Comments 1,907

Re: New EA Partnership Will 'Reimagine How Games Are Made' with AI

SuntannedDuck2

Why can't we just get year time of artists assets.

This is like movies having CGI because we can't have actors have less time on set or go to this real location anymore. CGI everything, but for video game studios. We can't go and research this stuff that's ridiculous.

Racing games maybe as AI cars isn't really a good idea or AI sound let alone scaling them right in games.

But other games why bother with AI?

What do they really need after all the assets they make to use AI?

Let alone if it's for assets compared to tools? Why not train staff up to use it?

We don't need staff who can't program and just click around all the time unless they have a different role anyway.

Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock

SuntannedDuck2

Part 2:
They need decent things to give people a reason to engage and that hasn't been happening at all. Audience reach is fine, but I pulled away from PS/Xbox 1st party years ago. I'm interested in this Halo remake but not because it's Halo. FM23 was supposed to be that was trash.

Nintendo niche IPs are hit and miss but more engaging to me and I can get their mainstream ones whenever I want anyway. I use PS4/Switch 1 and under for Indies or other game design preferences.

Xbox I haven't bothered with physical in a while let alone back compat/using the console due to annoying account things or just lack of care to use the Xbox One VCR/One X, I still use the 360 regularly though even if PS2/PS3/PS4/Switch 1 more. Heck I used the Wii U more then Xbox One even when getting back into the Xbox One more when others got their Xbox Series X/PS5s as I maintain the old consoles happily.

The customer to exec/shareholder balance is tough but many of these decisions are so 1 sided more and more it's obvious why customers pull away then the middle ground they struggle to provide. They can't appeal to customers all the time, but the on and off of it is still odd to more exec/shareholder focused these days.

I'm surprised many execs or shareholders even bother, I'd pull out immediately after all the nonsense they seem to keep messing up with.

Cloud/AI is one thing but even then I'm not using those services.

I gave Outlook feedback and well nothing yet.

I know someone they respect and get Insider builds and other stuff and yeah the Office icons over the years even show how good to worse, not just Windows 11 or Xbox, different departments but similar mentality across the company for sure.

I get the whole when Stadia was a thing it was Google/Amazon and it probably still is. While Amazon Luna still exists, among other service providers and their angle on things.

But also counting social media sites or streaming services I mean, while I get that as in any hobby/any platform or time/money people have and act on, or whatever someone is using, but why have such garbage excuses for Halo Infinite/Forza Motorsport 8, reboot, 2023 whatever then?

That doesn't hide that excuse if the execution of 'some studios projects' is so bad.

Not all studios are Obsidian or others, yet many of these studios have problematic development.

They should be trying more to fix them and make products people want to sub for, not making people move away, put prices up and make even less people come back. XD

It just makes me question it even more. You want people's time but you have the worst handling of leadership, management of staff direction for the project for them to work on code, assets, animations and more, and you expect people to want to spend their time on it, Gamepass, physical or digital?

They seem to miss the point on that one not just time people have or what they choose to do with it if they didn't stop confusing people or making them loss interest/respect or degrade their reputation so much.

So reaching as many platforms on console/PC or via gamepass or via phones and anything with a screen or app support sure, hence the This is an Xbox ad.

But it's so confusing for normal people, let alone not all (I'm familiar enough with the angles they are going for, many of us are but not all) but some it may be confusing or not convincing at all.

Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock

SuntannedDuck2

That;'s where this confuses me. They say platform reach/a person's time, reaching to many platforms is a fine choice for 'money' or audience reach, but their business practices let alone other stuff makes it hard to care.

Getting casuals interested is not worth it, some will, others won't. TV shows, merch, etc. Any app/screen reach.

Trash Taste podcast, a non gamer sees a mobile game ad, thinks it's cool, has no reference or care at all, it's that simple. Casuals don't have standards, gamers do. https://www.youtube.com/watch?v=eEyJ9MponvU&pp=ygUXdHJhc2ggdGFzdGUgbW9iaWxlIGdhbWU%3D

Some will and go oh farming/gardening, dress up, building a city, etc. but most don't have reference at all.

There is a reason some people use the internet to research, and most of the planet, doesn't.

Also Nintendo has retro style BRs like Tetris 99, Pacman 99, F Zero 99, Mario 35 is ended. Where is that competition? Ah PS/Xbox owners need higher quality ones makes sense.

Also do these execs/company leadership really understand human beings at all anymore? Humans are simple to read despite their in the mood/not situations. There is data and there is what people do with their time that isn't measured by impulse, or 'I feel like doing something different today because other things to do or have other devices not 1 device or am tired or whatever other things to do' type moods. Something data can't identify that companies are too stupid to work out how humans work or why they came to those conclusions in a conversation/their experience. Because humans don't really care. They don't have to but the lack of self awareness by some people is just hilarious to me.

Also since when is the Tik Tok audience a video game audience, a small percentage into video game sub community side sure, but that's not convincing non gamer interested at all.

If people don't pay attention, either keep trying or don't bother they aren't interested and never will be. It's as simple as that but they can't say that. XD

They could try more mobile game garbage, but I mean that would recycle even more garbage we don't need, regardless of IPs used.

You'd think Xbox would want to make a better impression, not make the ones that are going to spread word to these social media platforms and degrade the product/service even more? So 'engagement' and problematic products is an issue for them. There is listening, reading between the lines and not even bothering to what they say anymore really. I keep an Xbox for what I use it for, aka blu-rays/back compat/odd apps and that's it.

I ignore short form content, sure seen 1 to 3 to 8 minute anime. But videos nah. So much lacking anything other then comedy or nonsense that's got lacking substance but people eat up lacking substance and any drama/content or a new thing on screen. I need meaning in my content.

Heck I got more meaning in flash games or older mobile games then any modern mobile or current era garbage content. Sure 2012 YTP and other nonsense is just as bad but I mean how far from that to nowadays is it?

Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable

SuntannedDuck2

@Flaming_Kaiser I agree, they can play it too safe and it makes the choices feel worthless.

I get why the teams do it but it makes that feel more like advertising a feature then offering a purpose to it, even beside the strict nature of such stories too because you can't always make someone leave (in a party based game at least and it depends on the game). For no soft locking/game over sure but even still.

Or the extent at which something is 'evil' wow they yelled at them or mocked them. It can be funny but yeah it doesn't go very far.

Also it's always weird to me how in GTA you can because they just allow the police/army or NPCs to just respond but you can interact with many things, while in other games devs are like 'oh we can't do that we have to be very safe and good guys or we don't want the news going after us and our reputations' or something. Or they don't care to program/write dialogue/voice act or offer such interactions.

They don't have to account for everything but some players are going to. It's why the little things can make a game more compelling or memorable.

From heat/flags moving, tvs showing footage (fake or tracking the player) or crowds in a racing game, to other details in many other games (forgetting which right now).

Or they just don't think negative enough ideas for the games so won't do it and It's like why? It's a video game. I mean for Infamous a lot of superhero or random ideas could easily be thought up during the course of it's run.

Why have an evil path, why have aggressive dialogue/acting portrayals? It's just weird. They don't really do anything with them. A lot to expand on sure but even still.

It's too much about good/bad points or dialogue and doesn't amount to much.

An anti-hero sure they can write one but those games (as far as I know) don't really go for evil as much or if they do it's not like a choice based game, it's clear what their anti-hero/villainous motives are.

But a villain based games maybe they do, as often as we get villain based games.

But yeah Infamous those choices to be evil were a cool idea just not the best executed I guess.

I only beat the 2 PS4 ones though I own the PS3 entries (not Festival of Blood though) I just haven't progressed much in them yet so I don't know how well they offer evil choices.

Re: Halo PS5 Is Great, But Why Doesn't It Have Competitive Multiplayer?

SuntannedDuck2

As much as they could rework Halo 1 maps and modes again I can see why as Infinite or another Multiplayer project can be worked on.

But the thing I am questioning is what will they 'pad'; to justify the price or fix as Halo 1 has a LOT of Forerunner structure padding that's for sure.

So are they going for the 'look at the effort we put in angle' for the price or fixing levels lengths?

Adding new levels is interesting but does that make them very Reach like?

Or to tie into Halo 2? Or be midquel/middle scene levels?

Even if you play different character in that game it still ends where Pillar of Autumn travels away with Cortana, Chief, etc. after all.

Will we get 2 to 3 ODST dual wielding or not I doubt it, the footage didn't look it and that feature is not coming back it would seem, I get the coordination or damage but to me dual wielding was always fun.

Pistol is still overpowered thankfully.

The environments look good.

Split screen locally is back (apparently, which if 1080p or 1400p I'm fine with 2 player co-op split screen) after gone from 5 and don't think was in Infinite just online.

Either way there is a lot to consider with this release, besides of course when 2026, I think mid to late, but early would be a surprise for sure.

Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable

SuntannedDuck2

Part 3:
It's why even if linear games are scripted even more I find what they are wanting to showcase to be way more interesting, they push whatever movesets or abilities or items to their limit they can come up with, it's even more theme park like but it's less 'we have a world but it's so theme park limited you just have to do these things as there is nothing else to do' and I'm like oh so that's boring.

But in a linear game, I want to see what ideas they have and how far they stretch them.

Choices are so particular but only do so much. They don't lean into things a lot.

This I think is why choice based RPGs really limit themselves too much. A TV show may lean into it hard, but a game has always had this limitation and it's what I want any of these devs to do, but they don't. The choices come off as 'this is a conversation' but the impact is very much 'you can say good/bad things but we don't want to stray too far from the core story we built' so really it all means nothing because the scale is too large and they refuse to act on it.

