Comments 1,907

Re: PS Plus Looks Better Than Ever After New Xbox Game Pass Price Rises

SuntannedDuck2

I think the price increase is a ridiculous, it's their own fault for how they handle staff for the 1st party to fit this model and make the games worse due to how staff are cycled (at least for Forza Motorsport).

3rd party deals with Gamepass seem to be going well enough I guess.

The companies want more and more, offer a fair amount yet not really much to justify the price really.

I just sit and watch as they do these decisions and never subscription but understand the model just enough.

To me it just makes me question why anyone would want to join if they haven't already and besides those you join/quit/rejoin when they feel like it which is fair to do.

They already have had Day One releases on top tier for a while now, Core does what it does for multiplayer and a handful to experience, PC one exists for that purpose.

What more are they going to justify things with.

Play Anywhere and others are changing/being worked on well enough I'd say, even the cloud resolution targeting was nice to see as well. Something even Sony didn't bother with for Portal yet did Vita remote play. No idea for PS+ cloud side of things enough for me to comment on that as don't have access to it so not sure what to research if people have it detailed.

Either way prices go up and yet unless big games happen or services are good enough whats the point. What factors will they let it plateau/hold it there for a while, or not. Justify the price.

Re: Ubisoft and Tencent's New Company Stewards Assassin's Creed, Far Cry, More Starting Today

SuntannedDuck2

IF they handle the IPs well, which they won't sadly. Business model issues that will ruin them even further is not a good idea. You can have big IPs but if you ruin them or have less others to work with your limiting yourself too much. They need enough time, enough balance, good leadership not business model first only leadership that ruins them and makes them have a worse identity, worse appeal and not capturing enough to make any audiences interested.

Or do they think oh digital for most they won't refund who cares. When people are picky for a reason to look things up, see if it appeals because of only some games have demos and only go for it at discount, straight away, wait for updates, not touch it at all. Among other factors.

It needs enough of that appeal to be worth a purchase. Not blindly like they think. I've gotten more detached over time so I don't understand what they expect from people to be more interested or narrow minded and blindly support them. XD These leaders are so stupid. They seem to forget some have preferences, not everyone is blindly going for things.

They need the staying power and right decisions not business models to ruin the IPs or not have others for other audiences to care to experience things.

Big sources owning them is one thing but if the decisions kick in then we know for sure. As if Ubisoft or EA or others haven't already been going the way they are already before Tencent or the other big sources. It's just hilarious, players already see it, companies try to hang in there yet seem to forget they aren't convincing some, may be the clueless, so it's really saying a lot right now.

AC Shadows tries but is clear how it turned out to make the most of what it could. Rainbow Six is doing what it can, Splintercell taking its time to come back, Ghost Recon, Rar Cry being messed up with extraction or other nonsense when I thought he 3/reuse to make something else, 4/reuse to make something else, 5/reuse to make something else, 6 was going well. Apparently not enough. Even if 6 they tried but had to do one thing ten made it into what it ended up as to 'give enough of the impression', it changed some things but only did so much.

Making an Extraction shooter out of Far Cry, not others, is like Nintendo changing Metroid to Federation Force, I like Federation Force but I wouldn't want the series to be 'just that', Far Cry has way more personality/possibilities it can be then being put into a certain box for business, same with Metroid.

Having less of the other types is sad IF that does happen, but we got a fair amount of them at least. The current Prince of Persias, the Mario Rabbids, Red Steel, the bike one, Trials, Trackmania and other odd stuff.

Re: Sony Is a 'Terrible Company' That's 'Blowing It in the Games Business', Says Michael Pachter

SuntannedDuck2

Cloud? Sony literally bought OnLive and another cloud provider in the 2010s, before any of the others did cloud for gaming (Microsoft had Azure for other things and still has, Nintendo got to theirs with Switch, 3rd party ones had been around of course especially with OnLive being an earliest example let alone whatever the 2000s one or even things like Phantom or other failed services, consoles, etc. didn't happen) what a load of garbage with clearly lack of research of their services but pushing some nonsense profit narrative that those shareholders clearly eat up without a clear brain cell in their body.

Also has he used an internet connection well enough for things? Clearly not. Let alone regions that don't have cloud capable. Clearly another thing he won't point out. Not just audiences own mindsets about such things of their preferences for experiences.

Sony just is picky about what they do with their cloud services. Like any company, they 'can' do that. It isn't that surprising how some are pushing it more then Sony is but Sony doesn't see a need to. They add more to it when they feel like it. They added God of War, removed it, maybe it's back up again, Spiderman/others are, Last of Us 2 got added.

Many on Extra from 3rd parties have been added or removed/cycling. I don't see the issue at all.

What does Sony need 'MORE' and more garbage games to reap money I don't think so. They know what options for audiences or when to add their own 1st party ones to the services, PC, etc.

Sure their live services decisions weren't great, they wanted the money, failed to understand the market and have back tracked.

I could say the same about PSVR2, they built something that the engineers themselves wanted to see, 3rd parties can use, the ones really into VR that are, compared to PSVR1 experiments (but Meta headsets are more lower end so mobile/Meta VR gets the unique versions instead), that 1st party aren't touching as much (yet can make roguelike or chronology modes and not offer VR for them?).

Otherwise Sony is doing fine branching out to TV/Movies.

You don't need a phone to really do much besides be a remote play device, you can cast your phone to a TV if you want anyway, I can cast my PS4 to my phone to my TV if I wanted to be stupid (unless from a distance sure, but same TV same distance yes). Don't have to have a PS+ service to do that unless I wanted to.

People play mobile games or they play console games however they want, TV, handheld, remote play, whatever works for them.

Sony gets their MTX or eshop money as it is.

Re: 'If This Doesn't Sell, There Won't Be a Next One': Dynasty Warriors 3 Remake Producer Asks for Support

SuntannedDuck2

This is just stupid. Why have such scale/expectations. Stop asking for more money, stop changing engines, stop wasting time with the budget given. Idiot leaders, idiot decisions and blame audiences when it's always had a particular sized audience anyway. It's not going to get bigger.

Don't pull a PS2 era nostalgia on us for Dynasty Warriors 3. Like get over yourselves. Your decisions, your use of the IP over the years, your long running IP, you work it out.

It's not like I assume 3 is that different from other entries of the modern era, or any sub series stuff to revive would be better situation. So to me this is just dumb.There are plenty of PS2 era IPs they could approach. I think even Fatal Frame 1 or 3 should get remade not 2 again.

Do something different with Dynasty Warriors then.

Chibi Robo got it worse, is way more niche and Nintendo barely even marketed them well.

Dynasty Warriors games probably don't sell as well as the crossover ones with different IPs, or many people have played or moved on from a Dynasty Warriors games after getting sick of the formula at this point, people that play and enjoy them do, most other people don't, so why even bother saying 'this doesn't sell we won't make more' that doesn't convince people more to buy the ones that don't play, got sick of the series or already play the series and can make up their mind easily.

There are plenty of Dynasty Warriors games, what makes them different enough to pick them up this often, let alone be such a big scale game when they could just do other things with the other or formula or characters, or setting or whatever, but no blame audiences for their lack of ideas/direction.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

Part 4:
Tactics games like Disgaea or Valkyrie Chronicles made me enjoy the Geo panels (feeling like Chess or some Scrabble with RPG like effects, Triple Word Score or others being Invincible square or attack buff square or whatever they want, most RPGs I find just boring adventures, so to me it gave stats a more level design interesting purpose which is why I like it, that and the humour, even other games before Disagea had gameplay first interesting ideas despite looking similar they controlled anything but), or throwing enemies or how classes work or characters traits besides the anime style world war 2 angle they were going for.

Even Mario vs Rabbids did a good job, I think the 2nd one got me interested with more hub based ones. Mutant Year Zero had it's issues but I respect it even if I need to learn it better.

Hack n slashes vary but I just enjoy the combos, don't mind the challenge and the silly stories.

Some games can be cinematic but most I am not big on.

Visual novels/dating sims I enjoy reading from time to time. They aren't the best stories in the world but do enough with charm. I do not get invested into them I more laugh at them then anything but still enjoy them.

Racers whether anti-grav, arcade, sim/simcade or kart racers vary. Just look at any from the 2000s, same with platformers or shooters and if you look mechanically that's why I'm interested in them.

I've mentioned how I think Foamstars could structure itself with modes then how it did. Biomutant's gas immunity (NMS comparable for it's extreme planets) was cool but lack of animal interesting moves disappointed me despite and ok open world, Splatoon 2's grapple and level design impressed me compared to other games with grapples.

Wreckfest I found it and miss. Project Cars 3 same thing.

Besides their artstyles. To me it's not nostalgia it's quality.

Some Indies I do play or buy on PS4/Switch 1 and get a fair amount out of them.

Usually visual novels, odd tactics games recently.

It's a lot but hopefully i listed a few game examples or what angle I 'can' think with games.

I collect a lot or think back and forth so these aren't definitive or anything. I won't not play some games but to me sometimes these can be factors.

