Comments 2,450

Re: 'We're Spending Significantly More than We're Making': Fortnite Publisher Epic Games Lays Off Over 1,000 Staff

SuntannedDuck2

How does that happen though? Why scale the projects that much? Too many modes, too many skins, too many seasons, just better scale the project.

Oh well, expected, it happens, they have to make more happen, tackle every possible audience for sure. Has to be bigger and hard to manage for sure.

Whatever the case for other factors inside the business/related to staff and other factors, and not just development costs/execution and maintaining things.

Re: 'I Have Done So Much for This Company': Axed Fortnite Dev Can't Believe He's Been Laid Off

SuntannedDuck2

It doesn't matter clearly, they have so many IPs to make skins or other things for other modes and seasons for they might as well keep having other methods to make money after the expensive demands of IPs to flood in.

It is unfortunate for the staff no doubt, but we know the cog in the machine situation and nothing is good enough for leadership or business deals or otherwise.

But now to make some pointless theories and jokes.

Says a lot, regardless of sickness and dedication or people who really know the development assets, code, whatever (so much so the project could be incapable of continuing without them), but leadership will always find an excuse to throw people out for petty reasons.

We all know this is a cog in a machine thing but I mean.

A random number generator would be much easier but it's less bullying people so the shareholders may have something to say about them of enough people reacting for them to be satisfied then a number generator giving them money. XD

All for some social/emotional or financial excuses and then go but we have to get rid of the most skilled staff why wouldn't we, we need this game to be broken and worked on by other staff (lower paid but still trying to make their mark staff of course) or AI, because why would they want a working project. XD

They need it to somehow be a donation that players give and some how be capable enough of functioning and adding new things all the time, because it's all magic at the end of the day. XD

Shareholders want games to be like a random number generator. Even though they could just randomly change the values in their bank accounts if they wanted to make things that impossible.

They could break the code language integer and still not be happy with the number (erroring or not being higher). XD They have the intelligence as shareholders to be not happy about anything. They themselves are broken or incapable of understanding people or numbers only their own emotional stupidity that is also lost on them.

There is maintaining people and projects, how many, how they happen, how much power, how much blindness to things or big is the only solution then capable, skilled and efficient or taking the time, and then their is just they exist in a place and that's it.

Re: PlayStation's Disastrous First-Party Leadership Culminates in Yet Another Studio Closure

SuntannedDuck2

Hulst or Totoki? Still very unfortunate, so what can people do at all if the leadership are too flip flop particular like this? Basically nothing it seems. XD Sigh. With Sony shutting so many down, who would want to make deals with them or be bought out anymore if their leadership are too all over the place. I'd say nah steer clear of them.

Had to look Dark Outlaw up and went oh ex Treyarch (COD Zombies team according to other articles) and other staff, well it may have been an "ok" multiplayer shooter Sony wanted, who knows. Either way. Sony is just picky, what did they expect. They think it was going to be another Concord? Some live service? Maybe or maybe not mobile but I assume another multiplayer console game very likely.

Or the studio made something that wasn't. Or Sony is just incompetent at knowing what they want even when the team bends to what they want or doesn't or whatever the case, with what they are good at in past games the staff have made?

Sony's expectations are too particular so the studio still going up to a point, or whatever, I mean you'd think with ex Treyarch staff (at whichever point they left from Treyarch or other studios) to going oh Sony will be a great publisher, well clearly not with the current leadership they aren't. XD

They really know how to give directions to their studios, or their studios have fair ideas but not strong enough to monetise clearly. I mean they could try anything with the IPs, to match them or whatever and they'd still be unimpressed.

I mean I've seen prototypes of games and they weren't dumbed down, then dumbed down by leadership request, then cancelled, so leadership are just incompetent really depending on what they feel that day, how insightful, how stupid, how practical, how idiotic, how hilarious at their pathetic wording and leadership.

Either way, Sony has a great lineup, saving their financial reports each year with this strategy each year, it's flawless clearly, it must be doing great, what a ridiculous record they have getting rid of studios like that. XD

Do they want a medal/a Guinness book of world records record? XD

Re: Opinion: Why Is Sony Scrapping the PSN Name?

SuntannedDuck2

Insert Sword Art Online mirror item changes characters to real life faces scene here. That how I read it, but it's just a PSN name change not user one. XD See this is where I get confused and don't really care.

PS+ rebrand I think was fair, PS Now was something but PS+ works for this, but do they have to change every single thing for a rebrand? No it's just silly.

So what by saying SEN it means they are more connected, less embarrassed/less separation, like I care, it's not confusing.

We know companies would do that user angle next and we'd all hate it for sure.

But for a network name change sure, I don't care for platforms in that way and I think the original name was fine, to the point and more, it worked, why change it, oh it's old sounding, but who cares it gets to the point, that's what it's supposed to do, we changing PlayStation numbering to PlayStation 2026 next? I'd hate if they did, that would be terrible. Even when it's PS Cloud or whatever. I still don't care. I'd pull away as I already don't care for many games or services changes, a name means changes, I don't have high hopes for this, so I'd pass.

Names have a place/purpose, Sony Computer Entertainment to Interactive made sense, but this is just stupid.

Is the name change to make it easier for newcomers? Is it because they have a mentality change? We getting worse services?

Still bad navigation/UI design?

We getting major changes. I hope not.

We getting a 'dropping the PS4/5 network' focus? Them changing it for PS6, which why? The point of dropping the PS3/Vita one was to make PS4+ the future proofing so what is the point?

All assumptions here really.

Re: After PS5, PS4, and PS Portal, Even PS3 Gets a Console Update

SuntannedDuck2

Unless for licensing or hacking prevention, what else? The eshop isn't down and the Vita support is cut off for transfers of games (unless save transfers work I assume)?

Other services or apps have gone likely by now?

So for the general 'performance' message is a bit hmm.

COD PS3 multiplayer I assume is still a thing?

At least PS4 it was messaging. I haven't touched my PS4 in months and haven't even gotten to the PS4 is removing services message so 1 or 2 firmwares just to access the eshop or other things, sure why not.

Re: Microsoft Is Putting 3 Xbox Games on PS5 in Just a Few Weeks

SuntannedDuck2

@UltimateOtaku91 To me it gives off family party game or gang beasts or others type vibes but to me it's so weak of ideas for such an idea even for that. So I think it will be forgotten and gone or just sit on Gamepass.

Fusion Frenzy is probably better and that's 20 years old.

They can do anything with Clay, but they do the most safest things I've ever seen in a bland multiplayer game with visuals and no depth at all presentation in a trailer or in general of games.

Like what kind of basic gameplay entry do players need? Oh an artstyle so sells a multiplayer game? Or playing with other people and making your own fun, with nothing at all to back it up clearly.

I'd play Nintendo Land or shooter bot matches or something, I'd play some Rhythm Heaven minigames even.

It feels like Foamstars all over again, you have foam and you remix 2 modes from other games then have any exciting ideas. How pathetic are these devs? Time for me to think up modes myself as the devs won't do it clearly.

Coming from Double Fine I expected better then them saying we have a trailer with attitude and a subpar gameplay multiplayer game to offer XD,

Not a like Ninja Theory Bleeding Edge forgettable release only with more memorable artstyle but both having bland gameplay.

Re: Preview: I Think Pragmata Could Be PS5's Best Shooter Yet

SuntannedDuck2

@IntrepidWombat Ok that sounds interesting. I'll have to look at then. I only looked at footage every so often, not enough.

But that does sound reassuring so I'm intrigued for sure..

I'm fine with other characters to assist for sure, if fair command options or whatever AI of the characters.

I'll get to Dead to Rights once I find a copy, it and Killswitch I am curious of. I'll make my way through plenty of shooters 1st or 3rd person I haven't played yet but researched.

Dead to Rights looked good from footage I've seen though so that's good to hear.

