@Max_the_German Very true, I think their focus on people in their 30s+ is fine but it is a limiting factor.
But teens, how do companies pull them away from live service, or their phones (regardless of price points for games), but besides that just what IP angles? Not just oh play multiplayer as my peers do angle that companies and most of us think is the case.
Do we know enough of what singleplayer teenager audiences care to play? It's not very clear I think.
Nintendo it isn't as clear as Metroid, Xenoblade, Fire Emblem and more do fit enough for teens but I think more so adults into those kinds of games and genres. Splatoon a bit even if still family friendly enough.
Depends what sort of stories, what gameplay, even besides the multiplayer angles to easily get swept up into thinking. But singleplayer type teenager audience, not sure really. I mean some IPs are decent but some are just as trashy as films with their bad dialogue to put me off from some teen IPs.
I can't even watch family friendly western IPs without there being bland humour or bad dialogue by writers. Eastern dialogue isn't better even it's jokes (localisation aside) isn't the best, but I can at least tolerate it more.
That and the lacking amount of family games too. Astro Bot, Ratchet, Sackboy is way less then in the past for sure. While Nintnedo has plenty and Microsoft sort of pulled back on theirs too.
I get the staff want to work on more particular stories/worlds but it is a factor and 3rd parties same IPs, family ones or otherwise still factor in to things and the PS5 just being a good default console for people, price point or not.
Besides Switch.
I mean even the lack of Japanese games in some cases, the big ones sure, but the niche ones as much as they don't make up much sales they did make many go to Switch after Vita or PS4. Whether for a handheld or just those IPs, or studios Sony pushed away. You see some of them, but not as much as before. That or like Square being picky to put their IPs on PS5 and going to Switch for some of them.
I'm fine for playing as old men, but the gameplay just doesn't interest me in modern games, even Crimson Desert as awkward as it's controls are, it's animations and movesets or things to do in the world looks exciting, overdone of it's ambition yes, (that or me thinking Atlas Fallen or Tides of Annihilation or others look interesting), even if the stories are totally fine to exist and focus on whatever messages, or action or whatever.
Racing games have disappointed me, the long running ones are fine but not exciting of progression at all.
I think Spiderman is Sony's only teen appealing IP, their live services are a mess and anything else is intended too much for other audiences
So instead of a nostalgia angle it's a cinematic for adults angle, that can't last or be the only thing they can offer.
But there is a reason I care about Pragmata for it's gameplay and not some android girl and a man doing whatever to ensure her safety like a Last of Us type angle. I just don't care for that sort of story telling after a while. I don't care about oh I can't relate, never been a thing for me. But if they want to shove that then it isn't going to make me care at all, emotional story telling by write4rs like that doesn't interest me.
Not sure, maybe. But the price would effect some things, no GTA 6 yet either (not my kind of game but it will effect sales of PS5s and Xbox Series for people) It may slow things but who knows, prices, want for it, games of interest, many factors for people. I'll still ignore PS5 regardless, did after 3 JB Hi Fi discounts.
I will say as much as I don't care for 80% (20% niche ones) of the PS4 1st party games, I see less interesting from the PS5 1st parties that's for sure. They are trying and they are coming, but yeah not that compelling these new IPs at all.
Well it's over PS3 and Vita sales, maybe PSP sales. Just PS1/PS4 sales to go.
I don't think it will reach Switch, PS2 or DS sales at all. But maybe closer to Gameboy or something else. But it has to overtake Wii and PS1 first.
Xbox Series being above the Original Xbox is surprising though, it may not overtake Xbox One or NES which will be unfortunate. I doubt 360 numbers ever again.
The PS6 price and people going eh I may upgrade from PS4 (not just because of their live service games, GTA6 and more but even still, the prices if people see retailer prices discounted within reason again who knows, but they won't be launch price that's for sure, I assume as much as the 1st or 2nd price hike range maybe, who knows) and experience what didn't (even if people usually would get one about this time into the lifecycle when it was cheaper).
I myself already am around people that have 3 PS5s (1 Slim, 2 older models, 1 likely with the heatsink changes, 1 launch model with a bad disk drive) and 1 Xbox Series console (Launch Series X). Have more PS5s then do PS4s but have 100s of PS4 games, and barely any PS5 games, probably similar to the amount of Xbox One games I have which is around 30 ish, still got and collected more PS3/360 or PS2 games to be 2nd to 4th highest I own physical (not counting digital which varies per user there), with 1 1st model (before the 5Ghz chip either that's the 2013 old model with 2.4Ghz) and the PS4 Pro
So we usually have about 1 to 3 consoles or so depending. That or myself later getting others for other purposes to each get all models or to just have another spare due to well collecting and old consoles losing life.
I use neither of the PS5s or Series X so to me I couldn't care less as the games are just not compelling. A few decent ones but nothing that exciting to make me buy my own or want to use the consoles.
1st party PlayStation/Xbox don't interest me. South of Midngiht and Hi Fi Rush are fair but that's it. I'm not desperate for them.
Other then 3rd parties which Immortals of Aveum, Forspoken, Atlas Fallen, Space Marine 2 (did play and beat, that's it), and of my curiosity Ride 5 and WRC 23 and 24, that's about it. Ratchet was eh, GT7 I have on PS4 and it's eh (not because PS4 version, PS5 version won't change my issues with the game). Otherwise what some FMV dating sims on 9th gen only, I can wait on them I have plenty on PS4/Switch I can go through.
Tides of Annihilation or some others maybe, but not desperate for them.
I respect Crimson Desert/Fable, Baulders Gate 3 and more but they aren't my type of games.
I have more Switch games I wanted (or just bought since) then I did 'of interest' PS5 games.
I am using Switch mostly this gen, keeping my PS4/Xbox One around and otherwise playing PS2, PS3, 360, commonly with some DS/PSP/PS1/Wii/Wii U, the rest of my OG Xbox, 3DS/ Vita, GameCube (1 GameCube game anyway) are just when I feel like it.
IF a game has to be that large and the OS of particular size and the 32GB of RAM (assuming) and they push a device that much, that's called bad design or too many cosmetics or whatever else.
That's on the devs weakness to optimise or scale a product down.
They aren't making a mini series they are making a video game.
@Claimer378 The VR experience is great, Polyphony handled 3D and multi monitor well in PS2/PS3 entries as well.
If only the progression didn't stop me from playing the game, I'd play it more. Because GT7's progression is so bad, I can't be bothered.
It has fair events, fair other side content, but the progression is what makes it so bad. I'm fine with the car makers and info, but they worked better as codex.
The menus and jumping tracks I find worse then prior approaches of menu navigation. The menus/progression really put me off the game.
I'd rather play GT5/GT6 or force GT5P or others in 3D with my 3D TV.
As PSVR continues to be supported by it's niche audience. Studios that do or don't play it smart. Audiences that are picky, companies who keep it going and let anyone join in when they want.
People wanting high specs and wireless and don't do the math because why would they.
The layoffs are sad, but I mean, they could make it not VR, they could make NON VR games to support their other projects, like come on. Who actually sat in meetings and actually thought about simple other business factors, but nope, typical humans, short sighted as usual.
PSVR2 will get supported for 10 years, like Vita, if people can't do their research, so did Dreamcast from 1998 to 2007.
PSVR2 is for niche collectors or VR fans, simple as that. If the games interest, they do. IF companies are lazy to come up with apps instead of games, to give VR some more exciting use sure.
If they made games with BETTER TESTED MOTION/BUTTON USE. I swear I've played enough Wii games good and bad motion and still learnt Half Life Aylx in no time at all, and played Townsmen VR and thought it was terrible. controls needed fixes.
PSVR2 should be the PS2 of VR< instead it's supported by idiot devs who can't learn what past motion was like or how to make games like PS1 or older again, experiment, work things out with limitations, but no we get immersion/movie brained idiots. This is why I want to respect VR but the devs show how in competent they are.
Why make motion be forced to grip a gun to reload or other objects so badly? Why? Why this immersion level garbage design, built up to it or in some segments, not the whole game.
I've played so many Wii games and had more fun then I did VR because the design mentality by devs is my problem with VR, not VR itself.
Same with regular games, design mentality is off and annoys me EVERY SINGLE TIME. Their incompetence is my issue, and they keep falling over and making it harder for me to respect them.
That collectors/historians pay attention but only say so much, regular gamers only pay so much attention and provide no help to devs, so feedback is wasted, devs are either capable or idiots, and everyone else moves on, they are open to, but don't complain about nothing happening and not supporting it, or it being niche because it isn't popular, popularity solves nothing, niches have a place, if we didn't have niches, we wouldn't even have many things in life.
I'd rather go for this then a 5th copy of Skyrim. I have no interest in Skyrim anyway.
I enjoy Darksiders, but other then newcomers, I don't care for a PS5 version. I'm not desperate for it. I like the series getting supported and Darksiders 4 is taking a while,but otherwise, we see re-releases/remasters and more all the time for a reason. Money, getting in the news, etc.
Even the Ghosthunter remake posted on Pure Xbox, I was like oh never heard of this game, that's the kind of niche stuff I wish got more remasters or ports. But they don't.
That and we hear more about translations or prototypes or whatever. Or new games. It varies who is doing the licensing/cares enough. So besides that I research myself as companies don't care to offer exciting games I find. Might as well seek my own preferences.
Said so with Under the Skin, PN03, Coded Arms, can many other Capcom, Konami, Sega and more.
I'm not interested in this either, I'm happy with my PS4 versions, even if these eliminate issues, sure. Patapon same thing, I have the PS4 versions, they aren't the best way to play,but I don't care for the best way to play, just a way to play them.
There is plenty of re-releases, and graphics scaling and what not. Darksiders 4 has a LONG way to go. So why not re-releases? For news and sales. That's why.
I'd rather other games be remade or more new games be in the news too, but even still. I find most if not all modern games (AAA, AA or Indie) boring, so I'm not playing them or buying them, why should I, their mechanics/level design/modes are bland, why would I support them?
I'm mostly playing retro or Indies that I can tolerate that aren't nostalgic or surface level tropes/basic game design trash.
AAs aren't that exciting anymore. I do think a better re-release would be more appreciated but I like the Darksiders series so I want it to get more support.
The article writer should just write articles with neutral perspective or write other articles instead, the tone is not appreciated here.
I don't care about many IPs but even I'd write something profession or leave my thoughts at the end.
I played Knack 1 and 2 over God of War Norse duology as I didn't care for that (beat the story of GOW 2018, didn't like it), but Knack did the job of what i did want to experience instead despite Knack's issues.
But Darksiders yeah I don't care to over support it, but I'm glad THQ is still giving it support even besides the time Darksiders 4 is taking to be made.
The enhancements hopefully are worth it? Darksiders 2 did get enough fixes did it? IT was a bit nauseating at times.
I'm happy with my full experience of the series on PS4 though.
Fair, but they stopped work on the Perfect Dark game when that was cancelled, have Tomb Raider to work on, this and whatever else unless I'm thinking one more project then need be.
They are way too busy.
I hope it's good, maybe some War in the North, maybe some fair single character focused action adventure.
If it's a live service then pass.
At least Marvel's Avengers had a singleplayer and not just the multiplayer.
@sanderson72 Great guide, I agree, unless people care for certain 1st/3rd parties that much yeah, back compat, to evolve their system with other devices to take advantage of things sure.
Or yeah PS4 range and stock HDD or just SSD upgrade and whatever Indies/other games for a while longer.
Or yeah resellers to just better check for one cheaper, or check condition and the rest that comes with second hand stores.
Or people just play any not demanding games with story/gameplay that's compelling. XD The plenty of other games they have ignored for discount or in general, top ten lists or anything else, genres or whatever budget/etc. things they could branch out to. Or just wait it out and do other hobbies as well.
Fair brief look at each entry. I always get confused with 4 and 5, and if the regional name or not.
That aside, I hope Ace Combat 8 is good. I have to play more of 4 or 5 (I forget) on PS2, Ace Combat 6, Assault Horizon (both got on 360) and 7 (got on Switch but should get the PS4 version and try PSVR1), I'll look into other entries over time.
