Comments 1,554

Re: Mini Review: Wuchang: Fallen Feathers (PS5) - Decent Souls-Like Suffers Technically

Kraven

A 6/10 is considered “Not bad” on this website, and that sounds like a reasonable score. The game is still solid and will only get better with future patches. Other sites have given it an 9/10 and 8/10, while others were split down the middle. I, for one, am excited to play this. Some of my favorite games ended up getting average review scores. And to reiterate, this review is saying the game is “not bad”. That sounds fine to me.

With all of that said, I don’t think this was a well-written review. I’m not criticizing the score, but the clear fatigue of the genre from the reviewer is evident, and I think it played a factor in his overall thoughts. It seemed hastily written and not well thought out. Where is the deeper discussion on the combat mechanics, the two weapons gimmick, the boss fights, rewards, the level design and possible secrets, and more in depth analysis of the gear, armor, and customization? It felt like most of this was overlooked and only got a single sentence, but didn’t explain how these things actually impacted the game.

Re: Mafia: The Old Country Looks More Like Uncharted with Each New Trailer

Kraven

I hope this turns out well. I’m glad they are going back to a more linear nature. My only concern is the driving sections. Aside from that, despite it taking deep inspiration from Uncharted by tying in narrative with impressive set pieces, I think it looks great.

Edit: It’s nice to see a developer show confidence in its project by releasing so many trailers and still price their game for $50.00. They could have easily priced this for $70.00, so that is awesome.

Re: 'PS5 Makes the Most Sense': Ori Dev Explains Why It's Swapping Xbox for Sony

Kraven

To be honest, I actually feel bad for XBox fans for this one since Microsoft is what kickstarted their popularity. With that said, it’s evident that games don’t really sell on the platform like they do PS and Switch. Why waste resources — a lot of money, mind you — on the high probable chance you won’t make a profit? The fact is, Xbox has trained their audience to not buy games.

Re: Rematch Dev Acknowledges 'Disappointed' Sifu Fans Who Wanted a Sequel

Kraven

Sifu is great, but they don’t need a sequel to it. I’m under the impression they want to have a diverse portfolio of games. I’ll be honest, when I saw that their next game was Rematch I was disappointed because it’s not my type of game and I was unrealistically expecting something more along the lines of Sifu (combat oriented). However, Rematch has turned into a huge hit and fans love it, so I think this will be added motivation to develop a wide array of genres and I respect that. I’ll be looking forward to their next game.

Re: Ubisoft Reckons Microtransactions Make Games 'More Fun'

Kraven

@SeaDaVie I think it’s a matter of perception, but I could be wrong. Ubisoft fully leans into micro transactions, to the point where it feels as if they are advertising that more than the actual product. They also make the same game over and over but with a new skin, so this audiences lukewarm on them as a company and will judge them more harshly, whether that’s fair or not.

With Capcom, they don’t lean towards micros transitions as heavily. They promote their game first and additives later. They also make great games that are generally universally praised. Futhermore, they are willing to take risks with new IP - Pragmata, Kunitsu Gami - with positive feedback. When you build a reputation (and for a while they had a bad rep until a resurgence several years ago with RE7) for creating great games, new IP, or even revisiting old IP and creating something fresh from it, you will have an audience more willing to overlook micro transactions. Again, I’m not saying this is right or wrong, but it’s how people think.

If Ubisoft made a new Splinter Cell game or even remade the original (I doubt this supposed remake will ever get released) and wasn’t an open-world checkbox game, and truly faithful to its original identity, that would be a start in the right direction. And then maybe pursue Prince of Persia (The Lost Crown was excellent; the trilogy is also great and that’s what people want more of) in the same way. If they could get a steady cadence of games out that feel fresh, aren’t pushing heavily into the live service arena, and not release a new AC game every year that feels the same as the year before, they would more than likely garnish trust from their audience and have a strong turnaround. Unfortunately, I don’t think that will happen, at least any time soon.

That’s just my opinion, btw. I could be totally wrong and lost in left field. I know as a consumer myself, that’s how I view it.

Re: Talking Point: What Are You Playing This Weekend? - Issue 590

Kraven

I’m still playing Death Stranding 2. I’ve reached chapter 12 113hours and I feel as if I’ve hardly accomplished anything. Don’t ask me what I’ve been doing this entire time—I won’t have an answer. But gosh dang, am I having a blast. The entire gameplay loop is addicting, from the dopamine rush of collecting packages, to the sound it makes when picking up items, it ticks that satisfaction part of your brain.

