
Finally getting to play a game that you've been waiting on for years can be a daunting experience. Expectations can shift significantly in that amount of time depending on marketing, previews, and the project's own development cycle.
Lost Soul Aside has walked a strenuous road to get where it is now. Originally a one-man effort, the game's scope was greatly expanded upon once PlayStation stepped in with its China Hero Project, in which it sought to support talented Chinese studios.
The thing is, you can still feel Lost Soul Aside's indie origins underneath its AAA-leaning guise. There's a blatantly obvious passion behind the title's action, taking clear inspiration from the likes of Devil May Cry and PlatinumGames' catalogue. It's a real ode to the character action genre.
But that core of hectic, reaction-based combat has been steadily, and sometimes questionably, surrounded by the typical layers of modern game design. Lost Soul Aside can't just be a flat-out action game — it needs a shockingly generic story, walk-and-talk sequences with one dimensional characters, skill trees, crafting ingredients, and loot that provides imperceptible stat boosts.

And yet, weirdly, the release doesn't feel bloated. More than anything, all of the elements that we just mentioned simply feel a bit tacked on — like they exist because this is now a $60 PS5 game, and not the passion project of one guy back in 2014.
We don't know if original creator Yang Bing had settled on Lost Soul Aside's story all those years ago, but we do know that it's easily the worst part of the finished release.
Some really rough English voice acting aside, this is a seriously tired tale of an oppressive empire, a ragtag band of rebels, and an otherworldly enemy — thought to have been vanquished 1,000 years ago — that's mysteriously returned to threatens mankind's very existence.
World building barely features outside of some character bios buried in the menus, and as mentioned, the characters themselves are paper-thin. The game isn't drowning in dialogue — thank god — but it does assume that you care about the cast enough to walk around and chat with them every now and again.

From stunningly dull protagonist Kaser and his dragon spirit companion Arena, who never shuts up, to the myriad tropey females who follow in our lead's wake, it's just about as cliche a narrative as you can imagine. And that's without even touching on all of the capitalised fantasy and sci-fi names being thrown about with little to no explanation.
But look, you don't play Devil May Cry for the story, and it's the same deal with Lost Soul Aside — it's just that said story takes up a lot more time than it does in Capcom's classic series. Indeed, you're here for the pulse-pounding action that's been promised since the game's initial reveal — and the good news is that, for the most part, it's a blast.
Combat hinges on flashy combos, special moves, and two extremely important defensive techniques: dodging and blocking. During the opening hours, it's a little unclear as to how much depth the title's action actually offers — but get a few bosses under your belt and a couple of new weapons in your arsenal, and you start to realise that so much time and effort has been poured into providing players with a huge amount of freedom.

Against regular foes, you're encouraged to style on 'em, cracking out crazy combos and seeing just how dominant you can be. Taking down standard opponents is fun at first as you explore Kaser's increasingly absurd arsenal of special moves, but regular fights do start to feel like a chore later on.
And it's not because of the combat system itself, which always seems to be offering up some new toy to play with. It's more down to the enemies becoming tediously chunky towards the latter quarter of the game.
Reskinned opponents start popping up with alarming frequency, and before you know it, you're pulling off these insane combos just to whittle down the health of one target within a sea of similar monsters.
Lost Soul Aside is roughly 20 hours long, so it's not some sprawling RPG epic, but it's still easy to roll your eyes at this late-game padding, where empty environments funnel you into one lengthy clash after another.

Thankfully, things really heat up against bosses — and there are a lot of bosses. There's an impressive selection of villains to conquer, and although some of them will stick in the mind much longer than others, they're all pretty satisfying to overcome.
While we do think that the combat system loses some of its of spice against these powerful foes — who can't be staggered or combo'd until you whittle down their armour — the spectacle of each encounter is usually enough to make up for the more methodical flow.
These are the battles where your dodges and blocks need to be on point. There's a boss, maybe three or four hours in, which essentially acts as a gatekeeper for the rest of the adventure. It's a hefty difficulty spike for that point in the game, but once bested, you know what Lost Soul Aside is all about.

These aren't the kind of dodges and blocks that can be spammed, by the way. The timing windows are tighter than you may initially think, but the trade-off is that blue-coloured visual effects indicate attacks that can be parried. Needless to say, you're probably going to be dying and retrying against many of these bosses until you've got the tells and patterns down.
We're not saying Lost Soul Aside is brutally hard, but it can be demanding — and there are no difficulty settings to fiddle around with. We'd probably liken its challenge to fellow PS5 console exclusive Stellar Blade; you have several highly effective defensive options to consider, but the difficulty lies in being able to use them correctly.
We're fans of the action, then, but we do think that, far too often, it's held back by a lack of weight and impact.
