Well it's either licensing issues or the emulation or other factors. But I assume they just take their time and that's totally fine, good emulation quality, fair implementation of the rewind, fast forward and save states, setup with the controller for the menu. But mostly just the licensing/source code and however to structure them for decent performance, what to do about features of the game, etc. Not that they would offer that, we aren't getting any Eye Toy support with the PS4 Camera/PS5 HD Camera, or anything.
That or whatever other disk/RAM techniques of the past either.
I mean the games are as particularly structured as they were back then, so emulating them and inputs for sure with the animations, the NTSCU/PAL/NTSCJ versions and so on.
I hope they don't get limited on licenses, there is plenty to still offer.
Or are the deals too much to maintain?
That aside, I just buy them digitally if I care, I'm not subbing to a high tier just to play them when I jump around games all the time, I don't need to waste money not using it, cloud storage doesn't bother me that much. But cloud itself I have no access to for Deluxe so I just have a PS3 for that instead as no Premium.
It depends on what people are really after though, is it online/cloud storage? Is it the extra tier of games to try and go eh wasn't for me or really get into it or buy it once it's going to leave/cheap enough?
Is it game trials or the PS1 to PS3/PSP games.
It really depends.
I myself already know I wouldn't use it, cloud storage maybe but I'm not paying for that.
Online/monthly games, pass.
Extra is the more viable option but I already don't like PS4/PS5 era games as it is and most of the games I'd want would never appear on the service anyway of those I already have on PS4/Switch/Xbox One physical or digital. XD So that's mostly why I wouldn't bother. IF they did or I had interest in other titles sure, but they just don't.
Game trials are ok but just make them demos instead not a higher tier for demos compared to Extar tier of other games.
Also the retro games I can pay for the license and be happy that way then subbing. I can look up footage and know already.
Or I could emu them and test them out that way and stop and then choose to get it via the digital license via the PS store after that.
There is no retro game demos or game trials at all, because why would Sony offer that compared to the PS4/5 games, but I usually know enough about a retro game from it's footage these days.
Part 2:
I buy for gameplay so to me I have interest in all the PS1 to PS3/PSP/Vita variety but it wasn't practical so I understand why PS4/PS5 are what they are, Xbox tries to find audiences but it's experiments work worse then OG Xbox/360.
But with whatever better angles (hopefully and to be optimistic), It will show why we can't get expanded games is players shut down everything (scale or contemporary settings or reused tropes that appeal/validate/highlight or hit the most or whatever) even fantasy games and media are just the same boring character types as they appeal the most, it's so boring. Forget new combinations why do that, just recycle elves/dwarves for the 900th time.
Narrow experienced? Limitation expectations and approval? We can say for companies but if players limit things it's on them at the end of the day. No matter how many attempts to try and improve it or give up trying at all and we never see improvement or attempts ever. Never hypotheticals/possibilities at all.
So we end up with the boring stagnation we have gotten or the over accessbility angle and why I find games super boring nowadays
(can be optional areas or major areas, optional is more ideal to be 'accessible' but still even that barely even happens and the whole games can be 'accessible' and boring with stats and enemy AI, wow how boring) we have and why I get ideas from and go for retro games, not nostalgia, but game design just being the way it is nowadays for such visuals/story and current gameplay to 'immerse' then gameplay that excited me more of old games balance of calm moments and varied ideas, not minigames as not all were great, but just movesets or level design are just not exciting anymore.
I'd rather play games like Echoes of the End that felt like God of War like in the audience it wanted to capture (not completely but enough) and had the mechanics of gravity, water rising/lowering, flinging with magic and more).
The Norse era but with the axe in other ways. Or the blades for more. Or new weapons in a fair combat but also puzzle solving way or how characters are used for NPCS to be instructed. The lack of platforming isn't a bad thing as Zelda games with no platforming just fair gaps, can show, but even still.
Yotei's wolf skill tree made me laugh, the wolf was a great ideas, the things is it didn't have modifiers and commands no just skill tree upgrades that to me felt like a joke of modern game design and the AI still being incompetent. XD
Bayo 3 (2 characters dynamic)/DMC5 (the V levels with 2 to 3 characters going on) compared to Astral Chain/Bayo Origins already showed me bad multi character use and better multi character use then having 2/3 characters on the controller and badly balanced of use for inputs at all.
@MTMike87 While fair, even Song of the Deep was too early for this sort of thing from Insomniac, Pentiment got noticed at least.
No Man's Sky or Minecraft or Gran Turismo 5 or any other free updates games that are ongoing that were new to audiences and now make sense how they work, regardless of the way each game was appealing or not, but game dynamics changing. Players getting used to it.
Right stick for camera or old games (or few like Echoes of the End, or skating games or whatever not for camera), or Knack as the OG God of War formula and it having right stick dodge.
But big familiar IP or not I don't know.
Also not in it's core gameplay. XD Um did we not forgot what Norse duology did to the series with it's multiple areas and side quests and things, more then the Greek saga's linear and minor side paths and loop back around moments? Did we forget how the level design changed and works? We get a close to the back camera, side things to do, many other areas with the connected rotating region thing/hub. However Raganrok changed things as well I didn't play it so I don't know.
Skill tree versus upgrades menu of Greek era, armour runes or whatever as well. Modern era game stuff RPG do but it's an action adventure game/RPG Lite or whatever to say to describe.
Norse era felt like a mix of other modern games to modernise with or other types I didn't play but felt like the side areas felt very Gears 5 type similar, not exact but almost that kind of mixing the series up a bit type angle.
So saying oh 2D well the cellphone game did exist.
Ragnarok got the roguelike or whatever DLC/update as well. So they are clearly trying things with the series. I didn't care for Norse duology, I beat the story of 2018 and ignored Ragnarok. I didn't even enjoy 2018, I didn't Spiderman 2018 either only 2 side quests and the lab puzzles that's it, the story was good but the gameplay wasn't.
To me because I paid attention, to me this seemed like a God of War Betrayal on cellphones/J2ME kind of thing or just putting an IP and seeing how it fairs more so then that to reference that no one even Sony would consider but I do. XD
I mean if Prince of Persia can do it and in a way is a competitor, God of War can.
