Comments 2,128

Re: Prince of Persia Remake and 5 Other Games Cancelled by Ubisoft

SuntannedDuck2

@Robocod agreed, if us players know the options better then the business does it really speaks volumes.

Sure some companies want to do it themselves then hand it over but even still, did no one have a smart decision in their head and value up the options? Sigh. Their like we need to do something about this IP or 'only new' we can't look back unless remaking or oh the graphics aren't good enough (said by a business idiot staff member, we can't just offer those)

But we can offer 60FPS for other titles that's cheap and easy right and get news headlines. XD Only focus on the big IPs/brands only of course why would we do it for others at all that'd be ridiculous. We just split some teams to those games as they are still on sales and make a big deal out of it while the other titles are in the works or other things are canceled so people can focus on the 60FPS news instead. Yeah no.

Took me and likely other people having the same thought no time at all to come up offering to other studios and weighing up their options, like any gamer that understands what a business can do, because that focused on options, let alone even random gameplay ideas in my mind, what are their meetings about then half the time? Clearly nothing or they hire idiots or too busy sucking up to the publisher/shareholders and it has to be glamorous for it to be passed as an idea so remake it was.

Instead Ubisoft will say oh people don't want DVDs they will bend over, yeah well I'll get your PS2 or other platform games second hand or emulate them and you get none of the money.

Re: 'How Can We Bring Our Games to the Largest Audience Possible?': Playground Explains Fable PS5 Release

SuntannedDuck2

It always means we need the money not we care about the audience. Why don;'t they just be honest that PC/Xbox isn't enough sales. Stop sucking up to players and tell it straight to our face corporate idiots.

I want this to do well as it/'s Fable, it has the creative edge it needs if done right besides all the marketing they want to say and 'hand crafted' when we have AI or 'built from the ground up' so I mean what is there to believe. Let alone features that annoyed Forza Horizon fans in 4 and 5 so who really wants to support them if they force visuals but garbage content.

Half the time i don't even want to respect devs (Indie or AA/AAA) because their programming/animations/level design/UI designers and progression based staff are so garbage and unimaginative to meet creative needs, sure it's leadership usually but even still for Indies it's not and it shows how small or vetyeran or whatever they still are just as uncreative inpsiured (by their old games if veterans or by small Indies too narrow viewed and make uncreative games, despite their skill I can't be bothered to recommend anything to them because it will all go to waste in their narrow experience playing games or thinking outsiide the box that whether they are skilled or not the game's potential will be garbage anyway because they don't think enough about gameplay design just visuals, story telling, art, welcoming garbage I have no interest in because again I'd rather play as the most boring looking character to have gameplay then make them welcoming LATER I hardly care anymore.

I get leadership being picky but even still.

That aside I'm fine with multi-platform releases as long as they deliver decent gameplay, problem is many games don't and push too much graphics/storytelling and I refuse to buy them. That's why this gen sucks.

Re: 'We Want to Honour the Halo Legacy on PlayStation': Xbox on Halo's PS5 Remake

SuntannedDuck2

They can honour it that's fine. The more people get to play it is totally fine. Halo is a great series and many haven't played them since 360 or never have at all so it's great to experience it on more platforms. I think it was fair the PC ports (assuming) since the last one on PC was Halo 2 for Games for Windows Live (yeah those games totally don't work nowadayas due to that DRM garbage before Xbox One did it).

But this could go either way, a more padded out campaign (good or bad, or fixing it's issues in the original of level design in the Forerunner structures, or being 'too faithful'), the visuals focus too much.

I mean I like Halo 1 and 3 ODST the most, but the price is the factor for many and I see reason in that, visuals and 'heavyafying' a game (that's what modern games are just heavy characters more heavy then a car feels XD). Yes I know spartans feel heavy in the originals they do fit, but just saying. XD Halo and Killzone to me had fair heavy feeling characters, in most other games they don't and I prefer floaty of old instead.

Then sure, it will be fine to play with the weapons, HUD and all the other things to 'modernise it' I assume if the visuals/animations are right. But that aside I mean I've still got Halo Anniversary for 360 with 3D support and a 3D TV. So i'm happy with that for both old and new look artstyles.

Re: Prince of Persia Remake and 5 Other Games Cancelled by Ubisoft

SuntannedDuck2

Thanks Ubisoft, your other titles were what I was supporting, thanks for giving me no reason to give you money then.
Yeah I'm so going to support the big titles I don't care about. XD They are just so stupid and don't get how people work.

Anything to make the profit spreadsheets look good I guess. Sigh.

Will just have to wait for the other unknown games to be revealed over time I guess. Open worlds and other IP branding it is future, how boring of you Ubisoft.

Mario Rabbids and Prince Of Persia Lost Crown will be my last and everything else will be retro Tom Clancy, Rayman, past Prince of Persia games or others from now on Second hand market money that won't be going to them at all.

I doubt they care to offer any of these on the PS+ for PS1/PS2/PSP at all either? Could have saved them tons of time and money that way if they thought for more then 2 seconds. I'd have liked to play a remake but even still.

Unless Splintercell remake (it will be open world too won't it, sigh, if so pass) continues I won't care at all for current Ubisoft games and I'm not even big into the Tom Clancy games I'm just exploring them like I am all other shooters of the 6/7th gen at the moment and really enjoyed them enough (not into their open world approach ones)..

You did this to yourselves Ubisoft killing off suitable variety titles for other audiences to get them interested in your products, then your generic money makers, I get the cost involved but they should have factored this in prior.

That or the other shareholders and ownership nowadays are ruining things which I can also see being the case, cut the fat and focus on the bigger IPs and push other audiences aside you could build up and get interested in your company's IPs, no why would they want to expand that way that would be stupid.

Yeah I'm so going to support the big titles I don't care about. XD They are just so stupid and don't get how people work.

Us other titles interested audiences go elsewhere and they think we will just move over to their big titles, we won't and go elsewhere.

I don't care about a company enough to support their other IPs, I only buy the ones I'm interested in.

Looks like I'll stick to Nintendo for my variety as Ubisoft doesn't want to offer the variety they did before to approach many audiences and just expect others to move to their other titles. Which we won't.

As hit and miss Nintendo is, at least they offer the big IPs, the retro live services of Tetris/F Zero 99 and the niche stuff I'm buying more so from them and they have revived those IPs. I only care about Rhythm Heaven Groove this year and it's great the singer/producer is back after their sickness.

