Comments 1,907

Re: Sony Strikes Back at Tencent's Horizon Rip-Off, Says Light of Motiram 'Jeopardises' Future Success

SuntannedDuck2

Part 2:
Saying she is mean is the stupid things I've ever heard, who cares if she is mean, she is annoyed at the differences she has experienced she can be happy go lucky about everything after something dramatic like that in the story, she can in some situations but 'all of them' I don't think so.

I'm going to take the logical or plausible side of that, not the 'I agree with everyone and should be fake happy to fit in with people I don't agree with or appeal to everyone' like what kind of situation is that. It's not a case of authority, it's not a case of anything more then if a pet died or what happened to their other parent or other factors and your parents lied to you about it, your going to want to know why or move on if it doesn't bother you?

I will take the other sides or details then agree with what they said because I don't like it, or a consensus agreement and 'nothing happens' or it betrays the first surface level thing I heard compared to the other that justifies it with more info.

I mean if someone goes to another world (Narnia, Gulliver's Travels, any anime isekai), and fits in or converts their world, do they want to go back? Or stay. Do they have the right to? Not just because they are the protagonist, have such ideas and to go with what they did in their old world to this world's rules, region's people, etc. especially if it's a series including building up their kingdom or not, or helping them out, or so. (Without getting into time travel and words said or started by a time travellers or other consequences of events).

That or 'were going to steal something' yeah we don't believe you 'oh they stole it' yeah we got a mention of it but we didn't think it was legit. It's legit now isn't it (National Treasure movie paraphrasing).

In a case of appealing to people or a 'I'm the leader do what I say' sure, but in a way of she is sick and tired of all the terms they say or things she has seen why would I not.

There is people that are ignorant and want to benefit themselves, and people that just ignore those that see it as ignorant yet they want to benefit others and they just don't care.

I see potential in things others don't, if they want to seek out just graphics, story and more and I want gameplay and you think that the gameplay is fine, what the devs wanted and more that's fine, but if I saw potential they didn't but beacuse I had a different idea, I'm wrong. Am I? I'm having my own opinion and see possibilities it's a suggestion rather then a scientific thing, but it's comparable.

I'm not saying the complacency is bad, I'm just saying other things can be done, 'I don't want to hear it' well that's the thing then isn't it. It's a suggestion, and blocking out suggestions, or other things that can be proven. It's why innovation doesn't happen either it works so avoid risks or people are complacent.

I can compare games before the RPG or story cinematic design, is it outdated, not to me. To others it may be.

I could go on but I thought for more then 2 seconds about it and had an instant emotional reaction about it like some/many may and not dive further, they don't care/too much effort, don't care to see the other's side and focus on the first thing that comes to their brain/their values. Reading characters/people.

Re: Sony Strikes Back at Tencent's Horizon Rip-Off, Says Light of Motiram 'Jeopardises' Future Success

SuntannedDuck2

@Locopath I didn't play Forbidden West, but to me I always got the impression it was a case of 'I discovered this thing, no one believes me', more a theory with facts then a boy who cried wolf situation, no one else understands, wants to understand and there is no point convincing them.

Besides Aloy being an Outcast also.

That or 100s of time, different people, same people, and it being tiring the amount to inform, not convert, inform. If she goes to more extremes then sure, making her likeable, a villain/anti-hero or whatever as a 180, whatever they were going for I don't know.

Ah humans/psychology.

But if she was proving their was a different life they used to have even if it's been years and things changed that set them to this current page, knowledge hidden away or lost, building it up again, 'stagnant, backtracking or otherwise of different living, as evolving isn't always the answer or how it's approached'.

I'm trying to say this without going into religion, flat earth, science and other things deeper as examples, we don't need to go into that but they could be comparable. I'm just focusing on the perception or normality they see in the game as far as I understand from family who have played the game.

I see enough people hate some characters who are just ignorant (intelligent in education, versus in social or other cases) and I get that but treating 'everything' they say as such or a 'one moment that ticked them off and letting it being 'I can't even look at them anymore' or other cases such as 'the non-believer/not the consensus because they had something different to say, another idea, or otherwise' when sometimes they have valid things to say, is enough for me to just ignore the excuses. If it's justified or understandable from both sides, and which to see more, or just understanding the frustrated one's side besides the frustration being what is coming out more then yeah.

Makes sense to me.

She knows about the old world, she can't get people to be easily convinced of what she has seen, why wouldn't she be annoyed at that. It's like saying this food tastes salty, when it's actually sour, it's not the terms completely in that situation, it's the definition, it's the meaning having more to it than that.

The clone she is (I never beat the 1st game so I'm going off certain details I have had spoiled to me) and all that. It's too much for the other people around her to understand, just like in the 1st game I think a quest with Elrend or whatever his name is and his sister and he is drunk and so on (not a lot to go on but from memory), they didn't investigate those things Aloy did in her investigation, the facts that are there proving it.

i don't just take the emotional 'she is very mean side' if I can see where she is coming from in people just not getting the situation with something that dramatically different then anything else of their tribal lives, and some futuristic tech and other factors being a mystery, and she works it out as she goes and if no one else will be convinced why bother.

Re: 'Astro Bot Has So Much Potential': Sony Merch Boss Predicts Big Things for Platformer

SuntannedDuck2

So do many IPs, so does Sackboy yet it got a 3D World clone as that's all Sumo Digital could think up.or Sony approved whatever they thought to compete with.

We could say the same about The Getaway, or any Studio London projects, other studios as well that were cut of Zipper, Guerilla Cambridge, and more too.

Astro can offer anything, whether past references (which I hope it doesn't too much).

It can put anything it wants, as it's a pretty open ended IP really. Playroom/Astro Bot are fine but they need to do more of their own thing, that's what I want to see. The mechanics used were fair but could do with a bit more.

Ratchet can too yet has been doing a pretty safe direction and it's clear they don't know what to do with it or drag out the story line from 2007 onwards for some reason, not as great as Crack in Time gameplay either. It feels like a 'we sometimes have experiments' but it really is just 'we need a kid friendly IP to offer' even though it's really banking on fans and some of us are ok with the current direction, others prefer OG era, and the rest of us want it to do better then what we got with 2016 or Rift Apart. I'm not happy with it's current direction of Rift Apart as a come back it didn't do it very well I find.

GT7 also has been wanting to do live service since GT3, started with it during GT5/6 and I'm glad it took till now for them to do this Sport/7 approach (I don't like it but at least we got enough games of prior approaches of the series) but they could do other things if they wanted as well.

The other IPs vary. GOW doesn't need to be in line with the other IPs yet has.

Re: Metro Rivals: New York Takes Train Sim World and Turns It into Crazy Taxi on PS5

SuntannedDuck2

So instead of a train sim it's a train racing game. An arcadey one? Vibes or approach to something.

Sounds great.

So like the shovelware game Xtreme Express World Grand Priz on PS2 that I liked (rare times I liked something shovelware published, also a deep cut PS2 game, me praisingshovelware how dare I break the space time continuum).

Looks cool to me.

Denshattack is also a good mention.

Not a train person but like arcadey sports games I can appreciate this.

Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?

SuntannedDuck2

Part 2:
People ignored them in the past besides collectors, so don't talk nonsense, you ignored it with Indies, sports games and more. Didn't when Twilight Princess/BOTW did it because it was Nintendo and not PS/Xbox (same with Portal and Wii U, or Xbox 360/One SmartGlass, or PSP onwards remote play, or Steam Link, I could go on).

The Rift Apart/Yotei SSD use was just not exciting at all. Crack in Time it was better, prior gens other features or consoles (regardless of platform) the gimmicks were better.

I'm staying on PS4 till I see something good. I haven't. Darksiders 4 is multiplayer so eh. Wreckfest 2/Wrecreation look disappointing.

1st party on PS/Xbox don't interest me at all. Hi-Fi Rush/South of Midnight are cool, but still pass. State of Decay 3 isn't my thing but looks cool for an IP everyone ignores it seems besides that fanbase. Astro/Ratchet/Sackboy/GT7 would be my types but disappoint in their series or in general.

3rd parties vary and have their design I'm not a fan of.

So Japanese AAs or Indies it is. Western AAs haven't been impressing me because they keep AAA western competing game design wise and I'm not interested in them.

Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?

SuntannedDuck2

Hardware wise eh, price, expensive, Portal 2, it better offer dual screen features or else we get another boring held back casting device. Newcomers to remote play after prior attempts since PSP sure, otherwise no excuse.