If dominant sure, but if fans have high expectations and 'scale' impressions that's on them.
But what do I know I care about gameplay not visuals/story telling of Sony's PS4+ era goal so to me I don't know.
It varies, some people have played many 2D RPGs or Roguelikes or Metroidvanias and so on and many haven't depending what they are looking for.
Not all studios will be capable either.
If Sony tries more and they get better sure, not just with 'put it in a trending genre' all the time, I hope not, if they actually allow studios to try things, or studios get their heads out of their butts and just make a decent game that's fair for trying new things then sure, if Sony give up that's on them.
(Say if this was just a 2D linear platformer with action elements or a decent sized map with things going on then it being Metroidvania, mechanics/puzzles or for optional areas.
Maybe a Norse era structure in 2D maybe, in some ways, not all)
If audiences are just picky of 3D big scale only then we will know there of how far games or gameplay or story telling or 'big budget only' or IPs can be mentality we get and why many of us moved over to Switch or support whatever Indies are 'decent' on PS/Xbox.
Part 2: So to me this remake of 2 is 'fine' (I think a remake of 1 or 3 was more ideal then of 2 but whatever) but also other then visuals or remaking areas, I don't see much point other then it being on new platforms, controls probably like the PS2 version or new then with Wiimote motion in mind (unless on Switch/Switch 2 it has motion but doubt it after 5 got the Switch/PS4 treatment after the Wii U and 3DS Spirit Camera type motion angles of the games prior) then the other one being based on Wii hardware for those visuals and that 4 is comparable to.
Having played a bit of the Wii remake of 2 on Wii U eshop yeah I wasn't sure about this remake at all. I'm not a vet of the series so I can only go off videos for the rest but to me this remake sounds ok. I mean I'd say it's fair to get a remake if they didn't want to offer the quality 4 had again with 2 Wii remake ported over. I just think the 1st/3rd deserve more availability that's all. But this remake seems fair by the sounds of it.
The 3rd person view was in the Wii remake, the Wiimote torch was terribly used, same with the 4th game.
The hand grabs were annoying (execution, the idea isn't bad just not well executed so if the remake fixes them that's fine) and the story is fair I guess. I found the game confusing (I'm not against trial and error design, I've enjoyed some, struggled with others, it has it's place if well communicated with it's puzzles or it's clues or whatever else angle it wants to present it, telling audiences just ruins things and not all games are for everyone, if reviewers/casuals want to play good on them there is plenty of other games to play and be babied through, I've had more fun with retro games mechanics and particular design then games with story/visuals and lack of mechanics boring me and I refuse to purchase modern games for how trash they are.
So a remake like this I can respect what it's going for then remaking to dumb it down. This remake respects what it is for people who enjoyed it and for people who wanted to get into it, not newcomers who are idiots.
Accessibility or quality of life is fine, overly dumbing a game down, or converting to what others do is pointless. Some games benefit from modernising a classic, but rebuilding it to be 'like others' is just dumb. I think if they handle it well it's fine, but fitting in line with others is just idiotic bias and lack of seeing other options and just 'the one option I've encountered and should be that way from now on' is just short sighted and stupid.
I've played enough boring modern games from any budget or skill level and been unimpressed with their narrow experiences and short sighted design being only fitting in some areas and lacking in others. So to me the 'old design' I think is fine. They could tweak some things sure, many aspects of gameplay can be, but if it revamps too much to be something else it can loose it. Whatever feel or whatever tension, etc.
I know with enough character movesets or level design as it is in games and my disappointment of them in other genres. Besides horror games expectations and maybe audiences wanting a classic PS2 horror game in the modern era.
Besides all the other Resident Evil/Silent Hill inspired games that are more particular artsyle and gameplay/camera style, higher quality art but still going for that old school feel as well that can exist.
Modernising everything is just pointless and short sighted. Its' not even creative it's just plain dumb. Not wonder stagnation happens.
Balancing that can be hard of course. But preference is one thing, pushing preference is another.
But particular audiences exist and work to make a game for people then everyone and making a boring product even people who would want to play it refuse to buy and the ones who 'say' they do' don't and you get even less sales) but that's just me as someone is still new to horror games. But found RE1 on PS Classic to be fair (briefly played), same with RE5 and RE6, briefly played but yes they are more action style games.
Well after 2017 I went I'll pick up- Gravity Rush 2, Knack 2 and Dreams and then just gave up on 1st party to focus on Indies and AA Japanese games, retro or systems I hadn't picked up like Vita, Wii U, 3DS and Switch in that order from 2017 to 2021 and still have them.
I would have said decent but I thought, nah I do want to see more like this. Depends on execution yes but even still. If it's the only way we get interesting games, fair studios using the brands or making new ones, whatever the case. Make it interesting not stagnant and tv/movies and merch, that's fine but every IP, nah that's where it gets boring.
I will buy or have most PS1 to PS3 IPs I can get my hands on. That variety interested me. Xbox doesn't do it as well but still. But OG Xbox/360 did do it better. Nintendo has it still.
I think Song of the Deep by Insomniac, Pentiment by Obsidian and God of War 2D is interesting to see.
Ubisoft and Nintendo get me interested but Ubisoft backtracked on that. Nintendo still keeps at it, I can't wait for Rhythm Heaven Groove this year even.
I didn't buy Patapon 1 and 2 Replay, as I have 1 on PS4 as the Remaster and while it may be inferior I barely play it, I respect it though.
I did get Everybody's Golf but pre-owned so I technically didn't support it, oops.
That aside I enjoy the smaller games.
I am very gameplay picky as everyone knows by now besides my large comments and however much context they pay attention to but that aside yeah.
I'd support Sony if they offered smaller games as their bigger ones aren't impressing me.
It's not really me supporting smaller games because they are small it's what they offer in them.
I respect games like Ride 4 trying thtings (not well but somethinhg), or Gear Club 3.
I respect Crimson Desert or new Fable,but ambitious isn't always a great thing.
I think Crimson Desert will be great, but it;'s controls could be a limit and because many non puzzle types, with how awkward some could be or they can't even think about basic puzzles then I mean... if they are tough or mandatory that is a design they need to twaek. BUt I mean optional puzzles is fine with me I love puzzles.