I’d like to also mention that Episode 11, “Quake”, might be one of the best things I’ve ever experienced in a video game, from the gameplay, environmental exposition, and answers in its story—everything is intertwined so perfectly. It impacted me emotionally in an unexpected way, and it’s one of those rare gaming moments I’ll never forget.

I have also played a couple of hours of RoboCop: Rogue City - Unfinished Business. As a big fan of Treyon, particularly Terminator and the thoroughly enjoyable Rogue City—I got the platinum for it—this is more of the same in the best of ways. I’ve had a blast shooting criminal scum in the crotch. I would buy this game for a dollar, but I felt like it deserved $30.00.

There are also several games on my Xbox Series X I’d like to get to soon: South of Midnight; Atomfall; Avowed; and My Friendly Neighborhood. And in a couple of weeks Ninja Gaiden: Ragebound is releasing. That is anime immediate day one purchase, and whatever I’m playing at that moment will get put on the back-burner.

Re: Best Bethesda Games on PS5

Kraven

I’ve yet to try out Ghostwire Tokyo. It’s been installed on my PS5 for ages, so I should give it a try soon. In terms of other games on the list, I think this is solid. I would have liked to see Oblivion Remastered but that’s okay. Hi-Fi Rush is a great pick for #1, however. That game exceeded my expectations.

Re: Rumour: Unforgettable RPG Dragon Quest 7 Tipped for PS5 Release

Kraven

I own this on 3DS, and it definitely feels like an outlier compared to other DQ games. It also is exceptionally longer than most other titles in the franchise. Regardless, it’s such an amazing game. If it comes to PlayStation I will buy it day one. It will make a perfect Portal companion piece.

Re: Talking Point: What Are You Playing This Weekend? - Issue 589

Kraven

I’ve had an incredibly busy week(end) and therefore haven’t had the chance to play many games. Let me correct that - game, singular, because my obsession is solely on Death Stranding 2. And since I haven’t managed to get much further, I simply want to rant on certain aspects that I feel make this game shine.

I just reached Episode 8 after 60-hours of playtime. It certainly doesn’t feel like I’ve played that long which is a testament to the game itself. What I mean is, DS2 is a game that is always evolving its gameplay mechanics. The amount of options the game gives you is mind blowing, and reaching a new star ranks with facilities rewards you with something fresh. That’s the key to success, and where a lot of games falter.

As the two sayings go, Variety is the spice of life, and Things are better in moderation. This leads me to an odd comparison between this game and NiOh (along with other various souls-likes), but I find it apt. They may be two different genres, but in terms of offering new ways for combat in an ample amount of ways, you can see how the two coincide.

In Souls-likes, you are presented an overwhelming amount of weapons and armor - so much so you’re spending more time managing your inventory than playing the game - but with NiOh, all your obtaining is the same weapon and armor types, but with insignificant attributes attached. I suspect that, like myself, most players will find the weapon and (fashion) armor that suits them and stick to it for the rest of the game. The gameplay itself doesn’t actually evolve in any meaningful way.

With Death Stranding 2, the case is completely different. Every new piece of gear and weapon you receive can drastically change your play-style. The combat and gunplay is sublime. As I mentioned earlier, there are many weapons at your disposal, with each one having their own unique properties and secret mechanics - thank you, pizza (IFYKYK) - and the game encourages you to use them often. Furthermore, how you acquire them is fantastic, not only from a surprised standpoint, but how it’s interspersed within the pacing of the plot.

And then you have traversal - a basic mechanic that has a lot of depth that can be modified in unique ways. There is the option of trekking on foot, but also a plethora of vehicles that will surprise you. In addition to that, there are secret mechanics to uncover. To do my best to avoid spoilers, I’ll simply say three words: hot spring buckets. What’s even more impressive is how the world itself manages to allow all of these variations as if it transforms to cater to you. Everything just works.

There are so many more things I want to discuss about this game, but I’m already exceeding my word count. I’ve barely scratched the surface on what makes this game great. Only Kojima can make a game that has emotional depth to its story and characters, and yet be bat-***** crazy, funny, and outright weird. He somehow masterfully balances solemnity and eccentric, and I don’t creatively understand how. Nonetheless, he is a genius, and I think this is his best game yet.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

Kraven

I think it looks incredible, and very much a sequel at the same time. I don’t understand how people get this notion that a sequel is going to be a completely different game entirely. This goes for games, film, and books. What you should be expecting is refined gameplay, tighter mechanics, and an evolution from their predecessor, which seems to be happening with all of the new weapons you’re able to use.

