As the lines between what constitutes a remake and a remaster become increasingly blurred, Konami and Virtuos have come along with the new definition of what a pure remake represents. Metal Gear Solid Delta: Snake Eater is the most faithful, most loyal, most dedicated recreation of its source text since the Nintendo GameCube remake of the original Resident Evil.
It wholeheartedly brings back the PS2 masterpiece Metal Gear Solid 3: Snake Eater, and modernises it without interfering with anything that made it so special more than 20 years ago. Konami said this project was all about "change or difference without changing structure". It succeeded.

The visuals have been brought into the modern era, the gameplay has been handed an optional New Style setting that tweaks the controls and the camera angle, and a few new items and mechanics make it easier to play the game.
Besides that, this is every bit the Metal Gear Solid 3: Snake Eater you remember so dearly, now rebuilt in Unreal Engine 5.
Naked Snake’s journey through the Soviet Union jungle is long considered one of the franchise’s greatest experiences, and this loving recreation lets it shine once more. It stands the test of time with a (slightly) more grounded origin story featuring an incredible cast and emotive twists. The elite stealth gameplay remains a highlight, combining a manual camouflage system with expanded movement capabilities. While the PS2 charm is no more, the upgraded visuals haven’t washed away any of the original’s personality and swagger. This is the best Metal Gear Solid 3 has ever been.
It’s so faithful, in fact, that it quite literally is that original title in some ways. Konami and Virtuos have wholesale lifted the cutscenes and voice acting from the PS2 effort and placed them into the PS5 remake.

This means the many moments when you can put the controller down for some Hideo Kojima-directed cinematics are identical. It’s the same exact cutscenes, vastly enhanced for the current generation, coupled with untouched voice work. They say to get a dog if you want loyalty, but the two companies are giving the phrase a strong run for its money.
Approaching the project in this manner means that actually playing Metal Gear Solid Delta: Snake Eater proves incredibly unsurprising if you’ve already played it before. A perfect starting point for a newcomer, certainly. Returning players shouldn’t expect any surprises, however.
What actually is new, then?
It’s all bundled together in the New Style setting. When starting the game, you must choose between this option and Legacy Style, which makes the title play exactly as it did back in 2004. You get the top-down camera and more restricted controls.

In the New Style, however, you gain access to the full repertoire of gameplay enhancements the remake brings. The camera gains free movement, and aiming is done over the shoulder, bringing it more in line with modern third-person shooters. New movement options include a crouch and better crawling, and you can now aim and move at the same time.
Features that used to be tied to the pause menu have now been turned into button prompts. Instead of having to open up the Survival Viewer every time you wanted to improve your camouflage, you now only need to use the D-Pad to bring up a menu of uniform and face paint recommendations appropriate to your current environment. The codec has also been remapped to the D-Pad and includes speedier options to find the frequency you need. You can still use the pause menu for these interactions if you wish, but the PS5 remake cuts out much of the busy work.

It also works to be more consistent between gameplay and cutscenes. If you sustain injuries, cuts, and scars during combat, those wounds will be visible during cinematics for a while afterwards. The same goes for clothing stains, as crawling through mud leaves splatters and smears on Snake’s uniform. Finally, a new Compass item makes navigation easier and marks where to go for your next objective.
All relatively minor on their own, the additions the PS5 remake brings help to present a far, far better playing experience for the modern era. You may need to shake off a bit of muscle memory in the opening hours, but the new control scheme and mechanics quickly become second nature.
The other side of the package is its visual improvements. The leap from the original’s PS2 graphics — and even the PS3’s HD Collection — to today’s PS5 remake is monumental. It looks and sounds like a new release all over again, with top-of-the-line visuals and 3D audio to make the jungle setting even more immersive. Stunning lighting allows the setting sun to glow through the trees while the textures on foliage appear lifelike.

Even though the cutscenes and voice acting are taken from a game 21 years its senior, you wouldn’t really be able to tell, as character models animate beautifully — and they look the part too. The PS5 remake is an all-around splendid recreation of the graphical design and approach Konami took for Metal Gear Solid 3 on PS2.
Over two decades later, it’s never looked better. It’s never played better.
Coupled with its mesmerising visuals is a smooth frame rate on PS5 Pro. The remake targets 60fps, and it maintains that the vast majority of the time. There is the odd occasion where chaotic and action-packed scenes will drop frames, but these are a rarity. When running on a PS5 Pro, the game makes no mention of a Quality Mode or a Performance Mode in the options, so you don’t get a choice in the matter. What we can confirm, at least at launch, is that the remake mostly runs exactly as you’d want it to. There’s no need to worry about an Oblivion Remastered situation here.