I hate how dumbed down games are these days. I've always been happy with things being optional for those who want more or other angles of games.
But I play retro games with them stacked back to back of combat, puzzles, minigames so to me it's nothing challenging unless it's not well communicated or the mood I'm in.
Or weird control schemes. I play every genre.
I'm into FMV games these days. Like I have expanded to arcade racers, hack n slashes or Tactics games.
I like Haven Call of the King or others but I know how ambitious games get.
Fair game, not my thing. Like many games by other countries I think it's cool to see them, they just don't make gameplay type games I want to play. Also the emotion/dialogue/experience is very clear and just isn't for me.
Most cozy games are too 'general things people understand' and i just don't find that exciting. I don't need a game to simulate it or feel emotion or whatever. I already find games dumbing themselves down with movesets in bigger genres already boring. So to me packing things into boxes and wandering a house unless it has something interesting in it, or dialogue that goes on and on to just be very boring. I don't find the vibe or atmosphere or dialogue charm I find it very boring.
They feel like playing kids activity centers, not because games without consequences isn't possible it's just they don't offer anything that motivating at all.
I enjoy a game of Sims sure but at least there is enough to do there despite the structure being open ended and generic things to do, the motivation for skills or other stuff has enough gameplay appeal. Or tycoon games have their appeal and I mix up how I go about the theme park rides or classes if it's a school based one or whatever.
I prefer things to be more gameified and when they aren't, which games are simplifying things more and more I get bored and want to write off gaming more and more or stick to retro or the non generic Indies which even platformer/racing Indies are so bland and forgettable because they don't offer anything compelling in them, wow art and settings, boring level design, boring characters, worlds that look nice but are boring to play in, can't wait to not buy it.
I'm getting more into FMV games though, the odd UK or Chinese/South Korean ones because they have been very funny or very engaging, not in an immersive way, only a comedy or working out the choice paths, or whatever else they offer. So I'm making my way through some story based genres then I had in the past (well besides visual novels which again got into prior and still do from time to time when in the mood). But I still prefer puzzles or platforming, combat doesn't matter to me but can be there.
Enjoyed a Vietnam song that was remixed by an artist I like and it's catchy.
But music is probably where I've come across more of those artists from India and others then I have games or books and I don't watch TV shows/movies from there really. I should one day just haven't bothered to.
Point n clicks I struggle to stay interested in though.
More story telling cultural stuff is fine, but they just aren't my thing, but I respect them.
Excited for the sequel. I don't have the first game yet, I knew about it prior I just never experienced it but did see others around me that did, to me the best thing out of the last state of play was Kena 2 really. I was considering a physical deluxe edition but I didn't. I might just get it digital on PS4 instead.
That aside fair to see it come to Switch 2 I guess they want enough power for many things or to move on to higher power and I get that.
Not for me, but we will see if it goes well. If it tackles enough, the artstyle is different for sure but is that good or bad, we will see if the server tests, betas and things made it a turn for the batter or not. If a few live service work sure, if too much focus on it then eh. That or if the singleplayer ones get any better either.
That or audiences/creators stance on things too, who knows.
I still think the Ghost of Tsushima/Yotei approach is better, it may cost more but it's better then multiplayer trends that change too much or are too focused on that when a good multiplayer that isn't just generic Deathmatch/Extraction modes.
Other modes barely even exist anymore and to me multiplayer has just been sort of boring, I'm not a multiplayer type, I prefer bot match ones of Killzone, Unreal Tournament or Brink but that's about it.
If multiplayer was made interesting sure
That aside if we get some Battlefield 2 Modern Combat hot swap feature (even Splatoon's moveset is simple, varied for situations and fair objectives in the singleplayer due to the level design, multiplayer to me was kind of whatever with it's rules even if ok other modes and territories the main one then deathmatch) or any other cool stuff for multiplayer games or a fair mix of modifiers and modes I'll be impressed, even Ratchet arena challenges with a timer, poison gas, weapon cycling and more is more exciting then open world outposts, if they offered that (traps, the others mentioned, other ideas, other side objectives to complete them quickly or fists only or this weapon only, or undetected or other stuff I'd care more) as repeatable with another attempt and fair bonuses sure, but they don't, they are just generic layouts/enemy variety, wow how exciting I haven't seen anything as exciting as that in years so to me it will take a bit for me to care then the structure we see instead in any games in any genre.
I'll keep playing trashy FMV games/visual novels on modern platforms, decent puzzle games past or current platforms, and whatever retro games of other genres where the gameplay is more my thing instead.
Like I've said before I had more ideas for modes then Foamstars had originality, and all based around 'foam' and what it can be used for in situations/rulesets. Or traffic/lanes for racing games, or even just bring back car soccer, bowling, other cones/gate modes with whatever scoring/value to them. Anything.
Seeing Gear Club offer more then generic modes (sure a highway mode is super who cares, it isn't as exciting as NFS Hot Pursuit 2010 Wii's 100 to overtake but it's still something, and what I found even bland about Midnight Club Complete Edition was the pink slips were cool but road/highway and other generic events so I put that game off quickly, but the stamina one aka fuel limiting like Gran Tursimo 6 to 7 was at least 'something' exciting) was enough for me to go 'oh they are actually trying', it didn't impress me but it was enough to get a 'oh well that's a change for once at least to see them trying then the same generic modes in the ever boring formula of progression we keep seeing in games nowadays and boring movesets/physics/level design' level of impression out of me.
Fair code name. Xbox/PC/Play Anywhere, however they bridge the gap I am intrigued but it's still not much it's still just a codename but it means it's getting closer for sure.
Still don't care for their games, but their strategy/options is something. The brand is still what it is in it's current form which doesn't change much but still.
I'll still stick to OG Xbox/360, got my Xbox One/Series but I barely use them.
Same with PS5, barely used, I use my PS4/Switch more and my retro consoles.
Devs have a few years to go or have prepped and whatever is the case with the consoles getting there, dev kits solved and the public console will be there.
Part 2:
Sony hates to build things up anymore do they?
I don't care what the companies do I don't care for their PS4/5 and Xbox One/Series IPs anyway but still. But looking at it from a business side if it was 'that' lacking of sales, discounts (if they even offered anyway) or the PS Account thing or other strategies then sure but otherwise it shows Sony is too wishy washy so why bother supporting them on PC anyway.
