If people still want something and have the time, money and enough games, or find the time to get one sure.
Steam console/machine, VR and Steam Controller V2 are pretty cool to see, Sony needs more devs supporting the touchpad it's getting ridiculous and Steam users seeked the motion controls themselves, like come on. I only found it vibration scaling, touchpad use cases and gyro more in AA Japanese games then any other devs on PS4 ever used them. Just saying.
People moved on I assume with GTA5 server once cut from PS3/360, people may over time when live services force them to or not. Who knows. Disk production only effects collectors that seek out certain titles anyway.
Hardcore do when they get the chance or see reason to.
By all means if people are interested I can see why they would and the many retail discounts I've seen in JB HiFi or other retail stores around the world are understandable, from Sony directly or whatever the case.
I mean Sony has special editions sometimes but even then it's more so controllers due to the plates, like the 360 or others face places.
I'm not, but I'm not Sony or Microsoft's target audience either. I will bother when they are cheap or 'have games' worth my time which they don't.
I have access to them from others around me but I've played 2 games, beat 1, I'm good. Staying on PS4 or getting my PS5/Series games on Switch 1 that I haven't. Not interested in Switch 2 yet either.
Even then Playlink games aren't back compat so might as well keep my PS4 as I may want to do a video on them or something covering past PlayStation peripherals/game brands that other Youtubers aren't when they cover Eye Toy or Move or PSVR, as they don't know the app archive or firmware for phones or care to dig into it like i did.
Part 2:
BOTW gave me that Spyro 2, Pitfall, Mario 3D games (Galaxy more so, using that Ice flower in Galaxy is more fun then for Mario Bros 2D games) and others kind of feeling of using abilities or items to do mundane collectibles. (only in BOTW as in Zelda formula, the materials don't interest me but the way to get them is fun, or shrine puzzles. Those are more my thing for a character to play with compared to other open worlds character movesets where it's insert generic character with ranged/melee, forget puzzle gear, forget cartoony or creative movesets to platform or other things. I respect what TOTK has for features then to play it.).
I don't care, PS5/Series/Switch 2 have not impressed with game design direction, IPs or features/peripherals at all for me to upgrade yet.
I play all genres, but wow the direction of so many shooters, platformers, racing have been appalling.
Puzzle/adventure games have been good but it's clear what they offer anyway. Tactics/hack n slashes vary.
It's just the dev/audience mentality more then the genre. The RPG systems or movesets, or level design, or missions or equipment, or worlds just don't interest me at all. It's not design I'm interested in, it's back tracked so much of that.
Humans/animals, etc. all control less exciting then their fictional or cartoony or interesting abilities/equipment or other gamey features. They just went away nowadays and that just deterred me away from modern gaming.
Only some Indies offer it. 'Some'.
So many past trends, especially platformers, racing and shooters, is why I can compare and go, shooters had these features, now we get COD/BF, not as many story driven ones & more multiplayer. Easy to pass on those. Even BF2 MC had a swap feature. Can't have that anymore. Destruction system lives on.
Racing has to be realistic/esports, or even without licenses like Wreckfest the progression is just so sad. Odd arcade ones.
Platformers are so disappointing by Indies or veterans & just copy paste nostalgia, some decent, but many are more fan games/student projects & need better animations/programming yet don't and play it safe.
Their ideas are weak & disappointing. I play a platformer for it's gameplay, not cute characters & worlds or to be kid friendly or 90s kids linear/open worlds. What kind of nonsense is that.
I don't buy games to play it safe, yet they do or audiences do apparently. Sigh.
Consoles peripherals or features are hit and miss.
IPs or studios i cared about are gone.
Switch 1 was ok, but only for Vita pots or odd games or niche Nintendo IPs, otherwise Sony/Xbox haven't impressed me.
PS4/Xbox One had a few IPs or features, this gen even less I care for to none at all.
Action adventure/RPGs have been pushing the current trends I don't like.
Many PS4 era design is in PS5 games, so I don't care for them.
Even early PS3 ones pushing this PS4 or current direction I was not a fan of.
I'm not won over yet, so while others around me have one, by all means. Games may be accessible or near real life or RPG systems people may like. I don't, the gameplay is not my thing, I'm ok with some dramatic but many of these are copy paste or trend following or tropes and other design I'm not into compared to past ones at all. Which I buy up, research and see the features of them and am impressed by them being left behind for more mundane and successful games IPs or ideas, not surprising. Like any music or movies, the weird get left behind and the easy to understand proceed, wow how boring are audiences. Sigh.
I don't play a sandbox to have a civilised world, I can play in an empty one and build whatever, explore whatever, build tech mod stuff if I want. I don't want to play RPGs with boring errands or sub par moveset use from skill trees, or outposts when I'd rather tower defence (Sunset Overdrive) or a better angle to outposts. But nope. Formulaic and low moveset games appear and I just ignore them as the refinement/consistency isn't going to draw me into those IPs or game design I already didn't like. XD
The 'choice' still feels limited, yet when I play a linear game I don't care how limited, it's already curated to show me (in the past more so) engaging movesets/level design, not just story as the only excuse, any story ones I just don't buy. If I want games with fun gadgets, commands for characters to control for tasks or anything else I'd rather play those old or modern in the last few years of the 'few examples'.
Or no Bayo 3/DMC5's bad multi character approach. At least Bayo Origins solved it per side of the controller but even still. Astral Chain did it fair but the other 2 didn't.
To me realism or reference material isn't appealing so I'm just not interested. I don't play games to be a movie/tv show with inputs. A puzzle game isn't, but action adventure/RPGs are and even RPG have always been dragged out novels with stats/sub bar combat and barely anything to interact with worlds so just corridors/worlds with errands. When watching those shows is more interesting then playing them, there is a reason I don't play them.
I play racing games, I don't watch motorsport, but do motorsport movies.
I don't care for cars/humans/animals for their character or brand image. I care for gameplay. Something that has been lost for graphics/story telling/scenarios or worlds apparently and generic gameplay.
So by being so similar, whether UI design (mobile/streaming service boxes and bland) (which I hate a lot, I like more different UI between software, not repetitive UI with navigation I hate and visual design I hate in consoles, PCs or games menus) or gameplay design and thinking themes/settings or characters, story, graphics sells a game.
They aren't selling me on those things, the gameplay isn't appealing.
Give me moves/gear I want to use, not easy to understand ones or basic human/animal movesets, when even PS1/N64 had more depth then nowadays and not covered by RPG systems or mobile game design.
Even Splatoon 2 has better grapple use in a linear game then any others featuring one. Titfanll 2 is the last shooter I cared about.Immortals/others are ok but not great. Space Marine 2 was a 1.5, not a 2 to me.
To me seeing the studio behind Kingdom Under Fire just make 3 games then an MMO was kind of sad to see on the Xbox OG/360 side of things for a Korean RPG series.
Seeing Pearl Abyss and others try to approach console audiences is interesting to see again.
I'm enjoying many Chinese or Korean games, whether RPGs, FMV and more.
Playing many AA Japanese games as well over the past few years more then AAA ones.
Can see reason in that. Heard similar, from the outside as never played them but seen the footage/heard enough about them. It'd agree with this.
I don't think some things in Yotei are great like the wolf skill tree (could just be commands, or better handled, but I hate skill trees used in such ways in games but the future is what it is of current gaming anyway) or the cutscenes compared to prior games side areas approaches I can compare to, HDD, SSD, in general game design, or the old/young angle changes for both eras, light world/dark world or others to compare to, but I mean that's Sucker Punch's choice even if I think they could have been done better.
@Nep-Nep-Freak To me I see this similar to the Switch 2 that is language locked or the prior Taiwan 3DS with limited eshop/networking features but in a other regions access way I assume this time to only Japanese features for their PS5 (I think), not the Chinese models of consoles (Nintendo's iQue ones, Nividia Shield licenses games or other examples Sony/Microsoft may have attempted Chinese consoles) type of thing.
Or maybe like the PSP Street/Wii Mini. Or Windows 10/11 S or something. More cut down versions software or otherwise. But not in the scale we think.
I can't remember if it's completely region locked (how much do Japanese users use other languages/eshop no clue but even still).
I mean in a way it could be comparable to prior consoles, or as if instead of a European console it would be English only. That makes it a more far comparison due to how much of Australian/European and others had manuals or all languages on disks/carts or region altering things per those versions for that language selection (censored content, Open instead of Vaxhaul for GT3, stuff like that as well or I guess when the Wii had Wii No Ma or other Japanese exclusive features consoles got back in the day). Or regions got those versions.
While US/JP got usually their own region's version of games/consoles and obviously consoles have less curated and more open to any eshop for any region (even Vita did just the account/memory card thing was more annoying then on PS4/5 do it) and otherwise with different accounts or whatever you want then this being a region cut down to only Japan services/games version again in this way Sony is presenting.
But it doesn't prevent other games releasing at all. It's just a access/feature reduction more so. It won't prevent games from other region kind of thing releasing or other stuff in the way your describing. As far as I understand it.
I mean if they wanted they could remove streaming services and other things and offer it as a module for a cost if they wanted but it isn't.
It's part of the console purchase regardless of if you want it as a games machine or not. So no DVD/blu-ray functionality removed from the laser of disk versions or streaming services or other features. That's all part of the purchase of any model still.
@Kriandis Agreed, streaming 'adds something' and sure it's got more then they expected for a niche device (but also wanted more for PSVR over time too, so logic on that one, they expect things to expand in numbers and get disappointed when they don't or companies pull out).
This is Sony's lets say 3rd or 4th approach. PSP 1st, Vita 2nd, Android/iOS 3rd, and Portal 4th even if app is just Vita one tweaked or whatever changes phone ones had. So you can go either way with 3rd or 4th on that one.
But otherwise there is what 1.Portal (Vita on PS4), 2.PS4 app that came out in 2019 or 2020.
3.Android (2019 and was start of winding down app exclusive to Vita/PS TV advertising it as that when it was just a Vita in a box with less features for apps or game support unless unlocked it, even then my Vita app is a pain to get running now for some reason which is annoying, but second screen controller app works). So second screen/remote play apps have been there for a while now, 3rd party ones even longer then that.
3.5.iPhone announced same time as the Backbone grip.
4.PC which i think alongside Vita was the case, or it was just PS Now which Vita also had 'for a time' then got cut after whatever point that was.
Even then casting a phone to a TV was a thing for Samsung maybe others for years. My 3D TV from 2010s has something kind of like that and Windows Phone 10, or even Windows 11 Phone Link. But that's besides the point.
Steam Link remote play. etc. etc.
So only a handful.
I mean as long as it has a screen/app support or a web browser I guess sure.
it's not like Stadia where it was only Pixel phones but any other device would work. Which made it as limited as Vita was basically.
Xbox I think it's similar but even then who used SmartGlass for 360/One with their smartphones? Same time as Wii U/Vita for such features. Before it got expanded over time to remote play and such.
Playlink party games for PS4 (not back compat on PS5 as low firmware on phones, apps dead unless archived and know how to for Android, which I do so those games are basically abandonware unless know how and Everybody 1-2 Switch is the equivalent later or how the PS5 tactics game or Just Dance do apps these days).
So it's not like Sony was new to this stuff, just users caring enough if it fit their lifestyle, or was advertised better then Vita/PSP remote play were back then and were too early, and all that.
Sony started many of these ages ago but it took users long enough to notice, people that grew up or I guess a product that wasn't PSP/Vita to suit their needs.
Or wasn't a Wii U and those that didn't use it places with it's local approach. Besides marketing issues.
I have the game on Switch and seeing an anime today made me go, oh that's cool to see.
I haven't played a lot and I notice how limited it is and preset options to respond makes it hard at times, the major choices sure but the emojis and others for just one on one not the streaming part has it's limits.
It's a cool angle though.
Sure we have a few games/anime that feature Vtubers or other streaming culture stuff. I'm not big on that but I look out for it from time to time to see how they handle things.
Neptunia featured it because of course they would in how they do things.
The odd Neeko one for that manga was an interesting idea for a special adaptation thing.
Other live streaming manga or anime out there.
But this one I think has a fair angle to it worth adapting.
@Hurblyburbly That's where I found Forza Motorsport 8, reboot, 2023's grid position thing and credit balancing (not played it but from what the feature was presented as from what I remember seeing in trailers) was a good idea, one of the few good ideas in that game I liked about it, sure MX vs ATV games have grids and where to place but FM8 did it in a fair way for car racing games.
GT always had this from the back problem regardless unless it had qualifying and matched times or you were in a challenge and placed in such a way.
While Forza Motorsport games always worked out where the PI (PP is GT from memory I get them confused, correct me on any of this PI, PP or the positioning scale) and placed the player according to that or other factors to fit competition so it always worked out better. As far as I remember since I last played FM4 or FM1 weeks ago.
So like the GT Sport one that will be late and limited time before server shutdown?
But PS5 only users also. Huh that's very hmm of them.
I get focusing on PS5 users more that's understandable but even then. Why section off content? It's the thing that makes me confused, why have DLC when enough happens via updates as it is for free?
All good, it's not something people cover a lot, so it was worth uncovering.
Even then who wants to go with fan servers or 'wait for fans to do it' when most people don't even bother with those games anyway. Where are the Battleborn servers in comparison to where the other one Gearbox shutdown fans revived quickly.
Even then with how GT7 is structured, Sport mode/split screen to other modes are spaced out, so Music Rally/arcade mode, like it's just a joke, GT Sport was way more accessible. So offline for GT7 may not be tweaked well thinking it over.
Seeing as how Music Rally is available from the 'ready to start' even. Is enough to enforce that. XD
Even Minecraft has Realms (pay to have access to their services and however much access for worlds, 'approved fan content' and such) or Ark has it's official servers. If people want 3rd party hosting for Minecraft or to do it themselves with a server they can. In the PC space. Console that just never happens or most big publishers just never offer that option PC or console and want control and think their solutions work when they clearly don't if players find a way around it or the FOMO works for some audiences, so we get dead games very easily instead.
Or changes to their minds like Amazon or flops as prior MMOs have shown as well. Very few go offline. Or even less get fan run server I assume.
Whether DNS change or just reworked code (the hard way) depending on the game.
I mean with all the save files temp on the consoles or game data sure they can be archived but it's unusable.
Even Battleborn, yeah what a redownload to a main menu that does nothing. Let alone many others. XD But the download servers still up or the console making that call?
Most of these games die and are a waste. So I don't disagree with anyone that does. I have a few (not my choice, other people around me play them).
Nah by all means, it's a fair thing to consider so I respect your response, or lack of response. Your points are valid.
I agree with you. To me GT is the only series I've put up with it for (but I get the games late as I'm not a fan of the direction not just the just server DRM).
