Comments 2,450

Re: PS5 Will Soon Be Cheaper Than Switch 2 in Japan, But Is It Going to Make Any Difference?

SuntannedDuck2

@4fold Agreed, many Vita ports or any other AA or under Japanese games people would get for PSP/Vita, many got for Switch. The easy ones to see are fan service series while others they just know for particular niche audiences and are suitable enough still.

For 3rd parties seeing the sales, marketing and handheld focus or the fair offering of sales if relevant they can see a reason for it and not limiting options for sales. But AA Japanese games for sure do.

Even the amount of visual novels, whether cut down versions from Eroges to whatever else, to Indies and so on. It's just full of things. PS2/PS3 sure you had them besides PSP or DS, but yeah Switch for sure is just suitable for them compared to PS5 where while possible they maybe assume certain expectations audiences have of the platform or companies have with what they can put on the platforms.

Why wouldn't they, more suitable platform not just in terms of cost, but also the stance of PlayStation these days.

While some have changed or tone games down or ones like Gal Gun reworked the series to be spinoffs instead to keep an IP going. Even if Inti Creates have other IPs they can use and make new ones they still kept that one going which is something and it's on all consoles/PC.

Many NIS games likely go to Switch, Compile/Idea Factory, Spike Chunsoft and others.

Famicom Detective Club and Mages/others devs making Emio after the remakes of the others was a fair one but does it mean much, maybe. Like other collaborations Sony had with other companies, Nintendo does there's and so on examples to make from any companies of making some IPs, or characters cross over into games and so on over the years.

Switch was a reason for me to get Vita ports.

Not surprised some like Etrian Odyssey a DS/3DS series made sense to go to Switch either as they assume audience may be into it or the stance on some character designs I could tell. But also because of the screen it was DS to Switch so it made more sense even if dock to the TV or scaling they could do.

We have seen companies have particular releases on some consoles first or only or whatever when players go why aren't they swapped.

Some are demographic (obviously), some may be hardware, some may be controller features or form factor or whatever, but even still. We know many AAs or otherwise have particular cult followings they seek out.

Some have changes, others haven't.

In terms of hardware sure, but in terms of what a company has meetings for to gauge things.

Remember Capcom went to Nintendo after not getting a meeting that worked well with Xbox Japan. They went there for a reason while not big on the PS2 hardware.

Others may be particular stances of company communication or hardware or otherwise.

In some cases sure the teams that made Steins;gate and others went to PlayStation as they had no choice with Xbox One sales, and liked the Xbox 360.

But it varies.

Re: PlayStation's Lofty Preservation Efforts 'Not Stopping Anytime Soon'

SuntannedDuck2

Depends what they do. If it's just the PS+ and 'buy off the eshop' option then sure. It's enough for them to be there, the licensing being what it is, but if Sony sees a 'reason to'.

Sony offering the Japan Studios IPs to Bandai Namco was something but even still.

But in terms of documentation, prototypes, builds, demos, advertising/marketing, posters, other factors and more for sure it's fair for that to be the case, but how much is it for storage, a museum/event. Just for storage is fine. It has relevance but most of the time us players XD do want to see something come of the games or seeing prototype builds and what changed, but I get it with preserving their documentation, builds, engines, assets, technologies, firmware, IPs, licensing and more for games, consoles, peripherals software/hardware rand more, not talking about it to the public as much.

The emulation studio working on games for PS+ Premium or eshop can only do so much, or take time to work on each game and each engine they are a part of so they are doing whatever they can for sure of emulation efforts for each game.

Sony preserving each IP is a challenge of licensing to factor in for ALL IPs or IPs they care to foucs on the most, niche or big ones.

Alos wipEout Rush yeah tehy so cared about the IP there.

Where was a 2048 port to mobile? Or similar idea but with a mode for idle or manager mode.

Even Gran Turismo from 4 to 6 had B Spec attempts as an option.

Also the state of anti grav racers is one thing but even still. More effort put in for sure.

Licensing of song sure but even still, understanding the IP as well.

Same with 3rd -parties, if they have the sources/assets/builds and see a 'reason to' offer the license and builds playable on their PC, PS, Xbox, Nintendo systems.

I doubt we see Wii games by 3rd parties for Switch, where is Red Steel 2 for Switch or PC? Exactly.

Capcom where is PN03 or others for Gamecube NSO? Where is Under The Skin, a game you can easily make work for modern multiplayer even.

We can list IPs all day. The key ones get the focus anyway.

Battle Engine Aquila on PS2 but not Xbox? Same with many others?

What builds, what licensing, what interest in the programs.

COD 1 for PC was offered, where is COD Classic? Where is Big Red One or Finest Hour or World at War Final Fronts?

Pitfall Lost Expedition.

Kya Dark Lineage.

I could name anything.

Re: Giant Enemy Crabs, $599, Ridge Racer: Sony's Wild E3 2006 Is Now 20-Years-Old

SuntannedDuck2

@Yor-sama Agreed but Namco would rather put it on phones and go oh not enough sales on console because they want too much out of them probably (or pretend the Vita entry with bad stripping of content never happened which was their own fault) or just put the old titles on consoles (which are good).

Arcade racers also vary of appeal for people. Can we blame the sim community in some cases yes, but also just the IPs that stuck more sadly. Ridge Racer is great.

Re: Giant Enemy Crabs, $599, Ridge Racer: Sony's Wild E3 2006 Is Now 20-Years-Old

SuntannedDuck2

Fair. I never found them meme worthy. I enjoy Sixaxis when done right, same with Wii. Kinect/Eye Toy. PSVR. 3D glasses/TVs. PSP connectivity and so on.

Their 'get a 2nd job' and more with prices for their own fault is one thing, but at to me the games were at least worth it, creative and varied, also the transition to a lot of direction/design I don't like and refuse to buy/play that continued into PS4/PS5. PS5 I haven't cared for really much at all, even then particular 3rd parties, less then 10 games, and I'm not even desperate for them.

PS3 I have so many games I've collected, had before collecting to just memorable stand out ideas in the games. Let alone Wii/PS2/PSP versions as well to experience, compare, etc.

So to me this presentation wasn't that bad. People were just salty over the price and wanting big deal games at launch, did they forget the PS2 launch games? XD

Resistance/Ridge Racer 7 are great.

Genjo was fair.

I had no issues with the event.

I mean regardless of Kevin Butler, how many people eat up his gamers speech and went yeah I so agree, I'll buy a PS Move now? Exactly.

I mean many other E3s were hit and miss or weird words said too.

With how mcuh they want to get 'we can fit in with how fans speech' modern eras are? Exactly.

I find the 2006 one to be perfectly fine. In terms of games shown I have no issues with them.

I find the words said to be fine.

Resistance was alternate history it gets a pass, Genji has a inspired by/based on and has mythology creatures, oh no.

Massive damage, sure, but giant enemy crab, yeah because PlayStation fans are such historians. XD

Did we forget that people did or didn't play a bunch of games with humans and whatever wacky spy plots or any other mature stories, alongside goofy family friendly IPs, or a lot of other weird PS2 era stuff they did or didn't remember, are normal to or whatever.

People just ignore things for their own stupidity.

Playing many PS1 to PS3 gamers I missed out on and filling out what released for each trend even, you bet some are weird but still fun.

I find the games fair, even Killzone/Knack for PS4, while 2017+ was my transition to ignoring those sides of gaming and consoles/games to focus on collecting, buying a Vita, Wii U, 3DS and Switch, but still keeping my PS4/Xbox One around.

Re: PlayStation Urges PS4 Players to Upgrade to PS5 for GTA 6

SuntannedDuck2

Well no interest in the IP ever. Other Rockstar IPs are more interesting. Don't care about most of them really either.

Tried a few and was bored, hated how it felt to play. Missions/dialogue are not my thing. I play all genres but also more creative games not a crime thriller with satire that was never my thing.

I don't play live service. I have plenty of consoles old and modern. I have plenty of games.

I didn't like PS4/Xbox One but still fair devices. 9th gen even worse.

Like anything 8GB of RAM a web browser runs well too.

I get more out of the news then I do not caring about 9th gen. Happy on 8th and under digital or physical. Not digital only either.

I skipped 3 discounts of PS5 because I don't care. Switch 2 can wait and even then its Mouse mode features isn't exciting. But neither was R used well only touch screen while gyro varied. HD handheld sure....

Will wait on IPs.

Vita ports and niche IPs for 1st party were good. Fair Indies for Switch.

Gameplay ideas first I go. PS/Xbox don't have ideas I care for rasy pass.

I understand consoles/games graphics/power, still don't care. Not impressed.

PS like Nintendo do for controller feature but can also be hit and miss with games but good engineering of controller gimmicks. Ergonomics it varies.

The console is fair PS5 The Portal is eh. PSVR2 is fair if games aren't bad motion use or button balance.

