
SEGA's fan favourite Shinobi series is one that casts a long shadow, dating all the way back to the late eighties. Despite several beloved entries in the franchise, it's been sitting dormant since 2011, but that's all changed with the arrival of Shinobi: Art of Vengeance.
This brand new game, from the studio behind Streets of Rage 4 and Wonder Boy: The Dragon's Trap, is a bold reinvention that honours its predecessors while confidently setting out its own stall. The result is a fresh action platformer that's probably the best the series has ever been.
The legendary Oboro clan leader, Joe Musashi, is living a peaceful life when a new threat, Lord Ruse and his E.N.E. Corp forces, descend upon the village, aiming to wipe out the last remaining threat to their global domination.
With most of his clan turned to stone, Joe must avenge them by taking down E.N.E. Corp bit by bit, joining forces with some unexpected allies along the way.

It's not the most complex tale ever told, but it's a fine framework for a side-scrolling action game, taking you to a wide range of locations across a dozen or so stages.
Levels are large — feeling perhaps a little too long at times — with multiple pathways to explore. While this isn't a Metroidvania, the stage maps certainly make it look like one, with different coloured rooms indicating optional areas and boss arenas.
Stages are not only big, they're varied; from the gorgeous Oboro village, you'll explore a vibrant lantern festival, a neon-lit cityscape, a mysterious sub-nautical base, and plenty more.
Each area is rendered in beautiful detail thanks to a lovely illustrated art style. Some details can look a little fuzzy when cutscene cameras zoom in, but by and large this is a very handsome game, backed up by some lovely animation on Joe and enemy characters.

Perhaps best of all, though, is that Art of Vengeance plays as good as it looks. The combat in particular is a joy, thanks to moves that feel very easy to combo into one another.
You have light and heavy attacks, which can be combined in various different ways, and this only grows more versatile as you unlock more moves. By the end of the game, you'll be able to juggle enemies for their entire life bar, both with assaults from the ground or in mid-air.
Perhaps key to what makes the combat feel so fluid and satisfying is the ability to cancel attacks into a dash, which then allows you to begin a new combo and keep your offence going. It feels fantastic.
Heavy attacks and throwable kunai are your best tools to build up an opponent's Execution Gauge. Once full, a symbol above their head indicates they can be eliminated with an insta-kill Shinobi Execution. The trick here is that, the more enemies you kill in this manner simultaneously, the more rewards you'll get in return — coins, kunai, and health.

It's a great mechanic because, not only is it very satisfying to pull off, it presents you with a choice. Do you kill foes the normal way, which may be faster and will get certain baddies out of your hair, or do you focus on performing Executions, which will leave more enemies onscreen while you fill their meters?
It adds a touch of strategic thinking to what is otherwise a pretty hack-and-slash combat system — albeit one that's super fun thanks to the wide range of manoeuvres you gain access to over the course of the game.
The only thing we'd say is that enemies ready for Execution who happen to be offscreen sometimes won't be included; the rule about this feels inconsistent in our experience.
On top of all that are Ninpo and Ninjutsu abilities. The former is a series of magical moves, like a blast of fire, or a water shield you can use to counter incoming blows. The latter are more powerful abilities you can only use when your rage meter is full, ranging from a fiery attack that damages every enemy onscreen to a heal that instantly replenishes a huge portion of your health.

You can also equip a pair of amulets — one passive and one combo. The passive amulet's effects occur, well, passively, while your combo amulet will only become active once you reach a specific number of consecutive hits without being hit yourself.
You'll unlock plenty of both amulet types, and they have some significant effects that change the way you play, prioritising particular Ninpo, or helping to build the rage meter faster, for example.
Putting everything together results in a combat system we just wanted to toy with endlessly, never once growing weary of the action across the game's 15-ish hours.
Platforming is a tad less impressive, mainly due to some iffy collision on certain walls and hazards, but it's broadly very responsive. Again, you'll gain more abilities as the game goes on, such as a grapple hook and a glider.

These items make the platforming sequences more complex as you go, and also allow you to explore previously inaccessible areas in past stages.
Exploring levels fully is well worth it, as you'll find lots of useful items, like Oboro Relics — needed to unlock more items in the shop — and Rifts, which teleport you to particularly tough challenges. Beating all of these nets you a nice reward, too.
When you finish the story, the game gives you more reasons to stick around. Arcade mode shows your score and time as you play each level, and you get a letter grade at the end depending on how you did.
The length of the stages is felt more here; they're not exactly designed for speedy run-throughs. Still, Arcade mode is a welcome addition that score-chasers will enjoy.