I only got GT Sport cheap & see if I was overthinking it, by the end I just did for the wiki input. Mostly reason I am this time is wiki or see if I was wrong. But it's not like I like direction of series at all currently. But better to experience then hate it without playing.
Even the limited My First GT just feels like an ok attempt but just a GT HD Concept, a there & delisted but without the disk HD Concept had in Japan I think. Or certain PS3 starter guide type disks for the eshop or setup or things, I think it was on those.
Part 2 cut from prior comment and didn't want to get rid of so skip it.
Denovo/continue server DRM.
They know how much their 'we see exploits and more but still go with server methods' are. But they will keep doing it because reasons.
I mean don't have no licenses like Wreckfest design won't happen. Money/alter the game as much as possible to prevent users/suit car makers/Sony.
@LikelySatan Well GT PSP/5/6 had save file editing or car duping prevention too. Forza Motorsport 3 and 4 do too, I don't think FM2 did but I'd have to check again transferring that save between hard drives/360 device IDs. GT7 videos on offline have been shown, GT Sport wasn't as much I think.
Even GT7 has no 'hide PS store button' GT Sport, so that's funny.
Even some games like Spyhunter Vita (no idea 3DS assuming trophies on Vita) had save prevention too between 2 systems. 2000 1GB test & 1000 model 16GB test but local on 2000 & PSN account on 1000 model. So no clue.
Without going into things like Warhawk, MAG, & others of that era (not familiar with to comment on them & don't own them, do Socom Confrontation but have messed up PS3 wifi card so have to work around on my other model).
So while other games do online connection DRM, Polyphony just did it too rather then the other method prior (on Fandom wiki I wrote it up myself, I couldn't test PSN/digital copies of games & emulation of GT PSP did/didn't really do much either per US/EU save file testing so I could only do local tests with disk versions/consoles, different local accounts, memory cards/stock hard drive testing so 'limited' but enough for save file prompt).
As good 'enough' as offline mode in GT Sport was with it's shutdown (wrote Fandom wiki section myself, link: https://gran-turismo.fandom.com/wiki/Gran_Turismo_Sport#End_of_Service cut livery editor, sport mode/videos [trophies for livery/sport videos impossible], achievement enhancements that aided player a fair amount in the game/the daily check & dealership reworking) & how wrapped around things/cut features it was, who knows how GT7 will do but yes. Connection has been hmm from time to time on Sport/7.
Let alone remote play varied connection (PS4/Vita I mean).
Cutting livery editor to me seemed like a 'we don't want to moderate the game after it's offline' even though it could have been just the livery uploads from players, but nope the whole system so only manufacturer colours now.
Shows how much past Forza/NFS & others have their customization menus in tact in prior entries just servers cut off. As far as I know.
I even tested how offline was & how inaccessible driving missions or others were, 'fun' even besides arcade mode progress not updating. So 'only arcade mode', I checked enough in progress mode access offline, IF you unlocked further, if you didn't, couldn't access second half of those driving missions. So wording/access testing.
At least PSVR is there unlike Minecraft that cut the feature on PS4 version for 'reasons' whether for use with mods/fan content who knows or they didn't want to support it anymore even though they barely did. Pointless.
Didn't watch but from the round up I'd say it was pretty good. Not my thing but for that region a lot of fair things there of new games, updates and more.
I said my thoughts over on that article already.
The thing that stood out most is the language limited console like Nintendo did for Switch 2 even if it has happened to things like the Taiwan 3DS and probably more and not just a case of how the Chinese iQue models were with limited games and features on the systems.
@Foxhound It is odd to me as it's going longer then 12 years (maybe console support or disk production or features) but games, yeah those sometimes go until a next console.
I mean PS1 was 1994 to 2005 so before PS3, PS2 went until bit before PS4 I think (Many JRPGs, visual novels, odd kids games, sure sports games but even then they still keep going. Even PSP games were ported to it). PS3 went till 2019 so bit before PS5 with PS3/Vita games happening for a while there even Limited Run or others for Vita physical and that was a big place for them too before Switch. If we see PS4 go till bit before PS6 maybe I assume it could last that long maybe or extend a bit.
Otherwise it depends on devs, Indies or if it's viable enough. Or Sony goes nah we want to cut it off and leave PS4 games up to PS5 like Wii on Wii U or PSP on Vita sort of situations.
I get it for money reasons, but I think this time it's more for eshop framework and more they are more willing to keep it around but who knows. They may stick to the before next console standard they have been following so far. Can only guess.
While PS3 it was a case of not wanting to support that anymore and PS4 being easier to work with as a reason Sony may have and I assume the eshop being more suited to the modern framework then the old format the prior consoles had and code/security situations they wanted to move away from.
I think it could be fair for a while.
I haven't felt like consoles were held back in prior eras, or even now. Regardless of my lack of interest in PS5 and what games are going for these days they are showcasing (besides 2020 situation) as their core goals for games/game design that don't interest me at all. But I'm an anomaly anyway.
People probably did the same in prior gens but still. Whatever of live service games I guess. GTA5 went till a few months or year or so before PS3 was cut support.
Other live service games, once enough do they will move on and cut off more as they go.
Interesting things. But language locked for cheaper price like Nintendo did. I don't know.
Even compared to the Taiwan 3DS or others or Chinese models for other reasons not sure about this. How much they use other eshops or languages as it is.
Monitor and handle/charging support for the controller fair.
DLC/updates for games fair.
More showing off upcoming games, fair.
New games. New Fate though, interesting. Not my thing, but always interesting to see what direction/name they do next.
Understandable. People wanted the dual sense feature or a easy product to use or don't have tbeir PS4 anymore.
Or use it over a tablet/syncing a Dualsense or dualshock 4.
Or keep their PC or phone/tablet for other uses or attaching devices too them is a pain and I know it can be.
Or people open to separate devices again.
Or they wanted a handheld form factor and got that.
Many new users seeing the portal compared to PSP and PS3 limited games.
Or Vita and phone support that wasn't as clear to people or fit that time in their life.
Its great sont continued remote play but to me its kind of sad what stayed and what went in use for it compared to Vita or Playlink tablet/phone controller app games (unlike archives or low firmware no one is using and not back compat either. I know how to access them because I made fhe effort to. No youtuber would beause only those desperate like myself would bother. Or they never heard of it. The others are essoer to cover and use. So much for party games for casuals no one but thr original people who covered playlink games will have info on it pther then wierdos who work iut thr technical work around with older andorid firmware or android x86 or something and the apps from archives with diak copies of the games and local play) or other apps.
@Aaron or @get2sammyb (messed up tagging prior) or whoever to ask this question to for the articles, as I don't use a Portal.
Does it have resolution targets option in settings? 480p 720p 1080p (like the console has) for remote play or streaming. Or say a connection target? Of 5, 10, 15 or whatever (not expecting that but whatever Sony offers of options)
Or is it just automatic? Which if so is disappointing but understandable.
Vita had 360p/540p target options for remote play so just curious.
Otherwise streaming is a fair option.
Its no dual screen or other features but it's expected streaming not much more development for devs just other features support.
Its fair to offer it.
Even then compare to Vita PS Now if anyone used that if had access how does it compare?
Typical misunderstanding and governments are run by business owners so why would they or misinformed and don't care.
I get games aren't always open source i get the effort to make it offline for MMO quests needing people or other aspects of security or other aspects and comapnies don't want players editing things. But thats not what players are asking.
We get live service games but how much is digital/disk archived or fan servers in ghr end anyway it varies per how much people care abiut that game or not.
Just playability. Not player ran. We get a devs vision. We know not all can but some can.
But Minecraft has EULA differences fot fan content on Bedrock ti make money. Java its third parties or discounts.
Minecraft has official server support to purchase use of with Realms.
Ark has official servers or make your own.
Or Minecraft or 3rd party hosts allow for PC ran servers by fans.
Prior to Microsoft even.
Or you have GT Sport reworking it's car dupe (dealership or get credit quick options or car sharing and other things) and car liveries uploading as well as its editor menu (so they don't have to modwrate it after offline so inly manufacturer colours) as well as sport mode closed (underratedable but has offline multiplayer even if 7 it takes a while at say 3 houes or more to get to multiplayer or split screen) or the trophies for the sports mode videos. To I assume avoid wrong direction for the game sure.
Some things make sense to stop breaking thr game, others are odd but to future proof and less moderation and others still offer options for people.
But it was a server approach to carry over the same avoided issues of GT1 to 4 of car duping between memory cards.
GT PSP did a device id or memory card check, 5 and 6 also on the device, hard drive or save moving. I have prompts of all 3 in the GT Fansom wiki I discovered these but haven't a clue just speculation of hwo it triggers in the code. But the prompts are real they don't let you progress and using 2 consoles PS3 or PSP.
Forza motorsport 3 and 4 do I don't think 2 does. But either way.
Rven less auction features in either games too.
Games have sometimes server searches even across the whole games. Ride does this and it shows the game down. Why is it not per multiplayer mode only menu?
It varies per developer of course but still.
Licenses physical and digital was always the case.
But if they want to drop the game from an eshop by all means.
But if they want to stop users not buying the new one because thry hate thr changes that's just manipulation.
Sports games do this not just for licensing they know what they are doing with that limitation implemented on purpose.
They did report on this a while ago. It's unfortunate. There isn't many Square games I got was was that big on over the years.
But Diofield, Valkyrie Elysium and Triangle Strategy were good, Tactics Ogre just wasn't my thing as much as I thought. I may go for Various Daylife but not sure. That and Bravely Default not sure or the other one mentioned for Switch 2.
I'm I think about done with the smaller games they released so whatever happens now is up to Square.
I bought neither of those IPs or remakes so I don't count.
Even then people seeing something with more work done into it is cool, some chances work, others don't. They feel new enough or people have never played them or have an older version. It works.
People's expectations are high so a remaster if too old only works for a niche audience not just niche games.
I hate modern games so to me a remake or any AAA IP I don't already care for doesn't convince me anymore then they already didn't.
If an Indie or AAA/AA has a decent angle sure. Most don't so I don't support them.
I do other less notable Indies with fair ideas, remasters or ports of old games left behind or emu them if 'really' left behind.
The rest I ignore. They play boringly or are repeated of re-releases a lot so why would I contribute to them?
I don't care for Stray but many would. WRC24 is exactly the game I'm interested in, same with 23. But oh Grid Legends was here in 2022 and who complained?
Totally Accurate Sim I mean eh, kind of throw away.
I know the games are for 'other audiences' like I care either way.
I don't bother with PS+ as the games go cheap before they end up on there, I don't care for online and I don't need benefits for a subscription service. I buy the Indies that never go on PS+, Epic Game Store free games or other nonsense. I get what I need that's my taste, not care much for these games at all.
I get my PS+ Deluxe/premium games individually, it's why I don't sub to it. I don't to NSO, I don't to Xbox either. I don't do multiplayer or sign up and pay constantly.
Heck with Microsoft you don't even pay for cloud storage, Sony/Nintendo you do. But I don't use One Drive either, I do Google Drive and it has 15GB free, more then Apple/Microsoft's base free tiers combined. XD
Oh it's not a soulslike, or insert this trend here. Oh it's not Silksong (even though those who wanted it bought it let alone it's cheap, unless in my region no way would i pay $30 for it so that's double $15 in the US yet Team Cherry is Aussie). I wouldn't buy the game as it doesn't interest me anyway but even still.
Most people are a bunch of AAA or 'notable Indies' focused types and wouldn't know other IPs/other quality 3rd parties if they tried.
I mean even PS/Xbox great but not as talked about in 'their circle or genre range of Indies' end up on these and people go 'this is bad'. What because it has no notable games AAA or Indies in their narrow view/vocabulary that wasn't shoved in their face or said to be 'good' so like any of them are worth listening to at all because they don't look more then 5 feet in front of themselves.
@Bentleyma Other then One. (full stop/period is very important in the name) the visual novel.
Also the Nintendo Life or the Push Square eshop link is not the same game. The database auto generating or the human who did the page didn't check correctly.
There are many games called 'One' over the years, many Prey, Starfox, etc. on many platforms over the years. All different games, books. Different consoles/PC, different years, developers, publishers and more.
Or anything with 'one' in the title using those letters I don't see any mention of One the 3rd person shooter for PS1 at all listed there.
Pretty cool game line up this month. Invasion from Beyond B Movie is so silly and great.
Motor Mash seems fair not much but fair.
One seems fair for a PS1 3rd person shooter.
Yeah I'll take a look at these. They are up my alley for sure.
People can go 'oh this game I had as a child or this popular game' but I mean to me the licenses we never see is great stuff I want to play and whatever they can get is understandable of licenses.
Not every company cares and that's unfortunate but yeah I'm totally interested in these. Got to get around to Jak Lost Frontier and Deus Ex too as not bought them yet.
Doesn't effect me I don't care for online. So said unsure as 'follow suit' doesn't really fit my answer at all. I don't play free to play games because the content isn't compelling, don't care for skins, don't care for eh content drops. I want quality and quality isn't in free to play games, or other slop so why would I bother.
Do people care for cloud storage via PS+? The extra games per month? Beta access or other things? Or just online?
For server upkeep, additional money from customers or other reasons sure. Whatever they structure the other tiers for the services for Gamepass, PS+ and more. But how do they entice people to go over to it at all either?
What do they do about the free games on Essential tier then? Do people have to play online? Socialize? Have human competition games to play? Eh doesn't matter to me but I just looking at the service from different angles.
Bot mode sure, doesn't need PS+ at all. Co-op split screen sure but no PS+ at all. No online co-op nonsense.
But online modes nah. Give me singleplayer any day.
I look at games with internet DRM and no PS+/etc. services from time to time but not into them, but GT Sport/7/Outriders are fine games, not great but still.
I buy my digital PS+ Premium games individually, I don't sub. So I don't have to care about them at all.
Online to me has less interesting modes or content over the years and even then I don't see much point I don't get a thrill out of it the way I do mechanics or level design well crafted, aka older games not modern singleplayer slop made to be accessible, familiar, boring content, themes, settings, basic human/animal movesets and garbage skill trees/other nonsense and bland with graphics/dialogue focus.
Gameplay first any day. Or genres with that focus any day. Story can be there but not a selling point too far as the 'only reason' to and sub par to bad gameplay or else no purchase.
Fair. But how close till more Saturn or Dreamcast games? 32X even?
Game Gear again?
Still cool to see Sega CD titles get a chance besides the Genesis Classic 2 or very few other times.
That aside. I've like to get some of these. Seeing the same IPs over and over, or classic collections, they got their time, time to offer ones that never do or haven't in a while. I want to get Sega CD/32 for sure. Not the amount of times a Sonic game or any other common Genesis games I'm sick of seeing supported, they get enough support and those people get them.