Now, Kaser's fighting style is meant to be agile, slick, and graceful, but whether it's an especially floaty animation, a total lack of enemy reaction, or a noticeably absent sound effect, some attacks just don't hit like they should, and it can sap battles of their moment-to-moment satisfaction.

We suppose this loops back to the game's indie roots. There's a fundamental lack of polish — or at least $60 polish — throughout Lost Soul Aside. The emotionless character models look like wax dummies, the environments have a placeholder vibe, and the technical performance is off.
To elaborate on that last point, the game holds a smooth frame rate in combat, but it suffers from odd hitches during traversal — even on PS5 Pro. What's more, the audio tracks are poorly mixed; music will cut in and out as you transition from in-game cutscene to brief load screen and back again, while some sound effects seem to just disappear entirely.
Conclusion
We're torn on Lost Soul Aside. On one hand, it's a very intricately made action game, full of interesting combat dynamics backed by an impressive degree of player expression. But on the other, it's a pseudo RPG with a really poor story, crappy characters, and a forgettable world.
We could overlook a lot of these flaws if the action was truly tip-top, but even the combat stumbles in the face of spongey foes and a frustrating lack of weight. Lost Soul Aside is an admirable attempt at aping the greats of its genre, but it just doesn't have the same edge as its inspirations.





Comments 125
EDIT: The full review is live now, and unfortunately, I think the game's flaws become increasingly clear as you progress. I struggled to finish this one off, which is never a great sign.
Hopefully those of you who have already jumped in are enjoying it more than I did!
Hey everyone, sorry this isn't a full review. Code came in very late (we assume because of the day one patch), but I've played enough to post these impressions, which are hopefully useful for now.
If anyone's got any questions, let me know and I can try to answer them based on what I've played.
We should hopefully have the full review ready to go at some point next week.
Also, the full review should have some better screenshots. It's so hard trying to hit the share button during combat and not mess everything up.
Thanks for getting this out so quickly. Think I will give this one a try as I'm looking for some new Wukong like action to get into.
@ShogunRok I think you can take screenshots with a voice command. "Take screenshot" or something. Not sure if you have to enable it beforehand.
@ShogunRok It definitely seemed to be faking RPG mechanics so it could say it’s an RPG. Even the PS Store description says ARPG. Kind of like FFXVI. It’s ok if a game is pure action but I guess it’s marketing doing marketing. I do think reviewers should note (as you did) if the developer is using a genre that the game just doesn’t fall under. It’s a bit deceiving.
@guacguacboo if it has rpg elements it freaking rpg idk why we need to keep having this conversation about games.
@guacguacboo Yeah to me it does just feel like an in-depth action game with RPG elements bolted on at times. It's possible that the RPG stuff becomes more in-depth later, but right now it's just very linear skill trees and equipment that boosts your stats by tiny amounts.
I'm hoping that the equipment gets more specialised as I progress, and builds come into play. Then we might be cooking.
@Slayer25c im definitely not looking for a conversation on this comment section just posting a comment.
@ShogunRok So it’s basically just that Final Fantasy game where he says CHAOS?
Sounds exactly what I was expecting and especially when it comes to the story part.
@nessisonett Haha, maybe a little bit. Obviously very different in terms of tone and structure but similar kinds of flaws!
@ShogunRok Oh no, please tell me the skill system isn't filled with pointless stat boosts. That's the last thing I want to hear from a character action game.
No surprises here. I'll wait to play it on ps plus, as Ff16, which it is clearly emulating, was a major letdown personally and had far more of a budget to work with.
Thanks for putting impressions out despite Sony and the dev withholding the ability for early reviews due to its shortcomings...
Weird to compare to DMC and say you don't come to LSA for the story when everyone has been calling this a fantasy inspired game.
I didn't come to FFXV for the combat and the same would have applied to Versus XIII.
I'm not disappointed because I came to this conclusion ages ago but it was only a few weeks ago fans of this game kept trying to convince me that this is the Versus 13 remake everyone wanted.
@Nepp67 No, thankfully, the skill trees are mostly new techniques, which adds some nice depth to the combat. They're just very linear (and I feel like some of the skills should be unlocked to begin with).
So if we go in for combat we should have fun if we don't care abt story and characters. Got it l
@ShogunRok Okay that's good to hear and I'm not sure if you touched up on it, kind of skimming through the review, but how complex is the combat. Level of DMC, Bayonetta, or is it mega simple?
Sounds like a 5-6 game and I’ll wait for it to hit the bargain bin.
Sounds like a 8-9 game and I'll buy it day one.
Kinda sounds like it would get a better reception if it launched as a $40 AA game instead.
@Nepp67 I can only comment on where I currently am in the game, but I'd say it lacks the nuance of Devil May Cry (let's be honest, no one adds depth like Capcom does), but I'd also say it's more complex than a typical Platinum game.
