Comments 2,450

Re: PS Vita JRPG Where You Power Up by Kissing Girls Finally Heads West Via PS5 Remaster

SuntannedDuck2

Sounds fun. Was giving me Conception vibes, but that got censored but was still fun of it's PS4 re-release. Still waiting on them offering Conception 2 though.

This though if it doesn't have to censor anything or much and it's just kissing and not 'head patting' or whatever else to work around sure I guess.

I enjoy the silly gimmicks some JRPGs have. XD

Sounds silly fun to me.

I don't remember the name but maybe heard of it before without realising.

Many Asian English releases or otherwise releases that never get talked about as much but have fair ideas.

I got a fair amount of the Vita ports on Switch or PS4. I'd be up for this too.

I mean some 'level up systems' or other gimmicks are interesting. They aren't really that big of a deal but just visual dressing then a great idea, but some are pretty cool from time to time.

Fair minigames of sorts.

Re: Is PS3 Emulation Possible on PS5? Tech Experts Find Fascinating Results

SuntannedDuck2

@Bizzy While yes, no one questions the CDs in PS4/PS5 compared to Xbox? Audio CDs, PS1 disks, Karaoke disks, Video CDs, CD Video, etc. or otherwise.

Many of us would like to use our disks but even if the laser isn't intended to support it we could question DVDs/blu-rays and other media on them all day.

Companies do whatever of digital to make it easier we already know that. It won't change what players thing and what methods they will go with. People buy PS3 games digital sometimes, we all continued PS4/PS5 physical or digital.

They can compare Xbox's approach or Nintendo but Sony has made it clear. People can complain all they like. I agree I'd love a disk license check, but I assume they will do the 'if you have a PS3 digital copy' it will transfer like the others for PS1, PS2, PSP have.

Re: Is PS3 Emulation Possible on PS5? Tech Experts Find Fascinating Results

SuntannedDuck2

Licenses, money, the amount of people interested or not. Even then other PS3/PS4/PS5 ports. I don't think they care enough. I hated PS4, most boring gen I've ever experienced. I hate PS5 even more.

PS3 has so many IPs I want to buy, same with PS2, and equivalent consoles. But the PS5 is powerful enough, if Microsoft could emulate all their past consoles even with not as capable hardware/different architecture it's called putting effort in. The other 2 do and don't when they feel like it to make the effort, complex hardware or not.

Even if some shooters, racing, platformers aren't great I still want to give them a try. Plenty of other IPs that were more creative. PS4/Xbox One dumbed games down even further and extended PS3/360 design I didn't like or IPs I didn't like. Why would I respect PS4/Xbox one gen it was trash. Wii U, 3DS and Vita were fair but even then their libraries were hit and miss or hardware peripheral/gimmicks were better but even still.

I don't see much interesting ideas in current genres/trends, or IPs. So only Indies I tolerate or those of the past with interesting ideas. Not only 'surface level' well known ones only getting the focus because 'childhood/well marketed' that's not good enough.

Or want to fund it. So fans have to do it because companies don't want to at each build, each license, each amount of time the team works out an emulator.

Seeing even if not perfect how weak PS4 is to play PS3 games. Xbox OG, 360, Xbox One for sure have shone how they get around it even besides the more particular disk licenses, the support or not that 360 had of OG Xbox games varied, while Xbox One they put more effort into making them supported.

PS3 is particular no doubt but even still. Those who care and make the effort get it done for sure.

Microsoft has shown as such more then Nintendo or Sony at times. Nintendo making excuses with GBA/SNES during 3DS. Not taking Virtual Boy efforts into consideration till Switch.

GameCube ones with Wii U. Security or laziness. Or wanting to get away from it when it supported GameCube/Wii no problem.

It's all company excuses at the end of the day.

Effort, money and licensing. Fans don't care and do it themselves with their passion, skills and their time they waste, companies don't and their structure/'want' is always a limiting factor and were sick and tired of it.

The looking forward and 'oh we want to focus on select few IPs, shove them in people's faces' and expect us to just 'somehow buy those over others' yeah sure were so going to give them free money for other IPs we have no interest in? XD

They are just dumb.

That and Indies recycle the same surface level IPs they love so why would I support that slop fan game excuse for a game with different assets and license but still that as their goal. Weak ideas not worth supporting.

Only the few who play niche games or other types that made amazing ideas happen in the past and can make a studio care and think outside the box or revive IPs in a fair way (not 1 to 1 or that blatant either).

Or just highlight them instead. Research them, etc.

PS5 is capable with smart programmers, even RPCS3 is capable for sure. It's just lazy money/communication of staff, mostly leadership, the staff at said studios that do this stuff absolutely would probably love to, they just can't.

Re: 6 PS5 Games That Cut Through the Noise at Taipei Game Show

SuntannedDuck2

Disgaea Mayhem would have been my thing but isn't.

Tokyo Extreme Racer isn't the Drift sub series so doesn't interest me at all (not tried Battle Gear, Racing C1 Grand Prix it's not as comparable to either) so I'll pass on TXR PS5.

Rain 98 seems fair.

Most of these aren't that great.

The costumes seem fair but even then I care for games and I don't see anything interesting here at all.

Fair releases but not for me.

The gameplay is just not there, the artstyles and theming sure, but where is the gameplay ideas? Gone apparently. Games aren't for gameplay anymore. Just 'basic gameplay' as a means to story. Wow how pathetic the medium is getting and has for 3 or more console generations. Why are devs so uncreative?

Or the programmers are just 'making what works to make the game run' and not experimenting at all?

The writers/artists/animators take over and the games suck because of it. So those are the only 'defining factors' so the games look boring.

Or is everyone just clicking around engines so formulaic code (not surprised if that's the case like template/domain websites wanting easy websites for themselves and forget the web programmers as everyone will use boring templates) so even more so the games suck? Wouldn't be surprised how many non custom engines or uninteresting staff with lacking ideas there are out there.

Re: One of 2026's Best Games Is Coming to PS5 Later This Year

SuntannedDuck2

Gives off yes vibes of those artstyles of yes Shinkai (not a fan of their films, the art is good the stories bored me) but assuming like a Professor Layton kind of thing? Or some other worldly stuff. Seems fair.

Some fair photography, tracking down some fair stuff. Seems fine to me. A fair adventure game, a detective game (not La Noire because oh it had to have guns because audiences would get bored) yet Sherlock or other games have existed for years. XD People I swear are so particular.

Seems a fair game to me.

I mean there is the odd Indie photography games and this game is no where near the 'longest title' game that is about photography of 'things'. The quote the dev made about that and had no interest in Skyrim was funny.

That aside wow the comments say how much they have been on the internet too much.

I think this game looks fine, the duo (whether a spirit, particular fantasy being or whatever) people need to get off the internet and have a brain that 'creativity' exists and character design is just that. People seriously. This game will be wholesome for sure.

Re: Xbox Fans Flock to Online Suggestions Box to Tell Microsoft to Keep Games Off PS5

SuntannedDuck2

Exclusives is one thing but I don't even care about any of them on either platform Xbox puts their games or Sony's 1st party at the moment. XD I'm not buying 9th gen games. XD I can still wait on the 3rd parties I have "a bit of interest" in I'm in no rush.