Re: Round Up: Crimson Desert Reviews Are a Major Disappointment

SuntannedDuck2

For how ambitious, particular controls (I'll play anything even if weird controls), puzzles (interests me), progression (can tolerate), bosses (difficulty tuning or not as bad as reviewers say), bugs (whatever case), adds up. I think it's fair for it's audience.

Clear from YTbers, or other outlets though.

Scores mean nothing, actual opinions of gamers are clear, reviewers have some fair things to say & normies just do whatever.

World looks nice, characters can be whatever, gameplay is all I care about, it looks offer that in weird ways/still normal enough ways. fine with that. Seems to have fair immersion with fair gameplay, I don't care for immersion but I think it works.

Or them trying compared to their MMO, who knows with their other games really either.

I think it's great but can understand the roughness of it.

Fable we will see how it fairs too really.

Hearing/seeing what I am from a friend of mine getting into Dragon's Dogma 2 recently has been interesting, not my kind of game but still.

Puzzles, interesting combat & not bland quests, engaging moveset ones (like puzzles), but I don't play RPGs because I find them boring. Don't care for immersion, but gameplay & even RPG/less mechanics gameplay doesn't interest me, so I find most 7th-9th gen games very boring.

Action adventure open worlds 'maybe' but still rarely.

BOTW I only played the shrines and though the open ended 'here is the items go anywhere' was fair but the loot wasn't enough and the quests were generic.

I haven't played any Witcher, no interest in Red Dead.

I mean I only enjoyed Gravity Rush, Sunset Overdrive, Infamous Second Son (I think some things were better in the older games but not played much of them, otherwise the powers/non mechanic type side missions were fair even if categorises were clear they weren't boring) and I can go between some Borderlands games or thought Biomuntant had fair gas immunity but wasn't much of a stand out, NFS Carbon was fair.

To me I need gameplay, mechanics, level design, story can be there but I still don't care.

I think some of the moveset stuff in Crimson Desert is interesting, same as I did in Atlas Fallen or Forspoken. It could have fair ideas, progression and bugs will be fixed for sure.

But I haven't played neither of them but have disks if I care to that others bought and experienced, when I care to touch a PS5 for more then Space Marine 2 that I beat the story and was just as 1.5 not that exciting. Ratchet was a disappointment. GT7 I played on PS4, I skipped the rest of PS4 era IPs as they don't interest me only Indies or very few AA Japanese games have. This gen has been boring.

Other then maybe WRC 23/24 (the car builder or whatever, if it's Apex 'very little' or Sega GT/Pure type builder I'm in, but I doubt it has an exciting progression like WRC3 for PS3/360), Ride 6 (if 5 and 6 aren't as eh as 4 was), or Gear Club Unlimited 3, yeah most games aren't looking too exciting in the other genres and even I find racing games bland these days.

I can wait for some FMV dating sims to laugh at/work out the paths for, but that's about it really. Plenty are on 8th gen still. Only few on 9th gen and I might not care for them.

Indies if they aren't terrible and are decent, but most Adventure ones are excellent and other genres are very hit and miss or so many misses of interesting ideas that just aren't there.

Re: PS5's Power Users Are Spending More Than Ever, and PS Portal Proves It

SuntannedDuck2

I'm not, but enjoy those who are.

Besides I don't even get cloud streaming in my region unless it's Xbox (not sure the other more niche cloud streaming platforms at all), so for me it's worthless.

Time to keep my PS3 around, time to buy the PS1/PS2/PSP ones digital licenses then subbing and anything PS4/5 I want isn't worth it in the sub service. Sure I know people who do have different tiers, but I myself have no interest in it, I wouldn't use the Portal for cloud anyway I would remote play, but only if it had dual screen support. Otherwise it's not worth it to me.

I'm staying on PS4/Switch/Xbox One till they offer decent games, Indies, AA, AAA, 1st/3rd parties, or dual screen support.

I haven't seen it yet so easily sitting on old gens and retro.

The eh Indies and FMVs have been fine on old gen anyway. Or plenty in the libraries I haven't bought yet either.

Re: Amid the PS5 Pro PSSR 2 Excitement, a New PS4 Firmware Update Is Also Available Now

SuntannedDuck2

Just message firmware update, it's better then stability update excuses.

Then again they were winding down services, so not surprised.

Fair. I haven't touched my PS4 in months, focused on Switch instead and of course as usual retro consoles.

PS4 is still my least favourite PS console, PS5 is still worse then PS4, but either way.

I'll still buy FMVs (other then the PS5/other current gen ones later) and whatever other Indies, that's all I care about anyway.

Or Rhythm Heaven Groove for Switch 1.

Re: PS Portal Gets Even Better with New Firmware Update, Improved Visuals and Enhanced Cloud Streaming

SuntannedDuck2

It's not good till we get dual screen support. Otherwise minor benefits but nothing exciting here.

Also 720/1080p streaming, Vita had remote play 540p/360p (it's not the resolution that matters it's the way they reworked the app for excuses for only streaming and not remote play resolution, only cloud resolution, why? This is inexcusable).

Without the need for streaming, why is Sony gating a feature Vita had in it's app, and Portal doesn't in it's base experience? You aren't changing the resolution for PS5 from 480p to 4K to effect the Portal. So where is the resolution features for the base experience you hypocrites?

Or can someone tell me how to change the resolution target (so it isn't an auto resolution bouncing excuse experience for the device) for PS Portal? If it is even an option? No one seems to mention it anywhere.

Re: Preview: I Think Pragmata Could Be PS5's Best Shooter Yet

SuntannedDuck2

I hope so, as after Lost Planet years ago with it's interesting aiming system. Same with PN03.

Screenshots give Vanquish/Lost Planet/others vibes with UI, I assume feel of the game for aiming/general movement is different. Haven't played the demo. Looks good.

Or levels & feel of Titanfall 2, or even playing Splatoon 3 months ago that I very much enjoyed it's levels/still typical to Splatoon mechanics, a lot of fun.

Most shooters of the modern era are so boring. I mean I'm never getting the hot swap feature from Battlefield 2 Modern Combat in the modern era am I? I doubt it, (even Driver San Fransisco has one for it's use cases).

So to me games like Fracture, Singularity, Black 2006, Never Dead, Vanquish and more are just better. Wanted Weapon of Fate had a fun bullet bending mechanic.

Even Psi Ops for PS2 is great. I haven't played XIII yet, I don't have Dead to Rights/Killswitch or many others. There is plenty I still have to play. Mindjack or Inversion I'm interested in. Dark Sector and Legendary were ok, Binary Domain, Army of Two and others were good.

I'm literally buying up old shooters I never played because they were more compelling.

Borderlands is fine but it doesn't do much, it iterates a bit but eh. COD/BF just keep going and are just as contemporary/near future bland with weaker ideas, I mean it took them that long to offer tires being hit wow, how amazing is that. It is but that long for it, sigh.

If Pragmata is just a Dead Space, or a Saro/other roguelikes/other angles, just make it a solid story game with fun mechanics, is that so hard? Apparently yes it this current era, Sigh.

A decent game with good uses for the android girl, if she doesn't offer much gameplay wise only story wise or is just there to hang around like Baby Mari in Yoshi games o or Daxter for 1 level and comic relief, then easy pass on this game.

The guiding this girl to whatever goal or ensuring her safety and what not, is not why I care about this game, the gameplay potential is what I care about.

Symbolism/themes doesn't interest me, it's down to the gameplay.

I've wanted Capcom to offer something interesting for once (same with many publishers and developers really), them sticking to their existing IPs is fine and they do it well better then most publishers I'd say, but I'm not getting an Under The Skin port any time soon whether a live service or an Among Us social deduction (not that I'd want that but I'd see them doing it) or just a decent port/remaster to offer a good game artstyle that holds up but fair perks/disguses game (party game, multiplayer, whatever, it's a underrated game, even the RE3 map/characters).

PN03/Lost Planet are just going to stay behind clearly. I can deal with no Auto Modellista (even if a no licenses one like Wreckfest would be nice).

But just something exciting and different for once.