Xbox quick resume and a share button.... better then software only but thats it? Eh dashboard changes and fair form factor. Hmm.

Oh and IPs for both are variety Xbox or formulas PS5.

Yeah both hit and miss or easy pass.

Cards aka videos and fsst travel or other stuff are PS+ only if even used.

PS5/Series aren't interesting. Software/hardware/controller features are hit and miss qhich do decide a console for me not just games.

Xbox is fair for apps besides a phone or PC. CD support but only after a Microsofr account but fair app support for whatever.

Soundcloud or others not Spotify only sure.

I am buying dungeon crawlers and FMV dating sims (new genres to me compared to others explored over years). Does Sony think I care? XD

2017+ cared less and got a Vita, 2018 Wii U, 3DS 2020, Switch 2021.

Used a PS5 and its ok. Not exciting. Most games ideas aren't appealing mechanics, level design, movesets, progression or modes.

Aka gameplay. Artstyles/settings or story couldn't care less.

Indies nostalgic or bland trend ones no. Good one yes

AA are eh now of ideas. AAA eh pass most.

Every genre and corners of Indies/AA Japanese games. They can go till console eshop/disk enfs. So no I don't care.

3rd parties are hit and miss.

1st party for PS/Xbox bore me their ideas are not for me.

I only care about native games not upscaling.

Re: 'Deeply Disappointed': BioShock Boss Just as Annoyed by the Wait for New Game as You Are

SuntannedDuck2

A leader saying such things or it being leaked is something.

That aside yeah trilogies in the past then those IPs cut off or remastered for PS4/Xbox One and whatever they wanted to do with them from there.

The state of shooters is something nowadays.

There is a reason I'm buying up the PS3/360 and older ones, lot of mechanics and appeal in them for me.

Started Inversion a few days ago, was what I expected but still enjoyable.

Finished Singularity and it was a blast.

Plenty of others to collect/come back to and finish.

Have wondered about Bioshock 4/new game, whatever they wanted to do with it, whatever the state of staff, leadership and more.

Or plans of live services or otherwise then a IP to use with a great setting/atmosphere for another singleplayer game then more money making ones. I mean how much did people enjoy 2's multiplayer?

Or whatever ideas to present nowadays for money.

Re: Dracula: The Disciple May Be the PS5's First Puzzlevania

SuntannedDuck2

Fair game but puzzlevania. I'm sick and tired of these pathetic terms thrown around these days.

Adventure games have puzzles we don't call them puzzleventures. XD But oh insert their favourite game to coin a term for it. XD Sigh.

That aside any other examples of games people have played that showcase crossover elements (everything is hybrid of genres so who cares), just say what it is, not a bunch of terms that really don't apply or adding like/vania/em ups to things all the time because we can't come up with better subtitles anymore.

Seems fair of a game though.

Re: Session: Skate Sim Dev Reveals Shapeshifting Werewolf PS5 Game

SuntannedDuck2

Do we have to control human/werewolf form? Do we other shapeshifting creatures?

With how much graphic/story telling is the focus these days I assume the former or just being a werewolf besides whatever other story telling parts.

If it can do more that's fair. Otherwise I'll stick to Scaler the Shapeshifting Chameleon or Dr Muto or something. Even if they are more family friendly IPs.

Not too familiar with this universe, but still gameplay first for me always.

Re: Another Viral Roguelike Hit Is Coming to PS5 Very Soon

SuntannedDuck2

Fair but I'[ll stick to Coded Arms for PSP, the only Roguelike i actually like and not modern ones. I might try Rogue itself some day and see how it fairs compared to modern ones.

The artstyles look good but that's not enough for me personally. Still they look good though. Can always respect the artists, but the animators, programmers and more or just clicking around an engine yeah I can't take much from that sorry.

Or any other randomized areas in games and see how they fair without all the RPG systems I don't like.

That aside fair releases these. Just not my thing modern genres/trends the way they spun them off just hasn't impressed me at all with their ideas or 'money first' approach some can seem from a distance and only the minor tweaks or artstyles/themes changing, the game design not and being disappointing.

I see too many disappointing platformers, racing games, metroidvanias, roguelikes, card based ones and the gameplay is just sad. It's design mentality/goals. They just aren't exciting at all. Basics are not excuses anymore. I've played better.

For many Indies Triple I or otherwise good on them, but they need more compelling ideas seriously. I don't always factor in animation or artstyle or camera angles or whatever with a TV show/movie and do story more. But with games, nah gameplay or else. Programmers, animators and more need better. Or are they just pointing and clicking in Unity/Unreal Engine/Game Maker/RPG Maker and more which if so, they need to tweak aspects to their games, just a little bit, it's getting boring.

Custom engines sure but only if they have interesting ideas.

It's like with music, if the sound design is boring, who cares what the sounds are or the people singing with a bland mix of sounds playing. Human element with singing or themes that are covered to no end in 'their form' is only so exciting for so long or just repeatable or 'I enjoy this so much and want to recreate it' yeah snore. That passion is fair but it needs more to it then just that level of things.

I got more out of songs with no lyrics, then made lyrics for the remixes with word play based around the title then any songs with lyrics in mind first. XD

I can understand people's first games or other things but 'fitting in' for sales or 'it's my favourite' only goes so far. Compared to the next project and the next one and repeating themselves so much it's boring. Where is the creativity?

I could tell template websites or those pointing and clicking around Dreamweaver Adobe software in training compared to those programming with HTML, CSS and JavaScript (or PHP/SQL or XML).

Even AI or just template websites, it's fine but to a point.

Game design is just really boring nowadays, artstyle/basic gameplay and whatever story telling is not enough for me sorry.

Re: Random: Now You Can Smell Like a Kingdom Come: Deliverance 2 NPC with This $200 Fragrance

SuntannedDuck2

Watching the Doctor Who S3 Ep2 Shakespeare episode, now this article with some fragrance for a middle ages whatever the case of Medieval, Renaissance or whatever era smelling like 'waste or other things' due to shower standards.

Whatever crops and other meals they ate.

All the animal smells on them.

People who washed however they could back then.

Whatever strong smells.

I mean I can't even stand any perfume in a chemist or candle scents. Soaps scenes aren't too bad but others are just too much. Even I wouldn't go for strong deodorant scents but that's just me.

Whatever works for people, serious or a joke or wanting all merch for the IP or whatever. But I wouldn't spend $200 on a shoe or fragrance but whatever works for people.

Do I see it as a silly/fun idea, yes and 99% of the time no.

or 'nobles' then peasants. Yeah because we really need fragrances for all sorts of garbage as much as the Japanese or others have stupid silly fragrances.

People want to pay $200 for bragging rights of something stupid, by all means. The more to laugh at them with.

If they do it for a joke that's fine.

IF they do for 'desperately' wanting all merch for it I mean. Good on you but even still. There is a point after a while to say no to things.

Re: From Failed Rice Cookers to PS5, Sony Turns 80 Today

SuntannedDuck2

Happy birthday. They have offered a lot of interesting products over the years for sure.

I don't like PS4/5 at all. I find them very boring and the most dumbed down games I've ever played.

The hardware is fair. The peripherals are hit and miss.

But that aside the radios, appliances, TVs, Walkman and more were very cool and very good. They tried, failed, succeeded like any company would but pulled off a lot of interesting ideas.

Video/Audio formats and more.

Re: From Failed Rice Cookers to PS5, Sony Turns 80 Today

SuntannedDuck2

@Rich33 While the case supposedly it was also Sony wanting the disk side of the deal.

Meaning if I think it's the case. Sharp with the Twin Famicom or the Panasonic Q with Panasonic/Matsushita and others had different deals, they were just the hardware and not the cartridges or disks. While Sony wanted the disk format deal as well because they made CDs or whatever the CD alliance situation was back then.

With how Audio CDs, Video CDs and more happened among Phillips or Sony and others for their own gain compared to how DVDs/Blu-rays it was more an alliance/collaboration then CDs back then.

Even then while not the first as Turbo Grafx/Sega did prior yeah Sony trying to go for more I don't think was that bad. Or whatever Nintendo wanted out of the cuts for the formats between companies (especially compared to their Famicom Disk System disk deals compared to regular cartridges).

Both companies could easily have been particular and Nintendo were cowardly for sure in backing out without telling them and embarrassing Sony in public like that then just saying no for the contract (or whatever the case was_.

Sony was fair to response with the PlayStation and all the things we got since (even if I find PS4/5 my least favourite systems and games ever). The rest of the PlayStation or any other Sony products were interesting for sure in their time.

Re: STEINS;GATE RE:BOOT Will Force Us to Curse That Goddamn Semi-Colon All Over Again on PS5, PS4

SuntannedDuck2

Was expecting this.

Thing is I'm not sure. Having more emotive characters (Live 2D or otherwise). The story and if we still use the phone to answer choices.

What things they change up, keep, just a visual artstyle change and more.