Game design wise, still will hate it like I do modern gaming already.

Playing PS4 this gen I was like hmm so I'm missing out on what more objects/grass/rocks, more enemies, maybe changes to artstyle with ray tracing or HDR sure, VRR is fair, but I just don't care. To me PS4 did not hold it back. I don't care for 4K. I don't see appealing gameplay ideas, why should I play a PS5 game with progression, movesets, animations, level design and more I don't have any interest in. I'm not supporting them. I didn't like PS4 game design, PS3 had moments of PS2/future design, PS4 is full future design and I don't like any of it. PS5 is more of it and less studios or whatever else has happened over this gen. Less reason for me to care. I'm buying Indies, that doesn't effect current gen at all, they support till eshop cut off/disk production stops.

I know I research this stuff. Sports games go till they choose not to. Just Dance as well. Not my type of games but they still do. Companies want money, they choose what to do with PS5/Series versions, not players. Expensive games/consoles sure, casuals playing what they do, sure, but I don't care. I buy my Indies and gimmicky hardware games and that's it.

I have no interest in AAA or current/next gen consoles boring ideas/direction or pricing.

I have looked at any devices/game libraries or what games mechanically or otherwise are doing, whether I own them, or not, collector looking or modern gaming seeing before I buy a console, or what I see others that do use them around me or online. I don't see the excuses at all and I don't even play the PS5/Series X. I did for Ratchet hated it compared to past entries, Space Marine 2 I finished, it was a 1.5 entry, good but eh. GT7 I'll get on PS4 as I don't care for visuals, more cars or anything. The progression is eh but like Sport I'll get it cheap and pre-owned not funding it.

3rd parties vary. I bought the Square 2022 IPs, or any other 3rd parties I did have interest in they flopped, I don't care I still bought what I had interest in regardless.

I don't care for more car opponents on screen, I hated it on PS2 with MotoGP or TOCA, I have any others of those types iterations years later, so anyone saying oh we can't do that, look with your eyes, I look at gameplay features, so don't make excuses, just because the other devs pushed visuals and the annual games put more opponents on the track. If F1 can do it, but GT7 can't it's because they have different goals.

I don't care how many grass objects or rocks there are. I am fine with grass textured terrain, I don't care how boring the open world quests are I'm not interested and not buying them anyway.

If devs choose to focus on PS5/Series, and they very well are and people think oh old gen is the case, uh what 3rd parties are you playing and complaining about for cross gen versus those that are only current gen and ignoring because they don't suit your preferences yet do exist and count as current gen only, not just PS5 only. I've looked, I've seen the current gen only, there is a fair amount of them. The others are NOT holding this gen back.

Re: Rumour: Halo Remake Is Coming to PS5, Will Feature 'Modern Gameplay Mechanics'

SuntannedDuck2

I enjoy 1 and 3 OSDT the most, the pacing or mission choices, the atmosphere of 3 ODST is great. I skipped Gears Xbox One/Series X remasters as I just don't care. I'm fine with the 360 versions of the 1st game regardless of the tweaks or visuals.

1 is just a lot of fun, 2's additions while good (hence ODST as the last of the dual wielding ones among other choices), the level design or story just didn't appeal to me that much, better then 5's approach but even still.

Not big on modern shooters these days. I also don't have a preference for shooter feel either.

Killzone's heaviness is fair, a lot of others Gear 3rd person feel is alright, of the many cover based PS2/OG Xbox or PS3/360 ones, yes they do exist Dead to Rights, Killswitch, 24r The Game and more. Let alone the cover based sliding around corners and moving between of PS3/360 era then the past.

Let alone the Medal of Honor/Bodycount aiming choice.

I have racing physics/handling preferences of older games like GT3 or PGR2 and 3, versus modern ones but shooters not so much.

Also Halo 1 how dragged out would it be, the ship, the levels/regions, tunnels, combat, etc. how many enemies and more. Filler to length it. Not looking forward to that if they do. Unless they make it worth it but I doubt it.

We will see what they choose to do with it of just porting the collection, 1st game remade or otherwise but even still.

I mean people hate BF6's length and I'm like have you played the PS3/360/PC games in years? I have, I do many shooters. I know their length, their pacing, their abilities, level design, movesets it's why I'm buying them and not modern shooters basic ideas and ok pacing.

Besides multiplayer focus I have no interest in taking over shooters most and the few singleplayer ones left that are hit and miss.

Re: Poll: What Review Score Would You Give Ghost of Yotei?

SuntannedDuck2

Part 2:
I focus on gameplay, gameplay is very important to me, I'm at the point where graphics (artstyle/colour palette, voice acting doesn't effect me regardless of quality of a game/budget, the animations can vary, OST can vary but if they fit the setting/theme I don't mind if I don't like it in an outside the game way, it fits what it's goal is).

But it's a gameplay feature. Do I have to agree with that choice for gameplay, do I have to praise a Sony 1st party to fit the narrative of others?

Nope. I don't care if I give it a 5/10 for things I find annoyed me the most about it. People don't like seeing a low number and how they value it differently, it differs for everyone and how much they do so. To me that feature has a value to me that bothers me, my scoring is a bit off sure but I'll consider a change.

I could put a 6 or 7 sure, but to me a 5 is not BAD. It's average. I watch or play many 3 to 7/10s, doesn't mean I agree with them based on my experience. I rate many TV shows (anime) as 1 to 8/10, not 9 or 10 unless I really think so. I wasn't doing that here but I could have.

I didn't focus on audio (music/sound/voice), graphics and more as much, do they get high scores yes, but I also don't care for them as they already are good regardless of my preference.

People are afraid of average, that's not my problem. 5/10 doesn't make it bad. I don't appeal to those people. They can prefer aspects from the game and that's totally fine. It's just that part for me I was not a fan of so I put it lower as it does bother me.

I'm not even the one playing it, but from what I've heard from the person I am talking about with it that has I agree with them on the aspects it really does shine in. I think the game is excellent at what the world design, culture and more conveys, the combat and other core changes make sense.

I am not an open world fan, my preferences are different, so I have to be particular because it's not my style of game or open world, but I keep that in mind for what it's going for that differs from my tastes of open world or even linear game or just general moveset/level design tastes that exist in the past, not modern gaming.

I don't like it's use in Rift Apart, of it having both Crack in Time's prior and it's own other approach Rift Apart itself does.

They can do it, I don't have to agree with how it was used for story/flashiness and eh gameplay use if I have other ideas/preferences for such a feature.

There is a reason I mentioned Zelda light/dark world, or others I would have preferred they do it with, with those flashback regions. I literally gave examples, or my own suggestion. I don't just go 'eh bad' an example/suggestion. That's better then saying nothing at all.

I literally come up with suggestions for games flopping, like anyone cares. XD

Read my comment again. Part of it is 'preference' the other is design (reference or not for example sake) I would have 'liked' to see.

I know it's designed how they wanted it to be, I'm aware of that, I don't have to like it, hence the comparisons/suggestions.

Re: Poll: What Review Score Would You Give Ghost of Yotei?

SuntannedDuck2

@Propaperpusher Like they are "supposed" to is the case yes, it "may" do it how they wanted, or achieve it very well. It's not what I would have wanted to see them do with that feature.

Hence the suggestions/game comparisons. Is it harsh yes, but it just bothers me that much. That's all. Just would have liked to see a different approach. Hence my comparison or suggestions (not saying it's bad and no evidence, I back it up, that's better then nothing). I research game features firsts, refinements, etc., I'm going to compare, give a suggestion of what I would like to see.

I gave suggestions for Foamstars, Biomutant, regardless of if Foamstars sucked or not. I didn't fit the narrative of others. Again Foamstars is not my kind of game. Still saw something in it. Under the Skin could be a live service with it's perks system if revived. Ride 4 sucks for AI but does the Forza Motorsport 2005/2 2007 region feature in a different way. Making my points.

I see the potential in games or hardware gimmicks that are given up on, and it's just more what I'd like to see of that approach then what we get given. Should i compare what they do to potential, yes and no, I'm not sure.

I mean people down score hardware if something doesn't have OLED. I hate OLED lighting/colour enhancements don't appeal to me,, but that's what they want. I wouldn't vote a piece of hardware for having LCD or MiniLED and not OLED.

That's all. But there is a lot of potential in games or console hardware gimmicks i never see, so like it matters. Sigh. Can still dream.

