Comments 2,128

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

SuntannedDuck2

I have no respect for Sony with this. This makes me REALLY MAD. Sony or Herman or whoever at whichever level is an incompetent idiot. Herman or whoever top is useless.

Not even assist Nixxes or the back compat studio.

This is Redfall/others not their expertise type nonsense & Sony are just as pathetically blind. Who are these business mentality idiots?

Did someone else do better business meeting pitches and buttering up did they? What a joke.

A waste of their skill, a studio of THAT SIZE, that even such like Sucker Punch has not LARGE.

Wow the Bungie deal is looking pretty good now, 'business' first and how they go about it. XD These business minded people are incompetent, or Herman doesn't speak well to the puppet role he has to fit, how can he a leader a Guerilla deal with all this nowadays, was he even fit for the role?

He may or may not feel something for this but at the same time, what pitches? What business model were they after besides the live service one? Did Bluepoint pitch too many ambitious or low scale games? I just don't get it.

Bend took that long to make Days Gone after Golden Abyss and now a live service, surprised they are even alive. Let alone many other studios and their fair approaches, to others out there because Sony is too picky.

I was not a fan of some of Shuhei's decisions but they made some sense.

Whichever other studios taking up other failures and money and time.

But Sony just loves to waste money and lead these studios in the most stupidest ways possible I've ever seen them.

There is a reason I have no interest in PS5, they are incompetent.

A studio good for Remasters/Remakes, besides their 1st game being a PS3 digital title.

They get put onto a live service game which is or isn't their expertise (like Retro trying to make pitches and still making DK/Metroid Prime games that Nintendo is just as annoying for even if good games), drop that, try to pitch other ideas.

Sony is too picky to be good at leading and shut them down, so basically Sony is a useless incompetent leader, absolutely pathetic.

Who buttered them up the most in meetings to keep the others afloat hmm. Absolutely disgusting.

All this live service and other nonsense direction that doesn't suit them, or Bend. Media Molecule I'm surprised is still alive, I'm glad tehy are but Dreams was a fair idea and yet a live service game engine thing (they are a creative team so Dream made sense) but I'd be surprised if they aren't gone either if their pitches aren't good either.

We lose London Studio the peripherals showcasing one. Or know future Getaway style games, to compete with a Watch Dogs, GTA, Driver, Mafia or others. Or some new idea.

We lose Japan Studios to be scaled down to Asobi, we lose many others for failures but not scaling down to those reworked

I mean I'm surprised the Call of the Mountain, Persistence, Playroom studio is still alive, what was their pitch to stay alive after Call of the Mountain, they couldn't predict how PSVR2 would go.

Sony has just lost the plot.

We keep Naughty Dog alive after they struggle with factions, Insomniac is a Marvel studio at this point.

Sucker Punch is doing great.

They want to be lacking studios and force bad ideas for 'make us money' or 'make us a TV/film capable IP' or a 'live service IP' or something else. Not like many of us aren't having less reasons to buy a PS5 let alone things to consider for PS5 to keep the console go if the pitches get shot down all the time.

Re: Here's Why Shawn Layden Thinks Sony 'Can't Get Away' with Making PS6 Digital Only

SuntannedDuck2

Unless we get disk conversion options or they go, well you need to use your PS5 for it yeah not sure.

Microsoft is a software company, they have enough other spaces with Windows, so I don't think these days their management cares about customers with physical anymore.

Sony has enough reach with PlayStation in more markets then Xbox, and maybe Nintendo, so I think it's fair for Sony to still offer it.

Regardless of the price in other regions or not, whether internet connections or not, and limited copy companies many countries with internet also have customers. I think there is enough demand for disks even if a smaller amount then the larger audience they care about reaching.

If Sony keeps making the Pro models and they have enough demand, physical maybe too but at the same time cutting and making optional the disk drive s still annoying.

Whether because they want to cut physical, they don't care about the CD to Blu-ray alliance much anymore, or they don't care to make deals with movie/tv show studios for those licenses with the disk drive either not just physical games, all the stuff that goes into a disk drive for them compared to Nintendo never bothering to offer it, even the Wii DVD attachment.

While Microsoft went hmm with OG Xbox for the TV Remote and Dongle, went further with it for 360 and the apps only for the Xbox One/Series, it says a lot how much that matters that gamers don't think about, that companies do make deals with for such audiences who may not use streaming only and do a mix of disks and streaming or disk only.

Same with audio and if they deal with Dolby or others as well. All those things matter that people don't think about,

Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me

SuntannedDuck2

Part 2:
I don't care about load times in old games as they didn't push as much garbage outside/inside objects, particles, lighting, shadows, etc. PS4 onwards does and while it annoys me I don't care how much less objects and visual graphics tech solutions they offer and such load times. Crack in Time is better than Rift apart and do the same things, Minecraft maps with teleports do too on an HDD. I still don't care about RT lighting/reflections, I'm fine with baked in reflections and lighting honestly.

Particles, other environment details and character models, animations, etc.

If the core is good it's good, regardless of visuals. That's my point.

So to me I think it's clear with PS5 5 years in is fine. We aren't talking Dreamcast/Vita with 1st party and still 10 years of support, 1998 to 2007 or 2011 to 2019, but who pays attention to those? People like me. XD I don't buy late releases much but even still. I have with PS4 compared to any other gen. Wii U and others were for other reasons, Indies still used the gimmicks up to the eshop closure even. Silver Skies Umbra did despite balance board removal support.

We got PS1 2000 to 2005, or PS2 2006 to 2013 (unless you were interested in God of War 2 or others still on there), who talked about the PS2/PSP ports compared to PS3.

PS3 was 2006 to 2019, PS4 is at it's end point of 2013 to 2027 or so. Timing of the PS6 or not compared to the others.

PS2 had Fifa 14 with PS2, PS3, PS4 after all.

I am ok with PS4 games still, I find current gen isn't that exciting at all (not just because of devs time and adapting to the hardware still, I just mean in general) but game design has changed and I just have to be more picky now with my purchases then I do purchasing more retro games with the game design I seek.

Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me

SuntannedDuck2

For journalists I get it new console news time, & you have to keep up with things, different for customers, unless retro content journalists.

Methods not power. Why are people still not getting this?

More time devs have, longer dev cycles (their own fault for taking too long to make their games unless planed out for the next ones afterwards). Devs have more time to adapt to PS5 and cut PS4, that's totally fine. Many have. Having more devices makes things awkward.

We aren't talking Dreamcast/Vita 1st party/still 10 years support of 3rd parties, 1998-2007 or 2011-2019, but who pays attention to those?

I got Wii U Feb 2018, Vita Jan 2017, 3DS Feb 2020, Switch Dec 2021.

Silver Skies Umbra used Wii/Wii U peripherals till USA eshop closure aka balance board removal news. But how many write off Vita because it didn't have THEIR favourite western IP/1st party? That's ridiculous isn't it? Games were still going even if less western production console either.

Gameboy had releases like Pokemon late before the handheld was dropped. Cough cough 1989 to 2003, Gameboy Color was 1998 or so, GBA was 2000/2001. Famicom aka JP NES had repairs till 2003.

We got PS1 2000 to 2005, or PS2 2006 to 2013 (unless you were interested in God of War 2 or others still on there), who talked about the PS2/PSP ports compared to PS3?

Or journalists want news to report on. How many 'ceilings' of next console do people want? Price? Spec? They can wait. We don't have to upgrade for FOMO. 360/PS3 to PS4/Xbox One some looked blurry, others didn't and were well designed 2013-2015 releases. Longer generations can still last 7 years. PlayStation supports their consoles every 12 years before cutting support of disks, eshops, whatever other services. The other 3 platforms have theirs.

I've played many PS2/PSP/Wii ports and had fun with their gameplay with their decent SD visuals over HD versions with graphics first and subpar gameplay. Aragon's Quest, even for an average game, the SD visuals look better and the bloom makes it look ugly on PS3.

