The PC port of The Last of Us was a trainwreck developer Naughty Dog had to know was coming, and it continues to work hard to sure up the cracks, pushing out updates at a rapid clip. The reputational damage done at launch will likely take a lot longer to fix, with the studio admitting the port (which was done in-house) was not up to its usual standards and that Steam Deck players will need to wait in line.
The latest patch weighed in at a hefty 14 GB and purported to improve performance for PC players, amongst myriad other bug fixes and improvements. However, many players still report CPU and memory issues, even on top-of-the-line machines, and the bugs aren't restricted to eyebrows alone.
There are likely many more patches to come, and if nothing else, Naughty Dog and its partners at Iron Galaxy have committed to getting the game into the state it deserves. How long that takes is anyone's guess, but until then, at least we have the memes.
Are you playing through The Last of Us on PC? Or are you holding off until the title gets a few more patches behind it? Slowly compile shaders with us in the comments section below.
[source feedback.naughtydog.com, via gamesradar.com]
I honestly didn't know ND was the one that ported it. I'm still happy to see TLoU brought down a peg.
@Uncharted2007 that'll teach it! shakes fist
Please research your article before posting it. Iron Galaxy ported the game to PC, it was NOT done in house by Naughty Dog. I'm not sure where you got that information from...
Remember folks, Sony putting their games on PC benefits Playstation gamers because checks notes 'more people who don't care about Playstation get to play amazing games even though it means delays to Playstation games and the studios focusing their efforts on PC' 🙃
@Loamy I'm allowed to be sick of hearing about an IP that displays the worst of humanity.
@TrickyDicky99 If you don't like it stop supporting Sony? I for one don't think it makes sense for great software to be held hostage by ageing hardware.
@Ixxtabb Hi mate, I got my information from Naughty Dog itself, which states explicitly in the below blog post (second paragraph) that work was done in-house at Naughty Dog
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@chucksneed I haven't bought a Sony game since TLOU2 back in 2020 and haven't spent any money on Playstation outside of PS+ since last summer.
I was going to get a PSVR2 at launch as I had a PSVR since 2017 and around 130 PSVR games, but not anymore. Ironically PSVR2 has been a sales flop, maybe it has something to do with Sony ignoring their core base
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you beat me to it. Yes it seems like now everyone wants to blame the easy scapegoat, despite this primarily being a ND first attempt/failure.
More importantly, if you set that blame iron galaxy misinformation aside, Sony and ND absolutely played the prime role in greenlighting the release being in the state it is. Doing so as they were largely withholding review code....
Despite the project lead in any port, cash grab or one with some effort; the ip holder and original developer absolutely greenlights the release date...
@chucksneed I think they should be caring about playstation not pc.
@Khayl fair enough, I can see how they made it confusing by saying "began in house", but it was IG that did the majority of the work and were credited as such in game.
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@Ixxtabb false. Since you demanded receipts. Do you have an official statement from ND or iron galaxy confirming your claim that the game was primarily ported by them(ig)? Or that the official claim made directly by ND has officially....Been refuted,.... Also.. Err uhmm by ND?
Good lord, developers are so lazy these days.. it takes a special kind of person to ruin a gem like Last of Us. Iron Galaxy, was it? Another company to avoid if they decided to port more games..
@Ixxtabb No worries at all; the whole thing has been intentionally muddy, I think, but rest assured I always check!
Weirdest part? Couldn't find any reference to TLoU on Iron Galaxy's website, missing from the port section. Make of that what you will.
Also, Adam Boyes ended up there, I forgot about that
It has to be made illegal to release games in these states. It is clear it was never ready for the public but they released it anyway to build on the TV Show hype.
It's about time The Last of Us had a dynamic time of day, maybe not that dynamic.
It's a disgrace how this game was allowed to be released in such a state and people seem desperate to blame Iron Galaxy rather than the golden child that is Naughty Dog
@Khayl To be fair, Metroid Prime Remastered isn't on their website either, but they sure as heck are in the credits for running support on the game. Odd.
It works like a dream on ps5... Glad to see the concern trolls are still here. It wouldn't be a last of us article without them.
