@SKMonkyDeathCar Yeah Ratalaika, Top Hat and some others. Even on Switch as can view by publisher the amount I find that way, have a few in my wishlist for easy tracking of their garbage besides the ones I actually care about.
The demos/bad releases are just so easy to spot.
ELANTRI games Jumping Cat/Bird, even though I think it was Thiogames or something doing the Jumping food ones. I am trying to remember what the other ones were.
Was more then 'jumping' but a lot of different things.
Simulators that were probably 'fine' for some audiences I guess.
Most in the 'adult filter' for PS4 was mostly a lot of not great mixed with some 'ok' in there.
Puzzle (sliding or others) with characters on them as excuses. I have seen some shoot em up fan service garbage but some are more decent then I'd have expected them to be. So the 'family friendly' garbage and the adult audience garbage for sure covers so much on there.
The long title ones that make no sense. But yeah typical Unity/mobile easy to make games, swap models, fit easy garbage/trends.
Sometimes it's why I consider 'so should we have let people have easy click around engines/software/templates these days' or force people to program things?
Not the bad flash style game cheap easy ones to pump out, swap models and more (there is some good ones just the bad ones appear more).
@LowDefAl Agreed. As much as they can investigate of course, not just 'here is some easy articles to view and details to put in the article to save time for easy views'. It's a bit pathetic.
But then again do we exist in a world of 'it's been my dream to investigate such a story' when we live in the 'numbers matter do whatever you can to get them out as quick as you can' type angles work more.
That aside the approvement system needs work. The eshop staff or the bots of the eshop need to be training better.
Studios used to need to have a meeting with Sony or whatever else in the past or the big companies did, not just for dev kits but just what deals they could make about things.
So if anyone is just making games and their systems or staff are that incompetent why even have them at all. Just 'let them pass' then go 'oh we have people talking about it oh no act on it'.
Players can have a detection, but staff can't, sigh.
Sony would know more with the 'later viewers who skipped parts, paused the video/stream during or after the recording', but still for view counts they are pretty fair I'd say.
Ace Combat, Dune, Stuntman and more are fair for what they are of view count I'd say for as many interested in them, not expecting them or just their audience sizes that tuned in during the time they were up, algorithms sending them to people, etc.
No Runescape listing is weird.
Tomb Raider and Rayman that high though, wow that's good to see.
I'd say some fair numbers for each listed.
The highest aren't surprising at all and for the other trailers, interviews, etc. but the further done they get interesting for sure.
Of course Marathon at the bottom ,says a lot for the audience it is and what new they had to show compared to well appearing anywhere else.
Dynasty Warriors timing and results clearly aren't looking so good for views or release period, but I don't know how well the games do in sales/audience appeal anymore. The series has appeal but I don't know. As much as 'Koei' wants it to be is another factor.
Luckily I care about gameplay, not the visuals, themes or 'views' people have. Gameplay, if I think an IP is cool or not.
I mean there is a reason I care about God of War's slime cube/Wolverine's other characters for gameplay potential not the other stuff. XD Both IPs don't interest me anyway.
@INeedGoodGraphics Maybe but digital deluxes if they get good at OST apps (they won't do USB importing of course like AA Japanese studios do, besides the standard OST apps).
Digital artbooks and more, not just 'skins' or items early game or whatever.
I found the AA Japanese 3rd party ones to be great. Whilst Sony's offerings were ok. Not as exciting but I haven't looked at their others over the years either. I don't care that much for deluxe editions. I only did a few to get an idea what they were like and to maybe do a video on them in the future in a 'this is how some companies do that of physical/digital over the years or just options they can present them' sort of way, but that's about it.
Even the many anime physical collectors editions I think are hit and miss with cards, DVDs but the artbooks are nice and the 'bonuses' with behind the scenes stuff is so rare from OG staff or dub staff what else is even left anymore. Can't say for western TV shows/movies as haven't bought any or care for them.
Digital figures or other things in or outside the games, whatever on the OS/UI with it's own menu/model viewer or interviews or whatever else they want to offer (like PS2/PS3 games had on the disk or a bonus disk) or other things instead even if physical ones are better and yes plenty of figures out there over the years.
Even the Splintercell or Conan comics, or the Halo 2/NFS Carbon bonus disks, we just don't get them as much anymore. I got these cheap and just had them in them. So that was a lucky find.
Some streaming services offer the behind the scenes (it varies of course what) so Sony could do that if they wanted, but they put those on their YT channels I guess so they don't care to bother anymore there. So any updates, concept art, trailers, interviews, whatever is just there.
Sure the physical one costs or if they even see them sell at all as factors.
PS Stars or whatever else they would have made ties with if still around.
It's up to them really what they want digital deluxe editions to be though.
I found the GT7 OST app to be kind of meh (the songs offered, the presentation, the functilnality was fair). The credits were 'fine' but not that relevant.
I mean the My First GT bonus is 'fine' just like GT 2002 Concept/GT4 Prologue benefits were fair but then again it is annoying to beat one of them, so, so much for that I guess and applying it to GT7 in the time span those cars. No license test transfer, and the credit transfer is the deluxe edition only so forget that being 'accessible' like it was in the past.
Depends what Sony wants/devs come up with I guess.
1.The content isn't that exciting. Early access sure but skins/other items not really effecting much, ok, what worthy FOMO for sure. XD
2.I forget they were even doing 3rd party exclusive game deals compared to those that just work with one console then move to another later as that's all they can handle. I really just forgot that some were exclusive 3rd party deals for the last few years or the content in them (PS3/PS4 era 60 minutes of content what 1 extra quest in a game, ok, so what XD).
Does Remedy need the help sure, but I mean was Epic or whoever else not helping them?
They could I don't know not make dumb decisions and focus on what works for them, not markets/projects that aren't worth the risk but nope they do that and look at them.
Always good to have options. Whether it being over the top, distracting, look silly, etc. I get ratings don't change as it still includes the feature.
Like profanity filters, or how much a character talks, it's always nice to see. Even if profanity filters/gore and blood used to be in PS3 era games so to see it in the modern era is nice and devs not panicking about ratings (designed to fit them already but still giving options and more anyway).
I couldn't stand blood at times, even the awkward cover the screen/regenerating health filters. I can handle it nowadays but couldn't in the past. I'm not into blood, gore or horror at all, but it depends how it's applied.
Sure Splaterhouse remake, reboot, 2010s had cartoony over done blood but it's the point of the series I guess and I didn't mind it. It had a mechanic for health or limps I think (not in the same way as Never Dead but it didn't have blood anyway) purpose too.
Onechanbara the blood coated swords, the swords struggle to work was a cool idea for a mechanic.
The blood disappearing quick did surprise me, that Back to the Future 2 clothing drying but for blood disappearing on Wolverine's suit or something. XD Obviously not but still. They could do more with it but I can see why they make it disappear for performance or between fights to know it's finished or whatever.
Wolverine I mean, it's a superhero game with a bit more too it, but Wolverine is no The Punisher game but they have their own ways of going about things.
I don't mind either way though. But options are still options that's for sure so it's nice it's a feature.
@darylb24 Seeing as Sony has maybe 1 to 2 games per year now. I think Intergalactic is 2027.
Saros this year, Wolverine in September. Others to sprinkle when they can opposite ends of the years. I think that's what they are going for.
The odd small stuff appears in between like the God of War 2D one or Marvel Token, otherwise God of War's new game I think will be 2027/2028.
What happens with Until Dawn, Horizon multiplayer (either of them) or other IPs and whatever other studios have after their 'prior projects' who knows but they still are trying to get things out just not as effectively as PS4 and prior.
3rd parties will fill in the gaps for a while I think. While Nintendo/Microsoft have more per months and have their acts together, for the most part.
@ElusiveBounty It's either recycle the same ones (numbers or fans recognise this and that, drag it out), or have new ones fit trends, do it badly and only a few land, they have great leadership watching over things that way.
Microsoft has the odd new stuff but it clearly doesn't work. I do think some things like Gears Tactics was fair more so then Halo Spartan Strike did. Most 1st party/2nd/3rd party deals on Xbox always get forgotten though. The amount of IPs they have or OG/360 ones I barely hear about compared to PS/Nintendo (and Nintendo fans don't care for 3rd parties much either). Yet I'm buying up the niche Nintendo IPs to support them. Rhythm Heaven Groove in July woo. Love the series.
There is a reason looking at media with comic relief spin off shows was dumb, to now any books/TV shows with each characters getting a time to shine (yet weren't relevant enough to have anything told about them anyway in the main story unless justified for their role).
Some brand/character usage in media is just a joke to stretch the definition/goals of things way too far and it's just sad how far they plan to stretch things.
I mean shareholders want random number generator type money apparently. Why don't they just buy up money factories or change the numbers in their own bank accounts, they clearly have no ceiling for things. XD Or is bullying customers still a past time for them. Sigh.
Still we didn't get an agent game with cool ideas, dumbed it down, cancelled it and we got Gears 4, so that was nice of them too. Sigh.
That or yes all the other cancelled of good games but budget reasons.
Sony needs better but they clearly follow the rest of the industry it's just sad. They have more 'solid' to them I guess, but that variety is just gone and the stand outs are the ones that aren't those formulas of IPs at least.
What a build up of PS4 IPs or 'what was there' and then being too safe or too remix like to be anything good.
@glennthefrog That is true. I think some of the PS1 to PS3/PSP/Vita whether we know of their prequel/spin off quality by side teams.
Or the variety of IPs/genres, game design, worlds, themes, arstyles, etc. it's clear.
Not only PS HQ change but leadership goals. Yoshida's decisions made sense but I wasn't a fan at times either.
PS4 era to me I only liked about half to 1/4 maybe of games, some from 2013-2015 era (I didn't hate PS3 early to PS3 late IPs like others did), but 2016+ it was the Japanese games only.
2016+ was the year I started collecting, I may have GT1 & GT2 in PS2 era but 2016+ I got a Vita 2017, Wii U 2018, 3DS 2020, Switch 1 2021 and other variations of PSP, DS, PS3, 360, Wii, Wii U, or first N64.
Researched genres I hadn't before (still am with FMVs this year), old games, Indies & more.
Like how in 2014 I expanded to EDM/anime. So my experience is different from others.
I complain, but it's also because I've explored where the others went in directions I'm not happy with. Come up with gameplay ideas for characters in seconds & find many games graphics/story priorities to bore me. Hardcore audience should not have to deal with only health/damage values or odd side quests, pathetic. Unless they enjoy these game formats, by all means.
I'm buying up all old IPs I missed out on from either 1st party Japan, EU or US studios, because they are all just more interesting the current format. I never liked in PS3+ era of 3rd parties.
So to me I found games like Infamous Second Son/First Light, Knack, Gravity Rush, Killzone, Dreams to be good, same with Sunset Overdrive or ReCore on Xbox One (few others).
But to me the action adventure games like an Echoes of the End, Tomb Raider & more (I like in their own ways) not RPG Lites or whatever ideas these days, there is a reason I dropped off at least.
I don't find them compelling and I found GT, Sackboy, Astro, Ratchet to be hit & miss of ideas, progression or otherwise. Good games & not all part of the other IPs focus but even still.
I find the Indies nostalgia/trends pretty weak too, their ideas aren't strong enough.
Engineering team to me at PlayStation is still good. Controller features, console, PSVR2 headset, I think Portal needs dual screen features or I won't buy one at all.
But games/leadership/marketing eh.
I'm only interested in 3rd parties/even then I find the 3rd parties to be very much missing then impressing me.,
I play all genres but if gameplay isn't the focus, I don't buy the games, Indies, AA or AAA< so my stance differs from other people in that way.
When I can play sure a PS3 era shooter and go oh it feels like COD/Gears, sure that's not surprising, but their other aspects are still intriguing to me. I don't find that in the modern era.
There is a reason Stuntman Hollywood impressed me. While most racing/driving games I find their lacking event variety/modes/progression very boring.
So some people may be into their JRPGs, visual novels, or any other family games or fair teen audience games with gameplay or story that works in whatever way (or western games that wanted to be more 'serious' and copy paste other gameplay ideas so they don't stand out at all XD) and that does happen, hence why many from Vita went to Switch, me included.
It's clear why many of us moved to Nintendo, pick/choose what's on PS systems or maybe went to Xbox if Gamepass/other 3rd party exclusives mattered to them (there is a few). That went to PC as well.
@Deshalu Sony's own fault, other then Marathon or Saros they have nothing so far this year other then what was shown of dates/still to come of their others.
I think they don't care/see a point in their old IPs, there is potential, they don't see it or care just "PS4+ IPs' which is very limiting. Or anything 'close enough' either to them. There is a reason while Microsoft IPs aren't my thing as much the variety if I can call it that is there. Nintendo yeah their variety is my kind of PS1 to PS3/PSP/Vita strong so I go there, niche 1st, popular IPs 2nd).
Marathon replaced Concord of course. Fairgame$ is whatever state.
Manchester Studio 2015 to 2020, nothing,
Pixelopus 2014 to 2023,
Neon Koi 2022 to 2024 nothing.
Firewalk Studios 2018 to 2024,
Dark Outlaw Games 2025 to 2026 nothing.
Microsoft and Nintendo (also retro live services not big scale like the other publishers want XD) allow enough per month/few months (even early access), Sony cut a fair amount of studios, put the rest of them to live service and Astro, Santa Monica, ND, Insomniac, Sucker Punch are the singleplayer studios.
Sony is lucky if they get 1 game out each year anymore, their own fault. Not just the scale of projects but yes those that were cancelled or studio shut downs.
They are coasting off of brand name, good marketing, fair deals to make with any Eastern 3rd party studios/publishers, the western 3rd parties as well that are able to get things out well enough as the rest have their own shows, their own other deals and things going on.
Indies they make deals with if they can. Microsoft/Nintendo do theirs.
Well besides we saw Until Dawn 2 from Firesprite (Studio Liverpool leftovers and whatever they have become nowadays) (then anything else they could have made because they have to have that IP around I guess, good series, probably but to me they could have also made anything else).
Malaysia Studio, support studio. teamLFG still too new. I barley remember these existing.
Media Molecule too early or not clear yet after 5 years?
London is gone so their project, peripherals games, etc. are ended, great. I miss them as much as the Japan Studios ones.
Not counting the Ico, NanaNonSha, Claphands, Siren/Gravity, etc. ones.
Nixxes who knows what they are meant for anymore, remasters? The multiplayer games getting PC port assistance? Who knows.
So Bend live service, Bluepoint (gone yes) live service, Guerilla multiplayer Horizon then Horizon 3, Haven Fairgame$ or whatever?
House Marque did Saros this year That's Sony's 1 game for the year right there unless they work out Spiderman/Wolverine/Intergalactic, etc. at all. So they may work out 2 or 3 who knows they may space them out.
God of War/Wolverine planned whenever of course.
Valkyrie Entertainment gone in 2021 apparently.
The other PS1 to PS3/Vita era studios are clear still.
They have messed themselves up for sure over the PS4/PS5 gen.
Didn't hear about the leaks other then the Rayman one but didn't pay attention as wanted full context in the showcase itself.
Psi Ops I have a copy of but digital, sure why not. Stuntman was great. Fair variety in this recent one. Prior ones were fair.
The Tango game was good but a surprise. Is maybe multiplayer so passing on it, if it's singleplayer and decent I may consider it.
Some games were fair of variety. Thing is if people wanted a visual novel, FMVs, rail shooters, shoot em up, beat em up (2D I guess then whatever God of War or others are at this point), dungeon crawler (not the isometric format of course but 2D format) among, point and clicks or other niche genres they'd be out of luck. Just making a pointless comment on that. XD
The mix of good and niche retro IPs in there. Mix of east/west in there.
Sure a lot of September/October games with devs/pubs panicking is hilarious, they should have known or tried for July/August even June, but NO. Or the few that are going for Feb onward too.
The Destroy All Humans 2 Remake on the same day as Wolverine is going to say a lot for that remake THQ Nordic, sigh.
To me this had games i actually want to play so to me it was better than 99% of the others.
Sure I got Eternights years after, sure I bought Diofield/Valkyrie Elyisum, sure I think Immortals of Aveum, Balan, Forspoken, Atlas Fallen are fair games.
Sure some of the Eastern games are pretty fair.
But overall most State of Plays are really boring and offer generic games I don't care about 99% of the time.
I get more out of browsing the eshop instead or physical copies in stores I browse for. XD
@captainsandman Really? Did the last one do that I can't remember seeing it there (was probably a lot longer after so delisted I assume).
@Oldwhig Yeah but that's the thing I find also annoying, they really have to have real life licensed planes (racing games with cars/tracks/music, whatever brands in either circuits/.streets/open worlds).
Do we really need to have 'real everything' for players to be interested, sigh.
I forget 6 was free via Xbox One version of 7 (got a 360 copy anyway), and I forget that PS4 version did 5 (got a PS2 copy anyway). I got those in the last few years and got 7 digitally years (collecting any games I can find that are interesting popular, niche, any genre, if it has interesting gameplay I"m there and just researching things in general to learn the history or what trends over time, what ideas are left behind) after their relevance so I wasn't fussed.
I understand why but why even bother, is the effort worth it that much to entice people (the small extra percentage) for that short period of time? Would it costs less or more then the planes licensed to 8 itself? Then old plane, music, likeness, etc. licenses anyway?