To me Yotei I think uses the changes it has for good, but it still isn't my kind of game.

If counting Indies purchases recently out of curiosity. Absolute Tactics is ok, XEL seemed fair, Lacuna is ok.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

Part 3:
I enjoy linear games mostly due to their need to give good context for why a game is linear, so movesets to me justified that, I wanted to see what they would do next.

Open worlds just don't do that for me and the side quests or actions are repetitive or limiting and I find them empty and boring, I don't find lived in worlds fun if the tasks to do in them are boring and I don't care how many NPCs there are or what they are doing. Also if I control like a human why I can't have some super human or if not some silly moves. Pitfall Lost Expedition is a cartoony explorer series and that entry is a metroidvania and it's so much fun regardless of the 2000s and older era story writing. Silly attacks and charm.

Him and Mario can have varied movesets yet other human characters a grounded.... unless they are a superhero or something.

Uncharted to me balanced it's puzzles, gun play and story moments, so I didn't mind how grounded Drake's moveset was, the characters were funny, it was an adventure movie but it balanced what it did to not be boring.

So many open worlds don't interest me while Sunset Overdrive (let alone even tower defence over outposts or platforming side missions not just regular side missions made me care about Sunset Overdrive more then Spiderman 2018 despite the lab puzzles or task master missions or the ground pound/laser grid ones, 2 side missions I enjoyed in that entire game, the story was good the common stuff was so boring to me), Infamous Second Son (side missions were fun, ok story) or Gravity Rush (good mix of combat/movement based side missions besides regular ones) did in their side missions.

But most modern Indie platformers don't impress me they feel more nostalgic then gameplay compelling. Too fan game or inspired but just don't have the gameplay, they nail the worlds/characters but the gameplay is either too Crash, Spyro, Banjo, etc. inspired or they miss the mark on being 'their own thing' their own potential.

Racing Indies also can feel the same, too much motorsport or 'were inspired by this but this other way due to our skills/budget and we have unlicensed but recreations of those real life tracks but no fictional ones we came up with ourselves' which really disappoints me. Some are good like Inertial Drift and has enough of it's own style, modes and quality, but others are.

It varies on a progression system or modes to me, or making the requirements for an event strategic like GT/Forza do.

To me it's about mentality, with the design of any AAA or Indies not the budget.

Shooters I've found many of the PS3/360 or even older ones to be appealing with their mechanics and themes. Time powers, bullet bending or a weapon wheel or certain other things, they all vary.

So been collecting many old platformers, shooters and racing games to understand what they did back in those trends mechanically. That and because many of them look fun.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

Part 2:
For me it varies. Is this some market research? XD

I play any genre (almost) but I'm more open to settings these days then used to or story telling it's mostly just gameplay nowadays. It's how they do it.

I'm open to AAA, AA, Indie, or Anime or cartoony or other types it just varies.

Sure started with Spyro/Ratchet, Gran Turismo, SW Battlefront 2004, Monsters Inc Scare Island, other PS2, Xbox platformers or shooters or racing games. Odd games like Metropolismania a visual novel/city builder. So I have played a weird mix of things.

B grade PS1/2 era platformers even are more my favoruties these days.

Sure played COD PS3/360 era to BO3 I think and dropped off, even buying the older PS2 era ones (same with Medal of Honor).

Odd city builders/strategy/puzzle games from time to time not as much.

Same with music, for me it's about the sound design I just prefer electronic sounds/used in interesting ways, or particularly used piano/drum patterns, calm or chaotic but the odd instrumentation I may notice and find appealing.

Movesets or level design matter to me, not lived in worlds or being cinematic/realistic or padded like many games are to be accessible as to me I just zone out.

Like sure I played Another Code Recollection with the mindset of the audience it's targeting but I still had some issues with some changes even if haven't played the original.

I enjoy mostly 3D obstacle puzzle games (many I discovered on PSP) or odd minigame types then I do a Tetris/Bejeweled clone.

Even played Bouncing Bullets 2 more as an Indie stealth game due to low bullet counts scoring.

Usually because of platformers I find myself structuring what I'd like to see in games with movesets/level design, not mimicking reality with boring tasks of talking, collecting and more that aren't fun to me at all.

RPGs don't interest me of stats or quests or bland locations to walk in unless contextually interesting. So I prefer tactics games more not only for the combat but also the level design.

Odd combat that's turn based like Conception 4 sides approach put a spin on it that I preferred compared to traditional turn based. That or the Neptunia (not bought them yet) or Eternal Sonata style move over and gauge distance/radius I don't mind.

I don't mind fan service games or shows at all. So I have played Gal Gun/Senran Kagura.

That or human, animal, alien, etc. movesets being fun, cartoony, or fair fiction even if realistic artstyle. It matters to me what they allow you to play like then what the characters look like or have personality themselves.

I haven';t played many arcadey sports games. I have Virtua Tennis like World Tour on PSP, for it's minigames (got another on PS3), or Everybody's Golf 1st PSP game or Mario Tennis New Play Control version of the GameCube one in the last few months.

Or Cosmic Smash on Dreamcast.

I have tried a few skating or snowboarding games to see how they differ from Spyro 3's skating or just to see how some sports games are. They are fair I need to look into them a bit more though. I can see why they have appealing goals/progression besides the moves.

I don't care if anything is grounded, just a good what if. Like alternate history, or just pure fiction, make it whatever for the sake of personality in the world or movement.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

@Bez87 Thanks, I more focus on the business side nowadays. PlayStation games aren't bad or anything just different.

Games can be coded or designed anyway with with rules, so to me I don't like grounded as to me it's boring lack of potential or possible creativity of a product. I can't code 'much' but even still from playing games or understanding coding a bit it's enough for me like any structure or tropes, trends or anything in media to make me go what am I looking for.

That or padding or enough time or angle they handle something or whatever.

I also just got more used to thinking outside then about myself and my wants. That or I just look at behind the scenes or at the business side of media, their tropes, the structure, for TV shows/books it's writing, for games it's gameplay.

Looking at past trends as well, what did things well, what didn't. Which with collecting or researching past consoles, tech (PC space even need to more mobile phones as well), and games. Not a lot in the books/tv show sides as much.

Yes they do which people do forget. They mix in Indies or the major 3rd parties they can or the gacha studios for a reason, to go between audiences they want to appeal to/whatever companies they can get in contact with to appear in the showcase.

Many are likely aimed at Japanese or other Asian gamers more likely.

With a few others mixed in. That or because Sony wants to bridge the gap of Asian studios which has been the case the past few months or year now and i can understand why.

The western 3rd parties have their moments and the odd others fit theirs in from time to time.

Varies per yes audience, demographic, etc. for sure.

Hollow Knight I get the appeal but to me I'm not big on Metroidvanias but even then I think it's got the atmosphere and difficulty, that or youtubers/stremaers talked it up too much too, but I'd rather play any other Metroidvania. So to me I couldn't care less for it.

Me, that's a tricky one to explain.

For me I'm all over the place since i expanded to Tactics, Hack n slashes, visual novels or arcade racers over the past few years let alone retro consoles.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

@Bez87 For me respecting what's here of 1st/3rd parties, it was fair, for genuine interest, none at all, even the paper/book like one, good artstyle, subpar gameplay. The moveset and level design look boring. Other then artstyle/ink moments, what does it actually do, not much. Structurally barely anything noteworthy. Yet you'd have flash games with more crumbled paper and drawing a line, enemies that fit the theme/are anomalies or other gameplay ideas or presentation. There is a lot you can do with this game, it does the bare minimum of author/books setting/presentation, with generic can be put into any other game gameplay or platforms/other theming. Even if it were accessible for skill reasons of combat/level design, it's still bland. There is a reason movesets/level design matter to me and why some Indies are just as bland.

I can't say for everyone else what their story, graphics, gameplay, other IPs and so on expectations are. But mine is gameplay.

GT7 having a presence to mention Yars Marina/2 tracks (I assume multiple layouts then just that being 1 track and I missed the other, but assuming 2 layouts was the point of it).... What because other updates were cars/events added prior, what a worthy segment Kaz had to be there for. Do all State of Plays need to have GT7 for track announcements. XD It was not necessary to be there, it could have been an article/blog post like any others. But then again most racing games don't impress me these days anyway of modes/tracks/progression anyway.

Wolverrine looks good, it's clear how much an Uncharted type experience it will be (not in a bad way i think it's a good thing to focus on that for the character/world). Though I felt the 'we aren't making it that violent' made me laugh, like audiences don't already know that or Sony not just Marvel's expectations let alone this being Insomniac's darkest game tonally yet. It made me question why the staff had to even say that, like it wasn't obvious. Do they think were stupid. It's not the Punisher/Manhunt and we know it's not. As if claws into someone's head is that bad, it's not torture to the enemies in this game, it's just some finishing moves.

They are decent or great showings of sequels or next projects or more follow ups or whatever the case.

I am not the target audience for many let alone any of these games shown here, I do know most of them, so I do respect them, that and my gameplay stance as well to put behind things when seeing showcases like this. Respecting the business side/those that showed up and offering some great stuff here.