The game is good, no doubt, as every other point I listed, varied how I approached it (thinking back on it then to now/re-reading I'll have to do) (but if one thing is too much people react as such even if the rest is pretty possible or particular) it's just that part I am not a fan of at all.

I wouldn't have gone oh it did a Link to the Past, I'm not a Nintendo fan or blatant like that. XD I'd be happy if they did, I think it would be interesting. But again that's why I say the region she has experienced in the past to offer a lot more then just cutscenes. Aka meaning I would have like it to be expanded not just small cutscene areas. Whether for clues or other gameplay (sure we got the musical instrument playing which was very Last of Us 2 like even if culturally relevant to Japan yes playing that instrument).

I don't really care to compare to Last of Us 2 or AC Shadows and more focus on what the game itself does (if I did compare my bad in my other comment).

I play all games, look at ideas, trends, or game design. That's it. I play old/new for gameplay, not story telling, I'm not big on modern gaming story telling, skill trees, movesets, etc. so to get that out of the way.

I'm not saying the flashback scenes are bad, I'm saying what they used the gameplay feature for is bad, that doesn't mean I agree with the design choices. I can disagree and not like a core or new or whatever feature. I hated Pikmin 4's padding or core changes, but I liked it's night minigame, I hated the character creator, I liked Oatchi, I hated how they pad out the first area for him to swim, the upgrades were fair. Seem my point. I praise some things, dislike others. It's a balance of good and bad. Not 0 to 100 and no in-between. I count for in-betweens.

Re: As Fans Demand inFAMOUS Remasters, Sucker Punch Says It Can Only Work on One Game at a Time

SuntannedDuck2

It's fair to say they work on 1 project at a time, it's fair for them to not announce stuff, but I mean like everyone else as said.

We have Nixxes for that, whatever they are working on of projects from PS4 era or PC ports for any PS5 games.

We have other outsource studios like we got the PS3/Vita (I don't know if Sanzarui did the Vita port) Sly remasters and Thieves in Time by Sanzaru, regardless of what they were able to do in compared to Sucker Punch in quality or original vision of the series they did a fair job.

All studios put onto other IPs do what they can in their way or to capture enough of the original.

Many others as well

Other London and others got cut, Bend/Bluepoint had their projects stopped to start new ones I assume after the live services. Which was a waste of time/money.

Naughty Dog got messed over with Last of Us remasters/remakes.

Re: Poll: What Review Score Would You Give Ghost of Yotei?

SuntannedDuck2

Seeing as I'm not the target audience, the revenge plot is probably fine but eh.

The SSD use for flashbacks is as bad as Ratchet Rift Apart, Sonic Crossworlds and more. These devs suck and I wish they had better ideas, not other superifical nonsense.

Yotei covers it's cinematic aspects sure but even Biomutant did this stuff pre PS5/Series X update, let alone even Zelda light/dark world (why not sub areas with her being young, but nope). Even Spyro 3 had side areas put elsewhere compared to the main areas, let alone the level of detail approach.

The combat changes seem fine, the activities and things compared to Shadows seem culturally or progression wise interesting.

I think the game is good/great but it's not my thing for open world activities or progression compared to my 'very few' preferred open worlds, and the SSD use is so pathetically bad it's hilariously uncreative.

I'd give it a 8/10 for how good it is, but for the SSD thing it gets a 5/10. It's bad.

Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign

SuntannedDuck2

@morrisseymuse Besides the return to form, even if I mean, if we compare to say Battlefield 3 or 4 or maybe Bad Company I guess. Maybe the gap with 5 or 1 and 2042. Not sure.

That or it's maybe the 'it was a better time or that's what I experienced back then'. I mean the amount of things people don't get of hour counts, versus remember the memories but don't other details from back then as much.

While as a collector and buying/playing to understand the trends, the themes, the mechanics, a lot of it is clear to me how games were then and are nowadays and what design elements I miss, Indies don't capture (the style, but not the gameplay as much, their skill or budget sure, but not always it's because they can get away with it as it doesn't matter to people, same with how accessible games are these days or more RPG elements or basic movesets, well compared to say any other genres or sci-fi shooters or other ones of PS3/360 I've played that aren't contemporary and COD/Battlefield like, I know I've played /bought most of them so far it's clear how games are now versus then, same with platformers, and racing, and many other genres, trends or not, I prefer good movesets/level design so you bet the skill trees or more basic movesets in some genres bores me to no end, but COD/Battlefield they are continuing with what they were going for all these years, in a way).

Besides that like COD I assume people don't care for sci-fi as much that buy these games they want the more past or contemporary, something 'sigh' grounded or realistic enough.

Same happens with Tom Clancy games, the more realistic or movie like scale. It's why people didn't like Extraction. But then again they had to attach an idea they had for another game so they 'HAD or chose' to use it in Extraction, the goo idea.

Audiences get particular about that. Long running especially or what they originally got into a series for and it's movie/real like identity not it's COD any IPs it can offer skins like Fortnite.

Because we have to have that these days. Some consistency or familiarity is good, other times not. It also limits creativity too. Hmm same as appealing to casuals so it's not too weird. Cough cough current era of gaming and why I find it boring. Mechanically or personality wise (story, world design, etc.)

I'm only generalising but it is easy to pick up on some signs of people, I mean look at sitcoms or dramas or other action stuff, how much some stuff gets by, others don't, because it's close enough to their real lives versus other scales of fiction anymore or if they ever watched them.

That or if it was from their childhood and how much they do or don't expand off things anymore to let new stuff in. That aside.

People experience something, they narrow focus on what they see the series as or what they enjoy. No everyone experiences everything, they don't need to but I mean, it's not hard to see the signs is it if you think hard enough how people are. Their expectations.

Alternate history no clue but I mean if Wolfenstein does well sure but the amount of people that buy those versus what's recognisable with COD/Battlefield/Tom Clancy games I think is enough to make that clear.

The way it plays not sure maybe it's comparable. I haven't played anything newer then 4 so I have no clue yet, but till I get to them.

Maybe the nostalgia? Maybe the messaging? Maybe what it looks like then what it feels like?

Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign

SuntannedDuck2

Part 2:
I own literally so many PS3/360 era shooters, many of the trilogies, one offs, popular ones and forgotten games, they all were 6 to 10 maybe 15 hours, depending on what you did, sure I get defeated a lot, I may look for intel/other collectibles, I may misunderstand what the game wants or I maybe give up if I can't beat a section, come back and either still can't or can. Depending what the game is asking from me.

I beat Battlefield 3/Splintercell Conviction each day 1 weekend, never done that since or with MOST games (those 2 just were an exception that time) and I never try to beat them all at once, it's not fun and I can't be bothered to go that long playing, I take breaks with the games across a period of time.

Sure I get games cheap so there is that nowadays and it's not comparable I won't deny that, but even still, back then full price or nowadays the hour counts don't lie with longplays or howlongtobeat stats, what other players that beat them will experience quicker.

I literally played games back in PS3/360, and I still am collecting all or most of them for perspective of the trend, I enjoy the games, what they offered in the games as ideas, what can be done/has been done and because I enjoy the mechanics in them not the different game design or themes/otherwise these days of this modern era changes.

That and due to lackluster shooters or many multiplayer ones nowadays not being my thing, so for campaigns, it's actually NORMAL it's just audiences forget.

I focus on game design, no always the themes, set pieces or emotional/other enjoyment so to me I hate a padded campaign but that's usually for ones with mechanics to show off, which Battlefield/COD aren't as much about that more the stories and set pieces as the gunplay or breaches and other stuff happen a lot in the games.

I said this to someone else and pointed the evidence out too. I don't disagree with you or them of the cost but if you look at the evidence, it's already laid out.

Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign

SuntannedDuck2

@WobberleyBob Thing I always find is people were ok with it in 7th gen when it was $50, you check the HowLongToBeat or longplay videos length times ok. What were 7th gen lengths? What was Space Marine 2's length? Titanfall 2? Any others? Immortals of Aveum was a bit more.

Did people play other modes in any games at all? When they had 3 modes? Or just the 1 mode?

Vanquish was no multiplayer just campaign and side challenges, Space Marine 2 has 3 modes.

People seem to forget the 6 to 10 or a bit more, whether defeated by enemies a lot, intel to collect and more.

People need to wake up and realise that yes the cost is high, the hour counts were similar, the set pieces and cost is a lot and people expect too much.

But there is a reason I play many genres, look at the evidence or what gameplay I want, not some worlds/themes and ignore the math.