A good visual novel but yeah after what the 1st game in the 2010s, a few spinoffs, Zero and Elite to now Reboot it's fair but it is a bit hmm.

I know their other visual novels don't always sell as much as they expect but I mean there is a reason Occultic Nine didn't do anything for me even with the anime and I forget what their latest one visual novel is.

Steins gate Elite gave off School Days vibes in the presentation changes or whatever the case was with the anime cutscenes playing with choices (there was the Eroge and whatever the cut down version was for more appropriate presentation and the H-anime and what not). I'm trying to remember which was which by the name. Anything back on topic.

Which I think Elite goes for. While the other Elite or whatever subtitle ones of Robotics Note and Chaos Head do or don't go for either? I can't remember.

So the changes for each version are fair but still.

They are really banking on this for sure.

Even many clones/inspired by it ones to compete are 'fine' for sure.

But even still. They just need some stronger ideas. I think the others are fair but also go a bit too far in presentation and theming.

Not that addressing them is bad but if they expect each one to sell a lot they need to set their expectations better.

That or I guess if they care to not only make more Steins gate spin offs, but also other games with visual novel elements then instead to expand appeal.

Plenty of tactics games, shoot em ups, on rail shooters or others they could make with such universes and visual novel cutscenes or choices.

Or offer maps or other details for particular locations to go about things and make them point n clicks even.

I have the original for PS3 (didn't bother with a Vita copy when could) and I got Chaos Head and it's sequel or whatever I think out of curiosity (had seen the anime of Chaos Head but didn't do much with the sequel). Robotics Note was 'fine'.

I have plenty of visual novels to read/play and plenty of other games. I'm good at the moment.

But still for fans and a new presentation or newcomers by all means it's nice to see but they are really struggling to get people interested in their other games and it's kind of sad but understandable why.

Re: Poor Start for PS5 Exclusive Saros as First Sales Data Emerges

SuntannedDuck2

For the type of game and budget I think it's still fair that and with other releases as well around.

It's fair sales for what type of game it is, the period it is and more.

Hope it does well for House Marque.

Probably not my type of game but for any other studios like this I wish them the best then having to reach higher sales expectations.

Re: 'You Ruined One of My Favourite Games': eFootball's Bizarre Naruto Crossover Attracts a Strong Response

SuntannedDuck2

Part 2:

Or the simple factor of 'don't use it' but they can't they see it they react to it.

I enjoy the idea of Klonoa on a bike in MotoGP4. I like the 20 fictional tracks of MotoGP3.

I enjoy the history aspects of other vehicles in GT6, MoitoGP16 and others.

I play racing games for additional modes that don't exist anymore as they stopped making them to focus on graphics and dumbing games down to licenses and for audience with reality only stupidity.

Also even in games like Wreckfest, a fair Flatout successor but it's progression is still very modern game design and not that great, despite being a 'stand out;' to me it's not a stand out enough, also the other vehicles are 1 time use and just a generic race anyway.

The progression was like NFS Shift 1, I can breeze through it without any upgrades, I bought nothing and just raced von the events and derbies I could without them. While that's fair and not ideal it did really give perspective how the game actually is to access all major content besides the purchasable vehicles/upgrades to compete in the others yet still just races/derbies. 2 modes. So who cares.

Re: 'Nobody's Taking Risks': To Keep Control Resonant Looking Unique, Remedy Avoided Other AAA Games

SuntannedDuck2

Presentation/gravity stuff sure. Though i will say they put a lot of AAs and Indies to shame to. Wow are so many of them very unappealing to me. I do play Indies, but even AAs have gone the direction of feeling too much like wannabe AAA then they used to and it's really disappointing.

Mechanically I bet it will still be very formulaic, till i see mechanics or interesting level design don't care.

I'm playing Inversion right now and have played Gravity Rush games, what are they going to bring to this other then ok flashiness and horror as it's a horror series. XD

They need to put their presentation with gameplay not presentation that makes me yawn.

Prove themselves not say words that don't mean anything but looks, not practical in play.

I thought Control was a fair game but I got lost constantly so I gave up on it.

I haven't played much of Quantum Break but thought it had fair ideas but didn't appeal to me as much as PS3/360 or older shooters 3rd or 1st person.

I know as I'm playing the shooter trend shooters popular or niche/left behind and forgotten ones to see what was good in them and many are still excellent games.

Even when they can feel like COD or Gears (yes I have played 6th gen cover based shooters not just 7th gen ones) I still see exciting ideas for mechanics among the 'fair' level design and presentation of worlds in them with 'ok story telling' but I get what they are going for.

I haven't played Alan Wake but have a copy.

Rare and Remedy make great games but not ones I can understand how to beat, let alone care to finish. They have great ideas though. That's all I can really say though.

Re: Rumour: Assassin's Creed Invictus Is So Bad That It Could Get Cancelled

SuntannedDuck2

Really an Assassin's Creed party or whatever multiplayer format game doesn't work, who would have guessed Ubisoft? XD

How hard is a survey to players? Like at all?

Fall Guys AC game? Uh, so we getting chibi or more westernised forms of the historical figures? XD That's just a weird but possible thought. XD

Insert western box art Megaman 1 too while your at it. XD

That aside, the parkour potential or tasks, wave after wave, races and more.

What like an Assassin's Creed version of Rayman Arena/M/Rush?

It has potential but I know it just won't be that good. They will mess it up somehow. I just know it.

Or other modes sure, but like Foamstars it would have been barren of content or personality or modes at launch or just more skins. It sounds boring. Like most modern multiplayer with lacking depth.

They always have to modernise or complicate multiplayer, why? Because the publisher is incompetent or the devs clearly have ideas. When they just don't work.

Spin it off a bit but not too far. Some competition ideas are not worth the risk, but they are like talking to a wall, they don't pay attention, they don't make surveys, they just look at numbers of other things on the market and have no idea what players liked about old multiplayer and why. They are incompetent and clueless.

it wasn't the new one right? The one after Shadows? Or was it? I get lost with all the code names and projects for a series I don't care about but still keep up with the news just encase.

Try to put different personality to it or something. Not over-complicate the game design (I would usually like that in an old school way but I can see with the appeal fans have and they have a better idea what it was like compared to me).

The old Far Cry one that was abandoned didn't seem to work well so I guess not that one again? Or whatever I remember a video on.

Whatever modes, whatever story and players experiencing, I don't know, whatever they choose to go with using said series characters, modes, tasks/goals for them and more.

A different IP maybe? Not shove garbage progression, tone, lacking personality and dialogue into the different shooters, biking/other extreme sports, dancing and other particular audience titles will they? XD Just make them work better. If they even do those anymore?

The game really didn't make a lot of sense for the IP, the game may have had ok ideas but even still, insert brand to game/genre/type that doesn't work. Who could have seen that coming. XD

Whether they changed tone, artstyle, how they used characters from the series, it just didn't make a lot of sense.

But they had to use the Assassin's Creed IP for everything right?

Re: Poll: Are You Happy with Your PS Plus Essential Games for May 2026?

SuntannedDuck2

Not my kind of games but still fair lineup.

Even going into EB games I was like hmm what's on the shelf, a bunch of trends/genres I don't like in the modern era, yeah there is just nothing for me these days with games. Some corners still yes, but with how widespread the others are it really does say a lot how much I'm ignoring/cutting out entirely.

Sure I've enjoyed jumping into dungeon crawlers or FMV games for the first time that's been fun, modern or remasters.

Playing shoot em ups (not many), on rail shooters have been fun. Hack n slashes, tactics games, arcade racers and more. But yeah the stuff here even if I don't sub to PS+, I still haven't seen much I'd sub for and modern games are not doing it for me in some areas but is in others. It varies really.

Re: Another Highly Regarded PSVR2 Dev on the Brink After Mass Layoffs

SuntannedDuck2

Part 2:
And we end up with boring game design like we get nowadays, the dumbing down of games, the 'immersion factor' and I go back to old games where gameplay ideas were thrown at the wall and were more exciting.

Why should I support modern gaming?

The sale expectations are too high.

We had to have VR being high quality enough for people to not get nausea and we had to wait for them to work around it.

Sony absolutely had plans, but customers weren't buying it.

Big devs made demos and moved on. Or didn't want to change from their garbage PS3/PS4/PS5 game design that got more boring. Even when they are veteran devs they do the same boring IPs. Some do try new things but still take time to get used to them but the safe veterans make the same IPs and says it all how badly they try the same idea or new things with them but miss the mark still.

We have to have big IPs because people are stubborn.

Devs either have good ideas or the immersive angle so the controls are garbage.

Publishers/shareholders have high expectations and are the worst of chicken and egg logic to things so I don't care if I throw them under the bus, they deserve it.

The only people who cared enough is those who bought a PSVR2 and love it but still see the issues in it or the games.

