Comments 1,493

Re: 'Really, Really Good': Ghost of Yotei Beats EA Sports FC 26, Super Mario Galaxy in UK Physical Sales

Kraven

@SuperSilverback I’m learning that I’m finding armor in unexpected ways. For example, I decided to set up camp for a night, and some young merchant gave me his armor for free. I wasn’t expecting that at all. I like how exploration is rewarding in numerous of ways—you go to an altar to learn a new technique, but in the vicinity is a new sword you can get, or charm. It’s really well done.

Re: Talking Point: What Are You Playing This Weekend? - Issue 601

Kraven

I’m playing Ghost of Yōtei. For the hours I’ve put in so far, what impresses me the most is how each thing you do feels personal, but purposeful. Similar to the first game, you’ll discover bamboo strikes, hot springs to reflect, endearing NPCs, side quests, and bounties—it all feels connected because everything in Japanese culture is intertwined with the human spirit. How Sucker Punch managed to capture that essence in video game form is nothing short of incredible.

In addition to how the game feels personal, Yotei also provides a great lesson in how we take for granted the little things in life that make this world churn. And despite its inherently violent nature narratively, it is a deeply calming game that teaches patience, humility, and compassion to people, animals, and the environment. It is a reminder to be content with the basic essentials to survive as a human being.

On the gameplay side of things, it’s more Tsushima, but with a larger variety of weapons and tools at your disposal. Every weapon feels unique in its structure and satisfying to master. There is a level of strategy involved when encountering foes with different weapons. You may be able to hack-n-slash enemies by brute force, mashing the same button relentlessly, but it’s not an optimal experience. You’re encouraged to spice things up in the fly. It’s a system that offers a lot of depth, although stealth almost seems like a tacked on mechanic similar to its predecessor.

As for exploration, I think this may be Sucker Punch’s finest work to date. It flawlessly manages to be an open world that feels alive, and full of organic encounters. It reminds me a lot of Red Dead Redemption 2; one moment you’re cooking food by the campfire, the next there may be a wanderer stopping to rest, sharing their story that could lead to new clues for something to explore. This culminates into an open world where side activities feel as interval as its main narrative because you are rewarding with beneficial upgrades. It’s a very fun gameplay loop that is consistently compelling.

All of this would be meaningless if the story wasn’t engaging; thankfully, that’s not the case. While it may feature your typical (revenge) tropes, they are handled with precision and care. I love how the narrative is drip fed through flashbacks and current time simultaneously, and you piece the past together bit by bit as you traverse the world. What may feel like riding to point A-to-B may turn into an introspection on why and how you are where you are. Again, it harkens back to that organic nature of discovery.

I’ve yet to touch on other points that make Yotei standout, particularly with its cinematic fight scenes, the music that encapsulates your every moment, customization to fit your play-style, and graphics that are some of the very best I’ve seen. There is such a wide array of positives that wash out the negatives. I really can’t get enough of this game, and funnily enough it has given me an unexpected sense of purpose, like a ghost in the dark.

Re: Poll: Are You Playing Ghost of Yotei?

Kraven

I am playing it. I’ve only put in a couple of hours before I had to leave for work this morning, but it’s been great so far. The story seems to tug at the heart strings, the cinematic elements are top tier, and the combat is very impressive. I can’t wait to play more later this evening.

Re: Talking Point: What Are You Playing This Weekend? - Issue 600

Kraven

I need help. I’ve become unhealthily addicted to Hollow Knight: Silksong. I’ve beaten the game twice, but I can’t get enough. As I play the game I am constantly asking myself, “Is this my new favorite video game of all time?”, and the more I dwell on it the more I can confidently say it just may be. I couldn’t tell you exactly when that moment occurred—I just know it happened frequently.

I’m surprised by this because I am not someone who typically enjoys Metroidvania games, but I simply can’t stop playing. I do want to clarify: I wouldn’t say I’m great at the game. I’m not skilled as others; I can’t do any “no damage” runs, and boss fights can still take me up to double digit attempts. However; I’m good enough to complete the game 100% without a guide. That is the best compliment I can give the game and myself, and I’m proud of it.

I promise; next week I will (hopefully) be singing the praises of another game—probably Hades 2.

Re: Final Fantasy Tactics: The Ivalice Chronicles (PS5) - Still the Benchmark for Turn-Based Tactics

Kraven

I’m glad to see this got a good review — I was expecting it would. This month is so stacked for games. I’ve been enamored with Silksong, so much so that I haven’t even started MGS Delta, Hell Is Us, Cronos, Silent Hill F, and Shinobi. And I mistakingly thought I’d play at least one of those games. Now, there is this and it will be added to my backlog. We are eating good this month, and next month looks to be following the same trend.

