Comments 2,450

Re: No Man's Sky Becomes Pokémon in Latest Free Game-Changing Update on PS5, PS4

SuntannedDuck2

If it has decent rewards sure, otherwise pointless. It has no purpose. Oh wow creature combat. Who cares. It doesn't tie into ANYTHING else at all. This is why I hate devs with weak ideas, excuses.

This is one of the safest excuses for updates they can make. People are that simple and it shows, devs and players who will praise this. Typical.

Oh yes the devs are Pokemon fans so they recreate it. I hate when devs do this. I'd fire them for this garbage excuse of development time.

This logic is why I find Indie platformers trash too, the same nostalgic garbage excuses and the games are empty of creativity.

I want devs to be creative, not passion about things like this, wasted dev time that contributes nothing to the rest of the game.

The game is lacking in content to expand upon and this is what they do. Not expand other systems that need them.

Its the Starfield action figures and Mojang hobbies all over again, why are devs so useless and can't actually think gameplay first and offer a PURPOSE for the gameplay. This adds nothing. Just some favourite things to put into games for no reason other then emotional stupidity. This is why I hate human beings they are useless.

Hello Games is just putting whatever excuses before Light no Fire and it shows. No Man's Sky is a great game but it just lacks in it's last few updates.

Wow it has creature fighting, who cares. No wonder I hate open world games they offer nothing to tie into other systems at all. Why should I bother.

Hello Games are out of ideas it seems. This update is completely pointless and adds nothing. Who on the team seriously thought this was a good idea. Forget other things in the world, resources, movesets, buildings.

Modifiers for structures, no, a creature battle feature. Who are these people?

I can play a Pokemon like in Daxter for PSP if I care, yet I don't.

Re: Rumour: Persona 1 and 2 Re-Release Hinted at by New Merchandise

SuntannedDuck2

Fair for them to offer, that or remakes for those games. I tried Persona 1 on the PS Classic (seemed fair for that time, bit confusing but that's not a bad thing it was impressive from what I could tell for the time) and have Persona 5 on disk somewhere (not even started it, just installed the disk that's it). I have no interest in the series so easy pass.

JRPGs of it's scale is just of no interest to me.

Also I've seen enough high school anime with it's sorts of premises that I don't want to play a game about them.

I cared more for Catherine to play instead.

I'd rather see Sakura Wars ports instead though, or Chu Chu Rocket, or any other exciting IP from Sega revived.

I'd buy up Sega GT or Sega Rally.

If was Sega GT they can offer the car builder, I don't need real licensed cars/music, the car builder was the best part about Sega GT for Dreamcast, not played Sega GT 2002/Online for OG Xbox yet.

But like Sega cares, only the PS4 game for Sakura Wars then nothing, the others aren't of any interest to them anymore either.

Re: Rumour: Naughty Dog 'Floated' the Idea of Uncharted 5 Before COVID

SuntannedDuck2

Fair enough.

I haven't played Uncharted 4 or Lost Legacy but have the disks. I've seen others play it so wasn't too fussed. I did play 1 to 3 and Golden Abyss though.

I was not interested in Last of Us at all and their reputation as a studio is hmm. The Uncharted movie was 'fair'.

If they had an Uncharted 5 it'd have to be good. Otherwise it would probably be the first 1st party game in years I'd care to play. Unlike others around me that care for the 1st party IPs, I'm the one that cares for them the least these days and would rather buy the PS1 to PS3/PSP/Vita ones I don't have instead. More my type of games and variety then their current strategy does.

There is a reason I bought up their niche games and not their bigger audience appeal games, then moved to Switch and leaving my PS4 as an Indie games/FMV/whatever AA Japanese games, whatever random that era games or the PS+ Deluxe/Premium games aka the retro stuff but the digital purchase for $15 or so not subbing to what I won't play when got all those consoles/pickups to play instead or if I want to put a DVD/Blu-ray in it 'box', aka very little support.

Haven't even turned my PS4 on to see the 'end of features support' message last year/months ago that will come up for the PS4, that's how inactive my PS4 has been I just don't care to use it right now. Xbox One even longer than that.

Switch is my focus for current era nowadays. Switch 2 years from now and PS5/Xbox Series hasn't made me care. Played Space Marine 2 to story end, Ratchet Rift Apart was a disappointment and GT7 is 'there'.

GT7 is currently my most recent purchase as of late last year, but Dreams or Gravity Rush 2/Knack 2 would have been otherwise. That been a few months after they released too. So 2020 or 2017.

There is a reason I bought a Vita in 2017/2022, Wii U 2018, 3DS 2020, Switch 1 2021 and odd digital games on PS4, alongside mostly retro stuff for all older consoles/handhelds I have.

Re: Opinion: Sony's 'Playerbase' Is a Weak and Weird Way to Celebrate PS5 Fans

SuntannedDuck2

I forgot about that other merch moment, thanks for reminding me.

Never have cared for things like this, contests/merch, never putting face anywhere regardless of AI.

Selections will be biased for looks/games played. They need to spend money on other things not butter people up after console price changes. XD

Companies say this is totally community engagement. XD They could handle it better. but they handle it this way, not surprised.

Also flown to LA, yeah they aren't seeing my comments about devs on Push Square or social media with how US airport practices are these days that's for sure. No interest anyway.

I don't like GT7, least favourite entry in the series (also with Vision GT/this, it's a bit odd, come on Polyphony and your dev time for things). I haven't supported their 1st party games or major 3rd party games this gen, the last I supported was Dreams, maybe Knack 2/Gravity Rush 2 years ago.

Bought a PS4 copy of GT7 digital but not a fan of GT7. GT Sport was better and I even didn't like that one.

God of War 2D would have but not commonly using a PS5. Still on PS4.

I played Space Marine 2 on it & that's it. I don't care for PS5/Series currently, happy on Switch/PS4/Xbox One, commonly using Switch/PS2/PS3/360, collecting for those or other retro consoles/handhelds.

I don't like to give out my face either so that's a no. So voted doesn't interest me in poll.

It is just not that great of an idea to get fans interested.

Nintendo did it with Link to the Past years ago/Nintendo World Championships, etc., Sony having a few moments of things.

Michael ad for PS3 even if more specific to him and what games he played but still a good ad.

That and my years ago comment when I purchased a digital game they asked me a question and I don't think they like me very much (wasn't harsh) but even still.

I got advertising a year or so a go and have gotten emails for it since. I never approved anything in my account settings they just started giving me emails.

Yeah I buy whatever Indies/FMV games in the PS4 eshop nowadays and that's it. So I'm of no use to them at all.

I'd tear apart GT7/Rift Apart if I did. I could try hide my feelings but I haven't played most major 3rd party games and I didn't enjoy many from the PS4 era, which is the types of games they'd like to hear the most about and I can't do that.

They wouldn't care about my interest in their PS1-3 era IPs or the niche PS4 IPs at all, they want to hear about the 1st party bigger games or the big 3rd party ones and key moments.

I respect PSVR2, I think Portal needs a dual screen update. Sony wouldn't like to hear that. XD

Talking about PS1 to 3/PSP/Vita era stuff & still collecting those I don't have (now own Twisted Metal 2012, Puppeteer & Siren Blood Curse), but that's about it. PS4/5 era isn't for me. Killzone, Knack, Infamous Second Son/First Light, sure, maybe the Order 1886. But 2016+ yeah wasn't for me other then Gravity Rush 2, Knack 2 or Dreams.

Other then GT7, Dreams would have been my last PS 1st party purchase and that was physical and discounted, GT7 I got digital and will get physical later. Even Gravity Rush 2/Knack 2 were physical late purchases. Nothing immediate or at launch to my knowledge. Just wasn't the time to buy them at launch, compared to nowadays if I cared enough to do so.

I buy some games before they are delisted (or eshops are closed), less likely launches.

Gotten more Nintendo auto-gen game surveys then I have Sony care of my opinion.

Re: PlayStation to Start Putting Fans into PS5 Games with New Playerbase Program

SuntannedDuck2

This gives off the PS3 Michael ad vibes.

Or that room Nintendo put in Zelda Link to the Past.

So kind of cool. Not my thing but still kind of cool. Good luck to those who enter and for which regions.

Well time for me to go to the GT7 wiki in a few months and write up on this thing for GT7 related things. Also if they do the offline update they will be immortalised into the game, so that's cool.

I don't play most mainstream games, or most PlayStation known games so for me PS4/5 era, wouldn't even be counted at all. Ever since 2017.

Sure I'd mention Gravity Rush or Knack or something but they'd totally write me off, I'd be an anomaly. We can't talk about those niche games or key scenes from them.

Unless they are sick and tired of hearing about the key games associated with the brand but I doubt it. Whatever aligns with people works more and that's totally fine, and whatever stand out scenes per player's experience I guess.