@AG_Awesome I know it's driving. It's a genre term I don't like using, neither is parking for any flash games that focused on that, that's all. I know what stunts are, I've done them many times in not only Stuntman Ignition (don't have a working copy of Stuntman the original), but Burnout Paradise or any other games with stylish or obstacle course driving in it. I have tried to get into Monster Truck games even.
I enjoy obstacle course aspects of games (vehicle or otherwise). I'm not focused on the culture of doing stunts but I enjoy the concept in games yes. I know what a Stuntman does I pay attention to behind the scenes stuff of media I enjoy that sort of thing. I played I think a bit of Doritos Crash Course as well. Not Wipeout the one based on the TV show but that's getting a bit off topic.
But stunts, tricks, whatever the case in games, whatever is required. I enjoy vehicle based games having interesting events/modes, so I don't mind the timing, the near other vehicles/objects, or rings or gates or other objects/scoring systems. Good drift modes if they have any interesting rules or factors to them.
Sure character action or hack n slash or beat em up, etc. sure I get those a bit miss used or confused but I have a preference for saying them there. That should have been clear why I said 'racing'.
It's like saying music genre, I prefer the term rhythm, I may maybe for a music app on console but otherwise no, I don't care to say singing, dancing or whatever, I could but I prefer rhythm instead.
I don't call Metroidvanias Action Adventure Exploration games. But I do puzzle games that aren't Tetris/Bejeweled, and the more 3D puzzle games with exploration, either an exploration puzzle game or an obstacle course puzzle game. I played many PSP puzzle games with that focus of traps, lasers, doors, paint conversion, gravity, etc. and you controlled a person or a cube/dice or liquid mercury or whatever. As most people think Tetris/block falling puzzle games or Bejeweled style ones Match 3 are clear right? But they are what most people think so I have to specify with those.
Do I have to be that specific for people of driving/racing was it that confusing? Just a preference thing. Saying film instead of movie even.
I don't call racing games motorsport genre as I don't like saying that.
I have played Stuntman Ignition. I'm well aware. I research old games all the time, licensed, advertgames, shovelware, popular games, niche gems, bikes, cars, trucks, jet skis, ATVs, dirt bikes, rally (dirt/snow/wet terrain), etc. I play them all, I research them all.
I don't like the term driving genre, it's that simple. Sorry for the confusion.
God of War has potential but I hated the Norse series so easy pass.
Wolverine has potential too but it's too scripted, why are the claws only for combat? No climbing? No parts of the terrain breaking for combat or making platforms (Cough static world not dynamic one or pre-determined terrain that 'can' be interacted with because why do that cough Insomniac, even Ratchet cut back on it and the games are worse).
I get it isn't Lego Wolverine or something else but come on. Think creatively Insomniac, did you lose that at all? Must have.
I get Marvel sure but come on are they that lacking of creativity too?
We needed more grass objects in the level right? I understand now. Grass placement is necessary, I already couldn't tell the environment had so much going on anyway. Sigh.
The others are cameos and not interactive beneficial to the game so to me that makes the game less interesting. Their abilities are right there, make them useful not just scripted or for 'talking' only.
Same with the God of War sword/slime cube, if they aren't useful in level design at all then to me the games are a easy write off, just talking/combat, then pass, why have characters you technically won't do anything yet have so much potential I can come up with in a few seconds to make them interesting to do gameplay use cases with?
Uncreative staff or dumbing a game down for an audience is what it comes down to with unused potential.
A slime cube is not human, so make it useful in so many situations and you can make a slime cube split into pieces, you can make the slime useful to the main character's hands (or maybe group attacks/level navigation obstacles) for whatever use cases to climb, or combat or whatever.
Or be a trampoline, or contain loot (in a cutscene or in a storage scene for a hardware showcase, (the sword was stuck in it why not).
Make the slime turn into a bridge, trampoline, decoy/transformation, anything at all. It's a slime cube. I'd use the same ideas for my bar of soap character idea.
Interesting characters like that don't exist anymore they are just fancy looking and that's it'. I'm sick and tired of that. Make a slime cube have gameplay purposes please Sony/Santa Monica, or the other Marvel characters, Marvel/Insomniac.
So not using them in interesting ways means the developers have no creative ideas anymore and just want 'flashy characters' not gameplay.
So I'd say GOW or Wolverine are a joke if it don't.
A basic game is not worth my time in the AAA space, make the 'gameplay' worth it, I'll buy Tomb Raider if it's worth it, otherwise I'll ignore it too if it's gameplay is weak, and is a waste of hardware/potential from any creatives, especially 1st party.
If all they are good for is graphics/story telling, why bother making games, make movies. Not games. What's the point in programmers? To just make the game 'work' not making anything else themselves as they aren't allowed to? Aren't skilled enough? Don't have time yet the artists/level designers/animators do most of the work? What is this?
They aren't always or only working on the engine come on.
Not caring but leaving an opportunity they have setup for themselves is just hilarious in itself.
Why focus on themes/merch/characterization if a game isn't a game then?
Is that all games are, playing talking pictures/playing drawn out visual books? Well glad I'm in this boring universe/timeline then.
Well the poll doesn't show enough of some percentages. Also why radio buttons and not just tick boxes for the poll? Some may have multiple they want to pick from. Oh well. Mine doesn't even show up on here because it's not big enough to count. Oh well. Comments to say more about it instead.
For me it's Stuntman, the kind of game I've been wanting and need for PS5 to make me want one. Sure EA WRC and Ride 5 and 6 are 'fine' games. FMV games I can get on PS5 if I care but plenty I can still get on PS4/Switch in the mean time. Plenty of other games on Switch I still need to explore even.
Tomb Raider I am interested but need to see more of.
Ace Combat 8 will be good but might get it later. I know the pre order but even still. I can just find a PS2 copy instead if I care.
PS3/360 stuff sure but I have those entries already on my 360, it's just the PS1/PS2/PSP/DS/3DS ones I need left for the series.
The other games are good but I can easily skip them. Runescape's spin off is fair but I can go either way with it.
Atlas Fallen, Immortals of Aveum and Forspoken sure I know their reptuation or how good they are.
Echoes of the End is good.
Rift Apart qnd Space Marine 2 were ok but not great.
I've been needing something to really interest me and IF Stuntman lands I'm happy.
Rayman is just a remake and I really don't care to play Legends again right now.
@Bingoboyop It is odd, sure we could assume they only make God of War and the rumours of thinking they made a new game.
If to have rumours to mislead (either fans thought it or it was supposed to be and changed over time or to mislead, either of the 3 is possible).
Or they did and Sony said nope make it God of War branded. Like some Starfox Adventures type thing at the last second of Dinosaur Planet change it to have this branding/characters instead (compared to those that did and removing the branding/characters that others would have of licensed movies/TV shows/comics, etc). Like what is this?
At least it isn't some Retro studios 'we want to make other IPs, no your making Donkey Kong and Metroid and your other projects gets shelved. I don't think many studios in the industry or 1st party studios encounter that as much as they do.
Sony wanting a remake of the trilogy and the new God of War game to be there. Almost like Tomb Raider getting it's 1 remake (instead a trilogy) and a new game.
I think some companies want their cake and to eat it too. They want enough covered of IPs of games, other mediums, merch and more preference out there, that they know do well so they sprinkle as many options of them as possible around teams of a single studio or multiple studios to fit in, it's absolutely hilarious.
They all end up the same strategy and if we don't like an IP not just a direction we just look at them and go, so why should I support them then? Their strategies are all the same just if I can tolerate the IP or not. Sigh.
The racing ('driving' happy people with no self awareness/focus on grammar or otherwise, I have to be that specific, seriously, sigh) genre is returning with an IP that's good and creative, well it only took a decade or more.
It having licenses will just limit the title over time though, sigh. Well they need that 'advertising/appeal' for people. As if that's why the last 2 games failed or sales numbers weren't high enough excuses. I mean fake movies, real movies, etc. We can't have creative games it seems sometimes.
Wreckfest was lucky I guess, no car licenses, but song licenses I think. Players are that cheap where they need licenses, not the thrill of driving just licenses to eat up, brain dead people sometimes. It's why the genre isn't fun anymore, players ruined it and devs care about reality/CPU data for wheels. The genre needs something else or to revive IPs like this.
I'm glad we are getting this, I want to support this. I don't need the Back to the Future stuff to assist it (is cool but what ways they go about it, the 88mph will it be a roadblock/obstacle, or a thing you need to trigger? As it could be a good gameplay thing to balance in the scene to not go over and hit 88 yet or whatever way they go about the way the DeLorean will be, the potential there is exciting how they may go about it, they may not do that but the potential is there not just the 88mph 'ending' as the 'only impactful part'.
I mean to me that's as interesting as fuel limited challenges in Gran Turismo 6 or Gear Club 3 (stamina naming, same thing) but instead it's for the 88mph to avoid and time it right.
That or we have to jump through points of levels (what some Sonic Crossworlds use of it between parts of the track/map, I'd be up for that) We getting some jump between the past/future/old west, or new locations? Doubt it. It may be at the end of them so I'll be disappointed, but if the main game has that with a time travel vehicle in the in universe films that would be good.
Please do that (protottype even or DLC or some showcase of it if possible, if it doesn't suit the game sure but I'd like to see something of that attempted) (they won't and I know they won't).
Do devs read article comments? I doubt it.
I know it's a bit much to develop no doubt but even still it would be interesting and interesting use of the hardware for sure.
With purpose, that's why I found Rift Apart or Yotei's use of it kind of disappointing (Sucker Punch did justify it in articles though so I will give them a pass), Rift Apart I don't,
Sonic Crossworlds I also wasn't sure due to the track sizes or just bolting on components and it could be quite boring after a while of the track slotting in when they could easily move them around. I could make a Little Big Planet project with like it's tools and move 3 different roads and 3 paths for the track if I wanted and it'd be similar enough.
Seeing the PS3 era Transformed or maybe even others have the tunnel in the Samba De Amigo track and I'm like eh, it's a fair gimmick back then or in Crossworlds but I don't know, so if Stuntman does it well I'd be impressed).
I'm fine with his leadership I don't think it's bad at all. I don't care for the games at all, but I can still see fair ideas in them at least.
While that's fair with the new one, wow the formula is very noticeable with the new trailer, just repeat the Norso formula of the big boss at the start, whatever else through the rest of it.
It's just sad. If that's the way they want to go about it I'm not impressed.
Halo 4 and 5 doing the 1 to 3 format, Star Wars with 7 to 9 doing the 4 to 6 format, others doing there's. It's just way to obvious and it's really pathetic.
Side characters (sure the comic relief characters years ago angle wasn't good), but some character's perspective serve a purpose and others don't. I don't think it's bad here and the slime cube is cool (if they use them well and not just some boring NPC, I mean a slime cube, I can think of many puzzle, combat or any character flexible interactivity (but it won't happen, games aren't made that way anymore, the slime cube/talking sword might as well be merch worth characters then anything gameplay exciting I bet they will be, that's most companies nowadays)).
Just present what great ideas you have with a fair balance of calm and high action moments, not use the formula and make it predictable. It's just sad.
That aside his leadership is good I'm not discounting that, so I assume many good things may happen I'm just not interested in the series anymore. I can separate that if need be.
Unlike Insomniac where I've found Ted's leadership after a while or the new leadership to not be very good so I haven't really been impressed, no, not just because of the Marvel games I mean Resistance 2, All for One/Fuse (I preferred Fuse to All For One and they are similar games), Spiderman 2018 (I found Sunset Overdrive to be better of it's approach and ideas for their 1st open world then I did Spiderman 2018 as their 2nd attempt), those situations were just so annoying of trend following ideas that didn't work.
Yeah not offering it for separate purchase is just stupid, if they want people to get into the series or 'give them more money' separately they are really just being stupid about it.
How is pre-order FOMO more effective then separate release Namco? Think about that. It's just stupid. Well if people get the old PS2 physical copies or emulate it then they go 'you can't do that' well then make better decisions.
These companies sometimes want to fight with themselves and it's just silly.
That aside it is a fair bonus but Ace Combat 7/COD Infinite Warfare did this already but at least 4 MW was separate afterwards.
Says a lot Activision does it but Namco didn't. Really strange on that one.
It may not be outsourced but not offering them at all separate is just silly. They can't have their own PS2 banner or other things? Many retro games re-released exist out there besides the emulation ones, they just couldn't be bothered. It's just sad.
@Northern_munkey Understandable, can't help myself sometimes, too much in my head or wanting to say and not editing it down or thinking what to cut/add or frame it as, that or what was being responded to in particular I guess, just didn't understand that with how you worded it, that's on me.
The 'side character' idea is 'fine' the other mythologies is a cool idea.
The cutscenes are very drawn out, what we trying to compete with Kojima here? Just make MOVIES then, or make all the cutscenes a thing on streaming services as a movie. Like why is this a thing.
Long drawn out cutscenes, the odd QTE, attention spans are short apparently? Do devs/pubs/shareholders make any sense these days?
God of War is not a Quantic Dream style game, so why the long cutscenes?
I still never liked the strafe approach of God of War 2018 or Ryse Son of Rome started back in 2013, never have but if it works I guess.
The game has potential and it's their 'big IP' they have to push but I don't know.
IF the talking sword is good or the slime cube for puzzles/combat sure, IF they are just a walking talking waste of space then what a waste of a character. I'll continue to think up gameplay ideas, as the devs won't they want playable movies it seems.
Not like this medium wasn't built on 'game focused ideas' not fit in with another medium to be ',playable' and because many audiences are stupid so we had to dumb games down for them as they are too stupid, have the attention span of a fish and can't understand basic things told to them.
Still there was a fair amount in this despite how good it was and how some parts were a bit confusing or a bit too long and drawn out that don't need to be.
Also the Norse saga is one thing but the intro battle this will be, sigh, because we really need another 'tough boss' character, what they need to follow their own formula to a T too. XD Wow just like Star Wars and others they have to repeat the same pacing, not match the same level, but have the same story beats/pacing, wow how hilarious is that.
It's just sad to see games/movies/TV shows/books do that. Sometimes we want things 'on the same level or bit more to characters, the world building (if it justifies it not just 'more for the sake of more that's not even developed well yet/planned out') or more expanding of calm moments or other stuff' but no we need more high level moments apparently or the same formula. It really is sad.
I have no interest in this game anyways, but from what it 'offers' I think it has some fair ideas.
Runescape Old School/3 are good and bad games in ways. So this one being a survival game is fine from Jagex trying something new (or whoever is working on it) but even still.
Part 2:
God of War looked, fine, but te side character angle is really annoying in media right now. The talking sword/slime cube is cool but only if they do something interesting with it, I doubt they will. Also the blending more mythologies is a fair idea.
Wolverine looked fine (the lighting is overdone, sigh), but the other characters. IF they are just cameos for story and not gameplay for 'interesting level design' or just call them over to do something for you that they could program Wolverine to do but make scripted and not interesting at all like old games used to do of interactive objects. Yeah sure.
The blood looks fair, like Splatterhouse or any others with over the top blood even if that was more cartoony.
Tomb Raider looks good, I'm happy with it so far. The gear puzzle looked good, whether in the game or not (not played the originals on PS1 but may one day), after things like Echoes of the End with it's old school puzzles, abilities and more of water rising/lowering or the gravity area or just interesting abilities for platforms/combat I just want more games like this again.
There is a reason I buy up retro platformers/action adventure games as I don't like modern ones, their ideas are boring, bland and basic or the style I want is gone but seems to be coming back it seems and not just boring RPG element shoved into them all the time/boring missions I don't care for.
Control 2 looks good enough.
Silent Hill confused me being that direction it seems fine.
No Rest for the Wicked seems fine. Dune Awakening has fair ideas.
Phantom Blade Zero I forget exists but clearly they want me to care. XD
Dynasty Warriors 3 really wants to fail doesn't it? Releasing then, not a good idea. I'd wait for a different time, it's not ideal.
Do they want DW3 or the rest of the series to end up like Chibi Robo? I feel like they will keep making them, it's a big IP for Koei, so the 'fans buy this please' is very particular of them to say.
Onimusha looks good but again it's that type of game where I think it's fine, I respect it but I'm not that interested in it. There are other Capcom IPs I care about. Under The Skin (singleplayer, multiplayer, party game, whatever I like it's ideas) Lost Planet, PN03 (they'd probably ruin that one and drop the interesting moveset it has, sure the level design isn't good but the moveset was interesting, the opposite of what we have nowadays, but they'd ruin it and make what it was of unique and standardized it to be boring).
Ace Combat 8 and 0 fair showing, they really wanting to give 'value' with the prequel/last PS2 entry there like 7 did with it's pre order or COD Infinite Warfare with 4 Modern Warfare Remastered. Sigh Namco. It also won't go to PS+ Premium/deluxe, eshop separately either will it Namco?
A new Stuntman game YESSSSSS! This is the creativity of the racing genre I want back. Sure the Back to the Future inclusion, don't care, a new Stuntman game is good enough for me. I'd like more games to have interesting events or progression not the generic we get these days but I'll take a new Stuntman yes please. I want this for sure.
