@Weebleman Guess away. I play on old and modern consoles. But what originality have I seen on current gen? All I see is refinements of what already happened on PS4 which is to focus on story, worlds, themes, settings, gameplay wow the same RPG systems and quest design or other stuff we got by big devs. Lol yeah what great refinement.
Also oh I'm not part of the current gen/popular console or generic popular games played club. Do you think I care. XD I couldn't care less. People, sigh. I seek ideas, I don't care what most people play or look towards, I've got better things to research/play then being part of the current talk of the town mentality, I have no FOMO.
Looked at past trends and mechanics and the left behind great mechanics ones weren't the popular games, imagine that. Also how many games with right stick not camera have you played in the modern era? They still exist but not many, wasn't the worse controls on old consoles either, but to most it might as well be nowadays because familiarity not bad design.
I can play anything left behind and still have more fun then 'story, character types, typical tropes, typical safe movesets, audience appeal, current gameplay trends people haven't refined well of ideas with compared to past ones' among other things.
Not like I don't go oh Mario Galaxy had sphere planetoids, Ratchet had big ones and earlier, but like Nintendo fans care.
Heck Conception on PSP Japan only at the time/PS4 more regions had quad sided turn based combat, limited dungeon elements (oh but not the presentation of a game many would care for, because that matters to people more), like anyone cared compared to other refinements of turn based combat JRPGs or WRPGs or real time moments. It's what people see, when it releases, how much impact, how different is it, familiarity, etc. a lot of factors.
Hey I had ideas for Foamstars that were different from Splatoon, like people care if I came up with modes to use it's foam in interesting ways. Most people wanted to fit a narrative of the game sucks and have nothing worthy to say. Wow how great those people contributed. I gave suggestions and I don't even care about the game. But it had potential, they just wanted a 2 modes remixed from other games easy money maker. I saw more in that.
Under The Skin Capcom can use it's perks system as a live service. Won't happen, a niche forgotten game but still, useable for multiplayer in the modern era still.
Indies only on current gen, sure, probably plenty I haven't seen, I can't have heard of every Indie game ever, I've seen many great ones sure that I haven't played, many interesting angles or artstyles (can't remember them, so shows their impact on me personally but sometimes i forget games or mechanic direction in games I don't play or did). I'm not playing them but I don't say I don't respect them, I absolutely do. But I rarely do too.
For every few good Indies there are nostalgia idiots and copy cats and many others with no great ideas/potential (not using their minds more creatively) and just want money or go oh this is my favourite game I want to refine it with my weak ideas too.
With limited options I won't even have played or don't think much of as those to vote for and confusing layout, yeah pass.
Echoes of the End Enhanced would have been my pick. Everything else I played was Indies from many different genres that don't even get acknowledged, visual novels, FMV games, maybe some odd regular genres people look at, but very niche games or revived ports to modern console of N64/PS1, etc. type games/remasters. So my changes as low, very low. So I played nothing big scale this year, haven't since 2022/2023 really that's how much I've not cared about the 2020s.
I know putting a text box leaves it too open or more moderating but even still, they didn't put enough options by the sounds of it and I didn't like this year at all, the games I played or would have considered won't be listed so to me the big games of this year I can't vote for so I won't.
Also no GTA 6 is fair, it was at 2023 and if it was be offered 'every single time' it would easily get votes, why bother, factor in other to vote for instead (sure others would be listed but why bother if it's just 80%+ and under 20% to the other votes, this is an exaggeration but still possible) so why both offering it every year, they already know people are going to put it so why not highlight other games as options.Also if players don't play many games or don't anticipate many that's on player preferences. Companies want to do fair by other developers/games and i think that's fair even if a business modve it's a fair one then the few games people look to. Companies want to showcase more games not just 1 game every single time that overshadows others. GTA6 could end up bad who knows. But I doubt it will Rockstar has quality even if I think the games are clunky as ever and no amount of scale, AI and more generic locations, tone/satire, makes me care. I'd rather play any crime themed game over any GTAs and I have.
Just because it's the biggest game doesn't mean it needs to be there if the results will be redundant then for the other games, it doesn't show them off well either in comparison which is unfair to those other games. It's clear the scale of it and audience appeal.
I couldn't care less for GTA at all, heck the only Rockstar IPs I cared for was Beaterator on PSP and Smuggler's Run on PS2 that's it, GTA, Midnight Club and others did nothing for me and even then I prefer DMA Design not Rockstar but Rockstar North hasn't made a game of those types in the DMA Design format or audience appeal in years, will we see Space Station Silicon Valley ported/revived by Limited Run like Gex, or the PS1 version as bad as it is on PSN, or on N64 NSO or like Glover was the N64 version ported to modern consoles after having awkward Piko to then Qubyte release situations? But even I know even every time I ignore GTA's presence and scale.
1.Couldn't remember, assumed Japan or Europe, didn't remember Australia getting it later. Redid my answer but did Japan at first then then went eh I'll login in and restart my answer. I'll say 0 here.
2.Is it even surprising. XD Remakes or otherwise there is a reason them and Obsidian are the ones doing well this gen. I don't care for their games but their release output has been good. 1
3.Can we really forget, of course we pay attention to leadership these days. 2
4.I do remember that change, was a weird change but so much of Dualshock 4 was, then again what features did it offer touchpad, better vibration (I only know that Azure Guvnolt and Clannad used so go figure there of vibrration scaling in niche games besides the more of a triggers/feedback change compared to HD Rumble which isn't that good and Impulse triggers of Xbox 2013+ which are good). 3
5.A fair mix of letters but memorable. 4
6.Oh right yeah that one. I forgot with some upgrades, or overlooked it for the other one. So many get upgrades at this point eh. Like i care, I don't really care for any of those games really. DMC5 was ok, the others were, 'there'. 4
7.You really think I"m not going to remember that, the like Media Molcule last remaining creative studio. I have disowned the others at this point, even Sackboy/Ratchet/GT, GT7 is ok but the others I'm just so disappointed with. I pay attention to studio names as well as publishers, I collect and look them up constantly. 5
8.Pure guess it seemed high enough so went eh why not, I don't remember, I never played it, I didn't care for the game. 6
9.Guessed wrong but I don't care for any of these or metacritic scores. I should have gone the particular one but i went eh, critics versus players and I also don't care what it scored/what community it's part of or game design. So eh. 6
10.If wasn't for how particular it was compared to past years yeah I wouldn't have known. 7
11.I assumed same year as the console then went nah they did it earlier. Honestly to me I barely pay attention to the change as I play old games and barely see the logo, so like i really care. 7
12.Yes we all remember it being that short. 8
13.It was talked up a lot but it was on Xbox later not PS5/PC and otherwise it seemed the most likely. 9
14.Assumed it was middle or a particular number in my head and went that sounds about right, not that low or not that high. 10
15.What person cares about how much it weighs versus how it looks big. Not surprised I guessed wrong. I don't care, it would feel about the same when carrying and the stupid stand and otherwise would make it awkward anyway, vertical or horizontal. 10 is my final score.
So particular stuff, details i don't care about, or forgot.
A fair mix of questions, I do like the weight question it is a very interesting angled one, the rest are pretty fair if you paid attention to articles, details Sony put out or just follow the business side general though.
So much for a console I barely touched/had access to, don't have my own and don't want one, and like researching consoles before buying them, know everything about them (or enough about them and may miss some details or skip over details I don't care about such as acclaimed games and other nonsense when I care about what I care about of particular 3rd parties or other 1st party on a console instead, before having one, like N64 for example, only care about the 3rd parties, then having one feels weird then get used to it).
Understandable, hope it's doing well, gotten Forbidden Sands and Two Thrones so can't wait for this remake to finally get into some of the other Prince of Persia games.
@Slidey_Moments sometimes yes other times I would disagree.
Also seeing it as scrabble but scoring system as such.
It's like AI or roguelikes I can see random number generators compared to this and go I don't get the big deal. Because to me it looks fine but I don't get it. Tiles having different values, ok sure, fair varied board spaces I guess. Ok. I don't get it.
Seen better attempts and distinctive games in past trends with more varied ideas more so then this era.
Trends aren't bad I know people can say that but I do see past that. But this era to me shows it at its worst I find.
What tropes, what design and skme quality of life other times not.
I don't expect killer games. I play whatever good or bad I don't care for popular games. I ignore the popular or propped up Indies so I can be out of the loop. I don't see much in those games. Not all are viral hunters and many are genuinely good yes I just don't have any interest in them.
I play all genres. I do Indies also O don't have rhat AA/AAA only expectations.
I also see a lot of garbage retronor modern. I do explore it all not just the highlights.
A lot of nostalgia garbage Indies too as well wasting their potential and it makes me sad. Starting somewhere sure. Reference sure but too much so for nostalgia or other hit games, easy appeal to audiencss oe they themselves are too blinded. Sigh.
Sometimes it can but most times I have seen not much worthy come from them. Even sharing my ideas with nostalgia Indies they go wow never thought of this idea. I don't expect much by sharing my ideas they can do whatever they want its their games at the end of the day. I'm still not going to buy them depending on what they end up with. But still I am willing to share my thoughts and ideas while being fair.
I don't think its a case of seeing more or more then the highlights. Even looking back I see the garbage of the past as well I don't look at just the highlights only thats just unbalanced I don't prop up the past I look at its good and bad too for ideas left behind and underappreciated too. I am looking at all eras.
I'm into 3/10 to 7/10s. Or certain angles. But I am also into gameplay that varies.
To me some.card gamss I don't probably see much i whatever rules/what they do.
Same as some.games I see a theme or a angle of a trailer or other things and go eh I don't see it as any different. Showing or hiding what it is in the trailers. Looking like a lot of others and I'm like what is the point they are making about their game to set it apart.
Veterans to me either have their No Man's Sky/Nightingale approaches.
Their Yooka Laylee/Calisto Protocol/Azure Gunvolt/Bloodstained and others approach.
This game fits more the NMS/Nightingale approach or Song of the Deep or others and its fine.
But it can also come off as like GOWR or Last of Us 2 the oh we have this update to focus on roguelike and tbis and that and I'm like wow what experimenting you did to fit with Indie trends. Pass. Also no I did not play those Sony IPs at all.
@themcnoisy i haven't it didn't interest me. But I respect it. Hence I said won't comment on it. Respect but won't comment on what I have not enough reference for. So I am being fair there.
Drivel well all the competition or even side modes in games. Sigh. I don't play big games ir well talked about games because rhey don't interest me. So if I am uninformed that's why. I don't care about them or what they offer. I play vastly different retro games or Indies instead.
I see garbage nostalgia Indies and write them off.
Trends and competition I see things and go eh. Seems fine I guess.
I am playing less because game design mechanics are just not that appealing in the modern era I find.
Volume or heavy talking about some games more then others means nothing if the core and quality doesn't nterest me. Hundreds and quality varies of course or expectation too yes.
I am playing all genres but not what everyone else plays.
The odd good is in there no doubt but where I see its usually not the case.
I have played Hades. I didn't care for it. Got a disk copy from a family member who loved it. I played a bit and went eh it has perosnality. But its core didn't hook me at all.
I have played Coded Arms and enjoyed that and I don't hate roguelikes really it's just I didn't find it appealing how many are applied.
But then again played many metroidvanias and gone eh I can't , while others I can actually progress in them. It varies per design of the game.
Also past gens. Where? I wasn't playing them or maybe didn't see them and don't know about them. I have seen and not played many games, but maybe I missed hearing about them then.
Also to make it clear I didn't care for PS4 gen at all. I am still on 8th gen because PS5 gen honestly has done nothing compelling for me personally. Game design, Portal is a downgrade from Vita (not the full handheld part the remote play part for dual screens), PSVR2 is great hardware, hit and miss games and especially sad controls from PSVR1 or Move/Wii.
For everyone else not to discredit their experiences by all means. But to me I haven't seen anything and even IPs I did care for sigh. I'm dropping them 1 by 1 or more due to their direction . I don't hate change its just the choices and changes they have made aren't for me.
Had more fun on retro consoles niche gamss then Indies I have discovered myself on PS4/Switch 1 and not playing the popular ones as I don't care for any of their ideas.
I barely understand RPGs because even their core design of stats, quests, level design don't interest me and so many games use those systems nowadays so I play even less games because of that.
@GamingGod you haven't seen enough of their media then.
Sure a lot of anime or cute stuff appears but not all of it is.
It is hard to spot though even as someone has explored as much as I have of it the western application, otkau aka nerd appealing and in between. It varies.
Also played enough western or Asian cartoony/live action or whatever realisric or FMV even style stuff. I still would go for gameplay not tone but thats just me.
@DennisReynolds So do I to have fun, I have fun different ways, that's all. I did say people can enjoy what they do.
Gameplay can help with story, so do you just want story? But it can't be presented as just a story game it has to have basic enough gameplay to communicate it? This is why I always find that funny is story base games exist in other forms but it has to pass enough visually before story base gamers will play it. I play visual novels for the story like any other action adventure/RPG or whatever else, I'm willing to go that direction, most story base gamers won't.
To me I could play as a cube, have a stupid tone and if the gameplay is good and the programming/animators are good then yeah, but to me programming isn't just oh it's optimised or the engine it's the devs put effort into mechanics and doing something with their game, not the bare basics.
Remember when games had gravity and spherical worlds and many other cool ideas, when programmers had actual skill and effort to put into their games, not just basic mechanics, yeah those don't exist anymore, gameplay just the bare basics and combat/walking and doing errands and not a lot nowadays. Gameplay understandable by idiots, accessible games aren't bad, but so many or Indies too passionate but can't even make anything good from their nostalgia mindset, oh said characters and world with none of the gameplay that made those games great, sigh, talk about disappointing, they want to fit that vibe which is pointless as the gameplay heightened them, but they can't even make anything good enough (not expecting the same skill level from them, that's not the point, but just good enough ideas, but they can't even reach that level because they are too blinded or miss the point those games did so great) happens nowadays.
Hence mentality, that's why I get annoyed, Indies miss the point, AAA do what they need to for audiences interested and that's understandable for money or audience appeal, that's fine. But even AA are just as unambitious and 'competitive'. Indies are just as trend happy and add nothing to their 'competitive projects'. Why would I support brainless developers? They don't spin up enough of themselves into it. Just reference material and badly using it to cut corners or not think about good ideas. Just easy ones. They don't even use their own potential just play it safe. What a disappointment.
Games are a business. I know it's a hobby. Doesn't mean I can't want better for it? Am I not allowed to? Just because most people want to play garbage, by all means. Just because engineers have fair ideas for hardware and the software teams don't have an imagination and reference garbage and in turn make garbage. From Indies to AAA even AA we keep seeing safe or nostalgic garbage.
I'm not into artsy things. As if my Foamstars suggestions point wasn't to show I care even for garbage to still have potential with modes. How is that to make me feel 'superior'. Sigh. I have given suggestions to Indie devs directly during planning stages, and still let them make whatever they want. I am 'fair', I'm harsh but I'm fair. How is that hard to understand. I can hate something but still understand what people are going for. It's their project, not mine.
Well if developers had better ideas, which they don't I'd be playing them. But they don't so they keep making slop.
For me it's not a good enough price and every time a discount is mentioned I get bombarded by people saying to get one. I refuse to get one, it's not reverse psychology or FOMO or new product shininess or their experiences that don't reflect mine but mine might as well be non-existent as it's meaningless. I hate the console, it's peripherals, I hate current game design and never wanted one. But some people are too stupid. I have 3 PS5s around me, I don't use them. I don't care to use them.
@Nakatomi_Uk Agreed but they have to for those audiences unfortunately. The illusion of value when they likely go cheap or most people have them that already care about them. It's just hilarious.
@DennisReynolds Again with the 'oh you fit one group'. I already stated I play games LEFT BEHIND. The people who read emotion and not words, I don't spout emotion I speak words.
I hate dev mentality. Why is that so hard to understand.
Sorry but I play all genres and own many failed/niche consoles, I research mechanics.
I make suggestions for games as bad as Foamstars to add more to them of potential. Like normal people/hardcore care. They are too narrative mentality or derivative to think, I do so much thinking, I don't speak to people as why bother, too much to explain and easy to save time on doing that.
I have made myself clear last time, plenty of times in articles. Typical same mentality people use and they are the furtherest from what I'm actually saying because I'm clearly an anomaly with a thought/angle most people haven't had before.
I'm a collector and a researcher of game mechanics. Made and make many game/genre examples, but apparently that goes over everyone's head. Did essays with examples mean nothing? Clearly why bother in conversation if people skip over any details at all. Why cite my sources of game examples if it's a waste of time.
I respect them doing something different, like many veterans (not just 'we made the same thing but different publisher, ideas we couldn't and you either enjoy it or not).
But I don't know with this one. If the roguelike elements are good sure, I enjoy tactics games and Disagea using geo panels in interesting ways for level design is why I like it not just it's humour/tone.
So if this can use the good parts of Scrabble score tiles by all means.
But the Balatro comparison not familiar enough with it's rules really to comment on.
That aside this seems like instead of other Indies it's veterans going oh we want to copy this Indie and I'm like sigh can no one come up with smart ideas anymore? Just go 'oh this is popular, time to compete' like how boring can you developers be? Seriously? Come up with something better for your own card game or other types. But no. As mindless in mentality as other Indies that take notice. Bunch of moths to a light, bunch of mindless people.
Or is it the article is just being ridiculous grouping those 2 things together to describe it?
I wouldn't put either as unlikely really.
I like good puzzle games, but to me eh this seems like wow cards are understandable, I like cards, oh these rules to add on to things, oh roguelikes are popular, like do you people have anything good in your brains left at all? (not making their own interesting card or dice or others type game), Balatro is popular for what it does well but people developing clones which they are then refining or really adding enough of THEIR OWN design ideas, just piggybacking because humans are that mindless and stupid after other's success for a good idea which is why I refuse to support such slop/filth by any developers Indies to AAA.
I get adding one's own ideas they wanted the original doesn't have (or like many do with house rules) but even still, I'd like something more original or presented as more their own ideas, not piggybacking off another's success/money/not even replicating or doing enough of their own to even make it worthwhile compared to the original either, which is why I write them off.
As so many compete with the mentality and it makes me just turn away to all devs no matter the skill level or budget. Indie, AA, AAA, veterans moving to other studios to form.
Not like seeing all the Hades clones wasn't just as 'even more games to write off'. They may have their angles but wow, I've seen better approaches to trends and these days trends, making money, mentality of design is so blatantly boring there is a reason I support less games, they are also so pathetic and the people making them make me just disappointed.
I play every genre, play old/modern, doesn't mean I don't see the stupid mentality in developers and let it pass, I don't.
They want to emotionally appeal to audiences, offer enough per medium, make money and offer console power.
There is a reason I know this and don't fit their standards/expectations, I fit the gameplay impresses, which none have in 20 years with dumbed down ideas, cinematic/historical/safe fiantasy/scifi and other boring real/contemporary referencing for casuals so the games have just more boring movesets, boring environments and so on.
With characters so dull I can't be bothered listening to them.
