Comments 1,493

Re: Site News: Where Is Our Mafia: The Old Country PS5 Review?

Kraven

It’s ranging from 7’s and 8’s which is what I expected. It appears to be a solid game — great story, good but not great combat — and that is perfectly fine by me. The story in the Mafia games is what really compels me more than anything since they are typically very well done. I’m looking forward to trying it out tomorrow.

Re: PS5 Pro Will Upgrade and Enhance This Week's Mafia: The Old Country

Kraven

@Oram77 All I’m asking is why you consider it a bad thing. It’s an honest question; I’m not asking for justification.

As for Clair Obscur, it’s an open world JRPG. Of course it’s going to be more time consuming that Mafia, a game that has been mentioned by developers as linear with a few open world tethers. Again, they are two different games going for different results.

Re: Talking Point: What Are You Playing This Weekend? - Issue 592

Kraven

I’m also playing, finally, Ninja Gaiden: Ragebound. It’s brilliant, challenging, features precise platforming and engaging combat, but it doesn’t rush you to the next transition screen. You can take your time if you want, but you also feel like a badass if you rush in and mow down enemies without being hit. There is a deep level of satisfaction due to the degree of difficulty Ninja Gaiden is as a whole. With Blasphemous and now this, I can’t wait to see what TGK cooks up next. Castlevania, perhaps? Please.

Re: Talking Point: What Are You Playing This Weekend? - Issue 592

Kraven

I want to start by saying I’m very easy to please when it comes to video games and thank goodness for that. Throughout my 35-years I have seen many game reviews that are either mediocre, average, or my favorite, 7/10, and oftentimes I end up adoring them. I reflect on the pre-internet days in the 90s when my parents would take me to the movie/game rental store and I’d pick out NES games based on the box art; sometimes they were great games, sometimes they weren’t, but I discovered a lot of games that I love that I later found out weren’t reviewed well once the internet became prominent.

That brings me to Blades of Fire. It has a respectable user score of 8.2 on Metacritic, while (some) critics weren’t that high on the game. Nonetheless, it clearly made a positive impression on the players, and I am one of them. I’m glad I took a chance on it despite its generic box-art because it’s the definition of “don’t judge a book by its cover”, and I’m enthralled by it.

First and foremost, it’s a 3D action adventure whilst simultaneously being a Metroidvania. This should come to no surprise considering their most recent game was a new 2D Metroid (Dread). Some people have touted it as a Souls-like, which I think is an inaccurate comparison. It may feel that way in terms of its difficulty, and believe me, it’s not even close to being that hard in terms of defining it as an entire genre built on that punishment.

The game shines in its combat, offering a wide array of weapons and combat techniques. Each weapon has its unique move-set and the way to attack enemies is based on directional hits. It’s a distinctive combat system that really requires you to experiment. And the way to acquire new weapon types is by defeating enemies a certain number of times, making you feel like you’re always progressing. However, you have to forge these weapons in order to obtain them. It’s an addictive mini-game that plays a drastic role in your success or failure in future combat encounters.

The game world itself is charming—it really does feel like that old school PS3/Xbox 360-era of action adventure games where the characters are over the top, the story is bombastic but fun, and it doesn’t take itself too seriously. It evokes feelings of when I played the original original God of War for the first time, and that’s probably the most accurate description for the entire game because it plays like it in terms of progression, exploration, and combat.

I have only one real complaint, and if it was handled a little bit more eloquently this game would be top tier for me; that is the level design and map. While exploration is rewarding, it’s very easy to get lost despite the game being touted as linear. There are so many interweaving paths in dense sections and it can become confusing, and the overworld map does little to help with navigation. I think it would benefit greatly with a mini map. With that said, it has Metroidvania DNA so it’s meant to be obtuse. Additionally, I’m playing on the hardest difficulty where it doesn’t show you where your next objective is, so exploring your surroundings and paying attention to dialogue is key to advancing the story.

Re: Rumour: Starfield PS5 to Take Flight Alongside New Expansion Next Year

Kraven

I tried multiple times to get into this game but I just couldn’t do it. To me, it felt bloated from the very beginning, and the missions I did do were quite repetitive. The exploration wasn’t satisfying either—I wasn’t getting any environmental story telling like previous Bethesda games. I may give it another shot but I doubt I’ll buy it unless it’s on a deep sale.

Re: Round Up: Silent Hill F Previews Rave About Upcoming PS5 Horror

Kraven

I can’t wait — Silent Hill 2 Remake is in my top 5 games this generation. With that said, from the trailers for SHF it was pitch perfect in terms of atmosphere, but I thought the movement and combat looked very janky. I’m glad to see that it’s not bothering people as much which gives me hope that it’s solid in those areas.