It’s a good job, too, because any sort of significant technical problem would distract from how much of a masterpiece Metal Gear Solid 3: Snake Eater remains. This is the perfect jumping-on point for anyone curious about the series, and old-timers have the chance to return to what many consider their favourite instalment.
From the introductory Virtuous Mission to sneaking through Groznyj Grad, from the weird and wonderful boss fights to the intricate details only Hideo Kojima would ever think to include, it’s a timeless experience.
The expanded and improved stealth gameplay sheds the original’s frustrations, and the vastly upgraded visuals allow it to stand alongside some of PS5’s best. As incredible as it was in 2004, this is now the definitive version of Metal Gear Solid 3.
However, there’s potential for this commitment to the original to be somewhat of a turn-off. Anyone who has already played the game won’t find anything new or surprising to chew on; the PS5 remake plays things incredibly straight and sticks to exactly what was available on PS2.

While an effort like Resident Evil 2 transformed a classic into something completely new, Metal Gear Solid Delta: Snake Eater stays true to what made it one in the first place. For returning fans, the experience may prove a little bit too safe.
Conclusion
One of the most faithful remakes ever, Metal Gear Solid Delta: Snake Eater has made a stealth classic feel modern all over again. Its light but meaningful gameplay updates enhance interaction and feel, while a visual overhaul allows it to rub shoulders with the PS5’s graphical elite. By staying so loyal to its source text, Metal Gear Solid 3 is now just as incredible today as it was over 20 years ago.





Comments 136
Hi everyone, if you have any questions beyond what is covered in the review, feel free to copy me in.
Alrerady had the collectors edition on preorder when it first became available as I was confident Konami would deliver (never thought I would say that again). I honestly can't wait to relive one of the best (stealth) games ever made now with a much needed up-date to the controls, I mean just adding crouch walking is a game changer and big W. Also interested in how the multiplayer will turn out, would still prefer if is was the return of MGO, but we can't have everything in life, Any way excellent review Liam.
This game was stunning on PS2. Hard to believe it's been that long ago. I dont remember ever seeing anything quite as visually impressive on the system. It was way ahead of it's time. Still holds up today even but now it looks insane on PS5!
As a big DS fan that never played any of the MGS games I’m so glad I can finally experience Kojima’s past now. I think the old games will be too dated for me, this remake seems like the perfect entry point.
@Darude84 Believe it or not but MGS2 has aged really well, both in story and controls.
@Oram77 yeah although I love 3, 2 is still my favourite and still holds up. Although it is worrying how the story and themes are even more prevalent now than before, when some of the stuff seemed ridiculous at the time
@Batesy125s It's actually scary just how accurate the second half of the game is...
@LiamCroft so you mention crouch and crawl but can you move whilst crouched like you could in the 3DS version or does moving while crouched put you in to prone like every other version? This update in the 3DS version was major imo. Great review tho.
Imagine if every developer decided to lift review embargo 1 week before release; gaming world would be much brighter
Never played the original but was interested in it.
Nice to hear that the remake turned out well
I’m really looking forward to this one, mainly because it’s the only one in the series I haven’t played before. I don’t know why I haven’t to be honest.
I found 5 to be a bit disappointing and got stuck somewhere and never completed it, looking forward to playing some classic Metal Gear Solid for the first time.
It's worth mentioning that MGS 3 : Subsistence had many quality of life improvements already including free movement of the camera.
@Kidfunkadelic83 I think i remembered seeing a small clip of Snake crouch walking, I could be wrong though
@Darude84 The og MGS 3 along with MGS 1, 2, and 4 are timeless masterpiece. They still looks, sounds, and plays great.
@SuperSilverback this is good to know. I remember when it came out on 3DS and I didn't know about this feature being added. Imo it revolutionised the game and opened up so many more options for traversal and stealth sections.
This is what I expected. I just played the og last month, so I’m not in a hurry to pay $70 to do it again. Might grab like a year from now on sale, but I got plenty else to keep me busy this fall.
I'll pick it up on sale eventually
Sounds awesome. They fixed the few issues I had in the original with the streamlined camouflage system and improved controls. A classic has had new life breathed into it. I couldn't ask for much more than that.
hope they remake the original after this
This masterpiece will be my 1st PS6 purchase...I'm still enjoying MGS3 on my PS4
That's exactly what I want from a remake, a faithful recreation with shiny new graphics and controls.
Yes seconded, I found it odd they skipped MG1 and 2 to remake 3. 1 is my most wanted remake of the Metal Gear games.