So yes, they target audiences very well. People into them aren't wrong it's just obvious their strategies for money, console use that's subpar to pathetic and emotionally engaging people which to me just means I move away as to me I don't tolerate any media, I don't relate and I tell companies to get stuffed for emotionally focusing on writing or boring references to reality and have no imagination or smart comedy even if it's a sitcom.
Games are just the lowest form of core design these days, and mobile is even more dumbed down and each brand might as well just be a stamp in the top corner instead of the work in progress, because the brands are used so weakly who even cares, the depth is not there that made them good to begin with.
Lol emotional targeting companies snore, PS3/360 start, PS4/PS5, Xbox One/Series have sequel & reusing IPs, who didn't know? Wanted PS1-3 IPs, don't 1 PS5. Few PS4.
Upset those not interested/cut off prior IPs, were too small. XD
Also why would I want GOW to be a Last of Us clone. It has differences sure, setting, side missions/HUB approach, Gears 5 tried a few things & it was eh. Sucker Punch did fair open worlds since Sly. Guerilla tries with Horizon. Bend caught up with Days Gone to fit Sony's strategy. GT/Astro fit their way. Others gone.
Gameplay not boring, worlds/characters, etc. wow factor, so pass. Rift Apart is worse then Nexus/Crack in Time in execution/ideas.
I am ok with some dramatic changes, dev trends responses are eh in design these days, long drawn out or safe. I'm playing all genres or past trend shooters/platformers/racing with more exciting ideas even generic games more approachable won in the end, not just marketing.
Or past games entries ideas, others are too bland, approachable but not fun ways, priorities changed for worst not better. Not nostalgia/consistency, bland design with appealing to other markets & casuals which is fine for money, bland & basic & ruining them till they have nothing left, just approachable.
They lost what made them appealing in the first place or the IPs had a fair core but not for continued for trilogies or even longer anymore. Not just the 'wow factor'.
Safe IPs that do well, milk and appeal to audiences because they fit enough story telling, themes, graphics, worlds/references, reality and cinematic qualities I already had no interest in so yes they are working fine with what companies and many audiences wanted.
Many casuals jump in, hardcore jump in if they like consistency (hardcore change their minds if a direction doesn't suit them but companies assume they won't).
They want safe IPs, merch, other mediums to convert them to. Even the IPs that are there they fit a certain standard. Or Namco/back compat team working on the PS1/PS2/PSP licenses. That's been obvious for years.
Why do you think I talk game design/suggestions, their business models work or suck, people can enjoy those IPs, but I couldn't care less, I never use any of the PS/Xbox hardware or IPs because it's been obvious their strategies.
I already have gone my own path to collecting/researching.
Updates/remasters, same games, for devs to learn for the sequels sure, or other IPs. But to make 'all entries look pretty' I don't care. I'm not attached to ANY modern gaming IPs, their 'story, holiday/tropey fiction/historical destinations PS3/360 era refined design'.
The waiting 10+ years for technology peripherals/gimmicks to land with next generation of customers to wait & disappoints like PS Portal compared to other attempts.
I already was not a fan of PS3/360 games, certain ones sure, but PS4/Xbox One I already wasn't into the carry over game design that has spread to EVERYTHING, so to me I wasn't fussed.
There is a reason I can mention Echoes of the End, or suggestions for what i want to see in games. But that's about it. Most of my time this gen has been articles and playing old gen or even retro consoles.
They kept milking the same IPs that worked, dropped the others they didn't care about.
Why else was I annoyed at removal of many studios or old IPs that can be used, they just haven't thought about smart ways to use them. So why should I support them? They clearly don't want me to.
They change their minds all the time, this one can stay up, this can't, ignore physical copies, give us more money, why bother discounting this one (I doubt it's licensing or confusion for customers and any other nonsense and more to do with whatever angle they want in the Director's Cut and the new shiny version, as usual companies make excuses, there is a reason people back up games and ignore companies nonsense of 'we control this product' while everyone archives every version and we play whatever we want regardless of leadership, dev team, marketing staff, etc.).
They want money but if they want money they need to realise people consider playing it not just giving their money away so easily or replay it like crazy again and again. Sometimes the remix/re-release content isn't worth it anyway. I get more excited for prototypes ideas then final or re-release content. So to me it isn't exciting at all.
They could also just use other IPs well and we would be interested, they haven't so I haven't cared to support them at all. Square tried their new IPs and well I bought them, they flopped so no reason for me to bother supporting them anymore.
If they do this to every release you just wouldn't buy it and know something is better, find other games to play in the mean time, so why bother.
I only buy different editions if it's a deluxe with an artbook/OST digitally by AA Japanese devs nowadays, or the odd physical AA game that just happens to have an artbook, or because i want the standard edition physical but I only get 1 edition and that's it. Otherwise I don't care and it's standard edition digital or physical. I haven't been that into Sega IPs really the past few years. Valkyria Chronicles I guess besides older releases that aren't on eshops. That's about it. Otherwise I'll wait for physical copies of Sega GT 2002.
If it's just for Atlus games it will be annoying (hopefully not Atlus published either and it spreading) but doesn't affect me that much. If it's to all then yeah if Sega want to annoy more people by all means they are on the right track.
Also remixing a game just makes things annoying, DLC sure but remixing it just makes it even worse.
In terms of offering between platforms sure. In terms of a fair target I'd say it's a bit high but it's still a fair low target then 3 million or 5 million. Maybe it's price, maybe it's what the games offer? I don't know for sure. Maybe PC gamers are into different types of games, or 3rd parties already have formulas of games people have already played before compared to Sony's games fitting such formulas.
The cost to port, building up an audience to build up into their games and so on.
I mean their mobile ports seem hit and miss. Horizon looks promising, Ratchet looks underdeveloped. WipEout didn't do a lot great with it, Sackboy Run is probably fine. Fate GO does what it does with Fate/anime fans compared to the rest of us anime fans who don't care and have gaming standards.
Or not everyone wants to play movie style games. I don't. I was ok with a few on PS2/3 but them going all in on them made me move away. Xbox's IPs are just 3rd parties I didn't like anyway and other modern design I don't like so it made no difference there either.
At least they don't have a PS Launcher. But even still not like the Helldivers PSN thing didn't probably make people go, yeah no thanks. But they want that data, advertising and more when who cares. People have Steam Achievements os who cares for PS trophies.
People have PS+ or had PS Now prior if they cared that way too.
PC has a lot so who knows what all are into but I mean, even a cinematic or a cartoony game or whatever doesn't nothing if the game design isn't appealing to me.
But do companies forget not every audience cares about the same types of games? Or have the same specs or other factors. Or maybe emulated their PS1 and PS2 era IPs they haven't offered that may appeal to people more then their PS4/5 era IPs. Maybe.
Or plenty of other games to play instead. Singleplayer, multiplayer, whatever the case.
I have all 3 platforms and I don't even care about Sony or Microsoft's current games. Haven't in 2 console gens.
I don't game on PC much but even still. I wouldn't have bought their games on PC even if I did have the specs.
Not for troubleshooting either. I just find them boring.
Fair but I've seen $100 off many devices, still not appealing. $100 is really nothing to me, if the starting price is too high I still won't buy it. Already got a PSVR2 and while it's good, barely use it. The games motion/button uses were just sad and disappointing even compared to the better and not as backtracked game design of PSVR1 or Wii/Move games.
The hardware is great, great software techniques, really impressed with it, it requiring a PS5 doesn't disappoint me, the cable for what it's offering, is great, I don't care for wireless if the power is sacrified, so to me power doesn't matter but in VR I would say it would then portability and the lackluster game design of Meta VR games or mobile games as unique games are the only ones that go to these platforms and they all are terrible compared to PS2, Wii, PSP unique versions or ports of all 3 of those as a base line they were way more fun compared to HD versions even. It's just the execution is just bad on PSVR2 or Meta headsets for games.
Some gems probably in there no doubt, there always are, I own a Vita/Wii U for niche games and their great niche libraries of course I'd agree with gems, of course i like old consoles control schemes as some games are better those ways then if they were the same safe modern control scheme, they vary, but eh.
PSVR2 is more appealing then the Portal though, the Portal disappoints me even more of it's use cases compared to Vita (not because it's just a remote play device, that's fine and it's great to see them continue that option, it's because it's so limiting of a remote play device use cases that is why I hate the Portal, I wouldn't even buy a new full handheld the features would be eh and the games already don't interest me, I don't care for a PS5 why would I a full handheld from Sony either).
I mean sure, but at the same time I don't care. I don't want a PS5 still even after many discounts at JB HIfi. I still don't care about power, or price if the product is still not appealing to me, the games aren't, the peripherals aren't, the console isn't.
Part 2: I don't care how each person's elves/dwarves are, they are still that and still boring then more original designs & execution of roles the characters have of fantasy creatures is my point. Not literally, creatively how they apply them. How a reference is or how an original creation is. Something even Indies mess up and are too 'passionate' and apply them in the most disappointing ways.
How they use their pattern, how they present it in an interesting way or dramatic if they can. IF. They offer them interestingly for tropes/trends, sure but I haven't seen that, so that's why I get disappointed.
It varies what they make, what execution. I don't give praise like candy, I give it when I think it deserves it.
I'm not that interested in such an interview as I'll keep getting disappointed by what they have to say & where their passion is an so on. I wasn't impressed by their results so far. They won't always speak in PR but to me it might as well be with how some present their products and leadership or passion.
Fair to see such a magazine but I'd take that title literally, and their team is probably fair but I saw more imagination and creativity in Media Molecule or past Japan Studios teams then I did Asobi sorry. They did fair but their games just didn't hit me the same way the others did.
Not nostalgia, I don't do nostaglia, I mean quality or how they executed ideas, just didn't' interest me at all to want to play them.
Echoes of the End by an Icelandic team or AA Japanese devs (barely many Indies, in the puzzle/adventure genres they are great, in other genres I might as well give up their ideas are so weak and infuriating it makes me never want to fund them ever as they will keep not putting their potential into it and make safe nostalgic games, so why would I want to fund nostalgia when I want them to put their spin not learn nothing but copy and paste or 'can't do things to cover up their skill levels, they make weak games and think it's ok, it's not, coming from someone that has bought fair games or shovelware and seeing things in them, but when they are 'that' safe that's when I hate them not when it's clear what angles they tried and are coming along well, doing their thing is good, too much reference material is not a good thing, but that's hard to communicate if people are 0 or 100 and why even bother explaining that) or other AAA/AA from around the world in the past, impressed me more in old games on old consoles with fine to awkward controls and I still had more fun with their level design/movesets then I did anything modern gen or even studios like Asobi that do show what's possible but just aren't interesting to me. Astro is a great IP but I've never really enjoyed what they made.
Devs deserve any interviews to explain what they do, people are interested, but I'd rather hear what others have to say personally.
Even the Namco interview I saw from another outlet I was like yep typical nonsense and saying nothing.
Sure a head staff member will say that but I wasn't impressed.
Actual devs 'sometimes' can say more, it varies of course but even then sometimes it comes off as 'we have passion' but I'm like I'm not seeing it. Oh your passion is this way, and I'm like yeah pass. As sometimes people make similar things to others and I'm like oh, well that's disappointing if the execution is the same and not really that exciting in how they showed it in games, in OSTs in anything it's all just samey and I just find them boring. It's why I can find people boring why I go my own path is because of how repetitive people can be.
It's like when I see a Mario game, some of them are really good in their execution of things, and other times I'm like yeah ok whatever. Or when I see the other Mario universe character games and their different movesets I'm happy to see it, I don't have to care about the character I care about movesets/level design, gameplay, a character can have no personality and I will still play it, when I see boring execution of Mario sports games, platformers, whatever. I have no interest in any of them other then a few, but if their execution is pulled back which many of them are these days how lazy some are in ideas then yeah I'm going to call them out on it.
Part 3:
PSVR2 is fair but it's also just sad, Indies are doing ok but even the feel can be more backwards/backtracking PSVR1 efforts or Wii/Move balancing buttons/motion, it makes me laugh at devs or the 'it has to be rea/approachable', push motion too far. Sigh. Think outside the box/what you did like PS1/2 or NES/SNES game logic, but no pretend new to gaming/veterans too stuck in I grew up/realistic only & it makes me mad.
Sigh 'oh it's only good for cockpits', excuses. Sony is too lazy to scale projects down (push to Namco/never use those IPs as not big profits, why build up an audience, sigh), like many companies.
Astro is the only creative team left besides Media Molecule.
Emu studio are doing good but licenses, sigh.
Others fit their design & strategy while still standing out with their talents. I hate most of their current lineup because I don't find the game design appealing, story/graphics is not motivating.
Game design is boring, peripherals are a disappointment. Console is ugly. UI is fine, welcome hub is fair & other info for it won't deny that, though I have seen it on mobile, Windows 11 which I am new to & hate it's design issues.
Regardless of game devs and the 2020 situation, game design/gameplay has been boring for years, accessibility is fine but you can scale movesets and level design accordingly, but they don't and it makes me so bored of games.
Echoes of the end made me impressed (not because it's oh old ideas, it's that it offers them in different ways, I don't want copy paste old game design for nostalgia, I want game design that uses movesets and level design or humans/animals/cars in interesting ways, they can program/animate whatever they want and many don't and that's why I get annoyed) like Kena at a first dev's attempt and how they made it modern but scaled well old ideas or new ideas. Most devs or leadership are so weak and annoying.
Xbox's spy game before Gears 4, great ideas, no we have to scale it down and dumb it down. Thanks leadership, you suck.
So I play old games, enjoy old control schemes, enjoy old UI design that isn't bland. It's not nostalgia, it's better design lost for safe and worse design.
The business models of PS+ changes have been fair, better then NSO for back compat I don't have to sub to PS+ and I get the digital releases and I'm happy. I like the flexibility they offer there.
So are they all bad 'no' not at all, underwhelming yes, there is good in there and it's a solid default console for anyone absolutely, but I am just not interested in the games, the controller features are 'fine' but so were Impulse triggers, so were vibration scaling in visual novels or Inti Creates platformers besides Nier doing the halves on the touchpad on PS4 as well. AA Japanese devs impressed me with the controller more then Sony studios did.
Jim wasted Bend/Bluepoint's time and that was just sad.
Destruction Allstars could have been better. Foamstars could have been better. So many could be reworked in better ways of modes, audience appeal, etc. but nope they made subpar/worse games with weak ideas and lack of understanding of audience with weak modes and business model first.
Data over understanding people.
If I want to be harsh 1/10, more fair, 5/10, it's solid for people into the things the PS5 offers 7/10 to 8/10.
Part 2:
I research/listen to the business side more then I care about PS5. Refuse to use/buy own. Used it, still no interest or Series X (Xbox One had 2020+ parts of & hate). Quick resume is fine. TV TV TV of 2013-2017 functionality like Windows 8 was better for app/game dual app scaling, what Wii U/Vita couldn't do wish could.
Switch I got for Vita ports, niche Nintendo IPs & HD handheld was ok. It was fine for new gen experiences if games didn't come to PS4/Xbox one too, didn't care how ran, was happy to play regardless, fair ports of old games by Limited Run/Bright Memory Infinite.
But IR was boringly used, ok ideas but not great, Wii experiences were bad due to lack of IR for cursor so we had to have IR pointed the other way & bad cursor instead. Switch is ok at continuing docks/cables to the TV like past devices but it too was very boring.
Don't use a PC for gaming/troubleshooting unless want to, don't care for power, I care about game mechanics/level design, not trends badly refining compared to past trends & holiday destinations as excuses for level design.
Enhancements are fair, the DVDs to Ultra Blu-ray is nice, streaming feature, apps not as much as Xbox but both Nintendo/Sony don't need to either so it's fine.
The console design is as awkward as PS4 was so eh. Ugly/bad to position. Sure no touch button thankfully but moving the HDMI cable back in is annoying, but it's still an awkward design with the stand. Flower pot/ugly art piece console. Xbox Series is a rectangular prism fair air flow, PS5 airflow/design is eh.
PS4 UI was way better, PS3 had limits after PSX/PSP UI, got used to groups after Wii U/PS4 folders limits of binding games, I filter so many things in Switch groups, I assume PS5 uses that feature well? (never used or seen) that Xbox introduced that PS/Switch both took notice & that's fine. I use them a lot on Switch then Xbox One.
Sure i like the quiet Xbox feature on PS5. But they aren't reasons for me to care about the PS5 at all.
I beat Space Marine 2, it was a 1.5 in game design, a .5 entry of changes and didn't impress me at all.
Rift Apart felt less fun than prior entries. Even Echoes of the End got to the Ratchet Nexus style bits, loved the water rising/lowing of Ratchet 2002/2016, I can play that game and go wow these old school ideas used just enough, move on, combat that's modern and not that appealing but does the job and the dialogue is fair. Best linear game I've seen on PS5. While played and finished Alice Madness Returns and that was the best PS3 era game with game mechanics/level design and artstyle/themes i played all year. Besides Singularity.
Peripherals existing, great to see them still making them. The execution of them, very poor. Portal can be accessible but does it have resolution/connection scaling no, Wifi5 isn't that bad I'm fine with that access some reasons may have if no wifi6 or 7 or whatever interference or whatever, but no dual screen, unacceptable. The marketing is. OK. But I'm also sick and tired of devices taking 10+ years for audiences to be old enough to embrace tech and companies dumb it down so much. It's infuriating. I referenced so much towards the Steam Machine to anything PS/Xbox/Nintendo have done for 10 years to many situations in a conversation yesterday. It surprised me.
Why build up what Vita/Phones/Tablets or even PSVR can do of the dual screen use cases to just dump it. Very disappointing.
Echoes of the End is good, Tides of Annihilation looks fair. Diofield was ok. Valkyrie Elysium was fun (both got on PS4). WRC23/24, Ride 5 I'll wait. Darksiders 4 don't sound great. Wreckfest 2/Wrecreation aren't either.PS5 is eh. PS4 & under got more games/appealing elements & old gen versions appeal. I'd buy a failed console library, quality over volume. Rhythm Heaven Groove Switch 1 for sure.
Very poor. Disappointing (wanted to be fair, could say awful), abysmal game design/features/functionality, not exciting at all to play, research but boring execution, didn't like 8th gen, to make that clear. Don't care for PS5, PS6. It's not power/price, it's execution/experience.
For people interested/solid console I'd say 8/10 for features (gaming, disks, streaming, etc., fair UI, and more), default console, power to price ratio benefits and more I see reason in it, for being fair 5/10, for uninterested 1-3/10. I am only playing PS4 games, or should i say only Switch, PS4 if I care and mostly PS3/360 and under.
Back compat/remasters/updates is fair & tech to experiment but if games suck, dev ideas are weak, don't care about options anyway. Options are a good thing, not if all terrible. Yotei (flashback areas were limited and disappoint the rest is a good game in a format I wasn't into anyway but does those parts well even if the wolf skill tree/no commands of stance was disappointing)/Rift Apart didn't show the SSD in smart ways. Ratchet 2009 did PS3 HDD better (games load smarter of defeat to respawn/chapter starts, FF7 Rebirth did, but most games are still pathetic at programming loading techniques) & Rift Apart does those parts well, the new parts it does abysmally.
