a sequel that iterates and evolves rather than reinvents, but it seems to have done so in the best way possible, and I’m happy it seems to have turned out so well. And finally a good showing for the Pro!
@LiamCroft
Thank you - the spyglass mechanic seems like the saving grace here for me.
Just watching the DF review, and they have been pretty complimentary so far.
@RagnarLothbrok At least 2-3 years i'd reckon. But it depends on sales. They put Horizon: FW on PS+ Extra after a year and it massively backfired and they haven't done the same since for first party AAA.
N.i.c.e ghost of yotei is a instant classic. Sucker punch games are amazing. Word up son
Pumped to play this one.
I hope you all buy it and we can point and laungh at the muppets on social media who are crying over this
@katamariUK Funny but I was completely the opposite, I got rid of Shadows because I just didn't feel like I was enjoying the story or gameplay, but Tsushima I've played through multiple times it had me that hooked. Different strokes for different folks I suppose.
You guys. All these games coming out and I think I’m going to collapse alongside my backlog.
@dodgykebaab Oh god yes, I would give anything to see them look stupid.
I dropped off from GOT due to the repetitive nature of missions and taking over of far too many camps, is this more of the same? Is the open world and side mission stuff more varied and engaging?
Don't forget that there's also a multiplayer mode coming for those who like that!
@LiamCroft
Hello Liam, how did you feel about side content?
When I played Tsushima, I felt like the missions tied to the main story were strong but I gave up on the platinum for side quests (farms to free mostly as far as I recall) ended up boring me and felt too repetitive to to me.
How did you feel with this one on the long run?
Those screen grabs look really blurry for the most part. Great review though and about what I expected. My no $70 games stand will hold though, so I will get this one later once it discounts.
@LiamCroft does it still have generic enemy encampment clearing like the original? I don't ask to jest. I'm genuinely curious if they went with that same structure.
Glad to see Sucker Punch cooked with Ghost's sequel.
I hadn’t played Ghost of Tsushima till I started it about a month ago. Playing it right now actually. It’s an amazing game so far! I’ve not watched a single trailer of Yotei just so it’s all new to me when I start playing it.
Honestly, even if it were a 7/10 I’d still play it because I’ve not had any reason to distrust Sucker Punch. Glad to see it’ll be another great outing.
@SodaPop6548 all these games are indeed coming. You know what will come with them? Comments about how there’s nothing to play this generation and how much these gamers hate video games lol.
Just watched the DF review and this seems an excellent Pro implementation.
60fps Performance mode:
Approx 1440p on Pro vs Approx 1080p on Base
Ray Tracing mode (GI):
60fps mode on Pro vs 30fps on base.
DF also noted that this mode on Pro uses PSSR, and whilst its resolution is Approx 1080p, they say that the PSSR allows this mode to "trade blows" in respect to overall image quality / stability with the Pro's full 4k (30fps) Quality mode. So a very good result for PSSR indeed here.
They noted generally excellent performance to the targets, on all modes Pro and base with only minor drops in occasional big battles, that the day 1 patch is set to improve.
The greatest Sucker Punch game ever made? Have you not played Sly 2?
@carlos82
Well, the Pro implementation is far better here than on SHF - I have just watched the DF review and included the key points in a post above #49.
If that helps?
My hype for the game has now arrived. I wasn’t sold on the premise until this review and a few others. I’m really looking forward to Atsu and the other performances.
Excellent review, @LiamCroft. I have the Collector's Edition on pre-order, and, after having read your review, I simply cannot wait for it to arrive... 😊👍
@LiamCroft Nice review. Two questions. 1) Is the highest difficulty available from the start or we must finish the game first to unlocked it?, 2) How smart the enemies A.I at the highest difficulty?
Woop can’t wait. It also shows a nice level of confidence from Sucker Punch that review copies went out well before release and the embargo lifted a week before. Pre ordering now!
@Oram77
Well, the Pro haters wont like it - PSSR used on 1080p RT mode at 60fps which DF state "trades blows" in terms of overall image quality with the full 4k (30fps) Quality mode.
if I get this, I’ll definitely be playing it with the Japanese voices. I found the original to be much better in that mode, and I suspect the same will be true for this one as well.
Definitely not picking it up at launch due to ginormous backlog and other reasons, but maybe down the road. Still wish we had an actual continuation of Jin’s story, but that’s water under the bridge now!
Seems in a good shape indeed, pity they didn't add the option to unlock FPS + VRR
Looks great! Loved Tsushima, so will definitely be picking this one up.
@Rich33 yeah that'll certainly be one factor and that does sound promising for this game. I'll check that video out when I get home
I knew I was getting it as soon as I heard they were making another one, but I appreciate the review. I want one of these with demons, that isn't a Soulslike. A truly open world Tenchu...
Hard to complain though. This is going to be fun.
