Comments 1,493

Re: Talking Point: What Are You Playing This Weekend? - Issue 585

Kraven

I haven’t had much time to play games this week, let alone this weekend. Whatever free time I do have I will be spending it in the world of Cyrodiil in The Elder Scrolls IV: Oblivion.

I always find Bethesda RPGs interesting because I tend to forget how they are meant to be played, and it’s incredibly easy to become overwhelmed. I never know if I should immediately set out and explore, or start the main quest. And yet, the result is always the same - I wander aimlessly and complete dungeons I’m not a high enough level for, pick locks and break into homes, read random notes and journals that lead me down an interesting quest line, and stealth my way through enemies with my bow and arrow.

Somehow, after discovering towns and stumbling my way through tons of side quests, I always manage to organically start the main narrative, unsure of how I did so. I think this is the brilliance that modern Bethesda games are missing — Fallout 4 (I really enjoyed that game; got the platinum for it) and Starfield particularly. There is a certain magic to the art of discovery that will eventually lead you to where you’re meant to go even if it doesn’t appear that way initially.

With that said, there is one issue I have with the game design, albeit it’s a product of 2006. Exploring caves and dungeons are great, but it can be disheartening when at the end of the area there isn’t an exit — you have to backtrack to leave. This isn’t with every area, mind you, but it’s incredibly noticeable. Thankfully, Skyrim fixed this problem.

Other than that minor quibble, Oblivion is sublime. When it first released in 2006, I did not like the game whatsoever. My best friend was obsessed with it, and watching him play it I thought, ”Man, this looks so cool”, but it was never fun to play for me. I had the same reaction to Fallout 3. It wasn’t until Skyrim that these types of games clicked with me. Fast forward 19-years, and it has become my favorite genre. And when Bethesda does make a good game, you know it, and there is no other feeling like it.

Re: 'We Won't Make the Same Mistakes Again': Sony Reflects on PS5's Catastrophic Concord

Kraven

I, just like many people here, want Sony to focus on single player games, particularly from their most prestigious studios. With that said, they would be stupid to not invest in live service games. That is a market they have to pursue because of the amount of money that can be raked in. All they need is one good hit — similar to Helldivers 2 — to make a difference in this medium. Unfortunately, that is where a lot of money is being made in gaming nowadays, and where a lot of players are at. It’s ultimately a business.

Re: 9 PS Plus Extra, Premium Games for June 2025 Announced

Kraven

This is a solid list of games. I wish some people would understand that just because some of the games may not suit their tastes doesn’t mean it’s a bad month of offerings. There are some great games on this list regardless of it appeals to you or not.

Re: Hands On: MindsEye Is a Boring Mess

Kraven

I’ve played about two hours so far and it’s solid. It isn’t going to blow anyone’s mind, and it has its technical issues: lip synching, and some stuttering, but the driving is great. The gunplay is okay, but the sound design is off. The story actually seems pretty cool, and the voice acting, animations, and cutscenes are good. It’s probably a 6.5/10 or a 7/10 kind of game, and I’m okay with that. It was what I was expecting and I’m content.

Re: Site News: Where's Our MindsEye PS5 Review?

Kraven

Regardless of reviews, I’m quite interested in this game. I’m honestly ignoring all the negativity because I think it looks like a solid, PS3-era romp. If the driving mechanics and gunplay feel good, that’s all I’m really looking for.

Re: Indiana Jones DLC Order of Giants Out in September on PS5

Kraven

I played the base game on my X and loved it. I was kind of bummed because two achievements were bugged, or I should say the collectibles themselves were bugged, otherwise I would have gotten all the achievements. I bought the game for PS5 to support the developers, so I’ll probably just do a replay later this year when the DLC drops. Surely all of the updates and patches will help me get the platinum trophy this go around.

Re: Blighted Is a Metroidvania Action Game from the Makers of Guacamelee

Kraven

Day one for sure. Severed is one of my favorite games - a really fun platinum too, and the Guacamole games are sublime. I didn’t care too much for Nobody Saves The World, but that’s only because it didn’t seem too single player focused, and incentivized cooperative play, which I don’t do. It was fun, however. I’ll eagerly pick this new title up.

Re: Talking Point: What Are You Playing This Weekend? - Issue 584

Kraven

This week I managed to finish Pipistrello and the Cursed Yoyo. It is a game that never outstayed its welcome, and its Metroidvania and Zelda-like qualities were incredibly well done. It took me about 17 hours, with completion rate of 78%. I feel quite satiated with my experience.

