Fair. To me the mouse cursor on PS5 is a bit eh with the cursor speed/friction that's for sure.
Was 27GB and ready to start was about half that, 3GB patch. In the ready to start period still pretty sure.
I never expected much from critics anyway, it isn't flashy and production value level artistic for them. But these games are always solid for something to play, whether to wait for something else, something to just chill with or just play some co-op split screen of the few AAA left to do so besides Nintendo. But the cell shading maybe lends itself to that or they know their audience and cater to them well in split screen, online, and any options they can offer players.
I don't care about Borderlands games story, only the gameplay, I'm not a looter shooter type but I like the way Borderlands does it, it's one of the few I can get my head around it due to how they approach it with the manfuacturer, designs, elements and the world it's in compared to other games with RPG systems in games, to me the traversal stuff isn't 'impressive'.
It is just a grapple hook and other stuff done to death in uninteresting ways, sure Splatoon 2 I was ok with how they used it but it's pacing made it fun in how it was used, in other games I find it boring and in Indies that use them they usually do better anyway, many AAAs have used them in boring ways because it's a point a to b, no momentum or anything else useful with it (maybe enemies but the traversal use is usually subpar to just basic and boring, gets the job done nothing exciting about it), hardly the most exciting and it seems pretty standard stuff, but I mean a 1st person game with traversal is nice still to have, on the odd occasions you get it. It'd have preferred more appealing traversal abilities but it's better then nothing.
But still something to offer from the other things previous games offer to the RPG systems and quality of life.
If I wasn't already into the games somewhat I'd have skipped it by gameplay being rather eh, the skills/abilities for classes are a selling point but the traversal stuff is so basic I'd skip it. But the games are enjoyable junk food or a solid experience I don't skip them.
The Censor Gore feature is nice, I think all games have it or many of the past did at least. Haven't seen one of those since COD/Gears on the 360 for other games at least, probably others offer it just not seen them. So to me if they are happy to offer a Censor option and still keep the higher rating by all means, then going oh we just HAVE to tweak it for a broader audience.
Tiny Tina I get why they wanted to make it a fair direction and more toned down in rating but Borderlands 4 gladly hasn't gone lower in rating and gives options for those that want it. Gore doesn't bother me but you know it may be a thing for some people or audiences that go oh you can't play this due to this and that rating, not just those not into gore on screen.
The HDR is hmm, not really noticing much with the colour range to care. But also not sure how well my TV compares to what they have of options scaling it either.
Otherwise the character classes are distinct, kind of harder to pick between then past games and it seems fair of presentation.
Gunplay and abilities will probably be fine. Difficulty who knows, maybe like past ones annoying around level 10-20 or those regions you play around those points.
The skills and more seem fair from what I've seen of footage.
It's literally 2 characters on screen? How hard is that to do local co-op, split screen or all on the 1 screen, you literally have a bot walking around with you but can't add controls to it?
Having a friend pass is nice like the IT Takes Two/Split Fiction, etc. studio Hazelight. But those games work 'local' as well, so..... way to take inspiration and half offer it when the ones who have worked with the idea well do it better.
Even Lego games can do this regardless of the pull away or join back up split screen to explore compared to older era ones forced to go one way and not too far away.
No excuse for online only other then laziness or 'modern game design' and to ignore the other to implement. Did they want that PS+ money that doesn't even involve them of a cut (or does it?)
You literally have Diablo clones that do all on the same screen, or Trine, or Mario games (chaotic but still an option of 4-5 players even if 1 to 2 recommended), if devs are that stupid and go 'oh we can't do split screen with our engine, modern console audiences/consoles can't do it, we don't want to or oh it effects the resolution' I don't know what to say.
All on the same screen doesn't effect resolution at all or as much (it's called being creative with your co-op your brain dead creatives, get creative, but who does that these days, no one, it's why games suck and are so grounded is brain dead non creatives) just inputs, so these devs are useless.
Time to work on things sure I get it, but online got the support it needed, and costs more money, more time and more to work out connections and servers, but no local all on same screen co-op. Brain dead, absolutely brain dead people working on games these days.
Says a lot Borderlands is the last AAA game left to do split screen, regardless of it's cell shaded art style or engine, they know their audience and make it work, and regardless of tone. They aren't the best games ever but how they outshined Halo/COD let alone many others for continued split screen co-op is amazing.
That aside LN3 is just 1 and 2 lite anyway. IF they can try to make more out of it sure but the footage has been underwhelming for it's direction. Reanimal looks way better.
I think it's tough to have another studio capture what the original did but in cases like this I don't have much to say other then it looks 'fine'.
Sony's Indie support varies, so for these people maybe pretty good, for others it can be more awkward. So anomalies exist. But good for them. Probably a great game. Not heard of it I think but seems fine. Congrats to them.
Being noticed on the PS Store is one thing but if PS+ Extra works enough to get noticed each period they add new ones/remove others and the list with those people consider because it was mentioned in the news, the game is similar enough to others on the market and works for audiences (hit and miss in areas) among other things then sure.
Fair features if many of these features work that is, but I guess if have to over limit things compared to mutual talking with them then sure.
That aside I mean. These apps only do so much. It's not as 'stalking' like as the Gizmondo GPS idea before it was a game console or the Life 360 stuff I've seen and gone ok....
But even still if this does well enough besides a kid account or the age ratings of games or blocking the store or not enabling wifi to the console either among other things to easily do then sure by all means depending on how smart they are to work stuff out, choose to play and hour counts or whatever.
The only things I got parental controls for back in the day was the DS (not that I understood how to use the network settings, or DSi shop and so on anyway, same with PSP, never used the network settings, I didn't even understand what ad hoc was for years, did DS download play with Zelda Spirit Tracks or Four Sword Anniversary multiplayer but that's about it) or the internet and going to tv shows for kids type websites, or flash games, that's it. So not as much really.
Never even knew about the PS2 DVD restrictions, but checked the menu and yeah it's there.
Even games never saw Halo but played Blinx, Scaler, Battlefront 1 and 2, fair stuff for my age back then. Still play, re-bought or played others like it these days because they are great games or ideas in the games. Not all are good but still, it is what it is finding, collecting, playing games for gameplay.
Wasn't around when it was, or aware enough then but did have a PS2 and some PS1 games, I buy some on occasion, last few I bought were Speed Freaks, Demolition Racer and Sled Storm a month ago or so.
If not counting the Gex collection being PS1 versions of the games just I didn't buy them on PlayStation 5/Series X but Switch instead. Will do the same for the Bubsy collection.
I think the PS1 is great, whether it's CD capabilities compared to Turbo Grafx/PC Engine, PC FX, 3DO, Saturn, Sega/Mega CD, etc. All good systems and libraries in their own right but PS1 just has something about it that was interesting for it's differences. PS1 used them in fair ways for games into the RAM, or Net Yaroze Indies back then or fair audio quality too.
I don't own a PS1 at all, I've seen some in second hand stores, but I have all other PlayStations (well no PS2 Slim or specific minor models, or PS3 OG range or PS4 Slim or PSP 3000/Street/Go, or PS5 Pro, but otherwise got the rest, yes all 3 Vita models) instead but a PS1 so for 'completion' sure, but otherwise I'm good.
Good games, great library of niche and popular games, good mix of ideas regardless of camera or new to 3D era it was for many players/devs/pubs.
Fair peripherals, fair ports that while removed over time for later models were used for some interesting 3rd parties, but regardless of those, a fair console for the time, fair OS/memory card manager/CD player, and great library with ideas many games wish to ignore then build upon so I'd rather play PS1 or any other era then modern era slop or emptiness.
Controller is interesting for the time too with the SNES but additional handles/thighs or extra triggers.
The button layout I do like more. Not beacuse of the X button placement compared to A on Nintendo ones to memorize but just the X, O, Square, Triangle, it's more interesting then just ABXY or numbers. Symbols that are more clear or distinct.
Regardless of Square/Triangle for menus or other actions besides Start/Select.
@get2sammyb If it's mostly done for authentication for movies/tv shows on disk again then yeah not surprised.
For parts sure, but most of the time it's a 'for a niche audience' or those wanting to keep adding their PS4 games to the console use cases and it just makes us kind of annoyed.
Also if they wanted they could allow for more disk drives to be compatible on a list like they do/may do with the M.2 drives to match Sony's standards/customisation, if we wanted external ones but they don't. If they limit things that's on them when the user would like to have options for their CD, DVD, Blu-ray, 4k Blu-ray drives for different purposes. Or not limiting digital only PS5s (or other devices to compare with no firmware support or a lockout on purpose) and only allowing 'some' it just gets picky and annoying.
I've gotten more used to digital for Indies but I'm not going 100% digital, game design is not appealing enough and physical still has a place for the odd big IPs, the problem is the ones I want to support, flop so I have less reason to buy physical if the audiences make the games I want flop to begin with or the publishers have too high of expectations for sales, more so then audiences being the case.
The only thing I really get physical for properly now is Anime blu-rays limited edition of some or regular, or any with DVD/blu-ray mix if they have them.
But a code in a box pass, and no interest in game limited editions due to the types of games they are not just being codes in a box.
Mysterious, so none of the IPs I'd care about. Even their lists of IPs with investors are so bland and between like 3 IPs anyway.
I'd take a Binary Domain or others type experience. Outrun that doesn't have to be Outrun 2 Ferrari or other licenses, make it some other arcade experience. Any Sega racing IP I'd take with good ideas, some nice arcade fun, no licenses just make it original cars, it's an option but pubs don't bother and it annoys me a lot. Wreckfest can but it's ideas are hit and miss too. It has the same 3rd party or any other sim problems but for an arcadey game. Dev/pub logic continues to annoy me for that stupidity.
If the rest are just more Sonic/others then nah pass, not a mystery just boring and safe. New IP sure (better have good ideas not safe ideas), but if old IPs, make them count or I don't care. I already don't care as it is.
Wow more Persona, more Like A Dragon, maybe Virtua Fighter may come back sure, no Virtua Tennis? Many others they could offer.
I mean getting Crazy Taxi, Jet Set and more is 'fine' but I'd like to see others. Not just Genesis repackagings.
Any Saturn/Dreamcast IPs for sure I'd like to see happen or other Master System remakes/reboots even for the modern era but not 'too modern bland' way.
Still seeing Panzer Dragon Zwei is something, how it will turn out who knows, will we get the RPG one? A complete version this time not the portion the west got but the full Japanese experience to a modern era for a wider audience.
Besides Sakura Wars/Valkyria Chronicles are likely dead. Any racing ones besides Sonic kart racers are dead.
Like Konami/Capcom their niche IPs are dead and the same safe ones while Capcom does a good job, don't interest me at all.
What am I supposed to be surprised by Push Square seriously? Also this is more PS3 to 5 so this list is just bad. Also just sales is also the most boring way to make a list, always has been.
The top say 5 IPs people looked at, bundles, etc. and their many entries in the series, heavily marketed, fit that region's audiences well enough, what am I supposed to be surprised by here?
If this was sales and casuals then like no duh. If it's was more varied then that sure, but it isn't. So this list is as obvious and boring as it gets. There is no surprises other then wow whichever entries appear above enough that are more talked about, does equate to units in a way especially more then most series.
Also not surprised less Gran Turismo or others, I assume EU or JP audiences made up more of those.
I mean if GTA, COD, GT are top of the PS1 to 3 list of sales, but not listed here, it says a lot.
@nomither6 Product of their time really? To me they may be early open worlds 2 and 3, but even I find many games of the past less terrible and modern ones going oh we have to follow trends, RPG design, pad this out, fit a handful of quest categories/scenarios and it's good but put a lot of effort into the world to 'look good'.
If were talking graphics or modern era garbage padded gameplay progression then not even close. Many older open worlds or like SUnset Overdrive recontextualised to have twoer defence not outposts cough SPiderman 2018/many others fitting formuliac trends then other ideas. Yeah I'd rather play older open worlds instead of like with Infamous Second Son I enjoyed it's more compelling side missions in context. Same with Gravity Rush/Sunset Overdrive. I haven't enjoyed the other geenric less skill or generic tasks ones in other games. The worlds don't hide the boring gameplay. The style doesn't cover it for me. But does others.
I'm sorry but to me I've played games that are 'empty' but filled with excuses, so to me the empty feeling is because of how lacking they are in gameplay justification. To me modern is more empty then past games. Sure past ones didn't have as much stuff in them in some cases, but their justification or ideas made me more excited then the emptiness or repetitive basic movesets or padded out skill trees and other garbage of modern games I see through immediately their design and refuse to support any of their emptiness and formulaic garbage.
I've had more fun playing PS3 era shooters mechanics, then I have the boring PS4 era ones.
To me PS1 to 3 had more gameplay compelling ideas in any genre (I have branched out to tactics, VNs, hack n slashes too and played older/modern ones and found them not as bad, other genres/games are more bland of their directions). PS4/5 are more accessible and less skill based but more style and boring to me personally. So their themes/settings do not appeal to me at all.
Even Indies skill level or budget or not are just as empty and don't cover up things. Some have great ideas, others are nostalgic garbage, as a base sure, but some are copy paste/too inspired.
Whether in movesets, animations, level design ideas, gameplay, just blandness. To me walking around real world locations for reference or fictional ones but boring tasks/animations is not fun. Too grounded, not enough fun factor to them in modern era, audience consideration.
Even Splatoon 2 had a grapple and I was like oh this will be boring, but it's smart use of simplicity like Spyro 1 made me happy, others fill things in smart ways that don't feel empty or bland, not many do with how 'filled' they are of style but not substance.
Even Mario has more moveset compelling things and you don't even need half of them. While playing Pitfall PS2 I was like it's charm, moveset animations and upgrades made me enjoy it more then any other Metroidvania.
@Carnage I play any IP as long as it's gameplay, problem is people get attached to these worlds, too emotional/attached, or are playing what they were used to, so they get attached to them. Or the vibe of them or whatever. I probably go too structural/behind the scenes to care. Movesets/gameplay matter no matter the character human, animal, alien, whatever. How they play is key for me. Not for others.
I'm surprised Ratchet Crack in Time slightly changed things & praise by fans (rare to happen so studios back track) and Insomniac like Resistance 2, Spiderman 2018 (after Sunset Overdrive's ideas that bent the open world formula a bit) or Ratchet All 4 One are very trend/safe and made me mad. Sigh some studios staff borrowing/publisher demands then ideas genuinely.
Even Nintendo regardless of not caring about my not caring about the Mario series, I mean they can make as many Mario characters have their own games, spin offs, all different genres or movesets, besides their other IPs and their universes/ideas. It's just weird.
I have bought so many niche/popular platformers, shooters, racing, jumped to tactics/hack n slashes/visual novels as I hate the current direction of RPGs, action adventure, shooters, racing, platformers and went I'll retro ones, see the competition/ideas, or other genres and see what i can get into and it's been well worth it to expand or see what came before, how approachable, what trends were like, the good/bad of them, or the less heavily marketed but still good. Working out the factors, my preferences, others preferences, and so on, what made some IPs, what one offs were good, and so on, how close they got.
I can play any genre and go gameplay first I don't care about characters/themes/worlds anymore whether scifi, fantasy, westerners, noire, family friendly, edgy cartoony, whatever anymore, I don't limit myself to those I'll play literally anything, still be picky but in a different way, but people don't work that way.
There are those committed to a developer, an IP, a genre, a theme, a message, an artstyle, other IPs they got used to in their small bubble, or only popular IPs, or whatever high standards and not branch out as much 'too scary' or doesn't fit what they grew up with or other things. People like to limit themselves then put effort in, do research or broaden things.
I mean racing sucks due to esports or 'has to be realistic' or brand loyal/advertising hungry or using their wheels they paid 100s for, yet many of us older fans like things for gameplay ideas, progression that's more fun, or challenge like play we had with older games, not simulating things or being brand focused, but it varies per person it's just some audiences.
For financial if people aren't afford to sure, but if people limited themselves because their parents didn't buy it for them, that's their own stupidity of limiting things because they can't be bothered finding something to expand to or have it shoved in their face recommended to them or whatever other factors.
I hate as much nostalgic Indies I see but then I go oh right you have to do that sometimes as audiences are that dumb and need to be baited into them of a vibe/gameplay comfort food, while I'm busy ignoring many of them looking at those not doing that and actually trying things.
So I may critique them but for a reason is I see too many as a basis for devs (fair but can be annoying) or for nostalgia baiting audiences to buy them.
That could mean anything, people do a lot they don't want to. Nintendo gave us Another Code remake that's outsourced, 1 Sony type format for it, not EVERY IP. Used to be a point n click, now 3rd person format.
