@ShadowRJ agreed informing people about things when they choose not to pay attention, let alone them informing what the age rating is, what the colour means, what descriptors mean, instead of just buying it or just looking at it.
Age is one thing, being informed, understanding what they mean, what details sets people off.
How is it people go age and wisdom when it's the information they have or the experiences they have or the information they seek (reading about it, talking about it, whatever they do to cross reference which they likely don't), they aren't just 100 years old and go oh you have such wisdom 100 year old person and they go nope when you'd expect them to be wise after 100 years. But normal people don't think, sigh.
People that get it and people that don't get it, a kid having a game or media that has whatever content and not playing it in front of others (let alone audio blasting either) or and wording around it, when they didn't even do that says a lot really they didn't even care what they were saying.
I mean the kid saying all those things and not knowing 'hey this content and what you can do in it' says a lot really that they didn't even go hmm should I say this out loud or say around what was being playing in the gaming session to keep things safe sounding and keep the game, avoid a digital refund, them seeing how the refunding policies are, or just selling the disk, etc. Or closing the app if mobile and deleting it but well they are tied to accounts anyway unless they format the phone.
So the kid not even thinking about it and just saying anything, versus the parent, it kind of goes both ways there.
@roe
What region and what console? If I know what region I can find out on the website for the console maker and have a look.
I assume on the PS5 console (guessing based on what i remember store page layouts are like) it may display near features either below the wish list and purchase button with the description on the left what genres the game in the middle, and what other details like legal info on the right.
That or near the purchase/wishlist buttons, but I think the description/genres makes sense for the rating to be regardless of region.
For me it's at the top of the PS4 PS store (descriptors underneath, not any icons/symbols/logo ones like PEGI does on the box but no idea on the eshops), Switch it's above the wishlist (seems to differ for US as their design is completely different to mine), Xbox below the game art and purchase buttons
The PS store website (not console as I don't have one to check) has them on the right next to the price and features on the left/middle at least for the UK/GB store I checked and has the 'violence' and other descriptor icons next to the PEGI rating.
https://ec.nintendo.com/AU/en/titles/70010000034440 Australia it's in the table at the bottom below the description, with all the size, genre and other details, I actually prefer it, it's easier to read and it compliments the console eshop layout
Xbox I think is similar on all but I'm not sure.
Of course console ones are the same just translations, but the websites are different per some regions.
Part 2: Then again even Australias I go to the website and it can be just as confusing no just because of platforms it's on but just other details, sometimes it makes it clear of the details and the per rating strength of the themes, skin shots, violence, sometimes not.
ESRB Has it's description for sure, PEGI I have no idea. CERO either.
While I don't follow the PEGI rating even I found it odd with some swearing or some dialogue or some skin shots varying even in the Aussie rating system.
Does something need to be particular level of fan service not just skin shots.
Even having references/skin for PG always seemed weird to me. Not all that are 15 is the case but due to a lack of 12 and it slotting into PG I was like what.
Gambling though I mean. Whatever extent of the chances, saying the chances, and other things. What packs, what other angles, and it not being in a casino just a menu without such theming or cards (in the typical sense then sports player or other ones, I mean it's no sports player cards in a chips bag equivalent XD).
Whatever extent PEGI has over time with the few to now strengthening it or attempting to.
TV shows you get bikinis, low cut tops (that or pajamas in certain designs but it's up to the individual what they think or see versus others regulating stances) or particular dialogue and I"m like what how does this count. How much is it presented to one person over another.
Any rating system put that with teen ratings I always found weird. Depends on the concepts/dialogue versus visuals but even still. It varies per tv show or movie and how they present it which it always is with these rating systems but even still, who is approving it versus who isn't and puts it tougher then others.
When it comes to violence sure, blood, swearing, creepy/otherwise presentation, etc.
But gambling/skin shots you never know how particular they are with what ways they clarify the presentation.
Violence thinking it over again, but is it corpses, is it blood or the 'sweat' or is it what damage physically (digitally of course) or visually, what colour, etc.
It's almost like it's similar to reviewers, the individual approving it then the company approving it with other checks before sent out for approval. But who knows. I assume they do one of the two.
PEGI I can kind of see it a bit but for the gambling side or dailies I do think it's weird.
But of course things very per suggestion/iteration of the systems.
@rjejr I agree but got thinking. Even tv shows/movies, or odd games you see the presentation differences, dialogue, etc. Then again how big do they make the ratings? How to inform people what they mean, how much to make a person care or understand the systems, let alone the others making clear what suggestions or extent of presentation they visually or dialogue or whatever context they state/review by.
I think the dailies and loot boxes extent is odd for them to change to the ages they are, I think dailies and more not just punishment should be higher, as it sounds odd for how low it is, that can still be addictive of dailies reward or not.
Most are on mobile but rating suggestions/regulating (whatever extent) all Roblox games or all flash games (if talking a 2000s equivalent) or any user generated content by creators isn't viable and they don't get passed over at all. They present it as an overall platform/game.
Any NSFW games could be on there not just the other things users do. Or are they blocked on mobile? But not PC
Even other apps have to account for that and what they tone down or cut, like Anime List apps do for any H-anime listings.
Individuals games on the surface level yes, but Roblox and platform stuff not so much unless they go out of their way to as user generated games/content varies.
They aren't rehulating all skins, all minigames, all mods for platform type experiences.
No Minecraft mods on Java or Bedrock are regulated.
Surveys would help and a mix of different levels of gamers or non gamers in each background.
I mean the ESRB for the US you had the Phillips CDI gambling game but anything later varies due to how tweaks to the formula that it being themed or straight up or not.
I always liked Australia's (the stance on it sure varies like any rating system but the placement of them, the colours like PEGI but way they put the descriptors (even if not the best worded as many on boxes get crammed in) and digital it varies there due to the small space at the top of the PS store, or the rating above the wishlist heart on Switch or wherever on Xbox I forget, what the case on Google Play/iOS stores, Steam it's too bad with it on the side panel..
While PEGI/others always had them on the back of physical cases and I assume present them with descriptors via words or symbols on the store fronts?
I have no idea how they present different descriptors images of PEGI on eshops, they just put the 7, 12 ,18, etc. or the colour instead, they don't label descriptors I think? I have no clue.
What person goes to the website to read more? Do ESRB/PEGI expect people to?
Well besides the piracy or modding or whatever sure.
Or the lack of discounts (if that was the case, I didn't track Steam discounts at all).
But if those, the PS launcher or PS accounts and more add up.
I mean it depends per individual and what they are really saying there.
Are those people actually saying they want the game on PC and did pay for it? Did they not if it wasn't discounted, did they pay full price, wait for a discount or miss them? Back track on PS accounts? Or did they pirate it? Any of those could be possible.
I mean many console users went to PC, they didn't want to go back.
Sony made VIta/PSVR2 last till 3rd parties gave up or production ended when Sony let them last 10 years and moved on. Vita is done, PSVR2 will be the same.
But PC they cut off and had their moment.
Sony knows people will just emulate the PS4 versions, or wait till PS5 versions can be emulated or pirate them, they clearly would?
Or a native Bloodborne port like with the openGOAL of Jak and any others.
Anything is possible if PC users know what they are doing,
I mean how many people are using Bluestacks to play Sony mobile games too?
Sony thinking PC owners want 2 devices, I mean, that's like telling a casual to get a camera, they get a phone for a camera and texting/social media, they don't always want a separate device, the people who have dumb phones aren't the same audience still happy with their smartphone either.
I myself use Switch/PS4/PC, I like separate devices too, but I don't always go out and buy separate devices either, it varies.
But I don't play high end games on PC. So it doesn't effect me. But in terms of Indies or AA/AAA or whatever I do go console and keep my PC more for Minecraft modding or web browsing, then my PS4 or my Xbox One via Edge web browser or my phone if I want to browse something, I didn't use Steam much and I don't care to other then demos at this point of games not on console yet, or just browsing.
But I get the separate devices mindset or getting PC users over to Sony's platform as they want them to, not leave like they have.
Sony can make the PlayStation a device for peripherals and services to orbit around it, but you can't get everyone to do that. XD
It's why I questioned the PS Portal being for cloud and going wait it still would tie to the console right? But it likely just ties to the account and their servers so it's still part of them as a company then the console as the middle man not just the hotspot or the modem/router.
I don't even care for PS/Xbox games, I see them in the news, I see what value they have for an audience or gameplay and go yeah that's cool. Regardless of Xbox games going to PC/PS5, I still have no interest in them. But I make that clear.
I think South of Midnight was cool. But we all know many other games non-exclusive were going to appeal to people more. We know Hi-Fi Rush situation. Kiln who knows how that goes.
@Anthony_Daniels Unless it's Steam or Google Play (Android is on Windows 11, not just the Amazon one like it was prior).
People need to think about methods. Both Steam, Xbox Store and Google Play, maybe GOG/Epic? Maybe others. Ubisoft/EA/other launchers and services? EA Play is on Xbox but also back compat games more then PlayStation PS4 versions, no PS1 to PS3 EA games.
World of Warcraft on new Xbox with PC version. Anticheat of PC then whatever reworking for console. I don't care but they would to sell value, what software they are really offering in 1 place or everywhere.
PS Portal people use as they like it but you have other methods, it's similar of why get that over the others? Because the Dualsense, the screen, less phone and a clip, less TV moving, other reasons to hotspot and play it outside compared to the phone. Many reasons.
Steam/Google Play being Sony's PC and mobile games right there as playable. IF they made those deals or not?
It's possible. Software and company deals make a difference. Opening up an entire extra store, or software option.
PC mode for Android apps? Or a proper Android layer? That's huge. People can go ew mobile games and apps, but I think, think audience not just 'we only care about big budget console games' when software is very expansive then the small space gaming can be.
Software is powerful stuff if you can put it anywhere. Not just customers wanting games. It's how they deliver them that's the major factor.
There is a reason i look at the PC/other devices spaces for hardware and software over the years, I'm interested in it and it gives perspective.
I mean how many cared for Karaoke on a JVC X Eye, aka a Sega Genesis? Not many but it's still value. Even if suitable or not compared to a setup otherwise back in the day or going to the local Karaoke place? CD players, now streaming but Xbox One/Series have CD apps, the others don't. It's niche but matters to someone out there.
Soundcloud over Spotify. It matters. Those licenses or APIs/environments. Now PC versions of games but controller support gap bridging or less Xbox environment versions, blurring the lines,.
I mean Windows can run on phones and has many random devices like PDA/Pocket PCs when those were around decades before the Steam Deck. Windows ARM.
Office of everything, OneDrive everywhere, now Xbox games or PC versions everywhere. Anything could be possible here. We won't know. Any audience, any money opportunity.
Sure I'm not getting into things like the other Xbox One/Series apps as no one clearly cares to talk about those and many ignore the Windows store but I mean it's still a possibility, people are happy with the limited apps on PlayStation and Nintendo then the CD app only on Xbox (or else PS3/360 or separate players) or Soundcloud instead of Spotify and others but I appreciated those on Xbox if people have other music streaming platforms, or any other number of random niche apps then major ones.
Sure people have their phone/PC but I mean, stuff like that goes unnoticed yet does matter to a company of licensing or just value to showcase/talk up.
Other options can sound crazy yes XD but with all the things out there is possible in some way.
With PC versions instead of Xbox versions, just 1 version.
I don't care, but companies do, they have COD/Fortnite/Roblox, why wouldn't they World of Warcraft or any other MMOs to push on there.
@TrollOfWar Agreed, a translation layer I see being the case, but what about games and the methods to buy them?
Do we assume a Valve Steam deal? Do we just use the Xbox/Windows store? Do we EA/Ubisoft, etc. launchers?
GOG/Epic not sure maybe over time.
What about Android, Amazon app store was cut from Windows 11, but what about the current Android side of things? Google Play for Xbox type advertising? Translation layers for those? Not just back compat?
Or whatever to consider for Xbox versions or PC versions or just 1 version on this device and cut all the separate versions entirely but old games have to be translation layer to add support for them?
Companies can make many deals we don't even think of but it could be possible. How they deliver these things, what company deals, what apps, what translation layer for what things and PC mode or consistent 1 version apps/games for bridging the gap for easy carry over, compared to curated PlayStation/Nintendo versions, less versions for an Xbox but just 1.
Not just from a scare people of Sony mobile games on Xbox.
But just thinking possibilities of deals and software compatibility that 'could' be possible. Not saying it is.
Do we assume they have World of Warcraft advertising for 'Xbox' even though it's PC mode?
Do we see blurring the lines of just the multiple OS layers sure but enough of the Xbox version, PC version, Xbox Mode, PC Mode, or just 1 version of the game for both?
Translation layer for the previous Xbox games, back compat and more?
Also for apps especially, do we see people having to upgrade to or use the same apps they did since Xbox One? Sony wanted everyone to use the PS5 versions of streaming apps and others, but Xbox has a lot of other apps out there, some may work, some not, whether just other options of if people don't use Spotify, Soundcloud instead which I use and is on Xbox, not on Playstation.
Disk drive and movies/tv shows who knows as just streaming, not disks (CD/Blu-ray apps) and they don't sell them digitally anymore only Steam does that still to my knowledge, PS/Xbox both cut them. Media player apps.
Random other apps for other purposes, what works, what doesn't with those? It isn't games but it still matters as it's a thing with Xbox most skip but are there.
But Xbox One/Series translation layer of those apps? Not just back compat games?
To me the more I think the methods of getting games, or the audio company deals and cutting the disk drive out and just offering streaming apps then the CD/Blu-ray apps and more they did prior of the Xbox One style systems.
What they change, what they keep, what other services from 3rd parties they want, that's the business side I'm questioning.
People think about games, but what about the HDR, Dolby atmos and more, those do keep happening but they would cut out the home media stuff for streaming I assume.
Coped my post from Pure Xbox recent thoughts I've had since.
Thinking it through it made me think, huh what if it's Xbox/Windows Store for games in PC mode?
Or is it the Xbox RoG Ally interface but instead of mode switching to Windows 11 it's just like we get with Xbox One/Series games or PS4/PS5 and otherwise, that sort of general play or emulation or translation layer or whatever else and both icons of PC version and Xbox version? Or do they just only sell PC version games? What separation or simplifying/blurring the lines will they offer?
Will we see PC anti-cheat carry over? There the online DRM or other means for consoles? Is that a good or bad thing if PC users work their ways into it if it isn't locked down enough?
Or is it EA/Ubisoft/other launchers? Will they finally go to a console, companies like that love to push their services over, I mean as a hybrid anything is possible is it one or is it just a PC so PC versions more so then curated console versions, or both?
What about if we have World of Warcraft on new Xbox type advertising but it's PC mode?
I mean they showcase Call of Duty or Fortnite and all these others to make a big deal out of things for value for Gamepass or advertising rights and more.
Companies love to do that.
EA tries to push Origins or EA Play or other online services over the years on consoles. The other major 3rd parties do the same.
Mojang also as well could for Minecraft for the official launcher between Java and Bedrock. I mean smartphone users already have PoJav or others but those are unofficial.
Ubisoft launcher/subscription. Games for Windows Live since Assassin's Creed 2 and other games by Ubisoft/EA and others to be tied to users, Xbox One DRM then rolled back and but still happened after calming down, they always wrap things back around. Whos to say they don't have their other services mixed in from PC to the Xbox?
Insert any other company you can think of with a launcher.
Many use Steam yes but the big companies that push subscriptions, launchers, anti-cheat and more.
Any others wanting to push launchers or subscriptions/icons to launch in console modes?
Will we get Steam, GOG, Epic who knows.
What is PC mode, what is bridging the game, or Play Anywhere?
The more open I think the more unsure I get.
Also audio companies, but not disk drives?
We won't see Google Play or iOS App Store or anything but then again Android is available for Windows 11, besides the Amazon one last time
The marketing at Future Games a few years ago already had me confused.
That and Nacon being Big Ben prior and confusing me with the 3rd party controller maker Nacon or are they the same? That aside.
I don't know what to say. It may be a really good game for people who knows critics don't like such games but as users/gamers do as certain audiences. I know the feeling myself with my select few games i like others don't either. XD
I like 3/10 to 8/10s, usually 5/10 to 7/10s but it varies what the game does though of course not a rating.
So congrats for the audience that gives it a go still.
I'd have to see footage or what the gameplay/story is besides the artstyle and setting. As I know the name, I know of the first game and players around me who were a bit particular on it.
But Greedfall 2 I know nothing about.
While trying to appeal to older school RPG fans is fair, the presentation and more like Baulders Gate 3, Fallout/Elder Scrolls and more show how old school and modernizing but appeal in certain ways appeals to audiences.
Critics however have their own stance on things.
I hope Spiders doesn't go the way of Pirhana Bytes, even if they had other issues.
But yeah after Steel Rising I think it was, or Greedfall 1 or whatever else games, hopefully Spiders can last. I haven't tried much of their older games but I have seen their name in a few projects over time or forgot the last time i checked the wikipedia page of games they made list.
If Nacon wants to push Greedfall 2 out to 'save' themselves if other projects don't work, I mean good luck with the WRC licenses this type Nacon after EA/Codemasters gave up on them, how is Kylotoon or whoever else going to work out those and Test Drive Solar Crown?. XD
Among other Nacon games, or whatever extent the studios/publishers are in.
I forget what Milestone is even under these days.