Actually give me a reason to want a PS5/Xbox Series even if it's 3rd parties, come on. PS5 probably more for the peripherals to play around with as fair as Quick Resume is I don't do digital on Xbox, so PS5 it would be, but Sony just didn't make me want one at all.
It also says a lot too, racing games getting me to want a console (EA WRC yes it will be eh but Grid Legends was fair, that or Ride 5 and which 4 was eh but I hope 5 and 6 are decent and not annoying), sure a few hack n slashes/action adventure games (Atlas Fallen, Forspoken, Immortals of Aveum, maybe some others, but we have those, games I myself want then others had already is the thing there) but even still. That side of gaming is just so boring to me of gameplay these days (some are turning it around though, Pragmata, Tomb Raider, I don't need a big IP I just need interesting gameplay), yet racing is too but I still find the few I want.
Tides of Annihilation isn't here so what happened to it? Others I assume are still here or there of development at the moment.
The mix of what was here from each studio or west/east was good though.
Psi Ops on modern platforms is good but I already have a cheap PS2 copy I got not long ago, months ago. XD I'll buy it to support the program as it is a good game (working on Inversion after I beat Singularity cough interactivity Wolverine could learn from even if time powers not using claws with objects, climbing into other terrain like a platform cough, or other characters powers for things cough cough because interactivity is gone from games to easy script excuses now cough cough)/have a digital copy but even still I already got this game not too long ago.
Gitaroo Man is fair to see on here, wasn't expecting, not really my kind of game but I respect it. Clearly after Trombone Champ they saw something there or just licenses they happened to get, hmm.
Rayman Legends Retold... A remake of a game you already have on EVERY PLATFORM ALREADY UBISOFT, talk about playing it safe. It's nice to see Rayman not as a DLC character even if Mario Rabbids are good games and this remake looks good yes, but come on. Prince of Persia cancellation, Splintercell is going well I hope, but this. I have a 360 copy I got cheap. New areas/ideas or JUST GRAPHICS, I mean come on who are they fooling with this excuse.
A new 2D Rayman or Origins ported over sure, I have both Origins/Legends (Vita for Origins, 360 for Legends) but even still Origins is not on other platforms. Legends is not a 'definitive' game or anything. But no a remake of a game on every platform. Ubisoft is a joke. XD
"One thing we’re not too upset about leaking is the special menu at Alamo Drafthouse showings of the broadcast.
You may recall this is the first State of Play to be beamed to theatres across the United States, and while Sony does technically own the chain, that’s still a big deal."
Wait so Sony had all those live services, and other studios gone to other factors when they were cooking up wasting money on marketing for this?
Also what Sony toppings we getting here? All our favourites God of War, Uncharted, Horizon, Last of Us, Ghost, and more, can't wait for those toppings and meal names. XD I think making names that 'typical' really doesn't make tit that creative to advertise with Wolverine, I think they need better names.
They are fair pizzas though. They are a bit higher then I'd paid for Pizza, just a bit, but I also get smaller pizzas now so there is that. When sharing pizza maybe it was this much I forget.
Not all or none, or drinks or otherwise add our own to the poll is a bit unfortunate, some of us want to be creative with our meal orders, oh well. Still the straight options in a poll is still fine.
What is with the reusable state of things in them? At all? Would be nice if they are.
Gacha/live service favourites. That aside of joking for pizza or cinema food/drinks. Who knows what we see, it's a fair idea but I don't think the presentation is worth it for this scale.
Well Sony has their prioritizes straight, which cinemas? How many? That's not cheap. They want to make an impression and butter us up, yeah no sorry that doesn't work for me.
A food deal sure whatever that cost, but cinemas, wow such presentation, so worth the risk of everything else for other excuse presentation here for us to roll over. XD
Just make GAMES WORTH OUR TIME, problem is my taste is very different to everyone else's so to me I wouldn't be impressed either way.
Even situations like oh a mainstream movie to watch an anime in cinemas, I didn't do that as I don't care, I know ones I'd care about never would be so why would I bother with something else I also don't care about.
A party game? I'd take the Klonoa clone of the Live Action film over this. XD I'd rather play Flash games or 'any other video game' than Roblox though. XD
That or a more creative use of the fish, kids, Cat, objects for different purposes in a platformer, inside the house, outside, imagination levels, the destroyed house (live action did), like come on.
This took me 2 seconds to come up with and they make a party game that's cheaper, easier, lazier and they don't care about the IP.
Some IPs really don't need a game or film but if they have to be creative with it. This is just pointless and a waste.
There is no imagination here just a cheap excuse.
Well time to rhythm I guess.
They could not would not be bothered to try, so they made a mess and left it out to dry.
The weak excuses, do they want to look like a goose? They could transfuse the situation, but no they refused and defuse for such bemuse to further confuse. What a sad way to break loose, but no they waste the potential they had and reduce what could be in use.
@Northern_munkey I had to explain myself after a 'blank' statement with no context. Any book can be with this many words in a comment. Or people skipping ahead to different parts too.
Sure the actions are one thing of news the past few weeks, but I never usually care for the games/updates in State of Play anyway, anything in shows has always not been my thing and everything on eshops I can browse at any time has been more the go to option instead, XD
1 game sure it can happen but most times it's either 'respecting' whats there that isn't for me but could be cool, or not caring. So I"m going to say 'not care' this time as I don't see much happening, but I should say respecting it being a fair show if I want to be on the safe side.
Fair as Legends has been past around a lot but even still. The few levels from Origins in Legend aside even.
When are the 3D ones coming over then? Or the spin offs or whatever?
That aside bringing over the Ubiart framework to 4K with Origins would be interesting, they built it up, used for 2 games or whatever else used it I don't know about. They will keep it going for these 2 games then give it up I assume or not?
I'm ready for the challenge, fair review. Not played much of top down/old school GBC/NES/SNES era Zelda much and soulslike mechanics, sigh, not that excited for that but I've played games with losing gear/currency before in 'old games' so I wouldn't call it soulslike. Losing a weapon sure, which old games don't do but currency, I mean, what are we kidding here. I expect it to be difficult but I'm opening to trying.
To me I've only gotten to the end of the DS Zeldas, any others I get lost, struggle to pull of a mechanic (used to this in Spyro/Ratchet or others but in Zelda I find it very confusing how to do the Sumo for the Gorons in TP yet the tutorial for it wasn't that confusing for example), know where to go, what to do and more, but it varies per game of course. OOT, TP, WW, SS I just got lost or confused. Link to the Past I tried and got confused but didn't explore that much of it either. Breath of the Wild I hated the Great Plateau, every Zelda tutorial is annoying to complete.
Part 4:
That or talking/dialogue/themes/messages matter so much more when I stopped paying attention to themes more and more over time as I just don't care, I've heard them 100s of times and unless people care how particular they are presented creatively or other factors, who really cares? Most people? Certain audiences more likely.
The climbing/multiple paths is fine, but they don't offer much at all. Sigh. So why bother? I'd take it more gamey then 'realistic' in that regard. I hate realism so to me anything gamey is more fun.
The scripted nature is fine but forget multiple paths to do things (you know how games have choices, yeah Infamous 1 (its intro with its actions maybe more not played enough, not Second Son with dialogue boxes instead), Spec Ops The Line (some scenes besides key ones intended to showcase things) or others had more 2 choices but you act on them. That doesn't exist in the modern era and I miss it.
Can't say for shooting but it will probably be typical.
The game is good and on the right track to offer games like it then RPG open world slop and multiplayer with boring maps, modes/splitting them to make 'genres' that are just trash bases for money then depth that clearly isn't there and I hate that.
So games like 0077 First Light are a good sign, but they still have PS3/360 limitations I'm still fed up with 3 consoles gens later and yet I'm still playing PS3/360/Wii and older games for their cool ideas left behind not their basic gameplay I find boring and the 'story/graphics' get the focus that I refuse to buy of modern era garbage.
@Pat_trick Agreed, but playing even FMV games I've seen players go 'oh I hate this roadblock of affection or this barrier I'm too stupid and lazy to navigate around' some players are stupid.
I was new to the genre and worked it out instantly (sure the requirement rates vary and sure the side scenes/alternate endings were tricky but that was fair they are supposed to be optional, but some have fair situations to guess how characters would respond to end up with those recorded scenes and others not) and made the effort but I play some games 100% like platformers or Pikmin or whatever so to me with a 1005 mentality to understand things or drop off what is too hard sure.
It doesn't require much critical thinking skills/trying possibilities to play FMV games to find the right paths, but for most people it might as well be the case. XD Sigh. I suck at many games that are old but me playing old ones and new ones makes it easy for me to remind myself, test my skills and know how to improve and what I did wrong in many genres or enjoy the greatness of playing many genres/each dev's cool ideas/intentions (well more so then modern era formulaic design focus but that's besides the point).
I mean with formulas you'd assume people would get it even for how boring some are with that. They much be too hyped/social focused to have a brain some audiences, sigh. Still this game is clear who it's for. I know I'll suck at it but I respect it/want to give it a go compared to some other Indies out there (even got some yesterday that seemed fair or average).
I know going into Mina it's a GB/GBC artstyle and particular difficulty. I did fair in Shovel Knight (didn't play the others). I sucked at Punch Out but respect it. I've done fair in some but that's the thing making the effort.
Understanding genres, dev's intentions and more.
I may hate how Super Metroid doesn't have a diagonal aim but it was the norm back then and I have to suck it up. XD While Samus Returns/Dread have it. Or Indies may have it. But from experience, easily reading what games are like by gameplay alone if played enough games/seen enough, fitting things into categories or whatever helps.
It seems some reviews have to make things clear for people that 'don't pay attention to signs all too much' or it's their first time or their mind isn't able to understand basic cues.
As 'you can get through this way maybe, but be careful casuals' it's not a kids activity center or a walking sim (those with bad ends sure but I don't know for sure).
Some audiences are too stupid or lack attention spans so sadly we have to have reviews this way for 'all audiences' which is fine but says a lot.
If an idiot can't tell an old school game in the modern era is wanting to mimic that and sees graphics with the 'I used to play old school games' or 'people hype this up let's play it' not surprised. Sigh. People.
It can be hard to tell sometimes which is easy or following it's inspirations, but most are so easy to tell these days unless it's someone's actual first time with games, they have a lot to pick up on that most of us pick up in seconds because we pay attention or branch out what we play. We make the effort.
@Ruin True. I played Inertial Drift and loved it. Horizon Chase Turbo I'd held off till the delisting (now) and I do have a PS4 copy digitally now, I don't a Switch copy sadly as the 12am ticked over, grr, weird as Lego 2K Drive didn't but whatever I guess, I have a Switch physical copy I bought prior to the delisting and got all content for the game digitally on PS4 just encase).
I did play the demo on PS4 a while ago, but I am interested to play it.
I have skipped most of the F1 and others style ones as I don't think they are any good, just nostalgia and weak games to fill in the gap, but don't do anything for me.
I've played Hot Lap Racing and others too but even then. Many are just hit and miss. I still gave Hot Lap Racing a fair go for progression though. It was solid, not great, but not bad. Just average.
But Inertial Drift/Horizon Chase Turbo I do think are good games. Of the 'few' Indies or others of that type of scale project I do think are great.
Art of Rally didn't do much for me.
Race Rise to the Future on Switch (PC but I buy console versions) I enjoyed and beat it 100%.
Part 2: Even games as particular as The Run while not 'great' was still unique enough or well paced of events to be fun. So some 'simple games' if paced well are fun.
Probably is I don't find that to be the case for most games.
Beam NG is not a bad game at all. It's a playground and that's a good thing. But I find a playground with still other bland games on the market, while it does help, it really also don't either.
Dreams, Game Builder Garage, Project Spark and more exist and have their moments of creativity/tools and usefulness.
How many are just further 'I like this IP' and while can be good like fan games are to start players off, usually don't go further then that due to how players think and get attached to IPs or 'formulas' then offering anything remotely interesting.
Too much emotion of basic things from devs/players (leadership or not still basic appeal, repetitive appeal, the dwarves/elves recycle them then create other things as why bother, they like elves and dwarves and how shoved in their face they are, why not use them as a base and rewrite them a lot it's easier then using their brain creatively for other ideas right? XD), not enough exciting ideas.
People want things to do in open worlds right? So why is it they keep buying games that just have a layout change and not a further functional change?
@Northern_munkey I didn't say much there due to character limits, I'll expand on that as it's only fair I say which open worlds I like and which I don't.
For me games like Sunset Overdrive, Gravity Rush, Infamous Second Son/First Light were good, I hate the others as they are all bland of mechanics/level design so I refuse to play most others.
Spiderman 2018 was good lab puzzles (Insomniac always makes some good ones), 2 side missions I enjoyed and bland outposts (nothing interesting to mix them up, no ARENA modifiers like Ratchet does, that would have been cool, strict equipment use or moves or whatever. Did they as I forget if they did or not? Well Assassin's Creed or others could take notes to make them more interesting not just 'a layout and enemy pathing'. They make a game 'gamey' in areas but it has to be realistic in others, snore.
Trackmania has it's simple appeal as well.
Burnout Paradise I think has the most unique and Burnout feeling events and it's map while awkward for me to navigate is not a bad thing, it's still unique in that way as most others are more segmented and the open worlds in most games is more about the other things to do or be a level select.
Playing Juiced 2 or Outrun, so many events yest minor tweaking of rules, goals, objects, gates, scoring, whatever. Modern racing games are pathetically bland of the basics, that's why I find them a joke.
I don't expect all to have a mechanic of a car builder or fair RPG systems or action focus or whatever else. But not having creative events, the fun of 'using a car/character'. Yeah that's so good to just drive a road trip all the time.
Beam NG is more then that I know, so I can't say much there but even still. Others on the market have safe progression, safe modes, and bland 'stand out potential' that clearly doesn't exist.
To me FOrza Horizon is more empty than TDU. TDU might not have the events I seek creatively but the life stuff was still interesting to add to it. It 'stands out' in it's own way and it made the most of it.
I don't see that in FH at all. I see bland locations with basic events and a 'story' that's there. I see a copy paste formula, not an interesting game series. I can still point out the credit payouts per position in Forza Motorsport 2023, the game was bland but it had that, I can play any MX vs ATV game without the credits and still get position selection. FM5 to 7 had issues but even still. Remixed things well enough or had fair side event stuff to do that made them worth it. FM6 I hate the tour mode it's so bad, but it's showcases were worth struggling through to get to them.
I play plenty of older racing games not for the 'nostalgia', the ideas they don't offer anymore. The gone creative ideas, good ones, bad ones, what they could improve on or be inspired by to spin up ideas randomly on the spot (like I do all the time).
I have played most of the more circuit based NFS games the past few years (never owned any from the series so had to buy them up) collecting any IP, genre, licensed game, whatever to get an idea how gaming was (I played some back in the day but clearly not the other 99% of games out there or peripherals), I am making my way through the open worlds. Carbon I enjoyed, I'm near the end but dropped off due to difficulty but still a good game. Undercover has issues but I still saw enough in it.
Part 3:
I'm not going to complain about 007 First Light having not as much 'gimmicks' as PS3 era shooters as it's not that kind of game (whilst others I WOULD for how BLAND they are for graphics/story and being the most boring things ever with nothing to stand out of gameplay or scenarios at all just static worlds with nothing going on, wow excitingly boring), but if we aren't getting much gadgets (depends per level, what is introduced/suitable of course) or levels with interesting ideas, why bother is what I want to say but if they can pull it off sure. From what I've seen I think it does.
I enjoyed Tomb Raider 2013 still but their gun use for navigation was fun even if 'minor and didn't change that much I still found it fun enough'.
But the point stands enough. We got Gears 4, yet not the agent like cancelled game (not Agent by Rockstar for PS3 to make that clear) for Xbox One. But Microsoft dumbed it down and then cancelled it. There is a reason I'm not happy when studios have to do that due to idiot leaders or publishers or lead staff or weak staff ideas either.
Hitman is still better then in that regardless I haven't played many of them either but know the greatness of the series.
Movement is typical, but then I've also seen how COD's movement system is and well it's not acrobatic which is 'understandable but also kind of boring' I'd rather more acrobatic characters but nope, just slides/running and basic vaulting. Snore. It's been 3 console gens. COD offering it is one thingb but other games are just as pathetic and boring for it.
The 'feel what the character feels' Uncharted 3 hallucinations or the Uncharted 4 Scotland like design it's a bit much and annoying.
I'm all for a game like this, I enjoy games like this but sometimes I just yawn at the lack of creativity and nods, I'm sick of it.
Nostalgia, weak ideas and design, or 'copy paste what others do then be smart about their own. Yeah tell me why humans aren't boring uncreative wastes of time, space and flesh at all because their brains are weak and pathetic.
Can't even take things out of one's bag to make space without people thinking your wearing them to wear them, what level of self aware do most idiot people not have. Why are people so stupid on this planet seriously.
I live in a world of idiots with lacking critical thinking skills, creativity or the ability to think up ideas and say stupid things because they can't think up anything good to say while talk confidently and 'be a zombie/simulation' half the time because they have nothing better to say.
I assumed we wouldn't see much done with the sound/radiation whatever, and well 'they did' but in the most boring way possible.