That aside I'd never win as I'd never be able to say positive things about the company at this moment (that and I don't win things and that's fine I don't care to, I'm surprised I even won a piece of cardboard with names on it for a particular event I went to)

I play/buy too many niche games on the eshops instead of their 1st party games anymore, PS3 or early PS4 was the last of the IPs/entries I care about with PlayStation, and GT7 is my least favourite game in the series I could easily tear apart how much I hate it's progression, so they wouldn't want to hear my opinion right now of the company at all. XD

I can easily tear apart my disappointment for Ratchet Rift Apart too.

I'd say yeah I played Space Marine 2 on PS5....... and then end it there. XD I'd say more but if I wanted to I would leave it as that to show how much I really have not liked PS5.

I enjoy PSVR2 though, I don't Portal, I'd want them to offer a dual screen update and that won't happen at all.

I could try hide it but I don't suck up to companies, try to win things or would be able to keep a straight face. I don't have a chance at all and that's ok.

They probably won't like it either if they remember my comment to them years ago with my opinions after I was sort of new to buying digital games in the late PS4 era and my opinions of what things then. I remember it well enough. I wasn't harsh but it was sort of my thoughts at the time of what games were being allowed or not.

While Nintendo has offered me surveys for games I play enough.

Sony hasn't asked me ever since about anything which is sad but not surprising either.

Only in the last year or so did they start giving me advertising yet had a PS4 account for years now (my PS3 one was offline/local so I wouldn't have gotten anything for it).

Re: Arknights Endfield Dev Says PS5 Players Want More Than a Genshin Impact Clone

SuntannedDuck2

Part 3:
I'll keep playing retro games and seeking out their cool mechanics left behind and coming up with my own ideas. Because devs are too brain dead.

They think too human and not too 'you can make any character do anything no matter how weird' but people in these companies clearly have too much human mentality and not enough imagination and it's really sad and makes me just sick and tired of boring people in this world with no imagination.

They need to stop being lazy and add more gameified elements, just pathetic.

Weak excuses. I could come up with ideas and they'd go nah that doesn't fit and I'm like well clearly you have better ideas, aka they don't.

Give characters more worth, quests more depth, not just characters/stats and bland things to do in the worlds and mix up the themes/setting.

This is why I find modern games boring, they are so surface level and so characters/story/world that's generic and graphics.

Give modifiers, give more interesting ideas for level design/quests, but no we get boring character movesets for combat only and quests that could be in any video game.

Movesets that could be in any video game.

They have artstyle and monteisation, but have no clear idea how games used to have depth.

There is a reason I play old games, not modern ones that are RPGs with lacking depth, I play shooters and platformers with movesets and mechanics first.

There is a reason I find modern action adventure games boring too.

There is a reason i play tactics games, they make the level design or mechanics/character classes more engaging.

Re: Arknights Endfield Dev Says PS5 Players Want More Than a Genshin Impact Clone

SuntannedDuck2

That's a lie and they know it. They have the themes/setting, but can't provide the gameplay and they don't want to. Dungeons/combat/basic quests, anime girls, easy pass. Magic/platforms not just boring cooridors? Enemy hive mind? Anything else creative no.

I've seen plenty of open worlds still be super safe/not add modifiers to outposts/dungeons or more creative mechanics. Took me 2 seconds to come up with. Gamify your worlds.

Adults have many card/drinking games, yet can't think up creative ideas? Sigh.

Fantasy, mechanical, magic, come up with reasons to justify gamey things, why? sigh. But they can sell anime girls. I enjoy anime, know it's tropes, but games, they are weak of depth.

I see sandbox survival games with tech and I think they are ok, but a bit bland. Yet I play Minecraft mods with tech focus, I look at the base game and go that could be remixed, sometimes they do, many times they follow real life tech and recycle it. No wonder mods/games get boring, they have no imagination or further bending mindsets.

I'm buying up old trend games on PS1 to PS3 and yet I respect their ideas in them, I don't modern ones that can't think of what to do to compete in their trends other then fit into the market with nothing creative in them other then existing for money. Sigh. It's just sad.

Potion/enchantment run machines, bending fluids, mechanical, different mobs, magic, but no we get the same nuclear reactors and other generic goals. People are super surface level and need more creativity, more imagination seriously.;

I had more ideas for Foamstars using foam then they did remixing 2 modes and having cosmetics. Pathetic. I think gameified, most people don't, it's really sad how devs are.

Splatoon doesn't evolve much but it remixes it's core fairly well like Mario games do.

Train animals or other characters/party members for particular things even? Set them off to do things.

We can't have anime girls with modular components of body limps for weapons? Sci-fi or fantasy, or magic. We can't different vehicle or on foot (an amazing race type marathon challenge thing? a scavenger hunt maybe) events? We can't have detective quests and detective sight or whatever fantasy ideas? Clearly not.

Have combat modifier underground combat arenas? Ghost/VR or inbetween worlds logic.

Developing them sure, it takes time but ideas, I can come up with plenty while they can't even think up one? It's just sad is all

Simple as that, modern gaming lacks arcade or other modifier ideas or level design worth experimenting with. It's why modern games are so bland. Run around like a generic human doing errands or combat, with boring weapons/stats and no depth to the world or enemies, it's so boring. Even shooters had mechanics/enemy visuals or context or gadgets/gimmicks.

Singularity, Inversion and Fracture all do and they are my go to PS3 era shooters besides Titanfall 2 or Splatoon 3 in the modern era. PS2 game Psi Ops has fair ideas in it.

What happened? Not using certain weapons, certain characters, certain level design routes, but no. Come on this isn't hard. I can work out game requirements for items/moves for platforms and event restrictions in racing games, yet they can't?

I can have a bar of soap with moveset ideas in 5 seconds before even designing the levels, just the moves, and they have no ideas?

A bar of soap isn't human logic enough, that's the point. XD Llimit themselves with narrow ideas & can't gameify it, just basic mechanics.

Re: 'I Was Convinced It Could Never Be Done': Dev Praises 'Breakthrough' in PS3 Emulation

SuntannedDuck2

@AdamNovice Agreed, if they can on PC with PS3, and are willing to allow them to work with PS5/PS6 environment capabilities or give pointers, software, dev kits, APIs, whatever, but you'd assume they wouldn't make bad deals.

It also depends on the agreement too, it could be like when software devs get hackers to work out what's in their codes for competitions. Or less like that and more what deals they make in general or just for the sake of it. Depends on the stances.

Companies are picky and don't even like modding as they feel threatened (not all but some to maybe most of them). So who knows with emulation if they are wiling to? If they don't like to be shown up.

I doubt Sony is like some companies going yeah you make fan games and if conflict will be as fair as Capcom is. But instead applying it to emulation, does Sony see it as competition?

Especially compared to the Bleem/Connectix days? Or doesn't want the news leaking out they are working with them and make people question the laws even more? I assume that could be the case.

Or knowing how much it would cost depending on the deals. Hmm. All possible.

I mean Sony used PCSX for ARM or whatever for the PS Classic and were too lazy to use their own PS1 emulator or develop their own one yet nowadays do with the current program compared to their PS3 emulation of PS1 all the way through every PS3 model (just not PS2).

Re: Opinion: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't

SuntannedDuck2

Part 2:
Even racing, sometimes I don't mind the motorsport side (I enjoy motorsport films, but sometimes i don't care for the business politics, I just care about the races or the other in moment stuff, I don't care how the team feels and what not, complications do happen but even still, it's why I'm not always that fussed by no racing game stories whether business related or street racing or whatever), but other times i just want rules for different events, not realism, and brands because uncreative people or players

I want to just drive a car, but utilize fun random rules for events/modes.

Have animals be platformer exciting characters with using their tales, the claws, anything else. I'd play as a bar of soap and just stick to walls, split/attach, have weight for pressure plates, split to fit into gaps or anything else. I can think up that and more for a bar of soap, bubbling for whatever, or even more creative of using whatever items/powers to slide or convert to water, or melt/reshape to fit into things, that or even further unrealstic of power ups, like a laser eyed bar of soap, but notice how i still kept it somewhat believable with how soap would be reshaped or react, before I went to laser eyes and other further random things, that's the point. That's gameplay first mentality even for an object.

Not generic animals. Humans that can do whatever, but oh we get them dumbed down as generics not these acrobatic types or any other skills, just generic climbing/fighting and talking, collecting, whatever else.

Well justify it with puzzles, what items, we aren't getting a can manipulate their body to stretch or slide under things or whatever else. Or mundane items like Pitfall Lost Expedition in a metroidvania. We get Uncharted like stuff, or the odd Tomb Raider approach of skills, and guns, but the guns allow for not just combat, but exploration unlocking or filling in gaps (if they cared to do that with bridges and more that way, but they don't, oh well).