IF publishing their other 3rd party deals sure, but their 1st party not so, not other PS4 titles? Just PS5 ones they are pulling back on or just those 2? Is it just for EU/US, what about Asia?
But that's just the 2 latest games, what about other PS4/5 games? Come on? What is Nixxes for then? Assist? Cutting them as a studio as well? Sony needs to stop being all over the place. Like i said with merch/TV & film or other things, what are they getting money from, expecting other live services to work? Mobile to work as they jumped for mobille/PC and want to cut it to just mobile then two experiments at the same time, sure? I guess.
If a case of piracy and other things sure that's understandable. But how often were they discounted? People that pirate it varies, some don't pay at all, others do if reasonable, it varies. That or PS account so pirate/cracking effect.
Or DRM but DRM has been so pathetic these days. IF they just offer other ones/make their own better approach sure, instead of putting actual effort into DRM that's their own fault using a DRM that's easy to setup so they don't have to do the work. Make better DRM then excuses.
Sony are too wishy washy. I mean 'we want only more focus on the console' yeah but for peripherals sure, and oh PS accounts, did Sony even think for more then 2 seconds when approaching a new audience, no they just act dumb and now backtrack, typical but so what do they want an audience or not? Clearly they don't. They have been too comfortable with a loyal audience, mess up mobile many times or barely want to commit to it 3 times. While PC they try a bit and expect a lot then go but but why. They are so pathetic.
Understand the audience, understand the 3rd parties that already have a foothold in there.
Offer Japan Studios or other games, offer other PS4 games, but no. They waste their time with decision making.
Nixxes does a fair job but even still, Sony's decisions are just annoying. Pick to do it or don't. Make up your mind.
Mobile isn't the same audience as console audience either? PC isn't but they aren't porting their games to mobile.
PS5 is for the audience that wants that, if people want to buy on PC sure, but backtracking it just annoys me and I'm not even interested in these at all. I don't even care for 9th gen at all, let alone PC. I'm just annoyed they can't make decent decisions.
Why start something and stop it if they aren't even willing to commit for enough time to see, some games it varies per setting, sometimes story telling, sometimes action, sometimes artstyle, gameplay, camera, music, voice acting, whatever, besides how well it runs on their system or not, but no they just want to be stupid about it and it's seriously annoying companies see brands and money and forget how customers look at a product if it has appealing elements or not. How else does a customer think when they see a product and why they should care about it? XD
Vita/PSVR2 it was just it was niche and continued for 10 years and will be phased out, they get more respect then this PC experiment is, so PC backtracking is really cutting support and annoys people.
How many want to go back to PS5, those who have one sure but rebuying one, is just a middle finger move by Sony. They were being selective with game releases anyway.
Is it though? PS5/PS6 are not early access platforms, they are platforms for people who enjoy console, best optimized there, controller features if care & audio system/TV, etc. PC/cloud are options & Mobile is the space for other audience/small scale projects (or VR) compared to PC & their audience preferences.
If not TV/Movies, merch, mobile, theme parks, soundtracks and more, where is PlayStation division making money fanboys? Hmm. PC clearly. You want to buy a remaster on PS6 to PS9? PS9 PS2 ad orb come on.
Cloud is one thing/paying for resolution tiers or whatever else, but you want that or console?
Live services yes need larger audiences, that's clear, but not all PC players are multiplayer gamers either.
3rd parties already cover PC as it is.
Sony can have many of their Japan Studios games or 2D God of War or others to compete with Indies if they wanted.
Vita owners got their games on PC or Switch.
I use all 3 platforms and PC, and mobile for different things. I don't care about fanboy loyalty, I do exclusives but 'to a point' I still consider Switch over PS4 if trophies don't bother me or gyro is offered on Switch as it barely is on PS4. I get on both if FMV games I care for and want the trophies, that's about it.
I care about business news otherwise, I play where I want for gameplay/controller features but I understand where the money is, they want to be big that's on them. I barely use my Xbox One/PS4, I use my Switch more (not exclusives, what they offer of gameplay in them). I have access to PS5/Series X, I never touch them because the games suck not the number of exclusives, the value in them.
Mobile & console, what about big games after release? They can't keep remastering them all the time.
Or pushing live services that don't work as the pitches/angles don't work for them, so they continue to waste money and learn to make bad live service games till they get more that work. XD They keep the few singleplayer IP studios going and make them into tv shows and movies alongside merch.
PC Ports have to be cheaper then live service failures all the time.
The rest is still outsourcing/funding other studios with their IPs or further outsourcing like the God of War 2D game.
Bandai Namco and the Japan Studios IPs to a point of those or whatever else.
What are they planning to do to expand or cut back?
PC is a suitable platform for them. They aren't going with further peripherals only controller features so what's reworking those or barely offering them. PC ports are another viable platform/audience. If they don't want theme parks or any other things to license, and they hit limits of soundtracks, TV series or film and merch, PC is a way to move the main form of the IP to another place then alternate ones scaled to mobile.
What they going to cut Nixxes too if so what a waste.
Are they going to remaster the others?
Are the main studios going to keep updating their games all the time?
Back compat studio keepd going or hit limits of licenses (ot licenses are too high)?
Eventually they will run out of angles to get money from us & while new IPs will keep happening they want others to stick around. How they using them?
Rest is Sony being picky about accounts/PC app, that's on them, viable sales if keep building.
They want to expand to tv shows/films too with their IPs sure, by all means.
I already don't care where PS/Xbox IPs go, I'm still not buying them so to me I can look at the business angle all I want. XD
This and Old School Rally just look boring to me. Wow they offer Rally and modern era 90s inspired, or fair artstyles, but the content is so boring I have no interest in them. I don't care for such stages or teams or other stuff and unless the driving or stages are fun or the progression is decent/event variety I don't care. With older games getting going I'm more relaxed about that sort of stuff but in the modern era I am more particular about it. That and I know 90s/2000s racing games could pull off interesting ideas/progression and modern ones just are boring and bland.
Too much nostalgia, not enough interesting content at all.