That and i have to look into the other flight combat games I have too.
IL-2 Sturmovik: Birds of Prey or Blazing Angels 2 more so.
I could easily compare Super Woden GP 1 and 2 with the GT progression system, to how it handles the 'licensed' (not actually licensed' cars, to the tracks having 'inspired' by layouts of real world tracks but the original tracks are their own and not copies. But that is a good game, even if I think it's a bit been there done that regardless of it's isometric angle and clearly the devs care. I just found it bland and too nostalgic, for it's own good and that's why I think it could be better, but it does put fair spins on things, I just think they could do better with their time and inspiration/nostalgia.
But then you have the 2D GT kind of game (struggling to find it, Sony may have removed it) that is just blatant GT progression, blatant Gran Tursimo original tracks and names, on the PS store, PC and more but much worse.
So it really varies.
Plenty of GT clones with genuinely cool ideas over the years, others differed in their own ways of course.
But then there is many like this that are just bad.
Though I will say it has some eh original tracks and trying to approach licensed tracks without the licenses too.
Some that look like Cape Ring too in there from GT5 and GT6.
The name is done on purpose for sure, but unless someone is that silly to buy Gran Carismo and can't tell by the budget or the search results or deals, and Sony is clearly allowing their database to be approving things with their checking system.
Then humans doing the approving (unless their staff are that unable to tell GT is one of their biggest IPs then I'd have to ask the staff there).
But with even 1 letter changed can't be that hard to work out? Do customers fall for that and go oh GT7 is too expensive, this one will do? Do they?
I'd buy Grid Legends, Gravel is on sale all the time. Plenty of other arcade ones out there. Project Cars is gone but Assetto Corsa is there.
@Oxy Thanks. I don't remember BG3 having 2 disks. So that's more to the list. I don't have it physical and I forget when people did buy the physical copies months/years ago.
@twitchtvpat Do they though? I know the Xbox prices have changed but are you sure they will decrease? Because of that, and regardless of PS6 launch?
"the price is going to decrease when the parts are more expensive" maybe I'm just reading that wrong but I don't quite get what you mean.
Prices of parts can be certain ways and the companies making the parts, the console makers and more do make some balance happen to where it's suitable (retailers do on their end the discounts as well, I've seen 3 discounts and ignore all 3 of them I was not interested in the PS5 still) but I don't know this time around.
I don't know. I need to look at past consoles (but differently compare them due to how they decreased or not as they don't 1 to 1 compare of course, I know that, I'd think more on it then researchers coming to such conclusions, I always think up other conclusions then the bare results when a lot more gaps are always clear).
I mean even PS3 it was them trying different angles to sell it and were willing to take the loss. Sony doesn't want to take the loss as much here so I don't know.
It's why I went why not merch, the tv shows, peripherals or other things they have or haven't increased or reduced, and not cut off. They aren't solutions but still. As much as I respect PSVR2, it would be cheaper to cut that niche product, but they still want to let it be a thing there for it's lifespan then end it that soon, which I respect Sony for that.
A great studio, but I think this game and trailer can do better. I really think that. Not compelling, needs work to stand out more. I think they need to try a different angle with the marketing for one but also lift the game up more, make it stand out more with it's weapons, it's setting, the aliens look good though will say that. The rest just doesn't look memorable to me. The title is fine, no issues with the title of the game.
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When survival games with similar look to this are more compelling, that's why I think this game lacks. I'm not into them but I think they are still far more compelling. I am not happy with the way survival games and 'immersion'/atmosphere or the grounded angle of them has been going either, their creativity is pathetically weak.
I have more fun playing with Minecraft tech mods that push random gimmicks/other systems of the game, the SMART way to do it, not immersive blandness (I do research them and make modpacks of them all the time) then can you build up boring multiblock factories to escape the planet you fell to.
Even Pikmin 1 was more compelling in the way it handled that same premise and I'd easily replay it more then those survival sandbox games being as grounded as they are. Back on topic.
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It's setting, it's story, it's weapon/technology, it's very not memorable to me. I don't find them immersive for gameplay at all, or setting, or care for the characters/player we play as.
It feels like all from the past decade 'human goes on a mission to mars/insert other planet' ever, all the games and 10 more of that movies? I get what they are aiming for, but I think it needs more to stand out.
I don't think it approaches that angle in a very compelling way at all. It needs more to it. The aliens seem fine but even I feel like this would be the sci-fi horror equivalent to any fantasy game with elves/dwarves and nothing actually interesting to sell it. That's kind of how I feel about it, its too safe.
I think PS3 and older horror shooters look more exciting then this and I haven't even played them all yet, I own FEAR 2, I got Condemned 2 recently. I'm willing to give them a go.
Alien Isolation isn't my kind of game but I respect it a lot. I beat Blacksite Area 51 on PS3, I have yet to get through more of Area 51 on PS2 Plenty of others to get through of all types. Binary Domain while more focused on androids, was also a lot of fun.
I like AAs but even this looks not very compelling. I struggle to support western AAs more and more when they make games like this. Even though I'd want to support them.
Well. Time to continue collecting all 5th to 7th gen shooters with far more compelling mechanics (missing from modern era ones and it shows when they bank on EVERYTHING but them to market/pad out these games), any setting, any story, any atmosphere.
@Balaam_ Maybe but like with anything, I have my cut off with gaming, anime, music, books, some people can be out of touch, others can be of the target audience but still cut things off as they have no interest.
I like Yomv7t and others in this comment section, have no interest in this, gacha games or otherwise. We have preferences.
I am very picky with open worlds, I play so few of them, a game with anime artstyles/tropes doesn't appeal to me just because it's an anime artstyle/tropes. I can like fantasy and not be a fan of seeing 100s of different versions of Elves/dwarves, same with 100s of love songs (even if not a fan of lyrics in songs either). Gameplay mechanics/level design preferences come first.
Even many licensed games it can be the same way, we know the bad licensed games from the good ones, I have whether I care about the license tie in it is or not. I still focus on gameplay.
Some of us want purpose in our games or our anime or any other hobbies, others eat anything up (whether they are in their everything is exciting phase, whether because their anitubers played it because they are money focused and know they can take opportunities like that), whatever the case.
It's why when I hear some old anime fans go yeah the cute angle was a bit eh for me. I can totally understand. Even as a fan of some of those types of IPs I step back and go hmm yeah they aren't that great. How much they monetised it, angled things in particular ways for appeal. Why it worked.
Many mediums are weird though. XD
Many people have their preferences. So some of us are more intelligent and don't eat up everything we see. Some of us anime fans do have a wake up call to things.
So I wouldn't say people who don't get it are out of touch it's just not for them and some of the weirdness of the medium/tropes and more are yes weird, but I could go to any other games, tv shows/movies, whatever and go yeah those tropes, that dialogue, iconic lines and more made sense at the time or still are enjoyable despite generation of people (well with enough context over time too), and us in the know sometimes aren't interested in.
Most people buy into these things or hype or FOMO or whatever. Or just have to jump from game to game, cute characters and other garbage.
Gameplay matters to me, artstyles do too but more so when they are more creative.
Cosmetics/cute characters mean nothing to me but most people are emotionally/desperate/stupid so they eat up any of that garbage.
We don't experience everything anime, we don't experience everything gaming (unless we care to), we don't experience everything of other hobbies either.
Part 2:
You have Indies that are nostalgic and boring, or you have Adventure game Indies that are the most creative of this modern era and everything else is just terrible and forgettable/boring game design.
So to me when a niche like Adventure games is exciting (not even my preference of genres, but I can respect them because they showcase brilliant ideas), and other genres, or studios, with Indie or AAA/AA dev mentality, not just publishers, are boring. That shows the industry has a problem with pathetic Indie devs and AAA that we hear the news about all the time, know their problems and make our particular purchases or not more then ever.
While others go to old gen because of how pathetic modern gaming is. Not just in price, but in services, products, bad games and consoles that regardless of people wanting good graphics/story or whatever.
The gameplay is PS3 and refinements, wow how boring.
Yet I'm playing more PS3 games then ever because the things they have that modern ones don't is more appealing despite the animations and controller feel and more in PS3 games.
When the mechanics/level design is more compelling in PS3 era games that's why I'd rather play them, and collect any of the games in those genres/trends. Not modern ones where the trailers are bland, I can't remember any of the games because I'm not excited for any of them and the small percentage of games i respect, I also forget about later.
Who would want to fund half to most of these boring garbage projects anyway?
Not surprised. This era wasn't filled with people who didn't care for more Pong consoles, or games for whatever trashy consoles.
But in the modern era, even with TV/movies, how many producers, PR, advertising, and more staff that we do or don't need (not saying QA they have value).
How many other staff, how many with skills or imagination/creative angles to offer or don't and are pathetic. I don't care what action figures or passionate garbage they have, if it doesn't have gameplay purpose it's worthless. I don't care if they like rock climbing.
I can come up with gameplay ideas in seconds, and these creatives, Indie or major companies can't? Come on. Am I making games, no, I'm not making art or coding, but I still have instant ideas where they don't bend game logic to things at all. We see it even in VR too. Creativity and bending things for modes/movesets smartly is gone. Which is why I get disappointed.
How many making familiar and limiting themselves, how much are customers picky too. How much are businesses doing, how much are creatives disappointing even when they have flexibility vs those who don't, they make the same IP just different license.
Says a lot about game veterans and what they were passionate about, but keep making the same comfort thing with a different budget. Sigh. That or vets that don't understand a model well (they do try) but need that bit more time with it to compete better.
The mentality of Indies and AAA/AA is why I don't care about modern gaming. I can research or come up with ideas in seconds because I think game design, yet we see either money seeking, or Indies with weak close minded ideas, with limited experiences (them having not the budget/programming or artist skills isn't the issue, it's their imagination is weak and limited is why I don't fund them) why would I want to fund those?
Packaging that had issues in the 80s, great art, people understanding how the consoles/computers were of displaying graphics.
Adapters for Atari 2600 games on competing consoles because it was possible back then.
People forgetting that Adventure is more complex then ET the video game is, yet ET the video game is the one that gets blamed. Has anyone actually played Adventure? It's very confusing. Even the Intellivision strategy game is also complex.
This era is filled with boring game design, businesses with 'risks' and safeness that is a joke. Trends that are hit and miss of appealing. Money first, bland game design and trying to milk a user base that has hit it's ceiling, but not on mobile. People having other activities for a reason, or going back to old consoles, or whatever else.
Shareholders trying to get as much out of us as possible, not convincing others to get a console, because the games aren't compelling or they can get games on their phone instead, or play Roblox the way I did flash games on a web browser.
You have 'variety' and you have safeness that makes sense. Games that are super simple and stripped to their basics and multiplayer shoved in. Singleplayer games that lack depth.
Indies making nostalgic garbage with barely played games but the popular ones, and can't do research, or you have other Indies who make brilliant games with inspiration from anywhere or other games and fair artstyle or other angles presented brilliantly.
I'd be fine with a across all platforms Day 1 or whatever. i couldn't care less what platform, as long as the game is interesting. 4 and 5 were ok. I try to play 1 to 3/Judgement and just can't be bothered anymore. Halo also had more appeal I find too. Brute Force was fine. Geist on GameCube looks interesting. Plenty of OG Xbox or PS2 shooters for me to get to. There is far more engaging mechanics in other shooters for me to play and collect.
Forza Horizon has been built up all the time by racing games fans so not surprised. I have no interest in it at all, I prefer Project Gotham Racing or others for the arcade/using the environments and modes, while NFS modern era, The Crew or Forza Horizon are just bland, boring modes, 'look nice' environments but nothing of depth or excitement at all.
Halo has more well known status but Gears was and still is a solid series.
But it says a lot that other players play multiplayer shooters or other types of story based shooters.
I have been collecting and researching PS1 to PS3 shooters and having a blast with them, but it's just a different era nowadays, many story ones flop or aren't handled well is also more the issue.