Open worlds push games and however much is rendered on screen compared to MP maps or SP levels that could be easily loaded into RAM, just like Vib Ribbon did with Audio CDs to generate levels, or any other PS1/N64/Saturn, etc. games in their ways of doing things, all at once, or like open worlds do just segments and how they go about it, just on a more primitive level with hallways/during cutscenes, etc. linear games have always done. PS1 to PS4 solutions.

Devs are taking their time to release things, due to the technologies they want to engage with. I see no issue.

But some of us want them to use the hardware more, release games, not struggle to balance more devices.

I personally find if their game already sucks it doesn't change my opinion of cutting support for PS4 with all the detail they want to shove in or not, the game still sucks and I still won't buy it when they care about environment details mostly as the reason, or lighting, or shadows, and not gameplay/animations or level design interactivity when we have graphics/empty worlds that 'look nice'.

MP games reduce/focus on 1 mode and scale them up with cosmetics/garbage, not so much mode/rules depth do they? Exactly. Or just add them like usual of modes but people still go into Deathmatch for a quick match or the rules just work.

Load times to me on PS4 I don't care about. Same with Switch. Even the games i play aren't all big scale either, or big file sizes.

Re: PS5 Is Becoming a Really Great Place to Play Retro Games

SuntannedDuck2

@Bingoboyop Agreed, Xbox can use the old licenses on the disks, so it isn't impossible. They are part of the CD to Blu-ray alliance after all. They just choose not to.

Even then we don't have disk to digital send in conversion programs any of the 3 companies could offer for new games either.

Nintendo offered it for 3DS with save file conversion I think but that's about it, on the eshop.

Sony can add a (not that I would want it), a $10 thing to it maybe if they were hesitant to do so.

I mean even then Sony offered the physical memory card option for PS3 besides making digital ones.

I'm not saying we need a disk drive for them just tweaking the laser is enough, or maybe some other adaptor (Nintendo saying so with the DVD adapter for the Wii that never happened) but even just enabling the laser only for those disks.

I get they can't be bothered with CDs (while Xbox does), but they still support DVDs and Blu-rays. So why not just limit it to certain things to check for on certain disks, the license, the colours (PS2 disks had different colours on the underside for CD, single layer DVD, dual layer DVDs) etc.

Re: Poll: Should God of War Trilogy Remake Adopt the Gameplay Style of Ragnarok?

SuntannedDuck2

If they do I definitely won't buy it. With all the platforming and puzzle solving, why would I want it to be like Norse and have weaker to no platforming at all? No jumping, less movement options, yeah way to dumb down a game even further, how boring.

Offer camera that's further out or close, racing games do this with chase cameras and bumpers, offer a bunch of camera options besides key action or cutscenes then. Not hard to do that.

Even boss fights, whether damage values, or story wise or whatever, they didn't feel intimate just more annoying, the camera further back on titans for example looked amazing in God of War 3, varied of course in the other games in scale/tone, etc., why would i want it up close?

It would be fine but less epic/exciting and just look like some tree platform or some platform on an animal and it being a mobile base kind of thing, the others showing off what they are more shows more interesting angles of levels, particles and things, not hiding them.

I mean if we don't get some up close Poseidon punched in the face camera change either and just some close up camera of Kratos and Poseidon like an arm locking kind of camera (or struggle to show it it will show rating standards of today that's for sure) I call boring. It would work but not be as exciting.

The damage values are one thing. But I hate how up close the other is, I don't find the close up and indicators effective, the others may have had the camera further out then needed even for the Resident Evil and others style camera, but even still.

Also solving puzzles is better with the camera further out.

I hate intimate camera angles in any media, I don't feel anything but annoyance when I see it, the opposite of what the directors/camera staff want me to feel XD, so to me it being that up close annoyed me to no end.

I actually got through God of War series pretty well because of that camera. Not so much DMC, didn't bother me as much as I thought with RE.

If they offered a 'further out' 3rd person' so it isn't as close as the Norse era sure.

I think each era can have it's own camera/gameplay angle, if they don't it shows they are lazy and want to reuse it and can't be bothered at all. Yeah really shows how much they care doesn't it. The prior camera showed off environments well for detail prior, do they care now to do that?

Racing game cameras are great per view, (same with visual novel style text boxes or auto play allows people to read text at their own pace or let the text flow better, and not be interrupted and have to watch the cutscene again or can't).

But with how close up it is, it put me off, also I hated how generic and boring the side content was. I played for the story (how little I cared for it) and gave up, I didn't play Ragnarok as I really didn't care at all. I didn't like the Norse era gameplay at all, I found it boring.

I didn't like Last of Us either, but Sony loves these cinematic games. The only one I replayed was Order 1886 out of curiosity once i got it again for cheap, that's it. Not a fan of the camera angles in some of these games.

If going to do a 3rd person camera, do it right please. It shouldn't even have to be said.

Repeat: With all the platforming and puzzle solving, why would I want it to be like Norse and have weaker to no platforming at all?

If this remake attempts to expand on things with side content then eh, great more overdone RPG element garbage.

I came to God of War to play a hack n slash, not an RPG.

Re: PS5 Is Becoming a Really Great Place to Play Retro Games

SuntannedDuck2

Fair collection.

But with a headline like that. I'd still rather play the 99% of left behind gems then the limiting but surprising revived licenses of modern gen.

Other then the MSX or other stuff that's more particular on modern gen on Switch for example sure.

But otherwise I find the back compat, collections and more still pretty limiting.

Will I see Argonaut get Malice PS2/Xbox on modern gen after Croc, who knows? Do they have to deal with Take Two as they were published under Mud Duck or others at the time? Who knows. Space Station Silicon Valley same with due to Rockstar North/DMA Design, or whatever else. If that came to NSO I'd be excited, not enough to sub, but still.

Among other Capcom/Konami niche IPs? Plenty of PSP puzzle games I'd like to see revived that never will. I could mention tons of games on PS/Xbox/Nintendo and won't see it happen.

Plenty of IPs/licensing that is more in limbo I can get physical, or emulate and know is never to rarely possible on modern platforms at all.

Not even licensed TV/movie games either I mean the niche gems, the AAs/B grades that don't care about their old IPs, the gone budget range publishers, let alone the big publishers still around that don't care about them.

Racing games are just always going to stay behind, the non licensed ones are fine 'if they care' the licensed ones yeah those are going to stay behind and that's fine, but their progression/modes/mechanics they can salvage, they will continue to not care about and will continue to disappoint me, sigh.

So while the offerings are 'something' between western/eastern, etc. publishers and developers, and that's not a bad way to look at it.

Something is still something then nothing. The 'best' way, yeah nah. All 3 platforms, 8th or 9th gen are still limiting and not the best for my needs at least.

Even then how long is it before we see not even all the PS1/PS2 games on PS3 store or PS1/PSP on Vita transferred over (or can't be, and even besides those delisted of any games on those eshops) make their way to PS4/5 either via collections, back compat program or in general? I doubt it.

I wouldn't buy a PS5/Series/Switch 2 at all for them that's for sure. Then again I'm not finding the new games very appealing either with their limiting gameplay ideas not appealing to me at all with story/graphics and IP branding or characters or worlds I don't find interesting. But I'm not their type of customer and that's ok.

But I research too many games the ways I do, so they can't really appeal to me that easily. XD That's my issue really.

Getting Battle Engine Aquila for PS2 on PS+/digital purchase was enough to surprise me, that's rare, and will continue to be for many other games. The cost for them physical is probably worth nothing for many games I seek, others are pricey, it varies.

Re: February 2026 PS Plus Extra, Premium Games Available to Download Now

SuntannedDuck2

WALL-E PS2 is a nice addition, not what I'd expect but some licensed games are pretty decent. I wondered the PSP version but PS2 version is fine.

On the modern side Neva and Season may be good. Venba is probably good but don't know enough about it. Aka the Indies seem fair, not really my types but offer some interesting stuff.

Other Monster Hunter games, sure, fair to offer.

Sports games on the service is something for as long as they last on there.

Echoes of the End already experienced but nice to see it there being offered.