I don't care for Sony 1st party at all and haven't for years since PS3 or early PS4, I hated middle/late PS4 IPs from 1st party and 3rd parties so to me they have the presentation and console expectations they do meet, but the gameplay isn't my thing at all or the camera angles, so I never buy any of them. I know people that do, but I have no interest.

I mean seeing Dynasty Warriors 3, understandable. Others here, make sense to the PS audience.

To me Saros is just how I saw Dishonoured and Deathloop, different IPs, very similar still. If I already didn't care about Returnal (which is a good game yes) why would I care about Saros?

I can respect the devs, and distance myself from what I'm interested in no doubt.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

@UltimateOtaku91 I guess every so often different ones to partner with each State of Play, the prior ones they didn't have anymore more to show again so the next ones and the next.

But yeah, not all the big ones if the rest of those publishers want to show things off themselves or at Xbox or whatever the case but even still it felt like they were the AAs they hadn't gotten around to covering yet or the other odd Indies they could fit in.

So it was a fair mix but I don't deny I get what you mean it does feel like that which who/which they choice to put in here of the big and those others they mix in from time to time.

I mean many Koei Tecmo/Bandai Namco projects here but at the same time yeah, some fair Japanese Indies among the others.

To me even seeing Seven Deadly Sins in here again confuses me even besides the Gamescom appearance. I mean some fan service series do tone their movies and games down so to me it's just like wait what is this. Never seen the series but from what I hear and other fan service series I have seen the movie/game dynamic differences from the source materials/anime adaptations it is very weird to me.

Re: Poll: How Would You Rate State of Play for September 2025?

SuntannedDuck2

Okay to Poor. For none of interest to me and even with respect fair showing of things even if they don't interest me.

Lost Epoch showing, no date, oh still good.

GOW controller, what a red brush stroke it is. XD Very bland, they can do better. Very NES controller image imprinted effort.

Saros looks fine but it just makes me think of Dishonoured to Deathloop but for Returnal to Saros. Different but similar. Also more 'fit in with the others' from Housemarque. Pass.

FF Tactics release date sure.

Let it die seems ok.

The Speakers are fair but also PS Link, I get it, it may have less interference but also seems like an excuse for Sony proprietary connections/encryption, Sony customising storage then making it propriety but doing it with wireless connections, sigh

Code Vein 2 was ok.

Kaz with the we finally added tracks not just cars/events for GT7. Also Spec 3 naming returns. I almost expected a My First GT type of announcement (not as in updates to it but project). Also Yas Marina and others, eh. Forget having more OG GT tracks or other fictional ones compared to those for GT Sport i guess, got to drip feed other licensed tracks, boring.

Microsoft giving PSVR2 support love, yet Mojang cuts PSVR1 for Minecraft and being lazy, whether mods on console or not they couldn't be bothered to add a VR toggle. I guess they know audiences really are stupid (or the devs are stupid) hence experimental settings warnings modders remove in Java, because players don't get how 3rd party content works & 1st party isn't responsible for it. The mentality, sigh. That aside Flight Sim on PS5 is cool/great PSVR2 support. That Sony won't offer even as side modes like Eye Toy/Move/Kinect did in the pas, not all have to be full game VR support. But the studios can roguelike modes post launch...

Fair Zero Parades. Fair to show. Not my thing, but fair from that studio.

Fair Nioh 3

Dynasty Wars 3 sure. Not my interest for fighting games on Deluxe. Deuz Ex Remastwr with Asyper that's confidence with a great game like that.

Rest was ok. The book one, fair artstyle, subpar gameplay. Good artstyle, eh movesets, has ink areas, weak potential used.

Wolverine was a hilarious segment. Good showing but oh the brutality, it's tame compared to the Punisher tortures segments of PS2 era, it's not supposed to be that dark either & I think that's a good thing (not just because Marvel has their expectations too) but it's hilarious Insomniac says it how they did. Like we hadn't seen Punisher/Manhunt being even more violent then this, or we don't get the extent of the tone Wolverine 2026 has, like come on. This game won't reach that extent, we already know that. Yet Insomniac seem to not know that we already know that. What confidence from the staff of how intelligent they think the audience is.

But I haven't been impressed with their games for years either so their staff's confidence/baffling gameplay decisions/story writing also just continues to make me just sigh. It's the most dark Insomniac game yet but what a bunch of snowflakes. What marketing/confidence.

Also after the PS6 character model showing and no scars or beauty marks, will we see that here or just blood. Not that I care about visuals but why these clean looking models yet no actual detial or have they not gotten skin or animations right yet?

Re: Is This the First Tease of Next-Gen PS6 Graphics?

SuntannedDuck2

Part 3:

Or more fun animal or object characters in older era platformers (not garbage nostaglic Indies that use the characters for just that textures and cute appeal not gameplay as they are so bland and forgettable or copy paste from popular ones so they contribute nothing) of the past not Untitled Goose Game, Goat Simulator or Stray levels of bland, boring and not remotely entertaining for casuals and their lack of imagination for boring outcomes of games.

Re: Is This the First Tease of Next-Gen PS6 Graphics?

SuntannedDuck2

Part 2:
But with garbage statements that make it clear how difficult reality separating it is for these idiot staff and the lack of fictional ideas they even have to wrap VR around things or push motion controls in a smart way, not in the most 'we haven't learnt anything only to badly use it because were reality engrossed' (my paraphrasing of the quote) and make me laugh at their motion controls use in games.

As if 3rd person camera, Wii/Move based games that used it well with better motion/button balance for things or any other possibilities haven't proven them wrong that it's a staff mentality issue not the hardware itself. It's always a mentality issue, a human issue and those who aren't creative enough or dumbing games down a lot.

Player skill is one thing but I mean just offer more then difficulty, offer a fair balance of other things for players to do. Other games in the past have done that but nope, why bother why have side content like that or different levels of puzzles, or yes auto solving exists or skipping segments we have seen, so they have the options it's just up to them what they do to go about it and effort they will or won't put in.

Yeah there is a reason I went back to retro games or Indies for the character movesets, level design and gameplay mechanics and not boring visuals, ok colour palettes of 'some' games that are realistic angled, of character models and boring tasks/level design locations/terrain, or movesets of characters being so generic of human/animal/aliens or anything to be 'realistic' forgettable/snoreworthy.

Boring Indie platformers, boring action adventure, boring RPGs, boring racing games, boring shooters and the story driven shooters ones flopping or dead (I don't play fighting games so can't cover those). The only genres decent in the last few years are tactics, city builders, visual novels or puzzle/adventure games in artstyles, story and mechanics depending what they were going for. Because their mentality to game design was better, consistent or still trying things, the others are nostalgic, business heavy or stagnant.

(there is a reason even scanning parts of streets in racing games if done well in PGR alongside event variety rules [doesn't even happen anymore it's just racing, time trials, 1-2 bland event types for 20+ hours, snore] are more fun then boring real world track licenses or car licenses, forget even custom cars it has to have brand loyalty car/track licenses to convince audiences, why have them create anything originals and more suited to their physics model, racing games end up like some parody of a game with more advertising someone could make, let alone real world locations for open worlds or too inspired by reality even for linear games, vehicle based or action adventure/RPG based with boring human characters).

Repeat: I mean I'd play as an atom or some crumbled paper for all I care of a character model if the gameplay is good (literally have a flash game platformer).

Why would I want to play as a generic human or a generic animal with boring movesets and boring textures/animations, when I can play as any Mario universe characters with their own games and movesets suited to good gameplay (not a Mario fan), Pitfall with that cartoony angle of animations/movesets for attacks or progression for moves and mundane tools used in fun ways.

Re: Is This the First Tease of Next-Gen PS6 Graphics?

SuntannedDuck2

Cool so the more 'facial features' no matter what hair, marks, human skin, scars, scales/fur on animals and more boring details I don't care about with character models and their boring animations, with more grass/rocks/trees, sand grains, vegetation biome details, weather, lava/magma and snow with more realistic recreations of Earth or Earthlike things, snore, or boring lighting we see, the higher the price, the more boring the console.

More boring normalised things and boring reality rules in games, snore.

Oh and animations, unless shooters stop with their PS3 era animations for guns. XD Not just cutscenes/other gameplay animations I'm sick of seeing. Audio when done well is good but visuals don't care and repeated structure of animations sigh.

I mean I'd play as an atom or some crumbled paper for all I care of a character model if the gameplay is good (literally have a flash game platformer). Discovered so much AAA, AA, niche games with great ideas as my new favourites from discovering them (hit and miss Indies of the modern era if they even bother with not generic gameplay) then any AAA of PS4/5, Xbox One/Series, Switch 1 of consoles.

Give me interactivity with movesets, level design, animations, gear, fun progression, character personality in their movement or combat or puzzle solving or whatever, not their dialogue/personality/character model textures and clothing or fur or scales.

I want characters to be fun to play as in worlds fun to play as, I want a playground character and world, with fun progression or tasks to do (linear for better use of gear/moves not open world blandness) not a recreation of reality so bland and forgettable in dialogue, themes and the worlds they are created in.