Once you unlock additional weapon types, the level of freedom you're given in terms of creating combos through weapon switching is really cool.
@ButterySmooth30FPS An 8-9? Cant help but see a 6 or 7 at best.
Just finished the demo, not much impressed with it, and was already expecting this by the looks of the trailers. Bloody motion blur is forced on and there are micro stutters when walking around, but weirdly, it seems when you sprint they are not present..
@ShogunRok Not wrong there lol but I'm glad to see it is more than simple. I was pretty disappointed with that when it came to FF16 despite still enjoying the combat.
Thanks for this! My copy should arrive tomorrow and these impressions have left me even more curious!
Im loving it so far..been playing with a permanent smile..had to take a break, cos when it ramps up...it keeps going!
@ShogunRok
@Nalim (credit to where its due) replied to me on another article that there is a demo launching along with the game tomorrow.
Sounds like a perfect game for a try before you buy.
@Realist Gotta look at it through my eyes and the 8-9 you will realize
Hell Is Us hopefully delivers next week.
@WhoderMan It does seem like the price may be the biggest mistake here. It’s weird because I feel Sony’s usually very good with its pricing.
Dmc stories are great wdym 😭. That one struck me in the soul
Meh , I was looking forward to this but with no difficulty levels, im gonna pass on this , sounds like another generic souls like of which i just cannot be bothered , anyway im looking forward to the new dlc for kcd2 and the massive tainted grail update.
@ECharles I played the demo it was crap
@lazarus11 Damn, I better come up with plan C until Ghost of Yotei.
@ECharles yeah it looks excellent,it's a Sony game so it will be , hell is us , looks cheap and plays cheap , with the worse enemy designs I've seen in years.
Hmm... maybe when it's on heavy sale. I do love ffxvi. If it's anything like it, i will enjoy it.
I will get around to playing the demo.
"Generic, predictable story"
I never see that as a con especially for character action games.
Good vs evil with good triumph over evil is a tried and true story formula that has been around for many decades or even centuries. Some people can say it's generic and predictable because many medium has used this formula. But again, why fix something that isn't broken?
So i'm glad this game has simple story and predictable. I'm quite done with watching 10-20 minutes of cutscenes where the characters yapping about the morality and grey area of their actions, character A & B having a big drama / argument, or the power of friendship with every character in the group nodding in the same time. If i want those, i'll just boot up The Last of Us, FF, or somthing similar. But for this game, i want to kick some ass. Don't give a damn if the characters is one note or there's no twist and turn with the plot.
It's the same reason why i'm playing DMC or Ninja Gaiden. I don't want to be holdback with the story or longass cutscenes where Dante or Ryu Hayabusha having an argument with the villain. I want to play them and doing cool / badass stuff.
@lazarus11 That's a lot of words to tell us you don't know what a Souls-like is.
@ShogunRok is the game really that difficult? In the demo you play the first fight against victor and i did that first try but im assuming the boss mentioned in the article is later on. Are you continuously taking multiple attempts per boss and would you say your death counter for bosses is similar to wukong. Im not that good of a gamer so if the game's too difficult, i'll wait for an update with easy.
The game is $60 not $70
This game never appealed to me for some reason. I’ve thought it looked generic from day one despite the kinetic gameplay. It’s a shame the story and characters aren’t up to snuff — that may have swayed me to checking out the game, if they were good, that is. Oh, well; maybe when the game goes on a deep sale I will check it out.
@Realist yup this has 70-75 max written all over it
So a pass it is, thankfully not long until Cronos and Borderlands 4
Do people really decide whether to buy a game or not from a single review on progress on one site?
@PuppetMaster "Good vs evil with good triumph over evil is a tried and true story formula that has been around for many decades or even centuries. Some people can say it's generic"
You can make a good vs evil without it being generic and predictable ya know. It more than likely just doesn't do anything interesting.
Good review, and gives an idea of what to expect. Sounds like I’ll just stick with Expedition 33 for now - flashy, timing-based challenging combat but with none of the negatives mentioned here.
I have too many games I need to play not to want more than “the combats pretty fun”
Sounds exactly as I’d imagine, big ol meh.
"Attacks can lack weight and impact"
This is my only issue. It went from a must buy to I'll try the demo and likely wait for a sale.
Removed - trolling/baiting
@SmacLac The first couple of hours are super easy compared to what's waiting a bit later on. The boss the article mentions really is a huge difficulty spike, but I'm starting to think that the difficulty might even out again after you unlock loads of abilities.
I've beaten a couple of bosses on my first try, but most are taking anywhere between three and maybe ten attempts to get right. It's a tricky game, for sure.
@Nepp67 I'm okay for devs trying to make a simple good vs evil story to look more interesting and unpredictable than what it is. But if they don't have a decent/good writer to do it then don't bother. Just focus on making a fun and solid gameplay with the story hanging in the background. That way, they can still deliver a fun game without compromise the story.