So to me it really makes no difference. South of Midnight or Hi Fi Rush (the only 2 I think are interesting from them) would be no different to me getting Sunset Overdrive or ReCore for Xbox One (Forza Motorsport 2023 is ruined, I don't care for Forza Horizon, no Rare collection, Quantum Break or others of appeal on Xbox Series at all).

There just isn't enough there or anything interest for me to care and they aren't that strong IPs from either studios Xbox has these days. Fable seems fair but I'm not an RPG type. Tactics sure (not tried Gears Tactics, but I haven't checked enough if it's my thing yet, could be), but not Real time RPGs/Turn Based ones with their focus on worlds/characters/story at all.

Even then PS5 would be my go to for it's peripherals then it's games. XD Not just because I go for Nintendo/PS for digital over Xbox, I'd go physical only for Xbox but why bother. I would the other 2 platforms for both digital/physical.

Xbox has releases per few months, or month, I still don't care about them, Sony has 3rd parties fill in the gap while the others work out what they are able to.

Nintendo has many per few months, outsourced and well for very different audiences. Both Xbox/Nintendo have variety, but the audiences/design goals for them differ wildly. Nintendo you get either something modern or old school or particular to a niche audience.

Xbox doesn't, just whatever is modern by any studios and expect it to work. XD Why would I care? The ideas aren't interesting in the games, I'm not supporting them. The gameplay isn't compelling.

The artstyles may be good sure but singleplayer/multiplayer I don't care about their graphics/stories/settings/themes, whatever. They aren't doing it for me. The few PS4/Xbox One IPs I got sure, but otherwise 9th gen nah.

I'll support Rhythm Heaven/Paradise Groove (like I did Emio, Another Code and others) for sure. Starfox/Splatoon not that sure on these directions for each series.

I mean I'm buying up FMV games, dungeon crawlers, on rail shooters, tactics, hack n slashes, racing, puzzle, visual novels, whatever if they interest me. All by Indies or particular budget studios.

FMV are new for me, the others were over the years as well with me branching out.

Rhythm Heaven I have experience with every entry, I'm not into rhythm games or minigame/party games, but it's how they do it that's interesting. Same with WarioWare.

Sony/Microsoft got rid of their party games or others.

Their other genre type experiences aren't a thing for any IPs.

Re: We Have to Talk About Live Service, After Heavy Rain Dev's Online Gambit Is Scrapped

SuntannedDuck2

Unfortunate. Glad Dontnod are not exactly going back to a Remember Me type (not exactly but not just Life is Strange) in a way. I think their new game may be fair.

While Quantic Dream going multiplayer while still the Star Wars project. Yeah Net Ease for sure or others on the team maybe but more so those they have talks with that says otherwise.

Them doing that is like Ninja Theory with Bleeding Edge, who asked for it? Not players that's for sure.

They can adapt but not in that way, something else but not this, too crowded, audiences have chosen, have lives, committed to what they have and otherwise.

I'm jumping between genres, but singleplayer games. Not multiplayer with bland ideas, commitments or sessions I don't care about. I have more games in a backlog of singleplayer (or bot matches if I care). Not something like this.

Re: Poll: Sony's Killing Its PS5 PC Ports - But Do You Agree with Its Decision?

SuntannedDuck2

Just for multiplayer I mean.

Sure, but I think they needed to build up releases more or better DRM but they didn't so that's on them.

That and very very few discounts, the didn't learn the market, that's on them.

There is plenty of 3rd parties similar to Sony's games in a way, plenty of Indies, multiplayer, etc. whatever timing of releases. Or people waiting on PS4 emu maybe but even still.

If discounts were the limit that's on Sony waiting as long for discounting that users were waiting for.

Or the PSN angle they choose to offer annoying people as well or limiting things in some regions too not just some users preferences.

Re: Gravity Rush 2 Fans Find a Way to Play Sony's Neglected PS4 Classic at 4K, 60fps

SuntannedDuck2

Fair to see, I looked into PS4 emu few days ago/week ago or whatever. Not for me as happy using my stock console and getting games while still can easily for them. But good to know progress is getting there with the emulators and what games are supported. Their support lists seemed good the few days/weeks ago I checked.

I haven't played much of Gravity Rush 2 I need to. I had the gravity field bug so had to restart and otherwise it was an ok game but I got more into the first one to near platinum just missed a few manholes and beating a few challenges.

The series deserved better but I got the niche PS4 IPs I wanted and keep my PS4 for PS1, PS2, PSP games if I care or leftovers of old games, and get the collections or whatever else on Switch 1. I have my PS4 when I feel like it.

Got Last Guardian and others cheap physical (years later) since but I did support Knack 2/Gravity Rush 2 when they came out or a bit after that.

Got the PS4 versions of Patapon/LocoRoco/Parappa bundle years ago. Not bothered with the Switch or PS5 versions, not sure yet with those.

Re: 'We're Not Standing Still': Returnal Director Forms New Studio to Make Games That Trust You

SuntannedDuck2

I forget if it's this one or another I'd heard of.

That aside 'gameplay first' yeah heard that one before. Still not impressed with 'modern gameplay' at all, so I'm not expecting much here at all.

They can make the 2D shooters or shoot em ups they used to or other types if they want to branch out, but if the gameplay is still safe for a 'gameplay first' studio, then they need to start fitting that instead of saying it and not living up to it with more story/graphics/artstyles and offer movesets, level design and modes I want to play yet clearly don't of modern gaming at all. XD

I don't want to play 'refined modern design first gameplay' I want to play exciting gameplay ideas in interesting ways. Instead I'm playing any genre to learn them or have fun with them on modern platforms, or playing retro games WITH those gameplay first ideas that are varied and interesting. XD

So I'm still waiting on an interesting gameplay first game on 9th gen. It hasn't happened yet for me.

Re: Copycat Gran Turismo Games Now Ripping Off PS5 Racer's Marketing

SuntannedDuck2

Well why would they try at this point? Whether inspired like others may be, or copy pasting or whatever angles many want to cover either way. Advertising is what it is to compete with.

They can pose them from any angle or show something else for the thumbnail or screenshot or whatever of the models. Whatever the case. The cars are posed. It's clear what they are offering in the update. Won't the progression or other things with these games though.

Not fussed about Project Motor Racing really anyway. Maybe years from now but not really interested.

I don't really care anyway most racing games are very bland and safe or generic progression, insert whatever cars/tracks so I'll continue to play the lesser known ones I haven't yet or while on Gear Club Unlimited 3 instead.

Re: Talking Point: Sony, Don't Re-Reveal Fairgames at the Next State of Play

SuntannedDuck2

I'm a singleplayer type but even I look at many multiplayer games and go why? I don't like Sony's 8th/9th gen strategy but if it works some of those games, I'd say if they are good games at what they set out to do why not. I've gone to Switch for my interests (still have PS4/Xbox One). I still browse the news for all platforms encase something does interest me. I say I hate something but still go yeah it fits an audience or has potential.

Plenty of PS1 to PS4 have co-op/traditional multiplayer by Sony studios or 3rd parties over the years. I know the PS3 era of co-op, PS store/PSN, PS+, online passes, Siaxis, 3D TV, multi monitor, simulview, PSP support and more. Some of us lived it or remember or still play games from that era. XD

PushSquare staff (as if Yotei article wasn't enough of us readers seeing plans of the game/dev's capabilities) have or haven't seen my thoughts on Foamstars, or any other individual's thoughts on other games/potentials.