Making these games just so pathetic because they keep curbing the limitations too far and the games scale is always limited because they don't want to go further as it's too much work. Then why bother?

Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable

SuntannedDuck2

Part 2:
Even Infamous Second Son I was like oh set points for good/evil choices, oh if I am bad enough my good powers are limited in the skill tree. It felt stupid. You either go full good/full evil, are forced on a story or side quests as things to do in the game and what's the point. No 90% good powers and 10% bad powers and the ways to fill up good/bad again were so minimal it made story progression pointless if you wanted to flip choices.

Even Infamous 1 had action based ones in the intro (not played enough of the first game yet) and I was wowed by this. It just defaults to the other but it was interesting even if scripted it felt like it wasn't.

Games don't really do that or want to go further. They just have limits and we have to accept them. But sometimes those become annoying or the scale is too unappealing for the scripted nature they are providing.

The choices to me are as deep as they should be and what the studio has wanted to do for years, but the problem isn't so much the dystopia and the humour (sure it's the core so they aren't going to change it that much) but it's the extent at which they push things is still too limited or too restrictive so the impact I agree is still too limited.

I mean if you wanted to go to a different planet and ditch everyone or your duties, you can't. You have to follow the story/what the game offers.

Do RPG things, do XP grinding, get party members, do story quests, do errands, annoy NPCs, do side quests. There is so little to do really. The games are obvious of their limitations/scale and become boring if you don't follow what the game wants you to do because there is nothing else to do.

At least the GTA NPCs react and say different lines of dialogue, or I get why people can just bother NPCs, escape the police and more. Most games are so 'good guy' tame and 'we made a story play it please' and I'm like nah.

It's why to me in open worlds I find them boring as the back drop to just generic action adventure/RPG stuff is just so boring.

It's why I seek out the tower defence over outposts approach of Sunset Overdrive, the fair side quests in Infamous Second Son, the combat/flight path side missions in Gravity Rush or Sunset Overdrive.

Not errands I find boring to do in every other open world.

Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable

SuntannedDuck2

At first I thought hmm, but the more i read the more i went I get what you mean. I am impressed by this game but for 'what the studio wanted to do' not because it's actually pushing further of it's potential as the devs won't do that. No choice based RPGs with 'consequences' as they really don't at all and are still limited by the devs fixed approach making them underwhelming if you think too far because they would have to account for more and they won't.

Also the factions having like few quests is pointless, I get it's not a Middle Earth Nemesis system or others type game, but why even join a faction if they are used so little. The 'most players play the story and everyone needs to have a perfect experience' is why I find modern games boring. I enjoyed Infamous Second Son side quests and knew the story was the main experience/for casuals. I assume many open worlds vary in their target audience content/execution for sure.

They want a movie/book like story, the player wants a world to do anything in. Oh that doesn't match up. See the problem.

I mean in Mass Effect, Fallout 3/New Vegas, Dragon Age, sure but to me they seem limited still. I mean if in Mass Effect Shepard said nah I'm not bothering, you would have more game overs, but devs don't want to do that.

It's why Nier Automata the many endings were funny but made sense.

Visual Novels you get bad end choices.

But choice based RPGs refuse to do this. They are too strict in their 'follow the story but say something aggressive and lose some people along the way' but it's still so stuck on 'the story must happen'.

So you aren't really doing what you want at all. Just being good/bad or more so nice or aggressive and that's it. So why bother. XD

So they can be too hand holding beacuse you wouldn't be playing what the devs have sculpted. Which makes the games feel limited.

Sure many games have limits we don't even everything to be realistic or accounted for (I hate realism so to me I'd rather more fictional elements, the problem is we have to ground things for 99% of the gaming audience casuals or hardcore so we can't have that can we, sigh).

Sure us gamers are used to limitations but sometimes they do ruin games then feel like a fair thing to do. Especially for games like this with such scale that the limits keep hitting themselves in the face.

At least if your seeking more then the story and side missions or the limited scale of the game.

I mean there is a reason why even mic choices in say Binary Domain are limited. You could say anything but the game is meant to work with what is programmed.

If dialogue choices were as flexible as objects you pick up with and fight with in Dead Rising it would be amazing, but it's not.

My guess is like many devs, they offer evil options but really don't care far enough with them.

Re: PS5 Surpasses Lifetime PS3 Sales in the US

SuntannedDuck2

Part 2:
I have family who play PS5/Series X. I played a few games, I found them boring, I hate the PS5/Xbox One and Series UI it's atrocious and the peripherals/software features weren't appealing.

I have played odd titles on Switch 1. Switch 1/2 aren't that great either.

I keep up with news. I'm still giving Sony money. I just haven't been impressed or I play games with different preferences then most people. I don't fit a boring narrative or people into familiar things. I play whatever but it has to have good gameplay, not accessible gameplay that's boring.

Accessibility varies but the way they have done it bores me. Allowing accessibility is totally fine, but they effect so much of the games I don't find outposts or generic side missions or 'this fits culturally' in Indies or AAA. I find them boring to play, the themes/setting don't excite me to play them.

People can enjoy whatever they want that's fine.

I do play I enjoy.

I respect some games even if they aren't my thing.

I did say I wasn't the target audience that's it.

I am not self entitled I'm just saying if companies want me to move on that's why I am not. They want us to move us, give them more money.

We all have key reasons we want a game/console.

The setting, the gameplay, graphics, performance and more.

I can upgrade, stay behind, or give up on gaming, it has no effect on Sony and that's totally fine. I'm 1 person, not the other customers enjoying their products.

It's my decision whether I move to another platform and I have and that's fine. Even Nintendo made Pikmin 4 more boring, padded and annoying.

My tastes differ then what they make that doesn't make.their games bad at all.

Just I'm a different customer.

I am still giving them money on PS4 all the time anyway.

But they do know 1 game or a few are needed to get a customer interested.

They don't care about those who stay behind and go second hand market right? They want eshop or new physical purchases only. Or to get their merch/watch their TV shows/movies.

So I'm not the key audience, the upgrade type hardcore and live service types.

Re: Review in Progress: Dispatch (PS5) - Interactive Superhero Show Could Be Something Special

SuntannedDuck2

Quite confused by the 'SDN gameplay is addictive' but not enough gameplay overall.

That aside if it's more Telltale point and click or it's more dialogue choices and scenes or it's more Detroit and other Quantic Dream games or any others in the adventure or point n click genre by all means this is pretty interesting looking. Not my thing but I respect it.

I mean if it's a dialogue based game I think it's fine. It's not intended to be about combat or anything and more about it's dialogue choices and themes. That's fine.

Heck people play visual novels and know how simple it is with different stills of the characters or Live2D animations.

But in the west they have to give more of an impression when making them rather then a VN continuing that graphic adventure angle it always had.

But this gives off Invincible or whatever it's called vibes. Not my thing but pretty cool all the same.

Re: Project Tal Is Another Stunning Open World Action RPG Targeting PS5

SuntannedDuck2

Action RPG mixed with not that great creatures/mythology and whatever. It looks generic. Just like all the others. Not into RPGs, many of these blend together. They just aren't distinct enough.

They look all the same. Wow this mythology, wow these creatures, wow these characters, wow this dark edge to it, wow this type of light/darkness and so on. They all the look the same. I don't get the appeal at all. I'd rather play something with a more better impression (not broad audience I mean more interesting angle), this isn't it. The artstyle looks like so many others. I don't see the point other then 'comfort' or 'competing with others' which is just boring. The competition is weak and repetitive in a boring way not a creative way.

I'll wait for something like Tides of Annihilation instead (even if it is very DMC, Bayonetta or otherwise it gives off Valkyrie Elysium vibes or even more of it's own angle and I enjoyed that).

Too many similar themes, settings, samey RPG gameplay, combat or 'were an RPG' boring to me. I'm just ignoring these so much as there is too many and I never found any of them appealing even before the trend. I haven't found any of them to do much of anything interesting in the trend either.

So I'm buying up all of the platformers, shooters, racing ones of past trends because they are more distinct. Here I don't see much distinction in the gameplay, it's so subtle I just don't see the point.

I can respect trends, but there is a reason platformers, racing or shooters had interesting ideas and I find most these days just don't at all nowadays gameplay wise excite me at all. The settings/themes don't help either.

Intelligent NPC characters, really?

Why have I not seen a hive mind idea with learn, forget, keep, adapt to the player with robots, insects or something. I've wanted it for years.

If we get oh 'smart' party members sure but most of the time they aren't or we don't get good commands to set their status anyway.

So to me that's a load of garbage. NPCs or party members or enemies seem pretty samey to me.

Even animations in games are so samey, they may be varied but the ways they use the models or attacks are just not exciting at all. Flashy or not, I'm just not interested. I haven't seen any interesting dark or otherwise action games in years now.

Re: Full Metal Schoolgirl (PS5) - This Offbeat Anime Roguelite Somehow Gets It Right

SuntannedDuck2

I mean it's better then the slop on Switch I've seen like Girls Tank Battle or Squad Girls Style Wars from TROOZE. Not to mention many anime girls puzzle games or mahjong or other slop on PS store/Switch (no idea if on Xbox).

Then again the amount of 'decent' anime girl metroidvanias or other stuff. I mean. Anime girls + trend. This stuff is just everywhere on digital stores and they just don't see interest to me at all.

It's not to the same extent as ones on PC with it's interesting zombie and 'revival system' (Seed of the Dead) but I mean this is something.

PC slop like Harem Trigger or Seed of the Dead 1 and 2 do come to mind. Or others I've seen GmanLives cover that were anime zombie or other garbage.

But D3 publisher, so it's janky like Onechanbara, ok this will be fair I guess. D3 have some solid stuff from time to time.