Spiders hopefully finds another publisher to work with if they can then?
Or works something out with DLC for Greedfall 2 whatever else for their next game.
@VeganH Thats what I wondered, is if not the PS accounts, but also a launcher, or else a device block for anything but PCs or Steam via particular use cases or anything that's named a phone/Xbox or whatever extent of their technical names or API or other things they detect for in the software.
Well with the PS accounts focus on PC, to their own app and never allowing it on other devices sure.
Or just focus on PlayStation, sure.
It works.
Though it makes you question, what about people using Android PlayStation games/apps on PC? Or the new Xbox. XD
Google Play/iOS App Store on Xbox.
Or users going further then official company deals can.
I don't mean things like BlueStacks i mean Android official support, unless they block them on other devices and checks, but people will still find ways to go around it anyway, (like GBA Video cartridges in a GameCube Player compared to a Gamecube but on a more particular software level).
Sony can't rely on Console only forever. XD
There is always other sources and how people go about accessing them.
@EquiinoxGII Yes it's a stand out and different, but it's also the same method they always use, put MS Office, put Edge, put Windows on everything, so it's a hybrid, but it's also every other Microsoft product/service strategy reused constantly. XD
So is that very stand out unless people have never seen Microsoft's strategy in every other market before? XD
Switch is a fair platform and the IR was fair not great, a TV/handheld option is a fair one 'to continue' as if people forget you can cable your PSP 2000 with Composite/Component cables, Pocket PCs (aka 2000s era Steam Decks, also don't forget The Newton PDA by Apple or Windows 3.1 Pen Computing, or Windows XP Tablet edition, before the iPad) as well as PDAs also had docks, projectors, or split screen or Windows + P key, people use with laptops or over head projectors.
Again none of this is new. A continuation of it, is fine I'm not discounting that, but is it stand out, yes and no. XD
I mean no one got dual screens of Dreamcast, GameCube/GBA or Wii U, or even remote play of PSP to Portal, the Vita/Playlink PS4 Smartphone apps in 2014, 10 years earlier that are controllers for party games, or like the PS5 Dragons and Dragons style not the license but style) tactics game, doing smartphone controller apps as well or Everybody 1 2 Switch for select minigames having a phone app controller use too.
People know how to use a smartphone with a QR code or a text or an authentication app. Right? That's dual screen right there just not applied to gaming.
3D took 50s, 80s (cinemas or game consoles) to 2010s.
Things come around all the time, different marketing, different tech, different framework, better timing. It happens. Not just who popularises it.
Or cast your phone to your TV/any other screen with apps (like PS Portal unofficial showing in it's way of doing things as well)
So is it stand out, in some cases yes, in others, no.
So like Xbox has been already, a box if you want it. Well it is a PCbox, it's a thing to use and play games (Xbox mode I assume, or PC mode, whatever multiple OS layers type approach, besides Play Anywhere approach for other things) but also browse the web or use apps. It's a box, no one clearly cases about he OS features or apps, or the box itself, apparently.
I mean I can mention Impulse Triggers since 2013 pre Switch HD Rumble/Dualsense, Share button, CD/DVD/Blu-ray support, fair HDR/audio and more not as good as a Blu-ray player but still, had digital movies/TV shows, Edge web browser compared to Switch/PS5 it being situational or back end not front end like Edge is, many apps smartphones/PCs have that PS5/Switch don't have, and more, but does anyone care? Nope. They are selling points. Just not ones people care about.
I mean in a way it would or wouldn't be the most different hardware or back compat method in years but could sound like it.
How online dependent is it or even more doubled down then it already was too? We know it will happen.
We going to have an Xbox 360/Xbox One DRM thing again but in another way we don't see it, we just don't know what other catch there is yet.
We know how things are already with how game updates force themselves (unless you disconnect the Xbox for your disk games, who knows the digital games, can on PS/Switch, but then again for how long either? Xbox as well), online DRM server connections and more. Well so much for Games for Windows Live to Xbox One roleback.
However back compat works we will see of Xbox mode, will PC owners get access to them? We know they only want to put so much effort in so I doubt it will stay an Xbox thing then to other platforms as they don't want to put that much effort into things, and whatever delisting but then again OG Xbox for 360 back compat still works so who knows, at least for the account side while it's digital copies whether eshop or disk license checks.
How AI will be put into it, as well as advertising, we will see. The options of storefronts and apps is fine, alongside modes, but the 'options' and AI/ads, yeah good luck enjoying this new Xbox. Sigh.
Repeat: Impulse Triggers since 2013 pre Switch HD Rumble/Dualsense, Share button, CD/DVD/Blu-ray support, fair HDR/audio and more not as good as a Blu-ray player but still, had digital movies/TV shows, Edge web browser compared to Switch/PS5 it being situational or back end not front end like Edge is, many apps smartphones/PCs have that PS5/Switch don't have, and more, but does anyone care? Nope. They are selling points. Just not ones people care about.
If it has features like Quick Resume and otherwise software quirks it's a selling point to 'some people' but if 99% of gamers care about games not the OS or a device's software features it says a lot.
Just make a boring box.
I have thought how much the PC side makes its way into Xboxes despite the teams differences but it still creeps it's way in there and it is clear why this time comparable to prior eras.
Thing is do I get Microsoft Entertainment Pack for the Gameboy Color or old Windows PCs, hmm. It's handheld exclusive after all and a different version.
Unlike the PS2/PSP/Wii days and PS3/360/PC versions, mobile/VR isn't exciting of different versions anymore.
It will be as boring as the last one but I'll still be watching to see how pathetic modern gaming still is with weak ideas. Might as well inform myself via the news and the shows after all.
But maybe the advertising gets better this year? I doubt it but it can happen for some games, there is always a silver lining of something decent in these shows. Just not high hopes at all.
Well that's disappointing. Not my type of games but even then, what a waste of a studio and whatever pitches/sequel they had next. Sony and money to fit their financial reports it seems.
Not like i care about their iPs or console anyway but in the news it just makes it harder to want to care about them again.
At least Palworld cared to use Ark/BOTW mechanics, or offer a fair gameplay focus besides it's easy appeal of other games that people always want to cut corners on beacuse gameplay doesn't sell visuals and familiar things are. Because audiences are that pathetic.
Or any game can have a capture mechanic, Minecraft has bottles or magic lassos or even yes Pokemon capture items, but that's mods. Or other games have their methods such as the Space Station Silicon Valley defeating them, Dr Muto's methods, Mario Odyssey Cappy (Nintendo and Pokemon wouldn't sue over Cappy would they XD), Scaler defeat them for their spirit to a limit, Banjo had it's methods for transformations, etc.
But these with the designs, yeah some people have no creativity and want money. So this game is more blatant and lazy. Some devs have no care and just push for whatever easy money and it's disgusting. All those assets/programming or lack there of these days, why even bother. People don't respect the craft anymore.
Or you get Indies with too much nostalgia and can't make decent mechanics. Or cozy game, cinematic games or racing game wish fulfillment or any other formulas with nothing new to add to them and everything else is just gone.
Everything is money or easy appeal to people and no wonder I find games super boring, gameplay is dead.
Could we have an article on why video game stories are the way they are? Or focus on the themes they do, how much they resonate with audiences? Or what locations? Mythologies? Alternate histories and so on?
As someone who finds cozy games boring with their angle of things, it's probably a good game just not for me.
I'd rather play survival games, management games or visual novels without the cozy game filter/angle to them thanks.
Finally the tower defence mode is a thing, well the disk is still there for those who want it that way then opening the current focused game we all know about with the 'mode' and however much of that goes about things over time.
I think tower defence is fair the problem is that many of them existed and it kind of blended into the background so it's clear why Epic changed it around.
Well they aren't offering Binary Domain Remastered?
Cosmic Smash for PS5/PSVR2 is nice, I just haven't bothered with it yet.
Vanquish was so that's nice. Bayo 1 sure but I have the series on Nintendo anyway and I know why the 1st game is moved around and 2 and 3/Origins aren't.
Sega racing games are well Sonic kart racers these days... they are fine. I think Transformed is fair. I think Crossworlds is 'ok'.
I mean it's no Konami Coded Arms/Love Plus/GTI Club/Enthusia
or Capcom Under The Skin, PN03, Lost Planet kind of easy to pick out but I mean...
I don't care for Sega's RPGs, Valkyria Chronicles got it's 1st game Remastered but 4th game Sega wasn't happy with the results.
Sakura Girls reboot or whatever, happened..... then ignored. I got it digital and physical with the stickers pre-owned
Sonic games happen all the time, Atlus games happen all the time, Vanillaware games are fine (Unicorn Overlord may be good but I didn't like Tactics Ogre and it has that kind of formula so pass).
Like A Dragon is fine but not my thing.
Shinobi has a fair new game.
Two Point series is good but not as good as Theme Hospital it over does things, though Theme Park World was also particular but I got through Theme Hospital more of old Bullfrog games.
Where is Crazy Taxi? Where is Jet Set Radio?
Where is Chu Chu Rocket?
Panzer Dragoon got it's remakes, is Saga getting one? Who knows.
Alex Kid got a remake.
Miku games exist for those who are into those games/characters/vocaloid side of things.
I mean, people that care for their current IPs sure, I don't.
It's the niche IP thing, the ones I care for are niche not because they are niche but because of what they offer is more interesting to me they just end up niche because other games with other appeal to audiences get supported more and the other attempted every so often.
Sonic games and others try different things and players go either way with them for sure, not denying that.
But some ideas are a bit hmm and others are a bit I get it and players are still just picky on their preferences, so like I know what people want.
Part 3: I'm not saying Sucker Punch's decision is a bad one, if it didn't suit the game that's totally fine, they want more Sony and others climbing methods that's been used then climbing on mountains without climbing axes (Tomb Raider or Pitfall Lost Expedition or others), just parts of the terrain to climb on since Uncharted or any other games.
But it also proves a point as well in development what choices they make and what other devs who push past that 'immersion' or other vision details and simply don't care how it looks.
Part 2:
Programmers and lever designers don't have to go in and alter stuff, I get it but come up.
I care about game design not 'reality' or cinematic angles, that can be there but also who cares.
Nintendo does things and experiments, they don't care about some realism or cinematic look or being the first, they just program, animate, level design and more, they focus on ideas they had and implement them. They told the same to Retro Studio when making Prime 1 to now look at others, focus on what your making yourself (in a matter of speaking) We see enough design formulas/repeats as it is so I respect that. They aren't re-inventing the wheel all the time just making whatever they think works, sometimes it does, sometimes it doesn't.
Splatoon has had the stealth in ink, reload in ink and jump across ink and has reworked level design obstacles/enmies and gun types or challenges in the 3rd game or the grapple in the 2nd game. and I had a blast with them.
Titanfall 2's factory/defense place or dimensional/time jumping level. Sure I played a Minecraft adventure map with time hopping as well, both were fun. More then Rift Apart did compared to Rift Apart that's for sure.
That's why Nintendo achieve what they do, cartoony or not they achieve through gameplay or random ideas they had, whether it's been done before or not, they still test and make something which is why I respect them.
It's not about firsts or popularised, it's just 'doing it' if it suits the game, or they want to implement the feature.
Nintendo fans can say 'oh they did it first' but I mean I can say PSP/PS2 Outrun 2 cross save by Sumo/Sega before PS3/Vita/PS4 cross save/crossplay, I can say motion deals wiith Sony/Microsoft before the Wii, I can point out the Xavix Port made by ex Nintendo employees, among many other things, I don't care if Nintendo made it or not.
Pocket PCs/PSP/Neo Geo X and more had docks before Switch, like I care. Same with Playink PS4 party games smartphone controller apps in 2014 10 years before Everybody 1 2 Switch. Who cares, nobody but I do. XD because i research this stuff. Most Nintendo fans wouldn't even have a clue. But back on topic.
It being done at all is nice to see then who did it first or popularized it. Same with any other retro games i play/research and and go oh that feature is cool.
Will I get Battlefield 2 Modern Combat/Drivers San Fransisco hot swap features in the modern era, no, but I'm not expecting them to be offered either.
Even if I can say sure Banjo, Scaler, Space Station Silicon Valley and more had things before Cappy in Mario Odyssey, or Ratchet had spherical worlds larger then Mario Galaxy, or Crush had 2D/3D compared to Super Paper Mario, it shows i can compare them but they both made efforts.
Most devs nowadays care more about other things and it shows. But that's not a bad thing.
Besides I also see enough VR devs fail where games like Red Steel 2 used the motion and buttons balanced well, but that isn't coming to PC VR any time soon, most people hobbiysts (assuming) let alone Ubisoft don't care. But Metroid Prime does when people emulate it offer decent mouse motion support.
Up to them. Same with the flashbacks and being smaller regions like they said they backtracked on them being larger last year. It's their decision.
I couldn't care less about firsts/popularized features, I research but I still just care I see features achieved or not or whatever suited development. What cool ideas happen and what doesn't.
Looking at it from the other side though. I mean sure, but that's like saying were too lazy to make more invisible walls as that takes too long. Put enough points that don't have the climbing player interactivity layer to the terrain. XD I mean whether it was a role/vine/mesh/chain wall or just any mountains/hills, however they wanted to apply it to the objects/terrain.
Or a climbing axe kind of tool. I mean I respect even Pitfall Lost Expedition using a metroidvania formula and generic objects of attacks and navigation besides the silly animations for combat that were optional. Mario has tons of moves most players never use but others may use.
Whether BOTW or AC games or any others.
I mean gliders have been around since Wind Waker let alone other games non-Nintendo.
Banjo Nuts and Bolts with it's vehicle builder, TOTK having it's way of doing it with contraptions. Minecraft having it's with redstone if people wanted to since Redstone existed.
Some games have a lean back to look before jumping, others you just jump (Echoes of the End confusing me with the latter).
Wall jumps can be very fair paced or faster paced..
Games like Killswitch/Dead to Rights by Namco have their cover based systems before Gears/Uncharted.
Alfa Romeo Racing Italiano has it's rewind Tiger Effect (and RPG system) and points to increase it's length on PS2 2006, Grid 2008 had strict limits and 0 to 5 uses, Forza Motorsport 3 set the standard now for use it whenever and pick a spot it can trigger after a hit/off the track.
Ok I'm done with examples now.
Cutting the scale of the flashback regions that was mentioned last year sure, I did think that could be cool if they were more expanded, but get why they weren't, to have 2 versions or enough of the flashback region not all of it, the young/old and uncover things of past memories or past events, but no we just got brief moments. We could have had a light/dark world of Zelda games but for Yotei with still not large but segmented enough moments in flashbacks.
Otherwise Yotei is no different to Biomutant, flashbacks when the animal you play is was younger. Typical emotional story telling focus then gameplay one but whatever. At least the gas immunity for Biomuntant was a nice touch, the rest of it was generic, fair puzzles though and animal peeing at checkpoints/4 legged sprinting, sure....
I swear I can think gameplay all the time and still go yeah but you can do this in development. XD They don't have to of course it's their choice but I mean, it shows the effort they find more necessary and that's understandable.
They have their reasons but I mean, there is also a reason why, they can't be bothered to put invisible walls and put a contact layer cut off on terrain due to how they create the terrain and they didn't want to modify it, I get that but come on. XD
I'm not saying terrain with climbing is just some tool (can be but isn't), but it's that the animators don't have to have anything to deal with under side or other wall like animations while climbing.
@RoomWithaMoose I guess people like it as it has the form factor or that it shows Sony they want more of this. I can see reason in that.
Then having the Dualsense and a clip with their phone, or their tablet sitting their or their TV in whatever other rooms or PC monitor pr a portable screen to buy. Probably a number of reasons. It's just easier.
That or like those who want separate devices for different things.
I've casted my phone to my TV a few times (I didn't see a point with remote play and my PS4, I don't have a hacked Vita it's stock, but people could if they wanted and weaken the connection XD) and it's ok but wasn't ideal with either the TV end or the phone delaying due to the power it had. Either way. Obviously the console and however much the app works things out. Or the app and other means to Sony's remote play/cloud services.
Besides PC PS Now people probably did the same in the past so another unofficial 3rd party method is always nice to see as long as Sony doesn't do anything about it but then again many remote play apps existed during the Vita too so.
I mean for us that know all the remote play, Wii U, phone casting to any screen (let alone phone/desktop file management stuff like Windows 11 phone link) and more apps and methods, we know better exists but for some people the other just solves all that and they don't have to think about it.
Also how many people used their smartptones and the 3rd party remote play apps in the past when it was officially Vita only for a from 2011 to 2019 of Vita, 2019 Android support, 2021 Backbone/iPhone? Exactly, most never even bothered, a small group sure, but most people, never. Anyone remember SmartGlass for 360/One? Nope didn't think so.
Try tell people what Playlink PS4 party games are, the smartphone app controller stuff, would anyone even know about them, nope, even nowadays you need a lower firmware (Android 9 works even anything probably 11 or up and it won't), and the disks, or Everybody 1 2 Switch with support too, who paid attention to it, and people would go, what do you mean.
The PS5 tactics game with phone support just like Playlink did (to offer whatever of their character sheet and other use cases for a digital Dungeons and Dragons type experience, even Cluedo or UNO would benefit then online different screens or Switches in ad hoc) as well, they read the article or have no idea, and forget about it then remember as it doesn't interest them.