Test Drive no idea if it's any better at all, if it pulls through sure but putting it on the service is a sign, sigh. Why did they have to compete so generically. Like so many other boring racing games the past few years/console gens. Oh well. They can keep doing it if they want to I guess.

Back to retro.

Disney offering their licensing though for their old games is interesting

Where is Monster's Inc Scare Island PS1/PS2 though?

I still have to play through Bolt on 360, Brave on Wii was good (not to be confused with Brave: Search for the Spirit Dancer for PS2/Wii/360), among others if I come across any decent ones.

There is others I'd rather see from Capcom like Under The Skin PS2, Konami where is Coded Arms both entries?

Any other western/eastern back compat stuff to offer of PS1/PS2/PSP at all? Sigh. Well to keep collecting and watching out for whatever they can get licenses for, source code/assets and whatever randomly ends up on the service (that I will just digital license buy instead).

Still no Star Wars Episode 3 the game though on modern platforms for some reason though? Is it a likeness thing? Is it music? Is it source code is lost? Who knows.

Re: God of War Dev's Next Big PS5 Exclusive Plotted for 2027 Release

SuntannedDuck2

If enough time, I'd say that's fair, depending when it started also.

Whatever the case for the unannounced project also, we will see what it is eventually.

If it's more God of War not surprised, unlike the other studios they know how big God of War is, so it being a new mythology is fine but even still. They haven't done anything different since Kinetica so.... it'd be nice if they did but God of War is too big for Sony so, not surprised. God of War and Gran Turismo (longest since Motor Toon Grand Prix or Omega Boost) the longest running by said studios (Insomniac makes more then Ratchet of course and is mostly Marvel studio at this point anyway).

Whatever it is who knows. You'd assume it's not just a interesting new 2D game and remake trilogy right? They would have a new game/mythology or otherwise prepped? It makes sense that way, as 'predictable', but still.

But then again you'd assume it'd be done by another studio, a remake or port or remaster studio but if not and they are split into 2 teams that's fair I guess.

They know the IP, they know the quality, understand the engine, etc. It would be like the PS3/Vita collections prior.

Thing is with this trilogy will we get behind the scenes/concept art and more of the past? Will we get modern equivalents of this modern one? Whatever the case that would be nice, but if it's just the 3 games that's fine too.

I'm going to skip this one but I respect it, having just God of War 3 on PS4 is a bit odd, so having the others is nice to have for sure. Also the camera perspective, tone and minigames, what stays and goes.

Ah the climbing the Titans/poking Poseidon's eyes out in 4K, what an experience of God of War 3. XD

It's not in 3D but still. Or VR. How will the lighting/water effects be, hmm.

Will these be R18/M17/PEGI 18/CERO Z or so? Will they be toned down? Who knows? I assume they are aiming for a similar to Norse more Teen or Mature rating right?

But I don't think Santa Monica has really had 2nd projects at once? I know they assisted with other studios, like XDev or others sure. Japan Studio did the same when they were around.

What do I know, Wikipedia/other sources in such games or their website only tells so much compared to their actual efforts/expertise.

Re: Fans Are Already Debating Whether God of War's PS5 Trilogy Will Cut the Series' Sex Minigames

SuntannedDuck2

Oh yeah that detail/trophy that is off screen. I wouldn't put it past that with current era Sony, would they replace it with another type of minigame for more red orbs? I doubt it there too.

Also the other imagery in other scenes for other characters.

If they are going to censor it that's kind of odd. Besides Sony has Last of Us, Wolverrine and others R/18,M 17, whatever already, they want to tone it down for teens to play it even if the Norso ones were still made for adults in mind with it's story anyway. Not just the Greek ones as a bunch of 20 year olds in the 2000s, it still had it's tone and fit the mythology in it's own creative way.

I have the PS3/PSP versions anyway so I'm happy. Though saying I have the originals for 'insert minigame' is a little odd. Uncharted 3 I have the PS3 version for the multiplayer story chapters as those were cool and multiplayer is cut from the PS4 version and are just signleplayer.

Re: Impressive Crash Bandicoot Level Made in Dreams Once Again Demonstrates Its Dashed Potential

SuntannedDuck2

Yeah Dream, ProjectSpark (RIP) and Game Builder Garage really show off game development for audiences to make whatever.

I am on the fence here, is it good, yes, but at the same time, I also just go 'really recognizable IP' again, ok sure whatever. You can make whatever you want, but has to be something people know to get people to watch it then some new project they could make (and like others lead it to an actual game not just a mod or fan game).

And happens to be 'Crash Bandicoot' like. Which even then I've seen plenty of Crash Bandicoot style Indies and just sigh.

That aside it also shows when people recreate things they 'get' what the devs were going for. Maybe not as much the hardware tweaks they pulled of but at least the gameplay. mechanics, AI and level design, the exciting stuff I care about not visuals, story and worlds lacking interactivity/mechanics that are exciting. Many Indies fail that test and I get disappointed.

Re: Konami Is So Back It's Even Making an All-New JRPG for PS5

SuntannedDuck2

Looked kind of forgettable I find. It looks good but didn't stand out enough.

I thought it was a new Suikoden after the collection, but either way I didn't expect this. It looks fair.

That aside I'd rather a Coded Arms duology or included the prototype of Assault.

They can remaster or port MGS on PSP but not other Konami PSP IPs they clearly don't care about. Coded Arms is a decent roguelike shooter for the time and would be very fitting, while the linear sequel is fair too.

To me that would be like how Steam World Collection was of Dig/Heist even if Coded Arms is still the same genre just different level design formatting.

Heck if NowPro the ones that did the Pacman World Repac games had the IP (no clue if they do) I'd love to play Practical Intelligence Quotient on modern hardware.

Nintendo offering Polarium GBA/DS to modern platforms (not just Wii U eshop that one time).

There are more PS1/N64/PSP puzzle games I'd rather play even. I explored a lot of PSP puzzle games.

Continuation of Love Plus or bring it to the west please. I'd play the DS/3DS entries reworked.

GTI Club/Enthusia/Thrill Drive are just going to stay behind sadly.
So many IPs from many big and small or gone publishers or devs, and I still see the same IP I already don't care about.

No wonder I have to buy them physically or emulate them (or discover them from videos/wikis and more).

Re: Star Wars: Galactic Racer May Be 2026's Best Substitute for WipEout on PS5

SuntannedDuck2

This game LOOKS good, but it still doesn't impress me gameplay wise, it has the visuals, it has the Star Wars IP so I have to be fair there of what it's going for and has to follow, but that's not good enough for me.

IF it's better then Redout or Fast Racing sure but otherwise eh. It will be better then the many forgettable Indie ones that try but just don't hit the same highs as F Zero or WipEout in the many ways those are just better, even in modes not just personality and physics.

Distance, Inertial Drift and Onrush are the only games I really count as GOOD Indie or otherwise in the last few years. Gravel, Wreckfest, Grid Legends, Gear Club Unlimited 2 and some others were fair. But otherwise eh.

I'll play more Mega Race 3, Drome Racers and others, get to the Pod Racer games eventually.

That or hope for a new Stuntman type game or any other decent arcade/simcade ones 'eventually'.

Re: Rayman: 30th Anniversary Edition Is Real, and It Launches Tomorrow on PS5

SuntannedDuck2

The interviews and behind the scene stuff is cool.

The problem is offering more lives and other cheats or emulation tweaks, DOESN'T FIX THE LEVEL DESIGN OR DIFFICULTY Ubisoft. So I'm not going to buy this when it's already baked into the game. You can beat it if your good enough but I'm not so I've no interest and I'm not buying a game for just the bonus content.

Redemption the fan reworking is a better version. Or just skipping the game entirely as well is an option.

I'm glad they are offering it but I already played it via PS Classic so I'm good.

I have plenty of 2D and 3D platformers I'd rather play but access to the original again is nice.

Re: Poll: How Would You Rate State of Play for February 2026?

SuntannedDuck2

It was ok but I voted poor. Good is a strong word and I don't like many of the gameplay subpar directions of games and haven't for the past 2 console generations.