Ninja Gaiden 3 for example. With this game, Team Ninja tried to do what they never do with the series. They think it's a good idea to make NG story looks deep-enganging-unpredictable-cinematic. Possibly they want to mimic Uncharted. So they wrote this narrative as if Ryu Hayabusha is an anti-hero and a ninja with emotion. Then the main villain keeps yapping and gaslighting Ryu that Ryu is a mass murderer who killed people without any solid reason every time they meet. There's also multiple slow cinematic walking moments where Ryu dragging his ass because his right hand got cursed, and it was annoying af. I get what they tried to do but it's clear they don't have a good writer to pull the idea. The result from this idea only made NG 3 story looks pure garbage and took the control away from player hands more than it should be with cutscenes and slow as hell moments.
"Generic, predictable story
Very dull characters
Attacks can lack weight and impact
Various performance hiccups"
FFXV, is that you?
@ECharles don't decide on one guy's opinion... There's a a Hell is Us demo up on PS store, try it yourself. Me, personally really liked what I have played. Will be good.
>this is a seriously tired tale of an oppressive empire, a ragtag band of rebels, and an otherworldly enemy — thought to have been vanquished 1,000 years ago — that's mysteriously returned to threatens mankind's very existence.
So, it's pure FFXVI.
Score pending... So Pushsquare is still not decided if it will put 8/10 or 8/10 ?
BTW it looks like this game isn't for me. I like action RPGs but, as you mentioned, forced RPGs that include dull mechanics "just because" is stop sign.
@MFTWrecks I think everyone knows what a souls like is by now , there's thousands of the things ,however if youre confused, there's lots of videos on YouTube ,explaining what a souls like is.
Sounds a 7 overall.
I’m interested but I’m going to wait for a couple of patches, I feel it will be 50% off for Black Friday.
Good to see a new project that isn’t totally garbage!
Yikes… I know this is just early impressions but it sounds like there’s just too many issue to make it one for my time and money. Honestly, I feel some relief when an anticipated game releases to mediocre reception. I have so many games in the backlog and limited resources so I’ll shelf this one until I knock out some better games first. I’m sure for fans of the genre this game is still worth a try, but I’m not the biggest DMC fan to begin with.
Early comments suggest this should have stayed as an smaller scaled indie title with a reflective price rather than polishing it up with fluff just to justify a full price release.
I see a shallow story as a good thing. As stated in the article, you dint play these games for the story so why bother wasting time and resources to do something that isnt going to matter much, get the bare bones in and move on to the important parts, i.e the combat.
Sad that there still are no there are no other reviews of this out there. Sony really covering their ass by getting codes out late. No day one reviews to scare people off.
@Bluemoon2008 "Early comments suggest this should have stayed as an smaller scaled indie title"
If it stay small scale indie title like those comments suggest, i don't think it will see 2025 release date or even became a complete game.
I mean, this game was used to be a solo project worked by one guy for 3 years between 2014-16. But the progress was slower than a turtle. Sony decided to help, funded his project + gave him a team, and 9 years later the game is finished.
Now imagine if Sony didn't help and just let Yang Bing work alone on his basement 😂
Combat looked pretty floaty, and a bit off, to me since some of the previous videos they put out. I'm a fan of action games, but this looks like the most remarkably 7/10 game I've seen this year, and somehow, a 7 just isn't good enough for me any more.
@ShogunRok
Played the demo all the way through.
Difficulty: I have a lot of Soulslikes under my belt, including FB Khazan which has some combat similarities. I beat a number of bosses in FBK first try, and didn't really have too much difficulty up to that last boss, but I was finding the bosses in the demo pretty difficult - maybe Im doing something totally wrong.
So many of your moves being impractical due to boss 'hyper armour' seems an odd choice.
Do a lot of the enemies also have this 'hyper armour' - a few in the demo did?
Why in the name of sanity have they got block on circle and dodge on L1 (or R1), when most other games are the reverse of this, and there is no option to swap/customise?! (Is there a way to do this in the full game?)
Completely agree that the most notable performance issues relate to traversal stutters/hitches. Though oddly I got the impression some of these are related to voice lines loading. (NB Pro version)
Cut scene skipping is problematic.
One traversal hitch soft crashed my console.
I did take a quick look at Graphics mode as problems were reported here - I hate 30fps, and maybe im wrong because I always play 60fps+, but it seems like something is very off with this mode from a framerate / pacing point of view (not the worst issue as I can't see anyone using 30fps in this game).
The worst visual issue is motion blur on camera panning, with no option to turn off - they really, really need to add a toggle.
Shadow and vegetation pop in is very noticeable.
(Good grief some of these bosses / sub bosses have a lot of health and are slow going, with endless AOEs.)