Borderlands series like any RPG has sizeable length in teens to 20s to whatever else you choose to do. Sometimes horror games did too.

Collectors pay attention to this besides how the annoying second hand market works, tell the good/bad games, etc., it seems most people that move on seem to forget, they remember the memories (or if new to gaming they don't have that reference) but otherwise people seem to forget what games actually had.

Just because people want value for money/play a bunch of open worlds doesn't mean all games are the same length. RPGs were inflated back then, still are now of hour counts and limits locations (depends on the scale, what quests, etc.), grinded, progressed, watched cutscenes, even padded out battles in hack n slashes add up.

People seem to forget this. That & I'd rather a shorter game with good mechanics then padded out boring skill trees/dull set pieces and more, but we don't get that anymore, if the set pieces are good enough and short I won't mind.

Even Uncharted is reasonable length, Last of Us 2 is inflated of hour length.

I won't spend full price on Battlefield 6 either just to make that clear, but for what they are pulling off yeah, look up prior games in the series/other genres/games and what they offer in the games or hour counts.

Besides Ghost of Yotei was cheaper to make then Spiderman 2 or many others, different hour counts, budget and more, yet it's full price, is anyone questioning that at all NO! Not everyone sees the budget or compares that and what it goes into. Do they?

Does everyone want a 3 hour movie with filler? No.

Versus how other players buy it, play it on whatever difficulty, understand the game enough, be defeated a few times, understand what the games wants the player to do, etc. fire fights, directions, paths, whatever the case.

Re: Final Fantasy 7 Remake, Rebirth Get a Physical PS5 Double Pack on 3 Discs

SuntannedDuck2

A multi disk situation wow. Regardless of it being a re-packaging to move extra disks. XD It's a fair way to get all FF7 Remake so far content out for sure.

Also just the 2? No Crisis Core? Just 7 Remake, DLC and Rebirth. I mean sure. Not like haven't come across that before 2 big, 1 small experience as 3 in there. It works. Just surprised they didn't want to go the Kingdom Hearts route, except instead of all games on 1 disk it's all games on each of their disks in the case. But they don't want a larger disk case size or to have 2 cases in a bundle. They could, but they won't. or a custom box like those with collectibles/other stuff in them either. Or a custom sleave.

Also is Square planning a bundle of all 3 games (no Crisis Core included) in the future? Hmm) Regardless of reprints and so on.

Also special case for all 3? Or just a disk flipper? I mean blu-rays normal size for 2 to 5 disks are those a thing anymore not just older releases or re-packaging past show DVDs?

Or thin 1 disk blu-ray cases, not a fan of them, whether on their own or excuses when they make them just thick enough to fit between others on a shelf, it makes sense for that but not in the smaller case size for 1 to 2 disks, it's just weird and just cost cutting, what company does that to go 'yeah it benefits the customer's shelf' no one XD for TV/movies.

We don't get larger case sizes anymore like 360 Lost Odyssey or Wolfenstein New Order. For games at least, unless it's like TV show box sets or so.

Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign

SuntannedDuck2

@Deadp001 Yep only the singleplayer here. Never tried Battlefield multiplayer I think before. Tried some COD multiplayer (offline modes more so, odd online but not much). So I don't pay for any subscription for PS+/Xbox Live, never have never will. Just not the type of play/motivation I have for games.

Rather campaigns, side mission modes, etc.

Did campaign co-op when it used to be a thing, last I remember was either COD BO3 or maybe some Dialbo clones like Nine Parchments or Enter The Gungeon. Haven't done offline family multiplayer since maybe Halo 4 I think.

Racing games same thing, for event/mode variety, not multiplayer, arcade/campaign modes for singleplayer yes.

Party games not as much and even then singleplayer.

Bot matches in the older games sure, even Killzone bot matches, Unreal Tournament. Star Wars Battlefront more 2004/2005 versions.

Space Marine 2 was ok was just a Space Marine 1.5 to me, in good and bad ways.

Buying up PS2/3 era ones, Titanfall 2 was probably the last great (year wise, of course still buying/playing older ones older then 2017 in 2025) one I enjoyed, besides Splatoon 2 (more a platformer with guns campaign but still, will get 3 eventually, 2's was the most smart use of a grapple in a shooter I had fun with, and that's saying something as more grapple uses I find boring in games other then maybe Ratchet and even then the momentum doesn't do much)

Even then most if not all I'm playing nowadays is older shooters singleplayer for their weird mechanics (Singularity has been a blast with it's time device mechanics and weapons, tone/atmosphere, Time Shift was fair but got awkward at points, Legendary was ok for it's mythology to contemporary idea, then again all of Spark's games were hit and miss but still bought them all, Vanquish/Binary domain were fun, Bodycount has it's issues but I still enjoyed it, etc.),

Even Psi Ops for PS2 has been fun. Maybe or maybe not a shooter and more action adventure but Alice Madness Returns was fun. Wolfenstein 2009 or Clive Barker's Jericho started.

odd stories, themes and such, that and also more mutliplayer shooters means less singleplayer ones coming out these days, that or many haven't been that great, new or existing IPs.

Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign

SuntannedDuck2

@ReacH EA has an Indie funding/publishing program, thing so yes. The case with all Hazelight releases pretty sure, was the same with Unravel, the same with Fe, or any other Indies they have given funding too.

There is the odd ones we see this with from time to time from big companies besides more Indie or lower budget or any other region publishers that fit that scale.

Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign

SuntannedDuck2

So is it bot matches but no mode for it? Just 'fills in with bots' hmm. That's my guess, not surprised but worth asking.

Also Battlefield Studios? So not DICE? Not Criteion assisting? So just as shortened thing for the site/fitting space, understandable I guess. If regular enough or people wanting to know more can elsewhere.

Interesting choice of Circle symbol/image in the review there. Understandable the setting, the theme, tone and what they are going for or inline with older Battlefield which is a good thing.

Campaign being a bit particular on it's theming/story sure, but what is the GAMEPLAY, seriously what is with reviewers doing the bare minimum, maybe it is just the shooting, stealth, door breaches, I don't know, the trailers are only so much.

I know they won't do the swap feature from 2 Modern Combat again, but who knows, maybe they just don't show it in the trailers.

I've played so many PS3/360 (not as many on Wii, PS2, Xbox or GameCube but getting to many of them over time) with plenty of mechanics. Battlefield may be what it is but you never know.

Heck I remember the 2042 gimmick whatever that was? Or the battle royale? Is that what Portal is, barely know what that is, I didn't play it but I'd still like to know.

Is there squad commands? Or is the squad just 'there' around you. Who knows.

I don't buy a game to play 'cinematic, themes and story' regardless of the audience it's for.

I buy a game for gameplay, so knowing if it's heavy, or floaty or typical Battlefield but slight (if the reviewers know depending on who gets put to a game or the last time they played the series sure that factors in).

Sometimes they may have a hacking minigame, how am I supposed to know?

I get it's a review in progress, I get this more applies to multiplayer but if most of the game is clear how it feel before launch or day one patch, or even prototypes, people want to know. I want to know.

Heck if I see a prototype with different level design I think it's cool ,let alone how a character's moveset of options is or feels.

It's why I find most games suck, some are fair on heavy, but most aren't and put me off. At least for 3rd person games more then 1st person ones.

I expect the game to be 'typical' but you never know, how am I supposed to know, it's not mentioned.

It's like with racing games I have to check the menu footage (the rare people that do which is annoying as I don't care what the graphics/physics look like all the time, I want to see the menus, what it is like, what dumb lobby syncing garbage, it slows down the game and is pointless if playing singleplayer, so it is going off because they can't be bothered to put a sub menu for it anymore just annoys me), and I end up just giving up or buying the game to see the menu modes/progression structure. Or emulating it if it's old enough. Modern games barely offering much modes anyway, some shooters have but most others that have that focus, are generic and too low on modes or progression excitement at all. Just 'bare minimum, play for 20 hours, snore'.

6 hour campaigns don't bother me at all. If they have the story/ideas they want to present by all means. I'm not bothered by that.

Re: People Don't Buy Anywhere Near As Many Games As You Think

SuntannedDuck2

Also says a lot wow Nintendo/Sony are going well because i buy too many Indies on discount, nah can't be the case. They do rely on me and others like that. Can't be true. XD

Not just those that buy all the new games each year? Nah. Anyone that buys all the new games yes, if they all interested them of course.