Physical lessening is sad but happens. Digital doesn't mean I limit my platforms and library, I treat digital how i do physical, play whatever for reasons I see to use them. I am not digital loyal at all.
I still collect/find trendy, or niche old era games with more fun game design, I didn't like the PS3/360 hits that lead to PS4/Xbox One game design. Never did, never have. So yeah I'm playing what's left behind good game design dismissed for holiday destination/historical places, or cinematic worlds when I don't find that immersive.
I get immersed in gameplay/movesets/level design/mechanics. Not boring locations and boring characters. That 'personality' doesn't interest me. Human beings don't interest me either. Why would I want to play as some human, animal/car that's boring to use them in this world.
Same reason I can play empty games like Minecraft (wait for Hytale on PC) and not care about dungeons but in other genres treat something differently based on it's core, strengths, potential.
Wishlist/filters could be on PS4, same with quiet PS5/Xbox One/Series but nope has to be PS5 because excuses.
I have 'access' to a PS5/Series X I don't use them. Others around me do but I've never been so uninterested in either of the 2 consoles either. Switch 2 is early but still don't' care for it. Can hold out with Switch 1. Switch 1 had enough factors despite how ok. 2017 got Vita, 2018 a Wii U, 2020 a 3DS, 2021 a Switch. PS4/Xbox One games were just not appealing & features I liked got cut so reasons to pull away.
To see what I missed out on and because 8th gen game design was not for me at all. Still isn't.
Remasters/updates were fair for devs to experiment I guess.... Back compat/emulation has been fair.
If story telling, maybe, if artstyles sure. The dodge/real time elements at times even if compared to any other games with a dodge or any others like a Paper Mario inputs approach I mean it's not like E33 wasn't that surprising, I mean there is a reason I'd compare it to why racing games refuse to have a blocking/defence option is 'it's unsportsmanlike' or it would be blocking passing options but I don't care. I'd be open to B Spec in GT7 offering it or opponents, I mean as a player I can do it all the time to the CPU opponents if I know I'm not a match for them and it's not sportsmanlike.
To me it may be a good game but it didn't impress me that much on the surface at least.
If gameplay maybe but even Conception did the quad angle combat and seen nothing do it since, while I can compare Eternal Sonata to Neptunia or others.
I can compare Atelier or Persona or others with their turn based approach and minor differences as many turn based games do continue.
We have real time RPGs in different forms by Tales, Final Fantasy and more.
Whichever ones or what each inspires or otherwise I guess.
I'm only playing the AAs so from a few years ago so what do I know about JRPGs really these days not a lot.
But whether the structure or the gameplay or the amount of cutscene variations or the presentation, characterisation, scale of the world and whatever else sure.
But to me gameplay is my motivation and if a lot of JRPGs in the big space haven't then I don't care what their world scale is, it won't interest me regardless.
Even if most play them for story or artstyle or quirks or whatever other reasons or are ok with the gameplay many keep having.
If they can I'll be impressed, streaming it just isn't fun. It will take time but I'm interested. Otherwise been happy with getting PS3 games the second hand market way, the odd PS1/PS2/PSP offered on with my digital purchase not subscription to PS+.
Don't even have streaming PS+ in my region anyway, do Xbox Cloud but that's about it.
Part 2: Emulate to test them, know that peripherals have limits and even fan emulator devs don't bother as it's some work to get going, sad but understandable and most players don't care either, which is also sad, so that limits what gets supported or not as it is. Might as well get the hardware and play it if it's cheap and niche and worth my time for game design and understand the hardware most ignore and discover what makes it great then most people focusing on the surface and 'well known' and other talk. When I don't care about talk, I care about creativity made design no matter how unpolished it's still got something charming about it I want to play and furthers my interest in what games can be or are and lost.
Which is understandable but even big companies are lazy. Was happy to see Battle Engine Aquila, never thought would be offer, got the Bloodrayne games. Thank you Ziggurat. Rogue Trooper was surprised to see too. When is Psi Ops? When is many others?
When is PSP Puzzle games Crush, Mercury, Voodoo Dice, Cube, I got a few of these physical finally but researched years ago now?
When is Scaler Behaviour Entertainment/Global Star etc. Where is Dr Muto Warner Bros/Midway? Where is Blinx 2 Microsoft?
Where is Wetrex N64 on NSO? Space Station Silicon Valley? To many others. The 3rd parties I actually care about on N64.
I can point to those or even more niche, but again licensing, lack of effort to reverse engineer for understandable reasons, whatever source builds, money to make from it, etc. Good ideas get left behind for profit and 'if they want to risk take' to smaller companies willing to and I'm glad when they do/can and don't just ignore the IPs I actually want to play not their surface level games with design not really appealing to me as a lot of what I am looking for has been left behind instead.
For if they want to (not big scale every project to look good) and these other studios can I'm all for it.
Seeing a Namco interview made me mad too. Yeah because some of their games have gotten a revival/remake, but even then, wow their classics are still 'this amount of times the classic re-released' then doing more with it. But it would be too big scale, too niche then building it up because why bother to do that. It's just a cycle. Legend of Druaga could be anything but nope it's just recycled all the time.
I've been fine with their learning or their options offer via these official versions.
Or some niche games getting support or whatever engines they are willing to work with as some games use particular engines and approaches or use of the hardware and players don't understand that and want their mainstream favourites.
I always put my thoughts in Mystic Ryan's video similar to this and going a bit further so I already was glad this was revealed but also called out the BS as well.
If they do PS3 sure, but I mean oh PS1 and PS2, as if players or these studios barely look at PSP, Wii and other libraries.
I had more games I've collected or wanted over the years most collectors would overlook and most people in general overlook, I look at them and am wowed more and more while everyone else has higher expectations or looks at the surface.
I don't believe most of this nonsense.
Licensing, I do, impact they have, what a loud of garbage. This is why I seek game design, movesets, level design, mechanics, not superficial nonsense.
It's why games suck now, weak minded companies or developers, Indie to AA/AAA and elsewhere with their weak design and accessible or 'empty' excuses for core design of games. I refuse to buy such underdevelopment 'modern excuse' garbage.
There is a reason I will emulate or collect it physical.
Part 2: I haven't cared for COD in years anyway and this makes it easier to still ignore them and play PS3 era shooters with fun mechanics left behind and PS2 era CODs I haven't finished yet. Try the other Battlefields or finish Medal of Honor games.
Otherwise modern shooters are pretty boring and the story driven ones flopped or we have ot wait on still so..... I might as well finish the remaining PS2/3 era shooters left behind with cool ideas and otherwise continue to play other genres like i am.
Got my COD Wii/Wii U fix to try them out so not much else.
1.Found God of War Norse series bosses boring so to me the Greek era scale was way better. Bosses don't interest me a lot with fighting versus strategy that's engaging or more interesting attacks so they could be 'scale' interesting but fights themselves boring to play.
2.People seem to forget how Unreal Tournament and even old Star Wars Battlefront was. You can make good multiplayer based campaign and have story. But people don't they have 'this is how an IP is' and that's it. But I play more games for gameplay design so I am going to talk about it from that angle and explore more.
I get yes people want a story, or they want more particular level design/production value in such a way, but it seems they want to make the campaign just bot based multiplayer prep and that is kind of sad yes.
Then again this is the series that took too long to offer poppable tires for vehicles in any mode yet that should be a no brainer, but then again even movies don't do that as why do stunts like that I guess or CGI it. Smart soldiers think about their options, but animators or others don't go that far for a reason, they don't want to ruin things or can't be bothered or don't think outside the box of strategies for combat and it shows.
Then again most people seem to forget animations/programming anything is possible, yet they follow real rules and that's why games are boring and game design is so safe and bland.
People into singleplayer aren't into multiplayer or bot matches unless they actually care to. So to me yeah I'd put even Declassified over this as while they were short they were still singleplayer missions with enough to them with the same flow as a campaign regardless of the moments being short, sped up of QTEs and what was needed.
The marketing sigh. The first trailer was good, the rest have been so bad. Some very Advanced Warfare EB Games comparable (ok), to even worse. Activision has the worst marketing for this game it's hilarious.
I will say the silliness I don't mind, so many are serious I can't be bothered sometimes and the tone/gameplay is so bland.
Doesn't change that COD is still safe gameplay but it's something at least in tone.
The modes seem fair, nothing amazing but I mean AW felt limited and people said it was better then Ghosts and I was like what? I get people mean in how they feel or progression or whatever but even then having more modes versus less modes or whatever the case of maps always confused me.
The amount here seems fair but I haven't really liked multiplayer map design as to me they have less gimmicks and feel very safe, maybe they are good, but to my extent they seem very boring but look nice or fit general flow but seem never interactive and are set piece lacking and forgettable to me. Just wow like this location. Ok. No interesting docks with shipping containers moving, they just 'have shipping containers' or whatever. Everything is so static and bland. Whether the player navigates them, camps or pulls a lever. None of it is there. It's just bland and lifeless.
Carry over of weapons is a nice touch.
Zombies/multiplayer seem pretty standard, or not covered deep enough in the review.
I respect the review saying it's silly, as to me I appreciate it more then going oh it's not movie like/dramatic enough and I'd be like oh ok I'm done reading this review then. But nope it's a good review and I kept reading.
Also if it's still very 'online for every mode' for DRM then yeah I respect mentioning that too.
@stocko Fair enough. Never watched the shows but know of them. I enjoy a good anime game or visual novel and such so what it seems to offer is fine.
Like I said i go more for Virtua Tennis or others. Even Mario sports games cut back it's fun court level design ideas. Mario Tennis went from lets have interesting elements to the courts to lets be just tennis and mario characters and save dev time because who cares about those other exciting things and just focus on the basics of the sport and character marketability or being a sports game to offer.
So why should I bother then?
I'll take a look at footage. But I don't see it as much other then flashy effects but I don't know how the movesets are for sure other then to match the IPs they are.
All I see is fair soccer/football, odd QTE moments like you got with the old Hockey/NHL games which is fair, fair cutscenes to show off more particular catches of the ball and that's about it. That's fair 'polish' but it's not level design engaging at all to me. It's still 'we have to have keep the core of soccer' here. I get it's an anime IP so I can't be that particular on it and what it has but even still.
It must be either hard for me to explain what I mean or people forget what old games use to add because priorities went elsewhere, imagination or cut corners as much as possible as devs know players don't care, while players like me do and end up buying less games.
No clue on special moves, just typical soccer courts/stadiums, it fits, but not my thing. I need more. Some effects but mostly seem as typical as having heat or illusion of speed effects in a racing game, not a lot, it's fair in a cartoony way but even then doesn't add much. I don't see much moves here, but again how much is it tied to real soccer or the rules of the source material. I think more on what can be programmed or animated, not reality and rules. But most things do so I have to think about that.
Even then Cosmic Smash is a breakout clone as Space Squash or whatever and it's still fun despite how awkward the stick was or animations are for core moves.
Virtua Tennis I haven't cared for the main modes when picking them up.
I can compare racing games with particular progression or event variety with different rules and even in the modern era only GT7 offers that, everything else has less and focuses on other things instead so I play more older ones with more modes/event types instead or more engaging progression quirks to them.
@Flaming_Kaiser Agreed. I was sad that if you mess up NPCs or something you take so long to get back to that level of good/bad, it's so dumb. Oh I happened to be bad a few times to see what the game can do, here is an entire level or less you need to regain because we want to punish you? What kind of garbage excuse is that and the auto saving I think as well.
It's strictly good and strictly bad and regaining it is a pain because the good points or bad points increase rate is so slow. It's so badly offered. Or the amount they take away or what skills you lose access to. It's so dumb.
They have changed with with Tsushima/Yotei and some of it makes sense and I went why not just commands (fair stances rather then too much focus, type commands, or is 'automated NPCs that aren't very good as doing what you want them to do so why would we give players subtle control over them', maybe even offer a better bonding system or other factors, versus what they offered, the way of modern gaming these days I guess, I don't know, skill trees being the excuse of everything doesn't give me much interest in them at all it's why I hate them so much is why they get used not smartly get used) for the wolf not useless skill tree pushing but whatever, that's just me. Then again Outer Worlds and Bethesda titles do follow old skills direction of RPGs so they differ of course in what they are used for.
Back on topic: I would have wanted a mix of oh good/bad powers but no it's restrictive.
Even then it's so point based and not like 'Mass Effect or Infamous 1' with the 'act on this in time' kind of approach which wasn't much but felt it had more purpose to it then a points system and being heavily restrictive or pointless and ruining your story progression to bounce back. That's not appealing to the player it's just punishing them and making them want to give up a grind of points.
At least the missions in Sunset Overdrive/Infamous PS4 era was fun, or else I would have given up. Beat both PS4 era Infamous games but still.
It's too much 'we only scripted so much' or we have to be scripted to fit in with Sony or other devs expectations these days and I'm like well that's just silly. It's why I find some scripted things just a joke rather then balancing. It's why I don't like certain modern game design is the scripting ruins it rather then being fair balance of scripting to balance things.
It's why I can compare GT7 or FM6 to PGR2 or other racing games of how they do progression in their games, I think the former are terrible and the latter did it fair for it's restrictive progression, but then PGR3 had to be 'so open ended' for a certain audience as 'all modes' were, not just 1 mode that suited the strictness more so that was also on the devs going too far with it but I didn't mind as it was still flexible enough with it's strictness to not bother me or the core was better too.
Compared to say other action adventure games with fair motivation in the game to play it or fair strictness I'm ok with varies, while others I'm not.
But in a way that's punishing they ended up with which is annoying rather then a good excuse for balancing they could claim it as.
So they are pulling a 3DO (though was a console blueprint) then. But instead of DVD player makers that don't make games, they have a storefront Valve and want PC like prices and want money and think people will still pay it (or not cut the controller off the price or whatever) or know it's a niche device or people have set uses for it. So it's fine.
It's just questionable is all. I've worked it out but there is a reason Switch/Series S fit and work out the price point and games, Valve doesn't want to do that and the spec has capable for 1400p but even the 8GB should have been 12 or 16GB or something for RAM.
Other components seem fair enough but even still.
If they go 'oh the price is that way because of other services we don't offer but you can use it for', then that's just ridiculous.
Besides Keys for PC games, or if avoid Steam and go with other launchers, cloud services, users don't get the Steam controller and use their Xbox/PlayStation/Nintendo controllers or even Guitar Hero/others with it. Whatever the case.
Then I mean sure but even still. What the user chooses versus price point is very hmm to question here.
Regardless of the new VR headset and controller, and just focusing on the console.
Or what storage or other things the user can add or won't mess around with and also the 'standard' they want to set like Steam Deck did for hardware configuration like consoles do.
I myself go console for their gimmicks software/hardware or controllers and games are so eh in game design these days i care so little about them these days. So to me most hardware doesn't interest me, the business side does as everything else is so eh. I keep my PC and phone for other stuff or emu testing not major gaming I do on consoles if they make appealing games/consoles not generic experiences I don't want and just ignore most of despite branching out to all genres at this point. It's up to devs and their eh game design.
I think the series has the universe that's engaging, I don't care for the games as it's not my type of gameplay formula of interest but i respect it more then the other Sony cinematic ones new or existing and converted that's for sure.
The setting/tech and tribal is fair for a lot of things. But even still.
I won't deny it has had enough remasters at this point even if Last of Us got more.
Horizon got what complete edition and play at home offering to then the performance update to the new remaster. Tsushima got it's directors cut and that's it. Last of Us got milked way more then any of these. Days Gone didn't get much but a performance boost I think that's it.
With how much Sony pushes the IP into conversation sure but that's just how much people are sick of that I think or compare it to the Last of Us and think it's the same milking when it's not.
Sony pushes it yet it's clear audiences or critics care more for other IPs, I care less for those and not much about Horizon at all. But I prefer what it does try to do more then the other personality wise or story lore wise. The gameplay to all these IPs bores me to no end like many mission based action adventure games or open worlds, I just find them boring, repetitive and the use of the characters is too safe. I've played better.
Echoes of the end may be linear but it brings back the PS2/PS3 era design I wanted. I buy PS2/PS3 shooters for that reason, Ratchet has just pushed story and the gameplay felt shoved in rather then adding to it, so the multiplayer mobile game dumbing the game down and not using gadgets or anything interesting just shoved it in even further to dumb down the IP.
Others just make accessible games with generic human/animals movesets, and push story/graphics, so playing as human movesets as an animal it's just boring. Animals can't be used for story/visual variety if anthromorphic or as animals like Goose game/Stray it's just boring. You can't tell me animal platformers didn't show great movesets in the past and dumbing it down was a great idea to 'feel like that animal' no it doesn't.
Nothing happens, the world is static and I just don't care for them. Spiderman even with all the movesets of such a character as a superhero did nothing for me due to how it's executed, movesets had no impact on the world just 'combat options' wow how exciting (1 ground pound quest, that's it, barely remember how to use the move after did that side quest too, so memorable and I liked that side quest and the laser grid one, 2 out of the whole game), or the missions/outposts boring me due to how eh they were executed, so safe, multiple waves, not memorable, not enough distinction at all, or compared to Sunset Overdrive's design which was may more engaging of regular or platforming missions/tower defence and more. They are different games yet one did open world design may more exciting for their first open world compared to Spiderman and these others are just so formulaic open world design or basic movesets I can't be bothered to play them.
Fitting the 'themes or context sure' but that's about it. Gameplay wise they are forgettable or not engaging at all. Like elves/dwarves then varied creatures or 'cars are only used for driving' not anything else more exciting to use them for or were too lazy to offer additional rules/event variety, sigh.
@Gunga Well that's why I felt Forza Motorsport 6's roulettes dumb or the tour structure. Even then weight mods only did effect me, other mods did nothing so that system was pointless to in that game. Why give players high spec cars if they can't use them for the campaign just arcade mode or something. It's just pointless due to the career mode structure. If people want free driving/arcade mode access by all means. Or sport mode runs (waiting for access to it in GT7 compared to GT Sport also doesn't help 7's case there even compared to other 'multiplayer unlocks after period of time or accessible immediately from the menu design of other games).
PGR2 was restrictive and players wanting freedom complained as all modes are restrictive, arcade and career per classes (I thought it was handled better then both modern examples or even Ride 4 which i thought was ok for the angle it wanted to capture but didn't do it that well).
PGR3 makes it so open ended instead to combat that audience type to cater to them so I always remember the PGR2 dev quote. Rather then offering a restrictive career mode option as devs don't do that they focus on a core design instead. Same as they don't offer different puzzles per difficulty/type of players (not meaning optional hard ones for collectibles types in games I mean in general or a skip button if they have one).
GT7 doesn't offer much fancy early on in roulettes either from my playing of the game so far. Regardless of the obvious credit rewards offered, I don't care as I don't need them but even still. I've strategized what I wanted anyway no matter how many they gave me.
Invitations suggestions or sure access to more cars, but if the player can barely progress and use those cars, why would anyone care about more credits other then to access things early when the point is to highlight different ranges of cars and their history.