@Kidfunkadelic83 Yes, you can crouch and move at the same time.
@Truegamer79 I always forget this was a PS2 game with how good it looked. That said, MGS2 was a pretty good looking game on that console too.
It also can’t possibly have been on PS2 as there is no way this game is twenty years old 💀
@LiamCroft Any idea on how it runs on the base PS5 given there are frame rate drop offs with the beefed up machine?
God dammit it - with Gears of War just pre-loaded for Tuesday and just preordered Ghosts and Battlefield, this is proving an expensive period 🎉
Birthday present to myself.
I remember my friend may of or may of not got the first chipped ps1 back in the day and the first game we got from America before it was released here in the uk, was metal gear solid.
By the time 2 came around, we was old enough to stand in line at the midnight launch on our own.
Was a brilliant time.
For me though 2 was the worst. I just saw all of 1s best bits being repeated in 2, which it technically was the plot for raiden.
But 3 was an absolute master piece. Combined everything learnt from 1 and 2 into 1 game.
Can't wait.
Fingers crossed that this does well and they transform mgs 1. That game needs a true remake.
Digital foundry tech review states the frame drops can be quite severe and worse on the pro because of no graphics toggle. Hopefully ironed out in a patch soon.
@Rich33
You may want to readjust your expectations. Digital Foundry just posted their tech review that suggests that performance is worse than base PS5 and out of VRR range in alot of places
The first has the best pacing and length in regards to Kojima's attempt to seamlessly blend movies and games together but it's not that much in front of this installment in my list. A few too many overly long cut scenes but otherwise it's a cast iron classic for me.
@Oram77 Is that the version that’s part of the trilogy that was released for PS5 last year?
I really can’t deal with old/janky controls (I already gave up on Mass Effect legendary edition) but if that’s actually okay with these games the trilogy might be the best entry point.
@PuppetMaster Thanks, might give that trilogy from last year a go then.
@LiamCroft Nothing about the Ape Escape gimmick in the review, or isnt that available at launch either like the online mode?
Word on the streets is that the Toyota Corolla common-class UE5 has a horrible showing here! A real shame! They should have kept developing their Fox engine.
Cool, I already have the deluxe edition preordered. I can’t wait, sounds better than I was expecting. Nice review @LiamCroft
@Vaako007 I will have to agree with you on this, whether people loved or hated MGS5, no one could deny how good the game looked on the Fox engine. UE5 is slowly becoming a eye roll moment.
@LiamCroft @Rich33 "Coupled with its mesmerising visuals is a smooth frame rate on PS5 Pro...."
Digital Foundry states otherwise with evidence of findings
They have PS5 Pro as having a worse resolution than PS5 quality mode (rather than at least matching it, as was Cerny's blueprint) And the frame rate is worse off/less stable than in PS5 performance mode
Also, the paragraph here reads kind of like advertising when there is examples out there of this not being the case. But i'll just put it down to reviewer not noticing it or it not having an effect on their enjoyment, which is fair enough, not everyone notices these things. But it is worth drawing people's attention to
Reading the review, I think I’m happy to wait for a sale on this one. While I love MGS3, I’m not sure what I’d get out of replaying it with better visuals at this current time. It’s sort of disappointing it’s so faithful a remake, but it’s also not…
@SquigglyJ
Thank you - I have just watched the DF review and deleted my original comment in disgust.
This is just another UE5 disaster all around with massive framerate issues on both Base and Pro consoles.
I will never understand the thought process (or lack thereof) that goes into - Base PS5 cannot keep to 60fps (or even in VRR window), so rather than let Pro use the same visual settings and keep to 60fps, we will increase settings to make sure it cant.
@Ravix It's not advertising, I can only report my experience with the game. I noticed frame rate drops, but they didn't come across all that major to me.
@somnambulance I would much rather a faithful remake like this or RE1R then whatever the hell RE3R was....
@Ravix
Just watched the DF after another reply.
I have seen with my own eyes Pro enhancements that are night and day above base PS5, but this is just a mess on both consoles.
They would have been better off not making changes for Pro and just letting the more powerful hardware do its thing in the boost mode - it has worked wonders for games with poor ability to stick to 60fps on base console.
@Oram77 I remember getting MGSV and playing it on the base PS4. Was so good from what i remember at launch when I got it. It’s all about money. These company executives just don’t want to spend the money to develop their own in house engines as that means overhead. They want to reduce the developmental costs so games can get to the market ASAP. But as you know specific tools are suited for certain jobs. An all purpose tool will never be great at many things. OT: I’m also disappointed that CDPR ditched the Redengine for their next games and went to UE5.