Same with animals, same with aliens, insects, objects, we get boring movesets, boring animations, boring story driven dramas, boring level design to use them with to appeal to audiences who buy things with no imagination created by people with no imagination.

With boring skill trees, boring locations, boring terrain, boring abilities, boring stat differences, that are just forgettable and unengaging.

Imagination or creativity is dead, wake me up when any of these devs (yes devs) and leadership have a better idea that isn't boring because the only rules they understand is reality mimicking and haven't dreamed anything decent in their lives to make a creative game about it.

We get the same tropey stories that make me just ignore video game story telling with the same ideas and not much else pushing them for multiple story lines or gameplay focused story telling just more dialogue and movie angle moments that I don't care about and are easier to make because they have to tell audiences all the time not show them or leave mystery they have to tell us these things, script everything so it's a 'perfect' experience, not a flexible one.

Can't wait for the PS6 peripherals to just be given up or not even be supported by Sony again unless 3rd parties have decent ideas for them. Sigh.

The mentality of leadership just makes peripherals unsupportable at this point. I mean as if Portal isn't the most dumbed down version of remote play yet.

SSD is getting their of better ways to use it's fast speeds which is good to see.

Dualsense features are fair for what has been implemented to work alongside certain core gameplay/certain scenes.

Re: Gran Turismo 7's Latest Update Adds Yet More Cars and Events on PS5, PS4

SuntannedDuck2

Ok update, still not amazing. I'll get the game when the updates end, before the offline update like I did GT Sport, drip feeding updates is not exciting, will barely use the cars and the event requirements don't seem nearly as exciting.

Fair to add them but would also like to see some side event/mode type ones as well or did they give up on those and just go 'eh adding more easy to implement race events with ok requirements to these tracks, putting the AI for it and move on, create a new one every so often after the car models are done'.

The progression is fairly eh so I mean if it's going to stay for GT7 (please not 8, sigh) it needs to mix things up a bit.

Re: Wildly Promising GTA-Style Open World Scraps Character Gachas Completely

SuntannedDuck2

@djlard It comes from gacha pon aka the vending machines with the capsules in them.

It's like when you get a toy and they say collect them all.

https://duckduckgo.com/?t=ffab&q=gachapon+vending+machines&atb=v320-1&ia=images&iax=images

So basically loot boxes but for characters when in video games. The typical chances, money, spins, other nonsense. Just it's just more the Japanese term based on those capsules.

I mean even in Japan they have to do raffles just to get a chance to access some things, it's super dumb. So in the west raffles aren't used nearly as plentiful for IRL access to things, it would be just buying them, unless we compare to like winning them in a claw machine in a mall/shopping centre (not just an arcade).

All that nonsense SSR and other ranks in anime with characters they win, when characters that play smartphone games appear, can get sick and tired of seeing those scenes, as much as selfies in western media.

Even some mobile games have such weird cutscenes/trailers made on purpose of how the characters are animated too.

Some gacha games do have decent structure to them but I mean they aren't that great really of their cores, that's why they have lootboxes in the first place. Anime fans eat up this garbage for a reason. The same way they will any other characters/merch, the same way those that eat up AI do, yet anime fans had waifus as a thing earlier then that/still do.

Re: 'We Can Now Load Millions of Assets': Ghost of Yotei Dev Explains Technical Leap on PS5

SuntannedDuck2

Part 2:
So young character/old character, fair to see in the modern era, fair for story telling or things that happen between the 2 time periods (you'd hope), load things fast, don't care whether it can as just expected of good optimization/dev time spent. I mean young/old makes it as fun as going back to old Google Street View and modern era 360 camera capture. XD

It's great to see some ideas come around again, some new, some try different things with the SSD or any peripherals/controller features or loading methods, but to a point.

Sucker Punch's quality is good no doubt I never have to question it at all. I just don't really care to play this, at all, but I respect their effort as it always shows. If I respect a game that's something even if I don't play them. The effort put in matters more then my interest in a game.

Re: 'We Can Now Load Millions of Assets': Ghost of Yotei Dev Explains Technical Leap on PS5

SuntannedDuck2

If smartly done yes. I won't deny their use of grass, rocks and render distance of the sky is impressive and they really know they want to show it off, I respect that. Render distance is something I always look for, whether fog intentional for the mood or not.

Grass/rocks I don't care for at all, or more enemies, racing opponents on screen, etc. it just doesn't interest me.

Which I assume they will hopefully or have executed. They meet Sony's standards or their own target and aim to showcase what hardware can do and do a great job with all their games.

That aside, make gameplay fun I care is always a thing with any devs.

Use SSD in fair ways for gameplay also fair, (Rift Apart used it in eh ways compared to PS3 Crack in Time with it's approach to do the same and it's more Rift Apart only scenes that are just bland and boring segments of rifts (like Spyro 3 egg bonus areas as their own in comparison) or small brief 'we put less objects/invisible walls or a tiny segment to make you think it's impressive when it's really not and it's scripted and not dynamically used in a boss battle or like the Zelda Skyward Sword room moving puzzle, a game done on the Wii of all things, so who care, apply interesting ideas not fast loading boring fests so scripted and bland I don't care use it in interest ways that don't impress just disappoint their garbage flashiness with brief forgettable lack of substance) despite how Rift Apart can do things still don't care it's not exciting, Blizar was the Crack in Time style way on Rift Apart and the grind ways on an HDD on PC show how awkward the transition is but I get it was designed with the other in mind, yet Crack in Time did it with 3 states, 3 skyboxes and the objects needed/dialogue needed of aftermath, past, fixed present, about 3 times in the game, Blizar does 2 back and forth to a fair effect, and was fun (never played it but respect it the same way as the Crack in Time ones), the others were not).

Sonic Crossworlds thinks it's special regardless of platforms (boring marketing gimmick) when it's not, wow it swaps things more yawn, unless it's random enough I don't care, could move them in any game, even LBP Karting you could probably move parts of a track in create mode with it's tools in a cycle or teleport them or whatever if the LBP create system works the same as I assume LBP's does with any race tracks players made in past games, same with Minecraft pistons on minecart tracks (or mod blocks like Funky Locomotion or others with more moment options). Transformed had the Samba De Amigo world, not like it's that but over done to any segments of tracks per lap. Yawn who cares.

Yotei mixes things up and loads like Zelda Link to the Past light world/dark world but with young/old right? (just comparing, of course it does things different yes). I mean Biomutant tried flashbacks to the past but to me it's gas immunity like No Man's Sky was a cool idea, vehicles were fun to use, and it's lack of animal abilities made me sad with how boring it is. Even prior platformers had more fun character swapping of DK64 barrel.... I mean Space Station Silcion Valley, Banjo, Scaler, Dr Muto, etc.. Fair game, not the best gameplay just fair world and 'some ideas' but also generic open world quests too.

Re: No Nudity and Less Gore in Censored Japanese Version of Dying Light: The Beast

SuntannedDuck2

Part 2:
I do think the Fallout drugs being their real life names was one thing but also yes 'incentives' is the factor more so I think. In what way they want to 'reward' you or effect the player compared to say a health potion.

I was surprised Conception even released having the 'incentives' descriptor on it, and due to the 'minigame' to 'create soldiers' isn't in any overseas releases I think due to Sony but even still the dialogue and the 'animation' silhouettes or implication and all that doesn't really change much regardless of it still being about as 'off screen' like in a kids show but in this context is still clear.

No clue on how the Oblivion character model thing was for Aussies.

Thought seeing Manhunt on a second hand store shelf was weird. I assume it was unbanned I have no clue. Or if it was banned at first I can't remember.

I mean in a way even blood/gore or swearing settings would make a game still have a rating whether Borderlands 4 or COD Black Ops 2 or Gears even because it has to account for all content in it. Even if it does allow parents to know what content regardless of if the kid said 'hey it has a toggle to turn it off'.

Re: No Nudity and Less Gore in Censored Japanese Version of Dying Light: The Beast

SuntannedDuck2

@Oram77 Well Mary Skelter 3 is banned due to the tone/themes so that's not possible. That and yes the SAO/Eromanga Sensei manga or light novel stuff I can't forget.

I think it's more drugs but of course certain context for fan service yeah.

I don't remember Bayonetta/Mass Effect really being rated for the fan service scenes more action.

Though as weird as they are, and how much space they take up of box art even compared to German USK (more brief on eshops), I prefer the descriptors on the front then the back of PEGI/go to our website type ones. Having a few EU/US copies for some consoles (not imported just came across them).

Then again reading Devil is a Part Timer local library copy and the 'were thinking about things or inter monologue' type scene that many western and eastern tv shows can have made me go uh huh. I get what the scene is for but it didn't not cross my mind going uh right ok (not like I haven't seen many scenes like it just in that moment it seemed weird) even if i know how those scenes go of artwork covering up versus how ecchi shows, present things versus just only focusing on the face or just the thought they are having or 'no need for that at all' and the character thinking it outside the bathroom instead.