@MichaelNau All the side content I've played up until now has been pretty engaging — most of it has been more than just settling a dispute over a farm etc.
@KundaliniRising333 One of the optional activities to do is clear enemy camps, yeah.
Does the game have gyro aiming? It has "gyro cooking" which is nice but much more important would be gyro aiming. Any infos?
I hope they improved upon the first game in staying interesting. At first I loved the game, but after a while it got repetitive and boring. It was more about checking off boxes than actually having the feeling of achieving something. Plus, the map was just way too big.
@LiamCroft
Did they improve the clipping? On tsushima, everything clipped through everything. It was very distracting
@DNortonX I was another person that got blasted for saying this about the graphics. Even though I stated I will still be getting this day one and that graphics don't mean everything. I was still blasted. I'm excited for this game. Its just sad you can't say jack on any internet comment section, even if you are polite, and not get blasted by comment section warriors. Sad
I expected nothing less from Sucker Punch, especially after Ghost of Tsushima.
Seems like Ray Tracing Pro mode will be the way to go on PS5 Pro.
Is there gyro aiming with the bow/rifle? If not, I'll have to use the Steam Deck OLED to force gyro aiming.
With Cronos, Silent Hill f, & Trails in the Sky 1st Chapter to play through. I'll probably pick up a copy of Yotei around Thanksgiving.
@Cerny There's definitely a little bit of clipping tied to your weapons and clothing, but that's all I noticed.
Great review @LiamCroft 👍 I usually just skim over these things and read the box at the bottom but I read every word of this, nicely done.🖖 If you ever answer @PuppetMaster about the difficulty settings can you tag me in please, I'm at the "easy" or "story mode" point in my gaming life. Pretty sure I played GoT on easy, was just about right for me doing those boss duels.
Another PS 1st party that is good but not on the same level of Fantastic Four then(GoW, Uncharted, LastofUs, Spidey). I will wait a while before getting this since GoT is just what I talked about and overrated.
@rjejr @PuppetMaster There are 5 difficulty options available from the start; there's not an unlockable harder mode after completion. There's an easy mode and then a casual mode below it.
I haven't tested the hardest mode, but the AI poses a fair challenge on medium, which is what I used for the review. I imagine the hardest mode is really quite challenging!
@LiamCroft was the 50 hours playthru doing everything including completing all side missions, quests and activities?
Thanks for the review. I feel I'm in the minority that found GoT incredibly repetitive and even boring after a time and this looks like more of the same, so I'll give it a miss. I'm glad PS5 has yet another big exclusive though!
@Darude84 this is exactly how I felt about it too. It gave me some serious FF7 Rebirth levels of boring questing vibes.
I am looking forward to playing this, it's unfortunate I can't do it right away soon.
I already see my Christmas presents to myself: the latest Mafia game and Ghost of Yotei!
I wish a great gameplay for the rest of you.
@BeyondKnight Yes, and I still have some more to do.
Thanks for the thorough review. I may be skint, but Ive just spent money I dont have and its downloading now.
You could say I've been sucker punched.... ( I'll get my coat...)
Have preloads started yet and what is the install size on base PS5?
@Cerny You may wish to see Digital Foundrys piece. John was not keen on how stair climbing and inclines worked in the first game and notes its not fixed in this game. They do use IK solutions now, but feet will still pass through stairs. Despite this he makes a very compelling case for this work and what its achieved, so hopefully its not a deal breaker for you.
@Nightcrawler71 Yes mate, Im in the uk and Im downloading now.... 85.139 GB
Well, between this review and the DF review, Im sold.
The release date of next Thursday sounds odd though - reviews out a week early is very rare these days (plus a Thursday release).
This is the game I am looking forward to most this year. I can’t wait to play it.
@Cerny the clipping is what would force me to make certain aesthetic choices when it came to armor and gear. That was a major annoyance!
@Rich33 I mean, to me when reviews come out a week before release that proves (to me anyway) they are confident in their game, hell people were given KCD2 a whole month before release, it just speaks volumes.
@LiamCroft Thanks Liam. Hopefully by the time I play this - after the GOTY Ed w/ all the dlc is done - I'll still be able to handle Easy and won't need to drop to Casual. At which point I'll just Netflix and chill.😝
@Oram77
I quite agree with you about proving confidence in their own game, I was just a bit surprised as it happens so rarely these days - it's not even guaranteed we get reviews before release date sometimes!
(I wonder how long they have had review copies in this case - The DF review was was 25m long and the went into audio)
I do find it very helpful though - its still early enough to pre order and get those pre order bonuses!
I wish they could borrow from Ubisoft and have a 40fps quality mode for users with 120hz displays. A minor complaint nonetheless.