If Insomniac could do Song of the Deep with Spyro sized staff or Obsidian for Pentiment. Or audience/company mentality/quality expectations or sales limit then yeah that's why things are limiting.
Does that mean many enjoyed the series to work on, know IP, or are most a bunch of realism/other media types who should shut up/suck it up & that's why we have boring games these days. Meaning many of the staff are really boring people.
Good to get a job for, but boring to talk to & don't have an imagination for it but do other things (not a bad thing). If they are realism heads then they are the most boring people on the planet & I won't take ideas from them. I'd not put them at leadership/take ideas from them.
If Sucker Punch can't/won't that's fine. Thing is Sony wants large sales, so even a small studio it 'can't' be a small project which annoys me.
Nintendo can have Tetris battle royales like 99 and people are ok with it. Sony does something it has to be large scale and I'm like come on. I don't care about scale I care about IP use and gameplay not big scale nonsense I will likely less engage with.
Even Ubisoft went lets put Prince of Persia/sports games or others out there as ideas. Regardless of formula/trends. Even Mario Rabbids/Red Steel I enjoyed. Without those besides Rayman I wouldn't have a care at all. Seeing Last of Us 2/GOW R & Ghost of Tsushima/Yotei have roguelike or MP or whatever were 'something' but still pretty safe trend worthy for the types of experiments they were.
But Tsushima/Yotei doing MP that way makes more sense then live service misses in bad ways to approach Destruction Allstars (wrong audience as they never played that genre) or any other copy paste angles.
But if other studios are busy that's also fine. But I mean, if we can't get Sly, why can't we have OTHER Astro type IPs? Oh because PS audience won't buy them, they grew up/new/aren't that audience at all.
There is a reason many of us go to Nintendo, not because child friendly IPs but gameplay first. Not all of Nintendo ideas are GOOD, but good enough while Sony's gimmicks/cinematic IPs are too much opposites/nothing really happens anymore. Too many people making mixed decisions that don't work.
Sure I get sad when we get no Project Hammer/Retro Studios ideas & just DK/Metroid instead & rest barely get anywhere compared to Rare, but I mean at least what is there is solid enough variety of genres, IPs, worlds, gameplay ideas& more, sure some audience consideration made me dip off Nintendo& Switch 1/2 are pretty boring gimmicks wise but at least I have 1st/3rd party IP reasons I want to then PS4/5 1st party let alone boring 3rd parties besides VERY RARE Indies then the boring Indies/AA/AAA 3rdr parties regardless of region.
As much as Yotei's ideas are cool it's also a game I won't play, I'll praise it's ideas, but it's boring generic cinematic angle & I also don't care for older era Japanese settings, too many.
I don't like Sly either as I found 2&3 rather boring open worlds gameplay wise/how they handled missions but even still. It had more personality despite that, it's cartoony angle/tone/characters & world are excellent I just found the gameplay boring.
But I respect what efforts Sucker Punch put into making games.
Ah a data gauging survey. Sure I'll bite even the questions are very hmm of fair to rather invasive. While I don't need to mention them I will. Forget anonymous here (I do use a username still after all). That and so I can remember what i answered as can't edit.
Gender sure, age demo sure, income hmm, family members sure, personal but sure, game recommendations sure, hardware own most (though while family have PS5 Standard/Slim and Xbox Series X I refuse to use them personally, nothing on them I want & played PS5 Standard for Ratchet Rift Apart to Blizar so barely, beat Space Marine 2 & that's it, not interested in the console, it's peripherals yet own them & game line up sucks).
VR got PSVR1, PSVR2 and HTC Vive Cosmo, so to me because I hate PS5, Xbox Series and Switch 2 even then looking at a new standard PC, not a gaming, so unless it's retro, modern era hardware is boring.
Full price games, uh not really, 2025 none, family have, I haven't once this year, 2024 sure the niche Switch 1st party games but 2025 none, only retro. 2026 Rhythm Heaven Groove sure, otherwise nah. 1st/3rd parties have been terrible this gen. But I've been collecting/ignoring modern gaming more since 2017 or even a bit earlier, but 2017+ I committed to retro more & it's been great as things were changing so I started at the right time things were going downhill.
Even for birthday getting earphones (hate Bluetooth audio but have to live with terrible modern devices/keep my old ones).
Physical/digital, it varies. Prefer physical but 'have to' some digital. For 9th gen/10th gen I"m not doing digital at all. Retro physical or 8th gen physical/digital sure.
Switch/PS4/Vita (not PS3 yet) digital, not Xbox only physical on Xbox, or EB Games (not JB Hifi anymore as slim PS4 game options as they go to more modern, like any Big W/other department stores despite being an electronics/entertainment store).
Genres well not RPGs and open worlds I am too picky as most are bland. Tactics RPGs (W/JRPGs) sure, Action adventure in them modern era is ruined so nope, retro yes. Racing games suck in the modern era, anti grav are fine, kart racers fine, but arcade/sims have been garbage all of 8/9th gen. I see some but 99% of them revival, continued or new IPs suck. Racing genre embarrasses itself.
FPS/TPS yeah older modern formula/rail shooters. PS2/3 era ones prefer. PS4 ones are passable (besides select few greats) but not as good. PS5 era any I thought were cool flopped/were good, or bad. So I blame audiences/devs on those for lack of them.
Party. Rarely & retro too, not into them.
Platformers like racing or FPS are just bad these days. Retro ones are better, modern AAA eh, Indie even more bland or hit and miss. Odd good ones, 99% of them suck.
Strategy/city builders vary for me. Visual Novels I've gotten back into again. Arcade sports vary, so like party rarely.
Indie games annually, eh. It varies. A lot recently, but otherwise it varies.
I visit NL/PS/PX often, TE on occasion due to remembering the URL/not as much retro stuff I look at that way more YT.
Gaming news varies of here,, YT, Reddit, retro spaces.
Fair questions but 'how much some one makes' is a very 'particular' question to ask. I get gauging audience and things but I don't think how much they make/what class they fit is appropriate even if I get why it would be asked.
Or how many children unless they are open to saying so.
A game that can do things, but yeah it's state of things and people thinking oh they have a reputation, past work versus current era, skills and so on, do devs just eat up someone's conversation skills and are that dumb as it seems many in this industry are and are so dumb and can't tell the difference, it's just hilarious XD, yeah uh that doesn't apply to everyone let alone vets of any kind pulling away from publishers.
The sooner any idiot developer/publisher gets their head out of their butt and understands this of game design or reputation/conversations, the better.
But I bought Balan, didn't care about the staff behind it, got my Rayman 3 suits game regardless of how unfinished or lack of buttons to other things it had, fair design in it at times and glad got it physical. So to me I'm not against the game. I had my fun with it. I've played worse. Sure the 'chao garden' could have had more depth too but the main levels were pretty good. But I had no expectations for it either. I've tried Nights, I've not played Sonic Adventure, so to me I didn't care what it was similar to, who made it, etc. I just saw a game that seemed fair. Ratchet Rift Apart was eh and Psychonauts 2 was good just didn't play much of it. Balan I played most of it. I enjoyed Bodycount even if it's previews/alpha state were better then the actual game.
Publishers can be particular but they also have curbed what we know of games these days, even if nowadays I ignore most of the marketing and seek what I'm looking for that doesn't apply to everyone, sometimes for the better some games came out back in the day or these days, sometimes for the worst, it varies.
But these veterans have sometimes too much heavy budget spending with less budget or too much ideas/not enough to eliminate/change, keep in, other things worth more time, recapturing something or similarities to their past games (without the license) or try something new they aren't familiar with and it all varies and they miss some details or think it will land but people are particular on design, performance and vibe among story/graphics, setting and more.
It needs to work.
Sometimes audiences are picky and sure it can't always be like that thing it was inspired by or staff used to make, I mean engines and design of physics, character feel, etc. has changed a lot too.
So sometimes audiences going off of reference/nostalg (or their preferences, versus others being more open and saying what could work) does not help but when a game is that bad then it's another factor and level of things in execution and audiences are fair to point it out, get refunded/never purchase it, etc.
Well they dropped Valkyria Elysium/Diofield type games as they flopped.
FF Tactics seems ok but I'm not 'that' in need of it compared to other tactics games. Not even bought Triangle Strategy yet either. But it is the only one I really care about from this list.
Otherwise Elliot seems fine, Killer Inn seems a bit eh. The rest are good but not my thing but respect what they are.
I'll wait for other Square IPs that never happen instead or go back to older eras.
I am not waiting on other niche dead Capcom/Konami IPs any time soon either.
To me when I look at say Virtua Tennis I go oh yes fun minigames or Cosmic Smash with it's atmosphere even if it is just 'Breakout' basically or the Dreamcast one was. Not played a Mario sports games but I do have Power Tennis on Wii so how New Play Control version goes hmm. Not well I'm assuming even if a GameCube great for sure of it's ideas that makes me happy to have it even if the controls won't be as good.
Everybodys Golf/Hot Shots to me is fair for what it aims to do of a fair golf game, but eh. But I'm more into arcadey sports games not sim ones, while racing I enjoy both arcade/sim it's just the progression/physics and ideas suck these days so I am more picky. Otherwise not into sports games at all.
That aside the ideas here seem hmm fair I guess. Fair modes and party like feel which is good, yeah performance/core stuff is a bit disappointing as you do notice it for sure.
A lot of talking is a problem in modern games. Visual novel segments is 'fair' but I don't really see much point here why it's there. To add more of a feel to the experience when playing golf? Or just padding to offer something? Visual novel segments I am fine with I'll easily read a visual novel when in the mood but when applied to games with other gameplay and just the characters there and the text box it can be a bit odd when they don't add much at all.
If they had like a coin flip or other goofy stuff then sure but otherwise unless your intimating an opponent, who goes first or something else like for before you play settings I'd say sure, but otherwise you'd have a narrator or something over the game, and NOT be overdoing it either.
Modifiers and things are a nice touch. It being able to offer more of an arcade feel is nice but I can see a more classic feel also still needing to be kept with the series for old fans no doubt.
I haven't played the PS3, PS4 or Vita entries though only the PSP 1st one randomly a few years ago, so I am way out of the loop/touch on what the series has become over time.
I think this month is great, but a lot of people into these games also already have them as well. So that doesn't help. Even then great Indies are discounted or talked about and people get so acclaimed Indies via PS+ is a bit hmm worthy for sure compared to others not as much talked about people 'may' get.
Most people want either games from a few months ago or AAA games that are like in a sense of Gamepass kind of thing and PS+ doesn't work that way, it's been clear for years now.
When we get the dumped games that flop yeah that's when I agree it sucks, I can only respect some of them so much and others not at all.
But great Indies even would be for some months, I respected the many on Xbox and people went 'oh these suck' and I'm like what rock are you living under. I don't care for many big Indies but even I can respect some of the lineups for those months.
Besides people wanting these on PS+ seem to forget they can get them discounted anyway, so why complain. You know which ones your looking for anyway. I have no interest in online either, not for eh multiplayer games, rather bot matches instead on occasion in older games.
I don't even need PS+ to get my PS1/PS2/PSP games anyway, so I don't need PS+ Deluxe/Premium, same with other games I just get them discounted. PS+ is clear what it offers of games, if people narrow their options and Sony can't cater to everyone then yeah the months are going to vary per license and per audience each month.
That and why would I sub all the time to access something when I can just digitally license buy it instead. There is more flexibility there....
I mean all 3 of these appeal to me or a mix of audiences that fit those genres.
But I also already have Viewfinder just not played it yet and tried Psychonauts 2 and I don't have Stardew Valley as I'm not sure if I want to go into it just yet.
But 2 of these are well known and many have Stardew Valley at this point even if they don't have the other 2, or vice versa.
But it's just not appealing to other hardcore audiences but it's not supposed to either.
I like Psychonauts 2 just didn't play it much, I haven't played Stardrew Valley but know enough about it.
But I got Grid Legneds before it went to Gamepass/EA Play and before the PS+ offering months later. I wanted that game regardless of them and bought it at $30, that's EA's fault launching it next to GT7, what were they thinking, did they learn nothing from Titanfall 2, yes.
For as customised as the SSD is by Sony I still find this stupid. They literally made the heat sink smaller and still increased the price, tell me how that works using less copper and other materials. That's where you can say it's inexcuseable.
So rumour or not who knows. I've seen the PS5 bundles Astro or even regular digital/disk be discounted in JB Hifi a few times but even then PCs have been more even when partnering with Umart so I don't know what to believe there for some retailers versus Sony themselves, yet other devices get cheaper and follow normal course and console makers don't, as if the software margins haven't been clear enough compared to hardware sales.
Having less chips sure, but if it's the original 825GB or whatever it was with the 625GB or any less besides speeds or whatever it was of space besides OS/other uses then yeah what's the point if it's the same price and less chips?
They can tweak any aspects for cost cutting, or features software wise or anything. They choose not to.
Whether special chips or software customised or otherwise there is no excuse. Some things, for sure I can understand, but others not at all.
I don't care about the PS5/Series S/X anyway, I'm happy on PS4, Xbox One and Switch 1 (got in 2021, Wii U 2018, 3DS 2020, so I'm good with my up to the 2010s devices just OG Xbox/GameCube/GBA to go), I don't buy 1st party games I don't like the direction of them, I don't watch their tv shows, I don't care about their live services other then if they make them right, otherwise singleplayer gaming all the way anyway. 3rd parties are hit and miss and game design sucks so all for older games and design that won't happen any more (other then the handful of Indies or AAs on 8th/9th gen) so why wouldn't I be picky. The game design is PS4 and more graphics/rocks/grass/render distance if they want to show it or not. What's so exciting about that. Nothing.
They can cut off PS4 disk production any time if they want to or PS4 eshop digital game approval any time. Yet they haven't.
While USB or other storage differs, same with RAM and other variations, they all vary and are cheap as ever. 128GB is cheap these days to like $20, so why is the 1TB to 2TD (sure that is a jump so it's understandable why) but why make these consoles so expensive.
I thought the point of consoles is to make them entry level enough, but no they up the prices on hardware that is already old enough and want more money yet are making plenty of money as it is.
People can spend a lot on MTX or plenty of eshop discounted games and Sony goes, nah not enough money. Like come on.
They choose the hardware parts, they are either getting screwed over by the parts makers which is likely for the price to parts ratio of things (yet we don't always hear about it) or Sony themselves are just greedy.
I get the amount of resources needed, I get prices to process, build it, deliver it, etc. But come on. How many PS5s do they need let alone test prototypes of PS6 to come to the conclusion they don't have 'enough' of an audience or money made from them.
I mean they do realise the lack of compelling games, the prices of hardware and more, fiancial situations around the world, tariffs or not.
Like they seem to think people will just double down, well have more collectors edition colours or plates then? Collectors will buy them. But they don't so what's the point then in being greedy.
Price is one thing, performance is another but I'm just not interested in the 9th gen at all. Switch 2, PS5 or Xbox Series.
Continued IPs directions not interested it (continued IPs I liked, those I didn't not having appealing elements), others left behind, new IPs, etc. periherpals/gimmicks aren't appealing of quick resume, Portal, PSVR2, cards, Dualsense, etc. just aren't exciting, they don't have what I'm looking for of game design, neither are nostalgic Indies that miss the mark (too nostaglic, too empty and miss the game design they had, too inspired, not enough of their own take on things either), Indies that are original are more appealing, AAs are just lesser budget AAA and boring too.
Console features aren't appealing to me as past consoles.
It's game design and IPs not just console/PS+ and more. I don't care about PS5, I don't use PS+, I don"t like most game's design.
@Leinad7 Oh good, yeah I was kind of there for Wii U/3DS eshop, not so PSP one sadly. But I still chip away at the Vita one on occasion.
Amazing libraries. But yeah nowadays, lot of options but hard to pick which. Uh yeah the games are pretty clear of design these days, I'm not really into them either so I just go whatever appealing 3rd party Indies or AAs and then Nintendo but keep my Switch/PS4 as my go to systems, retro ones for pickups there and Xbox One for back compat or odd older Xbox One 3rd parties if I don't see a PS4/Switch copy, or vice versa with Switch and don't' a PS4/Xbox One copy.
I never look at a Nintendo game and go oh it's so colorful, too busy looking at the game design and if it appeals to me or not and many of them do. I'm glad they stick to what they do themselves and stand out it makes their games have a hook I may be interested in and makes them way more appealing.
Even there teen rated games fit enough of the line without going too far and i like that. I don't need it to be realistic or grounded, it just enough while still having a good artstyle or gameplay loop/mechanics/level design and I'm there.
That and like Sony offer console gimmicks I may be into even if not as much as the past from either of them.
Nah I respect essays, if got a lot to say by all means.