Kena 2 is good, not a fan of how they change character's faces but still. Honestly the most exciting game there. The others were fine updates or demos but otherwise not much.

Most were 'new' but also a lot of 'big scale' or 'big IPs' or other stuff I have no interest in, the gameplay isn't appealing or THERE, just visuals/story, the things I ALREADY DON'T CARE ABOUT. Company's playbooks are getting very boring day by day. Can they offer something 'exciting' for once? No, ok then.

Which is telling as I hate many western Indies too (their mentality to game design, in SOME genres, adventure games are brilliant, platformers/racing/shooters are trash and worst they have ever been, other genres are decent by them) and many Asian Indies vary in quality too.

Control Resonant looked 'better' kind of Prototype vibes, fair building jumping and different angles vibe, not much though, it looks 'better' but not much more exciting to me.

The rest were ok updates, ok of Tenchu universe or whatever as an isometric style which is something.

007 looks nice still.

Dead or Alive 6 Last Round is hilarious of Koei Tecmo to do, but 'oh we have a new game but nothing to say' wow that's not going to annoy people. XD

More Konami stuff I didn't care for. I'll just enjoy Coded Arms, Love Plus, GTI Club and Enthusia myself and just ignore their current era releases. Their new JRPG and further Darwin stuff was 'fine' but not great. I thought it would be a new Suikoden but apparently not.

More horror, more apocalypse games, more other stuff, I really don't care, gameplay looks boring in a lot of games these days. Just flashy visuals and look at the world/characters, the gameplay is still boring in them. SO why should i buy 'games' when they don't have 'exciting gameplay' to them.

I can watch a tv show/movie for visuals and story, not a game.

But otherwise not a lot here I care for.

God of War's 2D game artstyle is 'fitting' but not great. That aside I am interested in it. One of the FEW times Sony has offered something I 'may' want to play.

3rd parties really haven't and Sony themselves really haven't for me at all all 9th gen or even latter parts of 8th gen. To me 8/9th are the worst gens for me there just wasn't anything that great in them, passable stuff sure but eh.

A remake trilogy, while cool and not just PS4's God of War 3 or the other entries on PS+/digital emulation, I'm passing on this trilogy I already bought all the games for PS3/PSP/PS4 (not some PSP, not Vita collection and not the first 2 on PS2) and have no interested in them remaking/remastering them. I can go back to my older consoles if I care. It's nice to see the series older entries offered on PS5 but I am not interested 'yet' in a purchase for them. Like Gears series I'll pass on this modern purchase 'currently'.

(RIP PSP entries unless they do another duology collection with them or include Ascension in there).

Oh well back to playing odd Indies, retro games with more exciting gameplay mechanics/level design and trashy modern FMV games then it seems. XD

Re: Finally Some Good F***in' Food! The Unorthodox Panty Party Perfect Comes West on PS5, PS4 This Week

SuntannedDuck2

Ah the quality Sammy articles. XD

Yeah I've known about the game for a while, but it finally coming to consoles or currently supported PlayStation ones wow.

Gal Gun or Gun Gun Pixies were more my thing for ecchi shooters really. I have Gal Gun on all platforms so I'm happy. XD I started on PS4 then got the Vita version of Double Peace out of curiosity, got the 1st game, Returns version on Switch then went eh I'll get the other two for cheap on Switch. I haven't played enough of Gun Gun Pixies yet but I need to, compared to Demolition Girl or Mister Mosquito for those types of games it's fine but Mister Mosquito was more clear what to do at least.

This game not my kind of game really, the gameplay loop is 'ok', the cosmetics are clearly the goal and I have no interest in cosmetics, I don't care for the fetish at all, but even then. There are other ecchi games that appeal to me more with more depth and jokes or better gameplay and just have ecchi elements in them not ecchi first and a pretty pathetic game.

The joke is 'fine'.

That aside I always enjoy seeing articles about games like this as it's just a surprise to see them at all.

Still going through Five Hearts Under One Roof, up to Chapter 6. Loving those types of FMV games, need to play more of Love is All Around 2 but not that interested in the past setting much. Got to finish the first, beat the platinum for Knowledge Know Lady that was fun.

Got part way through Love That Easily (reverse dating sim) or Summer Sweetheart.

Vanity Fair was ok, still need to get more into that one.

Having to get a PS5 for Superscout or others isn't appealing but maybe one day.

But I also need to finish Five Dates/Ten Dates and some of the other Wales Interactive western FMVs too. I haven't even started Isle Tide Hotel yet.

Got to get through more of Motesolo and

Still got my Switch games of those Vita port ecchi games too of the Moero games to finish, I did get to the end or so of Seven Pirates though and enjoyed that as someone not that into turn based games of that style (more tactics are my thing).

Re: Feature: Capcom's Tokyo Art Exhibition Is a Celebration of Gaming Greatness

SuntannedDuck2

While very cool.

Good venue and great art of such concept art, story boards, advertising art and more. I appreciate behind thr scenes stuff its very great to see rhem do this. Good on them.

Great photos and write up.

But no Under the Skin, PN03, Lost Planet, Breath of Fire, Viewtiful Joe, Auto Modellista/Group S Challenge or something interesting and niche by Capcom, just their big IPs with art and some who cares by Sony Demon Slayer stuff.

(Sony having to have that is just disgusting, let Capcom show their history not shove some other popular IP garbage in there as an excuse for more people to go thats just rude and IP baiting of audiences/reaping money, its truly disgusting of Sony to do that, very disrespectful of them. I hate companies who do that to devalue the venue, have a bigger IPas bait for audiences who don't care to come to something just to get eyes I mean money out of rhem when they don't actually care just for the Demon Slayer stuff.

If all at the same venue other IPs and things to show sure they have a purpose at such an art venue, but if not thats jjust disgusting).

I don't care about their big IPs. As impressive of things in them. I care about their niche ones more.

They can put as much about the concept art, story boards, production process or other designs and things made. Still don't care.

Its still a good venue and great art all the same though.

Re: PS Plus Extra Games for February 2026 Leaked, Full Lineup at State of Play

SuntannedDuck2

As much as I don't know about Neva I think it's the best game there.

Test Drive Solar Crown may have improved but I don't have respect for it and it's racing game formuliac garbabe on the market.

Spider Man 2 is fair but most people have it that wanted it or would wait for a discount so I think PS+ is fair but also a bit hmm. Sure delistings can happen and other stuff.

State of play will bore me I think, but will watch anyway.

Re: Reanimal (PS5) - First-Rate Terrors Thrive in This Haunting Spectacle

SuntannedDuck2

Buggy I think is fair but 'trial and error sequences'?

That aside good review just a bit weird on that. I'd still say a 8 is fair. But I do give 8s to many things as I always will have something about them I may not be into or think needs works or whatever but it depends on their vision too.

I take this two ways, one badly communicated by the devs, sure, but if it really means in reviewer speak 'some audiences or even if reviewers can't tell what to do and want it over simplified' I take that either way.

As some trial and error moments in games are annoying yes but having games be OVERLY simple is why I find modern games bland, boring and unappealing to buy let alone play. So to me I think some of those moments can be fine if done well enough, not the whole game but a few moments.

I mean I already hate how boring games are with dumbed down movesets/level design.

I respect Little Nightmares 1 and 2 and LBP Vita was good. Tarsier are a good studio.

Even then I think games are fine to follow on in the genre (to a point) but even many reviewers are like oh we want this different, but not this and it's too subjective unless made clear why as them as an individual reviwer. What they were bored in the moment? Wow, please explain (if they do).

I think Reanimal will be fair and a step above Little Nightmares 3 as wow that game felt too safe or that the devs weren't used to that format, and while that isn't a bad thing the advertising/gameplay looked really bland and slow, it really didn't offer much, Reanimal shows it knows what it's tone is, and story will be.

Re: Horizon Hunters Gathering Is Guerrilla's Next Big PS5 Game, Horizon 3 Still Years Away

SuntannedDuck2

I think they should have used the characters already in the universe they built iup in the story, not these characters.

