We recently managed to play through the opening hour of The Outer Worlds 2, where we got a feel for gameplay, a peep at the far glitzier graphics, and tested out the foundations of its RPG leanings. We walked away not entirely won over, but certainly intrigued to play more.
Our play time with the game was on the Xbox Series X (thanks, Microsoft) so we’re still holding out to see how things like PS5 performance and DualSense implementation shape up. However, from what we did play, The Outer Worlds 2 feels like a bigger budget version of the first game – which is almost exactly what it is.
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For starters, the game features far more impressive graphics, with our first mission taking place on a space base with a moon-like planet in the distance and asteroids dotted across the horizon. With bright colours and strong art direction in both external and internal spaces, it's easy to get lost in its high-sci-fi setting.
Character models have also received noted improvements. Face models are nicely detailed, and while not the most impressive facial animation, it’s still a damn sight better than something like Starfield, or even the first game. It's nice to see that Obsidian is keeping up this quality after its other RPG release, Avowed, on Xbox earlier this year.

One of the things we came away most impressed by, though, was the gameplay. In the first game, we think you can feel its lower budget, with fairly simplistic and slow-paced gameplay – especially when it comes to shootouts. However, with the sequel, the feel is leagues better, with smooth and tight gun controls, and even snappier traversal.
Whether we were running, sliding, shooting, or stabbing, The Outer Worlds 2 feels like a AAA experience. We really only tried out a pistol, rifle, and knife during this demo, so it’s hard to say how things will pan out with its more out-there sci-fi weaponry — but there was a nice heft to the armaments, and combat felt like a playful, engaging experience.

But people are really playing an Obsidian game for the RPG aspects, and thankfully, The Outer Worlds 2 gets off to a promising start. We spent plenty of time reading through the various character backgrounds and starting skills to craft up our character, ranging from mechanical mastery to the gift of the gab.
Even in just the short amount of time that we played, we saw doors that we couldn't unlock, conversation statements that couldn’t be made, and devices that couldn’t be hacked – all because of the skill we had picked. A section that could have seen us fight through a collective of mech security, instead was bypassed by manipulating a security guard based on dialogue choices.

While we never got to see the impact of our actions, the “this will be remembered” warning popped up with every other statement. How it evolves when you actually get stuck into the game is yet to be seen, but it's reassuring that from the word go, your choices seemingly matter.
Of course, we're very keen to get stuck in with a PS5 build of the game, but the Series X version, which will undoubtedly be similar to Sony's version, was solid in terms of performance. There was a Quality mode option with 30 frames-per-second, and a Performance mode locking frames at 60. We played in Performance mode, with no noticeable drops, and as we mentioned, the visuals looked fantastic.

So while we don’t feel like we really got into the meat of The Outer Worlds 2, our short demo essentially confirmed the big points we were hoping for. This is a bigger budget sequel to a game that was already pretty great. Its gameplay is massively improved, its graphics are gorgeous, and its RPG features are very much at the heart of its experience. Put all that together and you’ve got the potential for another RPG classic from Obsidian.
But what do you think? Does a bigger budget Outer Worlds game appeal to you? Will you be picking it up when it launches on PS5 on the 29th October? Let us know down in the comments below.





Comments 19
Still intrigued, looking forward to the final reviews. I feel like “we walked away not entirely won over, but certainly intrigued” is an apt description of the first.
I enjoyed my time with it, plowed in about 50 hours, but it definitely lacked something, maybe heart and characters you cared about. It was all decent, just nothing special.
I probably won't be picking it up at launch (Yotei's fault), but yeah I am looking forward to playing this down the line. I went heavy on the speech stats in the first one, and some of the dialogue choices were absolute gold
I can’t wait for this game. The first game is my favorite Obsidian RPG and I often replay it. The sequel looks to reach those same heights for me personally.
I have a crazy question - how did you find the music? No joke, the soundtrack of the first game made me stop playing. I found it sooo almost like…sleep inducing, and did not match a lot of the games vibe or action. Just way too drone-y.
looking forward to it enjoyed the first game not great, not bad but worth my time
It's looking great I enjoyed the 1st game
@AaronBayne
Someone at PushSquare should ask Microsoft and Obsidian about 2 things:
1. Why hasn't the Premium Edition of the game dropped in price $10 to match the price drop of the Standard Edition? Currently, this means that the contents of the Premium Edition, initially valued at $20, has risen in price to $30 more than the Standard Edition. What is their claimed justification for this? Wll the price of the Premium Edition drop by $10?
2. How much data will be on the pS5 disc? Will it be just a download key or an actual build of the game?
Thanks!
Looking forward to this. Got it pre-downloaded on the Xbox.
It looks good, just not for $80.
Day 1 for me.. I love me a good ol fashioned looter shooter.. beat the first game twice (with a few years between plays).. walked away happy both times.. can’t WAIT for this game.. my only gripe is that it won’t be here for when Im done platinuming Death Stranding 2 by this time next week 😞
I was convinced I would love the first game, because New Vegas is one of my all-time favs, but I bounced off it pretty hard despite multiple attempts to play through it. They either need to come up with a better alternative to VATS or make melee actually viable for me to pick this one up. I also found that I couldn't have cared less about any of the companions in the first game, so hopefully that's improved as well. Maybe it's the setting too, I don't know...
Gonna pick this up (maybe) when it's on sale on PS5. Price in Brazil is higher than the usual 70 dollars, for some reason (it should cost 350 reais, but it's costing 400 reais here). As for the game itself, I'm pretty sure PS will give the good ol' 7/10 because that's how things go around here. If it's a 8/10 I'll be shocked (I'm being sarcastic, of course, i don't care about reviews, i make my own opinions or read what gamers have to say, not critics)
Needs to do a lot to convice me because the first game was hugely disappointing.
@Bunchesopuppies
Its not 80 anymore they dropped the price.
First game was ok at best and I don't trust media previews/reviews anymore. We will see when it gets released how players receive it.
Obsidian's games have never had great graphics, but that's why their games have a great story
Wasn't impressed with the first instalment but will try this on GP. The first felt linear and on rails to much to be an RPG, stories don't interest me much and I stopped playing on the last level with a "what is the point?" feeling after slogging through the game which also felt great for the first few hours. Unfortunately that's the feeling I get with any story driven game. Hope this one feels more like an RPG.
Yes, just what I need: another game to be interested in that releases in the insanely stuffed month of October.
I’ll be totally honest: I liked the first game. Actually, I loved it when I played it at launch, but my opinion shifted a bit once the dust settled. The first game is one of the only games in my true adult life I’ve ever crunched because it launched between other releases that I cared more about. I mean, between Control and Death Stranding with Pokemon too? I’m sure there were other games too. Man, 2019 was a crazy year.
Anyway, I crunched the game, finished the game in about a week, and my memory of the game was fuzzy then and it’s super fuzzy now. I tried to replay I after DLC launched, but that time I sort of struggled with focusing on the game for some me reason. Given that, I’ve been lukewarm on the new game.
But I gotta say: the previews are piquing my interest and the lack of a solid Bethesda-esque champion of a game for a while has left a hole in the industry to the point where it may be the right time for Outer Worlds 2 to exceed any expectations. I mean, after Starfield felt like a bigger, blander Outer Worlds, now Outer Worlds 2 could really shine by comparison, even if Avowed was a misstep by the same studio earlier in the year.
I think this will be better than 1st one but that is not a great accomplishment.
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