A fair balance of that adventure. Sometimes it happens, sometimes or most times not. But we can't have that apparently. Sigh. Not in the modern era. Realism or TV show/movie/book logic only. Has to be familiar to people and their stuck media view points, forgetting spinning it off, unless it's culture, I'd rather care about gameplay, not dialogue thanks. Or whatever stuck in their mind of how an IP already did it.

I'm fine with the main crew and some odd villains with their motives but not always a big boss commanding them or too many layers of villains, I just don't care, the drama/tension doesn't interest me, the emotional motivation garbage and they aren't that exciting, but have to be this secretive boss and wait a long time to reveal them and so on and they aren't even that exciting no matter what tidbits or actually seeing them in the end anyway.

With games I just ignore it and if the gameplay is fun sure. Not the boring themes/dialogue I'm going to ignore anyway. The messages don't appeal to me. I've heard them 1000s of time at this point. This is why I focus on gameplay first. Gameplay substance or music sound design substance not dialogue substance I don't even care about.

Or bland worlds reflecting our own then being more gamified.

Was going to reference something else but cut that bit.

Some premises can work without over expanding the universe and other villains who aren't even that compelling.

Re: Opinion: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't

SuntannedDuck2

I will say, I think the other stuff in Kingdom Hearts isn't as bad (though some factions, politics and more to add depth I am sick and tired of in media, I don't care about politics or military or others, can they not think up something else? Apparently not, even if more fantasy versions of such things of whatever councils and such, I just don't find it exciting at all, it's depth I find mostly boring, sometimes it works but most times it's very boring).

Always this higher power nonsense bores me in media. So Kingdom Hearts having the other villains and why the heartless (not that I understand why but can probably guess) and more even if main villains, sure but I can see why people just want to experience the Disney characters in a game and the rest over complicates and isn't as exciting to people.

That and without it being a 'just play the other Disney games or party games' when you know having the interconnection of worlds is good enough.

Yes you'd have some regions with that, or you need something familiar, but if the same frameworks of that in a fantasy/meideval way or modern way, and no spin on it or just focusing on the characters going against others with some motivation, why should I bother?

Even if every day life can be boring, sometimes i just enjoy comedies more as the dialogue has to work there. While adventure stuff over time I just stop caring due to what frameworks they use and I don't care for the emotion/themes and the villains are usually boring and the world is filled with boring factions and political systems that are just boring.

I don't care about the contemporary life themes either, I care about the comedy dialogue. That's it.

Message bounce off me because I've heard them enough. So I care more about the structure/tropes and how to use them, not the messages/culture they are presenting at all anymore. I get into behind the scenes type care then I do the in universe itself if the in universe isn't compelling enough.

I want them to just go on an adventure, not all this other stuff.

It's why with games i care for gameplay, with TV shows/movies sure, but with games they can take you anywhere and i can play in it, but no we get the same book/movie/TV show logic and I'm kind of sick of it.

Sure puzzle games and others exist, but still.

Re: Opinion: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't

SuntannedDuck2

Part 6:
From my point of view if a game is just architecture/textures/terrain, and characters, why should I care. It's not an attention span thing, it's what makes each world unique as a game design/game dev thing, nothing oh ok then thanks.

Yeah mazes can vary in quality.

I think the characters are fun enough, general dialogue and such, that can be the case in many games, even if i prefer the world/;gameplay to do the talking and playing as a character alone, but some parties are good. Voices, character design or otherwise. I'm more for different voices then more generic ones.

There is a reason i can play many shooters and ignore their voices I don't care how serious, gruff or otherwise. I know what state the world is in, most dialogue in them is typical, and I care about the mechanics/worlds and not what they have to say/how they say it XD

Playing Alice Madness Returns I had so much fun with it's dark/interesting presentation, fun use of mechanics for such a small but interesting mix of gear and the level design was pretty fair. I had a blast with it.

I think Kingdom Hearts story is fine, it may interconnect sure with the Final Fantasy side, other Disney worlds and other aspects of the world it tries to tie in (like anything that wants to be big or showcase so much but struggles to handle all sides of what it's bringing up), but even still. That varies because of all the handhelds and consoles it jumps to, to try and get a game out on them. Or whatever worlds. I haven't even played them and think that's the case. I may be off but I think it factors in somewhat.

Having the original voices is a nice touch, you never do know if they will so it's great to hear that.

Good right up.

Re: Opinion: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't

SuntannedDuck2

Part 5:
Ratchet had a lot of experimentation I respect, while Spyro had it too but in less fun errand ways of minigames I find. I still memorise how to do them, but it doesn't mean I find them fun either.

Doesn't mean I go oh guns, I go oh gadgets because I care more about those things, or moves a character has to navigate a level or the environment being particular to get around, how do they do it, wall jump do they use an item/gadget, how they go about doing it.

Gran Turismo since 4 (even 7 has them just bad progression, other then that I respect the game more then most others having 2 event types and being bland, simulating cars and brands/track licenses is boring and repetitive to me, not realistically exciting just bland and forgettable) had driving challenges and they were a lot of fun to have cones, fuel limiting or other things to set rules or them. Juiced 2 had 4 drift event types, that's effort to give rules like that. That's why I like old gaming arcadey or transitioning era, PS3/360+ was boring and Wii/PSP/PS2 ports were more exciting, not modern gaming's blandness and empty worlds, but scale is not impressive if they don't fill it with something exciting, and no errands and textures of different worlds/characters is not filling it with things

Back on topic with Gummi Ship:
Kingdom Hearts having the Gummi ship was awkward at first like any vehicle segment but I enjoyed it. It fits the journey they go on, it fits the magic of Disney. I don't see a problem and think oh it has to just be a cutscene, or oh it's repetitive and boring and want to get back to the bland on foot playing as a human with the Disney characters or any other game with bland boring on foot gameplay. I am ok with games mixing it up. I get bored of the same gameplay if it doesn't add a new item, each world is not compelling enough if the game world isn't enjoyable to navigate.

I play games different to what I enjoy from watching people on an adventure versus playing an adventure, I need more going on or I won't play a game. Simple as that.

Re: Opinion: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't

SuntannedDuck2

Part 4:
Titanfall 2 didn't have much but even it's 2 best levels were great, or going for the mech, it had enough modern/but in-between other stuff. Splatoon 1 to 3 does in it's way, the grapple in 2 isn't much but the use of it is fun.

It's why when I play a Mario game I go if only I could use the power ups for longer and not lose them but use them for interacting interactivity in the stages, in the 3D ones sure you can but even still, as to me the power ups for level design moments is the best part.

While in other games that are niche, popular, part of a trend or not, it is more the core so I get more interested in them.

I want to see what devs can do, what levels they design, what they program, animate, etc. not just recreate basic things from books, or reality, or surface level fantasy/scifi, or surface level contemporary and not alter it. It's just boring. I can have a bigger imagination then that and I want to see it done, but I don't and get disappointed by how boring people really are. Until the moments when people are that creative and I'm glad to see it.

What imagination they have, unfortunately not enough apparently if everything has to be just go from place to place solving problems but it'[s just combat/talking, you can make characters do anything, but apparently not act on it in gameplay, that's why I find 'games' boring. I'm not playing a game to play a movie or some book or some person's experience. I'm playing to see what adventure with interactivity they went on, what their moves are.

It's like saying yeah some people exaggerated their stories, but yes I want to play that not their more bland version of the story. XD

Or focus on just the emotional or other bland moments. I don't care about that. I care how their moves were, their strategies, not how they felt or that they solved their problems. In a TV show/movie maybe, but even then it's because the events are exciting or the comedy is good also.

I hate modern games are 99% to 100% on foot and just bland combat/dialogue/quests, even outposts, where are the modifiers, oh just layouts/enemy patrols, boring. I can have more imagination then that, so to me I get bored with them, if there is only the way to go about them via combat/stealth and that is it, why would i want to do 100s more? I'd want traps, or poison gas, or if not environment causes, challenges to motivate me to want to do it under a time limit or only use one weapon type, or only defeat armoured enemies. Give me a reason to care.

This is why arcadey design was so much fun, not look how realistic or cinematic it is, that's not exciting to me at all. I find it a mimic of reality or films/bland game design. It's not fun, it's copy paste in open worlds.

Older games had padding but I respected it if it was them taking their time out to create an entire other game design environment to add a vehicle or other characters, or a puzzle envrionment they just put elsewhere in the level and moved the camera to it. Tha'ts impressive and cool.

Ratchet had spherical worlds, the objects/enemies that way is impressive, Mario Galaxy had them on a different scale and was enjoyable too.