I play too many 'family friendly' games that do more creative so you bet I get bored when 'teen/adult games' do the most boring approach to it. XD Most teen/adult games are just basic gameplay with more we can read/more menus, wow how excitingly creative besides the odd themes or visuals or story telling but not GAMEPLAY exploration because that's too graphic, talk about ratings/creativity being ruined when they too want to prove a point and can many other ways but sometimes they want to another way.
Part 2:
Movement is slow, heavy and more. I hated Uncharted 4 with it when 'helping' someone play it and went wow this sucks. But many games do it. When cars/other vehicles feel less heavy then people/2D leg walking animals, you know your camera/slow walk to sprint characters suck to control. Even besides acrobatic characters or not that are still heavy feeling to control. Sigh.
For an Uncharted/any other 3rd person shooter, and adventure hopping between places (cough Echoes of the End of others in the last few years), Tomb Raider will have it's new entry and more. I think 007 First Light is a fair game. I think it's the right way to take things besides the origin story I assume it is or the Hitman series influence for stealth (if not too much grass hiding other games do and if the series has GOOD distractions and objectives to interact with the world as wow are 'stealth' options in games so primitive and annoying that's why I hate them they are super boring and you can't interact with anything.
That's like when Dead Rising has less objects, it's pointless and devalues the series..
I think it's fair, it has the PS3/360 issues I had of any games of that era to even nowadays 2 gens later because Devs 'think they have done it all' no they just got lazy and I'm sick and tired of it with their lacking interactivity or 'immersion' and overly scripted trash.
I'm not saying the game is bad, I'm saying devs are useless and keep playing it too safe of eh environments for navigating just 'looks realistic enough and fits basic flow of a level' yeah because I really need that to be every game ever, simple enemies, simple items to interact with and do nothing with and more or not offering enough features for environments to interact with or give purpose, they do the bare minimum and it's annoying.
Half the time dialogue/interactions are so basic of scripting I find them not immersive just annoying and limiting then flexible and that's why I hate them.
So the 'everything must go well' and super basic design does annoy me with PS3/360 era games.
Also the over talking and attention seeking or 'the audience is this stuff, doesn't pay attention and have critical thinking skills we have to tell them everything' of any past 10 years is really annoying. Not as bad as other games but still annoying. Why bother, if the player isn't interested, don't bother. IF they are stop punishing others for the lack of attention span of other people with their heads too stuck in other things or can't read basic visual cues. First game, first of this type or 100th. It's still annoying.
(I haven't played 007/Bond games from that era yet and they were COD clones or otherwise, I do have the Bizarre Creations one, s 2 games for PS1 dual case (I don't mean jewel I mean 2 separate games) and I think 1 PS2 era one but that's about it so far). Not really tried them much yet.
But even still I play A LOT of the PS2/PS3 era shooters I'm collecting and wow does it have the same limitations as those and I'm not impressed.
I think this game will be good but have PS3/360 era design still appear in it that I hated (I still play PS3/360/Wii, handhelds and older for their cool ideas left behind in them and still hate a lot of it's design and modern design being the same thing with basic gameplay for story/graphics, so 007 First Light is a good game to make that clear but it still has issue I've had with games for 20 years now and I'm sick and tired of devs BS/laziness when I have so many issues and new ideas but they repeat the same trash excuses for 'good enough' cues and signs or design elements I hate).
The multi-mission in the club was good (but playing Blinx 2 so I am a fan of this design), though messed up one of them but having others to go for or replayability is a nice idea for 007 First Light. Some PS3/360 era design or modern games can have that moment of confusion/awkward to pull off sometimes.
I think the order of activating things has the same issue as many PS3/360 games though. It wants to be flexible so not easily caught which is fair (gamey but fair) but at the same time some order of progression is still not great and still a 2 gens ago issue not fixed of clarity or other solutions/skipping if necessary.
Conversation choices is good to try or fail. What I expect RPGs to do but don't, why have a charm/conversational attempts (per level or like Alpha Protocol/Mass Effect style quick choices and varied outcomes (AP had a boss join, most other games don't just straight forward situations), some do, many don't), oh wait only old school ones do, modern ones that should have taken cues. Sigh.
The shine is eh on things, the biometric on the guns was a nice tease I like that. XD Bit repetitive dialogue/1 song (chances when far enough into a scene I think, it's a bit much XD) is a bit much. The crowd moving through is 'ok' could be better.
Seen the driving and yeah racing games to action adventure games you notice the vehicles feel different (though many racing games can suck too but middle grounds are tough or whatever tweaked settings for either end/audience), (unless a racing game studio jumps in and assists and it feels good XD). Sadly the character models in racing games don't get that same treatment though.
I will get to many different Bond/007 games over time as I am interested. I mean I play niche/popular or licensed games for their ideas modern don't care to offer in this modern bland era of locations/story/graphics then 'gameplay of worth' as basic gameplay gets the job done, snore, of course I'm going to play them.
I think the subtitles/other accessibility is good, I think the tutorials are fair. Also O and L + X as options, I prefer O or 1 button so that's nice. The brawler combat is pretty typical, but whatever. It's fine.
Like anything I think the 'look at this' is dumb, not the 'reading codex/interactions of seeing objects. The act of it. The 'area of effect' is dumb. For a controller it's pointless make it larger! But oh we need it to be a small window so it saves memory or works for mice as it's precise there. Well why not just have a list of options to interact with in a room, or something else not just 'you walk over and pick it up, wow how realistic. Some interact, some just bring the UI up anyway, so immersive. XD 3rd person syndrome as I call it.
I think it deserves a sequel. I want more Capcom IPs or revival of IPs they haven't touched, not recycling sequels to the same IPs that I've tried but don't gel with them as much. Good IPs yes but just not my thing.
Under The Skin, PN03, Auto Modellista, Group S Challenge, Lost Planet, etc. All I want to see again.
But Pragmata is better then seeing games like Exoprimal on the market when Monster Hunter or others already capture that enough.
I want other singleplayer games.
Thing is Pragmata still has a fair amount of 'modern details' to it that can make annoying but otherwise it's good enough and a great new IP.
I'd like a more PS1/PS2 era style game design with 'mechanics' I actually want to play with though and not as much 'tell me how to do things' but that won't happen. We will get more and more PS3+ design that I'll sleep on unless it has interesting mechanics which are all I'm buying of PS3 era IPs that had interesting ideas back then.
Why I hate the way modern games feel give me a combo. The Echoes of the Ends types compared to anything else. Or even The Club types (arcade/modern combo) but we won't see them, just more dumbed down games to the basics is what most people make and buy anyway.
We will see. I already don't care for 9th gen across the board anyway, so like i care about 10th gen.
It's not the prices (even if they don't help things), I find the games boring, the peripherals fair but hardly worth upgrading for.
So prices changing sure but I can just as easily ignore them till later, see how second hand prices are of people there and just experience other things.
I'm playing newly discovered games on retro systems or if I care the odd physical/digital on Switch/PS4, once I"m through the games I care about I'm not bothering.
I can get the 'few' I 'could' care about for 9th gen but not many and will only go for them maybe physical or the odd digital but still after them. I'm not interested.
Consoles/games ideas are so bland and forgettable I read the articles to see what's happening in the world then buying any of them. XD
Fair, never got into Zoo Tycoon or others that much. Also after the garbage that was Xbox One/360's Zoo Tycoon didn't help either.
That aside Frontier do a good job with these games but I've just never been interested to try them as I don't really care for the genre that much and I don't like a lot of modern feel stuff games do nowadays so never really cared to pick them up.
Even Two Point Campus, I was not interested, I tried it a bit then bounced off because I think it's ideas/progression were not that great. Two Point Hospital maybe but even for how old Roller Coaster Tycoon and Theme Hospital are, I prefer how they did things even besides their limitations.
Let's School was a fine game but even then. I didn't get into it that much or care.
Was going to so oh no what's this. While not my thing, I do respect it and it's great to get access to some adventure game classics from the past on modern platforms.
Well we aren't getting stuntman series back or anything like it so this will do. BeamNG is good, I haven't played it but I think it's fair for what it offers. I need to research more but I respect it.
Sure I know of it but I don't really care.
I picked up Outrun 2 for OG Xbox recently (have the PSP version of 2006 otherwise) and yeah even playing that I was like ah fun racing game.
Among others I've also researched recently that were also fun one makes or otherwise bikes, cars, trucks, etc.
Racing games just are so bland these days of events, or uses for cars and circuits I'm looking for older era games because modern racing games are so boring and forgettable.
Onrush had cool ideas despite being online focused it's offline was still 'unique modes' fun.
Most modern racing games can't even be bothered to have good modes, events, creativity anymore. GT7 has some but the progression is so bad.
Gear Club 3 is 'fine' but even then wow highways and a stamina aka fuel limiting mode (GT6). I will buy it but it's hardly that exciting either. At least they are trying.
Racing games can't do decent other modes, or scoring systems at all? Why are they so bland?
Too much CPU data modeling tires than coming up with practical modes/events anymore, well might as well not buy any racing games of the modern era that are trash arcade/simcade/sim racers then.
No Screamer did not impress, Wrecreation is trash, Wreckfest/Grid Legends/Gravel were decent, V Rally 4 was eh.
RIMs is ok.
Open worlds are trash.
Physics/graphics are last thing on my mind for racing games unless they are absolutely terrible. Most are 'tolerable' these days. Not as bad as playing as generic humans/animals that are PS3 feel but 'refined'.
I care about gameplay, not simulating cars (visually, functionally or arcadey), just give us 'content' not 'I can recognise how reality is wow' as if that's all gaming is, reality recreation for people with no imagination/brains.
Oh fantasy/history, ('maybe' alternate history), scifi, everything else being 'reality', people accept reality and 'what fiction already exists' as why come up with something else, that's too much effort. Always 'what exists of reference' it's just boring.
No wonder gaming sucks, the creativity disappeared.
In an alternate universe (oh GTA gets delayed/takes a few months, snore) I'd still be playing other games XD, if Rockstar, Smugglers Run 1/2, Table Tennis, Beaterator (few Rockstar games I think were decent, yes Midnight Club was boring to me, bland events, no play) or heck even in an alternate universe DMA Design would have more games like Space Station Silicon Valley or Body Harvest and not GTA & I'd be happy.
I mean I get excited for Ratchet/Mario spherical worlds, 2D 3D Crush/Super Paper Mario, Haven Call of the King, SW Battelfront 3, No Man's Sky ground/space transitions.
I couldn't care less about GTA. I don't care for PS5 gen at all.
So to me in many alternate universes I'd not care about many games that have come out.
The alternate universe where I never went to anime/EDM would be interesting but there is a reason I jumped to them while western media goes sideways.
Or why I don't play 1st party and wouldn't want to be in the alternate universe of eating them up with their 'particular ideas' of the current strategy. I mean in other alternate universes they'd still have the PS1 to PS3/PSP/Vita variety and not what we get nowadays or cut studios.
Anything can be said for anything current.
Even an alternate universe where Sega was still making consoles would an interesting one. So many other alternate universes would be more interesting then caring about GTA6. XD
Oh I can't wait for more bland satire, dialogue I couldn't even stand at all, crime thriller presentation I find more bland and think Mafia or others did a way better job (many parodies of things are better), bland recreations of boring reality things to do in a generic USA city again, with maybe some fair AI presentation (sure it was well down per entry).
Ffair ray tracing/HDR (don't care), but still a lot of 'wow reality in video games' wow I can't wait to NEVER PLAY it and it being still a clunky game to play showing players don't care about how a character feels just worlds with 'things to do'. XD
Yeah give me more creative games anyday. Reality and bland movie mimicking, where did gaming go?
If all humans can do is reference reality/other movies (or let companies make slop/customers eat it up, no wonder they can't come up with anything better either)/nostalgically compete, no wonder humanity is boring. The 1% will be creative & in other industries (good if they do at least for science/medicine/more), the rest will waste my time with garbage 'ideas' in art industries.
But in doing so an alternate universe where we didn't have Sony have the USA changeover for PlayStation let alone the PS4 era strategy of IPs would have been great too.
But then I wouldn't have had the '2017+ collecting focus' I've had for a decade now ignoring so much modern gaming, tolerating Indies and ignoring the bland uncreative ones wanting easy money, and exploring all the great games and ideas they had in them in the past by programmers/animators who used their brains instead of making games' work' but experimented, not 'it just does the basics now' outcomes for stories/artstyles with gameplay so bland I never want to touch a game ever again.
Seriously hearing the Insomniac staff moved to Ratchet TOD after being sick and tired of realistic animations for Resistance I would too.
That and the UI laziness too/being left till later. Nowadays we have more safe and generic animations/UI (also skill tree garbage) I wonder if those people feel that way nowadays. I do. XD
Fair but how many played 24 The Game? By Guerilla Cambridge? It had a cover system and fair ways of doing things before Gears/Uncharted, but then again who played Killswitch either?
It wasn't I think as much country hopping as others but still. i need to finish 24 The Game.
Disaster Day of Crisis was in a way for Wii.
Plenty of great games back then that kind of worked fair in that sort of way.
Also the amount of adventurer country hopping type stuff too over the years as well.
Also many of the Activision 007 games were like COD as was Treyarch so it was hard to tell.
I don't think I have Quantum of Solace but I do have Bloodstone as it was made by Bizarre Creations, and after PGR and The Club I wanted to at least give that a try.
I'm not a 007 fan but I have a few of the games out of curiosity.
@Haruki_NLI A worthy reposting of that. Do you (maybe not Push Square) but of any PS3, Wii, 360 related searches articles. I can't find them. I swear it listed all the top searches of that sort. Was such a funny read when I remember it from years ago.
I don't know if they are just impossible to find anymore or what those types of articles. That or the search engines are just useless and filter that stuff out/block them/remove them/private them and such. As many do clean up articles and forum posts and all that stuff over time making it annoying to find some things.
I mean with other then Xbox with Edge still accessible, PS5/Switch/Switch 2 hiding the web browser for developers to use (unless players bypass it of course XD like they have with Switch 2 to access Youtube using another game XC) we don't see stuff like this as much anymore and it's always interesting what people do with their console with such features.
I mean if not the web browser clearly the media player? That or Playroom app and others of course. Shivers.
Comments 2,450
Re: PS5's PS Store Shovelware Purge Continues with the Removal of More Garbage Games
@SKMonkyDeathCar Yeah Ratalaika, Top Hat and some others. Even on Switch as can view by publisher the amount I find that way, have a few in my wishlist for easy tracking of their garbage besides the ones I actually care about.
The demos/bad releases are just so easy to spot.
ELANTRI games Jumping Cat/Bird, even though I think it was Thiogames or something doing the Jumping food ones. I am trying to remember what the other ones were.
Was more then 'jumping' but a lot of different things.
Simulators that were probably 'fine' for some audiences I guess.
Most in the 'adult filter' for PS4 was mostly a lot of not great mixed with some 'ok' in there.
Puzzle (sliding or others) with characters on them as excuses. I have seen some shoot em up fan service garbage but some are more decent then I'd have expected them to be. So the 'family friendly' garbage and the adult audience garbage for sure covers so much on there.
The long title ones that make no sense. But yeah typical Unity/mobile easy to make games, swap models, fit easy garbage/trends.
Sometimes it's why I consider 'so should we have let people have easy click around engines/software/templates these days' or force people to program things?
Not the bad flash style game cheap easy ones to pump out, swap models and more (there is some good ones just the bad ones appear more).
Re: PS5's PS Store Shovelware Purge Continues with the Removal of More Garbage Games
@LowDefAl Agreed. As much as they can investigate of course, not just 'here is some easy articles to view and details to put in the article to save time for easy views'. It's a bit pathetic.
But then again do we exist in a world of 'it's been my dream to investigate such a story' when we live in the 'numbers matter do whatever you can to get them out as quick as you can' type angles work more.
That aside the approvement system needs work. The eshop staff or the bots of the eshop need to be training better.
Studios used to need to have a meeting with Sony or whatever else in the past or the big companies did, not just for dev kits but just what deals they could make about things.
So if anyone is just making games and their systems or staff are that incompetent why even have them at all. Just 'let them pass' then go 'oh we have people talking about it oh no act on it'.
Players can have a detection, but staff can't, sigh.
Re: The Most Viewed Trailers from PS5's Latest State of Play
Fair numbers I'd say.
Sony would know more with the 'later viewers who skipped parts, paused the video/stream during or after the recording', but still for view counts they are pretty fair I'd say.
Ace Combat, Dune, Stuntman and more are fair for what they are of view count I'd say for as many interested in them, not expecting them or just their audience sizes that tuned in during the time they were up, algorithms sending them to people, etc.
No Runescape listing is weird.
Tomb Raider and Rayman that high though, wow that's good to see.
I'd say some fair numbers for each listed.
The highest aren't surprising at all and for the other trailers, interviews, etc. but the further done they get interesting for sure.
Of course Marathon at the bottom ,says a lot for the audience it is and what new they had to show compared to well appearing anywhere else.
Dynasty Warriors timing and results clearly aren't looking so good for views or release period, but I don't know how well the games do in sales/audience appeal anymore. The series has appeal but I don't know. As much as 'Koei' wants it to be is another factor.
Luckily I care about gameplay, not the visuals, themes or 'views' people have. Gameplay, if I think an IP is cool or not.
