Comments 2,975

Re: Xbox Game Pass May Make Devs 'Wage Slaves', Says Ex-PlayStation Exec

KundaliniRising333

@Northern_munkey lol I'll never stop going on these rants. The interesting thing about all of this is like trying to blame a side or a specific group is not really the point that I'm trying to get across here. In fact it's usually when a side is taken where I jump in with my Rants and the reason being is because all of that aside the endless growth model or what people love to call capitalism is not only unsustainable but it will be the death of us all. It's that simple and that straightforward it cannot continue and they(the ones that pull the strings), know it yet they're just riding it'
until the wheels fall off.

All businesses run like this so regardless of the level of ignorance of the cattle that are being milked to fund these endeavors, we shouldn't be looking to blame so much as change and outcry and act. I just get so disillusioned when I see people defending the practices within the system that actively seek to deceive, indenture, and siphon that very individual.

Re: Xbox Game Pass May Make Devs 'Wage Slaves', Says Ex-PlayStation Exec

KundaliniRising333

@Oram77 I respect your opinion on it I just can't understand it. In general when I see stuff like this where you have the gamer, the person that is out money to engage in this medium, defending 'not getting a better value' it's just so f****** dystopian to see.

No corporation is on the side of anyone other than their shareholders.
What's crazy though is to see people regular old people not on the side of themselves...
Each to their own though. Take care.

Re: Xbox Game Pass May Make Devs 'Wage Slaves', Says Ex-PlayStation Exec

KundaliniRising333

What a load of deflection propaganda. All to justify the overpriced underdelivering subscription model coming out of playstation.

There's not a single developer that is not part of Xbox that has ever been forced to put their game on Game Pass day one and surrender potential greater wages and profits in doing so. I wonder how many developers and their games that were not getting the buzz that they hoped with marketing and had low pre-orders, thus decided to put it on game pass to not only guarantee some revenue and pay their f****** employees but also make a little profit and basically save them. Could that also be a scenario there Mr ex Sony corpo?

Just stupid logic here, rooted in the mindset of the typical sociopathic endless growth model zombie. Guaranteed revenue for a product isn't enough because you could be losing out on potential super profits if you find every way possible to price gouge the customer.

nonsense. Easy fodder to repeat on a console allegiant forum to fan console war division, all the while writing the exact opposite on a sister site dedicated to the other platform....

Re: Action RPG Lords of the Fallen 2 Reveal Confirmed for Next Week

KundaliniRising333

@Rambo-kind to call this game a Glitchfest is absurd I was playing day one for the first round of patches and glitches ?.... Nah.
Very few glitches the game may not have run perfectly but honestly the big commotion that continues to happen over some performance issues with Unreal Engine 5 is so overblown and ridiculous it's basically a bandwagon hate campaign at this point, just rage bait.

It's of course going to have problems running on these consoles these consoles are severely underpowered compared to where PC is at right now and because of that getting some of the things like Lumen and then like to work well is difficult.

The game ran fine at lunch and runs better now and so does and a myriad of other Unreal Engine 5 games that get review bombed for minor issues. The funny thing is the real issue is actually just underpowered and poor implementation of current Tech. The fact that multitudes of games are still releasing using a old version of FSR is literally the number one reason image quality is so bad with a lot of these titles.

Yet I digress. My point is that Lords of the Fallen was not a glitch fest. I can't even think of a single instance of what I would call a glitch occurring in about 100 hrs put into it. Yes there were some performance issues and maybe some crashes during release the window beginning but other than that nah. Feels like an exaggeration claim rooted in bias...

I also don't see how it is anymore repetitive than any Souls like where combat is essentially a repetitive tactical dance with each encounter.

Re: Action RPG Lords of the Fallen 2 Reveal Confirmed for Next Week

KundaliniRising333

Hell yes. Lords reboot was a great soulsilke overly pandered by media as many continue to do to this day if they aren't out of Fromsoft.

Many of them have been superior to Fromsoft in visuals, design, mechanics etc. At the very least they try and build on the formula in meaningful ways and bring visual fidelity to modern day standards. Yes that can lead to some technical shortcomings from these underpowered consoles, however I'd argue that it's far better to have a game looking great with technical hiccups rather than play a title using a decade and a half old engine, reusing decade old animations across games and Still running with technical issues....

If they can iron some things out to better refine what they produced in the first, Lords 2 is likely a day 1 for me.

Re: Hell Is Us Free Playable Demo Is Available Now on PS5

KundaliniRising333

Just finished the demo. It's definitely intriguing. I don't know if this demo gives the best first impression though.

It's a slow burn and very linear in the branching path kind of way that gives the illusion of a more open space that is becoming very common once again in design.

The game runs very well in performance mode but has very near lod and pop in along with lots of foliage related aliasing. You can tell strong visual cut backs were made for console regardless, but especially in performance mode, despite it being the best way to play. I have a feeling that this game is stunning on pc at high settings. Even with the lod being so near and pop the game has strong visual design, atmosphere, and animations.