WRC 3 for PS3/360 is still my go to for best rally game campaign personally. WRC2 also but it didn't have the event/mode variety of 3.
I have bought up many of the WRC PS2 era games (I think I have all 5 of them, had PSP one forever, don't have the Colin McCrae games anymore but need to get them back, 2005 on PSP was unplayable for me), but WRC 2 to 4 were fair, 5 to 10/Generations were 'something' not that exciting really, they tried but just not as exciting as WRC3 was for me, then again i have played better Milestone games, Kylotoon do an ok job.
A few F1 of old like 98 or 2001, but mostly 2010s era onwards (not all) and a mix of MotoGP3 (had since forever), same with the 4, but 06, 08, 9/10, don't have 7 or 10/11, don't have 12 to 15 but have 16 and 16 was good for the Rally car/dirt bike as wow they controlled better and had better AI then the MotoGP bikes. XD No joke. Even Ride 4 was so bad of AI it was a joke.
Still MX vs ATV games or Pure or others were a lot of fun.
So trying annual ones, or other types has been fun.
But yeah I haven't played much of Sega Rally (the PS3/PSP era one) I don't have experienced with the Saturn game, but I know of it from arcade cabinets still in places like cinemas and such with the colour buttons and such.
Sega GT Dreamcast was fun and had cool ideas.
There is still many 20 years ago ones with more exciting ideas, sense of speed and artstyles, and i just don't see it from Indies other then Inertial Drift or Distance.
Well they tried. They needed a stronger angle to their game.
Then again this studio thought lets have a 3x3 and 5x5, wow what magical effort was put into that.
Multiplayer audiences are picky but even was like what is this game to barely clear what it was, to seeing footage that wasn't that exciting anyway and then the 3x3 and adding 5x5 and was I like so what's the point in the game/appeal if it barely adds anything exciting other then a trailer that has a Halo 3 Valhalla looking area, horses and its a new game/shooter. Maybe extraction or not I don't know.
Wreckfest had no driver slingshot mode or anything else exciting just races and derbies. That's too dangerous or creative for modern gaming. derbies/races, 20 hours, ok tracks and motor sofa/lawn mower and bus wow, wreckfest was hit and miss.
Modern racing games suck, its all cars (license or not is fine) but boring progression and look at our locations/physics. Aka boring.
I'll buy Gear Club 3 but only because its stamina aka fuel liming like GT6 or highways seem fair. Its otherwise safe but decent. Still not exciting, So were Gravel/Grid legends. Onrush was still better.
Other characters sure, but more like Devil May Cry I assume like DMC5? If so sure I guess, but even I barely played DMC5 I need to get back to it.
Besides assisting other studios 1st party or Indies or whatever, Santa Monica always makes God of War, unless they can manage enough, I think it will be remake/new God of War and that's clear. Their other unique game was Kinetica and that's on PS+ or digital purchase and we know how Sony treats WipEout, let alone whatever else a studio can make with a story as the focus to sell.
IF God of War does the DMC5/Bayonetta 3 thing of dual/triple characters badly put onto the controller then I'll very much not buy it.
I think other games did it better and those 2 did it the worst. Bayonetta Origins and Astral Chain did it better and came before Bayonetta 3 and after Bayonetta 3. XD Like come on Platinum.
Capcom with DMC5 I think V's other characters controlled horrible and put me off the game, they needed to better make it clear of their inputs and movement, they were just horrible and I've had my fun with 5th/6th gen games console or handheld with old school controls and beat them without being annoyed, learned them, enjoyed them, would replay them.
Modern era games having different controls I'm fine with as well, but those 2 games just did it the worst way possible.
Echoes of the End I think had it's issues but it's old ideas and modern angle was still fun enough to play through and memorable movesets/puzzles.
Using right stick for No Man's Sky sprint or Inertial Drift/Knack style use for control was fun too. It's rare but still exists in some games (I assume Skate 4 uses it on right stick as well like skating games did in the past if they weren't face buttons).
The rest is probably fine but that first V level was so bad.
That aside DMC5 camera angle sure. As long as it isn't too far up his shoulder like Norse I'm interested. Give me jumping too, I want to be able to play a God of War game with platforming again.
If it has quests/side missions, sure I get it were in the modern era now, I won't be interested but it makes sense.
Yeah more artists/level designers, sure, so tell me when they will make their gameplay have 'depth' I want to play then? XD
Ah modern gaming will continue to be boring.
Firesprite was a reworking of Studio Liverpool staff and we got Playroom and Astrobot (well them maybe assisting or fully working on it for Sony).
So if Bluepoint staff maybe but otherwise why not just reposition them to other studios for these positions and say so when shutting them down, make it clear it's the building and other sides thing then a staff thing. That is if it was. Maybe not.
They can have more staff, temporary or part time but if the design is still boring I don't care how many more they hire, the demands or the new staff's own execution is garbage, let alone leadership, why should I care at all about them if their efforts show in their boring products? They can have them and drop them sure, but so what the products will still be boring.
Or GT7/8 get their progression fixed or offer more tracks instead of cars and not ruin the tracks as they keep on doing.
That or offer other event rulesets to be interesting.
They can have all the event variety that makes GT4-7 great, but the progression in 7 is worse then Sport which wasn't as bad as I thought it would be servers on or off now via 1.69 which is a great offline reworking update (doesn't help the grind of the cars in the last few events but still). But 7 is a joke.
GT8 will be just as bad.
They can keep hiring, or have reworked Bluepoint as an assist studio, but no we get this.
@JDINCINERATOR Agreed other then God of War, GT or Ratchet the rest are all PS4 related IPs or 2016+, they won't support Killzone or Infamous which I think is sad.
Infamous has more of a chance while a Killzone and others don't have the same impact they did in the past.
I get selling characters, and whatever worlds but yeah. The PS3 and under IPs for sure have characters/settings and gameplay they don't care about as much to try and sell to people.
Unless things like Twisted Metal that are just so out guesses, but it's a tv show so they won't bother with more vehicular combat or any type of cage match/other crazy angle games I assume (even if Destruction Allstars could have been that then the Fornite audience angle they went for that was super pointless and stupid).
I mean I thought Gas Guzzlers and others are fair for that sort of thing.