Re: Silent Hill F (PS5) - Brutal Survival Horror Walks a New Path

Kraven

@StitchJones Why not? It’s the reviewer’s opinion, after all. The game is sitting at an 87 on OpenCritic with 76 reviews. Clearly the game is above average, and even great. I don’t see why some outlets giving it a 10/10 is them being paid when it’s obvious numerous outlets feel close to the same.

Re: Silent Hill F (PS5) - Brutal Survival Horror Walks a New Path

Kraven

@StitchJones Ah, the classic “reviewers were paid to score it high” excuse. That is not a thing, and feel free to find me one credible source that says that not only happens, but happens often. We are talking Silent Hill—not some new TLOU/Uncharted game, or God of War. It’s a niche series, and aside from these “no name sites”, there are also many mainstream outlets that are ranking it quite high. Your argument is very flawed.

Re: Silent Hill F (PS5) - Brutal Survival Horror Walks a New Path

Kraven

God forbid the reviewer has a different opinion regarding what the score of a game should be. If a 7 rather than an 8 is all that bothersome, perhaps you should do some self reflecting. Regardless, other outlets are scoring this game very highly - on par with the Silent Hill 2 Remake. It seems to me this is another great game for 2025.

Re: Talking Point: What Are You Playing This Weekend? - Issue 599

Kraven

Well, I beat Hollow Knight Silksong finally. It took me approximately 50 hours. It is without doubt a modern masterpiece that will continue to surprise you up until the very end, and then go even farther once you think you are done.

Throughout my personal journey in Pharloom, I’ve heard the discourse online about how difficult the game is. Honestly, I don’t understand this sentiment. This is coming from someone who typically dislikes the Metroidvania genre and am mildly decent, if not bad at Souls-likes. As long as you put in the work it will be a fair experience, albeit challenging, but manageable nonetheless.

To contradict myself, there was a moment in the High Halls where I thought I was going to give up the game entirely. It was an absolute grueling experience that changed my outlook on the game itself. I stopped having fun.

It was that moment when I had an epiphany: this entire time I stupidly hadn’t upgraded my weapon (needle). After retracing my steps and upgrading it to level 3, I beat the section where I struggled for hours on my second attempt. I had another revelation—I’ve been fighting every boss up until that point without upgrades. I could have made the majority of my play-through easier, but in a way I’m glad I didn’t because I felt as if I got more of a raw pure experience. From then onward, I felt like Silksong was literally perfect.

For the first time in a long time I genuinely considered this medium an art-form, particularly with the boss fights. In fact, some confrontations felt like peak cinema, from the cinematography, music, and combat that pushed you to your limits. It’s exhilarating—you feel like a gymnast on a stage meant for ballerinas, and in some instances you are.

I’m now revisiting the game and cleaning up optional side quests and areas that I didn’t fully explore. I don’t often do this. Once I see the credits roll I am typically satiated with my experience; however, Silksong is just fun to play, and I’m still uncovering secrets in the most unique of ways.

Now onto Trails in the Sky 1st Chapter.

Re: PS5 Exclusive Ghost of Yotei Is Just Two Weeks Away, So Here's a Gorgeous Cinematic Trailer

Kraven

This franchise is weird for me, and yet other people share the same sentiment - I loved the first game (got the platinum), but for some reason this sequel does nothing for me whatsoever. I know it will be good, but I’m not excited about it. Those feelings aren’t stemmed from the recent political controversy, or the over saturated gameplay trailers in the last few weeks; it just hasn’t captured my attention. I will still buy it and play it, of course, but I’m not chomping at the bit for it.

Re: Talking Point: What Are You Playing This Weekend? - Issue 598

Kraven

This weekend I am playing Hollow Knight Silksong. There are so many wondrous things I can say about the game, but I want to use one word to describe my experience: exhilarating.

I could also discuss how incredible the world design is, from its atmosphere, intertwining levels that connect together, the music by Christopher Larkin, but I won’t. What I will talk about is how the game makes me feel, and how this culminates.

I’ve reached Act 2 and I’ve realized how brilliantly paced it is, particularly with its difficulty. It’s been challenging, yet fair. There were a few boss fights that had me stuck for an hour or two, but I eventually overcame my adversity.

Silksong gradually introduces you to new mechanics (obviously, it’s a Metroidvania), but also enemies and bosses. It will start you off with enemies that will take three hits to finish; a boss encounter with one phase; or a region that has more traps than the previous area. This happens just when you, the player, begin to feel like you’re getting comfortable with its design, and subsequently makes you uncomfortable momentarily. The crescendo is the boss fights that make you remember everything you have learned up until that point. And then you discover a second phase, and then a third.