Boss Rush mode is exactly what it sounds like — you fight every boss in the game back-to-back, seeing how far you can get with one life. It's nothing earth-shattering, but it's always a good final challenge for those looking to push their skills.
Conclusion
Shinobi: Art of Vengeance is hard to fault. We can take or leave the story, the platforming is occasionally frustrating, and levels can outstay their welcome sometimes — but that's basically it. This is otherwise a brilliant 2D action platformer that looks gorgeous and plays even better thanks to kinetic, satisfying combat that feels superb when you get in the flow. If this is any indicator of SEGA's other upcoming franchise revivals, we're in for some good times ahead.





Comments 58
Happy to answer any questions, as always!
@Quintumply I gotta ask, this vs Ninja Gaiden Ragebound, which do you prefer? I am so happy that they are both back in 2d form.
@Quintumply Are there more unlockable after you finish the game maybe harder difficulty, new costume, or gallery mode where you can check the artworks or soundtrack?
I'm hype though. I loved the demo and the gameplay & control feels like a continuation / update of Shinobi III: Return of the Ninja Master which is my most favorite Shinobi game. I'm also okay with 15 hours playing time. Heck, i might platinum this game just like i did with NG: Ragebound.
Loved the demo, glad the rest of the game lives up to it.
@Bingoboyop My personal preference is Shinobi having played them both, but they're doing slightly different things. I really enjoyed both and think both are very much worth playing, but Shinobi takes the biscuit for me.
Amazing review Stephen, we're truly in a golden era for these kind of retro reboots right now. I'm so excited to sit down with this one properly.
@PuppetMaster Upon completing the game you unlock Arcade mode and Boss Rush.
There is no harder difficulty as far as I'm aware; there's the standard difficulty and you can make it easier if you want.
New costumes (just different colours basically) are collectibles in stages.
I think the art/music viewer stuff is only a bonus for the Digital Deluxe edition.
A great start for Sega for bringing back some of their older franchises. I played the demo and really liked it so I’ll definitely be getting this.
Played the demo yesterday and really enjoyed it reminds me a lot of Sega mega drive games.
Very excited to start this up, happy to hear it’s great. 🍻
Looks like another day one purchase for me. This year has been a banger for games and we still have plenty more to go.
@shonenjump86
Technically we’ve had some of their old franchises brought back but just not by Sega themselves.
Alex Kidd in Miracle World DX, Streets of Rage 4, House of the Dead Remake and House of the Dead 2 Remake.
I’d personally love them to remaster Sonic Shuffle and Chu Chu Rocket but don’t think they will.
I really loved the demo of the new Shinobi will be getting it but just not day one
I forgot to ask - how are the trophies? Is the platinum very difficult? I’m looking forward to the challenge if it is.
@Kraven Doesn't seem too hard, most of the Trophies are about 100%-ing the game. There are some tough ones though, like beating the game in under 10 hours, earning S rank on every stage in Arcade mode, and beating Boss Rush mode.
@Quintumply That sounds like a proper good time and challenge. Thanks for answering my question!
Brilliant, cannot wait 😀👍
Great review
This sounds like it would be fantastic on the Portal while having the weekend sports on in the background, doesn't help it's sitting at the top of my wishlist either
Sarcasm Off
I took the plunge and preordered the steelbook version from Limited Run Games because it looked like a real gem even though I don't usually play these types of games but one must be open for new experiences and I'm glad I'll be in for a good time.
Sarcasm On
@Kraven @Balaam_ is that you?
Looking forward to playing this
I pre-ordered this game and will play it today.
Played the Demo after pre-ordering and enjoyed it a lot after playing it for 8 hours.
Edit: Not today, since it's not possible. Tomorrow maybe.
@Northern_munkey It is not. You can check my comments if you’d like - I address his statements on trophies. For me, I like trophies and will go for the platinum if I can. If not, no big deal, I just wanna play good games.
The demo already got me hyped for this game. I'm glad it manages to retain it's high quality throughout it's length. This and Silksong alone make this year so much better than last year.
I'm really happy that the Japanese greats: Sega, Konami, Capcom, Square-Enix, koei-tecmo, bandai-namco and Nintendo of course, are all growing stronger and making the games that make it worth being a gamer.
@Kraven yeah I was being sarcastic.
@Northern_munkey it can't be him. He replied after saying it sounds like a fun challenge and not saying he won't ever get the game 🤣
@Quintumply Thanks for the answer 🍻
A bit dissapointed with no harder diff. But i'm still very happy there's a new Shinobi game and it looks amazing after the series stay dormant for 14 years, well a lot longer if the last game you played was Kunoichi / Nightshade back in 2003.
@Kidfunkadelic83 🤣
Never being a fan of Sega back in the 80s and 90s I missed out playing the shinobi games. Over the last few days tho I've been playing Shinobi 3 on my Miyoo mini + and I've got to say, it's awesome. Haven't managed to beat it yet tho. Got to stage 6 where you have to climb the falling boulders and the cheap deaths infuriated me. Loved the demo of the new Shinobi too.