Exoprimal was so memorable right? Not because it was multiplayer but because it really didn't offer much compellingh

If Capcom makes a decent singleplayer IP every so often I'll go for them for sure. I want to support this game it looks great.

Just if they don't offer superficial excuses for a story/themes and make the gameplay solid and justify interesting levels/set pieces, if they don't, why should I bother?

Boring levels/mechanics is not fun in any genre, or any game design angle. Make it fun. Not just story only reasons, or else I'd watch a movie, not play a video game with boring 'game' aspects to them.

Re: As Warner Bros' Future Looks Uncertain, Gotham Knights Dev Reportedly Cuts More Staff

SuntannedDuck2

Unfortunate. Gotham Knights had it's issues but also it's fair moments and Suicide Squad had fair movesets but also kind of limiting tasks and appeal.

The framework/progression had issues and the games were just very eh on what their goals were from the start.

I think the angles of the story/characters were fair it's just the execution in most of the games were really not doing much.

But we know WB and otherwise wanted what they wanted so like it made an difference.

Re: 'This Looks Like an AI Generated Dating Profile Picture': Nvidia's Attempt to P*ss on PS5 Pro's Parade with DLSS 5 Backfires

SuntannedDuck2

Nvidia can brag all they want but who cares, people will use a PS5 because it's what they want to use, so whether their GPUs or Switch 2 or whatever, who cares. The box players use and the ones devs target well, the fair APIs and baseline hardware, whatever devs go for, if it's good enough, it's good enough and they work around it.

Also textures, shadows, lighting, framing of the characters faces and otherwise, yeah easy pass. Give me characters who can be a original or caricature, or if intended to be based on the actor sure but with minor differences to suit the world or whatever other goals, not 'look how real they are or how particularly appealing they are', I couldn't care less about that.

Consoles always show good enough, they work around the artstyle and lighting/shadows, and I'm fine with that. Heck if Wii/PS2/PSP versions looked better without bloom and other garbage, let alone better gameplay and not visuals/gameplay I wasn't into for some PS3/360 versions, it says a lot for me there too with SD looking visuals and particular artstyles.

Let alone how bloated some games were. But those PS2/Wii/PSP versions rarely if ever get re-released other then Force Unleashed 1 Wii version to Switch.

Even HDR while i see colour benefits, I never care for it or other shades either.

Well luckily I like characters to look like characters and no among of shadows, lighting, or designing a character, I don't care about human characters either for their looks, I care about gameplay and not visuals, not closer to 'reality' or actors or any other smoothed out faces. So no AI, no makeup, or filters.

Even FMVs with actors I go eh, the acting is fair, see interviews/other scenarios and go yep, what i expected, so it's not like the wish fulfillment is there ever. Never will.

So whether I can tell it's a Ubisoft character model or any other developer/publisher, I'd rather see that made by a real artist, no AI, no upscaling or shadows/lighting and design changes, no filters.

Doesn't mean I prefer animals, or insect or aliens, but I would if they made movesets for them better to play as too but they don't and they control like boring animals or anthropomorphic humans, so they are still boring. I hate seeing human features on other beings it's just creepy and gross.

Never liked it in animation at all, if they were supposed to fit for cosplay sure, but if not I always found it unappealing and weird looking with animals/aliens/insects, robots with attributes like that. Unless for cosplay in mind. A lot of human things have to be recognise to humans after all and i just sigh.

So real human, deep fake, AI, character models no matter the lighting/shadows or anything digital, easy pass. XD

I never found it appealing and never will.

Re: As PSVR2 Fades into Obscurity, VR Specialist Reveals Its First Ever Non-VR PS5 Title

SuntannedDuck2

A 7th Guest Remake sounds interesting if done well.

No one cared about or ever heard of Playlink PS4 party games? I have ways to play them with old phone firmware and disks for PS4. But people remember PSVR1. XD.

Obscurity? It's niche, that's not obscurity, it has an audience for it, it still gets 3rd party games. Dreamcast got 1998 to 2007, people still bought things for it during that time, 3rd parties cared enough, even besides homebrew nowadays. An audience is still there and devs are catering to that niche audience. How is this a big deal?

Portal is for what it's audience wants, but because Sony says 'it is a success' people eat it up. There is meeting expectations and there is just suiting an audience and they are happy with it till they stop supporting it. PSVR2, like Vita, PSVR1, Playlink games and more all get their niche audience sales till they move on with production/games and when 3rd parties make less and less orders. That's it, it's that simple.

Meta/Valve can and they don't get questioned. PlayStation fans ignored Vita and PSVR1, so why does it matter to people? I respect and cared about them, I used them. They got lots of support, but not 'big game' support, wow like that matters. XD

1st party doesn't mean everything, who cared about the more other audience games for PS1 to PS3/PSP? Oh clearly they only played the big games, or the big 3rd parties as most people barely played PS1 1st party games or can name them. XD

PS2/PS3 sure it happened more but otherwise, we ignoring the many 3rd party deals for any console?

Many people can barely name the Xbox 2nd/3rd party exclusives that aren't the major ones either, many of those games for any era I still remember, research or want to play, not surface level only games. XD

It's like people saying oh no Labo only had a few kits, yeah because they only have so many ideas. Can companies not have limited ideas. XD It's hilarious. People can't come up with ideas themselves but can easily complain about nothing instead. Sigh.

Oh we can't have niche devices? 3rd parties make games for it, it gets support. Sony isn't interested in putting their devs up for it, but it isn't completely over is it? No it isn't, it still has production and games, it's not mainstream, wow imagine niche things existing, how is that a problem? I don't see a problem.

Like they wanted to make a PSVR3 anyway, the PS6 controller no one will care about it's features either but me or any other controller gimmick fans either. XD

Niche audiences are fine.

Sony makes phones for niche audiences, did anyone know that?They make camera parts that go on other phones besides their niche phones, but no one cares there as it's not gaming. XD

Vita had/has an niche audience, PSVR2 can exist in the niche space, Playdate/Evercade can.

It's always high numbers and popularity? Why does it matter?

PSVR2 will get many years of support of digital/physical games and headset production, just like PSVR1 and Vita were, why is that so hard to believe.

Re: These 10 Major PS5, PS4 Games Will Be Delisted in March and April

SuntannedDuck2

Other then the Jurassic Park/World collection which I have in my Switch wishlist, not that interested but I might take a look if I care enough, I got Star Trek Prodigy's delisted game cheap before it went just encase I wanted to check it out.

Forgot about King of Meat the Amazon published game, right.... Anyway.

Dragon Age Inquisition PS3 online services? Not PS4 ones, they leaving that for a later date? Hmm, are Mass Effect 3 servers up still or we they gone as well years ago?

That aside Dragon Age is cheap all the time so I might get it digitally if that happens. I have the disk and played it before (not completed as not really my type of game), but just for the sake of having a copy digitally, even if yes licensing/throwing money away, we will see, but otherwise in the digital library it goes.

I didn't care for the discount last time the Jurassic Park/World collection, the rest are sports/gacha or live service moving to PS5 or just delisting sports games because of course they do that.

Nothing really being missed here.

Re: Europe Is Putting Harsher Age Restrictions on All the Things You Hate About Modern Gaming

SuntannedDuck2

@ShadowRJ agreed informing people about things when they choose not to pay attention, let alone them informing what the age rating is, what the colour means, what descriptors mean, instead of just buying it or just looking at it.

Age is one thing, being informed, understanding what they mean, what details sets people off.

How is it people go age and wisdom when it's the information they have or the experiences they have or the information they seek (reading about it, talking about it, whatever they do to cross reference which they likely don't), they aren't just 100 years old and go oh you have such wisdom 100 year old person and they go nope when you'd expect them to be wise after 100 years. But normal people don't think, sigh.

People that get it and people that don't get it, a kid having a game or media that has whatever content and not playing it in front of others (let alone audio blasting either) or and wording around it, when they didn't even do that says a lot really they didn't even care what they were saying.

