Comments 3,113

Re: Hollow Knight: Silksong Release Crashes Storefronts Like Steam, Not Even Live on PS Store

KundaliniRising333

@Jackthelad93 it's literally just online viral hype that the games media machine has fanned the flames of and just capitalized on for years.

it's nothing special especially with all the metroidvanias that have come out in the Last 5 Years this was just one of the early ones. That's about it. It does nothing different nor special, Aside from being appropriately priced.

Re: Wolverine PS5 to Finally Be Revealed in Next State of Play, It's Claimed

KundaliniRising333

Very unlike modern day Sony to have two showcases of any kind even a year apart, 6months apart or a mere month apart, let alone weeks. Wolverine may be ready to show, but I highly doubt we see it this month. Or even before yotei release for that matter.

Who knows though. Maybe they are finally starting to see the obvious decline in overall sentiment toward the gaming platform, and course correcting a little....

Re: Poll: Are You Sold on 007 First Light?

KundaliniRising333

This looks awesome in my opinion.

I think Hitman doesn't actually really poorly with the sandbox style Mission structure there has to be some fluidity between each sandbox and in my opinion that's where the newer Hitman games really faltered. They felt like just a live service stealth simulator much like the mission simulators in metal Gear games in a convulated live service menu platform.

If they can use the bond IP and string it along more as like a continuous story with improved Hitman like stuff alongside some good old uncharted like action I think this has real potential. I'm really glad that IO is not just making another never-ending hitman slog. The sound and music are already on point.

I'm a huge bond fan, and hope it doesn't become too much of what bond isn't, as I felt the new Indy Jones game tried to do, and in my opinion ultimately failed in the gameplay department because of it.

Re: Cronos: The New Dawn (PS5) - Captivating, Twisted, and Wickedly Entertaining

KundaliniRising333

The mimicry of genre specific run of the mill combat immediately makes this a wait for steep sale for me despite it being decent all around. It's a combat style I find pretty lame, as it's designed to feed into those jump scares and tension that feel entirely artificial.

This, dead space, resident evil, and the like. I get they appeal to many, however being handicapped into slow sluggish movement and combat through corridors and small rooms, always gives me this on rails, theme park shooting gallery combined with a haunted house vibe. For me these gimmicks come off as simplistic and relying on those handicaps exist merely to give the illusion that the game has tension and difficulty.

15 hours of that is just not worth $60.

Glad it will appeal to those that like it though👍

Re: PS5's High Price Becoming a Serious Headache for Publishers

KundaliniRising333

It's a huge problem. Unjustifiably expensive.

Tech hardware, and basically everything peddled to us, all decided to price gouge during covid. It was so successful that these scumbags do it whenever conditions arise that allow it. They never significantly go back down either nor do their balance sheets reflect anything other than record profits. Further reinforcing that truth that this has nothing to do with tariffs, supply chains, and all the other *****.

Sony has priced out their own growth, hoping instead to rake in short term gains from all the mindless brand allegiant drones that buy any piece of gaming hardware they put out. No matter how underperformant and overpriced it may turn out to be.

That being said, monster hunter wilds undelivering is due to them releasing an inferior, unfinished/unpolished product. However it doesn't change that the pricing is getting out of control.

Re: Hell Is Us (PS5) - One of the Best Mystery Experiences on PS5

KundaliniRising333

@DennisReynolds last week the head of epic laid out a far more likely/plausible explanation as to why many ue5 games are releasing with problems. I'm the last person to take what an exec says without a grain of salt.

However the specific details he went in to make a ton of sense as to the real reason these problems are occurring, and even likely why Capcom puts out the same problematic titles with their own engine.

Re: Hell Is Us (PS5) - One of the Best Mystery Experiences on PS5

KundaliniRising333

It's also important to get out of the echo chamber box and realize that this is an unreal engine 5 game that runs great and doesn't have to be downgraded to a blurry mess to do so. Coming from a very small tream for what this AA effort is no less.

So no it's never been a UE problem. It's a developmental one that plagues much of the AAA process...

Re: Poll: What Are Your Thoughts on Metal Gear Solid 5, 10 Years Later?

KundaliniRising333

The overall steallth/combat gameplay mechanics in mgs5 are awesome but the story and the open world design and unfinished nature of the game make it a slog just as boring as a ubisoft game very quickly.