@Andy22385 There is a reason I ignore people and post whatever I am thinking no matter how bad a game is.
I don't make posts for normal people.
Also 'they can make a review' but I can't make a post like a review length or speculation or questioning pros/cons. Some people have their head on backwards of standards. No wonder people don't think.
@Jireland92 It's why I didn't mention a dock with a companion device. With a proper handheld yeah. Like PSP cables, Vita PS Vita TV, or Switch it makes sense to cater enough to audiences for that these days of TV/handheld, whatever a user feels like, no doubt about that.
If like laptops people use a projector or a HDMI/VGA, etc. cable to a TV or monitor then sure. There is a benefit to a handheld with a dock, upscaling or just TV compatibility for it then wireless casting it. There is a reason I assume Wii U/PS4 did the processing end for Gamepad and PS Vita. Hence why no dock or no cable/adapter kind of thing.
It varies per how they do it but I just had a weak phone and a third party app so it's not the best to go on for that side of things compared to Nintendo/Sony's work of non noticeable lag, my phone casting was like 3 seconds lag it was so noticeable.
The Switch 2 I get why they would make the dock have the upscaling for developers wanting 4K/other benefits they want to use. More to put on that side then push the handheld too much with extra processing, weaken battery life as to me the 3 to 7 hours over time efficiency they get out of things is impressive, or make it a too expensive ahead of it's time thing either. That and a dock/cable makes sense then a dock to wifi. Ethernet sure, but even then data processing just makes more sense with a dock/HDMI cable.
The Sony one I am only guessing Portal like design from a business stand point, less work on devs, as shown with no dual screen, no fanciness, it's just a Dualsense with a tablet and a wifi connection, like having a smartphone, PS5 to PS4, or any other screen, app, processing capabilities, less for 3rd parties to ignore and waste of support, less Vita like 1st party pulling away staff/resources to work on it. If they can make 3rd parties support it and not have too much trouble with 1st party sure. That's why I agree people assume more PS4 or 5 ports. Unless they want devs to go oh you have Series S/Switch 2 like spec, whether more powerful or not what they use as a base, tweak elements and more. There are so many devices to support as it is, so these days it's very hmm of what they'd support not just for sales.
Many games supported DS not just for sales but spec to go with. 3DS same thing. Or more PS4/Xbox One/PC due to what they preferred supporting. It's why 3DS launch 3rd party western pubs went eh we will give up on hardcore IPs on these things and went family friendly instead.
Remote play has been around since PSP/Vita/smartphone app of the Vita app but without resolution targeting of Vita app.
It's an assumption. Not concrete anything facts. Just my assumption.
Part 2:
Otherwise already was clear of this Goosebump's game's budget, it's artstyle, movement is an odd one I find MANY games with higher budgets clunky and 'grounded' and heavy and slow but that's just me. XD I hate modern game feel it's atrocious.
Short length I think is a stupid con, you want padding? By all means, eat garbage repetitive gameplay of the modern era for hour counts to make a number look appealing for bland gameplay reviewers, dialogue and wandering, puzzles and more of certain quality, for 20 hours then.
I'd rather a short game no matter how bad then padded out with bad puzzles, basic puzzles and boring tasks regardless of the scares/other things that fits the IP or not. I played Brave movie on Wii and had enough with it/fun. Played many other license games of mixed quality and shovelware of the past, not as much current era They could add items or abilities or more angles to make it kid friendly but at the same time, it would go too far and not be 'modern era accessible' design would it?
I've made puzzle maps before in games and thought about the layouts and dynamics of the puzzles for a Portal like before. I could go longer but I was limited by what I was working with and didn't want to crammed too much in. But it's a map so it's not supposed to be long and even then I had only so much ideas or dynamics I could make puzzles out of using it's core or to trick players with darkness or where to go next, etc.
Games are simple or accessible these days, Goosebumps is a licensed game for kids (plenty of old kids games had skill or difficulty to them I know I still play or pick them up on old consoles), why would they put too many complex things in or make a long game too padded and boring of puzzles and dialogue by the end? Answer me that please? Teen/adult games are more dialogue/tone/skill trees, hardly skill based anymore either. XD
I don't play open worlds for hours, I barely play them at all, the only ones I played had platforming or more mechanically engaging ideas like Infamous Second Son, Sunset Overdrive (tower defence/platforming side missions, not boring outposts) and Gravity Rush. I play linear games or those open worlds with good ideas, not boring themes/worlds with boring tasks or 'scenarios' to do. Or skill tree garbage progression. I play old games for a reason and any modern games like that or puzzle games are usually still consistently fun. Just not the ones like this Goosebumps game anyway. Other types I mentioned.
So to me games need a hook, if puzzles are the hook then say abilities or items then by all means. Story, the licensed IP and it's quirks, whatever the case, it can be for the game's hook. They have only so much puzzles or Goosebumps type theming to work with. Have you people played puzzle games?
I play the 3D obstacle course ones not the 2D Tetris/other types and they are reasonable short length with enough depth and variety in obstacles, objects, rules to them.
If fair stealth/slingshot use, fair locations, sure what what else did you expect for an adventure game/kids horror game? I mean water pistol/paintball games to Splatoon are different quality too, Splatoon's SP is short and well designed.
6/10 is a fair score though.
IF the puzzles are decent sure, but it's a puzzle game, tell me reviewers what puzzle game is 20+ hours long? Indies aren't, bigger budget ones aren't. Past ones are? So who are you kidding? 20 to 50 hours is the particular point but a 100 hour puzzle game is pretty repetitive by that point. 100 hour visual novels sure that differs, but 100 hour racing sims are that way and do mix it up by some things, at least 'used to' their progression is pretty bad these days but still deliver enough of that. So a puzzle game that's short 'how short' what 3 to 6 hours. Compare to Indies much?
Not read Goosebumps in years so my knowledge is off but it could be 'fine enough on brand'. Better kids games exist no doubt, dev/pub is obvious of quality here too. But that aside.
Were you going to play a Goosebumps game that's got say 6 short stories in it? That last say 2 to 5 to say 10 hours each Varied puzzles? Whether a fan of the IP or not? That's a valid question regardless of review time you had or not? Then say a 30 hour single adventure. Point n clicks can be, but how much is working out what they want you to do. Then many others.
I mean Uncharted games of the past are short too, they just balance out the production value along with the puzzles/combat. RPGs/horror games of higher budgets always had long lengths. Platformers, puzzle, shooter campaigns never did.
Portal 1 or 2? Nope? (Solo/co-op both sure, 1 mode no) The Sojourn? Nope? It Takes Two? Nope 14 hours. Gravity Trickster a Kula World style game? Any others of the 3D walk around puzzle games or adventure game Indies that are? Plenty to name there. None I know of. I'd have to look them up to be sure.
I only listed a few anyway. I haven't played any of those besides Portal/Gravity Trickster, I don't play many bigger budget Indie adventure games. But Adventure games can and have puzzles or story as the hook but even then. They aren't that padded.
Even Another Code remake was 2 games combined (stupid decision) and played like a boring Sony walking game but I wanted it to support a remake to a DS/Wii games (Nintendo IP and Cing isn't around anymore) with gimmicks and it's the most 'eh' remake I've seen with few gimmicks and dumbed down so much, it's accessible and the family story is great so I respect enough of it in tactic from the original, but at the same time it's niche audience to then widened audience I think ruined the game. Even combining them, there is no menu to play either game, it's both back to back, which annoys me for progression to 100% it, I have to redo from my past save (not too far anyway but still) do get that past part then do the story again, it's such an awkward remake.
@Leinad7 PSP was good but at the same time, also had memory cards used by only Sony cameras, PSP, or other devices compared to Vita only, let's be real there. Expensive then too pretty sure.
For those wanting 1st/3rd party high budget support sure. To me the 1st party teams I don't think can handle it. I think it's a PS6 Portal, or a 'like Vita' Indies handheld. 3rd parties won't bother making one for Switch 2/PS6 handheld would they? That's my speculation though. I agree it's needs big budget games, but it would be surprising if they go that far with it. Remote play has been around since PSP and kept around each console/handheld/smartphone app of the Vita one since after all. So cloud or otherwise makes sense too.
Meta headsets are the only devices besides phones that get unique versions, everything else is 'parity'. So it will be questionable. Besides PC handheld spec scaling if devs choose to do so.
Vita support was 3rd party western studios giving up to go mobile very early on, they want money and give us quickly because they don't care, Sony relied on them, they said nope, Japanese IPs they didn't bother marketing as much as they do nowadays, in Japan maybe in the west they didn't do Indie or Japanese 3rd party marketing at all, nor family game western 3rd party marketing, or not that I can 'easily' find, may be out there just hard to sometimes define it, 3rd parties messed up on mobile early on, but still would rather risk mobile learning ecosystems and 'large install bases' then build one up because they are lazy, back then (gotten better or worse but fit in with the ecosystem now) and went eh give the Vita/3DS/Wii U the family friendly games then hardcore.
Sure you got Borderlands 2 in 2014, XCOM or others in 2016, other mobile ports. Even Lego games tried the mobile port to 3DS/Vita and people weren't happy so they back tracked on that. They got audience particular. While real Vita audiences got Indies, collected games or got whatever looked interesting to them.
So Sony went eh it's too much effort to have studios scale games or make new ones for Vita so we have the PS2 HD PS3 collections on Vita regardless of performance, have family friendly games on there (compared to NEC with the PC-FX going eh it's failing make it have adult games on there) and switched to an Indies style.
Which PSVR2 is doing, keep it around for those interested but that's it. Many even with PSP went 'eh DS port to PSP' because 3rd parties don't care about the powerful hardware, they just cheapen out by the end of however far through.
Some PSP games that are PS3/360 IPs did try different things (Army of Two 40th Day), other times PS3 to PSP/Vita ports (Split Second or Minecraft Vita) Or you got Wii/PS2/PSP ports as well.
Like Vita (not completely the same), less sales but an Indies first platform just not as well directed as Vita was I think but even by 2016 management was changing and the Indie side support sort of fell for Sony caring but the Indies knew the Vita userbase cared enough so they still supported it.
Same with many Vita owners being Asian English release interested or Limited Run/other limited copy companies for physical Indies. Aka you were either a Vita collector or a someone who got whatever interested you (western only games, a mix of western/Japanese releases or dabbled in Indies), or didn't have a Vita at all.
Live service or not I think this game just has that appeal that Xbox gamers were willing to go with, not just because of the Halo OSDST skins either. So it makes sense why this vibed with people more.
PS5 owners have been enjoying Xbox IPs, whether always wanted to or haven't since 360, or any other factors. I don't think any of Xbox's IPs have been that exciting at all. But I'm not the target audience, neither with PS5, I'm not interested in the direction their games have gone for the past few years. But if people find them appealing or are desperate then by all means, go for it.
I still use a PS4/Switch/Xbox One but use my Xbox One the least anyway. It's not a digital library thing, the controllers are fine, the libraries are 'fine', the OS is eh on Xbox One/Series and Switch is eh but PS4's is great still. The games are just boring and 1st party are fair on Xbox One, but Series or PS5, eh 3rd parties or 1st party are just boring. What Hi-Fi Rush/South of Midnight are the best they have, Forza Motorsport 8 or 2023 is trash and the rest aren't my thing. PS5 Sony killed all my favourite IPs, or studios, so I have nothing left. Darksiders 4 is hit and miss in messaging what it is, any other 3rd parties I like flopped. 9th gen has sucked. I have plenty of PS4 physical yet have a lot more Switch digital then PS4 yet had my PS4 digital longer then that. Vita a fair amount of digital. No Xbox digital at all but a fair amount physical of it. I went physical a lot and still do. Especially as back compat/old consoles around and modern game design has changed so I am more picky so I still have more physical games for old systems I pick up with preferred game design.
Now back on topic again.
Business is business and if they offer them (when they are) why not experience them.
But it's good to see. It's not as much as on PC or PS5 likely but still something for sure to put on Xbox for enough of an audience that do buy on Xbox are willing to give it a go/always wanted it and get to finally experience it.
That and that it means a sizeable enough audience found it interesting, may stick to Gamepass only mentality or those that go for either depending. Whatever the case per person. That last point being the important factor, did audiences find an appeal in it, Halo skins or not. Or like many shooters or multiplayer or other types out there it has a vibe/tone/artstyle/progression or gameplay that's appealing to people. I mean as far as Xbox audience stereotypes go compared to other audiences on an Xbox that still get other types of games. The stereotypes or types of games that sell well on there are clear for sure.
We could say the same about Exoprimal and Dino Crisis, people just want to make connections.
Hey look the Piglet's Big Movie game is a Resident Evil like. See I can do it too and oh wait that did happen in the retro community, resellers, etc. idiots believe anything to make connections to things they want or like.
There is a difference between Kao/Magnetic Neo or Donald Duck Going Qwackers as Crash clones and they are, and then there is stupid things like this.
@naruball Same here, we will have to wait on the results, everyone is either coming up with an idea randomly, or putting their own spin on it, in any form of media, it's just who gets to it first, markets it well, and customers with their heads in the clouds till it's a company angle they like it. While historians and collectors laugh at all the idiots.
@Jrs1 Ever since PSP remote play or Pocket PCs, or PDAs, or cellphones and more I have wondered too. To me from a tech stand point it's cool, from a social stand point why would I care, from a 'you want to commit as much to our ecosystem and play games all the time right, like your smartphone right, like reading lots of books right, watching tons of movies right'.
I think it's just a stupid business angle companies want us all to do and well with how much people engage with their phones I can see why, regardless of what they use it for it's still using a device heavily. Sigh.
@Robocod I think so too. I think they will like Vita with Indies, or PSVR2.... with Indies/those interested. Will offer it as an option.
I mean Indies laughed at the Portal as they were going oh a handheld, oh a casting device.... like PSP/Vita had remote play for years and now they are just simplifiying it, but it's just Portal/Xbox/Steam Link, not Wii U dual screen or local or any other things that offered that makes it different the average idiot doesn't understand.
Sony won't support it. They don't Portal and let it be for it's basic casting purpose, no dual screen, android support, anything, just a casting device. Like your phone/other devices but Dualsense on the side.
I assume the same will apply here, an option for on the go, or a a Portal 2 for PS6 (I hope resolution targeting, even Vita had that and Portal does not), or a handheld for Indies/those wanting to work around a Steam Deck/others. It could be a number of things really.
@Glorioso Compared to Sony doing things first, being too ahead of their time too. Same with other Microsoft PC technologies, sometimes the tech isn't there, marketing angle, price or customers don't look around them at all.
History shows firsts too early, those that market it better same time or years later. It happens.
@Axelay71 Plenty of examples, plenty of times companies try it there own ways. Look at history, people have documented it all. It's all what a person sees first, or a person intelligent enough to research it, versus those that don't. Not the companies marketing it as first, but most customers are lazy anyway because they rely on what is newest attempted not years ago because why bother doing that research.
@rjejr Of course it has yes. Still cable or dock to do things, same practical use, just different extent with HDMI, USB C, etc.. and the benefits that come with them.
Like when people compare NES/Master System 3D, still same tech, but just years later a bit more improved.
@naruball agreed, as proven many times over the years in many industries, marketing or what people see first, versus those that go oh they tried this, they did it better or years later when had the tech, budget, etc. or the others with a marketing angle.
To me even narrowing down from Atari/Coleco/Intellvision to NES horse betting/banking/etc., to SNES Satelliview/Sega Channel or Mega Modem, to Randnet on N64 and the Sega Saturn one of Sega Channel I think, to Dreamcast online to PS2 online/Xbox Live. It's a roller coaster of who did what first there whether radio approach or the broadband/dial up approach onwards to now.
Or others doing something around the same time 3 ways and people still see the 1 they do and ignore the rest or that era entirely. Cough 2012/2013 Wii U, Vita, Xbox 360/One Smartglass/3rd party smartphone companion apps for games.
I've heard the iPhone, iPad or iPod I forget which, Apple bought the name off another company. However true that is I need to look into again to be sure. But not surprised when names get used and people want something to suit what they have of branding/marketing potential.
Let alone many games over the years and the Starfox/Lylat Wars side of things as an example. Or blue Dreamcast logo and Tivola orange spiral.
@naruball If the handheld ends up like the Panasonic Jungle the 'MMO console' that removed itself before or around the time of 3DS/Vita then yeah. Can't wait for the marketing of this to be a Games as a service handheld.
I thought with Vita I mean, the PSP had restrictive memory cards too but not great security while Vita did.
Handheld owners can be a different audience.
Western third parties wanted phones, messed up but still gave them the focus and worked it out over time over the 3DS/Vita with eh ports sometimes or odd releases but not as much. That or family friendly releases if that.