I mean there is a reason I care about God of War's slime cube/Wolverine's other characters for gameplay potential not the other stuff. XD Both IPs don't interest me anyway.
Re: There's No Collector's Edition for Marvel's Wolverine PS5, and Fans Aren't Happy
@INeedGoodGraphics Maybe but digital deluxes if they get good at OST apps (they won't do USB importing of course like AA Japanese studios do, besides the standard OST apps).
Digital artbooks and more, not just 'skins' or items early game or whatever.
I found the AA Japanese 3rd party ones to be great. Whilst Sony's offerings were ok. Not as exciting but I haven't looked at their others over the years either. I don't care that much for deluxe editions. I only did a few to get an idea what they were like and to maybe do a video on them in the future in a 'this is how some companies do that of physical/digital over the years or just options they can present them' sort of way, but that's about it.
Even the many anime physical collectors editions I think are hit and miss with cards, DVDs but the artbooks are nice and the 'bonuses' with behind the scenes stuff is so rare from OG staff or dub staff what else is even left anymore. Can't say for western TV shows/movies as haven't bought any or care for them.
Digital figures or other things in or outside the games, whatever on the OS/UI with it's own menu/model viewer or interviews or whatever else they want to offer (like PS2/PS3 games had on the disk or a bonus disk) or other things instead even if physical ones are better and yes plenty of figures out there over the years.
Even the Splintercell or Conan comics, or the Halo 2/NFS Carbon bonus disks, we just don't get them as much anymore. I got these cheap and just had them in them. So that was a lucky find.
Some streaming services offer the behind the scenes (it varies of course what) so Sony could do that if they wanted, but they put those on their YT channels I guess so they don't care to bother anymore there. So any updates, concept art, trailers, interviews, whatever is just there.
Sure the physical one costs or if they even see them sell at all as factors.
PS Stars or whatever else they would have made ties with if still around.
It's up to them really what they want digital deluxe editions to be though.
I found the GT7 OST app to be kind of meh (the songs offered, the presentation, the functilnality was fair). The credits were 'fine' but not that relevant.
I mean the My First GT bonus is 'fine' just like GT 2002 Concept/GT4 Prologue benefits were fair but then again it is annoying to beat one of them, so, so much for that I guess and applying it to GT7 in the time span those cars. No license test transfer, and the credit transfer is the deluxe edition only so forget that being 'accessible' like it was in the past.
Depends what Sony wants/devs come up with I guess.
Re: PS5 Early Access Pre-Orders Truly Are Getting Out of Hand
1.The content isn't that exciting. Early access sure but skins/other items not really effecting much, ok, what worthy FOMO for sure. XD
2.I forget they were even doing 3rd party exclusive game deals compared to those that just work with one console then move to another later as that's all they can handle. I really just forgot that some were exclusive 3rd party deals for the last few years or the content in them (PS3/PS4 era 60 minutes of content what 1 extra quest in a game, ok, so what XD).
Does Remedy need the help sure, but I mean was Epic or whoever else not helping them?
They could I don't know not make dumb decisions and focus on what works for them, not markets/projects that aren't worth the risk but nope they do that and look at them.
Re: You Can Turn Off Wolverine PS5's Blood and Gore If You Want To
Always good to have options. Whether it being over the top, distracting, look silly, etc. I get ratings don't change as it still includes the feature.
Like profanity filters, or how much a character talks, it's always nice to see. Even if profanity filters/gore and blood used to be in PS3 era games so to see it in the modern era is nice and devs not panicking about ratings (designed to fit them already but still giving options and more anyway).
I couldn't stand blood at times, even the awkward cover the screen/regenerating health filters. I can handle it nowadays but couldn't in the past. I'm not into blood, gore or horror at all, but it depends how it's applied.
Sure Splaterhouse remake, reboot, 2010s had cartoony over done blood but it's the point of the series I guess and I didn't mind it. It had a mechanic for health or limps I think (not in the same way as Never Dead but it didn't have blood anyway) purpose too.
Onechanbara the blood coated swords, the swords struggle to work was a cool idea for a mechanic.
The blood disappearing quick did surprise me, that Back to the Future 2 clothing drying but for blood disappearing on Wolverine's suit or something. XD Obviously not but still. They could do more with it but I can see why they make it disappear for performance or between fights to know it's finished or whatever.
Wolverine I mean, it's a superhero game with a bit more too it, but Wolverine is no The Punisher game but they have their own ways of going about things.
I don't mind either way though. But options are still options that's for sure so it's nice it's a feature.
Re: Reaction: Leaks Robbed State of Play of Its Biggest Surprise, But Show Still Spotlighted Many PS5 Games I'll Buy
@darylb24 Seeing as Sony has maybe 1 to 2 games per year now. I think Intergalactic is 2027.
Saros this year, Wolverine in September. Others to sprinkle when they can opposite ends of the years. I think that's what they are going for.
The odd small stuff appears in between like the God of War 2D one or Marvel Token, otherwise God of War's new game I think will be 2027/2028.
What happens with Until Dawn, Horizon multiplayer (either of them) or other IPs and whatever other studios have after their 'prior projects' who knows but they still are trying to get things out just not as effectively as PS4 and prior.
3rd parties will fill in the gaps for a while I think. While Nintendo/Microsoft have more per months and have their acts together, for the most part.
Re: 'We Have Many More Stories to Tell with Kratos': Sony Confirms New Games with God of War's Protagonist
@ElusiveBounty It's either recycle the same ones (numbers or fans recognise this and that, drag it out), or have new ones fit trends, do it badly and only a few land, they have great leadership watching over things that way.
Microsoft has the odd new stuff but it clearly doesn't work. I do think some things like Gears Tactics was fair more so then Halo Spartan Strike did. Most 1st party/2nd/3rd party deals on Xbox always get forgotten though. The amount of IPs they have or OG/360 ones I barely hear about compared to PS/Nintendo (and Nintendo fans don't care for 3rd parties much either). Yet I'm buying up the niche Nintendo IPs to support them. Rhythm Heaven Groove in July woo. Love the series.
There is a reason looking at media with comic relief spin off shows was dumb, to now any books/TV shows with each characters getting a time to shine (yet weren't relevant enough to have anything told about them anyway in the main story unless justified for their role).
Some brand/character usage in media is just a joke to stretch the definition/goals of things way too far and it's just sad how far they plan to stretch things.
I mean shareholders want random number generator type money apparently. Why don't they just buy up money factories or change the numbers in their own bank accounts, they clearly have no ceiling for things. XD Or is bullying customers still a past time for them. Sigh.
Still we didn't get an agent game with cool ideas, dumbed it down, cancelled it and we got Gears 4, so that was nice of them too. Sigh.
That or yes all the other cancelled of good games but budget reasons.
Sony needs better but they clearly follow the rest of the industry it's just sad. They have more 'solid' to them I guess, but that variety is just gone and the stand outs are the ones that aren't those formulas of IPs at least.
What a build up of PS4 IPs or 'what was there' and then being too safe or too remix like to be anything good.
Re: Reaction: Leaks Robbed State of Play of Its Biggest Surprise, But Show Still Spotlighted Many PS5 Games I'll Buy
@glennthefrog That is true. I think some of the PS1 to PS3/PSP/Vita whether we know of their prequel/spin off quality by side teams.
Or the variety of IPs/genres, game design, worlds, themes, arstyles, etc. it's clear.
Not only PS HQ change but leadership goals. Yoshida's decisions made sense but I wasn't a fan at times either.
PS4 era to me I only liked about half to 1/4 maybe of games, some from 2013-2015 era (I didn't hate PS3 early to PS3 late IPs like others did), but 2016+ it was the Japanese games only.
2016+ was the year I started collecting, I may have GT1 & GT2 in PS2 era but 2016+ I got a Vita 2017, Wii U 2018, 3DS 2020, Switch 1 2021 and other variations of PSP, DS, PS3, 360, Wii, Wii U, or first N64.
Researched genres I hadn't before (still am with FMVs this year), old games, Indies & more.
Like how in 2014 I expanded to EDM/anime. So my experience is different from others.
I complain, but it's also because I've explored where the others went in directions I'm not happy with. Come up with gameplay ideas for characters in seconds & find many games graphics/story priorities to bore me. Hardcore audience should not have to deal with only health/damage values or odd side quests, pathetic. Unless they enjoy these game formats, by all means.
I'm buying up all old IPs I missed out on from either 1st party Japan, EU or US studios, because they are all just more interesting the current format. I never liked in PS3+ era of 3rd parties.
So to me I found games like Infamous Second Son/First Light, Knack, Gravity Rush, Killzone, Dreams to be good, same with Sunset Overdrive or ReCore on Xbox One (few others).
But to me the action adventure games like an Echoes of the End, Tomb Raider & more (I like in their own ways) not RPG Lites or whatever ideas these days, there is a reason I dropped off at least.
I don't find them compelling and I found GT, Sackboy, Astro, Ratchet to be hit & miss of ideas, progression or otherwise. Good games & not all part of the other IPs focus but even still.
I find the Indies nostalgia/trends pretty weak too, their ideas aren't strong enough.
Engineering team to me at PlayStation is still good. Controller features, console, PSVR2 headset, I think Portal needs dual screen features or I won't buy one at all.
But games/leadership/marketing eh.
I'm only interested in 3rd parties/even then I find the 3rd parties to be very much missing then impressing me.,
I play all genres but if gameplay isn't the focus, I don't buy the games, Indies, AA or AAA< so my stance differs from other people in that way.
When I can play sure a PS3 era shooter and go oh it feels like COD/Gears, sure that's not surprising, but their other aspects are still intriguing to me. I don't find that in the modern era.
There is a reason Stuntman Hollywood impressed me. While most racing/driving games I find their lacking event variety/modes/progression very boring.
So some people may be into their JRPGs, visual novels, or any other family games or fair teen audience games with gameplay or story that works in whatever way (or western games that wanted to be more 'serious' and copy paste other gameplay ideas so they don't stand out at all XD) and that does happen, hence why many from Vita went to Switch, me included.
It's clear why many of us moved to Nintendo, pick/choose what's on PS systems or maybe went to Xbox if Gamepass/other 3rd party exclusives mattered to them (there is a few). That went to PC as well.
Re: Reaction: Leaks Robbed State of Play of Its Biggest Surprise, But Show Still Spotlighted Many PS5 Games I'll Buy
@Deshalu Sony's own fault, other then Marathon or Saros they have nothing so far this year other then what was shown of dates/still to come of their others.
I think they don't care/see a point in their old IPs, there is potential, they don't see it or care just "PS4+ IPs' which is very limiting. Or anything 'close enough' either to them. There is a reason while Microsoft IPs aren't my thing as much the variety if I can call it that is there. Nintendo yeah their variety is my kind of PS1 to PS3/PSP/Vita strong so I go there, niche 1st, popular IPs 2nd).
Marathon replaced Concord of course. Fairgame$ is whatever state.
Manchester Studio 2015 to 2020, nothing,
Pixelopus 2014 to 2023,
Neon Koi 2022 to 2024 nothing.
Firewalk Studios 2018 to 2024,
Dark Outlaw Games 2025 to 2026 nothing.
Microsoft and Nintendo (also retro live services not big scale like the other publishers want XD) allow enough per month/few months (even early access), Sony cut a fair amount of studios, put the rest of them to live service and Astro, Santa Monica, ND, Insomniac, Sucker Punch are the singleplayer studios.
Sony is lucky if they get 1 game out each year anymore, their own fault. Not just the scale of projects but yes those that were cancelled or studio shut downs.
They are coasting off of brand name, good marketing, fair deals to make with any Eastern 3rd party studios/publishers, the western 3rd parties as well that are able to get things out well enough as the rest have their own shows, their own other deals and things going on.
Indies they make deals with if they can. Microsoft/Nintendo do theirs.
Well besides we saw Until Dawn 2 from Firesprite (Studio Liverpool leftovers and whatever they have become nowadays) (then anything else they could have made because they have to have that IP around I guess, good series, probably but to me they could have also made anything else).
Malaysia Studio, support studio. teamLFG still too new. I barley remember these existing.
Media Molecule too early or not clear yet after 5 years?
London is gone so their project, peripherals games, etc. are ended, great. I miss them as much as the Japan Studios ones.
XDev which has always been a support one. Has not just the Liverpool studio but a Tokyo studio which I didn't know, so I guess they replaced any of the Studio Japan staff that did the more particular assistance with other studios for games like Déraciné or whatever others over the years.
Not counting the Ico, NanaNonSha, Claphands, Siren/Gravity, etc. ones.
Nixxes who knows what they are meant for anymore, remasters? The multiplayer games getting PC port assistance? Who knows.
So Bend live service, Bluepoint (gone yes) live service, Guerilla multiplayer Horizon then Horizon 3, Haven Fairgame$ or whatever?
House Marque did Saros this year That's Sony's 1 game for the year right there unless they work out Spiderman/Wolverine/Intergalactic, etc. at all. So they may work out 2 or 3 who knows they may space them out.
God of War/Wolverine planned whenever of course.
Valkyrie Entertainment gone in 2021 apparently.
The other PS1 to PS3/Vita era studios are clear still.
They have messed themselves up for sure over the PS4/PS5 gen.
Whatever article or other sources but I just checked Wikipedia briefly to see what they had presented:
https://en.wikipedia.org/wiki/PlayStation_Studios
Obviously are sources 'they linked to' or others have present.
Re: Reaction: Leaks Robbed State of Play of Its Biggest Surprise, But Show Still Spotlighted Many PS5 Games I'll Buy
Didn't hear about the leaks other then the Rayman one but didn't pay attention as wanted full context in the showcase itself.
Psi Ops I have a copy of but digital, sure why not. Stuntman was great. Fair variety in this recent one. Prior ones were fair.
The Tango game was good but a surprise. Is maybe multiplayer so passing on it, if it's singleplayer and decent I may consider it.
Some games were fair of variety. Thing is if people wanted a visual novel, FMVs, rail shooters, shoot em up, beat em up (2D I guess then whatever God of War or others are at this point), dungeon crawler (not the isometric format of course but 2D format) among, point and clicks or other niche genres they'd be out of luck. Just making a pointless comment on that. XD
The mix of good and niche retro IPs in there. Mix of east/west in there.
Sure a lot of September/October games with devs/pubs panicking is hilarious, they should have known or tried for July/August even June, but NO. Or the few that are going for Feb onward too.
The Destroy All Humans 2 Remake on the same day as Wolverine is going to say a lot for that remake THQ Nordic, sigh.
To me this had games i actually want to play so to me it was better than 99% of the others.
Sure I got Eternights years after, sure I bought Diofield/Valkyrie Elyisum, sure I think Immortals of Aveum, Balan, Forspoken, Atlas Fallen are fair games.
Sure some of the Eastern games are pretty fair.
But overall most State of Plays are really boring and offer generic games I don't care about 99% of the time.
I get more out of browsing the eshop instead or physical copies in stores I browse for. XD
Re: Fan Favourite Ace Combat Zero: The Belkan War Is a Pre-Order Bonus for Wings of Theve
@captainsandman Really? Did the last one do that I can't remember seeing it there (was probably a lot longer after so delisted I assume).
@Oldwhig Yeah but that's the thing I find also annoying, they really have to have real life licensed planes (racing games with cars/tracks/music, whatever brands in either circuits/.streets/open worlds).
Do we really need to have 'real everything' for players to be interested, sigh.
I forget 6 was free via Xbox One version of 7 (got a 360 copy anyway), and I forget that PS4 version did 5 (got a PS2 copy anyway). I got those in the last few years and got 7 digitally years (collecting any games I can find that are interesting popular, niche, any genre, if it has interesting gameplay I"m there and just researching things in general to learn the history or what trends over time, what ideas are left behind) after their relevance so I wasn't fussed.
I understand why but why even bother, is the effort worth it that much to entice people (the small extra percentage) for that short period of time? Would it costs less or more then the planes licensed to 8 itself? Then old plane, music, likeness, etc. licenses anyway?
Re: Stuntman: Hollywood Revives a PS2 Fave for PS5, Adds Actual Movie Licenses Like Fast & Furious
@AG_Awesome All good, we all have our particular way of speaking. Hopefully made sense.
Re: Stuntman: Hollywood Revives a PS2 Fave for PS5, Adds Actual Movie Licenses Like Fast & Furious
@AG_Awesome I know it's driving. It's a genre term I don't like using, neither is parking for any flash games that focused on that, that's all. I know what stunts are, I've done them many times in not only Stuntman Ignition (don't have a working copy of Stuntman the original), but Burnout Paradise or any other games with stylish or obstacle course driving in it. I have tried to get into Monster Truck games even.
I enjoy obstacle course aspects of games (vehicle or otherwise). I'm not focused on the culture of doing stunts but I enjoy the concept in games yes. I know what a Stuntman does I pay attention to behind the scenes stuff of media I enjoy that sort of thing. I played I think a bit of Doritos Crash Course as well. Not Wipeout the one based on the TV show but that's getting a bit off topic.
But stunts, tricks, whatever the case in games, whatever is required. I enjoy vehicle based games having interesting events/modes, so I don't mind the timing, the near other vehicles/objects, or rings or gates or other objects/scoring systems. Good drift modes if they have any interesting rules or factors to them.