Traversal hitches, non customisable controls, and no motion blur toggle, were the key issues for me. The demo was not unenjoyable though.
Edit: one other oddity - the walking animation, maybe only on certain surfaces made me think there were framerate dips, but whenever I stopped to look I couldn't see any.
@ECharles Give the demo a try. It’s actually pretty decent. I wouldn’t discount it because a random person told you he thought it was crap.
In my opinion it was definitely more enjoyable then the Lost Souls Aside Demo.
@ShogunRok Can you name that most difficult boss? Or give a description?
The point i was making is do not take the reviews comments on the story being bland to heart. Other people might find it enjoyable. For example the review for veilguard mentioned how much they loved the story and characters. I can say for me personally and im sure many others that the story of veilguard was awful. So if a review mentions a story being bland in a game chances are, because of my taste, there's a good chance I will like it
Long-awaited... I gotta be honest, I forgot this game even existed.
Oof, sad to see the launch be as rough as it is given how much I've had my eye on Lost Soul Aside for a good long while now as a huge fan of DMC and its action-game ilk. It really does seem like there's a cracking character-action game here that's buried deep under mountains of modern-AAA sludge (probably mandated by Sony in order to justify its pricetag) which is a real shame to see. I'll still give it a fair assessment with that demo they put out the other day but LSA seems bogged-down by corporate meddling in much the same vein as Shadows of the Damned was back in the day 😞
@PuppetMaster Yeah I fully agree with keeping it in the background, hell that was my issue with an entirely different game being Dying Light 2. They tried to make the story be much more involved and it made it much more noticeable how bad Techland's writing team is where as the first game had you playing the game and could ignore the story for the most part.
@djlard there is no way this is getting an 8 based on the details shared so far
@lazarus11 Dude. You just claimed this game - clearly inspired by a completely different type of action game - is a Souls-like. I'm not the one who needs the assist. Take your own advice.
@MFTWrecks didn't say it was , I said it sounds like a soulslike, their are many youtube videos that agree, emphasis on a dodge parry mechanic , no difficulty levels it even has souls in the title
@PuppetMaster I wasn't and didnt suggest it should have remained a solo part time dev making it, they could have provided a support staff and ramped up development with glossing it up and trying to turn it into a fully fledged title.
@evolution
I tried to work this out by skipping through the 1st part of a couple of video walkthroughs - it may just be the human sized boss in the adventure part of the demo (maybe Victor or something like that).
Having looked, the demo is definitely not at the start of the game but a way in (though it would appear the demo limits you to some basic abilities - eg the guy had a fire sword by that point in 1 video I saw).
@Logonogo As far as I know Pushsquare we can bet on it.
@djlard bet accepted
I’m quite enjoying this so far (and having a chuckle at some of the jank along the way). I never thought I’d get to play Final Fantasy XIII Versus - but the time has finally come!
@Rich33 I've already played through about half the game, and I haven't noticed any difficulty spike — everything's been pretty easy so far. Maybe some patch lowered the difficulty.
Sounds like its got the pros and cons of FF16.
If this was The Sims game I would say these negatives do not matter, but in this genre.. they do matter.
Generic, predictable story
Very dull characters
Various performance hiccups
5/10 is max, and very generous rating. They advertised something really great and delivered something very average.
The voice acting is ...interesting haha
@ShogunRok This game needed a few more months of polish for sure.
6 is about what I expected. Played the demo and like almost every review says the combat is good but everything else is mediocre at best. Maybe will play on PS Plus Extra one day.
I’ve already seen it compared to Mindseye. Not good.
In the absence of a new Devil May Cry, I am certainly thirsty for more similar games. So this was not extremely on my radar until recently. That said, I think I'll hold off for now. Might check it out at a later time, plus too many other new games right now.
I watched a streamer play this game and it looked pretty rough.
That and the dragon companion yaps way too damn much.
@Deadlyblack I was genuinely close to muting all of the voice acting towards the end of the game. I couldn't take much more of the dragon.
Would highly recommend playing in Chinese or Japanese!
Almost as much failure as Cyberpunk on release, looks like longer wait means absolutely jack ***** these days. And I doubt it will get the after support like Cyberpunk did/does
I figured as much; tried the demo and found it not much fun at all, and the weightless combat definitely played a part in that. It just felt like an awkward amalgamation of FF 16, DMC, Stellar Blade, and a bit of Breath of the Wild (in its atmosphere and music), but nowhere near as good as any of those.
Perhaps another case of Sony polishing up a bit of a half-baked turd and then repackaging it at full price.
Well that's a big oof ain't it
proves that you can't get by with pretty graphics if you haven't got a clue about good game design. it looks like this game was conceived as nothing more than style over substance and they couldn't even get it to play well. overly ambitious due to pressure from sony (as publisher) to make it something that it wasn't. let's not forget that sony was severely lacking in ps5 exclusives at the time (and still are to be frank) and was desperate to get its hands on anything it could find in the hopes it would be a surprise hit.