Re: PS4 Games Are No Longer a Focus for PS Plus

SuntannedDuck2

Fair enough. Doesn't matter to me much as I never use it/never sub to it, I have my core things I focus on of physical/digital not subs or cloud storage so I'm fine without it (not cloud gaming not in my region and wouldn't care even if they did) but always look just encase to see what they try to offer, but I am surprised they left it till now to cut it off.

Even PS4 discounts are more suitable to still high but still more worthwhile to me then the sub service is when I know enough of whats oh the eshop at this point, demos or latest or old games.

I'll stay on PS4/Switch 1/Xbox One a bit longer anyway, I'm getting whatever I haven't yet anyway. Indies will still keep going. I'll keep playing older retro consoles and still get the PS4 versions of the emulated games till those stop. I'll still keep looking into collecting for older consoles anyway.

Who knows till PS6 games on PS+ too I guess.

That aside, I still haven't cared for PS5 so to me they can support PS4/drop support more and more or be only PS5 and still have the same boring game design and I still won't buy any of them, new or exist IPs.

The games are 'there', I think there is plenty of games on current gen, I just find them incredibly boring of angles they approach them that I couldn't care less.

Odd titles sure but anything I desperately have to play no.

Anything that will make me have around 100 PS5 or Series games no. There will be odd stuff maybe but very little this console gen is just not exciting at all.

Even with me expanding to other genres I still barely find anything exciting out there. It's the angle and quality in the areas they care to focus on and I just don't care for any of it. Even Indies in some genres are just passionate for nostalgia/weak inspiration and are just a joke, I don't want to fund them. They aren't how I see those genres or types of game design opportunities, yet they don't actually offer anything worth while to them.

The power doesn't matter to me the bland game design is. At least PS3/360 and early PS4/Xbox One or even many of Wii U had it, but Switch/PS4/Xbox One onwards and all of 9th gen has been just boring and unexciting at all.

Re: Ubisoft All-Timers Far Cry 3, Blood Dragon Are Getting 60fps Updates on PS5, with More to Follow

SuntannedDuck2

Fair but then again where are the Switch 1/Switch 2 ports? Don't Ubisoft want money? They only pushed Assassin's Creed on there, a few other titles. They have places to put things after all.

That aside the benefits do help so might as well I guess.

Then again when are the Far Cry or other launchers like AC Shadows did? That has to be a thing at some point right? Not saying I'd want that just possibilities to predict.

Would like to see Far Cry 2 on modern consoles though if possible. Heck even Far Cry 1 PC, or if they want to the Instincts and Predator games Xbox OG or Wii version or whatever redone for modern consoles.

Even the few like Star Wars Force Unleashed for Wii on Switch 1 was a surprise rarely do Wii versions even go on modern platforms at all.

I could want Red Steel 2 in VR and it will never happen even though it's perfect for it.

Re: Dynasty Warriors: Origins Could Spawn a New Trilogy of Games

SuntannedDuck2

Not surprised they want to go that direction with it. If does well sure. I'm not that interested but maybe sometimes in the future.

Depends what they offer in them really. To me the other IP ones had more to them not just for characters but sometimes gameplay features that the others don't so it depends what they do here to keep it the same and graphics, they overhaul it to make it fit with the modern games, they scale it back to what the series was known for and start again building up ideas, who knows. Or just remake many older entries maybe?

Whatever the case really.

Re: PS Plus Premium's PS3 Game Streaming Is Currently Broken

SuntannedDuck2

Well that's unfortunate, that aside yeah some like the Ratchet games PS2 entries via the PS3 ones for trophies already done, yeah they shouldn't have done that and just offered the PS2 versions for all regions, they went the PSP route for those over the worse PS2 versions thankfully.

Also for more regions why not offer the non PS3 versions, but not surprised why they don't do that or why people complain they want their shiny console versions or 'better' when that's not always the case.

Business model first with subscriptions, they can keep trying but it's just going to get annoying, yeah just offer PS3 emulation we will wait patiently for it, heck even Vita emulation if they have to I'd take that.

I am happy with my PS3 Slim/Super Slim and don't care I don't even have access to PS3 streaming in my region, I've seen enough of it and other streaming options/platforms and I'd rather a console any day, play-ability over load times, connection issues, resolution and any other garbage or a future I have no interest in other then them using consoles smartly not business decisions to make me ignore them, I have played many consoles and their load times/gameplay ideas and prefer them any day over streaming let alone PS4/5 game loading times or game design I'm not a fan of. So PS3 streaming would be bad even compared to the PS3 native experience and their load times compared to 360 or PC versions. I have played some great PS3 versions or playable and didn't care how rough they were when collecting PS3 games across many genres/past trends and more.

To me I care more for the IPs that are niche to appear on the store fronts (PS+ other tiers for5 those who want to that way I just get them eshop purchase and move on instead).

For what it is PS3 streaming is 'something' but even still whether YLOD or other factors while many PS4 versions of PS3 games exist many others should have been PS2 or PSP versions. I get people go oh I want the console version but hey the PSP versions are still good it's just people get big headed with 'it's a handheld it's worse'.

I've had more fun with PS2/PSP/Wii versions then PS3/360 versions and their graphics first and not as fun gameplay (not always but you could really tell in that generation the ideas/graphics, story telling and it leading into the same with PS4/5 and it's why I just dropped off more and more 8th/9th gen) or some awful bloom and other graphics effects garbaghe on screen so I'd happily take PSP or PS2 versions any day over graphics or 'version they used to play' nonsense, if the gameplay/level design and stories are good or the core is there and playable it's worth it to me.

Re: Rumour: Xbox's Cancelled Cyberpunk RPG from ESO Dev Emerges in Leaked Video

SuntannedDuck2

Looks alright for what is there, lighting, artstyle, objects/buildings and vehicles on screen. 7 years is a lot, so it if was going to take longer and they still didn't have an idea I'd say it's understandable, they have other MMOs or live services that work, they wanted an MMO and didn't want to alter it so they just let it go. Enough factors can be determined here till we hear the rest when they are allowed to tell the public/journalists, etc. besides NDAs and other factors.

I assume it was trying to compete with other games so not sure what angle it would have to set it apart but who knows really.