@Titntin
Yeah just watched that. Disappointing to be honest. Such small things always puts me out of the immersion. Liam said it‘s clipping on clothes too like GoT sooo.. no progress made here. : (
I think I will wait for a sale on this one. Can‘t justify 80€ for a game that pretty much looks like it‘s predecessor, has the same visual glitches and stuff, no 40fps mode. Meh.
@awp69 Can't say for sure as I obviously have not played the game yet, but I'd assume you'd be fine to jump in here! Since it's set so far in the future from the first I can't imagine any characters or anything making an appearance, so maybe like some references you wouldn't pick up on. Other than that I'd say go for it!
Too many games coming out right now but this one is definitely on my radar.
The Beast
Atelier Resleriana
Yotei
Final Fantasy Tactics
Dragon Quest 1&2
Silent Hill f
It's a packed quarter.
I’m still playing through Tsushima, got tired of the open-world side quests and not really looking forward to doing more of that. But the combat/story here seems much more engaging, will pick it up eventually.
Removed - off-topic
@LiamCroft Thanks for the reply, much appreciated 🤝🍻
I'm really up for this but my PS5 keeps shutting off after about an hour of playing. Gutted.
How is Atsu as the protagonist?
@Titntin thanks! 👍
Too many games to play and so little time! I really want to play this one, but I'm still making my way through Silksong, and then have Trails in the Sky to play after that.
I was checking out some of the other gaming site reviews and popped over to Eurogamer and remembered why I no longer visit that site anymore.
Wow, congratulations to Sucker Punch. This game is a definite must buy for me.
Everything I am reading leads me to believe this is another case like the first game: beautiful, extremely polished, but in the end, it's yet another open-world game that doesn't really bring anything new to the genre.
@LiamCroft Is there a transmog system for the armour perks this time around? One of my few complaints about Tsushima was preferring one armour set cosmetically, but another for it's gameplay perks.
Removed - inappropriate
Sadly it still has this plastic look to it which I really despite in the original game and it was pretty much a reason I dropped it so it seems like I will pass.
@16BitHero
I thought it was a little odd until after I watched the DF review - having watched that a 40fps mode just seems a bit redundant, particularly on Pro where you get RT at 60fps.
This isn't a game where you are looking at sub 1080p, or massive cuts, in performance mode, even on base PS5.
Once I got used to the combat, I loved "Lethal" mode in the first game. I hope this game has that setting.
@ApostateMage
This is probably 'preaching to the converted' as they say, but have you had the (grey) covers off and vacuumed it out. Most, not all, similar problems stem from too much dust / hair clogging the fan or the internal heatsinks (which can be cleaned by vacuuming out using the holes in the black inner case - which they intentionally added for this purpose). Just be careful not to suck/blow the fan around too much, causing it to spin.
@LiamCroft are the harder difficulties Hard and Lethal or Hard and Very Hard?
@Cerny Wow. I wont pretend I understand your choices or reasons, but they are yours to make.
Have a great day!
@Rich33 Yeah, I did in fact remove the fan cover and blow it out with a compressed air can. I think it's either clogged up heatsinks or I've buggered the fan somehow.
I've never been on my Xbox so much until now.
@ApostateMage
Fair enough - worth asking. The fan I can't help with, but im pretty sure the holes in the inner black cover are positioned for suction (via vacuum cleaner) as opposed to blowing as that may push the crap further into the heatsinks. I think.
GoT is probably my favourite open world game that isn’t Zelda or Elden Ring. The first one was so beautiful and so polished. I might not pick this up day one because of my backlog, but I’m excited to play it.
Never in doubt. So excited for this.
@DNortonX no they don't look DF review
@ApostateMage Had this also with my launch day fat lady. You need to disassemble this whole thing and remove the dust from the openings of the power supply.
Looking forward to playing it with the jpn dub lol.
Digital Foundry said that the story/characterization was stronger this time around. Is that really true? From all the trailers I’ve seen, Atsu looks basic. With Jin, we got to see his transformation from Samurai to ghost and how that conflicted with the Shogun. It was a great story of a man who lost his traditional honor.
@SeaDaVie They're called Hard and Lethal.
@StrickenBiged No, I don't believe there's a transmog system. I certainly haven't come across one, at least.
I will play it... Someday. With Silent Hill, Hades 2, new Atelier and upcoming Ninja Gaiden 4 this likely won't happen until 2026. I'll probably snag physical edition when I'll see it cheap.
The original was polished and fun (enough), with a great setting as its biggest strength. I've never been eager for another 80 hours of open-world busy work, though. I'm so exhausted with all of the collectibles and repetitive tasks in games like this, it's just blatantly uninspired filler.
i really wanted to love the original more than i did but after about 10 hours i just gave up. Partly the combat, partly the open world where developers pretend you are getting value but it is a lot of the same dressed up. I would much rather have a 14 hour game full of ideas than an 80 hour slog.