@LiamCroft I did say it "reads kind of like advertising" and then mentioned the reason why it reads that way, as the quote states something proven to be untrue. It is not an accusation. I'm just pointing out it might be a little awkwardly worded, now that there is evidence of this not being the case. "I found the frame rate to be smooth enough for my enjoyment" rather than stating there "is a smooth frame rate on PS5 Pro" one is opinion, but the way you have it worded reads more like a fact, and things stated like facts can be proven wrong. So, it is worth drawing attention to the fact that it does currently have issues on Pro, that aren't mentioned here, in case people take this as gospel and are then dissapointed.
I'm genuinely not trying to be confrontational, just mentioning it might be worth tweaking the wording.
@Ravix @LiamCroft
Definitely, I read the review here first, then 30mins later had seen the DF review.
That comment in the review here stuck out to me enough that I felt compelled to come here and make a comment, even though I rarely even log in to my account here.
So yes, I think the wording came across as a bit misleading.
This is the only Metal Gear I ever played and it was on 3DS couple years ago. So as much as I liked it, I don’t think I want to revisit it anytime soon. The boss fights were really fun. I went in blind without using any kind of instructions and didn’t know you can change your weapon until halfway into my playthrough.. I was trying to beat the mini boss with a pee shooter
Once again no mention of base PS5 performance or overall quality in the review. I'm glad Digital Foundry exists, though. It's clear to me that this game is far from being "smooth" in terms of performance, unless you consider constant 50fps or less smooth. Having said that, base PS5 has decent image quality and even better performance than the Pro in outdoor areas, so that's a pro (no pun intended) for me. Since this is another port from Virtuous, though, I'd rather wait to see if there's random crashes or something like that
@Ravix
And apologies, @SquigglyJ got there first lol, but I should have said thank you, as I did to him.
If I hadn't watched the DF review I might have wasted money on this rubbish. Hopefully they fire the person responsible (which maybe the person who decided it was 'good to go' ) and get patches out.
Edit: Emoji unintended
Torn on this one. Can still play the original, kojima sacked and doesnt back it. Wish they brought him back for it. Glad its a good remake though.
I haven't played any of the metal gear games. I skipped PS2 and PS3 and mainly played PC under that period. I hear a lot of games from tha era are classics, including mass effect and the early resident evil games for example. So when a remake like this comes along it's great for us who didn't get to enjoy them, and everyone else for that matter:)
I hope they do very well with sales, but I have played MGS3 a lot in the past, so I won't be joining in for a while.
Im glad it turned out great. However its in a crowded space and i chose Gears of War (never played properly) and Lost Soul Aside. Maybe one for a quiet period tho
@LiamCroft You might want to mention in the review that the free 3d camera is not quite a completely new feature since it was already available in the Subsistence version 20 years ago.
I'd hardly call frame rate dips into the 30's on PS5 Pro, "slight frame dips" 🙄
No word on the sound design or soundtrack? Sound design of MGSV was incredible, particularly during those moments where you’re surrounded in a camp but still undiscovered and have a minute to quickly make a plan B!
This sounds exactly like I wanted it to be. The same game but pretty and with nicer controls. Perfect.
@Oram77 I mean, I suppose, but too faithful a remake and it’s sort of like… I know this already. I’ve already been here. I dunno. I don’t have a huge amount of time for gaming in my late 30’s, so I sort of want fresher experiences. I got my fill with Oblivion, for instance, after about 4 hours. I just felt like I’d already done everything I needed to do in the game, outside sightseeing the visuals.
Shame. I was hoping for more besides visuals and controls. I'm guessing even they knew they couldn't improve on it. Does Kojima get a cut of the proceeds since it's the same game?
"What we can confirm, at least at launch, is that the remake mostly runs exactly as you’d want it to."
DF seems to suggest otherwise with a worse resolution on PS5 pro AND generally worse frame rate.
Also worth mentioning, neither console hit their target frame-rate regardless of mode with any kind of regularity either.
Hopefully patches sort out the performance issues but 40fps when targeting 60 isn't great.
Regardless, I will be buying it day1
I watched the DF video as well and yeah, oooffff. Worse performance on Pro than the base!
Hope they resolve it with a patch but in the meantime I think i'll hold off.