Sure character action or hack n slash or beat em up, etc. sure I get those a bit miss used or confused but I have a preference for saying them there. That should have been clear why I said 'racing'.
It's like saying music genre, I prefer the term rhythm, I may maybe for a music app on console but otherwise no, I don't care to say singing, dancing or whatever, I could but I prefer rhythm instead.
I don't call Metroidvanias Action Adventure Exploration games. But I do puzzle games that aren't Tetris/Bejeweled, and the more 3D puzzle games with exploration, either an exploration puzzle game or an obstacle course puzzle game. I played many PSP puzzle games with that focus of traps, lasers, doors, paint conversion, gravity, etc. and you controlled a person or a cube/dice or liquid mercury or whatever. As most people think Tetris/block falling puzzle games or Bejeweled style ones Match 3 are clear right? But they are what most people think so I have to specify with those.
Do I have to be that specific for people of driving/racing was it that confusing? Just a preference thing. Saying film instead of movie even.
I don't call racing games motorsport genre as I don't like saying that.
I have played Stuntman Ignition. I'm well aware. I research old games all the time, licensed, advertgames, shovelware, popular games, niche gems, bikes, cars, trucks, jet skis, ATVs, dirt bikes, rally (dirt/snow/wet terrain), etc. I play them all, I research them all.
I don't like the term driving genre, it's that simple. Sorry for the confusion.
Re: Poll: What Was the Best PS5 Game at State of Play?
God of War has potential but I hated the Norse series so easy pass.
Wolverine has potential too but it's too scripted, why are the claws only for combat? No climbing? No parts of the terrain breaking for combat or making platforms (Cough static world not dynamic one or pre-determined terrain that 'can' be interacted with because why do that cough Insomniac, even Ratchet cut back on it and the games are worse).
I get it isn't Lego Wolverine or something else but come on. Think creatively Insomniac, did you lose that at all? Must have.
I get Marvel sure but come on are they that lacking of creativity too?
We needed more grass objects in the level right? I understand now. Grass placement is necessary, I already couldn't tell the environment had so much going on anyway. Sigh.
The others are cameos and not interactive beneficial to the game so to me that makes the game less interesting. Their abilities are right there, make them useful not just scripted or for 'talking' only.
Same with the God of War sword/slime cube, if they aren't useful in level design at all then to me the games are a easy write off, just talking/combat, then pass, why have characters you technically won't do anything yet have so much potential I can come up with in a few seconds to make them interesting to do gameplay use cases with?
Uncreative staff or dumbing a game down for an audience is what it comes down to with unused potential.
A slime cube is not human, so make it useful in so many situations and you can make a slime cube split into pieces, you can make the slime useful to the main character's hands (or maybe group attacks/level navigation obstacles) for whatever use cases to climb, or combat or whatever.
Or be a trampoline, or contain loot (in a cutscene or in a storage scene for a hardware showcase, (the sword was stuck in it why not).
Make the slime turn into a bridge, trampoline, decoy/transformation, anything at all. It's a slime cube. I'd use the same ideas for my bar of soap character idea.
Interesting characters like that don't exist anymore they are just fancy looking and that's it'. I'm sick and tired of that. Make a slime cube have gameplay purposes please Sony/Santa Monica, or the other Marvel characters, Marvel/Insomniac.
So not using them in interesting ways means the developers have no creative ideas anymore and just want 'flashy characters' not gameplay.
So I'd say GOW or Wolverine are a joke if it don't.
A basic game is not worth my time in the AAA space, make the 'gameplay' worth it, I'll buy Tomb Raider if it's worth it, otherwise I'll ignore it too if it's gameplay is weak, and is a waste of hardware/potential from any creatives, especially 1st party.
If all they are good for is graphics/story telling, why bother making games, make movies. Not games. What's the point in programmers? To just make the game 'work' not making anything else themselves as they aren't allowed to? Aren't skilled enough? Don't have time yet the artists/level designers/animators do most of the work? What is this?
They aren't always or only working on the engine come on.
Not caring but leaving an opportunity they have setup for themselves is just hilarious in itself.
Why focus on themes/merch/characterization if a game isn't a game then?
Is that all games are, playing talking pictures/playing drawn out visual books? Well glad I'm in this boring universe/timeline then.
Re: Poll: What Was the Best PS5 Game at State of Play?
Well the poll doesn't show enough of some percentages. Also why radio buttons and not just tick boxes for the poll? Some may have multiple they want to pick from. Oh well. Mine doesn't even show up on here because it's not big enough to count. Oh well. Comments to say more about it instead.
For me it's Stuntman, the kind of game I've been wanting and need for PS5 to make me want one. Sure EA WRC and Ride 5 and 6 are 'fine' games. FMV games I can get on PS5 if I care but plenty I can still get on PS4/Switch in the mean time. Plenty of other games on Switch I still need to explore even.
Tomb Raider I am interested but need to see more of.
Ace Combat 8 will be good but might get it later. I know the pre order but even still. I can just find a PS2 copy instead if I care.
PS3/360 stuff sure but I have those entries already on my 360, it's just the PS1/PS2/PSP/DS/3DS ones I need left for the series.
The other games are good but I can easily skip them. Runescape's spin off is fair but I can go either way with it.
Atlas Fallen, Immortals of Aveum and Forspoken sure I know their reptuation or how good they are.
Echoes of the End is good.
Rift Apart qnd Space Marine 2 were ok but not great.
I've been needing something to really interest me and IF Stuntman lands I'm happy.
Rayman is just a remake and I really don't care to play Legends again right now.
Re: God of War Laufey Is the Next Main Entry in the Saga, 'Coming Soon' to PS5
@Bingoboyop It is odd, sure we could assume they only make God of War and the rumours of thinking they made a new game.
If to have rumours to mislead (either fans thought it or it was supposed to be and changed over time or to mislead, either of the 3 is possible).
Or they did and Sony said nope make it God of War branded. Like some Starfox Adventures type thing at the last second of Dinosaur Planet change it to have this branding/characters instead (compared to those that did and removing the branding/characters that others would have of licensed movies/TV shows/comics, etc). Like what is this?
At least it isn't some Retro studios 'we want to make other IPs, no your making Donkey Kong and Metroid and your other projects gets shelved. I don't think many studios in the industry or 1st party studios encounter that as much as they do.
Sony wanting a remake of the trilogy and the new God of War game to be there. Almost like Tomb Raider getting it's 1 remake (instead a trilogy) and a new game.
I think some companies want their cake and to eat it too. They want enough covered of IPs of games, other mediums, merch and more preference out there, that they know do well so they sprinkle as many options of them as possible around teams of a single studio or multiple studios to fit in, it's absolutely hilarious.
They all end up the same strategy and if we don't like an IP not just a direction we just look at them and go, so why should I support them then? Their strategies are all the same just if I can tolerate the IP or not. Sigh.
Re: Stuntman: Hollwood Revives a PS2 Fave for PS5, Adds Actual Movie Licenses Like Fast & Furious
The racing ('driving' happy people with no self awareness/focus on grammar or otherwise, I have to be that specific, seriously, sigh) genre is returning with an IP that's good and creative, well it only took a decade or more.
It having licenses will just limit the title over time though, sigh. Well they need that 'advertising/appeal' for people. As if that's why the last 2 games failed or sales numbers weren't high enough excuses. I mean fake movies, real movies, etc. We can't have creative games it seems sometimes.
Wreckfest was lucky I guess, no car licenses, but song licenses I think. Players are that cheap where they need licenses, not the thrill of driving just licenses to eat up, brain dead people sometimes. It's why the genre isn't fun anymore, players ruined it and devs care about reality/CPU data for wheels. The genre needs something else or to revive IPs like this.
I'm glad we are getting this, I want to support this. I don't need the Back to the Future stuff to assist it (is cool but what ways they go about it, the 88mph will it be a roadblock/obstacle, or a thing you need to trigger? As it could be a good gameplay thing to balance in the scene to not go over and hit 88 yet or whatever way they go about the way the DeLorean will be, the potential there is exciting how they may go about it, they may not do that but the potential is there not just the 88mph 'ending' as the 'only impactful part'.
I mean to me that's as interesting as fuel limited challenges in Gran Turismo 6 or Gear Club 3 (stamina naming, same thing) but instead it's for the 88mph to avoid and time it right.
That or we have to jump through points of levels (what some Sonic Crossworlds use of it between parts of the track/map, I'd be up for that) We getting some jump between the past/future/old west, or new locations? Doubt it. It may be at the end of them so I'll be disappointed, but if the main game has that with a time travel vehicle in the in universe films that would be good.
Please do that (protottype even or DLC or some showcase of it if possible, if it doesn't suit the game sure but I'd like to see something of that attempted) (they won't and I know they won't).
Do devs read article comments? I doubt it.
I know it's a bit much to develop no doubt but even still it would be interesting and interesting use of the hardware for sure.
With purpose, that's why I found Rift Apart or Yotei's use of it kind of disappointing (Sucker Punch did justify it in articles though so I will give them a pass), Rift Apart I don't,
Sonic Crossworlds I also wasn't sure due to the track sizes or just bolting on components and it could be quite boring after a while of the track slotting in when they could easily move them around. I could make a Little Big Planet project with like it's tools and move 3 different roads and 3 paths for the track if I wanted and it'd be similar enough.
Seeing the PS3 era Transformed or maybe even others have the tunnel in the Samba De Amigo track and I'm like eh, it's a fair gimmick back then or in Crossworlds but I don't know, so if Stuntman does it well I'd be impressed).
I just want games like this again.
Re: Cory Barlog Now Head of Creative at God of War Dev, Guiding the Long-Term Vision of the Series
I'm fine with his leadership I don't think it's bad at all. I don't care for the games at all, but I can still see fair ideas in them at least.
While that's fair with the new one, wow the formula is very noticeable with the new trailer, just repeat the Norso formula of the big boss at the start, whatever else through the rest of it.
It's just sad. If that's the way they want to go about it I'm not impressed.
Halo 4 and 5 doing the 1 to 3 format, Star Wars with 7 to 9 doing the 4 to 6 format, others doing there's. It's just way to obvious and it's really pathetic.
Side characters (sure the comic relief characters years ago angle wasn't good), but some character's perspective serve a purpose and others don't. I don't think it's bad here and the slime cube is cool (if they use them well and not just some boring NPC, I mean a slime cube, I can think of many puzzle, combat or any character flexible interactivity (but it won't happen, games aren't made that way anymore, the slime cube/talking sword might as well be merch worth characters then anything gameplay exciting I bet they will be, that's most companies nowadays)).
Just present what great ideas you have with a fair balance of calm and high action moments, not use the formula and make it predictable. It's just sad.
That aside his leadership is good I'm not discounting that, so I assume many good things may happen I'm just not interested in the series anymore. I can separate that if need be.
Unlike Insomniac where I've found Ted's leadership after a while or the new leadership to not be very good so I haven't really been impressed, no, not just because of the Marvel games I mean Resistance 2, All for One/Fuse (I preferred Fuse to All For One and they are similar games), Spiderman 2018 (I found Sunset Overdrive to be better of it's approach and ideas for their 1st open world then I did Spiderman 2018 as their 2nd attempt), those situations were just so annoying of trend following ideas that didn't work.
Re: Fan Favourite Ace Combat Zero: The Belkan War Is a Pre-Order Bonus for Wings of Theve
Yeah not offering it for separate purchase is just stupid, if they want people to get into the series or 'give them more money' separately they are really just being stupid about it.
How is pre-order FOMO more effective then separate release Namco? Think about that. It's just stupid. Well if people get the old PS2 physical copies or emulate it then they go 'you can't do that' well then make better decisions.
These companies sometimes want to fight with themselves and it's just silly.
That aside it is a fair bonus but Ace Combat 7/COD Infinite Warfare did this already but at least 4 MW was separate afterwards.
Says a lot Activision does it but Namco didn't. Really strange on that one.
It may not be outsourced but not offering them at all separate is just silly. They can't have their own PS2 banner or other things? Many retro games re-released exist out there besides the emulation ones, they just couldn't be bothered. It's just sad.
Re: PS5 Is Finally Getting One of PC's Biggest Cult Racing Games
@Northern_munkey Understandable, can't help myself sometimes, too much in my head or wanting to say and not editing it down or thinking what to cut/add or frame it as, that or what was being responded to in particular I guess, just didn't understand that with how you worded it, that's on me.
Re: God of War Laufey Is the Next Main Entry in the Saga, 'Coming Soon' to PS5
The 'side character' idea is 'fine' the other mythologies is a cool idea.
The cutscenes are very drawn out, what we trying to compete with Kojima here? Just make MOVIES then, or make all the cutscenes a thing on streaming services as a movie. Like why is this a thing.
Long drawn out cutscenes, the odd QTE, attention spans are short apparently? Do devs/pubs/shareholders make any sense these days?
God of War is not a Quantic Dream style game, so why the long cutscenes?
I still never liked the strafe approach of God of War 2018 or Ryse Son of Rome started back in 2013, never have but if it works I guess.
The game has potential and it's their 'big IP' they have to push but I don't know.
IF the talking sword is good or the slime cube for puzzles/combat sure, IF they are just a walking talking waste of space then what a waste of a character. I'll continue to think up gameplay ideas, as the devs won't they want playable movies it seems.
Not like this medium wasn't built on 'game focused ideas' not fit in with another medium to be ',playable' and because many audiences are stupid so we had to dumb games down for them as they are too stupid, have the attention span of a fish and can't understand basic things told to them.
Still there was a fair amount in this despite how good it was and how some parts were a bit confusing or a bit too long and drawn out that don't need to be.
Also the Norse saga is one thing but the intro battle this will be, sigh, because we really need another 'tough boss' character, what they need to follow their own formula to a T too. XD Wow just like Star Wars and others they have to repeat the same pacing, not match the same level, but have the same story beats/pacing, wow how hilarious is that.
It's just sad to see games/movies/TV shows/books do that. Sometimes we want things 'on the same level or bit more to characters, the world building (if it justifies it not just 'more for the sake of more that's not even developed well yet/planned out') or more expanding of calm moments or other stuff' but no we need more high level moments apparently or the same formula. It really is sad.
I have no interest in this game anyways, but from what it 'offers' I think it has some fair ideas.
Re: PS Plus Extra Confirms Classic RPG Property for the First Time Ever on Consoles
Runescape Old School/3 are good and bad games in ways. So this one being a survival game is fine from Jagex trying something new (or whoever is working on it) but even still.
I'm interested but also not.
Re: Round Up: What Was Announced in Sony's State of Play Livestream for June 2026?
Part 2:
God of War looked, fine, but te side character angle is really annoying in media right now. The talking sword/slime cube is cool but only if they do something interesting with it, I doubt they will. Also the blending more mythologies is a fair idea.
Wolverine looked fine (the lighting is overdone, sigh), but the other characters. IF they are just cameos for story and not gameplay for 'interesting level design' or just call them over to do something for you that they could program Wolverine to do but make scripted and not interesting at all like old games used to do of interactive objects. Yeah sure.
The blood looks fair, like Splatterhouse or any others with over the top blood even if that was more cartoony.
Tomb Raider looks good, I'm happy with it so far. The gear puzzle looked good, whether in the game or not (not played the originals on PS1 but may one day), after things like Echoes of the End with it's old school puzzles, abilities and more of water rising/lowering or the gravity area or just interesting abilities for platforms/combat I just want more games like this again.
There is a reason I buy up retro platformers/action adventure games as I don't like modern ones, their ideas are boring, bland and basic or the style I want is gone but seems to be coming back it seems and not just boring RPG element shoved into them all the time/boring missions I don't care for.
Control 2 looks good enough.
Silent Hill confused me being that direction it seems fine.
No Rest for the Wicked seems fine. Dune Awakening has fair ideas.
Phantom Blade Zero I forget exists but clearly they want me to care. XD
Dynasty Warriors 3 really wants to fail doesn't it? Releasing then, not a good idea. I'd wait for a different time, it's not ideal.
Do they want DW3 or the rest of the series to end up like Chibi Robo? I feel like they will keep making them, it's a big IP for Koei, so the 'fans buy this please' is very particular of them to say.
Onimusha looks good but again it's that type of game where I think it's fine, I respect it but I'm not that interested in it. There are other Capcom IPs I care about. Under The Skin (singleplayer, multiplayer, party game, whatever I like it's ideas) Lost Planet, PN03 (they'd probably ruin that one and drop the interesting moveset it has, sure the level design isn't good but the moveset was interesting, the opposite of what we have nowadays, but they'd ruin it and make what it was of unique and standardized it to be boring).
Ace Combat 8 and 0 fair showing, they really wanting to give 'value' with the prequel/last PS2 entry there like 7 did with it's pre order or COD Infinite Warfare with 4 Modern Warfare Remastered. Sigh Namco. It also won't go to PS+ Premium/deluxe, eshop separately either will it Namco?
Re: Round Up: What Was Announced in Sony's State of Play Livestream for June 2026?
A new Stuntman game YESSSSSS! This is the creativity of the racing genre I want back. Sure the Back to the Future inclusion, don't care, a new Stuntman game is good enough for me. I'd like more games to have interesting events or progression not the generic we get these days but I'll take a new Stuntman yes please. I want this for sure.