The only open world I have truly loved has been RDR2. And I am still playing that.
This looks great but I know straight off the bat I wouldn't get much further than 10 hours again
I absolutely adored the original. The visuals, the tone, the setting. It was beautiful in a quietly majestic way that is almost entirely absent from most modern video games. Even the usual open world busy work was not as bothersome or obnoxious as it often can be. Once I'd got the hang of the controls the gameplay loop of clearing camps was also incredibly fun and satisfying, much more so than in other similar games- felt a genuine sense of skill and achievement as I/Jin improved and rather than frustrating, any failures were just a great excuse to do it all over again and try a different approach. Really looking forward to this one.
@cainhurst94 if you’ve never had an OLED TV before, you’re in for an amazing surprise. I couldn’t imagine console gaming on anything else tbh after experiencing it
I always tell my friends, once you go OLED, you can never go back.
The game looks beautiful. I dont understand why they didnt advertise thay they implemented Ray traced global illumination. And at 60fps, thats wild! But that is a pleasant surprise.
Im seeing all glowing reviews. With many describing the improvements over the last game. And many of the open world complaints have been adressed. On top of that a very impressive Pro implementation. All in all, i’m very excited for this game, can’t wait to play it!
Well done, Sucker Punch!
@LogicStrikesAgain
A number of things surprised me (in a good way) with the finished game, but particularly as you mention the 60fps RT mode on Pro - as you say, up until today I cant remember reading/hearing about it at all, and DF seemed very surprised so its not just us!
It goes back to a thought I have had for a while now - that whilst Sony make good products, their marketing is just dire.
You only have to look at the Pro - an 'enthusiast' console for people who care about fps, image quality etc and in the most part at least basic technical specs, yet we didn't get any proper specs from Sony until after it launched. Not much in the way of side by side comparisons either. DF gave out far more info than they did, until Mark Cerny did his proper half hour spec talk after it launched.
Couple that with the State of Play format. Why they dont do a splash screen before each trailer highlighting at least Exclusivity, and Pro Enhancement, just boggles the mind!
@Rich33 I completely agree with your post! From the State of Play format to the lack of sharing info on technical specs on games, especially when they’re as good as in Ghost of Yotei.
I’m with you in thinking that Sony sometimes just doesn’t have a clue how to properly market their products
It's kinda dissapointing that an unconventional good game gets a 7 (silent Hill f) and a conventional good game gets a 9.
@Th3solution ,I thought I would reply to you here, my friend. From the words above and the YouTube footage that I have witnessed, the game does look and sound amazing, and is definitely on my list to play after having another go at it's predecessor. (I didn't make enough effort to understand the game in a previous karmic gaming lifecycle, as it were, before it was all about the Samurai and the katana in my own personal video game sphere, so, yeah, now that everything has changed and I'm watching stuff like Kurosawa films and Samurai Jack to feed my newfound addiction - I'm sure one day it'll be GoY all the way!)
How do you feel about the game, Sol, do you think you'll pick this up, perhaps after your highly anticipated Dark Souls III playthough? 😉
can't wait for this, but a little disappointed in the 50 hour playthrough, Tsushima took me 90.
@Oz_Who_Dat_Dare I watched MinnMax's review yesterday and they said the narrative, overall story and main character were all big steps up from GoT. There was also mention of how the Ainu had been included in the game, but not much detail on that. Worth checking that review out for sure.
@reek I don't think Silent Hill f can be categorized as unconventional survival horror game. It's pretty much conventional survival horror with focus on melee combat complete with dodge and counter mechanic, which already done many times before.
Now compare to Fatal Frame, now that is unconventional survival horror game. Your only weapon is an old camera, not baseball bat, pipe, spear, knife, or guns and the only way to give good damage to the enemies is to let them come near your face and take a shot of their creepy / ugly face. Until this day, there's no survival horror games like Fatal Frame.
@lacerz Eurogamer are so miserable these days, aren't they.
@Oz_Who_Dat_Dare I expect there’s a nod to Ainu culture, maybe some specific mentions or instances, but no more. Hokkaido 100% picked as a dramatic backdrop, but not necessarily fully integrated into the game. We will see, excited to explore next week!
I really wish they would've released it on PC at the same time as Playstation.
@Oz_Who_Dat_Dare 100%, couldn't agree more. I have a trip planned to Japan for next year and the first week is exploring Hokkaido so I've been reading up on the history of the region including the Ainu - there's a potentially incredible story to tell but like you say, most people will be happy with surface level authenticity in their games.
I'm happy to see that Push Square scored it a 9/10, you are my go-to site for gaming content usually.
Hope you all enjoy the game when it releases, I'll be waiting a few years due to my big gaming backlog.
I'm interested but with no pre-order bonuses or steel book chose Silent Hill f this week. I'll pick this up somewhere down the line as no need for a day one punt that's for sure.