It genuinely brings it down so much that despite the token love the games machine heaps on Kojima, it was just an okay game for me that got dull very early on

Re: State of Play Confirmed for 3rd September, Deep Dive on 007 First Light

KundaliniRising333

This one deserves more light shed on it so that's cool. It makes sense that Sony would market for this. They have largely ridden off the backs of third party releases this gen while they continue to make terrible decisions on the first party studio front.

Hopefully this one doesn't have the live service sandbox design, void of any real story that the modern hitman games did.
I really bounced off that drivvle despite being a lover of stealth gameplay.

Re: Expect to Pay $20 for Hollow Knight: Silksong on PS5, PS4

KundaliniRising333

Definitely one hell of a value if you aren't burnt out on these games. Although most of them are far less than full retail AAA fare.

Even so 20 is still low with those considerations. So kudos for that. That will absolutely generate some sales for those they convert from the just mildly interested but had been leaning toward passing on it crowd.

Re: These 18+ New PS5, PS4, and PS Plus Games Are Coming Out Next Week (1st-7th September)

KundaliniRising333

Everyone gushing over silksong, yet I have zero interest after the first one and the long gap between where dozens of better ones have emerged. The first one was decent if not very samey environmentally and imo absolutely overhyped.

Cronos could be good as it looks promising , but if it emulates too much of re/dead space without improvements on that dated design I will probably pass.

Hell is Us is the one I'm most interested in for the true lack of handholding in exploration as well as the world building. Despite it's combat shortcomings I think this one could be a gem for those that enjoy those characteristics.

Re: Ghost of Yotei Focuses on Firearms in Latest PS5 Gameplay Video

KundaliniRising333

Don't really love how they advertising for this game. I think a lot of people have hesitation and want more clarity on how the open world structure is more refined And diverse or not.

As all of these gameplay videos also highlight the fact that it's a lot of these enemy encampment clearings just like a the last one/Ubisoft game... The exact thing that grew quite stale toward the end.

The Gunplay does look cool but it's mostly anecdotal as it's just an alternative to using a bow. I will say that they set up these encounters where it looks very Dynamic and cool in terms of whoever is playing them using all the tools available.

Re: The Sheer Presence of Hollow Knight: Silksong Is Delaying PS5 Indie Games

KundaliniRising333

The hype over this game is so unreal to me. I played the first, almost 100% finished it and after playing dozens of metroidvania style games that have come out after it I'm so burnt out on these games. the first one did nothing especially new or special in comparison to the extremely saturated field this genre has become. Hollow knight had such samey environs due to the art style, that it got pretty boring to explore in the end.

It's a bummer Indies are worried about it but if these Indies are just another game in the same genre then I totally understand because this game is going to get so much hype and coverage simply because it's basically a meme now, that yeah those games will get lost in the shuffle.

This genre again is so saturated though that I don't think that Silk song is going to achieve the sales success that I'm sure they're hoping for. it will surely be applauded by the mainstream reviewers but yeah not so sure there isn't a lot of people very bored of this genre by now.

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

KundaliniRising333

This is mostly a declaration that they haven't learned much from their failures not just in gaming, but their overall business decisions as a whole.

Milking old IPS as an avenue to incite revenue growth just isn't as lucrative. They need new IP that gains popularity in its dedicated medium first. Most don't want the milking and the rerelease of old content is even worse.

A recent example of just terrible decision making is kpop demon hunters. It broke Netflix records and continues to do so, and just had a limited theatrical run because of its massive success that is estimated to have made nearly 20 million in 2 days. Sony sold the entire ip/rights to it to Netflix for a mere 20 million. This is clearly a billion dollar property that they now have no means of reveling in its success as sequels and spinoff are fast tracked. Yet they overpaid for bungie by billions.

The fact that marathon and fairgames are still going forward, also delusional when we here the speech directly to shareholders citing quality over quantity... .that's an easy thing to say after investing in nearly a dozen and nearly all of them failing in one way or another.

The bottom line here is that Sony gained fame in gaming for a reason. Attempting to feed into the endless growth model at the expense of what made them great is just insanity. The live service should have been an additional avenue. Instead they forced their talent to waste years and millions chasing that model and thus their output overall and losses compounded. The endless growth model in itself is unsustainable. They can just continue to raise prices and release gimicry hardware to fuel the pursuit of the myth forever.