Actually give me a reason to want a PS5/Xbox Series even if it's 3rd parties, come on. PS5 probably more for the peripherals to play around with as fair as Quick Resume is I don't do digital on Xbox, so PS5 it would be, but Sony just didn't make me want one at all.
It also says a lot too, racing games getting me to want a console (EA WRC yes it will be eh but Grid Legends was fair, that or Ride 5 and which 4 was eh but I hope 5 and 6 are decent and not annoying), sure a few hack n slashes/action adventure games (Atlas Fallen, Forspoken, Immortals of Aveum, maybe some others, but we have those, games I myself want then others had already is the thing there) but even still. That side of gaming is just so boring to me of gameplay these days (some are turning it around though, Pragmata, Tomb Raider, I don't need a big IP I just need interesting gameplay), yet racing is too but I still find the few I want.
Tides of Annihilation isn't here so what happened to it? Others I assume are still here or there of development at the moment.
The mix of what was here from each studio or west/east was good though.
Psi Ops on modern platforms is good but I already have a cheap PS2 copy I got not long ago, months ago. XD I'll buy it to support the program as it is a good game (working on Inversion after I beat Singularity cough interactivity Wolverine could learn from even if time powers not using claws with objects, climbing into other terrain like a platform cough, or other characters powers for things cough cough because interactivity is gone from games to easy script excuses now cough cough)/have a digital copy but even still I already got this game not too long ago.
Gitaroo Man is fair to see on here, wasn't expecting, not really my kind of game but I respect it. Clearly after Trombone Champ they saw something there or just licenses they happened to get, hmm.
Rayman Legends Retold... A remake of a game you already have on EVERY PLATFORM ALREADY UBISOFT, talk about playing it safe. It's nice to see Rayman not as a DLC character even if Mario Rabbids are good games and this remake looks good yes, but come on. Prince of Persia cancellation, Splintercell is going well I hope, but this. I have a 360 copy I got cheap. New areas/ideas or JUST GRAPHICS, I mean come on who are they fooling with this excuse.
A new 2D Rayman or Origins ported over sure, I have both Origins/Legends (Vita for Origins, 360 for Legends) but even still Origins is not on other platforms. Legends is not a 'definitive' game or anything. But no a remake of a game on every platform. Ubisoft is a joke. XD
Re: State of Play's Special Alamo Drafthouse Menu Has Leaked, And Here's What Sony's Cooking
"One thing we’re not too upset about leaking is the special menu at Alamo Drafthouse showings of the broadcast.
You may recall this is the first State of Play to be beamed to theatres across the United States, and while Sony does technically own the chain, that’s still a big deal."
Wait so Sony had all those live services, and other studios gone to other factors when they were cooking up wasting money on marketing for this?
Also what Sony toppings we getting here? All our favourites God of War, Uncharted, Horizon, Last of Us, Ghost, and more, can't wait for those toppings and meal names. XD I think making names that 'typical' really doesn't make tit that creative to advertise with Wolverine, I think they need better names.
They are fair pizzas though. They are a bit higher then I'd paid for Pizza, just a bit, but I also get smaller pizzas now so there is that. When sharing pizza maybe it was this much I forget.
Not all or none, or drinks or otherwise add our own to the poll is a bit unfortunate, some of us want to be creative with our meal orders, oh well. Still the straight options in a poll is still fine.
What is with the reusable state of things in them? At all? Would be nice if they are.
Gacha/live service favourites. That aside of joking for pizza or cinema food/drinks. Who knows what we see, it's a fair idea but I don't think the presentation is worth it for this scale.
Well Sony has their prioritizes straight, which cinemas? How many? That's not cheap. They want to make an impression and butter us up, yeah no sorry that doesn't work for me.
A food deal sure whatever that cost, but cinemas, wow such presentation, so worth the risk of everything else for other excuse presentation here for us to roll over. XD
Just make GAMES WORTH OUR TIME, problem is my taste is very different to everyone else's so to me I wouldn't be impressed either way.
Even situations like oh a mainstream movie to watch an anime in cinemas, I didn't do that as I don't care, I know ones I'd care about never would be so why would I bother with something else I also don't care about.
Re: I Can't Believe I'm Writing This: Dr. Seuss' The Cat in the Hat Is Coming to PS5, PS4
A party game? I'd take the Klonoa clone of the Live Action film over this. XD I'd rather play Flash games or 'any other video game' than Roblox though. XD
That or a more creative use of the fish, kids, Cat, objects for different purposes in a platformer, inside the house, outside, imagination levels, the destroyed house (live action did), like come on.
This took me 2 seconds to come up with and they make a party game that's cheaper, easier, lazier and they don't care about the IP.
Some IPs really don't need a game or film but if they have to be creative with it. This is just pointless and a waste.
There is no imagination here just a cheap excuse.
Well time to rhythm I guess.
They could not would not be bothered to try, so they made a mess and left it out to dry.
The weak excuses, do they want to look like a goose? They could transfuse the situation, but no they refused and defuse for such bemuse to further confuse. What a sad way to break loose, but no they waste the potential they had and reduce what could be in use.
I don't like cheap excuse party games.
Re: PS5 Is Finally Getting One of PC's Biggest Cult Racing Games
@Northern_munkey I had to explain myself after a 'blank' statement with no context. Any book can be with this many words in a comment. Or people skipping ahead to different parts too.
Re: Poll: Will Next Week's PS5 State of Play Be the Most Viewed Ever?
Sure the actions are one thing of news the past few weeks, but I never usually care for the games/updates in State of Play anyway, anything in shows has always not been my thing and everything on eshops I can browse at any time has been more the go to option instead, XD
1 game sure it can happen but most times it's either 'respecting' whats there that isn't for me but could be cool, or not caring. So I"m going to say 'not care' this time as I don't see much happening, but I should say respecting it being a fair show if I want to be on the safe side.
Re: Rayman Leaks Just Won't Stop, Xbox Outs 4K Edition of Origins
Fair as Legends has been past around a lot but even still. The few levels from Origins in Legend aside even.
When are the 3D ones coming over then? Or the spin offs or whatever?
That aside bringing over the Ubiart framework to 4K with Origins would be interesting, they built it up, used for 2 games or whatever else used it I don't know about. They will keep it going for these 2 games then give it up I assume or not?
Re: Mina the Hollower (PS5) - Masterpiece for Many, But Not for Me
I'm ready for the challenge, fair review. Not played much of top down/old school GBC/NES/SNES era Zelda much and soulslike mechanics, sigh, not that excited for that but I've played games with losing gear/currency before in 'old games' so I wouldn't call it soulslike. Losing a weapon sure, which old games don't do but currency, I mean, what are we kidding here. I expect it to be difficult but I'm opening to trying.
To me I've only gotten to the end of the DS Zeldas, any others I get lost, struggle to pull of a mechanic (used to this in Spyro/Ratchet or others but in Zelda I find it very confusing how to do the Sumo for the Gorons in TP yet the tutorial for it wasn't that confusing for example), know where to go, what to do and more, but it varies per game of course. OOT, TP, WW, SS I just got lost or confused. Link to the Past I tried and got confused but didn't explore that much of it either. Breath of the Wild I hated the Great Plateau, every Zelda tutorial is annoying to complete.
Re: 007 First Light (PS5) - James Bond Returns in a Strong, Confident Origin Adventure
Part 4:
That or talking/dialogue/themes/messages matter so much more when I stopped paying attention to themes more and more over time as I just don't care, I've heard them 100s of times and unless people care how particular they are presented creatively or other factors, who really cares? Most people? Certain audiences more likely.
The climbing/multiple paths is fine, but they don't offer much at all. Sigh. So why bother? I'd take it more gamey then 'realistic' in that regard. I hate realism so to me anything gamey is more fun.
The scripted nature is fine but forget multiple paths to do things (you know how games have choices, yeah Infamous 1 (its intro with its actions maybe more not played enough, not Second Son with dialogue boxes instead), Spec Ops The Line (some scenes besides key ones intended to showcase things) or others had more 2 choices but you act on them. That doesn't exist in the modern era and I miss it.
Can't say for shooting but it will probably be typical.
The game is good and on the right track to offer games like it then RPG open world slop and multiplayer with boring maps, modes/splitting them to make 'genres' that are just trash bases for money then depth that clearly isn't there and I hate that.
So games like 0077 First Light are a good sign, but they still have PS3/360 limitations I'm still fed up with 3 consoles gens later and yet I'm still playing PS3/360/Wii and older games for their cool ideas left behind not their basic gameplay I find boring and the 'story/graphics' get the focus that I refuse to buy of modern era garbage.
Re: Mina the Hollower (PS5) - Masterpiece for Many, But Not for Me
@Pat_trick Agreed, but playing even FMV games I've seen players go 'oh I hate this roadblock of affection or this barrier I'm too stupid and lazy to navigate around' some players are stupid.
I was new to the genre and worked it out instantly (sure the requirement rates vary and sure the side scenes/alternate endings were tricky but that was fair they are supposed to be optional, but some have fair situations to guess how characters would respond to end up with those recorded scenes and others not) and made the effort but I play some games 100% like platformers or Pikmin or whatever so to me with a 1005 mentality to understand things or drop off what is too hard sure.
It doesn't require much critical thinking skills/trying possibilities to play FMV games to find the right paths, but for most people it might as well be the case. XD Sigh. I suck at many games that are old but me playing old ones and new ones makes it easy for me to remind myself, test my skills and know how to improve and what I did wrong in many genres or enjoy the greatness of playing many genres/each dev's cool ideas/intentions (well more so then modern era formulaic design focus but that's besides the point).
I mean with formulas you'd assume people would get it even for how boring some are with that. They much be too hyped/social focused to have a brain some audiences, sigh. Still this game is clear who it's for. I know I'll suck at it but I respect it/want to give it a go compared to some other Indies out there (even got some yesterday that seemed fair or average).
I know going into Mina it's a GB/GBC artstyle and particular difficulty. I did fair in Shovel Knight (didn't play the others). I sucked at Punch Out but respect it. I've done fair in some but that's the thing making the effort.
Understanding genres, dev's intentions and more.
I may hate how Super Metroid doesn't have a diagonal aim but it was the norm back then and I have to suck it up. XD While Samus Returns/Dread have it. Or Indies may have it. But from experience, easily reading what games are like by gameplay alone if played enough games/seen enough, fitting things into categories or whatever helps.
It seems some reviews have to make things clear for people that 'don't pay attention to signs all too much' or it's their first time or their mind isn't able to understand basic cues.
As 'you can get through this way maybe, but be careful casuals' it's not a kids activity center or a walking sim (those with bad ends sure but I don't know for sure).
Some audiences are too stupid or lack attention spans so sadly we have to have reviews this way for 'all audiences' which is fine but says a lot.
If an idiot can't tell an old school game in the modern era is wanting to mimic that and sees graphics with the 'I used to play old school games' or 'people hype this up let's play it' not surprised. Sigh. People.
It can be hard to tell sometimes which is easy or following it's inspirations, but most are so easy to tell these days unless it's someone's actual first time with games, they have a lot to pick up on that most of us pick up in seconds because we pay attention or branch out what we play. We make the effort.
Re: PS5 Is Finally Getting One of PC's Biggest Cult Racing Games
@Ruin True. I played Inertial Drift and loved it. Horizon Chase Turbo I'd held off till the delisting (now) and I do have a PS4 copy digitally now, I don't a Switch copy sadly as the 12am ticked over, grr, weird as Lego 2K Drive didn't but whatever I guess, I have a Switch physical copy I bought prior to the delisting and got all content for the game digitally on PS4 just encase).
I did play the demo on PS4 a while ago, but I am interested to play it.
I have skipped most of the F1 and others style ones as I don't think they are any good, just nostalgia and weak games to fill in the gap, but don't do anything for me.
I've played Hot Lap Racing and others too but even then. Many are just hit and miss. I still gave Hot Lap Racing a fair go for progression though. It was solid, not great, but not bad. Just average.
But Inertial Drift/Horizon Chase Turbo I do think are good games. Of the 'few' Indies or others of that type of scale project I do think are great.
Art of Rally didn't do much for me.
Race Rise to the Future on Switch (PC but I buy console versions) I enjoyed and beat it 100%.
Re: PS5 Is Finally Getting One of PC's Biggest Cult Racing Games
Part 2:
Even games as particular as The Run while not 'great' was still unique enough or well paced of events to be fun. So some 'simple games' if paced well are fun.
Probably is I don't find that to be the case for most games.
Beam NG is not a bad game at all. It's a playground and that's a good thing. But I find a playground with still other bland games on the market, while it does help, it really also don't either.
Dreams, Game Builder Garage, Project Spark and more exist and have their moments of creativity/tools and usefulness.
How many are just further 'I like this IP' and while can be good like fan games are to start players off, usually don't go further then that due to how players think and get attached to IPs or 'formulas' then offering anything remotely interesting.
Too much emotion of basic things from devs/players (leadership or not still basic appeal, repetitive appeal, the dwarves/elves recycle them then create other things as why bother, they like elves and dwarves and how shoved in their face they are, why not use them as a base and rewrite them a lot it's easier then using their brain creatively for other ideas right? XD), not enough exciting ideas.
People want things to do in open worlds right? So why is it they keep buying games that just have a layout change and not a further functional change?
Re: PS5 Is Finally Getting One of PC's Biggest Cult Racing Games
@Northern_munkey I didn't say much there due to character limits, I'll expand on that as it's only fair I say which open worlds I like and which I don't.
For me games like Sunset Overdrive, Gravity Rush, Infamous Second Son/First Light were good, I hate the others as they are all bland of mechanics/level design so I refuse to play most others.
Spiderman 2018 was good lab puzzles (Insomniac always makes some good ones), 2 side missions I enjoyed and bland outposts (nothing interesting to mix them up, no ARENA modifiers like Ratchet does, that would have been cool, strict equipment use or moves or whatever. Did they as I forget if they did or not? Well Assassin's Creed or others could take notes to make them more interesting not just 'a layout and enemy pathing'. They make a game 'gamey' in areas but it has to be realistic in others, snore.
Trackmania has it's simple appeal as well.
Burnout Paradise I think has the most unique and Burnout feeling events and it's map while awkward for me to navigate is not a bad thing, it's still unique in that way as most others are more segmented and the open worlds in most games is more about the other things to do or be a level select.
Playing Juiced 2 or Outrun, so many events yest minor tweaking of rules, goals, objects, gates, scoring, whatever. Modern racing games are pathetically bland of the basics, that's why I find them a joke.
I don't expect all to have a mechanic of a car builder or fair RPG systems or action focus or whatever else. But not having creative events, the fun of 'using a car/character'. Yeah that's so good to just drive a road trip all the time.
Beam NG is more then that I know, so I can't say much there but even still. Others on the market have safe progression, safe modes, and bland 'stand out potential' that clearly doesn't exist.
To me FOrza Horizon is more empty than TDU. TDU might not have the events I seek creatively but the life stuff was still interesting to add to it. It 'stands out' in it's own way and it made the most of it.
I don't see that in FH at all. I see bland locations with basic events and a 'story' that's there. I see a copy paste formula, not an interesting game series. I can still point out the credit payouts per position in Forza Motorsport 2023, the game was bland but it had that, I can play any MX vs ATV game without the credits and still get position selection. FM5 to 7 had issues but even still. Remixed things well enough or had fair side event stuff to do that made them worth it. FM6 I hate the tour mode it's so bad, but it's showcases were worth struggling through to get to them.
I play plenty of older racing games not for the 'nostalgia', the ideas they don't offer anymore. The gone creative ideas, good ones, bad ones, what they could improve on or be inspired by to spin up ideas randomly on the spot (like I do all the time).
I have played most of the more circuit based NFS games the past few years (never owned any from the series so had to buy them up) collecting any IP, genre, licensed game, whatever to get an idea how gaming was (I played some back in the day but clearly not the other 99% of games out there or peripherals), I am making my way through the open worlds. Carbon I enjoyed, I'm near the end but dropped off due to difficulty but still a good game. Undercover has issues but I still saw enough in it.
Re: 007 First Light (PS5) - James Bond Returns in a Strong, Confident Origin Adventure
Part 3:
I'm not going to complain about 007 First Light having not as much 'gimmicks' as PS3 era shooters as it's not that kind of game (whilst others I WOULD for how BLAND they are for graphics/story and being the most boring things ever with nothing to stand out of gameplay or scenarios at all just static worlds with nothing going on, wow excitingly boring), but if we aren't getting much gadgets (depends per level, what is introduced/suitable of course) or levels with interesting ideas, why bother is what I want to say but if they can pull it off sure. From what I've seen I think it does.
I enjoyed Tomb Raider 2013 still but their gun use for navigation was fun even if 'minor and didn't change that much I still found it fun enough'.
But the point stands enough. We got Gears 4, yet not the agent like cancelled game (not Agent by Rockstar for PS3 to make that clear) for Xbox One. But Microsoft dumbed it down and then cancelled it. There is a reason I'm not happy when studios have to do that due to idiot leaders or publishers or lead staff or weak staff ideas either.
Hitman is still better then in that regardless I haven't played many of them either but know the greatness of the series.