Removed - inappropriate
Removed - inappropriate; user is banned
@BlAcK_Sw0rDsMaN I do plan to pick GoY up at some point but I don’t think I’ll play it at launch. My backlog is pretty full and I have a few other samurai and feudal Japan/Asian themed games I’m also interested in and I prefer bouncing around to different settings usually rather than staying in one thematic space. But this one is reviewing quite well so it might move up to the top of the list when I’m ready for something in that genre.
But yes, between DS3 and a few other games slated for the year, it’s looking like 2026 before I get to Yotei.
@RagnarLothbrok 2-3 years I'd say. Going to depend on how quickly sales stagnate. The longer it sells well, the longer the wait. Spiderman 2 is almost 2 years old now and we are yet to see that on subscription services so expect that timeframe as a minimum.
@Oz_Who_Dat_Dare No I've been a couple of times before but never Hokkaido - mainly the well-trodden tourist path from Tokyo through to Hiroshima. Plan is to start in Hokkaido, and spend 3-4 weeks heading south and then west, probably finishing as far west as is practical. Likely starting in May/June but tbc - all suggestions welcome!
9/10 "Im not surprised mother****er" Lets go!
@CWill97 my brother has one and I played Guardians of the Galaxy and Plague Tale 2 while catsitting on the Xbox Series S. It changed things man! The colors and contrast are so good.
Only thing holding me back is Legends. If the multiplayer brings trophies, I’m not buying this game. At least if trophy’s are annoying. If they are easy and can be done in under 10h it’s fine.
Nice review but I’ve noticed the last 3/4 reviews of big games I’ve read here always mention PS5 pro as the console it was reviewed on, which surely is a bit of a niche no? I’m guessing maybe like 5-10% maximum of players are on Pro? So maybe mix it up and start the review on base PS5 and then take your save over to Pro to make some comparisons? Just a thought as if I know what I’m talking about.
Guess ill be binge watching Blue Eye Samurai on Netflix till release day.
@LogicStrikesAgain
I will just add that marketing is not my expertise, so if im noticing it, it must be bad lol!
And, contrary to this the Wolverine trailer was excellently thought out to answer 'negativity' that was being 'predicted" about their title, which is very good marketing.
@Oz_Who_Dat_Dare Amazing - thank you for taking the time to respond.
i wonder how much it will take till it will be available for windows. a year? more?
@Oz_Who_Dat_Dare @Marquez Im for Japan next July(Toyko & Kyoto) and i cannot f'ing wait!
I adored the first Ghost and I love SP’s catalogue of games.
I hate that I just can’t support this one.
Yotei will be another dated Ubisoft/Sony-style formulaic, smoothed-edge game that is very basic fun in the nicest possible way.
It's a game I aim to play, enjoy, and then forget about when the wave of 2026 AAA games hits.
I'll also add I wish more reviewers would use the base PS5 that 90% of owners have, rather than the PS5 Pro, which is way more niche than even the PS4 Pro was.
This might as well be an IGN review lol
What an outstanding use of the Pro. Comparable visuals to the 4K/30 quality mode and it's 60 FPS with Ray Tracing. I wish people would ditch UE5. Look at the results without it.
@LiamCroft Do you think this sequel will be on the GoTY contender list?
Don't know if Sucker Punch has any plans for any DLC for this as what they did for Tsushima, and put it out in a Director's Cut edition sometime later.
@Rich33 yeah, I think I'll be fine with performance mode if it looks like a slight improvement on the original game - which is still my favourite looking game of all time from an art style perspective.
Might check it when it comes free on PS Plus or whatever, can't see throwing money at it. Too many backlog games.
@Andy22385 yeah, it seems in house engines are ruling now. Past gens UE was ruling along side, now its holding games back. Look at Decima in DS2 and both Horizons. CDPR was stupid for switching to UE5 for witcher 4 and prob cyberpunk 2. RED engine after some work was awesome.
@16BitHero
In the DF video they do include some footage of the 1st game, and GoY certainly seems a good step up in visual quality in all its modes.
@StitchJones
UE5 will be added to the dictionary as a swear word in a few years time!
@Rich33 yeah right. What I hate is that nobody wants to take any accountability for their game's being broken. And us the consumers who are paying alot of $$$ for this expensive hobby are the ones who are suffering. Tim Sweeney is blaming the devs for UE5 probs. The devs are not responding to him saying he's right or he's wrong which adds a layer of f**kery to the whole thing. Its such a mess
I looked at the PSN prices here in Sweden and was immediately reminded why I hate the digital future.
The standard price for a physical copy of this game is around 799 SEK ($85)
One chain is running a promotion right now where you can get it for 649 SEK ($69)
The PSN price is 899 SEK($95).