The same group of folks will defend Sony to their last breathe with cherry picked logic, but the truth is lots of diversity amongst games and other mediums can be achieved and profitable without having to blow 200 million to make them. So this idea that smaller and more focused additions to portfolios aren't selling as much isn't taking into account the profit margin that could be achieved with a smaller scope and thus smaller cost to produce.

It's pretty interesting to see Sony as a whole hasn't at the very least overcorrected to get their foundational output and decision making back on track.

Netflix though, is damn sure happy they haven't 🤣

Re: Metal Gear Solid Delta: Snake Eater (PS5) - The Best Version of an Undisputed Classic

KundaliniRising333

Definitely waiting for a sale.

Curiously, PSSR isn't really living up to its promise for most efforts thus far....

Glad I didnt buy into the pro hype and grab it. It's just never going to be massively better with that present cpu bottleneck nearly identical to the base model.

It's a surprise that you can't switch scalers away from PSSR on pro, nor have any graphic mode options on the pro version here. It's quite the letdown for those only having the pro option considering it runs worse than the base model version. Specially considering like it's easy to just blame Konami and unreal five here but also the in the credits you can see that Bluepoint had a hand in this as well.

Re: Capcom Will Present 90 Minutes of PS5 Updates at New York Comic-Con in October

KundaliniRising333

Hopefully some of that is detailing optomization plans for their seemingly abandoned recent releases that run like garbage....

They need to have some gamer led accountability rather than everyone parroting that Capcom always produces winners, I genuinely think it's why they have recently put out suboptimal, and sometimes unfinished titles. They're riding the wave of such stereotypes about their brand. Dragons Dogma 2 was some *****, and it sounds like the same can be said about Monster Hunter Wilds.

Re: Xbox Game Pass May Make Devs 'Wage Slaves', Says Ex-PlayStation Exec

KundaliniRising333

@Northern_munkey lol I'll never stop going on these rants. The interesting thing about all of this is like trying to blame a side or a specific group is not really the point that I'm trying to get across here. In fact it's usually when a side is taken where I jump in with my Rants and the reason being is because all of that aside the endless growth model or what people love to call capitalism is not only unsustainable but it will be the death of us all. It's that simple and that straightforward it cannot continue and they(the ones that pull the strings), know it yet they're just riding it'
until the wheels fall off.

All businesses run like this so regardless of the level of ignorance of the cattle that are being milked to fund these endeavors, we shouldn't be looking to blame so much as change and outcry and act. I just get so disillusioned when I see people defending the practices within the system that actively seek to deceive, indenture, and siphon that very individual.

Re: Xbox Game Pass May Make Devs 'Wage Slaves', Says Ex-PlayStation Exec

KundaliniRising333

@Oram77 I respect your opinion on it I just can't understand it. In general when I see stuff like this where you have the gamer, the person that is out money to engage in this medium, defending 'not getting a better value' it's just so f****** dystopian to see.

No corporation is on the side of anyone other than their shareholders.
What's crazy though is to see people regular old people not on the side of themselves...
Each to their own though. Take care.

Re: Xbox Game Pass May Make Devs 'Wage Slaves', Says Ex-PlayStation Exec

KundaliniRising333

What a load of deflection propaganda. All to justify the overpriced underdelivering subscription model coming out of playstation.

There's not a single developer that is not part of Xbox that has ever been forced to put their game on Game Pass day one and surrender potential greater wages and profits in doing so. I wonder how many developers and their games that were not getting the buzz that they hoped with marketing and had low pre-orders, thus decided to put it on game pass to not only guarantee some revenue and pay their f****** employees but also make a little profit and basically save them. Could that also be a scenario there Mr ex Sony corpo?

Just stupid logic here, rooted in the mindset of the typical sociopathic endless growth model zombie. Guaranteed revenue for a product isn't enough because you could be losing out on potential super profits if you find every way possible to price gouge the customer.

nonsense. Easy fodder to repeat on a console allegiant forum to fan console war division, all the while writing the exact opposite on a sister site dedicated to the other platform....

Re: Action RPG Lords of the Fallen 2 Reveal Confirmed for Next Week

KundaliniRising333

@Rambo-kind to call this game a Glitchfest is absurd I was playing day one for the first round of patches and glitches ?.... Nah.
Very few glitches the game may not have run perfectly but honestly the big commotion that continues to happen over some performance issues with Unreal Engine 5 is so overblown and ridiculous it's basically a bandwagon hate campaign at this point, just rage bait.