Gives me a sort of Akiba's Trip or the others I mentioned above vibes. Not so much a Gal Gun and the Gal Gun series has it's moments but is still fun. Maybe Senran Kagura in a way which has it's silliness, fair story telling, fan service and fun to it. But they have at least solid gameplay besides fan service or 'anime girls'.

Then again many live services have the weirdest delusional trailers that look like cutscenes to get people interested it's insane. They know how to target anime fans and it always makes me laugh.

I can play a dating sim and go yeah the dialogue is hilarious but I never get immersed because the dialogue is so cheesy and delusional I find it crazy or hilarious as I know better and I'm not a desperate idiot. I get what the tropes are in H anime let alone anything else so to me it all falls flat other then humourous to me personally.

I'm not that into these really. I need gameplay, not 'oh it's got anime girls' yeah so does many pieces of media, I don't care what they look like.

So a roguelike sure but I mean it's a genre I'm not that into. Coded Arms sure, but Hades didn't do it for me personally.

Many of these others don't either.

It's cool but not my thing so easy pass. I'll watch reviews but I'm not that interested.

RPG llike stats and boring corridors and dialgoue does not motivate me the same way a hack n slash or platformer or shooter with good level design/gadgets or a racing game or a tactics game doing interesting things with it's classes/level design or strategy.

But a roguelike to me is just like any other game about RPG stats/skill trees and generic levels or generic weapons/designs.

I don't like stats, and they never have motivated me to play.

Neither have themes/settings anymore I'll literally play things only for gameplay and gameplay has been basic since PS3 and continued to do the same thing of PS4 gen to PS5 so I'm buying less big games and more 'particular' Indies or retro games instead.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

SuntannedDuck2

@TrollOfWar That's the thing other then games, or marketing, or if people care for console gimmicks in the controllers or peripherals or software wise like PS+ cards, SSD or Xbox's quick resume or the Xbox One apps if anyone cares for the less restrictive Nintendo/PS eshops for just Spotify and more and want other music apps, or CD support or more (most people don't care really but it's nice to have).

Sure the 900p on Xbox One or the DDR3 then the PS4's different RAM, so minor differences with the hardware if you look at it. Sure the Series X has a better GPU but most people don't really care at all. They may be x86 then differences of customised prior but yeah to most people it doesn't matter, and the minor differences really aren't that big of a deal or noticeable to most people so it's games or other products/features.

No one bought a PS3 for printer support, Compact Flash, Memory Stick Duo support unless they had a PSP already and more? Other OS yes people did.

Many people got a PS3 for PS Home when it was still around, many have no profile details but they played PS Home as videos have shown. It was a social space so casual flocked to it.

What works for us hardcore varies of course. Casuals buy and play whatever friends do or is trending, and what is marketed or what is the great default console to have so I mean does it really effect much?

For hardcore yeah we weigh up what we want and it's either the games or the console gimmicks but for most it's the former with the games.

I can see why people get 1 console, If 1st or 3rd parties they aren't missing out really on a PS5, Switch sure, but PS5 or Xbox Series not at all. If there isn't much point in the games, hardware, business model and other features why bother. What else is there to look at other then maybe a blu-ray player or a media device if not an Apple TV/Fire TV or a tablet/phone or Smart TV even if the Apple TV does great processing and offers the apps well enough/other features for the Apple ecosystem.

Not many bought an Xbox One for it's media features they did for games. We aren't in the use the console for local files anymore era like people did their PS3s/360s. Maybe some people but I doubt many did.

I hate people don't talk about Impulse triggers on the Xbox One/Series controller even collectors making guides not just game reviews, but with Dualsense they get the better version of those features and HD Rumble on Switch is just not even noteworthy to me.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

SuntannedDuck2

Part 3:
If people like something they do an can be critical of the good/bad of it, play many other games due to enjoying the medium and such. Or stay as hardcore in a genre or like certain themes/settings and scale. Or are a collector or historian and look at all sorts of games, saying what's good, bad, inbetween, had potential, etc.

If they are stupid and eat up a fad to be a follower and have no personality other then they play with their friends then yeah.

Besides well the people that treat a game like a tv show, they play whatever they want out of it and move on.

I mean as great as Minecraft is, COD or Roblox in 'certain circumstances' let alone Fornite. Most of it seems to be 'play this because it's a peer thing to do'.

I like Minecraft but I've modded it for 10 years since 1.4.5, I make wikis and still mod the game so I mix in with the 3rd party/fan creators more. I've done let's plays, I've found angles to cover the game like any Youtubers would a series solely. But that's the thing it's a game you can do that but it's not like I ignore my 5th gen and up console games.

I play flash games/mobile games, but I still come back to console besides yes modding Minecraft on PC for 10 years. I never went with '1 game'.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

SuntannedDuck2

Part 2:
Getting a PS3 then 360, Xbox One then PS4, not had that since of course but was funny at the time getting the other ones later that most went with. XD

Mmostly stuck to PS/Xbox but I branched to Nintendo more myself along with still picking up games physical for those old consoles, while digital on occasion for PS4/Switch 1. But not everyone is going to do that.

For me it's a case of I don't like either as I haven't found both 1st party games compelling anymore (I still know what both are doing not just Halo/Gears/Forza, I've looked at many of the 2nd party games on Xbox to Xbox Series) I care for, any I did flopped, played or saw played or will get cheap later.

The peripherals/features are fair in what they have been doing of Portal, PSVR, quick resume and more it's great stuff but it never motivated me to care like prior consoles gimmicks did. So those features were a selling point to me. Even Switch 2 mouse mode 'would' but it's just not compelling, even IR was barely used.

I mean Switch was easy for me not due to price (account system over Vita, HD handheld is 'fine' and the split Joycons/dock even if I've had a Wii U or a PSP/Laptop cabled so it wasn't that big of a deal, but I did want the option still), but due to the Vita ports (easier then Asian English releases on Vita) or the Nintendo IPs due to me in 2017+ getting a Vita, Wii U Feb 2018, 3DS Jan 2020 and Switch Dec 2021. So for me it was my collecting/branching out period besides my anime/EDM 2015 branching out to other things period.

So besides niche Nintendo IPs it was 3rd parties

In the past it would be of course 1st party but these days it's Indies or AA Japanese games, the odd AA western game if it isn't too AAA western game trying to compete and bores me.

Repeat: But yeah if people want 3rd parties, it doesn't matter what console other then marketing or what your friends had. Never effected me. I played Diablo clones like Nine Parchments or Halo 4 multiplayer or even co-op campaigns up to Black Ops 3, after that, we all just 'talk' as a family but have different game interests, me especially as I branched out to other genres or expanded to retro and moved to digital more then I did in the past. But I'm more leaning to Switch (not Switch 2 yet).

PS5/Series family use and I have a bit but I don't really care.

If your a singleplayer type what types of games, what console benefits, what price, it varies.

Same with retro, weighing up everything.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

SuntannedDuck2

@Carnage For casuals absolutely they don't care. If it looks appealing enough, is popular fad hype enough then yeah. Many of us might care for exclusives, or just 3rd parties and whatever is a great default console which a PlayStation is. I mean I've seen plenty of PS4 Fortnite purchases in EB Games. The skin bullying for Fortnite or other things. All sorts of things and no clue how true.

I've seen the Demon Slayer Pop Vinyls and more. So yeah trend followers eat up what we do see as the case. XD

But yeah if people want 3rd parties, it doesn't matter what console other then marketing or what your friends had.

I mean kids these days see what's on the internet or what their friends talk about, not gaming news unless a parent is into it or shows them games from the past. So 1 game that evolves, not surprised. If it has fan content like Minecraft/Roblox definitely. COD if they play multiplayer and level up/get skins or whatever Warzone does of seasons. Same with Fortnite and it's IPs/skins and seasons.

It's like seeing a tv show change up and keep going.

Most of them are non-gamer parents I guess so you get them playing whatever is trendy with their friends. Nothing new there. Having to explain how V Bucks work to a non-gamer Mum you bet. The physical gift cards, or PS Store while she was holding a Dualsense in the box.

Phone, tablet, console if they make the jump and still play the same game even if they could just use a controller with their phone but like they know that.

Or what they get comfortable with, or what everyone else talks about the most.

Or what their parents get.

I just happened to get a PS2 and GT3 (earliest gaming memory, besides Spyro/Ratchet, Star Wars Battlefront) and a bunch of others.

I had an OG Xbox (I never saw us have a copy of Halo yet I was told we had it, so protective of media for kids thing, but played Blinx, Scaler, Forza Motorsport 2005), a Wii, PSP, DS in the 2000s

Re: PS5 Surpasses Lifetime PS3 Sales in the US

SuntannedDuck2

@DennisReynolds you do realise no I don't. People can buy and enjoy whatever they want. I'm not their target audience. IF they want me to buy their 1st parties I don't care about them. I'm buying niche games on Switch/PS4. I'm still giving them my money. I just haven't got a reason to upgrade yet. Other then what the eshop may close and PS4 games are on PS5, same with PSP or PS1 games on PS3/Vita when PSP store closed. So what.

Baulders Gate 3 is good but not my type of game. It was in my respect it but won't play tier of games.

Also E33 same thing.I respect what it can do. I do the defense and more for a turn based RPG. It's a great AA. Not my type of game either.

I don't play acclaimed games I play what gameplay wise appeals to me, I play tactics games not turn based RPGs.

I play many other genres (platformers, visual novels, hack n slashes, arcade racers, simcade/sim racers, anti-grav racers, and more, I expanded my tastes, I've played more games by expanding my tastes and by going retro or still trying modern consoles) but many modern ones haven't really done much for me really.