It looks alright but eve nthen to me I think the other one looks better, not because of artstyle but just general moveset or other charm that this one feels too different.
I don't like the Ratchet mobile game either. I think it lacks details that make the series good.

Both these Horizon/Ratchet mobile games just look off to me in gameplay and artstyles are 'fine' but they lack the charm of the IPs.

The more closer in artstyle Horizon game has more of the charm of the series not just because of it's artstyle.

I care about structural things and if they are off I'll point them out. I have respect for Horizon but am not a Horizon fan really. I think it's an IP that can be used in many ways but these aren't ways I'd want to see it go.

Re: Magical Girls Action RPG Kernel Hearts Conjures a PS5 Version

SuntannedDuck2

Not sure about this one, has fair hack n slash combat moves I assume, ok visual novel segments, not sure what to make of it.

I haven't really gotten into Magical Girl stuff before (but like I have with odd Yuri or odd other stuff I'm willing to give anything a go, I enjoy, if good enough as some aren't, many Cute Girls Doing Cute Things anime/manga too), Gravity Rush sure, I've seen many parodies of Magical Girls type shows in other anime/manga just never experienced any really.

It looks good, just not sure if I want to play it. I need to see more I think, what the level design is.

I enjoyed games like Nights of Azure as particular as they were for gameplay/level design and I want to get the 2nd game but it's never on sale so I do just wonder if I just go for it and pay the full price or not.

Nights of Azure and Deception 4 are never on sale so it's really annoying.

I thought Death End Request had similar issues but it had been on sale a few times I caught it.

Re: Xbox's Obsidian Seemingly Kills The Outer Worlds, Third Game Not Planned

SuntannedDuck2

Part 2:
That's why I find games boring, superficial illusionary scale, bland movesets reused since PS3/360, or reality with fiction tropes overused and I get bored with modern gaming so much with how lacking of depth/accessible PS3/360 or PS4/Xbox One onwards game design I'm so over at this point and refuse to buy and will continue to point out how garbage it is.

Obsidian is a creative studio, they can do many things with smaller or bigger scale games, it shows that.

Obsidian are a great studio, and if Microsoft lets them go it shows how incompetent they are, when those staff know how to run their studio, balance out projects, their games don't hit in the branding, or appeal or other things but them having an idea how to make games they definitely do.

But I liked Alpha Protocol, so what do I know. But their RPGs are excellent even if not my thing but I respect them and their team's work and personality for sure.

But Kiln is a dumbed down garbage excuse of a great use of clay characters. Pathetic. Great character ideas, movesets/level design is bland yet shouldn't be with characters like that. But it's bland. Microsoft ruining it or Double Fine over dumbing it down, sigh. What a waste.

Gameplay is so bland these days in games yet graphics/story gets the focus and the potential is so obvious. I'll stick to my Bar of Soap idea and molding them into anything of movesets for level design aka bland character aka a template character not 'welcoming or humanised' first. Why do games suck these days, hmm I wonder why? pathetic devs/pubs/players seeking the bland areas with no depth and just using their eyes, not their other senses at all.

Re: Sony Signs K-Pop Superstar Kim Chaewon to Promote PS5 for Lunar New Year

SuntannedDuck2

Fair angle of promotion I'll give them that, the UI bit at the end is so well done, highlight of the ad, they work. Not into lifestyle ads or the on the nose magazine, the dog was ok but looked very stiff or maybe it's the editing more so, just looked off like a puppet but most likely the editing on that I think.

They could try anything and I'd still ignore the PS5/Series S and X or Switch 2 but either way. Even if for a different market it's always interesting to see what angles they go about advertising/promotions and with whoever.

Still these are pretty good and well presented. I do like the UI part at the end that was a nice touch. The rest was a bit too in the face of the actors and I always find it distracting, awkward or creepy. I hate upclose/intimate shots it makes me uncomfortable yet we see it a lot in ads or movies/tv shows and it will continue to make me uncomfortable. I don't need to be that close to them to 'feel like I'm there' I don't need to see the features of them. When shows were different of 4:3 sure, but nowadays it's just as bad even with all that widescreen space.

Also sigh Sony has barely any games that work so just put Astro Bot in there all the time. Great character, fair games (prefer the older ones over the PS5 entry).

It's just more and more hilarious. Many of us supported the Japan Studios or other creative Western Studios and you killed them off, you did it to yourself PlayStation higher ups. XD I thought they were great, but oh well. Now we have what's left and I'm not interested in them only the business side now till they offer something decent again which seems like never.

I don't look at many Korean adverts, only the odd Japanese or USA ones really and mostly whatever from my own region whenever I see them (on occasion). I need to look at more European ads at some point.

Never cared for the K/J, etc. Pop side of things, never been my thing. Never will be.

Instrumentation only/electronic only, not interested in people or singing or branding or 'humanis/ing' so to me it's an easy pass every time.

Re: The Division: Definitive Edition Out Now, But Not on PS5

SuntannedDuck2

Isn't it an online connection game so why a complete edition? Or is it fine now? No clue? I have access to it but it's not my thing really.

Sometimes that simple to make I guess a game with a complete edition or other things to approach that are PS4 level they haven't touched in a while? Why are these companies just so sad to read their decisions. Well time to guess the others that haven't yet right?

The 60 FPS stuff is one thing of the other games but this? Even as fine with complete editions this does make one scratch the head of why so late to doing so now?

The Division 1 complete edition because reasons?

Priced as such?

I mean a PS5 version would be nice but needing it other then to make people happy over not that much benefits? I mean? Sure. Maybe a few tweaks sure but even still I don't think it would matter that much other then to see the odd FPS, odd resolution and that it's 'PS5' on the icon instead of PS4.

That aside no Division 2 complete edition any time soon as still on going I guess. So they go to do something instead of other projects. Not like they couldn't also remaster or do something about other games in that universe NOT on PS4/PS5 at all, why do that Ubisoft?

I'm buying them up on disk for my old consoles, why not?

Why is there no Far Cry on Switch 1 or 2? Far Cry 3 or 4 even? I'd prefer Far Cry 2 but still.

I mean there is so many angles to look at this from I haven't mentioned, of what they can do, yet choose not to.

Re: Sorry, PS3 Users, Netflix Is Dropping Support for Sony's 20-Year-Old Console Next Month

SuntannedDuck2

It had a fair run. Still it's the only console with a blu-ray player and CD players, that doesn't require the internet like Xbox One. XD

My PS3 Slim has issues with wifi so i cable the controllers, but got a Super Slim whenever I need to use another to check things, install all my PS3 games and other use cases.

I'll use the store till it goes down. Thing is the few games going to Switch makes it hard for me to consider some things but others I still have plenty I'll get. There is plenty still on Vita/PS3 for me to get of those consoles games or PS1/PSP stuff.

Even the Gex trilogy i watched till Switch. Any 9th gen stuff I still get on Switch as they are retro games I don't mind and would rather on Switch instead.

Thing is I hate the PS2/PSP/PS3 CD to Blu-ray menu (even on PSP for my UMD movies, most of are films I've never seen before), I prefer the 360, PS4, Xbox One menus more, so I don't use the PS3 unless I feel I need to for PS1/PS3 games (don't have a PS2 compat model as got a PS2 and don't care for them being a risky model or not).

Also my PS2 artifacts with DVDs but works fine with games so I try not to use it for watching TV series.

Re: Xbox's Obsidian Seemingly Kills The Outer Worlds, Third Game Not Planned

SuntannedDuck2

They have the Pillars universe that's fair enough.

I think Outer Worlds is fair but even then it can't go on forever. Avowed was 'something'.

If they want action adventure sales and try to do lore within reason it could work. They are too writing/choice happy with their RPGs which is what they do best no doubt (they vary but are still usually good), it's why while there are vets I think of them as AA, in that ambitious way or managed multiple games pretty well way, not in a bad way, and while they are ambitious and it's cool to see, they don't work for sales sadly other then their amazing audience that knows their RPG quality stuff.