Immortals of Aveum needed to be handled better I think but I thought it was ok.
Gears is a solid series, not my go to but I still support it as I think it's fair, especially compared to how particular COD/BF are (where is my hot swap of BF 2 MC or Drivers San Fransisco EA and Ubisoft? Hmm? Nowhere clearly, have to make boring grounded games not exciting mechanics or fictional ideas anymore unless the IP has enough weight to it I guess).
Borderlands keeps going, Bioshock 4 is who knows state at the moment and everything else is multiplayer or not remembered as much.
That or is more an open world with weapons then a more linear particular story to tell and mechanics (well mostly subpar ones which is why I'm playing the PS2/PS3 era ones so much is those mechanics that aren't in modern ones).
To me Splatoon 3 or Titanfall 2 are my modern go to shooters.
Singularity is my favourite PS3 era shooter right now and still making my way through it. Not sure for PS2 era yet but Psi Ops is pretty good. Area 51 is fair especially compared to Blacksite Area 51 I beat the story of.
Unfortunate, translators/localisers being particular is one thing, the ones that do follow the requirements or genuinely good localisation is fine.
If business deals have staff who are 'convincing' that's just the way it is, if people are that stupid to not understand intentions of people then they are just bad staff/business people and that unaware or let it happen and get published instead of thorough checks, why aren't they being thorough enough then? QA or localisers or freelancers or programmers or whoever.
AI has it's issues, it can try to work it out but only to a point of understanding different points of humour or slang or whatever else is needed for such time periods or accuracy or whatever spin on things they want to make. A human can still understand it way better then an AI can of what is intended. Well if they understand all those details and more well enough.
People are people, them being difficult is what it is, those who do it correctly or are told to do it a different way is another.
Fair but with updates and how many Indies handle it, it depends what people look for. For a licensed game, many of them these days aren't as good as they used to be. The AAA ones sure, the lower tier ones are hit and miss.
@Beerheadgamer82 Yep, Last of Us 2, Red Dead Redemption 2 and Final Fantasy 7 Remake are the only 3 games I can think of that had 2 disks, most are too lazy to offer 2 at all.
Final Fantasy 7 Rebirth is the only PS5 game I know of with 2 disks.
The rest of the devs/pubs refuse to offer a 2nd disk.
That or whatever their compression/verification is like or they go eh we will change it anyway and don't want people playing older builds, intentionally. Everything on their terms all the time.
Another coaster/license on a disk, not surprised, but very stupid of them to do.
Data but withholding it on the software side has been stupid these past few years/console gens. People could remove the software restrictions if they wanted.
Then again how many 1.0 disks i have with no updates is still probably rare, not just the play offline or do the update first and so on states of things.
Varies per game/dev/pub still. Their design flow, their plans, etc. The customer has to deal with it still.
The other additions/fixes were fair, but the way they worded the AI removal part was hilarious, they really didn't want to point it out and just worded it very particularly. XD
Part 2:
How did early 3D have more compelling ideas yet we get grounded boring games or safe only played popular games Indies with no creativity to apply to them.
Their stagnant or safe looking around/experiences is why I find Indies just as boring as AAA.
Even OSTs are forgettable. I can go to any random IP that's niche and go that has an interesting soundtrack with it's sound design, from that puzzle or racing game, some nowadays are decent but not as memorable.
Indies I can get anywhere, AAA and AAs have just being more boring then ever other then a few exceptions, and the ones I would be interested in I have looked at and they are fine, they flop but that doesn't change my mind I still enjoy many games that flop because they aren't to others taste/preferences.
But the games I would go for I'm not that desperate for I can wait for them.
Everything else is just not gameplay compelling, just story/graphics and angles I wasn't that into.
The current trends don't interest me.
I play the odd Metroidvanias, but Soulslikes, roguelikes and skill trees/RPG like design or particular animations/strafing and more just don't interest me. The movesets aren't compelling, the level design is not compelling.
They feel like PS3/4 animations repeated but across bit better software/controller design, that's not very exciting when I can tell the difference,. I play old games, I play new games, I can tell the difference.
With all the products, services and more they could have cut, lowered, or increased it is odd. No game deals, no things around other services or hardware peripherals? Scaling of games development so not as big,. Merch cut backs? Whatever else they could do instead.
Live service/mobile going either way. Game design mentality being what it is today.
If people are desperate or go well their live service game or others are 9th gen only. Or not till it's higher in retailers, Sony's website or ebay/otherwise again.
They don't have another mix of colours or otherwise do they? We not getting any other model changes/new model after PS5 Pro? No new Slims?
To me I'm happy on old gen for backlogs and games with more creative ideas, no matter the genre as I play them all.
I'll get Rhythm Heaven Groove on Switch 1, I've got plenty otherwise there to play or still the non niche Nintendo IPs to get as I've got a handful of the niche ones for physical, but not so digital. Switch isn't my go to platform of excitement, older consoles are but in terms of modern gaming it's kind of the only platform I care to use, PS4 I do but of course it isn't PS5/Xbox Series, it isn't Switch 2.
Till Switch 1 has less of the retro games I'll move over 'maybe' but I can still wait (PS4 still having the Deluxe/pay for the digital license of PS1/PS2/PSP games till that's over sure, I get my PS3 games on PS3 disks, I have no Premium, only Deluxe and I have no interest in subbing to stream games, it's a fair option but even without the option in my region I'm not interested).
I watch lifecycles of eshops and production of consoles/carts/disks end nowadays even if i don't buy all the games from those periods.
But otherwise I've not been impressed with Portal, PSVR2 is fair but not many for the VR games are that great and many feel like they are over engineered and need work, aka a mentality issue from developers thinking immersion and not gameplay, so I don't tolerate that, they push motion too far and it's disappointing to see them not learn button/motion balance and more realism first and make the motion terrible to use.
Some games are fair but even still.
The console is a fair piece of hardware, the software/controller gimmicks are fair, but just not something I am that motivated to upgrade for.
I ignored 3 or more retailer discounts to around or on the launch price or maybe a bit above in in others, but I still don't care.
The games aren't compelling at all. I want gameplay, I have seen a few I respect, but aren't my type of games, I've seen ambitious, I've seen genre 3rd parties PS4 IP design, I've seen games with ok ideas, but I've seen more compelling retro games ideas that excite me more. Retro gems are more exciting to me then modern era game design. Simple as that. No nostalgia, just more exciting ideas not reattempted, or the same safe logic applied to modern games, not creative angles, just bland easy for casuals, safe PS3/4 game design with graphics/story, super boring, just safe boring easy to understand but are just not worth engaging in. They don't wrap it around anything interesting, just visual/surface level things.
TV shows you don't play but if the story isn't great sure but if the world/colours or dynamics aren't compelling why bother. TO me the gameplay/dynamics for 'interacting' in the worlds is pathetic, there is no interaction with more depth just the bare minimum of a character human, animal, alien, insect, whatever, just bland and boring.
@Stragen8 Well Sony going from cellphones to early smartphones to on and off there (3 to 4 times, just like Remote Play has). They seem to 'try' but not really push it that well enough.
That or the angles they push are terrible.
wipEout Rush could have worked but is pathetic and gone, a really bad manager/idle game, when 2048 or even other racing games on mobile are far too competitive for one. They have more a chance on console but Sony wants larger numbers and pushes the series to the side.
Fate GO I think is still under Sony so they get a fair amount there. Yeah under Aniplex so still Sony.
Sackboy Run was however long ago.
I forget what most of their mobile games even are. I'd have to check the products by said company links on the eshops for both iOS and Android as I have no clue.
Well Google or Apple's search systems are that bad, I searched Horizon or Ratchet, nothing, I search in my search engine, easily find them. Sigh. Checked the other products by that company, same one and doesn't show them there.
@StrifeInMidgar That or to better pay attention to the market or how many corners to cut or be more creative then the bare minimum creativity they have offered with their weak ideas live services or mobile games.
That or yes less multiplayer and more then 4 studios making singleplayer for sure to fill in the gap and not just rely on 3rd party Asian studios all the time to fill in the gaps.
Unfortunate, how are these studios supposed to get these mobile games out with layoffs, sigh. Sony cutting any corners or increase others it's just ridiculous. The financial reports have to be good though. But big scale projects, other scale projects on other platforms, merch and whatever else.
The Ratchet one still needs work for level design/gadgets, the weapons are fine but the wall running is nothing, it's something but it adds very little to the level design. It needs more. Modes need good use of gadgets. Or is it just fewer modes because easy to add more skins and bare bones things to it. Typical of mobile, bare bones modes and too much cosmetics for little fun factor.
The Horizon ones are hit and miss. But with how much the original IP has to work with or whatever they bend for the mobile one who knows.
If the mobile studios can pull it off by all means they need all the reassurance they can get, but I don't see much compelling here.
Unfortunate, but multi-genre/evolving, I mean that could mean in development, it could mean multiplayer/live service, it could mean a many modes type things.
Scifi is something but still not clear what.
Maybe prototypes show up, maybe not. Maybe minor details but not so much NDA stuff of course as too soon.
IF like any other scifi games that have been interesting the past few year, would have been better then the other projects we kept seeing get further support.
Well time to keep hoping Exodus goes well for that team instead I guess. As it's looking promising but how much of too Mass Effect and me overthinking potential it could have, who knows.
Part 2:
Stick controls I"m fine with. But Inertial Drift had more modes and events that were exciting, the tracks were fair, it didn't need many, it did what it needed to and I respect it a lot. I played it a fair amount and went you know what I'll buy it again for Switch why not.
So again, I'll just buy Gear Club Unlimited 3 when I get a Switch 2, just like I did a Switch 1, even if it's highway events aren't that exciting and it's stamina mode/events are just fuel limiting ones like Gran Turismo 6.
Why are racing games so pathetic with events/modes.
Where is a Stuntman mode?
Bowling?
Gates/cones? Other scoring angles?
Traffic or lane event ideas?
Use the environment or rules of racing (street or otherwise, think up things randomly I'm totally fine with that)/IRL things. If people can come up with ideas as kids on how to play with objects, lines and more why is it developers can't?
WRC3 for PS3/360 is my favourite career mode in an annual racing game because of it's event variety.
I play all sorts of racing games of PS2 era for their events/modes/mechanics. Modern ones are just trash.
The title is confusing. Tracks/visuals seem ok for a mix of highways/city stuff. It's the modes/progression that matters & I don't know what's in the game.
Only big budget? The Crew? NFS taking a break, others? Trackmania fits it's niche, others vary for motorsport.
Plenty of racing games/budgets vary. FH is 'fine' but I haven't liked them. Xenon was ok, others are ok, but not that exciting. I've tried many of them. Motorcycle Club roads being crumbled was a highlight & that's not a good game. XD Ride 4 was ok for progression/not so execution.
All I see in these screenshots/review is 'arcade racing game with original cars' which is fine I am ok with no licenses, I'm sick of seeing them everywhere.
All reviews or footage from anyone big outlets or YTers always shows the visuals, the cars or the general play, never the modes. "Story mode' but not depth on what it offers, a story, wow but what event types? Explain them please.
So I find myself just going fine I won't buy/buy it just to find out. That's why I find racing games annoying to find answers for all the time.
Where is the menu screenshots? Where is the mode listings in the review/screenshots? That's what I care about most and never get that answer, ever.
People can come up with more card games out of nowhere based on the ideas of numbers, symbols and cards are presented direction or artwork, yet devs can't think of anything for mode ideas? Old or new. But visuals, those count apparently. XD
Just the most safest, why make racing games have modes that feel like typical multiplayer shooter modes? Can they not come up with anything at all?
Or 'racing' is all they are? Tone, sense of speed/physics and boring modes, apparently.
There doesn't need to be weapons, just use the environment or roads/barriers/paint lines, whatever, or how cars function, how hard are modes to come up with?
Juiced 2 had 4 drift modes, that's thinking outside the box, not quantity, quality, thinking about what the game/world/cars can do, it's really not that difficult..