Many Indies feel like fan games, oh this is Gran Turismo like but isometric (has menus and track layouts similiar to real life but different name, how blatant can you get, sure no license as they are an Indie but not a single original track design that's 'them' why would I support that) they lack identity and are still to inspired but the gameplay suffers.

Oh it may have Crash Bandicoot gameplay that's copy paste, but the rest is more enough of them. Yeah why would i buy that? I'm not buying a game that's gameplay not enough of THEIR potential just copy paste gameplay, that's not a worthy product they put no thought into it. That's not worth my time. I don't eat up copy paste slop if they aren't putting effort into the gameplay.

RPG stats and 'accessible worlds' that mirror reality aren't compelling. I don't play games to play stats + errand simulators. I'd go outside if I wanted to do that and I don't. I play games for diverse level design that's got good movesets or mechanics, not generic locations.

Heck even some games with real locations use them better, not 'look at insert this real life location' now do errands and be a generic human character in it. That's not fun to me. They can dress it up, but whether it's playing as a samurai, spiderman or even some generic nobody it's still the same gameplay just a different skin. How is that fun?

I don't even care about real earth nature let alone cities/civilized places. Earth is really boring. So to ma games with more compelling game design is way more exciting then 'recreate things familiar to casuals or hardcore enough' when I don't care about Earth at all or things familiar from that.

Oh we have elves/dwarves for the 100th time. Did they come up with anything original in their fantasy world? Did we have to get characters so humanoid for aliens? Yes we did for mo cap or cosplay. Sigh. Talk about boring character designs.

Re: PS5 Has Been 'Special' Thanks to SSD, DualSense Features Rather Than Visuals

SuntannedDuck2

So was quick resume. Impulse triggers since Xbox One 2013, bad HD Rumble.

Visual Novels devs used multiple vibration levels same woth Azure Gunvolt.

Good.gyro. PS5 1st party has used them fair ways over PS4 but eben still.

Switch ideas are ok but mouse mode and limited IR didn't impress me. Split jycons sure but like Wii U who cared. I like.them most people don't even think about it.

Wow wireless screen of a Dreamcast/GBA Gamecube who noticed. Me.

Who used Cards via PS+ Sony? Exactly. xd

Crack in Time on PS3 2009 HDD did the same and Rift Apart its different way that was stupid and the old way but faster. Wow talk about not exciting Sony/Insomniac to try the same but faster and not excitingly used.

But you eat that market you tell everyone like its new.

Devs can say it. I still will ignore them. It's a a feature. Irs also boringly used.

Also Rift Apart and Yotei use it pathetically.

Hogwarts uses it fair I guess

That and Sonci Crossworlds and Biomutant don't need an SSD to do this for flashbacks in Biomitant or Crossworlds swapping and if it does wow even Samba De Amigo stage in Allstars or Transformed to even Little Big Planet 2 doorways or that track with a different lap layout both on PS3.

Wow what an upgrade when I could cycle pistons.

I van play Minecraft adventure maps from 2015 that did this with teleporting and particular blocks or sky boxes.

Ratchet Crack in Time did teleporting and skybox changes for the illusion.

I am not impressed.

Nor was I by Astrobot. So keep trying.

Re: Xbox Boss Believes Sony's Strategy of Console Exclusives Is 'Antiquated'

SuntannedDuck2

Why is Xbox going after Sony they do put them on PC. Xbox strategy is so good, their boldness is just hilarious here.

Wow how dare Sony and Nintendo not do Microsoft's strategy that is their own. XD

Yeah not like I do notice all Xbox IPs and business models or co sole/controller features and way them up too.

I don't care for either console yet pay attention very closely to what goes on with all 3 while on old gen.

They should be going after Nintendo.

Besides both also do mobile. TV shows, movies. Nintendo has a theme parks with Universal.

Microsoft has their Cloud, Windows, Surface line, Office and more focus.

What nonsense is Microsoft/Xbox leadership on? XD

Sure a few years later but that what's Nixxes is for.

Unlike Microsoft who wants all platforms, also few months later or work them to be like 3rd parties all at the same time or few months later.

Also temp work conditions and worse game development.

Ridiculous budgets and leadership.

Obsidian is doing great.

Sony let cross play happen as well. They did PS3/Vita/PS4 cross play before wider cross play even.

Sega did cross save before PS3/Vita did but on PS2/PSP with Outrun 2 Coast to Coast.
Cross buy aka Play Anywhere was earlier.

PS Now was earlier after OnLive.

Who is ahead?

Remote play since PSP as well.

Being big has it's issues, or the people leading making it the way it is, what projects stay, get cut, etc. it's up to them.

Re: Now Devs Are Politely Asking Their PS4 Players to Upgrade to PS5

SuntannedDuck2

Part 2:
Switch was an HD handheld with split controllers and a decent account system over Vita/3DS. Split controllers are cool, a dock is fine but I've used cabled laptops with VGA or HDMI, I've seen projectors used for laptops, Pocket PCs/PDAs of the 2000s with docks, PSP, used dual screens from DS to Wii U or researched how Dreamcast/GBA and GameCube do it or Vita TV box, and more. It's a good continuation but it was hardly exciting to me. A good feature, but new or exciting no.

Heck even the VSmile a 2000s edutainment console had fair features I was impressed by. But I look up niche consoles and features or games.

Do you think I really care about generic formulaic games in modern era game design to be accessible as possible? Nope.

Being accessible isn't a bad thing, the problem is that I dont' care for roleplay experience or movie like experiences.

I don't see puzzles with level design for each difficulty I see the same puzzle and a skip feature (not a bad thing, that level of accessibility is fine, some accessibility makes sense, the whole game being accessible and boring is another factor as it impacts too much of the game in level design, movesets, and characters being grounded and boring, I'd take anything fictional, I don't care about human/animal/alien justification for the worlds the game is set in, I couldn't care less, if they have goofy animations or varied movesets I'd rather play that, games can be anything, so seeing them made for people to be justified, yeah I don't care how close to reality or movie logic it is, I care about games being anything because that's what games I buy/play. If I understand how games can be coded, not 100% but enough, why would a game being grounded by real rules interest me? the possibilities are there and not tapped into, just reality/tv reference material, how boring) or however they do the puzzles.

I see difficulty numebers and enemy AI that varies. No hive network learn, forget, send to others in the network or any other dark/insect/robot approach to AI.

But we see dialogue options that vary. See my point. I come up with suggestions or find other games to play, not modern generic game design with a theme change. XD

I'm buying PS3 and under games because no matter the genre the movesets, mechanics and level deign was more what I'm looking for. Game design has changed with movesets, level design, locations, skill trees and more. I don't like that RPG design, I don't care to role play what these devs are offering.

Indies appear on any platform with fan game boring to fair results compelling. But I don't need to upgrade for those, they go till disk production/eshop shut downs happen. Plenty of examples there.

Re: Now Devs Are Politely Asking Their PS4 Players to Upgrade to PS5

SuntannedDuck2

@Oram77 Hardware wise sure, disk production and features sure, what devs want to offer, sure, getting people to move over sure if they can afford it or see a reason to besides the 'it's a thing I play on occasion the same way we watch a TV show or upgrade a phone when we need to' and not the core audience that knows how things work.

There is the live service audience and there is people like me who while others will say 'has no games'. I see the business models but I'm still not interested in a PS5/Xbox Series/Switch 2 or PC to upgrade to.

But if hardcore like me hasn't seen gameplay design they prefer as the reason to not move over, because no IPs, no me being opened minded to any setting, any genre, or any IPs, but I'm still not buying them because the gameplay is boring, that's on me and that's on devs fitting current accessible game design and I don't care, I'm not buying them.

Story/graphics and settings/themes is not why I buy a video game. It's gameplay. I don't want to role play, or play out a movie/tv show, or anything else.

Heck open worlds bore me to death, the role playing/skill trees don't interest me. Sunset Overdrive's tower defence was more convincing then any other games generic outposts. I had more mode ideas using foam different ways then Foamstars had original identity as it had none.

The SSD use is boring (fast loading sure, gimmicky use, it's boring). If well programmed, regardless of HDD or SSD, I notice. On any generation of console. I go back and forth constantly and see the differences in gameplay, loading times or story telling, art direction, etc.

I'd rather play a puzzle game then play a movie. That's the reason why I haven't upgraded. There isn't anything for me to upgrade. There hasn't been any games I want.

Media apps are always there, so who cares. Portal/PSVR2 disappointed me as they don't offer what I'm looking for, Portal is so basic of remote play I refuse to use such a device and support remote play. Beside PS4/PC/phones make the Portal an option. A fair option, but I don't need one.

Switch 2 mouse mode isn't appealing. Xbox Series quick resume is cool but I don't buy digital games on an Xbox. I got Impulse triggers on Xbox One it's great. HD Rumble on Switch sucks. Dualsense triggers/haptics are great.

I'm not saying PS5 has no games. I'm saying nothing I want has given me a reason to.

I played Space Marine 2, it's a Space Marine 1.5, Ratchet disappointed.

Ride 5/WRC 23 & 24 I can get cheap and wait for. I probably will hate their progression/physics or AI (Ride 4's AI was bad, but it's progression was different so I hate/like that game). Wreckfest 2/Wrecreation/Darksiders 4 sound like directions I don't want those games to go.

What is there for me to upgrade for? Nothing.

I don't buy 1st party PS/Xbox anymore they don't interest me. The cinematic ones, the Sackboy/Ratchet/GT/Astro.

South of Midnight/Hi Fi Rush are fine but not really a thing for me to upgrade for.

Bayonetta 3 was eh, Prime 4 isn't that appealing to me as much, Pikmin 4 disappointed me.