It is at this moment your skills and reflexes take over. When they do, my goodness - you feel like a God. It reminds me of the movie Dodgeball, with the quote, Dodge, duck, dip, dive, and dodge! You begin to realize you are memorizing enemy patterns. Muscle memory starts to take over, and suddenly you are jumping, dashing, dodging, and parrying attacks all at once and in between multiple enemies. It is utterly satisfying.

I haven’t felt this type of emotion since Bloodborne. I have fond memories of fighting bosses, dying repeatedly, but inching my way closer to victory each time. And when I knew I had the enemy on the cusp of defeat my adrenaline would start pumping, my hands got sweaty, my arms got shaky, and I entered the zone. It’s been 11 years since I’ve experienced those same dopamine spikes, and I didn’t think I’d ever have that again from a video game. Thank goodness, I was wrong. As I said in the beginning: it is exhilarating.

P.S. Screw Sinner’s Road and its bench!

Re: Poll: What Review Score Would You Give Hollow Knight: Silksong?

Kraven

Maybe it is a little premature of me, but I’m giving it a 10/10. My opinion could change the more I progress, but as it stands I find it to be masterful. The map is fun to explore and not overly complicated, combat is crunchy and versatile, with new abilities that really expand how you approach traps and enemies, the sound design and audio is sublime, and the game is the right amount of difficult. It’s crazy that I feel this way about the game considering I didn’t enjoy Hollow Knight at all.

Re: Talking Point: What Are You Playing This Weekend? - Issue 597

Kraven

What am I playing this weekend? What do you think - Baldur’s Gate 3, of course. As I sit by the campfire playing fetch with my dog Scratch, I can’t help but reflect what one day can do to a man, or in this case, a Dwarf monk.

My journey in the Shadow Lands has been quite an adventure. I messed around and found out because I’m somehow the savior of this disastrous locale. Throughout my time, I’ve told Marcus Falgor, this bulking man with childish harpy wings, to scram. He didn’t, but I made him, y’know? Afterwards, to celebrate my victory, I shared a few drinks with Thisobald. I used my monk’s willpower to stay sober while we swapped stories. I can’t say the same for him. Who knew beer could cause spontaneous combustion? It was a darn shame - I was enjoying his company. Oh, well; things happen.

Subsequently, upon leaving the tavern I got stopped by this gold blob - a toll collector by the name of Gerringothe Thorm. I didn’t like the cut of her gib, not one bit. She was too damn shiny. I convinced her to see the error of her ways and she responded by giving me all of her coin, including herself. It was just another day in the Forgotten Realms … so I thought.

In comes this googly-eyed weirdo; Malus Thorm is his name. What are with these Thorm people, anyway? Lady Shar Almighty. Anyway, I just wanted a touch-up to survive the evening. Instead, I walked into a hospital filled with undead nurses performing surgery on some poor man screaming in agony. Malus had a brilliant idea: having his nurses perform surgery on me. Are you a jester? We just met, you clown. I told him I don’t float that boat because I don’t let people under my skin until people are properly trained. He understood and told his staff to practice on each other. Let me tell you - they did an excellent job. Too good, in fact. That wasn’t enough, though. I told him practice makes perfect. He was confused, so I urged him to see how surgery feels on himself. That was the end of that.

So yeah, long story short, my playthrough is going better than expected. Me and Scratch are hanging out, playing fetch, and just mingling by the campfire before I see what shenanigans I can get up to at the Moonrise Towers.

Re: Review in Progress: Hollow Knight: Silksong (PS5) - A Silky Smooth Sequel Proving Well Worth the Wait

Kraven

@Dalamar I think it’s more of a balancing issue rather than a skill check. I’d rather have boss fights be more difficult as you progress through the game - not immediately starting out where it may hinder your motivation to persevere. If Malenia was the first boss fight in Elden Ring I would have turned it off and never played it again. However, since it was near the tail end and I had a good grasp on the mechanics and my skill(s), I managed to beat her. There has to be a fine balance between the two.

Re: Poll: Are You Playing Hollow Knight: Silksong?

Kraven

@Balaam_ Do you ever just say to yourself, “Alright, trophies aren’t that important. I should just play games for fun.”? I love getting platinums and I also dislike how my trophy list is sometimes incomplete, but it will never stop me from playing a great game. I can’t even imagine the amount of awesome games you’ve missed out on simply because the difficulty for the platinum isn’t up to your standards, as if game developers should focus primarily on trophy hunters rather than the general audience.

Re: Preview: Why 007 First Light Is the Most Exciting Game of 2026

Kraven

I just got around to watching the preview this morning. I have to say, it looks fantastic. Yes, it looks and feels like an Uncharted game, but we haven’t had one of those in years and I’m all for it. It has the perfect blend of Uncharted and Hitman, and that plane sequence was awesome considering you’re controlling it whilst simultaneously running and gunning. There were a few frame rate drops, but the developers have plenty of time to iron out the kinks before release date. I can’t wait.