Generic story.
Generic and boring characters.
Lots of mechanics and ideas just copied from other games.
Performance issues.
It’s a kind of game that you won’t miss anything if you just ignore it.
@Flaming_Kaiser
It took them over 10 years to produce this crap, it will take more than few months to improve and fix it. It’s not only poor performance. It’s boring characters, generic world. This is another example of Chinese development model - copying.
I decided to buy this game after enjoying the demo, and Im enjoying it so far.
Its not the best game ever, and does have some issues, but its definitely no where near a bad game - it wont be for everyone though just like FB Khazan which I also enjoyed.
There seem to be a lot of people 'reviewing' this game who clearly haven't played it (not talking about the above review).
NB I keep hearing about performance issues on PC, so low scores on PC may be warranted.
But on PS5 Pro so far I would be giving it a solid 7.5 /10 (or 10 on metacritic to counter all the sillyness).
@Rich33 the demo really impressed me, not quite enough to pull the trigger but i thought the combat was super fun and the boss fights were really entertaining. again not going to buy it yet but i will definitely revisit it down the line just based on the gameplay alone
@ShogunRok It doesnt sound like a game i should pay full price for. I wont understand why they where working on it for so long and decided to release such a terrible optimsed version of.
@Leinad7 if they release a day one patch so fast its then a few months would have made a much better impression a few months down the line.
@Leinad7 It didnt take them 10 years the guy worked on it alone for a long time.
As hungry as I am for a DMC-like to fill the gap before a DMC6 or remake game, I think I'm ok holding off on this. Might check it out later. Besides, this Fall is already pretty bloated with AAA and indie releases that I want.
@Flaming_Kaiser
I dont think its that badly optimised at all on console. Though I would note I am not that far in at the moment, and playing on Pro.
Check out Elanalistadebits review. Thats the experience I am getting at present.
The base PS5 graphics mode has bad fps, but everything else is fine, and why on earth would anyone play this game at 30fps?!
The worst performance related issue is an occasional traversal style hitch which I am now sure is mostly related to auto-saving (icon in top right of screen) - an issue suffered by many games, though the hitch does seem very noticeable.
The graphics look nice and clean - far better than a lot of the blurry UE5 games we have seen recently (im sure with the significantly lower resolution recorded, the base PS5 version wont look as sharp, but Im comparing like for like here ie Pro UE5 game with this on Pro).
There is a lot of shadow and foliage pop in with short LOD, but again this is an issue with a lot of games - though it could be optimised better.
Cutscene transitions can be 'janky'.
This is no Sony 1st party game for sure, but neither is it close to being as bad in this respect as a lot are saying, and holds a decent lead over a number of games - far better than certain big name games like FF16.
I will 100% agree they should have had a review ready version (ie this version post day 1 patch) complete well before launch, and I think this has seriously hurt them.
The PC version is also not in a good state at all performance wise from what I hear, but Im only talking console here.
As someone who has been keeping an eye on China Hero Project since 2017 and still hope the best for the developers to continue fixing the game into a much playable state, considering this game was considered as the main star of the program, I feel like it's about time we discuss about some of the problems with China Hero Project itself. From lack of VR acknowledgement to little marketing towards their other titles to games being released in a buggy state at launch to some of the titles getting canned in secret, it's personally frustrating how these things are getting ignored as I think it's important to call them out and show actual support to the devs who worked hard on these games but never gained the benefit all because they were seen as less important as Lost Soul Aside.
I still very much glad that an initiative that can help chinese devs (as well as from other regions like India) find their footing outside their local market exists as it can really help show what developers from various countries are capable of and not just from America, Europe or Japan, but at this point, I'm really starting to wonder if Sony is really doing this out of passion, or just for good publicity.
Anyway, as I said before, I still hope the team continue to improve it (despite some of the controversies), as I really don't want Sony to pull a "Concord" on this game and inmediately move on to pretend it never existed because underneath a lot of this jank, there's great potential here, and I still commend the developer for sticking to its hack and slash roots instead of replacing the gameplay style with a souls-like combat system.
@WhoderMan Same thoughts as well. It's weird because a lot of China Hero Project's other titles were atleast decently priced for what they offered, usually costing around $40 or even less. Hell, one of its most recent releases, AI limit, which was surprisingly alright despite some jank, launched with a price tag of $35 and garnered a somewhat decent reception. After reading into some of the development hurdles, I wouldn't be surprised if Sony were responsible for deciding on releasing the game with a high price tag. $40-$50 would have been perfect imo.
The problem is the game characters reminded me of ff15, a game which I don't like, it's feels kind of generics, like if ff15 made as an action game.