I have a Switch 1/PS4 and Xbox One for physical or digital Indies or AA Japanese games, I'm in no rush for a console with gimmicks I didn't find compelling to PS4 and under, Wii U/3DS and under, Xbox One and under.

Re: Now Devs Are Politely Asking Their PS4 Players to Upgrade to PS5

SuntannedDuck2

Well there is convincing live service owners, and there is hardcore like me where the IPs and gameplay are not what I want. So why should I upgrade?

Console gimmicks have sucked on PS5/Xbox Series and Switch 1/2, the game design for movesets/level design and more is not compelling to me. Why is that so hard for them to understand?

They haven't given me want I'm after. I don't like PS3, 4 or 5 game design. So why should i upgrade if I'm just buying Indies I can get on any platform, same with AA Japanese devs games.

I mean if I'm going to buy Rhythm Heaven Groove, a minigame collection series. Tell me why I care about what cinematic slop 1st/3rd parties are offering. Exactly. The gameplay may be basic, but the series does a great job of making me care.

Any Indie platformers that aren't fan game underskilled Indies in gameplay, why would I buy them? I'm an anomaly, I'm not the average person with whats they think will just eat up everything. Same with racing games. AAA or AA ones are all licenses (Wreckfest isn't) or boring progression or physics.

Shooters, the story based ones flop, what else is there to support but multiplayer ones. Hmm.

I bought Battle Engine Aquila as I never expected it to appear on PS+/PSN individual digital license purchase.

There is a reason I'm buying PS2/3 era (360, Wii, OG Xbox, whatever the case) shooters, racing, platformers, it's the gameplay mechanics, level design, movesets of characters, serious, goofy, fiction bending nosense I will buy those on the second hand market or PSN/Switch eshop, but they don't happen, not nostalgia.

Not 1st party unless niche Nintendo IPs that are outsourced anyways. Not 3rd party generic slop.

So if they want me to move on I don't care. I don't use PSN features, I don't care for their game design. I'll use old consoles for the games or features still available. I'm not upgrading for them to say 'you should do that' they haven't given me an IP or a game design direction to want to.

Devs and publishers and console makers need to realise, I don't like their current direction, so why would i upgrade?

Give me mechanics/level design that's compelling and I'll upgrade. But not a single game does that. They don't think at all do they?

I thought the Xbox Uncharted spy clone game thing was cool, a fair spy game with gadgets, they wanted to dumb it down. Regardless of cancelling I would have bought it before the publisher said change it.

Simple as that.

I prefer PS2 or early PS3 era mechanics/level design. Whether platformers, racing or shooters. Tactics/puzzle games and hack n slashes have still been fun. But many others Indie or AA/AAA have not appealed to me at all.

The sooner they realise some of us want GAMEPLAY not accessible games with visuals/story to role play in the better. But I don't want to roleplay, I don't like skill trees, I hate the tasks in linear/open worlds.

I don't find them fun. So I am not buying them. They need to get that through their skulls. I am not a casual, so the immersion isn't there for me no matter how grounded they make the game.

I eat up gameplay and stupid situations of movesets for animals/humans, not grounding it to be easily understood for people who don't understand how to code or have an imagination.

I don't play games to play a movie. I'd rather play a puzzle game instead.

Re: PS Portal Still a Huge Success as Sony Reportedly Preps PS6 Handheld

SuntannedDuck2

Fair, it's the best Sony has done with remote play to make it accessible. To market it 'better' then PSP to Vita attempts. Or hey PS4/Smartphones and PC can too but people prefer the Portal for feature reasons.

But lack of dual screen support, app support, no idea if resolution scaling of 480p to 1080p like the PS5 has, or is it just auto. Even Vita had 360p and 540p scaling. It was simple but something that should have been there.

Dumbed down that it disappoints me, but I hope this doesn't mean we get a repeat and they go 'oh we have a new Portal 2' and it's just as basic and dumbed down as the 1st one and doesn't follow up any features Vita, Smartphone controller apps or PSVR had of dual screen uses at all.

let alone what Wii U, SmartGlass and Vita didn't do. 2 different apps/games per screen. Won't happen but I'd like them to do it. Music app/web browser/digital manual from web browser or so and playing the game.

Moving the HUD down to the Portal.

But nope. We will get another generic Portal with the same boring features. Like Switch 2, wow it has enhancements, and they are boring........ The basic experience for many users sure, but if they want others to get on board add more features.

Give Indies something to do. Not a device where no one develops for it and it just casts but has controller features, wow how boring. Why should i care about the screen in t he middle then.

Indies laughed because of no Vita follow up, but what if Sony allowed them to do dual screen or other features with it. 1st party don't have if they don't want to. But give devs something to work with, not just PS+ Cards or smartphone app (like the PS5 tactics game or Just Dance or whatever). Or any other PS5 features they have when we could have others they could offer.

Let devs seek it out even. Players did Steam Controller gyro besides the click pads, same with Steam Deck they love the trackpads. Sometimes players or devs will seek it out themselves.

I want to use remote play but I mean they aren't giving me a reason to because they don't have any compelling features but the basics, I don't want the basics.

Thanks engineers and marketing team for a boring product. Add more features please.

Re: Ninja Gaiden 4 (PS5) - A Bloodthirsty Action Game Ripped Straight from the PS3 Era

SuntannedDuck2

1.Fair to say for combat, 2.weapon varied sure, 3.characters in such a way,

4.structure? Refreshing, as opposed to more generic formulaic lived in generic worlds so boring I refuse to look at them, wasn't immersive enough, too video game level design enough then a world and not hiding it enough? Was too straightforward to be basic for casuals/reviewers to play? Wow how accessible and tropey in any other genres/most games these days. Sure we will see. XD

Maybe it is good but i mean there is a reason I question that.

5.Accessibility sure, these games can be challenging and it depends what they went for there.

There is a reason I buy less games the gameplay is accessible (for sales sure, but because of that gameplay is dumbed down so much in many games at this point I buy less big games at all, I don't need superhumans just fun gameplay no matter how unrealistic because it's a game it can be anything it wants but people need it to be grounded enough. I myself don't care about that, it can be as serious, goofy or unrealistic and consoles struggling or it being abstract and I won't care, but to a point I will find a game boring).

I'm not interested in that safe but flashy. I play games with mechanics more compelling that don't exist anymore because games are accessible nowadays and only scaled for animations/difficulty numbers, aka boring.

The level design or movesets of so many games suck so we will see with this game as most hack n slashes are fun and insane and that's what makes them fun. Even if I can't play Ninja Gaiden 2 as I don't have the skill or patience but I can others in the genre.

6.Visuals fair I guess at times.

7.Environments? What are you expecting? Visual variety? 8.Gameplay variety, well gameplay variety doesn't happen anymore to be accessible to players so who knows here.

Heck I've played some low biome count games and I never got bored in them. They served their purpose, what do you get bored if there isn't enough buildings or biome variety even if it's deserted. It's like apocalypses, oh we can't have those it has to be civilised enough. Like WTF kind of stupidity is that. XD While other games do the isolation well.

9.Story? What hack n slashes do people play for the story, they may but since when does it matter, it's Ninja Gaiden the series has crazy stories, it's not supposed to be a western blockbuster movie, what expectations do you have?

They are over the top. Sigh. I swear some people.

10.Performance sure but that's the charm. They aren't cinematic well acted slop for western standards.

They are goofy and serious or decent voice acting. Again, what are your expectations Push Square? To a casual audience?

Sure, but hardcore already know what the series/genre is about. XD What the genre is about. As if fighting gods or any other weird beings is grounded. XD

11.Hard to read action. I'd say that's fair. I agree with that. I found that the case with the series, or my skill was bad but I just didn't have the patience, not the games fault I'm just not good at continue it for as long as they want me to in boss fights or other crowded areas. But could Bayonetta/God of War on Normal, but not hard difficulty.

Re: PS5 Surpasses Lifetime PS3 Sales in the US

SuntannedDuck2

Fair. Vita/PS3 I expected them to beat, but PSP, PS4, PS2 we will see how it goes. For all the business model stuff, the price tag, the features most people didn't use like Other OS< printer, media features probably compared to nowadays streaming or local if people still do local and how the media player apps work. The price point change that PS3 had that Xbox Series hasn't gotten the memo on.

Still not upgrading to a PS5 Sony. You haven't made the product worth it. Your 1st party haven't impressed me. 3rd parties keep making games singleplayer with gameplay I don't find fun.

They make them accessible (for sales sure) or about the scenery and characters, but that's not what I play games for, I do gameplay mechanics/level design, movesets and the gameplay is so basic and bores me, so why would I buy them when it cuts back what I'm looking for. Exactly. I don't want to play as a grounded human or a generic animal, I want a character who can do things and be fun to play as. I don't care if they are super human or not to justify it. I don't need justification. I need a character with whatever look and to play in a playground or with fun mechanics. I really don't care. But they have to ground it for people because reasons people don't get it. I don't get immersed in games. I get immersed in gameplay possibilities, not a grounded world when I already don't care about reality's rules, so why would I want tropes/more safe gameplay rules in a video game? Exactly. It's boring to me personally. Games are not a vacation, history lesson or a movie I can control for me. They are games and what games can do, not bridging the gap so hard when I've seen what they can do in any genre and researched across all generations and console gimmicks that were fun in the past but nowadays are continuations to be more accessible or just safer and not as exciting.

Multiplayer is the goal for some IPs so why bother.

Wreckfest/Wrecreation and Darksiders 4 seem to disappoint me.

Ride 5/WRC 23 & 24 maybe but I can wait on them for cheap.