Crush and Super Paper Mario had 2D 3D mechanics in different ways, one a puzzle game the other an RPG platformer (as much as the series is per entry and changes things)

Re: Opinion: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't

SuntannedDuck2

Part 3:
It's why while the modern moments in Echoes of the End were hit and miss the old school stuff was so much fun as games are just dialogue/exploration and the gameplay is so boring. The dialogue/'puzzles' in the Last of Us were more boring then the more exciting balance in Uncharted. SO yeah I enjoy Uncharted no just because it's an action adventure movie with an explorer/treasure hunter, but because the puzzles, combat and down time moments work. In other games I find them bland.

if were just talking linear games, open worlds have their own amount of issues for me.

As usual people who hate vehicles, or don't understand it or don't care for shoot em ups. Yeah well there is a reason I find playing as humans and going to boring locations boring, I'm not immersed by that, I am by gameplay.

I find on foot gameplay boring most times unless they mix it up so I'm fine with vehicle segments. It's why I find modern Call of Duty boring, even besides it's other issues.

While I'm buying up every PS3/360/Wii and older shooter, each with cool mechanics, or fair settings, or whatever.

Re: Opinion: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't

SuntannedDuck2

Part 2: So I don't know about the laughing about the new Elliott game at all. It looks good to me, but my expectations aren't everyone else's, I am either fair or more brutal depending how uncreative I think devs are. I don't know all players think but even then I thought it hiarliosu the backtracking of Portal to be what it was, Vita app reworked and Dualsense, no dual screen, no input from devs but cloud, how bland, so Indies to me laughing or annoyed at it, I agree with. If I was an Indie I'd be annoyed. Not at the lack of a handheld, that's fine, 1st or 3rd parties not having to work on something to shift development to sure, but the lack of any developing for it for dual screen or any other aspects IF THEY WANTED TO, due to how bland it's supposed to be and not interface with at all. It's pathetic. That's the level of hilarious for me. Elliott looks fine.

I think E33 is ok, but overrated, it has fair elements as a JRPG format game made by a French studio, it's still has quality no doubt, I've enjoyed many AAs or European games, but it didn't impress me at all. It's combat is fair, I think JRPGs having no dodge or other aspects was always stupid, so it addressing that was great. But the world/premise seemed rather eh to me. Sea of Stars is probably fine, but like when I was playing Dream Tactics I enjoyed what it offered, was awkward at times but I respected it, even as someone not into card based approaches, the cycling of what ones I wanted in that moment but the worlds and characters were good. Sea of Stars I haven't played but it looked fine. I don't have much to say about it. I've not played many RPGs like it that's why I compared it to Dream Tactics even if they aren't that similar.

The Disney stuff can take or leave but I think they do a good job with it.

The Gummi Ship is my thing so I have to say more about it sorry article writer/anyone reading this, I like ship segments, not turret segments though, but I do like alternate gameplay segments, but most people don't, they want to play as characters the whole game and not vehicles, while I like vehicles as to me I find playing as characters with the same gameplay all the time boring. If there is new mechanics/items/gear to use (not in the potions/new weapons RPG way), I get excitied, it's why Zelda games are fun, each new item/mechanic is fun, puzzles or combat in any game I am allowed to use it that way. Spyro breathes, Ratchet gadgets or weapons. It's why I don't mind Ratchet/Clank for combat/exploration or puzzle solving either, or the puzzle gadgets, or platforming.

Re: Opinion: I Played Kingdom Hearts for the Very First Time, Here's What I Liked and What I Didn't

SuntannedDuck2

When I first played it or helped someone play it (to a point, didn't beat it, but got through a fair few worlds, the game is probably my thing I just have to sit through it and understand all the PS2 era design, which I do like but even I know how awkward that era of games is but love the experimentation, the gameplay of this era compared to the modern era (strafe, and shoot, cover that's not that much better then those introducing and adapting to cover in different ways, too much going on of safe animations for melee/magic) with the bland dumbing things down and making the worlds less exciting to play in with boring movesets for humans/animals and anything anthropomorphic and worlds being less interactive unless it's a sandbox survival game or oddities like Echoes of the End on occasion) as I'm always playing older games just not ones like Kingdom Hearts, to me I was like hmm this is a bit awkward but charming.

30 hours is reasonable for that era I think, not just if getting confused at times, but just in general. Kingdom Heart iosn't as back and forth linear RPGs pathetic to grind at least that's for sure. I've played some of those and they are atrocious.

I think Kingdom Hearts worlds are sizeable for the time to offer what they can, they are magical and creative while trying to fit in with what Disney wanted.

I still enjoy the scale of Spyro worlds, I think the 2nd/3rd game have too much errands/minigames but the 1st game while some levels could be bigger (even if despite hardware limits) I enjoy many showing off their sky towering trees, or particular islands and most closed off levels less exciting which happens more in the other entries or most games. Seeing the skybox/islands is more appealing.

But anyway.

The gameplay is hit and miss, the menu approach I think is fair, it isn't a bad thing, it's different but I kind of like it, the key blade, the xp, the items, where to go can vary for sure, the combat isn't bad, it is fair for what Square was trying to do at the time, and kind of why I appreciate how Xenoblade or others do it too but it's 'still get hit' but your making menu choices for attacks/support is still awkward the lack of real time avoiding things and still targeting, at least with Xenoblade X, can't say for 1 to 3 as not played 3 yet have a copy of it).

I think the menu/turn based that way but real time in animations is fair. But has other things to access the menu for if need be, it's a fair system.

The worlds are small but like any PS1/PS2 worlds are still magical, I don't need big scale worlds and some boring bland environments to walk in, go to shops, talk and be very empty unless intentional, Kingdom Hearts small scale levels make sense and don't feel as empty or as quest bland compared to 99% of other games, but I haven't played 3, I have collection and 3 (not the combined one, I'll get to them all one day), I need worlds that are small and packed with exciting creativity. Or gameplay interactions if it's a platformer with compelling level design to use items with.

Re: Remember Those PC Icons on PS5? Sony Removed Them

SuntannedDuck2

Time to wait for PS6 to see them again, besides whatever PS4/PS5 cross buy lasts.

Unless they make a new cross buy icon/banner, etc.

Honestly they can say yeah it was piracy, PSN accounts.

Bad DRM they refuse to claim because they don't put the effort in at all, same with many companies it seems, compared to years ago, messing with how games were of save progress, making them think they got through it or other solutions to mess with them, they just don't care anymore and offer lazy DRM, well then make it better so your product isn't broken through so easily then. XD

Even server DRM is just yeah, the more expensive but lazy way to do it compared to actually planned out DRM. Companies want money so much they are too lazy to put prefvention methods in, they deserve it.

Is their security that lazy and sloppily presented too? No? Then why is their DRM so lazily implemented then? Different priorities?

It was also a lack of sales (till recently the discounts happened) and more, but that's on Sony, learn the PC market, but they didn't they stayed in their little console mindset and just didn't put the effort in.

Companies sometimes are too close minded or babies and can't actually see the picture of how people actually are in the world, just sit in their little boxes and expect things to go their 1 narrow minded way, it's pathetic. Think bigger. It doesn't take a genius to understand how human beings act. It takes smart people who understand people, but those people are too busy doing other things likely or can't think that way as they don't think that way.

What will Nixxes do now then? Be an assist studio? Shut them down too? Sony is just pathetic at this point. It's their own doing.

They just don't put enough effort into it.

At least Vita/PSVR2 they have kept them around till a fair end point, but PC ports, seems like they put the least amount of effort and thought into it, and it shows.

They can make the PlayStation console the thing that has peripherals and games orbit around it, but you can't have that work for everything.

Re: 'We Were Forced to Change': Sony CEO Outlines Shift to Entertainment, and Says PS5 Must Be the Best Place to Play

SuntannedDuck2

Well Sony cameras on phones not surprised, general cameras, TVs they changed to TCL, music, TV shows/movies/animation, not surprised and well games.

Other then I have no choice with my licensors for anime I'd skip CR physical releases if I could, but I can't. My other licensors gave up and only focus on foreign films not anime anymore, so it saved them money. But otherwise I don't really care as anime has been hit and miss anyway but I still buy the odd ones I care about.

Headphones and otherwise sound related ones. They don't do CD/DVD/Blu-ray players much anymore do they? Radios? I assume they cut back on those? MP3 players well they have the Android ones that are hit and miss apparently I remember seeing from some review places online.

Things is that's fine. They can make merch (well deals with companies that do), they can work out their other services/electronics, their entertainment stuff with tv shows/movies to sell their gaming IPs and their Sony live action movies/Sony Animation films, we don't always see their cameras or otherwise talked about, maybe you see odd stuff but not a lot out there, but cameras are for those people really into them for a purpose and the rest use phone cameras, but they have enough of a userbase for sure.

Thing is their games/consoles are so boring, that even as the default console yes they still sell and people have their digital libraries, physical libraries and more.

It isn't convincing me to upgrade to PS5 if the games aren't compelling.

They can make whatever cinematic/tv show or movie ready IPs, I still won't buy them.