I finished the game on Sunday and thought about platinum but I don't have the patience after seeing what it requires...(2 more PTs of main story and 3 PTs of Boss Rush, you can't just select Nightmare, you have to work your way up)
I'm pretty sure this game started out as an open world game (heard this mentioned in a PS Access video from years ago) and I could see how that might of been too ambitious for the team and ultimately had to rethink the title into what we have today.
Some pieces of opinion:
But $60 is absurd and honestly is what I think hurts it the most.
All in all, I think it's a good first game for the studio and I hope, if they make another game, they have a clear focus from the start.
I mean this with love: LSA is the best PS3 game I have played in years!
@SoulsBourne128 "I'm really starting to wonder if Sony is really doing this out of passion, or just for good publicity"
Big company like Sony wouldn't spend their money for this type of project that doesn't guarantee quick return just for "good publicity" alone. I'm sure there's passion involved behind the project where Sony wants to see more devs became better but in return they provide PS with exclusives games.
I mean, from games like Genshin Impact, Black Myth Wukong, Phantom Blade Zero, Wu Chang etc, we knew that China devs has potentials to become top tier devs just like Japan, US, and EU devs. So this type of project surely help China devs with some footing and spotlight.
And also, another reason why Sony doing this project is because they knew some regions like China, India, and MENA can provide them with big userbase and stable big revenue. These regions are free market and neither Nintendo nor MS doesn't look like they understand the potential or care to spread their wings on these regions.
Sure there's also good publicity from helping indie devs. But it's more like a bonus than the main reason to do this project.
@PuppetMaster You do have a point, but it still need to be said about the quality control here. China Hero games like In Nightmare and even Lost Soul Aside were released with a lot of technical hiccups, which is rather disappointing considering Sony was involved so you would think they would have atleast given them time to iron things out. Not to mention, as much as I really do appreciate their goal with the program, I think it's unfair for some of the games to hog most of the attention. Both AI Limit and Evotinction were some of their recently released games that were actually decent but barely anyone talks about them because of the lackluster marketing Sony gave them when compared to Lost Soul. I just wish they tone down a bit the favoritism and let all the other devs' games get some love too imo.
@LetterTrackHighlight After learning some of the hurdles they went through according to a post I've read on Twitter, I can only wish them the best of luck on their future titles. In the meantime, I just hope they'll keep polishing their game first instead of quickly abandoning it. Also, about the open world aspect, from what I have found, the reason why they chose that open world gameplay was because open world games were all the rage during early stages in development but of course, it was a bit too ambitious for the team gievn how small they were, so they had to restart the development around 2020, although not without some setbacks due to the pandemic.
@SoulsBourne128 "considering Sony was involved so you would think they would have atleast given them time to iron things out"
Did you know this game was in development for 12 years and Sony supported Yang Bing with money and tech support after this game included in China Hero Project since 2016? That means Sony has thrown their money at this game for a decade and it's not even guarantee Sony will make their money back in the first month or year.
So how long you think Sony should give more money + time to Yang Bing and his team to 'iron things out', another decade? If this game developed under Nintendo or MS, i bet they already cancelled it years ago.
"I just wish they tone down a bit the favoritism and let all the other devs' games get some love too imo"
Unlike LSA, AI Limit and Evotinction wasn't published by Sony. That's the reason why they didn't get the same marketing boost like LSA.
So it's not favoritism but it's contract obligation. If Sony is not the publisher then their contracts only provided with some fund, tech support, and a bit marketing from their website and social media until the game complete + released in exchange of temporary exclusivity. Outside those, Sony let the devs own the IP and freedom to publish by themself or find their own publishers.
If AI Limit and Evotinction has lackluster marketing then you should blame their publisher, Beijing CE-Asia and Astrolobe Games / Perpetual Europe, for doing a bad job not Sony.
Btw i believe some CHP games like Anno Mutationem, Hardcore Mecha, and F.I.S.T are sold well and received positive response.
Was looking forward to this day one, now I'm gonna wait till it drops in price
"..we have final fantasy at home."
That's the vibes I'm getting from this particular release.
Someone in the comments called this a PS3 game and that's the general vibe I'm getting from the review. A PS3 game design and direction-wise - not meant as an insult necessarily.
Granted, I do really miss the AA era of the PS3 glory days. You don't see as many anymore. Thing is, if you are gonna release a AA game, price it accordingly. I bet you'd have some takers on this game at a $40-50 price point.
Hope to see more games from this China Hero initiative.
6/10 ouch! Still on a plus this month is crammed with decent releases like Silent Hill f, Cronos, Hell Is Us so kinda glad my wallet won't take a further pounding from the above cobblers.
Pretty much what I expected: if you like the subgenre (DmC, Bayonetta etc.) the game is ok, but it could be better.