@Dragoon1994 yes very true, I was kinda referring to when Sega showed off a trailer with Shinobi, Crazy Taxi, Jet Set Radio, Golden Axe, and a 3D Streets of Rage all being brought back. I think that came out a few years back.
Gawtdamn! Too many good games!!😭 #firstworldproblems
My only problem with demo was platforming didn't feel as thight as Ragebound. Other than that I prefer this to Ragebound too. Only going by demos of course.
Ragebound, Mafia, Rogue PoP, this. Gears, Silksong, Cronos, SHf coming.
N.i.c.e. I had a feeling it was getting a 9.yesh the demo for shinobi 🥷 art of vengeance is one of the best demo I ever play.they did a amazing triumph on streets of rage 4. And sega genesis shinobi is excellent. word up son
@Kidfunkadelic83 I'm also playing Shinobi III but with Expert diff and at stage 6. My reccomendations: you can use ninjutsu "Jitsu of Fushin" which give you higher jump. It's quite useful when the gap between boulders are too far with normal jump.
@shonenjump86
Yeah true
@Kidfunkadelic83 I was never a fan of Nintendo in the 1990s.i was a sega genesis kid.almost everyone here in queens new york had a sega genesis Model 1 high definition grahics for the win.word up son
@Kidfunkadelic83 yeah I enjoyed the demo so I just stomped on the pre order button..going to be a long week.
@Northern_munkey I figured it was haha.
@Northern_munkey If you pre order the deluxe edition you can play the game today. I caved and did that lol.
@Kraven I just ordered the standard edition. I might finish ender lilies before it drops 🤞
Was a little disappointed that the game doesn't support 120fps on PS5. It supports it on PC, and I can even get the game running at 120fps on my Steam Deck in docked mode without issues, so the game certainly is designed to support it. It helps so much to reduce sample-and-hold motion blur on modern displays, and this game has a lot of fast lateral scrolling. It's just really disappointing to see developers still refuse to embrace modern features on the current gen consoles for no reason.
Looks great this does I'm enjoying these metroidvana games now especially after Prince of persia the lost crown ill be buying this game on release day
Tbh the 3DS game was pretty good too.
I played the demo and this is a pretty modern and gorgeous take on the formula. What they did with the combat was especially unexpected. Shinobi didn't typically have deep combat.
With that said, it felt too much like a vanillaware game to me and i know i get bored and frustrated with those. I apreciate it, but i don't want to play it myself.
The Shinobi i liked best was actually the GG "game gear" ones. In particular the second where you hard for levels and challenging design. In the end of a level you would unlock another shinobi with a different playstyle and this could be used to acess new areas and make bosses easier. Actually, kind of like the megaman formula.
Playing this game, even though it's gorgeous, i can't help but get super meat boy vibes. There are many of these nowadays. The messenger also comes to mind. It's fine. They are fine games. It's just not what i feel like playing atm.
Edit: Ok I played the demo, it's fun. Not exactly like the original arcade but got elements of it. Instant purchase
Great review that brings back fond memories of playing revenge of shinobi on mega drive back in the day
Great games are coming thick and fast. Sword of the sea, shinobi, Silksong…
I really enjoyed the demo. Damn, too many good games in the next weeks. I feel this has to wait
If I'd stopped at the demo this would still be one of my goty contenders. I'll probably grab this when I wrap up Lies of P
@Vyse_the_Legend Enjoy!
I'll get the ground floor version digital then the complete version on a cart in a year or two, hopefully.
@Bingoboyop get both and enjoy 👍🏻
@Kidfunkadelic83 welcome to SEGA and Shinobi 👍🏻🥷
@LikelySatan Thanks, will do.
Thanks for the review! I'm so stocked to play this!
A quick note to the editors: I know this game has a rather robust set of difficulty options, but it's not mentioned in the review. I think this point is very relevant for this kind of game, especially to us aging gamers.
@Quintumply quite literally loves his remakes.
Do you think Lizardcube have improved their game production since Wonderboy ?
I have played the demo and it sealed me pre ordering the game its so much fun I can't wait for Friday and I am hoping they chuck this onto PS+ stream for the Portal quickly I reckon it will work brilliantly on there
@Ypmud I'd say they have, this is my personal favourite game Lizardcube has made so far. Streets of Rage 4 was great for what it was but this is more up my alley. Really love this one.
@Quintumply
Hiya! It looks like you did the reviews for The Messenger, Ninja Gaiden Ragebound and Shinobi Art of Vengeance. If so, it might be a fun article to read your comparisons of the 3.
I have almost completed The Messenger (getting all of the collectibles was a bit of a struggle, but I did it; just gotta finish the last level and then do Picninc Panic DLC). Really looking forward to Shinobi, but feel like Ninja Gaiden may be a lot like The Messenger in some ways.
Anyways, it is just an idea for ya!
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