Even buying My Dress Up Darling manga or some R rated anime like Grisaia, Testament Sister New Devil or the uncut version of Why Are You Here Teacher I'm like yeah I guess they do deserve their ratings yet with OVAs or specials aka the studio made original episodes (which for Grisaia/Testament especially, more extreme then the source material) cut from the blu-ray releases which are much worse then the main story scenes or content I'm like yeah not surprised they aren't in the disk releases but easy to find online.

Compared to shows that just never have those bonus episodes, are tame and are totally fine as well subtitled only or dubbed yet never appear. Never a disk space thing I guess just some other choice.

But there is also cases where a store won't sell it. Gal Gun can't be sold at EB Games, but can on the Sony/Nintendo eshops (well Nintendo these days but the PS4/Vita versions are available still for purchase they weren't removed) so it's more the store's choice.

I mean Conception was available physical I bought a copy from EB Games and was surprised it was even there in the bargain bin at all of the store, yet other games aren't. Whatever was more particular to them I guess.

It varies.

I mean Australia I think is more real drugs particular or yes certain fan service, but it varies per context i don't know for sure.

Then again seeing Postal or others on the PS store was enough for me to go, 'what?' but I don't know how toned down they are to even be allowed onto the PS store let alone Aussie ratings at all.

Even seeing Halo with the M/aka Teen rating for dropping swearing compared to the MA/aka Teen with parental or bit more graphic details was enough for me to to go huh ok that can make a difference. Not just Microsoft's decision to do so to apply to Teens and lower the rating in all regions.

Yet to me seeing the Ratchet 1 G rating versus the 2 and 3 ones G8+ (aka PG before 2005 and compared to the 2013 changes with R being introduced).

Yet in a way they do fit more so with the PS3 collection at PG rather then 1 being G due to I assume rating differences back then.

Re: No Nudity and Less Gore in Censored Japanese Version of Dying Light: The Beast

SuntannedDuck2

@Oram77 True but then again the amount of ecchi anime versus how Hentai are, the gap is very particular. Not just censoring or not just the violence in them but the dynamics, tone and how graphic or even if not graphic just how far the implying/impression is which is the hard one to guess by.

Even the PG versions of visual novels cutting content compared to their Eroge versions is also surprising on Switch 1 eshop.

That and how far Resident Evil, Assassin's Creed/others violence are and culturally it matters to the Japanese of violent things too. It can differ for them for sure. That or even the pink blood in Danganronpa or any aliens or insects with green/blue blood in any games/tv shows Asian or Western games. I mean some insects in Zapper One Wicked Cricket have red blood so like it cuts 'comic mischief' for the ESRB rating there compared to the player character's guts in a death animation. Ratings boards do miss things sometimes.

I mean I won't deny Gal Gun having themes to make it teen in the 1st one to straight up vacuuming clothes to underwear (compared to a Senran Kagura being more glowing lights not just the armour damage) in the 2nd/3rd one is just weird. Regardless of the plant boss fight with tendrils or something.

Compared to other fan service games with particular dynamics/tropes of characters that are masochistic.

Then again 'implied' versus on screen also can be like 'well we still get what's going on it's just not in our face graphic' or visible skin. Rather then being cartoony about it. Or less makeup and smoke or otherwise details after an explosion or something/other visual elements to emphasize it too.

I mean the context of a onsen/public bath compared to any other location too.

I mean it's as weird as 'why are bikinis (depends what type, gag/impression) ok but underwear isn't when it shows the same amount of skin', but special underwear is because it's implied what it's for, I mean if it had beach episodes or scenes but no weird angle of dialogue/impression it's fine because the tone is still family friendly of a beach episode despite what they are wearing (it varies, I mean not all will be wearing a one piece swimsuit).

But I mean it's a mentality thing, it gets a pass because stupidity that's why. It's whoever says or thinks it's ok based on tone/certain actions on screen, rather then people questioning it enough compared to other things.

I mean it is weird but it does add up over time the more you go I guess this dialogue or this action, graphic or amount of skin visibility is this far of a line but this extent isn't due to the dynamic/context.

I also hope they don't have the 'oh if it's this inch/millimetre' angle of thin shorts, dress, bikini either. XD But who knows. Maybe they do go by measurement. I think it's more how they see it then that extent to standards but who knows.

Or other things when family friendly shows have a surface level coverage of something of a particular topic, compared to an adult show going deeper into such topics too. Yet you would think 'why even have the surface level one here at all then?'

It is weird and hard to tell but it's guessable to a certain degree besides yes whoever is the one doing the checks/approval as well to 'guess' what they allow.

Not just how graphic but the person approving it levels of 'yeah this isn't ok'.

But yes their fan service approval is weird yet their gore/violence one is maybe the same or weirder then other countries, it varies.

Re: Sony Joins Forces with Japanese Influencer Mumeixxx to Promote PS5

SuntannedDuck2

Part 2:
A Mumeixxx console, or skin or whatever animation or something, not just a console ad.

I mean even the Fairbahn Films (Aussie skit duo) ad for GT7 made me roll my eyes.

Regardless of them having PS4 games in a game store skit video (maybe Sony staff saw that and thought sure GT7 ad).

I mean like saying hey there is a new ABK48 game or something like they did with the PSP game/model of the PSP sure.

But otherwise just simple 'use this personality' to market for us to get people interested because 'hey I didn't know this console exists as I focus on other things/wasn't marketed it before or wasn't interested before but now I have to get one because this person is marketing this and must think it's good, I have to get one for marketing, social, other reasons' without directly saying/thinking it out loud then yeah it sometimes works but not by much I assume. XD

But then again anything is possible with some people or generations no doubt. SIgh.

That and that 1 game/console purchase and never selling it is enough for a company I assume (that or besides the COD/FIFA types or the ones that buy Indies/AAA discounted and stick with a console long enough) even though like with the Wii it's not like Sony can get enough people to be that convinced and 'convert' to being gamers then fad chasers or any other types out there that experience something and move on not stick around to be part of their ecosystem compared to those they keep with them and those they push away to other console makers or retro consoles, or other hobbies and quit gaming too.

Re: Sony Joins Forces with Japanese Influencer Mumeixxx to Promote PS5

SuntannedDuck2

@LifeGirl I agree, unless there is IPs or something that interests people, why would they need some other people marketing to tell you about it. The social media platform sure, but the format and what is shown I mean. They can try I guess, she has what she can work with to promote.

That and the brain of some 20 somethings, yet "some" of us 20 somethings that grew up with consoles do have a brain, those that never had a console well that's a different story. There is also those who use the internet for what it's good at of information storing/sharing and the people who do that stuff very well (that percentage of people watch/read/appreciate/ask the right questions and get those answers) not social garbage but it is what it is.

Besides just anyone just going to TGS and just showing off whatever interests them too I guess. Then a Sony deal.

They might as well just show photos with the booth babes at that point. XD

Obviously having other 'celebrities' or whatever to market with is fine but by how much do people buy something because they marketed it or 'they must have one' or some other stupidity people think about, who knows it likely happens.

Even the tv shows to games, I mean, they can try and people focusing on just the tv shows/movies is fine for those IPs, merch, etc. but what percentage does Sony think will go 'I like the tv show, you know what I'll go out of my way and spend $500+ (currency relevant to each) for 1 game they saw a tv show on' not everyone who watches a tv show/movie reads the book afterwards, or plays the game or any other source material compared to the adaptation, a certain percentage but not a lot even if other times 'a good enough small audience' wouldn't be enough for them but in other cases it is. XD Not just because of the console/game entry compared to a streaming service/book price being lower either.

That or I guess even people that own a PS5 yet play COD/FIFA/others and don't have the 1st party games yet either. They likely see the advertising in some places. Those that just get 3rd parties likely stick to what 3rd parties they get (not just the COD/FIFA types I mean anyone that bought a console for a 3rd party game and never bought a 1st party game before as that does happen and PS5 being the default console too in many minds).

That aside yeah, those not able to by price sure, but those of us not interested are either 'waiting' for a game or hardware to interest us or just not interested at all. Do other hobbies, seeked retro games, happy on our PS4/Xbox One/Switch, etc. playing or buying whatever, using the PS4/Xbox One for DVDs/Blu-rays, streaming, whatever the case then gaming/MTX/DLC, etc. purchases.

I think marketing with other people to other audiences is fine but it's also pointless. Socially sure, or just branching out to others, but audience conversion, I mean, whatever they expect to happen I guess.

I mean if it was like saying hey this person features in a game as a collab not just a marketing deal then sure but I assume there isn't.

Re: SEGA Trademarks Arcade Paradise Potentially Hinting at Compilation Bundle

SuntannedDuck2

I'd like to see some Chu Chu Rocket or something Saturn/Dreamcast or are we only getting those as remakes? Or never again so might as well buy the older ones.

All we see is the same Genesis games. Sometimes others but not often mostly a lot of the same.

If we see arcade games by all means but offer a good range of them.

That or we see compilations with the arcade/console versions even.

Even then to me many of the licensed stuff won't ever happen and disappoints me we can't get 'altered' versions or more fictional recreations cutting out the licenses or making something similar enough to them.