Subsequently, I was perusing my back catalog of games and saw Sea of Stars. I then realized Sabotage Studios released their hefty free expansion/DLC, Throes of the Watchmaker a week or so ago, and I decided to redownload the game.

I have beaten it before, but I noticed I missed a ton of optional content. Once I booted the game back up, I was immediately drawn back into this gorgeous world, almost without missing a beat. Within a couple of hours I mopped up all side bosses and collectibles, and even got the platinum trophy for it.

It is truly an outstanding retro-inspired JRPG. And, having not played it since release, all of the patches and updates have made it an even more enjoyable experience; it is more streamlined, in a positive way. As of right now, I’m a couple of hours in the DLC and it’s been sublime. I’m really looking forward to the new classes, abilities, and story.

I’m not sure what I want to play next. I have my eye on two games: MindsEye (I honestly think it looks solid despite the hooblah) and Blades of Fire. I’m not looking for anything special - just a simple spray and pray or hack and slash. Really, I’m just biding my time until Death Stranding 2 releases.

Re: Lies of P: Overture DLC Out Now, Costs $30 on PS5, PS4

Kraven

I actually booted my NG+++ save this morning after a couple of years, and I was a little midway through. I had no idea what I was doing, haha. This is one of my favorite games, but I don’t know if I have the energy to replay it up until near the end to unlock the DLC. I might eventually, though!

Re: Poll: How Would You Rate State of Play for June 2025?

Kraven

A- for me. It started off very strong, and had a lot of PS3 energy (that’s a good thing). It actually never slowed down; but the latter half of the games didn’t appeal to my tastes personally. Overall, it was a fantastic showing — new games, reappearances, and seemingly a renewed focus.

Re: Poll: Vote for Your PS5 Game of the Month (May 2025)

Kraven

Doom The Dark Ages is my pick. I got the platinum for it and it was a sublime experience. With that said, I also purchased Fantasy Life I: The Girl Who Steals Time, but I’ve only played two hours of it. It is good, but I haven’t sunk enough time in it to make a pure judgment.

Re: Talking Point: What Are You Playing This Weekend? - Issue 583

Kraven

This week(end) I got the platinum trophy for Doom: The Dark Ages. It’s truly an extraordinary FPS. My initial impression was lukewarm. I felt the essence of DOOM was absent, but the more I played the more I became enamored with what it was trying to do mechanically.

Once you get past its lengthy tutorial stages the game ramps up the significantly. You are provided a plethora of weapons and upgrades that all feel unique and fun to use. Meanwhile, exploration is rewarding and feels more confident than its predecessors.

Overall, The Dark Ages is probably my favorite out of the trilogy. With that said, I could go back and forth any day of the week because each game does something unique that makes it stand out in ways that suit my play-style. Either way, these are a fantastic set of games that are worth adding to your catalogue.

In the last two weeks, I have obtained the platinum for Doom and Clair Obscur: Expedition 33, which is my personal GOTY. Both games are emotionally draining in their own way, so I needed to change up the pace.

That brings me to Pipistrello and the Cursed Yoyo (Nintendo Switch). This game rules. If you are a fan of top down Zelda-like with a dab of Metroidvania elements, this game is a must play.

As the title suggests, your main weapon is a yoyo. It’s such a great weapon that intertwines real life tricks such as Walk the Dog as learned abilities that really expand how you interact with exploration and combat. There are many variants, with a large amount of abilities I’ve yet to find, so I’m curious how the game evolves.

There are also upgrades, but they are handled in a way that is a challenge in and of itself. You’re essentially renting them until you can pay off the loan. While you are doing that, certain upgrades may take a life point away from you until you pay back the money whilst learning the skill. It’s a keen balance.

You can see the developers were inspired by classic Zelda games. There are numerous secrets to uncover, one of which is heart petals. Once you find enough of them, you gain an extra life. There are also main dungeons to progress through. They all have a unique locale, and are really fun and clever, making you utilize what an actual yoyo can do. The way these dungeons are set up, and how you’re able to interact with the environment via the yoyo, it’s fun manipulating how to dispatch your enemies.

Speaking of enemies, this game is genuinely challenging. It plays like your typical 2D action platformers, but in a top down view. Moreover, it’s not just the enemies you have to worry about, it’s the levels themselves. The game is constantly moving, making the environment just as much as a threat as the bad guys. I’ve died numerous times, but it always feels like my fault. Thankfully, the game is generous and saves your progress every new room you enter, which is often.