The PC games sale though was a fair solution as I seriously never heard or saw them offer sales for them at all, so offering them and maybe before they delist them or leave them there as they give up on PC is something.

But either way, they can expand, they can cut back but if their games aren't interesting, same with Xbox, they spread out and I still don't care.

I still use all 3 platforms, their games are still boring, their current gen consoles are still not exciting.

Re: Sony Delists 100s More Crappy PS5, PS4 Games, Including Jesus Simulator

SuntannedDuck2

Well it isn't hard for Sony, it's called have humans approve these games or not, and have them trained to not approve garbage.

If they want computers or AI or databases to do so and have a weak approval system that's on them.

I can't even get Curseforge modpacks to be approved without a human and enough of their file formatting, or descriptions. So sure there is a blockage if there is multiple projects releasing but at least I know it's a human and they are a community content hosting site.

If I can understand good game design and come up with ideas myself, so can any other developers or PlayStation staff for what qualifies as appropriate to release or gameplay level approve-able.

Lack of training and too much stupidity is not tolerated.

Re: PS5 Power Saver Yet Again Tipped as PS6 Handheld 'Trojan Horse'

SuntannedDuck2

@HRdepartment I get it I post a lot.

You can read it or skip over, that's totally fine.

But being amused by long comments or a lot for me to post to many people, yeah I get it. It just makes me sigh when I see that everywhere.

I have things to say, I can't say it in 1 sentence for people because I have to explain a lot/different angles. Not people with low attention spans or intelligence.

I'm a thinker/problem solver, not a socialiser/conversational type.

I care about tech/engineering, not people who are amused by large comments. I spend my time researching or using games/consoles differently then most people (but still have fun playing games despite research).

Re: 'They Realised They Let Me Go Prematurely': God of War's OG Kratos Talks About Reprising His Role

SuntannedDuck2

I didn't mind either. In some cases I played the game muted and played for the gameplay but remember bits from the story.

The voice acting was great for either, I didn't mind. I'm too gamplay focused to care really.

I preferred Greek era for the gameplay But in terms of tone, or voice acting/quality and presentation and more, neither bothered me at all. I think they both did a good job.

Re: Uncharted Fans Think a Social Post Is Evidence of New PS5 Entry

SuntannedDuck2

@Accipitridae If it was a Tomb Raider or Pitfall Lost Expeiditon aka mundane items but metroidvania or not, can still be linear Uncharted and using items or guns (of weapons/items with more interactivity, or it was like Tomb Raider with the little items and things to it, sure). I enjoyed Tomb Raider using the guns in the environment. I didn't care much for the items/challenges to amount to the skill trees for the weapons or character ones. But it was a fair way to do things.

But if it's skill trees and other garbage, I'm not playing that. If it's an open world I'm hesitant.

If it's an Unchrated open world with tombs/other things, eh, I don't know.

Lost Legacy was a fair idea, but if they expand on a big scale I think it's a bit much.

If it's a more lengthy Uncharted linear I don't know there either. I'd prefer it maybe, but it needs better balancing for such padding. Most games aren't and are just combat/dialogue and that's not enough I find. Unless it mixes up how it goes about them, but they need to be enough.

Re: Uncharted Fans Think a Social Post Is Evidence of New PS5 Entry

SuntannedDuck2

Maybe. Would be cool, I actually ENJOY Uncharted unlike Sony's other IPs where I don't enjoy any of them at all currently, yes even Sackboy/Astrobot/GT/Ratchet disappoint me and the cinematic whatever open worlds and linear stories with RPG features I don't even like, Horizon I respect the world/setting, I don't enjoy the gameplay at all, I find it boring

If it's Uncharted 5 with RPG elements I'm not playing it. RPG elements vary in execution, but if it's too much I'm out. If it's more story telling/less puzzles, I'm out.

As long as the puzzles are good I'm in. I don't mind these adventure game experiences. I don't care for the RPG elements in action adventure games these days, it really doesn't interest me at all.

I don't enjoy the other IPs from Sony really at the moment.

The niche ones are gone, and the gameplay is a downgrade for RPG elements and open worlds and boring story telling.

Seriously even commands (as in pick them and they focus on that, even Star Wars Battlefront from 2004 or Ratchet Gadgebots or other games could do that of follow you, spread out and more, but still act on their own XD but maybe have them act particular unlerss encouraged as it's a wolf after all, whatever trust there) would have been nice for the wolf in Ghost of Yotei but no it's skill tree upgrades and AI and animations that really aren't that appealing.

Seriously Uncharted had a good blend for it's movie but a game angle, it's action moments, it's down time moments of platforming or dialogue, it's puzzles, that's why I appreciate the games so much

There is a reason I care for Uncharted in it's gameplay and not the others with gameplay I don't even like.

I can go for visuals and story telling but if the gameplay is boring or bloated with features I don't even like, pass.

There is a reason Ratchet games started to annoy me. The skill trees/raritanium was annoying me. The levels weren't fun at all, looked nice, but weren't fun to play in. The gameplay wasn't fun for me of combat, strafing and more. The stories weren't a selling point, being a family friendly IP was totally fine with me. I enjoy family friendly IPs, if the gameplay is good and many licensed/gems or old popular games were fun of gameplay FIRST not gameplay LAST.

But Last of Us to me was so boring I was like seriously a plank puzzle, this is boring. Movement that was sluggish and emotional story telling I yawned at as much as the Clannad After Story bait and switch.

So regardless of Uncharted being an adventure movie as a game, I would be ok with a new one if it's done well and doesn't cut back on things.

I am not a fan of the character weight or animations though, wow was Uncharted 4 slow and annoying.

I miss floaty characters in old games, sigh.

When a human character feels worse then a car in racing games, that's why I find it atrocious.

Re: PS5 Power Saver Yet Again Tipped as PS6 Handheld 'Trojan Horse'

SuntannedDuck2

After many studios, live service and more yeah the machine learning thing is 'cool to see for what it can work with the software/hardware' but yeah quite a sacrifice in other cases. Sigh.

I'm half excited for the handheld on an engineering/software front, the other is I won't care for the games and won't buy one, not just because of price point.

PS Portal has no dual screen so I already don't care about it and PS5 games don't impress me of gameplay at all, visuals/story telling isn't enough for me Gameplay, level design, modes, progression, all disappointments and the 'immersive' cinematic, cozy, whatever and bland gameplay to recreate boring basic human understood things is no fun to me.

Gameified worlds and movesets/things to do in them any day.

We don't even see poison, traps/modifier open world outposts, like come on just basic enemy/structure layouts. Where is the gameified elements, no where? Clearly.

Ratchet 3 had modifiers for it's arenas from a timer to poison gas, to weapon swapping, to strict weapons.

Yet we get RPGs with, many arrows types, flaming swords and more, but we can't have that with outposts? How uncreative are devs seriously?

We can't get power ups or other interactivity with the world for ice platforms over water or other use cases for interactivity anymore more. Well time to keep playing Spyro Hero's Tail or other old games.

Instead of less grass and enemies, we have more of them, why can't they draw more interesting things of animations/elements or more from such mechanics, not boring bland characters human, animal, whatever who are bland and forgettable to play as? Because they are easy to understand for people, sadly.

Physics like 90s games (shooters or 3D vehicle games) are coming back at least with Zelda/Crimson Desert but even still.

Some games do have in world elements but most are still particles, not creating layers of anything. Not adding objects of them. Can draw a light beam but not snow, or otherwise.

We can have blood from enemies but it's only so much to the terrain or still applied to the texture/variations of the enemies.

Why a games still behind in these things to shove more grass/objects/enemies and real world or surface level fantasy logic and still weak in other areas? Seriously, it's so stupid.

Foamstars could have with it's foam but it did nothing exciting with it just 2 remixed modes of things in other games. What a waste of foam as a mechanic. Seriously annoys me still.

DK Bananza, Indies, Battlefield when it does it or other games with their destruction is great to see. it feels like the hot swap of BF 2 MC or Driver San Fransisco or the Ratchet/Mario Galaxy spherical worlds or the Crush/Super Paper Mario 2D/3D type stuff, the actual cool features in games.

I won't get learning, forgetting, mixing animations/attacks insect or robot hive mind and using it from the database (and making a great narrative/level design around it) will I? Too much work and too unrealistic or too complex for people to not only create but also play and understand or boring human story telling messages, and generic open world errands, why when they need easy to understand visuals and concepts.

Splatoon ink doesn't either sadly but at least those games are still un in other aspects.

I can wish, but games will stay as 'easy to understand' and boring forever it seems.

Re: PS5 Power Saver Yet Again Tipped as PS6 Handheld 'Trojan Horse'

SuntannedDuck2

@PneumaPilot True but like Vita showed of dual screen/casting compared to PSP, or how it had the 360p low energy compared to high end 540p for remote play.