Let the ones that want more then that get support. Recycling the same ones, sure those people will but once they run out they need to offer the others people that WILL go for these Sega CD and others want to support but can't because the popular ones get recycled all the time instead due to that audience not caring at all and they get their support all the time.
The others with great ideas get left behind by popularity demand of others that already have used their ideas or reappeared over and over. Give me the ones with other great ideas just not as well marketed or timing. They had something to them. Popularity should not dictate re-releases because audiences are narrow minded and only eat up popularity/their childhood.
I have no experience with any of these and am excited to experience them. From researching, or surprise and just seeing what's what.
Enjoyed plenty of left behind shooters, platformers and racing games with way better ideas then the safe popular generic ones with more familiar and dumb easy to understand appeal then more interesting ideas. Anything too strange and people ignore it anyway, always happens. I want to play the weird stuff or left behind greats.
@HonestHick Thanks. Always great to see other people question things on the platform. Always clear they have a reason to justify something, not to just refute everything and listen to none of it.
Sometimes I can be way off (it happens, always worth owning up to that) but I try my best to look at all sides of what people's lives are like, marketing speaks, what businesses do and so on, (as much as can go on) or enough of what sources, references or prior practices, so really appreciate that. I mean with the internet might as well do the research with what's there right? Not what people say and people want to believe.
Or having a neutral perspective. But then again when using all consoles/researching old ones might as well. Not loyalty/blindsided narrow vision on things. Or sports team mentality.
Don't have to like everything a company does, just some things making it worthwhile using their products/services or moving on, not attached. If people want to take a step back that is.
Facts or enough clear signs are always there if people 'want' to look for them. Things should always be questioned unless believable enough not just to suit or fit face value 'oh we will let that pass'.
I try to look at or make as much of a fair prediction as possible based on solid enough sources. I mean why be taught in education to read between the lines, debate, etc. if no one is going to do so. Let alone the social manipulation in the world or other business/legal speak to interpret too.
My own experiences or enough of what I've seen in places that sound viable enough to be the case.
But at the same time I look into even mechanics/console features/peripherals or even failed consoles, or what was created not popularised, so I try my best to look at different sides of things.
I mean even nailing down early network services for consoles is tough from Atari 2600 apparently, to Intellivision/Coleco (forget whch) to Famicom Disk System banking/horse betting to seeing a Sega Saturn addon in a catalogue to N64 Randnet to Sega Genesis Mega Modem/SNES Satelliview to all sorts of things that gets complicated in itself. Way before Dreamcast Dial Up/Broadband or Xbox OG/PS2/GameCube online.
Heck how many say oh the Wii and motion and ignore Sony or Microsoft not being interested in Gyration's tech let alone even prior motion based games or peripherals.. I mean Xavix Port with ex Nintendo employess before the Wii came out, or GBC/GBA games with motion or rumble, to NES to others. I mean.
I love comparing Wii U, Dreamcast or Vita, Xbox 360/One SmartGlass, PS4 Playlink Smartphone controller apps for dual screens or remote play features or Pocket PCs/PDAs for cables/docks or even tablets/phones and Laptops with VGA/HDMI cables before the Switch, but people hate it when I prove that yet tech has been doing so many things for years it's just people like to sit in their own little box then look at the facts. XD
@Northern_munkey Completely fair grounds to go by. It is ridiculous.
Even then journalists are supposed to be neutral, but I guess regardless of being suited to a platform they keep a narrative or flip flop the narrative to whatever they want.
@carlos82 Your forgetting Wii U was local, the other chip was for eshop/updates and more. It had 2 chips. So the Gamepad would never have interference as that 1 chip was for just the Gamepad connection. That's why it was so good.
Wii U Gamepad/Wii U had no middle men devices, the others methods do. That's why it worked so well. That or like the Wavebird GameCube controller. Just that frequency. Not all on the same frequency asking for access to some.
Think of it like having Bluetooth in a device, it has a personal low range for just an Xbox controller or just a pair of headphones acting as one group device, etc. It's the same thing only it's a 1 device only connection it's targeting of just the Gamepad basically. That and instead of a wifi dongle for a mouse or something from it to the computer/laptop, etc. it's the chips connecting themselves.
Wifi 5 was an accessible/cheap way for them to go about it but I don't think it's that as a limitation either.
It could be many devices on at the same time, it could be line of sight, it could be anything I have no clue. Maybe bandwidth limits but I doubt that.
Also as much as the PS5 can process of 2 images not just the connection, the profile maybe and the app working. Vita was the prior version of the app, so it's just doing the same thing just reworked a bit for other devices (Portal and it's differences, PS4, PC, phone app in 2019 before Portal). I don't think it's improved that much.
Vita, SmartGlass (360/One), Playlink (smartphone controller apps for PS4 not PS5 compatible and outdated firmware/archive sources for apps now), Steam Link and more. All require an access point, modem, router, or other sources. They have to bounce off the consoles or other devices and another middle man source.
I've always had it be decent to flaky for Vita. Regardless of it's 360p/540p targeting, Portal I don't know if it even has that. My family has one but I never use it, it doesn't have features I want so I pretend it doesn't exist other then articles about it.
That's why they have interference and Wii U doesn't, it isn't really it's own class just it's own solution to the same problem. Again all those other solutions were achieving the same thing between Sony, Nintendo, Microsoft and Steam, but who noticed. I did. But oh Wii U did it. Cough cough, sure it did. I love the Wii U just pointing out the hypocrites.
The Wii U can easily go 70 feet, sure the local connection isn't great through walls, my Vita can go from one side of the house as reasonable as any other with a wifi connection, the Wii U can't through a few walls, but it's still decent for the time for what it is trying to achieve, compared to the wider range or different solution of the others but that's what separates it.
Local, versus not local. Big difference.
That and the latency is way better then casting a smartphone to a TV or other screen wirelessly, but cabled options have been around for years, same with docks VGA, HDMI, etc. for laptops, tablets and more.
It's just no one paid attention to them other then for like projectors or business use let alone Pocket PCs/PDAs of the 2000s prior to iPhone popularising even smartphones (no one looks to Blacberries/pre iPhone smartphones, it's the Atari 2600 effect to Odyssey/Farchild Channel F or game mechanic popularisation versus originators), but everyone praises gaming devices doing it in the last 5 years. XD Sigh.
I mean if reaction/review channels are a similar situation for not watching it directly, but someone else's impression let alone a show you never would. You save money on a subscription or wouldn't have seen it regardless because you knew it was bad.
Sure anything can compete of money, hobbies, sleeping, eating (and watching), bathroom or other things but even still.
Let alone walkthroughs/streams for gaming. I get it.
Whatever time people have, don't realise they spend and so on it all adds up.
Let alone other hobbies/activities people have too. It's up to the person what they choose to do. Not just the algorithms.
I mean sure I watch something random/listen to music and play games with subtitles or something not as demanding of focus but still console games, I had my flash/mobile fix of the past.
If peers and kids have few games they seek out, don't have the money, have whatever devices/whatever they focus on or parents allow and so on (depending per situation) then yeah understandable. Whatever parents/kids do with their time/priorities. What they have access to.
What they can watch but not buy (themes, money, etc. other factors).
I mean quality standards people have is one thing but yes devices people have is another for sure.
The many of us in gaming families that talk/play old or current games and know what they are versus communicating that to others that don't know as much but do in their hobbies, I seek out my stuff, they seek out there's. It works of conversation or just general products we experience or not. Haven't done multiplayer co-op split screen other than Borderlands games really so were all playing different things usually.
But I'm not watching a game's walkthrough or review unless I really need to look at what it offers or am stuck on a part in a game. Otherwise I avoid games I do care about being talked about.
If I do hear about them it's because I want to know more and I'm way off hearing about it for retro pickups, or don't care for story spoilers.
But just because I care more for console gaming doesn't mean others do, they can stick to mobile, use emulators or just play mobile games or watch videos all they want, not up to me.
@HonestHick It does make sense there, people save money by watching too, I mean even with reaction channels why bother watching something you would or wouldn't have or know is bad (not just if have it on a streaming service, disk, pirate, etc.).
Or people enjoy the creator's experience/presence and personality rather then caring about the content too can be a factor. I've seen the odd comments on some gaming videos and they go oh that looks cool, say what it is, say price/platforms, sink in their seat.
But yeah with walkthroughs/more methods to come across things these days not surprised, not just kids watching as prefer it or saving money, or play whatever their peers do.
I guess yeah having a conflict even though for a debate enough info helps but not surprised yes they want to give off a narrative or otherwise That or control a narrative just like any outlet or source can and people don't question what's there.
Glad to see the few that do question things and think about business on here, like yourself.
I mean with how expensive games are or what interests people and other factors it makes sense. Even besides discounts too (how low they get or not) or sub services, tv shows/other hobbies people can focus on, outside activities as well.
IRL time people have.
Oh I have nothing against either of them going for more platforms, I get the reason for more money, other audiences to reach and such. Let alone the merch, tv show and other investments not just the games, it all adds up for sure (that and besides whatever else Sony departments do on their side as well).
It doesn't make sense to lock it to 1 box anymore. People take it as early access or whatever else.
But I mean what do they expect. It's a business, not a sports team. Sony/Xbox always made it 'where you want to play' never early access unless it's via other means. But people twist narratives regardless.
I barely read the article because you know the narrative is there.
Mobile has been hit and miss for PlayStation though (I don't have enough experience/research with it but from the few I know of they seem to be doing well, Fate GO alone does well). Some work, others didn't and weren't the right IPs for it anyway. RIP WipEout Rush.
I am not interested in a fanboy message, I look at the business side and completely agree they need to.
But yeah there is only so much you can say before other commenters or staff go 'don't even step over that barrier' even if in many cases it can be fact/foresight or fair predictions/they have to, to survive as a company whether we like it or not.
I didn't get a download/day one patch for my Aussie copy. So whatever happened with European/Oceania copies it seems versus physical USA or other regions copies no clue there.
I assume a patch may come later or apply after the disk or whatever they have of the update roll out.
Don't have a PS5 Pro, only PS5 Base model (maybe 1st or 2nd heatsink version) and Slim version after they were announced models. Sure the disk drive can scratch some disks but the PS5 varies. My PS4 Base model hated my external hard drive but doesn't anymore. But it still is awkward towards Youtube or early loading, or some situations of apps/games. So Sony has always had odd things go on from time to time.
Physical case says 110GB, game was $110 at EB Games (JB Hifi delivery didn't make it to my town, like many anime that don't either sigh). Disk works fine so far.
No patch listed in the download list. So the 1.3GB seems to be off from the other article (unless effects USA not European/other copies? No clue why that is).
We do get digital game codes/key cards in our region too (I don't buy them of course, only did Drawn to Life Two Realms that's it, or NFS Hot Pursuit 2010 Remastered with the online notice but playing on 1.0 as doesn't effect me multiplayer anyway so don't need the update) but no clue for physical of other Microsoft or other publishers as not bought those games to tell the difference.
It would be false advertising for one and also it has a ready to play portion for character creator and other things with Outer Worlds 2 install portion from the disk.
Streaming? No dual.screen, Android apps, anything more.compelling.
No deal. People speculated streaming for a while now. Rumours or not who cares. What benefits it adds of thr obvious. XD hardly news worthy.
It's a niche audience device (a fair thing for tbose interested as long as Sony doesn't expect more and mroe over time, comapnies I swear) but could they open the gates more. Seriously.
I'd buy ine and a PS5 but it's so boring I refuse to support it.
Streaming. That's the bare minimum.
Talk about boring and a waste of an article.
Has no dramatically excited features.
Streaming. Who cares.
Give us a dual screen update and I'm there for Indies to use it for that.
But if its bland and sub par remote play use or wow PS+ excuses for stremsing feature snore, yawn, wake me up when Sony provides continuation of Plaink or Vita software wise then.
Portal is so sub par other then right time for people to wake up to remote play years later and dumbed down but has wifi5 to be accessible to people's wifi standards access.
Or Dualsense and an ok screen.
So fhr bare minimum for a casting device compared to phone, PS4 or PC. Wow what a boring device.
It's no branded other device but its still sub par to bad. To forgettable.
So wow streaming as the level of use cases. Snore for me. What a waste of hardware. Or the 4th use of remote play.
Where is resolution targeting of 480p to 1080p first?
Where is fhe exciting things.
Engineers have ideas for hardware yet we get boeing software or even in some.cases hardware use.
I don't need to see a new handheld just better then this bad excuse for a casting device doing the bare minimum.
When Vita/Wii U/360/One Smartglass or phones dod ot better 10 years ago on weak wifi tech and good/lack of interferences.
Well.Sony had many shooters IPs, had PS3 era live service games but why bother these days to compete smartly or for other key audiences instead.
Guerilla having something else to make sure but even still.
Surprised Killzone even got a Hellsivers 2 feature. Not just PS+ releases of fhe old ones.
Also Shadowfall put it in an old place so who knows. Or are they out of ideas for reference to translate for story.
Let alone gameplay was not much. Heavy, a store front and odd 1 gun slot used up among other ok vehicles and more. It didn't do much. But I have played many PS3 era shooters woth their gimmicks so yeah.
Part 2: Or how Spiderman 2018 or many open worlds have generic outposts. Minor touches but I went I'll stick to Sunsrt overdrive 's tower defence instead.
Not everything has to be dramatic but sometimes I prefer it then subtle and not really great refinements.
I mean enough RPG systems or mission structures of missions length, pacing, types have changed in 10 years but to me not much at all really to motivate me or make me purchase a game.
I can keep noticing differences in what others play and I'm still going.
I don't mind some base building in Arc of Alchemist compared to Level5 games with such features.
Or certain other details in other games I'm forgetting.
Oh the setting changes. Movesets are the same as 10.years or more ago. RPG systems or missions are minor. Ok so stagnant. Is how many can seem.
Asian devs may have it different but it varies per systems really.
At least for what I have played of AA ones. Or systems I remember and struggling to remember right now.
Foe what you have played I probably don't have reference for them so I can't comment on them but they probably do a great job I just have no idea what those systems do.
Heck Conception as dumb of a game it is for isekai/fan service, that 4 sides turn based system was more interesting for a PSP game to do then any other typical turn based JRPG.
Or.Claire E33 defence that even most JRPGs dont have or even racing game mangar modes won't even do probably for garbage sportsmanship reasons or balancing or something when I play the way I do because of awkward AI or I suck at the physics personally.
But I am used to old games abilities or items as motivation, level design.
I am ok with shops.for abilities. Puzzles and more.
Pitfall Lost Expedition is my favourite 3D metroiidvania. It's shop and moves made me happy to see something goofy but good for a human moveset as Mario having otns of moves you may never use but it's still nice to have. But again western game design.