Uncharted I think works not just because of the 4th/Lost Legacy PS4 ones (where is the 1st to 3rd game, Golden Abyss not surprised they wouldn't be interested in touching it) but just in general, having something as 'light hearted' or adventure movie like their own Indiy/Tomb Raider (Activision won't with Pitfall for whatever reason they don't care to compete with that). compared to their other IPs.
I mean while Infamous you can see as more then a Fallout compared to Outer Worlds (Fallout the big title, Outer Worlds not as much but similar style, Marvel or any other IPs as the bigger ones, Infamous to compare, whether we comparing super hero angle or otherwise here, hopefully that makes sense), they could rework it or bring characters back in some way. Other games do bring characters back, try new ones, etc. Or age them up and work out a scenario for them.
I mean Sucker Punch keeps making new characters then just the 1 you follow through each era like the other Sony IPs.
I mean they could rework other IPs to be about the same family message/dark themes and what not, will audiences be happy, maybe not, but I mean they still could try to.
The other PS1 to PS3/PSP/Vita IPs I think can work but I see why they wouldn't care to.
Even Syphon Filter competing with Splintercell or Metal Gear, would Sony care about that? I doubt it.
I doubt Sackboy will get another, does Sony even care, will Astrobot take that place?
They care about teen/adult IPs and that's obvious, the rest are whatever 3rd party kids IPs that make deals and the niche stuff if they care to still offer more to Bandai Namco I guess if they do well.
Yeah that is interesting, where is the Uncharted 1 to 3 remake? Should have had Bluepoint work on that. Or someone else.
Still what big IPs will they stick to? God of War and Gran Turismo sure, Uncharted you'd assume, Last of Us, Horizon, Ghost is just there I assume as it doesn't have 1 set character, Sucker Punch hasn't had that since the Sly games consistent characters across all 2 to 3 games (Infamous got Cole for 2/Festival of Blood or whatever went on there, and PS4 era ones had 2 separate characters).
Multiplayer other ones.
it's more then just Ubisoft pushing Assassin's Creed so much and Far Cry/other hanging on there.
Thing is what's the point, we getting to the point all these companies are just having 4 IPs they rely on, build up others with multiplayer and go for the COD/Activision format? Well that's boring.
Not to mention all of us not interested go elsewhere.
I liked Ubisoft still offering their niche titles, it gave me something to want to buy from them. Now none of these 3rd parties offer anything and 1st parties aren't doing ity for me besides Nintendo's niche games.
I mean EA offering My Sims was nice (accounts are the reason why, if i can't network off line with them like I skipped Fenix Rising/Lost Crown and Beyond Good and Evil 1 remaster, I think i have an EA account but I have no interest in using it, haven't for years) and they still have the Indie program but that's about it.
That aside whatever recent IPs, whatever older few they carried over into PS4 (I doubt Infamous or Killzone, I care about them but Sony doesn't or doesn't have enough interest to spin up a character or a group of them or whatever new character, I mean why not, in-between Marvel games have an Infamous, it doesn't have the same effect as Fallout/Outer Worlds but you could kind of go for that dynamic and build it up).
That is some news. They are busy. They have many projects sure and want to do it themselves but come on FromSoft.
Did Sony want more out of these co op or God of War live service? What angles and details are we missing here.
Also why not have Santa Monica do it they know the characters better. Let aline that world and to work around it for live service is different sure but still. But no we get the next project and remakes.
I don't know a lot is still unclear here. Its some details but its still not clear enough. What demands did Sony have? What was Bluepiint not brought up to speed on as not capable or couldn't get working or what idea/direction approval.
Still doesn't change lack of direction at Sony for leading them with new games format over remake format of workflow and goals or angles that are too picky as every idiot publisher does of whoever is approving or not not just deadlines. Clearly their direction is terrible. Or their ideas, artstyle, engine, programming, monetisation, writing tone and more are not enough for Sony's picky staff.
Bluepoint and whichever staff and whatever the case of actions, words, whatever in meetings presented.
Thats still Sony's incompetence of leadership being picky. They could have had many angles and still not be approved by some idiot leadership staff.
Whatever of staff or Bluepoint leadership sure but Sony is too picky these days of their frameworks and it shows.
Not enough sales. I mean what do Sony expect. I can believe this rumour. Expanding markets gaming or not makes sense, but money is money. Controller gimmicks aren't the case either for PC ports.
I never see the console/PC thing as 'early access' on console to a PC port. I see it as 'play on the device you want'. Always will.
Fine with exclusives or console/controller gimmicks as it appeals to me that way, but I can see the money angle too. I play 99% console/handheld. I use PC for general, flash games, other games (or emu). Mobile I use for odd things or emu.
I'm not buying Xbox games on PS5/PC either.
Also what will Nixxes be doing then if this is true? Like XDev assist for other studios and whichever ones they need to? Or will Nixxes be shut down too? I hope not.
Whether the PC Xbox happens or not Sony backtracking is just hilarious. What other markets are there they can expand to? IF not gaming sure but even still. They have tv shows/movies, merch, they going for a theme park too? Or other things? Shove the characters into things?
Well we got Xbox Shampoo. When we getting some PlayStation ones?
I mean I could also say 'scents' but I won't go that far (if you know, you know). Also Sony would never do that.
Mobile I think their outsourcing efforts are a joke. I am fine with mobile existing but Sony from cellphone era with God of War Betrayal/Ratchet Going Mobile were great. 2007-2015 era and PS Mobile, were ok, modern era is kind of just boring.
The God of War 2D game is nice to see but yeah that co-op angle is a bit sad.
While Sackboy Run is fine or Fate GO works (no interest in), the Horizon live services are hit and miss and the Ratchet mobile game looks super bad and while the artstyle is fine the gameplay is pathetically underusing what the series has of gadgets/weapons and movesets at all).
Like I remember hearing, they didn't just put Sim City on the DS they sort of just threw Sim City on the DS.
That's the kind of situation I see, IPs thrown on there with no care at all to make them stand out, the environments and characters will sell it, gameplay, who ever heard of that?
Sony are just as pathetic as the others.
I mean they think the PC audience or mobile audience are the same audience as console?
Or that everyone is willing to agree on a PlayStation account? At least they refunded people but I mean come on.