The narrative and dev design versus the marketing team is so backwards it makes no sense.
If players want a game to race their nostaglic cars or supercars sure but their is having a thrill and getting a customer's money and actually being able to use them in the game due to how restrictive GT7's career mode is compared to even past entries more open ended design.
I got an F1 car in GT3 at 15%, in my current playthrough I struggle to get one due to the roulettes there. It's been a fun replay of the game for me working around those.
I mean if they want to attract people who seek cheat modes or fancy things or end game first or just 'play whenever and have fun' sure but the game isn't designed that way.
Even gating split screen/sport mode after a few hours is a bit odd. Challenges sure, but to me the scaling even compared to GT5's level system just made me confused why they designed it that way.
Not my type of game but I was impresse by screenshots and regardless of a licensed anime game. It seemed fair.
I assume like Captain Tsubasa was decent too?
No clue but they seem fair games.
If no Street or other types out there or much quality for some arcadey sports games or not into Bloodbowl or fantasy takes on sport then I guess anime licensed IP sports ones do the job.
Never cared for sports anime, ever, even sports festivals I hate those episodes. Cultural ones i can kind of get behind but even still. I don't look forward to them. Scenery change sure or culture sure but I care so much about dialogue I just don't care.
I'm more into arcadey sports games but even then things like Cosmic Smash or the arcadey minigames in Virtua Tennis series, that's more my thing.
Not like racing games were I do enjoy the side modes/event variety to use cars in situations but usually the main racing is fair but these days I hate how mundane racing games are in the core feel I need the side modes to be interesting and they never add anyway. They make subpar products.
Same as why I find fantasy games boring reusing dwarves/elves all the time then their own new creature designs.
Or using animals for some story telling but their movesetse are humanlike so why bother making them animals just for story telling it's boring.
I mean it's no 3DO blueprint and DVD makers putting high prices as they don't make the games.
But it's also specs that are about Series S or Switch 2 or bit better then those in some cases but not in many others.
So it's not 'great' but it's decent.
Steam makes enough money as it is and games vary in prices so the storefront is viable but the console and niche audience who knows. We will have to see.
Games struggling with that 8GB though is a tough thing, 1400p sure, 4K it's pushing it there no matter the settings or overall game design.
@blah01 Does the library have groups? Or whatever they are called on PS5?
I got used to Wii U/PS4/3DS/Vita folders but I have used the groups (started on Xbox One) and used them a bit on Xbox One, but used them to the limit on Switch 1, no idea how PS5 uses them and neither do people I talk to that use PS5 regularly.
I have access to all the consoles just use PS4/Xbox One/Switch 1 and older more.
I do think a toggle for 'strict folders' would be nice for those that liked them on PS4/Wii U/3DS/Vita instead of the groups approach they use now for any filtering and the list of games.
Then again manuals or digital website redirects are hit and miss these days of existing. Sigh miss those I used them on occasion those PDFs with hit and miss details as good or as bad as some glossaries, tutorials and more that devs still miss the point of multiple button actions, or other clarity.
To me I wasn't a fan of these groups but the more I used them and went 'huh I can put multiple of the same game in different groups and filter whatever I want' the more I got into using them.
On Xbox One I just went with the more 'OG Xbox back compat' '360 back compat', 'Xbox One games', 'apps', more general not a lot to it type categories/filtering'.
But to me I went more the 'what is on this SD card', 'order i bought my digital games', 'demos', 'what year they released' '(or original year released)' or 'what age rating', 'what genre', 'remake/remaster/port', 'from this console originally before ported' or 'generations they fit' or 'codes used in physical editions', and all sorts of stuff.
So why I was more into the 'folder and no need to filter just put them there' and I don't like 'recently played', 'title', 'longest/shortest hour count order' and I think the filtering for platforms can be annoying of recent and prefer my folders on PS4 to the PS5, Xbox One/Series share the same besides feature differences and Switch of last played order before the library/groups design, the rest missing of filters I would like to see.
Just got filtering interested/crazy about using them to really see what I could use them for. But that's just me.
Well I did, but shouldn't have the highest edition a month ago or so with the 1.5Mill credits. So increasing it seems a bit ridiculous. Why bother now for new owners of the game? Is it that much a motivation? To me it wasn't. I am not a GT7 fan but I like some ideas having played it now then not for years, I waited late for GT Sport as well and did the wiki work for the offline update changes. I still care about the series more then I do Ratchet or God of War these days.
I don't even use the 1.5Mill credits anyway, I still am playing the game safe and as if I never had them, I never use the GT3, GT4P and GT4 license test or credit transfer as I don't care to. Same applies here.
I wanted the OST app and the songs offered were ok but not my thing. I wanted to see if it was a USB app (Kandagawa Jet GIrls or Senran Kaugra Peach Beach Splash) or a music player app (Death End Re:quest Z and GT7), I have both for different games (compared to games with a music player menu in the main menu) that's why I was interested. The rest was a 'bonus' credits or bonus avatars, I didn't even care for those at all.
I even have a video idea to cover digital artbooks/OST or USB apps or bonus disks just because why not when physical ones are usually covered instead not digital and wanted to make those the factor of the video more then the physical artbooks I have or bonus disks for Halo 2, the comic/pre-order disk of Splintercell Conviction or NFS Carbon on 360. Not idea if I want to do anything about it. Got all of those cheap. Not so my Disgaea 6 and 7 Deluxe physicals with the artbooks so small for the Switch releases for example. Anyway back on topic.
So for newcomers sure, and I suck at My First GT's last time trial (99% of the demo otherwise) so I can't transfer those cars over as that's the end game feature of that demo just like GT Concept 2001/2 or GT4P back to GT3 and GT4 compared to GT PSP car transfer for arcade mode for GT5 which doesn't require progression.
So otherwise I'm playing the game like I got the standard edition and been fine getting credits, getting low roulettes and a car I already owned as a reward and playing the game normally.
I haven't dipped below the 1.5mill as I am playing carefully, I always do when playing these games just encase, but strategise when replaying GT2 to 4 different ways with different cars all the time. Challenges I set myself or casual playthroughs to different events then prior playthroughs.
@Dalamar To Push Square staff maybe or Sucker Punch. I guess it's past the days of Killswitch inspiration Gears/Uncharted for cover systems (even if 24 The Game a PS2 2006 game by Guerilla Cambridge that also worked on Primal or Little Big Planet PSP, Rigs PSVR and such) also had a cover system.
Or Alfa Romeo Racing Italiano inspiring Grid 2008/Forza Motorsport 3 for rewind and cutting the RPG features and 1 to 5 rewinds limit for free rewinds. I can make many other comparisons for 'those' but won't so on topic of other games that take that 'unique' extent of such a feature.
Biomutant did it years earlier and ran on PS4/Xbox One/Switch, probably some other games I'm forgetting.
Forgot Titanfall 2 did the 2 states level that was really good.
I had played Minecraft adventure maps that did that teleport here, teleport there for dimension jumping or teleporting awkwardly up stairs for puzzle maps.
Ratchet did multiple states of levels in Crack in Time in 2009 on PS3 with a HDD and various skybox colours/same reasons in battle, aftermath of a battle, fixed safe aftermath changed time with (it had 2 of these 1 with a battle, another plant a seed so it grows in the future to access the villain having a meeting with that planet's people), before Rift Apart did Blizar as closer to that sort of idea and then the more 'throw you through a bunch of areas briefly' additions that I wasn't a fan of. The side areas were ok for collectibles and more platforming. Which Spyro 3 had side areas for missions that couldn't have all level assets fits in the same space so had to be spaced out, even besides the less detailed stuff in the sky (swimming in the air glitch, this was to make the level of detail technique works).
Zelda Link to the Past was the reason I thought of the old/young for Yotei, as it has a light/dark world. I didn't expect the same scale but something more fitting for Yotei to offer what she remembers and what has changed. Would have been interesting for story telling or mystery or gameplay, but only ended up smaller scaled for story it seems.
Played Alice Madness Returns on PS3 with the playable flashbacks at the start of chapters before the main Wonderland levels.
Other games have had cutscenes of it then, some have playable cutscene areas.
Even Rift Apart/Spyro 3 had side areas for collecitbles or missions/minigames loaded in different from the main ones. It's nothing new to me.
I assumed it would be old/young versions (light/dark world from Zelda Link to the Past, or any others with 2 or more worlds or 2 versions for differences to convey in story or gameplay depending on the region size necessary) with different context and differences to uncover for side missions or something not just playable cutscene flashback areas, I get the scale that would take but it felt underdeveloped to me and it shows it was restructured to fit more what they wanted or could manage and I get that.
I don't know if I was expecting Darksiders 2 levels of 4 hubs and both later 2 were so scaled down, but the major 2 were sizeable.
Well, well well, seems I was right in thinking they "could have" been more and people went, oh your wrong. Yeah funny that. I know it was I tied it more to the SSD but my point was gameplay or how limiting the scenes were that I was confused why, I am not interested in side areas for cutscenes but more gameplay purpose. Rift Aparts were fair even if didn't think much of them for secrets. Spyro 3 made them enough per minigames as their own areas compared to the main level but even then different scale of hardware/expectations back then too.
Biomutant did them and they were alright for their limited purpose for flashbacks too but they didn't do much for me either.
I don't know if I was expecting Darksiders 2 levels of 4 hubs and both later 2 were so scaled down, but the major 2 were sizeable.
Or flashbacks in a lot of linear games either playable cutscenes or just cutscenes).
I don't blame them it makes sense the time to implement it or how texture/terrain swapping, giving a lot of purpose to the flashback areas with characters and things to do and so on, I was even surprised Lego Batman had 6 chapters not just 3, so having 2 versions and however much coverage I don't play them as that's 2 open worlds right there to offer, would have been a lot so they did just playable cutscenes in particular areas but it is disappointing use of the SSD and potential or enough ideas to offer, it's a large scale thing that.
I would have loved to see a light/dark world being an old/young approach for Yotei with area differences approach.
For my region I've seen the consoles prices that bit higher but still $600/700 range and the discounts still didn't impress me.
Here they seem more reasonable for these currencies.
$20 discount on the Dualsense is hilarious for a controller worth as much as games, sure the tech in it but even still for how much games use the features eh even if it is the TV remote default device (not saying the PS5 TV remote).
Nothing big enough for me. Indies were hit and miss and just 'happened to release in 2025'.
2024/2025 were forgettable to me, so I have nothing to say.
Echoes of the End was fun of the water rising or moving objects, 'safe skill trees', but good puzzles/pacing of combat, puzzles and talking scenes, but even then as much as it worked out with it's Enhanced Edition.
What because fans can make a better Concord? Oh Sony's ownership, so on and so on factors.
If a case of in the code there is DRM or other detection systems of things sure. Or whatever other factors can be the case here, but even still.
Hey did Sony forget that Gearbox had fans focus on their dead live service or whatever else it was. Yeah some studios/publishers should take notes. XD
Not everyone wants to make money on something, they saw something in the IP, the studios let it go or failed to appeal.
Lots of games still don't have private servers or revival projects. Sure mostly due to skilled people out there and how many there are or time those people have but even still.
Some people see potential in things or see an audience there. Fans know it better then companies do at this point. Companies want control over servers, a narrative and IP. Fans don't care about any of that and see a thing that can be made better or offered to an audience, they don't always care about money.
It's all down to mentality, it's why I find gaming hilarious these days, they make them accessible but also pushed me away by their nostalgia or their big business or whatever, all Indies/AAA/AA, just make me laugh. They don't have to cater to me of course but there is a reason I give my cues in surveys, new article comment sections. I can't say what I want in games enough. It's better feedback then nothing. At least for garbage gameplay the past few years or balancing it for audiences.
I literally talked to 2 Indie devs in the Clive and Wrench discord and gave ideas for their games, I was respectful and gave my perspective and what other audiences perspectives are and still give them freedom to make what they want, suggestions help, it's if they care enough to use them. I care, but if they want to sit in nostalgia and make weak products, by all means. I'm not buying them.
@RadioHedgeFund Well with the amount of mobile gamers that I've seen buy a PS4 for Fornite or others in EB Games yes. Or at a point in time i did.
We hardcore can be very picky.
I think expanding the market has potential, same as tv shows/movies, comics/novels, merch, etc.
But I think Horizon looks more good approach to the series with this mobile game, same with Call of the Wild did too it fit VR and nausea balancing well.
The Ratchet mobile game looks like the surface level and lacks. The J2ME entries were good. Before The Nexus was an ok endless runner. They have potential I just see them being very eh if done wrong.
I thought WIpEout Rush was worse then other manager games or even Gran Turismo B Spec functionality. Or too many sci-fi racers or arcade racers on mobile competing.
But I mean even Lucid made Destruction Allstars with Twisted Metal like genre approach but make it for young people who never played them or doesn't care for vehicles, so I mean some console/mobile devs don't learn and put minimal thought into what audiences want. Not like old Lucid staff or Playground staff weren't working on Blur and it has a cult following but again it's angle was a bit hmm at the time.
I mean the Ratchet one needs gadgets or more to move around the map. just the Rift Apart wall running wall is 'ok' but still not much. It isn't fully Overwatch with too many separate characters, but even others that aren't that format lack.
I mean I get why Battlefield doesn't have the swap around the soldiers around the map feature like 2 Modern Combat on console had and more destruction/theming/setting focus but that ability was just great in that game for modes and use cases.
I mean not like prior Ratchet multiplayer didn't offer things temporary or as long as held them for weapons/gadgets so I mean there is a lot the IP can do but it seems to offer the bare minimum and I think it's lacking. Gameplay depth is enough to carry people for skins I guess, but so many multiplayer games look empty to me at least but what do I know people don't care about gameplay more themes/settings/graphics/story or 'decent gameplay' or accessible gameplay as far as I can tell.
I get why when playing Echoes of the End why games don't always have much puzzles or magic and superpowers but even still to me good movesets on that scale or platforming or other attacks and good pacing to me is what makes me care for games yet so many are just generic human/animal movesets in generic worlds and think their dialogue/brand and otherwise holds up, puzzles could be scaled for difficulty but too much dev time so aren't.
I probably put more thought into games and ideas I think could work then need to but I mean it makes an impact.
I thought Foamstars was too 'copy paste or remixed modes' and had more ideas to separate it from Splatoon and make it just about foam for modes and movesets then it had originality or substance but like it matters. Devs don't care, players don't care. They think the formula wins so do that and put no effort into it. Why make it stand out that's just stupid, when it matters immensely, not like it wasn't clear over 20 years or anything. XD
I seek potential in games I don't care about as ideas are still possible for them regardless. Most people don't care.
@Dogbreath Well when generic mobile games that fit formulas win by 'ad shoved in face' or 'appealing enough of themes/settings and such' yeah, companies 'try too hard' and miss how casuals or hardcore approach mobile.
@Dampsponge Well even Vita/PS Mobile tried but yeah. I think the J2ME cellphone games were better.
To me the Xperia Play was fair, or Ngage. Fair attempts, but the structure of those games, the phone designs, how much support. It varies. People's expectations vary, 'hearing about it' (as many Nintendo, Sony, Microsoft console or otherwise approaches of features take years or the 'right audience or new people' to be interested, so it varies what is presented and the angle it appeals too).
They are 'trying' but I still think they are a weak approach this time of gameplay or character personality/world design and more, just 'send the IP out there, we win, these devs know the formula' when they could be 'better' but don't look like they care at all.
They feel and look like another studio 'trying but not getting the IP well enough'.
Even if some like Sly Thieves in Time weren't perfect it and others like it have more understanding of the IPs then others.
Still better then Forza Street or others. Wow a match 3 puzzle game and upgrades/cosmetics for cars (can work but it feels weak), wow a reskinned drag racer. Those have to be hilariously 'we don't care' efforts I've seen.
Halo Spartan mobile games were probably as good as Killzone Liberation on PSP.
It has potential it just depends how they handle it. Sony can't rely on the console forever, but they need to understand all platforms audiences better. Or 'how an IP can be handled, not just 'we have a brand, use it, throw it out there' which i hate seeing companies do.
Horizon I think has a lot of potential and looks good from that reveal.
Ratchet's new mobile game looks cheap (I don't mean artstyole either I mean gameplay and lack of depth, it's just not good enough, it looks like the WipEout Rush level of lack of care for the IP) even compared to the prior mobile games. It's 'fit a formula' and lacks the depth the series has, it feels like a surface level look at the IP and that's disappointing.
I mean cellphone J2ME had some good ones.
Vita/early Smartphone era was alright of mobile games. This time around I don't know.
Fate GO works, Sackboy Run is old or not I forget. Most of them seem hit and miss to fit mobile or use the IP in a smart way.
They can do better, I'm fine with expanding markets if they put the effort in. Problem is most don't and put the least amount of effort in and that's why I think they are pretty bad.
Comments 2,128
Re: PS5 Sales in Japan Quadruple as New Model Launches
@Weebleman Guess away. I play on old and modern consoles. But what originality have I seen on current gen? All I see is refinements of what already happened on PS4 which is to focus on story, worlds, themes, settings, gameplay wow the same RPG systems and quest design or other stuff we got by big devs. Lol yeah what great refinement.
Also oh I'm not part of the current gen/popular console or generic popular games played club. Do you think I care. XD I couldn't care less. People, sigh. I seek ideas, I don't care what most people play or look towards, I've got better things to research/play then being part of the current talk of the town mentality, I have no FOMO.
Looked at past trends and mechanics and the left behind great mechanics ones weren't the popular games, imagine that. Also how many games with right stick not camera have you played in the modern era? They still exist but not many, wasn't the worse controls on old consoles either, but to most it might as well be nowadays because familiarity not bad design.
I can play anything left behind and still have more fun then 'story, character types, typical tropes, typical safe movesets, audience appeal, current gameplay trends people haven't refined well of ideas with compared to past ones' among other things.
Not like I don't go oh Mario Galaxy had sphere planetoids, Ratchet had big ones and earlier, but like Nintendo fans care.
Heck Conception on PSP Japan only at the time/PS4 more regions had quad sided turn based combat, limited dungeon elements (oh but not the presentation of a game many would care for, because that matters to people more), like anyone cared compared to other refinements of turn based combat JRPGs or WRPGs or real time moments. It's what people see, when it releases, how much impact, how different is it, familiarity, etc. a lot of factors.
Hey I had ideas for Foamstars that were different from Splatoon, like people care if I came up with modes to use it's foam in interesting ways. Most people wanted to fit a narrative of the game sucks and have nothing worthy to say. Wow how great those people contributed. I gave suggestions and I don't even care about the game. But it had potential, they just wanted a 2 modes remixed from other games easy money maker. I saw more in that.
Under The Skin Capcom can use it's perks system as a live service. Won't happen, a niche forgotten game but still, useable for multiplayer in the modern era still.
Indies only on current gen, sure, probably plenty I haven't seen, I can't have heard of every Indie game ever, I've seen many great ones sure that I haven't played, many interesting angles or artstyles (can't remember them, so shows their impact on me personally but sometimes i forget games or mechanic direction in games I don't play or did). I'm not playing them but I don't say I don't respect them, I absolutely do. But I rarely do too.