So if that's the take away then sure, many of us hate live service but we also see the business side, the weak dev ideas, the cheap excuses, etc.

I find many of these live services to be weak at doing anything gameplay engaging at all, even mobile games are just 'insert IP here' and barely use what the gameplay of the IP.

Ratchet mobile game is lacking gameplay potential but it does the same generic map designs for pacing to play. It has more it could do with weapons, level design, gadgets, etc. Even Ratchet 3 PS2 multiplayer did this years ago even with general modes with core features/characters better used. How is that social backlash?

Horizon looks ok but need better to it.

Highguard I remember/forget all the time till it's brought up.

Destruction Allstars, a game with vehicular combat arena design approaching a casual never played them audience is dumb, how target audience? Lucid/Sony clearly paid attention? Did Lucid forget Blur?

Again, I make examples, or see gameplay potential or I don't. Not oh social backlash or presentation.Just grouping us all in because they can't understand feedback structure (or see too many comments when many mixed in have differing opinions) from generally bashing something.

But apparently who cares. Who reads comments with feedback responses anyway?

Not saying us types that give feedback aren't also annoyed, but our words mean something of 'they need to try another direction but don't' and we sick and tired of it and saying it over and over. Seeing potential. Not acting on other angles and just inserting a formula all the time.

I can say everything is trash, but I still come up with ideas every now a& then, play shovelware & still see good or bad ideas in them.

If formula/flow of games are bad, they need to try again. They don't and the games turn out bad, it shows they need to try better in other ways to present them.

Why would we support them? They don't care they will try the same formula in a new skin.

I come up with ideas for ANY game in ANY genre. Why else am I playing FMV games a genre I've never played before and learning how they work?

I'm not narrow minded if I'm branching out to new genres every year and still coming up with ideas for other games randomly every few minutes in articles am I?

Clearly I and others who give ideas are anomalies or never get our comments read so we seem like were angry when we are giving ideas, but most people can't read the difference.

Re: Sony Trademarks New PS5 Game 'Break In', Registers Several Social Media Accounts

SuntannedDuck2

Rebrand or new live service game, easy pass. Better studio management, naming or otherwise, the industry is a joke at this point.

If they want audiences to be spoon fed/eat up anything, they need to stop and wake up to the fact that players are smarter then they think or more picky in their own fair ways of wanting things in certain theme, setting, gameplay, story, graphics, etc. ways. It varies.

Bad approaches to formulas is a sign, but many don't care or have to put up with it because of the garbage leadership and it's getting tiring. The devs don't know people or the leadership don't and clearly it shows.

It isn't nostalgia, it's just trash products with expected results.

They just don't wrap these games in interesting presentation or ideas at all. That's their problem. They are too numbers focused and not genuinely so why would we support them? They approach the wrong audiences or those audiences the wrong way and it shows.

Sony really wants us to be surprised by this? The next Concord at the 'end of the state of play' wow I can't wait to not care. The leadership are some of the most boring people with the weakest strategies, they need to try harder, their 'creative' strategies to get players interested isn't working.

I'd rather they outsource IPs to other studios instead (as long as they don't make safe boring metroidvanias, card based system games or roguelikes and put effort into something more interesting, I haven't seen many good 'ideas' in those, just 'insert theirs to make money').

If they were exciting I'd support them but many are just put whatever world/themes, characters and make their entry into the genre, it's pathetically boring, even if average outsourced 2D platformers, a tactics game I'd go for even, something creative, or anything else, better then this garbage

Who are we supposed to take creatively serious here? Even besides my high standards of the state of not liking 8th gen at all and 9th I can't be bothered supporting either still.

Well might as well support FMV games, dungeon crawlers or puzzle games or other things instead (yes still on PS4 or Switch with my Xbox One 'there') while researching any genre (but mostly focusing on past trend games to learn what they offered, many did some good ideas despite their Gears and others feel, their other ideas were still intriguing in the shooter space), interesting racing/platformers of the past too.

Shooters, action adventure, racing, platformers, RPGs (never liked anyway) and many more are a joke these days, the dev mentality just isn't impressing me at all with their decisions among many studios.

Got enough hack n slashes/tactics I still have to dive into and respect enough.

Re: Bubsy 4D (PS5) - The Best of a Bad Bunch

SuntannedDuck2

Looks fun to me. But the screenshots do also tell me that yeah they still want enough 'beliveability' or others are 'standard levels' did Atari or others want it out too soon? Bubsy 3D tried water levels, mountains & more with polyons but not the case here. Some levels look fair/others look like they want to offer more but can't. Or set low impression to next one? Doubt it.

The obstacles of level design/enemies yeah do need more to them, that's what makes games more interesting in a platformer, input/purpose not 'scale'. Why large levels? Clearly to give off an illusion that doesn't work (planets but you can still vary the scale of them) which at that point why make it large?: Even populated city levels in Indie platformers they too feel empty with little/no puzzles or fun objectives/minigames but are collectibles in mixed crowded locations. Most of them want to show scale but even PS1 era platformers had small levels for hardware limits and yet they were more engaging as they were cut down but filled with purpose. I don't want large areas for scale. I want them to be small and effective. Scale needs 'purpose' not 'visual presentation.

Sure I don't expect Psychnoanuts but even still.

Even if Bubsy 4D was trying to be like Rascal (Yooka Laylee did) not so much the dual level themes of those games but the movie set or any other types of particular level types if it was Bubsy trying to be a movie star and playing out things (like Mario 3 being a play stage).

There is that and just 'insert level theme here' or whatever use cases for abilities. I don't think the game is going to be 'amazing', but solid enough.

I think a 6 is very fair and generous. They made a solid enough game.

Use a fair mix of objects and terrain presentation. It's not the most exciting looking game but I want to support it. Has potential. Demon Turf was 'fair'.

Balan to me wasn't great but even I enjoyed it more then how bland and weak of ideas Rift Apart was. Psychonauts 2 had more to it then both of them as well.

I don't like sandbox platformers, empty space, not as much to them anymore of minigames or depth, just bland collectibles and locations, not much puzzles or much to do at all.

Demon Turf was 'fair' not amazing but not terrible. It was good enough with it's ideas and character designs/personality of dialogue. It's level design wasn't much either but I didn't hate it I just wasn't that impressed. Also the Xbox One X struggled to run it as it was clearly made with Series X in mind so there is that.

So yes please I want linear obstacle courses (but they still need enough to them to be interesting and I have played some Indies that are very 'safe' but good enough and I see potential even if they are 'very basic' It was a start for some of those compared to others I know can do more and don't and I feel aren't going for much in gameplay just 'presentation' of visuals/nostalgia and think that's good enough and it isn't), my favourite platformers, make the movesets fun and bizarre (many aren't and are very safe or the pacing of them isn't exciting enough), fair level design to utilise the abilities, that's my thing.

For games about jumping or movesets, they need terrain, or movesets that allow for a lot more. Sure animations I get it but they need more to them to be interesting.

The presentation looks good enough, they toned Bubsy done. I'm fine with this game.

I don't care about 'presentation' I care about gameplay. It looks solid enough.