@Ixxtabb Ehh. From Naughty Dog themselves?
They stated on their own website that PC port was developed "in-house"
Also. Iron Galaxy is not even mentioned on Steam page, unlike Uncharted PC port where they are marked as developer.
Considering Sony own Naughty Dog this is not a good look for sony/playstation! They boast about spending money on a third party game like final fantasy 16. Yet do noting to ensure first party games run well on pc.
Considering sony’s claims around the xbox/activison merger regarding microsoft shipping COD games with poor optimisation/performance to playstation consoles.
I wonder if they are doing this for PC.
Does any think sony are doing this on purpose. So people think they real just need a ps console to play ps games?
It's beyond me why would they choose such important IP as Last of Us to be ported to PC by Iron Galaxy. Contrastingly, Returnal (arguably less valuable IP for Sony) had a very decent port.
Maybe Sony should just concentrate their efforts on making games for PlayStation going forward instead of the far less rewarding PC ports. This sounds like a complete headache that Naughty Dog could have done without, spending so much effort trying to get a game running when there are a couple of other in house titles getting worked on by them that could do with the focus. If Naughty Dog continue down the road that they set out that they plan to release all games Day one on PC and PlayStation, it’s going to be a complete ***** show going by this. A fantastic PlayStation developer seemingly doesn’t translate to a fantastic PC developer. 🙄
@StrawberryWave Sony already HAS impatient players in their console ecosystem. That's why they are releasing PC ports later. So they catch people who wants to play their first-party but don't want to buy a console.
So no...those players won't magically buy PS5. They won't buy a ***** PC port and Sony will spend money on port with lesser ROI.
I'd swear ND used Iron Galaxy on Uncharted for the PC port and said, 'Hey, we can do that too!' Then brought in IG a month ago to help when TLOU got delayed. I almost feel bad for IG.
Couldn't care less for PC but as soon as that part1 remake port released for PC with bugs a plenty I was genuinely gutted cause its the last thing ND needed and yet still release it in that state. We all know what ND can be capable of but since 2020 part2 leaks and its devisive script, the PS5 £70 part1 remake complaints and now this PC part1 buggy mess, its been disaster after disaster with the TV series being the exception. If or when part3 happens it has to go silky smooth, meaning story and performance has to be top tier, I do believe they can achieve this. There's just one huge issue that part3 has though and that's to do with a brand new ND IP. After this multiplayer factions release I'm expecting ND to get stronger than ever, I truly believe they can once again be the best. For the record I thoroughly enjoyed part2, has a set of balls on it many games don't have
Needs to be the end of the road for Iron Galaxy... imagine porting a 9 year old game's remake and not even optimized to run on $4,000 machines
By simple comparison, with the remake being a polished TLOU2 engine, Iron Galaxy literally failed at having a 5700 XT / RTX 2060 equivalent game work in 7900 XTX / RTX 4090 (both of which have 7-8 times the raw compute power of even a PS5).
Iron Galaxy needs to lose their contract.
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@StrawberryWave They should remove that user tbh. Every time, there's trolling. Stuck records n all that. Shame about this port though. TLOU was a fantastic opportunity to bring more PC players into the PlayStation studio fold. Odd with all that manpower behind it the patches still haven't, well, patched it up.
@KundaliniRising333 its in the actual game credits. Of course they aren't going to throw IG under the bus now, but they credit them in the game for the PC port, absolutely. Feel free to go check yourself.
And I thought Greg Miller demonstrated how you fix TLOU on PC a few weeks ago
@TrickyDicky99 No, it’s because you didn’t buy it.
The solution is the two grand RTX 4090 paired with a 600 dollar CPU.
That’s the only way to fix it right now lol.
A shame they can’t seem to figure out how to get this to run properly. PC ports were doing great for awhile and then the quality just tanked late last year starting with Callisto Protocol it seems like
I say it again... There are no QAs in developevent anymore, because no rationally thinking person on this planet would greenlight this. Even Wish sells better products than this...
We are pretty close to see another E.T. Extraterrestrial game in near future.
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