Then again my completed games list (digital/physical retro that I have put my effort into) has been lower then 2024 at around 30 or so. I started with NFS The Run on 360 during Christmas to New Years and even then just not bothered with a fair amount other then digital Indies that are short. So I need to get it to around 30 again in the next few months. Then just the digital Indies adding to that completed list. I don't care for trophies just end credits/last levels/story beat status.

Re: Oblivion Remastered's Physical PS5 Release Will Include the 'Base Game on Disc'

SuntannedDuck2

@Leinad7 Agreed, Sony does have those few exception games that do and have the message listed about it, same with any 3rd parties that do and just like the other Xbox/Switch games putting the message in different ways.

Just like Battlefield 6 will as well. Or any other server based game.

Even prior like GT5 they offered the Greatest Hits/Platinum after update 1.10 (way more updates then that), I know I have multiple copies.

While GT5 Prologue you could get both Spec 1 to 3 disks per region (only was 3 updates anyway).

GT6 never got that branding so who knows per disk production cut off.

Sport PSVR branded box I assume is just 'that' and I assume the updates that offered it but I don't know for sure. I haven't tested with my disk. But even still it's 1.68 to 1.69 offline was quite a bit of time last year so yeah you wait a while and will never get it all on the disk because it's based around that business model regardless of free updates, odd DLC Sport had while most was free updates, that DLC went before the game was delisted period too.

That also being it's more then the disk size of dual layered Blu-rays pretty sure. GT Sport being 100GB+ (under 105 I or 110GB from memory). But you get your FF7 or Last of Us 2 or Red Dead 2 2 disk games, barely know any others.

Most 3rd parties agreed don't want 2 disks. Or Sony doesn't want to alter the case molds for few exceptions. Even movie/tv series blu ray cases are thin or regular size when multi-disk it's weird. That or unless fits a box for a collectors edition or something. At least to me that's been the case with anime, not so likely western media I think as much but I'd assume so to cut plastic costs or whatever.

It's not like GT5/6 where the online stuff is cut entirely and none of the online events access anymore. Not just multiplayer.

GT Sport's offline restructuring of livery editor (not just fan content uploads) and sportsmanship videos before multiplayer mode or the dealership restructuring for car duping/save file editing, etc. It adds up (just like memory card copy protection save file deletion messages prior to the server method nowadays).

None of that stuff is going to be on disk just archived by fans or documented on wikis (like I did for the GT Sport offline update changes is update the wiki to reflect the changes).

And I wasn't even a fan of the game (did most of the game still) but got it cheap later. GT7 I will do the same, when it's cheap. That or whenever the My First GT car transfer period cuts out in 3 years time.

Re: People Don't Buy Anywhere Near As Many Games As You Think

SuntannedDuck2

Saw this in a video. For me other then what Everybody's Golf on Switch. I'd say nothing really this year at all. Sure I want Pacman World 2 Re-Pac but I didn't even get the first either due to quick physical cart cut off for the 1st game. May happen again. Otherwise not much has interested me in 2024/2025 at all to buy 'new'. Even then I've played some games discounted that were 2025 I didn't realise so it's tough for me to pin point it. I want to maybe every 6 months just to be safe there of the discounts of Indies that are 2025 releases, but regularly in the past it would be yearly a few, 2022/2023 were the Square Enix flopped I was interested in of Diofield/Tactics Ogre Reborn, Front Mission 1st and Valkyrie Elyisum. Nowadays not much to none at all.

I mean if people only need a sports game/shooter, or just a platform (in the past it was flash games in web browsers, nowadays it's Minecraft mods, maps, servers, Roblox games inside it, Fortnite games inside it).

Or odd subscriptions and what people try.

I mean if people get discounts then sure. I have the past few months more then usual. Whether eshop discounts or physical retro but not as much physical 'new' or 'preowned' after a few days or months new/preowned.

For me it's currently more then, or once a month. If it's new games then it's way longer, if it's discounted eshop games then it's more regularly. If it's years ago then it would be a larger gap but still a lot of physical retro and less physical PS4/Switch/Xbox One preowned or new copies but lower priced.

So it's varied for me.

I'm getting more anime near release in my region (so waiting a year) then I am video games new. Even then that's on occasion if it interests me or is large enough to release then niche/not even close to physical at all. So an odd romcoms, or odd action scenes getting sequels I used to like.

For games it varies for me. If were talking physical/digital new, then for 2025 maybe even 2024 probably about 0, let alone maybe 1 or 2. I mean for 2026 it will be Rhythm Heaven Fever. If Prime 4 maybe even if not that excited for it due to it's new direction being a bit hmm to me in trailers.

Otherwise I had a few in 2022 or 2023 but that's about it. Less compelling ideas in games I'm waiting on, means less purchases for me in terms of new games, now discounted Indies or any physical I come across that varies for me per day or week or month nowadays. A lot more then the lesser times I bought digital on Switch/PS4, let alone physical. Maybe in a moment I may get less digital Indies, but otherwise I'm mixing up what I'm doing every so often it's hard for me to pinpoint anything concrete yet.

Whatever people want to play of preference, less interesting them, less risk to try games, time people have to play, money people have, it all makes some sense.

Most people don't fill up their backlog or reach too far for games, they go with what's more reasonable for money, or comfortable of entertainment, or whatever.

Makes people boring for conversation, but that's expected how much they see, think, research, versus in their own little worlds too. I don't play what people around me do but I still understand the concepts or watch the same videos/what they describe about the games to understand.

Re: Little Nightmares III (PS5) - Faithful Sequel Keeps It Creepy, But Plays It Safe

SuntannedDuck2

Expected but does it land well while being safe.

Even Cronos I've seen the ads a few times and I'm like.... So why should I care? I'm not the target audience but it really don't even look like a game that does more then the things it's clearly inspired by.

Reviving/continuing or inspired, is hard to work with yet we get some ok to eh excuses in the market for competition I just think up gameplay ideas and ignore the original boring product. Or go research other games with more compelling ideas, retro or 'select' Indies. AAs have been VERY AAA but under budget (sure they always were that and they always were hit and miss or tried and varied, so I don't care for budget I care about what they have tried and still enjoying them of their attempts on any scale) and to me they just aren't exciting anymore. They are too much trying to compete in the boring way then exciting way I find of their ideas in the past, so I find them rather uninteresting nowadays, at least to me.

Back on topic:

I get it for devs trying to work around an IP or format they aren't used to so they try their best to capture what the others do. The 1st game remastered is nice enough but not much at this point when the original is cheap these days but still a nice bonus.

Like Sly 4 or any other examples of devs trying to get a new entry out or a remaster or any other sequel for a series they didn't originally start with it can be tough.

I don't have high hopes for this but hopefully it's solid enough even if Reanimal looks more appealing.

Re: Now Xbox Owns Call of Duty, Sony's Investing Its Marketing Budget into Battlefield 6 Instead

SuntannedDuck2

Besides the persistent internet connection part on the box art.

Battlefield is more interesting. While I prefer 2 Modern Combat's swap feature, or Bad Company 1 and not really played a lot of the series yet own 2 Modern Combat, BC1 and 2, 3 (beat in a day, same with Splintercell Conviction and I suck at stealth games), 3 sealed, 4, 5 and 1 I've got a fair amount to experience.

Battlefield just seemed more appealing, COD went ok direction but got worse. Dropped off around BO3.

Even then MW3 Remake while it's campaign is what it is, I mean when was the last time we got campaigns like that? Unreal Tournament 3? People forget what those were like even if it was multiplayer maps for story not story, then bot matches.

That aside, business aspects aside, I'm not that big on Battlefield 6's trailers but it is a more appealing game. COD BO7 looks flashy but I know I won't care that much for it anyway.

Re: PS6 May Go Uncontested as Rumours of Next-Gen Xbox Cancellation Force Microsoft to Comment

SuntannedDuck2

Part 2:
It's their own fault their marketing, the game cancellations/lack of direction to better curb the issues with development, better reading of the market, better reading of what to make games about story/gameplay wise.

What apps people are using. They have data but seem to not use it well. They are too full of themselves to actually use the data the right way to get audiences interested whether customer friendly not an inbetween or just enough to get people willing to, not to be stretched further, but they don't and they fail.

It's not hard yet they seem to just throw IPs at the wall, they aren't like Sony/Nintendo with IPs people immediately notice.

Nintendo can have any Mario universe game do any genre, same with each separate character (what movie studios try to do with big enough characters too).