Some tone is clear but not a lot to go on of story. Gameplay would be mainstream generic anyway besides if there was whatever Cyberpunk style modules and other things to fit that world/theme/tone. Not like most games aren't predictable these days among AAA in 8th/9th gen games, of what they offer other then the rare ones with different ideas.

That aside ESO was a fair MMO so I think they could have pulled it off, Fallout 75 did it's thing, Starfield is it's angle. This could have worked but I guess Microsoft or Besthesda/Zenimax or whoever wanted them to maintain what they had then try another, put too much into it, delay it and more. So I can see reason from that perspective as ESO, World of Warcraft,, Sea of Theives, Fallout 76 and more are still going so they have enough to go on then another larger scale MMO project.

Compared to them altering it to just be a more singleplayer Cyberpunk RPG, or a 4 player or any other angle they could take it for quests and abilities or loot or whatever story telling they wanted and the undertones and so on.

That and if like the spy game that later became Gears 4 or any other projects, what the higher ups would have wanted altered and such. But for what is here is looks good, but was it competition, was it lack of interest, was it 'we can just market Cyberpunk 2077 instead, was it the story lacked?

I mean many games come and go or get cancelled, altered, who knows, it's not very clear.

I always like to look at concepts, prototypes and more so this is a great video someone uploaded even for how little to go on there is for the rest of it, but enough of an in engine look I'd say.

Re: Sony Nukes Thousands of Shovelware Games from PS5, PS4

SuntannedDuck2

Well there is like 4 or more shovelware publishers I see all the time.

Then see the Indie greats of Top Hat and Rataliaka.

But when browsing demos I see the 3 others beside ThiGames.

I don't mean low budget publishers either.

YASH FUTURE TECH SOLUTIONS PVT LTD is one of these other shovelware developers/publishers.

Trying to find the others but have to turn my console on, the PS Store website seems to be useless at having something say demo in the search to show them after 6 pages. Sigh.

ThiGames makes more then 'jumping games' but like anyone actually looks, I see the demos and many are esimple flash game like games, not all jumping in name.

Re: Code Violet (PS5) - Gooner Shooter Can't Get It Up

SuntannedDuck2

@Hi569 I post long sentence or in small amounts. Why is it it's always AI when someone posts in small amounts or long posts and has something to actually elaborate and say something. Whether my points are intelligent or not, it says a lot I can't make long posts without everyone have some shock about it.

I think outloud and break comment section limits of Youtube and news sites character limits to say things, I don't care. I don't small talk.

Re: PS5 Adventure Duskfade Looks Like It Was Made for Ratchet & Clank, Jak & Daxter Fans

SuntannedDuck2

As a fan od those games and hates other Indies. This game has the personality but not the gameplay of those games.

These are just in joke fan games in the end.

Not everything has to be cqlculatoe yo game and watch/gaedening to Pikmin but even still. I respect tofu/blocks to splatoon.

Western Indies (no idea about other regions) are too referential and I'm sick of it. Have a brain and come up woth your own ideas to sell your game not be manipulative idiots).

The only benefit of these games is they finally made it a product and learning skills for them. Otherwise they contribute nothing but a further in joke.

I would rather play as a bar of sosp rhat stretches. Aka a bland character with good movesets then a welcoming character thats bland to play as.

I know of it and like the other Indies hate it.

They also miss the scale/skill level of those teams with tons of experimentation.

No Indies will or can (they don't need to) but still.

I didn't care fot Akimbot either.

I don't buy for inspiration or personality. So no purchase from me. But Indies keep doing it.

I had more fun playing Rango movie game with better grind rails then Ratchet (same with Haven Call of the King or Scaler), decent gun use.

Ratchet had many experiments to a cinematic story it wants to tell nowadays.

Indies try but they feel empty or try in personality but miss the mark. Even in their own original odeas aka they aren't strong ideas yet and need more. Too referential still.

Their skill levels make sense or modern gaming design it fits how empty they are (or oh characters/world before level design/movesets, platformers are a joke these daye) but I just don't see the appeal in these Indies when I have researched or played more mechaniccally engsging but yes dated AAs for PS1/N64 or PS2 gen consoles.

When the gems are better then Indies it says a lot.

So yes I know about this game but like every Indie I get disappointed at how bland in gameplay ideas they are. So I refuse to buy them.

Valeintines platformer (coming soon to PS) wasn't much but I respected it. Most others target characters and references/nostalgia and utter garbage, but I find rhem cheap, too inspired and boring.

I don't buy a platformer to be referenced/emotional or nostalgic you idiots, I want to I buy one for what rhe genre was good at. Creative animal/human/object characters and movesets. None of that is here anymore. Its pathetic. Gameplay is dead for welcoming charming illusionary garbage.

Lastly I checked a genre is named after gameplay dynamics, not a vibe/style.

Remember even cinematic platformers existed.

These aren't meeting that just cute characters and whatever worlds. Bland.

Not a Mario fan but when I look over I go wow, he is a human in a fantasy wprld with different movesets and pther Indies are pathetic in cr3ativity, too injoke like and dull.

All Mario universe charactere have completely different movesets.

Idnies are too inspired and have no original ideas at all. They suck. They can't bend anything.

Despite thr 'character' of them as good enough and fair depth.

Nowadays platformers, they are a joke.

Inspired by in the wrong wqys for me perosnally. I don't care for these.

Re: Code Violet (PS5) - Gooner Shooter Can't Get It Up

SuntannedDuck2

Controls yeah thats bad. Costumes. Uh might I remind you Fatal Frame 5 on Wii U also had weird costumes in Japan but Nintendo ones in the west. People can't have fun?

Eternights via Sony's state of play gave me different impressions from the actual game.

To many others are very clear what they are. It varies per marketing, intention, audience.

If its bad yeah I get that. No cover up of things it wants to present will hide those issues. A good game can be in one with other tones.

Also there is plenty of 2000s dirty comedied they weren't made for reviewers they were for audiences.

Some.games are made for audeinces not snobish critics looking for ghe next art piece woth particular stotires to appeal to other literary idiots but in game reviewer form. Sigh.

Its a dumb fun game is what I see but awkward controls/AI that does need fixing yes.

Plenty or seen or heard of many ecchi games or particular tone games that still land in other areas. Not some next big blockbuster movie appeal.

But I find jank varies. To bad or chamring. Depending.

Whether other games to compare to player excitement aside. That I have no reference for.

I saw ghe game awards ttailer and I barelt even remember it just the name is all I can go on.