Re: PS Plus Essential Games for August 2025 Announced

Kraven

@Greifchen Sorry, let me clarify — I wasn’t trying to be negative. Lies of P is an incredible addition, but I think the other two games aren’t really substantial. That’s okay, though. That’s all I meant by it; my apologies.

Re: Talking Point: What Are You Playing This Weekend? - Issue 591

Kraven

This week I’ve played, beaten, and got the platinum trophy in RoboCop: Rogue City - Unfinished Business. I think it’s exceptionally better than its predecessor, which says a lot because I think highly of the base package.

I like how the game is set in one location - a tower where your goal is to reach the pinnacle. This allows the game to set its own pace. For the most part it succeeds, though it does falter from time to time. Throughout its 10-hour runtime, the game switches its perspective by allowing you to play as other characters for a brief moment. They are short and sweet, but add context to its totally 80s-90s story.

When you get to play as Alex Murphy the game feels different to play in a positive way. The developer clearly has a knack for the first person shooter genre and it shows by how smooth the gunplay feels as a regular Joe instead of RoboCop.

I do have a few issues with the game. First, I wish there was more weapon variety. While there is large arsenal to choose from, there is only one weapon that is new compared to the first entry. To be fair, it’s a linear expansion that takes place immediately after the events of the main game, so it’s only a minor, almost irrelevant complaint. Plus, your quintessential Auto-9 feels amazing to use throughout the entire experience.

My second problem is the RPG-lite mechanics. You gain experience points and can level up various abilities, but I think the options could have been trimmed significantly. You can dump all your acquired points in the engineering tree so you can eventually unlock the ability to open all safes in the game without a combination. This is an essentially useless considering I only discovered one safe throughout the game and there wasn’t any meaningful reward. It’s not an issue that takes away any form of fun factor, but it is noticeable.

Lastly, and more importantly, the bugs. This game could desperately use a patch or two. Everything was in tip-top shape until midway through the campaign, when I started noticing dialogue issues where the NPC would go silent while speaking, or the cutscene ends abruptly when it shouldn’t have. In the same suit, I had issues where the overall sound was static, as if the speakers on my PlayStation Portal were going bad. I decided to see if it was a game issue or a hardware issue, and my television was also experiencing the same problem. To be on the safe side I booted up a few other games on both devices and it sounded perfect, so I know it was simply the game itself. Other than that, there weren’t any gameplay bugs or mission hindrances.

This might raise some eyebrows, but RoboCop: Rogue City - Unfinished Business will be in the conversation for my GOTY. It’s not perfect by any means, but in an age where every game feels like it has to be open world, having a linear experience was a breath of fresh air. I’ve yet to be disappointed by any Teyon developed games, and they know how to tick all the right boxes that I look for in the medium.

A quick side note: Clair Obscur: Expedition 33 is my clear GOTY choice and it’s not even close.

I’m now biding my time until Ninja Gaiden: Ragebound releases. In the meantime, I did buy Blades of Fire since it is on sale. I have read tons of reviews and it sounds like it could be a cult classic down the line.

Re: Sony Job Listing Implies More PS5 Exclusives Will Be Ported to Xbox, Nintendo

Kraven

At this point, I think people need to accept that gaming culture has changed drastically within the last 10 years. As much as I prefer competition, that’s not the era we are in any longer. At the end of the day, games are meant to be played by people. Developers probably want their games on every platform because they want to share their hard work to every person possible. I guess what you have to decide is what console do you prefer? I’ve always been more PlayStation oriented and have a long history with the brand, so that is where my loyalty will be.

Re: Ninja Gaiden: Ragebound Trophy List Will Put Your Skills to the Test for the Platinum

Kraven

@Balaam_ I understand your sentiment, but at the same time I don’t. The trophy list essentially requires you to beat the game, find all collectibles, avoid damage in some levels, and get an S+ rank on one stage. That doesn’t sound too difficult. Moreover, to somewhat kinda contradict myself, have you not played any Ninja Gaiden before? The games are known to be notoriously difficult. They have been that way from the very beginning.

Re: Mini Review: Wuchang: Fallen Feathers (PS5) - Decent Souls-Like Suffers Technically

Kraven

A 6/10 is considered “Not bad” on this website, and that sounds like a reasonable score. The game is still solid and will only get better with future patches. Other sites have given it an 9/10 and 8/10, while others were split down the middle. I, for one, am excited to play this. Some of my favorite games ended up getting average review scores. And to reiterate, this review is saying the game is “not bad”. That sounds fine to me.

With all of that said, I don’t think this was a well-written review. I’m not criticizing the score, but the clear fatigue of the genre from the reviewer is evident, and I think it played a factor in his overall thoughts. It seemed hastily written and not well thought out. Where is the deeper discussion on the combat mechanics, the two weapons gimmick, the boss fights, rewards, the level design and possible secrets, and more in depth analysis of the gear, armor, and customization? It felt like most of this was overlooked and only got a single sentence, but didn’t explain how these things actually impacted the game.