Re: 'There's Truth to It': Sony 'Considering' Bringing Back Your Fave Franchises on PS5

SuntannedDuck2

@JackiePriest I agree and don't. Them moving on makes sense, staff have changed over a lot, the ideas they have left isn't much for them anymore and they want to keep trying new things (always good for developers then struggling to get more out of IPs if they don't have enough anymore).

But I've not cared for PS4/5 1st party much to at all, so I'm not really one to agree there but if people like them more for them, Sony doesn't need me to be their target audience, and do others and if people are happy with them, that's a good thing.

There is plenty of IPs from outsourced studios in the past but if they are willing to do that again who knows. The God of War 2D one was probably a fair attempt at this but will they bother? Who knows. Medievil remake was good but who knows how many we see. Of remakes, sequels/prequels, new characters/extensions to the universes entirely.

I think most ND staff moved on and want to do other particular projects with other goals in mind.

Re: 'There's Truth to It': Sony 'Considering' Bringing Back Your Fave Franchises on PS5

SuntannedDuck2

@Kitsmith Tearaway was good but even playing the Vita version I dropped off it. I don't compare it to Little Big Planet as that's unfair but even I was like eh it's creativity is good but it's adventure just wasn't hooking me.

I haven't played the PS4 version though. While Gravity Rush I did play both on PS4 I didn't the Vita version and i loved Gravity Rush to almost platinum, it and Sunset Overdrive or Infamous Second Son/First Light are my go to open worlds, not most others (hate open worlds usually).

Re: 'There's Truth to It': Sony 'Considering' Bringing Back Your Fave Franchises on PS5

SuntannedDuck2

@For-Kier Agreed, though Socom, Warhawk and MAG were that for PS3 in a way so anything is possible.

Destruction Allstars should have been a Twisted Metal one not for an audience that never cared or played those games with such a bad aesthetic choice. Lucid should have learnt from Blur, or did those staff go to Playground for Forza Horizon and were smarter about it. But Lucid made Geometry Wars so I guess they got somewhere there. But clearly Sony didn't care if to line up with the TV show they didn't bother really with that other project or whatever.

But they do have the universe/potential no doubt. Or do we see the shooter live service being too competitive compared to others (or they change up the IPs a bit more)?

Even Resistance being alternate history works against Wolfenstein or any others. But how rare those are I guess. I mean COD/BF are near future alternate then old history alternate or whatever to use of terms I'm making up here.

Though I thought Capcom could make Under The Skin that but well they haven't touched it, it's disguises/perks (not comparing to Among Us) could have potential but apparently they don't even recognise it probably.

I forget about Jet Moto. I need to look into it more.

MotorStorm if it can succeed were Onrush didn't. Or any other racing community pickiness that comes about where others do or MX vs ATV and Monster truck games work.

Re: 'There's Truth to It': Sony 'Considering' Bringing Back Your Fave Franchises on PS5

SuntannedDuck2

Yeah but which ones? Just re-releases to the PS4/PS5 via emulation? Where is Knack in this poll? Other it is then. PS Allstars, Dark Cloud, Fat Princess and more.

Or collections? Remakes?

The 'big appeal' ones we will see. They don't care for sequels easily. Sony is very picky with IPs for easy money, don't trust them. Their western leadership to just focus on easy money IPs. They don't care. There is a reason there is less variety of IPs/genre/ideas & whatever cinematic Sony format with modern trends.

I don't buy any of them. XD

Sackboy, GT, Ratchet & Astro are different enough but even then I skip them more/due to the directions they have gone.

Are we getting more metroidvanias, roguelikes, open worlds, etc. to Ape Escape, Sly, Puppeteer, Siren, etc. then no, easy pass.

I forget about Omega boost other then GT1 or MotorToon Grand Prix reviews.

Tokyo Jungle not sure. But Disaster Report 4 happened so anything is possible (different but still).

Loco Roco has possibilities, EchoShift/EchoChrome as well (PSP puzzle games were just good). Devil Dice. I could go on.

Soul Sacrifice if they can work out a Monster Hunter or others like Freedom Wars or a different direction to stand out more?

Vib Ribbon would be good but Sony doesn't really care to tackle a rhythm game or a platformer with it's artstyle at all. Also accessibility wise I don't see it happening if they made a platformer with music in some ways. Indies maybe.

Jumping Flash would be good but how to take the IP. Same with Ape Escape compared to Astro. What they want to do. Larger scale? Same scale just graphics/mechanics?

MotorStorm can compete with MX vs ATV, there isn't as many of those anymore, I find as PS3/360 and older. Fuel, Pure, etc. are fun & Onrush flopped but I enjoyed it.

Infamous, Killzone, Resistance and more could easily be changed genres to some open worlds (Infamous is I know) and I'd be like eh, pass. They want as much easy western appeal cinematic whatever current design and I'm not buying any of it.

It's easy to guess what IPs fit their current formula of games compared to Sackboy, Astro, Ratchet and GT, even if Ratchet is part of that cinematic angle the others do and GT is in the generic live service racing game angle, so Astro stands out and Sacboy is a 3D Land clone, a fair one but even still.

Puppeteer is good but many I've seen with Puppets and more type characters are Little Nights/Inside clones by other Indies.

Siren stands out as a horror game but even still there was Slitterhead that releases of course. That's like me saying Pitfall should come back against Tad, Indy, Uncharted, Tomb Raider, it just isn't happening I think. But I'd be interested if it did. Horror could use some competition.

Many Japan studios games don't stand a chance, I enjoy them but audiences are picky, so maybe through Namco or more on Switch but who knows.

Sly, Jak, Ape Escape have a lot going for them but if they are generic open worlds I'm not interested even if I tolerated Jak games fair ideas, Sly I wasn't that into of it's open worlds, the world/characters are great but even still.

Ape Escape being expanded upon, I don't know. I better not continue it's party game roots though.

If re-releases sure, but otherwise sequels or remakes, what is the catch? I need to know.

Is more going to Bandai Namco if that deal is going well and sales are going well?

Who knows.

I need to know more.

Re: 'Looks Like We Got Sucker Punched': Ghost of Yotei Fans Gutted Support Has Ended for Free Co-Op Mode

SuntannedDuck2

If they made as much as they thought necessary sure.

Otherwise it was free, it had wave after wave I assume but also the story ones?

If it did all 6 and the format it wanted like the Last of Us 2 chronology, God of War Ragnarok Valhalla and more it makes sense.

They offered a fair free bonus of the story line stuff, a few levels to upgrade and a fair package of multiplayer but not continued content.

I think most people expect more or like an IP too much or jump in and expect all IPs to be that way of constant multiplayer, but that's never the case.

They have enough to focus on for PS6 so I think it makes sense.

They made what they needed and moved on.

2 months is short but it is a bonus then built into the disk like old ones were with brief side content for co-op and major multiplayer.

Re: What Do You Want from a May 2026 State of Play Showcase?

SuntannedDuck2

Games I actually want to play XD

PS6 I think will be a while before we see details on it.

Whatever 3rd parties to highlight (unless we see further returning details on them, some do, some don't).

PSVR2 games if they still want to show those off will be good.

1st party I don't care for but I know need to show enough of themselves at this point after the live service setbacks, or development/IP setbacks and whatever 1st party ones are still actively being worked on.