They'd have no clue Playlink party games came out in 2014, but they know PSVR came out. Playlink may as well have been like Eye Toy, Buzz, Move and more, only less paid attention to.
I mean remote play might as well have been a new thing then the 3rd/4th time Sony has tried to offer it from PSP, Vita, rewokring Vita app to phones/PS4 and now Portal.
That or those who wanted it for the PSP emulator when that was possible for that short window of time.
Fair, but no Dual screen update. A dual screen update from any Sony or even 3rd party hobbyists and I listen, till then, eh pass.
A phone can cast to anything, I can cast any device to another. Offering this is a great option no doubt, 1st or 3rd party means but even still.
Sony took a while to offer phones with remote play apps and it was Vita exclusive for years unless you count 3rd party apps that maybe were hit and miss.
@PuppetMaster It is questionable but I guess if they get enough word of mouth or discounts and people see the trailers and go oh I get this singleplayer and multiplayer value?
I mean for those already deep into monetised progression sure, are they targeting a Destiny or others type audience with the raids, no idea, existing Ghost of Yotei owners I assume so.
Who knows, I think its' a fair strategy then a standalone multiplayer game that disappears too quickly.
But yeah for development efforts/costs not sure. Unless they only offer a fair amount of content for a short while, a few months maybe.
They may do another singleplayer DLC or they may not. Or whatever way they see a need to offer such other story/things in the universe and just do it for their own reasons.
Not sure. Or they are comfortable enough with the sales and just offering the value for the game to a point and know they are safe then having to monetise it heavily, but them not doing even a little is odd. Their choice though.
@JackiePriest That and it's part of an existing game, not some standalone multiplayer that tries to fit in with trends and waste more money/time. XD
Sucker Punch did it well, it may be almost a PS3 era strategy of singleplayer/multiplayer in the package, but it works, a solid game and bonus multiplayer to offer for a fair amount of time till the next one, but a fair angle of handling that content too.
Waves, stories or raids (so like MMOs or a Destiny raid or others)
I think this multiplayer content is more interesting then the standalone multiplayer ones that just don't target the market they are going for well and get forgotten about, their 'stand out' design isn't strong enough. XD
That and more memorable I'd say then other multiplayer matches.
It sounded good, not my thing but I respect it, fair waves or story based levels, not exact but reminds me of Uncharted 3 multiplayer with the story chapters and wave after wave. The story chapters was a good idea, just never made it to PS4 version, so I keep the PS3 version for those as a reminder. That or 3D support, visual quality differences, etc.
Well it's either licensing issues or the emulation or other factors. But I assume they just take their time and that's totally fine, good emulation quality, fair implementation of the rewind, fast forward and save states, setup with the controller for the menu. But mostly just the licensing/source code and however to structure them for decent performance, what to do about features of the game, etc. Not that they would offer that, we aren't getting any Eye Toy support with the PS4 Camera/PS5 HD Camera, or anything.
That or whatever other disk/RAM techniques of the past either.
I mean the games are as particularly structured as they were back then, so emulating them and inputs for sure with the animations, the NTSCU/PAL/NTSCJ versions and so on.
I hope they don't get limited on licenses, there is plenty to still offer.
Or are the deals too much to maintain?
That aside, I just buy them digitally if I care, I'm not subbing to a high tier just to play them when I jump around games all the time, I don't need to waste money not using it, cloud storage doesn't bother me that much. But cloud itself I have no access to for Deluxe so I just have a PS3 for that instead as no Premium.
It depends on what people are really after though, is it online/cloud storage? Is it the extra tier of games to try and go eh wasn't for me or really get into it or buy it once it's going to leave/cheap enough?
Is it game trials or the PS1 to PS3/PSP games.
It really depends.
I myself already know I wouldn't use it, cloud storage maybe but I'm not paying for that.
Online/monthly games, pass.
Extra is the more viable option but I already don't like PS4/PS5 era games as it is and most of the games I'd want would never appear on the service anyway of those I already have on PS4/Switch/Xbox One physical or digital. XD So that's mostly why I wouldn't bother. IF they did or I had interest in other titles sure, but they just don't.
Game trials are ok but just make them demos instead not a higher tier for demos compared to Extar tier of other games.
Also the retro games I can pay for the license and be happy that way then subbing. I can look up footage and know already.
Or I could emu them and test them out that way and stop and then choose to get it via the digital license via the PS store after that.
There is no retro game demos or game trials at all, because why would Sony offer that compared to the PS4/5 games, but I usually know enough about a retro game from it's footage these days.
Part 2:
I buy for gameplay so to me I have interest in all the PS1 to PS3/PSP/Vita variety but it wasn't practical so I understand why PS4/PS5 are what they are, Xbox tries to find audiences but it's experiments work worse then OG Xbox/360.
But with whatever better angles (hopefully and to be optimistic), It will show why we can't get expanded games is players shut down everything (scale or contemporary settings or reused tropes that appeal/validate/highlight or hit the most or whatever) even fantasy games and media are just the same boring character types as they appeal the most, it's so boring. Forget new combinations why do that, just recycle elves/dwarves for the 900th time.
Narrow experienced? Limitation expectations and approval? We can say for companies but if players limit things it's on them at the end of the day. No matter how many attempts to try and improve it or give up trying at all and we never see improvement or attempts ever. Never hypotheticals/possibilities at all.
So we end up with the boring stagnation we have gotten or the over accessbility angle and why I find games super boring nowadays
(can be optional areas or major areas, optional is more ideal to be 'accessible' but still even that barely even happens and the whole games can be 'accessible' and boring with stats and enemy AI, wow how boring) we have and why I get ideas from and go for retro games, not nostalgia, but game design just being the way it is nowadays for such visuals/story and current gameplay to 'immerse' then gameplay that excited me more of old games balance of calm moments and varied ideas, not minigames as not all were great, but just movesets or level design are just not exciting anymore.
I'd rather play games like Echoes of the End that felt like God of War like in the audience it wanted to capture (not completely but enough) and had the mechanics of gravity, water rising/lowering, flinging with magic and more).
The Norse era but with the axe in other ways. Or the blades for more. Or new weapons in a fair combat but also puzzle solving way or how characters are used for NPCS to be instructed. The lack of platforming isn't a bad thing as Zelda games with no platforming just fair gaps, can show, but even still.
Yotei's wolf skill tree made me laugh, the wolf was a great ideas, the things is it didn't have modifiers and commands no just skill tree upgrades that to me felt like a joke of modern game design and the AI still being incompetent. XD
Bayo 3 (2 characters dynamic)/DMC5 (the V levels with 2 to 3 characters going on) compared to Astral Chain/Bayo Origins already showed me bad multi character use and better multi character use then having 2/3 characters on the controller and badly balanced of use for inputs at all.
@MTMike87 While fair, even Song of the Deep was too early for this sort of thing from Insomniac, Pentiment got noticed at least.
No Man's Sky or Minecraft or Gran Turismo 5 or any other free updates games that are ongoing that were new to audiences and now make sense how they work, regardless of the way each game was appealing or not, but game dynamics changing. Players getting used to it.
Right stick for camera or old games (or few like Echoes of the End, or skating games or whatever not for camera), or Knack as the OG God of War formula and it having right stick dodge.
But big familiar IP or not I don't know.
Also not in it's core gameplay. XD Um did we not forgot what Norse duology did to the series with it's multiple areas and side quests and things, more then the Greek saga's linear and minor side paths and loop back around moments? Did we forget how the level design changed and works? We get a close to the back camera, side things to do, many other areas with the connected rotating region thing/hub. However Raganrok changed things as well I didn't play it so I don't know.
Skill tree versus upgrades menu of Greek era, armour runes or whatever as well. Modern era game stuff RPG do but it's an action adventure game/RPG Lite or whatever to say to describe.
Norse era felt like a mix of other modern games to modernise with or other types I didn't play but felt like the side areas felt very Gears 5 type similar, not exact but almost that kind of mixing the series up a bit type angle.
So saying oh 2D well the cellphone game did exist.
Ragnarok got the roguelike or whatever DLC/update as well. So they are clearly trying things with the series. I didn't care for Norse duology, I beat the story of 2018 and ignored Ragnarok. I didn't even enjoy 2018, I didn't Spiderman 2018 either only 2 side quests and the lab puzzles that's it, the story was good but the gameplay wasn't.
To me because I paid attention, to me this seemed like a God of War Betrayal on cellphones/J2ME kind of thing or just putting an IP and seeing how it fairs more so then that to reference that no one even Sony would consider but I do. XD
I mean if Prince of Persia can do it and in a way is a competitor, God of War can.
If dominant sure, but if fans have high expectations and 'scale' impressions that's on them.
But what do I know I care about gameplay not visuals/story telling of Sony's PS4+ era goal so to me I don't know.
It varies, some people have played many 2D RPGs or Roguelikes or Metroidvanias and so on and many haven't depending what they are looking for.
Not all studios will be capable either.
If Sony tries more and they get better sure, not just with 'put it in a trending genre' all the time, I hope not, if they actually allow studios to try things, or studios get their heads out of their butts and just make a decent game that's fair for trying new things then sure, if Sony give up that's on them.
(Say if this was just a 2D linear platformer with action elements or a decent sized map with things going on then it being Metroidvania, mechanics/puzzles or for optional areas.
Maybe a Norse era structure in 2D maybe, in some ways, not all)
If audiences are just picky of 3D big scale only then we will know there of how far games or gameplay or story telling or 'big budget only' or IPs can be mentality we get and why many of us moved over to Switch or support whatever Indies are 'decent' on PS/Xbox.
Part 2: So to me this remake of 2 is 'fine' (I think a remake of 1 or 3 was more ideal then of 2 but whatever) but also other then visuals or remaking areas, I don't see much point other then it being on new platforms, controls probably like the PS2 version or new then with Wiimote motion in mind (unless on Switch/Switch 2 it has motion but doubt it after 5 got the Switch/PS4 treatment after the Wii U and 3DS Spirit Camera type motion angles of the games prior) then the other one being based on Wii hardware for those visuals and that 4 is comparable to.
Having played a bit of the Wii remake of 2 on Wii U eshop yeah I wasn't sure about this remake at all. I'm not a vet of the series so I can only go off videos for the rest but to me this remake sounds ok. I mean I'd say it's fair to get a remake if they didn't want to offer the quality 4 had again with 2 Wii remake ported over. I just think the 1st/3rd deserve more availability that's all. But this remake seems fair by the sounds of it.
The 3rd person view was in the Wii remake, the Wiimote torch was terribly used, same with the 4th game.
The hand grabs were annoying (execution, the idea isn't bad just not well executed so if the remake fixes them that's fine) and the story is fair I guess. I found the game confusing (I'm not against trial and error design, I've enjoyed some, struggled with others, it has it's place if well communicated with it's puzzles or it's clues or whatever else angle it wants to present it, telling audiences just ruins things and not all games are for everyone, if reviewers/casuals want to play good on them there is plenty of other games to play and be babied through, I've had more fun with retro games mechanics and particular design then games with story/visuals and lack of mechanics boring me and I refuse to purchase modern games for how trash they are.
So a remake like this I can respect what it's going for then remaking to dumb it down. This remake respects what it is for people who enjoyed it and for people who wanted to get into it, not newcomers who are idiots.
Accessibility or quality of life is fine, overly dumbing a game down, or converting to what others do is pointless. Some games benefit from modernising a classic, but rebuilding it to be 'like others' is just dumb. I think if they handle it well it's fine, but fitting in line with others is just idiotic bias and lack of seeing other options and just 'the one option I've encountered and should be that way from now on' is just short sighted and stupid.
I've played enough boring modern games from any budget or skill level and been unimpressed with their narrow experiences and short sighted design being only fitting in some areas and lacking in others. So to me the 'old design' I think is fine. They could tweak some things sure, many aspects of gameplay can be, but if it revamps too much to be something else it can loose it. Whatever feel or whatever tension, etc.
I know with enough character movesets or level design as it is in games and my disappointment of them in other genres. Besides horror games expectations and maybe audiences wanting a classic PS2 horror game in the modern era.
Besides all the other Resident Evil/Silent Hill inspired games that are more particular artsyle and gameplay/camera style, higher quality art but still going for that old school feel as well that can exist.
Modernising everything is just pointless and short sighted. Its' not even creative it's just plain dumb. Not wonder stagnation happens.
Balancing that can be hard of course. But preference is one thing, pushing preference is another.
But particular audiences exist and work to make a game for people then everyone and making a boring product even people who would want to play it refuse to buy and the ones who 'say' they do' don't and you get even less sales) but that's just me as someone is still new to horror games. But found RE1 on PS Classic to be fair (briefly played), same with RE5 and RE6, briefly played but yes they are more action style games.
Well after 2017 I went I'll pick up- Gravity Rush 2, Knack 2 and Dreams and then just gave up on 1st party to focus on Indies and AA Japanese games, retro or systems I hadn't picked up like Vita, Wii U, 3DS and Switch in that order from 2017 to 2021 and still have them.
I would have said decent but I thought, nah I do want to see more like this. Depends on execution yes but even still. If it's the only way we get interesting games, fair studios using the brands or making new ones, whatever the case. Make it interesting not stagnant and tv/movies and merch, that's fine but every IP, nah that's where it gets boring.
I will buy or have most PS1 to PS3 IPs I can get my hands on. That variety interested me. Xbox doesn't do it as well but still. But OG Xbox/360 did do it better. Nintendo has it still.
I think Song of the Deep by Insomniac, Pentiment by Obsidian and God of War 2D is interesting to see.
Ubisoft and Nintendo get me interested but Ubisoft backtracked on that. Nintendo still keeps at it, I can't wait for Rhythm Heaven Groove this year even.
I didn't buy Patapon 1 and 2 Replay, as I have 1 on PS4 as the Remaster and while it may be inferior I barely play it, I respect it though.
I did get Everybody's Golf but pre-owned so I technically didn't support it, oops.
That aside I enjoy the smaller games.
I am very gameplay picky as everyone knows by now besides my large comments and however much context they pay attention to but that aside yeah.
I'd support Sony if they offered smaller games as their bigger ones aren't impressing me.
It's not really me supporting smaller games because they are small it's what they offer in them.
I respect games like Ride 4 trying thtings (not well but somethinhg), or Gear Club 3.
I respect Crimson Desert or new Fable,but ambitious isn't always a great thing.
I think Crimson Desert will be great, but it;'s controls could be a limit and because many non puzzle types, with how awkward some could be or they can't even think about basic puzzles then I mean... if they are tough or mandatory that is a design they need to twaek. BUt I mean optional puzzles is fine with me I love puzzles.
I hate how dumbed down games are these days. I've always been happy with things being optional for those who want more or other angles of games.
But I play retro games with them stacked back to back of combat, puzzles, minigames so to me it's nothing challenging unless it's not well communicated or the mood I'm in.
Or weird control schemes. I play every genre.
I'm into FMV games these days. Like I have expanded to arcade racers, hack n slashes or Tactics games.
I like Haven Call of the King or others but I know how ambitious games get.
Fair game, not my thing. Like many games by other countries I think it's cool to see them, they just don't make gameplay type games I want to play. Also the emotion/dialogue/experience is very clear and just isn't for me.
Most cozy games are too 'general things people understand' and i just don't find that exciting. I don't need a game to simulate it or feel emotion or whatever. I already find games dumbing themselves down with movesets in bigger genres already boring. So to me packing things into boxes and wandering a house unless it has something interesting in it, or dialogue that goes on and on to just be very boring. I don't find the vibe or atmosphere or dialogue charm I find it very boring.
They feel like playing kids activity centers, not because games without consequences isn't possible it's just they don't offer anything that motivating at all.
I enjoy a game of Sims sure but at least there is enough to do there despite the structure being open ended and generic things to do, the motivation for skills or other stuff has enough gameplay appeal. Or tycoon games have their appeal and I mix up how I go about the theme park rides or classes if it's a school based one or whatever.
I prefer things to be more gameified and when they aren't, which games are simplifying things more and more I get bored and want to write off gaming more and more or stick to retro or the non generic Indies which even platformer/racing Indies are so bland and forgettable because they don't offer anything compelling in them, wow art and settings, boring level design, boring characters, worlds that look nice but are boring to play in, can't wait to not buy it.
I'm getting more into FMV games though, the odd UK or Chinese/South Korean ones because they have been very funny or very engaging, not in an immersive way, only a comedy or working out the choice paths, or whatever else they offer. So I'm making my way through some story based genres then I had in the past (well besides visual novels which again got into prior and still do from time to time when in the mood). But I still prefer puzzles or platforming, combat doesn't matter to me but can be there.
Enjoyed a Vietnam song that was remixed by an artist I like and it's catchy.
But music is probably where I've come across more of those artists from India and others then I have games or books and I don't watch TV shows/movies from there really. I should one day just haven't bothered to.
Point n clicks I struggle to stay interested in though.
More story telling cultural stuff is fine, but they just aren't my thing, but I respect them.
Excited for the sequel. I don't have the first game yet, I knew about it prior I just never experienced it but did see others around me that did, to me the best thing out of the last state of play was Kena 2 really. I was considering a physical deluxe edition but I didn't. I might just get it digital on PS4 instead.
That aside fair to see it come to Switch 2 I guess they want enough power for many things or to move on to higher power and I get that.
Not for me, but we will see if it goes well. If it tackles enough, the artstyle is different for sure but is that good or bad, we will see if the server tests, betas and things made it a turn for the batter or not. If a few live service work sure, if too much focus on it then eh. That or if the singleplayer ones get any better either.