I get yeah its space dinosaurs, thanks for the frill neck/spit detail there. Not the really bad intro paragraph though to set the scene for the review.

But it also proves a point. Its a video game do we need serious/silly or cohension. I mean games are so serious and dull these days or want to be movies and I struggle to find a game that is gameplay first, but happy woth those that are ok with sillines sif done well.

Many action games have silly plots and crazy scale for a reason.

Also fhe subtitle/headline is a bad joke please edit it.

The game has issues clearly cotnrol , glitches or enemy AI wise and thats pretty bad.

But tone I mean who expected tbis story to be good just entertaining in its own way clearly is good enough.

But not from reviewers expecting a movie spectale like games have to be nowadays. Stigh.

Wow games have to be some particular art. Typical.

A word of warning to reader as a review yes I am ok with that.

Snore give me gameplay that works sure. The personality seems hit and miss for the game but of some appeal, and this review is just a joke and not very helpful.

Re: JDM: Japanese Drift Master Brings Anime-Inspired Street Racing to PS5 in February

SuntannedDuck2

Good event variety or if they want to a decent mechanic idea, purchase. If I can get a similar appeal of this as Tokyo Extreme Racer Drift 2 (as reboot is the street racing/open world approach). I prefer the Drift sub series instead. So if this offers something like that I'm in.

Style and no substance or care for ideas, just boring aesthetics, brands/reference material if no licenses, other garbage of lacking structure/progression with much depth, no purchase.

Simple as that, yet easy to keep saying no purchase from all current racing Indies, AA, AAA, etc.

Re: Former Naughty Dog Boss Evan Wells to Receive Highest Honour at DICE Awards

SuntannedDuck2

Some great stuff there from the past till now projects, congrats to them.

@AhmadSumadi Even from their non PlayStation years that no one talks about?

Math Jam for Apple 2, Way of the Warrior for 3DO, their RPG for Genesis I think. They are fair games. (like many studios people only look at certain series or eras and ignore the rest).

They do good though not denying that. Their earlier stuff is interesting in their own way though.

Re: No Plans for PS5 Version of Acclaimed Tactics RPG Published by Sony Subsidiary

SuntannedDuck2

One of their other games was on sale for Switch (maybe PlayStation) already and was still too high.

What are they expecting? They release these games so quick between teams that it's hard to keep up and hard to see a reason to buy them all back to back.

I'm holding off and just keeping watch of them. I have so many games and found the demo for World End's Club fair and bought it digitally on Switch, I got Master Detectives on Switch physical.

Even Zanki Zero I have seen the PS4 sale but even still. There are just other games I"m focusing on at the moment.

I wish them the best but sales or otherwise per platform or audiences going where they are, who knows, publisher decisions and more.

Re: Sony Patents AI Assistant That Can Help You Beat Games, or Just Beat Them For You

SuntannedDuck2

Part 2:
I mean if they want to better visually/wording present tutorials do so, or have more prompts (or toggle to turn them off) when using abilities.

Some devs are just too lazy/too stuck in their own heads, too busy or whichever the case, or think only of hardcore gamers yet miss how casuals interpret things, newcomers or even gamers going what is the way to do this.

Or have no budget or time apparently to do this. Or can't see past their own minds how dumbed down, well communicated for each audience something is. Offer just enough for each type of person.

If devs can offer quiet to obnoxious character dialogue, it shows they can even if that feature may be a joke or fair to scale. The others are more important to offer.

I still see in AAA/AA the same 3rd person or any other camera or button inputs or whatever issues. Said so to the person with playing Lost Soul Aside, the buttons were not detailed in areas so simple to solve.

I have made adventure maps and put clear signs or rules and faking out dark areas to test but still make clear what players can do. I still think what would the player think.

Many devs either don't understand how they communicated their game or overcomplicate things with AI and other solutions they can't see past themselves. If QA or any others don''t make it clear then why even bother?

Echoes of the End I had the highs and lows of that game like any other AA/AAA game issues of controls to tell you how to do things. But it's animations were sharp and very well designed or fun abilities.

It's jumps of use L1 and jump to just jump, it varies on some things you use key buttons for and other times it was not. I literally helped someone beat it and had to remember how it worked for another and forgot. Design ideas vary per studio no doubt and I know of the 2-3 ways to jump that way between walls or many other things, but not every audience has that experience.

Re: Sony Patents AI Assistant That Can Help You Beat Games, or Just Beat Them For You

SuntannedDuck2

IF controller menus for certain2-3 button moves are not clear, and has been for 20+ YEARS, it says how much they don't look over things enough, I know as I can use right stick dodge/attack/item use games of the past to Knack/Echoes of the End just fine, let alone 2-3 ways of some game doing things in certain ways. Casuals won''t but many hardcore will as they know and try what they know of past games approaches to things.

They don't need AI, they need to better understand their menus and gameplay, not their animators (hat modern movesets but that's besides the point they do what is expected)/artists doing better work then UI designers or programmers.

Heck even Days Gone had the skip feature that was fair. I was fine with that. Same with the Ratchet 2016 puzzle skip and doing them for trophies, but I like the puzzle gadgets so that's just me doing them for fun.

Or offer easy to hard mode level design, Indie puzzle games do. Oh no they can't as it pushes level designers. Well why should UI designers or programmers have to do it and tweak numbers all the time? It's a load of stupid decisions I still see and annoys me.

Well then could you know offer 2 to 3 button combos (not talking combat I mean in general use case stuff for abilities or puzzles) in controls menus. XD I have had this issue with Lost Soul Aside, to old God of Wars, to many other AAA/AA over 20+ years. It annoys me. How incompetent are you people.

The 2-3 characters thing of Astral Chain, Bayonetta 3, DMC5 and Bayonetta Origins, sigh. At least they solved that. But still, the control schemes were atrocious for those games or better handled. Heck even playing PN03 with it's awkward aim first and tank controls reverse of most games was fun, eh level design but I knew that and was fine with that.

That or switching modes varies or particular control schemes that feel like they are out of inputs or 3rd analogue stick like at times.

Guides to just not clear feedback from QA or devs own mentality for things, etc. Like come on. Us players know the issues and make clear and they still fumble. Then again programmers to me also catering to other things also is my issue. Let alone engine staff and the garbage character movesets but that's besides the point.