==
While the stick use is fine, I enjoyed Inertial Drift for having good balance of modes, original cars, vibes and more. None of the racing games of the past few years have impressed me.
Art of Rally, the Old School one and many others are just not exciting. Woden GP 1 and 2 is just isometric GT and it's fine but still to real track/cars without licenses, it's very lazy and lack of original ideas. Too much nostalgia.
Anti grav racers and kart racers are hit and miss too.
Werckfest was ok but it's special vehicles didn't do much and the rest was races/derbies, for 20 hours, I did a no purchases run and the progression was as pathetic as the play half of NFS Shift 1 (a better game) so so much for that.
Wreckfest stands out with its no licenses but it's progression is the same as every other boring modern racing game, so whats the point?
Grid Legends, Gravel, Onrush (best mode variety/ok idea direction), and probably others forgetting were passable.
Dirt 5 was trash, Dirt 2 isn't as exciting to me as 3 was. Dirt 2 on PSP/Wii was more fun. NFS HP2010 Wii was more fun than HD version or Remaster.
V Rally 4 was eh. WRC games have been eh. MotoGP, etc. I don't care for the teams/drivers/riders/licenses at all.
PS1, PS2 ones were better, not as much PS3 era ones. PS4 eh and PS5 eh.
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Back on topic:
But other then dialogue and flashy visuals, or teams I see no interesting modes or progression at all?
Part 2:
I buy the My Dress Up Darling manga they publish and waiting on the last few volumes, I bought all the The Girl I Like Forgot Her Glasses manga so completed that.
What more do they want? To keep complaining? Yes they always do. XD They have enough cafes that appear and disappear like any other company? Or any other decision making things?
Nothing is good enough for Square and their situational audience expectations per platform handling of multiplats either. XD
Let alone 'big IP we want to see more sales for is only bought by old people or old fans and only so many old people picking them up for the first time'.
Hmm I wonder why?
They have the mobile entries data as well? So what else do they expect?
Try another Final Fantasy anime maybe?
What about Final Fantasy skins/characters in other games?
Why not just offer their other games they barely bother to offer on other platforms to each platform instead of being audience and development picky. XD
Old people? Well long time fans or newcomer older people sure, some younger people but probably many of us in our late 20s for sure. Otherwise very much older then that and I can see why.
Also long gaps? They have so many older ports/remasters, there is large gaps of BOTW to TOTK but plenty of smaller Zelda games.
Among other examples of 3rd party publishers (or 1st party deals and more) IPs with gaps filled, what are they talking about?
They have enough FF or other Square news like any other publisher? So that's not the best conclusion to come to. XD
There is Mario news all the time, not all Mario fans buy the RPGs, they do the platformers or party games. Casuals at least do the party ones or the nostalgia of the platformers. Or whatever.
I know older people buying the remakes and other such older entries (new or pre-owned).
Even if we are mostly seeing whether people who are interested in Square/the IPs or just comment/read Push Square articles or whatever.
I'm can tell I'm in the younger range and the percentage shows that. I expected mostly 30+ from visitors or regulars of the website for sure. So would most people that go to news sources compared to social media for their news and inaccuracies or other feed sources.
Only 45+ is a bit odd, why not go till 80+ or something?
Otherwise this is some Push Square test to get data from us, I knew it. XD
Nah it's ok. The poll helps for sure make things clear for articles.
Back on topic.
Their strategies for younger people hasn't really done much to really interest them has it Square?
Well I bought Diofield, Valkyrie Elysium both physical for PS4, Front Mission 1st Remake (even 1st to 3rd digitally and earlier then that physical for Switch, all purchases on Switch) and Tactics Ogre Reborn (wasn't a fan, but PS4 physical).
I may get Diofield on Switch digitally if I care to even though I platinumed it on PS4 physical.
Got Triangle Strategy digital for Switch. I didn't buy those games because oh I like western angle audience games, I mean the remakes and other niche IPs for sure says that, it's the genre, it's the gameplay. I bought them because I was interested in them based on gameplay ideas.
I don't mind Final Fantasy, but it has to have gameplay I'm interested in. Dragon Quest is fair too. Bravely Default 1 on got on 3DS instead of the digital remake, as why not. I wasn't that sure I'd care anyway. Also the original intended design appeals to me more as well as the 3D angle. Altering the cutscenes won't be as appealing I think in the remake.
FF Tactics recent entry/remake is fine, but I have to be interested enough in gameplay mechanics/level design/progression, also the price is still way too high even when discounted. XD It feels like many other AA Japanese publishers pricing I've seen often being too high.
I bought the Gex & Legacy of Kain collection. They still have the IP ownership of them/referenced.
I'm open to many Square IPs, WHEN they interest me that is. Other 'old' people around me got into them sure.
I can complain about no Under The Skin, PN03, Lost Planet, Coded Arms, Love Plus or any other Capcom, Konami, even Sega IPs or whatever better handled or even offered at all, but nope. Square I haven't as much due to the others being offered or I need to look at their older IPs more.
@Mio_Nakashima I mean there is plenty of games with talking that still get by, whether VR, frame by frame, FMV, whatever the case and going between scenes/locations.
People can make games about talking in particular coffee shops or anything else even without the management parts.
Plenty of walking talking games out there covering particular themes. (Not just meaning walking sims either).
FMV games have made a comeback even. Action, romcom/dating sims, horror ones with things going on in people's phones, whatever the case.
Blood and Truth besides the combat sections was mostly interrogation scenes.
They can go between segments in VR for sure of talking, other locations, planned other things, other gameplay. Very possible.
I don't have any reference for Breaking Bad so I can't comment on what it's like at all.
Even other series in any medium can be insert job here, insert dialogue that's serious, funny or whatever, and still be enjoyable.
Even some episodes of some TV shows can be '1 room' low budget ones and if the framing is good, it can be enjoyable.
@Questionable_Duck Unless a The Presistence 2? But anything is possible. It is tagged as survival horror after all, so Until Dawn maybe, but otherwise anything with a new title/universe is also possible.
I mean the Persistence they made before Call of the Mountain.
Either way they are ex Liverpool staff (or some of them) so anything is possible of whatever IPs they could work on that Sony allows, or their other more third party for any platform ones (The Persistence it seems, the rest being PlayStation IP/projects) and make more for less platforms due to being under Sony.
Not surprised at all, they want to make the most of these other games while Minecraft itself has free updates. It had an audience for sure.
Dungeons was 'ok', Legends was a more interesting idea, but not great execution.
So either way. Eh.
Redstone puzzles or other arenas or whatever angles they want to go with would be more compelling. I wasn't big on Dungeons. Lego and others show how partial building/interactivity can work, then just static worlds that are boring and lifeless.
The most impressive besides some April Fools updates was the Craftmine one, or the dimensions customisation one that's about ti.
Any world gen stuff for 1.8 to 1.12.2 is gone now. Most updates are pretty eh.
Expanding an IP is fine but they aren't the most exciting expansion directions though.
9 Parchments or others are much more compelling ARPGs.
As far as an IP for kids or families or Minecraft fans of the adult age it's fine.
I don't even care for most Minecraft updates. I'm too busy making mod updates/wikis for Minecraft mods instead to care. XD Too many legacy version modloaders to deal for.
@LifeGirl Agreed, there is Indies that do but other then SWAT series (ended with maybe SWAT 4 or SWAT Target Liberty on PSP which I do have) by Sierra, there is likely more I just can't think of many.
Well I got the physical for $8 for PS4, probably less for 360 2 disk copy. So I might go for it digital if I care enough to sure.
I have to finish the campaign and that's it. Not interested in the multiplayer at all. I'm not pulling a BF3/Splintercell Conviction weekend with this one at all.
What's in it worth delisting though? Music? Likeness? Or just didn't want to sell it anymore so might as well just remove any games they feel like or part of a different strategy?
Comments 2,450
Re: Poll: Do You Think PS5 Can Outsell PS4 with Its New Price Point?
@Max_the_German Very true, I think their focus on people in their 30s+ is fine but it is a limiting factor.
But teens, how do companies pull them away from live service, or their phones (regardless of price points for games), but besides that just what IP angles? Not just oh play multiplayer as my peers do angle that companies and most of us think is the case.
Do we know enough of what singleplayer teenager audiences care to play? It's not very clear I think.
Nintendo it isn't as clear as Metroid, Xenoblade, Fire Emblem and more do fit enough for teens but I think more so adults into those kinds of games and genres. Splatoon a bit even if still family friendly enough.
Depends what sort of stories, what gameplay, even besides the multiplayer angles to easily get swept up into thinking. But singleplayer type teenager audience, not sure really. I mean some IPs are decent but some are just as trashy as films with their bad dialogue to put me off from some teen IPs.
I can't even watch family friendly western IPs without there being bland humour or bad dialogue by writers. Eastern dialogue isn't better even it's jokes (localisation aside) isn't the best, but I can at least tolerate it more.
That and the lacking amount of family games too. Astro Bot, Ratchet, Sackboy is way less then in the past for sure. While Nintnedo has plenty and Microsoft sort of pulled back on theirs too.
I get the staff want to work on more particular stories/worlds but it is a factor and 3rd parties same IPs, family ones or otherwise still factor in to things and the PS5 just being a good default console for people, price point or not.
Besides Switch.
I mean even the lack of Japanese games in some cases, the big ones sure, but the niche ones as much as they don't make up much sales they did make many go to Switch after Vita or PS4. Whether for a handheld or just those IPs, or studios Sony pushed away. You see some of them, but not as much as before. That or like Square being picky to put their IPs on PS5 and going to Switch for some of them.
I'm fine for playing as old men, but the gameplay just doesn't interest me in modern games, even Crimson Desert as awkward as it's controls are, it's animations and movesets or things to do in the world looks exciting, overdone of it's ambition yes, (that or me thinking Atlas Fallen or Tides of Annihilation or others look interesting), even if the stories are totally fine to exist and focus on whatever messages, or action or whatever.
Racing games have disappointed me, the long running ones are fine but not exciting of progression at all.
I think Spiderman is Sony's only teen appealing IP, their live services are a mess and anything else is intended too much for other audiences
So instead of a nostalgia angle it's a cinematic for adults angle, that can't last or be the only thing they can offer.
But there is a reason I care about Pragmata for it's gameplay and not some android girl and a man doing whatever to ensure her safety like a Last of Us type angle. I just don't care for that sort of story telling after a while. I don't care about oh I can't relate, never been a thing for me. But if they want to shove that then it isn't going to make me care at all, emotional story telling by write4rs like that doesn't interest me.
Re: Poll: Do You Think PS5 Can Outsell PS4 with Its New Price Point?
Not sure, maybe. But the price would effect some things, no GTA 6 yet either (not my kind of game but it will effect sales of PS5s and Xbox Series for people) It may slow things but who knows, prices, want for it, games of interest, many factors for people. I'll still ignore PS5 regardless, did after 3 JB Hi Fi discounts.
I will say as much as I don't care for 80% (20% niche ones) of the PS4 1st party games, I see less interesting from the PS5 1st parties that's for sure. They are trying and they are coming, but yeah not that compelling these new IPs at all.
Well it's over PS3 and Vita sales, maybe PSP sales. Just PS1/PS4 sales to go.
I don't think it will reach Switch, PS2 or DS sales at all. But maybe closer to Gameboy or something else. But it has to overtake Wii and PS1 first.
Xbox Series being above the Original Xbox is surprising though, it may not overtake Xbox One or NES which will be unfortunate. I doubt 360 numbers ever again.
The PS6 price and people going eh I may upgrade from PS4 (not just because of their live service games, GTA6 and more but even still, the prices if people see retailer prices discounted within reason again who knows, but they won't be launch price that's for sure, I assume as much as the 1st or 2nd price hike range maybe, who knows) and experience what didn't (even if people usually would get one about this time into the lifecycle when it was cheaper).