I mean the Indie/Japanese support was pretty good, but I mean Dreamcast and Vita/Wii U still got support, just not the support 'many want' so to me I ignore that. The disk and console production to eshop eras are clear.
Hardcore audiences can ignroe things, but the real fans get these devices.
I am on the fence as I don't like modern gaming 1st or 3rd parties really at all and go Indie (the few I enjoy and hate the rest as much as AAA and go retro otherwise). So to me a device like this is a hard sell but I love my Vita, PSP, DS, 3DS is ok and Switch is also ok for it's purposes.
@HammerKirby3 I summarised a bit but will add what I meant here.
Microsoft Smartglass is a phone app, like any other companion app third parties used in 2012/2013 for PS3/360 or PS4/Xbox One, yet people remember the Wii U......, it's a quick web search to look up I said the name of it.
Remember Onlive? That Sony bought up for cloud use for PS Now? They had a viewer app.
Remember Playlink PS4 smartphone controller use apps for party games. I can go on but won't, plenty of examples over the years, of PC space or gaming space.
So no they don't have a handheld.
Well Gyration literally got turned down by Sony, they had Sixaxis. Do the research it's right out there.
Pocket PCs/any other laptops/netbooks, plenty of gaming or PC space examples. Nintendo just did an idea they had and continued what others have done for years. Switch doing it isn't bad, but like it's not new unless people have been living under a rock/modern only land.
I look up history and devices all the time in collector/history spaces. However they present their knowledge/bias accurately or not.
@rjejr My guess is how they want to package it/something else to sell.
Sure PCs/laptop/tablet, etc. can but a lot of processing is still done to make that happen. If the cable can't and the device or TV can't. Where is it going, the dock or cable. That's why.
Look at the PSP 2000 cable, Sega Nomad, Wii U/Vita to PS3/4 and more options of the apps, wifi, local between Wii U/Gamepad, Steam Link, Xbox One/360 and more. They have to have the software or the hardware to allow enough for processing to another source if it's single same screen or dual screen.
Look at Projectors, sure comparable to monitors but your still using Windows + P key or otherwise modes to allow it to work from say a Laptop to a Projector.
Teachers would do that with their laptops to a projector in school all the time then an overhead projector.
@Jireland92 Why else would the Wii U Gamepad need a charging dock?
Why else wouldn't the iPad/any Android Tablet have a wifi casting or adaptor to cable connect to the TV. Why else would I have a HDMI cable for my laptop/Windows tablet? Processing it through a cable has it's benefits sometimes.
Docks can help with power connectors or just data transfer and building it into the dock to look more appealing or add addition to them then the TV or portable itself, it's a more fair way to put it. You could do the same with the PSVR2 motion controllers, I think it looks dumb and should be designed differently but I wouldn't say the dock was worthless for them.
Also it's something else for Sony to sell and the processing of images or data is more fair to build into a dock (kind of like when they do or don't put the power brick into a console).
It's just does. Sometimes it's better for data transfer than wifi. I mean think about it, why would PSVR2 be cabled? But people don't want a cable yet want Meta headset levels of graphics/hardware. It has to go somewhere. The PC isn't going to be the same experience with a Meta headset cabled as it is power level as portable headset is it? That's why there is the difference there.
Portal was just a casting device, like Playlink PS4 smartphone apps as controllers, to Vita remote play, to PSP remote play. It's the same idea reworked for 15 years ever since PSP 2000.
Why not a dock for more processing images, or power transfer tech built in? I think it's a great idea.
I mean if we talk Vita remote play and Wii U Gamepad, Gamepad is local and not related to the wifi chip for the eshop/other networking services. But Vita/Xbox One/360 (Smartglass or other companion game apps of 2012/2013 because I do my research on this stuff) or later the Xbox app for Remote Play and Steam Link all offer an over wifi approach.
Very different experiences, yet the Wii U local approach no one uses. It's limited but i prefer it. The others have more interference but can go further then the chip limits of the local approach.
@Gravity_Bear Agreed, Gyration got turned away by Sony and Microsoft even if some staff liked the idea, Microsoft had to appologise for their meeting rudeness from those that didn't, so like Sega did with Silicon Graphics giving the N64 it's hardware over the Saturn. Some companies give the others an opportunity.
But then again like Portal being a Dualsense with the Vita remote play app reworked and no resolution targeting that app had that I think made it better (connection wise not as much but good for the time and wasn't local like Wii U Gamepad was and more like Xbox remote play/Steam Link was even if Sony had been working on it with PSP, etc. for years anyway). Who actually looks around. Who knows what PS4 Playlink games are? You can't even use them without the apps from Android archive sources and low firmware even, yet people know PSVR1, Singstar or Eye Toy/Move more.
Sony had their Sixaxis, they had Eye Toy and a webcam for PC with minigames came out in the 90s before Eye Toy did year later. Then Kinect did it's approach/additional sensors and such.
People that do their research I respect, people that don't are a waste of time and can't use a web search for something that takes 2 seconds to find of articles/videos and say nonsense. Same with researching every console/handheld on wikipedia or videos historians (particular angles aside) or collectors literally showcase to people enough how they work.
I mean what we going to say oh Xavix Port copied the Wii when it's literally ex Nintendo staff and came first. XD
Companies make all sorts of hardware things their own way and have their own ideas for it. Wii U, Vita/PSP Remote Play, dual screens, companion apps. Xbox Smartglass, PS4 Playlink party games, all the same thing, 3 different ways, all 3 companies of 2012/2013 yet no one mentions that at all.
Many third party games had the apps on smartphones, Deux Ex does the Wii U/Vita on PS3 (I think it was) thing even. But only certain people know that.
Cables to the TV/wifi of smarphones/tablets, PSP, Nomad, Pocket PCs (2000s Steam Deck/GPD and more devices but bulky and not for gaming).
People ignore the PC/laptop/phone, etc. space but even in gaming they still barely do their research. XD
Fair, but Pocket PCs of the 2000s had docks and cables. PC hook up to Gizmondo, PSP, Tapwave Zodiac.
Plenty of other examples.
The new handheld will be digital (sure expected at this point) but even still the library will be boring/PS4/5 playing on the go, and I hate those libraries they are so boring.
PSP/DS have better libraries then Switch or any other consoles.
I have been able to cast my phone to a TV for years wifi or cabled. But no way gaming only mentality. Oh people skip all other forms of it till Switch because why wouldn't they do their research.
I do not care about TV hook up of a handheld. Is it nice yes, but EVERY DEVICE at some point has or can continue to do it, it's just a small audience does. Because most people casual/hardcore unless a tech enthusiast is an idiot and never uses the feature unless shoved directly into their face. Or we wait 10+ years like Portal to 'really do remote play' even though it's worse then the Vita app in resolution targetting that doesn't exist on Portal and even then Vita had way more uses for dual screen, smartphone did and still do for PS4 Playlink (not back compat on PS5) and many games still continue it for dancing, singing, a Tactics RPG. Or bad dual screen phone use less fun than the Dreamcast, DS, GBA/GameCube, PSP/Vita or Wii U did better even for their limits or sometimes gimmicky but fun approaches.
The PSP HAD CABLES TO CONNECT TO YOUR TV. The Sega Nomad had this. The Neo Geo X had this.
PS TV was a way to do it then a cable that's proprietary or otherwise to the Vita handheld (unless cable was for dev use no idea).
Almost like having a Super Gameboy/Gameboy Player or Wideboy 64 too.... hmmmmmm.
I have hooked up my 2015 netbook to my TV with Micro or Mini HDMI, ti's an annoying cable but it works. I have a 2000s Netbook with VGA to the TV.
The Switch 1 to me is the most boring Nintendo/any handheld. Joycons are cool, IR barely used in interesting ways other than Labo or RE VR like reloading, otherwise no Wii use at all and flipping the controller around. It's a tablet so generic that besides joycon splitting or not solo accounts as Vita it was a pain to swap accounts, the Switch is so boring. Library is 'decent' but to me is fair for Vita ports of Asian English release in English now and odd Indies. 1st party is half and half.
PSP/Vita had better libraries. DS had a better library then 3DS/Switch.
I don't care about a dock/cables to the TV.
It is a nice feature, but everything Laptop, Tablet (literally adaptors for it for years)
@EvenStephen7 It doesn't? Weird, I haven't checked Sonic Team Racing at all so surprised by that (Allstars and Transformed don't from memory).
Even arcade or sim racers have the auto brake options, not sure auto driving options like Mario Kart does though so MK does have an edge there for that.
@Psnfanboy79 agreed. To me each Mario Kart besides track variety feels like the New Super 2D games. Minor tweaks and really don't add a lot of characters or change much up. At least that's the impression i get sometimes when I see them. Wii onwards just seemed weird to me of minor additions and people will just praise them. The track parts are 'there' but really don't do much and to me like Transformed the parts were kind of a gimmick and not got much depth to them.
Even Crossworlds with rifts seems rather basic. I mean you had tracks with different segmented area insides, it's nothing that fancy really here, even Little Big Planet Karting has changed moments per 3 lap on 1 track not sure if it did many others. Other games can do that easily.
Even Rift Apart looked pathetic to me, Blizar yes it does the multiple states things even 2009 Crack in Time did or Yotei may do with the young/old or whatever, like a Link to the Past light world/dark world or so.
But even still Crossworlds looks fun as it's a Sonic Kart racer, but mechanic wise doesn't impress me at all. But at least I know the singleplayer will be solid. Hopefully.... if Team Sonic Racing didn't set (or Crossworlds) don't set themselves up to be weaker? I hope not.
Never cared for Mario Kart other then Double Dash or DS due to their dual character kart and mission mode (something many other games already had of career modes and that mechanic combined in third party ones around the same time and still have career modes not generic cups/multiplayer first focus or the IP they grew up with mentality and feels fine but I can't stand), always more into Crash Team Racing/Sonic racing ones and even then I don't like kart racers and prefer anti grav (F Zero, WipEout etc.), arcade or sim racers anyway.
The Nintendo nostalgia is strong with some people regardless of how much they add or don't.
Respectable, the first one, Transformed was, can't say for Team Sonic Racing.
Crossworlds is just Transformed but rifts that really don't do much. Rift Apart's use of it was basic, Crossworlds is basic, it's not exciting at all.
Mario Kart is overrated, to me the amount of characters is pathetic, Crash, Sonic (even if I prefer the non Sonic only ones) but wider array, even Mario Kart has dipped into doing that and outside of Mario characters, and even then Double Dash with it's dynamic or DS with it's mission mode are far more interesting. Track wise sure the locations or kart customisation (didn't like in 7 anyway and even the track selection in 7 was ok, I haven't played 8 on Wii U as I have access to it but don't care to, World is just Fuel on PS3 with a menu or and segmented stuff (or I guess is a open world Mario Kart comparable to others), but World has grinding mechanics and a few other tasks but otherwise looks pretty boring) but mechanically they are pretty boring.
Sonic racing games like Crash ones consistently have a campaign with event variety, that to me Transformed doing that made even other arcade/sim racers look like garbage with weak event variety in them compared to the few on PS3 I actually like from that era and PS4/5 era suck due to graphics/physics focus and the downgrades we get gameplay wise, so if Sonic Crosworlds has a good campaign/event variety it like Onrush are better games for that alone on the market then the downgraded filth of racing games these days (or Indies like Inertial Drift that do and complement themselves well in style/mechanics), have good physics and driving models. Like Mario 2D platformers I don't find Mario kart that great feeling, it's overrated and just seems like a lot of nostalgia or 'that game we only think of playing' when to me it's the most bland kart racer series out there. Weapon use, sure in chaotic ways but physics, mechanics, power ups, lack of good career for boring cups and things, lol no.
I hate 2D Mario it feels like it's always slippery to me, it's why I prefer other 2D platformers. I like some drift in like Minecraft creative mode but in 2D Mario, nah whether the NES original or the New Super series I hate the way it feels and I find Mario Kart 'works' but is still eh.
It's just 'the IP we think of, to me it's overrated, the tracks are fair and the packages are generic and as boring as New Super series.
@Jill_Sandwich Don't think so. I jumped into it having not played the first and still have to play the first.
It helps with context I think more then anything but you aren't missing too much as they really do just go 'here is the hero hub, here are some characters and so on gets on with the story/showcases enough of the platforming/abilities and action over the first game' I think.
I can't remember if it has a 'catch up' video or story telling in the intro either. I think it does when you start the game, some characters may be like hey were familiar but nothing too confusing.
Even for me the camp in the part I got up to before getting stuck/stopped playing the 2nd game I was like oh so it may go back to the 1st game's areas (Not all of course).
I think it's more a game more for 'in the know' but 2 does a fair job with it's story, mechanics and the 1st game not being a requirement to play.
I'd say it's like many creators try to do, the 'you can know the story of the prior entries but it doesn't matter'. Like many things games/movies/books catch you up enough when it's been a long time or start fresh like it doesn't matter. Though the context in other games can have the 'oh this emotional moment' and the games don't react, but that's a different factor. I don't think that happens here. At least I don't think so. Jokes or character moments or differences in mechanics, sure but not as much you need to experience it. Or at least some of them hope to do that.
Psychonauts 2 isn't some RPG with a long running story line or that complex to work out type writing if that's what you mean. It's just as much about platforming and going into people's brains to see how they have been altered/or what they are thinking, it's not deep psychology or anything, it's a family friendly platformer logic but more then a Mario plot (compared to other Mario plots) and collecting things, basic combat and so on. It's a platformer story with a fair angle to it.
Even Rift Apart I was like oh wow how will people understand how to catch up to this 2007+ story but they sort of just went eh, it's fit for context and doesn't matter that much and I was like ok then. Even if I have played the series but looking at it after 2016 remake yeah that question does come to mind. I hate Rift Apart but that's what it does compared to the other games, then a case of for newcomers.
Good offerings, the problem is I have Viewfinder (not played it yet), Psychonauts 2 I have to make my mind up on if I want to buy it physical/digital, I played it on Gamepass, got to the camp area, got stuck and gave up. I haven't even played the first one and have it digital on PS4 as the PS2 classic (same as SW Bounty Hunter, I don't have the Aspyer one or the later one or whatever) before the PS+ rebranding format of the games.
Stardew Valley is good but also a commitment. I may look into it but I'm not sure. Sure I play Minecraft enough times but I mod it and have for 10+ years and still going across old/modern versions and mod wiki write ups I mean to me the major updates are pathetic.
Good month for sure for those audiences/genres and even myself, but many of these a lot of people likely have for the audiences they appeal to even if I do have an interest in all of them. That and I don't use PS+ because I don't need to.
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Re: Round Up: Borderlands 4 Reviews All on PC, No PS5 Verdicts Anywhere
Fair. To me the mouse cursor on PS5 is a bit eh with the cursor speed/friction that's for sure.
Was 27GB and ready to start was about half that, 3GB patch. In the ready to start period still pretty sure.
I never expected much from critics anyway, it isn't flashy and production value level artistic for them. But these games are always solid for something to play, whether to wait for something else, something to just chill with or just play some co-op split screen of the few AAA left to do so besides Nintendo. But the cell shading maybe lends itself to that or they know their audience and cater to them well in split screen, online, and any options they can offer players.
I don't care about Borderlands games story, only the gameplay, I'm not a looter shooter type but I like the way Borderlands does it, it's one of the few I can get my head around it due to how they approach it with the manfuacturer, designs, elements and the world it's in compared to other games with RPG systems in games, to me the traversal stuff isn't 'impressive'.
It is just a grapple hook and other stuff done to death in uninteresting ways, sure Splatoon 2 I was ok with how they used it but it's pacing made it fun in how it was used, in other games I find it boring and in Indies that use them they usually do better anyway, many AAAs have used them in boring ways because it's a point a to b, no momentum or anything else useful with it (maybe enemies but the traversal use is usually subpar to just basic and boring, gets the job done nothing exciting about it), hardly the most exciting and it seems pretty standard stuff, but I mean a 1st person game with traversal is nice still to have, on the odd occasions you get it. It'd have preferred more appealing traversal abilities but it's better then nothing.
But still something to offer from the other things previous games offer to the RPG systems and quality of life.
If I wasn't already into the games somewhat I'd have skipped it by gameplay being rather eh, the skills/abilities for classes are a selling point but the traversal stuff is so basic I'd skip it. But the games are enjoyable junk food or a solid experience I don't skip them.
The Censor Gore feature is nice, I think all games have it or many of the past did at least. Haven't seen one of those since COD/Gears on the 360 for other games at least, probably others offer it just not seen them. So to me if they are happy to offer a Censor option and still keep the higher rating by all means, then going oh we just HAVE to tweak it for a broader audience.