==========

Other thing as Brink reminded me of that game too. I have to finish it, fair game I liked what I played of it like any other shooters from old gen trends I've had a blast beating and discovering their cool ideas.

Brink, I didn't mind that game, the recycling grenade idea was cool. Otherwise while it wasn't as fun as Unreal Tournament or Star Wars Battlefront 2004/2005 of the bot battles, I still enjoyed it. I have to get back to it's offline campaign.

But I enjoyed Onrush too. So what do I know about gamin with a different mindset to everyone else. XD

I focus on gameplay, a lot, too much. The movesets, progression, mechanics, modes, level design, hardware features, software features, and more mentality, I have is just not a thing for most people.

Oh well I'm enjoying more old games or thinking up ideas for the bland modern ones and companies are making safe bland games. What else is there to do.

Re: Another Highly Regarded PSVR2 Dev on the Brink After Mass Layoffs

SuntannedDuck2

Not surprised but very unfortunate. The devs tried and many are and I respect them for that. Best of wishes to them. I haven't followed the VR space enough as I should but I respect the devs trying to support it/making the effort. Good on you. Any headset out there.

But unless PS6 has a decent controller I'm not going to be that excited for the future of peripherals or concepts that can do so much and yet we go nowhere.

Switch one is a cable/dock, I've seen projectors, PSP, handheld PCs of the 2000s and more do it. It's cool to have but the defining feature with a fair touch screen, hit and miss gyro and sad use of IR. Yeah, what a HD handheld it was. XD Other then it suiting most of my modern game preferences, to me it's a bland piece of hardware. With PS5/Series having fair ideas but the least appealing games I've ever seen so to me PSVR2 was a reason to have a PS5, Dualsense/other features are fair but most games to me are just unexciting. So the VR library seems still fair in comparison.

Or niches can't be a thing as the industry wants 'big' all the time. Forget that. This industry sucks.

Big has a place but the 'only solution' only idiot shareholders think that with numbers with no end until the limits hit and they go we need a different strategy. They are number high and shallow boring people.

But what do we expect. Price is one thing, people not respecting the hardware, wanting no cable/no modern tracking, and don't pay attention to how hardware works so they showcase their stupidity and why Meta headsets are weak but cabled or wireless mobile headsets.

PSVR2 to me really did a lot right and fit the modern VR hardware/software angles it needed to. I think the controllers are lacking and needed a better mix of more buttons but oh well. Also the headset has a few design cues I don't like but it's still a good piece of hardware. Like the PS5 is a good piece of hardware I just hate the UI and how the Portal/software features are used but either way.

'It's too much effort to put it on', devs make the worst control schemes I've ever seen for a peripheral and I play old games with fewer buttons, use right sticks differently, played good motion control/button uses and any peripherals even delisted ones to get them working.

Could see the issues and was still fine to work around Crimson Desert's button layouts as well.

I know some bad motion/button use cases in VR for sure. But even Wiimote use was better then VR over using the motion controls to make me just disappointed. Many probably were on point no doubt, but others were just really sad in how particular they were.

Still the niche games or big IPs I was impressed by really are impressive games no doubt.

I think it's sad there isn't much money in it, but most people barely knew about it, it's too expensive to them (but they will get a mobile plan or buy an expensive phone or engage in other hobbies) even though chicken and egg situation like everything with a product.

Devs/publishers/customers want different things out of it.

So tech doesn't go anywhere and we see tech fail because audiences won't buy it.

Innovations go nowhere. Trends are a joke compared to the past ideas and execution to the boring games we get nowadays.

Re: Pragmata 2 Might Happen as Capcom Calls It an IP to Explore

SuntannedDuck2

Well that's good to hear.

Can we get Lost Planet, Under The Skin, Auto Modellista and PN03 revived, NO! Says Capcom. XD

That aside it's nice to see.

After Exoprimal it was hard to tell if Capcom was going to bother at all with new IPs and we'd have to wait even longer for them to make a decent new IP, multiplayer, or singleplayer.

Glad to see Pragmata did well. I think it stands out and that's a good thing. I really like the idea of it. Not bought it/played it but it's one of the 'few' 9th gen titles I respect enough to care about buying.

Just offer other singleplayer IPs please.

I think the current ones that offer multiplayer do a fair job as it is, or Exoprimal just didn't approach multiplayer very well.

My only 2026 IP I cared about was Rhythm Heaven Groove anyway, so glad to see Pragmata does some good things so I can add another to the list.

Well ones that aren't just FMV dating sims at least and some decent action games for once in other genres then genres I'm branching out into because the others are so uncompelling to me at the moment with how game design has been.

Re: Now Even Refurbished PS5 Consoles Cost a Fortune

SuntannedDuck2

Unfortunate but understandable why they do it. Sigh.

Oh well. I still don't care I skipped 3 retailer discounts of the console, still not a generation I'm that interested me really, got plenty on Switch/PS4/Xbox One and retro consoles games to play anyway that have collected.

I don't even like PS4/Xbox One gen anyway (had since 2013 yes). I enjoyed the Wii U since 2018+ though. My Vita 2017+ 3DS 2020+ Switch 1 2021+, any variations of consoles/handhelds i had or didn't.

Current gen is just a joke.

Well so much for waiting on the few games I 'could' care about on 9th gen, lets see, Pragmata, Ride 5 (if it's not garbage), WRC23. That's it.

Space Marine 2 (played it via another's console it was average 1.5 entry), Atlas Fallen, Forspoken, Immortals of Aveum, Ratchet Rift Apart (was so bad I gave up on it halfway through), GT7 (I got the PS4 version and already knew I'd hate it and do but I powered through a fair amount of it). already have copies of and played by another. That's what 3 I don't have and 6 got copies of.

All 3rd parties besides what 2 1st party. Astro I could try but to me it looked less appealing then the other entries/attempts of the IP. Sackboy maybe. But I could get the PS4 version if I care. Dualsense features are fair but even then I can skip them or wait years to experience them I have many other consoles/controller features or games, it's not that hard to wait for them.

So once the PS6 comes I can play them and maintain the PS5 like all the other older consoles I currently do. I played my PS3 a fair amount during PS4 but ever since collecting in 2017+ I care so much less about current gen then ever before.

That or I can skip PS5 and just continue to ignore 9th/10th gen. That too. I'm not desperate to play those games, they just intrigue me enough to maybe do so. IF both racing games are bad that's 2 off the list. The others I know their reputation and don't care.

I got Balan, Diofield and Valkyrie Elysium PS4 versions and was fine with them.

That and game design changed during PS3/360 so to me I've been less and less interested in modern game design goals. So devs/publishers just haven't really made appealing games to interest me.

The under 10 games, I had 10+ games I wanted a Switch for (3rd parties even not just 1st party niche games and get the popular ones later).

I can barely think of or care about that for PS5. XD Xbox wouldn't make much difference other then the controller features/peripherals compared to PS5.

Re: These Numbers Explain Why Sony Is Stopping Porting PS5 Games to PC

SuntannedDuck2

Part 2:
I don't game on PC heavily (I don't have the specs and the games I would have bought on there on I buy on PS4/Switch anyway, I'll wait till years from now to care about PS5/Switch 2, some racing games, a few action games, FMV games and Indies, but I can wait for them, I still have plenty of others that match those on old consoles or PS4/Switch anyway).

So I couldn't care less but AAA or 1st party Sony IPs disappointing game design I don't even like anymore because they pushed me way with their current strategy.

It works for some audiences and that's totally fine.

Not me. Other then the engineers offering a fair console/controller features and me buying 3rd parties that use them.

Sony hasn't offered me anything impressive since PS3, ok well Infamous Second Son in 2014, or the niche 2017 IPs that's it. Dreams maybe but mostly Knack 2/Gravity Rush 2.

So if I went to PC I wouldn't even give them my money regardless of my specs.

I have played games with slow down, or low performance.

Ark Survival Evolved for example, not just testing emu.

But even that was more worth my time then a single Sony IP has been of PS4/PS5 gen for me personally.

Switch IPs are hit and miss too but at least I still care enough about them. Sony/Xbox are just disappointments.

Having PS4 access to PS1/PS2/PSP is nice but if I didn't have a PS4 would I have got it for those classics, maybe not. But at least I still can. NSO doesn't offer many 3rd party classics I'd like to be on there for N64/GameCube or otherwise.

Xbox tries but their licenses became a challenge (understandable) while some for Xbox could easily have been there but whatever licensing/source code/assets and builds (or companies that don't care) they had I guess. Yet fans archive them heavily. XD

Re: These Numbers Explain Why Sony Is Stopping Porting PS5 Games to PC

SuntannedDuck2

Well the PC audience would be NEW to Sony IPs, have played enough 3rd parties that offer similar in structure, story telling and more so cough who cares. XD Modern games are just the most bland trends/game design I've seen, why would I want to play them. XD

Also not like their mobile IPs/efforts are looking any better. Cellphone era they were decent, smartphone era they were alright. Modern era they look lifeless. Learning the market with mobile devs that clearly don't put the effort in anyway. PC just Nixxes, what do they do with them now? Assist studio?