Combat is smooth and responsive if not so far very simplistic. However you can tell in the menus abilities for both you, and your drone will become available over time. The weapons also appear to have a slot system and upgrade system. There is a bloodborn like healing mechanic that requires a button press when you get a certain indicator upon successful strikes. I'm not fond of it mainly do to the button it's mapped to. In my opinion the button(r1) should in fact be the attack button. If that can be remapped to one's liking it woukd make a significant difference to me. The indicator doesn't seem to consistently pop up, nor does the demo tutorial fully explain when it should and shouldn't based on what actually happens especially when the exact same attack can trigger it or not for whatever reason, but it works well enough aside from the mapping. In terms of enemies, it remains to be seen how much variety in terms of design they will be. I could see it having really interesting foes and bosses. But I also get the vibe it could have some pretty repetitive enemies.

So far the opening story bits are interesting enough to suck you in, and I would actually liken what I've seen of the puzzles to resident evil. Think doors and machination things that require emblems, symbols, or key like crests to open once discovered later, and thus you must remember where to backtrack to so on. The blend of Civil War torn post apacalyptica along with ancient ruins is very cool and the suggestions within the story indicate some very cool concepts that could get wild if done well.

The menu system is very fallout like, alongside a unique branching investigation page that frequently updates with clues as you explore, converse and progress. There also seems to be side quests, teasure hunts and some puzzles that are tracked here once initially discovered, but don't update until you discover what's next.

In terms of the exploration being entirely on you and no hand holding: so far the game is so linear that it really is hard to say how much that's a truth. The demo does end suggesting after the beginning tutorial like area, that it opens up, as it ends right as you approach an open field showing many points of interest and foes in the distance. So it's likely that it's far less linear from that point on.

Aside from the obvious visual downgrades for console, I'm still interested, however after the demo, I'm absolutely waiting for reviews and impressions to drop before diving into this one at full retail. It looks to have solid bones, but the demo doesn't show enough aside from an intriguing story very linear pathing and puzzles one can't yet complete.

Re: Hell Is Us Free Playable Demo Is Available Now on PS5

KundaliniRising333

Going to give this a go shortly.

Looking forward to a true non hand holding experience if the gameplay holds up. I don't mind some jank from a smaller or newer outfit, as it's often in those games you get some really incredible efforts through art and risk taking.

I remember how much a letdown tsushima was in this regard, being advertised as similiar and watching the map icon chasing madness pop up like any old Ubisoft game.

Hopefully this one is truly as advertised in that regard!

Re: Site News: Where Is Our Mafia: The Old Country PS5 Review?

KundaliniRising333

Sounds like a mediocre game with the most basic of gameplay, and an OK story to watch. I had hoped For more but the gameplay did always look pretty mid from what they showed.

To be fair Pushsquare, ever since the pro was released you guys don't even review base ps5 performance, which is a very bizarre and alienating choice to make.

Re: Here's Your Best Look Yet at PS5's Ultra Promising Pragmata

KundaliniRising333

The mini game doesn't look fun at all. The idea that a little girl like cyborg rides your back most of the game to justify that gimmick, I dunno. Just not really all that appealing.

I'm all for new IPS but don't introduce some sort of mechanic just to do so. It has to work with the combat mechanics and the overall flow of the game and I can tell you right now if what we're seeing is it.... Not showing well. It looks like it's basically really minor traversal between small samey square/rectangular rooms where you go into slow mo or stun merely to do some repetitive mini game so you can just rapid fire blow them away after.

Obviously we have to see more and reserve some level of judgment but I don't think it's showing very well here at all.

Re: Poll: Are You Happy with Your PS Plus Essential Games for August 2025?

KundaliniRising333

@Northern_munkey I've found value by just subbing for a few months(3 month option) if there's a few titles I actually want to play with the middle tier. I then kind of move those few titles to the front of my backlog / next to playlist and go from there.

I don't see value in just having an annual subscription of it because there have been quite a lot of s***** months even considering that recently it's been better let's not pretend like there's been a lot of poor offerings as well.

However I totally do agree that there can be a few games that you wanted to play but maybe didn't want to pay for or were waiting for steep sale. In that aspect the value kind of pays for the sub. Yet for me, some of those I probably would have never bought anyways. a few examples recently are robocop and another crab's treasure and Diablo, etc. However like in terms of a game like Lies of P there's no way I'm waiting 2 years. The game was incredible and I'm glad I paid full price for.

I just don't see value in the cost of a yearly sub of the service no matter the tier but I understand that im coming from a perspective of pretty hardcore gamer who plays pretty much everything that is considered great alongside a few gems needlessly slandered by by mainstream games media.

Re: Poll: Are You Happy with Your PS Plus Essential Games for August 2025?

KundaliniRising333

It's good if you haven't played lies of p. Most fans of the genre have though, and getting games on your sub svc 2 years after release is meh for me.