Seeing digital foundry, the pro implementation is absolute pants (looking worse and performing worse than base PS5 in some cases and lacks the mode options). Will wait to see if there is a patch
Negatives: “A very unsurprising package”
What? 😂😂
Read this comment earlier on DF -
"Remake so faithful they even remade the performance issues of the PS2 release"
🤣🤣
So a video i saw, everytime you change Camo it says Fox on screen with a black background. Im assuming that's almost like load screen. Does this happen everytime
@Darude84 I reccomend getting MGS Collection vol 1 over this remake. With $30-40, you got a better deal with multiple MGS games.
DF tech review has put me off. I'll wait for a big discount now
@rusty82 Likewise, along with the supposed Silent Hill 2 ps5 pro patch, cmon Konami get it together 😀
I’m glad to see this remake live up to the lofty expectations it had. The original is one of my favorite games of all time. I’ll definitely be picking this up on release day, but man, we are about to be drowning in games in the next couple of weeks. This, Cronos, Hell Is Us, Silksong, Trails in the Sky, Demon School, Gears of War. All of these games are either releasing on the same day or a week apart. And that’s not even all of the games - they are just the ones I could think of from the top of my head.
@Kraven Yeah starting with MGS3R all the way to Ghost of Yotei in October, there some many good games coming out, HELP MY WALLET!
As much as I love MGS3, I think I'll wait until a sale. The PS4 version still holds up really well and I'm not sure I want to pay $100 for an updated version. Props to them for a faithful remake, as I would love this style remake for some other titles that I don't have anymore (MGS1 and 2, old FF games).
@Thrillho
I know right? PS2 is so old now it's practically retro but it was a beast of a console for it's time. So many amazing games! I was in awe the first time MGS 3 released. Now I'm like wow did i really think those graphics couldn't be topped but here we are!
@Jrs1
(RE SH2 Pro patch)
Has that still not arrived? I put buying the game on hold until its properly Pro enhanced, but its going to end up losing out to other games soon.
Can't wait to delve in. I haven't touched MGS3 in years and I just replayed 1 and 2 in anticipation of Delta.
@Rich33 Still no word on it yet and i bought the bloody game lol won't make that mistake with MGS Delta or Chronos for that matter 🤣
@Jrs1
I read an article here a good while back saying that they were still working on it, but just assumed they had released it since. If I remember right, it initially said Pro Enhanced on the store listing.
I read this review and planned on buying/Pre ordering MGSDelta later today, then watched the DF review and decided not a chance.
My favourite game ever. I've had every version of it on release day, 100% completed it multiple times, unlocked every weapon, alternative cutscenes and boss fights (iykyk), unlocked every face paint and camouflage, there is nothing in MGS3 for me to find or do that I haven't done before multiple times over and yet the fact that this is 100% faithful to the original with nothing new has not put me off. I cannot wait to get this going!!! The original is an absolute masterpiece (my undoubtedly completely biased opinion) so it didn't need anything adding or taking out. New comers are going to love it.
@Rich33 I'm really hoping Delta has a day one patch but not getting my hopes up, I'll be slicing and dicing with Shinobi anyway soon 😉
If TES Oblivion Remaster is only a remaster, then this is also only a remaster imo.
N.i.c.e. metal gear solid solid delta snake eater 3 is a masterpiece.word up son
@Jrs1
Happy slicing and dicing - im hoping Lost Soul Aside lives up to its promise... so more slicing and dicing lol
@Rich33 Aye looks decent that one 👍
Hi @LiamCroft! I was wondering if the final song that appears when the credits roll is still present? (I don't include the name of the song/band to avoid spoling it for other folks, thouh probably many of us here know what that song is!).
Hopefully they’re working on a day one patch to sort out the performance issues….?
@BennyTheCat
I wouldn't pin hopes on it - the fps is so far off it's unreal (engine 5) - pun intended.
On a serious note. It should be easy on Pro if they drop settings they increased as with just boost, 45fps base PS5 should comfortably get to 60fps on Pro - though there were drops lower than 45fps, they may be very rare.
On base PS5 they will have to drop settings much further than they have now, and from what they said I think resolution is already low so they may need to do a LOT of tweaking to make it run right.
I hope im wrong.
It's a good thing I don't remember much about this game. I will be able to enjoy it
@liamCroft, so is the new style's camera closer to mgs3: subsistence's camera then? The original MGS3 had the top-down camera, but subsistence changed it to a free camera. If legacy mode is locked to top-down instead of free, then i'm definitely playing on new style, it was overall way more enjoyable that way.
Other than that, excellent article! This is the main reason I purchased a PS5 and I'm looking forward for the game to arrive next week.
@LiamCroft, what is the trophy situation like?
@elvisfan1 Check other websites, but basically the same as the og. You’re probably looking at two playthrus, one for the collectibles and one for Big Boss or Foxhound rank (I forget what it’s called). If you are familiar with the game, you could possibly do it in one, but I prefer two for sanity / enjoyment. Not a long game anyway.