Movement is typical, but then I've also seen how COD's movement system is and well it's not acrobatic which is 'understandable but also kind of boring' I'd rather more acrobatic characters but nope, just slides/running and basic vaulting. Snore. It's been 3 console gens. COD offering it is one thingb but other games are just as pathetic and boring for it.
The 'feel what the character feels' Uncharted 3 hallucinations or the Uncharted 4 Scotland like design it's a bit much and annoying.
I'm all for a game like this, I enjoy games like this but sometimes I just yawn at the lack of creativity and nods, I'm sick of it.
Nostalgia, weak ideas and design, or 'copy paste what others do then be smart about their own. Yeah tell me why humans aren't boring uncreative wastes of time, space and flesh at all because their brains are weak and pathetic.
Can't even take things out of one's bag to make space without people thinking your wearing them to wear them, what level of self aware do most idiot people not have. Why are people so stupid on this planet seriously.
I live in a world of idiots with lacking critical thinking skills, creativity or the ability to think up ideas and say stupid things because they can't think up anything good to say while talk confidently and 'be a zombie/simulation' half the time because they have nothing better to say.
I assumed we wouldn't see much done with the sound/radiation whatever, and well 'they did' but in the most boring way possible.
I play too many 'family friendly' games that do more creative so you bet I get bored when 'teen/adult games' do the most boring approach to it. XD Most teen/adult games are just basic gameplay with more we can read/more menus, wow how excitingly creative besides the odd themes or visuals or story telling but not GAMEPLAY exploration because that's too graphic, talk about ratings/creativity being ruined when they too want to prove a point and can many other ways but sometimes they want to another way.
Re: 007 First Light (PS5) - James Bond Returns in a Strong, Confident Origin Adventure
Part 2:
Movement is slow, heavy and more. I hated Uncharted 4 with it when 'helping' someone play it and went wow this sucks. But many games do it. When cars/other vehicles feel less heavy then people/2D leg walking animals, you know your camera/slow walk to sprint characters suck to control. Even besides acrobatic characters or not that are still heavy feeling to control. Sigh.
For an Uncharted/any other 3rd person shooter, and adventure hopping between places (cough Echoes of the End of others in the last few years), Tomb Raider will have it's new entry and more. I think 007 First Light is a fair game. I think it's the right way to take things besides the origin story I assume it is or the Hitman series influence for stealth (if not too much grass hiding other games do and if the series has GOOD distractions and objectives to interact with the world as wow are 'stealth' options in games so primitive and annoying that's why I hate them they are super boring and you can't interact with anything.
That's like when Dead Rising has less objects, it's pointless and devalues the series..
I think it's fair, it has the PS3/360 issues I had of any games of that era to even nowadays 2 gens later because Devs 'think they have done it all' no they just got lazy and I'm sick and tired of it with their lacking interactivity or 'immersion' and overly scripted trash.
I'm not saying the game is bad, I'm saying devs are useless and keep playing it too safe of eh environments for navigating just 'looks realistic enough and fits basic flow of a level' yeah because I really need that to be every game ever, simple enemies, simple items to interact with and do nothing with and more or not offering enough features for environments to interact with or give purpose, they do the bare minimum and it's annoying.
Half the time dialogue/interactions are so basic of scripting I find them not immersive just annoying and limiting then flexible and that's why I hate them.
So the 'everything must go well' and super basic design does annoy me with PS3/360 era games.
Also the over talking and attention seeking or 'the audience is this stuff, doesn't pay attention and have critical thinking skills we have to tell them everything' of any past 10 years is really annoying. Not as bad as other games but still annoying. Why bother, if the player isn't interested, don't bother. IF they are stop punishing others for the lack of attention span of other people with their heads too stuck in other things or can't read basic visual cues. First game, first of this type or 100th. It's still annoying.
(I haven't played 007/Bond games from that era yet and they were COD clones or otherwise, I do have the Bizarre Creations one, s 2 games for PS1 dual case (I don't mean jewel I mean 2 separate games) and I think 1 PS2 era one but that's about it so far). Not really tried them much yet.
But even still I play A LOT of the PS2/PS3 era shooters I'm collecting and wow does it have the same limitations as those and I'm not impressed.
Re: 007 First Light (PS5) - James Bond Returns in a Strong, Confident Origin Adventure
I think this game will be good but have PS3/360 era design still appear in it that I hated (I still play PS3/360/Wii, handhelds and older for their cool ideas left behind in them and still hate a lot of it's design and modern design being the same thing with basic gameplay for story/graphics, so 007 First Light is a good game to make that clear but it still has issue I've had with games for 20 years now and I'm sick and tired of devs BS/laziness when I have so many issues and new ideas but they repeat the same trash excuses for 'good enough' cues and signs or design elements I hate).
The multi-mission in the club was good (but playing Blinx 2 so I am a fan of this design), though messed up one of them but having others to go for or replayability is a nice idea for 007 First Light. Some PS3/360 era design or modern games can have that moment of confusion/awkward to pull off sometimes.
I think the order of activating things has the same issue as many PS3/360 games though. It wants to be flexible so not easily caught which is fair (gamey but fair) but at the same time some order of progression is still not great and still a 2 gens ago issue not fixed of clarity or other solutions/skipping if necessary.
Conversation choices is good to try or fail. What I expect RPGs to do but don't, why have a charm/conversational attempts (per level or like Alpha Protocol/Mass Effect style quick choices and varied outcomes (AP had a boss join, most other games don't just straight forward situations), some do, many don't), oh wait only old school ones do, modern ones that should have taken cues. Sigh.
The shine is eh on things, the biometric on the guns was a nice tease I like that. XD Bit repetitive dialogue/1 song (chances when far enough into a scene I think, it's a bit much XD) is a bit much. The crowd moving through is 'ok' could be better.
Seen the driving and yeah racing games to action adventure games you notice the vehicles feel different (though many racing games can suck too but middle grounds are tough or whatever tweaked settings for either end/audience), (unless a racing game studio jumps in and assists and it feels good XD). Sadly the character models in racing games don't get that same treatment though.
I will get to many different Bond/007 games over time as I am interested. I mean I play niche/popular or licensed games for their ideas modern don't care to offer in this modern bland era of locations/story/graphics then 'gameplay of worth' as basic gameplay gets the job done, snore, of course I'm going to play them.
I think the subtitles/other accessibility is good, I think the tutorials are fair. Also O and L + X as options, I prefer O or 1 button so that's nice. The brawler combat is pretty typical, but whatever. It's fine.
Like anything I think the 'look at this' is dumb, not the 'reading codex/interactions of seeing objects. The act of it. The 'area of effect' is dumb. For a controller it's pointless make it larger! But oh we need it to be a small window so it saves memory or works for mice as it's precise there. Well why not just have a list of options to interact with in a room, or something else not just 'you walk over and pick it up, wow how realistic. Some interact, some just bring the UI up anyway, so immersive. XD 3rd person syndrome as I call it.
Re: 'Of Course': Pragmata Director Wants a Sequel to Happen Just as Much as You Do
I think it deserves a sequel. I want more Capcom IPs or revival of IPs they haven't touched, not recycling sequels to the same IPs that I've tried but don't gel with them as much. Good IPs yes but just not my thing.
Under The Skin, PN03, Auto Modellista, Group S Challenge, Lost Planet, etc. All I want to see again.
But Pragmata is better then seeing games like Exoprimal on the market when Monster Hunter or others already capture that enough.
I want other singleplayer games.
Thing is Pragmata still has a fair amount of 'modern details' to it that can make annoying but otherwise it's good enough and a great new IP.
I'd like a more PS1/PS2 era style game design with 'mechanics' I actually want to play with though and not as much 'tell me how to do things' but that won't happen. We will get more and more PS3+ design that I'll sleep on unless it has interesting mechanics which are all I'm buying of PS3 era IPs that had interesting ideas back then.
Why I hate the way modern games feel give me a combo. The Echoes of the Ends types compared to anything else. Or even The Club types (arcade/modern combo) but we won't see them, just more dumbed down games to the basics is what most people make and buy anyway.
Re: Sudden Steam Deck Price Increase Pins More Questions on PS6
We will see. I already don't care for 9th gen across the board anyway, so like i care about 10th gen.
It's not the prices (even if they don't help things), I find the games boring, the peripherals fair but hardly worth upgrading for.
So prices changing sure but I can just as easily ignore them till later, see how second hand prices are of people there and just experience other things.
I'm playing newly discovered games on retro systems or if I care the odd physical/digital on Switch/PS4, once I"m through the games I care about I'm not bothering.
I can get the 'few' I 'could' care about for 9th gen but not many and will only go for them maybe physical or the odd digital but still after them. I'm not interested.
Consoles/games ideas are so bland and forgettable I read the articles to see what's happening in the world then buying any of them. XD
Re: Planet Zoo 2 Announced, Brings Flying Birds, Aquariums, and More to PS5 Later This Year
Fair, never got into Zoo Tycoon or others that much. Also after the garbage that was Xbox One/360's Zoo Tycoon didn't help either.
That aside Frontier do a good job with these games but I've just never been interested to try them as I don't really care for the genre that much and I don't like a lot of modern feel stuff games do nowadays so never really cared to pick them up.
Even Two Point Campus, I was not interested, I tried it a bit then bounced off because I think it's ideas/progression were not that great. Two Point Hospital maybe but even for how old Roller Coaster Tycoon and Theme Hospital are, I prefer how they did things even besides their limitations.
Let's School was a fine game but even then. I didn't get into it that much or care.
Re: PlayStation Offers Free PSN Avatars with This Download Code
Fine, but they could have done anything else with their time then making this a thing/announcement. Free or not, codes or not, don't care.
Things with better and more priorities then avatars/cosmetic garbage we don't need.
Re: Gobliiins Collection Is Out Now, and It's One of the Most Robust Retro Packages on PS5
Was going to so oh no what's this. While not my thing, I do respect it and it's great to get access to some adventure game classics from the past on modern platforms.
Re: 30+ PS5, PS4 Games to Buy in PS Store's Days of Play Sale
Not much interesting here.
Katamari, Metro, are fine but even then for such prices.
Solar Ash/Shinobi are 'fine'.
Voice of Cards never heard of but seems 'ok'.
Yeah not a lot interesting here, nothing I'd buy anyway. I got my Katamari to try.
Metro if the next one is open world passing on it. Don't have Exodus as don't care to play it but did have fair time with the prior two.
Metro VR one seems fair.
I'll browse eshops a bit but even still, prices are eh and I wait it out or get things when I feel like it.
Re: PS5 Is Finally Getting One of PC's Biggest Cult Racing Games
@RobN Did you play Onrush? Otherwise yeah if only we could get a MotorStorm remaster.
Re: PS5 Is Finally Getting One of PC's Biggest Cult Racing Games
Well we aren't getting stuntman series back or anything like it so this will do. BeamNG is good, I haven't played it but I think it's fair for what it offers. I need to research more but I respect it.
Sure I know of it but I don't really care.
I picked up Outrun 2 for OG Xbox recently (have the PSP version of 2006 otherwise) and yeah even playing that I was like ah fun racing game.
Among others I've also researched recently that were also fun one makes or otherwise bikes, cars, trucks, etc.
Racing games just are so bland these days of events, or uses for cars and circuits I'm looking for older era games because modern racing games are so boring and forgettable.
Onrush had cool ideas despite being online focused it's offline was still 'unique modes' fun.
Most modern racing games can't even be bothered to have good modes, events, creativity anymore. GT7 has some but the progression is so bad.
Gear Club 3 is 'fine' but even then wow highways and a stamina aka fuel limiting mode (GT6). I will buy it but it's hardly that exciting either. At least they are trying.
Racing games can't do decent other modes, or scoring systems at all? Why are they so bland?
Too much CPU data modeling tires than coming up with practical modes/events anymore, well might as well not buy any racing games of the modern era that are trash arcade/simcade/sim racers then.
No Screamer did not impress, Wrecreation is trash, Wreckfest/Grid Legends/Gravel were decent, V Rally 4 was eh.
RIMs is ok.
Open worlds are trash.
Physics/graphics are last thing on my mind for racing games unless they are absolutely terrible. Most are 'tolerable' these days. Not as bad as playing as generic humans/animals that are PS3 feel but 'refined'.
I care about gameplay, not simulating cars (visually, functionally or arcadey), just give us 'content' not 'I can recognise how reality is wow' as if that's all gaming is, reality recreation for people with no imagination/brains.
Oh fantasy/history, ('maybe' alternate history), scifi, everything else being 'reality', people accept reality and 'what fiction already exists' as why come up with something else, that's too much effort. Always 'what exists of reference' it's just boring.
No wonder gaming sucks, the creativity disappeared.
Re: In an Alternate Universe, We're All Playing GTA 6 on PS5 Now
In an alternate universe (oh GTA gets delayed/takes a few months, snore) I'd still be playing other games XD, if Rockstar, Smugglers Run 1/2, Table Tennis, Beaterator (few Rockstar games I think were decent, yes Midnight Club was boring to me, bland events, no play) or heck even in an alternate universe DMA Design would have more games like Space Station Silicon Valley or Body Harvest and not GTA & I'd be happy.
I mean I get excited for Ratchet/Mario spherical worlds, 2D 3D Crush/Super Paper Mario, Haven Call of the King, SW Battelfront 3, No Man's Sky ground/space transitions.
I couldn't care less about GTA. I don't care for PS5 gen at all.
So to me in many alternate universes I'd not care about many games that have come out.
The alternate universe where I never went to anime/EDM would be interesting but there is a reason I jumped to them while western media goes sideways.
Or why I don't play 1st party and wouldn't want to be in the alternate universe of eating them up with their 'particular ideas' of the current strategy. I mean in other alternate universes they'd still have the PS1 to PS3/PSP/Vita variety and not what we get nowadays or cut studios.
Anything can be said for anything current.
Even an alternate universe where Sega was still making consoles would an interesting one. So many other alternate universes would be more interesting then caring about GTA6. XD
Oh I can't wait for more bland satire, dialogue I couldn't even stand at all, crime thriller presentation I find more bland and think Mafia or others did a way better job (many parodies of things are better), bland recreations of boring reality things to do in a generic USA city again, with maybe some fair AI presentation (sure it was well down per entry).
Ffair ray tracing/HDR (don't care), but still a lot of 'wow reality in video games' wow I can't wait to NEVER PLAY it and it being still a clunky game to play showing players don't care about how a character feels just worlds with 'things to do'. XD
Yeah give me more creative games anyday. Reality and bland movie mimicking, where did gaming go?
If all humans can do is reference reality/other movies (or let companies make slop/customers eat it up, no wonder they can't come up with anything better either)/nostalgically compete, no wonder humanity is boring. The 1% will be creative & in other industries (good if they do at least for science/medicine/more), the rest will waste my time with garbage 'ideas' in art industries.
But in doing so an alternate universe where we didn't have Sony have the USA changeover for PlayStation let alone the PS4 era strategy of IPs would have been great too.
But then I wouldn't have had the '2017+ collecting focus' I've had for a decade now ignoring so much modern gaming, tolerating Indies and ignoring the bland uncreative ones wanting easy money, and exploring all the great games and ideas they had in them in the past by programmers/animators who used their brains instead of making games' work' but experimented, not 'it just does the basics now' outcomes for stories/artstyles with gameplay so bland I never want to touch a game ever again.
Seriously hearing the Insomniac staff moved to Ratchet TOD after being sick and tired of realistic animations for Resistance I would too.
That and the UI laziness too/being left till later. Nowadays we have more safe and generic animations/UI (also skill tree garbage) I wonder if those people feel that way nowadays. I do. XD
Re: This 007 Game You Didn't Play Was Basically PS2's Uncharted
Fair but how many played 24 The Game? By Guerilla Cambridge? It had a cover system and fair ways of doing things before Gears/Uncharted, but then again who played Killswitch either?
It wasn't I think as much country hopping as others but still. i need to finish 24 The Game.
Disaster Day of Crisis was in a way for Wii.
Plenty of great games back then that kind of worked fair in that sort of way.
Also the amount of adventurer country hopping type stuff too over the years as well.
Also many of the Activision 007 games were like COD as was Treyarch so it was hard to tell.
I don't think I have Quantum of Solace but I do have Bloodstone as it was made by Bizarre Creations, and after PGR and The Club I wanted to at least give that a try.
I'm not a 007 fan but I have a few of the games out of curiosity.
Re: PS Vita JRPG Where You Power Up by Kissing Girls Finally Heads West Via PS5 Remaster
@Haruki_NLI A worthy reposting of that. Do you (maybe not Push Square) but of any PS3, Wii, 360 related searches articles. I can't find them. I swear it listed all the top searches of that sort. Was such a funny read when I remember it from years ago.
I don't know if they are just impossible to find anymore or what those types of articles. That or the search engines are just useless and filter that stuff out/block them/remove them/private them and such. As many do clean up articles and forum posts and all that stuff over time making it annoying to find some things.
I mean with other then Xbox with Edge still accessible, PS5/Switch/Switch 2 hiding the web browser for developers to use (unless players bypass it of course XD like they have with Switch 2 to access Youtube using another game XC) we don't see stuff like this as much anymore and it's always interesting what people do with their console with such features.
I mean if not the web browser clearly the media player? That or Playroom app and others of course. Shivers.