I myself already am around people that have 3 PS5s (1 Slim, 2 older models, 1 likely with the heatsink changes, 1 launch model with a bad disk drive) and 1 Xbox Series console (Launch Series X). Have more PS5s then do PS4s but have 100s of PS4 games, and barely any PS5 games, probably similar to the amount of Xbox One games I have which is around 30 ish, still got and collected more PS3/360 or PS2 games to be 2nd to 4th highest I own physical (not counting digital which varies per user there), with 1 1st model (before the 5Ghz chip either that's the 2013 old model with 2.4Ghz) and the PS4 Pro
So we usually have about 1 to 3 consoles or so depending. That or myself later getting others for other purposes to each get all models or to just have another spare due to well collecting and old consoles losing life.
I use neither of the PS5s or Series X so to me I couldn't care less as the games are just not compelling. A few decent ones but nothing that exciting to make me buy my own or want to use the consoles.
1st party PlayStation/Xbox don't interest me. South of Midngiht and Hi Fi Rush are fair but that's it. I'm not desperate for them.
Other then 3rd parties which Immortals of Aveum, Forspoken, Atlas Fallen, Space Marine 2 (did play and beat, that's it), and of my curiosity Ride 5 and WRC 23 and 24, that's about it. Ratchet was eh, GT7 I have on PS4 and it's eh (not because PS4 version, PS5 version won't change my issues with the game). Otherwise what some FMV dating sims on 9th gen only, I can wait on them I have plenty on PS4/Switch I can go through.
Tides of Annihilation or some others maybe, but not desperate for them.
I respect Crimson Desert/Fable, Baulders Gate 3 and more but they aren't my type of games.
I have more Switch games I wanted (or just bought since) then I did 'of interest' PS5 games.
I am using Switch mostly this gen, keeping my PS4/Xbox One around and otherwise playing PS2, PS3, 360, commonly with some DS/PSP/PS1/Wii/Wii U, the rest of my OG Xbox, 3DS/ Vita, GameCube (1 GameCube game anyway) are just when I feel like it.
Re: PS6 Could Cut Costs with Just 1TB Storage, But Games May Have Smaller File Sizes Than Before
IF a game has to be that large and the OS of particular size and the 32GB of RAM (assuming) and they push a device that much, that's called bad design or too many cosmetics or whatever else.
That's on the devs weakness to optimise or scale a product down.
They aren't making a mini series they are making a video game.
Re: As PSVR2 Dies a Slow Death, One of Its Best Devs Confirms Mass Layoffs
@Claimer378 The VR experience is great, Polyphony handled 3D and multi monitor well in PS2/PS3 entries as well.
If only the progression didn't stop me from playing the game, I'd play it more. Because GT7's progression is so bad, I can't be bothered.
It has fair events, fair other side content, but the progression is what makes it so bad. I'm fine with the car makers and info, but they worked better as codex.
The menus and jumping tracks I find worse then prior approaches of menu navigation. The menus/progression really put me off the game.
I'd rather play GT5/GT6 or force GT5P or others in 3D with my 3D TV.
They have their own menus issues but even still.
Re: As PSVR2 Dies a Slow Death, One of Its Best Devs Confirms Mass Layoffs
As PSVR continues to be supported by it's niche audience. Studios that do or don't play it smart. Audiences that are picky, companies who keep it going and let anyone join in when they want.
People wanting high specs and wireless and don't do the math because why would they.
The layoffs are sad, but I mean, they could make it not VR, they could make NON VR games to support their other projects, like come on. Who actually sat in meetings and actually thought about simple other business factors, but nope, typical humans, short sighted as usual.
PSVR2 will get supported for 10 years, like Vita, if people can't do their research, so did Dreamcast from 1998 to 2007.
PSVR2 is for niche collectors or VR fans, simple as that. If the games interest, they do. IF companies are lazy to come up with apps instead of games, to give VR some more exciting use sure.
If they made games with BETTER TESTED MOTION/BUTTON USE. I swear I've played enough Wii games good and bad motion and still learnt Half Life Aylx in no time at all, and played Townsmen VR and thought it was terrible. controls needed fixes.
PSVR2 should be the PS2 of VR< instead it's supported by idiot devs who can't learn what past motion was like or how to make games like PS1 or older again, experiment, work things out with limitations, but no we get immersion/movie brained idiots. This is why I want to respect VR but the devs show how in competent they are.
Why make motion be forced to grip a gun to reload or other objects so badly? Why? Why this immersion level garbage design, built up to it or in some segments, not the whole game.
I've played so many Wii games and had more fun then I did VR because the design mentality by devs is my problem with VR, not VR itself.
Same with regular games, design mentality is off and annoys me EVERY SINGLE TIME. Their incompetence is my issue, and they keep falling over and making it harder for me to respect them.
That collectors/historians pay attention but only say so much, regular gamers only pay so much attention and provide no help to devs, so feedback is wasted, devs are either capable or idiots, and everyone else moves on, they are open to, but don't complain about nothing happening and not supporting it, or it being niche because it isn't popular, popularity solves nothing, niches have a place, if we didn't have niches, we wouldn't even have many things in life.
Re: Forgotten PSP Strategy Spin-Off Gets Expanded PS5, PS4 Revival This June
Seems fair. I'll probably look at Platypus instead.
Re: Re-Releases Go Too Far with New PS5 Version of Darksiders 1
I'd rather go for this then a 5th copy of Skyrim. I have no interest in Skyrim anyway.
I enjoy Darksiders, but other then newcomers, I don't care for a PS5 version. I'm not desperate for it. I like the series getting supported and Darksiders 4 is taking a while,but otherwise, we see re-releases/remasters and more all the time for a reason. Money, getting in the news, etc.
Even the Ghosthunter remake posted on Pure Xbox, I was like oh never heard of this game, that's the kind of niche stuff I wish got more remasters or ports. But they don't.
That and we hear more about translations or prototypes or whatever. Or new games. It varies who is doing the licensing/cares enough. So besides that I research myself as companies don't care to offer exciting games I find. Might as well seek my own preferences.
Said so with Under the Skin, PN03, Coded Arms, can many other Capcom, Konami, Sega and more.
I'm not interested in this either, I'm happy with my PS4 versions, even if these eliminate issues, sure. Patapon same thing, I have the PS4 versions, they aren't the best way to play,but I don't care for the best way to play, just a way to play them.
There is plenty of re-releases, and graphics scaling and what not. Darksiders 4 has a LONG way to go. So why not re-releases? For news and sales. That's why.
I'd rather other games be remade or more new games be in the news too, but even still. I find most if not all modern games (AAA, AA or Indie) boring, so I'm not playing them or buying them, why should I, their mechanics/level design/modes are bland, why would I support them?
I'm mostly playing retro or Indies that I can tolerate that aren't nostalgic or surface level tropes/basic game design trash.
AAs aren't that exciting anymore. I do think a better re-release would be more appreciated but I like the Darksiders series so I want it to get more support.
The article writer should just write articles with neutral perspective or write other articles instead, the tone is not appreciated here.
I don't care about many IPs but even I'd write something profession or leave my thoughts at the end.
I played Knack 1 and 2 over God of War Norse duology as I didn't care for that (beat the story of GOW 2018, didn't like it), but Knack did the job of what i did want to experience instead despite Knack's issues.
But Darksiders yeah I don't care to over support it, but I'm glad THQ is still giving it support even besides the time Darksiders 4 is taking to be made.
The enhancements hopefully are worth it? Darksiders 2 did get enough fixes did it? IT was a bit nauseating at times.
I'm happy with my full experience of the series on PS4 though.
Re: New Lord of the Rings Game Comes from Tomb Raider Dev, It's Claimed
Fair, but they stopped work on the Perfect Dark game when that was cancelled, have Tomb Raider to work on, this and whatever else unless I'm thinking one more project then need be.
They are way too busy.
I hope it's good, maybe some War in the North, maybe some fair single character focused action adventure.
If it's a live service then pass.
At least Marvel's Avengers had a singleplayer and not just the multiplayer.
Re: 'It's All a Bit Depressing': Just 13% Think PS5 Is Worth Its New Price
@sanderson72 Great guide, I agree, unless people care for certain 1st/3rd parties that much yeah, back compat, to evolve their system with other devices to take advantage of things sure.
Or yeah PS4 range and stock HDD or just SSD upgrade and whatever Indies/other games for a while longer.
Or yeah resellers to just better check for one cheaper, or check condition and the rest that comes with second hand stores.
Or people just play any not demanding games with story/gameplay that's compelling. XD The plenty of other games they have ignored for discount or in general, top ten lists or anything else, genres or whatever budget/etc. things they could branch out to. Or just wait it out and do other hobbies as well.
Re: Before Ace Combat 8 Soars onto PS5, Watch the Series' Evolution in Neat New Trailer
Fair brief look at each entry. I always get confused with 4 and 5, and if the regional name or not.
That aside, I hope Ace Combat 8 is good. I have to play more of 4 or 5 (I forget) on PS2, Ace Combat 6, Assault Horizon (both got on 360) and 7 (got on Switch but should get the PS4 version and try PSVR1), I'll look into other entries over time.
That and i have to look into the other flight combat games I have too.
IL-2 Sturmovik: Birds of Prey or Blazing Angels 2 more so.
Re: School Girl JRPG Series Blue Reflection Getting Massive PS5 Overhaul, Including Mobile Game Remake
Interesting. I still need to look into the PS4/Switch version, so I'll go for that still. I tried the demo briefly.
Re: Fans of Old Dreamcast Games Are Going to Go Gaga for This Strange Fishing Sim
Seems fair. But the Sega Dreamcast fishing rod was pretty cool from what I've heard.
Re: In Its Crackdown on PS Store's Garbage PS5 Games, Surely Sony Won't Let Gran Carismo Through
I'll have to take a look at this (not really), but then again many Indies are just as blatant yet are made by GT fans.
Anyone want some Grand Classic Auto though? https://store.playstation.com/en-au/product/EP5206-CUSA56158_00-0616109427123194
https://store.playstation.com/en-au/product/EP3333-CUSA20552_00-SPEEDEU202000000 Speed 3 almost looks like it wants to continue where Speed was on the Wii.
While this game isn't.
I could easily compare Super Woden GP 1 and 2 with the GT progression system, to how it handles the 'licensed' (not actually licensed' cars, to the tracks having 'inspired' by layouts of real world tracks but the original tracks are their own and not copies. But that is a good game, even if I think it's a bit been there done that regardless of it's isometric angle and clearly the devs care. I just found it bland and too nostalgic, for it's own good and that's why I think it could be better, but it does put fair spins on things, I just think they could do better with their time and inspiration/nostalgia.
But then you have the 2D GT kind of game (struggling to find it, Sony may have removed it) that is just blatant GT progression, blatant Gran Tursimo original tracks and names, on the PS store, PC and more but much worse.
So it really varies.
Plenty of GT clones with genuinely cool ideas over the years, others differed in their own ways of course.
But then there is many like this that are just bad.
Though I will say it has some eh original tracks and trying to approach licensed tracks without the licenses too.
Some that look like Cape Ring too in there from GT5 and GT6.
The name is done on purpose for sure, but unless someone is that silly to buy Gran Carismo and can't tell by the budget or the search results or deals, and Sony is clearly allowing their database to be approving things with their checking system.
Then humans doing the approving (unless their staff are that unable to tell GT is one of their biggest IPs then I'd have to ask the staff there).
But with even 1 letter changed can't be that hard to work out? Do customers fall for that and go oh GT7 is too expensive, this one will do? Do they?
I'd buy Grid Legends, Gravel is on sale all the time. Plenty of other arcade ones out there. Project Cars is gone but Assetto Corsa is there.
Re: Starfield PS5 Won't Play Off Physical Disc without a Download
@Oxy Thanks. I don't remember BG3 having 2 disks. So that's more to the list. I don't have it physical and I forget when people did buy the physical copies months/years ago.
Re: 'It's All a Bit Depressing': Just 13% Think PS5 Is Worth Its New Price
@twitchtvpat Do they though? I know the Xbox prices have changed but are you sure they will decrease? Because of that, and regardless of PS6 launch?