Sony has their IPs be 'similar' or fit their goal of cinematic games or whatever else they can get to work for audiences/publisher demands I guess to work with other media opportunities. I'm buying none of them, just odd 3rd parties but if it works for them by all means.

Not just the live service/eshop money from other things.

Microsoft seems to forget who their larger audience are hence the Halo, Gears, Forza thing, they pissed off Forza Motorsport fans that's for sure, they lost me I was going to come back but they lost me there, Halo/Gears are 'ok' to me nowadays but not as compelling and the other IPs are there and fair variety but don't hold enough appeal to me.

Compared to their smaller audiences that do buy the other IPs.

They need to try better at getting that audience or another small audience to be interest and it build up, but they won't.

OG Xbox/360 were great, big IPs, small IPs, everything in-between. Xbox One had it's moments, Series X other then Hi Fi Rush or South of Midnight I haven't been compelled at all.

Re: PS6 May Go Uncontested as Rumours of Next-Gen Xbox Cancellation Force Microsoft to Comment

SuntannedDuck2

I hope they don't. I'm not interested in streaming and I really want another box, for that audience. Then again they could have ended it during Xbox One but didn't. Glad they didn't as many of those games/back compat appealed to me, but Series consoles not in the slightest. Quick Resume may be but it's digital only so I don't use it. Even the the 2013 to 2017 picture in picture/app features or TV TV TV I liked, but that's dead.

They opened up more options but also want their cake and to eat it. They are a mess of strategies or will cut everything over time.

They need a fair balance of hardware to benefits for devs/players, but price increases is not doing them any favours. Where are the colour variations either? Just controllers mostly.

As if the COD Gamepass decision wasn't a bad one, it also makes a difference for the box only audience, cutting more and more isn't a good idea, they want to force people but people don't move on.

They seem to read situations/money opportunities badly it seems.

As particular as Sony is I can understand why they stretch things as far as they do before PS+ and 3rd parties get the focus on PS+ more.

Not just that Xbox 1st party is hit and miss of releases/direction/ideas/leadership.

Even the cancelled Uncharted/Spy/others game, leadership made the call of dumbing it down, the team had way better ideas. While Gears 4 was a fine game, it says a lot about any publishers/leaders and dumbing games down for audiences or less dev time stuff when to me the more dev time on cool ideas I want more in games, not dumb ones that make me more bored/uninterested in the game.

Or cool enough. Even Ratchet 1 the strategy or the less Clank focus and the weapons/gadgets approach we got made sense to cut down on animations but I think the same applied to Microbots/Gadgebots (2nd game more then the others or Secret Agent Clank's or even Tokobot or Wonderful 101, etc. have had great ideas for formations of characters moves) was enough of the same ideas while still keeping the other they prioritized.

Anyway back on topic.

If they cut physical, they cut that audience, they cut the box, they cut the box audience. They need to think more what their users do with the console, what percentage or word of mouth that does. But they don't care at all.

I don't mean customer friendly, I mean in general. They just don't read their audience enough or push past enough to get people interested. Their audiences are there, they don't expand them well, they keep losing people.

To me it's not just the 2 consoles for players to have, it's getting people interested with boring games/direction. I get yes many bought them on PlayStation but even I have both and don't care for either 1st party from Sony/Microsoft. Let alone I don't have much uses for my Xbox One/Series X. It gets used sure but less so then last gen, which was less then 360.

Less supporting Xbox due to other departments they care more about I get it, with the AI/Azure Cloud focus and all that, but the more they cut, the more they have less to work with, even COD isn't the most reliable only game, they needed others, 1 game can't solve everything, not everyone is Rockstar with so few games, the others have to have more to get audiences interested, you can't apply AI/Cloud to everything, but I mean, competition matters every little bit.

Re: Loads of PlayStation Concert Dates Cancelled Amid Rumours of Low Ticket Sales

SuntannedDuck2

Makes sense, economic situation for sure. How many tickets, how things are processing with them, etc.

Or just people interested in the genre, instrumentation, live shows, and other factors.

Otherwise while not really been to live shows (few) or care to go to any, why would I, I prefer studio made ones not live ones and I don't care about their skill to play either, so, to me.

Sony game OSTs have declined, and i can barely tell them apart, besides what the only OST I liked was the inventory menu for Horizon Zero Dawn, that's it, the rest were eh and even then GT Sport/7 had ok licensed music but I prefer the original older games menu music, never cared for the licensed ones that much if at all, so I wouldn't have bothered with this regardless of location, let alone haven't listened to the OSTs on Youtube or otherwise.

Re: Poll: What Are Your First Impressions of Ghost of Yotei on PS5?

SuntannedDuck2

Part 2:
Or with past open worlds what they were used for was more appealing of modes or use cases.

Games are so 'accessible' that they aren't fun anymore to me.

The wind like before is fair. It all seems pretty good from what I can tell from the people playing.

They think it's great, to me it doesn't have that much engaging, culturally I get it, gameplay wise some seem fun, some don't at all.

It's not my type of game anyway (for the few open worlds I like which are 10+ years old now, I don't like modern ones focus) but I think it does a fair job with it's goals, presentation, fair gameplay and has some parts that are just stupid and can be done better.

Re: Poll: What Are Your First Impressions of Ghost of Yotei on PS5?

SuntannedDuck2

Boring use the SSD for flashback scenes, so dumb. Which is my major issue with the game as someone not playing it/looking over at it from someone else playing it.

The revenge plot is weird also. Timing of those between Shadows/Yotei for sure. Too committed to change it I guess. Or market similarities because of course. But execution/details differ of course, or how stories are written and so on impacts a character, dynamics, so on. What they can use to make it 'compelling' when to me the story is the least the case. For a premise at least.

That aside the flow of the game seems good, the use of music/weapons and more is fair, charms/exploration is fair. Minigames seem fair. But to me it's not the most engaging looking game. Other then the render distance or culturally fair use of the environments or flow of things being fair. It seems 'fine', but otherwise just like every other boring open world of the modern era, 1st or 3rd parties.

Sucker Punch nails it so I respect their work, but I don't care about any of it to play it myself, it's just boring.

I do think the offering a lot of charms/music or skill tree is a bit 'put a lot of options in' but seems aimless. In older games you sure got multiple but it wasn't that level of equip this, add this passive, have this ability in the way modern games do it and gate stuff or say exploration is good when to me it's not that compelling. RPG motivation in gameplay was never there I always found it boring, any era, any turn based/action based. Tactics differs for me though.

Like getting the abilities in Infamous Second Son was cool but the skill tree was awkward and you mess up, you take longer to get good/bad points back which was so stupid and limiting as the ways to increase them spawn awkwardly and barely increase it compared to the further out quests that do increase it.

It's just the side missions in Second Son made me interested in the game.

Yotei seems that way too for the person playing they are doing the side quests, enjoying it so far.

But to me they aren't that compelling. But I get why they would be the more exciting parts of the game.

Even racing games to me many are hit and miss of modes/event type rules and bore me in the modern era compared to the past (I barely play open world ones). Also the personality isn't as exciting either.

It's not like past games with an item/ability you use it in the world. To me RPG like skill tree/item design is so boring, the stats/passives or combos aren't compelling to me in the slightest. The world is static, wow NPCs, wow water/fire, but otherwise nothing HAPPENs, it's all flashy/not dynamically effecting terrain or interesting. Wow a boring grapple use then other games with more fun grapple use/other items.

I didn't care for BOTW besides the shrines/odd chests with item use to acquire (resources weren't exciting, the effort to get the chests was, same as a platformer getting a collectible was) but Zelda items in any of the Zelda games, in other open worlds I'm bored by boring moves/animations/generic human mundane-ness. Forget Mario/Pitfall fun movesets in the modern era as most games are so boring to move.

Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support

SuntannedDuck2

@Dubplant Fair, but Warhawk or MAG had way more for a shooter in the hundreds, not just 64, the hundreds. It's up to devs how far they stretch things per the hardware, the level design scale, the textures, the entities (objects, character models and more, not just textures, their animations, sounds and more), not always the hardware, their ideas, their angle, their choices.

Also I never cared for more then 8 cars on track in GT games, let alone many racing games. I've played TOCA PS1 with I think around 10 to teens, PS2 era ones with 20s, I've played MotoGP on PS2 with 24, it's up to the devs what they 'choose' to focus on.

The AI is hit and miss, the amount on tracks is crowded and annoying. I've never cared for it personally.