I mean there are a fair amount of Sega, Konami and Capcom stuff that's niche (console only or arcade only related IPs) I'd love to just see offered, that or offered multiplayer online or something, but it won't happen. But the same IPs always appear and I just keep ignoring them because I don't care we have seen them over and over again.

Re: Even More Xbox Price Increases Make PS5 Look Like a Good Deal

SuntannedDuck2

In comparison to that yes, in comparison to it's LAUNCH price, not even close after all the heat sink reduction and other plastics/other material cuts. These companies want less losses on hardware which is ridiculous. As if PS4/Xbox One weren't enough of 'good enough' after PS3/360 related things going on to offer hardware yet still do 1080p, 4K sure but if we get 8K I mean.... I'd take 5K or 6K but 8K to suit TV makers, like sigh, (custom hardware or not).

Or whatever else goes into them to make a reasonable entry for players and approach reasonable enough for devs to work with, yet these they want more then good enough of return on the consoles despite all the digital sales, discounts and more. Let alone IPs spread to any industry, movie, tv, merch, etc more then they already have. There is only so many people on the planet they can convince to make a graph line go up. XD

Regardless of people going to PC the certain percentage that are, I'm just not upgrading from PS4/Xbox One/Switch 1 yet, got plenty of games on my backlog and retro consoles, even retailer bundles are not worth my time in price, boring games, boring trends, boring new IP/continued IPs, boring software features or hardware use and just not worth my time.

When looking at the news is more enjoyable then the garbage services/products there is a reason I refuse to support such garbage from these businesses, all 3 platforms.

I have family member that already have a PS5/Xbox Series X, I barely use them because there is nothing I want on them besides the 0 to 2 games i played on them. Otherwise plenty of Indies to ignore or enjoy their 'decent' ideas, AAA/AA are just bland and forgettable compared to the past for me at least.

Re: Rumour: Kratos to Wield 'Egyptian Sword' in God of War's Next Main Game

SuntannedDuck2

If the camera angle and the 'quests' design is the case, don't care what mythology, still not playing or buying it if the core game design is the way it is in the Norse duology.

Easy pass. I already don't care about Sony first party as it is and haven't for years now, so not missing out at all.

I play for gameplay, the mythology is a bonus.

Make the camera/movesset worth it. I'm interested, if not, I pass. Keep appealing to a wide audience if they want. It's what makes them money, there is more of them then there are of us gameplay focused people anyway.

Re: 'Quit Game and Restart': Borderlands 4 Runs Worse the Longer You Play on All Consoles

SuntannedDuck2

@Flaming_Kaiser Well gamers should have realised with any publishers/devs at this point.

I don't mean 'volume' of consoles, yes the hardware is similar but APIs may not be (just guessing or whoever coding skill, build differences, etc. of factors), besides how their engines wrap around the hardware, I mean the APIs, the workflow of the staff. Who knows what they were doing/changed/etc. AAA companies are all over the place these days

But I won't deny 'yes' they do want to 'fix it later' I'm fully aware. I don't even buy AAA games because of the of them don't even interest me let alone how broken they are.

Re: Sonic Racing: CrossWorlds (PS5) - PS5's Best Kart Racer Is Robust, Chaotic Fun

SuntannedDuck2

@Kiyomiu That or Mad Dash (an OG Xbox Sonic R like) or any other 3rd party racers then just karts.

Though maybe with customisation/animations/physics they just prefer karts then characters on foot, throwing weapons or just using abilities? Just a guess. Rather then a 'karts are popular lets follow them' I think it's a dev reason they just don't want to go that way but it would be good to see if they did bring back a Sonic R/other type on foot racer.

Rather then it being the closest we see is olympics 100m dash/hurdles, etc. types or realistic ones (if they do those anymore) then cartoony/arcadey approaches.

Re: Sonic Racing: CrossWorlds (PS5) - PS5's Best Kart Racer Is Robust, Chaotic Fun

SuntannedDuck2

It's fair to get it's core better (didn't play Sonic Team Racing so I don't know what it offered for reference only Allstars original and Transformed) but it's crossworlds gimmick is just what LBP Karting did on it's 3rd laps on some tracks, just every lap a different region.

For improving it's formula/not being dramatic like Mario Kart World tried to be different (like any that attempt, flop and the rare few that are dramatic/ambitious and succeed like Ratchet Crack in Time was then backtracked and Rift Apart stumbles to expand on with the Tools/old formula mixed in there) (I don't care for MK at all other then DS or DD, so to me I'd go Sonic kart racers or Crash instead) but that doesn't take away from things for gameplay/design comparison.

Or even what the Samba De Amigo in Allstars/Transformed did with it's separate town area, or even Mario Kart has done with some slingshot or alternate paths even back in Sonic Racing Transformed. It's just more 'plentiful' and annoying.

It works but it's hardly exciting. You could put any regions or have a new path created (to offer the same 'levelution' approach then this region shoving gimmick).

So if it was me reviewing it I would give it a lower rating for it's joke of a gimmick. Praise for them trying something different, I will always praise devs for trying different ideas/direction, but not so much for it's execution.

I could have a cycling region pushed by pistons if I made something like it in Minecraft well enough.

So in an actual video game it's fair to have them cycle (appear/disappear, teleport, whatever the case) but it's the most yawn worthy gimmick in years, even if it like Yotei will do it better then Rift Apart. XD

I'd rather more interesting ideas in a kart racer but it's good to see it's trying something at least, kart racers have been boring to me with their character/level design/weapons/other additions the past few years.

Re: PS4 Is Still Getting Firmware Updates Too, Here Are the Patch Notes

SuntannedDuck2

Not been prompted with it yet so I'll check today if I get it. I think the last update was a bit eh with my HDMI or my TV connection, the PS4 just didn't want to respond well. It had the white light and just wouldn't reach the display at all. That and like Wii mode on Wii U (to the TV as doesn't appear on the Gamepad) you have to get a code to get the PS second screen/remote play app working on a Vita or phone and it's a pain so I gave up on that and just kept getting my PS4 into safe mode (which is annoying to get it to beep after holding it long enough). It was like cycling my phone a few times, at least old ones i could remove the battery, nowadays it's just a pain of it freezing and 'working it out' or powering down like crazy it's just dumb. So my PS4 I power disconnect or safe mode force it.

It works well now but even still. It could happen again if the installer is stuffed.

Don't think it's the hard drive as I can leave the console on in the main OS menu and it works fine now, prior i had to have youtube or a game open, the PS Store wasn't enough. Hasn't happened in a few updates now so still happy about that.

Will see, what performance it's fixing, not just 'oh it's to prevent hacking' I hope it isn't as while I get it I'd like some fair final fixes for PS4 and not hacking targeting by Sony.

I use a stock system so to me I'd like good stability updates.

Not like Microsoft's 360 update with Series S/X and no 2026 clock fix or other stuff, because that was a wasted update.

The Vita prevention PS3 update for security and blocking PS1 or others sending is annoying but that update happened a while ago now.

Re: Fans Worry About the Future of Former PS5, PS4 Hit Fall Guys

SuntannedDuck2

It got 6 years, that's still good. No matter what cosmetics, maps, etc. they throw at it, Epic purchase and ramping it up then it did before.

Also Stumble Guys, or any other multiplayer trending game competition too? (Not as close as Stumble Guys being too direct of competition of course).

If they changed core design how much would people come back/drop off? Other modes? Whatever the case. I mean to me seeing the Monstercat music additions to Rocket League or Synth Riders was a surprise, not that I care. But I guess some other inclusions then just skins, but yeah maps/modes/core design I think matters.

I mean to me I get bored with racing games having 2 modes these days for 20 hours because they really don't change much per event types, GT games do for their 1 race event types but also other modes outside that with different rules it's why I find even if I have no interest in GT7 (not enough to support them fully but preowned for cheap I will) they still have the variety despite their eh progression system choices for GT7, FM6 was eh but it's side content was the only motivation besides it's bad linear career mode, modes can suck but at least they give variety or more reasons for people to care/get less bored. But nowadays many games are just 1 to 2 modes and give up. I get for a live service but for others I mean the games can be shallow and not worth it.

Fortnite I'm surprised it's got not just licensed skins but entire games in it, being an engine, like many other games with fan content in their engine like design.

It has gotten enough support for 6 years, that's not a bad run.

Re: 'Quit Game and Restart': PS5 Pro Has the Worst Version of Borderlands 4

SuntannedDuck2

Memory leaks, too much cached and not cleaning up, sigh, seems a bit ridiculous. I mean it is Borderlands so the textures aren't too intense for the game to handle (or however the engine is going about wrapping around things) but at the same time it's unfortunate the way it's configured for PS5 Pro.

Maybe it didn't execute how they wanted it to? Must have been a misstep there for PS5 Pro or something else with it utilizing things. Or however the release version is compared to their testing, or whatever happened between builds or dev kits to retail console. Very strange.