Re: Mafia: The Old Country Looks More Like Uncharted with Each New Trailer

Kraven

I hope this turns out well. I’m glad they are going back to a more linear nature. My only concern is the driving sections. Aside from that, despite it taking deep inspiration from Uncharted by tying in narrative with impressive set pieces, I think it looks great.

Edit: It’s nice to see a developer show confidence in its project by releasing so many trailers and still price their game for $50.00. They could have easily priced this for $70.00, so that is awesome.

Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony

Kraven

To be honest, I actually feel bad for XBox fans for this one since Microsoft is what kickstarted their popularity. With that said, it’s evident that games don’t really sell on the platform like they do PS and Switch. Why waste resources — a lot of money, mind you — on the high probable chance you won’t make a profit? The fact is, Xbox has trained their audience to not buy games.

Re: Rematch Dev Acknowledges 'Disappointed' Sifu Fans Who Wanted a Sequel

Kraven

Sifu is great, but they don’t need a sequel to it. I’m under the impression they want to have a diverse portfolio of games. I’ll be honest, when I saw that their next game was Rematch I was disappointed because it’s not my type of game and I was unrealistically expecting something more along the lines of Sifu (combat oriented). However, Rematch has turned into a huge hit and fans love it, so I think this will be added motivation to develop a wide array of genres and I respect that. I’ll be looking forward to their next game.

Re: Ubisoft Reckons Microtransactions Make Games 'More Fun'

Kraven

@SeaDaVie I think it’s a matter of perception, but I could be wrong. Ubisoft fully leans into micro transactions, to the point where it feels as if they are advertising that more than the actual product. They also make the same game over and over but with a new skin, so this audiences lukewarm on them as a company and will judge them more harshly, whether that’s fair or not.

With Capcom, they don’t lean towards micros transitions as heavily. They promote their game first and additives later. They also make great games that are generally universally praised. Futhermore, they are willing to take risks with new IP - Pragmata, Kunitsu Gami - with positive feedback. When you build a reputation (and for a while they had a bad rep until a resurgence several years ago with RE7) for creating great games, new IP, or even revisiting old IP and creating something fresh from it, you will have an audience more willing to overlook micro transactions. Again, I’m not saying this is right or wrong, but it’s how people think.

If Ubisoft made a new Splinter Cell game or even remade the original (I doubt this supposed remake will ever get released) and wasn’t an open-world checkbox game, and truly faithful to its original identity, that would be a start in the right direction. And then maybe pursue Prince of Persia (The Lost Crown was excellent; the trilogy is also great and that’s what people want more of) in the same way. If they could get a steady cadence of games out that feel fresh, aren’t pushing heavily into the live service arena, and not release a new AC game every year that feels the same as the year before, they would more than likely garnish trust from their audience and have a strong turnaround. Unfortunately, I don’t think that will happen, at least any time soon.

That’s just my opinion, btw. I could be totally wrong and lost in left field. I know as a consumer myself, that’s how I view it.

Re: Talking Point: What Are You Playing This Weekend? - Issue 590

Kraven

I’m still playing Death Stranding 2. I’ve reached chapter 12 113hours and I feel as if I’ve hardly accomplished anything. Don’t ask me what I’ve been doing this entire time—I won’t have an answer. But gosh dang, am I having a blast. The entire gameplay loop is addicting, from the dopamine rush of collecting packages, to the sound it makes when picking up items, it ticks that satisfaction part of your brain.

I’d like to also mention that Episode 11, “Quake”, might be one of the best things I’ve ever experienced in a video game, from the gameplay, environmental exposition, and answers in its story—everything is intertwined so perfectly. It impacted me emotionally in an unexpected way, and it’s one of those rare gaming moments I’ll never forget.

I have also played a couple of hours of RoboCop: Rogue City - Unfinished Business. As a big fan of Treyon, particularly Terminator and the thoroughly enjoyable Rogue City—I got the platinum for it—this is more of the same in the best of ways. I’ve had a blast shooting criminal scum in the crotch. I would buy this game for a dollar, but I felt like it deserved $30.00.

There are also several games on my Xbox Series X I’d like to get to soon: South of Midnight; Atomfall; Avowed; and My Friendly Neighborhood. And in a couple of weeks Ninja Gaiden: Ragebound is releasing. That is anime immediate day one purchase, and whatever I’m playing at that moment will get put on the back-burner.

Re: Best Bethesda Games on PS5

Kraven

I’ve yet to try out Ghostwire Tokyo. It’s been installed on my PS5 for ages, so I should give it a try soon. In terms of other games on the list, I think this is solid. I would have liked to see Oblivion Remastered but that’s okay. Hi-Fi Rush is a great pick for #1, however. That game exceeded my expectations.