I don't need Super humans but just more then we get these days of generic moves or combat focus or fantasy/scifi/real worlds.
Rven animals are basic these days. Forget PS1/N64 animal platformers movesets nowadays.
Just wow how cute and boring situations to out them in.
To me.it feels like what PS1 would do for.early 3D yet those were more experimental and we get casual reference easy to understand slop.
Fair puzzle.gamss or adventure game sure but some of the most bland Indies I have ever seen.
So it varies what concepts.
I vaguely remember DokeV but I don't know what it was doing besides what people said.
Password does Ark and irs own things well for sure. But I think ghr survival sandbox genre has ok ideas but just doesn't do enough to excite whether as a framework or content to compel enough.
I don't know enough about the others yiu mentioned so will have to take a look but still.
Also even some mobile.games I don't know whay good ones but thr slop ones aoth fan service trailers fo the job and the good ones probably never hear about yet should.
Many good never go outside their communities but thry know how good they are of course regardless of what others don't see an priorities they have as audiences or devs.
I am playing more puzzle or RPGs by Asian fevs as I go but they all vary and are 10 years old not just because on PS4 or what I happen to see also being a factor too.
@Isak didn't think so its just reading my comment again I didn't clarify much. I mean it could have sounded like it.
But yeah Asian gamss tone or serious/silly or pacing or flow or what use of nature or other aspects.
It very much differs for sure.
I have no reference for KPOP Demon Hunters other then it exists, the studio and other detials but no interest in watching/hearing about it even from animation yourubers, but if can be clear from such a thing sure.
While can be the case I don't know.
I look at old.games and get ideas or find left behind ideas so thats yes a problem, and even then. Indies do otherwise feel very fan game like and barely look at what has benefits done before other then wow. this narrow view, this nostalgia or this property game to be inspired by because it was popular and cover up things and gameplay is obvious. So what great programmers, level deisgners or animators when the art team did most of the work.
Sounds very eh.
Sure it makes sense to look to popular or random ideas are hadd to think up but plenty of prior games used to go for failed or not as well marketed hence the cover based shooters for racing rewind systems. For western examples. 1 was fair aka cover systems expanded. What ones were popularising it sure but still good expansion from it.
Racing rewind have been dumbed down since Forza Motorsport 3 or even Grid 2008 and stayed dumbed down every since I find.
I haven't played many JRPGs and my only KRPG was Kingdom Under Fire Circle of Doom on 360.
I don't play MMOs so not enough there to talk about but even still.
While Western Yotei to me I went this wolf's skill tree could literally be commands (status even not direct attacks stuff) not subtle garbage excuses. But I guess I'm too old school and can't be bothered with garbage stats giving bread crumbs versus more practical assist character use not stuff that appears and unlocks subtle nonsense over time.
I'll have to check and see but Battle Engine Aquila for sure was a highlight, I haven't bothered rebuying many of the classics but I prefer digital license so I don't have to sub to PS+ to play them, so I'd rather that over the NSO subscription that's for sure.
I'll get to Deux Ex, Jak Lost Frontier and more, then work on the games I have PSP, PS3, PS2 copies of but mostly the niche stuff I want that rarely ever appears are what I'm after.
@HonestHick Thanks for the link, yeah is odd they didn't mention other people that have said similar. But going off the reports or recent mentions more i guess.
We do know kids are for sure. What appeals to them, what attention span, what design of content (whether even toddlers content being addictive too in how it's designed as well), what weight the content has, what creators attempt to do, etc. what parents do or don't, what kids themselves self control work out or don't. etc factors.
@BAMozzy That or besides the Nemesis system patent for Middle Earth games/if Wonderwoman game was going to use it, yeah I'd agree with the rest (even then Grid used a 'nemesis type approach' but nothing they hadn't done prior to the Middle Earth games nemesis system).
But I agree with you for sure.
Very few IPs, whatever of their other media/services, and if gaming only yeah, the other IPs would be attached to it and MK would be the more viable to go with compared to the others.
That or if Sony cares about the other old Midway IPs that I think haven't been used in years (I remember the Midway classics for PS3/360 but that's about it as otherwise most remember Mortal Kombat under Acclaim/Midway and not much else other then maybe a few arcade classics), maybe here and there but not much. They could fit in PS+ but that's about it maybe, not a lot. Some have some weight but not a lot I assume.
Their movie/tv stuff no clue, odd Looney Tunes sure, maybe a few decent things.
Superman 2025 was pretty alright but otherwise yeah I wouldn't think much of WB/DC side of things either really.
If Sony cared for more to add to their PS tv/movie streaming service sure but they can license their animation studio/live action stuff to any service they want anyway.
Whatever is the case with Travelers Tales even (WB bought since 2007 just checked), a creative team but more so prior to their Lego games, which hasn't happened since 2005 and older anyway. Well over ambitious at least is a better way to put it too I guess. They don't have that Double Fine or others quality much anymore.
Part 2: Not hard and not accessible just don't hold my attention at all. Same with open worlds, some I can, but it's how they do things, most others have systems and missions I find boring and lacking in motivation.
I'll buy anything setting wise these days but gameplay matters to me more then ever these days and were in the era where gameplay is the most stagnant or too focused on being RPGs, while I could tell you the differences of everything shooters/racing/platformer of PS1 to 3 easily (again to further my trends point), while PS4/5 I'd struggle as I can only understand certain bits and pieces and I have no interest in them.
@Isak I do enjoy some Chinese/Japanese/Korean games. Just that they aren't big scale stuff like this. I've gone to more Asian games over time and less western ones.
I've been watching anime since 2014, experienced the odd Chinese or Korean shows or comics. So the culture differences aren't a thing I'm unaware of.
My other comment doesn't showcase that but clarifying that here.
I respect your comment though and responding in such a way so I can clarify.
I'm not pro western media or anything if that's the impression of the last comment. XD
No doubt they are a breath of fresh air for sure.
Some tactics RPGs like Empires of Angels 4 which is Chinese, Anima 1 and 2 I think are (PS5 remasters coming but I got the prior ones on Switch) or yes even the garbage FMV Chinese Romcom stuff has been hilarious to experience just like any Visual Novels. Or a few puzzle or other types if I am remembering correctly. Just to get that out of the way.
I have been buying up Compile Heart or Marvelous or other Japanese AA RPGs or other IPs a fair amount, even the digital deluxe editions just to see how the artbooks/OST apps worked.
I've enjoyed Gran Turismo or Japan Studios games for years even if GT Sport/7 disappoint (I'm working my way through GT7 now but I held off on it for a few years).
I respect many of those other ones it's just this one just sort of blends in with the rest.
I think Crimson Desert will be pretty cool from Pearl Abyss.
Also I am not a fan of most current trends and how much they differentiate from each other.
Trends are not bad but when you don't see much in them it can make them seem very underwhelming.
So no I am not the target audience for 'these' types of action RPGs personally.
So the culture/Asian devs making games is totally fine by me.
It's more just so many of these blend together and many modern game design has not appealed to me in a decade or more now. So I'm very particular what I play.
When you play as much old stuff regardless of clunk but see good ideas you can't help but get a bit bored and know trends/some design can get better then this.
Hence why I said trends aren't bad, but it's what they do with them.
I was said to be too critical of Indies, now others around me see many of the 'copy paste' popular stuff and now I don't sound so particular. Hades clones or others for example. Crash/other inspired platformers, but the gameplay is so safe.
Games can be any setting/themes that's fine, it's the gameplay that underwhelms, many genres or devs mentality towards design.
Same way any data doesn't mean humans act the same way, people see data and seem for forget what people actually enjoy. But also if people experience so little (financial sure, lack of care to is another factor, among others) we see more copy paste, or people go 'they had success' repeat the same.
It varies what gets popular but it's also up to what people take notice and go oh do this with settings/themes, copy gameplay, not have the same charm, make a fan game level project. It can be sad.
This game isn't on that scale of course and the trailer only shows so much but the tone/vibe is a bit hmm to me.
Also I just can't get into soulslikes or other types these days. I respect them but most of their ideas or execution are just not for me.
@dskatter Same here. Other then New World, Bandai Namco cutting off Blue Protocol I think which would use AWS.
Amazon Luna 'exists' but how many use it/know about it compared to others.
I can't think of many things. AWS for many services sure, but games Amazon has published or had a main team develop I have no clue.
New World is pretty good but that team did as much as they could.
By the looks of in all 3 sources it seems big scale stuff, so no wonder. XD Some smaller scale in there too but nothing noteworthy or advertised well enough to hear about them.
I only buy the DVDs (Madman/Hanabee old releases, they don't license anime anymore only other foreign films) or the blu-rays (Crunchyroll sadly as my only option, maybe the odd films are licensed by Universal or others but tv series are only by CR it seems or the ones I pick up are) the rest I go for my manga instead.
So I don't have much choice. I hear about everything, but engage in none of it.
Either way, whenever like Gravity Rush, Dragon Age/Mass Effect, Witcher, or others we see more western IPs as anime, maybe of Sony's own will see.
Sony going for CR/Funimation, Aniplex.
Sure others exist out there, sure other streaming services too but like many pay attention to them. XD
Sure Netflix, Amazon, Disney, VRV and more have anime, but most people don't care or look at them as much.
Unless an anime fan well known sub community show has seasons split (sigh Takagi-san S1, 2 and 3). Time to get the manga, the blu-rays aren't happening. Already read the scanlations but time to buy them physical.
The big ones appeal to people, sure whatever. I just pick my 'anime fan surface level' or sub community type series I myself have interest in and ignore the rest.
I haven't cared for a battle action shounen since 2010s and even then only particular series.
Romcom shounens sure but otherwise nah.
Seen enough Demon Slayer Pop Vinyls or other things to just not care at all.
Never cared for big series unless was from the 2000s, aka Haruhi and such. Not the big action shows really.
So I hear so much about the big shows, tourists and more, never encounter these things as I just don't care.
Sounds good. I think the series has used Impulse triggers well enough in the past.
Did 3D for 360 remaster of 1st game too.
But touchpad I doubt will be used to swipe things, generic press for inventory or map or something for suee os fair, but for triggers/haptics sure why not. All for that.
Gyro aim would be nice too please and thank you Halo Studios.
Well Dangerous Driving didn't impress. So will this?
I myself am not interested as irs not compelling.
Competition sure. Interesting not even close.
Of it had more Track Mania or other appeal sure but it doesn't its just generic open world racing game number 100 and whatever. Really disappointing and I wasn't even interested anyway.
Looked like Hot Pursuit 2010 and I prefer Wii version of that. So my opinion is wrong anyway. XD
It didn't look exciting to me at all.
It looked like any generic racing game made by a third party.
Sure if no licensed cars I respect that then licenses being used heavily but the personality still lacks in these games gameplay it's so boring.
Good enough sure but not worth my time.
It may have some ok ideas but dramatically engaging of progression or other things circuit based or open worlds of the past did. Lol no. That's why I play them modern racing games are just not exciting at all.
I'm buying the left behind creative ones not just looking at popular ones.
A lot great get left behind with better ideas then today.
Besides I hate modern controls/fele in gamss so even more reason I don't care for modern racing games.
Comments 1,907
Re: PS5 Is the Second Fastest Selling PlayStation Ever in the US, Despite Price Hikes and Production Issues
If people still want something and have the time, money and enough games, or find the time to get one sure.
Steam console/machine, VR and Steam Controller V2 are pretty cool to see, Sony needs more devs supporting the touchpad it's getting ridiculous and Steam users seeked the motion controls themselves, like come on. I only found it vibration scaling, touchpad use cases and gyro more in AA Japanese games then any other devs on PS4 ever used them. Just saying.
People moved on I assume with GTA5 server once cut from PS3/360, people may over time when live services force them to or not. Who knows. Disk production only effects collectors that seek out certain titles anyway.
Hardcore do when they get the chance or see reason to.
By all means if people are interested I can see why they would and the many retail discounts I've seen in JB HiFi or other retail stores around the world are understandable, from Sony directly or whatever the case.
I mean Sony has special editions sometimes but even then it's more so controllers due to the plates, like the 360 or others face places.
I'm not, but I'm not Sony or Microsoft's target audience either. I will bother when they are cheap or 'have games' worth my time which they don't.
I have access to them from others around me but I've played 2 games, beat 1, I'm good. Staying on PS4 or getting my PS5/Series games on Switch 1 that I haven't. Not interested in Switch 2 yet either.
Even then Playlink games aren't back compat so might as well keep my PS4 as I may want to do a video on them or something covering past PlayStation peripherals/game brands that other Youtubers aren't when they cover Eye Toy or Move or PSVR, as they don't know the app archive or firmware for phones or care to dig into it like i did.
Re: Round Up: What Was Announced in Sony's State of Play Livestream for November 2025?
@UltimateOtaku91 That makes sense I do remember Extra Last Encore show or some of the PSP ones names.
But yeah as a non fan but can only go off as much as can from what I hear.
I appreciate filling me in on that.
I do read what devs/pubs are linked to projects, I just haven't for Fate yet. More so other IPs. So I'll have to look into that.
Re: PS5, PS4 Userbase Keeps on Getting Bigger, Attracts More Players Year-on-Year
Part 2:
BOTW gave me that Spyro 2, Pitfall, Mario 3D games (Galaxy more so, using that Ice flower in Galaxy is more fun then for Mario Bros 2D games) and others kind of feeling of using abilities or items to do mundane collectibles. (only in BOTW as in Zelda formula, the materials don't interest me but the way to get them is fun, or shrine puzzles. Those are more my thing for a character to play with compared to other open worlds character movesets where it's insert generic character with ranged/melee, forget puzzle gear, forget cartoony or creative movesets to platform or other things. I respect what TOTK has for features then to play it.).
I don't care, PS5/Series/Switch 2 have not impressed with game design direction, IPs or features/peripherals at all for me to upgrade yet.
I play all genres, but wow the direction of so many shooters, platformers, racing have been appalling.
Puzzle/adventure games have been good but it's clear what they offer anyway. Tactics/hack n slashes vary.
It's just the dev/audience mentality more then the genre. The RPG systems or movesets, or level design, or missions or equipment, or worlds just don't interest me at all. It's not design I'm interested in, it's back tracked so much of that.
Humans/animals, etc. all control less exciting then their fictional or cartoony or interesting abilities/equipment or other gamey features. They just went away nowadays and that just deterred me away from modern gaming.
Only some Indies offer it. 'Some'.
So many past trends, especially platformers, racing and shooters, is why I can compare and go, shooters had these features, now we get COD/BF, not as many story driven ones & more multiplayer. Easy to pass on those. Even BF2 MC had a swap feature. Can't have that anymore. Destruction system lives on.