Tiny Tina I get why they wanted to make it a fair direction and more toned down in rating but Borderlands 4 gladly hasn't gone lower in rating and gives options for those that want it. Gore doesn't bother me but you know it may be a thing for some people or audiences that go oh you can't play this due to this and that rating, not just those not into gore on screen.
The HDR is hmm, not really noticing much with the colour range to care. But also not sure how well my TV compares to what they have of options scaling it either.
Otherwise the character classes are distinct, kind of harder to pick between then past games and it seems fair of presentation.
Gunplay and abilities will probably be fine. Difficulty who knows, maybe like past ones annoying around level 10-20 or those regions you play around those points.
The skills and more seem fair from what I've seen of footage.
Re: Preview: Teamwork Is the True Terror of Little Nightmares 3
It's literally 2 characters on screen? How hard is that to do local co-op, split screen or all on the 1 screen, you literally have a bot walking around with you but can't add controls to it?
Having a friend pass is nice like the IT Takes Two/Split Fiction, etc. studio Hazelight. But those games work 'local' as well, so..... way to take inspiration and half offer it when the ones who have worked with the idea well do it better.
Even Lego games can do this regardless of the pull away or join back up split screen to explore compared to older era ones forced to go one way and not too far away.
No excuse for online only other then laziness or 'modern game design' and to ignore the other to implement. Did they want that PS+ money that doesn't even involve them of a cut (or does it?)
You literally have Diablo clones that do all on the same screen, or Trine, or Mario games (chaotic but still an option of 4-5 players even if 1 to 2 recommended), if devs are that stupid and go 'oh we can't do split screen with our engine, modern console audiences/consoles can't do it, we don't want to or oh it effects the resolution' I don't know what to say.
All on the same screen doesn't effect resolution at all or as much (it's called being creative with your co-op your brain dead creatives, get creative, but who does that these days, no one, it's why games suck and are so grounded is brain dead non creatives) just inputs, so these devs are useless.
Time to work on things sure I get it, but online got the support it needed, and costs more money, more time and more to work out connections and servers, but no local all on same screen co-op. Brain dead, absolutely brain dead people working on games these days.
Says a lot Borderlands is the last AAA game left to do split screen, regardless of it's cell shaded art style or engine, they know their audience and make it work, and regardless of tone. They aren't the best games ever but how they outshined Halo/COD let alone many others for continued split screen co-op is amazing.
That aside LN3 is just 1 and 2 lite anyway. IF they can try to make more out of it sure but the footage has been underwhelming for it's direction. Reanimal looks way better.
I think it's tough to have another studio capture what the original did but in cases like this I don't have much to say other then it looks 'fine'.
Re: 'It Saved the Game': Sword of the Sea Dev Praises Sony, Explains PS Plus Deal
Sony's Indie support varies, so for these people maybe pretty good, for others it can be more awkward. So anomalies exist. But good for them. Probably a great game. Not heard of it I think but seems fine. Congrats to them.
Being noticed on the PS Store is one thing but if PS+ Extra works enough to get noticed each period they add new ones/remove others and the list with those people consider because it was mentioned in the news, the game is similar enough to others on the market and works for audiences (hit and miss in areas) among other things then sure.
It seems fine. Right timing maybe.
Re: Keep Your Kid's PS5 Gaming In Check with the New PlayStation Family App
Fair features if many of these features work that is, but I guess if have to over limit things compared to mutual talking with them then sure.
That aside I mean. These apps only do so much. It's not as 'stalking' like as the Gizmondo GPS idea before it was a game console or the Life 360 stuff I've seen and gone ok....
But even still if this does well enough besides a kid account or the age ratings of games or blocking the store or not enabling wifi to the console either among other things to easily do then sure by all means depending on how smart they are to work stuff out, choose to play and hour counts or whatever.
The only things I got parental controls for back in the day was the DS (not that I understood how to use the network settings, or DSi shop and so on anyway, same with PSP, never used the network settings, I didn't even understand what ad hoc was for years, did DS download play with Zelda Spirit Tracks or Four Sword Anniversary multiplayer but that's about it) or the internet and going to tv shows for kids type websites, or flash games, that's it. So not as much really.
Never even knew about the PS2 DVD restrictions, but checked the menu and yeah it's there.
Even games never saw Halo but played Blinx, Scaler, Battlefront 1 and 2, fair stuff for my age back then. Still play, re-bought or played others like it these days because they are great games or ideas in the games. Not all are good but still, it is what it is finding, collecting, playing games for gameplay.
Re: Poll: Did You Buy a PS1 at Launch?
Wasn't around when it was, or aware enough then but did have a PS2 and some PS1 games, I buy some on occasion, last few I bought were Speed Freaks, Demolition Racer and Sled Storm a month ago or so.
If not counting the Gex collection being PS1 versions of the games just I didn't buy them on PlayStation 5/Series X but Switch instead. Will do the same for the Bubsy collection.
I think the PS1 is great, whether it's CD capabilities compared to Turbo Grafx/PC Engine, PC FX, 3DO, Saturn, Sega/Mega CD, etc. All good systems and libraries in their own right but PS1 just has something about it that was interesting for it's differences. PS1 used them in fair ways for games into the RAM, or Net Yaroze Indies back then or fair audio quality too.
I don't own a PS1 at all, I've seen some in second hand stores, but I have all other PlayStations (well no PS2 Slim or specific minor models, or PS3 OG range or PS4 Slim or PSP 3000/Street/Go, or PS5 Pro, but otherwise got the rest, yes all 3 Vita models) instead but a PS1 so for 'completion' sure, but otherwise I'm good.
Good games, great library of niche and popular games, good mix of ideas regardless of camera or new to 3D era it was for many players/devs/pubs.
Fair peripherals, fair ports that while removed over time for later models were used for some interesting 3rd parties, but regardless of those, a fair console for the time, fair OS/memory card manager/CD player, and great library with ideas many games wish to ignore then build upon so I'd rather play PS1 or any other era then modern era slop or emptiness.
Controller is interesting for the time too with the SNES but additional handles/thighs or extra triggers.
The button layout I do like more. Not beacuse of the X button placement compared to A on Nintendo ones to memorize but just the X, O, Square, Triangle, it's more interesting then just ABXY or numbers. Symbols that are more clear or distinct.
Regardless of Square/Triangle for menus or other actions besides Start/Select.
Re: Rumour: PS6 Will Have a Detachable Disc Drive, Much Simpler Design
@get2sammyb If it's mostly done for authentication for movies/tv shows on disk again then yeah not surprised.
For parts sure, but most of the time it's a 'for a niche audience' or those wanting to keep adding their PS4 games to the console use cases and it just makes us kind of annoyed.
Also if they wanted they could allow for more disk drives to be compatible on a list like they do/may do with the M.2 drives to match Sony's standards/customisation, if we wanted external ones but they don't. If they limit things that's on them when the user would like to have options for their CD, DVD, Blu-ray, 4k Blu-ray drives for different purposes. Or not limiting digital only PS5s (or other devices to compare with no firmware support or a lockout on purpose) and only allowing 'some' it just gets picky and annoying.
I've gotten more used to digital for Indies but I'm not going 100% digital, game design is not appealing enough and physical still has a place for the odd big IPs, the problem is the ones I want to support, flop so I have less reason to buy physical if the audiences make the games I want flop to begin with or the publishers have too high of expectations for sales, more so then audiences being the case.
The only thing I really get physical for properly now is Anime blu-rays limited edition of some or regular, or any with DVD/blu-ray mix if they have them.
But a code in a box pass, and no interest in game limited editions due to the types of games they are not just being codes in a box.
Re: Remake of Iconic SEGA Saturn Shooter Panzer Dragoon II Zwei Confirmed for PS5, PS4
Will see how it goes, but is exciting.
Re: SEGA to Demo Four Mysterious Titles at Tokyo Game Show This Month
Mysterious, so none of the IPs I'd care about. Even their lists of IPs with investors are so bland and between like 3 IPs anyway.
I'd take a Binary Domain or others type experience. Outrun that doesn't have to be Outrun 2 Ferrari or other licenses, make it some other arcade experience. Any Sega racing IP I'd take with good ideas, some nice arcade fun, no licenses just make it original cars, it's an option but pubs don't bother and it annoys me a lot. Wreckfest can but it's ideas are hit and miss too. It has the same 3rd party or any other sim problems but for an arcadey game. Dev/pub logic continues to annoy me for that stupidity.
If the rest are just more Sonic/others then nah pass, not a mystery just boring and safe. New IP sure (better have good ideas not safe ideas), but if old IPs, make them count or I don't care. I already don't care as it is.
Wow more Persona, more Like A Dragon, maybe Virtua Fighter may come back sure, no Virtua Tennis? Many others they could offer.
I mean getting Crazy Taxi, Jet Set and more is 'fine' but I'd like to see others. Not just Genesis repackagings.
Any Saturn/Dreamcast IPs for sure I'd like to see happen or other Master System remakes/reboots even for the modern era but not 'too modern bland' way.
Still seeing Panzer Dragon Zwei is something, how it will turn out who knows, will we get the RPG one? A complete version this time not the portion the west got but the full Japanese experience to a modern era for a wider audience.
Besides Sakura Wars/Valkyria Chronicles are likely dead. Any racing ones besides Sonic kart racers are dead.
Like Konami/Capcom their niche IPs are dead and the same safe ones while Capcom does a good job, don't interest me at all.
Re: USA's Top 20 PlayStation Games of All Time May Surprise You
What am I supposed to be surprised by Push Square seriously? Also this is more PS3 to 5 so this list is just bad. Also just sales is also the most boring way to make a list, always has been.
The top say 5 IPs people looked at, bundles, etc. and their many entries in the series, heavily marketed, fit that region's audiences well enough, what am I supposed to be surprised by here?
If this was sales and casuals then like no duh. If it's was more varied then that sure, but it isn't. So this list is as obvious and boring as it gets. There is no surprises other then wow whichever entries appear above enough that are more talked about, does equate to units in a way especially more then most series.
Also not surprised less Gran Turismo or others, I assume EU or JP audiences made up more of those.
I mean if GTA, COD, GT are top of the PS1 to 3 list of sales, but not listed here, it says a lot.
Re: Sucker Punch Thinks Only 10% of Studio Would Be Hyped to Make Sly Cooper
@nomither6 Product of their time really? To me they may be early open worlds 2 and 3, but even I find many games of the past less terrible and modern ones going oh we have to follow trends, RPG design, pad this out, fit a handful of quest categories/scenarios and it's good but put a lot of effort into the world to 'look good'.
If were talking graphics or modern era garbage padded gameplay progression then not even close. Many older open worlds or like SUnset Overdrive recontextualised to have twoer defence not outposts cough SPiderman 2018/many others fitting formuliac trends then other ideas. Yeah I'd rather play older open worlds instead of like with Infamous Second Son I enjoyed it's more compelling side missions in context. Same with Gravity Rush/Sunset Overdrive. I haven't enjoyed the other geenric less skill or generic tasks ones in other games. The worlds don't hide the boring gameplay. The style doesn't cover it for me. But does others.
I'm sorry but to me I've played games that are 'empty' but filled with excuses, so to me the empty feeling is because of how lacking they are in gameplay justification. To me modern is more empty then past games. Sure past ones didn't have as much stuff in them in some cases, but their justification or ideas made me more excited then the emptiness or repetitive basic movesets or padded out skill trees and other garbage of modern games I see through immediately their design and refuse to support any of their emptiness and formulaic garbage.
I've had more fun playing PS3 era shooters mechanics, then I have the boring PS4 era ones.
To me PS1 to 3 had more gameplay compelling ideas in any genre (I have branched out to tactics, VNs, hack n slashes too and played older/modern ones and found them not as bad, other genres/games are more bland of their directions). PS4/5 are more accessible and less skill based but more style and boring to me personally. So their themes/settings do not appeal to me at all.
Even Indies skill level or budget or not are just as empty and don't cover up things. Some have great ideas, others are nostalgic garbage, as a base sure, but some are copy paste/too inspired.
Whether in movesets, animations, level design ideas, gameplay, just blandness. To me walking around real world locations for reference or fictional ones but boring tasks/animations is not fun. Too grounded, not enough fun factor to them in modern era, audience consideration.
Even Splatoon 2 had a grapple and I was like oh this will be boring, but it's smart use of simplicity like Spyro 1 made me happy, others fill things in smart ways that don't feel empty or bland, not many do with how 'filled' they are of style but not substance.
Even Mario has more moveset compelling things and you don't even need half of them. While playing Pitfall PS2 I was like it's charm, moveset animations and upgrades made me enjoy it more then any other Metroidvania.
Re: Sucker Punch Thinks Only 10% of Studio Would Be Hyped to Make Sly Cooper
@Carnage I play any IP as long as it's gameplay, problem is people get attached to these worlds, too emotional/attached, or are playing what they were used to, so they get attached to them. Or the vibe of them or whatever. I probably go too structural/behind the scenes to care. Movesets/gameplay matter no matter the character human, animal, alien, whatever. How they play is key for me. Not for others.
I'm surprised Ratchet Crack in Time slightly changed things & praise by fans (rare to happen so studios back track) and Insomniac like Resistance 2, Spiderman 2018 (after Sunset Overdrive's ideas that bent the open world formula a bit) or Ratchet All 4 One are very trend/safe and made me mad. Sigh some studios staff borrowing/publisher demands then ideas genuinely.
Even Nintendo regardless of not caring about my not caring about the Mario series, I mean they can make as many Mario characters have their own games, spin offs, all different genres or movesets, besides their other IPs and their universes/ideas. It's just weird.
I have bought so many niche/popular platformers, shooters, racing, jumped to tactics/hack n slashes/visual novels as I hate the current direction of RPGs, action adventure, shooters, racing, platformers and went I'll retro ones, see the competition/ideas, or other genres and see what i can get into and it's been well worth it to expand or see what came before, how approachable, what trends were like, the good/bad of them, or the less heavily marketed but still good. Working out the factors, my preferences, others preferences, and so on, what made some IPs, what one offs were good, and so on, how close they got.
I can play any genre and go gameplay first I don't care about characters/themes/worlds anymore whether scifi, fantasy, westerners, noire, family friendly, edgy cartoony, whatever anymore, I don't limit myself to those I'll play literally anything, still be picky but in a different way, but people don't work that way.
There are those committed to a developer, an IP, a genre, a theme, a message, an artstyle, other IPs they got used to in their small bubble, or only popular IPs, or whatever high standards and not branch out as much 'too scary' or doesn't fit what they grew up with or other things. People like to limit themselves then put effort in, do research or broaden things.
I mean racing sucks due to esports or 'has to be realistic' or brand loyal/advertising hungry or using their wheels they paid 100s for, yet many of us older fans like things for gameplay ideas, progression that's more fun, or challenge like play we had with older games, not simulating things or being brand focused, but it varies per person it's just some audiences.
For financial if people aren't afford to sure, but if people limited themselves because their parents didn't buy it for them, that's their own stupidity of limiting things because they can't be bothered finding something to expand to or have it shoved in their face recommended to them or whatever other factors.
I hate as much nostalgic Indies I see but then I go oh right you have to do that sometimes as audiences are that dumb and need to be baited into them of a vibe/gameplay comfort food, while I'm busy ignoring many of them looking at those not doing that and actually trying things.
So I may critique them but for a reason is I see too many as a basis for devs (fair but can be annoying) or for nostalgia baiting audiences to buy them.
Re: Sucker Punch Thinks Only 10% of Studio Would Be Hyped to Make Sly Cooper
That could mean anything, people do a lot they don't want to. Nintendo gave us Another Code remake that's outsourced, 1 Sony type format for it, not EVERY IP. Used to be a point n click, now 3rd person format.
If Insomniac could do Song of the Deep with Spyro sized staff or Obsidian for Pentiment. Or audience/company mentality/quality expectations or sales limit then yeah that's why things are limiting.
Does that mean many enjoyed the series to work on, know IP, or are most a bunch of realism/other media types who should shut up/suck it up & that's why we have boring games these days. Meaning many of the staff are really boring people.
Good to get a job for, but boring to talk to & don't have an imagination for it but do other things (not a bad thing). If they are realism heads then they are the most boring people on the planet & I won't take ideas from them. I'd not put them at leadership/take ideas from them.
If Sucker Punch can't/won't that's fine. Thing is Sony wants large sales, so even a small studio it 'can't' be a small project which annoys me.
Nintendo can have Tetris battle royales like 99 and people are ok with it. Sony does something it has to be large scale and I'm like come on. I don't care about scale I care about IP use and gameplay not big scale nonsense I will likely less engage with.