I’m about eight hours in total, and I’ve completed two main dungeons out of four (I believe), along with a ton of optional content. I feel like I haven’t even scratched the surface of this game because looking at my upgrades and abilities that I’ve yet to find, I see nothing but endless possibilities. This game is going to be special, and I hope it gets the attention it deserves.

Re: MindsEye Really Does Look Like a Long-Lost PS3 Game

Kraven

I can’t wait for this. Will the game be good? Probably not. Will it be mindless fun, similar to old-school PS3/360 games? Probably. I’m going in with no expectations. Hopefully it will be a good time.

Honestly, though, this really does look fun. I have a feeling it will become a cult classic. It doesn’t look like it will do anything to reinvent the wheel, but if the controls are good — driving mechanics and gunplay — then it will be a solid game. The story seems interesting too, and I like the idea of an “infinite” open world.

It sucks that so many people are writing this game off already without giving it a chance. But hey, this is the gaming culture these days. There was similar discourse to Evil West, and that turned out to be fantastic. Idk, guys, I think this will be a good game.

Re: Talking Point: What Are You Playing This Weekend? - Issue 582

Kraven

@Marquez One thing to keep in mind about his attacks. They are always the same regardless of phase. During his first phase he does his normal attacks. During the 2nd phase he does the same attacks but it’s doubled, so instead of a 3 hit combo it will be 6, and then on the third phase it will be 9. But it’s the same attacks so a quick succession of parries works!

Re: Talking Point: What Are You Playing This Weekend? - Issue 582

Kraven

@Marquez Okay, so I’ll provide a spoiler tag just in case others don’t want to see my strategy — [spoiler]I had Sciel and Verso as my first two party members; you don’t need a third, so just save them until the final phase.

For my weapon for Sciel, I used a level 33 Moisson. The skills I had are 1) Delaying Slash, 2) Intervention, 3) Scaring Bond, 4) Phantom Blade, 5) Final Path, and lastly, 6) Dark Cleansing.

[spoiler]As for Verso, my weapon of choice was a level 33 Corpeso, with his six skills being 1) End Bringer, 2) Overload, 3) Steeled Strike, 4) Perfect Break, 5) Phantom Stars, and 6) Follow up.

[spoiler]With those two weapons, that should help maximize damage. Meanwhile, the most important Luminas you need to focus on for all characters are ones that increase speed and provide slow to the enemy. So, Greater Rush, Greater Powerful, Greater Slow, Longer Rush, and Energizing Turn/Attack. Mix that up with your skills, and you shouldn’t really have an issue getting him down to his second phase.

[spoiler]Additionally, Verso will be your main raw damage output, so again, for all characters focus on having Luminas that provide the ability to break - Fueling Break, Gradient Break and Gradient Breaker, Breaking Attack, and Breaking Death. With the Gradients equipped, and using skills such as End Bringer, you will be able to get your Gradient level to 3 very quickly.

[spoiler]It’s also very important that each character has Quick Break equipped, along with Revive Paradox, Second Chance, First Strike, and Painted Power. By doing so, along with the other attributes, you will be able to continuously break Simon’s health because his bar is completely full, so if you use Verso to officially break him, that will save you the concern about allowing him to erasing one of your party members (if they die) from the canvas. And with Sciel’s skill Intervention and Delaying Slash, you can use Int. on Verso and DS on Simon, keeping things flowing in your favor.

[spoiler]As for Maelle, you should save her for the final phase. I used her, Lune, and Monaco at the end. It’s important to use the weapon “Medalum” for her because she starts off in Virtuouso stance. Again, with her, it’s critical to have all the other pictos I mentioned, but also Auto Rush, Glass Canon, Breaking Death, and so forth. By doing all of this, you should be able to easily defeat Simon once Maelle is in your party because you’ll have a level 3 Gradient, and can use her Gommage to wipe him out if you’re still in Virtiouso stance.

[spoiler]Don’t get me wrong, you will still have to dodge or parry his attacks, but it’ll be more manageable. Your goal is to him attack as less frequently as possible. I found this build to be way more helpful than a “one-shot” kill. I’m sure there are other pictos that I’m forgetting, so if you try this method and it doesn’t work let me know! I hope it helps, though! Good luck, man!