"the price is going to decrease when the parts are more expensive" maybe I'm just reading that wrong but I don't quite get what you mean.
Prices of parts can be certain ways and the companies making the parts, the console makers and more do make some balance happen to where it's suitable (retailers do on their end the discounts as well, I've seen 3 discounts and ignore all 3 of them I was not interested in the PS5 still) but I don't know this time around.
I don't know. I need to look at past consoles (but differently compare them due to how they decreased or not as they don't 1 to 1 compare of course, I know that, I'd think more on it then researchers coming to such conclusions, I always think up other conclusions then the bare results when a lot more gaps are always clear).
I mean even PS3 it was them trying different angles to sell it and were willing to take the loss. Sony doesn't want to take the loss as much here so I don't know.
It's why I went why not merch, the tv shows, peripherals or other things they have or haven't increased or reduced, and not cut off. They aren't solutions but still. As much as I respect PSVR2, it would be cheaper to cut that niche product, but they still want to let it be a thing there for it's lifespan then end it that soon, which I respect Sony for that.
Re: The Best Theme Park Sim Returns with RollerCoaster Tycoon Classic, Out Now on PS5
Hope the controls on PS5 are good. Great to see it on other platforms.
Re: 'It's All a Bit Depressing': Just 13% Think PS5 Is Worth Its New Price
Removed
Re: PS5 FPS Alien Deathstorm Is Not to Be Confused with the Ridley Scott Movie, Despite Its Dev
A great studio, but I think this game and trailer can do better. I really think that. Not compelling, needs work to stand out more. I think they need to try a different angle with the marketing for one but also lift the game up more, make it stand out more with it's weapons, it's setting, the aliens look good though will say that. The rest just doesn't look memorable to me. The title is fine, no issues with the title of the game.
=============
When survival games with similar look to this are more compelling, that's why I think this game lacks. I'm not into them but I think they are still far more compelling. I am not happy with the way survival games and 'immersion'/atmosphere or the grounded angle of them has been going either, their creativity is pathetically weak.
I have more fun playing with Minecraft tech mods that push random gimmicks/other systems of the game, the SMART way to do it, not immersive blandness (I do research them and make modpacks of them all the time) then can you build up boring multiblock factories to escape the planet you fell to.
Even Pikmin 1 was more compelling in the way it handled that same premise and I'd easily replay it more then those survival sandbox games being as grounded as they are. Back on topic.
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It's setting, it's story, it's weapon/technology, it's very not memorable to me. I don't find them immersive for gameplay at all, or setting, or care for the characters/player we play as.
It feels like all from the past decade 'human goes on a mission to mars/insert other planet' ever, all the games and 10 more of that movies? I get what they are aiming for, but I think it needs more to stand out.
I don't think it approaches that angle in a very compelling way at all. It needs more to it. The aliens seem fine but even I feel like this would be the sci-fi horror equivalent to any fantasy game with elves/dwarves and nothing actually interesting to sell it. That's kind of how I feel about it, its too safe.
I think PS3 and older horror shooters look more exciting then this and I haven't even played them all yet, I own FEAR 2, I got Condemned 2 recently. I'm willing to give them a go.
Alien Isolation isn't my kind of game but I respect it a lot. I beat Blacksite Area 51 on PS3, I have yet to get through more of Area 51 on PS2 Plenty of others to get through of all types. Binary Domain while more focused on androids, was also a lot of fun.
I like AAs but even this looks not very compelling. I struggle to support western AAs more and more when they make games like this. Even though I'd want to support them.
Well. Time to continue collecting all 5th to 7th gen shooters with far more compelling mechanics (missing from modern era ones and it shows when they bank on EVERYTHING but them to market/pad out these games), any setting, any story, any atmosphere.
Re: This GTA-Inspired Anime Open World Deserves a Place on Your PS5, But Maybe Not Your Pre-Order
@Balaam_ Maybe but like with anything, I have my cut off with gaming, anime, music, books, some people can be out of touch, others can be of the target audience but still cut things off as they have no interest.
I like Yomv7t and others in this comment section, have no interest in this, gacha games or otherwise. We have preferences.
I am very picky with open worlds, I play so few of them, a game with anime artstyles/tropes doesn't appeal to me just because it's an anime artstyle/tropes. I can like fantasy and not be a fan of seeing 100s of different versions of Elves/dwarves, same with 100s of love songs (even if not a fan of lyrics in songs either). Gameplay mechanics/level design preferences come first.
Even many licensed games it can be the same way, we know the bad licensed games from the good ones, I have whether I care about the license tie in it is or not. I still focus on gameplay.
Some of us want purpose in our games or our anime or any other hobbies, others eat anything up (whether they are in their everything is exciting phase, whether because their anitubers played it because they are money focused and know they can take opportunities like that), whatever the case.
It's why when I hear some old anime fans go yeah the cute angle was a bit eh for me. I can totally understand. Even as a fan of some of those types of IPs I step back and go hmm yeah they aren't that great. How much they monetised it, angled things in particular ways for appeal. Why it worked.
Many mediums are weird though. XD
Many people have their preferences. So some of us are more intelligent and don't eat up everything we see. Some of us anime fans do have a wake up call to things.
So I wouldn't say people who don't get it are out of touch it's just not for them and some of the weirdness of the medium/tropes and more are yes weird, but I could go to any other games, tv shows/movies, whatever and go yeah those tropes, that dialogue, iconic lines and more made sense at the time or still are enjoyable despite generation of people (well with enough context over time too), and us in the know sometimes aren't interested in.
Most people buy into these things or hype or FOMO or whatever. Or just have to jump from game to game, cute characters and other garbage.
Gameplay matters to me, artstyles do too but more so when they are more creative.
Cosmetics/cute characters mean nothing to me but most people are emotionally/desperate/stupid so they eat up any of that garbage.
We don't experience everything anime, we don't experience everything gaming (unless we care to), we don't experience everything of other hobbies either.
Re: Iconic Devs Say the Industry Feels 'Crashier' Now Than the Actual Video Game Crash of the 80s
Part 2:
You have Indies that are nostalgic and boring, or you have Adventure game Indies that are the most creative of this modern era and everything else is just terrible and forgettable/boring game design.
So to me when a niche like Adventure games is exciting (not even my preference of genres, but I can respect them because they showcase brilliant ideas), and other genres, or studios, with Indie or AAA/AA dev mentality, not just publishers, are boring. That shows the industry has a problem with pathetic Indie devs and AAA that we hear the news about all the time, know their problems and make our particular purchases or not more then ever.
While others go to old gen because of how pathetic modern gaming is. Not just in price, but in services, products, bad games and consoles that regardless of people wanting good graphics/story or whatever.
The gameplay is PS3 and refinements, wow how boring.
Yet I'm playing more PS3 games then ever because the things they have that modern ones don't is more appealing despite the animations and controller feel and more in PS3 games.
When the mechanics/level design is more compelling in PS3 era games that's why I'd rather play them, and collect any of the games in those genres/trends. Not modern ones where the trailers are bland, I can't remember any of the games because I'm not excited for any of them and the small percentage of games i respect, I also forget about later.
Who would want to fund half to most of these boring garbage projects anyway?
Re: Iconic Devs Say the Industry Feels 'Crashier' Now Than the Actual Video Game Crash of the 80s
Not surprised. This era wasn't filled with people who didn't care for more Pong consoles, or games for whatever trashy consoles.
But in the modern era, even with TV/movies, how many producers, PR, advertising, and more staff that we do or don't need (not saying QA they have value).
How many other staff, how many with skills or imagination/creative angles to offer or don't and are pathetic. I don't care what action figures or passionate garbage they have, if it doesn't have gameplay purpose it's worthless. I don't care if they like rock climbing.
I can come up with gameplay ideas in seconds, and these creatives, Indie or major companies can't? Come on. Am I making games, no, I'm not making art or coding, but I still have instant ideas where they don't bend game logic to things at all. We see it even in VR too. Creativity and bending things for modes/movesets smartly is gone. Which is why I get disappointed.
How many making familiar and limiting themselves, how much are customers picky too. How much are businesses doing, how much are creatives disappointing even when they have flexibility vs those who don't, they make the same IP just different license.
Says a lot about game veterans and what they were passionate about, but keep making the same comfort thing with a different budget. Sigh. That or vets that don't understand a model well (they do try) but need that bit more time with it to compete better.
The mentality of Indies and AAA/AA is why I don't care about modern gaming. I can research or come up with ideas in seconds because I think game design, yet we see either money seeking, or Indies with weak close minded ideas, with limited experiences (them having not the budget/programming or artist skills isn't the issue, it's their imagination is weak and limited is why I don't fund them) why would I want to fund those?
Packaging that had issues in the 80s, great art, people understanding how the consoles/computers were of displaying graphics.
Adapters for Atari 2600 games on competing consoles because it was possible back then.
People forgetting that Adventure is more complex then ET the video game is, yet ET the video game is the one that gets blamed. Has anyone actually played Adventure? It's very confusing. Even the Intellivision strategy game is also complex.
This era is filled with boring game design, businesses with 'risks' and safeness that is a joke. Trends that are hit and miss of appealing. Money first, bland game design and trying to milk a user base that has hit it's ceiling, but not on mobile. People having other activities for a reason, or going back to old consoles, or whatever else.
Shareholders trying to get as much out of us as possible, not convincing others to get a console, because the games aren't compelling or they can get games on their phone instead, or play Roblox the way I did flash games on a web browser.
You have 'variety' and you have safeness that makes sense. Games that are super simple and stripped to their basics and multiplayer shoved in. Singleplayer games that lack depth.
Indies making nostalgic garbage with barely played games but the popular ones, and can't do research, or you have other Indies who make brilliant games with inspiration from anywhere or other games and fair artstyle or other angles presented brilliantly.
Re: After PS5 Price Hikes, Sony Suspends Memory Card Sales Due to Supply Crisis
Interesting to know about. Sony's cameras/phones (or phone cameras on other phones) I had wondered about how they were doing.
Their phones are niche and their cameras have enough appeal still. Sony pushed their TV side I assume (all or just a certain range?)
Re: 'I Really Hope They Do a Same Day Launch': PS5 Fans Itching for Gears of War: E-Day Confirmation
I'd be fine with a across all platforms Day 1 or whatever. i couldn't care less what platform, as long as the game is interesting. 4 and 5 were ok. I try to play 1 to 3/Judgement and just can't be bothered anymore. Halo also had more appeal I find too. Brute Force was fine. Geist on GameCube looks interesting. Plenty of OG Xbox or PS2 shooters for me to get to. There is far more engaging mechanics in other shooters for me to play and collect.
Forza Horizon has been built up all the time by racing games fans so not surprised. I have no interest in it at all, I prefer Project Gotham Racing or others for the arcade/using the environments and modes, while NFS modern era, The Crew or Forza Horizon are just bland, boring modes, 'look nice' environments but nothing of depth or excitement at all.
Halo has more well known status but Gears was and still is a solid series.
But it says a lot that other players play multiplayer shooters or other types of story based shooters.
I have been collecting and researching PS1 to PS3 shooters and having a blast with them, but it's just a different era nowadays, many story ones flop or aren't handled well is also more the issue.
Immortals of Aveum needed to be handled better I think but I thought it was ok.
Gears is a solid series, not my go to but I still support it as I think it's fair, especially compared to how particular COD/BF are (where is my hot swap of BF 2 MC or Drivers San Fransisco EA and Ubisoft? Hmm? Nowhere clearly, have to make boring grounded games not exciting mechanics or fictional ideas anymore unless the IP has enough weight to it I guess).
Borderlands keeps going, Bioshock 4 is who knows state at the moment and everything else is multiplayer or not remembered as much.
That or is more an open world with weapons then a more linear particular story to tell and mechanics (well mostly subpar ones which is why I'm playing the PS2/PS3 era ones so much is those mechanics that aren't in modern ones).
To me Splatoon 3 or Titanfall 2 are my modern go to shooters.