Even Ubisoft went lets put Prince of Persia/sports games or others out there as ideas. Regardless of formula/trends. Even Mario Rabbids/Red Steel I enjoyed. Without those besides Rayman I wouldn't have a care at all. Seeing Last of Us 2/GOW R & Ghost of Tsushima/Yotei have roguelike or MP or whatever were 'something' but still pretty safe trend worthy for the types of experiments they were.
But Tsushima/Yotei doing MP that way makes more sense then live service misses in bad ways to approach Destruction Allstars (wrong audience as they never played that genre) or any other copy paste angles.
But if other studios are busy that's also fine. But I mean, if we can't get Sly, why can't we have OTHER Astro type IPs? Oh because PS audience won't buy them, they grew up/new/aren't that audience at all.
There is a reason many of us go to Nintendo, not because child friendly IPs but gameplay first. Not all of Nintendo ideas are GOOD, but good enough while Sony's gimmicks/cinematic IPs are too much opposites/nothing really happens anymore. Too many people making mixed decisions that don't work.
Sure I get sad when we get no Project Hammer/Retro Studios ideas & just DK/Metroid instead & rest barely get anywhere compared to Rare, but I mean at least what is there is solid enough variety of genres, IPs, worlds, gameplay ideas& more, sure some audience consideration made me dip off Nintendo& Switch 1/2 are pretty boring gimmicks wise but at least I have 1st/3rd party IP reasons I want to then PS4/5 1st party let alone boring 3rd parties besides VERY RARE Indies then the boring Indies/AA/AAA 3rdr parties regardless of region.
As much as Yotei's ideas are cool it's also a game I won't play, I'll praise it's ideas, but it's boring generic cinematic angle & I also don't care for older era Japanese settings, too many.
I don't like Sly either as I found 2&3 rather boring open worlds gameplay wise/how they handled missions but even still. It had more personality despite that, it's cartoony angle/tone/characters & world are excellent I just found the gameplay boring.
But I respect what efforts Sucker Punch put into making games.
Re: Push Square Reader Survey 2025
Ah a data gauging survey. Sure I'll bite even the questions are very hmm of fair to rather invasive. While I don't need to mention them I will. Forget anonymous here (I do use a username still after all). That and so I can remember what i answered as can't edit.
Gender sure, age demo sure, income hmm, family members sure, personal but sure, game recommendations sure, hardware own most (though while family have PS5 Standard/Slim and Xbox Series X I refuse to use them personally, nothing on them I want & played PS5 Standard for Ratchet Rift Apart to Blizar so barely, beat Space Marine 2 & that's it, not interested in the console, it's peripherals yet own them & game line up sucks).
VR got PSVR1, PSVR2 and HTC Vive Cosmo, so to me because I hate PS5, Xbox Series and Switch 2 even then looking at a new standard PC, not a gaming, so unless it's retro, modern era hardware is boring.
Full price games, uh not really, 2025 none, family have, I haven't once this year, 2024 sure the niche Switch 1st party games but 2025 none, only retro. 2026 Rhythm Heaven Groove sure, otherwise nah. 1st/3rd parties have been terrible this gen. But I've been collecting/ignoring modern gaming more since 2017 or even a bit earlier, but 2017+ I committed to retro more & it's been great as things were changing so I started at the right time things were going downhill.
Even for birthday getting earphones (hate Bluetooth audio but have to live with terrible modern devices/keep my old ones).
Physical/digital, it varies. Prefer physical but 'have to' some digital. For 9th gen/10th gen I"m not doing digital at all. Retro physical or 8th gen physical/digital sure.
Switch/PS4/Vita (not PS3 yet) digital, not Xbox only physical on Xbox, or EB Games (not JB Hifi anymore as slim PS4 game options as they go to more modern, like any Big W/other department stores despite being an electronics/entertainment store).
Genres well not RPGs and open worlds I am too picky as most are bland. Tactics RPGs (W/JRPGs) sure, Action adventure in them modern era is ruined so nope, retro yes. Racing games suck in the modern era, anti grav are fine, kart racers fine, but arcade/sims have been garbage all of 8/9th gen. I see some but 99% of them revival, continued or new IPs suck. Racing genre embarrasses itself.
FPS/TPS yeah older modern formula/rail shooters. PS2/3 era ones prefer. PS4 ones are passable (besides select few greats) but not as good. PS5 era any I thought were cool flopped/were good, or bad. So I blame audiences/devs on those for lack of them.
Party. Rarely & retro too, not into them.
Platformers like racing or FPS are just bad these days. Retro ones are better, modern AAA eh, Indie even more bland or hit and miss. Odd good ones, 99% of them suck.
Strategy/city builders vary for me. Visual Novels I've gotten back into again. Arcade sports vary, so like party rarely.
Indie games annually, eh. It varies. A lot recently, but otherwise it varies.
I visit NL/PS/PX often, TE on occasion due to remembering the URL/not as much retro stuff I look at that way more YT.
Gaming news varies of here,, YT, Reddit, retro spaces.
Fair questions but 'how much some one makes' is a very 'particular' question to ask. I get gauging audience and things but I don't think how much they make/what class they fit is appropriate even if I get why it would be asked.
Or how many children unless they are open to saying so.
Re: MindsEye Flopped So Badly That Its Publisher Is Questioning If It Should Publish Games Ever Again
A game that can do things, but yeah it's state of things and people thinking oh they have a reputation, past work versus current era, skills and so on, do devs just eat up someone's conversation skills and are that dumb as it seems many in this industry are and are so dumb and can't tell the difference, it's just hilarious XD, yeah uh that doesn't apply to everyone let alone vets of any kind pulling away from publishers.
The sooner any idiot developer/publisher gets their head out of their butt and understands this of game design or reputation/conversations, the better.
But I bought Balan, didn't care about the staff behind it, got my Rayman 3 suits game regardless of how unfinished or lack of buttons to other things it had, fair design in it at times and glad got it physical. So to me I'm not against the game. I had my fun with it. I've played worse. Sure the 'chao garden' could have had more depth too but the main levels were pretty good. But I had no expectations for it either. I've tried Nights, I've not played Sonic Adventure, so to me I didn't care what it was similar to, who made it, etc. I just saw a game that seemed fair. Ratchet Rift Apart was eh and Psychonauts 2 was good just didn't play much of it. Balan I played most of it. I enjoyed Bodycount even if it's previews/alpha state were better then the actual game.
Publishers can be particular but they also have curbed what we know of games these days, even if nowadays I ignore most of the marketing and seek what I'm looking for that doesn't apply to everyone, sometimes for the better some games came out back in the day or these days, sometimes for the worst, it varies.
But these veterans have sometimes too much heavy budget spending with less budget or too much ideas/not enough to eliminate/change, keep in, other things worth more time, recapturing something or similarities to their past games (without the license) or try something new they aren't familiar with and it all varies and they miss some details or think it will land but people are particular on design, performance and vibe among story/graphics, setting and more.
It needs to work.
Sometimes audiences are picky and sure it can't always be like that thing it was inspired by or staff used to make, I mean engines and design of physics, character feel, etc. has changed a lot too.
So sometimes audiences going off of reference/nostalg (or their preferences, versus others being more open and saying what could work) does not help but when a game is that bad then it's another factor and level of things in execution and audiences are fair to point it out, get refunded/never purchase it, etc.
Re: Square Enix Is Taking All Its Big Guns to TGS This Month
Well they dropped Valkyria Elysium/Diofield type games as they flopped.
FF Tactics seems ok but I'm not 'that' in need of it compared to other tactics games. Not even bought Triangle Strategy yet either. But it is the only one I really care about from this list.
Otherwise Elliot seems fine, Killer Inn seems a bit eh. The rest are good but not my thing but respect what they are.
I'll wait for other Square IPs that never happen instead or go back to older eras.
I am not waiting on other niche dead Capcom/Konami IPs any time soon either.
Re: Everybody's Golf: Hot Shots (PS5) - First Non-Clap Hanz Entry Is a Subpar Effort
This is a good review.
To me when I look at say Virtua Tennis I go oh yes fun minigames or Cosmic Smash with it's atmosphere even if it is just 'Breakout' basically or the Dreamcast one was. Not played a Mario sports games but I do have Power Tennis on Wii so how New Play Control version goes hmm. Not well I'm assuming even if a GameCube great for sure of it's ideas that makes me happy to have it even if the controls won't be as good.
Everybodys Golf/Hot Shots to me is fair for what it aims to do of a fair golf game, but eh. But I'm more into arcadey sports games not sim ones, while racing I enjoy both arcade/sim it's just the progression/physics and ideas suck these days so I am more picky. Otherwise not into sports games at all.
That aside the ideas here seem hmm fair I guess. Fair modes and party like feel which is good, yeah performance/core stuff is a bit disappointing as you do notice it for sure.
A lot of talking is a problem in modern games. Visual novel segments is 'fair' but I don't really see much point here why it's there. To add more of a feel to the experience when playing golf? Or just padding to offer something? Visual novel segments I am fine with I'll easily read a visual novel when in the mood but when applied to games with other gameplay and just the characters there and the text box it can be a bit odd when they don't add much at all.
If they had like a coin flip or other goofy stuff then sure but otherwise unless your intimating an opponent, who goes first or something else like for before you play settings I'd say sure, but otherwise you'd have a narrator or something over the game, and NOT be overdoing it either.
Modifiers and things are a nice touch. It being able to offer more of an arcade feel is nice but I can see a more classic feel also still needing to be kept with the series for old fans no doubt.
I haven't played the PS3, PS4 or Vita entries though only the PSP 1st one randomly a few years ago, so I am way out of the loop/touch on what the series has become over time.
Re: Poll: Are You Happy with Your PS Plus Essential Games for September 2025?
I think this month is great, but a lot of people into these games also already have them as well. So that doesn't help. Even then great Indies are discounted or talked about and people get so acclaimed Indies via PS+ is a bit hmm worthy for sure compared to others not as much talked about people 'may' get.
Most people want either games from a few months ago or AAA games that are like in a sense of Gamepass kind of thing and PS+ doesn't work that way, it's been clear for years now.
When we get the dumped games that flop yeah that's when I agree it sucks, I can only respect some of them so much and others not at all.
But great Indies even would be for some months, I respected the many on Xbox and people went 'oh these suck' and I'm like what rock are you living under. I don't care for many big Indies but even I can respect some of the lineups for those months.
Besides people wanting these on PS+ seem to forget they can get them discounted anyway, so why complain. You know which ones your looking for anyway. I have no interest in online either, not for eh multiplayer games, rather bot matches instead on occasion in older games.
I don't even need PS+ to get my PS1/PS2/PSP games anyway, so I don't need PS+ Deluxe/Premium, same with other games I just get them discounted. PS+ is clear what it offers of games, if people narrow their options and Sony can't cater to everyone then yeah the months are going to vary per license and per audience each month.
That and why would I sub all the time to access something when I can just digitally license buy it instead. There is more flexibility there....
I mean all 3 of these appeal to me or a mix of audiences that fit those genres.
But I also already have Viewfinder just not played it yet and tried Psychonauts 2 and I don't have Stardew Valley as I'm not sure if I want to go into it just yet.
But 2 of these are well known and many have Stardew Valley at this point even if they don't have the other 2, or vice versa.
But it's just not appealing to other hardcore audiences but it's not supposed to either.
I like Psychonauts 2 just didn't play it much, I haven't played Stardrew Valley but know enough about it.
But I got Grid Legneds before it went to Gamepass/EA Play and before the PS+ offering months later. I wanted that game regardless of them and bought it at $30, that's EA's fault launching it next to GT7, what were they thinking, did they learn nothing from Titanfall 2, yes.
Re: Rumour: To Avoid Even More PS5 Price Increases, Digital Edition to Get Reduced SSD Space
For as customised as the SSD is by Sony I still find this stupid. They literally made the heat sink smaller and still increased the price, tell me how that works using less copper and other materials. That's where you can say it's inexcuseable.
So rumour or not who knows. I've seen the PS5 bundles Astro or even regular digital/disk be discounted in JB Hifi a few times but even then PCs have been more even when partnering with Umart so I don't know what to believe there for some retailers versus Sony themselves, yet other devices get cheaper and follow normal course and console makers don't, as if the software margins haven't been clear enough compared to hardware sales.
Having less chips sure, but if it's the original 825GB or whatever it was with the 625GB or any less besides speeds or whatever it was of space besides OS/other uses then yeah what's the point if it's the same price and less chips?
They can tweak any aspects for cost cutting, or features software wise or anything. They choose not to.
Whether special chips or software customised or otherwise there is no excuse. Some things, for sure I can understand, but others not at all.
I don't care about the PS5/Series S/X anyway, I'm happy on PS4, Xbox One and Switch 1 (got in 2021, Wii U 2018, 3DS 2020, so I'm good with my up to the 2010s devices just OG Xbox/GameCube/GBA to go), I don't buy 1st party games I don't like the direction of them, I don't watch their tv shows, I don't care about their live services other then if they make them right, otherwise singleplayer gaming all the way anyway. 3rd parties are hit and miss and game design sucks so all for older games and design that won't happen any more (other then the handful of Indies or AAs on 8th/9th gen) so why wouldn't I be picky. The game design is PS4 and more graphics/rocks/grass/render distance if they want to show it or not. What's so exciting about that. Nothing.
They can cut off PS4 disk production any time if they want to or PS4 eshop digital game approval any time. Yet they haven't.
While USB or other storage differs, same with RAM and other variations, they all vary and are cheap as ever. 128GB is cheap these days to like $20, so why is the 1TB to 2TD (sure that is a jump so it's understandable why) but why make these consoles so expensive.
I thought the point of consoles is to make them entry level enough, but no they up the prices on hardware that is already old enough and want more money yet are making plenty of money as it is.
People can spend a lot on MTX or plenty of eshop discounted games and Sony goes, nah not enough money. Like come on.
They choose the hardware parts, they are either getting screwed over by the parts makers which is likely for the price to parts ratio of things (yet we don't always hear about it) or Sony themselves are just greedy.
I get the amount of resources needed, I get prices to process, build it, deliver it, etc. But come on. How many PS5s do they need let alone test prototypes of PS6 to come to the conclusion they don't have 'enough' of an audience or money made from them.
I mean they do realise the lack of compelling games, the prices of hardware and more, fiancial situations around the world, tariffs or not.
Like they seem to think people will just double down, well have more collectors edition colours or plates then? Collectors will buy them. But they don't so what's the point then in being greedy.
Re: PS5's High Price Becoming a Serious Headache for Publishers
Price is one thing, performance is another but I'm just not interested in the 9th gen at all. Switch 2, PS5 or Xbox Series.
Continued IPs directions not interested it (continued IPs I liked, those I didn't not having appealing elements), others left behind, new IPs, etc. periherpals/gimmicks aren't appealing of quick resume, Portal, PSVR2, cards, Dualsense, etc. just aren't exciting, they don't have what I'm looking for of game design, neither are nostalgic Indies that miss the mark (too nostaglic, too empty and miss the game design they had, too inspired, not enough of their own take on things either), Indies that are original are more appealing, AAs are just lesser budget AAA and boring too.
Console features aren't appealing to me as past consoles.
It's game design and IPs not just console/PS+ and more. I don't care about PS5, I don't use PS+, I don"t like most game's design.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Leinad7 Oh good, yeah I was kind of there for Wii U/3DS eshop, not so PSP one sadly. But I still chip away at the Vita one on occasion.
Amazing libraries. But yeah nowadays, lot of options but hard to pick which. Uh yeah the games are pretty clear of design these days, I'm not really into them either so I just go whatever appealing 3rd party Indies or AAs and then Nintendo but keep my Switch/PS4 as my go to systems, retro ones for pickups there and Xbox One for back compat or odd older Xbox One 3rd parties if I don't see a PS4/Switch copy, or vice versa with Switch and don't' a PS4/Xbox One copy.
I never look at a Nintendo game and go oh it's so colorful, too busy looking at the game design and if it appeals to me or not and many of them do. I'm glad they stick to what they do themselves and stand out it makes their games have a hook I may be interested in and makes them way more appealing.
Even there teen rated games fit enough of the line without going too far and i like that. I don't need it to be realistic or grounded, it just enough while still having a good artstyle or gameplay loop/mechanics/level design and I'm there.
That and like Sony offer console gimmicks I may be into even if not as much as the past from either of them.
Nah I respect essays, if got a lot to say by all means.
Re: Sony's Troubled Live Service Game Fairgames Just Can't Catch a Break
Of course, all that leadership, direction, otherwise.
How hard is it to make a Payday clone Sony? Fairgames staff?
Could just make something more original or have better conversations, or direction or workflow.