Nice to see a good review for a remake of the best MGS game in the series. Since this is basically a visual overhaul with quality of life improvements, I will wait until the game is less than 30 dollars. I've played this several times back on the PS2 and there is no justification for me to purchase this now at full price.
"slight frame dips" 😂
You guys should check out the Digital Foundry tech review: https://youtu.be/Am0ER7iW2lo
@liamcroft Great review. Im actually delighted it's stuck so closely to the original game. I can almost feel your enthusiasm whilst reading this review. Well done.
Definitely waiting for a sale.
Curiously, PSSR isn't really living up to its promise for most efforts thus far....
Glad I didnt buy into the pro hype and grab it. It's just never going to be massively better with that present cpu bottleneck nearly identical to the base model.
It's a surprise that you can't switch scalers away from PSSR on pro, nor have any graphic mode options on the pro version here. It's quite the letdown for those only having the pro option considering it runs worse than the base model version. Specially considering like it's easy to just blame Konami and unreal five here but also the in the credits you can see that Bluepoint had a hand in this as well.
@KundaliniRising333
PSSR usually works well. Its biggest improvement is in motion - whether that be your character, or camera panning - the image just looks far cleaner and more stable.
I dont know about you, but most of the time im playing a game, im not standing still.
There have also been some games like RE4Remake that have used it and achieved excellent framerate increases (base PS5 struggles to hold 60fps and dips, but Pro is 90fps+ in a direct comparison).
There have been some usages that aren't good (particularly pre launch patches, and most of the teams they came from weren't exactly surprising).
Apparently PSSR does not always play nice with UE5 - although I think it can be implemented well with a good team.
There is also the fact that a much improved version of PSSR is on its way in a few months too.
In terms of 'CPU bottlenecks'. The PS5, Series X/S are all broadly the same CPU, with the Pro being a chunk faster than the base console if used.
Given this, there is no way any game this generation should be CPU bottlenecked to below 60fps - it just shows poor design and planning by dev teams if NO current gen console can properly run your game.
Plus you have games like Dynasty Warriors Origins, which has an insane amount of enemies on screen at once, and runs at 70-100fps in its Graphics mode on Pro.
As to MGSD - Technical Disaster is a fair term here I believe, and no way am I going to defend the Pro (or base PS5) version here - though it should be noted there were sections highlighed by DF running at higher fps on Pro, they just focussed on the sections Pro ran lower to highlight how bad this game is at present technically.
They should have left in the performance mode, unchanged, using UE5 TSR instead of PSSR, in order to achieve as close to 60fps as possible - not turn up settings to the point the Pro struggles as well as the base PS5.
It almost sounds like they were determined to have a badly performing game on all consoles, and if so, they managed it spectacularly!
I LOVE stealth infiltration, and this is one of the best to ever do it. Can't wait. Nice to finally be excited for a big game again.
I should download Twin Snakes...
Got the Deluxe version pre-ordered. Glad its excellent and can't wait for tuesday.
@KundaliniRising333 PSSR works fine in nearly every game that uses it especially in new releases. Delta is an exception not the rule.
"Slight frame rate drops"
false, according to DF. i think most people will trust DF over pushsquare. sorry.
the game runs at a dynamic 720p-1080p and can barely manage 40-50 fps (it sure as heck will not hit 60 majority of the time). are we in the year 2025? inexcusable and poorly optimized mess of a game. not worth the full asking price nor a glowing review as performance is a real concern with this one. typical konami quality. things could change with future updates, but the game should be reviewed for what it is at this point in time.
@Porco You wouldn't even know about the drops to 40's and 50's if DF didn't tell you beforehand. Wanna know why this review didn't highlight it? Because most people don't notice this stuff.
@Porco I think the drop from 60 to 40-50 fps for a stealth game with beautiful graphic like this are still very playable and tolerable.
I mean, in this game, most of the gameplay are just slowly sneaking around with crouching, crawling, waiting enemies to pass your location, and shooting enemies from far away. So the drop wouldn't impact the gameplay. Heck, that's better than the og MGS 3 on PS2 which was 30 fps.
Now i get the complaint if it for FPS, action games, or fighting games where it needs stable 60 fps.
Still my favourite MGS game. That theme song, those boss fights and classic David Hayter. I wonder if you can still off The End by tinkering the date?