Will we see an outsourced 1st party IP like God of War 2D PS5 was no clue, I'd be up for it but who knows if we do see more of those.

They can't keep throwing 3rd parties at these (not a bad thing and the ones shown vary on Sony making business relationships with many and it shows and that's totally fine).

IF we see enough big IPs that aren't live services/gacha overpowering other multiplayer or singleplayer then sure. If not then yeah easy pass. XD

Indies that are decent. The ones i browse for are more my thing then these shows anyways.

I get they fill out things for sure but at the same time there is only so many you can have.

If they want one 1st party per year that's fine but they cut back many of their studios, shoved them into live services and whether far enough along or not were never going to be shown till done.

So Sony has ruined themselves and has to have 3rd parties padding things out (as great as many are even if most don't interest me)

Re: Halo PS5 Spotted in Stores, and It's Making Everyone Feel Weird

SuntannedDuck2

It's weird but not like many of us didn't have this experience with Sega either on PC, GameCube, PS2, Xbox.

They need the money, they need the audiences, they need the return, I don't have an issue with it at all.

That aside depends how the release fairs, if it's a bad physical release, not much point. Halo Infinite was a bad physical release. Many others have, why bother.

Re: New inFAMOUS PS5 Project Rumours Give Fans Fresh Hope

SuntannedDuck2

I'd be fine with remasters even if I have all the games (not the stand alone for PS3 though so all but the at one). Having them combined would be nice.

A knew one we know the personality/ideas and details won't tbe the same but sure. Bend did great with Uncharted/Resistance, other stduios varied that had staff that work well with Sony, but any outsourced ones weren't always that great and it shows.

Re: New inFAMOUS PS5 Project Rumours Give Fans Fresh Hope

SuntannedDuck2

@UltimateOtaku91 Can see reason in that. Bend doing Uncharted/Resistance was fair (sure any studio who originally made it and whoever those were compared to how Ratchet Size Matters/Secret Agent Clank went with other studio that weren't the main leads did their approach) while yeah Sly Thieves in Time by Sanzaru was something, they tried but didn't do much with it.

Sad were only getting live services from them or whatever projects since and other studios shut down.

So we see mostly outsource studios like the God of War 2D one yeah I don't know or others 'maybe' with such expertise you'd assume but I doubt it.

I'm open to them trying but we do know not much ideas or personality will be given the same treatment for sure.

Re: As Xbox 'Reevaluates' Exclusives, Its Hellblade 2 PS5 Port Is Considered a Success

SuntannedDuck2

Part 2:
But Microsoft has variety and games made by 3rd parties that try to fit into so many things but either lack content or appeal in areas, or shut them down as not large enough money makers, yet 'clearly want to 'attract an audience' but also dismiss them at the same time. XD

The console is fair, quick resume is a good idea, Impulse Triggers still a thing, share button I don't care for but is better to have then not so it isn't software only to navigate to it for those who use it regularly enough.

Dashboard is 'hit and miss' at times.

But the games, the ideas, the audiences they want to appeal to just don't work.

Nintendo has enough to go off of for live service retro IPs that aren't larger scale games, alongside other IPs that work with studio pushing those characters in any genre they can take them or a series, while making the odd niche title return or new ones.

Sony has their strategy for singleplayer IPs and style, split their Japan IPs to Bandai Namcoi and if that's going well or not.

Major studios for 'yes live services' but still had fair strategy for PS4 (not my preferred gen, I like the console and the UI is good compared to most 'blank squares modern UI design for an OS).

But still.

To me my Xbox One VCR/One X (have a Series X but not Gamepass anymore) is a Kinect if I care, back compat, other apps I want to use besides my phone or PC and not on Sony/Nintendo devices. Otherwise its' not much.

I myself am on 8th gen, others around me have 9th gen and use them fair enough mostly PS5, Xbox hasn't been used that much since Gamepass price change but still a bit high too.

I'm happy on 8th gen with my back log, or retro consoles, or Switch 1.

I can wait for Switch 2, but Helix whether PC/Xbox crossover of ease of development for devs is fine or other PC store fronts (if real as the deals for that aren't easy to make I bet).

Yeah it only does so much.

That or a hardware interesting feature for the controller.

Otherwise Sony/Nintendo still offer more interesting ideas for their consoles even besides the software but just the peripherals are still compelling to me. Even if PS5 ones are hit and miss and could offer more (PSVR2 is good, but Portal needs a dual screen feature to me). Dualsense is good.

Other then the 'dock' being nice to have and the screens are a bit much for my eyes to read text when PSP/Vita/DS/3DS regular or XL models for text was easier to read and still is as just text/UI design problem of TV in mind by devs porting over.

IR/HD rumble did not impress me and gyro and touch screen is still fair for Nintendo systems.

Re: As Xbox 'Reevaluates' Exclusives, Its Hellblade 2 PS5 Port Is Considered a Success

SuntannedDuck2

@Bez87 Agreed. They have the variety but after buying up 3rd parties that are 'big deal companies' compared to other studios in the past or 'what IPs' they make. I mean OG Xbox/360 IPs people barely remember or left behind or never played. I have never heard much about any of them, they are exciting but even still. Many 1st party get forgotten and many 3rd party ones exclusive to it are cool but most wouldn't have cared for or those studios moved on. It's easy to see why they went 3rd party, PC or just whatever else.

South of Midnight/HI-Fi Rush were good. Forza Motorsport 2023 just annoyed me.

Microsoft needs better ideas for games, better leadership, simple as that. Ports or not I don't care about their iPs. XD

Sony has so many Chinese/South Korean and more studios deals they want to make.

Even the South Korean Xbox RPG is an MMO nowadays then the prior OG Xbox/360 games, Kingdom Under Fire.

Or better leadership they need to say 'yes or no'.

Though the spy game we were going to get and got Gear 4 the decisions for that, great ideas, annoying decisions before cancellation that really annoy me.

Other then Forza Motorsport 5 to 7 or Gears or Halo and while Quantum Break or State of Decay 2 or Crackdown 3 among others were fair games. The launch Indies no one remembers either.

Ryse was fair, Dead Rising 3 was fair.

I only cared about ReCore, Sunset Overdrive or Rare Replay (yes not just the Banjos or Perfect Dark and Conker but the ZX Spectrum, NES and more games, yes I am one of those who is that open minded to old games and still had fun with them).

But even I can look to Nintendo or old Sony strategy of PS1 to 3/PSP/Vita find something I want in any genre, world, characters, gameplay, artstyles and still find something compelling.

PS4 strategy made sense but I care even less now then when I did PS3 and older IPs where I want to and still am collecting ALL OF THEM. Not so few IPs, to less studios, to none of them.

I branch out genres all the time so for me my tastes are expanding. Not to trends that's for sure. FMV games and dungeon crawlers in the last year, not roguelikes or metroidvanias I've tried in the past, hack n slashes, arcade racers, rail shooters, visual novels, party games, whatever the case to get an idea of them.

I didn't buy a Switch for Mario/Zelda/Pokemon. I don't even own a single one from those on my Switch, Wii U or 3DS yes but Switch, not a single one.

I give Nintendo surveys for niche games and don't even care about the platinum coins. Sony hasn't prompted me input in years. They probably didn't like my response to t hem back then. But they give me newsletters. XD

The niche IPs, I did and want to support. I will Rhythm Heaven Groove in few months, because I enjoy the series and bought them up on Wii U or 3DS to support them that way and was easier then disk copies to get for me. I'm not a rhythm game person but it's minigames are just a lot of fun.