It feels like a perfectly respectable AA game that was expanded with superflous elements to make it look like a AAA action RPG, with a matching price. These additions probably delayed development and distracted the team from the basics - combat balancing, technical performance, and the general flow of the experience
@SoulsBourne128 The pricing differences between Lost Soul Aside and other China Hero Project games is probably due to the fact that Loat Soul Aside was published by Sony, while the other games were either self-published or published by other developers.
6 is about right. I got a free copy and by the 7th hour I am already over.
@Questionable_Duck Probably expected. Guess Sony really wanted this to be the next "Stellar Blade" so giving it a $60/$70 price point meant that they had very high expectations, even if the developers thoguht otherwise. Not the first time I see this happen as I recall the devs from Nick All Star Brawl wanted their game to cost around $20 but unfortunately the publishers called the shots and made the game pricier. Again, I really think $40-$50 would have been better. If Monkey King Hero is Back, another game made in collab with Sony Asia, managed to be priced around $40, then so should Lost Soul.
@UnlimitedSevens As one said, it was probably Sony's decision on choosing said price as they really expected this to be another blockbuster hit, when compared to China Hero's other titles which were priced much more accordingly (for the most part), usually between $15-$35. Probably just a nitpick but it's a bit disappointing that a lot of the upcoming China Hero games are mostly action, some trying to catch that initial hype that Lost Soul had, while others just want to keep jumping on the souls-like trend lol the first two China Hero waves weren't perfect but they atleast had variety, from puzzle to shooters to even stealth. But again, that's just a nitpick lol
@PuppetMaster I fully underatand what you're saying, and I can see why Sony wouldn't go all out on their marketing as they're not the ones publishing most of them, though some callouts would have been nice. F.I.S.T. especially got some special treatment while Anno at the least nabbed a spot at a state of play. I also think that with Lost Soul Aside, I didn't mean that they should delay it to like, 10 more years but rather a few weeks atleast before the end of 2025. Feels like it would have been a better idea if they just released the demo much earlier to collect some of the feedback and see what they could quickly fix before its launch. Granted, I'm also glad that it even managed to be released without getting cancelled but I wouldn't say Sony Asia isn't free from occasionally shutting down projects that don't work as it actually happened with Pervader, which was the only VR game in development but as seen on their website, it's clear that their ambition flew too close to the sun.
Also, while I do love those three China Hero games you mentioned (FIST being my top fave), I also think it's important to atleast acknowledge the lesser known ones, good or bad, to understand where they went right and wrong and see what they can learn in the future, whether it's the buggy launch of In Nightmare, the numerous delays of Boundary or the unwanted gameplay changes of RAN Lost Islands (mind you I only knew about RAN literally today and it's strange how the game is still shown on the China Hero website as it's only on PC rn and from the steam reviews, it seems to be a downgrade from the beta.) But again, despite my issues, I still hope the best for the program and the devs, and imo, even some of their weaker games have some level of charm that's admirable.
@Flaming_Kaiser I mean game development took 10 years. Looking at the game itself, I’d say they probably developed it during weekend.
@ShogunRok
Dont know if you are aware but a patch released yesterday (1.005) fixes some of the issues around hit impact in combat. I dont fully know what it does, but they seem to have added different/louder sound effects and screen shake effect to each hit. Some moves feel completely different now.
They also added config for dodge on circle and block on L1, so im happy!
@Rich33 Its a Pity they release these games in not optimal state especially if 90% of your gamers have a base PS5 its should have been made to run oh that first and optimsed for the Pro.
@Logonogo You win. Congratulations 🙂
@Flaming_Kaiser
In the most part, I agree with you.
As a Pro owner I want to see games fully optimised to run at 60fps on base, and higher fps on Pro, or with better visuals on Pro - a number of games do both very nicely.
However, Im not sure we wont see a lot of developers target Pro going forwards for their performance modes, with base PS5 getting a problematic version based on THEIR assumption that any PS5 users that value technicals highly will have bought a Pro.
Ive heard this multiple times, we have already had a few examples, and that is basically what we see with PC, with certain games targetting only the top 2 or 3 Graphics cards.
Sadly you will also get the disasters like MGSD etc but thats simply bad workmanship.
In regards this game, I can only see what Elanalistadebits has published for base PS5, and the performance mode looks OK framerate-wise on base PS5 - but the graphics mode does not run well. My point was that I just cannot see why anyone would even bother with a 30fps mode on a game like this (I dont know why anyone would bother with 30fps period - but in this game it would just be madness imo).
Based on my playtime so far on Pro. Even with its autosave hitching and often dodgy LOD pop-in of shadows and vegetation, I have seen many games that remain in a far worse condition than this game is at present, even after patching, and that includes a number of big name games, well liked games, and most of the UE5 games.
@djlard 🤝
@Rich33 I miss the simple times PS1/PS2/PS3 the crap started on the PS4.
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