Immortals of Aveum/Forspoken were 'fine'.

Space Marine 2 was a Space Marine 1.5, it was ok.

Ratchet Rift Apart didn't impress me at all.

Balan, Diofield, Valkyrie Elysium I got on PS4.

Sony/Microsoft no matter their 1st party or 2nd party or 3rd parties I'm just not interested.

It's Japanese AAs or Indies (that I can tolerate or do enjoy then those that disappoint me, nostalgically aka I don't take nostalgia so they aren't getting a sale from me right there, fan game quality [so they are lacking at making it enough of their own thing especially in gameplay or inspiration] not exciting enough to stand out, or genuinely great at what it does in other genres) on PS4/Switch for me and has been for years now besides retro pickups of all genres.

Re: PSN Services Stabilise After Global AWS Outage Caused Chaos Around the World

SuntannedDuck2

Glad I didn't buy GT7 then as I'd been eying it recently. XD Says a lot about server based DRM it won't always work, but these companies don't have better solutions it seems to avoid that, singleplayer or multiplayer. GT PSP memory card save file DRM to server DRM they still can't make it better.

Glad I have plenty of other consoles to use and play singleplayer games with no networking at all. I played GT3 on PS2, then Sakura Dungeon on Switch 1, Forza Motorsport 3/4 on 360, I have plenty of a back log.

I had better things to do. That and my PS4 messes up from time to time. But still works.

Re: 'Even I Can't Tell the Difference': Shuhei Yoshida Thinks PS6 Needs Something Other Than Just More Power

SuntannedDuck2

The thing is you can minor details or more environment grass/rocks/etc. but good luck trying to get players to care about controller features or other things. 8K content isn't happening much to at all yet anyway.

Console makers can appeal to TV makers, to GPU and other parts makers with their technologies, but I seriously don't care. Controller or software in the console gimmicks sure, but those haven't impressed me at all, PS5, Series or Switch 1 or 2. Not really. Switch 1 just happened to have Vita IPs I wanted, fair niche Nintendo IPs or Indies that odd times appeal odd times don't, and some direction wasn't happy with like Pikmin 4 and that's it. I'm too particular of a customer to target.

Game design has not been interesting to me so I'm not the target audience, so why would I upgrade? I'm not a live service player, I'm not a cinematic game type, I'm PS2 and before era game design fan (not nostalgia, but preference) with how movesets/level design or abilities were. That design is gone other then few games that fit that. So I'm not a customer to them. Indies on the eshop sure, but that's it.

You can have any setting, I'm still not playing any of 1st/3rd party games at all other then what AA Japanese/Indies from anywhere in the world with a good gameplay angle, not settings, not culture, not accessible gameplay, fun gameplay.

Heck games are changed since PS3 gen that to me they have pushed me away, so if they want some of us back the gameplay needs to change or be for that audience.

I'm not playing their cinematic games, so to me I can tell the graphical and gameplay differences, but they aren't convincing me to buy a PS5 or play their 1st party games.

Whther their tv shows, their games, that focus on cinematic stories, or the ones that don't like Sackboy, Astro and GT (Ratchet fits even if not as particular of the teen/adult audience other than long time fans that do or don't like the current direction).

So they have few IPs and few directions that haven't compelled.

The PS5/Series gimmicks are fair, but they haven't used them in appealing ways and the games themselves haven't appealed due to the trends or their set plans, so 1st or 3rd party aren't compelling me to upgrade to PS5, let alone PS6 and PS4 didn't really much either.

PS3 had PS2/3 like design of games so it was more worth my time. PS4 was so little and transitioned I dropped off other then Indies.

That and some genres Indies are pretty fan game or disappointing too. So I am more picky in modern gaming, less picky in retro due to what ideas I've seen, no matter how clunky I'd rather play for good ideas then modern era design I'm not a fan of.

Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?

SuntannedDuck2

@twitchtvpat totally understandable. People have time to spend on other things or working out what was said.

Also I got a bit technical too so sorry about that.

I can't help making points and they need examples so it gets long. I can't shorten it or it would devalue my points. Even if some of my points are a bit weak but are from experience of other games, coding and more.

Re: Poll: What Review Score Would You Give Ghost of Yotei?

SuntannedDuck2

Taro is hilarious as a merchant going after left overs.

If some.things aren't interactive enough of say a wind chimes one of the body and irs 1 choice its boring. If its grapple ghr body over or hit thr body to knock it off or more that's multiple but if irs 1 smchoice it's boring too accepted and perfect. It's just bland but I get not overdeveloped but I like when devs do. Repayable or someone cared enough not 1 thing it's just annoying how restrictive games can be sometimes. I know devs can do everything and it's 1 minor thing but I would still respect it more.

Even the wolves skill tree why isn't it just commands and upgraded.teeth? Not some nonsense excuses for skill tree interactions.

Status commands not constant attack, defend. I stead aggressive, fight what yiu fight, defend, ease up.

To me commands are way more a motivation. I hate animation/automated things I just find them boring and cost cutting.

Is there corpse moving on higher difficulties?

Why is there no artwork when in the nonsense reflecting scenes. It adds more to it.when a reflective monologue and a background like any other of.the onsen.

The artwork changes for new armour and things is fair or puzzles but unless.the gameplay is engaging it has fair build up motivation and forgettable.gameplay to it losing that momentum/motivation unless you do it because the armour is worth it, a new shiny things or don't care for value of anything. That or already got your comfort equipment so who.cares.

Modern games are so formulaic and eother fun id you like those types of tasks or distractions or open endrd/restrictive in a good way but I fins them boring.

Boring outposts with no twist just oh stealth oh enemy patterns. Where is the animals like a Far Cry or other methods of strategy?

Tower defence like Sunset Overdrive was away more compelling, or other equivalents not a generic outpost.

Your horse as a base is cool but irs no base rides on your horse like Ark but irs not that kind of game but irs more funny. Oh well.

The skipping minigames is fair but a black screen and sound no automated version of the minigame is weird and lacking. That's 1 additional situation ans they didn't offer it. Huh ok then.

I would usually do minigames but to not have anything fill in the skipped one or a do it for you animations is disappointing.

The obstacle course moments for the wlf are fair.

Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?

SuntannedDuck2

That aside my thoughts for the poll are not excited for PS6.

Not getting it at launch (family may I don't care, didn't for PS5/Xbox Series either). Sure quick resume, sure PSVR2, Portal, cards, etc. Dualsense features compared to Impulse Triggers I prefer over HD Rumble, eh Mouse mode. This gen's gimmicks aren't nearly as compelling as the past ones started, continued or stopped.

They have some cool features but never going to use them.

Portal was eh and dumbed down compared to Vita but is an accessible introduction to remote play for those that didn't experience the other prior attempts of remote play 10+ years ago and suits people's lifestyles now. Cough or consoles cough Wii U, PS3/4, Xbox 360/One, Steam Link with their second screens or remote play prior.

Hardware doesn't interest me. Understanding it sure, specs, not at all.

Games, well these sucked due to 7th, 8th, 9th gen game design mentality I didn't like continued, and will continue too ignore most games that do it. Indies are fan games/nostalgic and suck at gameplay so 'cover it up with their art/animation/worlds/dialogue, etc. Besides the puzzle, adventure and more Indies actually putting in effort platformer, racing and others aren't.

AA compete in their way but not as interesting as the past. AAA are clear what they do and are of no interest to me at all. Only their retro games with better gameplay and not modernised slop gameplay.

Not because of 8th gen holding games back it's dev design and execs/publishers priorities for what games are meant to be.

If devs have ideas shot down and pubs say this is how the game is, that's how it goes, that';s why games are accessible, RPG bore fests, skill trees and boring human/animal movesets then abilities more interesting of fiction or navigation or attacks, etc. with boring worlds, trope use and gameplay for eh worlds whether real, alt history or reality/historical. With boring activities in them.

Prices will vary what they want to push us of our limits or discounts.

Portable, it won't happen. Remote play or enough audience for 'AAA' then the Indie or AA VN/RPG supporters that moved to Switch Sony annoyed. That or the any other niche Sony IPs or studios they cut off we cared about to focus on their other generic IPs, that us audiences also got annoyed with.

Visual design, I don't care as long as it's functional.

Back compat is understandable as long as less remakes for casuals to buy, oh wait back compat is for us hardcore, casuals will still eat up remakes, merch, and more. Loyal hardcore also eat it up.

Other can vary but not sure yet what to say for that.

9th/10th gen will be as boring as they have currently been.

Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?

SuntannedDuck2

Part 3:
If you run out of ink or colours, or your draw the line or colour the shape in wrong it's up to the user? Correct? Same with an engineer programming a robot hand. In this case same as the programmer and their algorithm to make the hardware draw for them what goes on screen, where it goes and how a structure is supposed to be, the NPC pathing information, if a building has animations too if it's a more cartoony game or just moving leaves and their animations then more static leaves and other factors no one thinks about.

I mean if I can navigate the Xbox One X menus for back compat to add them to a group, stop and start downloads to add them, bring up that menu, add them to the group, repeated for 2 hours the same menus and it doesn't clear it's cache, that's just that. Not even a game launched. That's also a point.

Same with other games with networking aspects. Minecraft Marketplace just browsing, not even loading a world just menus with lots of thumbnails and other details. It crashes and doesn't clear it's cache. Tell me how that one works? Sigh. That's my point.

Tell me why we needed the shuffling through walls to go through for loading when any other method? It's because they make it have the same textures, while loading in a variety of other textures not just that terrain design of those mountains, hills, the render distance of the game, the players camera view (can be loaded but what the player sees isn't the same amount as what is drawn to prepare before the player turns their camera/their head if in VR).