Another Code, Famicom Detective Club.

Vita ports of AA Japanese niche games. Some fan service, some not.

I wanted one for sure Bayonetta 3 or Prime 4, but I still had plenty of Indies to explore, retro IPs and well Vita ports/Nintendo niche games. I can get the mainstream ones way later and have a few of them.

I only have particular 3rd party games I'd get (not desperate but consideration of IPs, some fair, some niche) for PS5 just so I can consider the peripherals as an option too. Not because oh what default console do I get.

Re: GTA 6 Fans Crushed as Next Game Informer Cover Revealed

SuntannedDuck2

Good on Dawnwalker and Metro 2039 to get the highlight they very much need and probably games I care more about. XD Well Metro at least, I don't know enough about Dawnwalker but both IPs need all the help they can get.Checked a bit on it (not the magazine or details) but just the game itself it seems fair and deserves support for sure. Not my kind of game but I respect it.

For others yeah unfortunate. Clarity was needed though. The others being overly expecting something is understand to a degree (or whoever said what info about it as well being 'possible' or they pulled it or whatever, info could have come from anywhere really).

People get hyped for the 1 IP they care about when it's like the most known IP on the planet, does it need to be on a magazine cover? No. Were those people going to buy it? No. XD

Don't know enough about what scoop some companies get over others.

I don't know enough of what Game Informer gets of scoops or not so I wouldn't have known either way.

I wasn't even sure if they still made a magazine even anymore. I couldn't remember if they did. Must be thinking a different one instead.

Either way cool cover.

Re: PS5 Boss Says He's Seen the Future of Gaming, and It's 'Unbelievably Positive'

SuntannedDuck2

I'll go for old games then. Prefer the 'game mechanics' and movesets, progression that isn't trash and good level design.

Not story telling, as they vary.

Worlds I don't care about.

Graphics I don't care about.

Tech that's fair but not excitingly applied.

Gameplay any day and the past had more exciting ideas left behind that modern games don't do anything with and yes I don't buy nostalgia Indies. XD

Re: 'Your Proposal Is Neither Credible Nor Attractive': eBay Rejects GameStop's 'Unsolicited' Acquisition

SuntannedDuck2

Yeah not surprised. Still I'll get whatever retro games and 8th gen I can till then while my local store is still around.

I think their merch focus is 'something' if they can handle it.

But I don't see it being great.

Ebay and others are just more capable. Gamestop wants to clearly be a merchandise store at this point to try and hold on as much as it can and I do see people buying them for sure.

But 'with games for those that still go there' like myself if I can't get something 2nd hand local stores have and not going to department stores with the latest releases as they don't interest me at all.

I mean if electronics/appliances stores I can get my anime at as my music/movies store went online only or is gone, so I am lacking options there.

I can get my manga from the book store chain 'right next to' EB Games. Not their surface level manga (like comic book store that was there then went away after 2 or more different locations some that were awkward or the rent was a bit much).

They clearly want to keep themselves alive Gamestop or 'be noticed' but yeah they were no match for this at all.

Attempt or publicity to be noticed it's a bit much.

Re: Hype Is Building for the First-Ever Five-Day Tokyo Game Show, But What New PS5 Games Will Be There?

SuntannedDuck2

We will see. A lot to show, fair for more days. But doesn't change much. I haven't been impressed by many games at any events and find more when browsing eshops or developers/publishers older releases instead so pass for me.

Unless some decent AAs from Japan or any Chinese/South Korean games show off there maybe and aren't gacha then sure.

Otherwise who knows really. It's great to have a show for them and how they want to present them but even still. I'm mostly just going to look at eshops or physical stores and see what some companies do.

I mean it's not like Disagea's musou style game looks that exciting after articles.

Any Indies maybe as I don't always know for Japanese/other Asian Indies if any appear here.

But the big IPs, unless some new IPs from the big companies (we haven't seen, as the ones in State of Ply/Directs are 'fine') I don't really care

Other then the odd niche releases or the odd FMV games now that I'm branching out to that genre there isn't much for me in higher budget releases and many AA vary. Most other genres or devs ideas are kind of hit and miss, anywhere in the world.

Indies or other budget releases vary in quality, not nostalgia garbage that has good ideas and actually can stand out while others 'don't' or trend following that 'adds nothing' other then to fit in for easy sales that I don't buy.

Re: 'The Numbers Just Aren't There': Don't Count on a Dead Space 4, Says Former Series Producer

SuntannedDuck2

Very unfortunate. If they want the next Fornite, just tell us all they want to provide a donation box and we will give them money that way. XD We can send it to them at retailers if we can't reach their offices. XD

I haven't played much of Dead Space 3 for PS3 yet but even still. I'll get copies of the other ones (I know the differences and willing to compare games even bad ones, I started with Driver for 3DS, it didn't make me not try San Fransisco, Stuntman duology (well had Ignition before Driver 3DS but still or others) and get into horror games as I go but I'm taking my time while exploring many other genres more instead.

Plenty of horror games like Fatal Frame or Indie ones keep going besides the state of Silent Hill or Resident Evil angles. EA has too high of expectations that's all.

If he only pays attention to 'money' and 'what the others say' then well no wonder games aren't working is the leadership and other staff clearly aren't worth relying on then.

EA staff getting in his head over 'money' and their 'forget singleplayer it doesn't sell 15 million' when what are they talking about.

They don't want to build up to something anymore. So why is Bioware still around? What will these people do next after Dead Space? Or whatever happened to the studio I forget. Or just support studios.

They keeping some studios around for support and that's fine but after a while some iPs have worth and just being support studios, shutting them down or the few IP focuses will become pointless and they need other IPs to fill out again and no new ones happening so the all ones need to return and lower expectations.

Do they know their audience? Or 'potential' audience they 'could' get introduced to support them yet don't because they have 1 goal and are small brained multiplayer cosmetic money minded of a publisher/leadership.

Do they forget what other IPs they have and why singleplayer audiences make up how much of some of their IPs.

They could make a multiplayer mode and would people have cared? Maybe. But even still. How many cared for multiplayer tacked on anyway? Some were good, some not.

Do publishers really need to have servers running all the time and need that much money coming in, less IP or audiences interested in their IPs to give them money and want 1 mentality audience to play their games, that's what they are leaning towards. XD

What else will they have to fall back on, nothing. XD

NFS is whatever state, Titanfall isn't there, Skate has whatever userbase still interested in it after the state the current one is in, Dead Space is clearly seeing a struggle and won't get another remaster/remake or port.

Battlefield, Apex, whatever else?

MySims got revived which was something. But I'm not going for an EA account, I just got the old My Sims Kingdom for Wii instead.

Sims is just making terrible packs instead of Sims 5.

The EA sports games are 'something'.

They want money now, not chicken and egg making things happen and building up to it.

Do they want an audience or to have less audiences and less IPs over time for people to give them money. XD

I don't care about most EA IPs anymore so why would I support them either. XD

Re: New Gears of War Could Go Head-to-Head with Sony's Wolverine, But Will It Be on PS5?