That or audiences/creators stance on things too, who knows.
I still think the Ghost of Tsushima/Yotei approach is better, it may cost more but it's better then multiplayer trends that change too much or are too focused on that when a good multiplayer that isn't just generic Deathmatch/Extraction modes.
Other modes barely even exist anymore and to me multiplayer has just been sort of boring, I'm not a multiplayer type, I prefer bot match ones of Killzone, Unreal Tournament or Brink but that's about it.
If multiplayer was made interesting sure
That aside if we get some Battlefield 2 Modern Combat hot swap feature (even Splatoon's moveset is simple, varied for situations and fair objectives in the singleplayer due to the level design, multiplayer to me was kind of whatever with it's rules even if ok other modes and territories the main one then deathmatch) or any other cool stuff for multiplayer games or a fair mix of modifiers and modes I'll be impressed, even Ratchet arena challenges with a timer, poison gas, weapon cycling and more is more exciting then open world outposts, if they offered that (traps, the others mentioned, other ideas, other side objectives to complete them quickly or fists only or this weapon only, or undetected or other stuff I'd care more) as repeatable with another attempt and fair bonuses sure, but they don't, they are just generic layouts/enemy variety, wow how exciting I haven't seen anything as exciting as that in years so to me it will take a bit for me to care then the structure we see instead in any games in any genre.
I'll keep playing trashy FMV games/visual novels on modern platforms, decent puzzle games past or current platforms, and whatever retro games of other genres where the gameplay is more my thing instead.
Like I've said before I had more ideas for modes then Foamstars had originality, and all based around 'foam' and what it can be used for in situations/rulesets. Or traffic/lanes for racing games, or even just bring back car soccer, bowling, other cones/gate modes with whatever scoring/value to them. Anything.
Seeing Gear Club offer more then generic modes (sure a highway mode is super who cares, it isn't as exciting as NFS Hot Pursuit 2010 Wii's 100 to overtake but it's still something, and what I found even bland about Midnight Club Complete Edition was the pink slips were cool but road/highway and other generic events so I put that game off quickly, but the stamina one aka fuel limiting like Gran Tursimo 6 to 7 was at least 'something' exciting) was enough for me to go 'oh they are actually trying', it didn't impress me but it was enough to get a 'oh well that's a change for once at least to see them trying then the same generic modes in the ever boring formula of progression we keep seeing in games nowadays and boring movesets/physics/level design' level of impression out of me.
Fair code name. Xbox/PC/Play Anywhere, however they bridge the gap I am intrigued but it's still not much it's still just a codename but it means it's getting closer for sure.
Still don't care for their games, but their strategy/options is something. The brand is still what it is in it's current form which doesn't change much but still.
I'll still stick to OG Xbox/360, got my Xbox One/Series but I barely use them.
Same with PS5, barely used, I use my PS4/Switch more and my retro consoles.
Devs have a few years to go or have prepped and whatever is the case with the consoles getting there, dev kits solved and the public console will be there.
Part 2:
Sony hates to build things up anymore do they?
I don't care what the companies do I don't care for their PS4/5 and Xbox One/Series IPs anyway but still. But looking at it from a business side if it was 'that' lacking of sales, discounts (if they even offered anyway) or the PS Account thing or other strategies then sure but otherwise it shows Sony is too wishy washy so why bother supporting them on PC anyway.
IF publishing their other 3rd party deals sure, but their 1st party not so, not other PS4 titles? Just PS5 ones they are pulling back on or just those 2? Is it just for EU/US, what about Asia?
But that's just the 2 latest games, what about other PS4/5 games? Come on? What is Nixxes for then? Assist? Cutting them as a studio as well? Sony needs to stop being all over the place. Like i said with merch/TV & film or other things, what are they getting money from, expecting other live services to work? Mobile to work as they jumped for mobille/PC and want to cut it to just mobile then two experiments at the same time, sure? I guess.
If a case of piracy and other things sure that's understandable. But how often were they discounted? People that pirate it varies, some don't pay at all, others do if reasonable, it varies. That or PS account so pirate/cracking effect.
Or DRM but DRM has been so pathetic these days. IF they just offer other ones/make their own better approach sure, instead of putting actual effort into DRM that's their own fault using a DRM that's easy to setup so they don't have to do the work. Make better DRM then excuses.
Sony are too wishy washy. I mean 'we want only more focus on the console' yeah but for peripherals sure, and oh PS accounts, did Sony even think for more then 2 seconds when approaching a new audience, no they just act dumb and now backtrack, typical but so what do they want an audience or not? Clearly they don't. They have been too comfortable with a loyal audience, mess up mobile many times or barely want to commit to it 3 times. While PC they try a bit and expect a lot then go but but why. They are so pathetic.
Understand the audience, understand the 3rd parties that already have a foothold in there.
Offer Japan Studios or other games, offer other PS4 games, but no. They waste their time with decision making.
Nixxes does a fair job but even still, Sony's decisions are just annoying. Pick to do it or don't. Make up your mind.
Mobile isn't the same audience as console audience either? PC isn't but they aren't porting their games to mobile.
PS5 is for the audience that wants that, if people want to buy on PC sure, but backtracking it just annoys me and I'm not even interested in these at all. I don't even care for 9th gen at all, let alone PC. I'm just annoyed they can't make decent decisions.
Why start something and stop it if they aren't even willing to commit for enough time to see, some games it varies per setting, sometimes story telling, sometimes action, sometimes artstyle, gameplay, camera, music, voice acting, whatever, besides how well it runs on their system or not, but no they just want to be stupid about it and it's seriously annoying companies see brands and money and forget how customers look at a product if it has appealing elements or not. How else does a customer think when they see a product and why they should care about it? XD
Vita/PSVR2 it was just it was niche and continued for 10 years and will be phased out, they get more respect then this PC experiment is, so PC backtracking is really cutting support and annoys people.
How many want to go back to PS5, those who have one sure but rebuying one, is just a middle finger move by Sony. They were being selective with game releases anyway.
Is it though? PS5/PS6 are not early access platforms, they are platforms for people who enjoy console, best optimized there, controller features if care & audio system/TV, etc. PC/cloud are options & Mobile is the space for other audience/small scale projects (or VR) compared to PC & their audience preferences.
If not TV/Movies, merch, mobile, theme parks, soundtracks and more, where is PlayStation division making money fanboys? Hmm. PC clearly. You want to buy a remaster on PS6 to PS9? PS9 PS2 ad orb come on.
Cloud is one thing/paying for resolution tiers or whatever else, but you want that or console?
Live services yes need larger audiences, that's clear, but not all PC players are multiplayer gamers either.
3rd parties already cover PC as it is.
Sony can have many of their Japan Studios games or 2D God of War or others to compete with Indies if they wanted.
Vita owners got their games on PC or Switch.
I use all 3 platforms and PC, and mobile for different things. I don't care about fanboy loyalty, I do exclusives but 'to a point' I still consider Switch over PS4 if trophies don't bother me or gyro is offered on Switch as it barely is on PS4. I get on both if FMV games I care for and want the trophies, that's about it.
I care about business news otherwise, I play where I want for gameplay/controller features but I understand where the money is, they want to be big that's on them. I barely use my Xbox One/PS4, I use my Switch more (not exclusives, what they offer of gameplay in them). I have access to PS5/Series X, I never touch them because the games suck not the number of exclusives, the value in them.
Mobile & console, what about big games after release? They can't keep remastering them all the time.
Or pushing live services that don't work as the pitches/angles don't work for them, so they continue to waste money and learn to make bad live service games till they get more that work. XD They keep the few singleplayer IP studios going and make them into tv shows and movies alongside merch.
PC Ports have to be cheaper then live service failures all the time.
The rest is still outsourcing/funding other studios with their IPs or further outsourcing like the God of War 2D game.
Bandai Namco and the Japan Studios IPs to a point of those or whatever else.
What are they planning to do to expand or cut back?
PC is a suitable platform for them. They aren't going with further peripherals only controller features so what's reworking those or barely offering them. PC ports are another viable platform/audience. If they don't want theme parks or any other things to license, and they hit limits of soundtracks, TV series or film and merch, PC is a way to move the main form of the IP to another place then alternate ones scaled to mobile.
What they going to cut Nixxes too if so what a waste.
Are they going to remaster the others?
Are the main studios going to keep updating their games all the time?
Back compat studio keepd going or hit limits of licenses (ot licenses are too high)?
Eventually they will run out of angles to get money from us & while new IPs will keep happening they want others to stick around. How they using them?
Rest is Sony being picky about accounts/PC app, that's on them, viable sales if keep building.
They want to expand to tv shows/films too with their IPs sure, by all means.
I already don't care where PS/Xbox IPs go, I'm still not buying them so to me I can look at the business angle all I want. XD
This and Old School Rally just look boring to me. Wow they offer Rally and modern era 90s inspired, or fair artstyles, but the content is so boring I have no interest in them. I don't care for such stages or teams or other stuff and unless the driving or stages are fun or the progression is decent/event variety I don't care. With older games getting going I'm more relaxed about that sort of stuff but in the modern era I am more particular about it. That and I know 90s/2000s racing games could pull off interesting ideas/progression and modern ones just are boring and bland.
Too much nostalgia, not enough interesting content at all.
WRC 3 for PS3/360 is still my go to for best rally game campaign personally. WRC2 also but it didn't have the event/mode variety of 3.
I have bought up many of the WRC PS2 era games (I think I have all 5 of them, had PSP one forever, don't have the Colin McCrae games anymore but need to get them back, 2005 on PSP was unplayable for me), but WRC 2 to 4 were fair, 5 to 10/Generations were 'something' not that exciting really, they tried but just not as exciting as WRC3 was for me, then again i have played better Milestone games, Kylotoon do an ok job.
A few F1 of old like 98 or 2001, but mostly 2010s era onwards (not all) and a mix of MotoGP3 (had since forever), same with the 4, but 06, 08, 9/10, don't have 7 or 10/11, don't have 12 to 15 but have 16 and 16 was good for the Rally car/dirt bike as wow they controlled better and had better AI then the MotoGP bikes. XD No joke. Even Ride 4 was so bad of AI it was a joke.
Still MX vs ATV games or Pure or others were a lot of fun.
So trying annual ones, or other types has been fun.
But yeah I haven't played much of Sega Rally (the PS3/PSP era one) I don't have experienced with the Saturn game, but I know of it from arcade cabinets still in places like cinemas and such with the colour buttons and such.
Sega GT Dreamcast was fun and had cool ideas.
There is still many 20 years ago ones with more exciting ideas, sense of speed and artstyles, and i just don't see it from Indies other then Inertial Drift or Distance.
Well they tried. They needed a stronger angle to their game.
Then again this studio thought lets have a 3x3 and 5x5, wow what magical effort was put into that.
Multiplayer audiences are picky but even was like what is this game to barely clear what it was, to seeing footage that wasn't that exciting anyway and then the 3x3 and adding 5x5 and was I like so what's the point in the game/appeal if it barely adds anything exciting other then a trailer that has a Halo 3 Valhalla looking area, horses and its a new game/shooter. Maybe extraction or not I don't know.
Wreckfest had no driver slingshot mode or anything else exciting just races and derbies. That's too dangerous or creative for modern gaming. derbies/races, 20 hours, ok tracks and motor sofa/lawn mower and bus wow, wreckfest was hit and miss.
Modern racing games suck, its all cars (license or not is fine) but boring progression and look at our locations/physics. Aka boring.
I'll buy Gear Club 3 but only because its stamina aka fuel liming like GT6 or highways seem fair. Its otherwise safe but decent. Still not exciting, So were Gravel/Grid legends. Onrush was still better.
Other characters sure, but more like Devil May Cry I assume like DMC5? If so sure I guess, but even I barely played DMC5 I need to get back to it.
Besides assisting other studios 1st party or Indies or whatever, Santa Monica always makes God of War, unless they can manage enough, I think it will be remake/new God of War and that's clear. Their other unique game was Kinetica and that's on PS+ or digital purchase and we know how Sony treats WipEout, let alone whatever else a studio can make with a story as the focus to sell.
IF God of War does the DMC5/Bayonetta 3 thing of dual/triple characters badly put onto the controller then I'll very much not buy it.
I think other games did it better and those 2 did it the worst. Bayonetta Origins and Astral Chain did it better and came before Bayonetta 3 and after Bayonetta 3. XD Like come on Platinum.
Capcom with DMC5 I think V's other characters controlled horrible and put me off the game, they needed to better make it clear of their inputs and movement, they were just horrible and I've had my fun with 5th/6th gen games console or handheld with old school controls and beat them without being annoyed, learned them, enjoyed them, would replay them.
Modern era games having different controls I'm fine with as well, but those 2 games just did it the worst way possible.
Echoes of the End I think had it's issues but it's old ideas and modern angle was still fun enough to play through and memorable movesets/puzzles.
Using right stick for No Man's Sky sprint or Inertial Drift/Knack style use for control was fun too. It's rare but still exists in some games (I assume Skate 4 uses it on right stick as well like skating games did in the past if they weren't face buttons).
The rest is probably fine but that first V level was so bad.
That aside DMC5 camera angle sure. As long as it isn't too far up his shoulder like Norse I'm interested. Give me jumping too, I want to be able to play a God of War game with platforming again.
If it has quests/side missions, sure I get it were in the modern era now, I won't be interested but it makes sense.
Yeah more artists/level designers, sure, so tell me when they will make their gameplay have 'depth' I want to play then? XD
Ah modern gaming will continue to be boring.
Firesprite was a reworking of Studio Liverpool staff and we got Playroom and Astrobot (well them maybe assisting or fully working on it for Sony).
So if Bluepoint staff maybe but otherwise why not just reposition them to other studios for these positions and say so when shutting them down, make it clear it's the building and other sides thing then a staff thing. That is if it was. Maybe not.
They can have more staff, temporary or part time but if the design is still boring I don't care how many more they hire, the demands or the new staff's own execution is garbage, let alone leadership, why should I care at all about them if their efforts show in their boring products? They can have them and drop them sure, but so what the products will still be boring.
Or GT7/8 get their progression fixed or offer more tracks instead of cars and not ruin the tracks as they keep on doing.
That or offer other event rulesets to be interesting.
They can have all the event variety that makes GT4-7 great, but the progression in 7 is worse then Sport which wasn't as bad as I thought it would be servers on or off now via 1.69 which is a great offline reworking update (doesn't help the grind of the cars in the last few events but still). But 7 is a joke.
GT8 will be just as bad.
They can keep hiring, or have reworked Bluepoint as an assist studio, but no we get this.
Comments 2,128
Re: Europe Is Putting Harsher Age Restrictions on All the Things You Hate About Modern Gaming
@ShadowRJ agreed informing people about things when they choose not to pay attention, let alone them informing what the age rating is, what the colour means, what descriptors mean, instead of just buying it or just looking at it.
Age is one thing, being informed, understanding what they mean, what details sets people off.
How is it people go age and wisdom when it's the information they have or the experiences they have or the information they seek (reading about it, talking about it, whatever they do to cross reference which they likely don't), they aren't just 100 years old and go oh you have such wisdom 100 year old person and they go nope when you'd expect them to be wise after 100 years. But normal people don't think, sigh.
People that get it and people that don't get it, a kid having a game or media that has whatever content and not playing it in front of others (let alone audio blasting either) or and wording around it, when they didn't even do that says a lot really they didn't even care what they were saying.
I mean the kid saying all those things and not knowing 'hey this content and what you can do in it' says a lot really that they didn't even go hmm should I say this out loud or say around what was being playing in the gaming session to keep things safe sounding and keep the game, avoid a digital refund, them seeing how the refunding policies are, or just selling the disk, etc. Or closing the app if mobile and deleting it but well they are tied to accounts anyway unless they format the phone.
So the kid not even thinking about it and just saying anything, versus the parent, it kind of goes both ways there.
Re: Europe Is Putting Harsher Age Restrictions on All the Things You Hate About Modern Gaming
@roe
What region and what console? If I know what region I can find out on the website for the console maker and have a look.
I assume on the PS5 console (guessing based on what i remember store page layouts are like) it may display near features either below the wish list and purchase button with the description on the left what genres the game in the middle, and what other details like legal info on the right.
That or near the purchase/wishlist buttons, but I think the description/genres makes sense for the rating to be regardless of region.
For me it's at the top of the PS4 PS store (descriptors underneath, not any icons/symbols/logo ones like PEGI does on the box but no idea on the eshops), Switch it's above the wishlist (seems to differ for US as their design is completely different to mine), Xbox below the game art and purchase buttons
The PS store website (not console as I don't have one to check) has them on the right next to the price and features on the left/middle at least for the UK/GB store I checked and has the 'violence' and other descriptor icons next to the PEGI rating.
https://store.playstation.com/en-gb/product/EP9000-PPSA01470_00-MARVELSSPIDERMAN England/GB
https://store.playstation.com/en-au/product/EP9000-PPSA01468_00-MARVELSSPIDERMAN Australia
https://store.playstation.com/en-us/product/UP9000-PPSA03016_00-MARVELSPIDERMAN2
Ratings for all three on the right, all Spiderman
Console wise will differ from the website ones.
https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Super-Mario-Galaxy-2915395.html#gameDetails UK Mario Galaxy details page, checked the Germany page seems the same but the US/Australian pages differ
Metroid Prime 4, it's in the left side, US page: https://www.nintendo.com/us/store/products/metroid-prime-4-beyond-nintendo-switch-2-edition-switch-2/
https://ec.nintendo.com/AU/en/titles/70010000034440 Australia it's in the table at the bottom below the description, with all the size, genre and other details, I actually prefer it, it's easier to read and it compliments the console eshop layout
Xbox I think is similar on all but I'm not sure.