This game looks so good, can't wait to play it. So many great games have been released these months but this one stands out for me.
Thoroughly enjoyed Tsushima, even though the difficulty level is all over the place, and it flattered to deceive: beneath the sumptuous graphics does lie a fairly rote open-world game, not that dissimilar to Assassin's Creed (as someone else mentioned above). The various little side-tasks/sub-games grew repetitive and it's shame that it's literally more of the same. Also, it's a bit worrying that the cooking aspect sounds totally irrelevant, as well as the inventory issues mentioned din the review. Not enough play-testing perhaps? Feels like another solid game hiding a missed opportunity to really push the genre forward.
@StitchJones
Its certainly a messy situation - in the early days, if I was a dev, and I didn't have the option of a proprietary engine, no way would I be wanting to use an unproven UE5 - I would have stuck with the tried and tested UE4.
One element I have read but have no idea how true it is, is that using the more resource hungry parts of UE5 saves devs time - but its now clear they shouldn't be using these functions on current gen consoles as they are too resource hungry - so why are they still being used in some cases?
But QA testing and optimisation by devs is also to blame - just look at the MGSD example on Pro (game struggling on PS5 so turned up visuals further), and Borderlands 4 on PS5 (how did they not see the issue during testing, or did they and released anyway?).
GOY looks and performs so much better for using an in house engine, and has amazing scalability for Pro. And its not even one of Sony's best engines eg Insomniac's / Decima.
@Rich33 Yes agree with everything you stated. And let's not forget the engine that's going to be used for Intergalactic. Naughty Dog are magicians just like Guerilla with Decima. They always have show pieces for engines. I can't wait to see their first native ps5 game and its prop. engine it will be using for this gen. Its ashame by the time that game comes out ps5 will basically be over soon. These games take too long to make but that's a diff story all together.
Another thing about UE5 is that sucks, Oblivion remake has been out for ages now and its still not patched enough to fix the UE5 probs. So it seems that the problems are unfixable after release. Metal Gear still waiting for patches and Borderlands 4 may fall into that category as well.
All I know is, when next gen comes out, those machines are prob gonna be pricey. And even if they are affordable, it wont matter. But whatever engine the devs start using for ps6 that's not in house, if its UE6 or whatever, an effort needs to be applied next gen to ensure us consumers are not stuck with all these broken releases again.
@StitchJones
As RTX5090 set ups still have some issues, im not holding out hope.
But Sony may eventually be forced to act.
If, as is almost certain, cross gen is even longer next gen, and they release a handheld with less power than a PS5 where does PS6 fit in a scale?
Low visual quality / 30fps : Switch 2
OK visual quality / 30fps : PS6 handheld
Higher visual quality at 30fps OR Low visual quality at 60fps (with issues) : PS5
High visual quality at 60fps (perfect performance) OR Decent visual quality at 120fps (and maybe a mid range at 90fps using VRR) : PS6
But what if devs don't keep to this for PS6, and there continues to be performance issues - it makes PS6 pointless, and PC becomes the only alternative if someone wants better than a PS5 Pro can acheive.
Looks almost identical to the first one from six years ago. Should have just been a dlc - it’s a no from me
Sony just took the money for the CE so I expect it to ship soon. Wooooooo! Between this and AC Shadows, I am gonna have so much fun traveling Japan alongside these cool characters!
Edit: plus new Forza Horizon! At this rate I could skip going to Japan. lol.
I'm too busy enjoying Silent Hill f.
@Rich33 PC will never be an alternative for devoted hardcore console followers and casual gamers. They are too pricey and you either have to pay more for prebuilt, pay a PC store to build one for you, or try yourself and risk F'ing it up. Its not a practical solution to all this. Besides, all that $$$$ for a gaming rig and that still doesn't fix the UE5 probs. PC is no better for those broken games then console is
@StitchJones
For some it will be - particularly if we are (as I believe we will be in a couple of years time) on the cusp of multiple 'PCs in a box'.
For some it wont be an alternative, and some of them may hold fast to PS5/Pro's.
My point is that Sony may find themselves sandwiched between Switch 2, their own PS5, and PC, with a lack of clear definition as to the benefits of PS6 if third party software does not reach the standard I described.
That may compel Sony to act - otherwise, im not sure PS6 will take off like PS5 did, and their market share will start to degrade from all sides.
The worst thing that can happen is people starting to believe that it "doesn't matter how good PS6 is, if devs aren't going to utilise it properly".
But, we do know Sony is at their best when their market share is in danger.
@Styledvinny79 Just like Vice City should have been DLC for GTA3 right?