Singularity is my favourite PS3 era shooter right now and still making my way through it. Not sure for PS2 era yet but Psi Ops is pretty good. Area 51 is fair especially compared to Blacksite Area 51 I beat the story of.
Re: It Never Ends: Eidos Montreal Confirms Mass Layoffs Including Veteran Studio Head
We heard nothing for years, of Deux Ex, didn't realise a Soul Reaver reboot, or wasn't sure with the Tomb Raider games besides crystal Dynamics.
So yeah Eidos needs to work things out for sure.
At least the other games got revived on modern platforms and Gex.
We didn't get Akuji the Heartless though. Or many other Crystal Dynamics or Eido classics.
If they mess up the reboots or other new IPs or existing ones, then what are they supposed to do?
What expectations were set for them?
Re: Ex Kingdom Come: Deliverance 2 Dev Says They Were Fired and Replaced with AI
Unfortunate, translators/localisers being particular is one thing, the ones that do follow the requirements or genuinely good localisation is fine.
If business deals have staff who are 'convincing' that's just the way it is, if people are that stupid to not understand intentions of people then they are just bad staff/business people and that unaware or let it happen and get published instead of thorough checks, why aren't they being thorough enough then? QA or localisers or freelancers or programmers or whoever.
AI has it's issues, it can try to work it out but only to a point of understanding different points of humour or slang or whatever else is needed for such time periods or accuracy or whatever spin on things they want to make. A human can still understand it way better then an AI can of what is intended. Well if they understand all those details and more well enough.
People are people, them being difficult is what it is, those who do it correctly or are told to do it a different way is another.
Re: In This $70 Era, PS5 Fighter Avatar Legends Is Just $29.99
Fair but with updates and how many Indies handle it, it depends what people look for. For a licensed game, many of them these days aren't as good as they used to be. The AAA ones sure, the lower tier ones are hit and miss.
Re: Starfield PS5 Won't Play Off Physical Disc without a Download
@Beerheadgamer82 Yep, Last of Us 2, Red Dead Redemption 2 and Final Fantasy 7 Remake are the only 3 games I can think of that had 2 disks, most are too lazy to offer 2 at all.
Final Fantasy 7 Rebirth is the only PS5 game I know of with 2 disks.
The rest of the devs/pubs refuse to offer a 2nd disk.
That or whatever their compression/verification is like or they go eh we will change it anyway and don't want people playing older builds, intentionally. Everything on their terms all the time.
Re: Starfield PS5 Won't Play Off Physical Disc without a Download
Another coaster/license on a disk, not surprised, but very stupid of them to do.
Data but withholding it on the software side has been stupid these past few years/console gens. People could remove the software restrictions if they wanted.
Then again how many 1.0 disks i have with no updates is still probably rare, not just the play offline or do the update first and so on states of things.
Varies per game/dev/pub still. Their design flow, their plans, etc. The customer has to deal with it still.
Re: Crimson Desert Dev Keeps Its Promise, Replaces AI Art in Latest Patch
The other additions/fixes were fair, but the way they worded the AI removal part was hilarious, they really didn't want to point it out and just worded it very particularly. XD
Creative Commons/Public Domain is always there.
Re: 'It's All a Bit Depressing': Just 13% Think PS5 Is Worth Its New Price
Part 2:
How did early 3D have more compelling ideas yet we get grounded boring games or safe only played popular games Indies with no creativity to apply to them.
Their stagnant or safe looking around/experiences is why I find Indies just as boring as AAA.
Even OSTs are forgettable. I can go to any random IP that's niche and go that has an interesting soundtrack with it's sound design, from that puzzle or racing game, some nowadays are decent but not as memorable.
Indies I can get anywhere, AAA and AAs have just being more boring then ever other then a few exceptions, and the ones I would be interested in I have looked at and they are fine, they flop but that doesn't change my mind I still enjoy many games that flop because they aren't to others taste/preferences.
But the games I would go for I'm not that desperate for I can wait for them.
Everything else is just not gameplay compelling, just story/graphics and angles I wasn't that into.
The current trends don't interest me.
I play the odd Metroidvanias, but Soulslikes, roguelikes and skill trees/RPG like design or particular animations/strafing and more just don't interest me. The movesets aren't compelling, the level design is not compelling.
They feel like PS3/4 animations repeated but across bit better software/controller design, that's not very exciting when I can tell the difference,. I play old games, I play new games, I can tell the difference.
Re: 'It's All a Bit Depressing': Just 13% Think PS5 Is Worth Its New Price
With all the products, services and more they could have cut, lowered, or increased it is odd. No game deals, no things around other services or hardware peripherals? Scaling of games development so not as big,. Merch cut backs? Whatever else they could do instead.
Live service/mobile going either way. Game design mentality being what it is today.
If people are desperate or go well their live service game or others are 9th gen only. Or not till it's higher in retailers, Sony's website or ebay/otherwise again.
They don't have another mix of colours or otherwise do they? We not getting any other model changes/new model after PS5 Pro? No new Slims?
To me I'm happy on old gen for backlogs and games with more creative ideas, no matter the genre as I play them all.
I'll get Rhythm Heaven Groove on Switch 1, I've got plenty otherwise there to play or still the non niche Nintendo IPs to get as I've got a handful of the niche ones for physical, but not so digital. Switch isn't my go to platform of excitement, older consoles are but in terms of modern gaming it's kind of the only platform I care to use, PS4 I do but of course it isn't PS5/Xbox Series, it isn't Switch 2.
Till Switch 1 has less of the retro games I'll move over 'maybe' but I can still wait (PS4 still having the Deluxe/pay for the digital license of PS1/PS2/PSP games till that's over sure, I get my PS3 games on PS3 disks, I have no Premium, only Deluxe and I have no interest in subbing to stream games, it's a fair option but even without the option in my region I'm not interested).
I watch lifecycles of eshops and production of consoles/carts/disks end nowadays even if i don't buy all the games from those periods.
But otherwise I've not been impressed with Portal, PSVR2 is fair but not many for the VR games are that great and many feel like they are over engineered and need work, aka a mentality issue from developers thinking immersion and not gameplay, so I don't tolerate that, they push motion too far and it's disappointing to see them not learn button/motion balance and more realism first and make the motion terrible to use.
Some games are fair but even still.
The console is a fair piece of hardware, the software/controller gimmicks are fair, but just not something I am that motivated to upgrade for.
I ignored 3 or more retailer discounts to around or on the launch price or maybe a bit above in in others, but I still don't care.
The games aren't compelling at all. I want gameplay, I have seen a few I respect, but aren't my type of games, I've seen ambitious, I've seen genre 3rd parties PS4 IP design, I've seen games with ok ideas, but I've seen more compelling retro games ideas that excite me more. Retro gems are more exciting to me then modern era game design. Simple as that. No nostalgia, just more exciting ideas not reattempted, or the same safe logic applied to modern games, not creative angles, just bland easy for casuals, safe PS3/4 game design with graphics/story, super boring, just safe boring easy to understand but are just not worth engaging in. They don't wrap it around anything interesting, just visual/surface level things.
TV shows you don't play but if the story isn't great sure but if the world/colours or dynamics aren't compelling why bother. TO me the gameplay/dynamics for 'interacting' in the worlds is pathetic, there is no interaction with more depth just the bare minimum of a character human, animal, alien, insect, whatever, just bland and boring.
Re: PlayStation Studios' Mobile Push Seems Dead as Layoff Reports Continue
@Stragen8 Well Sony going from cellphones to early smartphones to on and off there (3 to 4 times, just like Remote Play has). They seem to 'try' but not really push it that well enough.
That or the angles they push are terrible.
wipEout Rush could have worked but is pathetic and gone, a really bad manager/idle game, when 2048 or even other racing games on mobile are far too competitive for one. They have more a chance on console but Sony wants larger numbers and pushes the series to the side.
Fate GO I think is still under Sony so they get a fair amount there. Yeah under Aniplex so still Sony.
Sackboy Run was however long ago.
I forget what most of their mobile games even are. I'd have to check the products by said company links on the eshops for both iOS and Android as I have no clue.
https://play.google.com/store/apps/dev?id=5810481673801929430 Under this one is the apps and more so MLB and Invisimals so that's outdated or not. That or they cleared out/'removed visibility of PS Vita Pets and more.
https://play.google.com/store/apps/dev?id=6234335191064488918 dev has Lemmings and Ultimate Sackboy so both Sony IPs, never heard of the new Sackboy one but have the Lemmings one when I was doing research after picking up the PS2 one.
Well Google or Apple's search systems are that bad, I searched Horizon or Ratchet, nothing, I search in my search engine, easily find them. Sigh. Checked the other products by that company, same one and doesn't show them there.
https://play.google.com/store/apps/details?id=com.playstation.rattlesnake&hl=en-US Ratchet
Re: PlayStation Studios' Mobile Push Seems Dead as Layoff Reports Continue
@StrifeInMidgar That or to better pay attention to the market or how many corners to cut or be more creative then the bare minimum creativity they have offered with their weak ideas live services or mobile games.
That or yes less multiplayer and more then 4 studios making singleplayer for sure to fill in the gap and not just rely on 3rd party Asian studios all the time to fill in the gaps.
Re: PlayStation Studios' Mobile Push Seems Dead as Layoff Reports Continue
Unfortunate, how are these studios supposed to get these mobile games out with layoffs, sigh. Sony cutting any corners or increase others it's just ridiculous. The financial reports have to be good though. But big scale projects, other scale projects on other platforms, merch and whatever else.
The Ratchet one still needs work for level design/gadgets, the weapons are fine but the wall running is nothing, it's something but it adds very little to the level design. It needs more. Modes need good use of gadgets. Or is it just fewer modes because easy to add more skins and bare bones things to it. Typical of mobile, bare bones modes and too much cosmetics for little fun factor.
The Horizon ones are hit and miss. But with how much the original IP has to work with or whatever they bend for the mobile one who knows.
If the mobile studios can pull it off by all means they need all the reassurance they can get, but I don't see much compelling here.
Re: Here's What a Jak & Daxter PS5 Remake Could've Looked Like
Fair, but I'd rather other IPs get the remake treatment or port or remaster or collection treatment, not the safe options.
Otherwise fan translations or native ports or whatever it is it seems.
Re: Sony and Honda Have Abandoned Their PS5-Integrated Electric Car Afeela
It is unfortunate but also a waste of money, time and design.
Like the edit though, Kratos holding the car is very funny and while not the same scale who cares. XD
I'll get in my Toyota Pod in Gran Turismo 2001/2002 Concept then, still probably one of my favourite weird concept cars with it's features.
Re: 'We Should Have Clearly Disclosed Our Use of AI': Crimson Desert Dev 'Sincerely Apologises' for Erroneously Including AI Art in PS5 Game
@Toot1st In some cases yeah. In others, is finding creative commons or public domain that hard to work out and slot into a picture frame?
Making their own yes is a lot more work, the other isn't.
Re: 'It Wasn't a Live Service Game': Shuttered Sony Studio Teases Scrapped PS5 Project
Unfortunate, but multi-genre/evolving, I mean that could mean in development, it could mean multiplayer/live service, it could mean a many modes type things.
Scifi is something but still not clear what.
Maybe prototypes show up, maybe not. Maybe minor details but not so much NDA stuff of course as too soon.
IF like any other scifi games that have been interesting the past few year, would have been better then the other projects we kept seeing get further support.
Well time to keep hoping Exodus goes well for that team instead I guess. As it's looking promising but how much of too Mass Effect and me overthinking potential it could have, who knows.
Re: 'We Should Have Clearly Disclosed Our Use of AI': Crimson Desert Dev 'Sincerely Apologises' for Erroneously Including AI Art in PS5 Game
Seeing the place where the artwork was I was with the horse and other designs. Can't they just use public domain or royalty free?
Laziness.
Or was making their own too hard?
Or they just forget they left it in there or whatever else.