It's of course going to have problems running on these consoles these consoles are severely underpowered compared to where PC is at right now and because of that getting some of the things like Lumen and then like to work well is difficult.

The game ran fine at lunch and runs better now and so does and a myriad of other Unreal Engine 5 games that get review bombed for minor issues. The funny thing is the real issue is actually just underpowered and poor implementation of current Tech. The fact that multitudes of games are still releasing using a old version of FSR is literally the number one reason image quality is so bad with a lot of these titles.

Yet I digress. My point is that Lords of the Fallen was not a glitch fest. I can't even think of a single instance of what I would call a glitch occurring in about 100 hrs put into it. Yes there were some performance issues and maybe some crashes during release the window beginning but other than that nah. Feels like an exaggeration claim rooted in bias...

I also don't see how it is anymore repetitive than any Souls like where combat is essentially a repetitive tactical dance with each encounter.

Re: Action RPG Lords of the Fallen 2 Reveal Confirmed for Next Week

KundaliniRising333

Hell yes. Lords reboot was a great soulsilke overly pandered by media as many continue to do to this day if they aren't out of Fromsoft.

Many of them have been superior to Fromsoft in visuals, design, mechanics etc. At the very least they try and build on the formula in meaningful ways and bring visual fidelity to modern day standards. Yes that can lead to some technical shortcomings from these underpowered consoles, however I'd argue that it's far better to have a game looking great with technical hiccups rather than play a title using a decade and a half old engine, reusing decade old animations across games and Still running with technical issues....

If they can iron some things out to better refine what they produced in the first, Lords 2 is likely a day 1 for me.

Re: Hell Is Us Free Playable Demo Is Available Now on PS5

KundaliniRising333

Just finished the demo. It's definitely intriguing. I don't know if this demo gives the best first impression though.

It's a slow burn and very linear in the branching path kind of way that gives the illusion of a more open space that is becoming very common once again in design.

The game runs very well in performance mode but has very near lod and pop in along with lots of foliage related aliasing. You can tell strong visual cut backs were made for console regardless, but especially in performance mode, despite it being the best way to play. I have a feeling that this game is stunning on pc at high settings. Even with the lod being so near and pop the game has strong visual design, atmosphere, and animations.

Combat is smooth and responsive if not so far very simplistic. However you can tell in the menus abilities for both you, and your drone will become available over time. The weapons also appear to have a slot system and upgrade system. There is a bloodborn like healing mechanic that requires a button press when you get a certain indicator upon successful strikes. I'm not fond of it mainly do to the button it's mapped to. In my opinion the button(r1) should in fact be the attack button. If that can be remapped to one's liking it woukd make a significant difference to me. The indicator doesn't seem to consistently pop up, nor does the demo tutorial fully explain when it should and shouldn't based on what actually happens especially when the exact same attack can trigger it or not for whatever reason, but it works well enough aside from the mapping. In terms of enemies, it remains to be seen how much variety in terms of design they will be. I could see it having really interesting foes and bosses. But I also get the vibe it could have some pretty repetitive enemies.

So far the opening story bits are interesting enough to suck you in, and I would actually liken what I've seen of the puzzles to resident evil. Think doors and machination things that require emblems, symbols, or key like crests to open once discovered later, and thus you must remember where to backtrack to so on. The blend of Civil War torn post apacalyptica along with ancient ruins is very cool and the suggestions within the story indicate some very cool concepts that could get wild if done well.

The menu system is very fallout like, alongside a unique branching investigation page that frequently updates with clues as you explore, converse and progress. There also seems to be side quests, teasure hunts and some puzzles that are tracked here once initially discovered, but don't update until you discover what's next.

In terms of the exploration being entirely on you and no hand holding: so far the game is so linear that it really is hard to say how much that's a truth. The demo does end suggesting after the beginning tutorial like area, that it opens up, as it ends right as you approach an open field showing many points of interest and foes in the distance. So it's likely that it's far less linear from that point on.

Aside from the obvious visual downgrades for console, I'm still interested, however after the demo, I'm absolutely waiting for reviews and impressions to drop before diving into this one at full retail. It looks to have solid bones, but the demo doesn't show enough aside from an intriguing story very linear pathing and puzzles one can't yet complete.