@Rich33 @StitchJones
If you can afford it, having a gaming PC and a console is hands-down the best combo. The PS5 covers the exclusives and those titles with local multiplayer (cough)
But for everything else, and given the landscape today in gaming, the PC wins hard:
•Freedom to tweak, upgrade, and mod
•Performance headroom that consoles simply can't match
•Access to older titles, emulators, and huge libraries
•No paywall for online gaming like PS+/XBL
•Fixes and workarounds for games that devs abandon or break (this one alone is completely huge and insane, due to the state if the industry at the moment unfortunately)
•Possibility to get the games way cheaper (or free) XD
@Styledvinny79 if it weren’t for the new protagonist, tweaked combat, new in-game shops, new weapons styles, new locations, new animal companions, etc. I’d swear it’s exactly the same game! IDENTICAL!!!
@Fatewalker how does PC win hard when its expensive as hell to have an optimal machine? Yes it wins hard in raw performance, I will never deny that. But in cost, not even close. People were in an uproar over the ps5pro. And that is only the fraction of the cost of a gaming rig. That's if you even know how to assemble it, which most do not. so prebuilt or paying to be built for you is pricier.
@Fatewalker
I agree with a number of your points (not the annual sub for online gaming though - that just cancels out with some of the additional costs on PC), but PC gaming comes with a number of hassles intrinsic to the platform.
The conversation started out of the quite frankly grim comparison between really good engines like Ghost of Yotei uses (which isn't even Sony's best by a way), and some of the 3rd party offerings we have seen lately, particularly UE5 based.
My point was that Sony may not be able to afford similar issues next gen, as PS6 finds itself in an odd position.
But that only happens if 3rd parties can/do ensure it does - you already have the situation where Sony's games look and run what seems to be a generation apart from a lot of 3rd party games. What if 3rd party PS6 games don't look and run better than Sony 1st party PS5 Pro games - that makes a bit of a marketing disaster for PS6.
If the PS6 does not impress people with 3rd party software, they may well not upgrade from PS5/Pro.
Then my point was what if a 'PC in a box' arrives with significant performance above PS6 - this could become very tempting to people wanting more than PS5/Pro, but not convinced by PS6, but ONLY if:
I think its going to be an interesting generation.
Of course, Sony do have 1 thing that they could announce that could upend all of this - a PS6 Pro that is far more powerful than PS6, available AT launch. Even if its pretty costly.
NB PC as a platform also need to do something serious about cheating - all the people I know who play MP, disable crossplay with PC because of it - you only need 1 per game.
I didn't enjoy the first one, so not getting this one.
I will instead buy Ninja Gaiden 4 Day1. That's more my cup of tea
@Rich33 @StitchJones
Yes, the upfront cost of a good gaming PC is higher, no doubt. But you get so much more back in a long-term.. Raw performance aside, the real win with PC is flexibility and control. Mods and fixes often make games better than what devs gave us. You can find the games significantly cheaper, you skip online fees, and you can keep upgrading slowly over time and sell old parts. Access to emulators, old games, fan content — it’s a full ecosystem, not a walled garden.
Prebuilt PCs have come a long way — it's possible to find solid options out there at reasonable prices now, especially compared to a few years ago. And the “PCs are hard to build” argument doesn’t hold up anymore — it’s 2025, there are step-by-step videos for every budget. You can follow a tutorial and get it done in an afternoon or so.
The “PC is a hassle” excuse - that’s really not true anymore. Driver updates happen automatically or with one click now. Most games detect your hardware and pick reasonable settings out of the box. Compatibility issues are rare, and when they happen there’s almost always a fix in a thread or mod. Mod tools, patch mods, community fixes — many are super user friendly. If someone still argues PC is complicated or annoying, I’d say they haven’t kept up. Combined with cheaper games, no online fees, and all the freedom, the hassles are just… way overblown
So yeah — consoles are awesome for convenience and simplicity, no question. But if you're more of an enthusiast and want freedom, flexibility, and the best possible experience?
PC is the way to go, and specially now with everyone going multiplatform..
Take now Ghost of Yotei as an example — even as a PS5 Pro-enhanced, first-party title, it sticks to the same old limited presets:
Fidelity Mode: 30 FPS, higher res, no ray tracing
Performance Mode: 60 FPS, lower res, no ray tracing
Ray Tracing Mode: 30 FPS with RT
RT Pro Mode (PS5 Pro only): 60 FPS with ray tracing + PSSR upscaling
That’s it. No option to uncap FPS, no 120hz mode VRR, so you could utilize higher refresh panels. (I believe most PS5 pro users have it connected to a 120hz+ display?..) And still, they're pushing for 4K with minimal RT, which often barely impacts gameplay — yet burns GPU power that could go toward higher frame rates.
That’s the real difference. On PC, I’m not boxed into how the devs think I should play — I get to optimize the experience for myself. Flexibility, control, and performance freedom are a huge part of the value.
I’m surprised so many have a negative reaction to Ghost of Tsushima.. that was by far one of the best games in the last 10 years or more.