It's why I don't care for Sony's formula I get the action adventure focus it balances just enough in each area and works well. That I will always respect the just enough balance just with more cinematic flare. That and garbage skill tree in everything and it's just hilarious. Then again the Wolf had a skill tree, no commands or anything more suitable, another skill tree, typical and bland with dumb NPC assisting intelligence. I haven't cared for a Sony game in years, besides the niche PS4 titles probably since PS3 era the variety, not the 'formula engage and make generic linear/open worlds' not a variety of gameplay and audience appeal.

I don't know to me the 'we have features we wanted for years' and it kind of working with their RPG lore/systems but besides that the IP doesn't have the impact the others do (which I personally don't care about that but businesses/players do and I just don't get why?

I am not their target audience either but even I respect them for what they make. It doesn't translate into sales but neither am I interested in modern gaming at all let alone the bland sales making slop we see anyway.

I'm buying FMV/visual novel games for my stupid story experiences, everything else for gameplay. As big scale stories and modern gameplay bores me so I refuse to buy them. Even then many Indies in the puzzle/adventure genres I respect a lot, aka the Indie story genres are great, I just don't care for them and the gameplay ones are too visuals or references focused and play like trash with weak bare minimum ideas, so to me stories are the way to go and wildly creative visuals if many on every corner are bland gameplay wise.

I care about gameplay not always the worlds or the branding but most businesses or players say otherwise so eh I exist in my own taste space/world of preference anyway so what do I know about sales, bits and pieces and separate my own disappointment from whatever I can read signs of things).

Sure I don't mind getting a hive mind enemy type idea (not zombies I mean robots or insects and gaining, losing, learning, passing on to all other types of enemies, but it's too ambitious or situational or otherwise to work for any budget team for it to work) for a shooter or something.

Not some open world scale I don't care about with boring quests, ok tone/atmosphere/themes (all in the background I can look at but not pay attention to really) and none that do anything more exciting movesets or level design besides being bland and human grounded enough generics or fiction tropes overdone and boring.

Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want

SuntannedDuck2

Part 2:
It's up to dev communication in the game physically with the controller or software prompts or skip features or hints or whatever. Or better teach the player how things work, you can't tell dumb people to think outside the box and with the rules sometimes.

I know teaching someone how to play Echoes of the End, I worked it out and some things I need a walkthrough but not all of it, because some people don't pay attention to what it's teaching them. That's on the player not the developer for the player's stupidity or other things they focus on mindset.

If I can work this out why can't devs? Why can't they work out with their family members, or videos online that do so with their non gaming family members, or other variety of QA.

It's up to the players sechond screening or not paying attention to what it's visually telling them not always spoken or paint yellow and white (that they may also never notice or remember they were told that's what it's for in the game) among other things. It's up to players that don't pay attention, it can't be helped.

Heck I launch games to make sure they work or change settings. That doesn't mean I hate the game, or don't know what to do on the menus. XD

I don't always get bored either. I just have other games I want to focus on or come back to a game later when I feel like it.

Do they need to have a feedback box when I launch the game, or an email to my PSN/Nintendo accounts? Or one to the console dashboard as to why? So devs and publishers have a more clear idea why?

Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want

SuntannedDuck2

I think a touchscreen for smartphone gamers or 'software and saving cost on hardware' is an excuse. Mobile makers do it and look where we sare. Many use software as a cost cutting excuse of better design.

Try sliding your fingers and thumbs on glass it's terrible.

Playing even emulated games on a phone is bad, let alone any PS4 or PS5 games.

We didn't get the touchpad with a touch screen, Vita it made sense for minor use cases to throw a grenade or use other things on other minor things. Not major core way inputs.

Also Sony forgets how many devs use the touchpad as a touchpad, rarely to NONE. So I think Sony needs to get this, they use it as a Select button, not touch screen uses, not the touchpad halves, so they want to have a patent for a feature barely used and for software versus hardware to cut costs and for smartphone gamers. They clearly don't think. It's a patent but I mean did they think at all. XD

I think it's an excuse really.

The 90s orb PC controller wasn't great while analogue sticks were. So a gripable design is a joke really, they tried it then and it didn't work, no matter the degrees of motion it really didn't work well, neither did many glove controllers and so on (if they want realism sure, if they want it to work for jobs with steady motions sure but don't apply it to games, apply it like Kinect did for medical use instead).

Whether for 3D ship games with that level of moment on PC/PS1 or otherwise. They had their purpose or fun and few offer it these days in flight games scifi or planes and such. But even besides Train controllers. There is a reason why Joysticks worked for flight games instead not a gripable design.

Adaptive difficulty has a place, but the controller doing that the same way Nintendo does the 15 minute break ever since Virtual Boy, is just not a thing Sony needs.

I sweat not from being tense, so if I am doing a puzzle for another player and them cleaning their controller and their difficulty changes that's not very fair is it?

I don't sweat because I'm tense, it's the gripping of the controller for so long. Think Sony.

Adaptive difficulty for easy mode yes, telling players how to do basic things because they can't work out how games work or test easy areas, more complex areas and more they don't think that far no matter what you tell them, you can but to a point.

(have other references or lives and don't think how a game works) or what a game is telling them to do with the character speaking or other things, or players not paying attention and second screening among other things and so on sure.

I mean how many pay attention to 'this is the rules of the game mechanics and level design' versus other things of combat/dialogue, or a button mentioned to interact. Or what it looks like that is more human easily understand. No wonder we have dumbed down movesets for humans/animals is games were more complex and we had to dumb them down not just for realism but audiences. Or because they are 'grounded humans' and 'grounded animals' then the past.

Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want

SuntannedDuck2

@somnambulance Also if we get a touch screen controller they want to save money with software then hardware parts, I don't think it's just a case of 'oh we want smartphone gamers to come over.

I am not big on the mouse mode, I think they were out of ideas and had to have a gimmick and couldn't come up with anything. They went eh we did mice in the past, or we have this IR/laser tech lets rebrand it. I think it's a joke personally. The amount of grip a mouse has and shape is better for a reason, the Joycons show their limits for sure. I don't think ti's impressive at all. XD

Yeah I think a two separate hands or two handed offer benefits for their separation it just varies per what the game is going for to immerse players or how it feels to hold them/move them.

Yeah Switch is an ok platform, fair for handheld play/TV, fair for Vita owner type games of interest among other things. I preferred Wii U, it isn't perfect but I just had more fun with it.

I miss the more experimental or more varied Japan/Western studios games of the PS1 to PS3/PSP/Vita era too. PS4 was fair, not my preferred generation but a fair one still of games and peripherals or software features.

I think Nintendo it's clear, unless the engineers have anything or the programmers otherwise Furukawa isn't going to make them push for much. Iwata was better at that of more wacky ideas even if they didn't all work many did and were fun.

Re: Poll: Are You Happy with Your PS Plus Essential Games for February 2026?

SuntannedDuck2

Fair month. I got Ace Combat 7 already (on Switch I may get it for PS4 just to have it or for the VR missions when feel like it).

Ultros had heard of. It's probably good.

A sports game, fair. As far as boxing games go I guess I don't have enough reference for them and to me playing a PS2 EA demo of one I was like wow this is stiff, compared to arcadey ones feeling much better to play and animations actually being GOOD. So if modern ones are good sure if not pass.

And Subnautica 2, fair to have. I'm not the biggest on Subnautica or many sandboxes other then Minecraft though.

A fair month. Nothing I really care for. I'm not subbed and never will be but it's fine what they offer each month I guess.

Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want

SuntannedDuck2

Not sure about a touch screen, it's just easier for them via software and they can't be bothered with modules on the hardware end.

If it was hardware it'd be cooler, but touch screen other then easier for people used to them I hate slipping when playing anything with a smartphone. You get better grip with a physical input not a screen and slipping/sliding or not enough pressure or anything else of inputs a screen is limited by. Also really not great motion control use either other then 180 video and that's it.

Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want

SuntannedDuck2

Part 2:
The PS camera was fair, remote play casting was fair (heck even Portal lacking dual screen makes me kind of sad compared to the Playlink PS4 party games or Vita use cases). Even Vita's 360p/540p options while Portal to my knowledge only has it for streaming, which I don't have in my region, so the base device doesn't have the settings, it would be the 480p to 1080p/4K of the console, which isn't the same.