Re: Screamer (PS5) - Finally, a Racing Game Doing Something Interesting
Part 2:
Stick controls I"m fine with. But Inertial Drift had more modes and events that were exciting, the tracks were fair, it didn't need many, it did what it needed to and I respect it a lot. I played it a fair amount and went you know what I'll buy it again for Switch why not.
So again, I'll just buy Gear Club Unlimited 3 when I get a Switch 2, just like I did a Switch 1, even if it's highway events aren't that exciting and it's stamina mode/events are just fuel limiting ones like Gran Turismo 6.
Why are racing games so pathetic with events/modes.
Where is a Stuntman mode?
Bowling?
Gates/cones? Other scoring angles?
Traffic or lane event ideas?
Use the environment or rules of racing (street or otherwise, think up things randomly I'm totally fine with that)/IRL things. If people can come up with ideas as kids on how to play with objects, lines and more why is it developers can't?
WRC3 for PS3/360 is my favourite career mode in an annual racing game because of it's event variety.
I play all sorts of racing games of PS2 era for their events/modes/mechanics. Modern ones are just trash.
I've made that very clear in my comments.
Re: PlayStation's Disastrous First-Party Leadership Culminates in Yet Another Studio Closure
@twitchtvpat That is true, yes. I do forget that sometimes.
Whether contract workers or whatever deals/partnerships made and more for sure.
All the factors I do forget about on the business side.
Re: Screamer (PS5) - Finally, a Racing Game Doing Something Interesting
The title is confusing. Tracks/visuals seem ok for a mix of highways/city stuff. It's the modes/progression that matters & I don't know what's in the game.
Only big budget? The Crew? NFS taking a break, others? Trackmania fits it's niche, others vary for motorsport.
Plenty of racing games/budgets vary. FH is 'fine' but I haven't liked them. Xenon was ok, others are ok, but not that exciting. I've tried many of them. Motorcycle Club roads being crumbled was a highlight & that's not a good game. XD Ride 4 was ok for progression/not so execution.
All I see in these screenshots/review is 'arcade racing game with original cars' which is fine I am ok with no licenses, I'm sick of seeing them everywhere.
All reviews or footage from anyone big outlets or YTers always shows the visuals, the cars or the general play, never the modes. "Story mode' but not depth on what it offers, a story, wow but what event types? Explain them please.
So I find myself just going fine I won't buy/buy it just to find out. That's why I find racing games annoying to find answers for all the time.
Where is the menu screenshots? Where is the mode listings in the review/screenshots? That's what I care about most and never get that answer, ever.
People can come up with more card games out of nowhere based on the ideas of numbers, symbols and cards are presented direction or artwork, yet devs can't think of anything for mode ideas? Old or new. But visuals, those count apparently. XD
Just the most safest, why make racing games have modes that feel like typical multiplayer shooter modes? Can they not come up with anything at all?
Or 'racing' is all they are? Tone, sense of speed/physics and boring modes, apparently.
There doesn't need to be weapons, just use the environment or roads/barriers/paint lines, whatever, or how cars function, how hard are modes to come up with?
Juiced 2 had 4 drift modes, that's thinking outside the box, not quantity, quality, thinking about what the game/world/cars can do, it's really not that difficult..
==
While the stick use is fine, I enjoyed Inertial Drift for having good balance of modes, original cars, vibes and more. None of the racing games of the past few years have impressed me.
Art of Rally, the Old School one and many others are just not exciting. Woden GP 1 and 2 is just isometric GT and it's fine but still to real track/cars without licenses, it's very lazy and lack of original ideas. Too much nostalgia.
Anti grav racers and kart racers are hit and miss too.
Werckfest was ok but it's special vehicles didn't do much and the rest was races/derbies, for 20 hours, I did a no purchases run and the progression was as pathetic as the play half of NFS Shift 1 (a better game) so so much for that.
Wreckfest stands out with its no licenses but it's progression is the same as every other boring modern racing game, so whats the point?
Grid Legends, Gravel, Onrush (best mode variety/ok idea direction), and probably others forgetting were passable.
Dirt 5 was trash, Dirt 2 isn't as exciting to me as 3 was. Dirt 2 on PSP/Wii was more fun. NFS HP2010 Wii was more fun than HD version or Remaster.
V Rally 4 was eh. WRC games have been eh. MotoGP, etc. I don't care for the teams/drivers/riders/licenses at all.
PS1, PS2 ones were better, not as much PS3 era ones. PS4 eh and PS5 eh.
=======
Back on topic:
But other then dialogue and flashy visuals, or teams I see no interesting modes or progression at all?
Re: If You're Playing Final Fantasy Games on PS5, There's a Good Chance You're Old
Part 2:
I buy the My Dress Up Darling manga they publish and waiting on the last few volumes, I bought all the The Girl I Like Forgot Her Glasses manga so completed that.
What more do they want? To keep complaining? Yes they always do. XD They have enough cafes that appear and disappear like any other company? Or any other decision making things?
Nothing is good enough for Square and their situational audience expectations per platform handling of multiplats either. XD
Let alone 'big IP we want to see more sales for is only bought by old people or old fans and only so many old people picking them up for the first time'.
Hmm I wonder why?
They have the mobile entries data as well? So what else do they expect?
Try another Final Fantasy anime maybe?
What about Final Fantasy skins/characters in other games?
Why not just offer their other games they barely bother to offer on other platforms to each platform instead of being audience and development picky. XD
Re: If You're Playing Final Fantasy Games on PS5, There's a Good Chance You're Old
Old people? Well long time fans or newcomer older people sure, some younger people but probably many of us in our late 20s for sure. Otherwise very much older then that and I can see why.
Also long gaps? They have so many older ports/remasters, there is large gaps of BOTW to TOTK but plenty of smaller Zelda games.
Among other examples of 3rd party publishers (or 1st party deals and more) IPs with gaps filled, what are they talking about?
They have enough FF or other Square news like any other publisher? So that's not the best conclusion to come to. XD
There is Mario news all the time, not all Mario fans buy the RPGs, they do the platformers or party games. Casuals at least do the party ones or the nostalgia of the platformers. Or whatever.
I know older people buying the remakes and other such older entries (new or pre-owned).
Even if we are mostly seeing whether people who are interested in Square/the IPs or just comment/read Push Square articles or whatever.
I'm can tell I'm in the younger range and the percentage shows that. I expected mostly 30+ from visitors or regulars of the website for sure. So would most people that go to news sources compared to social media for their news and inaccuracies or other feed sources.
Only 45+ is a bit odd, why not go till 80+ or something?
Otherwise this is some Push Square test to get data from us, I knew it. XD
Nah it's ok. The poll helps for sure make things clear for articles.
Back on topic.
Their strategies for younger people hasn't really done much to really interest them has it Square?
Well I bought Diofield, Valkyrie Elysium both physical for PS4, Front Mission 1st Remake (even 1st to 3rd digitally and earlier then that physical for Switch, all purchases on Switch) and Tactics Ogre Reborn (wasn't a fan, but PS4 physical).
I may get Diofield on Switch digitally if I care to even though I platinumed it on PS4 physical.
Got Triangle Strategy digital for Switch. I didn't buy those games because oh I like western angle audience games, I mean the remakes and other niche IPs for sure says that, it's the genre, it's the gameplay. I bought them because I was interested in them based on gameplay ideas.
I don't mind Final Fantasy, but it has to have gameplay I'm interested in. Dragon Quest is fair too. Bravely Default 1 on got on 3DS instead of the digital remake, as why not. I wasn't that sure I'd care anyway. Also the original intended design appeals to me more as well as the 3D angle. Altering the cutscenes won't be as appealing I think in the remake.
FF Tactics recent entry/remake is fine, but I have to be interested enough in gameplay mechanics/level design/progression, also the price is still way too high even when discounted. XD It feels like many other AA Japanese publishers pricing I've seen often being too high.
I bought the Gex & Legacy of Kain collection. They still have the IP ownership of them/referenced.
I'm open to many Square IPs, WHEN they interest me that is. Other 'old' people around me got into them sure.
I can complain about no Under The Skin, PN03, Lost Planet, Coded Arms, Love Plus or any other Capcom, Konami, even Sega IPs or whatever better handled or even offered at all, but nope. Square I haven't as much due to the others being offered or I need to look at their older IPs more.
Re: Sony's Lost Breaking Bad PSVR Project Unearthed in New Report
@Mio_Nakashima I mean there is plenty of games with talking that still get by, whether VR, frame by frame, FMV, whatever the case and going between scenes/locations.
People can make games about talking in particular coffee shops or anything else even without the management parts.
Plenty of walking talking games out there covering particular themes. (Not just meaning walking sims either).
FMV games have made a comeback even. Action, romcom/dating sims, horror ones with things going on in people's phones, whatever the case.
Blood and Truth besides the combat sections was mostly interrogation scenes.
They can go between segments in VR for sure of talking, other locations, planned other things, other gameplay. Very possible.
I don't have any reference for Breaking Bad so I can't comment on what it's like at all.
Even other series in any medium can be insert job here, insert dialogue that's serious, funny or whatever, and still be enjoyable.
Even some episodes of some TV shows can be '1 room' low budget ones and if the framing is good, it can be enjoyable.
Re: Sony's Lost Breaking Bad PSVR Project Unearthed in New Report
@Questionable_Duck Unless a The Presistence 2? But anything is possible. It is tagged as survival horror after all, so Until Dawn maybe, but otherwise anything with a new title/universe is also possible.
I mean the Persistence they made before Call of the Mountain.
Either way they are ex Liverpool staff (or some of them) so anything is possible of whatever IPs they could work on that Sony allows, or their other more third party for any platform ones (The Persistence it seems, the rest being PlayStation IP/projects) and make more for less platforms due to being under Sony.
https://en.wikipedia.org/wiki/Firesprite
https://en.wikipedia.org/wiki/Firesprite#Games_developed
Re: Sony's Lost Breaking Bad PSVR Project Unearthed in New Report
Unfortunate, what were people supposed to do that were looking for a more adult angle to Harry Potter Kinect potion making?
That aside, would have been cool ,the possibilities, the story line, would have been interesting for sure.
No interest in the IP, but the possibilities are there for sure in tone/storytelling/gameplay for sure.
Re: We Didn't Expect This Minecraft Spin-Off to Get a PS5 Sequel
Not surprised at all, they want to make the most of these other games while Minecraft itself has free updates. It had an audience for sure.
Dungeons was 'ok', Legends was a more interesting idea, but not great execution.
So either way. Eh.
Redstone puzzles or other arenas or whatever angles they want to go with would be more compelling. I wasn't big on Dungeons. Lego and others show how partial building/interactivity can work, then just static worlds that are boring and lifeless.
The most impressive besides some April Fools updates was the Craftmine one, or the dimensions customisation one that's about ti.
Any world gen stuff for 1.8 to 1.12.2 is gone now. Most updates are pretty eh.
Expanding an IP is fine but they aren't the most exciting expansion directions though.
9 Parchments or others are much more compelling ARPGs.
As far as an IP for kids or families or Minecraft fans of the adult age it's fine.
I don't even care for most Minecraft updates. I'm too busy making mod updates/wikis for Minecraft mods instead to care. XD Too many legacy version modloaders to deal for.
Re: PS4 Police Game Battlefield Hardline to Be Delisted from PS Store in May
@LifeGirl Agreed, there is Indies that do but other then SWAT series (ended with maybe SWAT 4 or SWAT Target Liberty on PSP which I do have) by Sierra, there is likely more I just can't think of many.
Re: PS4 Police Game Battlefield Hardline to Be Delisted from PS Store in May
Well I got the physical for $8 for PS4, probably less for 360 2 disk copy. So I might go for it digital if I care enough to sure.
I have to finish the campaign and that's it. Not interested in the multiplayer at all. I'm not pulling a BF3/Splintercell Conviction weekend with this one at all.
What's in it worth delisting though? Music? Likeness? Or just didn't want to sell it anymore so might as well just remove any games they feel like or part of a different strategy?
Ether way kind of annoying.
Or is it a hosting license to the consoles?
Whatever the case unfortunate for sure.