Racing has to be realistic/esports, or even without licenses like Wreckfest the progression is just so sad. Odd arcade ones.
Platformers are so disappointing by Indies or veterans & just copy paste nostalgia, some decent, but many are more fan games/student projects & need better animations/programming yet don't and play it safe.
Their ideas are weak & disappointing. I play a platformer for it's gameplay, not cute characters & worlds or to be kid friendly or 90s kids linear/open worlds. What kind of nonsense is that.
I don't buy games to play it safe, yet they do or audiences do apparently. Sigh.
Consoles peripherals or features are hit and miss.
IPs or studios i cared about are gone.
Switch 1 was ok, but only for Vita pots or odd games or niche Nintendo IPs, otherwise Sony/Xbox haven't impressed me.
PS4/Xbox One had a few IPs or features, this gen even less I care for to none at all.
Action adventure/RPGs have been pushing the current trends I don't like.
Many PS4 era design is in PS5 games, so I don't care for them.
Even early PS3 ones pushing this PS4 or current direction I was not a fan of.
Re: PS5, PS4 Userbase Keeps on Getting Bigger, Attracts More Players Year-on-Year
Fair enough.
I'm not won over yet, so while others around me have one, by all means. Games may be accessible or near real life or RPG systems people may like. I don't, the gameplay is not my thing, I'm ok with some dramatic but many of these are copy paste or trend following or tropes and other design I'm not into compared to past ones at all. Which I buy up, research and see the features of them and am impressed by them being left behind for more mundane and successful games IPs or ideas, not surprising. Like any music or movies, the weird get left behind and the easy to understand proceed, wow how boring are audiences. Sigh.
I don't play a sandbox to have a civilised world, I can play in an empty one and build whatever, explore whatever, build tech mod stuff if I want. I don't want to play RPGs with boring errands or sub par moveset use from skill trees, or outposts when I'd rather tower defence (Sunset Overdrive) or a better angle to outposts. But nope. Formulaic and low moveset games appear and I just ignore them as the refinement/consistency isn't going to draw me into those IPs or game design I already didn't like. XD
The 'choice' still feels limited, yet when I play a linear game I don't care how limited, it's already curated to show me (in the past more so) engaging movesets/level design, not just story as the only excuse, any story ones I just don't buy. If I want games with fun gadgets, commands for characters to control for tasks or anything else I'd rather play those old or modern in the last few years of the 'few examples'.
Or no Bayo 3/DMC5's bad multi character approach. At least Bayo Origins solved it per side of the controller but even still. Astral Chain did it fair but the other 2 didn't.
To me realism or reference material isn't appealing so I'm just not interested. I don't play games to be a movie/tv show with inputs. A puzzle game isn't, but action adventure/RPGs are and even RPG have always been dragged out novels with stats/sub bar combat and barely anything to interact with worlds so just corridors/worlds with errands. When watching those shows is more interesting then playing them, there is a reason I don't play them.
I play racing games, I don't watch motorsport, but do motorsport movies.
I don't care for cars/humans/animals for their character or brand image. I care for gameplay. Something that has been lost for graphics/story telling/scenarios or worlds apparently and generic gameplay.
So by being so similar, whether UI design (mobile/streaming service boxes and bland) (which I hate a lot, I like more different UI between software, not repetitive UI with navigation I hate and visual design I hate in consoles, PCs or games menus) or gameplay design and thinking themes/settings or characters, story, graphics sells a game.
They aren't selling me on those things, the gameplay isn't appealing.
Give me moves/gear I want to use, not easy to understand ones or basic human/animal movesets, when even PS1/N64 had more depth then nowadays and not covered by RPG systems or mobile game design.
Even Splatoon 2 has better grapple use in a linear game then any others featuring one. Titfanll 2 is the last shooter I cared about.Immortals/others are ok but not great. Space Marine 2 was a 1.5, not a 2 to me.
Re: Stellar Blade Success Helps Korean Games Thrive, Ex PlayStation Boss Believes
I can see reason in that.
To me seeing the studio behind Kingdom Under Fire just make 3 games then an MMO was kind of sad to see on the Xbox OG/360 side of things for a Korean RPG series.
Seeing Pearl Abyss and others try to approach console audiences is interesting to see again.
I'm enjoying many Chinese or Korean games, whether RPGs, FMV and more.
Playing many AA Japanese games as well over the past few years more then AAA ones.
Re: PS5 Fans Say Ghost of Yotei Plays Better, But Can't Match Ghost of Tsushima's Story or Hero
Can see reason in that. Heard similar, from the outside as never played them but seen the footage/heard enough about them. It'd agree with this.
I don't think some things in Yotei are great like the wolf skill tree (could just be commands, or better handled, but I hate skill trees used in such ways in games but the future is what it is of current gaming anyway) or the cutscenes compared to prior games side areas approaches I can compare to, HDD, SSD, in general game design, or the old/young angle changes for both eras, light world/dark world or others to compare to, but I mean that's Sucker Punch's choice even if I think they could have been done better.
But for other core elements to compare yes.
Re: Sony to Stimulate Japanese PS5 Sales with Cheaper, Language Locked Model
@Nep-Nep-Freak To me I see this similar to the Switch 2 that is language locked or the prior Taiwan 3DS with limited eshop/networking features but in a other regions access way I assume this time to only Japanese features for their PS5 (I think), not the Chinese models of consoles (Nintendo's iQue ones, Nividia Shield licenses games or other examples Sony/Microsoft may have attempted Chinese consoles) type of thing.
This is where I came across that type of 3DS that I'm referring to: https://www.youtube.com/watch?v=81c-zV5biGk&pp=ygUYYWtiZmFtaWx5aG9tZSB0YWl3YW4gM2Rz
Or maybe like the PSP Street/Wii Mini. Or Windows 10/11 S or something. More cut down versions software or otherwise. But not in the scale we think.
I can't remember if it's completely region locked (how much do Japanese users use other languages/eshop no clue but even still).
I mean in a way it could be comparable to prior consoles, or as if instead of a European console it would be English only. That makes it a more far comparison due to how much of Australian/European and others had manuals or all languages on disks/carts or region altering things per those versions for that language selection (censored content, Open instead of Vaxhaul for GT3, stuff like that as well or I guess when the Wii had Wii No Ma or other Japanese exclusive features consoles got back in the day). Or regions got those versions.
While US/JP got usually their own region's version of games/consoles and obviously consoles have less curated and more open to any eshop for any region (even Vita did just the account/memory card thing was more annoying then on PS4/5 do it) and otherwise with different accounts or whatever you want then this being a region cut down to only Japan services/games version again in this way Sony is presenting.
But it doesn't prevent other games releasing at all. It's just a access/feature reduction more so. It won't prevent games from other region kind of thing releasing or other stuff in the way your describing. As far as I understand it.
I mean if they wanted they could remove streaming services and other things and offer it as a module for a cost if they wanted but it isn't.
It's part of the console purchase regardless of if you want it as a games machine or not. So no DVD/blu-ray functionality removed from the laser of disk versions or streaming services or other features. That's all part of the purchase of any model still.
Re: 'PS Portal Users Are More Engaged Than Non-Users': Sony's Hit Handheld Outperforms All Other Remote Play Methods
@Kriandis Agreed, streaming 'adds something' and sure it's got more then they expected for a niche device (but also wanted more for PSVR over time too, so logic on that one, they expect things to expand in numbers and get disappointed when they don't or companies pull out).
This is Sony's lets say 3rd or 4th approach. PSP 1st, Vita 2nd, Android/iOS 3rd, and Portal 4th even if app is just Vita one tweaked or whatever changes phone ones had. So you can go either way with 3rd or 4th on that one.
But otherwise there is what 1.Portal (Vita on PS4), 2.PS4 app that came out in 2019 or 2020.
3.Android (2019 and was start of winding down app exclusive to Vita/PS TV advertising it as that when it was just a Vita in a box with less features for apps or game support unless unlocked it, even then my Vita app is a pain to get running now for some reason which is annoying, but second screen controller app works). So second screen/remote play apps have been there for a while now, 3rd party ones even longer then that.
3.5.iPhone announced same time as the Backbone grip.
4.PC which i think alongside Vita was the case, or it was just PS Now which Vita also had 'for a time' then got cut after whatever point that was.
Even then casting a phone to a TV was a thing for Samsung maybe others for years. My 3D TV from 2010s has something kind of like that and Windows Phone 10, or even Windows 11 Phone Link. But that's besides the point.
Steam Link remote play. etc. etc.
So only a handful.
I mean as long as it has a screen/app support or a web browser I guess sure.
it's not like Stadia where it was only Pixel phones but any other device would work. Which made it as limited as Vita was basically.
Xbox I think it's similar but even then who used SmartGlass for 360/One with their smartphones? Same time as Wii U/Vita for such features. Before it got expanded over time to remote play and such.
Playlink party games for PS4 (not back compat on PS5 as low firmware on phones, apps dead unless archived and know how to for Android, which I do so those games are basically abandonware unless know how and Everybody 1-2 Switch is the equivalent later or how the PS5 tactics game or Just Dance do apps these days).
So it's not like Sony was new to this stuff, just users caring enough if it fit their lifestyle, or was advertised better then Vita/PSP remote play were back then and were too early, and all that.
Sony started many of these ages ago but it took users long enough to notice, people that grew up or I guess a product that wasn't PSP/Vita to suit their needs.
Or wasn't a Wii U and those that didn't use it places with it's local approach. Besides marketing issues.
Re: Sony's Aniplex to Assist Transitioning Sublime PS5, PS4 Visual Novel Needy Girl Overdose to Anime
Fair.
I have the game on Switch and seeing an anime today made me go, oh that's cool to see.
I haven't played a lot and I notice how limited it is and preset options to respond makes it hard at times, the major choices sure but the emojis and others for just one on one not the streaming part has it's limits.
It's a cool angle though.
Sure we have a few games/anime that feature Vtubers or other streaming culture stuff. I'm not big on that but I look out for it from time to time to see how they handle things.
Neptunia featured it because of course they would in how they do things.
The odd Neeko one for that manga was an interesting idea for a special adaptation thing.
Other live streaming manga or anime out there.
But this one I think has a fair angle to it worth adapting.
Re: Gran Turismo 7 Gets First Paid DLC in the Power Pack, Out 4th December
@Hurblyburbly That's where I found Forza Motorsport 8, reboot, 2023's grid position thing and credit balancing (not played it but from what the feature was presented as from what I remember seeing in trailers) was a good idea, one of the few good ideas in that game I liked about it, sure MX vs ATV games have grids and where to place but FM8 did it in a fair way for car racing games.
GT always had this from the back problem regardless unless it had qualifying and matched times or you were in a challenge and placed in such a way.
While Forza Motorsport games always worked out where the PI (PP is GT from memory I get them confused, correct me on any of this PI, PP or the positioning scale) and placed the player according to that or other factors to fit competition so it always worked out better. As far as I remember since I last played FM4 or FM1 weeks ago.
Re: Gran Turismo 7 Gets First Paid DLC in the Power Pack, Out 4th December
So like the GT Sport one that will be late and limited time before server shutdown?
But PS5 only users also. Huh that's very hmm of them.
I get focusing on PS5 users more that's understandable but even then. Why section off content? It's the thing that makes me confused, why have DLC when enough happens via updates as it is for free?
Re: Round Up: What Was Announced in Sony's State of Play Livestream for November 2025?
@Matroska Yeah there is a lot of spinoffs, I'm aware. I've seen videos on this stuff and how things go.
Not experienced Fate but done enough reading into the spin offs or each interpretation by said other creators works.
It's more using the brand name at this point then relevant to the prior works that are mainline/original creators. That was clear.
Re: Poll: How Would You Rate State of Play for November 2025?
@LikelySatan Don't blame you for doing so.
All good, it's not something people cover a lot, so it was worth uncovering.
Even then who wants to go with fan servers or 'wait for fans to do it' when most people don't even bother with those games anyway. Where are the Battleborn servers in comparison to where the other one Gearbox shutdown fans revived quickly.
Even then with how GT7 is structured, Sport mode/split screen to other modes are spaced out, so Music Rally/arcade mode, like it's just a joke, GT Sport was way more accessible. So offline for GT7 may not be tweaked well thinking it over.
https://www.youtube.com/results?search_query=what+is+gt7+like+offline
https://www.youtube.com/watch?v=J-VIuTQrsxQ&pp=ygUYd2hhdCBpcyBndDcgbGlrZSBvZmZsaW5l
https://www.youtube.com/watch?v=eznbQVyzKBQ&pp=ygUYd2hhdCBpcyBndDcgbGlrZSBvZmZsaW5l
Seeing as how Music Rally is available from the 'ready to start' even. Is enough to enforce that. XD
Even Minecraft has Realms (pay to have access to their services and however much access for worlds, 'approved fan content' and such) or Ark has it's official servers. If people want 3rd party hosting for Minecraft or to do it themselves with a server they can. In the PC space. Console that just never happens or most big publishers just never offer that option PC or console and want control and think their solutions work when they clearly don't if players find a way around it or the FOMO works for some audiences, so we get dead games very easily instead.
Or changes to their minds like Amazon or flops as prior MMOs have shown as well. Very few go offline. Or even less get fan run server I assume.
Whether DNS change or just reworked code (the hard way) depending on the game.
I mean with all the save files temp on the consoles or game data sure they can be archived but it's unusable.
Even Battleborn, yeah what a redownload to a main menu that does nothing. Let alone many others. XD But the download servers still up or the console making that call?
Most of these games die and are a waste. So I don't disagree with anyone that does. I have a few (not my choice, other people around me play them).
Nah by all means, it's a fair thing to consider so I respect your response, or lack of response. Your points are valid.
I agree with you. To me GT is the only series I've put up with it for (but I get the games late as I'm not a fan of the direction not just the just server DRM).
I only got GT Sport cheap & see if I was overthinking it, by the end I just did for the wiki input. Mostly reason I am this time is wiki or see if I was wrong. But it's not like I like direction of series at all currently. But better to experience then hate it without playing.
Even the limited My First GT just feels like an ok attempt but just a GT HD Concept, a there & delisted but without the disk HD Concept had in Japan I think. Or certain PS3 starter guide type disks for the eshop or setup or things, I think it was on those.
Part 2 cut from prior comment and didn't want to get rid of so skip it.
Denovo/continue server DRM.
They know how much their 'we see exploits and more but still go with server methods' are. But they will keep doing it because reasons.
I mean don't have no licenses like Wreckfest design won't happen. Money/alter the game as much as possible to prevent users/suit car makers/Sony.
Re: Poll: How Would You Rate State of Play for November 2025?
@Stepan They vary. Have you tried GT Sport with it's offline update 1.69 at all?
Find any of the missed features cut a disappointment? Or makes the game more grindy then when it was active?