For every few good Indies there are nostalgia idiots and copy cats and many others with no great ideas/potential (not using their minds more creatively) and just want money or go oh this is my favourite game I want to refine it with my weak ideas too.
Re: PS Blog Wants Your PS5 Game of the Year Nominations for 2025
With limited options I won't even have played or don't think much of as those to vote for and confusing layout, yeah pass.
Echoes of the End Enhanced would have been my pick. Everything else I played was Indies from many different genres that don't even get acknowledged, visual novels, FMV games, maybe some odd regular genres people look at, but very niche games or revived ports to modern console of N64/PS1, etc. type games/remasters. So my changes as low, very low. So I played nothing big scale this year, haven't since 2022/2023 really that's how much I've not cared about the 2020s.
I know putting a text box leaves it too open or more moderating but even still, they didn't put enough options by the sounds of it and I didn't like this year at all, the games I played or would have considered won't be listed so to me the big games of this year I can't vote for so I won't.
Also no GTA 6 is fair, it was at 2023 and if it was be offered 'every single time' it would easily get votes, why bother, factor in other to vote for instead (sure others would be listed but why bother if it's just 80%+ and under 20% to the other votes, this is an exaggeration but still possible) so why both offering it every year, they already know people are going to put it so why not highlight other games as options.Also if players don't play many games or don't anticipate many that's on player preferences. Companies want to do fair by other developers/games and i think that's fair even if a business modve it's a fair one then the few games people look to. Companies want to showcase more games not just 1 game every single time that overshadows others. GTA6 could end up bad who knows. But I doubt it will Rockstar has quality even if I think the games are clunky as ever and no amount of scale, AI and more generic locations, tone/satire, makes me care. I'd rather play any crime themed game over any GTAs and I have.
Just because it's the biggest game doesn't mean it needs to be there if the results will be redundant then for the other games, it doesn't show them off well either in comparison which is unfair to those other games. It's clear the scale of it and audience appeal.
I couldn't care less for GTA at all, heck the only Rockstar IPs I cared for was Beaterator on PSP and Smuggler's Run on PS2 that's it, GTA, Midnight Club and others did nothing for me and even then I prefer DMA Design not Rockstar but Rockstar North hasn't made a game of those types in the DMA Design format or audience appeal in years, will we see Space Station Silicon Valley ported/revived by Limited Run like Gex, or the PS1 version as bad as it is on PSN, or on N64 NSO or like Glover was the N64 version ported to modern consoles after having awkward Piko to then Qubyte release situations? But even I know even every time I ignore GTA's presence and scale.
Re: Five Years of PS5 - How Well Do You Know Sony's Console?
1.Couldn't remember, assumed Japan or Europe, didn't remember Australia getting it later. Redid my answer but did Japan at first then then went eh I'll login in and restart my answer. I'll say 0 here.
2.Is it even surprising. XD Remakes or otherwise there is a reason them and Obsidian are the ones doing well this gen. I don't care for their games but their release output has been good. 1
3.Can we really forget, of course we pay attention to leadership these days. 2
4.I do remember that change, was a weird change but so much of Dualshock 4 was, then again what features did it offer touchpad, better vibration (I only know that Azure Guvnolt and Clannad used so go figure there of vibrration scaling in niche games besides the more of a triggers/feedback change compared to HD Rumble which isn't that good and Impulse triggers of Xbox 2013+ which are good). 3
5.A fair mix of letters but memorable. 4
6.Oh right yeah that one. I forgot with some upgrades, or overlooked it for the other one. So many get upgrades at this point eh. Like i care, I don't really care for any of those games really. DMC5 was ok, the others were, 'there'. 4
7.You really think I"m not going to remember that, the like Media Molcule last remaining creative studio. I have disowned the others at this point, even Sackboy/Ratchet/GT, GT7 is ok but the others I'm just so disappointed with. I pay attention to studio names as well as publishers, I collect and look them up constantly. 5
8.Pure guess it seemed high enough so went eh why not, I don't remember, I never played it, I didn't care for the game. 6
9.Guessed wrong but I don't care for any of these or metacritic scores. I should have gone the particular one but i went eh, critics versus players and I also don't care what it scored/what community it's part of or game design. So eh. 6
10.If wasn't for how particular it was compared to past years yeah I wouldn't have known. 7
11.I assumed same year as the console then went nah they did it earlier. Honestly to me I barely pay attention to the change as I play old games and barely see the logo, so like i really care. 7
12.Yes we all remember it being that short. 8
13.It was talked up a lot but it was on Xbox later not PS5/PC and otherwise it seemed the most likely. 9
14.Assumed it was middle or a particular number in my head and went that sounds about right, not that low or not that high. 10
15.What person cares about how much it weighs versus how it looks big. Not surprised I guessed wrong. I don't care, it would feel about the same when carrying and the stupid stand and otherwise would make it awkward anyway, vertical or horizontal. 10 is my final score.
So particular stuff, details i don't care about, or forgot.
A fair mix of questions, I do like the weight question it is a very interesting angled one, the rest are pretty fair if you paid attention to articles, details Sony put out or just follow the business side general though.
So much for a console I barely touched/had access to, don't have my own and don't want one, and like researching consoles before buying them, know everything about them (or enough about them and may miss some details or skip over details I don't care about such as acclaimed games and other nonsense when I care about what I care about of particular 3rd parties or other 1st party on a console instead, before having one, like N64 for example, only care about the 3rd parties, then having one feels weird then get used to it).
Re: Leaked Footage of Prince of Persia: Sands of Time Remake Almost Two Years Old, Ubisoft Confirms
Understandable, hope it's doing well, gotten Forbidden Sands and Two Thrones so can't wait for this remake to finally get into some of the other Prince of Persia games.
Re: The Next Game from the Makers of GoldenEye and TimeSplitters Is Balatro Meets Scrabble
@Slidey_Moments sometimes yes other times I would disagree.
Also seeing it as scrabble but scoring system as such.
It's like AI or roguelikes I can see random number generators compared to this and go I don't get the big deal. Because to me it looks fine but I don't get it. Tiles having different values, ok sure, fair varied board spaces I guess. Ok. I don't get it.
Seen better attempts and distinctive games in past trends with more varied ideas more so then this era.
Trends aren't bad I know people can say that but I do see past that. But this era to me shows it at its worst I find.
What tropes, what design and skme quality of life other times not.
I don't expect killer games. I play whatever good or bad I don't care for popular games. I ignore the popular or propped up Indies so I can be out of the loop. I don't see much in those games. Not all are viral hunters and many are genuinely good yes I just don't have any interest in them.
I play all genres. I do Indies also O don't have rhat AA/AAA only expectations.
I also see a lot of garbage retronor modern. I do explore it all not just the highlights.
A lot of nostalgia garbage Indies too as well wasting their potential and it makes me sad. Starting somewhere sure. Reference sure but too much so for nostalgia or other hit games, easy appeal to audiencss oe they themselves are too blinded. Sigh.
Sometimes it can but most times I have seen not much worthy come from them. Even sharing my ideas with nostalgia Indies they go wow never thought of this idea. I don't expect much by sharing my ideas they can do whatever they want its their games at the end of the day. I'm still not going to buy them depending on what they end up with. But still I am willing to share my thoughts and ideas while being fair.
I don't think its a case of seeing more or more then the highlights. Even looking back I see the garbage of the past as well I don't look at just the highlights only thats just unbalanced I don't prop up the past I look at its good and bad too for ideas left behind and underappreciated too. I am looking at all eras.
I'm into 3/10 to 7/10s. Or certain angles. But I am also into gameplay that varies.
To me some.card gamss I don't probably see much i whatever rules/what they do.
Same as some.games I see a theme or a angle of a trailer or other things and go eh I don't see it as any different. Showing or hiding what it is in the trailers. Looking like a lot of others and I'm like what is the point they are making about their game to set it apart.
Veterans to me either have their No Man's Sky/Nightingale approaches.
Their Yooka Laylee/Calisto Protocol/Azure Gunvolt/Bloodstained and others approach.
This game fits more the NMS/Nightingale approach or Song of the Deep or others and its fine.
But it can also come off as like GOWR or Last of Us 2 the oh we have this update to focus on roguelike and tbis and that and I'm like wow what experimenting you did to fit with Indie trends. Pass. Also no I did not play those Sony IPs at all.
Re: The Next Game from the Makers of GoldenEye and TimeSplitters Is Balatro Meets Scrabble
@themcnoisy i haven't it didn't interest me. But I respect it. Hence I said won't comment on it. Respect but won't comment on what I have not enough reference for. So I am being fair there.
Drivel well all the competition or even side modes in games. Sigh. I don't play big games ir well talked about games because rhey don't interest me. So if I am uninformed that's why. I don't care about them or what they offer. I play vastly different retro games or Indies instead.
I see garbage nostalgia Indies and write them off.
Trends and competition I see things and go eh. Seems fine I guess.
I am playing less because game design mechanics are just not that appealing in the modern era I find.
Volume or heavy talking about some games more then others means nothing if the core and quality doesn't nterest me. Hundreds and quality varies of course or expectation too yes.
I am playing all genres but not what everyone else plays.
The odd good is in there no doubt but where I see its usually not the case.
I have played Hades. I didn't care for it. Got a disk copy from a family member who loved it. I played a bit and went eh it has perosnality. But its core didn't hook me at all.
I have played Coded Arms and enjoyed that and I don't hate roguelikes really it's just I didn't find it appealing how many are applied.
But then again played many metroidvanias and gone eh I can't , while others I can actually progress in them. It varies per design of the game.
Also past gens. Where? I wasn't playing them or maybe didn't see them and don't know about them. I have seen and not played many games, but maybe I missed hearing about them then.
Also to make it clear I didn't care for PS4 gen at all. I am still on 8th gen because PS5 gen honestly has done nothing compelling for me personally. Game design, Portal is a downgrade from Vita (not the full handheld part the remote play part for dual screens), PSVR2 is great hardware, hit and miss games and especially sad controls from PSVR1 or Move/Wii.
For everyone else not to discredit their experiences by all means. But to me I haven't seen anything and even IPs I did care for sigh. I'm dropping them 1 by 1 or more due to their direction . I don't hate change its just the choices and changes they have made aren't for me.
Had more fun on retro consoles niche gamss then Indies I have discovered myself on PS4/Switch 1 and not playing the popular ones as I don't care for any of their ideas.
I barely understand RPGs because even their core design of stats, quests, level design don't interest me and so many games use those systems nowadays so I play even less games because of that.
Re: PS5 Sales in Japan Quadruple as New Model Launches
@GamingGod you haven't seen enough of their media then.
Sure a lot of anime or cute stuff appears but not all of it is.
It is hard to spot though even as someone has explored as much as I have of it the western application, otkau aka nerd appealing and in between. It varies.
Also played enough western or Asian cartoony/live action or whatever realisric or FMV even style stuff. I still would go for gameplay not tone but thats just me.
Re: PS5 Sales in Japan Quadruple as New Model Launches
@Weebleman whatever. Tell the industry to be better then.
Re: Talking Point: Does PS5 Have a Sequel Problem?
@DennisReynolds So do I to have fun, I have fun different ways, that's all. I did say people can enjoy what they do.
Gameplay can help with story, so do you just want story? But it can't be presented as just a story game it has to have basic enough gameplay to communicate it? This is why I always find that funny is story base games exist in other forms but it has to pass enough visually before story base gamers will play it. I play visual novels for the story like any other action adventure/RPG or whatever else, I'm willing to go that direction, most story base gamers won't.
To me I could play as a cube, have a stupid tone and if the gameplay is good and the programming/animators are good then yeah, but to me programming isn't just oh it's optimised or the engine it's the devs put effort into mechanics and doing something with their game, not the bare basics.
Remember when games had gravity and spherical worlds and many other cool ideas, when programmers had actual skill and effort to put into their games, not just basic mechanics, yeah those don't exist anymore, gameplay just the bare basics and combat/walking and doing errands and not a lot nowadays. Gameplay understandable by idiots, accessible games aren't bad, but so many or Indies too passionate but can't even make anything good from their nostalgia mindset, oh said characters and world with none of the gameplay that made those games great, sigh, talk about disappointing, they want to fit that vibe which is pointless as the gameplay heightened them, but they can't even make anything good enough (not expecting the same skill level from them, that's not the point, but just good enough ideas, but they can't even reach that level because they are too blinded or miss the point those games did so great) happens nowadays.
Hence mentality, that's why I get annoyed, Indies miss the point, AAA do what they need to for audiences interested and that's understandable for money or audience appeal, that's fine. But even AA are just as unambitious and 'competitive'. Indies are just as trend happy and add nothing to their 'competitive projects'. Why would I support brainless developers? They don't spin up enough of themselves into it. Just reference material and badly using it to cut corners or not think about good ideas. Just easy ones. They don't even use their own potential just play it safe. What a disappointment.
Games are a business. I know it's a hobby. Doesn't mean I can't want better for it? Am I not allowed to? Just because most people want to play garbage, by all means. Just because engineers have fair ideas for hardware and the software teams don't have an imagination and reference garbage and in turn make garbage. From Indies to AAA even AA we keep seeing safe or nostalgic garbage.
I'm not into artsy things. As if my Foamstars suggestions point wasn't to show I care even for garbage to still have potential with modes. How is that to make me feel 'superior'. Sigh. I have given suggestions to Indie devs directly during planning stages, and still let them make whatever they want. I am 'fair', I'm harsh but I'm fair. How is that hard to understand. I can hate something but still understand what people are going for. It's their project, not mine.
Well if developers had better ideas, which they don't I'd be playing them. But they don't so they keep making slop.
Re: Looks Like PS5 Is Going to Clean Up This Black Friday
For those people fair deals.
For me it's not a good enough price and every time a discount is mentioned I get bombarded by people saying to get one. I refuse to get one, it's not reverse psychology or FOMO or new product shininess or their experiences that don't reflect mine but mine might as well be non-existent as it's meaningless. I hate the console, it's peripherals, I hate current game design and never wanted one. But some people are too stupid. I have 3 PS5s around me, I don't use them. I don't care to use them.
Re: Another PS Plus Extra Game Expires in December 2025
@Nakatomi_Uk Agreed but they have to for those audiences unfortunately. The illusion of value when they likely go cheap or most people have them that already care about them. It's just hilarious.
Re: Talking Point: Does PS5 Have a Sequel Problem?
@DennisReynolds Again with the 'oh you fit one group'. I already stated I play games LEFT BEHIND. The people who read emotion and not words, I don't spout emotion I speak words.
I hate dev mentality. Why is that so hard to understand.
Sorry but I play all genres and own many failed/niche consoles, I research mechanics.
I make suggestions for games as bad as Foamstars to add more to them of potential. Like normal people/hardcore care. They are too narrative mentality or derivative to think, I do so much thinking, I don't speak to people as why bother, too much to explain and easy to save time on doing that.
I have made myself clear last time, plenty of times in articles. Typical same mentality people use and they are the furtherest from what I'm actually saying because I'm clearly an anomaly with a thought/angle most people haven't had before.
I'm a collector and a researcher of game mechanics. Made and make many game/genre examples, but apparently that goes over everyone's head. Did essays with examples mean nothing? Clearly why bother in conversation if people skip over any details at all. Why cite my sources of game examples if it's a waste of time.
Devs/players are a waste of time.
Re: The Next Game from the Makers of GoldenEye and TimeSplitters Is Balatro Meets Scrabble
I respect them doing something different, like many veterans (not just 'we made the same thing but different publisher, ideas we couldn't and you either enjoy it or not).
But I don't know with this one. If the roguelike elements are good sure, I enjoy tactics games and Disagea using geo panels in interesting ways for level design is why I like it not just it's humour/tone.
So if this can use the good parts of Scrabble score tiles by all means.
But the Balatro comparison not familiar enough with it's rules really to comment on.
That aside this seems like instead of other Indies it's veterans going oh we want to copy this Indie and I'm like sigh can no one come up with smart ideas anymore? Just go 'oh this is popular, time to compete' like how boring can you developers be? Seriously? Come up with something better for your own card game or other types. But no. As mindless in mentality as other Indies that take notice. Bunch of moths to a light, bunch of mindless people.
Or is it the article is just being ridiculous grouping those 2 things together to describe it?
I wouldn't put either as unlikely really.
I like good puzzle games, but to me eh this seems like wow cards are understandable, I like cards, oh these rules to add on to things, oh roguelikes are popular, like do you people have anything good in your brains left at all? (not making their own interesting card or dice or others type game), Balatro is popular for what it does well but people developing clones which they are then refining or really adding enough of THEIR OWN design ideas, just piggybacking because humans are that mindless and stupid after other's success for a good idea which is why I refuse to support such slop/filth by any developers Indies to AAA.
I get adding one's own ideas they wanted the original doesn't have (or like many do with house rules) but even still, I'd like something more original or presented as more their own ideas, not piggybacking off another's success/money/not even replicating or doing enough of their own to even make it worthwhile compared to the original either, which is why I write them off.
As so many compete with the mentality and it makes me just turn away to all devs no matter the skill level or budget. Indie, AA, AAA, veterans moving to other studios to form.
Not like seeing all the Hades clones wasn't just as 'even more games to write off'. They may have their angles but wow, I've seen better approaches to trends and these days trends, making money, mentality of design is so blatantly boring there is a reason I support less games, they are also so pathetic and the people making them make me just disappointed.
I play every genre, play old/modern, doesn't mean I don't see the stupid mentality in developers and let it pass, I don't.
Re: Talking Point: Does PS5 Have a Sequel Problem?
They want to emotionally appeal to audiences, offer enough per medium, make money and offer console power.
There is a reason I know this and don't fit their standards/expectations, I fit the gameplay impresses, which none have in 20 years with dumbed down ideas, cinematic/historical/safe fiantasy/scifi and other boring real/contemporary referencing for casuals so the games have just more boring movesets, boring environments and so on.
With characters so dull I can't be bothered listening to them.
So yes, they target audiences very well. People into them aren't wrong it's just obvious their strategies for money, console use that's subpar to pathetic and emotionally engaging people which to me just means I move away as to me I don't tolerate any media, I don't relate and I tell companies to get stuffed for emotionally focusing on writing or boring references to reality and have no imagination or smart comedy even if it's a sitcom.
Games are just the lowest form of core design these days, and mobile is even more dumbed down and each brand might as well just be a stamp in the top corner instead of the work in progress, because the brands are used so weakly who even cares, the depth is not there that made them good to begin with.
Re: Talking Point: Does PS5 Have a Sequel Problem?
Lol emotional targeting companies snore, PS3/360 start, PS4/PS5, Xbox One/Series have sequel & reusing IPs, who didn't know? Wanted PS1-3 IPs, don't 1 PS5. Few PS4.