I mean the kid saying all those things and not knowing 'hey this content and what you can do in it' says a lot really that they didn't even go hmm should I say this out loud or say around what was being playing in the gaming session to keep things safe sounding and keep the game, avoid a digital refund, them seeing how the refunding policies are, or just selling the disk, etc. Or closing the app if mobile and deleting it but well they are tied to accounts anyway unless they format the phone.

So the kid not even thinking about it and just saying anything, versus the parent, it kind of goes both ways there.

Re: Europe Is Putting Harsher Age Restrictions on All the Things You Hate About Modern Gaming

SuntannedDuck2

@roe
What region and what console? If I know what region I can find out on the website for the console maker and have a look.

I assume on the PS5 console (guessing based on what i remember store page layouts are like) it may display near features either below the wish list and purchase button with the description on the left what genres the game in the middle, and what other details like legal info on the right.

That or near the purchase/wishlist buttons, but I think the description/genres makes sense for the rating to be regardless of region.

For me it's at the top of the PS4 PS store (descriptors underneath, not any icons/symbols/logo ones like PEGI does on the box but no idea on the eshops), Switch it's above the wishlist (seems to differ for US as their design is completely different to mine), Xbox below the game art and purchase buttons

The PS store website (not console as I don't have one to check) has them on the right next to the price and features on the left/middle at least for the UK/GB store I checked and has the 'violence' and other descriptor icons next to the PEGI rating.

https://store.playstation.com/en-gb/product/EP9000-PPSA01470_00-MARVELSSPIDERMAN England/GB

https://store.playstation.com/en-au/product/EP9000-PPSA01468_00-MARVELSSPIDERMAN Australia

https://store.playstation.com/en-us/product/UP9000-PPSA03016_00-MARVELSPIDERMAN2

Ratings for all three on the right, all Spiderman

Console wise will differ from the website ones.

https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Super-Mario-Galaxy-2915395.html#gameDetails UK Mario Galaxy details page, checked the Germany page seems the same but the US/Australian pages differ

Metroid Prime 4, it's in the left side, US page: https://www.nintendo.com/us/store/products/metroid-prime-4-beyond-nintendo-switch-2-edition-switch-2/

https://ec.nintendo.com/AU/en/titles/70010000034440 Australia it's in the table at the bottom below the description, with all the size, genre and other details, I actually prefer it, it's easier to read and it compliments the console eshop layout

Xbox I think is similar on all but I'm not sure.

Of course console ones are the same just translations, but the websites are different per some regions.

Mobile I assume near the reviews I forget.

Re: Europe Is Putting Harsher Age Restrictions on All the Things You Hate About Modern Gaming

SuntannedDuck2

Part 2:
Then again even Australias I go to the website and it can be just as confusing no just because of platforms it's on but just other details, sometimes it makes it clear of the details and the per rating strength of the themes, skin shots, violence, sometimes not.

ESRB Has it's description for sure, PEGI I have no idea. CERO either.

While I don't follow the PEGI rating even I found it odd with some swearing or some dialogue or some skin shots varying even in the Aussie rating system.

Does something need to be particular level of fan service not just skin shots.

Even having references/skin for PG always seemed weird to me. Not all that are 15 is the case but due to a lack of 12 and it slotting into PG I was like what.

Gambling though I mean. Whatever extent of the chances, saying the chances, and other things. What packs, what other angles, and it not being in a casino just a menu without such theming or cards (in the typical sense then sports player or other ones, I mean it's no sports player cards in a chips bag equivalent XD).

Whatever extent PEGI has over time with the few to now strengthening it or attempting to.

TV shows you get bikinis, low cut tops (that or pajamas in certain designs but it's up to the individual what they think or see versus others regulating stances) or particular dialogue and I"m like what how does this count. How much is it presented to one person over another.

Any rating system put that with teen ratings I always found weird. Depends on the concepts/dialogue versus visuals but even still. It varies per tv show or movie and how they present it which it always is with these rating systems but even still, who is approving it versus who isn't and puts it tougher then others.

When it comes to violence sure, blood, swearing, creepy/otherwise presentation, etc.

But gambling/skin shots you never know how particular they are with what ways they clarify the presentation.

Violence thinking it over again, but is it corpses, is it blood or the 'sweat' or is it what damage physically (digitally of course) or visually, what colour, etc.

It's almost like it's similar to reviewers, the individual approving it then the company approving it with other checks before sent out for approval. But who knows. I assume they do one of the two.

PEGI I can kind of see it a bit but for the gambling side or dailies I do think it's weird.

But of course things very per suggestion/iteration of the systems.

Re: Europe Is Putting Harsher Age Restrictions on All the Things You Hate About Modern Gaming

SuntannedDuck2

@rjejr I agree but got thinking. Even tv shows/movies, or odd games you see the presentation differences, dialogue, etc. Then again how big do they make the ratings? How to inform people what they mean, how much to make a person care or understand the systems, let alone the others making clear what suggestions or extent of presentation they visually or dialogue or whatever context they state/review by.

I think the dailies and loot boxes extent is odd for them to change to the ages they are, I think dailies and more not just punishment should be higher, as it sounds odd for how low it is, that can still be addictive of dailies reward or not.

Most are on mobile but rating suggestions/regulating (whatever extent) all Roblox games or all flash games (if talking a 2000s equivalent) or any user generated content by creators isn't viable and they don't get passed over at all. They present it as an overall platform/game.

Any NSFW games could be on there not just the other things users do. Or are they blocked on mobile? But not PC

Even other apps have to account for that and what they tone down or cut, like Anime List apps do for any H-anime listings.

Individuals games on the surface level yes, but Roblox and platform stuff not so much unless they go out of their way to as user generated games/content varies.

They aren't rehulating all skins, all minigames, all mods for platform type experiences.

No Minecraft mods on Java or Bedrock are regulated.

Surveys would help and a mix of different levels of gamers or non gamers in each background.

I mean the ESRB for the US you had the Phillips CDI gambling game but anything later varies due to how tweaks to the formula that it being themed or straight up or not.

I always liked Australia's (the stance on it sure varies like any rating system but the placement of them, the colours like PEGI but way they put the descriptors (even if not the best worded as many on boxes get crammed in) and digital it varies there due to the small space at the top of the PS store, or the rating above the wishlist heart on Switch or wherever on Xbox I forget, what the case on Google Play/iOS stores, Steam it's too bad with it on the side panel..

While PEGI/others always had them on the back of physical cases and I assume present them with descriptors via words or symbols on the store fronts?

I have no idea how they present different descriptors images of PEGI on eshops, they just put the 7, 12 ,18, etc. or the colour instead, they don't label descriptors I think? I have no clue.

What person goes to the website to read more? Do ESRB/PEGI expect people to?

Re: 'No One Is Buying This on PS5': PC Port Begging Already Unbearable as Sony Switches Strategy

SuntannedDuck2

Well besides the piracy or modding or whatever sure.

Or the lack of discounts (if that was the case, I didn't track Steam discounts at all).

But if those, the PS launcher or PS accounts and more add up.

I mean it depends per individual and what they are really saying there.

Are those people actually saying they want the game on PC and did pay for it? Did they not if it wasn't discounted, did they pay full price, wait for a discount or miss them? Back track on PS accounts? Or did they pirate it? Any of those could be possible.

I mean many console users went to PC, they didn't want to go back.

Sony made VIta/PSVR2 last till 3rd parties gave up or production ended when Sony let them last 10 years and moved on. Vita is done, PSVR2 will be the same.

But PC they cut off and had their moment.

Sony knows people will just emulate the PS4 versions, or wait till PS5 versions can be emulated or pirate them, they clearly would?

Or a native Bloodborne port like with the openGOAL of Jak and any others.

Anything is possible if PC users know what they are doing,

I mean how many people are using Bluestacks to play Sony mobile games too?

Sony thinking PC owners want 2 devices, I mean, that's like telling a casual to get a camera, they get a phone for a camera and texting/social media, they don't always want a separate device, the people who have dumb phones aren't the same audience still happy with their smartphone either.