Every single genre that has those use cases for combat/puzzles or simple things by any team have this issue. How can they dumb games down so much of themes/settings/movesets yet still have the same issue in controller menus or prompt visual options toggleable.

No different to making clear what L3/R3 are, just different. Yet I'm the one who gets excited by touchpad use by AA Japanese devs or any other gimmicky stuff I still see many things that have issues as core features.

From guides to all sorts of solutions, why are devs unable to just offer more options for level design or tutorials and stop cutting corners, missing details or not offering more options.

Re: You'll Never Guess the Most Played PS5, PS4 Games of 2025 in the US

SuntannedDuck2

Well it says a lot, casuals don't need other games, they also don't care for quality either, as long as it's talked up enough or has easy to understand ideas, aka no quality, the rest of us do care about how games are or what we play, so why not still buy and play those.

I mean I played flash games sure, but to me I still separated them from my major gaming experiences. Same with Minecraft mods, I treat them differently to other games, it seems most casuals if any don't at all. I'm busy archiving or writing up wiki pages for Minecraft mods that are gone, even niche modloaders, and at other times playing major or Indie games.

Same as when I was/do from time to time aid in the manufacturer demos or other things for Gran Turismo wiki as well.

Also hours counts don't mean much. People can play a lot of garbage content in those games despite how good they are, or have the console sit around.

I'm fine with Minecraft but more so Java Edition.

That aside eh to me multiplayer games are so bland these days their maps/abilities are just not fun anymore.

Singleplayer games any day. I care about curated game ideas (cough not these days with bland movesets/level design), not socialising, brands and other fancy things, alongside bland lacking depth.

To me it's not monetization, it's gameplay sucks these days.

I can play music while gaming or I can pay attention to the game's dialogue or sound effects, depends per game, I still expect games to be of quality, not some easy thing for my thumbs to do.

Music or videos of quality to experience while gaming, not slop.

Re: From the Makers of Redout, Carmageddon: Rogue Shift Is Looking Really Promising

SuntannedDuck2

No wonder it looked interesting it had personality. Most racing games don't these days and put me off how bland they are (lacking creativity, being bland, being esports, being just generic use cases for cars more and more, weak events and so on) and while this series is very combat focused or fair settings I'm interested to see what they go for. I doubt we will get other vehicular combat games in such high budget and it stays with Indies (even if veteran staff Indie studios).

I'm not the biggest on Redout but I respect them when I've played them. I hope whatever angle they have for this will be interesting for the kind of IP Carmageddon is.

I mean the reason I care for Virtua Tennis more is due to the silly minigames, as they break up the general tennis play.

If they offer enough uses for zombies with modes I'll be happy. I mean if GTI Club on PSP/PS3/Wii can have a hot tomato, 2 car soccer modes and more generic time trial, Juiced 2 can it's angle of modes and more. It shows with good use of objects or entities or other things a lot of modes can happen its just no one wants to make them and just go oh controls/environments that look good but function generically empty and lack a lot and cut corners is enough. No it isn't. I notice and hate how bland and empty games are.

Worlds have never been more bland these days.

If it has enough modes/event variety then good (the team doesn't have to go crazy just offer a few things), if it doesn't no sell sorry. I'm sick and tired of the lack of event variety and rules for whatever they can these days. It's always the boring phyiscs and graphics focus, I'd rather play Juiced 2 (3 to 4 drift modes, I don't expect that but at least if the game can define enough combat modes or whatever they want to go for, for this Carmageddon) or WRC3 or PGR series or others with more event variety. I was fine with enough cones, gates, whatever RULES they can define. Or challenges with enough RULES defined. Not just look we have racing/elimination or drift or time trial or just 1-2 modes. Come up with something interesting for combat, race or whatever necessary modes.

Make it not just a kart racer even to lean into just make it have enough personality in areas for modes, what weapons do or vehicles do, or how zombies are used or whatever creatures and uses for them.

Vehicular combat games vary of course but even still. Enough combat modes or challenges maybe mixed in besides the main things sure. Just a bit to get interested not being too straightforward and boring as it can wear off and become boring. Just enough variety, not going crazy just a little bit of things to do.

Also using challenges in main events no, none of that. Dirt 5 was boring for that and cutting back what Dirt 3 did well.

Gas Guzzlers was fair, Redout is ok, Grip is ok.

But Onrush to me was good at balancing its event variety despite it's structure.

Inertial Drift did in its way as well.

Re: If Romeo Is a Dead Man's Mental Story Trailer Doesn't Pique Your Interest, Nothing Will

SuntannedDuck2

Well I don't care about story, I care about the crazy style they have and gameplay. So to me why should I be convinced by story? Sorry it's just that headline makes it so easy to ignore. XD I know Grasshopper's quality and they are a lot of fun.

I'm convinced by other marketable things or the reason I play games GAMEPLAY MECHANICS, LEVEL DESIGN and MOVESETs. How is the combat, (puzzles if there are any), platforming if there is any, combat moves, objects or abilities to interact with, what can I do with the world not have it be static and boring. Can I use magic/technology, can I use the environment and it not be a thing I walk around in and that's it.

I don't care about themes and messaging and story or graphics. If the artstyle is understandable but has personality I'm fine with it. The rest of the game will have other motivations. I don't play games to be playable tv shows/movies. I don't play a puzzle game, racing, board game or whatever else expecting a story, I don't have to a hack n slash either.

If it has fun scenarios crazy, serious or silly or whatever the case. The stories are hilarious weird rides of fun, so doesn't bother me.

As long as the gameplay is fun and it has personality I''m interested. It's not that hard but for many devs/pubs it might as well be these days with how bland they are or cinematic/dumbed down and more with the most generic human/animal movesets I've ever seen and level design pushed by references or reality then creative fiction or pushing tropes.

That or I miss some challenges/arcadey design in games and only few offer that. Or aren't nostalgic Indie trash.

Re: Talking Point: What Are Your PS5 New Year's Resolutions?

SuntannedDuck2

Not get a PS5/play a PS5 this year. XD I have helped family with games on PS5 but that's it. I beat Space Marine 2 in 2024, that's it. I have no interest in it at all. Will continue to not care about PS5/Series X, have access to them, no interest in getting my own, no interest in touching them, just staying on old gen a bit longer for Indies.

Play more FMV games on Switch/PS4, buy and play more retro games on modern systems or old systems.