To some say it’s a copy of Assassins Creed didn’t really play the game.
It was a beautiful game and the Duels were epic.
Can’t wait to get my copy of Ghost of Yotei from PlayStation Direct, may get it earlier than release date they say 🤷🏼♂️ .
About the visuals, the same issue that was mentioned was in the first game. The faces get sometimes low detailed as in GoT, but the majority of the game was very very beautiful and well put together.
Death Stranding 2 is the only newer game that looks better fidelity wise at the moment. Gotta love the Decima Engine, I wish other first party devs were able to use it. Especially looking at Wolverine, as much as I love Insomniac their games don’t look as realistic as the above mentioned.
But Sucker Punch like other developers have their own engines and I like what they’ve done with it. It’s a gorgeous and fluid game.
@Fatewalker
Im sorry, I still dont see PC as the answer, at the moment.
You only need to see the amount of people giving up on PC on these forums, and the reasons why, to see its not there.... yet.
The graphics options part is becoming closer to reality on console, particularly Pro - though I would like it to go further obviously.
You also have the problem, that even on the most powerful PC rigs, some games (particularly UE5) still have issues that graphics settings cant solve.
If Sony dont excel themselves next gen with PS6, but PC bridges the gap towards console simplicity 'straight out of the box', then that will be a different matter, as I have said.
Personally, I hope Sony get their heads out of their you-know-whats to see PC as a potential threat.
Maybe, if they do they will start to consider other strategies when it comes to game engines eg working to ensure UE5 opimises very well with PS6, or licensing some of their engines out for PS6 games.
@T-Bone09
I had GOT and it wasn't my favourite game.
GOY has been a hard sell to me because of that - but they have managed it.
On the visuals front, looking at footage from GOT (PS4 Pro) against GOY (on PS5 Pro), the visual update does look impressive. As well as GOY obviously running at 60fps, it has a clarity to the image that just wasn't there with GOT (something I remember being an issue back when I played it).
I also think some of the negativity you are seeing is because of 'other' reasons, that I wont detail here. Lets just say there are a couple of articles here on PS relating to Sucker Punch a couple of weeks ago.
I personally have no interest in these arguments as I tend to look at games content.
You also have some that aren't pleased the main character from the last game isn't the main character here.
@morrisseymuse You are not alone !!
It's a good think that studios have the idea of "open world"..
Sadly... sadly you need to fill up those empty spaces.
So, yeah, repetitive missions, FEDEX missions, that's how it works all the time. Yotei is a good sequel... of the same game !!
Story is pretty basic for me (vengeance.. wow, that's very original !!!). Im' not saying I will never play this one, but I'll wait few moths for a good discount and some patches, as usual....
@Rich33
Fair enough. Consoles are built for ease of use and casual gaming, which is totally fine. But for those who want more control—better performance tuning, graphics settings, or modding—PC is clearly the superior platform.
With modding on PC, the experience is dramatically improved - whether it's gameplay tweaks, visual overhauls, or quality-of-life fixes.
Take Konami’s recent titles as an example. On console, you're locked into the stock experience, which just doesn’t compare for more enthusiastic gamers.
On MGS Remake is lacking Frame Gen support, outdated upcalers versions (like in most games), forced cap of 60FPS (abysmal) and barely any settings to tweak.
With Mods simply I got the FPS unlocked, updated latest DLSS version, added frame gen 2x and even enable HW Lumen for better visuals + Ray reconstruction. Went from the atrocity forced locked 60FPS by the devs to around 200FPS (DLSS Balanced - 1440p 240hz oled monitor) - between high hundreds and low two hundreds
Same story with Silent Hill f, unlocking some extra settings that drastically improved the visuals of the game, unlock the bloody 30fps on cut scenes + add missing frame gen
Also there are mods that benefit low end HW to tweak some settings withing the engine, for better VRAM management and minimize stutters and other issues.
Removed - off-topic
Looks solid from gameplay but its just seems like more of the same open world quest stuffs. Probably wait for a deep sale on it as I did with the first one. Had fun in the first but it became very repetitive fast. Plus im not too keen on giving folks my money for basically.copy and past from the last game. Definitely waiting on a sale.
Played a bit of the first one through PS Premium but I downgraded at one point and then dropped it completely. Was hoping to buy it on sale but it's still over £30 even on disc now this is out it may drop the price on the first game. I love Japanese settings etc but I may have to start again because it was months ago I played it
@LiamCroft I am surprised you or Pushsquare haven't done an article yet on the very large patch/update they pushed out for the game prior to its launch (did I miss it?). It seems like it included not just big fixes, but some changes to game play and features. IGN posted an article on it, but I would trust what you would say on it more than them, specifically if these resolved any issues you had with the game. Just interested in what you thought.
@Drnsnsr how? the open world is fun and way less grindy than others
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...