Sony did with PC what they did with live service games, not learn the market and complain like a child about lacking sales and not wait around to build up something, they have the same chicken and egg/attention span problem as any other major 3rd parties and it makes me just laugh or sigh at them every time. Why they are so stupid at this is no mystery?

Orbiting PS5 is not a bad strategy, but they can't even make the effort to learn the other, want to take money from the core audience as much as possible or any others they can who buy PS5 as their default console and give them money from 3rd parties by idiot casuals. They can't expand their strategies and it's really disappointing to see.

I respect the engineers, I don't the studios, software team or the accountants/PR/marketing/leadership teams at all.

At least PSVR2 has a lifecycle that's long enough but PC/live services nah they can't even put effort into those just mess them up and it's sad they just don't care to put the effort into them at all.

Also the IPs they picked? What about the PS4 ones? Nope.

The PS5 ones, the new ones. The ones with higher system requirements. XD Did Sony think for more then 2 seconds, NOPE. But I did.

Did Sony factor that in NO! Typical of a company wanting sales in the 10 millions, having high end specs for the games and barely any discounts.

Launcher or PSN aside, Sony are just as stupid and stuck up as the rest of them.

It's not hard to break down the factors even besides piracy, it's still system specs,, the types of structure/IPs when many 3rd parties exist and more.

How stupid are Sony?

I moved to Nintendo beacuse Sony's IPs are just more particular open worlds and linear games with story/graphics I couldn't care less about.

I don't buy Nintendo Mario, Zelda, Pokemon and more games. I bought their niche IPs. The types many PC players may have heard of but probably do or don't get equivalents to on PC by Indies. Or IPs for particular audiences or haven't been revived in years.

Where was the Gravity Rush, Patapon and more? No where Sony?

Where can I get a Patapon on PC? Like Ratatan.

Where can I get Rhythm Heaven Groove? The Rhythm Heaven clones by fans.

Another Code remake is very Sony like but that's 1 IP they reworked from a point n click to a 3rd person approach and weaker use of the Joycons/touch screen then the Wii/DS used of the duology.

I mean when it came to their PS1 to PS3 IPs, sure, you could kind of get similar but not to the same quality or personality sometimes (sure Blasto and others happened or Sneakers on Xbox but I still respect them in some ways).

Otherwise I mean Dualsense has how much support on PC compared to PS5?

Re: Gamers Still Pick Consoles for Exclusives, New Data Finds

SuntannedDuck2

Part 2:
PS4 I still have around for Indies (like Switch) and it's features. But otherwise I can go for either PS/Xbox because the 1st party haven't impressed me in years. I still have both, and PS5 would be my go to default as the Xbox Series exclusives have variety but not strong options.

PS5 will like Switch 1/Switch 2 have the Asian (Japanese, Chinese, South Korean, etc.) games and I want to play those. Xbox doesn't offer those as much. Also their gimmicks are cool but not as exciting as PS or Nintendo ones.

I mean if it's not a default console for sports, Just Dance and more or their digital libraries..

If it's not for the peripherals that people do or don't care about.

If it's not for brand loyalty. It's not for 3rd party deals or those that care about the console more or think it's suitable for a demographics/audience, or the dev kits are suitable or other factors.

What else are people getting a console for?

PC people have for games, productivity software, other use cases or prefer to use a keyboard that's physical,.

Phones it's social or their only device to game on (Or they like to use apps/emulators)

Consoles are for gaming or the few people that like to use it for CD to Blu-ray support, a web browser (well more so Xbox then the background one for Switch/PS5), streaming TV shows/movies/music and more.

Most people use it for games and exclusives or the default console that suits many people in the family or themselves if that's all they have to cater for.

Re: Gamers Still Pick Consoles for Exclusives, New Data Finds

SuntannedDuck2

Exclusives matter but I picked price, features and services. Controller/console software/hardware features matter to me too, not just exclusives (niche or popular, IPs, Indies or AAA). I mean even Wii/PS2/PSP builds were better then HD ones on PS3/360/PC due to poor gameplay or eh lighting sometimes.

I had PS/Xbox commonly, bit of Nintendo with Wii/DS to going more Nintendo/PS, but mostly Nintendo ever since Sony cut off the studios/IPs I wanted or we got more IPs of the cinematic/trend game design kind I don't like and less of the niche fun ones. Xbox variety is hit and miss and Nintendo offers genre variety and appealing game design the others left back in PS3/360 era, so that's on them for leaving it behind.

I can explain myself to any people around me or online why I hate modern game design, buy old games, buy Indies I can tolerate that aren't heavily inspired/nostalgic lacking potential garbage and more, or why I hate skill trees and more. But people are so up themselves why bother. They don't have to agree with me, that's totally fine. But people still have their IRL heads up their butts so to me I just do my own thing, why explain myself if people are too stupid to understand basic understandings, so what's the point. Sigh.

I mean other then default consoles or other use cases, very few care for console features, controller features, OS/UI, or the apps for them (I do and complain or enjoy whatever UI, apps and controller features but the average person or gamer doesn't care, I can complain about how bad the 9th gen UI or the way character movesets are and most people wouldn't see it the same way and that's totally fine), they care about games. So the games that suit for 3rd parties and 1st parties makes the most sense.

Sports/Just Dance/others do if they hear about them or get advertised to or it suits the gamer in the household for something. Aka mostly PS/Nintendo. Other then the camera/Kinect or some other factors of apps/games most people wouldn't have gotten an Xbox they would have said eh I heard bad things, aka like why people use Chrome, they heard about it or Chrome is pushed so much on Google's search page, why wouldn't people have done that. XD

I care less for PS/Xbox over time and have a Switch for Vita ports (then Asian English releases of them), niche Nintendo IPs and their console gimmicks).

I mean there is a reason I care about the Rhythm Heaven Groove on Switch or retro re-releases/collections and not 1st party Sony IPs, 'anymore' (only retro ones nowadays, their variety was more appealing, now it's only Nintendo's variety, Xbox's variety just doesn't work for me of game design or appeal sadly, but OG Xbox/360 does) not just because they are taking their time.

2017+ I've been a collector and retro/Indies/trying new genres type. So to me PS/Xbox trend strategies haven't appealed to me the way past trends I'd rather collect for the mechanics/progression/modes/level design/movesets that are WAY more appealing on old consoles, even controller features.

Modern game design goals don't appeal to me. 99% of them are eh and 1% are actually worth my time. Indies, AA or AAA.

I didn't like half of the PS4 ones I got the niche ones and keep my PS4 for Indies. PS5/Series don't interest me, I have access to them. I can get the 3rd parties i care about later and for cheap. I'm not desperate for them. My 1 sale won't save them anyway. XD

Re: 'You Can Play Your Purchased Games As Usual': Sony Breaks Silence on PS5, PS4 Game Expiry DRM

SuntannedDuck2

@belmont I assume per launch of the app/game.

The disk installs and it checks the license offline or online.

A digital game has to sync to their server per first launch of the app/game. It needs a license handshake to make sure it matches.

Doing it via the download/install isn't practical.

The player may cancel the download.

They may pause the download.

Refund the game or otherwise.

The purchase/download is not enough let alone the verification checks of suspicious code. They have to do it with all data there.

Sync it the first time the game is launched and your good.

Whether it's more days I don't know, or it's new games to the eshop or other exceptions or maybe other games/apps are fine.

But I'm assuming first time launch more so as it's easier to gauge.

If it's more days I don't know. Maybe a month. Maybe more but the servers are always online or Sony keeps some up and others off they are working on (hence the different ones mentioned of their status page on their website).

I can't guess that much but the activation part seems believable enough to be like that if I questioned where checks would be along the process of the code executing. Checking for exceptions and other things along the way. As far as my code knowledge goes.

Re: 'You Can Play Your Purchased Games As Usual': Sony Breaks Silence on PS5, PS4 Game Expiry DRM

SuntannedDuck2

@KnightRider1982 I think the checks make sense, the disk has the license.

The user can cancel a download or refund a product, or hackers could load things in-between, so an install and launching it makes sense. It's 1 load. Also those particular games or new games to the eshop or whatever else might have been exceptions, exceptions do exist.

Say the verification check fails or can't find anything during the install/download, it has to check at different points so it does once all the data is collected into the completed file at the end and syncs/verifies at the end and any uses after that is fine.

Xbox One/Series has that with firmware updates and shows the user so that's how I came to that conclusion is maybe they do it the same way. Or if I work out how TC/IP and other protocols work. Like a smart tech person would.

But only people who understand how code works or internet protocols or other factors with application installs over a network, not those who panic.