Re: Poll: How Would You Rate State of Play for November 2025?
@LikelySatan Well GT PSP/5/6 had save file editing or car duping prevention too. Forza Motorsport 3 and 4 do too, I don't think FM2 did but I'd have to check again transferring that save between hard drives/360 device IDs. GT7 videos on offline have been shown, GT Sport wasn't as much I think.
GT5 & 6 (are similar but different enough prompts), They regular & backup save files too. Link: https://gran-turismo.fandom.com/wiki/Gran_Turismo_5#Save_Locking
GT PSP Wiki page save locking section i wrote: https://gran-turismo.fandom.com/wiki/Gran_Turismo_(PlayStation_Portable)#Save_Locking
Even GT7 has no 'hide PS store button' GT Sport, so that's funny.
Even some games like Spyhunter Vita (no idea 3DS assuming trophies on Vita) had save prevention too between 2 systems. 2000 1GB test & 1000 model 16GB test but local on 2000 & PSN account on 1000 model. So no clue.
Without going into things like Warhawk, MAG, & others of that era (not familiar with to comment on them & don't own them, do Socom Confrontation but have messed up PS3 wifi card so have to work around on my other model).
So while other games do online connection DRM, Polyphony just did it too rather then the other method prior (on Fandom wiki I wrote it up myself, I couldn't test PSN/digital copies of games & emulation of GT PSP did/didn't really do much either per US/EU save file testing so I could only do local tests with disk versions/consoles, different local accounts, memory cards/stock hard drive testing so 'limited' but enough for save file prompt).
As good 'enough' as offline mode in GT Sport was with it's shutdown (wrote Fandom wiki section myself, link: https://gran-turismo.fandom.com/wiki/Gran_Turismo_Sport#End_of_Service cut livery editor, sport mode/videos [trophies for livery/sport videos impossible], achievement enhancements that aided player a fair amount in the game/the daily check & dealership reworking) & how wrapped around things/cut features it was, who knows how GT7 will do but yes. Connection has been hmm from time to time on Sport/7.
Let alone remote play varied connection (PS4/Vita I mean).
Cutting livery editor to me seemed like a 'we don't want to moderate the game after it's offline' even though it could have been just the livery uploads from players, but nope the whole system so only manufacturer colours now.
Shows how much past Forza/NFS & others have their customization menus in tact in prior entries just servers cut off. As far as I know.
I even tested how offline was & how inaccessible driving missions or others were, 'fun' even besides arcade mode progress not updating. So 'only arcade mode', I checked enough in progress mode access offline, IF you unlocked further, if you didn't, couldn't access second half of those driving missions. So wording/access testing.
At least PSVR is there unlike Minecraft that cut the feature on PS4 version for 'reasons' whether for use with mods/fan content who knows or they didn't want to support it anymore even though they barely did. Pointless.
Re: Poll: How Would You Rate State of Play for November 2025?
Didn't watch but from the round up I'd say it was pretty good. Not my thing but for that region a lot of fair things there of new games, updates and more.
I said my thoughts over on that article already.
The thing that stood out most is the language limited console like Nintendo did for Switch 2 even if it has happened to things like the Taiwan 3DS and probably more and not just a case of how the Chinese iQue models were with limited games and features on the systems.
Re: Round Up: What Was Announced in Sony's State of Play Livestream for November 2025?
@Foxhound It is odd to me as it's going longer then 12 years (maybe console support or disk production or features) but games, yeah those sometimes go until a next console.
I mean PS1 was 1994 to 2005 so before PS3, PS2 went until bit before PS4 I think (Many JRPGs, visual novels, odd kids games, sure sports games but even then they still keep going. Even PSP games were ported to it). PS3 went till 2019 so bit before PS5 with PS3/Vita games happening for a while there even Limited Run or others for Vita physical and that was a big place for them too before Switch. If we see PS4 go till bit before PS6 maybe I assume it could last that long maybe or extend a bit.
Otherwise it depends on devs, Indies or if it's viable enough. Or Sony goes nah we want to cut it off and leave PS4 games up to PS5 like Wii on Wii U or PSP on Vita sort of situations.
I get it for money reasons, but I think this time it's more for eshop framework and more they are more willing to keep it around but who knows. They may stick to the before next console standard they have been following so far. Can only guess.
While PS3 it was a case of not wanting to support that anymore and PS4 being easier to work with as a reason Sony may have and I assume the eshop being more suited to the modern framework then the old format the prior consoles had and code/security situations they wanted to move away from.
I think it could be fair for a while.
I haven't felt like consoles were held back in prior eras, or even now. Regardless of my lack of interest in PS5 and what games are going for these days they are showcasing (besides 2020 situation) as their core goals for games/game design that don't interest me at all. But I'm an anomaly anyway.
People probably did the same in prior gens but still. Whatever of live service games I guess. GTA5 went till a few months or year or so before PS3 was cut support.
Other live service games, once enough do they will move on and cut off more as they go.
Re: Round Up: What Was Announced in Sony's State of Play Livestream for November 2025?
Interesting things. But language locked for cheaper price like Nintendo did. I don't know.
Even compared to the Taiwan 3DS or others or Chinese models for other reasons not sure about this. How much they use other eshops or languages as it is.
Monitor and handle/charging support for the controller fair.
DLC/updates for games fair.
More showing off upcoming games, fair.
New games. New Fate though, interesting. Not my thing, but always interesting to see what direction/name they do next.
New BlazBlue and others.
A lot of fair stuff for that region I'd say.
Re: The Real Star of Gran Turismo 7's Free PS5, PS4 Update Is a 312km/h Minivan
Its back.
Glad to see it.
Not the msot amazing but also cool to see through wacky cars not jyst the safe bets.
Re: 'PS Portal Users Are More Engaged Than Non-Users': Sony's Hit Handheld Outperforms All Other Remote Play Methods
Understandable. People wanted the dual sense feature or a easy product to use or don't have tbeir PS4 anymore.
Or use it over a tablet/syncing a Dualsense or dualshock 4.
Or keep their PC or phone/tablet for other uses or attaching devices too them is a pain and I know it can be.
Or people open to separate devices again.
Or they wanted a handheld form factor and got that.
Many new users seeing the portal compared to PSP and PS3 limited games.
Or Vita and phone support that wasn't as clear to people or fit that time in their life.
Its great sont continued remote play but to me its kind of sad what stayed and what went in use for it compared to Vita or Playlink tablet/phone controller app games (unlike archives or low firmware no one is using and not back compat either. I know how to access them because I made fhe effort to. No youtuber would beause only those desperate like myself would bother. Or they never heard of it. The others are essoer to cover and use. So much for party games for casuals no one but thr original people who covered playlink games will have info on it pther then wierdos who work iut thr technical work around with older andorid firmware or android x86 or something and the apps from archives with diak copies of the games and local play) or other apps.
Re: Hands On: PS Portal Is a Whole New Device with Cloud Streaming Update
@Aaron or @get2sammyb (messed up tagging prior) or whoever to ask this question to for the articles, as I don't use a Portal.
Does it have resolution targets option in settings? 480p 720p 1080p (like the console has) for remote play or streaming. Or say a connection target? Of 5, 10, 15 or whatever (not expecting that but whatever Sony offers of options)
Or is it just automatic? Which if so is disappointing but understandable.
Vita had 360p/540p target options for remote play so just curious.
Otherwise streaming is a fair option.
Its no dual screen or other features but it's expected streaming not much more development for devs just other features support.
Its fair to offer it.
Even then compare to Vita PS Now if anyone used that if had access how does it compare?
Re: The UK Government Shoots Down 'Stop Killing Games' Campaign in Official Debate
Typical misunderstanding and governments are run by business owners so why would they or misinformed and don't care.
I get games aren't always open source i get the effort to make it offline for MMO quests needing people or other aspects of security or other aspects and comapnies don't want players editing things. But thats not what players are asking.
We get live service games but how much is digital/disk archived or fan servers in ghr end anyway it varies per how much people care abiut that game or not.
Just playability. Not player ran. We get a devs vision. We know not all can but some can.
But Minecraft has EULA differences fot fan content on Bedrock ti make money. Java its third parties or discounts.
Minecraft has official server support to purchase use of with Realms.
Ark has official servers or make your own.
Or Minecraft or 3rd party hosts allow for PC ran servers by fans.
Prior to Microsoft even.
Or you have GT Sport reworking it's car dupe (dealership or get credit quick options or car sharing and other things) and car liveries uploading as well as its editor menu (so they don't have to modwrate it after offline so inly manufacturer colours) as well as sport mode closed (underratedable but has offline multiplayer even if 7 it takes a while at say 3 houes or more to get to multiplayer or split screen) or the trophies for the sports mode videos. To I assume avoid wrong direction for the game sure.
Some things make sense to stop breaking thr game, others are odd but to future proof and less moderation and others still offer options for people.
But it was a server approach to carry over the same avoided issues of GT1 to 4 of car duping between memory cards.
GT PSP did a device id or memory card check, 5 and 6 also on the device, hard drive or save moving. I have prompts of all 3 in the GT Fansom wiki I discovered these but haven't a clue just speculation of hwo it triggers in the code. But the prompts are real they don't let you progress and using 2 consoles PS3 or PSP.
Forza motorsport 3 and 4 do I don't think 2 does. But either way.
Rven less auction features in either games too.
Games have sometimes server searches even across the whole games. Ride does this and it shows the game down. Why is it not per multiplayer mode only menu?
It varies per developer of course but still.
Licenses physical and digital was always the case.
But if they want to drop the game from an eshop by all means.
But if they want to stop users not buying the new one because thry hate thr changes that's just manipulation.
Sports games do this not just for licensing they know what they are doing with that limitation implemented on purpose.
Re: Don't Expect Any PS5 Exclusives from Square Enix in the Future
They did report on this a while ago. It's unfortunate. There isn't many Square games I got was was that big on over the years.
But Diofield, Valkyrie Elysium and Triangle Strategy were good, Tactics Ogre just wasn't my thing as much as I thought. I may go for Various Daylife but not sure. That and Bravely Default not sure or the other one mentioned for Switch 2.
I'm I think about done with the smaller games they released so whatever happens now is up to Square.
Re: Remakes Eclipse Remasters for PS5 Gamers, Generate Double the Money
I bought neither of those IPs or remakes so I don't count.
Even then people seeing something with more work done into it is cool, some chances work, others don't. They feel new enough or people have never played them or have an older version. It works.
People's expectations are high so a remaster if too old only works for a niche audience not just niche games.
I hate modern games so to me a remake or any AAA IP I don't already care for doesn't convince me anymore then they already didn't.
If an Indie or AAA/AA has a decent angle sure. Most don't so I don't support them.
I do other less notable Indies with fair ideas, remasters or ports of old games left behind or emu them if 'really' left behind.
The rest I ignore. They play boringly or are repeated of re-releases a lot so why would I contribute to them?
Re: PS Plus Essential Subscribers Bemoan 'Crap Selection' in Latest Update
I don't care for Stray but many would. WRC24 is exactly the game I'm interested in, same with 23. But oh Grid Legends was here in 2022 and who complained?
Totally Accurate Sim I mean eh, kind of throw away.
I know the games are for 'other audiences' like I care either way.
I don't bother with PS+ as the games go cheap before they end up on there, I don't care for online and I don't need benefits for a subscription service. I buy the Indies that never go on PS+, Epic Game Store free games or other nonsense. I get what I need that's my taste, not care much for these games at all.
I get my PS+ Deluxe/premium games individually, it's why I don't sub to it. I don't to NSO, I don't to Xbox either. I don't do multiplayer or sign up and pay constantly.
Heck with Microsoft you don't even pay for cloud storage, Sony/Nintendo you do. But I don't use One Drive either, I do Google Drive and it has 15GB free, more then Apple/Microsoft's base free tiers combined. XD
Oh it's not a soulslike, or insert this trend here. Oh it's not Silksong (even though those who wanted it bought it let alone it's cheap, unless in my region no way would i pay $30 for it so that's double $15 in the US yet Team Cherry is Aussie). I wouldn't buy the game as it doesn't interest me anyway but even still.
Most people are a bunch of AAA or 'notable Indies' focused types and wouldn't know other IPs/other quality 3rd parties if they tried.
I mean even PS/Xbox great but not as talked about in 'their circle or genre range of Indies' end up on these and people go 'this is bad'. What because it has no notable games AAA or Indies in their narrow view/vocabulary that wasn't shoved in their face or said to be 'good' so like any of them are worth listening to at all because they don't look more then 5 feet in front of themselves.
Re: As Sony's PS Plus Premium Expands Slowly, Another Dev Announces PS1 Emulation Plans
@Bentleyma Other then One. (full stop/period is very important in the name) the visual novel.
Also the Nintendo Life or the Push Square eshop link is not the same game. The database auto generating or the human who did the page didn't check correctly.
There are many games called 'One' over the years, many Prey, Starfox, etc. on many platforms over the years. All different games, books. Different consoles/PC, different years, developers, publishers and more.
Or anything with 'one' in the title using those letters I don't see any mention of One the 3rd person shooter for PS1 at all listed there.
Re: As Sony's PS Plus Premium Expands Slowly, Another Dev Announces PS1 Emulation Plans
Pretty cool game line up this month. Invasion from Beyond B Movie is so silly and great.
Motor Mash seems fair not much but fair.
One seems fair for a PS1 3rd person shooter.
Yeah I'll take a look at these. They are up my alley for sure.
People can go 'oh this game I had as a child or this popular game' but I mean to me the licenses we never see is great stuff I want to play and whatever they can get is understandable of licenses.
Not every company cares and that's unfortunate but yeah I'm totally interested in these. Got to get around to Jak Lost Frontier and Deus Ex too as not bought them yet.
Re: Talking Point: If Xbox Drops the Cost, Would You Be Happy Still Paying for PS6 Multiplayer?
Doesn't effect me I don't care for online. So said unsure as 'follow suit' doesn't really fit my answer at all. I don't play free to play games because the content isn't compelling, don't care for skins, don't care for eh content drops. I want quality and quality isn't in free to play games, or other slop so why would I bother.
Do people care for cloud storage via PS+? The extra games per month? Beta access or other things? Or just online?
For server upkeep, additional money from customers or other reasons sure. Whatever they structure the other tiers for the services for Gamepass, PS+ and more. But how do they entice people to go over to it at all either?
What do they do about the free games on Essential tier then? Do people have to play online? Socialize? Have human competition games to play? Eh doesn't matter to me but I just looking at the service from different angles.
Bot mode sure, doesn't need PS+ at all. Co-op split screen sure but no PS+ at all. No online co-op nonsense.
But online modes nah. Give me singleplayer any day.