Of course console ones are the same just translations, but the websites are different per some regions.
Mobile I assume near the reviews I forget.
Re: Europe Is Putting Harsher Age Restrictions on All the Things You Hate About Modern Gaming
Part 2:
Then again even Australias I go to the website and it can be just as confusing no just because of platforms it's on but just other details, sometimes it makes it clear of the details and the per rating strength of the themes, skin shots, violence, sometimes not.
ESRB Has it's description for sure, PEGI I have no idea. CERO either.
While I don't follow the PEGI rating even I found it odd with some swearing or some dialogue or some skin shots varying even in the Aussie rating system.
Does something need to be particular level of fan service not just skin shots.
Even having references/skin for PG always seemed weird to me. Not all that are 15 is the case but due to a lack of 12 and it slotting into PG I was like what.
Gambling though I mean. Whatever extent of the chances, saying the chances, and other things. What packs, what other angles, and it not being in a casino just a menu without such theming or cards (in the typical sense then sports player or other ones, I mean it's no sports player cards in a chips bag equivalent XD).
Whatever extent PEGI has over time with the few to now strengthening it or attempting to.
TV shows you get bikinis, low cut tops (that or pajamas in certain designs but it's up to the individual what they think or see versus others regulating stances) or particular dialogue and I"m like what how does this count. How much is it presented to one person over another.
Any rating system put that with teen ratings I always found weird. Depends on the concepts/dialogue versus visuals but even still. It varies per tv show or movie and how they present it which it always is with these rating systems but even still, who is approving it versus who isn't and puts it tougher then others.
When it comes to violence sure, blood, swearing, creepy/otherwise presentation, etc.
But gambling/skin shots you never know how particular they are with what ways they clarify the presentation.
Violence thinking it over again, but is it corpses, is it blood or the 'sweat' or is it what damage physically (digitally of course) or visually, what colour, etc.
It's almost like it's similar to reviewers, the individual approving it then the company approving it with other checks before sent out for approval. But who knows. I assume they do one of the two.
PEGI I can kind of see it a bit but for the gambling side or dailies I do think it's weird.
But of course things very per suggestion/iteration of the systems.
Re: Europe Is Putting Harsher Age Restrictions on All the Things You Hate About Modern Gaming
@rjejr I agree but got thinking. Even tv shows/movies, or odd games you see the presentation differences, dialogue, etc. Then again how big do they make the ratings? How to inform people what they mean, how much to make a person care or understand the systems, let alone the others making clear what suggestions or extent of presentation they visually or dialogue or whatever context they state/review by.
I think the dailies and loot boxes extent is odd for them to change to the ages they are, I think dailies and more not just punishment should be higher, as it sounds odd for how low it is, that can still be addictive of dailies reward or not.
Most are on mobile but rating suggestions/regulating (whatever extent) all Roblox games or all flash games (if talking a 2000s equivalent) or any user generated content by creators isn't viable and they don't get passed over at all. They present it as an overall platform/game.
Any NSFW games could be on there not just the other things users do. Or are they blocked on mobile? But not PC
Even other apps have to account for that and what they tone down or cut, like Anime List apps do for any H-anime listings.
Individuals games on the surface level yes, but Roblox and platform stuff not so much unless they go out of their way to as user generated games/content varies.
They aren't rehulating all skins, all minigames, all mods for platform type experiences.
No Minecraft mods on Java or Bedrock are regulated.
Surveys would help and a mix of different levels of gamers or non gamers in each background.
I mean the ESRB for the US you had the Phillips CDI gambling game but anything later varies due to how tweaks to the formula that it being themed or straight up or not.
I always liked Australia's (the stance on it sure varies like any rating system but the placement of them, the colours like PEGI but way they put the descriptors (even if not the best worded as many on boxes get crammed in) and digital it varies there due to the small space at the top of the PS store, or the rating above the wishlist heart on Switch or wherever on Xbox I forget, what the case on Google Play/iOS stores, Steam it's too bad with it on the side panel..
While PEGI/others always had them on the back of physical cases and I assume present them with descriptors via words or symbols on the store fronts?
I have no idea how they present different descriptors images of PEGI on eshops, they just put the 7, 12 ,18, etc. or the colour instead, they don't label descriptors I think? I have no clue.
What person goes to the website to read more? Do ESRB/PEGI expect people to?
Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy
Well besides the piracy or modding or whatever sure.
Or the lack of discounts (if that was the case, I didn't track Steam discounts at all).
But if those, the PS launcher or PS accounts and more add up.
I mean it depends per individual and what they are really saying there.
Are those people actually saying they want the game on PC and did pay for it? Did they not if it wasn't discounted, did they pay full price, wait for a discount or miss them? Back track on PS accounts? Or did they pirate it? Any of those could be possible.
I mean many console users went to PC, they didn't want to go back.
Sony made VIta/PSVR2 last till 3rd parties gave up or production ended when Sony let them last 10 years and moved on. Vita is done, PSVR2 will be the same.
But PC they cut off and had their moment.
Sony knows people will just emulate the PS4 versions, or wait till PS5 versions can be emulated or pirate them, they clearly would?
Or a native Bloodborne port like with the openGOAL of Jak and any others.
Anything is possible if PC users know what they are doing,
I mean how many people are using Bluestacks to play Sony mobile games too?
Sony thinking PC owners want 2 devices, I mean, that's like telling a casual to get a camera, they get a phone for a camera and texting/social media, they don't always want a separate device, the people who have dumb phones aren't the same audience still happy with their smartphone either.
I myself use Switch/PS4/PC, I like separate devices too, but I don't always go out and buy separate devices either, it varies.
But I don't play high end games on PC. So it doesn't effect me. But in terms of Indies or AA/AAA or whatever I do go console and keep my PC more for Minecraft modding or web browsing, then my PS4 or my Xbox One via Edge web browser or my phone if I want to browse something, I didn't use Steam much and I don't care to other then demos at this point of games not on console yet, or just browsing.
But I get the separate devices mindset or getting PC users over to Sony's platform as they want them to, not leave like they have.
Sony can make the PlayStation a device for peripherals and services to orbit around it, but you can't get everyone to do that. XD
It's why I questioned the PS Portal being for cloud and going wait it still would tie to the console right? But it likely just ties to the account and their servers so it's still part of them as a company then the console as the middle man not just the hotspot or the modem/router.
I don't even care for PS/Xbox games, I see them in the news, I see what value they have for an audience or gameplay and go yeah that's cool. Regardless of Xbox games going to PC/PS5, I still have no interest in them. But I make that clear.
I think South of Midnight was cool. But we all know many other games non-exclusive were going to appeal to people more. We know Hi-Fi Rush situation. Kiln who knows how that goes.
Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question
@Anthony_Daniels Unless it's Steam or Google Play (Android is on Windows 11, not just the Amazon one like it was prior).
People need to think about methods. Both Steam, Xbox Store and Google Play, maybe GOG/Epic? Maybe others. Ubisoft/EA/other launchers and services? EA Play is on Xbox but also back compat games more then PlayStation PS4 versions, no PS1 to PS3 EA games.
World of Warcraft on new Xbox with PC version. Anticheat of PC then whatever reworking for console. I don't care but they would to sell value, what software they are really offering in 1 place or everywhere.
PS Portal people use as they like it but you have other methods, it's similar of why get that over the others? Because the Dualsense, the screen, less phone and a clip, less TV moving, other reasons to hotspot and play it outside compared to the phone. Many reasons.
Steam/Google Play being Sony's PC and mobile games right there as playable. IF they made those deals or not?
It's possible. Software and company deals make a difference. Opening up an entire extra store, or software option.
PC mode for Android apps? Or a proper Android layer? That's huge. People can go ew mobile games and apps, but I think, think audience not just 'we only care about big budget console games' when software is very expansive then the small space gaming can be.
Software is powerful stuff if you can put it anywhere. Not just customers wanting games. It's how they deliver them that's the major factor.
There is a reason i look at the PC/other devices spaces for hardware and software over the years, I'm interested in it and it gives perspective.
I mean how many cared for Karaoke on a JVC X Eye, aka a Sega Genesis? Not many but it's still value. Even if suitable or not compared to a setup otherwise back in the day or going to the local Karaoke place? CD players, now streaming but Xbox One/Series have CD apps, the others don't. It's niche but matters to someone out there.
Soundcloud over Spotify. It matters. Those licenses or APIs/environments. Now PC versions of games but controller support gap bridging or less Xbox environment versions, blurring the lines,.
I mean Windows can run on phones and has many random devices like PDA/Pocket PCs when those were around decades before the Steam Deck. Windows ARM.
Office of everything, OneDrive everywhere, now Xbox games or PC versions everywhere. Anything could be possible here. We won't know. Any audience, any money opportunity.
Sure I'm not getting into things like the other Xbox One/Series apps as no one clearly cares to talk about those and many ignore the Windows store but I mean it's still a possibility, people are happy with the limited apps on PlayStation and Nintendo then the CD app only on Xbox (or else PS3/360 or separate players) or Soundcloud instead of Spotify and others but I appreciated those on Xbox if people have other music streaming platforms, or any other number of random niche apps then major ones.
Sure people have their phone/PC but I mean, stuff like that goes unnoticed yet does matter to a company of licensing or just value to showcase/talk up.
Other options can sound crazy yes XD but with all the things out there is possible in some way.
With PC versions instead of Xbox versions, just 1 version.
I don't care, but companies do, they have COD/Fortnite/Roblox, why wouldn't they World of Warcraft or any other MMOs to push on there.
Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question
@TrollOfWar Agreed, a translation layer I see being the case, but what about games and the methods to buy them?
Do we assume a Valve Steam deal? Do we just use the Xbox/Windows store? Do we EA/Ubisoft, etc. launchers?
GOG/Epic not sure maybe over time.
What about Android, Amazon app store was cut from Windows 11, but what about the current Android side of things? Google Play for Xbox type advertising? Translation layers for those? Not just back compat?
Or whatever to consider for Xbox versions or PC versions or just 1 version on this device and cut all the separate versions entirely but old games have to be translation layer to add support for them?
Companies can make many deals we don't even think of but it could be possible. How they deliver these things, what company deals, what apps, what translation layer for what things and PC mode or consistent 1 version apps/games for bridging the gap for easy carry over, compared to curated PlayStation/Nintendo versions, less versions for an Xbox but just 1.
Not just from a scare people of Sony mobile games on Xbox.
But just thinking possibilities of deals and software compatibility that 'could' be possible. Not saying it is.
Do we assume they have World of Warcraft advertising for 'Xbox' even though it's PC mode?
Do we see blurring the lines of just the multiple OS layers sure but enough of the Xbox version, PC version, Xbox Mode, PC Mode, or just 1 version of the game for both?
Translation layer for the previous Xbox games, back compat and more?
Also for apps especially, do we see people having to upgrade to or use the same apps they did since Xbox One? Sony wanted everyone to use the PS5 versions of streaming apps and others, but Xbox has a lot of other apps out there, some may work, some not, whether just other options of if people don't use Spotify, Soundcloud instead which I use and is on Xbox, not on Playstation.
Disk drive and movies/tv shows who knows as just streaming, not disks (CD/Blu-ray apps) and they don't sell them digitally anymore only Steam does that still to my knowledge, PS/Xbox both cut them. Media player apps.
Random other apps for other purposes, what works, what doesn't with those? It isn't games but it still matters as it's a thing with Xbox most skip but are there.
But Xbox One/Series translation layer of those apps? Not just back compat games?
To me the more I think the methods of getting games, or the audio company deals and cutting the disk drive out and just offering streaming apps then the CD/Blu-ray apps and more they did prior of the Xbox One style systems.
What they change, what they keep, what other services from 3rd parties they want, that's the business side I'm questioning.
People think about games, but what about the HDR, Dolby atmos and more, those do keep happening but they would cut out the home media stuff for streaming I assume.
Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question
Coped my post from Pure Xbox recent thoughts I've had since.
Thinking it through it made me think, huh what if it's Xbox/Windows Store for games in PC mode?
Or is it the Xbox RoG Ally interface but instead of mode switching to Windows 11 it's just like we get with Xbox One/Series games or PS4/PS5 and otherwise, that sort of general play or emulation or translation layer or whatever else and both icons of PC version and Xbox version? Or do they just only sell PC version games? What separation or simplifying/blurring the lines will they offer?
Will we see PC anti-cheat carry over? There the online DRM or other means for consoles? Is that a good or bad thing if PC users work their ways into it if it isn't locked down enough?
Or is it EA/Ubisoft/other launchers? Will they finally go to a console, companies like that love to push their services over, I mean as a hybrid anything is possible is it one or is it just a PC so PC versions more so then curated console versions, or both?
What about if we have World of Warcraft on new Xbox type advertising but it's PC mode?
I mean they showcase Call of Duty or Fortnite and all these others to make a big deal out of things for value for Gamepass or advertising rights and more.
Companies love to do that.
EA tries to push Origins or EA Play or other online services over the years on consoles. The other major 3rd parties do the same.
Mojang also as well could for Minecraft for the official launcher between Java and Bedrock. I mean smartphone users already have PoJav or others but those are unofficial.
Ubisoft launcher/subscription. Games for Windows Live since Assassin's Creed 2 and other games by Ubisoft/EA and others to be tied to users, Xbox One DRM then rolled back and but still happened after calming down, they always wrap things back around. Whos to say they don't have their other services mixed in from PC to the Xbox?
Insert any other company you can think of with a launcher.
Many use Steam yes but the big companies that push subscriptions, launchers, anti-cheat and more.
Any others wanting to push launchers or subscriptions/icons to launch in console modes?
Will we get Steam, GOG, Epic who knows.
What is PC mode, what is bridging the game, or Play Anywhere?
The more open I think the more unsure I get.
Also audio companies, but not disk drives?
We won't see Google Play or iOS App Store or anything but then again Android is available for Windows 11, besides the Amazon one last time
Re: Round Up: GreedFall 2 PS5 Reviews Suggest a Rough Start for the RPG Sequel
The marketing at Future Games a few years ago already had me confused.
That and Nacon being Big Ben prior and confusing me with the 3rd party controller maker Nacon or are they the same? That aside.
I don't know what to say. It may be a really good game for people who knows critics don't like such games but as users/gamers do as certain audiences. I know the feeling myself with my select few games i like others don't either. XD
I like 3/10 to 8/10s, usually 5/10 to 7/10s but it varies what the game does though of course not a rating.
So congrats for the audience that gives it a go still.
I'd have to see footage or what the gameplay/story is besides the artstyle and setting. As I know the name, I know of the first game and players around me who were a bit particular on it.
But Greedfall 2 I know nothing about.
While trying to appeal to older school RPG fans is fair, the presentation and more like Baulders Gate 3, Fallout/Elder Scrolls and more show how old school and modernizing but appeal in certain ways appeals to audiences.
Critics however have their own stance on things.
I hope Spiders doesn't go the way of Pirhana Bytes, even if they had other issues.
But yeah after Steel Rising I think it was, or Greedfall 1 or whatever else games, hopefully Spiders can last. I haven't tried much of their older games but I have seen their name in a few projects over time or forgot the last time i checked the wikipedia page of games they made list.
If Nacon wants to push Greedfall 2 out to 'save' themselves if other projects don't work, I mean good luck with the WRC licenses this type Nacon after EA/Codemasters gave up on them, how is Kylotoon or whoever else going to work out those and Test Drive Solar Crown?. XD
Among other Nacon games, or whatever extent the studios/publishers are in.
I forget what Milestone is even under these days.
Spiders hopefully finds another publisher to work with if they can then?
Or works something out with DLC for Greedfall 2 whatever else for their next game.
Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?
@VeganH Thats what I wondered, is if not the PS accounts, but also a launcher, or else a device block for anything but PCs or Steam via particular use cases or anything that's named a phone/Xbox or whatever extent of their technical names or API or other things they detect for in the software.
Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?
@knight_spg I had wondered if they would do that or put a device lock on them. We will have to see.
Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?
Well with the PS accounts focus on PC, to their own app and never allowing it on other devices sure.
Or just focus on PlayStation, sure.
It works.
Though it makes you question, what about people using Android PlayStation games/apps on PC? Or the new Xbox. XD
Google Play/iOS App Store on Xbox.
Or users going further then official company deals can.
I don't mean things like BlueStacks i mean Android official support, unless they block them on other devices and checks, but people will still find ways to go around it anyway, (like GBA Video cartridges in a GameCube Player compared to a Gamecube but on a more particular software level).
Sony can't rely on Console only forever. XD
There is always other sources and how people go about accessing them.