Re: Mini Review: Goosebumps: Terror in Little Creek (PS5) - Scrappy Spooks with Just Enough Spirit
@Andy22385 There is a reason I ignore people and post whatever I am thinking no matter how bad a game is.
I don't make posts for normal people.
Also 'they can make a review' but I can't make a post like a review length or speculation or questioning pros/cons. Some people have their head on backwards of standards. No wonder people don't think.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Jireland92 It's why I didn't mention a dock with a companion device. With a proper handheld yeah. Like PSP cables, Vita PS Vita TV, or Switch it makes sense to cater enough to audiences for that these days of TV/handheld, whatever a user feels like, no doubt about that.
If like laptops people use a projector or a HDMI/VGA, etc. cable to a TV or monitor then sure. There is a benefit to a handheld with a dock, upscaling or just TV compatibility for it then wireless casting it. There is a reason I assume Wii U/PS4 did the processing end for Gamepad and PS Vita. Hence why no dock or no cable/adapter kind of thing.
It varies per how they do it but I just had a weak phone and a third party app so it's not the best to go on for that side of things compared to Nintendo/Sony's work of non noticeable lag, my phone casting was like 3 seconds lag it was so noticeable.
The Switch 2 I get why they would make the dock have the upscaling for developers wanting 4K/other benefits they want to use. More to put on that side then push the handheld too much with extra processing, weaken battery life as to me the 3 to 7 hours over time efficiency they get out of things is impressive, or make it a too expensive ahead of it's time thing either. That and a dock/cable makes sense then a dock to wifi. Ethernet sure, but even then data processing just makes more sense with a dock/HDMI cable.
The Sony one I am only guessing Portal like design from a business stand point, less work on devs, as shown with no dual screen, no fanciness, it's just a Dualsense with a tablet and a wifi connection, like having a smartphone, PS5 to PS4, or any other screen, app, processing capabilities, less for 3rd parties to ignore and waste of support, less Vita like 1st party pulling away staff/resources to work on it. If they can make 3rd parties support it and not have too much trouble with 1st party sure. That's why I agree people assume more PS4 or 5 ports. Unless they want devs to go oh you have Series S/Switch 2 like spec, whether more powerful or not what they use as a base, tweak elements and more. There are so many devices to support as it is, so these days it's very hmm of what they'd support not just for sales.
Many games supported DS not just for sales but spec to go with. 3DS same thing. Or more PS4/Xbox One/PC due to what they preferred supporting. It's why 3DS launch 3rd party western pubs went eh we will give up on hardcore IPs on these things and went family friendly instead.
Remote play has been around since PSP/Vita/smartphone app of the Vita app but without resolution targeting of Vita app.
It's an assumption. Not concrete anything facts. Just my assumption.
Re: Mini Review: Goosebumps: Terror in Little Creek (PS5) - Scrappy Spooks with Just Enough Spirit
Part 2:
Otherwise already was clear of this Goosebump's game's budget, it's artstyle, movement is an odd one I find MANY games with higher budgets clunky and 'grounded' and heavy and slow but that's just me. XD I hate modern game feel it's atrocious.
Short length I think is a stupid con, you want padding? By all means, eat garbage repetitive gameplay of the modern era for hour counts to make a number look appealing for bland gameplay reviewers, dialogue and wandering, puzzles and more of certain quality, for 20 hours then.
I'd rather a short game no matter how bad then padded out with bad puzzles, basic puzzles and boring tasks regardless of the scares/other things that fits the IP or not. I played Brave movie on Wii and had enough with it/fun. Played many other license games of mixed quality and shovelware of the past, not as much current era They could add items or abilities or more angles to make it kid friendly but at the same time, it would go too far and not be 'modern era accessible' design would it?
I've made puzzle maps before in games and thought about the layouts and dynamics of the puzzles for a Portal like before. I could go longer but I was limited by what I was working with and didn't want to crammed too much in. But it's a map so it's not supposed to be long and even then I had only so much ideas or dynamics I could make puzzles out of using it's core or to trick players with darkness or where to go next, etc.
Games are simple or accessible these days, Goosebumps is a licensed game for kids (plenty of old kids games had skill or difficulty to them I know I still play or pick them up on old consoles), why would they put too many complex things in or make a long game too padded and boring of puzzles and dialogue by the end? Answer me that please? Teen/adult games are more dialogue/tone/skill trees, hardly skill based anymore either. XD
I don't play open worlds for hours, I barely play them at all, the only ones I played had platforming or more mechanically engaging ideas like Infamous Second Son, Sunset Overdrive (tower defence/platforming side missions, not boring outposts) and Gravity Rush. I play linear games or those open worlds with good ideas, not boring themes/worlds with boring tasks or 'scenarios' to do. Or skill tree garbage progression. I play old games for a reason and any modern games like that or puzzle games are usually still consistently fun. Just not the ones like this Goosebumps game anyway. Other types I mentioned.
So to me games need a hook, if puzzles are the hook then say abilities or items then by all means. Story, the licensed IP and it's quirks, whatever the case, it can be for the game's hook. They have only so much puzzles or Goosebumps type theming to work with. Have you people played puzzle games?
I play the 3D obstacle course ones not the 2D Tetris/other types and they are reasonable short length with enough depth and variety in obstacles, objects, rules to them.
Re: Mini Review: Goosebumps: Terror in Little Creek (PS5) - Scrappy Spooks with Just Enough Spirit
If fair stealth/slingshot use, fair locations, sure what what else did you expect for an adventure game/kids horror game? I mean water pistol/paintball games to Splatoon are different quality too, Splatoon's SP is short and well designed.
6/10 is a fair score though.
IF the puzzles are decent sure, but it's a puzzle game, tell me reviewers what puzzle game is 20+ hours long? Indies aren't, bigger budget ones aren't. Past ones are? So who are you kidding? 20 to 50 hours is the particular point but a 100 hour puzzle game is pretty repetitive by that point. 100 hour visual novels sure that differs, but 100 hour racing sims are that way and do mix it up by some things, at least 'used to' their progression is pretty bad these days but still deliver enough of that. So a puzzle game that's short 'how short' what 3 to 6 hours. Compare to Indies much?
Not read Goosebumps in years so my knowledge is off but it could be 'fine enough on brand'. Better kids games exist no doubt, dev/pub is obvious of quality here too. But that aside.
Were you going to play a Goosebumps game that's got say 6 short stories in it? That last say 2 to 5 to say 10 hours each Varied puzzles? Whether a fan of the IP or not? That's a valid question regardless of review time you had or not? Then say a 30 hour single adventure. Point n clicks can be, but how much is working out what they want you to do. Then many others.
https://howlongtobeat.com/?q=goosebumps
I mean Uncharted games of the past are short too, they just balance out the production value along with the puzzles/combat. RPGs/horror games of higher budgets always had long lengths. Platformers, puzzle, shooter campaigns never did.
https://howlongtobeat.com/?q=uncharted
I get price point, I get budget/quality/publisher/developer here but do the math when making points like this.
https://howlongtobeat.com/?q=The%2520Sojourn
https://howlongtobeat.com/?q=portal
Portal 1 or 2? Nope? (Solo/co-op both sure, 1 mode no) The Sojourn? Nope? It Takes Two? Nope 14 hours. Gravity Trickster a Kula World style game? Any others of the 3D walk around puzzle games or adventure game Indies that are? Plenty to name there. None I know of. I'd have to look them up to be sure.
I only listed a few anyway. I haven't played any of those besides Portal/Gravity Trickster, I don't play many bigger budget Indie adventure games. But Adventure games can and have puzzles or story as the hook but even then. They aren't that padded.
Even Another Code remake was 2 games combined (stupid decision) and played like a boring Sony walking game but I wanted it to support a remake to a DS/Wii games (Nintendo IP and Cing isn't around anymore) with gimmicks and it's the most 'eh' remake I've seen with few gimmicks and dumbed down so much, it's accessible and the family story is great so I respect enough of it in tactic from the original, but at the same time it's niche audience to then widened audience I think ruined the game. Even combining them, there is no menu to play either game, it's both back to back, which annoys me for progression to 100% it, I have to redo from my past save (not too far anyway but still) do get that past part then do the story again, it's such an awkward remake.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Leinad7 PSP was good but at the same time, also had memory cards used by only Sony cameras, PSP, or other devices compared to Vita only, let's be real there. Expensive then too pretty sure.
For those wanting 1st/3rd party high budget support sure. To me the 1st party teams I don't think can handle it. I think it's a PS6 Portal, or a 'like Vita' Indies handheld. 3rd parties won't bother making one for Switch 2/PS6 handheld would they? That's my speculation though. I agree it's needs big budget games, but it would be surprising if they go that far with it. Remote play has been around since PSP and kept around each console/handheld/smartphone app of the Vita one since after all. So cloud or otherwise makes sense too.
Meta headsets are the only devices besides phones that get unique versions, everything else is 'parity'. So it will be questionable. Besides PC handheld spec scaling if devs choose to do so.
Vita support was 3rd party western studios giving up to go mobile very early on, they want money and give us quickly because they don't care, Sony relied on them, they said nope, Japanese IPs they didn't bother marketing as much as they do nowadays, in Japan maybe in the west they didn't do Indie or Japanese 3rd party marketing at all, nor family game western 3rd party marketing, or not that I can 'easily' find, may be out there just hard to sometimes define it, 3rd parties messed up on mobile early on, but still would rather risk mobile learning ecosystems and 'large install bases' then build one up because they are lazy, back then (gotten better or worse but fit in with the ecosystem now) and went eh give the Vita/3DS/Wii U the family friendly games then hardcore.
Sure you got Borderlands 2 in 2014, XCOM or others in 2016, other mobile ports. Even Lego games tried the mobile port to 3DS/Vita and people weren't happy so they back tracked on that. They got audience particular. While real Vita audiences got Indies, collected games or got whatever looked interesting to them.
So Sony went eh it's too much effort to have studios scale games or make new ones for Vita so we have the PS2 HD PS3 collections on Vita regardless of performance, have family friendly games on there (compared to NEC with the PC-FX going eh it's failing make it have adult games on there) and switched to an Indies style.
Which PSVR2 is doing, keep it around for those interested but that's it. Many even with PSP went 'eh DS port to PSP' because 3rd parties don't care about the powerful hardware, they just cheapen out by the end of however far through.
Some PSP games that are PS3/360 IPs did try different things (Army of Two 40th Day), other times PS3 to PSP/Vita ports (Split Second or Minecraft Vita) Or you got Wii/PS2/PSP ports as well.
Like Vita (not completely the same), less sales but an Indies first platform just not as well directed as Vita was I think but even by 2016 management was changing and the Indie side support sort of fell for Sony caring but the Indies knew the Vita userbase cared enough so they still supported it.
Same with many Vita owners being Asian English release interested or Limited Run/other limited copy companies for physical Indies. Aka you were either a Vita collector or a someone who got whatever interested you (western only games, a mix of western/Japanese releases or dabbled in Indies), or didn't have a Vita at all.
Re: Helldivers 2 Xbox Sales Estimates Predict a Helluva Start for Sony's Live Service
Live service or not I think this game just has that appeal that Xbox gamers were willing to go with, not just because of the Halo OSDST skins either. So it makes sense why this vibed with people more.
PS5 owners have been enjoying Xbox IPs, whether always wanted to or haven't since 360, or any other factors. I don't think any of Xbox's IPs have been that exciting at all. But I'm not the target audience, neither with PS5, I'm not interested in the direction their games have gone for the past few years. But if people find them appealing or are desperate then by all means, go for it.
I still use a PS4/Switch/Xbox One but use my Xbox One the least anyway. It's not a digital library thing, the controllers are fine, the libraries are 'fine', the OS is eh on Xbox One/Series and Switch is eh but PS4's is great still. The games are just boring and 1st party are fair on Xbox One, but Series or PS5, eh 3rd parties or 1st party are just boring. What Hi-Fi Rush/South of Midnight are the best they have, Forza Motorsport 8 or 2023 is trash and the rest aren't my thing. PS5 Sony killed all my favourite IPs, or studios, so I have nothing left. Darksiders 4 is hit and miss in messaging what it is, any other 3rd parties I like flopped. 9th gen has sucked. I have plenty of PS4 physical yet have a lot more Switch digital then PS4 yet had my PS4 digital longer then that. Vita a fair amount of digital. No Xbox digital at all but a fair amount physical of it. I went physical a lot and still do. Especially as back compat/old consoles around and modern game design has changed so I am more picky so I still have more physical games for old systems I pick up with preferred game design.
Now back on topic again.
Business is business and if they offer them (when they are) why not experience them.
But it's good to see. It's not as much as on PC or PS5 likely but still something for sure to put on Xbox for enough of an audience that do buy on Xbox are willing to give it a go/always wanted it and get to finally experience it.
That and that it means a sizeable enough audience found it interesting, may stick to Gamepass only mentality or those that go for either depending. Whatever the case per person. That last point being the important factor, did audiences find an appeal in it, Halo skins or not. Or like many shooters or multiplayer or other types out there it has a vibe/tone/artstyle/progression or gameplay that's appealing to people. I mean as far as Xbox audience stereotypes go compared to other audiences on an Xbox that still get other types of games. The stereotypes or types of games that sell well on there are clear for sure.
This is pretty fair to see of results.
Re: Capcom Shuts Down Fan Theories That Pragmata Is a Secret Mega Man Game
We could say the same about Exoprimal and Dino Crisis, people just want to make connections.
Hey look the Piglet's Big Movie game is a Resident Evil like. See I can do it too and oh wait that did happen in the retro community, resellers, etc. idiots believe anything to make connections to things they want or like.
There is a difference between Kao/Magnetic Neo or Donald Duck Going Qwackers as Crash clones and they are, and then there is stupid things like this.
Pragmata never gave me that impression.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@naruball Same here, we will have to wait on the results, everyone is either coming up with an idea randomly, or putting their own spin on it, in any form of media, it's just who gets to it first, markets it well, and customers with their heads in the clouds till it's a company angle they like it. While historians and collectors laugh at all the idiots.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Jrs1 Ever since PSP remote play or Pocket PCs, or PDAs, or cellphones and more I have wondered too. To me from a tech stand point it's cool, from a social stand point why would I care, from a 'you want to commit as much to our ecosystem and play games all the time right, like your smartphone right, like reading lots of books right, watching tons of movies right'.
I think it's just a stupid business angle companies want us all to do and well with how much people engage with their phones I can see why, regardless of what they use it for it's still using a device heavily. Sigh.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Robocod I think so too. I think they will like Vita with Indies, or PSVR2.... with Indies/those interested. Will offer it as an option.
I mean Indies laughed at the Portal as they were going oh a handheld, oh a casting device.... like PSP/Vita had remote play for years and now they are just simplifiying it, but it's just Portal/Xbox/Steam Link, not Wii U dual screen or local or any other things that offered that makes it different the average idiot doesn't understand.
Sony won't support it. They don't Portal and let it be for it's basic casting purpose, no dual screen, android support, anything, just a casting device. Like your phone/other devices but Dualsense on the side.
I assume the same will apply here, an option for on the go, or a a Portal 2 for PS6 (I hope resolution targeting, even Vita had that and Portal does not), or a handheld for Indies/those wanting to work around a Steam Deck/others. It could be a number of things really.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Glorioso Compared to Sony doing things first, being too ahead of their time too. Same with other Microsoft PC technologies, sometimes the tech isn't there, marketing angle, price or customers don't look around them at all.
History shows firsts too early, those that market it better same time or years later. It happens.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Fyz306903 Yeah I do find their headlight confusing as it's not clear.
My guess is it will be a dock and not cabled like Nomad/PSP were. Who knows for wireless connected to a TV or not like phone casting.
Or it has PS5 like Portal casting as well, I would assume.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Axelay71 Plenty of examples, plenty of times companies try it there own ways. Look at history, people have documented it all. It's all what a person sees first, or a person intelligent enough to research it, versus those that don't. Not the companies marketing it as first, but most customers are lazy anyway because they rely on what is newest attempted not years ago because why bother doing that research.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@rjejr Of course it has yes. Still cable or dock to do things, same practical use, just different extent with HDMI, USB C, etc.. and the benefits that come with them.
Like when people compare NES/Master System 3D, still same tech, but just years later a bit more improved.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@naruball agreed, as proven many times over the years in many industries, marketing or what people see first, versus those that go oh they tried this, they did it better or years later when had the tech, budget, etc. or the others with a marketing angle.