Upset those not interested/cut off prior IPs, were too small. XD
Also why would I want GOW to be a Last of Us clone. It has differences sure, setting, side missions/HUB approach, Gears 5 tried a few things & it was eh. Sucker Punch did fair open worlds since Sly. Guerilla tries with Horizon. Bend caught up with Days Gone to fit Sony's strategy. GT/Astro fit their way. Others gone.
Gameplay not boring, worlds/characters, etc. wow factor, so pass. Rift Apart is worse then Nexus/Crack in Time in execution/ideas.
I am ok with some dramatic changes, dev trends responses are eh in design these days, long drawn out or safe. I'm playing all genres or past trend shooters/platformers/racing with more exciting ideas even generic games more approachable won in the end, not just marketing.
Or past games entries ideas, others are too bland, approachable but not fun ways, priorities changed for worst not better. Not nostalgia/consistency, bland design with appealing to other markets & casuals which is fine for money, bland & basic & ruining them till they have nothing left, just approachable.
They lost what made them appealing in the first place or the IPs had a fair core but not for continued for trilogies or even longer anymore. Not just the 'wow factor'.
Safe IPs that do well, milk and appeal to audiences because they fit enough story telling, themes, graphics, worlds/references, reality and cinematic qualities I already had no interest in so yes they are working fine with what companies and many audiences wanted.
Many casuals jump in, hardcore jump in if they like consistency (hardcore change their minds if a direction doesn't suit them but companies assume they won't).
They want safe IPs, merch, other mediums to convert them to. Even the IPs that are there they fit a certain standard. Or Namco/back compat team working on the PS1/PS2/PSP licenses. That's been obvious for years.
Why do you think I talk game design/suggestions, their business models work or suck, people can enjoy those IPs, but I couldn't care less, I never use any of the PS/Xbox hardware or IPs because it's been obvious their strategies.
I already have gone my own path to collecting/researching.
Updates/remasters, same games, for devs to learn for the sequels sure, or other IPs. But to make 'all entries look pretty' I don't care. I'm not attached to ANY modern gaming IPs, their 'story, holiday/tropey fiction/historical destinations PS3/360 era refined design'.
The waiting 10+ years for technology peripherals/gimmicks to land with next generation of customers to wait & disappoints like PS Portal compared to other attempts.
I already was not a fan of PS3/360 games, certain ones sure, but PS4/Xbox One I already wasn't into the carry over game design that has spread to EVERYTHING, so to me I wasn't fussed.
There is a reason I can mention Echoes of the End, or suggestions for what i want to see in games. But that's about it. Most of my time this gen has been articles and playing old gen or even retro consoles.
They kept milking the same IPs that worked, dropped the others they didn't care about.
Why else was I annoyed at removal of many studios or old IPs that can be used, they just haven't thought about smart ways to use them. So why should I support them? They clearly don't want me to.
Re: PSA: The Original Yakuza 0 Will Be Delisted Forever When Director's Cut Drops on PS5
They change their minds all the time, this one can stay up, this can't, ignore physical copies, give us more money, why bother discounting this one (I doubt it's licensing or confusion for customers and any other nonsense and more to do with whatever angle they want in the Director's Cut and the new shiny version, as usual companies make excuses, there is a reason people back up games and ignore companies nonsense of 'we control this product' while everyone archives every version and we play whatever we want regardless of leadership, dev team, marketing staff, etc.).
Re: SEGA Actually Admits Persona 5 Royal-Style Re-Releases May Result in Stunted Game Sales
They want money but if they want money they need to realise people consider playing it not just giving their money away so easily or replay it like crazy again and again. Sometimes the remix/re-release content isn't worth it anyway. I get more excited for prototypes ideas then final or re-release content. So to me it isn't exciting at all.
They could also just use other IPs well and we would be interested, they haven't so I haven't cared to support them at all. Square tried their new IPs and well I bought them, they flopped so no reason for me to bother supporting them anymore.
If they do this to every release you just wouldn't buy it and know something is better, find other games to play in the mean time, so why bother.
I only buy different editions if it's a deluxe with an artbook/OST digitally by AA Japanese devs nowadays, or the odd physical AA game that just happens to have an artbook, or because i want the standard edition physical but I only get 1 edition and that's it. Otherwise I don't care and it's standard edition digital or physical. I haven't been that into Sega IPs really the past few years. Valkyria Chronicles I guess besides older releases that aren't on eshops. That's about it. Otherwise I'll wait for physical copies of Sega GT 2002.
If it's just for Atlus games it will be annoying (hopefully not Atlus published either and it spreading) but doesn't affect me that much. If it's to all then yeah if Sega want to annoy more people by all means they are on the right track.
Also remixing a game just makes things annoying, DLC sure but remixing it just makes it even worse.
Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off
In terms of offering between platforms sure. In terms of a fair target I'd say it's a bit high but it's still a fair low target then 3 million or 5 million. Maybe it's price, maybe it's what the games offer? I don't know for sure. Maybe PC gamers are into different types of games, or 3rd parties already have formulas of games people have already played before compared to Sony's games fitting such formulas.
The cost to port, building up an audience to build up into their games and so on.
I mean their mobile ports seem hit and miss. Horizon looks promising, Ratchet looks underdeveloped. WipEout didn't do a lot great with it, Sackboy Run is probably fine. Fate GO does what it does with Fate/anime fans compared to the rest of us anime fans who don't care and have gaming standards.
Or not everyone wants to play movie style games. I don't. I was ok with a few on PS2/3 but them going all in on them made me move away. Xbox's IPs are just 3rd parties I didn't like anyway and other modern design I don't like so it made no difference there either.
At least they don't have a PS Launcher. But even still not like the Helldivers PSN thing didn't probably make people go, yeah no thanks. But they want that data, advertising and more when who cares. People have Steam Achievements os who cares for PS trophies.
People have PS+ or had PS Now prior if they cared that way too.
PC has a lot so who knows what all are into but I mean, even a cinematic or a cartoony game or whatever doesn't nothing if the game design isn't appealing to me.
But do companies forget not every audience cares about the same types of games? Or have the same specs or other factors. Or maybe emulated their PS1 and PS2 era IPs they haven't offered that may appeal to people more then their PS4/5 era IPs. Maybe.
Or plenty of other games to play instead. Singleplayer, multiplayer, whatever the case.
I have all 3 platforms and I don't even care about Sony or Microsoft's current games. Haven't in 2 console gens.
I don't game on PC much but even still. I wouldn't have bought their games on PC even if I did have the specs.
Not for troubleshooting either. I just find them boring.
Re: Sony Is Actually Advertising PSVR2 This Black Friday
Fair but I've seen $100 off many devices, still not appealing. $100 is really nothing to me, if the starting price is too high I still won't buy it. Already got a PSVR2 and while it's good, barely use it. The games motion/button uses were just sad and disappointing even compared to the better and not as backtracked game design of PSVR1 or Wii/Move games.
The hardware is great, great software techniques, really impressed with it, it requiring a PS5 doesn't disappoint me, the cable for what it's offering, is great, I don't care for wireless if the power is sacrified, so to me power doesn't matter but in VR I would say it would then portability and the lackluster game design of Meta VR games or mobile games as unique games are the only ones that go to these platforms and they all are terrible compared to PS2, Wii, PSP unique versions or ports of all 3 of those as a base line they were way more fun compared to HD versions even. It's just the execution is just bad on PSVR2 or Meta headsets for games.
Some gems probably in there no doubt, there always are, I own a Vita/Wii U for niche games and their great niche libraries of course I'd agree with gems, of course i like old consoles control schemes as some games are better those ways then if they were the same safe modern control scheme, they vary, but eh.
PSVR2 is more appealing then the Portal though, the Portal disappoints me even more of it's use cases compared to Vita (not because it's just a remote play device, that's fine and it's great to see them continue that option, it's because it's so limiting of a remote play device use cases that is why I hate the Portal, I wouldn't even buy a new full handheld the features would be eh and the games already don't interest me, I don't care for a PS5 why would I a full handheld from Sony either).
Re: You Can Buy a Fully-Fledged PS5 for the Same Price as a Less Powerful Xbox Series S Right Now
I mean sure, but at the same time I don't care. I don't want a PS5 still even after many discounts at JB HIfi. I still don't care about power, or price if the product is still not appealing to me, the games aren't, the peripherals aren't, the console isn't.
Re: Gaming Journal A Profound Waste of Time Features Astro Bot in Gorgeous New Issue
Part 2:
I don't care how each person's elves/dwarves are, they are still that and still boring then more original designs & execution of roles the characters have of fantasy creatures is my point. Not literally, creatively how they apply them. How a reference is or how an original creation is. Something even Indies mess up and are too 'passionate' and apply them in the most disappointing ways.
How they use their pattern, how they present it in an interesting way or dramatic if they can. IF. They offer them interestingly for tropes/trends, sure but I haven't seen that, so that's why I get disappointed.
It varies what they make, what execution. I don't give praise like candy, I give it when I think it deserves it.
I'm not that interested in such an interview as I'll keep getting disappointed by what they have to say & where their passion is an so on. I wasn't impressed by their results so far. They won't always speak in PR but to me it might as well be with how some present their products and leadership or passion.
Re: Gaming Journal A Profound Waste of Time Features Astro Bot in Gorgeous New Issue
Fair to see such a magazine but I'd take that title literally, and their team is probably fair but I saw more imagination and creativity in Media Molecule or past Japan Studios teams then I did Asobi sorry. They did fair but their games just didn't hit me the same way the others did.
Not nostalgia, I don't do nostaglia, I mean quality or how they executed ideas, just didn't' interest me at all to want to play them.
Echoes of the End by an Icelandic team or AA Japanese devs (barely many Indies, in the puzzle/adventure genres they are great, in other genres I might as well give up their ideas are so weak and infuriating it makes me never want to fund them ever as they will keep not putting their potential into it and make safe nostalgic games, so why would I want to fund nostalgia when I want them to put their spin not learn nothing but copy and paste or 'can't do things to cover up their skill levels, they make weak games and think it's ok, it's not, coming from someone that has bought fair games or shovelware and seeing things in them, but when they are 'that' safe that's when I hate them not when it's clear what angles they tried and are coming along well, doing their thing is good, too much reference material is not a good thing, but that's hard to communicate if people are 0 or 100 and why even bother explaining that) or other AAA/AA from around the world in the past, impressed me more in old games on old consoles with fine to awkward controls and I still had more fun with their level design/movesets then I did anything modern gen or even studios like Asobi that do show what's possible but just aren't interesting to me. Astro is a great IP but I've never really enjoyed what they made.
Devs deserve any interviews to explain what they do, people are interested, but I'd rather hear what others have to say personally.
Even the Namco interview I saw from another outlet I was like yep typical nonsense and saying nothing.
Sure a head staff member will say that but I wasn't impressed.
Actual devs 'sometimes' can say more, it varies of course but even then sometimes it comes off as 'we have passion' but I'm like I'm not seeing it. Oh your passion is this way, and I'm like yeah pass. As sometimes people make similar things to others and I'm like oh, well that's disappointing if the execution is the same and not really that exciting in how they showed it in games, in OSTs in anything it's all just samey and I just find them boring. It's why I can find people boring why I go my own path is because of how repetitive people can be.
It's like when I see a Mario game, some of them are really good in their execution of things, and other times I'm like yeah ok whatever. Or when I see the other Mario universe character games and their different movesets I'm happy to see it, I don't have to care about the character I care about movesets/level design, gameplay, a character can have no personality and I will still play it, when I see boring execution of Mario sports games, platformers, whatever. I have no interest in any of them other then a few, but if their execution is pulled back which many of them are these days how lazy some are in ideas then yeah I'm going to call them out on it.
Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
Part 3:
PSVR2 is fair but it's also just sad, Indies are doing ok but even the feel can be more backwards/backtracking PSVR1 efforts or Wii/Move balancing buttons/motion, it makes me laugh at devs or the 'it has to be rea/approachable', push motion too far. Sigh. Think outside the box/what you did like PS1/2 or NES/SNES game logic, but no pretend new to gaming/veterans too stuck in I grew up/realistic only & it makes me mad.
Sigh 'oh it's only good for cockpits', excuses. Sony is too lazy to scale projects down (push to Namco/never use those IPs as not big profits, why build up an audience, sigh), like many companies.
Astro is the only creative team left besides Media Molecule.
Emu studio are doing good but licenses, sigh.
Others fit their design & strategy while still standing out with their talents. I hate most of their current lineup because I don't find the game design appealing, story/graphics is not motivating.
Game design is boring, peripherals are a disappointment. Console is ugly. UI is fine, welcome hub is fair & other info for it won't deny that, though I have seen it on mobile, Windows 11 which I am new to & hate it's design issues.
Regardless of game devs and the 2020 situation, game design/gameplay has been boring for years, accessibility is fine but you can scale movesets and level design accordingly, but they don't and it makes me so bored of games.
Echoes of the end made me impressed (not because it's oh old ideas, it's that it offers them in different ways, I don't want copy paste old game design for nostalgia, I want game design that uses movesets and level design or humans/animals/cars in interesting ways, they can program/animate whatever they want and many don't and that's why I get annoyed) like Kena at a first dev's attempt and how they made it modern but scaled well old ideas or new ideas. Most devs or leadership are so weak and annoying.
Xbox's spy game before Gears 4, great ideas, no we have to scale it down and dumb it down. Thanks leadership, you suck.
So I play old games, enjoy old control schemes, enjoy old UI design that isn't bland. It's not nostalgia, it's better design lost for safe and worse design.
The business models of PS+ changes have been fair, better then NSO for back compat I don't have to sub to PS+ and I get the digital releases and I'm happy. I like the flexibility they offer there.
So are they all bad 'no' not at all, underwhelming yes, there is good in there and it's a solid default console for anyone absolutely, but I am just not interested in the games, the controller features are 'fine' but so were Impulse triggers, so were vibration scaling in visual novels or Inti Creates platformers besides Nier doing the halves on the touchpad on PS4 as well. AA Japanese devs impressed me with the controller more then Sony studios did.
Jim wasted Bend/Bluepoint's time and that was just sad.
Destruction Allstars could have been better. Foamstars could have been better. So many could be reworked in better ways of modes, audience appeal, etc. but nope they made subpar/worse games with weak ideas and lack of understanding of audience with weak modes and business model first.
Data over understanding people.
If I want to be harsh 1/10, more fair, 5/10, it's solid for people into the things the PS5 offers 7/10 to 8/10.
Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
Part 2:
I research/listen to the business side more then I care about PS5. Refuse to use/buy own. Used it, still no interest or Series X (Xbox One had 2020+ parts of & hate). Quick resume is fine. TV TV TV of 2013-2017 functionality like Windows 8 was better for app/game dual app scaling, what Wii U/Vita couldn't do wish could.
Switch I got for Vita ports, niche Nintendo IPs & HD handheld was ok. It was fine for new gen experiences if games didn't come to PS4/Xbox one too, didn't care how ran, was happy to play regardless, fair ports of old games by Limited Run/Bright Memory Infinite.
But IR was boringly used, ok ideas but not great, Wii experiences were bad due to lack of IR for cursor so we had to have IR pointed the other way & bad cursor instead. Switch is ok at continuing docks/cables to the TV like past devices but it too was very boring.
Don't use a PC for gaming/troubleshooting unless want to, don't care for power, I care about game mechanics/level design, not trends badly refining compared to past trends & holiday destinations as excuses for level design.
Enhancements are fair, the DVDs to Ultra Blu-ray is nice, streaming feature, apps not as much as Xbox but both Nintendo/Sony don't need to either so it's fine.
The console design is as awkward as PS4 was so eh. Ugly/bad to position. Sure no touch button thankfully but moving the HDMI cable back in is annoying, but it's still an awkward design with the stand. Flower pot/ugly art piece console. Xbox Series is a rectangular prism fair air flow, PS5 airflow/design is eh.
PS4 UI was way better, PS3 had limits after PSX/PSP UI, got used to groups after Wii U/PS4 folders limits of binding games, I filter so many things in Switch groups, I assume PS5 uses that feature well? (never used or seen) that Xbox introduced that PS/Switch both took notice & that's fine. I use them a lot on Switch then Xbox One.
Sure i like the quiet Xbox feature on PS5. But they aren't reasons for me to care about the PS5 at all.
I beat Space Marine 2, it was a 1.5 in game design, a .5 entry of changes and didn't impress me at all.
Rift Apart felt less fun than prior entries. Even Echoes of the End got to the Ratchet Nexus style bits, loved the water rising/lowing of Ratchet 2002/2016, I can play that game and go wow these old school ideas used just enough, move on, combat that's modern and not that appealing but does the job and the dialogue is fair. Best linear game I've seen on PS5. While played and finished Alice Madness Returns and that was the best PS3 era game with game mechanics/level design and artstyle/themes i played all year. Besides Singularity.
Peripherals existing, great to see them still making them. The execution of them, very poor. Portal can be accessible but does it have resolution/connection scaling no, Wifi5 isn't that bad I'm fine with that access some reasons may have if no wifi6 or 7 or whatever interference or whatever, but no dual screen, unacceptable. The marketing is. OK. But I'm also sick and tired of devices taking 10+ years for audiences to be old enough to embrace tech and companies dumb it down so much. It's infuriating. I referenced so much towards the Steam Machine to anything PS/Xbox/Nintendo have done for 10 years to many situations in a conversation yesterday. It surprised me.
Why build up what Vita/Phones/Tablets or even PSVR can do of the dual screen use cases to just dump it. Very disappointing.
Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
Echoes of the End is good, Tides of Annihilation looks fair. Diofield was ok. Valkyrie Elysium was fun (both got on PS4). WRC23/24, Ride 5 I'll wait. Darksiders 4 don't sound great. Wreckfest 2/Wrecreation aren't either.PS5 is eh. PS4 & under got more games/appealing elements & old gen versions appeal. I'd buy a failed console library, quality over volume. Rhythm Heaven Groove Switch 1 for sure.
Very poor. Disappointing (wanted to be fair, could say awful), abysmal game design/features/functionality, not exciting at all to play, research but boring execution, didn't like 8th gen, to make that clear. Don't care for PS5, PS6. It's not power/price, it's execution/experience.
For people interested/solid console I'd say 8/10 for features (gaming, disks, streaming, etc., fair UI, and more), default console, power to price ratio benefits and more I see reason in it, for being fair 5/10, for uninterested 1-3/10. I am only playing PS4 games, or should i say only Switch, PS4 if I care and mostly PS3/360 and under.
Back compat/remasters/updates is fair & tech to experiment but if games suck, dev ideas are weak, don't care about options anyway. Options are a good thing, not if all terrible. Yotei (flashback areas were limited and disappoint the rest is a good game in a format I wasn't into anyway but does those parts well even if the wolf skill tree/no commands of stance was disappointing)/Rift Apart didn't show the SSD in smart ways. Ratchet 2009 did PS3 HDD better (games load smarter of defeat to respawn/chapter starts, FF7 Rebirth did, but most games are still pathetic at programming loading techniques) & Rift Apart does those parts well, the new parts it does abysmally.
Physical lessening is sad but happens. Digital doesn't mean I limit my platforms and library, I treat digital how i do physical, play whatever for reasons I see to use them. I am not digital loyal at all.