What idiots are running Sony these days. XD They don't think at all.
They seem to forget how people are, it doesn't take a psychologist to tell you there are various types of people out there, not all see a brand/are that loyal, there other audiences on other platforms into other types of games.
Did they have the 'we put our games on mobile we win' mentality for PC audience? XD
When they are competing against the 3rd parties they already were on console, and way more Indies then on console.
I mean other then Another Code (instead of a point and click/visual novel with DS/Wii gimmicks) you get a very trying to appeal to a western audience with such 3rd person camera and gameplay and yeah the odd Switch like Joycon use but it's more toned down and doesn't work as well as the DS/Wii ones did that Cing and Arc System Works didn't as much. It's a fine game but it has issues.
Or the Tetris/F Zero and others live services based on retro IPs (which is an insane strategy) trying to compete with Sony, Nintendo can put Mario and their characters into any sub genre and movesets they want. I find that hilarious.
Part 4:
I can go to any location/any car in ANY game, to me that's just formulaic boring appeal. What you can DO in those places sure, but you can set a game anywhere and to me it's still just a boring visual backdrop, games are about playing, not just looking at the eye candy of buildings and cars or photography.
You can't interact with any of it, or have events to change the way you play along the streets/hills/mountains, that's my issue with these games, the locations aren't a playground, just a backdrop that's empty.
it's like a platformer having you walk around everything, or a skating game with limited places to grind, it's a pretty boring location instead it of that moveset/interactivity of the world. That's my point but with racing game events.
Niche alive. Sorry supports for as long as 3rd parties support till phased out. Niche is not a bad thing.
Vita was big, then families, then niche audience targeting. Other small titles funded/published by Sony.
Playdate/Evercade are niche. But only focusing on 'big success' not little ones, sigh. Not other strategies. XD Apparently some people don't understand how niches/balancing for suitable audiences not big growth as ONLY solution.
Do people forget Dreamcast got games from 1998-2007? Vita got games from 2011 to 2019/21 or something and remote play (Android 2019, iOS 2021 with Backbone grip), Wii U 2012 to 2023 eshop close and disk earlier then that. I could list others.
Labo had all it's ideas out.
I don't care about every Indie but even I know when consoles actually end support not just 'major games I care about' mentality. Even Just Dance reaches end of console lifecycle along with phone support now, after PS Camera/Xbox One Kinect support is not suitable anymore/ended. XD
Even Silver Skies Umbra an Indie, & last US eshop game for Wii U was going to use as many peripherals for Wii/Wii U as possible but "had" to cut the balance board.
3rd parties will use things if they see the need/as much as the console/peripheral maker allows, & game releases digital or physical to a cut off point they see as being suitable after lacking demand of support or it's been 10 years let's end it.
Sure you get exceptions like Eye Toy on PS3 and Singstar Mics and other stuff but its varies. PS Move on PS4 for PSVR.
Anyone play Playlink PS4 party games, the smartphone app controller ones? No. Not surprised no one talks about it other then the ones who showcased it part of Sony staff it seems. But you see plenty talk about Eye Toy/Singstar/PS Move/PSVR still.
Smartglass with second screen features (gone now for Xbox app) in 2012 for 360/One no? Or the Windows 8 TV TV TV 2013 to 2017 app swapping or Kinect Gestures app? I think it was awesome. Notice how I didn't say I care for TV TV TV, I said the feature it was offering that was Windows 8 like.
Clearly no Youtuber will bother to cover Playlink ever again unless like me who worked it out. Old firmware and delisted apps/games, Android archive the apps, and disk insert the games, and your good. Everybody 1 2 Switch is the 10 years later of that as well as the PS5 D&D style tactics RPG. Anyone pay attention to those? Didn't think so.
But then again I'm the one that worked out Fabric unofficially on Curseforge's launcher before Modders expanded upon the idea (they still wanted Fabric support regardless so did it themselves, I didn't spawn the idea to them) with a mod that works better then Curseforge officially added it after enough people wanted the feature (talking Minecraft modding).
Do I think PSVR3 will happen. No I don't. But saying it's 'dead' is a bit far.
People thought oh no more Nintendo Labo was a bad thing, um maybe they had limited ideas/moved staff they needed for other projects. But why would idiots not think about that angle.
PSVR2 will be the end. London Studio gone, Firesprite 2 games, Sony doesn't care. Easier for controller features/end at Dualsense then a separate peripheral.
But Portal I hear you say. Yeah & where are dual screen/other features? None. Portal exists to keep remote play going & offer no dev input other then cloud. Why else do I think Indies were sad/laughed at it, not just that it wasn't a new handheld but that there is nothing to develop for it.
Part 3:
I don't just play for 'immersion' I play for gameplay, which gameplay takes a back seat all the time to push immersion aka cutting corners for people with no imagination or to sell you a location/story and not gameplay, sorry gameplay that's overly basic and boring, you play to see story and backdrops. Animal/human movesets are the most boring they have ever been.
You don't have to be a kid friendly game to offer wacky movesets in 90s era platformers?
Mario has more movesets for a human regardless of being a fantasy world. Pitfall Lost Expedition is an Indiana Jones/Tomb Raider type game that's a metroidvania and has some great mundane but still great movesets and items for exploration. They still fit the theme while offering 'gameplay' reasons for things.
The locations can be whatever they want them to be. I don't care.
Forget gameplay these days we only sell movie style stories with generic easy to understand set pieces or formulia fantasy worlds and elves/dwarves then new original fantasy creatures (lazy artists) and racing games with driving through holiday destinations.
Not actual arcadey objectives or other event/mode depth anymore that'd be ridiculous to develop just focus on the graphics and physics clearly, who has time for other gamey rules for events right? Just offer a real world location to drive and nothing fun to do in it.
You can make any modes with a lawn mower to hit things. You could a truck with more swinging parts of it to fit into gaps., or a car and a caravan, or a truck with a trailer, but no we can't have something dangerous like that and gameify it that'd be ridiculous. XD
I literally play any car, bike, dirt bike, rally car, train, F1, MX/ATV, Jet Ski, Snowmobile, and whatever else related racing games. I talk gameplay, so I'm going to talk gameplay. Not 'simulating' the experience of going to whatever place in the world and whatever cars are provided of licenses in the game. When if 'things to do and see' are boring, aka the gameplay, that's my point.