Re: 'Exclusives Are Absolutely Not Happening': Xbox Helix Will Share Library with PS6
@EquiinoxGII Yes it's a stand out and different, but it's also the same method they always use, put MS Office, put Edge, put Windows on everything, so it's a hybrid, but it's also every other Microsoft product/service strategy reused constantly. XD
So is that very stand out unless people have never seen Microsoft's strategy in every other market before? XD
Switch is a fair platform and the IR was fair not great, a TV/handheld option is a fair one 'to continue' as if people forget you can cable your PSP 2000 with Composite/Component cables, Pocket PCs (aka 2000s era Steam Decks, also don't forget The Newton PDA by Apple or Windows 3.1 Pen Computing, or Windows XP Tablet edition, before the iPad) as well as PDAs also had docks, projectors, or split screen or Windows + P key, people use with laptops or over head projectors.
Again none of this is new. A continuation of it, is fine I'm not discounting that, but is it stand out, yes and no. XD
I mean no one got dual screens of Dreamcast, GameCube/GBA or Wii U, or even remote play of PSP to Portal, the Vita/Playlink PS4 Smartphone apps in 2014, 10 years earlier that are controllers for party games, or like the PS5 Dragons and Dragons style not the license but style) tactics game, doing smartphone controller apps as well or Everybody 1 2 Switch for select minigames having a phone app controller use too.
People know how to use a smartphone with a QR code or a text or an authentication app. Right? That's dual screen right there just not applied to gaming.
3D took 50s, 80s (cinemas or game consoles) to 2010s.
Things come around all the time, different marketing, different tech, different framework, better timing. It happens. Not just who popularises it.
Or cast your phone to your TV/any other screen with apps (like PS Portal unofficial showing in it's way of doing things as well)
So is it stand out, in some cases yes, in others, no.
Re: 'Exclusives Are Absolutely Not Happening': Xbox Helix Will Share Library with PS6
So like Xbox has been already, a box if you want it. Well it is a PCbox, it's a thing to use and play games (Xbox mode I assume, or PC mode, whatever multiple OS layers type approach, besides Play Anywhere approach for other things) but also browse the web or use apps. It's a box, no one clearly cases about he OS features or apps, or the box itself, apparently.
I mean I can mention Impulse Triggers since 2013 pre Switch HD Rumble/Dualsense, Share button, CD/DVD/Blu-ray support, fair HDR/audio and more not as good as a Blu-ray player but still, had digital movies/TV shows, Edge web browser compared to Switch/PS5 it being situational or back end not front end like Edge is, many apps smartphones/PCs have that PS5/Switch don't have, and more, but does anyone care? Nope. They are selling points. Just not ones people care about.
I mean in a way it would or wouldn't be the most different hardware or back compat method in years but could sound like it.
How online dependent is it or even more doubled down then it already was too? We know it will happen.
We going to have an Xbox 360/Xbox One DRM thing again but in another way we don't see it, we just don't know what other catch there is yet.
We know how things are already with how game updates force themselves (unless you disconnect the Xbox for your disk games, who knows the digital games, can on PS/Switch, but then again for how long either? Xbox as well), online DRM server connections and more. Well so much for Games for Windows Live to Xbox One roleback.
However back compat works we will see of Xbox mode, will PC owners get access to them? We know they only want to put so much effort in so I doubt it will stay an Xbox thing then to other platforms as they don't want to put that much effort into things, and whatever delisting but then again OG Xbox for 360 back compat still works so who knows, at least for the account side while it's digital copies whether eshop or disk license checks.
How AI will be put into it, as well as advertising, we will see. The options of storefronts and apps is fine, alongside modes, but the 'options' and AI/ads, yeah good luck enjoying this new Xbox. Sigh.
Repeat: Impulse Triggers since 2013 pre Switch HD Rumble/Dualsense, Share button, CD/DVD/Blu-ray support, fair HDR/audio and more not as good as a Blu-ray player but still, had digital movies/TV shows, Edge web browser compared to Switch/PS5 it being situational or back end not front end like Edge is, many apps smartphones/PCs have that PS5/Switch don't have, and more, but does anyone care? Nope. They are selling points. Just not ones people care about.
If it has features like Quick Resume and otherwise software quirks it's a selling point to 'some people' but if 99% of gamers care about games not the OS or a device's software features it says a lot.
Just make a boring box.
I have thought how much the PC side makes its way into Xboxes despite the teams differences but it still creeps it's way in there and it is clear why this time comparable to prior eras.
Thing is do I get Microsoft Entertainment Pack for the Gameboy Color or old Windows PCs, hmm. It's handheld exclusive after all and a different version.
Unlike the PS2/PSP/Wii days and PS3/360/PC versions, mobile/VR isn't exciting of different versions anymore.
Re: PS5 Fans Will Learn About Up to 40+ New Games During This Lengthy Livestream
It will be as boring as the last one but I'll still be watching to see how pathetic modern gaming still is with weak ideas. Might as well inform myself via the news and the shows after all.
But maybe the advertising gets better this year? I doubt it but it can happen for some games, there is always a silver lining of something decent in these shows. Just not high hopes at all.
Re: The Until Dawn PS5 Remake Studio Is Officially Gone for Good
Well that's disappointing. Not my type of games but even then, what a waste of a studio and whatever pitches/sequel they had next. Sony and money to fit their financial reports it seems.
Not like i care about their iPs or console anyway but in the news it just makes it harder to want to care about them again.
Re: 'We Couldn't Have Done It Without You': Pokémon Knock-Off Palworld Is No Longer the Only Viral PS5 Copycat in Town
At least Palworld cared to use Ark/BOTW mechanics, or offer a fair gameplay focus besides it's easy appeal of other games that people always want to cut corners on beacuse gameplay doesn't sell visuals and familiar things are. Because audiences are that pathetic.
Or any game can have a capture mechanic, Minecraft has bottles or magic lassos or even yes Pokemon capture items, but that's mods. Or other games have their methods such as the Space Station Silicon Valley defeating them, Dr Muto's methods, Mario Odyssey Cappy (Nintendo and Pokemon wouldn't sue over Cappy would they XD), Scaler defeat them for their spirit to a limit, Banjo had it's methods for transformations, etc.
But these with the designs, yeah some people have no creativity and want money. So this game is more blatant and lazy. Some devs have no care and just push for whatever easy money and it's disgusting. All those assets/programming or lack there of these days, why even bother. People don't respect the craft anymore.
Or you get Indies with too much nostalgia and can't make decent mechanics. Or cozy game, cinematic games or racing game wish fulfillment or any other formulas with nothing new to add to them and everything else is just gone.
Everything is money or easy appeal to people and no wonder I find games super boring, gameplay is dead.
Re: What If Jak & Daxter Was a Cosy Life Sim? It Might Look Like This Promising PS5 Game
Could we have an article on why video game stories are the way they are? Or focus on the themes they do, how much they resonate with audiences? Or what locations? Mythologies? Alternate histories and so on?
As someone who finds cozy games boring with their angle of things, it's probably a good game just not for me.
I'd rather play survival games, management games or visual novels without the cozy game filter/angle to them thanks.
Re: The Mode That Almost Killed Fortnite Is Free-to-Play from Next Month
Finally the tower defence mode is a thing, well the disk is still there for those who want it that way then opening the current focused game we all know about with the 'mode' and however much of that goes about things over time.
I think tower defence is fair the problem is that many of them existed and it kind of blended into the background so it's clear why Epic changed it around.
Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?
Well they aren't offering Binary Domain Remastered?
Cosmic Smash for PS5/PSVR2 is nice, I just haven't bothered with it yet.
Vanquish was so that's nice. Bayo 1 sure but I have the series on Nintendo anyway and I know why the 1st game is moved around and 2 and 3/Origins aren't.
Sega racing games are well Sonic kart racers these days... they are fine. I think Transformed is fair. I think Crossworlds is 'ok'.
I mean it's no Konami Coded Arms/Love Plus/GTI Club/Enthusia
or Capcom Under The Skin, PN03, Lost Planet kind of easy to pick out but I mean...
I don't care for Sega's RPGs, Valkyria Chronicles got it's 1st game Remastered but 4th game Sega wasn't happy with the results.
Sakura Girls reboot or whatever, happened..... then ignored. I got it digital and physical with the stickers pre-owned
Sonic games happen all the time, Atlus games happen all the time, Vanillaware games are fine (Unicorn Overlord may be good but I didn't like Tactics Ogre and it has that kind of formula so pass).
Like A Dragon is fine but not my thing.
Shinobi has a fair new game.
Two Point series is good but not as good as Theme Hospital it over does things, though Theme Park World was also particular but I got through Theme Hospital more of old Bullfrog games.
Where is Crazy Taxi? Where is Jet Set Radio?
Where is Chu Chu Rocket?
Panzer Dragoon got it's remakes, is Saga getting one? Who knows.
Alex Kid got a remake.
Miku games exist for those who are into those games/characters/vocaloid side of things.
I mean, people that care for their current IPs sure, I don't.
It's the niche IP thing, the ones I care for are niche not because they are niche but because of what they offer is more interesting to me they just end up niche because other games with other appeal to audiences get supported more and the other attempted every so often.
Sonic games and others try different things and players go either way with them for sure, not denying that.
But some ideas are a bit hmm and others are a bit I get it and players are still just picky on their preferences, so like I know what people want.
That or release periods, then ideas in the games?
It could be any number of things.
Re: Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features
Part 3:
I'm not saying Sucker Punch's decision is a bad one, if it didn't suit the game that's totally fine, they want more Sony and others climbing methods that's been used then climbing on mountains without climbing axes (Tomb Raider or Pitfall Lost Expedition or others), just parts of the terrain to climb on since Uncharted or any other games.
But it also proves a point as well in development what choices they make and what other devs who push past that 'immersion' or other vision details and simply don't care how it looks.
Re: Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features
Part 2:
Programmers and lever designers don't have to go in and alter stuff, I get it but come up.
I care about game design not 'reality' or cinematic angles, that can be there but also who cares.
Nintendo does things and experiments, they don't care about some realism or cinematic look or being the first, they just program, animate, level design and more, they focus on ideas they had and implement them. They told the same to Retro Studio when making Prime 1 to now look at others, focus on what your making yourself (in a matter of speaking) We see enough design formulas/repeats as it is so I respect that. They aren't re-inventing the wheel all the time just making whatever they think works, sometimes it does, sometimes it doesn't.
Splatoon has had the stealth in ink, reload in ink and jump across ink and has reworked level design obstacles/enmies and gun types or challenges in the 3rd game or the grapple in the 2nd game. and I had a blast with them.
Titanfall 2's factory/defense place or dimensional/time jumping level. Sure I played a Minecraft adventure map with time hopping as well, both were fun. More then Rift Apart did compared to Rift Apart that's for sure.
That's why Nintendo achieve what they do, cartoony or not they achieve through gameplay or random ideas they had, whether it's been done before or not, they still test and make something which is why I respect them.
It's not about firsts or popularised, it's just 'doing it' if it suits the game, or they want to implement the feature.
Nintendo fans can say 'oh they did it first' but I mean I can say PSP/PS2 Outrun 2 cross save by Sumo/Sega before PS3/Vita/PS4 cross save/crossplay, I can say motion deals wiith Sony/Microsoft before the Wii, I can point out the Xavix Port made by ex Nintendo employees, among many other things, I don't care if Nintendo made it or not.
Pocket PCs/PSP/Neo Geo X and more had docks before Switch, like I care. Same with Playink PS4 party games smartphone controller apps in 2014 10 years before Everybody 1 2 Switch. Who cares, nobody but I do. XD because i research this stuff. Most Nintendo fans wouldn't even have a clue. But back on topic.
It being done at all is nice to see then who did it first or popularized it. Same with any other retro games i play/research and and go oh that feature is cool.
Will I get Battlefield 2 Modern Combat/Drivers San Fransisco hot swap features in the modern era, no, but I'm not expecting them to be offered either.
Even if I can say sure Banjo, Scaler, Space Station Silicon Valley and more had things before Cappy in Mario Odyssey, or Ratchet had spherical worlds larger then Mario Galaxy, or Crush had 2D/3D compared to Super Paper Mario, it shows i can compare them but they both made efforts.
Most devs nowadays care more about other things and it shows. But that's not a bad thing.
Besides I also see enough VR devs fail where games like Red Steel 2 used the motion and buttons balanced well, but that isn't coming to PC VR any time soon, most people hobbiysts (assuming) let alone Ubisoft don't care. But Metroid Prime does when people emulate it offer decent mouse motion support.
Re: Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features
Up to them. Same with the flashbacks and being smaller regions like they said they backtracked on them being larger last year. It's their decision.
I couldn't care less about firsts/popularized features, I research but I still just care I see features achieved or not or whatever suited development. What cool ideas happen and what doesn't.
Looking at it from the other side though. I mean sure, but that's like saying were too lazy to make more invisible walls as that takes too long. Put enough points that don't have the climbing player interactivity layer to the terrain. XD I mean whether it was a role/vine/mesh/chain wall or just any mountains/hills, however they wanted to apply it to the objects/terrain.
Or a climbing axe kind of tool. I mean I respect even Pitfall Lost Expedition using a metroidvania formula and generic objects of attacks and navigation besides the silly animations for combat that were optional. Mario has tons of moves most players never use but others may use.
Whether BOTW or AC games or any others.
I mean gliders have been around since Wind Waker let alone other games non-Nintendo.
Banjo Nuts and Bolts with it's vehicle builder, TOTK having it's way of doing it with contraptions. Minecraft having it's with redstone if people wanted to since Redstone existed.
Some games have a lean back to look before jumping, others you just jump (Echoes of the End confusing me with the latter).
Wall jumps can be very fair paced or faster paced..
Games like Killswitch/Dead to Rights by Namco have their cover based systems before Gears/Uncharted.
Alfa Romeo Racing Italiano has it's rewind Tiger Effect (and RPG system) and points to increase it's length on PS2 2006, Grid 2008 had strict limits and 0 to 5 uses, Forza Motorsport 3 set the standard now for use it whenever and pick a spot it can trigger after a hit/off the track.
Ok I'm done with examples now.
Cutting the scale of the flashback regions that was mentioned last year sure, I did think that could be cool if they were more expanded, but get why they weren't, to have 2 versions or enough of the flashback region not all of it, the young/old and uncover things of past memories or past events, but no we just got brief moments. We could have had a light/dark world of Zelda games but for Yotei with still not large but segmented enough moments in flashbacks.
Otherwise Yotei is no different to Biomutant, flashbacks when the animal you play is was younger. Typical emotional story telling focus then gameplay one but whatever. At least the gas immunity for Biomuntant was a nice touch, the rest of it was generic, fair puzzles though and animal peeing at checkpoints/4 legged sprinting, sure....
I swear I can think gameplay all the time and still go yeah but you can do this in development. XD They don't have to of course it's their choice but I mean, it shows the effort they find more necessary and that's understandable.
They have their reasons but I mean, there is also a reason why, they can't be bothered to put invisible walls and put a contact layer cut off on terrain due to how they create the terrain and they didn't want to modify it, I get that but come on. XD
I'm not saying terrain with climbing is just some tool (can be but isn't), but it's that the animators don't have to have anything to deal with under side or other wall like animations while climbing.
Re: Step Aside PS Portal! The Best Way to Use PS5 Remote Play Is Getting Better
@RoomWithaMoose I guess people like it as it has the form factor or that it shows Sony they want more of this. I can see reason in that.
Then having the Dualsense and a clip with their phone, or their tablet sitting their or their TV in whatever other rooms or PC monitor pr a portable screen to buy. Probably a number of reasons. It's just easier.
That or like those who want separate devices for different things.
I've casted my phone to my TV a few times (I didn't see a point with remote play and my PS4, I don't have a hacked Vita it's stock, but people could if they wanted and weaken the connection XD) and it's ok but wasn't ideal with either the TV end or the phone delaying due to the power it had. Either way. Obviously the console and however much the app works things out. Or the app and other means to Sony's remote play/cloud services.
Besides PC PS Now people probably did the same in the past so another unofficial 3rd party method is always nice to see as long as Sony doesn't do anything about it but then again many remote play apps existed during the Vita too so.
I mean for us that know all the remote play, Wii U, phone casting to any screen (let alone phone/desktop file management stuff like Windows 11 phone link) and more apps and methods, we know better exists but for some people the other just solves all that and they don't have to think about it.
Also how many people used their smartptones and the 3rd party remote play apps in the past when it was officially Vita only for a from 2011 to 2019 of Vita, 2019 Android support, 2021 Backbone/iPhone? Exactly, most never even bothered, a small group sure, but most people, never. Anyone remember SmartGlass for 360/One? Nope didn't think so.
Try tell people what Playlink PS4 party games are, the smartphone app controller stuff, would anyone even know about them, nope, even nowadays you need a lower firmware (Android 9 works even anything probably 11 or up and it won't), and the disks, or Everybody 1 2 Switch with support too, who paid attention to it, and people would go, what do you mean.
The PS5 tactics game with phone support just like Playlink did (to offer whatever of their character sheet and other use cases for a digital Dungeons and Dragons type experience, even Cluedo or UNO would benefit then online different screens or Switches in ad hoc) as well, they read the article or have no idea, and forget about it then remember as it doesn't interest them.
They'd have no clue Playlink party games came out in 2014, but they know PSVR came out. Playlink may as well have been like Eye Toy, Buzz, Move and more, only less paid attention to.
I mean remote play might as well have been a new thing then the 3rd/4th time Sony has tried to offer it from PSP, Vita, rewokring Vita app to phones/PS4 and now Portal.
That or those who wanted it for the PSP emulator when that was possible for that short window of time.