I'd say their studios have somewhat used the Dualsense more then they did the Dualshock 4 but even still it does feel lacking. But I don't play PS5 1st party and didn't care for as much of the PS4 era IPs, I went for the niche ones that died out nowadays, so I mostly know from others playing PS5 instead.

Switch 1 varies and even then I found Nintendo barely used IR in smart ways at all, the HD Rumble was pathetic and less fun then Xbox One/Series Impulse Triggers or Dualsense Haptics (I still hate Microsoft went lets have Impulse Triggers to Xbox One, great feature, no one talks about as they didn't own an Xbox One or if they did even collectors never point it out in Gears for it's reload minigame mechanic or Forza's brake guidance or any others, like come on I love those features using it.

Now lets add a share button for Series S/X, sigh) creative different ways like Labo or Brain Age/Training or 3rd parties did for a light in the dark or other things, yes but good ones for even basic principles of Wiimote like use or other cases, NO. Not at all. Cutting the IR made me mad too.

Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want

SuntannedDuck2

@somnambulance Agreed, I found more AA Japanese games that used the Dualshock 4 more then Sony did, whether the vibration scaling (Azure Gunvolt which was cool and Clannad, yes the visual novel had vibration scaling, surprised me when I came across that as it doesn't really need it but still cool)

The touchpad halves with Nier Automata was cool, its not great in Wonderful 101 Remastered of dual screen picture in picture and it's swiping/pressing the touchpad versus the stick was ok not great.

Of course many games use the touchpad as a button and that's it. The new Select button everybody. Sigh. Share/Create is ok a a button.

I can't think of many that use it for that really, the touch gestures with Killzone Shadowfall was cool........ yeah can't think of many (even the PS1/PS2/PSP emulation uses the halves more then Sony did in their actual major games).

The speaker gets used fair on Dualsense in some games, same as PS4 even if I mostly remember Killzone using it.

Dual screen or asymmetrical use cases were ok with PSVR or Playlink smartphone/tablet or other situations, not as good as Wii U though.

Gyro was good in some shooters, whether Gal Gun did it ok (I assume compared to it's VR entry on PC that was just a prototype of Gal Gun 2). I can't say for other rail shooters, but for other 1st/3rd person shooters (forget which ones) it was fine but I have more so played Wii U or Switch versions (Splatoon especially is so much fun with motion) with gyro aim more then PS4. Even Heavenly Sword's Sixaxis on PS3 with the cross bow was fun.

Let alone gyro aim for shooters or other use cases even if better for weapon aiming and not other use cases (even PSVR1, it was fair and PSVR2 the controls for some games went backwards and made themselves worse, how did games like Red Steel 2 by Ubisoft or others on Wii (Move on PS3 I found a pain to setup and also had bad controls, Wii I got less annoyed with the controls devs made for it, shovelware yes.

But besides those never been that annoyed with them, even using a HTC Vive with Half Life Alyx I still went wow I can actually understand the gestures that are new here compared to others no where near this in other games in VR let alone even those on Wii/PS3.

I even preferred motion and buttons over the GameCube layouts in Wii games/ports when they offered it, varied per use case though, and that was even when they had right stick use cases that were fun for games that didn't use the right stick as the camera back then (I mean Pitfall Lost Expedition/Big Adventure as have PS2 and Wii versions, or you had your God of War PS2 dodging or others with combat with the right stick or skating games and it's nowadays just Knack or No Man's Sky sprint on the R3 or whatever, maybe in modern skating games but I have no idea, other then say Echoes of the End having it for it's magic use cases with it's level design or to fling a rock/brick at enemies aka a core mechanic using the right stick), whilst it's rare nowadays)

I find PSVR2 games really don't make better use of the fewer buttons/motion and Wii games made a brilliant design of use cases and others go we need realism motion and push the motion controls to their limits in bad ways again, Sony could offer more buttons but even still it's just a joke).

Re: Highguard Already Trying Something Different as Player Numbers Plummet

SuntannedDuck2

@RBMango it is weird. Then again vets to me either have the same IP to make but not that license so they put ideas they couldn't prior.

Make something new and do ok or fail or in this case like anything modern game design make the bare minimum of modes, so narrow the game down. Polish enough in what graphics or core things they think matters, pace out cosmetics and think its fun.

I barely know anything and the trailer looks like halo 3 valhalla and horses and barely know what its trend following at all to compete with.

Concord made more sense.

To me while singleplayer I haven't been a fan of gameplay but graphics and stories are fair for what they are.

I never got the point of stripping modes to their bare minmium depth or feel and thinking it works for multiplayer though.

Regardless of map size, interactions or liveliness at all per level theme or whatever pther ideas.

Oe more modes but thats TOO mu h to manage. So why not moveset isras no not those either.

Missions nah too much rando.isation.

They could do anything but who knows.

I don't know core mechani s but it looks pretty typical. What do players want anyway? Similar but not too dramatic? Hard to please there.

Foamstars I had more ideas then it had depth recycling 2 modes from other games I had my own from nothing but how foam worked to make modes from.

Or movement options (if not based on more characters to play so you get limiting maps and 3x3 or 5x5 wow what easy changes XD).

I don't get modern multiplayer appeal at all so to me its just as confusing.

I'll stick to Under the Skin perk/disguise system being modernisrd (Capcom will let that game stay behind).

I'll stick to singleplayer shooters and their old fun mechanics for singleplayer campaigns instead.

Re: New PS4 Games Release Dates in 2026

SuntannedDuck2

Never hear dof any of these. Movht chekc ghe vidual novrls and of browse pthwrs or demos see what there is but typical old gen not much great stuff and not a fan of modern game design in any AAA, AA or Indies so picking and choosing or not caring is easy.

Re: Judas PS5 Dev Spent 5 Years Perfecting Its Core Mechanic

SuntannedDuck2

Fair idea but I prefer more moveset/level design interaction mechanics, not some boring dialogue/scenario based ones.

Having the acting and decisions matter is fine but I really don't care.

I don't feel emotion with such bland tropes, writing and themes/messages and all that other stuff, so to me I couldn't care less what happens in the story/situations.

If the gameplay is bland, well, easy pass then for another decent shooter I was looking forward to, shooters suck these days they really do.

No compelling ideas at all just other graphics, story and boring modes (sigh Foamstars) and bland ideas for characters movesets or level design for boring scenarios.

At least Splatoon 3 was good, fun challenges, memorable level design changes to really test me and fun mechanics. Nintendo has it right, the rest are just too graphics/story driven and 'look at these themes and situations we put you like a movie or other boring locations, boring set pieces, boring atmosphere to sell me on, yawn yeah ok you keep doing that I'm going over here.

I remember gameplay, I don't remember dialogue and scenario based things so to me I couldn't care less what they make there.

I'll stick to PS3/360/Wii and older ones with actually compelling mechanics and buying them up because they are more fun to me then modern era blandness.

Re: Highguard Is Already Struggling to Hold Players' Attention

SuntannedDuck2

Fair enough, I don't know what players were expecting, or youtubers/streamers talking whatever about it.

To me all I saw was a Halo 3 valhalla type map and horses, looked fien to me but what do I know I know nothing about the game.

Most shooters are bland these days and any creative ones i think are cool for singleplayer story driven campaigns disappear as quick as they appear, so I don't know what to think anymore Let alone sure FoamStar was bad but they did it to themselves by only copying 2 other modes and i had plenty in mind.

Highguard no idea what level of 'we just offered the bare minimum of modes and think cosmetics work' so who knows I don't know what modern players want. To me theme may be the case, feel I mean IU hate modern gaming movesets/animations and weight of characters so to me I can't tell what people want there, maps/modes I mean they cut them back so much who knows what players let alone devs even want or to put the effort into anymore?

I'll stick to the creative PS3/360/Wii ones of the past with better mechanics I'm enjoying while collecting all shooters of that era trend, to me modern shooters are dead because of players not just developers.