See how bland Indies continue to get sad in platformers/racing and still enjoy many adventure/puzzle ones.

Still continue to be disappointed by shooter/racing/platformers.

Not care about trophies.

Maybe try to play around 20 games and beat them, I got to 30 in 2024, around 20 in 2025, so if can for 2026 we will see.

I don't set resolution I just do whatever. XD

Re: High Fantasy FMV Romance Gets PS5, PS4's 2026 Off to a Strong Start

SuntannedDuck2

@Boxmonkey I mean as much as western visual novels go, or those like DDLC that parody visual novels.

DateZ was a fair game I found on consoles for western visual novels. Eternal Hour had a fair demo/game on Steam as far as I know.

I don't think much of WVNs that much, a lot of not great dialogue despite how particular Asian VNs can be of appealing to audiences, or hilarious or otherwise.

Otherwise I mean have you played the Wales Interactive Five Dates or Ten Dates, literally examples of 'not that' if you want to compare. XD

https://store.playstation.com/en-au/product/EP4459-PPSA15899_00-0876285431690733 (bundle but available separately)

Wales Interactive has many more adventure/horror ones but those are their 2 dating sim ones, there are 2 G/L options in Ten Dates, but it's still very tame.

One girl for the female protagonist and 1 guy for the male protagonist, as well as if playing as the female protagonist a secret one with the Five Dates protagonist (only 1 protag in that game, 5 girls as it's a COVID situation webcam dating sim while Ten Dates isn't as much) as a secret ending, with no that many options.

I haven't explored as many WFMV dating sims yet but those are the easiest ones to find. They go on sale often enough too.

Heck even one of the companions from Doctor Who 13th Doctor era is one of the female protagonists in Five Dates which was weird but fair.

Re: High Fantasy FMV Romance Gets PS5, PS4's 2026 Off to a Strong Start

SuntannedDuck2

Well I platinumed Knowledge no Lady (no subtitled DLC though so that was unfortunate), I started Love is not around 2 (not that into the old Chinese setting but I'm willing to give it and God Bless Goddess a go) and have to get back to it, I started Motesolo also (older ones), even Vanity Fair I started around the time of Love Is Not Around 1, I got close to the end of Love Is Not Around 1 but going to restart it.

Got to say after the not great demo of Love is not Around 1 they have picked up better with the 1st chapter or otherwise accessible then me getting stuck in the room of the LINA1 demo, to still buying and enjoying it, getting stuck on Chapter 3 or 4 but up to Chapter 5/6 now.

I came across Five Hearts Under One Roof a while ago.

I have heard of God Bless Goddess, came across it on wiki among the many devs/publishers of these games and checking Switch eshop/PS Store for many (as well as Steam and those not ported yet).

Who knows with Don't Fool Me, Beauties!

Love Starts Again,

Love Chase or others.

Whichever of NiuGamer or StoryTaco or others releases to console more and more.

https://fmv.fandom.com/wiki/Five_Hearts_Under_One_Roof

Still waiting on Five Hearts Under One Roof (sequel is also out by now or upcoming at least for Steam).

Seven Lovers In The House and others who knows the status is for them besides Steam.

It varies per some of these devs or the video encoding/scaling to consoles.

I haven't used a PS5 so not gotten to Superscout yet (2024 release).

Who knows when Summer’s Heartbeat, Moteki Touch Love, Proud To Love and more (again FMV wiki, some with links to Steam, others not, some not great of translation/any at all for some reason).

Re: 40+ PS5 Games to Play in 2026

SuntannedDuck2

Nothing for me here. Other then maybe Romeo is a Dead Man due to interest in Grasshopper's work. Ok maybe Aces of Thunder. Or Ace Combat 8.

Most are either IPs I don't care3 for or IDEAS being the big reason I really don't care, these are just more 7-9th gen design I don't care for so easily skip worth games here.

Wow that poll is hilarious but also not surprising either or of limited options to vote for.

Who cares Forza Horizon 6.

Halo Campaign Evolved will be fair hopefully. I'm off Halo at this point of caring really. Gears E Day I may care for but even then Im not that fussed.

Marvel 1943 better be good the characters could have fair movesets, or it could be bland and just boring uses of the characters other then a fair crossover/lore and what not.

I forgot about Metro Rivals, probably one of the most interesting racing game in years, at least for trains, in terms of what it offers I can't remember so my expectations will be very low.

Prince of Persia Sands of Time Remake, eh, it could be good or average. I'm interested but still. 9th gen blandness may overcome it and ruin it.

Tomb Raider I hope turns out well but who knows. As good as the 2013+ trilogy is I did get bored of it but it had fair ideas I was fine with, so if the remake/new scale are good sure, but otherwise who knows they could make it a bland open world and boring too.
Not fussed for Control 2 at all.

But that's about it. I'm not 'in need' of them. 9th gen is still not for me still.

Reanimal is good but not my type of game but I respect it like Little Nightmares 1 and 2 before it.

Lego Batman looks 'fine'.

007 seems fair for what they can make with it.

Tokyo Xtreme Racer isn't for me, I prefer the Drift sub series instead.

Screamer isn't for me either, too flashy, not exciting at all of event rules/variety, boring marketing/flashiness, eh physics, it's just too much illusion over substance and Im not having any of it. Racing games just disappoint these days.

Crimson Desert has it's appeal but not really a thing I care for. But I get what the game is, or Pearl Abyss games in general of appeal.

Fatal Frame 2/Project Zero 2 Remake, no interest, happy with the Wii Edition even for how ok it is. I'd have preferred a 1st or 3rd remake/remaster, 4 got a remaster. Not a horror fan but for the few I have gotten into I think they should have offered others that required more time. 4 was just off of 2 Wii Edition's engine so I get it either side but even still.

Code Violet seems fair, but then again Pragmata gives me Lost Planet vibes besides maybe Monster Hunter or Vanquish and others so either way.

Re: Now Even Hinako's Parents Have Started Streaming Silent Hill F on PS5

SuntannedDuck2

@Jammer Not always, sometimes it auto translates to something else. Youtube is so broken at this point that it varies if it auto translates the original language/tries the other so badly.

I've only tried on occasion with overseas content (even yesterday, and even then got an auto dub that was terrible and no good english subtitling, the comment auto translate works fine, the subtitling does not) and it varies per maybe the creator settings or whatever the video player feels like that day.