Re: Step Aside PS Portal! The Best Way to Use PS5 Remote Play Is Getting Better
Fair, but no Dual screen update. A dual screen update from any Sony or even 3rd party hobbyists and I listen, till then, eh pass.
A phone can cast to anything, I can cast any device to another. Offering this is a great option no doubt, 1st or 3rd party means but even still.
Sony took a while to offer phones with remote play apps and it was Vita exclusive for years unless you count 3rd party apps that maybe were hit and miss.
So this is nothing new really.
Re: Hands On: Ghost of Yotei Legends Is Big Enough and Good Enough to Be Its Own Game
@PuppetMaster It is questionable but I guess if they get enough word of mouth or discounts and people see the trailers and go oh I get this singleplayer and multiplayer value?
I mean for those already deep into monetised progression sure, are they targeting a Destiny or others type audience with the raids, no idea, existing Ghost of Yotei owners I assume so.
Who knows, I think its' a fair strategy then a standalone multiplayer game that disappears too quickly.
But yeah for development efforts/costs not sure. Unless they only offer a fair amount of content for a short while, a few months maybe.
They may do another singleplayer DLC or they may not. Or whatever way they see a need to offer such other story/things in the universe and just do it for their own reasons.
Not sure. Or they are comfortable enough with the sales and just offering the value for the game to a point and know they are safe then having to monetise it heavily, but them not doing even a little is odd. Their choice though.
Re: Hands On: Ghost of Yotei Legends Is Big Enough and Good Enough to Be Its Own Game
@JackiePriest That and it's part of an existing game, not some standalone multiplayer that tries to fit in with trends and waste more money/time. XD
Sucker Punch did it well, it may be almost a PS3 era strategy of singleplayer/multiplayer in the package, but it works, a solid game and bonus multiplayer to offer for a fair amount of time till the next one, but a fair angle of handling that content too.
Waves, stories or raids (so like MMOs or a Destiny raid or others)
I think this multiplayer content is more interesting then the standalone multiplayer ones that just don't target the market they are going for well and get forgotten about, their 'stand out' design isn't strong enough. XD
That and more memorable I'd say then other multiplayer matches.
Re: Hands On: Ghost of Yotei Legends Is Big Enough and Good Enough to Be Its Own Game
It sounded good, not my thing but I respect it, fair waves or story based levels, not exact but reminds me of Uncharted 3 multiplayer with the story chapters and wave after wave. The story chapters was a good idea, just never made it to PS4 version, so I keep the PS3 version for those as a reminder. That or 3D support, visual quality differences, etc.
Re: 8 PS Plus Extra, Premium Games for March 2026 Announced
Good lineup, not my thing any of them though.
Enjoy those who are interested in them.]
Already played Space Marine 2 physical. Only PS5 game I actually beat (story that is) Not touched anything else as not interested in 9th gen.
Re: PS Plus Premium Has Given You Just 1 Classic PlayStation Game a Month for Over Half a Year Now
@Gremio108 But third parties do. Or other 2nd party deals of the past they care to make resurface.
Re: PS Plus Premium Has Given You Just 1 Classic PlayStation Game a Month for Over Half a Year Now
Well it's either licensing issues or the emulation or other factors. But I assume they just take their time and that's totally fine, good emulation quality, fair implementation of the rewind, fast forward and save states, setup with the controller for the menu. But mostly just the licensing/source code and however to structure them for decent performance, what to do about features of the game, etc. Not that they would offer that, we aren't getting any Eye Toy support with the PS4 Camera/PS5 HD Camera, or anything.
That or whatever other disk/RAM techniques of the past either.
I mean the games are as particularly structured as they were back then, so emulating them and inputs for sure with the animations, the NTSCU/PAL/NTSCJ versions and so on.
I hope they don't get limited on licenses, there is plenty to still offer.
Or are the deals too much to maintain?
That aside, I just buy them digitally if I care, I'm not subbing to a high tier just to play them when I jump around games all the time, I don't need to waste money not using it, cloud storage doesn't bother me that much. But cloud itself I have no access to for Deluxe so I just have a PS3 for that instead as no Premium.
It depends on what people are really after though, is it online/cloud storage? Is it the extra tier of games to try and go eh wasn't for me or really get into it or buy it once it's going to leave/cheap enough?
Is it game trials or the PS1 to PS3/PSP games.
It really depends.
I myself already know I wouldn't use it, cloud storage maybe but I'm not paying for that.
Online/monthly games, pass.
Extra is the more viable option but I already don't like PS4/PS5 era games as it is and most of the games I'd want would never appear on the service anyway of those I already have on PS4/Switch/Xbox One physical or digital. XD So that's mostly why I wouldn't bother. IF they did or I had interest in other titles sure, but they just don't.
Game trials are ok but just make them demos instead not a higher tier for demos compared to Extar tier of other games.
Also the retro games I can pay for the license and be happy that way then subbing. I can look up footage and know already.
Or I could emu them and test them out that way and stop and then choose to get it via the digital license via the PS store after that.
There is no retro game demos or game trials at all, because why would Sony offer that compared to the PS4/5 games, but I usually know enough about a retro game from it's footage these days.
Re: Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More
Part 2:
I buy for gameplay so to me I have interest in all the PS1 to PS3/PSP/Vita variety but it wasn't practical so I understand why PS4/PS5 are what they are, Xbox tries to find audiences but it's experiments work worse then OG Xbox/360.
But with whatever better angles (hopefully and to be optimistic), It will show why we can't get expanded games is players shut down everything (scale or contemporary settings or reused tropes that appeal/validate/highlight or hit the most or whatever) even fantasy games and media are just the same boring character types as they appeal the most, it's so boring. Forget new combinations why do that, just recycle elves/dwarves for the 900th time.
Narrow experienced? Limitation expectations and approval? We can say for companies but if players limit things it's on them at the end of the day. No matter how many attempts to try and improve it or give up trying at all and we never see improvement or attempts ever. Never hypotheticals/possibilities at all.
So we end up with the boring stagnation we have gotten or the over accessbility angle and why I find games super boring nowadays
(can be optional areas or major areas, optional is more ideal to be 'accessible' but still even that barely even happens and the whole games can be 'accessible' and boring with stats and enemy AI, wow how boring) we have and why I get ideas from and go for retro games, not nostalgia, but game design just being the way it is nowadays for such visuals/story and current gameplay to 'immerse' then gameplay that excited me more of old games balance of calm moments and varied ideas, not minigames as not all were great, but just movesets or level design are just not exciting anymore.
I'd rather play games like Echoes of the End that felt like God of War like in the audience it wanted to capture (not completely but enough) and had the mechanics of gravity, water rising/lowering, flinging with magic and more).
The Norse era but with the axe in other ways. Or the blades for more. Or new weapons in a fair combat but also puzzle solving way or how characters are used for NPCS to be instructed. The lack of platforming isn't a bad thing as Zelda games with no platforming just fair gaps, can show, but even still.
Yotei's wolf skill tree made me laugh, the wolf was a great ideas, the things is it didn't have modifiers and commands no just skill tree upgrades that to me felt like a joke of modern game design and the AI still being incompetent. XD
Bayo 3 (2 characters dynamic)/DMC5 (the V levels with 2 to 3 characters going on) compared to Astral Chain/Bayo Origins already showed me bad multi character use and better multi character use then having 2/3 characters on the controller and badly balanced of use for inputs at all.
Re: Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More
@MTMike87 While fair, even Song of the Deep was too early for this sort of thing from Insomniac, Pentiment got noticed at least.
No Man's Sky or Minecraft or Gran Turismo 5 or any other free updates games that are ongoing that were new to audiences and now make sense how they work, regardless of the way each game was appealing or not, but game dynamics changing. Players getting used to it.
Right stick for camera or old games (or few like Echoes of the End, or skating games or whatever not for camera), or Knack as the OG God of War formula and it having right stick dodge.
But big familiar IP or not I don't know.
Also not in it's core gameplay. XD Um did we not forgot what Norse duology did to the series with it's multiple areas and side quests and things, more then the Greek saga's linear and minor side paths and loop back around moments? Did we forget how the level design changed and works? We get a close to the back camera, side things to do, many other areas with the connected rotating region thing/hub. However Raganrok changed things as well I didn't play it so I don't know.
Skill tree versus upgrades menu of Greek era, armour runes or whatever as well. Modern era game stuff RPG do but it's an action adventure game/RPG Lite or whatever to say to describe.
Norse era felt like a mix of other modern games to modernise with or other types I didn't play but felt like the side areas felt very Gears 5 type similar, not exact but almost that kind of mixing the series up a bit type angle.
So saying oh 2D well the cellphone game did exist.
Ragnarok got the roguelike or whatever DLC/update as well. So they are clearly trying things with the series. I didn't care for Norse duology, I beat the story of 2018 and ignored Ragnarok. I didn't even enjoy 2018, I didn't Spiderman 2018 either only 2 side quests and the lab puzzles that's it, the story was good but the gameplay wasn't.
To me because I paid attention, to me this seemed like a God of War Betrayal on cellphones/J2ME kind of thing or just putting an IP and seeing how it fairs more so then that to reference that no one even Sony would consider but I do. XD
I mean if Prince of Persia can do it and in a way is a competitor, God of War can.
If dominant sure, but if fans have high expectations and 'scale' impressions that's on them.
But what do I know I care about gameplay not visuals/story telling of Sony's PS4+ era goal so to me I don't know.
It varies, some people have played many 2D RPGs or Roguelikes or Metroidvanias and so on and many haven't depending what they are looking for.
Not all studios will be capable either.
If Sony tries more and they get better sure, not just with 'put it in a trending genre' all the time, I hope not, if they actually allow studios to try things, or studios get their heads out of their butts and just make a decent game that's fair for trying new things then sure, if Sony give up that's on them.
(Say if this was just a 2D linear platformer with action elements or a decent sized map with things going on then it being Metroidvania, mechanics/puzzles or for optional areas.
Maybe a Norse era structure in 2D maybe, in some ways, not all)
If audiences are just picky of 3D big scale only then we will know there of how far games or gameplay or story telling or 'big budget only' or IPs can be mentality we get and why many of us moved over to Switch or support whatever Indies are 'decent' on PS/Xbox.
Re: Fatal Frame 2: Crimson Butterfly Remake (PS5) - A Terrifying New Angle on a Survival Horror Classic
Part 2:
So to me this remake of 2 is 'fine' (I think a remake of 1 or 3 was more ideal then of 2 but whatever) but also other then visuals or remaking areas, I don't see much point other then it being on new platforms, controls probably like the PS2 version or new then with Wiimote motion in mind (unless on Switch/Switch 2 it has motion but doubt it after 5 got the Switch/PS4 treatment after the Wii U and 3DS Spirit Camera type motion angles of the games prior) then the other one being based on Wii hardware for those visuals and that 4 is comparable to.
Re: Fatal Frame 2: Crimson Butterfly Remake (PS5) - A Terrifying New Angle on a Survival Horror Classic
Having played a bit of the Wii remake of 2 on Wii U eshop yeah I wasn't sure about this remake at all. I'm not a vet of the series so I can only go off videos for the rest but to me this remake sounds ok. I mean I'd say it's fair to get a remake if they didn't want to offer the quality 4 had again with 2 Wii remake ported over. I just think the 1st/3rd deserve more availability that's all. But this remake seems fair by the sounds of it.
The 3rd person view was in the Wii remake, the Wiimote torch was terribly used, same with the 4th game.
The hand grabs were annoying (execution, the idea isn't bad just not well executed so if the remake fixes them that's fine) and the story is fair I guess. I found the game confusing (I'm not against trial and error design, I've enjoyed some, struggled with others, it has it's place if well communicated with it's puzzles or it's clues or whatever else angle it wants to present it, telling audiences just ruins things and not all games are for everyone, if reviewers/casuals want to play good on them there is plenty of other games to play and be babied through, I've had more fun with retro games mechanics and particular design then games with story/visuals and lack of mechanics boring me and I refuse to purchase modern games for how trash they are.
So a remake like this I can respect what it's going for then remaking to dumb it down. This remake respects what it is for people who enjoyed it and for people who wanted to get into it, not newcomers who are idiots.
Accessibility or quality of life is fine, overly dumbing a game down, or converting to what others do is pointless. Some games benefit from modernising a classic, but rebuilding it to be 'like others' is just dumb. I think if they handle it well it's fine, but fitting in line with others is just idiotic bias and lack of seeing other options and just 'the one option I've encountered and should be that way from now on' is just short sighted and stupid.
I've played enough boring modern games from any budget or skill level and been unimpressed with their narrow experiences and short sighted design being only fitting in some areas and lacking in others. So to me the 'old design' I think is fine. They could tweak some things sure, many aspects of gameplay can be, but if it revamps too much to be something else it can loose it. Whatever feel or whatever tension, etc.
I know with enough character movesets or level design as it is in games and my disappointment of them in other genres. Besides horror games expectations and maybe audiences wanting a classic PS2 horror game in the modern era.
Besides all the other Resident Evil/Silent Hill inspired games that are more particular artsyle and gameplay/camera style, higher quality art but still going for that old school feel as well that can exist.
Modernising everything is just pointless and short sighted. Its' not even creative it's just plain dumb. Not wonder stagnation happens.
Balancing that can be hard of course. But preference is one thing, pushing preference is another.
But particular audiences exist and work to make a game for people then everyone and making a boring product even people who would want to play it refuse to buy and the ones who 'say' they do' don't and you get even less sales) but that's just me as someone is still new to horror games. But found RE1 on PS Classic to be fair (briefly played), same with RE5 and RE6, briefly played but yes they are more action style games.
Re: Sony's Injecting More Story Than Ever Before into Your PS5 Roguelikes
Well they want us to love the characters and enjoy the story/themes, I couldn't care less.
Gameplay first, always will.
Re: Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More
Well after 2017 I went I'll pick up- Gravity Rush 2, Knack 2 and Dreams and then just gave up on 1st party to focus on Indies and AA Japanese games, retro or systems I hadn't picked up like Vita, Wii U, 3DS and Switch in that order from 2017 to 2021 and still have them.
I would have said decent but I thought, nah I do want to see more like this. Depends on execution yes but even still. If it's the only way we get interesting games, fair studios using the brands or making new ones, whatever the case. Make it interesting not stagnant and tv/movies and merch, that's fine but every IP, nah that's where it gets boring.
I will buy or have most PS1 to PS3 IPs I can get my hands on. That variety interested me. Xbox doesn't do it as well but still. But OG Xbox/360 did do it better. Nintendo has it still.
I think Song of the Deep by Insomniac, Pentiment by Obsidian and God of War 2D is interesting to see.
Ubisoft and Nintendo get me interested but Ubisoft backtracked on that. Nintendo still keeps at it, I can't wait for Rhythm Heaven Groove this year even.
I didn't buy Patapon 1 and 2 Replay, as I have 1 on PS4 as the Remaster and while it may be inferior I barely play it, I respect it though.
I did get Everybody's Golf but pre-owned so I technically didn't support it, oops.
That aside I enjoy the smaller games.
I am very gameplay picky as everyone knows by now besides my large comments and however much context they pay attention to but that aside yeah.
I'd support Sony if they offered smaller games as their bigger ones aren't impressing me.
It's not really me supporting smaller games because they are small it's what they offer in them.
I respect games like Ride 4 trying thtings (not well but somethinhg), or Gear Club 3.
I respect Crimson Desert or new Fable,but ambitious isn't always a great thing.
I think Crimson Desert will be great, but it;'s controls could be a limit and because many non puzzle types, with how awkward some could be or they can't even think about basic puzzles then I mean... if they are tough or mandatory that is a design they need to twaek. BUt I mean optional puzzles is fine with me I love puzzles.
I hate how dumbed down games are these days. I've always been happy with things being optional for those who want more or other angles of games.
But I play retro games with them stacked back to back of combat, puzzles, minigames so to me it's nothing challenging unless it's not well communicated or the mood I'm in.
Or weird control schemes. I play every genre.
I'm into FMV games these days. Like I have expanded to arcade racers, hack n slashes or Tactics games.
I like Haven Call of the King or others but I know how ambitious games get.
Re: Watch Out, This India Hero Project PS5 Game Wants to Make You Feel Emotions in April
Fair game, not my thing. Like many games by other countries I think it's cool to see them, they just don't make gameplay type games I want to play. Also the emotion/dialogue/experience is very clear and just isn't for me.
Most cozy games are too 'general things people understand' and i just don't find that exciting. I don't need a game to simulate it or feel emotion or whatever. I already find games dumbing themselves down with movesets in bigger genres already boring. So to me packing things into boxes and wandering a house unless it has something interesting in it, or dialogue that goes on and on to just be very boring. I don't find the vibe or atmosphere or dialogue charm I find it very boring.
They feel like playing kids activity centers, not because games without consequences isn't possible it's just they don't offer anything that motivating at all.
I enjoy a game of Sims sure but at least there is enough to do there despite the structure being open ended and generic things to do, the motivation for skills or other stuff has enough gameplay appeal. Or tycoon games have their appeal and I mix up how I go about the theme park rides or classes if it's a school based one or whatever.
I prefer things to be more gameified and when they aren't, which games are simplifying things more and more I get bored and want to write off gaming more and more or stick to retro or the non generic Indies which even platformer/racing Indies are so bland and forgettable because they don't offer anything compelling in them, wow art and settings, boring level design, boring characters, worlds that look nice but are boring to play in, can't wait to not buy it.