Did anyone else think how about this and why few examples were the case, exceptions can happen (even code can check for exceptions even) and not all, or time periods or those activated or otherwise per different stages of the purchase, download, install, other use cases for the timer in other things.

NO. Because they don't understand how it works.

The small percentage of us that understand software knew enough of what was going on. Everyone else panicked.

They have to check at certain points in the process. For general use for a user, for suspicious code by hackers, for other factors.

They have to account for anything the console/services do. They have to check it somehow.

You have a better solution? Email it to Sony.

I get ideas but many of my ideas may not be practical or achievable or even a thing, let alone realistic.

The user may do those things and a hacker may load code during other portions of those actions (people would trick the disk tray of the PS1 or PS2 easily and they'd boot into homebrew that way).

Why wouldn't Sony structure the digital around not only cancelled downloads for general use by users changing their mind, or not all data in the download/installation, but also hackers sending code in.

They can't tell which is which or the system maybe can't, it can only do so much along the instructions it's given. They have to factor this in.

It makes sense.

Re: 'You Can Play Your Purchased Games As Usual': Sony Breaks Silence on PS5, PS4 Game Expiry DRM

SuntannedDuck2

Yeah I thought it was a one time check, or with more recent purchases or with just a few select Indies or others. Which makes sense. But otherwise it's activated.

Disk games it may not apply as it's part of the installation or launching from the disk.

But digital it needs to be launched at least once to sync with their servers and it's fine. Not baked into the digital install or the purchase and not downloaded. So makes sense why they handle it the way they do.

People could fake a download or stop a download, they could do an install but never launch the game/app.

So launching the app/game makes sense to check for that as many things can happen at the other stages when launching other code or the user deciding to cancel the download or refund the purchase or whatever. So they have to check other means.

Re: You Can Now Install Linux on Your PS5, Transforming It into a Steam Machine

SuntannedDuck2

Very cool. But not surprised in how it is or it being on the older firmwares so far and not the later ones till they find ways around that.

Thing is Sony offered Net Yaroze for PS1 the region free PS1 for Indie games back then. Indie games were on 6th gen like Alien Hominid or others before the PS Minis, or Indies or others via online services for Wiiware, PSN PSP/PS3, Xbox Live Arcade OG Xbox/360, DSiware, etc.

PS2 had a Linux Kit, PS3 had Other OS.

Xbox One/Series have the dev mode if people want to use it for a price.

Sony and Nintendo if they wanted could offer their systems with a dev focused mode or a dev piece of hardware for a price to open up the system but they want the hardware to be for their use cases, make sure companies, deals and more happen.

They don't want people working out their encryption systems or their hardware and their deals with hardware makers I guess.

Or Sony is just particular and not interested in Net Yaroze type experiences anymore so others go about it themselves. Is the more likely answer nowadays. This isn't the Japanese leadership that allowed Net Yaorze or PS2 Linux Kit (or Yabasic but that was to make the PS2 a 'computer' supposedly) but they may have offered those as options for users. The same way many used PS2 or PS3 for server farms as well.

Because they like to find vulnerabilities and send the evidence to Sony for a bounty or they want to for homebrew (those who do piracy is their idea, but the rest don't and do it to see what the system has limits in for a challenge/bounty and showcase their skills or for homebrew).

Re: 'This Feels Like Nothing Else Out There': Saros Devs on Making Another Standout PS5 Exclusive

SuntannedDuck2

@tselliot Agreed with current games or trends I haven't seen any genuinely exciting ideas in them. Just minor tweaks but nothing 'dramatic' that's made me go yeah that deserves to be it's own. XD

I go to the past and I see in past trends or gems genuinely amazing ideas.

But then again briefing over a video of lost mechanics and none of the ones I think of were on there so my definition of that differs from a lot of people really.

But I don't focus on what a lot of realism or immersive or character moments and more.

I focus on the Ratchet/Mario Galaxy sperhical worlds or Crush/Super Paper Mario 2D/3D mechanic or modes games or progression or whatever.

Haven Call of the King with the planet scale to zoom in/travel (2002 on PS2) to Star Wars Battlefront 3/Elite Squadron ground to space transition with or without a cutscene, to No Man's Sky's scale.

I have a hive mind idea for enemies to learn, forget, transfer and more their combat moves. That's the kind of insane ideas I want to see in games. But it will never happen. That's defining stuff to me. Insect or robots that's some cool AI/enemy logic design that I think is cool.

Or the rewind system in racing games ruined over time (or games with exciting modes not just insert real world location and bland modes but enjoy the locations/fancy cars in them XD when plenty of old racing game progression systems or mechanics are just dead now and racing games are just insert location and car here and it's very boring), or what cover systems started out like in 6th gen games to be popularized in 7th gen and other mechanics and level design.

So to me I don't fit the normal person or most gamer's perspective that much. So to me game's defining something differs for me in my own perspective.

But what do I know I've branched out to dungeon crawlers and FMV games these days (as much as I have other genres prior years to properly understand them inside and outside, come up with ideas I think are cool but respect what structure they already have and what ideas they spin up as well and just pull away from action adventure, RPG or shooters more and more over time), and still buying retro games of all genres to understand things. Or peripherals most people don't care about. What do I know compared to the journalists of today.

So to me a Returnallike comes off as 'isn't it just a story driven Roguelike with maybe some fair ideas in it but nothing to be it's own subgenre at all' and just a bunch of people saying they love this game and have to push a subgenre for it XD as I haven't seen anything genre defining in them. XD

Good games yes but defining something 'new'. I don't think so. With the amount of ideas left behind that 99% of people haven't played, yeah that's why to me things like that are just confusing when there is 1000s of games with ideas left behind that can be their own genre or just improved existing ones no one talks about as no one played them.

I'll go back to playing old games with gameplay first that makes me go wow I haven't seen that anywhere before then the spinning off some fair ideas but are still to focused on trends then actually dramatically changing a game, as I'm not seeing it.

Trends aren't bad but wow is the modern era the most boring spun off ideas I've ever seen of trends ever compared to prior ones. Indies or AA/AAA. For me personally.

Re: Pragmata's Diana Hacks Resident Evil Social Pages, and It's Just Adorable

SuntannedDuck2

Fair. I assume it fits the character in a way (not played it or bought it yet). As far as marketing/being in character goes I guess.

I can go either way with this kind of stuff. Not my thing, but I can respect them trying. I mean the character can fit many situations of exploring other Capcom IPs or things outside their universe (unless they expand it or so) so I can see it working for sure.

If only Capcom would do the same for Under the Skin. That IP has so much it can do and yet nope.

Well at least Pragmata is another Capcom IP I can respect and have interest in.

I still only care about gameplay and if I can tolerate the characters that's good enough to me, emotions have nothing to do with it.

But I don't get emotional over tropes or annoying human/humanising moments. I just don't. I'm too robotic for that because they use them so often I am resistant to them and gameplay or logic appeals more then shoving emotional moments or simple things, so they bounce off more. I watch/read romcoms sure, but I couldn't care less still about he emotion in it. As long as I can tolerate the events I'm good.

So to me if this is treated like a scifi Last of Us with an Android girl, sure. If not and it's better then that, sure I will respect it more. Unfortunately writiers/animators/game devs and TV/movie staff want us to feel something and I just don't.

That aside I think it's some fun way to go about it and fits maybe in universe/in character, so I don't mind them going about it this way.

They were going to reference/advertise other IPs anyway, to get people interested in their new IP so the other way around 'sure'. Whatever works.

If only they did IPs I also care about or we see other IPs just as good as Pragmata.

The current Capcom IPs are good but I'm not the biggest on them. I respect them but I'm not desperate to play them.

It's like Sega/Konami and others there is plenty of their old IPs I'd be up for, but will never see again. Or new ones they 'could make' or just port them and I'd be happy.

In the mean time I'll still remember Under the Skin, PN03, Lost Planet and Auto Modellista.

Instead of them focusing on the same IPs I already know over and over again, while others they may not so who knows. I and many others know too much about gaming or IPs from many companies while many others may not so not surprised when companies have to market them so much.

Re: 'We're Going to Pull Funding if You Don't Fix This': Uncharted 4 Was Almost Cancelled on PS4 Because It 'Sucked'

SuntannedDuck2

@Nem Agreed, leadership on any angle sure. But did Last of Us take that much out of them. They had to learn how a horror game works and yet used the way Uncharted felt and played and tweaked it. So how from 2013 to 2016 they messed it up not just of story but gameplay and what to make of that formula again is weird.

Were they thinking too big scaled?

Were they just out of ideas?

Were they wanting to move on?

Were they too focused on making a movie then a game?

What was the staff situation even. Did staff forget how to make a video game after all they'd made of Crash, Jak and Uncharted and gone uh what do we do? If so wow.

I mean how they made 4 and Lost legacy with their ideas it does make it possible to question things.