That aside I think like with them delaying Switch 2 they need to better prioritise certain things of how the hardware is used, I get the money angle, but Borderlands 4 was not rushed, it didn't have leadership issues (I hope) that we can assume being the case here, so it just seems maybe things were overlooked? Or not output correctly?

I mean having more power is one thing but it does say a lot to have more but not target it's aspects correctly with it's APIs or power differences then the others.

I mean how we got better development (besides the leadership/mentality/priority differences of the past) with more custom hardware, yet both being x86, both being similar enough consoles it does say a lot how much worse things would have been with more awkward custom hardware of the past continued today with this era's mentality/priority to the games, then the more flexible or standard but minor customisation of nowadays, yet bad leadership, games as particular of menus/other complexity focus besides graphics, character writing and more impressions/expectations/priorities/mentality to make for audiences then the gameplay focus of the past yet also different leadership.

Regardless of staff size being bigger, the mentality/execution and who checks things enough of code execution, time they have, and a number of other factors, has been interesting to notice this gen.

Re: Everyone's Talking About How Little Physical PS5 Games Contribute to Sony's Bottom Line

SuntannedDuck2

@CheapMerc JB Hifi or others physical do offer deals like that so it's great, but yeah i assume others exist if they know how no doubt. Not always the easier ones people pick and go oh the $120 price.

That or whatever people have similar to a Steam key or others methods (of course Sony 1st party options or whatever stores carry things physical/digital besides the PS store or major retailers pricing them in such a way).

Re: Everyone's Talking About How Little Physical PS5 Games Contribute to Sony's Bottom Line

SuntannedDuck2

While Sony's refund policy is changed, there is no robotcache (PC service, I've seen sponsors of it, how believeable it is who knows but for the sake of example).

That doesn't exist in the console world.

People either are picky about their purchases or use demos IF THEY ARE OFFERED.

So really it comes down to the player.

Physical you get them breaking but reselling is still an option. Disk rot sure, but the lifecycle of disks isn't that bad if kept right.

Normies don't understand the second hand market and don't want to.

Most modern games are garbage anyway so to me if I don't even want a mainstream game, physical/digital doesn't matter.

If companies want to be picky by all means the license/partial data on the disk and more laziness, disk/cart read speeds, etc.

Limited copy companies for remasters of old games, Indies, etc. however that turns out.

Back compat for disk drives, we can't install them without one, disk drive authentication for movie/tv series, not CDs only Xbox One/Series X offer that and it's an app download from the Xbox store anyway so it's PS3/360 or any DVD/Blu-ray player with the CD option left.

Digital artbooks apps are great even if a physical artbook is more exciting.

Or Soundtrack access (I assume music apps exist but I've only gotten editions with the music to USB apps from things like Kandagawa Jet Girls for example) I'm surprised they even offer it but it's still great then 'unlocking in game' or so.

That or you have the 'go to this website whether the publisher or if Indies Bandcamp or something else' to download it. If publisher website like NIS it's limited downloads. IF others it's have to access via the other sites.

A CD is just way easier. Sure ripping the disks but even still. To use or rip is way easier, that or the USB method, not the website access methods.

Re: Sony to 'Advance Position as Creative Leader in Single Player Experiences'

SuntannedDuck2

Part 2:
Bland and forgettable is what they are. These staff just don't have the creativity, the 10% Sly staff versus the 90% boring staff we get games like we have. I don't even like Sly games, but their creativity more then makes up for what I don't like about them gameplay wise as the rest is far more compelling of presentation and characterisation. Not just because it's a more family friendly IP or has it's edge or otherwise. I find many teen/adult demographic IPs boring in gameplay, the IPs go look at our themes and I go yeah, ok whatever. Some do work, most are forgettable.

Is Yotei interesting of it's mechanics for the PS5 yes, I could compare it to Link to the Past light/dark world but age difference or whatever angle they are going for in Yotei (even Biomutant did it without focusing on the SSD as flashback scenes you play but this will be different in Yotei so I'm handling it as such as it is different) otherwise, completely no care for the game still. I won't discount what great things many of these studios do, but creative it just doesn't reach that word level for me, they just don't.

Rift Apart wasn't it didn't even use the hardware well just a PS3 2009 game method slightly altered, wow how unimperssive and a Tools 2007 formula I already didn't like on a 2021 game, 2013 I can let it pass as a small game and fair other things going on it in, 2021, nah no pass, even it's remade level was boring compared to the better 2007 one in THINGS TO DO, graphics, sure whatever there, but content it was boring.

Astrobot is 'supposed to be' but is so generic, nostalgically so it does nothing remotely engaging creatively to actually put a good spin on anything, it has a few decent ideas but is mostly generic things or not fleshed out enough of it's ideas to expand on them, it cuts them off too soon. Which also reflects current Indie platformers too, bland games with nothing worth offering or cut off too soon either, as the Indies have no good ideas, just copy paste garbage. Learning from other games sure, but that's all they do, learn from other games, not actually put a CREATIVE spin on what they have learnt, they don't show their potential they show their copy paste skills which is disgusting.

Re: Sony to 'Advance Position as Creative Leader in Single Player Experiences'

SuntannedDuck2

Creative leader? I haven't even cared about their IPs for a while now, so they better change it up or else to me 'creative' won't be what I continue to not say about them. Like many companies they think their IPs as so good, but when they actually look, they aren't. Many 3rd parties mess this up a lot. 1st party it varies but for me they aren't and as 3rd party forgettable. Xboxs are too.

Prefer Sony's older IPs more, way more creative and varied in a good way for all audiences of families, teens/adults or types of people, not this safe more to these types of IPs approach that pushed me away with how boring they are. Even GT is so progression and grounded in a boring way then past grounded approaches they offered that were more fun.

If they did more Tsushima/Yotei Legends MP things instead of live service bad angle handling they have of Destruction Allstars to the wrong audience or the Concord/Fairgames copy cat pieces of garbage, have they really learnt anything? Regardless of their MTX/eshop money at all? Or not as much 1st party budget wasting decisions?

No clearly not.

Singleplayer games that work for audiences sure, they do it well, no doubt, but, creative is not a word I would use for Sony 1st party games at all, simplification with cinematic bland gameplay experiences with decent worlds/settings or passable characters is what I'd say.

Creative is not even near close to what I'd call them. The gameplay is garbage but the worlds or graphics the teams have the expertise from is expected of handled well, they capture THOSE parts, but nothing about them is fun or creative in anyway at all

Even when they experiment it's safe, wow a roguelike mode, snore. They can't even be bothered to try something different without it being trend worth safe to experiment. That's disgusting. Get smarter people to work on things, not safe garbage side modes by staff not trying hard enough. Give me a Sunset Overdrive tower defence offering comparative angle (not as in literal but impactful to a formula) then the Spiderman or any others outposts garbage every other game does, that to me was more exciting of a spin on things for open worlds, or any other comparative things to put a spin on for other genres/types of games (that's just a fair example to make I use on occasion), the others are not and outpost comparable of boring and forgettable.

They work as tv show/movie conversions, aka bland medium conversion offerings. Not creative, but business level boredom experiences so uncreative I couldn't care less. Boring stories other then Horizon for it's scale and ways it can go about things (it's an interesting alternate history or just world in general the rest are pretty boring apocalypse, older era settings or mythology use really with eh characters, but they 'look nice' as they know how to use the hardware and that's fine 1st party or not it's great stuff graphics wise, but I don't buy for graphics ever or boring emotionally forgettable stories that make me yawn/leave the room and fair settings), the rest are who cares.

Re: As Sony Doubles Down on Anime, Demon Slayer Breaks Box Office Records

SuntannedDuck2

Snore. Wake me up when they offer something decent.

For an anime of it's type of appeal and yes animation, it's impressive but at the same time the story/animation/setting and more are snore worthy of an IP.

I mean good for them the big IP is still working out for them like it did in comparison to other IPs in the west last time it had a film and all that but who really cares. Better shows to watch and move on to then this.

Ignore all the people buying figures and all that and ignore any other generic normies.

Even then Bunny Girl Senpai's 3 films between S1 and 2 was an annoying experience. S1 and the 1st film came out physical, 2nd/3rd didn't I waited and went stuff it watch it another way because they didn't offer it. Besides I can't even remember if the 1st film even had the 1 cinema thing or I'm thinking of something else. But CR only or however it was handled digitally/online annoyed me, so much for seeing/supporting the series you idiots. The LN/manga or otherwise wasn't even available for me either. Now it is but wasn't before.

Girl's Und Panzer has kept to it of 6 films and 4 or 5 out at the moment so it works a bit better for that series but others it doesn't at all. But it's 1st season, 1 film then 6 films has worked out better for that IP even if more niche IPs compared to DS.

Whatever works of IPs/production I guess but I don't want anime to be overdone and messed with as some other business excuse escape route of medium money making, which we know it will.

Just because Sony has Fate GO or a bunch of decent anime they support big or small.

Re: 'Genesis Does What Nintendon't': Sonic Racing Takes Shots at Mario Kart World

SuntannedDuck2

Part 2:
Wow Rift Apart has invisible walls and other parts of levels, even Spyro 3 had separate areas to load because they were too big for the PS1 to handle so the egg bonus areas were loaded via portals else.