I've seen better mechanics/use of enemies in plenty of old games, it's just choices to focus on have changed these days compared to the past for visuals, mechanics, progression, etc.

But I appreciate you giving a fair point. I can see what you mean and I can agree with you on that.

GT7 didn't need to be on PS4, but I'm glad it is. I'll get it when it's cheap.

Also GT has never worked on 2 platforms before either and are doing fair for what it is I'd say, when they have had more problematic development in the past.

Re: Talking Point: Are You Getting Sick of Sony's Supposedly 'Samey' Approach to Story Telling?

SuntannedDuck2

Story telling, lol I already have ignored all 1st party releases for their weak gameplay in 2016/2017, not just the story telling to appeal to a certain set of audiences (Not a bad thing but in the angles/clear signs it is a bit annoying).

Also hardware engineers for peripherals vs devs direction/ideas, are too opposing too.

We used to get animal characters still having human like stories, (even the Beastars anime could do it darker) it's just we have to see generic humans do it instead, can't have aliens/animals or it's not literal humans clear to most westerners. I mean what Zootopia/others in the west for comparison. How many animated human/non-human stories face some particular things & get taken seriously/remembered by normal people? Very little to none yet probably many examples out there.

I blame Shuhei, I blame the others in charge, I dropped off the 1st party so hard. 3rd party AA/Indies & more. Still use my PS4 for odd things, Switch similarly besides niche 1st party IPs/big ones later.

Seeing Returnal to me I'm like it's fair to literally Saros is just how I felt about Dishonored to Deathloop. Another one. Or in another case them dropping their smaller scale stuff to be bigger budget human stories but still that shooter gameplay they nailed in the 2D/top down titles. What a way to go. Sigh.

The ND cues in Sucker Punch's & others games have really pissed me off. First Light did it, Yotei I've seen it. I don't even play Yotei, but it's cues are noticeable of details for sure.

So to me Sony's 'ND is doing this everyone follow' has been clear for years. PS3 it wasn't as much the case they all seemed rather distinct but PS4 era it was obvious of The Order, both Infamous PS4 games, Days Gone, Horizon, God of War literally is Last of Us.

The gameplay is different but in minor ways to suit context, but still very strafe this, move this clunky heavy way, etc. They do differ in some are more resource/quest based then others, but even still they are very similar goals/it made me drop Sony most/more to seek their niche games, they killed those, doubled down on the other, other then Gran Turismo (GT3 on PS2 had liver service ideas back then glad they didn't and wait till GT Sport, not just GT5) or Sackboy being a 3D World clone, or Ratchet being cinematic overdone and worse then even the PS3 entries approaches.

What Nintendo has of Mario universe games with Yoshi, DK, Luigi, Peach, Wario, Toad, etc. they extend to but different games entirely of gameplay and ideas still, Sony has with cinematic games across all developers. They are pretty comparable of what they want.

While Nintendo at least has Metroid, Zelda, Pokemon, Pikmin, Fire Emblem and other niche ones on the side.

Let alone the Tetris 99, F Zero 99, Mario 35, Pacman/more 'live service ones' that are retro style and take up less dev time then any other live service. XD

I haven't cared for a Sony 1st party in 10 years, big/niche of the PS4 gen because of how bad they are or cutting support for niche projects/studios working on anything actually good because Sony thinks their big will gain more people, sometimes but only such a percentage from general fans & not as many casuals as they think.

So to me I don't care about Sony/Microsoft other then news. I'm sticking with PS4/Xbox One and still got plenty of retro games to focus on.

Nintendo has some eh direction too in their games, not just business practices either. They all are just as bad in their own ways.

Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support

SuntannedDuck2

Part 2:

Do we need open worlds that are countries in scale for people to notice? XD Do they need further realism, well they seem to be formulaic for a reason these days don't they then achieving that only visual realism not the animations or other details hmm?

We got more grass/rocks, we got render distance firther showing off, we got VRR, HDR, RT and more. We got certain similar/different uses of NPC pathing.

We got other genres?

Devs can work on any hardware and fit interesting scale. Irs up to them what they are pushing for not hardware alone. How they do it. What code, what optimisation, what goal/angle they handle it.

We got SSD related loading gimmicks for level design for Ratchet, Yotei, Sonic Crossworlds.

What more do people want? What larger worlds?

More going on?

I don't even care about 9th gen, I'm not holding back this gen at all, I'm still buying Indies, I know people that still bought the AAA/AA to a point on PS5, I did my PS4 copies of early games too then stopped more and more as the ones I tried to support flopped, so I could blame audiences but I'm not for my game preferences over others that sold better/audiences care more about.

I give my survey thoughts when Crystal Dynamics, Square Enix, Nintendo or others offer them. I'm still fair on what I say for them.

I'm not a casual, I'm a collector and I'm still playing retro or 8th gen, still keeping up with 9th gen news. It's not that hard.

Devs make the games/audiences make the IPs last or flop. If audiences stop games from happening how it is the devs fault? Their ideas may not be great but power of the console yes it's on them but audiences either give feedback of complain?

Yet I still keep up on news/what games are doing/can understand the details they are offering on these consoles.

I have my issues with game design of 8/9th gen but at the same time I still see what devs are going for regardless of what I seek in games.

PS6/next Xbox may do more but I think people aren't seeing what some of these games are doing and thinking bigger or elsewhere and it isn't their goal or yes like many things devs/publishers haven't considered it or don't care to.

Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support

SuntannedDuck2

@AhmadSumadi Really? As to me any prior gens didn't, let alone this one. Look at any prior gens of consoles and tell me PS2/Wii/PSP/DS held back PS3?

Did prior Indies, AA, AAA, kids games, sports, Just Dance and other titles?

What about economically is it viable for all people to get a 9th gen console? Are there IPs for 9th gen that appeal to all people?

Does everyone have to be on the same page/console all the time?

What about those going back to PS3/360 and older that still support 9th gen or pulled back as nothing on this gen are they holding it back?

Is it devs or players?

What isn't happening in games you'd like to see?

No one says why they just say baseless opinions and give no examples, so what do they actually mean? Justify the opinion. What do you seek to see in games?

I seek gameplay I'm not seeing, not like devs/pubs will change it regardless what I think. They make bad games I either try them or I don't support them it varies how bad they are, business model focused they are.

Did PS3 Persona 5 in 2017 or other games hold back PS4. NO.

Just because collectors paid attention to the fact PS1 went from 1994-2005, PS2 2000-2013, PS3 2006-2019. equivalents for other consoles. Like no it didn't. It always happened. So how is it holding it back?

People have probably some great points on the matter but they aren't making them and just say easy excuses instead by other people.

I mean if consoles are showcasing what they can against PC, and the fair hardware balance, graphics settings and more, what are people looking for then? Gameplay sure, but graphics/accessibility/other audience focus has been clear for years now ever since PS3/360, not just PS4/Xbox One.

What safe IPs, well it's been obvious for that reason for years now after many PS3/360 ones got left behind not just online passes/leadership changes. Plenty ignored WIi/PS2/PSP. So where is the issue here? We aren't having mobile/Meta VR holding back either and they are separate projects, Switch/PS4/Xbox One get the same games no unique version like the other 2 platforms.

Sure we got more 3rd parties of different budgets doing so then usual. But since when did kids games licensed or not, TP/BOTW or even the few 2 to 4 years in 3rd parties of PS3/360 slow down PS4/Xbox One at all? They didn't.

Not everything was 2000 hmm very PS1 style games, 2001 very different PS2 scale stuff. That doesn't happen anymore, it may not happen anymore. Older consoles are not holding 9th gen back, it's what devs choose to do, even besides business models, staff shifts and publisher leadership demands let alone how they choose to use the console.

If we can tell by many 3+ years in games that are PS5/Series only, there are many examples, look at those not the rest to make an excuse.

Do those PS5/Series/PC only games push the consoles, probably, but what are players looking for?

What are you looking for?

Plenty of PS5/Series gen games out there, regardless of exclusives, what is out there and what are they doing with games, do people want some magic to happen, or can't define what the goals were of this gen?

Still seem like that in design by the devs themselves. So I doubt it.

Just because companies want money, doesn't mean the design or the goals haven't been achieved regardless of how buggy, how different they are, scale varies in different ways, just because users are expecting more.