Tell me why we got no minigames in load screens after the Namco patent was over and we got spinning 3D model in Borderlands/Fallout. That's a dev choice.

Or an image and a tips and tricks rather then a cutscene or any others. It's called laziness or it's called 'this works for them copy that'. As if we don't see that with basic dumbed down repetitive lacking competition but themes/setting and other aspects in games but formulaic gameplay to be accessible or understandable to audiences and appeal with locations or characters? Sigh.

Many open worlds do load screen and your good to go to the open world.

You have linear ones like Uncharted that load the rest in the background during cutscenes.

I've played many games where I was defeated, and it loads instantly because it doesn't struggle with the assets or checkpoint spot at all, while others are badly coded.

I didn't notice the loading for FF7 Rebirth with new areas, or existing areas if defeated or teleporting in the same region. That was noticeable how well programmed that game was for those 2 situations of whats new and whats the same and just teleporting the player not unloading and loading a new area.

That is good programming. SSD or not.

There is many different methods. So a HDD or SSD sure but if the loading algorithm, loading screen and more aren't well programming I'm sorry but regardless of N64 carts or PS1 disks, it's up to what variety of textures there were or aspects to an area, not just oh carts are faster, it's the storage, it's what the game is instructed to do.

Carts on Switch can be slow compared to the internals, but devs wanting more faster speeds are being ridiculous about it.

Even the Yotei/Rift Apart moments. Done on PS3 in Crack in Time. Or Spyro side areas on PS1.

Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?

SuntannedDuck2

Part 2:
Spyro had level of detail so 2 versions, 1 you play, the other higher above the sky lower detailed, spawn in flags for Spyro 2 beaten bosses or 3's minigame areas through a portal (used commonly but not so much back then),. Even Vib Ribbon saved the whole game into the RAM of the PS1, Dance Factory on PS2 did the same, play a song, generate a level. Don't need no memory card or hard drive for that. XD Many games remove the disk, it can't load a new menu/level can it. Exactly.

SSD go fast sure, algorithms to match it yes. Immediately solves problem no. Ratchet PS2 games for example had 3 cycled screens that if you had an eh disk would recycle them. Most people see them once, bad disk situations see them multiple times. Was seamless to most of us other then that encounter I had with my Deadlocked/Gladiator disk at times.

FF7 Rebirth had smarter programming for new regions or same region but teleporting not just the SSD. They can be completely different textures if it's a beach resort or a mountainous area right? Compared to a new area, a new hub, etc. rather then an open world that's 1 region not sub regions. Some games struggle with player defeats/checkpoints. That and loading into the game from the menu are the two big deals for loading.

Space Marine 2 had load screen, many others do, it's what they choose to do with their textures, their environments, objects, NPCs/enemies, their logic, etc. How cramped is it, how open is it, looking the sky in Minecraft or down at caves even if no open space just blocks blocking your view, you notice different FPS. Same likely in any other games other then well of course more so unlocked frame rate like that, but in locked ones it's more consistent likely yes?

I played Fear 2 on PS3, loaded 50% then done. It varies per game. If your playing an open world and it has a generic load screen that's on the programmer and artist's fault. If it uses a lot of common assets and can fill in what the structures, NPcs and more are then sure it can do that. Look at an N64 game, to me it's not the graphics, it's the repeated textures. If there is a lot of repeated textures and designs/shapes of textures then yeah that's why not just oh it's a cartridge so it's faster then a disk. It was the methods they did due to cart size limitations. Same as those with voice lines, whatever kilobites audio quality it had at the time or good compression. But no blame the hardware. Pathetic.

If environments were small, the game had pixel or wireframe or voxel textures but still loaded bad due to a bad loading algorithm by an Indie or AAA, that's not the textures and how detailed they are as they aren't very detailed in this scenario then your left with bad programming algorithms for loading assets. That's the point. Something people don't get. XD

Textures aka many small files and how the game draws them, how the camera works, how many different types or same types going to the required places.

Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?

SuntannedDuck2

@twitchtvpat While true, I've played games on PS3 or older that do so. Tell me why Sony had PS2 games that had well hidden long screens and 3rd parties didn't? Exactly. I'm not saying SSDs are bad at all. I'm just saying they make a big deal out of them in marketing and I'm not impressed. Programming not just the hardware is the solution too.

I also want to see more dynamic or more interesting uses for them then the really not that impressive angles they have chosen to do them for with cutscenes or small regions. Or gimmicky cycling that's overly scripted and not impressive.

Fear 2 works fine on my PS3 when defeated and to a checkpoint teleport. But it's a linear game, not an open world too. Lot more going on in open worlds, same with hub based games too like older Borderlands compared to 4.

Rift Apart had Crack in Time (Blizar was intended for 2 versions back and forth in Rift Apart, maybe a few other areas more often while Crack in Time it was aftermath, battle or prior version, in progress change/new changed version as altered time, so 3 to 4 versions, in those the same or different sky box and more), of back and forth per portal. While the Rift Apart only scenes were the constant planet hopping and Nerfarious City boss and they were so minimal and pointless. The NC Boss was literally a small segment probably copied or cut down of objects, had more invisible walls and less to show. Because you aren't exploring that level. It's a cut down version of it. If the camera faces only so many directions, why not cut down an environment to give the illusion right? But that's hardly a big deal if it's designed only for those levels.

It's not dynamic, it's not like a Little Big Planet Karting with the 'move some piece of track on this lap'. I could have it cycle some on a bunch of Build a level tools with maybe pistons and strings and such. Section it off with a tunnel connection looking piece and be more convincing. Sonic racing games do the same even in prior to Crossworlds the Samba De Amigo track with a rainbow to travel to another region that's inside and elsewhere in the level space. Don't need an SSD for that unless enough is changing. Maybe Crossworlds does need it, maybe it doesn't depending on where a player teleports to.

Even Minecraft maps had a lot of teleport commands and similar looking building insides to trick players in a puzzle map.

Even another Minecraft map had a light/dark version and teleport/jump to transition just like Rift Apart's Blizar. Didn't need an SSD for that map due to it's level scale yes, but even still. That's the thing what textures and level scape for linear games, different scale for open worlds.

Even Ratchet Size Matters had had grind rails as separate areas. Other Ratchet games had water or other things (can be landed on surface but not always, when not using the race tracks. But remove it when using the race tracks. Depends if they want it to have collision detection on those environment elements or not too.

Biomutant did flashbacks without SSD, the rest of the open world was slow but even still. Sonic Crossworlds I don't hear the loading of other regions for lap on 8th gen or Switch as bad?

Just because Rift Apart, Yotei, Hogwarts Legacy did and HL on 8th gen/Switch don't have it. Some situations like the Middle Earth Shadow of Mordor Nemesis system not on PS3/360 sure I get it happens. But not always or needs to. If you look at games more like I do of mechanics or algorithms.

Re: Sony's Increasing Power Over Anime Is Starting to Raise Some Eyebrows

SuntannedDuck2

Part 2:
That and when each character has to speak (not same time one after another) and it's laid out like a light novel, wow is it obvious and strange then feeling natural.

I get why people wouldn't. So hot take sure I get what you mean even if I enjoy many of the nonsense I can totally get why someone wouldn't peeling back all the stupid things the medium has and looking at it closer.

Re: Sony's Increasing Power Over Anime Is Starting to Raise Some Eyebrows

SuntannedDuck2

@Ultimapunch Not even Vinland Saga, Baccano, Legend of the Galactic Heroes, Black Lagoon or others? Fair enough I have seen neither but whatever they handle in each of them I guess. That or the source material if some adaptations are bad.

Whatever setting, themes, episodic, dubs or other things worked for you. Space Dandy goes a bit further I guess then a Cowboy Bebop so not surprised there. That or how many space cowboy or the adventures or charm or otherwise out there. Not just 'I grew up with this and don't watch others' which I mean sure that works too.

Anime is broad but also too broad in some cases but suits it's niches with only few fitting a wide audience well enough in certain ways, not just for it's weirdness too. But I also prefer it over western 'cater to all and it also just not working either' at least the nicheness makes it clear who it's for then broad and for everyone which is really for no one other then those who can tolerate them more. But it depends what it is too. Western shows/films with nicheness I think work better narrowing in on something unless it's an episodic approach where it can expand on it more. Or whoever it's focusing on either.

If a case of 'adult cast' then I think that excuse is always nonsense and people don't look hard enough, I've seen or read enough plenty of action or contemporary slice of life/romcoms/dramas that have adult casts, whether for a teen or adult audience.

So I get it when not much anime appeals to people compared to many western media (cartoon or live action). Or live action J/Kdramas and others that appealed to people like Squid Game and such or not either. There is cultural or writing or situation differences that are strange to cover, not engaging or confusing or otherwise.

Some tropes are played out or not used well enough to play off different angles of things. Heck whether Isekai/another world, the teasing romance trend even after Takagi-san. Or many others some are pretty gimmicky, shallow and more. But then again like many media that can be 'appeal to this audience type' yeah they can be pretty easy to avoid too for appealing to nerds and the weird angles they go about it too.

But then again just as much as gross out comedies or 17 Again/Back to the Future and other types of tv shows or films and focusing on certain dynamics that can be weird (if they were willing to go there but still have a boundary they don't cross that anime definitely does cross sometimes too far) but have fair messages but can be weird if think about it too.

But it varies how something is conveyed too. Or finding the right media. Also many anime titles don't help their case either of questionable or what they actually mean too. It's a minefield or people just don't read descriptions and take a title too seriously and don't think for long enough to tell what it's really about as a good drama but may be named something particular at first if people have that mindset towards it.