I look at games with internet DRM and no PS+/etc. services from time to time but not into them, but GT Sport/7/Outriders are fine games, not great but still.
I buy my digital PS+ Premium games individually, I don't sub. So I don't have to care about them at all.
Online to me has less interesting modes or content over the years and even then I don't see much point I don't get a thrill out of it the way I do mechanics or level design well crafted, aka older games not modern singleplayer slop made to be accessible, familiar, boring content, themes, settings, basic human/animal movesets and garbage skill trees/other nonsense and bland with graphics/dialogue focus.
Gameplay first any day. Or genres with that focus any day. Story can be there but not a selling point too far as the 'only reason' to and sub par to bad gameplay or else no purchase.
Re: Even More Cult SEGA CD Games Are Somehow Making Their Way to PS5, PS4
Fair. But how close till more Saturn or Dreamcast games? 32X even?
Game Gear again?
Still cool to see Sega CD titles get a chance besides the Genesis Classic 2 or very few other times.
That aside. I've like to get some of these. Seeing the same IPs over and over, or classic collections, they got their time, time to offer ones that never do or haven't in a while. I want to get Sega CD/32 for sure. Not the amount of times a Sonic game or any other common Genesis games I'm sick of seeing supported, they get enough support and those people get them.
Let the ones that want more then that get support. Recycling the same ones, sure those people will but once they run out they need to offer the others people that WILL go for these Sega CD and others want to support but can't because the popular ones get recycled all the time instead due to that audience not caring at all and they get their support all the time.
The others with great ideas get left behind by popularity demand of others that already have used their ideas or reappeared over and over. Give me the ones with other great ideas just not as well marketed or timing. They had something to them. Popularity should not dictate re-releases because audiences are narrow minded and only eat up popularity/their childhood.
I have no experience with any of these and am excited to experience them. From researching, or surprise and just seeing what's what.
Enjoyed plenty of left behind shooters, platformers and racing games with way better ideas then the safe popular generic ones with more familiar and dumb easy to understand appeal then more interesting ideas. Anything too strange and people ignore it anyway, always happens. I want to play the weird stuff or left behind greats.
Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock
@HonestHick Thanks. Always great to see other people question things on the platform. Always clear they have a reason to justify something, not to just refute everything and listen to none of it.
Sometimes I can be way off (it happens, always worth owning up to that) but I try my best to look at all sides of what people's lives are like, marketing speaks, what businesses do and so on, (as much as can go on) or enough of what sources, references or prior practices, so really appreciate that. I mean with the internet might as well do the research with what's there right? Not what people say and people want to believe.
Or having a neutral perspective. But then again when using all consoles/researching old ones might as well. Not loyalty/blindsided narrow vision on things. Or sports team mentality.
Don't have to like everything a company does, just some things making it worthwhile using their products/services or moving on, not attached. If people want to take a step back that is.
Facts or enough clear signs are always there if people 'want' to look for them. Things should always be questioned unless believable enough not just to suit or fit face value 'oh we will let that pass'.
I try to look at or make as much of a fair prediction as possible based on solid enough sources. I mean why be taught in education to read between the lines, debate, etc. if no one is going to do so. Let alone the social manipulation in the world or other business/legal speak to interpret too.
My own experiences or enough of what I've seen in places that sound viable enough to be the case.
But at the same time I look into even mechanics/console features/peripherals or even failed consoles, or what was created not popularised, so I try my best to look at different sides of things.
I mean even nailing down early network services for consoles is tough from Atari 2600 apparently, to Intellivision/Coleco (forget whch) to Famicom Disk System banking/horse betting to seeing a Sega Saturn addon in a catalogue to N64 Randnet to Sega Genesis Mega Modem/SNES Satelliview to all sorts of things that gets complicated in itself. Way before Dreamcast Dial Up/Broadband or Xbox OG/PS2/GameCube online.
Heck how many say oh the Wii and motion and ignore Sony or Microsoft not being interested in Gyration's tech let alone even prior motion based games or peripherals.. I mean Xavix Port with ex Nintendo employess before the Wii came out, or GBC/GBA games with motion or rumble, to NES to others. I mean.
I love comparing Wii U, Dreamcast or Vita, Xbox 360/One SmartGlass, PS4 Playlink Smartphone controller apps for dual screens or remote play features or Pocket PCs/PDAs for cables/docks or even tablets/phones and Laptops with VGA/HDMI cables before the Switch, but people hate it when I prove that yet tech has been doing so many things for years it's just people like to sit in their own little box then look at the facts. XD
Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock
@Northern_munkey Completely fair grounds to go by. It is ridiculous.
Even then journalists are supposed to be neutral, but I guess regardless of being suited to a platform they keep a narrative or flip flop the narrative to whatever they want.
Re: Rumour: PS Portal Could Be About to Get Even More Compelling
@carlos82 Your forgetting Wii U was local, the other chip was for eshop/updates and more. It had 2 chips. So the Gamepad would never have interference as that 1 chip was for just the Gamepad connection. That's why it was so good.
Wii U Gamepad/Wii U had no middle men devices, the others methods do. That's why it worked so well. That or like the Wavebird GameCube controller. Just that frequency. Not all on the same frequency asking for access to some.
Think of it like having Bluetooth in a device, it has a personal low range for just an Xbox controller or just a pair of headphones acting as one group device, etc. It's the same thing only it's a 1 device only connection it's targeting of just the Gamepad basically. That and instead of a wifi dongle for a mouse or something from it to the computer/laptop, etc. it's the chips connecting themselves.
Wifi 5 was an accessible/cheap way for them to go about it but I don't think it's that as a limitation either.
It could be many devices on at the same time, it could be line of sight, it could be anything I have no clue. Maybe bandwidth limits but I doubt that.
Also as much as the PS5 can process of 2 images not just the connection, the profile maybe and the app working. Vita was the prior version of the app, so it's just doing the same thing just reworked a bit for other devices (Portal and it's differences, PS4, PC, phone app in 2019 before Portal). I don't think it's improved that much.
Vita, SmartGlass (360/One), Playlink (smartphone controller apps for PS4 not PS5 compatible and outdated firmware/archive sources for apps now), Steam Link and more. All require an access point, modem, router, or other sources. They have to bounce off the consoles or other devices and another middle man source.
I've always had it be decent to flaky for Vita. Regardless of it's 360p/540p targeting, Portal I don't know if it even has that. My family has one but I never use it, it doesn't have features I want so I pretend it doesn't exist other then articles about it.
That's why they have interference and Wii U doesn't, it isn't really it's own class just it's own solution to the same problem. Again all those other solutions were achieving the same thing between Sony, Nintendo, Microsoft and Steam, but who noticed. I did. But oh Wii U did it. Cough cough, sure it did. I love the Wii U just pointing out the hypocrites.
The Wii U can easily go 70 feet, sure the local connection isn't great through walls, my Vita can go from one side of the house as reasonable as any other with a wifi connection, the Wii U can't through a few walls, but it's still decent for the time for what it is trying to achieve, compared to the wider range or different solution of the others but that's what separates it.
Local, versus not local. Big difference.
That and the latency is way better then casting a smartphone to a TV or other screen wirelessly, but cabled options have been around for years, same with docks VGA, HDMI, etc. for laptops, tablets and more.
It's just no one paid attention to them other then for like projectors or business use let alone Pocket PCs/PDAs of the 2000s prior to iPhone popularising even smartphones (no one looks to Blacberries/pre iPhone smartphones, it's the Atari 2600 effect to Odyssey/Farchild Channel F or game mechanic popularisation versus originators), but everyone praises gaming devices doing it in the last 5 years. XD Sigh.
Re: Talking Point: Is PS5 Really in Competition with TikTok?
I mean if reaction/review channels are a similar situation for not watching it directly, but someone else's impression let alone a show you never would. You save money on a subscription or wouldn't have seen it regardless because you knew it was bad.
Sure anything can compete of money, hobbies, sleeping, eating (and watching), bathroom or other things but even still.
Let alone walkthroughs/streams for gaming. I get it.
Whatever time people have, don't realise they spend and so on it all adds up.
Let alone other hobbies/activities people have too. It's up to the person what they choose to do. Not just the algorithms.
I mean sure I watch something random/listen to music and play games with subtitles or something not as demanding of focus but still console games, I had my flash/mobile fix of the past.
If peers and kids have few games they seek out, don't have the money, have whatever devices/whatever they focus on or parents allow and so on (depending per situation) then yeah understandable. Whatever parents/kids do with their time/priorities. What they have access to.
What they can watch but not buy (themes, money, etc. other factors).
I mean quality standards people have is one thing but yes devices people have is another for sure.
The many of us in gaming families that talk/play old or current games and know what they are versus communicating that to others that don't know as much but do in their hobbies, I seek out my stuff, they seek out there's. It works of conversation or just general products we experience or not. Haven't done multiplayer co-op split screen other than Borderlands games really so were all playing different things usually.
But I'm not watching a game's walkthrough or review unless I really need to look at what it offers or am stuck on a part in a game. Otherwise I avoid games I do care about being talked about.
If I do hear about them it's because I want to know more and I'm way off hearing about it for retro pickups, or don't care for story spoilers.
But just because I care more for console gaming doesn't mean others do, they can stick to mobile, use emulators or just play mobile games or watch videos all they want, not up to me.
Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock
@HonestHick It does make sense there, people save money by watching too, I mean even with reaction channels why bother watching something you would or wouldn't have or know is bad (not just if have it on a streaming service, disk, pirate, etc.).
Or people enjoy the creator's experience/presence and personality rather then caring about the content too can be a factor. I've seen the odd comments on some gaming videos and they go oh that looks cool, say what it is, say price/platforms, sink in their seat.
But yeah with walkthroughs/more methods to come across things these days not surprised, not just kids watching as prefer it or saving money, or play whatever their peers do.
I guess yeah having a conflict even though for a debate enough info helps but not surprised yes they want to give off a narrative or otherwise That or control a narrative just like any outlet or source can and people don't question what's there.
Glad to see the few that do question things and think about business on here, like yourself.
I mean with how expensive games are or what interests people and other factors it makes sense. Even besides discounts too (how low they get or not) or sub services, tv shows/other hobbies people can focus on, outside activities as well.
IRL time people have.
Oh I have nothing against either of them going for more platforms, I get the reason for more money, other audiences to reach and such. Let alone the merch, tv show and other investments not just the games, it all adds up for sure (that and besides whatever else Sony departments do on their side as well).
It doesn't make sense to lock it to 1 box anymore. People take it as early access or whatever else.
But I mean what do they expect. It's a business, not a sports team. Sony/Xbox always made it 'where you want to play' never early access unless it's via other means. But people twist narratives regardless.
I barely read the article because you know the narrative is there.
Mobile has been hit and miss for PlayStation though (I don't have enough experience/research with it but from the few I know of they seem to be doing well, Fate GO alone does well). Some work, others didn't and weren't the right IPs for it anyway. RIP WipEout Rush.
I am not interested in a fanboy message, I look at the business side and completely agree they need to.
But yeah there is only so much you can say before other commenters or staff go 'don't even step over that barrier' even if in many cases it can be fact/foresight or fair predictions/they have to, to survive as a company whether we like it or not.
@Northern_munkey agree there.
Re: Be Sure to Download The Outer Worlds 2's Day One Patch Before Playing on PS5
I didn't get a download/day one patch for my Aussie copy. So whatever happened with European/Oceania copies it seems versus physical USA or other regions copies no clue there.
I assume a patch may come later or apply after the disk or whatever they have of the update roll out.
Don't have a PS5 Pro, only PS5 Base model (maybe 1st or 2nd heatsink version) and Slim version after they were announced models. Sure the disk drive can scratch some disks but the PS5 varies. My PS4 Base model hated my external hard drive but doesn't anymore. But it still is awkward towards Youtube or early loading, or some situations of apps/games. So Sony has always had odd things go on from time to time.
Physical case says 110GB, game was $110 at EB Games (JB Hifi delivery didn't make it to my town, like many anime that don't either sigh). Disk works fine so far.
No patch listed in the download list. So the 1.3GB seems to be off from the other article (unless effects USA not European/other copies? No clue why that is).
We do get digital game codes/key cards in our region too (I don't buy them of course, only did Drawn to Life Two Realms that's it, or NFS Hot Pursuit 2010 Remastered with the online notice but playing on 1.0 as doesn't effect me multiplayer anyway so don't need the update) but no clue for physical of other Microsoft or other publishers as not bought those games to tell the difference.
It would be false advertising for one and also it has a ready to play portion for character creator and other things with Outer Worlds 2 install portion from the disk.
So I haven't seen such be the case.
Re: Rumour: PS Portal Could Be About to Get Even More Compelling
Streaming? No dual.screen, Android apps, anything more.compelling.
No deal. People speculated streaming for a while now. Rumours or not who cares. What benefits it adds of thr obvious. XD hardly news worthy.
It's a niche audience device (a fair thing for tbose interested as long as Sony doesn't expect more and mroe over time, comapnies I swear) but could they open the gates more. Seriously.
I'd buy ine and a PS5 but it's so boring I refuse to support it.
Streaming. That's the bare minimum.
Talk about boring and a waste of an article.
Has no dramatically excited features.
Streaming. Who cares.
Give us a dual screen update and I'm there for Indies to use it for that.
But if its bland and sub par remote play use or wow PS+ excuses for stremsing feature snore, yawn, wake me up when Sony provides continuation of Plaink or Vita software wise then.
Portal is so sub par other then right time for people to wake up to remote play years later and dumbed down but has wifi5 to be accessible to people's wifi standards access.
Or Dualsense and an ok screen.
So fhr bare minimum for a casting device compared to phone, PS4 or PC. Wow what a boring device.
It's no branded other device but its still sub par to bad. To forgettable.
So wow streaming as the level of use cases. Snore for me. What a waste of hardware. Or the 4th use of remote play.
Where is resolution targeting of 480p to 1080p first?
Where is fhe exciting things.
Engineers have ideas for hardware yet we get boeing software or even in some.cases hardware use.
I don't need to see a new handheld just better then this bad excuse for a casting device doing the bare minimum.
When Vita/Wii U/360/One Smartglass or phones dod ot better 10 years ago on weak wifi tech and good/lack of interferences.
Re: Random: Fans Can't Believe Halo Is Coming to PS5 Before Killzone
Well.Sony had many shooters IPs, had PS3 era live service games but why bother these days to compete smartly or for other key audiences instead.
Guerilla having something else to make sure but even still.
Surprised Killzone even got a Hellsivers 2 feature. Not just PS+ releases of fhe old ones.
Also Shadowfall put it in an old place so who knows. Or are they out of ideas for reference to translate for story.