SuntannedDuck2

Wolverrine and Gears are both fair. Unless Gears has more interesting ideas I don't know. 4 and 5 as much as the stories are they tried some fair ideas in them. Also good Impulse Triggers for the reloading minigame too.

Wolverine unless it's solid enough as a linear action game (if that's what they are going for). I don't know what to think about it.

Does it want to be a God of War Norse like experience or Last of Us? If so I'm not interested I didn't like either at all. I beat the story for God of War 2018 and moved on.

Insomniac has never made a hack n slash before, so them doing the combat for such things in Spiderman as their first of combos and other things was fair.

But Wolverine, I don't know.

That and a dark tone and more. We will see but I don't know. I'm interested to see what they come up with as something different for the teams but even still.

The new leadership better be good or else as to me Ted had fair decisions but by the later half I was getting really annoyed and many of the decisions of the company's game design wise were not impressing me at all with any of their IPs at all.

Gears is fair but I've had more fun playing games that 'feel' like Gears but also have more memorable ideas, and those are 'left behind one offs' yes I'm serious.

So Gears is good but I find the trilogy kind of hit and miss, some fair ideas of the chainsaws, or the multiple paths and such but even Army of Two as awkward as 1 and 40th Day are, the Cartel 3rd one while cuts some aspects and maybe isn't as thrilling was a lot of fun to beat.

Re: New Gears of War Could Go Head-to-Head with Sony's Wolverine, But Will It Be on PS5?

SuntannedDuck2

@Resurrected-X460 Agreed, to me Sunset Overdrive to Spiderman I was surprised how much it felt less exciting to play while Sunset Overdrive to me the more gameplay focused design or changes to things like tower defence instead of outposts and more was just fun.

Sunset Overdrive to me is what made me go oh they have approached open worlds in an interesting way here, while Spiderman felt really typical, the lab puzzles were good, the side missions varied, the core as very done before though and to me it's like they went oh Sunset Overdrive is bad and I'm like no it was on a platform releasing at a time that wasn't great.

Sure the game had to fit Spiderman but even still. It felt pretty typical. Whilst Sunset Overdrive to me felt really refreshing and I'm not an open world type but Gravity Rush/Infamous Second Son and Sunset Overdrive are my open world favourites.

To me Spiderman is 'good' but to me it felt like how they did Resistance 2 or Fuse/Ratchet All for One, trying to fit in with trends or 'standards' and it just 'happening' to succeed then backfiring like the others did when the other ideas were better in those games/series.

Story telling in Spiderman 2018 was good, can't say for the other two and I didn't like it that much.

Re: 'PS5 Is Just a Plastic Box if It Doesn't Have Content': Sony Explains Its 'Third-Party Focused' Ecosystem

SuntannedDuck2

3rd parties and 1st parties have importance but to me I think having fair software apps and things to do on the box is enough. I can still play Welcome Park on a Vita or use a media player on any console if I want.

Software sells hardware but to me the software is not exciting, the console hardware is good and the software apps are fair of use cases for the consoles besides games, not denying all the codecs, file formats, disk support (no CDs but is DVDs/Blu-rays/4K Blu-rays or UHD ones or whatever), features and more on these consoles to justify uses for them for other media and games.

Sony trying the live service market has not gone well they don't approach it correctly.

The PS4 IPs aren't my thing but are others and that's fine if it does for them.

So for me PS5/Xbox Series are only good for the peripherals, apps, decent storefronts, dashboards that aren't annoying to navigate.

Controller features or console software ideas (cards, quick resume, etc. like that).

I can go for WRC 23, Ride 5 and 6 but I'm not desperate for them. I have less then 10 games for PS5 I carea bout.

Switch I had many and have now many I've just tried out or did want.

Retro systems i have more.

9th gen is just not exciting.

Some of us enjoy using a PlayStation as a media device and that's ok.

For me 9th gen game design isn't my preference of directions they have gone so I chose Indies I can tolerate.

Mostly games that aren't graphics intensive as the ones that are don't have gameplay I'm looking for.

Unless a game is for a platform first (all they can do at the time) that's totally fine.

But there is more Switch 1/PC stuff I can just go to Switch for instead still.

Not just the niche or popular Nintendo IPs, Vita ports, collections more ideal for that screen size or still on there and not on PS4/Xbox One anymore.

Re: 'PS5 Is Just a Plastic Box if It Doesn't Have Content': Sony Explains Its 'Third-Party Focused' Ecosystem

SuntannedDuck2

@get2sammyb I mean if were counting western games I mean there was the 1 hour of content in Ubisoft games? XD

The other deals with Kratos in Mortal Kombat, whichever PS3 one it was.

1st party did matter but depends, they were still varied IPs back then like PS1/PS2, not more 'focused' like PS4 was which the focus made sense but I pulled away because of it. I bought the niche different ones left on PS4 and moved on. I don't care about a single PS5 IP because of this focused approach, the studios i wanted to support are gone.

Fair choices by Sony, but they have also made many of us move elsewhere.

Still at least we have apps to use a PlayStation for besides games it isn't just 'a games machine' while most Nintendo consoles are games consoles (unless special models in the past with DVD support or multi game formats). Sega had theirs of course special models or different CD formats support.

The WRC, F1, (Namco PS2 MotoGP compared to THQ MotoGP for Xbox and PC), ATV Offroad Fury, Soul Caliber 3, Sony did a LOT with exclusivity for PS2

COD marketing was 360 yes.

But otherwise unless we want to downgrade all the PS3 exclusive Japanese games and say yes they didn't have much effect on western audiences (or especially back then) sure but to 'completely' discount them is a bit much. XD

Did many go to 360 yes. But even still.

Eye of Judgement for PS Eye? Plenty of other PS Move games.

White Knight Chronicles for PS3/PSP, anyone remember that?

Ni No Kuni

Folklore was PS3 only right?

Genji?

it varies yes but still. I have to look again as I can't remember all of them. Been focusing on other types of games recently like mostly racing ones for PS2.

Other then saying they weren't of western appeal sure, but I can still name plenty of old games on any consoles that most people never cared about.

We can name many PS1 IPs like Blasto to extreme sports to whatever of PS1 Sony made no one remembers either. Too many for sure.

How many OG Xbox/360 owners care about more 3rd party exclusives on the consoles?

Most can't even name Sega GT 2002/Apex for racing games and will Forza Motorsport 2005 a 1st party.

The Sega 11 game deal was good but most of them people can't likely name.

Brute Force maybe along with others.

PGR sure is 1st party.

There is plenty of OG Xbox/360 games I've never heard of at all but have more PS/Nintendo 3rd party exclusives.

But most 360 games people talk about are 1st party, Kingdom Under Fire series anyone that's a Xbox exclusive 3rd party South Korean series and it's now an MMO only? Or others.

Re: Sony: PS Plus Gets 'Four to Six' Day One Games Per Year - And the Focus Is on Indies

SuntannedDuck2

While fair Deluxe aka Premium in other regions is just Retro games (you can get for $15 on the PS store) and Game Trials, no streaming so it's even less worth it. XD

Whatever the case with games filtering Indies or others sure. By all means. If they have enough deals with companies to do so.

Essential/Extra have more worth.

Essential could have a 20 games recycled or a few things but it sticks to cloud storage, monthly games and online multiplayer so it works I guess.