@ApostateMage never understood why people did this, why not just enjoy the hunt, ie..use thermal googles and follow footsteps,..listen...look around, watch for animals running, birds flying
@Uromastryx Yeah, the legit way of hunting him is the best way but I just admire that there's options for killing him early and by cheating.
I've seen of videos and alot of talk online how it runs better on the base ps5 than the pro and even in the 720p performance mode the pro rarely gets to 60fps with lots of bad frame dips
Probably worth mentioning.
People should check out DF video of how it's yet another game and yet another UE5 game that can hardly run on current gen
Its far from a smooth experience on the PS5 Pro and even runs better on the base PS5 performance mode. Theres also more issues than just framerate issues. I suggest reading some other reviews and watching DF's analysis.
@PuppetMaster True to some extent; but I think these games still do require precise inputs for careful aiming and reactions for when things go to pot. You don't want the game suddenly chugging when you're lining up a headshot lol.
I remember very vividly how upset I was going from MGS2's silky 60fps to Snake Eater's barely 30! Still, looking back very impressed they managed to get it running on a PS2 at all.
@JB_Whiting I'm sure in this game you can do a headshot just fine with 40-50 fps. Even if you missed the headshot, you can quickly do it again. There's nothing in this game that will kill you in one shoot if you missed a headshot.
On top of the tech disaster on Consoles, game appears to be locked at 60fps and costing 80€ on PC! (Should be possible to unlock it on the engine file since is UE5, but still what a joke..)
This game is really having all the ingredients to be sailed the seven seas by the PC crowd
@DennisReynolds
How can you tell others what framerates they can or cant see?
I can easily see framerate drops of 5fps (unless its very short and hidden behind a screen shake / explosion), and I can see sustained fps drops of even less.
I dont need DF to tell me when framerate drops occur - I can see them. I need DF to inform me on the state of the game before I buy, so I can avoid wasting money on a game like this that I would not be able to play. Graphs are very useful so you can see whether you (personally) can tolerate the game.
Until this review, if PS gave a game a perfect bill of health I probably would have bought without a DF review.
@PuppetMaster
I can tolerate very short, very infrequent, drops within the VRR window (eg explosions, cutscene transition, short 'set piece' moments).
I can tolerate minor drops in the 55-60fps range for short periods.
Anything more than this can ruin my experience of the game. Does it matter what type of game / sequence the drops occur in? Yes, to an extent, but prolonged drops under 60fps in any type of game will always F me up and give me headaches / make me feel sick, and there are a lot of people the same, and the situation is only getting more common with newer TVs etc etc.
This game is way, way past unplayable in its current state.
Defending games with appalling (and thats being kind) technical standards like this game has, will only help lead to more games like this, and then to worse - A "well, people accepted it for MGSD, our game is only a few fps lower on average" mentality.
It will also embolden Devs to not spend time and effort improving the game, which is not good for anyone, particularly those that have bought it.
The media has a responsibility to ensure that they call out and low-score games like this too. As I have said many times before, when devs patch games to a suitable standard, then review scores could be 'patched' too.
That all said, I hope you both enjoy the game, but I wont be buying it until they make massive improvements and those improvements are proven.
@reddevilcat Yet PQ gave great reviews to both Forza 5 and Indy as well as the Age Of Empire/Myth games.
@Rich33 Most people don't see framerate issues unless told or the drops are big. I bet you if DF lied and said it sticks to a mostly 60 then a lot of people will think it does while playing. Fact is PQ aren't DF and don't see or feel framerate issues like they do because they aren't looking for it like they are, most players are like PQ and not DF when it comes to this stuff.
Yeah but like hear me out: part of me always liked the cutscenes just a liiiiiiittle bit more than the gameplay in MGS games, rather, I looked forward to the cutscenes, no matter if they were long or short.
I welcome it: any other game I’d be skipping, but the Kojima games, they’re done so well.
Sadly, the performance seems to be a major issue in the game. I know this reviewer says otherwise, but I've seen the proof elsewhere. It's especially bad on PS5 Pro (worse than base PS5). So I'll just have to stick with the HD remaster. Happy for those that aren't bothered by that though! The visuals look pretty great.
no surprise the game was amazing when it came out for the ps2 years ago , so an updated version that looks as amazing as it does , is a no brainier in my eyes , i'm so excited for this.
@DennisReynolds
I think you give people too little credit, and a lot do see framerate issues.
I would also argue that there are a lot of people out there that have problems with the actual fps drops, but dont know that its fps drops that gives them the issues - I have helped someone I know similar to this fairly recently, and this was my experience back in 2018/2019.
In regards this game, the fps drops aren't small, they aren't even just 'big', and of course media outlets like PS should be looking for them.