For those of you that claim you can't compare Game Pass ultimate to PS plus essential and so the argument that this was a day when released on Game Pass is null, makes no sense. Which is the better VALUE? . That's the whole criticism here is that playStation when they divided their nonsense up into tiers, is just far too overpriced for what's on offer. which is 90% old games most fans of the platform have already played. I don't have an Xbox and bought it during release, but I sure has hell see the immense value GP is.

PS plus great if you are brand new to Playstation, and has value there, aside from that there is the occasional gem where there's a game you didn't want to pay for but we're interested in and of course that's awesome but when you have the competition releasing the same quality third party games day one for just a monthly sub equivalent to most people's coffee or beaar budget a week.
Lame

Re: Rumour: Leaked PS6 Specs Reveal Affordable, Power Efficient Next-Gen Console

KundaliniRising333

If the Ps5 is anything to go by, the specs do not indicate an intention of keeping cost down. The incremental specs are merely to not infringe on the pc market especially considering their GPU component manufacturers have their toes dipped in both markets. This has been the unwritten law of the gaming space for 2 decades now.

Now on the cpu side it truly makes no sense to continue to bottleneck it. The "cost" of cpus is very low in comparison especially in terms of back end (non retail). This is primarily why buying into the PS5 pro was laughable for me. The same damn cpu power for hundreds more than the base model? Nah

It's doubtful the next console will be much less than the overpriced pro, if less at all.

Re: More Wuchang PS5 Updates Detailed as Studio Commits to Support

KundaliniRising333

Compared to Capcom this is night and day level of honesty and commitment. They've already released two patches in just a matter of a week and they still are cooking to try and get this thing running at its best.

Great game and can't wait to experience it as things get ironed out. Don't believe the lazy hate regarding the quality of the core game. It's a solid soulslike, that just needs more technical optimization.

Re: PS Plus Essential Games for August 2025 Announced

KundaliniRising333

@RobN oh yeah I can see it being much better to not have to play it on the series s for sure.

That aside, I'm not sure that many people especially with the title like lies a p though who haven't already played it are doing multiple playthroughs are coming back to it after a significant period Of time.

Re: PS Plus Essential Games for August 2025 Announced

KundaliniRising333

Lies of P is a great game albeit the level design is pretty trash structurally, but pretty visually. Had a great time with it. However most Souls like fans have already played it.
Great for the ones that don't like difficulty though and can turn it down and it watered down.

Lies of P and about two dozen other bangers/highly anticipated 3rd party titles that have released on gamepass day one this gen, are exactly why it's such a vastly superior service than ps plus.

And before all the Sony Bots come in to defend the company with comments like " but gamepass isn't profitable it's not sustainable to do that" blah blah blah blah blah. It's important to remember that you are Gamers you are the target you are not Sony shareholders and not supposed to be the ones rooting for as much profiteering Behavior as possible. You do not live in an economy or Society where the success of the company trickles down to you regardless of the b******* you tell yourself.

Game passes a far better service and even if it's not as profitable which is not proven by the way but if it's not as profitable as you may think, that just goes to show that they're willing to sacrifice profit in order to offer a compelling service to gamers and at the same time bring them into their ecosystem.

Whereas if you've been to Sony fan and playing on their platform for a decade or more every single good to great game that is offered on ps plus aside from a rare few are games you have likely already played.

Re: Sony's Horizon Franchise Has Sold a Wild 38 Million Units Worldwide

KundaliniRising333

Unfortunately, in my opinion, Sony/guerilla have learned the wrong lessons from those numbers. There is such room for improvement in the franchise. However, what often occurs at the upper echelons of mgmt, is this money mindset that believes if they change anything, even shortcomings and changes fans want, that it will impact revenue.

It's this non gamer centric boardroom like mindset that has really tarnished this medium and really turned Sony as a platform into a pretty scummy entity this gen.

I liked horizon, but was very disappointed with forbidden west and how overtly safe and unimproved much was beyond visuals and minor additions. Ironically, the sequel title can be swapped out for most of Sony's sequels of major ips in the last 8 years, and my opinions on them are often the same and for largely the same damn reasons.

Re: Sony Sues Tencent Over 'Shameless' Horizon Copycat Coming to PS5

KundaliniRising333

This lawsuit will fail. The tencent title does enough to differentiate, and arguably expands and does better what is now a pretty formulaic open world design in horizon. They look to be even targeting an entire different hybrid genre. Sony doesn't have a f****** Monopoly on robotic animal designs.

I'm all for copy cats brave enough to expand and evolve ideas rather than playing these copy and paste sequels that taken an insane amount of time to develop for what ends up being the same damn thing.

Re: Phantom Blade Zero Looks Utterly Outstanding in Over 20 Minutes of PS5 Gameplay

KundaliniRising333

Looks great, and I stress looks. I get the feeling it is a bit button mashy and animation heavy.

There does seem to be something that looks off when the protaganist strikes enemies. The impact and sound they chose for that makes it look/sound like you are hitting pillows. It sounds better when you are getting hit though.

It's definitely flashy, but I still wonder how much of all that is just animations, and whether watching those and the finishers might become a drag especially if there isn't a ton of depth in the combat to initiate them.