In the final product it's clear how different 4 is, in some fair good ways and some fair strange ways.

But those of us that know the writing styles or the events playing out and the gameplay and more. The life stuff and the adventuring stuff as well. We got an idea what leadership or what made what parts in mind.

Knowing where to take the characters in story/gameplay ways.

What minor or major things hmm. The stealth, the grenade indicators/returning them (or Golden Abyss that went a bit overboard but I enjoyed even if could have been tweaked better or was just my Vita sticks/buttons/touch use at times but got the hang of like other games that go between things then return them later through the game) and more.

Re: 'We're Going to Pull Funding if You Don't Fix This': Uncharted 4 Was Almost Cancelled on PS4 Because It 'Sucked'

SuntannedDuck2

Well yeah that the 1st half was clear and the 2nd half was very Amy Hennig you could tell it was either hit or miss or good.

The 1st half isn't bad just different. They worked it out in a way I think was fair for what it was.

But yeah the more prison (could be compared to some aspects of Uncharted 1 to 3 sure), the going through a fancy dress location, Madagasar or Scotland or something yeah it was interesting then the pirate islands later.

The life stuff wasn't bad, it can work for the 'I don't know if I'm cut out for it anymore' and 1 adventure left in them.

Or maturing or whatever.

The calm moments and all that. Or how the characters live if people care about that.

The shooting minigame in the house is cool.

But eh. I don't know. I don't think holding off on a weapon is bad. If the game has enough to offer with puzzles or dialogue and platforming that's fine. I enjoy games that do that then get going with their later moments.

Portal demonstrates the portals a few chambers before the Portal Gun, so it can be done.

But I focus on gameplay so to me I don't have to get a weapon in a game immeidately, I don't have to care about the character's lives.

I enjoy Uncharted games for the platforming, puzzles and dialogue pacing, most other Sony games, I don't. XD

Golden Abyss did it with the side character, it is annoying, but it makes sense for her character in that game till the last few moments she helps you out and overcomes it.

Him being rusty to shoot is something I guess. As much as treasure hunting.

I'm fine with puzzle games, I enjoy them, but of course in a big budget game they 'have to have weapons' (look at La Noire, a detective game yet has to have weapons in it because they know audiences expect it, sure they can have Detectives with guns sure but I mean it also makes sense why they do as well from a game design point of view for audience expectations)/ for those who want them. Whether because like in horror games they want to have an option to defend not just run away' or people want action and i can see that.

Still Uncharted 4 is a fine game. It works. But it while trying to not be just the trilogy prior of their format.

It tries a fair mix of things for sure.

Its no Golden Abyss of Vita features and the charcoal, bag on the character, the codecracking and photo taking but still.

It's a fair console Uncharted game but it's clear how messy it was even in the final product but it works for what is there in it's own weird way I think.

Re: Are We Ready to Admit Horizon's Online Co-Op PS5 Game Looks Good Yet?

SuntannedDuck2

I forget which is which already and even then the Ratchet one had what walls to run on and most a safe design of ideas. Horizon (whichever one is which).

Some soul is missing from one and not the other.

Granted neither are my thing, but one you can tell is closer to the original intention the other branching out but seem to just use the IP and miss some things.

I can tell that much.

Re: Toei's Trio of First Games Hold Little Interest for PS5 Players

SuntannedDuck2

While fair games, they give off either fair to almost seeing more Kemco type releases on the eshop and just going past them every time. Sigh.

They are trying though. It will take time.

But there is audience for these games.

Not everything has to be 'big scale' and 'large audience response for millions/billions of currency insert here' of market appeal.

They are Indie stuff, to whatever else of big scale later maybe who knows.

I've seen many heavily inspired wasted Indies, some decent ones and all other sorts.

I respect them giving it a go.

Not sure if my type of games yet but I think they are interesting for sure.

Re: SEGA to Revive Old IP Like Outrun, Streets of Rage, and NiGHTS in New SEGA Universe Project

SuntannedDuck2

@katamariUK Unless they work around the Ferrari license then by all means. Or a Outrun 3 would be wiser, better maybe not but wiser.

I doubt we see any cross save like PS2/PSP versions had (before Indies on later platforms Sony really pushed it as a thing in later consoles with PS3/Vita/PS4) but if they do between platforms that would be great. Not as 'on the go' between some but even still.

Re: SEGA to Revive Old IP Like Outrun, Streets of Rage, and NiGHTS in New SEGA Universe Project

SuntannedDuck2

But not Sega GT or Sega Rally without licensed cars? Sigh. They so care about those IPs and the ideas they had or to rework them.

Will say Segagaga and Fantasy Zone is a surprise that would be great. But Sakura Wars yes please.

Would Sega be able to do anything with Golden Axe in 3D or 2D again? Many other older IPs in 3D or 2D remakes or whatever? Do they even care enough to do anything with them besides Genesis collections? Barely many Master System, Game Gear, Saturn, Dreamcast collections? But we have gotten some ok Saturn emulation on modern systems or remakes so that's something.

When is Panzer Dragoon Saga being remastered/remade so many people can not have to resort to emulating or buying the Saturn game? XD

I won't see Thrilldrive, Coded Arms, Love Plus, Enthusia Professional Racing or GTI Club from Konami ever again so might as well get those while i can.

Under The Skin, Auto Modellista, Group S Challenge or PN03, Lost Planet even ever again will I Capcom? Pragmata is a start as while Onimusha is good there is other old IPs or formats to see and while Pragmata isn't Lost Planet it's as good as I can get at least besides just being a good game yes in it's own right.

Other examples can make from other publishers.

But they have Outrun/Sonic racing games (both great IPs and I enjoy them) so I guess they really don't need to care. Sigh.

Well it's something at least.

Will we get the other Outrun games on modern platforms? A NEW Outrun 2 I mean Outrun 3 and without the Ferrari license?

Nights would be great to see yes.

I would like to see Valkyria Chronciles 2 and 3 added to modern platforms whether the PSP PS4/PS5 offering or just in general not through the emulation program.

Sakura Wars in general needs more. I already got the disk and the digital deluxe just encase. I can look for the old games but I'd like them to offer them on modern if possible too so can support hem that way.

Re: Meet the Man Making PS5 Manuals for Your Physical Games

SuntannedDuck2

Pretty cool.

Then again I do get the odd controls paper slips? We ignoring those? Not all have them but some do.

Advertising for other games, not just the legal info slips of paper.

Season pass, pre order codes (still happens in big releases)

Music downloads from the company/series website for the OST [Disagea 6 and 7 besides the artbooks but the physical deluxe editions] (they don't do disks anymore but do digital deluxe editions with artbooks/OST apps).

Odd ones with stickers and things too. Must be with certain Japanese physical games i get then (yes overseas releases I mean not imports).

But then again I picked up the Death End Request games pre-woned so they are older releases so it reminded me of that. Same with Sakura Wars PS4.

Got artbooks from Disagea/Phantom Brave physical deluxe editions, those were a few years ago.

Dual box arts have been a thing for years.

I must get lucky with some games PS4/Switch that still do that.

Not all, but still enough of them.

Manuals sure no unless Indies.

But we going to not count the advertising, controls paper, and more in any releases at all, whether the adveritsing booklets to now just 1 piece of paper?

That not enough?

I have the Danganronpa V3 OST disk which is nice.

Re: PS4 Game Expiry Timer Sparks DRM Concerns, Here's What We Know So Far

SuntannedDuck2

@PercyChuggs Other then the subscriptions or demos with timers.

Or can we not factor in 2nd hand market consoles sitting there not used for however long.

Whatever new in box models never been used 'ever'.

Or people like me who hasn't cared to turn my Xbox One for a year, my PS4 for months now (no I am not using a PS5/Xbox Series, others around me are, I'm playing Switch 1 and retro, I've checked the PS app a few times though).

They still work fine even when I turn them on, do a firmware update or sync them, not hard. But I have a fair connection with them to my network (or turn off if need be).

Re: PS4 Game Expiry Timer Sparks DRM Concerns, Here's What We Know So Far

SuntannedDuck2

Ah the bug/CMOS and more. How much is it the case this time compared to when they solved it. For PS+ this makes sense. For the other hmm.

Then again online passes for PS3 with Sony, to other things. The CMOS issue wasn't solved with PS3 so I assume it didn't matter?

I've had my PS3 in offline mode for digital and it works fine anyway, got a dodgey Wifi chip so my network settings/PS3 controllers don't connect, so I know.

PS4 i haven't used in months and I haven't had any warnings and I have checked the days thing before and it's not that bad.

The trophy syncing sure but that's maybe about it.

How much of this is believeable, why people say it and so on eh.

We can wait for Sony to tell us what's what, if they solve it 'again'.

I'm aware of the Ubisoft checks and played Lost Crown/Fenix Rising/Beyond Good and Evil Remaster to skip Uplay and other sign ins from my PS4/Switch network connection (turn on after) when I play those (rarely).