Portal being 'good enough' is like saying why do we have fast cars, instead of 'good enough ones' because they do more for a reason not just good enough. The science/engineering of it, the efficiency and much more.

Besides if PSVR2 is going to end eventually, the handheld will do more and PSVR/Vita already do enough of the same things.

Even Playroom VR showed off what Wii U and online games were doing of assymetrical multiplayer, but like anyone paid attention clearly. XD

Same way I paid attention to Wii U Gamepad, Vita second screen/remote play and Xbox 360/One SmartGlass Smartphone app, all the same thing, 3 different ways. But like anyone paid attention to them.

There is a reason I got a Wii U/Vita is to enjoy their games but understand the hardware/software, as well as Steam Link/Xbox One SmartGlass or Remote Play. Or use smartphones for Playlink PS4 party games compared to Everybody 1 2 Switch/the PS5 D&D like RPG. Is to understand the hardware/software even when many are delisted or archived but functional.

Let alone PSVR as well. Because it makes sense now, it's fascinating and Sony wants to clearly continue remote play they have been working on since PSP. Not just cloud since their purchase of Onlive for PS Now/PS+ rebrand.

Sony doesn't do low energy for helping people with their power bills they do it for other reasons. XD Just like any power supplies for different purposes of low to high energy. Or software and power scaling.

How much devs want power, and going between the OS, the game, what's in session, aka look at Quick Resume and how it manages things compared to the OS, Store and otherwise the Xbox One 3 OS approach did, even besides it's TV TV TV app/game and other things RIP 2013 to 2017 but still (in a way Windows 8 type apps in their own environments compared to just general windows).

It's saving resources for other tasks, which is important, it works for Sony, it works for developers and it has benefits, it's smart programming and engineering.

Or dual screen phones (more a gimmick form factor, I can use a Samsung phone with 2 apps top and bottom, it's just the form factor helps more with it, but are expensive).

Portal is a casting device.

A handheld has all that more processing and power for it.

Talking between the console and handheld, and the TV if need be.

I assume a dock or maybe some other transfer files or other things (I"m probably getting into what I wanted the Switch 2 to do but it never happened), oh well we won't get the Wii U/Vita type potential ideas I had.

Dual screen gaming won't happen again, I know it won't it will be repeating the same single screen and just be boring.

With the rendering, and upscaling to balance things out, and power draw. I can see reason in this.

Re: PS5 Power Saver Yet Again Tipped as PS6 Handheld 'Trojan Horse'

SuntannedDuck2

Part 2:
Or just handheld mode (doubt it but I'd love it if was a feature and not only in no TV attached way) then TV first (I only know of a game called Regina and Mac on Wii U that did Gamepad only, but I doubt it's comparable, but still showed the home menu for it, on Xbox One/PS4 it was likely TV).

So not like turbo buttons on controllers for repeated button presses, but turbo as to clock down. I doubt it's that way but could be comparable. So maybe it is good for managing what PS4 or PS5 games need of power (to make it more comparable to the old turbo computers button thing) and the whatever end for PS6 games.

GameCube, Wii and Wii U did this in some way for back compat. Just turned off what cores or what power and more it needed I think.

Or for PS6 handheld, it's for whatever it needs to scale to the handheld but can work either with the TV on or off (if so it wil be more efficiency then Wii U or PS4/Vita was, but that's me guessing, again devs love to use the TV, so I hope this is the PlayStation engineers accounting for something, but I could be seeing into a possible I'd want and will never happen, sigh). PSVR1 and 2 can do the same, you can turn the TV off and just use the headset but they still technically have it function as if the TV is on I think. I don't think the PSVR works the same as the Wii U with Gamepad first, Vita and PS4 or smartphone it never did, but maybe it does and I'm unaware of it. I know it calibrates but still.

I assume something like those. I am only speculating. I'm no engineer, but I can at least guess what I think they may do.

Power when it needs to render or to be eco mode if need be.

Eco mode is more on the what is in sleep mode/OS menu, for games of course it tries to deal with what it can between OS and game still in memory after all.

So if they are going further by all means.

it is odd though as while maybe games do scale well. I did find 2D pixel art titles on old systems seemed like they just didn't work with dual screen or remote play as much as if the same power (not exact) cycling as other games, sure some games ramp up when they need to but not in the way of a eco mode type way just a more not demanding game way so if Sony addresses that in a n eco mode way/low power way I think that would be interesting. Hopefully they work that out and it isn't a case of high end mode all the time. At least that's the impression I got with Wii U anyway.

I mean Xbox One had 3 OS layers, yet same amount of RAM as PS4 (just different type of RAM), but Wii U had 2GBa and 1GB or whatever else of CPU chips space. So depending even with the 7GB of RAM for PS4 and whatever CPU/GPU configurations of chips.

If they can pull it off of enough efficiency to allow low power and transition between menus, play in eco mode not just for menus.

I could be wrong, I'm only guessing. Maybe the overcame that and are trying even more lower power or enough -power.

Maybe with PS4 and Vita as well. It's been a while though since used PS4/Vita due to my awkward chips messing up with it or other controller use cases, sigh.

Not as bad as my PS3 with a bad wifi chip and in turn the PS3 controllers have to be cabled and no wifi so would have to be Ethernet.

Re: PS5 Power Saver Yet Again Tipped as PS6 Handheld 'Trojan Horse'

SuntannedDuck2

@rjejr Maybe for power scaling. While not comparable you either have Nintendo's low powered for battery saving approach (even Wii U was low power too while casting the Gamepad image).

I'm going to make assumptions and compare to other things I know of.

But you can also compare to how old PCs did things, like Turbo buttons, you scaled it down in power and more to match old PCs, so the more faster powerful PCs weren't making apps/games bug or glitch or struggle due to how many things were tied to the CPU. PS4/PS5/PS6, like GameCube/Wii/Wii U or like old PC turbo buttons? Just a guess.

PSP/Vita had casting and remote play of course but had it's low power 360p instead of high end 540p. Maybe like that? More resolution. Say devs want speed, they want load times to be down, they want to utilise too much power sadly.

Whatever with the AI/machine learning to balance things out? How much load? I have no idea. But per transition, per session drawn what is there/loaded back in or at the time. I mean Quick Resume on Xbox does it's thing, so maybe Sony is going for something similar?

Xbox One had Impulse Triggers and quiet button, and groups/folders, PS5 has tension triggers, groups and quiet. They are fair features to have. I don't mean in a copying way I mean in a suitable for the console in their own way.

I don't know in terms of what devs may want as they want to draw a lot on screen. Look at PS4/PS5 games and how much less grass and other objects, textures of the terrain for grass textured terrain (etc. per biome), enemies, particles, whatever, not just render distance and more, it's the objects, the detail of them.

So low energy mode I don't know how much it's for the handheld and people having the TV off but the console still processing to the handheld or doing both as it's the same image repeated, it's not 2 separate images like Wii U (or the rare times they did with Vita).

Devs want their detail, so I assume it will be how it transitions for the OS menu, the handheld or what it balances of tasks, whatever those may be of the game or the OS.

Portal has no dual screen use which is why I hate it so much. While PSVR did for Playroom VR.

Either way some balancing act for the handheld at 1080, 1400, 4K compared to PS6 being 8K or 4K.

2nd screens need their own power and own way of balancing latency of an image.

it's not like using a smartphone to load a QR code after all. In use cases or power.

Wii U/Vita did the 480p their own local and over wifi middle way hopping (that Steam Link, Xbox also use and Sony has for years after all).

It is casting 2 images (PSVR and handheld casting), the console to the TV and the image to the secondary device. Wii U had it where it went to the Gamepad first before the TV, sadly most devs care for the TV so in some cases I think it was sad they never went about using that as a feature (if possible) but oh well.

Even DS had cool close and open sounds/transferring or screen swapping use cases but Wii U never did any of it yet it's wireless. Anyway back on topic.

But yeah my guess is what it's rendering, keeping in memory, balancing the latency, energy draw and whatever else, it reduces the energy and speed of doing so, or scales whatever to the rendering, resolution, rate of generating (like bitrate or whatever for streaming), I can only guess I have no idea.

Re: Everyone's Talking About DriveClub Again, PS4's Underappreciated Racer

SuntannedDuck2

@SeanOhOgain

According to some brief searching you have some went to Codemasters (no idea if still there, left or not I'd have to check names and cross reference) https://www.digitaltrends.com/gaming/codemasters-to-hire-evolution-studios-staff/

https://gamingbolt.com/what-happened-to-driveclub-developer-evolution-studios

Some worked on Onrush, aka the MotorStorm successor that flopped. I enjoyed the game singleplayer and direction for what it was, not perfect but enjoyable enough of it.