Moreover, I don’t see how people are complaining about the graphics. Seriously, graphics for most games nowadays look incredible. How much more “realistic” do you want? I don’t see how it can get much better than what’s currently out. Instead, I think it’s important to focus on the creative art style games are leaning towards, and GoY has that in spades. If you combine that with its black and white mode, or the musical score from the Samurai Champloo, then you have a game that reaches the heights it has set out to do.

I honestly don’t care about graphics anymore because every game looks good. What I do care about is performance. If it reaches 60fps then I’ll be very satisfied with this game — nothing looks bad about it at all. Truly, it’s very clear that this game will in no way, shape or form be considered less than “good”, and probably “great”.

Re: 'We're Just Getting Started': Sony Marks 15 Years of PS Plus with Future Pledge

Kraven

@get2sammyb This is what I would like too. Classic PS1&2 games with trophy support is an incredible addition to what they have done, so I hope it’s more expanded. And, as you said, PS3 games. I would love to play the Resistance trilogy again, especially without streaming it. I know due to hardware design it is a difficult thing to emulate, but I believe they can do it. The PS3 library is chef’s kiss.

Re: Talking Point: What Are You Playing This Weekend? - Issue 588

Kraven

This weekend I am trekking the plains, hills, and desert landscapes in Death Stranding 2, delivering precious cargo. My MP3 player has tailor made playlists for my traveling needs, and I have a varied arsenal of weapons to combat any hostile situation while on my journey.

I have to say - DS2 is a masterclass in every facet. That’s not hyperbole; it really succeeds on every level. The story is compelling and paced brilliantly. It’s also much easier to understand and follow along than the first game, but it still has the heart of Kojima within, with mysteries and bizarre things unfolding. Characters are interesting and fleshed out, all having their own unique identity’s and backstory. The cinematography is gorgeous, with an incredible art design, while the animation is punching above its weight. One word: Dollman.

Last but not least, there is gameplay. Traversal and combat itself has been upgraded since its predecessor. It all controls very well and is balanced between the two, especially when having to partake in both at the same time. You have a wide array of options to tackle these scenarios that will suit your play style whilst providing meaningful upgrades consistently to change your strategy if you deem it necessary. Don’t let the naysayers fool you - this is way more than a “walking simulator”. It might just be one of the best open-world sandbox games ever made, because it doesn’t forget what a game is ultimately meant to be: fun.

It’s genuinely hard to discuss this game properly without providing spoilers because there is so much depth within each episode (chapters). To say anything about the mechanics is only ruining the surprise - and believe me, I’m only 30 hours in, but I’ve been blown away by the amount of tools the game offers you. Simply saying that feels like a disservice to the player(s) that haven’t had a chance to play the game yet.

Death Stranding 2 is a remarkable achievement in game design, and one of the best sequels to a game I’ve ever played. It’s a game I didn’t know needed and has become one I’ll never forget. I’m utterly blown away. This is the PS5 experience we have truly been waiting for.

Re: Poll: What Review Score Would You Give Death Stranding 2?

Kraven

I honestly have to rate it a 10/10. That could change by the end of the game, but I just reached episode 6 and I have been blown away by the game in every facet. The characters are great, the story is compelling and better paced, the gameplay is more refined, and the game continues to give and give in unexpected ways. Just when I think there can’t be any more evolution in weapons/equipment, the game surprises me. It is always expanding and it works perfectly. This game is a pure masterclass in every sense.

Re: Digital Sales Make Death Stranding 2 PS5 Estimates Much Stronger

Kraven

@DennisReynolds Agreed. And playing it, I don’t possibly see how it could be a 10-20 hour experience. I’m 25 hours in and just reached episode 4, and I am smitten with the game. In fact, I would be disappointed if it was shorter than a 40-60 hour experience, and that’s rare for me to say since I am a big fan of linear, narrative games.

Re: Mass Xbox Layoffs Begin, Everwild and Perfect Dark Both Reportedly Cancelled

Kraven

This is ridiculous. Perfect Dark looked incredible. Moreover, it looked like it was in a playable state and could be released soon. At this point, I don’t want to hear any excuses any longer - this is becoming inexcusable, and it’s poor management from the top down. If I’m being honest, Microsoft - and by Microsoft I mean the Xbox brand itself - needs to do a complete restructure with their staff, particularly management.

Re: Major Xbox Layoffs Underway, First Studios Notified

Kraven

Let’s buy studios and then lay tons of those people off, or close down the studios altogether.

To be fair, letting people go is common in any business, but it’s how Microsoft goes about nearly all of their decisions. And let’s not forget Phil Spencer - I just can’t trust what this man says.