@Rich33 The average gamer doesn't even know what a framerate is and most don't even care. Look at Elden Ring as a good example on people not caring or Zelda TOTK on Switch. Its not giving little credit and its knowing how the internet thinks its the majority.
@DennisReynolds
"The average gamer doesn't even know what a framerate is" - maybe (though more and more do these days), but that doesn't mean those people aren't affected by framerate issues. Like lots of things throughout history, you don't need to know about it/them, to be negatively affected.
Heard the performance issues are more substantial than this review would let on. Skipping.
@reddevilcat I think your issue is thinking everyone should think the same to you. Me i wasn't fussed with NG2 Remake, its fine i had a ton of fun but that's it its just fine for me while Ragnarok is one of my fav games this gen. Its all opinions so does it matter if a writer thinks NG2 is a 6 and another thinks MGS Delta is a 9?
@reddevilcat I played FH5 at 30fps on my Series S for the better visuals. Ultimately what me or you prefer doesn't matter i'm talking about the majority and the majority just don't care. Look at ER Nightreign it runs like ass but sold really well.
I wasn’t expecting this remake of one of my favorite games (and my favorite MGS) to turn out so well. Not a day one for me but certainly something I’ll get down the line.
I wish the review covered how the game plays on base PS5, at least a bit at the end. Going by the comments it seems it's not great, maybe some patches down the line will fix it.
I'd like a mix of gameplay styles. Like a Legacy+ where you keep the old camera angles, but gain the new movement options. Like the 3D Snake Eater did back in the day with adding the crouch walk.
Removed - trolling/baiting; user is banned
@LiamCroft
Thanks for the review. How's DualSense implementation?
@iLOVEbaconSoWhat Nah. They still played great. But this remake sounds perfect for people like you.
Funny saying no oblivion remaster issues with performance when it sounds like it's an absolute mess performance wise
@8thDoctor apparently the ps5 version plays better than the pro version
"The remake targets 60fps, and it maintains that the vast majority of the time. " and "Slight frame rate drops"?
Well, we know that ain't true.
Removed - unconstructive
@Stickleman thank you!
@8thDoctor
From DF video. Pro has higher visual settings, and bigger framerate drops in some areas, but base has bigger drops in others.
Both versions have BIG framerate drops though, including outside of the VRR window (<48fps).
I would strongly recommend watching the DF video before buying on either Base or Pro, unless you have a very high tolerance to framerate issues.
Personally, I wont be going anywhere near it as it stands now.
@Rich33 The problems with it on Pro show off how poorly optimized this game is.
@JayJ
100% agree with you. I think the reason DF focussed on the areas the Pro had lower fps (because they did report a mix), was just to highlight how badly done it was, as that should never happen.
@Rich33 I've seen this same problem show up on gaming PC's from time to time. Despite having great hardware some games will just really struggle to perform well simply because the optimization is really poor or some other technical issue with development.
This port of MGS3 is obviously just sort of a rush job, the proper time and attention wasn't put into making it run well. I imagine this will be a common situation for this era where it will get a lot better later after some patching. This is generally why I just wait for sales now a days, by the time it's on sale most of the issues should be ironed out.
@JayJ
I think you are quite right, even PCs with RTX5090's and whatever the top CPU is at present, have trouble with some games - most notably stuttering / frame pacing, which no amount of raw power can fix.
RE sales - I wrote a more detailed post a few days back but the short version is that with the exception of Sony 1st party (which are usually technically amazing*) I have gone from someone who used to pre-order practically all my games, to never pre-ordering, and buying a fair amount on sale once fully patched up / improved - purely because of the issue of the state games launch in these days. 3rd party devs have certainly lost a lot of money from me over this practice.
I also refuse to pay full price for games like Doom TDA with low effort Pro enhancements, but thats just me not rewarding this on principle.
One further exception - games like Lies of P and DW origins which had representative Demos prior to launch. I didn't need DF etc then - I could see the games ran really well myself so I pre'ordered.
Edit * on PS5/Pro at least.
@LiamCroft Hello, when will this game be released? I mean, specifically, when will it be available for download on PS5 sites?
Metal Gear Solid Delta: Snake Eater (PS5)
Hello, when will this game be released? I mean, specifically, when will it be available for download on PS5 sites?
Metal Gear Solid Delta: Snake Eater (PS5)
@DennisReynolds Playing a game at a solid 30fps because you prefer the improved visuals is a valid choice. It's not the same as playing a game that can't maintain it's forced 60fps framerate. I'd take a solid 30 over a wonky 60 all day. Framerate drops disrupt gameplay.
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