I myself use Switch/PS4/PC, I like separate devices too, but I don't always go out and buy separate devices either, it varies.

But I don't play high end games on PC. So it doesn't effect me. But in terms of Indies or AA/AAA or whatever I do go console and keep my PC more for Minecraft modding or web browsing, then my PS4 or my Xbox One via Edge web browser or my phone if I want to browse something, I didn't use Steam much and I don't care to other then demos at this point of games not on console yet, or just browsing.

But I get the separate devices mindset or getting PC users over to Sony's platform as they want them to, not leave like they have.

Sony can make the PlayStation a device for peripherals and services to orbit around it, but you can't get everyone to do that. XD

It's why I questioned the PS Portal being for cloud and going wait it still would tie to the console right? But it likely just ties to the account and their servers so it's still part of them as a company then the console as the middle man not just the hotspot or the modem/router.

I don't even care for PS/Xbox games, I see them in the news, I see what value they have for an audience or gameplay and go yeah that's cool. Regardless of Xbox games going to PC/PS5, I still have no interest in them. But I make that clear.

I think South of Midnight was cool. But we all know many other games non-exclusive were going to appeal to people more. We know Hi-Fi Rush situation. Kiln who knows how that goes.

Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

SuntannedDuck2

@Anthony_Daniels Unless it's Steam or Google Play (Android is on Windows 11, not just the Amazon one like it was prior).

People need to think about methods. Both Steam, Xbox Store and Google Play, maybe GOG/Epic? Maybe others. Ubisoft/EA/other launchers and services? EA Play is on Xbox but also back compat games more then PlayStation PS4 versions, no PS1 to PS3 EA games.

World of Warcraft on new Xbox with PC version. Anticheat of PC then whatever reworking for console. I don't care but they would to sell value, what software they are really offering in 1 place or everywhere.

PS Portal people use as they like it but you have other methods, it's similar of why get that over the others? Because the Dualsense, the screen, less phone and a clip, less TV moving, other reasons to hotspot and play it outside compared to the phone. Many reasons.

Steam/Google Play being Sony's PC and mobile games right there as playable. IF they made those deals or not?

It's possible. Software and company deals make a difference. Opening up an entire extra store, or software option.

PC mode for Android apps? Or a proper Android layer? That's huge. People can go ew mobile games and apps, but I think, think audience not just 'we only care about big budget console games' when software is very expansive then the small space gaming can be.

Software is powerful stuff if you can put it anywhere. Not just customers wanting games. It's how they deliver them that's the major factor.

There is a reason i look at the PC/other devices spaces for hardware and software over the years, I'm interested in it and it gives perspective.

I mean how many cared for Karaoke on a JVC X Eye, aka a Sega Genesis? Not many but it's still value. Even if suitable or not compared to a setup otherwise back in the day or going to the local Karaoke place? CD players, now streaming but Xbox One/Series have CD apps, the others don't. It's niche but matters to someone out there.

Soundcloud over Spotify. It matters. Those licenses or APIs/environments. Now PC versions of games but controller support gap bridging or less Xbox environment versions, blurring the lines,.

I mean Windows can run on phones and has many random devices like PDA/Pocket PCs when those were around decades before the Steam Deck. Windows ARM.

Office of everything, OneDrive everywhere, now Xbox games or PC versions everywhere. Anything could be possible here. We won't know. Any audience, any money opportunity.

Sure I'm not getting into things like the other Xbox One/Series apps as no one clearly cares to talk about those and many ignore the Windows store but I mean it's still a possibility, people are happy with the limited apps on PlayStation and Nintendo then the CD app only on Xbox (or else PS3/360 or separate players) or Soundcloud instead of Spotify and others but I appreciated those on Xbox if people have other music streaming platforms, or any other number of random niche apps then major ones.

Sure people have their phone/PC but I mean, stuff like that goes unnoticed yet does matter to a company of licensing or just value to showcase/talk up.

Other options can sound crazy yes XD but with all the things out there is possible in some way.

With PC versions instead of Xbox versions, just 1 version.

I don't care, but companies do, they have COD/Fortnite/Roblox, why wouldn't they World of Warcraft or any other MMOs to push on there.

Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

SuntannedDuck2

@TrollOfWar Agreed, a translation layer I see being the case, but what about games and the methods to buy them?

Do we assume a Valve Steam deal? Do we just use the Xbox/Windows store? Do we EA/Ubisoft, etc. launchers?

GOG/Epic not sure maybe over time.

What about Android, Amazon app store was cut from Windows 11, but what about the current Android side of things? Google Play for Xbox type advertising? Translation layers for those? Not just back compat?

Or whatever to consider for Xbox versions or PC versions or just 1 version on this device and cut all the separate versions entirely but old games have to be translation layer to add support for them?

Companies can make many deals we don't even think of but it could be possible. How they deliver these things, what company deals, what apps, what translation layer for what things and PC mode or consistent 1 version apps/games for bridging the gap for easy carry over, compared to curated PlayStation/Nintendo versions, less versions for an Xbox but just 1.

Not just from a scare people of Sony mobile games on Xbox.

But just thinking possibilities of deals and software compatibility that 'could' be possible. Not saying it is.

Do we assume they have World of Warcraft advertising for 'Xbox' even though it's PC mode?

Do we see blurring the lines of just the multiple OS layers sure but enough of the Xbox version, PC version, Xbox Mode, PC Mode, or just 1 version of the game for both?

Translation layer for the previous Xbox games, back compat and more?

Also for apps especially, do we see people having to upgrade to or use the same apps they did since Xbox One? Sony wanted everyone to use the PS5 versions of streaming apps and others, but Xbox has a lot of other apps out there, some may work, some not, whether just other options of if people don't use Spotify, Soundcloud instead which I use and is on Xbox, not on Playstation.

Disk drive and movies/tv shows who knows as just streaming, not disks (CD/Blu-ray apps) and they don't sell them digitally anymore only Steam does that still to my knowledge, PS/Xbox both cut them. Media player apps.

Random other apps for other purposes, what works, what doesn't with those? It isn't games but it still matters as it's a thing with Xbox most skip but are there.

But Xbox One/Series translation layer of those apps? Not just back compat games?

To me the more I think the methods of getting games, or the audio company deals and cutting the disk drive out and just offering streaming apps then the CD/Blu-ray apps and more they did prior of the Xbox One style systems.

What they change, what they keep, what other services from 3rd parties they want, that's the business side I'm questioning.

People think about games, but what about the HDR, Dolby atmos and more, those do keep happening but they would cut out the home media stuff for streaming I assume.

Re: Xbox Targets 2027 for Project Helix Dev Kits, Calling Rumoured PS6 Release Into Question

SuntannedDuck2

Coped my post from Pure Xbox recent thoughts I've had since.

Thinking it through it made me think, huh what if it's Xbox/Windows Store for games in PC mode?

Or is it the Xbox RoG Ally interface but instead of mode switching to Windows 11 it's just like we get with Xbox One/Series games or PS4/PS5 and otherwise, that sort of general play or emulation or translation layer or whatever else and both icons of PC version and Xbox version? Or do they just only sell PC version games? What separation or simplifying/blurring the lines will they offer?

Will we see PC anti-cheat carry over? There the online DRM or other means for consoles? Is that a good or bad thing if PC users work their ways into it if it isn't locked down enough?

Or is it EA/Ubisoft/other launchers? Will they finally go to a console, companies like that love to push their services over, I mean as a hybrid anything is possible is it one or is it just a PC so PC versions more so then curated console versions, or both?

What about if we have World of Warcraft on new Xbox type advertising but it's PC mode?

I mean they showcase Call of Duty or Fortnite and all these others to make a big deal out of things for value for Gamepass or advertising rights and more.

Companies love to do that.

EA tries to push Origins or EA Play or other online services over the years on consoles. The other major 3rd parties do the same.

Mojang also as well could for Minecraft for the official launcher between Java and Bedrock. I mean smartphone users already have PoJav or others but those are unofficial.