From my experience anyway, it varies. Others may have had a better experience. But when there is so few options yes it's better then nothing to try youtube's auto translate subtitles.

Sucks I got a DLC for an FMV game with no subtitles yet the game itself was. What a weird thing that was. Fair video, low effort DLC though.

Re: A Very Happy New Year to You

SuntannedDuck2

Happy new year all teams.

==============================

@PushSquare web staff. Not a fan of the drop down being large just to sign out or access other features, and covering up more of the screen. On a laptop it's really awkward regardless of page scaling, I actually for once prefer the smaller drop down list then the larger one. Can you offer options for toggling between both large and small scale lists? Please that would be great. Or is it just intended to stay as one design, aka the large one, or is it a bug being larger? Any info on this would be great.

I know when studying web design I had these issues I think too with scaling navigation bars and more but that's just my lacking skills.

Ok the smaller one is back again. Is this a bug the larger one? Or between window scaling. Might be. Is there a way I can restrict it more when viewing the site?

Ok windowed only allows manage topics. That's weird. Might be Windows 11 instead, I hate this OS never had these issues on Windows 10 weeks ago till it's end date. Don't think it's my web browser as using the same one. Maybe my graphics driver hmm.

I only came back to the site a few days/week again and was surprised by this change or maybe it's for smaller devices or whatever scaling. Not a fan of it.

Anyone experience this on your end? Might just be my device. Either way keep up the good work.

================================

But I think this year will be just as bad as 2024/2025 (yes I am continuing to start are downer, I don't change or have resolutions or other nonsense I just do things regardless, years don't mean anything to me) were for games and not as decent as 2017 to 2023 were of games I'm looking for. Aka 2017 to 2023 was the I'm going to start collecting as gaming sucks so much in directions I am not interested in but we still have 'some' decent stuff coming out. Doesn't change the fact that PS5/Series consoles really aren't appealing still. Sure I have some 'decent' games I care for of Ride 5 or 6 (if they are as bad as 4 was), WRC 2023/24, a few of the hit and miss flops I were decent of 2022/2023, some FMV games on current gen only, but otherwise eh. Even if I maybe have some 10 games for 9th gen I still don't HAVE to experience them. They aren't that exciting or need worthy. I can wait on all of them.

Other then Rhythm Heaven Groove a niche Nintendo 1st party IP, yeah not looking forward to much if anything at all for 2026 in other genres by others really, I'd have to look around more but, even if 'currently known date' list articles/videos, nothing interests me in those as they aren't the type of games I care for.

I hang out in some Indie game Discords like the Clive n Wrench one and I still see a lot of 'fan game/not that great' games, it's not their skill level or budget it's just a lot of inspired/mentality boring games with not enough separation by them just too much reference material and boring direction, at least for Indie platformers.

Even Rhythm Heaven Groove is an anomaly as not really a rhythm game or minigame/party game fan but I enjoy the series, didn't even experience Wario Ware, I did Rhythm Heaven first.

We will see but to me this year isn't exciting at all.

But we will see if I find any decent stuff on the PS Store/Nintendo eshop like I did 2025.

Re: Ex-PlayStation Boss Believes Exclusives Make Consoles 'Sing'

SuntannedDuck2

Well when they have good mechanics, fair marketing, a gimmick to show off yes of course. Also less censoring 3rd parties and hypocrisy but that's besides the point.

Inspired games only do so much (or if like Nintendo have many characters with different gameplay regardless of personality to them, enough to get by, something many fail to do, also things like Tetris 99/Pacman 99 while others have bigger scale projects for the genre XD that just makes me laugh the expectations of people on other platforms, I have no interest in them but I always found it funny) by 3rd parties or other 1st parties, it doesn't have the same appeal unless they have their own appeal (or marketed better),

Not everything needs to be a watching calculator/game and watch, or gardening to Pikmin type idea, many just need a good angle of how cinematic, or how the presntation is or whatever setting, characters, COUGH gameplay these days is so stagnant I can't even say that with a straight face as someone that buys based on that I know how bland it is/modern empty/accessible and layouts and less challenge just 'bare minimum'. XD But the rest still stands as such of appeal to most people.

I enjoy many AAs old (not so much new) and see many boring Indies. But AAA when they land with a good trailer/gameplay/story/etc. artstyle or world you notice.

You can notice a particular studio's work over time but even that aside you can notice the little touches without realising.

You can make 100 games look the same but if they have a good angle to their characters, world, gameplay then yes it interests people. That's why marketing or features matter, that's why brands matter. It's control but it makes it more competitive and exciting to look into them.

Having more access is fine but also more boring or not as exciting. The other makes it like something niche something alluring and special. They need to feel special and exciting to convince.

Familiarity helps but over time or what angle they presented first or continue to in their own way. Not pulling people away.

I don't want cloud/boring controllers and boring streaming/plans and more with less software interesting features. That won't get me interested, consoles with features do. Native graphics output does. Not upscaling and other visual technologies pushed.

Re: Japan's New Language Locked PS5 Hasn't Made a Massive Difference to the Format's Domestic Fortunes

SuntannedDuck2

Understandable due to prie difference, compelling games. Timing.

Maybe people want access to all regions, maybe happy with their Switch 1/2, or PS4 for a while longer. Who knows.

I don't think they have reached all customers who want one yet.

That aside I wouldn't go for it either, I'd want all regions or enough features.

Even I'm not impressed by PS5, with following it/researching, others around me with one, I'm still not impressed. I'm happy on PS4/Switch 1 for a while and retro gaming still.

Sure a few on current gen but 'desperate/must haves' not really. I can wait for them.

Re: 'Sony's Never Experienced This Phenomenon Before': PS5 Smash Hit Gran Turismo 7 Getting Stronger Over Time

SuntannedDuck2

@ThomasHL With the marketing of GT7, and carry over of content of GT Sport (more fictional/new real tracks and GT7 was a slow down for more cars then anything, GT7 has done it more so).

it's a ddesign mentality. GT8 will be a let down (assuming) like Sport/7 even if Sport I tyink handled a few things better.

With all the licenses, VIsion GT and more who knows, but I don't expect things getting better.

Re: 'Sony's Never Experienced This Phenomenon Before': PS5 Smash Hit Gran Turismo 7 Getting Stronger Over Time

SuntannedDuck2

Success sure, being a better game (not even close, I've seen been progression).