Let alone gameplay was not much. Heavy, a store front and odd 1 gun slot used up among other ok vehicles and more. It didn't do much. But I have played many PS3 era shooters woth their gimmicks so yeah.
Re: Project Tal Is Another Stunning Open World Action RPG Targeting PS5
Part 2:
Or how Spiderman 2018 or many open worlds have generic outposts. Minor touches but I went I'll stick to Sunsrt overdrive 's tower defence instead.
Not everything has to be dramatic but sometimes I prefer it then subtle and not really great refinements.
I mean enough RPG systems or mission structures of missions length, pacing, types have changed in 10 years but to me not much at all really to motivate me or make me purchase a game.
I can keep noticing differences in what others play and I'm still going.
I don't mind some base building in Arc of Alchemist compared to Level5 games with such features.
Or certain other details in other games I'm forgetting.
Oh the setting changes. Movesets are the same as 10.years or more ago. RPG systems or missions are minor. Ok so stagnant. Is how many can seem.
Asian devs may have it different but it varies per systems really.
At least for what I have played of AA ones. Or systems I remember and struggling to remember right now.
Foe what you have played I probably don't have reference for them so I can't comment on them but they probably do a great job I just have no idea what those systems do.
Heck Conception as dumb of a game it is for isekai/fan service, that 4 sides turn based system was more interesting for a PSP game to do then any other typical turn based JRPG.
Or.Claire E33 defence that even most JRPGs dont have or even racing game mangar modes won't even do probably for garbage sportsmanship reasons or balancing or something when I play the way I do because of awkward AI or I suck at the physics personally.
But I am used to old games abilities or items as motivation, level design.
I am ok with shops.for abilities. Puzzles and more.
Pitfall Lost Expedition is my favourite 3D metroiidvania. It's shop and moves made me happy to see something goofy but good for a human moveset as Mario having otns of moves you may never use but it's still nice to have. But again western game design.
I don't need Super humans but just more then we get these days of generic moves or combat focus or fantasy/scifi/real worlds.
Rven animals are basic these days. Forget PS1/N64 animal platformers movesets nowadays.
Just wow how cute and boring situations to out them in.
To me.it feels like what PS1 would do for.early 3D yet those were more experimental and we get casual reference easy to understand slop.
Fair puzzle.gamss or adventure game sure but some of the most bland Indies I have ever seen.
So it varies what concepts.
I vaguely remember DokeV but I don't know what it was doing besides what people said.
Password does Ark and irs own things well for sure. But I think ghr survival sandbox genre has ok ideas but just doesn't do enough to excite whether as a framework or content to compel enough.
I don't know enough about the others yiu mentioned so will have to take a look but still.
Also even some mobile.games I don't know whay good ones but thr slop ones aoth fan service trailers fo the job and the good ones probably never hear about yet should.
Many good never go outside their communities but thry know how good they are of course regardless of what others don't see an priorities they have as audiences or devs.
I am playing more puzzle or RPGs by Asian fevs as I go but they all vary and are 10 years old not just because on PS4 or what I happen to see also being a factor too.
Re: Project Tal Is Another Stunning Open World Action RPG Targeting PS5
@Isak didn't think so its just reading my comment again I didn't clarify much. I mean it could have sounded like it.
But yeah Asian gamss tone or serious/silly or pacing or flow or what use of nature or other aspects.
It very much differs for sure.
I have no reference for KPOP Demon Hunters other then it exists, the studio and other detials but no interest in watching/hearing about it even from animation yourubers, but if can be clear from such a thing sure.
While can be the case I don't know.
I look at old.games and get ideas or find left behind ideas so thats yes a problem, and even then. Indies do otherwise feel very fan game like and barely look at what has benefits done before other then wow. this narrow view, this nostalgia or this property game to be inspired by because it was popular and cover up things and gameplay is obvious. So what great programmers, level deisgners or animators when the art team did most of the work.
Sounds very eh.
Sure it makes sense to look to popular or random ideas are hadd to think up but plenty of prior games used to go for failed or not as well marketed hence the cover based shooters for racing rewind systems. For western examples. 1 was fair aka cover systems expanded. What ones were popularising it sure but still good expansion from it.
Racing rewind have been dumbed down since Forza Motorsport 3 or even Grid 2008 and stayed dumbed down every since I find.
I haven't played many JRPGs and my only KRPG was Kingdom Under Fire Circle of Doom on 360.
I don't play MMOs so not enough there to talk about but even still.
While Western Yotei to me I went this wolf's skill tree could literally be commands (status even not direct attacks stuff) not subtle garbage excuses. But I guess I'm too old school and can't be bothered with garbage stats giving bread crumbs versus more practical assist character use not stuff that appears and unlocks subtle nonsense over time.
Re: Sony's Social Media Tribute to the PS2 Borders on Insulting
I'll have to check and see but Battle Engine Aquila for sure was a highlight, I haven't bothered rebuying many of the classics but I prefer digital license so I don't have to sub to PS+ to play them, so I'd rather that over the NSO subscription that's for sure.
I'll get to Deux Ex, Jak Lost Frontier and more, then work on the games I have PSP, PS3, PS2 copies of but mostly the niche stuff I want that rarely ever appears are what I'm after.
Re: 'Our Biggest Competition Isn't Another Console': Xbox Doubles Down on Multiformat After Halo PS5 Shock
@HonestHick Thanks for the link, yeah is odd they didn't mention other people that have said similar. But going off the reports or recent mentions more i guess.
We do know kids are for sure. What appeals to them, what attention span, what design of content (whether even toddlers content being addictive too in how it's designed as well), what weight the content has, what creators attempt to do, etc. what parents do or don't, what kids themselves self control work out or don't. etc factors.
Re: Sony Rules Out Acquiring Batman, Mortal Kombat Maker Warner Bros
@BAMozzy That or besides the Nemesis system patent for Middle Earth games/if Wonderwoman game was going to use it, yeah I'd agree with the rest (even then Grid used a 'nemesis type approach' but nothing they hadn't done prior to the Middle Earth games nemesis system).
But I agree with you for sure.
Very few IPs, whatever of their other media/services, and if gaming only yeah, the other IPs would be attached to it and MK would be the more viable to go with compared to the others.
That or if Sony cares about the other old Midway IPs that I think haven't been used in years (I remember the Midway classics for PS3/360 but that's about it as otherwise most remember Mortal Kombat under Acclaim/Midway and not much else other then maybe a few arcade classics), maybe here and there but not much. They could fit in PS+ but that's about it maybe, not a lot. Some have some weight but not a lot I assume.
Their movie/tv stuff no clue, odd Looney Tunes sure, maybe a few decent things.
Superman 2025 was pretty alright but otherwise yeah I wouldn't think much of WB/DC side of things either really.
If Sony cared for more to add to their PS tv/movie streaming service sure but they can license their animation studio/live action stuff to any service they want anyway.
Whatever is the case with Travelers Tales even (WB bought since 2007 just checked), a creative team but more so prior to their Lego games, which hasn't happened since 2005 and older anyway. Well over ambitious at least is a better way to put it too I guess. They don't have that Double Fine or others quality much anymore.
Re: Loulan: The Cursed Sand Looks Like Another Must Play PS5 Console Exclusive
Looks good. Not surprised by the Prince of Persia comparisons seen places.
Not my type of game but looks pretty good from what I've seen of the trailer.
Re: Project Tal Is Another Stunning Open World Action RPG Targeting PS5
Part 2:
Not hard and not accessible just don't hold my attention at all. Same with open worlds, some I can, but it's how they do things, most others have systems and missions I find boring and lacking in motivation.
I'll buy anything setting wise these days but gameplay matters to me more then ever these days and were in the era where gameplay is the most stagnant or too focused on being RPGs, while I could tell you the differences of everything shooters/racing/platformer of PS1 to 3 easily (again to further my trends point), while PS4/5 I'd struggle as I can only understand certain bits and pieces and I have no interest in them.
Re: Project Tal Is Another Stunning Open World Action RPG Targeting PS5
@Isak I do enjoy some Chinese/Japanese/Korean games. Just that they aren't big scale stuff like this. I've gone to more Asian games over time and less western ones.
I've been watching anime since 2014, experienced the odd Chinese or Korean shows or comics. So the culture differences aren't a thing I'm unaware of.
My other comment doesn't showcase that but clarifying that here.
I respect your comment though and responding in such a way so I can clarify.
I'm not pro western media or anything if that's the impression of the last comment. XD
No doubt they are a breath of fresh air for sure.
Some tactics RPGs like Empires of Angels 4 which is Chinese, Anima 1 and 2 I think are (PS5 remasters coming but I got the prior ones on Switch) or yes even the garbage FMV Chinese Romcom stuff has been hilarious to experience just like any Visual Novels. Or a few puzzle or other types if I am remembering correctly. Just to get that out of the way.
I have been buying up Compile Heart or Marvelous or other Japanese AA RPGs or other IPs a fair amount, even the digital deluxe editions just to see how the artbooks/OST apps worked.
I've enjoyed Gran Turismo or Japan Studios games for years even if GT Sport/7 disappoint (I'm working my way through GT7 now but I held off on it for a few years).
I respect many of those other ones it's just this one just sort of blends in with the rest.
I think Crimson Desert will be pretty cool from Pearl Abyss.
Also I am not a fan of most current trends and how much they differentiate from each other.
Trends are not bad but when you don't see much in them it can make them seem very underwhelming.
So no I am not the target audience for 'these' types of action RPGs personally.
So the culture/Asian devs making games is totally fine by me.
It's more just so many of these blend together and many modern game design has not appealed to me in a decade or more now. So I'm very particular what I play.
When you play as much old stuff regardless of clunk but see good ideas you can't help but get a bit bored and know trends/some design can get better then this.
Hence why I said trends aren't bad, but it's what they do with them.
I was said to be too critical of Indies, now others around me see many of the 'copy paste' popular stuff and now I don't sound so particular. Hades clones or others for example. Crash/other inspired platformers, but the gameplay is so safe.
Games can be any setting/themes that's fine, it's the gameplay that underwhelms, many genres or devs mentality towards design.
Same way any data doesn't mean humans act the same way, people see data and seem for forget what people actually enjoy. But also if people experience so little (financial sure, lack of care to is another factor, among others) we see more copy paste, or people go 'they had success' repeat the same.
It varies what gets popular but it's also up to what people take notice and go oh do this with settings/themes, copy gameplay, not have the same charm, make a fan game level project. It can be sad.
This game isn't on that scale of course and the trailer only shows so much but the tone/vibe is a bit hmm to me.
Also I just can't get into soulslikes or other types these days. I respect them but most of their ideas or execution are just not for me.
Re: 'Significant' Layoffs Are Set to Hit Amazon Game Studios
@dskatter Same here. Other then New World, Bandai Namco cutting off Blue Protocol I think which would use AWS.
Amazon Luna 'exists' but how many use it/know about it compared to others.
I can't think of many things. AWS for many services sure, but games Amazon has published or had a main team develop I have no clue.
New World is pretty good but that team did as much as they could.
By the looks of in all 3 sources it seems big scale stuff, so no wonder. XD Some smaller scale in there too but nothing noteworthy or advertised well enough to hear about them.
Here is a list of the few games on Steam: https://store.steampowered.com/publisher/AmazonGames
Not heard of any of these 'I think' other then New World and Lost Ark.
https://www.amazongamestudios.com/en-us/games
Others here never heard of either.
I forgot about the The Grand Tour video game as well.
https://en.wikipedia.org/wiki/Amazon_Games
But other then mostly I assume Fire OS/TV releases since 2010, only the last few years/2019 onwards have they supported consoles.
Re: Sony's Brave Bet on Anime Is Looking Like a Masterstroke
I only buy the DVDs (Madman/Hanabee old releases, they don't license anime anymore only other foreign films) or the blu-rays (Crunchyroll sadly as my only option, maybe the odd films are licensed by Universal or others but tv series are only by CR it seems or the ones I pick up are) the rest I go for my manga instead.
So I don't have much choice. I hear about everything, but engage in none of it.
Either way, whenever like Gravity Rush, Dragon Age/Mass Effect, Witcher, or others we see more western IPs as anime, maybe of Sony's own will see.
Sony going for CR/Funimation, Aniplex.
Sure others exist out there, sure other streaming services too but like many pay attention to them. XD
Sure Netflix, Amazon, Disney, VRV and more have anime, but most people don't care or look at them as much.
Unless an anime fan well known sub community show has seasons split (sigh Takagi-san S1, 2 and 3). Time to get the manga, the blu-rays aren't happening. Already read the scanlations but time to buy them physical.
The big ones appeal to people, sure whatever. I just pick my 'anime fan surface level' or sub community type series I myself have interest in and ignore the rest.
I haven't cared for a battle action shounen since 2010s and even then only particular series.
Romcom shounens sure but otherwise nah.
Seen enough Demon Slayer Pop Vinyls or other things to just not care at all.
Never cared for big series unless was from the 2000s, aka Haruhi and such. Not the big action shows really.
So I hear so much about the big shows, tourists and more, never encounter these things as I just don't care.
Re: Halo PS5 Will Take Full Advantage of the DualSense Controller
Sounds good. I think the series has used Impulse triggers well enough in the past.
Did 3D for 360 remaster of 1st game too.
But touchpad I doubt will be used to swipe things, generic press for inventory or map or something for suee os fair, but for triggers/haptics sure why not. All for that.
Gyro aim would be nice too please and thank you Halo Studios.
Re: Poll: Will You Be Buying Halo: Campaign Evolved on PS5?
Considering. Will see with price, extra 3 levels and padded areas changed from original game.
Fine with sprinting, looks good.
No dual wielding but understandable.
Split screen 2 player please.
More.games need to list mouse and keyboard, motion, touchpad, etc.
Re: Review in Progress: Wreckreation (PS5) - Single Player Feels Like Budget Burnout Paradise
Well Dangerous Driving didn't impress. So will this?
I myself am not interested as irs not compelling.
Competition sure. Interesting not even close.
Of it had more Track Mania or other appeal sure but it doesn't its just generic open world racing game number 100 and whatever. Really disappointing and I wasn't even interested anyway.
Looked like Hot Pursuit 2010 and I prefer Wii version of that. So my opinion is wrong anyway. XD
It didn't look exciting to me at all.
It looked like any generic racing game made by a third party.
Sure if no licensed cars I respect that then licenses being used heavily but the personality still lacks in these games gameplay it's so boring.
Good enough sure but not worth my time.
It may have some ok ideas but dramatically engaging of progression or other things circuit based or open worlds of the past did. Lol no. That's why I play them modern racing games are just not exciting at all.
I'm buying the left behind creative ones not just looking at popular ones.
A lot great get left behind with better ideas then today.
Besides I hate modern controls/fele in gamss so even more reason I don't care for modern racing games.