Ubisoft launcher/subscription. Games for Windows Live since Assassin's Creed 2 and other games by Ubisoft/EA and others to be tied to users, Xbox One DRM then rolled back and but still happened after calming down, they always wrap things back around. Whos to say they don't have their other services mixed in from PC to the Xbox?

Insert any other company you can think of with a launcher.

Many use Steam yes but the big companies that push subscriptions, launchers, anti-cheat and more.

Any others wanting to push launchers or subscriptions/icons to launch in console modes?

Will we get Steam, GOG, Epic who knows.

What is PC mode, what is bridging the game, or Play Anywhere?

The more open I think the more unsure I get.

Also audio companies, but not disk drives?

We won't see Google Play or iOS App Store or anything but then again Android is available for Windows 11, besides the Amazon one last time

Re: Round Up: GreedFall 2 PS5 Reviews Suggest a Rough Start for the RPG Sequel

SuntannedDuck2

The marketing at Future Games a few years ago already had me confused.

That and Nacon being Big Ben prior and confusing me with the 3rd party controller maker Nacon or are they the same? That aside.

I don't know what to say. It may be a really good game for people who knows critics don't like such games but as users/gamers do as certain audiences. I know the feeling myself with my select few games i like others don't either. XD

I like 3/10 to 8/10s, usually 5/10 to 7/10s but it varies what the game does though of course not a rating.

So congrats for the audience that gives it a go still.

I'd have to see footage or what the gameplay/story is besides the artstyle and setting. As I know the name, I know of the first game and players around me who were a bit particular on it.

But Greedfall 2 I know nothing about.

While trying to appeal to older school RPG fans is fair, the presentation and more like Baulders Gate 3, Fallout/Elder Scrolls and more show how old school and modernizing but appeal in certain ways appeals to audiences.

Critics however have their own stance on things.

I hope Spiders doesn't go the way of Pirhana Bytes, even if they had other issues.

But yeah after Steel Rising I think it was, or Greedfall 1 or whatever else games, hopefully Spiders can last. I haven't tried much of their older games but I have seen their name in a few projects over time or forgot the last time i checked the wikipedia page of games they made list.

If Nacon wants to push Greedfall 2 out to 'save' themselves if other projects don't work, I mean good luck with the WRC licenses this type Nacon after EA/Codemasters gave up on them, how is Kylotoon or whoever else going to work out those and Test Drive Solar Crown?. XD

Among other Nacon games, or whatever extent the studios/publishers are in.

I forget what Milestone is even under these days.

Spiders hopefully finds another publisher to work with if they can then?

Or works something out with DLC for Greedfall 2 whatever else for their next game.

Re: Hypothetically, Could Sony Stop Its PS5 Ports from Running on Xbox Helix?

SuntannedDuck2

Well with the PS accounts focus on PC, to their own app and never allowing it on other devices sure.

Or just focus on PlayStation, sure.

It works.

Though it makes you question, what about people using Android PlayStation games/apps on PC? Or the new Xbox. XD

Google Play/iOS App Store on Xbox.

Or users going further then official company deals can.

I don't mean things like BlueStacks i mean Android official support, unless they block them on other devices and checks, but people will still find ways to go around it anyway, (like GBA Video cartridges in a GameCube Player compared to a Gamecube but on a more particular software level).

Sony can't rely on Console only forever. XD

There is always other sources and how people go about accessing them.

Re: 'Exclusives Are Absolutely Not Happening': Xbox Helix Will Share Library with PS6

SuntannedDuck2

@EquiinoxGII Yes it's a stand out and different, but it's also the same method they always use, put MS Office, put Edge, put Windows on everything, so it's a hybrid, but it's also every other Microsoft product/service strategy reused constantly. XD

So is that very stand out unless people have never seen Microsoft's strategy in every other market before? XD

Switch is a fair platform and the IR was fair not great, a TV/handheld option is a fair one 'to continue' as if people forget you can cable your PSP 2000 with Composite/Component cables, Pocket PCs (aka 2000s era Steam Decks, also don't forget The Newton PDA by Apple or Windows 3.1 Pen Computing, or Windows XP Tablet edition, before the iPad) as well as PDAs also had docks, projectors, or split screen or Windows + P key, people use with laptops or over head projectors.

Again none of this is new. A continuation of it, is fine I'm not discounting that, but is it stand out, yes and no. XD

I mean no one got dual screens of Dreamcast, GameCube/GBA or Wii U, or even remote play of PSP to Portal, the Vita/Playlink PS4 Smartphone apps in 2014, 10 years earlier that are controllers for party games, or like the PS5 Dragons and Dragons style not the license but style) tactics game, doing smartphone controller apps as well or Everybody 1 2 Switch for select minigames having a phone app controller use too.

People know how to use a smartphone with a QR code or a text or an authentication app. Right? That's dual screen right there just not applied to gaming.

3D took 50s, 80s (cinemas or game consoles) to 2010s.

Things come around all the time, different marketing, different tech, different framework, better timing. It happens. Not just who popularises it.

Or cast your phone to your TV/any other screen with apps (like PS Portal unofficial showing in it's way of doing things as well)

So is it stand out, in some cases yes, in others, no.

Re: 'Exclusives Are Absolutely Not Happening': Xbox Helix Will Share Library with PS6

SuntannedDuck2

So like Xbox has been already, a box if you want it. Well it is a PCbox, it's a thing to use and play games (Xbox mode I assume, or PC mode, whatever multiple OS layers type approach, besides Play Anywhere approach for other things) but also browse the web or use apps. It's a box, no one clearly cases about he OS features or apps, or the box itself, apparently.

I mean I can mention Impulse Triggers since 2013 pre Switch HD Rumble/Dualsense, Share button, CD/DVD/Blu-ray support, fair HDR/audio and more not as good as a Blu-ray player but still, had digital movies/TV shows, Edge web browser compared to Switch/PS5 it being situational or back end not front end like Edge is, many apps smartphones/PCs have that PS5/Switch don't have, and more, but does anyone care? Nope. They are selling points. Just not ones people care about.

I mean in a way it would or wouldn't be the most different hardware or back compat method in years but could sound like it.

How online dependent is it or even more doubled down then it already was too? We know it will happen.

We going to have an Xbox 360/Xbox One DRM thing again but in another way we don't see it, we just don't know what other catch there is yet.

We know how things are already with how game updates force themselves (unless you disconnect the Xbox for your disk games, who knows the digital games, can on PS/Switch, but then again for how long either? Xbox as well), online DRM server connections and more. Well so much for Games for Windows Live to Xbox One roleback.

However back compat works we will see of Xbox mode, will PC owners get access to them? We know they only want to put so much effort in so I doubt it will stay an Xbox thing then to other platforms as they don't want to put that much effort into things, and whatever delisting but then again OG Xbox for 360 back compat still works so who knows, at least for the account side while it's digital copies whether eshop or disk license checks.

How AI will be put into it, as well as advertising, we will see. The options of storefronts and apps is fine, alongside modes, but the 'options' and AI/ads, yeah good luck enjoying this new Xbox. Sigh.

Repeat: Impulse Triggers since 2013 pre Switch HD Rumble/Dualsense, Share button, CD/DVD/Blu-ray support, fair HDR/audio and more not as good as a Blu-ray player but still, had digital movies/TV shows, Edge web browser compared to Switch/PS5 it being situational or back end not front end like Edge is, many apps smartphones/PCs have that PS5/Switch don't have, and more, but does anyone care? Nope. They are selling points. Just not ones people care about.

If it has features like Quick Resume and otherwise software quirks it's a selling point to 'some people' but if 99% of gamers care about games not the OS or a device's software features it says a lot.

Just make a boring box.

I have thought how much the PC side makes its way into Xboxes despite the teams differences but it still creeps it's way in there and it is clear why this time comparable to prior eras.

Thing is do I get Microsoft Entertainment Pack for the Gameboy Color or old Windows PCs, hmm. It's handheld exclusive after all and a different version.