I still collect/find trendy, or niche old era games with more fun game design, I didn't like the PS3/360 hits that lead to PS4/Xbox One game design. Never did, never have. So yeah I'm playing what's left behind good game design dismissed for holiday destination/historical places, or cinematic worlds when I don't find that immersive.
I get immersed in gameplay/movesets/level design/mechanics. Not boring locations and boring characters. That 'personality' doesn't interest me. Human beings don't interest me either. Why would I want to play as some human, animal/car that's boring to use them in this world.
Same reason I can play empty games like Minecraft (wait for Hytale on PC) and not care about dungeons but in other genres treat something differently based on it's core, strengths, potential.
Wishlist/filters could be on PS4, same with quiet PS5/Xbox One/Series but nope has to be PS5 because excuses.
I have 'access' to a PS5/Series X I don't use them. Others around me do but I've never been so uninterested in either of the 2 consoles either. Switch 2 is early but still don't' care for it. Can hold out with Switch 1. Switch 1 had enough factors despite how ok. 2017 got Vita, 2018 a Wii U, 2020 a 3DS, 2021 a Switch. PS4/Xbox One games were just not appealing & features I liked got cut so reasons to pull away.
To see what I missed out on and because 8th gen game design was not for me at all. Still isn't.
Remasters/updates were fair for devs to experiment I guess.... Back compat/emulation has been fair.
Re: Persona, Metaphor Director Says JRPGs Are on the Brink of a New Era
If story telling, maybe, if artstyles sure. The dodge/real time elements at times even if compared to any other games with a dodge or any others like a Paper Mario inputs approach I mean it's not like E33 wasn't that surprising, I mean there is a reason I'd compare it to why racing games refuse to have a blocking/defence option is 'it's unsportsmanlike' or it would be blocking passing options but I don't care. I'd be open to B Spec in GT7 offering it or opponents, I mean as a player I can do it all the time to the CPU opponents if I know I'm not a match for them and it's not sportsmanlike.
To me it may be a good game but it didn't impress me that much on the surface at least.
If gameplay maybe but even Conception did the quad angle combat and seen nothing do it since, while I can compare Eternal Sonata to Neptunia or others.
I can compare Atelier or Persona or others with their turn based approach and minor differences as many turn based games do continue.
We have real time RPGs in different forms by Tales, Final Fantasy and more.
Whichever ones or what each inspires or otherwise I guess.
I'm only playing the AAs so from a few years ago so what do I know about JRPGs really these days not a lot.
But whether the structure or the gameplay or the amount of cutscene variations or the presentation, characterisation, scale of the world and whatever else sure.
But to me gameplay is my motivation and if a lot of JRPGs in the big space haven't then I don't care what their world scale is, it won't interest me regardless.
Even if most play them for story or artstyle or quirks or whatever other reasons or are ok with the gameplay many keep having.
Re: 'We Believe It's Feasible': Emulation Studio Working on PS3 Support for Modern Consoles
If they can I'll be impressed, streaming it just isn't fun. It will take time but I'm interested. Otherwise been happy with getting PS3 games the second hand market way, the odd PS1/PS2/PSP offered on with my digital purchase not subscription to PS+.
Don't even have streaming PS+ in my region anyway, do Xbox Cloud but that's about it.
Re: 'Financial Viability Is a Big Deal': Emulation Studio on Why More Retro Games Aren't Coming to PS Plus Premium
Part 2:
Emulate to test them, know that peripherals have limits and even fan emulator devs don't bother as it's some work to get going, sad but understandable and most players don't care either, which is also sad, so that limits what gets supported or not as it is. Might as well get the hardware and play it if it's cheap and niche and worth my time for game design and understand the hardware most ignore and discover what makes it great then most people focusing on the surface and 'well known' and other talk. When I don't care about talk, I care about creativity made design no matter how unpolished it's still got something charming about it I want to play and furthers my interest in what games can be or are and lost.
Re: 'Financial Viability Is a Big Deal': Emulation Studio on Why More Retro Games Aren't Coming to PS Plus Premium
Which is understandable but even big companies are lazy. Was happy to see Battle Engine Aquila, never thought would be offer, got the Bloodrayne games. Thank you Ziggurat. Rogue Trooper was surprised to see too. When is Psi Ops? When is many others?
When is PSP Puzzle games Crush, Mercury, Voodoo Dice, Cube, I got a few of these physical finally but researched years ago now?
When is Scaler Behaviour Entertainment/Global Star etc. Where is Dr Muto Warner Bros/Midway? Where is Blinx 2 Microsoft?
Where is Wetrex N64 on NSO? Space Station Silicon Valley? To many others. The 3rd parties I actually care about on N64.
I can point to those or even more niche, but again licensing, lack of effort to reverse engineer for understandable reasons, whatever source builds, money to make from it, etc. Good ideas get left behind for profit and 'if they want to risk take' to smaller companies willing to and I'm glad when they do/can and don't just ignore the IPs I actually want to play not their surface level games with design not really appealing to me as a lot of what I am looking for has been left behind instead.
For if they want to (not big scale every project to look good) and these other studios can I'm all for it.
Seeing a Namco interview made me mad too. Yeah because some of their games have gotten a revival/remake, but even then, wow their classics are still 'this amount of times the classic re-released' then doing more with it. But it would be too big scale, too niche then building it up because why bother to do that. It's just a cycle. Legend of Druaga could be anything but nope it's just recycled all the time.
I've been fine with their learning or their options offer via these official versions.
Or some niche games getting support or whatever engines they are willing to work with as some games use particular engines and approaches or use of the hardware and players don't understand that and want their mainstream favourites.
I always put my thoughts in Mystic Ryan's video similar to this and going a bit further so I already was glad this was revealed but also called out the BS as well.
If they do PS3 sure, but I mean oh PS1 and PS2, as if players or these studios barely look at PSP, Wii and other libraries.
I had more games I've collected or wanted over the years most collectors would overlook and most people in general overlook, I look at them and am wowed more and more while everyone else has higher expectations or looks at the surface.
I don't believe most of this nonsense.
Licensing, I do, impact they have, what a loud of garbage. This is why I seek game design, movesets, level design, mechanics, not superficial nonsense.
It's why games suck now, weak minded companies or developers, Indie to AA/AAA and elsewhere with their weak design and accessible or 'empty' excuses for core design of games. I refuse to buy such underdevelopment 'modern excuse' garbage.
There is a reason I will emulate or collect it physical.
Re: Call of Duty: Black Ops 7 (PS5) - The Most Absurd Game in Series History
Part 2:
I haven't cared for COD in years anyway and this makes it easier to still ignore them and play PS3 era shooters with fun mechanics left behind and PS2 era CODs I haven't finished yet. Try the other Battlefields or finish Medal of Honor games.
Otherwise modern shooters are pretty boring and the story driven ones flopped or we have ot wait on still so..... I might as well finish the remaining PS2/3 era shooters left behind with cool ideas and otherwise continue to play other genres like i am.
Got my COD Wii/Wii U fix to try them out so not much else.
Re: Call of Duty: Black Ops 7 (PS5) - The Most Absurd Game in Series History
1.Found God of War Norse series bosses boring so to me the Greek era scale was way better. Bosses don't interest me a lot with fighting versus strategy that's engaging or more interesting attacks so they could be 'scale' interesting but fights themselves boring to play.
2.People seem to forget how Unreal Tournament and even old Star Wars Battlefront was. You can make good multiplayer based campaign and have story. But people don't they have 'this is how an IP is' and that's it. But I play more games for gameplay design so I am going to talk about it from that angle and explore more.
I get yes people want a story, or they want more particular level design/production value in such a way, but it seems they want to make the campaign just bot based multiplayer prep and that is kind of sad yes.
Then again this is the series that took too long to offer poppable tires for vehicles in any mode yet that should be a no brainer, but then again even movies don't do that as why do stunts like that I guess or CGI it. Smart soldiers think about their options, but animators or others don't go that far for a reason, they don't want to ruin things or can't be bothered or don't think outside the box of strategies for combat and it shows.
Then again most people seem to forget animations/programming anything is possible, yet they follow real rules and that's why games are boring and game design is so safe and bland.
People into singleplayer aren't into multiplayer or bot matches unless they actually care to. So to me yeah I'd put even Declassified over this as while they were short they were still singleplayer missions with enough to them with the same flow as a campaign regardless of the moments being short, sped up of QTEs and what was needed.
The marketing sigh. The first trailer was good, the rest have been so bad. Some very Advanced Warfare EB Games comparable (ok), to even worse. Activision has the worst marketing for this game it's hilarious.
I will say the silliness I don't mind, so many are serious I can't be bothered sometimes and the tone/gameplay is so bland.
Doesn't change that COD is still safe gameplay but it's something at least in tone.
The modes seem fair, nothing amazing but I mean AW felt limited and people said it was better then Ghosts and I was like what? I get people mean in how they feel or progression or whatever but even then having more modes versus less modes or whatever the case of maps always confused me.
The amount here seems fair but I haven't really liked multiplayer map design as to me they have less gimmicks and feel very safe, maybe they are good, but to my extent they seem very boring but look nice or fit general flow but seem never interactive and are set piece lacking and forgettable to me. Just wow like this location. Ok. No interesting docks with shipping containers moving, they just 'have shipping containers' or whatever. Everything is so static and bland. Whether the player navigates them, camps or pulls a lever. None of it is there. It's just bland and lifeless.
Carry over of weapons is a nice touch.
Zombies/multiplayer seem pretty standard, or not covered deep enough in the review.
I respect the review saying it's silly, as to me I appreciate it more then going oh it's not movie like/dramatic enough and I'd be like oh ok I'm done reading this review then. But nope it's a good review and I kept reading.
Also if it's still very 'online for every mode' for DRM then yeah I respect mentioning that too.
Re: It Only Has One Review, But Inazuma Eleven PS5, PS4 Is a Hit
@stocko Fair enough. Never watched the shows but know of them. I enjoy a good anime game or visual novel and such so what it seems to offer is fine.
Like I said i go more for Virtua Tennis or others. Even Mario sports games cut back it's fun court level design ideas. Mario Tennis went from lets have interesting elements to the courts to lets be just tennis and mario characters and save dev time because who cares about those other exciting things and just focus on the basics of the sport and character marketability or being a sports game to offer.
So why should I bother then?
I'll take a look at footage. But I don't see it as much other then flashy effects but I don't know how the movesets are for sure other then to match the IPs they are.
All I see is fair soccer/football, odd QTE moments like you got with the old Hockey/NHL games which is fair, fair cutscenes to show off more particular catches of the ball and that's about it. That's fair 'polish' but it's not level design engaging at all to me. It's still 'we have to have keep the core of soccer' here. I get it's an anime IP so I can't be that particular on it and what it has but even still.
It must be either hard for me to explain what I mean or people forget what old games use to add because priorities went elsewhere, imagination or cut corners as much as possible as devs know players don't care, while players like me do and end up buying less games.
No clue on special moves, just typical soccer courts/stadiums, it fits, but not my thing. I need more. Some effects but mostly seem as typical as having heat or illusion of speed effects in a racing game, not a lot, it's fair in a cartoony way but even then doesn't add much. I don't see much moves here, but again how much is it tied to real soccer or the rules of the source material. I think more on what can be programmed or animated, not reality and rules. But most things do so I have to think about that.
Even then Cosmic Smash is a breakout clone as Space Squash or whatever and it's still fun despite how awkward the stick was or animations are for core moves.
Virtua Tennis I haven't cared for the main modes when picking them up.
I can compare racing games with particular progression or event variety with different rules and even in the modern era only GT7 offers that, everything else has less and focuses on other things instead so I play more older ones with more modes/event types instead or more engaging progression quirks to them.
Re: The Outer Worlds 2 (PS5) - Mechanically Fantastic RPG Struggles to Be Memorable
@Flaming_Kaiser Agreed. I was sad that if you mess up NPCs or something you take so long to get back to that level of good/bad, it's so dumb. Oh I happened to be bad a few times to see what the game can do, here is an entire level or less you need to regain because we want to punish you? What kind of garbage excuse is that and the auto saving I think as well.
It's strictly good and strictly bad and regaining it is a pain because the good points or bad points increase rate is so slow. It's so badly offered. Or the amount they take away or what skills you lose access to. It's so dumb.
They have changed with with Tsushima/Yotei and some of it makes sense and I went why not just commands (fair stances rather then too much focus, type commands, or is 'automated NPCs that aren't very good as doing what you want them to do so why would we give players subtle control over them', maybe even offer a better bonding system or other factors, versus what they offered, the way of modern gaming these days I guess, I don't know, skill trees being the excuse of everything doesn't give me much interest in them at all it's why I hate them so much is why they get used not smartly get used) for the wolf not useless skill tree pushing but whatever, that's just me. Then again Outer Worlds and Bethesda titles do follow old skills direction of RPGs so they differ of course in what they are used for.
Back on topic: I would have wanted a mix of oh good/bad powers but no it's restrictive.
Even then it's so point based and not like 'Mass Effect or Infamous 1' with the 'act on this in time' kind of approach which wasn't much but felt it had more purpose to it then a points system and being heavily restrictive or pointless and ruining your story progression to bounce back. That's not appealing to the player it's just punishing them and making them want to give up a grind of points.
At least the missions in Sunset Overdrive/Infamous PS4 era was fun, or else I would have given up. Beat both PS4 era Infamous games but still.
It's too much 'we only scripted so much' or we have to be scripted to fit in with Sony or other devs expectations these days and I'm like well that's just silly. It's why I find some scripted things just a joke rather then balancing. It's why I don't like certain modern game design is the scripting ruins it rather then being fair balance of scripting to balance things.
It's why I can compare GT7 or FM6 to PGR2 or other racing games of how they do progression in their games, I think the former are terrible and the latter did it fair for it's restrictive progression, but then PGR3 had to be 'so open ended' for a certain audience as 'all modes' were, not just 1 mode that suited the strictness more so that was also on the devs going too far with it but I didn't mind as it was still flexible enough with it's strictness to not bother me or the core was better too.
Compared to say other action adventure games with fair motivation in the game to play it or fair strictness I'm ok with varies, while others I'm not.
But in a way that's punishing they ended up with which is annoying rather then a good excuse for balancing they could claim it as.
Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5
So they are pulling a 3DO (though was a console blueprint) then. But instead of DVD player makers that don't make games, they have a storefront Valve and want PC like prices and want money and think people will still pay it (or not cut the controller off the price or whatever) or know it's a niche device or people have set uses for it. So it's fine.
It's just questionable is all. I've worked it out but there is a reason Switch/Series S fit and work out the price point and games, Valve doesn't want to do that and the spec has capable for 1400p but even the 8GB should have been 12 or 16GB or something for RAM.
Other components seem fair enough but even still.
If they go 'oh the price is that way because of other services we don't offer but you can use it for', then that's just ridiculous.
Besides Keys for PC games, or if avoid Steam and go with other launchers, cloud services, users don't get the Steam controller and use their Xbox/PlayStation/Nintendo controllers or even Guitar Hero/others with it. Whatever the case.
Then I mean sure but even still. What the user chooses versus price point is very hmm to question here.
Regardless of the new VR headset and controller, and just focusing on the console.
Or what storage or other things the user can add or won't mess around with and also the 'standard' they want to set like Steam Deck did for hardware configuration like consoles do.
I myself go console for their gimmicks software/hardware or controllers and games are so eh in game design these days i care so little about them these days. So to me most hardware doesn't interest me, the business side does as everything else is so eh. I keep my PC and phone for other stuff or emu testing not major gaming I do on consoles if they make appealing games/consoles not generic experiences I don't want and just ignore most of despite branching out to all genres at this point. It's up to devs and their eh game design.
Re: Horizon Sales Update Cements It As One of Sony's Strongest Franchises
I think the series has the universe that's engaging, I don't care for the games as it's not my type of gameplay formula of interest but i respect it more then the other Sony cinematic ones new or existing and converted that's for sure.
The setting/tech and tribal is fair for a lot of things. But even still.
I won't deny it has had enough remasters at this point even if Last of Us got more.
Horizon got what complete edition and play at home offering to then the performance update to the new remaster. Tsushima got it's directors cut and that's it. Last of Us got milked way more then any of these. Days Gone didn't get much but a performance boost I think that's it.
With how much Sony pushes the IP into conversation sure but that's just how much people are sick of that I think or compare it to the Last of Us and think it's the same milking when it's not.
Sony pushes it yet it's clear audiences or critics care more for other IPs, I care less for those and not much about Horizon at all. But I prefer what it does try to do more then the other personality wise or story lore wise. The gameplay to all these IPs bores me to no end like many mission based action adventure games or open worlds, I just find them boring, repetitive and the use of the characters is too safe. I've played better.
Echoes of the end may be linear but it brings back the PS2/PS3 era design I wanted. I buy PS2/PS3 shooters for that reason, Ratchet has just pushed story and the gameplay felt shoved in rather then adding to it, so the multiplayer mobile game dumbing the game down and not using gadgets or anything interesting just shoved it in even further to dumb down the IP.
Others just make accessible games with generic human/animals movesets, and push story/graphics, so playing as human movesets as an animal it's just boring. Animals can't be used for story/visual variety if anthromorphic or as animals like Goose game/Stray it's just boring. You can't tell me animal platformers didn't show great movesets in the past and dumbing it down was a great idea to 'feel like that animal' no it doesn't.
Nothing happens, the world is static and I just don't care for them. Spiderman even with all the movesets of such a character as a superhero did nothing for me due to how it's executed, movesets had no impact on the world just 'combat options' wow how exciting (1 ground pound quest, that's it, barely remember how to use the move after did that side quest too, so memorable and I liked that side quest and the laser grid one, 2 out of the whole game), or the missions/outposts boring me due to how eh they were executed, so safe, multiple waves, not memorable, not enough distinction at all, or compared to Sunset Overdrive's design which was may more engaging of regular or platforming missions/tower defence and more. They are different games yet one did open world design may more exciting for their first open world compared to Spiderman and these others are just so formulaic open world design or basic movesets I can't be bothered to play them.
Fitting the 'themes or context sure' but that's about it. Gameplay wise they are forgettable or not engaging at all. Like elves/dwarves then varied creatures or 'cars are only used for driving' not anything else more exciting to use them for or were too lazy to offer additional rules/event variety, sigh.
The theme/setting doesn't motivate me.
Re: Gran Turismo 7's New Bonus Credits Offer Feels Cruel for Current Players
@Gunga Well that's why I felt Forza Motorsport 6's roulettes dumb or the tour structure. Even then weight mods only did effect me, other mods did nothing so that system was pointless to in that game. Why give players high spec cars if they can't use them for the campaign just arcade mode or something. It's just pointless due to the career mode structure. If people want free driving/arcade mode access by all means. Or sport mode runs (waiting for access to it in GT7 compared to GT Sport also doesn't help 7's case there even compared to other 'multiplayer unlocks after period of time or accessible immediately from the menu design of other games).