Re: Sounds Like Sony May Finally Be Starting to Wind Down PS4 Support

SuntannedDuck2

Don't understand what any of that means. I barely use any of the PS4 features anyway. To me I never use the social features at all. I do the photo/video capture sometimes, I sync trophies, I view my profile settings, that's it. Otherwise I don't engage in the rest of the social features as don't care to. I use it as if it's offline besides the PS store or trophy syncing or other general things. Or Youtube. Otherwise not a lot, so I won't miss any of it really.

Still seems weird to shut services down when a sizeable amount of people are still on PS4. Or has most gone to other apps instead? So Sony's like eh do we need these anymore to keep running really? I mean I get it to shut down some resources but maybe some people don't use the 3rd party stuff and still use these built into the console.

I'm happy on PS4 for the Playlink games (not compatible on PS5 compared to PSVR1 or other things people overlook). That and PS5 has nothing for me. Others may, I dont' care. But I'm not using these features they are removing (at least I think due to how vague some of them are of the technical names that even I can only guess even with the coding mindset, they can name it anything and it would be unclear, as it's not user understandable terms they have used, speak better/give descriptions Sony/Push Square if possible).

Activity feed I mean sure. I do at least get that one but at the same time why should it matter. I get why for servers but even still, it can't just post what the user is doing in a local way it has to be server based? Ok then. It has to be online for users to see.

Title small storage? User storage? Meaning what. Hard drive calculating? Which I mean that can't be it. It's a bit vague with that one.

It is user cache for things on the social side? If so sure otherwise not clear.

The 'unified scalable foundation across console gens meaning they want to work with the PS5 model of services now? I assume. Otherwise why does it matter. It's like PS3/PSP/Vita I get they did what they could with them but I thought PS4+ was just unifying things but no they seem to still keep taking their time to make up their mind of design for some things. At least the store did more so.

Users/profiles i mean sure not surprised but then again how about clock/trophy syncing and other things?

Word filters? Oddly specific. I mean what banning? Converting the words? I'm not sure what it's effecting that it needs to be pointed out at all. What additions to the word list?

Filters for the PS store or other factors? Not very clear here.

Why should it matter at all? Word filters? What is it calling back to Sony's servers all the time if so that's just bad code/resource use when the console can do it locally. The user could easily add or remove words to be filtered, auto correct, etc. or whatever.

Shared Media Web API? Is that for the media player? Is that for media apps on PS4? So they have to support PS5 now? Even though PS3 probably got support longer.

Not effecting the web browser (it is doing fair even if slow at times but I have comparable RAM, different CPU and yet it runs well enough with multiple tabs so whatever the PS4 web browser is like I guess).

Wii U/Vita web browsers ran much worse, let alone Youtube in Wii U.

Re: Rock Band 4 to Be Delisted from PS Store After 10 Years of Support

SuntannedDuck2

Still a while for it to last then competitors.

Wonder if Just Dance will be come across similar, I doubt it but even still.

That aside for those interested and if the servers don't matter just whatever people have on their console/disk then I'd say it's fair.

Instrument based games have their own charm/fun to them. Not my thing but I see the appeal.

Harmonix will always keep going with music based games, but to see them part of Fortnite Festival seems a bit of a safety net I guess compared to other music game projects then. Might as well you never know how well they will do after others winded down over the years prior.

Re: Sports Games Rule PS Store in September, Sweeping Silksong and Borderlands 4 Aside on PS5

SuntannedDuck2

Not surprised really.

We all know they are big, we all know they have been around since earliest of PC/console gaming even before they had the licenses or the right player names and all that, we know that sports was a thing with Tennis for Two in the 50s. Doesn't mean we care, but it's always been a thing regardless. As long as gaming is going on sports games will always be there, more then our hardcore games, more or around similar of live service games, and more then cozy games.

I only care for arcadey sports games, or buying motorsport/rally games, I'll get the odd annual F1, MotoGP, WRC, but not regularly I am picky about buying older ones that's it.

We know we have more personality then the people that buy these games every year, but like that matters when it comes to money, those who are smarter buy every 2 or whenever they feel like it anyway and still play more games then those that have just their sports game or COD or AC, or whatever else.

Re: New PS5 Firmware Update Is Available to Download Now

SuntannedDuck2

@Dudeitsme There is only so much they can do in software to tweak the sticks, the rest is on the potentiometers wearing out in certain ways, you can probably make changes due to stuff stuck in them, them getting stuck due to use, replace them, etc. but only so much can be done with software versus hardware side wearing.

Re: New PS5 Firmware Update Is Available to Download Now

SuntannedDuck2

Yeah got the PS4 one too, it annoyed me as I bought some digital games, locked them, didn't show an update, yet I'd literally turned on the PS4 to do this not just other tasks.

I restart the console, it prompts it. It's pretty annoying. I forget how to get updates to trigger otherwise. My Switch 1 just let me know upon starting a game so Nintendo has it prompt one way better than at least the PS4 did having it show up.

That aside I am fine with them having more security updates for both PS4/5.

Re: Rumour: Mass Effect, Dragon Age Studio BioWare Braced for Layoffs After EA's Buyout Agreement

SuntannedDuck2

Well the numbers are important so unfortunate.

Bioware is on life support and it's sad to see. Good luck with Mass Effect 5 if they even last at all. Veilguard tried but wasn't as great as it could be.

So much for other games from EA that aren't sports/shooters or the odd NFS with ok ideas and eh progression I guess. Or whatever Respawn does besides Apex Legends.

Or whatever happens to other studios support or making other games if they still have enough to keep them going.

Besides the Indie program.

They need a Bioware or something else to be interesting. That or someone else get a Bioware for some better support then EA gives them.

Re: Ghost of Yotei Gets a Near Perfect Score in Japan's Most Famous Gaming Magazine

SuntannedDuck2

Fair. To me seeing the intro it was fair, a lot looks good of ideas/direction. Fair render distance. The game will be good, but I am not the target audience anyway

I'll hear how good or bad it is from the one who is playing it (I won't watch footage). I think it will be a good game though. The changes, the world and more is probably really good. It's not like Sucker Punch don't put the effort in but still.

Also the instrument playing, very AC Shadows/Last of Us 2, why? Just why? I get the culture but even still. Come on. I hate when devs do this, get your own ideas/execution/timing of it. It's not impressive, it's annoying seeing stuff between games like that. It makes me mad and want to buy less, which I already am.

There is a reason I don't care about 1st party anymore.

But to me the forced young cutscenes to use SSD is disgusting/really annoyed me. What a waste of hardware for something so pitiful lack of more situational gameplay use to activate them not force player into them/per region force them into a cutscene.

Wow not like Biomutant didn't do this of young/old cutscenes on a PS4/Xbox One, before PS5/Xbox Series updates, even if loading into the game is slower, it didn't need this different older/current skybox, textures, objects, etc. Also gas immunity was interesting, vehicles, ok map but eh animal movesets.

It's how it does it and the meaning, cutscenes, playable young sections or not it's still weak and disgusting of Sucker Punch to do it the most safe way possible. Maybe it is more suited to a AC style future/past thing or some other game/universe maybe. Or smarter developers to use it differently in a use case for their game/universe. But till that day I will be disappointed.

PS3 era games did this even. Whether Crack in Time, or Uncharted's prepped cutscenes to gameplay scenes in the background to just Spyro side areas.

Heck even seeing rewind for racing games be fair to simplified annoyed me, it was better with Alfa Romeo Racing Iltaino's RPG systems for a one make racer before Grid did the 0 to 5 or Forza Motorsport 3 simplified it to the boring overused thing is it nowadays, or cover based systems be ok to decent (also how heavy games are these days that annoys me even with characters that could be light yet aren't, prefer floaty characters sometimes) over years. Seeing some things happen/get worse or underused just bothers me.

Yotei doing it the 'for cutscene purposes' way is just sad, Even Link to the Past on SNES made use of light/dark world to reuse the map but with differences.

Why couldn't they have done more then cutscenes/memories, but no we can't have more then that with a sizeable area of the map be visible to play as her young to areas she went to. Nope just memorises. Gameplay is never a priority in games anymore.

Disgusting waste of the SSD for segmented areas to pre-load.

Rift Apart may have rifts for side areas (something even Spyro 3 could do), it may do the Blizar style Crack in Time back and forth more then that game did for each segment once while Blizar it was more. Besides the forced area ones with lesser objects/invisible walls and more that Yotei also does in this stupid way.

Sonic Crosswolrds changing per lap or so which is ok but not that exciting, you can cycle parts in random and it'd be fine seeing the things doing it then just a teleporting them in part.

But even still.

It's just not impressive or gaming impacting enough, it's pathetic.