That and some formed a new studio
https://mcvuk.com/development-news/ex-evolution-studios-staff-form-new-uk-developer-wushu-studios/

https://wushustudios.com/ Their website is 'somerthing' to navigate, like some Minecraft modder's website I looked at yesterday or so that was just as flashy.

They seem to be an assist studio Wushu for others by the looks of the games listed. Not like Studio Liverpool staff that became Firesprite that made the Playroom app (assisted Sony Japan likely there), The Persistence and Horizon Call of the Mountain.

Re: Everyone's Talking About DriveClub Again, PS4's Underappreciated Racer

SuntannedDuck2

Part 2:
NFS series has had bad events and Unbound's weak playlists make it a joke.

The Crew I barely know anything about because it doesn't sound interesting.

Test Drive Solar Crown now clue but it looked bland and forgettable, TDU2 was fair but even I wasn't that interested in it to be honest even if it's systems does make it more fair then the others without those features, so it stands out a bit.

The Crew 2 (no clue MotorFest) seemed fair with it's multiple vehicle types not just cars, but like Wreckfest it wasn't that compelling sounding if they aren't really used that well, just variety with not much weight to it.

I find open world bland, forgettable, boring events/modes, so why would I want to play them?

The holiday destinations/countries and car lists don't interest me, it's the events, and they all suck.

I've played older open worlds and they handle the sense of speed and events much better.

Well Driveclub to me was great. Dirt 5 I was like oh it has objectives and oh it has less gymkhana and other things and it just felt like a lesser Dirt 3, I haven't played 4 (own a copy) and i haven't played and don't own Showdown or others.

But Drive Club did the water effects probably over done but still looks fair.

The 30/60FPS didn't bother me.

But Drive Club is a great game, sure the content cutting makes it not much nowadays, but I have the regular and VR version so it doesn't bother me.

I barely played it and I do struggle with it but I think it's a great game.

Same with Onrush as well the MotorStorm successor that flopped.

MotoStorm is more fun though compared to Drive Club but Driver Club is still great.

Drive Club, Gravel, Gear Club, Wreckfest and Grid Legends are my tolerate games while most nowadays are pretty boring and forgettable.

PGR on Xbox is still more fun then any open world racing game I've ever played, it's city street layouts make 100s of tracks it's modes/event types are more fun.

Re: Everyone's Talking About DriveClub Again, PS4's Underappreciated Racer

SuntannedDuck2

With Drive Club gone (no care for social) Gear Club does job for me of arcade circuit/layout/old NFS in a way with 'decent' events. Gameplay over 'cars/boring locations & events'.

Sorry Sammy but clearly while industry/players did what they did, some of us still enjoy a Drive Club type game or sees the fun factor in arcade circuit racers. I'd rather play any day over bland open worlds with boring events & appeal of recycled cars/boring uses for them/next country aka no imagination. XD

Got into rail shooters/visual novels/tactics/anti-grav/hack n slashes, etc.

While industry/players/journos wastes it on story/visuals/simulating.

Played more 5th-7th gen racing, shooters, platformers & other genres in the time it's taken to play/ignore most on PS4/5, modern era racing games suck. Better modes, better sense of speed, particular physics/visuals, etc. of old games any day over visuals, locations, car lists. Games not reality/simulating it.

I find PS4/5 era racing games super boring, even the Indie ones. What Grid Legends, Gravel, GT7, Gear Club 1 and 2, V Rally 4, Drive Club, Dirt Rally/Dirt 5, WRC games, MotoGP, F1, Inertial Drift, Art of Rally, Distance, Super Woden GP1 and 2, and more.

Some enjoy, most are boring. Bought PS4 NDS games, bought/enjoyed the PS1-3 ones more. The circuit ones first before open worlds. Carbon was fine.

I care about events/modes, so to me open worlds being 'generic level select screens stretched out' I see them as, as that's really what they are. Is not compelling, fast travel sure but even still.

I think game design, not reality, not an 'exciting real or fictional place to drive around', I don't see it that way at all, they are super boring drivable menus. Menus any day over 5 minutes/fast travel.

Some of us prefer the Drive Club, PGR, or many others.

That's like saying The Club being a shooting gallery with modern feeling controls or Blur being a kart racer with real cars were bad ideas, yet Blur is looked back at fondly for a reason. The Club isn't as well known but is still great.

If Burnout/Blur can showcase action or fair racing modes and presentation, it shows for a reason.

Even then Flatout/Burnout have fictional cars and stand out. Wreckfest continues that torch for Flatout even.

Juiced 2 has 4 drift modes/event types among many goals/more general modes, I'd rather play those then 1 drift mode and other generic tasks.

There is a reason I care more for Gear Club Unlimited 3 as while sure the highway/stamina modes is just generic highway stuff (not as good as NFS Hot Pursuit 2010 for the Wii, yes not the PS3/360 version) or fuel limiting of Gran Turismo 6. It's still more exciting then what most sim racers/open worlds are offering of generic content and progression I can't stand.

GT7 has bad progression but it has many side content events that make me happy. That's more then I can say for safe cars/events in open world racing games with the only appeal being the real world locations I couldn't care less about at all.

Let alone fictional ones in Need For Speed or others, that are 'fair' then being recreations of reality but are still too much trying to replicate things and just aren't appealing to drive on if the progression/event are so boring.

Even Burnout Paradise better handles variety of it's signature action side and other things for it's open world, to do or events. It's not much but it's still better then the generic angles and presentation shoved in your face of Forza Horizon.

Re: Rumour: Halo's PS5 Debut Launches in June, According to Fanta-Related Fan Theory

SuntannedDuck2

Fair.

Well Gamepass from Pop Tarts works.

So I guess Fanta and Halo, or like the other put the Doritos and Mountain Dew with Halo image.

Anything is possible really.

If the game is worth it sure, skins are whatever, I never cared for them as unlocks or big head mode and other cheats, they were fine but never cared. So to me skins in a singleplayer game is fine but I still don't care.

If the game is fair with it's campaign handling, padding and more sure, but if not then well eh.

I don't care for Xbox IP that much anymore (unless retro niche gem ones) so regardless of Halo or not, I'll take a look at footage but may or may not make a purchase. I enjoy Halo, but I've researched and played so many other shooter left behind i enjoyed more and modern shooters are looking hit and miss, more miss these days.

Re: Hardware Snoop Tips Rumoured PS6 Handheld to Be a Beast

SuntannedDuck2

If it proves me wrong and isn't a remote play handheld sure, but the games better be good, dev teams better not be struggling to support multiple devices, and ignore the handheld like they did Vita or PSVR2,

Switch is a fair device, not my favourite but does enough. Vita was great, PSP was great, DS was great, 3DS wasn't that appealing to me honestly but I still have one. Wii U was great. I'll see but I have to really be interested, I already don't care for PS5/Series X/Switch 2 so they need to try harder if I was to care about this handheld.

Even if 3rd party big studios ignore it and mostly the Indies/AA or otherwise 3rd parties do I'll go for it for those, I wasn't missing out on Vita or Wii U with the IPs I don't care about. XD But I don't like many Indies of 8th/9th gen anyway, so I can just as easily pass on this handheld and those games.

The 3rd parties that do all the work to support these devices will care and cater to that niche audience again, and audiences that say there is no games of their surface level IP appeal and 3rd parties who are big can't be bothered.

Hardware is worthless without games or apps and software/hardware gimmicks are a niche bonus.

I mean the Tapwave Zodiac had vibration/rumble in it, other then a DS rumble pack or the Joycons, the Switch itself doesn't have rumble in it. We getting that in this?

What software touchpad excuses we getting as the Portal has the same issues as when Vita remote play tried it while Vita touchscreen itself used more smarter use of the touch front and back inputs varied.

We won't get dual screen support with it I doubt it.

Switch is the same but it's more TV first for many games and basic touch not multiple on screen throw the grenade or draw the thing to it, it was very primitive on Switch unless it was a Vita port trying to do those things of swiping/touching for particular things.

Will we get Tate/vertical mode again like DS, PSP (party games), Vita or 3DS offer? Switch it works for vertical scrolling shoot em ups at least or other particular use cases.

They aren't going to offer VR/mobile games, they aren't going to offer PS2, PSP, Wii port type approach compared to HD, they are going to offer as much support OR NOT to it as possible.

Re: 'The Solution Is to Get Rid of Consoles': Analyst Predicts $1,000 PS6 and a Transition to Game Streaming

SuntannedDuck2

Consoles and native any day, as long as the games are good (which i haven't really seen in 9th gen at all, a few but nothing to make me buy the console at all, why should I?), otherwise never subbing, no interest in internet and limitations, forget it.

Jokes or reality, there is always something to it in some way. Sigh.