Re: Saros (PS5) - Housemarque at the Peak of Its Powers with Its Best Game Yet

SuntannedDuck2

@LikelySatan
Same. I haven't played all their old games yet, but playing some I was impressed by how good they are. To me high production value doesn't make a good game. I don't play games to be movies, I don't for only story, I play for gameplay or arstyles I guess.

Can be any genre. Not just trending ones.

How many played Song of the Deep by Insomniac compared to Ratchet 2016, let alone Pentiment versus the other Obsidian games.

Geometry Wars besides other games by Bizarre Creations (besides being in PGR before separated to eshops and Wii/DS and all sorts).

So to me I think the staff that left to form a new studio want to make other stuff and not the high budget games of the Sony formula and I can respect that.

As if that's all they are making, forced to make by Sony (besides if the staff want to make it that's fine too) or audiences push them against a wall with then yeah I'd say no too.

Production value is not the only road but most seem to think it's the only way and ignore any other ways to make games.

While the rest of us know, or play any other genre/camera angles and gameplay ideas and go yes there is more out there that is worth my time, seeking other art approaches and more.

In the time I've ignored most Sony IPs, I've jumped to arcadey racers, tactics games, hack n slashes, dungeon crawlers in the last few years, FMV games recently. Played city builders/puzzle games and more for years on console/PC. All sorts from many studios. Many retro ones.

All because I know there is a lot more out there exciting waiting for me from all sorts of teams not just Indies or new veterans making small studios while the others get too big and have to be larger because 'reasons' that's how the industry works or audiences expect 'apparently'.

Not just because i enjoy the hobby and want to know what's out there, but because the current formulas just aren't for me if ALL of them have to be that way when PS3 and older I've enjoyed the variety of the big/smaller games.

Xbox has variety but it's hit and miss.

Nintendo's niche stuff I've supported, I can get their mainstream games later I'm not missing out on them.

Re: Xbox Is Flip-Flopping on PS5 Again, and It's Truly Getting Tiring

SuntannedDuck2

Part 2:
Otherwise I'm on Switch and old consoles, simple as that, not caring about anything the other two or the major western 3rd parties put out so to me I am not missing out just reading the news seeing what comes out, if they put out something interesting and sometimes they do. Seeing the business angle, separating my wants from what they do to what they can do, etc.

So it doesn't effect me at all.

PC was fair, but mobile will still exist right for Sony? They have tried mobile 3 whole times at this point and no one bats and eye at that.

I think they were fair attempts, it's just learning that market as much as PC. But Sony just didn't seem to and that's really sad.

I own all 3 platforms (well not a Switch 2 yet I'll get one later) but even then both PS5/Xbox Series gave me not a single 1st party game I wanted because they removed the studios I cared about and the other IPs, so I have nothing to offer Sony other then money from Indies on the eshop, the rest will be whatever I can find 2nd hand from 3rd parties.

Everyone else around me sure there was a fair amount on PS5 for them and that's fine.

Not as much as Xbox One that interested me for Xbox Series, PS5 I could get but the console prices I ignored 3 times it was discounted as why should i buy one? The games haven't impressed, the Portal is just not to my liking of features or past remote play design, PSVR2 is brilliant it's just if devs use the motion/buttons well yet the Wii/Move games used it better.

But PS5 has had it's fair share of 1st/3rd party for others around me to care about.

To me 9th gen sucks and I've followed the business side more then I've cared about the games this gen.

I think Xbox trying to get money makes sense due to the leadership, scale of company they are anymore.

The IPs are hit and miss variety that even I respect but have no interest in.

The hardware has it's moments, the software OS navigation is atrocious on Xbox even if I don't like PS5's either but isn't as bad.

They can have all the discounts they want, but it's not just gamepass or the consoles or PC or mobile or moving to other consoles.

Re: Xbox Is Flip-Flopping on PS5 Again, and It's Truly Getting Tiring

SuntannedDuck2

Select or timed is most likely here. Which they were already doing. I mean it's a thought, whether they will besides those already set to/not cancelling current ones yet as so far in progress.

Sony flip flopping on PC, sure, PS3 era flip flops, 360/Xbox One flip flops, we going to only speak highly of PS are we?. (also there leadership in some roles changed a lot during PS4 but we won't talk about that). Leadership changes things all the time/then takes effect over those years/months/weeks depending what it is.

Xbox does it, oh it's tiring. Why are the headlines like this? Are you playing them? Not much has even changed yet. XD Also people still playing on the boxes they enjoy using and weren't PC (including myself, and not subbed to either service) was not questioning it. XD

Sony/Microsoft and keep offering merch, TV shows and more that's fine too. Doesn't have to be just games after all.

Can we remember that Sega had PC ports during the Sega Saturn yet no one batted an eye?

Micorsoft Entertainment Pack for GBC.

Sure old examples but I mean, clearly players and journalists noticed right?

I can see the money side, I can see the curating a platform, I can see the trying different IPs and they are pretty weak. Some work for some audiences and might as well be the only option, others are just great IPs for that audience just on a different platform then cover to the other or stay on the old platform even if appeal to that audience, others miss the point and are just weak IPs/direction of game design (my stance is different but the ones that you can see are clear why they need more to them).

I can see trying every which angle they can, gamepass packages, multiple platforms, some 1 platform, some console/controller features (most people don't care like I do about those), just what the games feature in general of story, artstyle, gameplay, music, tone, genre, game design goals, audience, etc.

The business models could change, but they can try anything and people will still stick to PS5 as their 1/default console anyway.

I think the games were fair, I think the attempt to try other platforms yes even if for the money was obvious but was a fair idea (as well as those that HAD to such as COD on even Switch 2) was a fair thing.

Having more money was the goal anyway, so what's the issue? Office and Edge are on 'everything', do we forget this is Microsoft. Even Netscape/Java you can compare. But who does their tech history, they don't, we live in gaming land here after all.

Sony knows they want the ecosystem to be PlayStation and orbit around it. We all know that. That's fine. They want everything to be controlled by them, their PSN accounts, their 1 place to play, the piracy sure, the lack of discounts on PC other then that one time (maybe), learning a different market and trying the same tactic because they can't work out other markets very well let alone multiplayer in it's current form compared to the PS3/PS4 era examples, the studio removals, what will Nixxes be doing from now on, or the best way to play, the default console, whatever. They experiment, they have games that fit audience (not me). It makes sense.

2017+ I gave up on Sony, their niche games I got, and moved on, their PS4/5 era just wasn't for me so to me I couldn't care less. I keep my PS4 around for certain things as much as my retro consoles. Same with Xbox One, easy back compat. PS4 whatever Indies/FMV games and back compat digital purchases not subbing.

Re: Rumour: Ubisoft Working on Another Assassin's Creed Remake Besides Black Flag

SuntannedDuck2

While any could fit I do question it. What one would they offer though? Hmm. 1st game? 2nd game?

Unity?

Others they can reuse the assets for to make it easier?

Anything is possible.

I like the idea of the Animus, do those parts probably drag it down, maybe, but just accessing the history points all the time to me would get boring. I have not played the series though so I don't know. I mean reading the manga I wasn't against the Animus parts at all I enjoyed it going between them, as staying inside the time period would get boring.

There is plenty of series already focused on history, period dramas, fantasy and more, the flip flopping back and forth to me sounds interesting. At least when established from the start then expanding the universe latter, that's when an IP annoys me. Sigh. Had that a few times.

Alternate history is just exciting though, playing out history eh. Sure. Alternate history is more interesting though and what's been messed with (not in an I want to convert it back though) just being in it is enough, altering it a different way maybe if the story/world benefits from it too I guess.

==

But there is too much Assassin's Creed also doesn't help, seriously Ubisoft put some effort in, where is Far Cry 1 or 2 on modern platforms?

Where is other IPs focus?

Too much of a 1 IP focus is not a good thing, not everyone is going to support just that IP, any person with a brain knows that but oh these numbers people who don't think at all.

I'm not going to just change my mind and convert to give them my money, that's not going to happen.

There is a reason I got their niche IPs, like I did Sony and have given up.

Same with Square, got a few of them I wanted, moved on, not because the other IPs are bad it's just there isn't much of anything for me with them.

Also a pretty eh Rayman 1 port/remaster compared to Redemption by a fan, and they will bait us into buying it to support it when Rayman 2 is the more ideal one and with all content from all versions (not 100% but in a way, or a collection if need be).

Rayman Arena even.

Rayman 3, as well.

Give us the edutainment games as a April fools day thing even.

I'm still not waiting for a Red Steel 2 in VR for PSVR2 or PC VR? Or just offering on Switch?

Nope. Too bold clearly.

Or Prince of Persia Forgotten Sands Wii on modern platforms would be nice. Put it on Switch 2. I'm happy playing the Wii version on my Wii though.