Re: GDC Survey Reveals Developers Are Twice as Interested in Making Games for PS5 Than Xbox

SuntannedDuck2

Sounds pathetic to me. Oh the popular for getting the most sales/higher userbase potential of those to be interested in a game so it sells or default platform for most players, besides PC gets picked, wow devs, who cares. XD

Switch 2 is a still getting started platform and besides that, a handheld and whether or not people care about Nintendo, Sony or Microsoft in terms of how flexible their staff are for assisting, approving and more, visibility on the storefronts among other things, so what.

PS4/Xbox One and Switch for sure they will move on from and makes sense, that and they want 'power' and to make graphically boring games that suck to play because the gameplay is garbage, but the story and graphics will solve that, yeah no.

If it's just 'Sony's platform has more users' then congrats, who cares, that's the most obvious thing out there for the sake of MONEY, not for the sake of players that they care about because it would suit them more.

Like I mean I can compare Dreams, Game Builder Garage and Mario Maker or any other creative engine type games and I mean does that mean the 'userbase' is high enough or those individuals/demographic cares about those types of games compared to other platforms. Let alone PC type ones, or RPG Maker or whatever else?

Are art program ones any better on PS5 because of userbase volume that are interested?

Devs can say what they want but it's still down to 'money'.

It isn't clearly about APIs, it isn't clearly about Series S or Series X workflow (it is in some cases because they are lazy to scale to the platform and want their graphically bland looking games to be a hindrance and focus on it too much when I don't care I want gameplay not their graphics slop).

No one cares about the platforms for their software/hardware or controller gimmicks, they just want it for the sake of money and audience size and to put a game somewhere without thinking about it and make it the main target, big whoop.

Devs your not that hard to work out, you make games to make money to appeal to your publishers/shareholders, it's not for the engine support and hardware, it's not for the features of the PS5 that you clearly don't use you just put your game on there for the money and nothing more, so all other factors are meaningless. XD

Re: New Website Celebrates Okami's 20th Anniversary as Work Continues on Sequel

SuntannedDuck2

Fair but where is Okami Den? Where is PN03 on Switch 2 GameCube NSO? Where is Under the Skin for PS2 emulation or a live service version? Come on Capcom, your really not pushing IPs that have a lot of worth of ideas at all.

Good on Okami but even still, 2 games and a sequel years later sure, but plenty of other IPs deserve support or revival too.

Where is Viewitful Joe on PS2 emulation as well? Where is its anniversary?

Re: Random: Someone Made Their Very Own Portable PS4 Handheld Console

SuntannedDuck2

Very cool, no one wants to make these things officially as it seems like Sega Nomad, they just don't see a need to. They think oh we have to support it, yet treat the PS Portal as the remote play/cloud device it is and no development so their minds are just in the clouds of making sense it seems.

These custom made reusing parts handhelds are very cool though. Seen plenty of PS2/Wii ones, they know how to reworked them it's great.

Re: Sony's Sending Messages to PS4 Players Encouraging Them to Upgrade to PS5

SuntannedDuck2

Part 2:
Oh Indies, eh I can skip many of them and play a few and also elsewhere not on PS4 either.

Live service, don't play any.

PS Portal doesn't offer dual screen support at all. Offer that and I'll move over.

Why would I want to upgrade to your current console Sony? You haven't provided games I want to play on your boring bland platform. Any at all. All I've seen is boring 1st party, 3 party, offerings of things but aren't anymore compelling then prior ones that were more so just as bland and boring.

Policies and live service wastes alongside boring singleplayer games compared to MY interested ideas from singlelpayer games of the past with better ideas, so why would I care about your time and money. Why would i want to move over?

So no I won't move on. You can shove your PS5 up into the cloud and I still won't use it. The platform is boring. Make it compelling and I'll use it. Make devs make compelling games not slop with boring priorities/mindsets. Get their heads out of the story/graphics clouds or 'realism' and make them offer decent games, not garbage.

I'm 1 customer, you don't care about, your not going to miss out on anything from me anyway. You have plenty of other customers to cater to instead.

I don't even use the services that are getting phased out anyway so like I care. PS4 still works fine offline anyway.

Also Sony wants us to move on yet the console is pricey? Yeah alright. XD

I've used PS5, I don't want my own at all, if I get given them to maintain sure, but I'm not going to use them. I maintain all my other old consoles, doesn't mean I care about 9th gen's blandness.

Also Sony didn't give me an email just a message on the console itself I assume?: So how was I supposed to know? I don't use the PS app. I haven't used my PS4 in weeks.

Re: Sony's Sending Messages to PS4 Players Encouraging Them to Upgrade to PS5

SuntannedDuck2

Hits that I have no interest in. What great words Sony I'm so convinced to move on to PS5. Yeah no pass. JB Hifi had 3+ times of discounts, I ignored them all, why should I buy one? I can wait years for bland games and console discounts, still don't care.

A few minor games but easily discounted not desperate for them.

Did they pressure Vita owners to go to PS4? Or did they and also many go to Switch and Sony went well, no point there. I forget if they did.

I don't care for GTA6, or live services, or any of that. I have my gameplay first games priority and haven't seen it, just bland level design/movesets. Boring.

You played a good game? So a generic response? Oh how corporately compelling words of theirs. XD I could play absolute garbage and they'd still say that. I'm not your friends Sony don't say things like that it's not convincing.

So PS4 is the new Windows 10 is it? But hopefully not as forceful each time on boot I assume Sony?

You killed the studios I WANTED to support till there is none left. Why would I support you now?

1.Haven't turned my PS4 on in a few weeks other then to check eshops.

2.Nintendo never told me/pressured me to move on from Wii U or 3DS, so Sony why so particular? I bought a Switch for my own reasons, not a company pressuring me to do so. I'll happily get Rhythm Heaven Groove on Switch 1. Nintendo isn't forcing me to.

3.A;so Sony haven't provided any compelling games at all, me staying on PS4 is not harming PS5, if devs can't use the hardware at all or don't want to drop PS4 money of audiences, that's on them, make games use the hardware or look appealing in gameplay not like garbage.

4.What happened to cards for PS+ the Spiderman mission fast travel and other games videos to help (even though many can add them to the game anyway or people go to wikis/video guides instead).

(I know what's exclusive, what's 9th gen only, what's PC, whatever everywhere, I pay attention and stay on PS4/Switch 1/Xbox One and older consoles happily for the Indies I want and that's it) and I don't want anything on PS5, or peripherals, or controller gimmicks (reasons I buy a console, but the Haptics eh, sure better then Impulse Triggers on Xbox One/Series is great and Switch HD Rumble is trash, Haptics are an improvement but I'm not missing out)

or software features for the console (oh wow the PS5 can be quiet/have libraries, what I already got on Xbox One anyway, or other consoles and handheld are quiet, I get the PS1/PS2/PSP games without the subscription and buy the digital license that way) to keep my PS4 for Playlink phone app titles, you haven't given them back compat at all.

PSVR1 may be back compat but those aren't.

I'm not treating my PS4 like Windows 10 you hypocrites. Never pressured PS3 users other then the eshop? You doing the same here? I haven't used it in a few weeks so not even noticed. One of those 'adverts' for discounts but now for the console I assume? What a bother.

I didn't get the 360 update Microsoft pushed out to only US 360 owners. Good thing too why would I want a console ad update. XD

Your gameplay offering via 1st and 3rd parties suck and are bland and boring. The characters movesets, level design, everything gameplay wise is all bland for story/graphics I don't even care about and has been since PS3/4 so why would i upgrade for utter trash to play? You haven't provided what makes me interested, so why should I blindly give you money?

Re: Sony Set to Delay PS6 Release Date, Claims Financial Report

SuntannedDuck2

Fair, gives studios more time, fair to finalise the production, get enough units and other stuff. I'm fine with that.

I still don't care for PS5/Xbox Series, doubt I will PS6/next Xbox, but the cycle must continue of course till the next and the next.

If gameplay ideas pick up via Indies sure, but otherwise no interest from me.

That or the controller/console software features better be good or else, eh another pass.