To me even narrowing down from Atari/Coleco/Intellvision to NES horse betting/banking/etc., to SNES Satelliview/Sega Channel or Mega Modem, to Randnet on N64 and the Sega Saturn one of Sega Channel I think, to Dreamcast online to PS2 online/Xbox Live. It's a roller coaster of who did what first there whether radio approach or the broadband/dial up approach onwards to now.
Or others doing something around the same time 3 ways and people still see the 1 they do and ignore the rest or that era entirely. Cough 2012/2013 Wii U, Vita, Xbox 360/One Smartglass/3rd party smartphone companion apps for games.
I've heard the iPhone, iPad or iPod I forget which, Apple bought the name off another company. However true that is I need to look into again to be sure. But not surprised when names get used and people want something to suit what they have of branding/marketing potential.
Let alone many games over the years and the Starfox/Lylat Wars side of things as an example. Or blue Dreamcast logo and Tivola orange spiral.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@naruball If the handheld ends up like the Panasonic Jungle the 'MMO console' that removed itself before or around the time of 3DS/Vita then yeah. Can't wait for the marketing of this to be a Games as a service handheld.
Shivers.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@kmtrain83 I wonder too.
I thought with Vita I mean, the PSP had restrictive memory cards too but not great security while Vita did.
Handheld owners can be a different audience.
Western third parties wanted phones, messed up but still gave them the focus and worked it out over time over the 3DS/Vita with eh ports sometimes or odd releases but not as much. That or family friendly releases if that.
I mean the Indie/Japanese support was pretty good, but I mean Dreamcast and Vita/Wii U still got support, just not the support 'many want' so to me I ignore that. The disk and console production to eshop eras are clear.
Hardcore audiences can ignroe things, but the real fans get these devices.
I am on the fence as I don't like modern gaming 1st or 3rd parties really at all and go Indie (the few I enjoy and hate the rest as much as AAA and go retro otherwise). So to me a device like this is a hard sell but I love my Vita, PSP, DS, 3DS is ok and Switch is also ok for it's purposes.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@HammerKirby3 I summarised a bit but will add what I meant here.
Microsoft Smartglass is a phone app, like any other companion app third parties used in 2012/2013 for PS3/360 or PS4/Xbox One, yet people remember the Wii U......, it's a quick web search to look up I said the name of it.
Remember Onlive? That Sony bought up for cloud use for PS Now? They had a viewer app.
Remember Playlink PS4 smartphone controller use apps for party games. I can go on but won't, plenty of examples over the years, of PC space or gaming space.
So no they don't have a handheld.
Well Gyration literally got turned down by Sony, they had Sixaxis. Do the research it's right out there.
Pocket PCs/any other laptops/netbooks, plenty of gaming or PC space examples. Nintendo just did an idea they had and continued what others have done for years. Switch doing it isn't bad, but like it's not new unless people have been living under a rock/modern only land.
I look up history and devices all the time in collector/history spaces. However they present their knowledge/bias accurately or not.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@rjejr My guess is how they want to package it/something else to sell.
Sure PCs/laptop/tablet, etc. can but a lot of processing is still done to make that happen. If the cable can't and the device or TV can't. Where is it going, the dock or cable. That's why.
Look at the PSP 2000 cable, Sega Nomad, Wii U/Vita to PS3/4 and more options of the apps, wifi, local between Wii U/Gamepad, Steam Link, Xbox One/360 and more. They have to have the software or the hardware to allow enough for processing to another source if it's single same screen or dual screen.
Look at Projectors, sure comparable to monitors but your still using Windows + P key or otherwise modes to allow it to work from say a Laptop to a Projector.
Teachers would do that with their laptops to a projector in school all the time then an overhead projector.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Nakatomi_Uk Sony and Microsoft turned Gyration down, Nintendo took them up on the offer. Do research. It takes 2 seconds to do so.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Jireland92 Why else would the Wii U Gamepad need a charging dock?
Why else wouldn't the iPad/any Android Tablet have a wifi casting or adaptor to cable connect to the TV. Why else would I have a HDMI cable for my laptop/Windows tablet? Processing it through a cable has it's benefits sometimes.
Docks can help with power connectors or just data transfer and building it into the dock to look more appealing or add addition to them then the TV or portable itself, it's a more fair way to put it. You could do the same with the PSVR2 motion controllers, I think it looks dumb and should be designed differently but I wouldn't say the dock was worthless for them.
Also it's something else for Sony to sell and the processing of images or data is more fair to build into a dock (kind of like when they do or don't put the power brick into a console).
It's just does. Sometimes it's better for data transfer than wifi. I mean think about it, why would PSVR2 be cabled? But people don't want a cable yet want Meta headset levels of graphics/hardware. It has to go somewhere. The PC isn't going to be the same experience with a Meta headset cabled as it is power level as portable headset is it? That's why there is the difference there.
Portal was just a casting device, like Playlink PS4 smartphone apps as controllers, to Vita remote play, to PSP remote play. It's the same idea reworked for 15 years ever since PSP 2000.
Why not a dock for more processing images, or power transfer tech built in? I think it's a great idea.
I mean if we talk Vita remote play and Wii U Gamepad, Gamepad is local and not related to the wifi chip for the eshop/other networking services. But Vita/Xbox One/360 (Smartglass or other companion game apps of 2012/2013 because I do my research on this stuff) or later the Xbox app for Remote Play and Steam Link all offer an over wifi approach.
Very different experiences, yet the Wii U local approach no one uses. It's limited but i prefer it. The others have more interference but can go further then the chip limits of the local approach.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
@Gravity_Bear Agreed, Gyration got turned away by Sony and Microsoft even if some staff liked the idea, Microsoft had to appologise for their meeting rudeness from those that didn't, so like Sega did with Silicon Graphics giving the N64 it's hardware over the Saturn. Some companies give the others an opportunity.
But then again like Portal being a Dualsense with the Vita remote play app reworked and no resolution targeting that app had that I think made it better (connection wise not as much but good for the time and wasn't local like Wii U Gamepad was and more like Xbox remote play/Steam Link was even if Sony had been working on it with PSP, etc. for years anyway). Who actually looks around. Who knows what PS4 Playlink games are? You can't even use them without the apps from Android archive sources and low firmware even, yet people know PSVR1, Singstar or Eye Toy/Move more.
Sony had their Sixaxis, they had Eye Toy and a webcam for PC with minigames came out in the 90s before Eye Toy did year later. Then Kinect did it's approach/additional sensors and such.
People that do their research I respect, people that don't are a waste of time and can't use a web search for something that takes 2 seconds to find of articles/videos and say nonsense. Same with researching every console/handheld on wikipedia or videos historians (particular angles aside) or collectors literally showcase to people enough how they work.
I mean what we going to say oh Xavix Port copied the Wii when it's literally ex Nintendo staff and came first. XD
Companies make all sorts of hardware things their own way and have their own ideas for it. Wii U, Vita/PSP Remote Play, dual screens, companion apps. Xbox Smartglass, PS4 Playlink party games, all the same thing, 3 different ways, all 3 companies of 2012/2013 yet no one mentions that at all.
Many third party games had the apps on smartphones, Deux Ex does the Wii U/Vita on PS3 (I think it was) thing even. But only certain people know that.
Cables to the TV/wifi of smarphones/tablets, PSP, Nomad, Pocket PCs (2000s Steam Deck/GPD and more devices but bulky and not for gaming).
People ignore the PC/laptop/phone, etc. space but even in gaming they still barely do their research. XD
It's just sad.
Re: Rumour: PS6 Handheld Device Can Be Docked Like Nintendo Switch 2
Fair, but Pocket PCs of the 2000s had docks and cables. PC hook up to Gizmondo, PSP, Tapwave Zodiac.
Plenty of other examples.
The new handheld will be digital (sure expected at this point) but even still the library will be boring/PS4/5 playing on the go, and I hate those libraries they are so boring.
PSP/DS have better libraries then Switch or any other consoles.
I have been able to cast my phone to a TV for years wifi or cabled. But no way gaming only mentality. Oh people skip all other forms of it till Switch because why wouldn't they do their research.
I do not care about TV hook up of a handheld. Is it nice yes, but EVERY DEVICE at some point has or can continue to do it, it's just a small audience does. Because most people casual/hardcore unless a tech enthusiast is an idiot and never uses the feature unless shoved directly into their face. Or we wait 10+ years like Portal to 'really do remote play' even though it's worse then the Vita app in resolution targetting that doesn't exist on Portal and even then Vita had way more uses for dual screen, smartphone did and still do for PS4 Playlink (not back compat on PS5) and many games still continue it for dancing, singing, a Tactics RPG. Or bad dual screen phone use less fun than the Dreamcast, DS, GBA/GameCube, PSP/Vita or Wii U did better even for their limits or sometimes gimmicky but fun approaches.
The PSP HAD CABLES TO CONNECT TO YOUR TV. The Sega Nomad had this. The Neo Geo X had this.
PS TV was a way to do it then a cable that's proprietary or otherwise to the Vita handheld (unless cable was for dev use no idea).
Almost like having a Super Gameboy/Gameboy Player or Wideboy 64 too.... hmmmmmm.
I have hooked up my 2015 netbook to my TV with Micro or Mini HDMI, ti's an annoying cable but it works. I have a 2000s Netbook with VGA to the TV.
The Switch 1 to me is the most boring Nintendo/any handheld. Joycons are cool, IR barely used in interesting ways other than Labo or RE VR like reloading, otherwise no Wii use at all and flipping the controller around. It's a tablet so generic that besides joycon splitting or not solo accounts as Vita it was a pain to swap accounts, the Switch is so boring. Library is 'decent' but to me is fair for Vita ports of Asian English release in English now and odd Indies. 1st party is half and half.
PSP/Vita had better libraries. DS had a better library then 3DS/Switch.
I don't care about a dock/cables to the TV.
It is a nice feature, but everything Laptop, Tablet (literally adaptors for it for years)
Re: Preview: Sonic Racing: CrossWorlds Already Feels Like a Respectable Rival to Mario Kart World
@EvenStephen7 It doesn't? Weird, I haven't checked Sonic Team Racing at all so surprised by that (Allstars and Transformed don't from memory).
Even arcade or sim racers have the auto brake options, not sure auto driving options like Mario Kart does though so MK does have an edge there for that.
Re: Preview: Sonic Racing: CrossWorlds Already Feels Like a Respectable Rival to Mario Kart World
@Psnfanboy79 agreed. To me each Mario Kart besides track variety feels like the New Super 2D games. Minor tweaks and really don't add a lot of characters or change much up. At least that's the impression i get sometimes when I see them. Wii onwards just seemed weird to me of minor additions and people will just praise them. The track parts are 'there' but really don't do much and to me like Transformed the parts were kind of a gimmick and not got much depth to them.
Even Crossworlds with rifts seems rather basic. I mean you had tracks with different segmented area insides, it's nothing that fancy really here, even Little Big Planet Karting has changed moments per 3 lap on 1 track not sure if it did many others. Other games can do that easily.
Even Rift Apart looked pathetic to me, Blizar yes it does the multiple states things even 2009 Crack in Time did or Yotei may do with the young/old or whatever, like a Link to the Past light world/dark world or so.
But even still Crossworlds looks fun as it's a Sonic Kart racer, but mechanic wise doesn't impress me at all. But at least I know the singleplayer will be solid. Hopefully.... if Team Sonic Racing didn't set (or Crossworlds) don't set themselves up to be weaker? I hope not.
Never cared for Mario Kart other then Double Dash or DS due to their dual character kart and mission mode (something many other games already had of career modes and that mechanic combined in third party ones around the same time and still have career modes not generic cups/multiplayer first focus or the IP they grew up with mentality and feels fine but I can't stand), always more into Crash Team Racing/Sonic racing ones and even then I don't like kart racers and prefer anti grav (F Zero, WipEout etc.), arcade or sim racers anyway.
The Nintendo nostalgia is strong with some people regardless of how much they add or don't.
Re: Preview: Sonic Racing: CrossWorlds Already Feels Like a Respectable Rival to Mario Kart World
Respectable, the first one, Transformed was, can't say for Team Sonic Racing.
Crossworlds is just Transformed but rifts that really don't do much. Rift Apart's use of it was basic, Crossworlds is basic, it's not exciting at all.
Mario Kart is overrated, to me the amount of characters is pathetic, Crash, Sonic (even if I prefer the non Sonic only ones) but wider array, even Mario Kart has dipped into doing that and outside of Mario characters, and even then Double Dash with it's dynamic or DS with it's mission mode are far more interesting. Track wise sure the locations or kart customisation (didn't like in 7 anyway and even the track selection in 7 was ok, I haven't played 8 on Wii U as I have access to it but don't care to, World is just Fuel on PS3 with a menu or and segmented stuff (or I guess is a open world Mario Kart comparable to others), but World has grinding mechanics and a few other tasks but otherwise looks pretty boring) but mechanically they are pretty boring.
Sonic racing games like Crash ones consistently have a campaign with event variety, that to me Transformed doing that made even other arcade/sim racers look like garbage with weak event variety in them compared to the few on PS3 I actually like from that era and PS4/5 era suck due to graphics/physics focus and the downgrades we get gameplay wise, so if Sonic Crosworlds has a good campaign/event variety it like Onrush are better games for that alone on the market then the downgraded filth of racing games these days (or Indies like Inertial Drift that do and complement themselves well in style/mechanics), have good physics and driving models. Like Mario 2D platformers I don't find Mario kart that great feeling, it's overrated and just seems like a lot of nostalgia or 'that game we only think of playing' when to me it's the most bland kart racer series out there. Weapon use, sure in chaotic ways but physics, mechanics, power ups, lack of good career for boring cups and things, lol no.
I hate 2D Mario it feels like it's always slippery to me, it's why I prefer other 2D platformers. I like some drift in like Minecraft creative mode but in 2D Mario, nah whether the NES original or the New Super series I hate the way it feels and I find Mario Kart 'works' but is still eh.
It's just 'the IP we think of, to me it's overrated, the tracks are fair and the packages are generic and as boring as New Super series.
Re: PS Plus Essential Games for September 2025 Announced
@betasector how so? What do you look for to appear on PS+?
Re: PS Plus Essential Games for September 2025 Announced
@Jill_Sandwich Don't think so. I jumped into it having not played the first and still have to play the first.
It helps with context I think more then anything but you aren't missing too much as they really do just go 'here is the hero hub, here are some characters and so on gets on with the story/showcases enough of the platforming/abilities and action over the first game' I think.
I can't remember if it has a 'catch up' video or story telling in the intro either. I think it does when you start the game, some characters may be like hey were familiar but nothing too confusing.
Even for me the camp in the part I got up to before getting stuck/stopped playing the 2nd game I was like oh so it may go back to the 1st game's areas (Not all of course).
I think it's more a game more for 'in the know' but 2 does a fair job with it's story, mechanics and the 1st game not being a requirement to play.
I'd say it's like many creators try to do, the 'you can know the story of the prior entries but it doesn't matter'. Like many things games/movies/books catch you up enough when it's been a long time or start fresh like it doesn't matter. Though the context in other games can have the 'oh this emotional moment' and the games don't react, but that's a different factor. I don't think that happens here. At least I don't think so. Jokes or character moments or differences in mechanics, sure but not as much you need to experience it. Or at least some of them hope to do that.
Psychonauts 2 isn't some RPG with a long running story line or that complex to work out type writing if that's what you mean. It's just as much about platforming and going into people's brains to see how they have been altered/or what they are thinking, it's not deep psychology or anything, it's a family friendly platformer logic but more then a Mario plot (compared to other Mario plots) and collecting things, basic combat and so on. It's a platformer story with a fair angle to it.
Even Rift Apart I was like oh wow how will people understand how to catch up to this 2007+ story but they sort of just went eh, it's fit for context and doesn't matter that much and I was like ok then. Even if I have played the series but looking at it after 2016 remake yeah that question does come to mind. I hate Rift Apart but that's what it does compared to the other games, then a case of for newcomers.
Re: PS Plus Essential Games for September 2025 Announced
Good offerings, the problem is I have Viewfinder (not played it yet), Psychonauts 2 I have to make my mind up on if I want to buy it physical/digital, I played it on Gamepass, got to the camp area, got stuck and gave up. I haven't even played the first one and have it digital on PS4 as the PS2 classic (same as SW Bounty Hunter, I don't have the Aspyer one or the later one or whatever) before the PS+ rebranding format of the games.
Stardew Valley is good but also a commitment. I may look into it but I'm not sure. Sure I play Minecraft enough times but I mod it and have for 10+ years and still going across old/modern versions and mod wiki write ups I mean to me the major updates are pathetic.
Good month for sure for those audiences/genres and even myself, but many of these a lot of people likely have for the audiences they appeal to even if I do have an interest in all of them. That and I don't use PS+ because I don't need to.