Re: New PS5 Games for July and August 2025

Kraven

So many upcoming games I’m looking forward to, But mainly Ninja Gaiden Ragebound, Gears of War, and MGS3. I’m also curious about Wuchang, but I’ll see how reviews are.

Also, is the release date for September correct for Ninja Gaiden Ragebound? I thought it got announced for July 31st?

Re: Talking Point: What Are You Playing This Weekend? - Issue 587

Kraven

I beat and got the platinum trophy for The Elder Scrolls IV: Oblivion for PS5. It was your classic Bethesda game, and a special experience. I haven’t tackled the Shivering Isles DLC yet - I’m setting it to the side because I want to play other games.

My attention is now all on Death Stranding 2. I’m only four hours in but it’s been great so far. The gameplay mechanics are refined, and feel more like Metal Gear Solid V: The Phantom Pain in terms of movement, sound, and gunplay.

I like how there is a more emphasis on stealth combat. There have been numerous situations so far where I’m on the edge of my seat due to nerves combating my way through bandit camps, treacherous weather, and the terrain itself. It’s a perfect blend of environment story telling in a unique way. I also feel a sense of obligation to find lost cargo to deliver to other settlements despite the risky nature. It creates a real sense of urgency, but also forces you to be patient - until you can’t.

There was one instance where I had to make a delivery to a Chiral network, but it was pouring down rain. The rivers began to rise, and there were bandits surrounding me, but unaware of my presence. All the while the rain itself was damaging my cargo, almost forcing me to beeline my way straight to the objective. I offloaded my equipment, hiding it in tall grass so the enemies couldn’t see me carrying so much and alert nearby guards.

I systematically eliminated all enemies without being discovered, but my cargo eventually became damaged. I began scouring the area for container repair spray and found a handful of them, but even more importantly, I found a hidden vehicle. I quickly got inside, drove to my packages, loaded them into the bed of the truck, and carefully crossed the river. Once I reached my destination, I repaired all containers and delivered them safe and sound.

This moment-to-moment gameplay — a free sandbox to operate in — was really fun. It was essentially solving a puzzle that I could have optionally ignored, but with high risk there is a high reward. It’s these types of situations where MGSV: TPP shined immensely, and DS2 has evolved that process in peak form. I can’t wait to see how much more it expands as time goes on.

Re: Poll: Are You Playing Death Stranding 2?

Kraven

I started it before work this morning and it blew me away. I only managed an hour of game time but the graphics are incredible, the movement feels more refined - similar to MGSV Phantom Pain - and the cutscenes are shockingly movie quality. It might be the best looking game I’ve ever played. And granted, I have only played an hour, but it has me hooked already. I can’t wait to get off work and dive deeper into it.

Re: 'Employees at Virtually Every Studio Are Worried': Major Layoffs at Xbox Expected Next Week

Kraven

@djlard Yes, and I made this comment on PureXbox. In terms of shooting themselves in the foot, Game Pass is an huge catalyst for this, and this is the danger of putting a game on a subscription service instead of promoting it for people to buy. In my humble opinion, this is my biggest issue with Game Pass. It is absolutely fantastic for the consumer, but it has ripple effects across the industry that are negative.

Honestly, you have to have a certified banger on your hands to have success outside of Game Pass. Clair Obscur, arguably GOTY, made 3.3 million dollars in 3 weeks, and it’s higher now no question. However, how many of those sales are from Xbox players? If that game was an Xbox exclusive and day one on Game Pass, that studio would most likely be shut down despite the critical success it has received. The fact is, any developer/studio would tell you they would rather make a $60-80.00 sale outright then someone paying $20.00 for a subscription service with the hope — not guarantee — that audiences will play their game, and then make less money of that percentage.

As I said, as a consumer, Game Pass is awesome, but it’s not good for everyone else involved. This is why I prefer buying my games, whether it be on my PS5, Xbox, or Nintendo Switch.

Re: Feature: Top 20 PS5 Games of 2025 So Far

Kraven

I have to agree wholeheartedly with the first two picks, and in that order as well. I have a feeling Death Stranding 2 will take one of those spots. It’s been a fantastic first half of the year for gaming.

Re: Death Stranding 2 (PS5) - A Masterpiece in Every Sense

Kraven

I think we should all agree that Kojima games aren’t for everyone and that’s okay. It’s a subjective medium after all. With that said, just because the game may not be what you seek from a gameplay perspective, or story, doesn’t mean it’s “bad” or “trash”. It’s clear that the game is being universally praised aside from a few outliers, and that is okay. Objectively, the game seems to be nothing less than good, and/or great.