Unlike the PS2/PSP/Wii days and PS3/360/PC versions, mobile/VR isn't exciting of different versions anymore.

Re: PS5 Fans Will Learn About Up to 40+ New Games During This Lengthy Livestream

SuntannedDuck2

It will be as boring as the last one but I'll still be watching to see how pathetic modern gaming still is with weak ideas. Might as well inform myself via the news and the shows after all.

But maybe the advertising gets better this year? I doubt it but it can happen for some games, there is always a silver lining of something decent in these shows. Just not high hopes at all.

Re: The Until Dawn PS5 Remake Studio Is Officially Gone for Good

SuntannedDuck2

Well that's disappointing. Not my type of games but even then, what a waste of a studio and whatever pitches/sequel they had next. Sony and money to fit their financial reports it seems.

Not like i care about their iPs or console anyway but in the news it just makes it harder to want to care about them again.

Re: 'We Couldn't Have Done It Without You': Pokémon Knock-Off Palworld Is No Longer the Only Viral PS5 Copycat in Town

SuntannedDuck2

At least Palworld cared to use Ark/BOTW mechanics, or offer a fair gameplay focus besides it's easy appeal of other games that people always want to cut corners on beacuse gameplay doesn't sell visuals and familiar things are. Because audiences are that pathetic.

Or any game can have a capture mechanic, Minecraft has bottles or magic lassos or even yes Pokemon capture items, but that's mods. Or other games have their methods such as the Space Station Silicon Valley defeating them, Dr Muto's methods, Mario Odyssey Cappy (Nintendo and Pokemon wouldn't sue over Cappy would they XD), Scaler defeat them for their spirit to a limit, Banjo had it's methods for transformations, etc.

But these with the designs, yeah some people have no creativity and want money. So this game is more blatant and lazy. Some devs have no care and just push for whatever easy money and it's disgusting. All those assets/programming or lack there of these days, why even bother. People don't respect the craft anymore.

Or you get Indies with too much nostalgia and can't make decent mechanics. Or cozy game, cinematic games or racing game wish fulfillment or any other formulas with nothing new to add to them and everything else is just gone.

Everything is money or easy appeal to people and no wonder I find games super boring, gameplay is dead.

Re: What If Jak & Daxter Was a Cosy Life Sim? It Might Look Like This Promising PS5 Game

SuntannedDuck2

Could we have an article on why video game stories are the way they are? Or focus on the themes they do, how much they resonate with audiences? Or what locations? Mythologies? Alternate histories and so on?

As someone who finds cozy games boring with their angle of things, it's probably a good game just not for me.

I'd rather play survival games, management games or visual novels without the cozy game filter/angle to them thanks.

Re: The Mode That Almost Killed Fortnite Is Free-to-Play from Next Month

SuntannedDuck2

Finally the tower defence mode is a thing, well the disk is still there for those who want it that way then opening the current focused game we all know about with the 'mode' and however much of that goes about things over time.

I think tower defence is fair the problem is that many of them existed and it kind of blended into the background so it's clear why Epic changed it around.

Re: SEGA's PS5 Games Get Good Reviews, So Why Aren't You Buying Them?

SuntannedDuck2

Well they aren't offering Binary Domain Remastered?

Cosmic Smash for PS5/PSVR2 is nice, I just haven't bothered with it yet.

Vanquish was so that's nice. Bayo 1 sure but I have the series on Nintendo anyway and I know why the 1st game is moved around and 2 and 3/Origins aren't.

Sega racing games are well Sonic kart racers these days... they are fine. I think Transformed is fair. I think Crossworlds is 'ok'.

I mean it's no Konami Coded Arms/Love Plus/GTI Club/Enthusia

or Capcom Under The Skin, PN03, Lost Planet kind of easy to pick out but I mean...

I don't care for Sega's RPGs, Valkyria Chronicles got it's 1st game Remastered but 4th game Sega wasn't happy with the results.

Sakura Girls reboot or whatever, happened..... then ignored. I got it digital and physical with the stickers pre-owned

Sonic games happen all the time, Atlus games happen all the time, Vanillaware games are fine (Unicorn Overlord may be good but I didn't like Tactics Ogre and it has that kind of formula so pass).

Like A Dragon is fine but not my thing.

Shinobi has a fair new game.

Two Point series is good but not as good as Theme Hospital it over does things, though Theme Park World was also particular but I got through Theme Hospital more of old Bullfrog games.

Where is Crazy Taxi? Where is Jet Set Radio?

Where is Chu Chu Rocket?

Panzer Dragoon got it's remakes, is Saga getting one? Who knows.

Alex Kid got a remake.

Miku games exist for those who are into those games/characters/vocaloid side of things.

I mean, people that care for their current IPs sure, I don't.

It's the niche IP thing, the ones I care for are niche not because they are niche but because of what they offer is more interesting to me they just end up niche because other games with other appeal to audiences get supported more and the other attempted every so often.

Sonic games and others try different things and players go either way with them for sure, not denying that.

But some ideas are a bit hmm and others are a bit I get it and players are still just picky on their preferences, so like I know what people want.

That or release periods, then ideas in the games?

It could be any number of things.

Re: Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features

SuntannedDuck2

Part 3:
I'm not saying Sucker Punch's decision is a bad one, if it didn't suit the game that's totally fine, they want more Sony and others climbing methods that's been used then climbing on mountains without climbing axes (Tomb Raider or Pitfall Lost Expedition or others), just parts of the terrain to climb on since Uncharted or any other games.

But it also proves a point as well in development what choices they make and what other devs who push past that 'immersion' or other vision details and simply don't care how it looks.

Re: Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features

SuntannedDuck2

Part 2:
Programmers and lever designers don't have to go in and alter stuff, I get it but come up.

I care about game design not 'reality' or cinematic angles, that can be there but also who cares.

Nintendo does things and experiments, they don't care about some realism or cinematic look or being the first, they just program, animate, level design and more, they focus on ideas they had and implement them. They told the same to Retro Studio when making Prime 1 to now look at others, focus on what your making yourself (in a matter of speaking) We see enough design formulas/repeats as it is so I respect that. They aren't re-inventing the wheel all the time just making whatever they think works, sometimes it does, sometimes it doesn't.

Splatoon has had the stealth in ink, reload in ink and jump across ink and has reworked level design obstacles/enmies and gun types or challenges in the 3rd game or the grapple in the 2nd game. and I had a blast with them.

Titanfall 2's factory/defense place or dimensional/time jumping level. Sure I played a Minecraft adventure map with time hopping as well, both were fun. More then Rift Apart did compared to Rift Apart that's for sure.

That's why Nintendo achieve what they do, cartoony or not they achieve through gameplay or random ideas they had, whether it's been done before or not, they still test and make something which is why I respect them.

It's not about firsts or popularised, it's just 'doing it' if it suits the game, or they want to implement the feature.

Nintendo fans can say 'oh they did it first' but I mean I can say PSP/PS2 Outrun 2 cross save by Sumo/Sega before PS3/Vita/PS4 cross save/crossplay, I can say motion deals wiith Sony/Microsoft before the Wii, I can point out the Xavix Port made by ex Nintendo employees, among many other things, I don't care if Nintendo made it or not.

Pocket PCs/PSP/Neo Geo X and more had docks before Switch, like I care. Same with Playink PS4 party games smartphone controller apps in 2014 10 years before Everybody 1 2 Switch. Who cares, nobody but I do. XD because i research this stuff. Most Nintendo fans wouldn't even have a clue. But back on topic.

It being done at all is nice to see then who did it first or popularized it. Same with any other retro games i play/research and and go oh that feature is cool.

Will I get Battlefield 2 Modern Combat/Drivers San Fransisco hot swap features in the modern era, no, but I'm not expecting them to be offered either.

Even if I can say sure Banjo, Scaler, Space Station Silicon Valley and more had things before Cappy in Mario Odyssey, or Ratchet had spherical worlds larger then Mario Galaxy, or Crush had 2D/3D compared to Super Paper Mario, it shows i can compare them but they both made efforts.