Historical ones won't always appeal to people either.

Even covering bad books I'm like yeah that is weird of that view point the author has and not much substance to what they are saying. Same with any other media. Same with anime that jumps between comedy, serious moment, comedy and I'm like ok then this is odd. Especially if the same scene/setting for too long then making it clear it's a different one. Encountered that recently in a romcom and it was very obvious.

Re: Sony Plans to Start Shooting Horizon Movie in 2026, with 2027 Release Planned

SuntannedDuck2

Film instead of TV show. Well let's see if this works.

We all know these IPs are for other mediums. Its been clear for years.

Its why I dropped off. No interest in that or the gameplay/story of these IPs. Horizon probably care the most even if not my thing.

Not counting Ratchet, Sackboy, GT and Astrobot as their own thing or carry over of past ideas or IPs ans fill their own gaps.

Horizon has a great world, premise and colour palette though.

Re: Sony's Increasing Power Over Anime Is Starting to Raise Some Eyebrows

SuntannedDuck2

Whether it be IPs, or production, services with them (limited in certain regions, heck even Hulu coming to Australia was enough of a surprise). The manga stores online that disappeared due to VISA/Mastercard nonsense. At least Steam and others you can get wallet top ups, others, not even an option so services end.

Anime fans have been through a lot at different ends of things.

Besides that my Aussie licensors Madman and Hanabee went to other overseas content not anime licenses anymore so Crunchyroll is my only option now whether Aniplex or not. Which Aniplex is still Sony so like it matters.

Whatever the case of Netflix, Amazon, Disney, Virv and more of limited services to watch anime. What shows can or can't, I mean how much of ecchi anime can appear on streaming I doubt it. But probably those DVD/Blu-ray sales count for something still just like AVs.

The odd WB/Universal but more for films maybe. I don't know Grisaia S2 was universal, Accel world infinite burst was WB. Not watched my other movies yet.

90 to 100% of mine are CR released these days not by choice but by IP.

Or lacking Bunny Girl Senpai films 2 and 3 as well.

Will Takamine-san get a physical who knows.

Anime fans have said this for years, Funimation gone and digital copies after their physical so those digital bound to there are gone.

Sony licenses, control of distribution and others stances for IP content or production varies.

This is nothing new.

As if merch fans hasn't noticed too all the 18+ ones that went away either.

Anime fans know. We pay attention to a lot of business stuff or hear about the tourists even if it doesn't effect our anime we still hear about what effects others as it spreads that far.

Manga/Light novels, visual novels and eroges, merch. We hear it all.

Re: Anime-Inspired Racer JDM: Japanese Drift Master Is Coming to PS5, But Only After Xbox

SuntannedDuck2

Part 2:
I'm playing old racing games because the modern era has basic or weak ideas to compete and the past had broader ideas, better progression, more event variety, and not milking licenses or vibes.

There is me wanting better animations or a hive mind for enemies to learn, forget, keep, adapt to other moves, and it being complex and then there is the bare minimum they refuse to achieve.

Or just cough Yotei cutscenes, because forget decent regions with things to do it just has to be cutscenes for being a generic movie experience use of an SSD for flashbacks.

Even Biomutant does it without the SSD. I swear devs are so uncreative weaklings. Or leaders are. I am fed up with it.

AAA or Indies or even AAs being lesser budget AAAs, that are so weak in competition anymore. Having less budget is understandable but being creativity bankrupt to compete to, instead of more varied balance of creativity, safeness, budget and competition is just sad to me.

I've driven tons of digital cars, I want substance not a load of garbage presented to me everywhere I look in gaming. Racing, shooters, platformers are garbage, eh open worlds that are too focused on their story/themes and character movesets/level design are too 'realistic or cinematic' but so boring.

I've played more creative human/animals/aliens, now they are dumbed down as if reality reference. I don't seek superheroes or wish fulfillment, I seek creativity or people with more broader creative brains. But we don't see that.

It's like comparing a regular Octopus to Cthulu, there is a difference in creativity with it.

There is in broader fantasy creatures and reusing Dwaves and Elves different ways for the 100th time. Creativity matters, people are just simple and can't be bothered coming up with their own so they just use what works then use their brains. Aka comfort or no need or effort to try.

So what was the point in their programming, art degrees and more? Clearly worth it. XD

Re: Anime-Inspired Racer JDM: Japanese Drift Master Is Coming to PS5, But Only After Xbox

SuntannedDuck2

Generic trailer. This game looks boring, tells you barely anything but 'cars and vibes', snore, sick of the downfall of this genre, it's disgusting.

To me I just want a Tokyo Extreme Racer Drift 2/Kaido Racer. None of this oh we want to capture the vibe. Or something else.

Inertial Drift is way better then this garbage. Distance is in it's side of things. I will play any arcadey, simcade, sim, if it has good ideas.

Ride 4 had eh AI even on very easy, they are just slot cars and the game sucks. But it's region system was an expansion on Forza Motorsport 1 and 2. Project Motor Racing has it's way.

Car builders in Sega GT Dreamcast, Pure (PS3/360), no idea WRC 23.

Lack of hillclimbs or point to point because open worlds or people too lazy to come up with any fictional or realistic ones to work with.

Like PGR where is the street layouts with creativity of paths used besides scanning the cities. Why do that I guess. Sigh. Not just the great event types it had. Or the car dealer to walk around and smart use of walls per cars appearing per area of the dealership (it looks like walking a museum with each type of artwork, sculptures, paintings, etc. themes.

Racing games have weak ideas and go for licenses or vibes and I don't care about that at all. I don't play games as a human for their boring elements I do for character movesets, not worlds/themes so repeated I lost interest, or to be 'movies but interactive' as if movies were just books but visual. Wow. How basic and easy to understand, not like Tetris or others whether simple puzzle games, combat games or otherwise (weak level design, eh dialogue, eh worlds, eh gameplay more and more so it's so dumbed down they can do less and they get away with it or players eat up close to reality things so they don't have to think too hard, sigh, boring.

Or otherwise don't show games can be more than movies but interactive. I swear gaming is so boring these days to dumb it down (cough rewind mechanics too, in 2006 PS2, to 2008/2009+ and it's been boring ever since, less RPG mechanics, less other aspects to it).

I want progression systems or physics that are engaging, not style over substance crap. Racing games suck and this just continues to disappoint me with more 'we have licensed cars over fictional ones' (Wreckfest or Burnout have fictional, but Wreckfest also has eh progression that bothered me and they aren't fixing it with 2 or Wrecreation either) or vibes or driving cars.

Yeah and I had more fun with 'driving cars' and 'better progression' systems or event variety (not just look we have racing, time trials, drifting, but nothing more creative then that as it's too much effort). Then that's why I keep avoiding AAA, AA, esports or Indie nostalgic trash.

Like making a bunch of multiplayer shooters or Doom clones/Boomer Shooters. I'm not interested in inspiration or competition that's superficial.

Re: Sony Strikes Back at Tencent's Horizon Rip-Off, Says Light of Motiram 'Jeopardises' Future Success

SuntannedDuck2

@BAMozzy As much as I've been looking over PS1 to PS3 games, the many racing, platformer and shooter trends it's been interesting seeing the cover based system of Killswitch and 24 the game or others, to Gears/Uncharted, to others allowing for more to it of going between walls or Bodycount that continues what old Medal of Honor games did for aiming.

Seeing racing/platformer progression systems, other features disappear, movesets, artstyles and more.

Even Indies are clear what their inspirations are, I've seen plenty of Crash, Banjo and more clones, I've seen GT clones but isoemtric (even on PS store there is one with literal GT original tracks not just any others like Woden GP with 'fake' but layouts of real tracks besides the GT1 and 2 menu style and progression with differences).

There are so many it's ridiculous.

Even Zelda clones.

I get put off by them as I want to see Indies go beyond fan game or too directly inspired status. They may have elements of the art, music and worlds that differ, but the gameplay is always copy paste and it as the thing I focus on a lot makes it a non purchase for me immediately unless they are covering it up well or got good enough ideas and in many of them's case they don't when it comes to platformers, is just sad.

While I can play any niche games in those genres from the past and easily see better competition, not just oh it's a WW2 shooter but oh we have mythology creatures to the real world, we have time powers (different ways).

Oh we saw Wii U, PS remote play (PSP onwards), Xbox Smartglass, we saw 3D in 50s, 80s, 2010s and more. Like whether it's a flop, it's a later attempt by any companies, right time, pop;ularised whatever the case.

There is a difference for sure in 'how' inspired or how copy paste it is.

For Indies they think it's inspired I don't.

In this case yeah it's very different of the proposal to Sony, they said no and the rest we have come across in articles about the situation of the store page, images, proposal and more, how audiences see things and how close it is no matter how similar/different if it's enough to confuse (which is very easy).

As if spoof moves as parody, let alone ripoff studios haven't done the same for any films over the years.

Not just oh these non aware gaming types get confused, or oh think it's real and don't know game characters or character modellers or level designers style enough while many of us can tell a Ubisoft character model or other factors, we may not pinpoint the person but we can enough details.

Re: Sony Strikes Back at Tencent's Horizon Rip-Off, Says Light of Motiram 'Jeopardises' Future Success

SuntannedDuck2

That aside yeah this ripoff is getting ridiculous, even if many games have similiarties, or inspiration, it is a case of yes the prior attempt with Tencent and Sony was clear, they didn't like it and have tried to get what they can out of it, push the bars more and more and Sony isn't having any of it and I can get why.

Sony said no, but they won't give it up.

It's clear of the situation, not oh Sony looks better, if Tencent doesn't like their cake and wants more out of the situation they need to play ball and stop being silly about it.