I'm getting more into FMV games though, the odd UK or Chinese/South Korean ones because they have been very funny or very engaging, not in an immersive way, only a comedy or working out the choice paths, or whatever else they offer. So I'm making my way through some story based genres then I had in the past (well besides visual novels which again got into prior and still do from time to time when in the mood). But I still prefer puzzles or platforming, combat doesn't matter to me but can be there.
Enjoyed a Vietnam song that was remixed by an artist I like and it's catchy.
But music is probably where I've come across more of those artists from India and others then I have games or books and I don't watch TV shows/movies from there really. I should one day just haven't bothered to.
Point n clicks I struggle to stay interested in though.
More story telling cultural stuff is fine, but they just aren't my thing, but I respect them.
Does give off Vita/Switch sort of appeal though.
Re: Kena PS5 Studio Goes Full Circle with Bridge of Spirits Switch 2 Port
Excited for the sequel. I don't have the first game yet, I knew about it prior I just never experienced it but did see others around me that did, to me the best thing out of the last state of play was Kena 2 really. I was considering a physical deluxe edition but I didn't. I might just get it digital on PS4 instead.
That aside fair to see it come to Switch 2 I guess they want enough power for many things or to move on to higher power and I get that.
Re: Out Today: Marathon's PS5 Launch Puts Sony's $3B Live Service Gamble to the Test
Not for me, but we will see if it goes well. If it tackles enough, the artstyle is different for sure but is that good or bad, we will see if the server tests, betas and things made it a turn for the batter or not. If a few live service work sure, if too much focus on it then eh. That or if the singleplayer ones get any better either.
That or audiences/creators stance on things too, who knows.
I still think the Ghost of Tsushima/Yotei approach is better, it may cost more but it's better then multiplayer trends that change too much or are too focused on that when a good multiplayer that isn't just generic Deathmatch/Extraction modes.
Other modes barely even exist anymore and to me multiplayer has just been sort of boring, I'm not a multiplayer type, I prefer bot match ones of Killzone, Unreal Tournament or Brink but that's about it.
If multiplayer was made interesting sure
That aside if we get some Battlefield 2 Modern Combat hot swap feature (even Splatoon's moveset is simple, varied for situations and fair objectives in the singleplayer due to the level design, multiplayer to me was kind of whatever with it's rules even if ok other modes and territories the main one then deathmatch) or any other cool stuff for multiplayer games or a fair mix of modifiers and modes I'll be impressed, even Ratchet arena challenges with a timer, poison gas, weapon cycling and more is more exciting then open world outposts, if they offered that (traps, the others mentioned, other ideas, other side objectives to complete them quickly or fists only or this weapon only, or undetected or other stuff I'd care more) as repeatable with another attempt and fair bonuses sure, but they don't, they are just generic layouts/enemy variety, wow how exciting I haven't seen anything as exciting as that in years so to me it will take a bit for me to care then the structure we see instead in any games in any genre.
I'll keep playing trashy FMV games/visual novels on modern platforms, decent puzzle games past or current platforms, and whatever retro games of other genres where the gameplay is more my thing instead.
Like I've said before I had more ideas for modes then Foamstars had originality, and all based around 'foam' and what it can be used for in situations/rulesets. Or traffic/lanes for racing games, or even just bring back car soccer, bowling, other cones/gate modes with whatever scoring/value to them. Anything.
Seeing Gear Club offer more then generic modes (sure a highway mode is super who cares, it isn't as exciting as NFS Hot Pursuit 2010 Wii's 100 to overtake but it's still something, and what I found even bland about Midnight Club Complete Edition was the pink slips were cool but road/highway and other generic events so I put that game off quickly, but the stamina one aka fuel limiting like Gran Tursimo 6 to 7 was at least 'something' exciting) was enough for me to go 'oh they are actually trying', it didn't impress me but it was enough to get a 'oh well that's a change for once at least to see them trying then the same generic modes in the ever boring formula of progression we keep seeing in games nowadays and boring movesets/physics/level design' level of impression out of me.
Re: PS6 Competitor from Xbox Revealed as Project Helix
Fair code name. Xbox/PC/Play Anywhere, however they bridge the gap I am intrigued but it's still not much it's still just a codename but it means it's getting closer for sure.
Still don't care for their games, but their strategy/options is something. The brand is still what it is in it's current form which doesn't change much but still.
I'll still stick to OG Xbox/360, got my Xbox One/Series but I barely use them.
Same with PS5, barely used, I use my PS4/Switch more and my retro consoles.
Devs have a few years to go or have prepped and whatever is the case with the consoles getting there, dev kits solved and the public console will be there.
Re: Sony Apparently Pulls the Plug on PC Ports of Saros, Ghost of Yotei
Part 2:
Sony hates to build things up anymore do they?
I don't care what the companies do I don't care for their PS4/5 and Xbox One/Series IPs anyway but still. But looking at it from a business side if it was 'that' lacking of sales, discounts (if they even offered anyway) or the PS Account thing or other strategies then sure but otherwise it shows Sony is too wishy washy so why bother supporting them on PC anyway.
Re: Sony Apparently Pulls the Plug on PC Ports of Saros, Ghost of Yotei
IF publishing their other 3rd party deals sure, but their 1st party not so, not other PS4 titles? Just PS5 ones they are pulling back on or just those 2? Is it just for EU/US, what about Asia?
But that's just the 2 latest games, what about other PS4/5 games? Come on? What is Nixxes for then? Assist? Cutting them as a studio as well? Sony needs to stop being all over the place. Like i said with merch/TV & film or other things, what are they getting money from, expecting other live services to work? Mobile to work as they jumped for mobille/PC and want to cut it to just mobile then two experiments at the same time, sure? I guess.
If a case of piracy and other things sure that's understandable. But how often were they discounted? People that pirate it varies, some don't pay at all, others do if reasonable, it varies. That or PS account so pirate/cracking effect.
Or DRM but DRM has been so pathetic these days. IF they just offer other ones/make their own better approach sure, instead of putting actual effort into DRM that's their own fault using a DRM that's easy to setup so they don't have to do the work. Make better DRM then excuses.
Sony are too wishy washy. I mean 'we want only more focus on the console' yeah but for peripherals sure, and oh PS accounts, did Sony even think for more then 2 seconds when approaching a new audience, no they just act dumb and now backtrack, typical but so what do they want an audience or not? Clearly they don't. They have been too comfortable with a loyal audience, mess up mobile many times or barely want to commit to it 3 times. While PC they try a bit and expect a lot then go but but why. They are so pathetic.
Understand the audience, understand the 3rd parties that already have a foothold in there.
Offer Japan Studios or other games, offer other PS4 games, but no. They waste their time with decision making.
Nixxes does a fair job but even still, Sony's decisions are just annoying. Pick to do it or don't. Make up your mind.
Mobile isn't the same audience as console audience either? PC isn't but they aren't porting their games to mobile.
PS5 is for the audience that wants that, if people want to buy on PC sure, but backtracking it just annoys me and I'm not even interested in these at all. I don't even care for 9th gen at all, let alone PC. I'm just annoyed they can't make decent decisions.
Why start something and stop it if they aren't even willing to commit for enough time to see, some games it varies per setting, sometimes story telling, sometimes action, sometimes artstyle, gameplay, camera, music, voice acting, whatever, besides how well it runs on their system or not, but no they just want to be stupid about it and it's seriously annoying companies see brands and money and forget how customers look at a product if it has appealing elements or not. How else does a customer think when they see a product and why they should care about it? XD
Vita/PSVR2 it was just it was niche and continued for 10 years and will be phased out, they get more respect then this PC experiment is, so PC backtracking is really cutting support and annoys people.
How many want to go back to PS5, those who have one sure but rebuying one, is just a middle finger move by Sony. They were being selective with game releases anyway.
Re: Opinion: Sony's PC Pullback Is the Right Move for PS5
Is it though? PS5/PS6 are not early access platforms, they are platforms for people who enjoy console, best optimized there, controller features if care & audio system/TV, etc. PC/cloud are options & Mobile is the space for other audience/small scale projects (or VR) compared to PC & their audience preferences.
If not TV/Movies, merch, mobile, theme parks, soundtracks and more, where is PlayStation division making money fanboys? Hmm. PC clearly. You want to buy a remaster on PS6 to PS9? PS9 PS2 ad orb come on.
Cloud is one thing/paying for resolution tiers or whatever else, but you want that or console?
Live services yes need larger audiences, that's clear, but not all PC players are multiplayer gamers either.
3rd parties already cover PC as it is.
Sony can have many of their Japan Studios games or 2D God of War or others to compete with Indies if they wanted.
Vita owners got their games on PC or Switch.
I use all 3 platforms and PC, and mobile for different things. I don't care about fanboy loyalty, I do exclusives but 'to a point' I still consider Switch over PS4 if trophies don't bother me or gyro is offered on Switch as it barely is on PS4. I get on both if FMV games I care for and want the trophies, that's about it.
I care about business news otherwise, I play where I want for gameplay/controller features but I understand where the money is, they want to be big that's on them. I barely use my Xbox One/PS4, I use my Switch more (not exclusives, what they offer of gameplay in them). I have access to PS5/Series X, I never touch them because the games suck not the number of exclusives, the value in them.
Mobile & console, what about big games after release? They can't keep remastering them all the time.
Or pushing live services that don't work as the pitches/angles don't work for them, so they continue to waste money and learn to make bad live service games till they get more that work. XD They keep the few singleplayer IP studios going and make them into tv shows and movies alongside merch.
PC Ports have to be cheaper then live service failures all the time.
The rest is still outsourcing/funding other studios with their IPs or further outsourcing like the God of War 2D game.
Bandai Namco and the Japan Studios IPs to a point of those or whatever else.
What are they planning to do to expand or cut back?
PC is a suitable platform for them. They aren't going with further peripherals only controller features so what's reworking those or barely offering them. PC ports are another viable platform/audience. If they don't want theme parks or any other things to license, and they hit limits of soundtracks, TV series or film and merch, PC is a way to move the main form of the IP to another place then alternate ones scaled to mobile.
What they going to cut Nixxes too if so what a waste.
Are they going to remaster the others?
Are the main studios going to keep updating their games all the time?
Back compat studio keepd going or hit limits of licenses (ot licenses are too high)?
Eventually they will run out of angles to get money from us & while new IPs will keep happening they want others to stick around. How they using them?
Rest is Sony being picky about accounts/PC app, that's on them, viable sales if keep building.
They want to expand to tv shows/films too with their IPs sure, by all means.
I already don't care where PS/Xbox IPs go, I'm still not buying them so to me I can look at the business angle all I want. XD
Re: At Long Last, #DRIVE Rally Brings Its Arcadey Style to PS5 This Summer
This and Old School Rally just look boring to me. Wow they offer Rally and modern era 90s inspired, or fair artstyles, but the content is so boring I have no interest in them. I don't care for such stages or teams or other stuff and unless the driving or stages are fun or the progression is decent/event variety I don't care. With older games getting going I'm more relaxed about that sort of stuff but in the modern era I am more particular about it. That and I know 90s/2000s racing games could pull off interesting ideas/progression and modern ones just are boring and bland.
Too much nostalgia, not enough interesting content at all.
WRC 3 for PS3/360 is still my go to for best rally game campaign personally. WRC2 also but it didn't have the event/mode variety of 3.
I have bought up many of the WRC PS2 era games (I think I have all 5 of them, had PSP one forever, don't have the Colin McCrae games anymore but need to get them back, 2005 on PSP was unplayable for me), but WRC 2 to 4 were fair, 5 to 10/Generations were 'something' not that exciting really, they tried but just not as exciting as WRC3 was for me, then again i have played better Milestone games, Kylotoon do an ok job.
A few F1 of old like 98 or 2001, but mostly 2010s era onwards (not all) and a mix of MotoGP3 (had since forever), same with the 4, but 06, 08, 9/10, don't have 7 or 10/11, don't have 12 to 15 but have 16 and 16 was good for the Rally car/dirt bike as wow they controlled better and had better AI then the MotoGP bikes. XD No joke. Even Ride 4 was so bad of AI it was a joke.
Still MX vs ATV games or Pure or others were a lot of fun.
So trying annual ones, or other types has been fun.
But yeah I haven't played much of Sega Rally (the PS3/PSP era one) I don't have experienced with the Saturn game, but I know of it from arcade cabinets still in places like cinemas and such with the colour buttons and such.
Sega GT Dreamcast was fun and had cool ideas.
There is still many 20 years ago ones with more exciting ideas, sense of speed and artstyles, and i just don't see it from Indies other then Inertial Drift or Distance.
Re: Highguard Permanently Shuts Down on 12th March
Well they tried. They needed a stronger angle to their game.
Then again this studio thought lets have a 3x3 and 5x5, wow what magical effort was put into that.
Multiplayer audiences are picky but even was like what is this game to barely clear what it was, to seeing footage that wasn't that exciting anyway and then the 3x3 and adding 5x5 and was I like so what's the point in the game/appeal if it barely adds anything exciting other then a trailer that has a Halo 3 Valhalla looking area, horses and its a new game/shooter. Maybe extraction or not I don't know.
I still barely understand it.
It barely showed off anything at all.
Re: FlatOut Fans, Take Heed: Spiritual Successor Trail Out Crashes onto PS5 This Week
If boring events/modes still a pass. XD
Wreckfest had no driver slingshot mode or anything else exciting just races and derbies. That's too dangerous or creative for modern gaming. derbies/races, 20 hours, ok tracks and motor sofa/lawn mower and bus wow, wreckfest was hit and miss.
Modern racing games suck, its all cars (license or not is fine) but boring progression and look at our locations/physics. Aka boring.
I'll buy Gear Club 3 but only because its stamina aka fuel liming like GT6 or highways seem fair. Its otherwise safe but decent. Still not exciting, So were Gravel/Grid legends. Onrush was still better.
Re: More God of War PS5 Details Leak, Out in 2027 with New Protagonist
Other characters sure, but more like Devil May Cry I assume like DMC5? If so sure I guess, but even I barely played DMC5 I need to get back to it.
Besides assisting other studios 1st party or Indies or whatever, Santa Monica always makes God of War, unless they can manage enough, I think it will be remake/new God of War and that's clear. Their other unique game was Kinetica and that's on PS+ or digital purchase and we know how Sony treats WipEout, let alone whatever else a studio can make with a story as the focus to sell.
IF God of War does the DMC5/Bayonetta 3 thing of dual/triple characters badly put onto the controller then I'll very much not buy it.
I think other games did it better and those 2 did it the worst. Bayonetta Origins and Astral Chain did it better and came before Bayonetta 3 and after Bayonetta 3. XD Like come on Platinum.
Capcom with DMC5 I think V's other characters controlled horrible and put me off the game, they needed to better make it clear of their inputs and movement, they were just horrible and I've had my fun with 5th/6th gen games console or handheld with old school controls and beat them without being annoyed, learned them, enjoyed them, would replay them.
Modern era games having different controls I'm fine with as well, but those 2 games just did it the worst way possible.
Echoes of the End I think had it's issues but it's old ideas and modern angle was still fun enough to play through and memorable movesets/puzzles.
Using right stick for No Man's Sky sprint or Inertial Drift/Knack style use for control was fun too. It's rare but still exists in some games (I assume Skate 4 uses it on right stick as well like skating games did in the past if they weren't face buttons).
The rest is probably fine but that first V level was so bad.
That aside DMC5 camera angle sure. As long as it isn't too far up his shoulder like Norse I'm interested. Give me jumping too, I want to be able to play a God of War game with platforming again.
If it has quests/side missions, sure I get it were in the modern era now, I won't be interested but it makes sense.
Re: This Week's Nacon Connect Presentation Postponed Following Financial Troubles
Then don't offer a big presentation then? Just don't present that big then. XD Simple as that.
Even ads are so overblown and it's like why does 30 seconds and that much setup and editing cost that much let alone the actors.
Was it the WRC license or other things not going well?
Otherwise the new Styx will be exciting, but whatever else they have I forget their other IPs and need to look them up.
Re: Shocking: PlayStation Studios Are Hiring for New Games
Yeah more artists/level designers, sure, so tell me when they will make their gameplay have 'depth' I want to play then? XD
Ah modern gaming will continue to be boring.
Firesprite was a reworking of Studio Liverpool staff and we got Playroom and Astrobot (well them maybe assisting or fully working on it for Sony).
So if Bluepoint staff maybe but otherwise why not just reposition them to other studios for these positions and say so when shutting them down, make it clear it's the building and other sides thing then a staff thing. That is if it was. Maybe not.
They can have more staff, temporary or part time but if the design is still boring I don't care how many more they hire, the demands or the new staff's own execution is garbage, let alone leadership, why should I care at all about them if their efforts show in their boring products? They can have them and drop them sure, but so what the products will still be boring.
Or GT7/8 get their progression fixed or offer more tracks instead of cars and not ruin the tracks as they keep on doing.
That or offer other event rulesets to be interesting.
They can have all the event variety that makes GT4-7 great, but the progression in 7 is worse then Sport which wasn't as bad as I thought it would be servers on or off now via 1.69 which is a great offline reworking update (doesn't help the grind of the cars in the last few events but still). But 7 is a joke.
GT8 will be just as bad.
They can keep hiring, or have reworked Bluepoint as an assist studio, but no we get this.