Extra filters enough games for PS4/5 (till more for PS5 happen I guess).

I just buy what I care for or wait (discounts, next time interested, etc.) subscriptions don't work for me but do for others who have different motivation for games and want to experience more. While I research a lot but don't care for a lot of modern games.

Re: PS5 Fighter Marvel Tokon Has a 10-Hour Single Player Story, But It's a Comic with No Gameplay

SuntannedDuck2

@get2sammyb I know of it and the music service but never used really any services on PSP (did odd music on it), I didn't even get UMD movies till like a few years ago with Hitch, Spiderman 2, Gothika and Ghost Busters 1, just never got around to them.

Never used the PSP camera or GPS or TV Tuner (other regions got). Never really used internet stuff on my game consoles till years later, had internet just not used with consoles really.

By the time I likely could have they were already over of support or modem web security wasn't worth the risk of using WEP for a PSP anymore.

I need to watch a video on the comics app and music app to see what I missed.

Still got plenty of comic/comic apps methods these days even if on a PSP back then would have been cool. Or I could just put a bunch of images of chapters and pretend. XD

I have collected a few PS4 Playlink game disks and the apps for them with an older firmware Android phone and it was an interesting experience (course nowadays the D&D style tactics game for PS5 that had an article on it months ago is the closest thing nowadays).

Re: PS5 Fighter Marvel Tokon Has a 10-Hour Single Player Story, But It's a Comic with No Gameplay

SuntannedDuck2

Is strange. But fair. Though I would say approaching the same thing another series does but for a different audience is an interesting choice. XD They sure they want to do that?

I think the article needs to put Picture Drama as those are Anime without as much movement and holds on stills with characters/backgrounds longer and is mostly just artwork with audio over it between characters, aka not so much 'animation'.

PS Allstars or other games do stills or comics I guess between character intros or whatever else so suprirsed they didn't use the comic book parts to yes set the seen or they don't want to and just want to tell their stories and show their moves then make anything cut between or lead into something particular.

If it has arcade/versus battles or whatever structures sure but if comic/multiplayer I do wonder there.

Did Sony not ask them to offer more they just go oh they know best, do they? This is a different audience here after all.

Do company even consider that? Or do they think oh it's a fine format and comic fans will eat it up? Will they though?

Will any general player either? Did the team want to cut money that much?

I mean I enjoyed the light novels in Date A Live Rio Reincarnation (the definitive edition as it had all the prior best versions ones then standard editions of the prior ones) but they were optional. So any games offering an optional bit of reading (like codex/audio clips in other games) is fine but not the best when it sacrifices a whole mode of development.

And yes Sammy I do know of the comics app for PSP, never used it though, or the music service either. Never experienced them. I need to watch videos on people covering them to get an idea what they were capable of for viewing or other functionality.

I will say Kanon/Clannad as visual novels have some great vibration use, the Dualshock 4 with it's different levels of vibration was really good. But this is a different thing here. Compared to like an Azure Gunvolt or something that used it well with the lightning powers for a 2D platformer.

Still per punch or kick or special moves or whatever else is an interesting choice if that's what they are going for besides building destruction or whatever else. So vibration does add to things like this more then people think.

But not choices or minigames or otherwise is odd still.

I get the staff do this in other games or clearly enjoy this kind of stuff but audiences vary per game too. Can't apply the same to everything and think it will work.

The Gravity Rush comics were good as chapter transitions but yeah a 10 hour comic while fine is a bit much for sure. Not against the idea though.

There is a lot of interesting artwork and audio design that can come out of it though.

But comics that play out sure. Mass Effect did a comic with choices to make and add something to it, I doubt this will be the case here.

But a comic for the story. I mean. As a 'separate option in the menus' sure but as the main story I mean, if that's all they want for characterization and the rest is just fights, or other modes then sure but it is a lot of work to do that for a certain audience ok with it.

Re: How Rockstar Squeezed a Whole City into Your PS2

SuntannedDuck2

@BecauseBecause Yeah opening the disk tray and noticing how the assets/audio streams or not or whatever was already loaded or keep streaming from the disk.

Blue disks are CDs, I forget if yellow is dual layered or red or something, but either way you have single layered DVDs and dual layered DVDs.

Some early games used Blue CD PS2 disks, but most shovelware use them, but there is some decent games on Blue CD PS2 disks.

Re: How Rockstar Squeezed a Whole City into Your PS2

SuntannedDuck2

Yeah I saw the thumbnail for the video too yesterday.Haven't bothered to watch it yet but their videos are always great. Not sure if I care for this one though or not.

DMA and others were always great studios for sure. Body Harvest was great on N64 for things. GTA was impressive on PS1, PS2 or Dreamcast not surprised really. They utilize the hardware well, the way to go about assets, game logic and more is impressive.

It's impressive but so is the gravity of Ratchet 2 and 3 moons, Haven Call of the King zoom in and out of planets and more especially for the endgame.

So many in this era did impressive things niche, popular, good smart people using the PS2 hardware in interesting ways back then. Or more fun gameplay, level design, mechanics, movesets (not just generic human/animals like nowadays), progression varied as well, something modern just doesn't do.

Movesets/mechanics are just boring nowadays. I don't care for reality so to the more technical stuff is cool but not as much for boring cities as recreations of others.

They create worlds but the 'gamefied' feel is just not exciting at all.

If wanting impressive details sure but I don't care.

That or I don't even see any of them from old games in modern ones, not just not noticing, as it's not always clear at all.

Do I see heat from cars much in modern games, not really, yet do in Gran Turismo 3. Not sure if GT4 has it due to what the game is going for instead. Sure sometimes they do it to be graphical showcases and then move on from it as it's not important but it does make an impact sometimes. Depends what they are going for to 'show off' versus actually add something besides focusing on the core details or changing them 100s of times till it's a boring product by the end.

Flags waving sure.

The pre-recorded or actively capturing what the car is doing around tracks like Catalunya in Forza Motorsport 3 and 4 or others. Mario Kart 64's on Mario Circuit that TV screen.

Mirrors over time in games, the bathrooms or clothes shops and so on.

GTA never cared for, always preferred Beaterator, Smugglers Run when picking them up for the first time.

GTA just is a crime thriller with awkward controls, a world I don't care about and i just seek more imagination then the series is going for so it was never going to be my thing.

Re: PS5 Will Soon Be Cheaper Than Switch 2 in Japan, But Is It Going to Make Any Difference?

SuntannedDuck2

I picked slightly, if 1st party I mean.... is there much to comment on here of whether they appeal to some markets.

3rd parties or just 1st party Nintendno IPs for sure.

Sony 1st party IP does work but if we count not gameplay like I would and just what's out there for audiences, perception of certain artstyles or characters or whatever people go by sure I can see why they would think so.

Doesn't matter to me as gameplay first but even still.

We have seen Rise of the Ronin, (Eternights and others for all platforms but shown mostly for State of Plays), or any others, we have sen Ghost duology so far. We have seen many Chinese or South Korean games focus, the amount of gacha games to certain high budget looking games for sure on there.

The big Japanese companies go with Sony or Nintendo depending.

We saw Game Freak show their game for Xbox or other shows.

Depends what people go for really.

Price will matter yes, but whatever people are into if families or individuals seeking particular things that are popular or niche on the platforms for sure.