If we know value, we know quality (you'd assume people do), why would we bother with the next product or service? I already find gaming boring, so I'd never sub, not worth it. I don't care for modern gaming, so there is no emotion, or desperation for it. XD

I can keep playing old better gems/popular decent games, we can see how cloud goes and how bad the DRM and other means are and people will make emulation or native of the games (if the games are worth it, many won't be so like we are missing out). XD

We aren't missing out on much really.

I like dual screen/remote play or other controller gimmicks, I like console software features or hardware gimmicks, why would I want that gone for a bland use my phone/TV or AR headset via streaming. That's super boring.

I don't want cloud to replace something and whatever resolution, bit rate, bad connection and free donation money to idiots above in leadership via whatever tiers, games, excuses they come up with to each game or step through the menus, whatever extreme stupidity they come up with.

I and many others can come up with stupid ideas in a few seconds, so can they but they just like to have their emotions and numbers inflate the little minions/chemicals in their heads apparently.

They can get stuffed, many of us can work out how tech works or value of things better then analysts or execs with fascination of numbers.

I can be fascinated by numbers (never have, money, RPG stats, anything, all super boring) too, doesn't mean I have my head up my butt like they do.

So why would i follow along with their garbage products, services and stupid ideas. They need to learn how tech works, because they clearly can't. IF they are too stupid to outsmart people, why should we even bother, they can't even compete effectively at all, but the bare minimum works for some leadership and customers who are idiots, as sad as it is.

Options are ok, but converting to the next thing and the next thing, and easy money donation from every little detail is just stupid.

Re: Tell You What, This Parkour Platformer for PS5 Looks Sublime

SuntannedDuck2

Looks ok, probably going to skip it though has the artstyle but too much inspired by other things then THEIR own ideas, it lacks that so I'm not supporting this game. Like Duskfade, I'm writing it off, I wrote off Akimbot, I'm writing this one off too. It needs to be better.

This game is what i see with Elves, repeated for the 100th+ time because it's easier. Except it's a Mirror's Edge clone, how boring.

I like Mirror's Edge to make that clear, I don't want an Indie to make a safe game, simple as that. They can't come up with their own ideas apparently. DICE had their own ideas, based on whatever ideas they had, this Indie can't even do the bare minimum of that.

I'm not even talking copyright, I'm talking just using their brains better to make something themselves. Why can't they do it?

I don't support weak ideas Indies games. Simple as that, I don't buy recognisable I buy games that put the effort in. This won't do that.

Even games like Gravity Trickster I was like whether they know what Kula World/Roll Away or not (I assume so they thought they were 'unique', yeah look again) it had enough to it.

I played plenty of PSP puzzle games that were still better. Same with platformers/racing on PS1/PS2, played or researched better, not just the surface level Ips for inspiration even if niche IP, doesn't matter, ideas count and I don't see them in modern gaming at all. Just utter disappointment.

Like Foamstars, I had more ideas using foam then they had copying and remixing 2 modes in other games. I had more ideas then some bland pathetic devs who clearly have no good ideas. I can't even code or animation or make art to their level but I can think up random ideas using foam, it says the imagination of Indies when I see games as disappointing as a Mirror's Edge clone.

Other games do too, many Adventure game Indies are amazing. I don't see that here. All I see is a Mirror's Edge wannabe and maybe a few other games, that's not appealing to me. I enjoy Mirror's Edge, doesn't meant I want an Indie to revive the idea of it, I want them to make enough of their own idea. IF the ganeplay is weak simple as that, their artstyle/themes aren't compelling enough, I want to play a video game, I'm not seeing video games, I'm seeing playable animations, not good enough.

Oh well, back to 90s or 2000s gems I haven't uncovered yet and like Indie platformers, ignoring them for their bland gameplay and worlds/character movesets as well.

Re: Echoes of Aincrad Is a Totally New Take on Sword Art Online, as Massive PS5 Gameplay Demo Shows

SuntannedDuck2

Well it is going off of SAO Progressive but not 100 floors, they didn't have that level of creativity for this game it seems even if to make filler floor it seems, just the key ones I guess. Or make some story reasons at to why less floors to say they were corrupted or at the points of Kirito finding out the causes, or whatever stages of the world breaking apart or whatever.

They could come up- with ANYTHING, but don't. The universe is prime for potential, just does just enough exciting while still being lacking at times.

They are ok JRPGs, usually budget feeling, the Dimps ones are ok, the Acquire (think it's them) or others try but can feel a bit hmm, the anime/fan service and other stuff varies in side scenes of these games.

The IP is great, the execution is always hit and miss to just bad.

I'm glad to see them try it again with Progressive or it's own quirks (never read the light novels) but the SAO Progressive changes hopefully as well as whatever they go for here, can make it work.

Re: PlayStation Acquires Machine Learning Specialist to Achieve 'New Levels' of Game Visuals

SuntannedDuck2

Sure, ok.

I'd be up for better level designers, animators and programmers, but their design mentality and the leadership shows why that won't happen.

The visuals will look 'fine'. I really don't care.

Native any day from me, the upscaling is 'fine' but doesn't interest me at all.

Ray Tracing and more I don't care about, I've seen better racing games with real time footage (not fake footage) or reflections/lighting in action adventure or others baked in lighting/shadows.

I'm not buying PS5 games because their gameplay are boring, simple as that. The sooner they make gameplay interesting I'll buy them, if they want to make safe boring gameplay, it's not a sale from me then.

Re: As PSVR2 Dies a Slow Death, One of Its Best Devs Confirms Mass Layoffs

SuntannedDuck2

@Claimer378 I hope so too. Flight Sim is perfect for that sort of experience and I hope they pull it off. It will be amazing.

I love VR, I enjoy motion controls/dual screens or general gamepad, but if the progression sucks, it's always going to be a nope from me.

Major things like that get in the way and really make a game feel unplayable or tedious and not tolerable. I'm not playing GT7 in VR though, but VR would not change my mind.

Like I already said for 3D, but with games and design that irritates me less to make me still open to using it.

GT Sport wasn't as bad, if it had campaign VR, then the arcade modes in VR I'd be on that, I'm not only open to older GT games and wrapping them in VR if I had to. Or other racing games in general. Dirt Rally VR was fair from memory or whatever others. But because of GT7's structure, nah I can't stand it. But each their own. IF they can get past that and still enjoy the immersion, by all means that's totally valid experience.

I never have issues with the GT games visuals, sense of speed, car/track licenses (well I do Sport/7 and the bad versions of OG tracks but that's besides the point) I do their progression and always will (them changing it up is fine, but their changes also make te games worse sometimes).

Heck GT7 has the many side events I like, most other racing games look bland in comparison. Most racing games have the basic modes/events and bore me.

I'm that interested in Gear Club 3 putting some event variety in, it's minor and not 'great' events, but it's better then nothing.

Whatever of the multiplayer (if not sickening that is with online connections)/time trials or whatever else no doubt, once the game is opened up yes it's probably the best thing ever for VR)

but for building up to it, I'd say it's not a great experience (I enjoy progression, it's why I play career modes, but if a career mode is that bad, it won't change my mind on a VR, experience with motion controls/general controls or any other gimmick, if the core game sucks, it's not the controls, it's not the other perspective changers, it's the game is just that bad).

I wouldn't play a game in VR whether it had skill trees or boring movesets, many general games are that way and i refuse to buy them for being utterly boring.

Gameplay first, I enjoy gimmicks but if I know their core sucks, the controls/other methods only change so much to improve, make us ignore the core of the game or otherwise.

I play old games with not normal control schemes and they are still fun to me.

I'd almost go to the extent of (not doing) but considering games without VR to add VR myself if I cared enough to, which on PC is possible.

I wasn't a fan of Cosmic Smash on Dreamcast, I like the game but wasn't that big on the controls, but in VR I think it is great to see that IP return and if the motion is good (not played or purchased yet) I think it maybe makes it the best entry/version in the 1 off/2 entries series.

But I respect VR a lot and want to see it continue no doubt.

Dual screens are hit and miss and many others are kind of who knows, so I'm still open to the possibilities, just if games utilise the motion/button use cases and head tracking better, I'd be more on board, I love the potential of VR I just think devs are using it terribly and I'm having more fun playing Wii games then I am pathetic attempts at VR when I know the potential is there.

Re: Poll: Do You Think PS5 Can Outsell PS4 with Its New Price Point?

SuntannedDuck2

Part 2:
I'm playing many PS2/PS3 era shooters, racing or platformers and having fun with those and those characters/angles despite their differences of story telling yes in that era compared to nowadays, but mostly the gameplay differences of that era compared to now especially.

I do think it is a factor that Sony has dropped more their varied approach of PS3 and prior to more particular PS4 IPs and more grounded or cinematic games in a way.

It isn't a bad strategy, but it put me off. I am not the teen audience but I still play for gameplay, and gone more to the niche Nintendo IPs instead. or just any particular Indies of interest that don't waste their potential.

3rd parties still I think nail that teen/adult audience much better.