I am playing it on PS4 and no I do not feel like it is limited on PS5. I've played many old gen/current gen versions of past games on consoles/handhels, so no it is not limited at ll.

Game design has not changed even with many on current gen at all, I hate 8/9th gen design sot to me it has not being any different, I've played many PS2/Wii/PSP ports or unique versions and had more fun then PS3/360 versions. It's the design, not the graphics' or story at all for me.

Even despite how GT5/GT PSP turn ed out Polyphony has shown how they support games, I feel no limitations for PS4 at all. I haven't been impressed with GT7 as much if not hated it like I did FM6 or parts of GT Sport but GT7 id much worse.

It's up to the DEVs/PUBS, not the hardware, I will keep saying this. As a gameplay first type and someone who loaoks at loading times or algorithm garbage imprelementation it's up to the staff as much as it is marketers/pubs mentality.

If the devs end up with bad algorithms that's on them, not the haredaware. Polyphony had to cram 3D, multi monitor, motion controls and more into GT5, so if they can add whatever Sony wanyed, or whatever they want and even under tough then. Or use hardware excellentlly at times, it's up to mentality, not the hardware with PS4/5 that's for sure.

The modes/event variety is fair and enjoyable, cars feel hmm compared to past entries but not as floaty and weird of comfort tires on GT5 and GT6 at least.

I'm not big on GTG7 but when when I seek is only in a game like GT7 of certain areas, yeah what are your options.

Re: Game of the Year: Best PS5 Remake or Remaster of 2025

SuntannedDuck2

To me the Croc remaster, Gex trilogy and Bubsy collection were good.

Wasn't into the big' IP remasters/remakes this year really.

The 'enhanced edition/fixed up games like Echoes of the End or Lost Soul Aside were good.

Da Capo Switch port/remaster was good.

Dokyousei remaster was good too.

Tomb Raider 2013 Definitive Edition Switch port was fair.

Re: Western Sales Have Saved the Trails Series, Falcom Boss Suggests

SuntannedDuck2

It seems a bit strange but I guess the western user-base into Japanese AAs really do need us these days, even compared to the Vita days.

Budgets vary, expectations for sales climbing too much I think too. I'd say it's a load of nonsense but if general sales don't in Japan then sure I get that but even still.

That or marketing wasn't great/reaching many people either that is also a factor.

I get there is a lot of games or a lot of IPs, those of interest and so on, or heck people who will only buy a FF, Persona or others and ignore or present other (cough many who got a Vita for Persona 4 and ignore the entire library cough, sure having 1 IP to get something is one thing but still) but ignroing or pretending or being so narrow focused to ignore other JRPGs when to me I'd buy more of the others despite the bigger ones quality/appeal.

I do and have kept doing so. Even with my mechanics focused mindset or expanding IPs/genres to just to what offers what just for the sake of it. I'm open to doing the research.

So regardless of platform I hope they can keep going with the games they are great to have, have some odd elements and are too story focused (or their characterization as in too many little details for character moments that aren't worth it, some anime logic stuff or other things are a bit over done, and do drag on, even as an anime/manga/vn fan yeah they do drag on, or they balance it out better per moment) and lacking of balance/breaking up scenes to exploration and combat (at least from some I've seen) but otherwise fair titles.

If Trails, Ys and more can keep going by all means.

Trails isn't my type of IP but I've been enjoying many other JRPGs out there from some other companies.

I'm still waiting for Gust or whoever to discount Nights of Azure 2 (I have 1 on disk at least),

Tecmo to discount Deception 4 and more. They never are. I'm willing to pay for them sure but even still they just never go on sale ever.

Some AAs do on occasion and they vary but even still.

Or fair deluxe editions with OST/artbooks, not so upgrade paths but still.

Re: The Game Awards Keeps On Getting More and More Popular

SuntannedDuck2

If it reaches enough people sure, or enough shorts/IPs/crossovers/celebrities, etc. however people find out about it these days sure, but to me the trailers get worse, the crossovers/celebrities get annoying, the awards are getting more particular.

I find it less appealing to watch each year.

The variety sure, the execution and what is offered is just not exciting. Rarely even 1 thing, there was 1 thing at least of worth there big and Indie but even then it was pretty forgettable.

Got a large list of games to play and discovered (without State of Play, Direct, showcases, Game Awards, etc. just eshop browsing XD).

Or if retro wikipedia researching games and devs or pubs/metacritic (not for the scores, but search results or devs/pubs), youtube videos, etc. or like I do for anime/manga databases key words in titles because why not see what comes up.

For games I don't put key words for titles really.

Re: Mobile Ratchet & Clank Game Expands to New Regions as Testing Continues

SuntannedDuck2

If it expands it's gameplay I'll care, just like Foamstars and my mode ideas for it because it was so bland.

But nope it won't. I have no interest in mobile games, I've been turned away from Rift Apart for how bad it was at doing gameplay with interesting ideas besides Blizar and a generic story to win over fans but didn't win me over at all.

Either way, hope it does well. But don't care at all.

No interest to cast this wirelessly or HDMI/USBC my phone, USB C to Aux my phone for headphones sure, but to a TV, eh the input delay or not when cabled but awkward input/screen size and touching the screen versus buttons (if controller support sure but eh). It's not as satisfying as a PSP or different with a Wii U (besides a modded input for something else I guess).

Finish off Going Mobile sure, or maybe try Clone Home prototype but otherwise easy pass.

Re: Pragmata Seemingly Off to a Strong Start as It's Added to Over 1 Million Wishlists Worldwide

SuntannedDuck2

Sounds good, I hope it turns out well, even if yeah yeah story blah blah I just hope the dynamic of the characters gameplay wise is interesting. Otherwise pass, I don't care no matter what way they do the story dynamic for the characters, I already get it and don't care.

Also a new IP and not the same safeness Capcom has been doing. Their IPs are great and are handled well but there is a reason I'm interested in their new IPs or their old ignored ones with more exciting gameplay I wish they would try again.

Under the Skin (perk system and disguises come on, live service or just a port of the game is enough for me), PN03 (no matter how clunky I like it's ideas, repeated levels aren't great), Auto Modellista (none licensed even but very few do that these days or even back then of PS2 era, had to have licenses even if Burnout/Flatout or even Wreckfest these days shows you can not just Indies, but even then I find the gameplay of them suffers for being too bland or limited on events or mixing it up they are too samey), and more.