Crack in Time had aftermath, in progress and new fixed state approach, none of the 'we took small other skybox regions or a small portion of another level with less objects, invisible walls and call it impressive. I can put a round sphere that's the same skybox texture and do that, change the texture of the terrain and put a few hills, less objects and call it a day, that's just pathetic. Blizar's was the Crack in Time approach but the other ones were so boring I was like why should I care. None of this is impressive. Especially not with the Tools of Destruction aspects tied to the game bogging it down and the new RA stuff was bland and forgettable. Tools did 2, 3 and Tools stuff better in 2007 and is the start of that 2007 to 2021 story and it has unimpressive scripted things too.

Sonic Crossworlds is Transformed but even more who cares, the 'CROSSWORLDS' ADD NOTHING, what are they trying to impress a toddler, who cares Sega, wow boring transitions that I already saw Mario Kart Wii/Sonic Transformed do, who cares.

A car builder in Sega GT was more exciting then this, same with Pure (not same extent but close enough), same with WRC 23 I guess, we got rewind systems that are dumbed down and less RPG like then the 2000's beginning of it's introduction in simcade/sim/arcade racing games, it got ruined and simplified, let alone other things ruined by those that popularise them and dumbed them down or barely add features for bland core experiences, it's how it impacts the game.

Crossworlds portals do nothing you couldn't do in any other game on any consoles years ago with the right mindset. It's a boring gimmick that's not exciting and a standard Sonic racing game, if people want that sure, but who cares. Hardly a worthy competitive jab. I don't even like Mario Kart but competitively it's the most weak jab I've ever seen. XD

Even Little Big Planet Karting had sometimes 3rd lap track transitions to move the tracks.

So Sonic Crossworlds may be a more cough 'safe' game which we know many audiences are pathetically willing to embrace a few tweaks then a dramatic change.

But I mean Crossworlds is a fair game just to me it's hilarious they barely have anything to present it anything more then 'solid' enjoyment by doing the same thing with a few QOL things and a pointless gimmick. I enjoy iterations but I mean an iteration versus a dramatic change. Think about that Sega. I don't care about MKW but they took a risk, you didn't. I don't mind some risks taken.

Re: 'Genesis Does What Nintendon't': Sonic Racing Takes Shots at Mario Kart World

SuntannedDuck2

Lol, as much as I don't care for MKW or MK at all, I do think it's a bit hilarious. Sonic Crossworlds does nothing new, it's a very standard kart racer with a boring gimmick, solid, but who cares worthy of doing anything exciting other then the core it's always been solid in, so what a marketing jab of were a safe but solid game, yeah so what. XD

Wow, how dramatically exciting Sega, it's solid sure, but also who cares, but a pointless gimmick that's as convincing as someone getting a pencil and waving it in front of your face it does nothing. It's a pointless illusion that changes ABSOLUTELY NOTHING. Sorry marketing team but your just so bland.

It's a jab, but a 'we iterated and you did something dramatic audiences didn't care for or present as well'. Yeah so what. XD MKW can fill itself with more modes, more things to do in the world or a more standard MK8 experience sure but that's what MK8 is for. They tried something different, didn't do it as well but they aren't going to always be that great either.

I mean I prefer Sunset Overdrive over Spiderman 2018's bland repetitive formulaic open world garbage when SO had a more creative angle and it was their first open world yet their 2nd is the most bland besides the lab puzzles or taskmaster stuff. But Insomniac follows trends and Resistance 2, Ratchet All 4 One and Spiderman 2018 sucked. Yet their more original ideas were better games.

BOTW worked sure but the Zelda formula altering in it and Link Between Worlds made sense, I don't care for the items in BOTW but the way to get them was more fun, most open worlds are so boring with no fun abilities, BOTW does it the Zelda way and it's fun like any other 2000s era games not boring movesets so bland I won't even buy the generic 1st/3rd parties these days they are so bland of character movesets or level design simplicity.

At least they have decent career modes and mode/event types, I can always give Sonic racing games that I guess. Character line ups are getting more bland but whatever licensing of other characters from other games/those that play as them I guess I can understand why.

I can say that over Mario Kart's MP focus and bland SP offerings or characters. There is a reason DD or DS are way more exciting MK games in mechanics or mission mode.

Tracks vary in structure. To me the MK tracks have the visual presentation but boring layouts personally so I don't really care about them. I've played sim racer tracks that are more fun in their layouts and presentation and no I don't mean licensed real world tracks i mean the fictional ones the developers made in older games of their colour palette despite trying to pick real enough colours, loch ness monster or particular monkey in a tree Easter eggs, elevation, corners, fantasy use of trees and more. Nowadays they look like campsites or overgrown with a road in them and a bland and forgettable.

MKW tried something different, whether it's empty or not they tried. Like Fuel on PS3, I thought t was 'fine', fast travel, event types, ATVs, it was 'fine' I preferred Pure or MT vs ATV Reflex over it but still.

Sonic Crossworlds is the Rift Apart of Sonic racing games. Crack in Time did rifts, and well, Rift Apart brings them back in a boring way to 'expand on them' but not really do anything that amazing unless your as convinced as a toddler with any marketing. Or enjoy a theme park ride as a game.

Re: Classic Sony Series Everybody's Golf Sells Best on Switch in Japan

SuntannedDuck2

I think it's great to see, Japan Studios always had great teams it's just Sony wanted more sales out of them or always had a more western audience or other Japanese audiences go to their 3rd parties, so to me I think Switch is perfect for these series to go for audiences East/West more open to these types no doubt.

I'd be happy with Gravity Rush 1 and 2 on Switch. Don't care that much to rebuy them but at the same time, perfect platform for them.

But yeah the charm isn't the same but i don't have PS3, PS4 or Vita entries as reference either only 1st PSP entry to go on.

But sales hmm, we will see. It is early, the artstyle change, it's a large gap between releases too. Timing due to other games coming out of focus more?

Mobile gaming even for how trash they are people don't really care for quality at all and just 'something to play'.

If people are more likely to have gone hmm it's been a long time since releases, oh a different platform, oh they have alternatives to play (which as Switch has plenty of good, bad and terrible golf games I'm not surprised either).

Then again Patapon is more unique so it will vary and Freedom Wars while good and i actually enjoyed the demo more then Monster Hunter that won't be the case for others at all. Even if FW was a bit confusing to start with but got the hang of it's awful menus to start the game.

Puppeteer would be great to have on Switch I'd buy that. No way I am finding a PS3 version that easily that's for sure. Even Eye of Judgement PS3 copy in EB Games, no idea if they have the cards and I doubt they will. Which is why I haven't bought it yet. Is the PSP version is more ideal then the PS3 version even if I have the PS Eye camera.

I think Everybody's Golf also fits as like many family arcade sports games or say fishing games or others sometimes they suit in gaps.

I don't see this either as a Everybody's Golf/Sonic Crossworlds compared to Mario Golf Super Rush (wasn't sure if it was even called Super Rush that's how forgettable the game is)/Mario Kart World at all but i mean you could if you wanted to.

Re: Preview: Teamwork Is the True Terror of Little Nightmares 3

SuntannedDuck2

@AndAnother1 Never do I care about illusions because they really don't effect me but may others so I can't be too sure there.

It's up to the devs of course I just think it's a bit silly that's all even if I was a bit more heated sounding prior. I don't ignore potential options if I have seen it as possible or suitable to add something to and due to the nature of these games camera/character space used on screen in many scenes/even this one in footage, I think it's just a bit ridiculous.

I get gameplay immersed not world or character involved immersed so to me it can be the most realistic thing regardless of the minor things to make it a game, a sitcom, whatever and I'll still not care if they intend to immerse that way, if jokes land or gameplay mechanics are appealing I'm already immersed, I don't care how fictional it is or how realistic it is or how strong the horror aspects are, not by the world or characters. Not that I'm always thinking about the characterisation or world design/artstyle and critiquing them all the time I'm not. Sure these games are a light horror and that's totally fine they do capture it very well (not into dark horror but fine with light horror), but even still just saying what I would usually count as immersive that isn't the case for others.

I have tried the 1st game and it was ok, but I'm not that deep into them like another i know that is on the fence about 3 (I can see why) and more interested in Reanimal but loves 1 and 2. But having played Limbo/Inside to story end, Typoman briefly, or looked at others rather then playing others inspired and so on I get a decent idea of what these games are like from seeing or explanations.

But I mean that's why I mentioned 1 screen, just have players move around and if at the edge of the screen, pull it back for scenes (like any other game would singleplayer or multiplayer). It's really not hard to do.

Little Big Planet does it, 2D Mario Bros games do it, not split screen, single screen following camera, just move in the space, Lego games have, Diablo likes. Plenty of examples.

It's basically online but still same screen and local, no server needed, it requires no effort to add a menu option, and controls to it (maybe a few minor things but way less effort than server costs for online would), other then the right mindset to do it, it's really not that hard.