PGR2 was restrictive and players wanting freedom complained as all modes are restrictive, arcade and career per classes (I thought it was handled better then both modern examples or even Ride 4 which i thought was ok for the angle it wanted to capture but didn't do it that well).
PGR3 makes it so open ended instead to combat that audience type to cater to them so I always remember the PGR2 dev quote. Rather then offering a restrictive career mode option as devs don't do that they focus on a core design instead. Same as they don't offer different puzzles per difficulty/type of players (not meaning optional hard ones for collectibles types in games I mean in general or a skip button if they have one).
GT7 doesn't offer much fancy early on in roulettes either from my playing of the game so far. Regardless of the obvious credit rewards offered, I don't care as I don't need them but even still. I've strategized what I wanted anyway no matter how many they gave me.
Invitations suggestions or sure access to more cars, but if the player can barely progress and use those cars, why would anyone care about more credits other then to access things early when the point is to highlight different ranges of cars and their history.
The narrative and dev design versus the marketing team is so backwards it makes no sense.
If players want a game to race their nostaglic cars or supercars sure but their is having a thrill and getting a customer's money and actually being able to use them in the game due to how restrictive GT7's career mode is compared to even past entries more open ended design.
I got an F1 car in GT3 at 15%, in my current playthrough I struggle to get one due to the roulettes there. It's been a fun replay of the game for me working around those.
I mean if they want to attract people who seek cheat modes or fancy things or end game first or just 'play whenever and have fun' sure but the game isn't designed that way.
Even gating split screen/sport mode after a few hours is a bit odd. Challenges sure, but to me the scaling even compared to GT5's level system just made me confused why they designed it that way.
Re: It Only Has One Review, But Inazuma Eleven PS5, PS4 Is a Hit
Not my type of game but I was impresse by screenshots and regardless of a licensed anime game. It seemed fair.
I assume like Captain Tsubasa was decent too?
No clue but they seem fair games.
If no Street or other types out there or much quality for some arcadey sports games or not into Bloodbowl or fantasy takes on sport then I guess anime licensed IP sports ones do the job.
Never cared for sports anime, ever, even sports festivals I hate those episodes. Cultural ones i can kind of get behind but even still. I don't look forward to them. Scenery change sure or culture sure but I care so much about dialogue I just don't care.
I'm more into arcadey sports games but even then things like Cosmic Smash or the arcadey minigames in Virtua Tennis series, that's more my thing.
Not like racing games were I do enjoy the side modes/event variety to use cars in situations but usually the main racing is fair but these days I hate how mundane racing games are in the core feel I need the side modes to be interesting and they never add anyway. They make subpar products.
Same as why I find fantasy games boring reusing dwarves/elves all the time then their own new creature designs.
Or using animals for some story telling but their movesetse are humanlike so why bother making them animals just for story telling it's boring.
Re: Valve's Steam Machine May Not Be As Affordable As a PS5
I mean it's no 3DO blueprint and DVD makers putting high prices as they don't make the games.
But it's also specs that are about Series S or Switch 2 or bit better then those in some cases but not in many others.
So it's not 'great' but it's decent.
Steam makes enough money as it is and games vary in prices so the storefront is viable but the console and niche audience who knows. We will have to see.
Games struggling with that 8GB though is a tough thing, 1400p sure, 4K it's pushing it there no matter the settings or overall game design.
Re: PS5 Welcome Hub Update Adds New Stat Tracking, Backgrounds
@blah01 Does the library have groups? Or whatever they are called on PS5?
I got used to Wii U/PS4/3DS/Vita folders but I have used the groups (started on Xbox One) and used them a bit on Xbox One, but used them to the limit on Switch 1, no idea how PS5 uses them and neither do people I talk to that use PS5 regularly.
I have access to all the consoles just use PS4/Xbox One/Switch 1 and older more.
I do think a toggle for 'strict folders' would be nice for those that liked them on PS4/Wii U/3DS/Vita instead of the groups approach they use now for any filtering and the list of games.
Then again manuals or digital website redirects are hit and miss these days of existing. Sigh miss those I used them on occasion those PDFs with hit and miss details as good or as bad as some glossaries, tutorials and more that devs still miss the point of multiple button actions, or other clarity.
To me I wasn't a fan of these groups but the more I used them and went 'huh I can put multiple of the same game in different groups and filter whatever I want' the more I got into using them.
On Xbox One I just went with the more 'OG Xbox back compat' '360 back compat', 'Xbox One games', 'apps', more general not a lot to it type categories/filtering'.
But to me I went more the 'what is on this SD card', 'order i bought my digital games', 'demos', 'what year they released' '(or original year released)' or 'what age rating', 'what genre', 'remake/remaster/port', 'from this console originally before ported' or 'generations they fit' or 'codes used in physical editions', and all sorts of stuff.
So why I was more into the 'folder and no need to filter just put them there' and I don't like 'recently played', 'title', 'longest/shortest hour count order' and I think the filtering for platforms can be annoying of recent and prefer my folders on PS4 to the PS5, Xbox One/Series share the same besides feature differences and Switch of last played order before the library/groups design, the rest missing of filters I would like to see.
Just got filtering interested/crazy about using them to really see what I could use them for. But that's just me.
Re: Gran Turismo 7's New Bonus Credits Offer Feels Cruel for Current Players
Well I did, but shouldn't have the highest edition a month ago or so with the 1.5Mill credits. So increasing it seems a bit ridiculous. Why bother now for new owners of the game? Is it that much a motivation? To me it wasn't. I am not a GT7 fan but I like some ideas having played it now then not for years, I waited late for GT Sport as well and did the wiki work for the offline update changes. I still care about the series more then I do Ratchet or God of War these days.
I don't even use the 1.5Mill credits anyway, I still am playing the game safe and as if I never had them, I never use the GT3, GT4P and GT4 license test or credit transfer as I don't care to. Same applies here.
I wanted the OST app and the songs offered were ok but not my thing. I wanted to see if it was a USB app (Kandagawa Jet GIrls or Senran Kaugra Peach Beach Splash) or a music player app (Death End Re:quest Z and GT7), I have both for different games (compared to games with a music player menu in the main menu) that's why I was interested. The rest was a 'bonus' credits or bonus avatars, I didn't even care for those at all.
I even have a video idea to cover digital artbooks/OST or USB apps or bonus disks just because why not when physical ones are usually covered instead not digital and wanted to make those the factor of the video more then the physical artbooks I have or bonus disks for Halo 2, the comic/pre-order disk of Splintercell Conviction or NFS Carbon on 360. Not idea if I want to do anything about it. Got all of those cheap. Not so my Disgaea 6 and 7 Deluxe physicals with the artbooks so small for the Switch releases for example. Anyway back on topic.
So for newcomers sure, and I suck at My First GT's last time trial (99% of the demo otherwise) so I can't transfer those cars over as that's the end game feature of that demo just like GT Concept 2001/2 or GT4P back to GT3 and GT4 compared to GT PSP car transfer for arcade mode for GT5 which doesn't require progression.
So otherwise I'm playing the game like I got the standard edition and been fine getting credits, getting low roulettes and a car I already owned as a reward and playing the game normally.
I haven't dipped below the 1.5mill as I am playing carefully, I always do when playing these games just encase, but strategise when replaying GT2 to 4 different ways with different cars all the time. Challenges I set myself or casual playthroughs to different events then prior playthroughs.
Re: One of Ghost of Yotei's Most Unique Features Was Meant to Be Much Bigger
@Dalamar To Push Square staff maybe or Sucker Punch. I guess it's past the days of Killswitch inspiration Gears/Uncharted for cover systems (even if 24 The Game a PS2 2006 game by Guerilla Cambridge that also worked on Primal or Little Big Planet PSP, Rigs PSVR and such) also had a cover system.
Or Alfa Romeo Racing Italiano inspiring Grid 2008/Forza Motorsport 3 for rewind and cutting the RPG features and 1 to 5 rewinds limit for free rewinds. I can make many other comparisons for 'those' but won't so on topic of other games that take that 'unique' extent of such a feature.
Biomutant did it years earlier and ran on PS4/Xbox One/Switch, probably some other games I'm forgetting.
Forgot Titanfall 2 did the 2 states level that was really good.
I had played Minecraft adventure maps that did that teleport here, teleport there for dimension jumping or teleporting awkwardly up stairs for puzzle maps.
Ratchet did multiple states of levels in Crack in Time in 2009 on PS3 with a HDD and various skybox colours/same reasons in battle, aftermath of a battle, fixed safe aftermath changed time with (it had 2 of these 1 with a battle, another plant a seed so it grows in the future to access the villain having a meeting with that planet's people), before Rift Apart did Blizar as closer to that sort of idea and then the more 'throw you through a bunch of areas briefly' additions that I wasn't a fan of. The side areas were ok for collectibles and more platforming. Which Spyro 3 had side areas for missions that couldn't have all level assets fits in the same space so had to be spaced out, even besides the less detailed stuff in the sky (swimming in the air glitch, this was to make the level of detail technique works).
Zelda Link to the Past was the reason I thought of the old/young for Yotei, as it has a light/dark world. I didn't expect the same scale but something more fitting for Yotei to offer what she remembers and what has changed. Would have been interesting for story telling or mystery or gameplay, but only ended up smaller scaled for story it seems.
Played Alice Madness Returns on PS3 with the playable flashbacks at the start of chapters before the main Wonderland levels.
Other games have had cutscenes of it then, some have playable cutscene areas.
Even Rift Apart/Spyro 3 had side areas for collecitbles or missions/minigames loaded in different from the main ones. It's nothing new to me.
I assumed it would be old/young versions (light/dark world from Zelda Link to the Past, or any others with 2 or more worlds or 2 versions for differences to convey in story or gameplay depending on the region size necessary) with different context and differences to uncover for side missions or something not just playable cutscene flashback areas, I get the scale that would take but it felt underdeveloped to me and it shows it was restructured to fit more what they wanted or could manage and I get that.
I don't know if I was expecting Darksiders 2 levels of 4 hubs and both later 2 were so scaled down, but the major 2 were sizeable.
Re: One of Ghost of Yotei's Most Unique Features Was Meant to Be Much Bigger
Well, well well, seems I was right in thinking they "could have" been more and people went, oh your wrong. Yeah funny that. I know it was I tied it more to the SSD but my point was gameplay or how limiting the scenes were that I was confused why, I am not interested in side areas for cutscenes but more gameplay purpose. Rift Aparts were fair even if didn't think much of them for secrets. Spyro 3 made them enough per minigames as their own areas compared to the main level but even then different scale of hardware/expectations back then too.
Biomutant did them and they were alright for their limited purpose for flashbacks too but they didn't do much for me either.
I don't know if I was expecting Darksiders 2 levels of 4 hubs and both later 2 were so scaled down, but the major 2 were sizeable.
Or flashbacks in a lot of linear games either playable cutscenes or just cutscenes).
I don't blame them it makes sense the time to implement it or how texture/terrain swapping, giving a lot of purpose to the flashback areas with characters and things to do and so on, I was even surprised Lego Batman had 6 chapters not just 3, so having 2 versions and however much coverage I don't play them as that's 2 open worlds right there to offer, would have been a lot so they did just playable cutscenes in particular areas but it is disappointing use of the SSD and potential or enough ideas to offer, it's a large scale thing that.
I would have loved to see a light/dark world being an old/young approach for Yotei with area differences approach.
Re: PS Store's Enormous Black Friday Sale Set to Go Live 21st November
I've got those I have my eye on from the prior sale up to 22nd. So to me I haven't bothered with this current one.
Not much and even on Switch eshop not much either I care for in that Black Friday sale or discounted values are still too low.
Re: $100 Off PS5 Consoles, PSVR2 for Black Friday 2025
For my region I've seen the consoles prices that bit higher but still $600/700 range and the discounts still didn't impress me.
Here they seem more reasonable for these currencies.
$20 discount on the Dualsense is hilarious for a controller worth as much as games, sure the tech in it but even still for how much games use the features eh even if it is the TV remote default device (not saying the PS5 TV remote).
Re: Talking Point: The Game Awards 2025 Nominations Announced - Who Are Your Winners?
Nothing big enough for me. Indies were hit and miss and just 'happened to release in 2025'.
2024/2025 were forgettable to me, so I have nothing to say.
Echoes of the End was fun of the water rising or moving objects, 'safe skill trees', but good puzzles/pacing of combat, puzzles and talking scenes, but even then as much as it worked out with it's Enhanced Edition.
Re: Sony Trying to Silence Concord Revival Project After Fans Brought PS5, PC Disaster Back
What because fans can make a better Concord? Oh Sony's ownership, so on and so on factors.
If a case of in the code there is DRM or other detection systems of things sure. Or whatever other factors can be the case here, but even still.
Hey did Sony forget that Gearbox had fans focus on their dead live service or whatever else it was. Yeah some studios/publishers should take notes. XD
Not everyone wants to make money on something, they saw something in the IP, the studios let it go or failed to appeal.
Lots of games still don't have private servers or revival projects. Sure mostly due to skilled people out there and how many there are or time those people have but even still.
Some people see potential in things or see an audience there. Fans know it better then companies do at this point. Companies want control over servers, a narrative and IP. Fans don't care about any of that and see a thing that can be made better or offered to an audience, they don't always care about money.
It's all down to mentality, it's why I find gaming hilarious these days, they make them accessible but also pushed me away by their nostalgia or their big business or whatever, all Indies/AAA/AA, just make me laugh. They don't have to cater to me of course but there is a reason I give my cues in surveys, new article comment sections. I can't say what I want in games enough. It's better feedback then nothing. At least for garbage gameplay the past few years or balancing it for audiences.
I literally talked to 2 Indie devs in the Clive and Wrench discord and gave ideas for their games, I was respectful and gave my perspective and what other audiences perspectives are and still give them freedom to make what they want, suggestions help, it's if they care enough to use them. I care, but if they want to sit in nostalgia and make weak products, by all means. I'm not buying them.
Re: Talking Point: Will PlayStation's Mobile Push Be a Success or a Flop?
@RadioHedgeFund Well with the amount of mobile gamers that I've seen buy a PS4 for Fornite or others in EB Games yes. Or at a point in time i did.
We hardcore can be very picky.
I think expanding the market has potential, same as tv shows/movies, comics/novels, merch, etc.
But I think Horizon looks more good approach to the series with this mobile game, same with Call of the Wild did too it fit VR and nausea balancing well.
The Ratchet mobile game looks like the surface level and lacks. The J2ME entries were good. Before The Nexus was an ok endless runner. They have potential I just see them being very eh if done wrong.
I thought WIpEout Rush was worse then other manager games or even Gran Turismo B Spec functionality. Or too many sci-fi racers or arcade racers on mobile competing.
But I mean even Lucid made Destruction Allstars with Twisted Metal like genre approach but make it for young people who never played them or doesn't care for vehicles, so I mean some console/mobile devs don't learn and put minimal thought into what audiences want. Not like old Lucid staff or Playground staff weren't working on Blur and it has a cult following but again it's angle was a bit hmm at the time.
I mean the Ratchet one needs gadgets or more to move around the map. just the Rift Apart wall running wall is 'ok' but still not much. It isn't fully Overwatch with too many separate characters, but even others that aren't that format lack.
I mean I get why Battlefield doesn't have the swap around the soldiers around the map feature like 2 Modern Combat on console had and more destruction/theming/setting focus but that ability was just great in that game for modes and use cases.
I mean not like prior Ratchet multiplayer didn't offer things temporary or as long as held them for weapons/gadgets so I mean there is a lot the IP can do but it seems to offer the bare minimum and I think it's lacking. Gameplay depth is enough to carry people for skins I guess, but so many multiplayer games look empty to me at least but what do I know people don't care about gameplay more themes/settings/graphics/story or 'decent gameplay' or accessible gameplay as far as I can tell.
I get why when playing Echoes of the End why games don't always have much puzzles or magic and superpowers but even still to me good movesets on that scale or platforming or other attacks and good pacing to me is what makes me care for games yet so many are just generic human/animal movesets in generic worlds and think their dialogue/brand and otherwise holds up, puzzles could be scaled for difficulty but too much dev time so aren't.
I probably put more thought into games and ideas I think could work then need to but I mean it makes an impact.
I thought Foamstars was too 'copy paste or remixed modes' and had more ideas to separate it from Splatoon and make it just about foam for modes and movesets then it had originality or substance but like it matters. Devs don't care, players don't care. They think the formula wins so do that and put no effort into it. Why make it stand out that's just stupid, when it matters immensely, not like it wasn't clear over 20 years or anything. XD
I seek potential in games I don't care about as ideas are still possible for them regardless. Most people don't care.
Re: Talking Point: Will PlayStation's Mobile Push Be a Success or a Flop?
@Dogbreath Well when generic mobile games that fit formulas win by 'ad shoved in face' or 'appealing enough of themes/settings and such' yeah, companies 'try too hard' and miss how casuals or hardcore approach mobile.
It's just hilarious.
Re: Talking Point: Will PlayStation's Mobile Push Be a Success or a Flop?
@Dampsponge Well even Vita/PS Mobile tried but yeah. I think the J2ME cellphone games were better.
To me the Xperia Play was fair, or Ngage. Fair attempts, but the structure of those games, the phone designs, how much support. It varies. People's expectations vary, 'hearing about it' (as many Nintendo, Sony, Microsoft console or otherwise approaches of features take years or the 'right audience or new people' to be interested, so it varies what is presented and the angle it appeals too).
They are 'trying' but I still think they are a weak approach this time of gameplay or character personality/world design and more, just 'send the IP out there, we win, these devs know the formula' when they could be 'better' but don't look like they care at all.
They feel and look like another studio 'trying but not getting the IP well enough'.
Even if some like Sly Thieves in Time weren't perfect it and others like it have more understanding of the IPs then others.
Still better then Forza Street or others. Wow a match 3 puzzle game and upgrades/cosmetics for cars (can work but it feels weak), wow a reskinned drag racer. Those have to be hilariously 'we don't care' efforts I've seen.
Halo Spartan mobile games were probably as good as Killzone Liberation on PSP.
Re: Talking Point: Will PlayStation's Mobile Push Be a Success or a Flop?
It has potential it just depends how they handle it. Sony can't rely on the console forever, but they need to understand all platforms audiences better. Or 'how an IP can be handled, not just 'we have a brand, use it, throw it out there' which i hate seeing companies do.
Horizon I think has a lot of potential and looks good from that reveal.
Ratchet's new mobile game looks cheap (I don't mean artstyole either I mean gameplay and lack of depth, it's just not good enough, it looks like the WipEout Rush level of lack of care for the IP) even compared to the prior mobile games. It's 'fit a formula' and lacks the depth the series has, it feels like a surface level look at the IP and that's disappointing.
I mean cellphone J2ME had some good ones.
Vita/early Smartphone era was alright of mobile games. This time around I don't know.
Fate GO works, Sackboy Run is old or not I forget. Most of them seem hit and miss to fit mobile or use the IP in a smart way.
They can do better, I'm fine with expanding markets if they put the effort in. Problem is most don't and put the least amount of effort in and that's why I think they are pretty bad.