Most devs nowadays care more about other things and it shows. But that's not a bad thing.

Besides I also see enough VR devs fail where games like Red Steel 2 used the motion and buttons balanced well, but that isn't coming to PC VR any time soon, most people hobbiysts (assuming) let alone Ubisoft don't care. But Metroid Prime does when people emulate it offer decent mouse motion support.

Re: Ghost of Yotei Nearly Stole One of Breath of the Wild's Most Distinctive Features

SuntannedDuck2

Up to them. Same with the flashbacks and being smaller regions like they said they backtracked on them being larger last year. It's their decision.

I couldn't care less about firsts/popularized features, I research but I still just care I see features achieved or not or whatever suited development. What cool ideas happen and what doesn't.

Looking at it from the other side though. I mean sure, but that's like saying were too lazy to make more invisible walls as that takes too long. Put enough points that don't have the climbing player interactivity layer to the terrain. XD I mean whether it was a role/vine/mesh/chain wall or just any mountains/hills, however they wanted to apply it to the objects/terrain.

Or a climbing axe kind of tool. I mean I respect even Pitfall Lost Expedition using a metroidvania formula and generic objects of attacks and navigation besides the silly animations for combat that were optional. Mario has tons of moves most players never use but others may use.

Whether BOTW or AC games or any others.

I mean gliders have been around since Wind Waker let alone other games non-Nintendo.

Banjo Nuts and Bolts with it's vehicle builder, TOTK having it's way of doing it with contraptions. Minecraft having it's with redstone if people wanted to since Redstone existed.

Some games have a lean back to look before jumping, others you just jump (Echoes of the End confusing me with the latter).

Wall jumps can be very fair paced or faster paced..

Games like Killswitch/Dead to Rights by Namco have their cover based systems before Gears/Uncharted.

Alfa Romeo Racing Italiano has it's rewind Tiger Effect (and RPG system) and points to increase it's length on PS2 2006, Grid 2008 had strict limits and 0 to 5 uses, Forza Motorsport 3 set the standard now for use it whenever and pick a spot it can trigger after a hit/off the track.

Ok I'm done with examples now.

Cutting the scale of the flashback regions that was mentioned last year sure, I did think that could be cool if they were more expanded, but get why they weren't, to have 2 versions or enough of the flashback region not all of it, the young/old and uncover things of past memories or past events, but no we just got brief moments. We could have had a light/dark world of Zelda games but for Yotei with still not large but segmented enough moments in flashbacks.

Otherwise Yotei is no different to Biomutant, flashbacks when the animal you play is was younger. Typical emotional story telling focus then gameplay one but whatever. At least the gas immunity for Biomuntant was a nice touch, the rest of it was generic, fair puzzles though and animal peeing at checkpoints/4 legged sprinting, sure....

I swear I can think gameplay all the time and still go yeah but you can do this in development. XD They don't have to of course it's their choice but I mean, it shows the effort they find more necessary and that's understandable.

They have their reasons but I mean, there is also a reason why, they can't be bothered to put invisible walls and put a contact layer cut off on terrain due to how they create the terrain and they didn't want to modify it, I get that but come on. XD

I'm not saying terrain with climbing is just some tool (can be but isn't), but it's that the animators don't have to have anything to deal with under side or other wall like animations while climbing.

Re: Step Aside PS Portal! The Best Way to Use PS5 Remote Play Is Getting Better

SuntannedDuck2

@RoomWithaMoose I guess people like it as it has the form factor or that it shows Sony they want more of this. I can see reason in that.

Then having the Dualsense and a clip with their phone, or their tablet sitting their or their TV in whatever other rooms or PC monitor pr a portable screen to buy. Probably a number of reasons. It's just easier.

That or like those who want separate devices for different things.

I've casted my phone to my TV a few times (I didn't see a point with remote play and my PS4, I don't have a hacked Vita it's stock, but people could if they wanted and weaken the connection XD) and it's ok but wasn't ideal with either the TV end or the phone delaying due to the power it had. Either way. Obviously the console and however much the app works things out. Or the app and other means to Sony's remote play/cloud services.

Besides PC PS Now people probably did the same in the past so another unofficial 3rd party method is always nice to see as long as Sony doesn't do anything about it but then again many remote play apps existed during the Vita too so.

I mean for us that know all the remote play, Wii U, phone casting to any screen (let alone phone/desktop file management stuff like Windows 11 phone link) and more apps and methods, we know better exists but for some people the other just solves all that and they don't have to think about it.

Also how many people used their smartptones and the 3rd party remote play apps in the past when it was officially Vita only for a from 2011 to 2019 of Vita, 2019 Android support, 2021 Backbone/iPhone? Exactly, most never even bothered, a small group sure, but most people, never. Anyone remember SmartGlass for 360/One? Nope didn't think so.

Try tell people what Playlink PS4 party games are, the smartphone app controller stuff, would anyone even know about them, nope, even nowadays you need a lower firmware (Android 9 works even anything probably 11 or up and it won't), and the disks, or Everybody 1 2 Switch with support too, who paid attention to it, and people would go, what do you mean.

The PS5 tactics game with phone support just like Playlink did (to offer whatever of their character sheet and other use cases for a digital Dungeons and Dragons type experience, even Cluedo or UNO would benefit then online different screens or Switches in ad hoc) as well, they read the article or have no idea, and forget about it then remember as it doesn't interest them.

They'd have no clue Playlink party games came out in 2014, but they know PSVR came out. Playlink may as well have been like Eye Toy, Buzz, Move and more, only less paid attention to.

I mean remote play might as well have been a new thing then the 3rd/4th time Sony has tried to offer it from PSP, Vita, rewokring Vita app to phones/PS4 and now Portal.

That or those who wanted it for the PSP emulator when that was possible for that short window of time.

Re: Step Aside PS Portal! The Best Way to Use PS5 Remote Play Is Getting Better

SuntannedDuck2

Fair, but no Dual screen update. A dual screen update from any Sony or even 3rd party hobbyists and I listen, till then, eh pass.

A phone can cast to anything, I can cast any device to another. Offering this is a great option no doubt, 1st or 3rd party means but even still.

Sony took a while to offer phones with remote play apps and it was Vita exclusive for years unless you count 3rd party apps that maybe were hit and miss.

So this is nothing new really.

Re: Hands On: Ghost of Yotei Legends Is Big Enough and Good Enough to Be Its Own Game

SuntannedDuck2

@PuppetMaster It is questionable but I guess if they get enough word of mouth or discounts and people see the trailers and go oh I get this singleplayer and multiplayer value?

I mean for those already deep into monetised progression sure, are they targeting a Destiny or others type audience with the raids, no idea, existing Ghost of Yotei owners I assume so.

Who knows, I think its' a fair strategy then a standalone multiplayer game that disappears too quickly.

But yeah for development efforts/costs not sure. Unless they only offer a fair amount of content for a short while, a few months maybe.

They may do another singleplayer DLC or they may not. Or whatever way they see a need to offer such other story/things in the universe and just do it for their own reasons.

Not sure. Or they are comfortable enough with the sales and just offering the value for the game to a point and know they are safe then having to monetise it heavily, but them not doing even a little is odd. Their choice though.

Re: Hands On: Ghost of Yotei Legends Is Big Enough and Good Enough to Be Its Own Game

SuntannedDuck2

@JackiePriest That and it's part of an existing game, not some standalone multiplayer that tries to fit in with trends and waste more money/time. XD

Sucker Punch did it well, it may be almost a PS3 era strategy of singleplayer/multiplayer in the package, but it works, a solid game and bonus multiplayer to offer for a fair amount of time till the next one, but a fair angle of handling that content too.

Waves, stories or raids (so like MMOs or a Destiny raid or others)

I think this multiplayer content is more interesting then the standalone multiplayer ones that just don't target the market they are going for well and get forgotten about, their 'stand out' design isn't strong enough. XD

That and more memorable I'd say then other multiplayer matches.