I think why do human/animal characters play boringly and are too heavy or have limited animations/moves for platforming, combat, whatever, why we get less magic powers and other things, where is using them for interactivity in the world like Echoes of the End. Using Ice powers to make ice platforms, not just ice particles to hit enemies, wow how riveting.
I think open world racers need more, they just seem like mass produced car/location games repeated forever, they just need more too them.
Even anti grav, where is a WipEout style Zone or any other types of events? We don't get that just 'look it;'s a scifi setting and you get used to the way these scifi vehicles are and the same boring events over and over'.
Like take advantage of it being a open world, or scifi game or with particular vehicles other then cars, whether a lawn mower, train, boat, whatever, offer modes/events. It's what you USE them for.
Repeat: You can make any modes with a lawn mower to hit things. You could a truck with more swinging parts of it to fit into gaps., or a car and a caravan, or a truck with a trailer, but no we can't have something dangerous like that and gameify it that'd be ridiculous. XD
Part 2:
We only allowed races/derbies/time trials/elimination or Point to Point the big boy event types. XD
Sure the realism of Gran Turismo 7 is so bad because it has a fuel limiting challenge or coffee break cone challenges in it as gameplay variety, were only allowed to focus on the races/cars/tracks (real tracks) as the only type of content. XD
Also oh yeah such great games, such limited playlists of events like NFS Unbound, such grind and lack of content, artstyle change was cool but limited events and progression what modern era fun. XD
Shooters aren't just deathmatch or only set as contemporary settings, they have story, they have capture the flag/territories and other things right? Splatoon was a more fun shooter and level design in the last few years, regardless of the 'squids' and street culture angle it's core moveset and level design was so much fun. So was Titanfall 2 with it's factory level and time jumping one.
I think programming and animations, I don't care what location it's set in and fav car models/brands. I'm not thinking wow this place looks great like a normal person focusing on how nice it's set in this real world location, I think how games are made, what can you DO in these locations and what they can be made into. XD That's the difference. I don't think like a customer.
Because collecting feathers on rooftops in Assassin's Creed games is so realistic. XD Sunset Overdrive had tower defence instead of generic outposts, where is challenges/side objects for outposts in those open world types? No just generic layouts and enemy patterns, how boring. Traps? No. Poison/gas masked enemies?
Use the constraints cars have and put random events around them in these open worlds not just the same boring events repeated and the only selling point is the car/location every game that's just boring.
Dirt 5 (no idea about 4 or Showdown but 3 didn't have that), or Drive Club had different side objectives.
If Ratchet games can have weapon cycling and poison gas not just a timer or just an arena with varied enemies, no other modifiers, the game would be boring with just enemies as the only change (arenas/level layouts do matter). So other spins on things are allowed? Ratchet Deadlocked was an entire game about arena gauntlets with modifiers.
Or my Foamstars modes of building creatively/to a goal (point a to b), clean up foam (so reverse), power ups, traps, but they remixed 2 done before modes from other games then came up with other ones using 'foam' as a mechanic.
I mean the delivery feature in FH6 is something but still seems a bit eh to me. It needs more then just 'look we did this thing and it's still realism'. I mean make it arcadey and exciting, offer a bunch of rules with it, or side objectives or something.
Why not have a car or side human character waterboarding thing or car skiing or something. Oh too far that if they did that. XD Or just snowmobiles.
I haven't played many open world racing games but even Burnout Paradise was more exciting then most modern ones and I haven't played many of the NFS open worlds mostly the circuit ones so far. Even The Run was a load of run.
WRC3 a annual game, I had more fun with it's campaign than anything in a long time, because it's standard stages, it's gates/points, and other ones made the most fun of events I'd ever played.
@JayJ I'm mostly talking about additional options for these games. That's all. Dirt 5/Drive Club style side objectives/side modes plenty of racing games had over the years Sim or Arcade, not a total conversion. XD
Games aren't just fantasy, pirate, shooters being deathmatch/battle royale or WW2/modern era. Aka setting only defining them. Battlefield 2 Modern Combat console/Driver San Fransisco hot swap characters around maps feature, best part of those games.
So the traffic/lights/lanes event types that took me 2 seconds to come up with is crossing the line to mean Carmageddon or Blur or Split Second type action? Yeah no. I have an imagination/dev mind constraints for ideas do devs/players?
Even the cooling system in an FIA Truck racing game was the most 'realism' but exciting gameplay feature I'd seen in a racing game in years.
I'm not saying oh Spy Hunter transforming vehicles or play as Jet Skis/Boats/Trains/hover cars instead of regular cars. Or gas invades the locations.
Or driving on the sides of buildings. Nothing like that. XD
Project Gotham Racing had varied events in cut off city streets, garages, Geormetry Wars, walkable dealership, track maker, kudos system. Look/play good.
Not talking kart racers, I care about racing games but I've played plenty old/new with far more engaging realism/gameplay ideas/progression & it's all gone for the 'realism' and empty games we get nowadays. I think about constraints cars have and make modes about them. That's all I'm really saying here. If that wasn't clear what I meant, just to clarify.
Clearly kids games have that creativity to it/oversimplify too and adult games are about realism/skill tree RPG design with whatever graphics/story telling, forget gameplay, gameplay is for kids/so PS2 era, graphics/story are so modern era.
While Echoes of the End & Inertial Drift say hello.
Even Onrush was the most amazing of mode/event types in YEARS, regardless of it flopping.
The new Carmadgeddon is generic roguelike trash.
You can have photography and add more objectives to it or free photo taking without them. Stunts? Stuntman movie for 1 or few missions?
You could have find all the tourist spots or hit all the flower pots/lamps, or sign posts or whatever. Interactivity in the world not just ' LOOKING at it' and driving around it with races, drifts and other basic things. That's the point.
I play literally any racing sub genre, so no 'only arcadey action' sure that's ALL I play stereotypically. I've played so many sim, arcade, anti grav, kart racers, rally, bike, jet ski and more. Do you think I'm only into ARCADE or action style. XD Or any other overtake, sprint (GT4+ 1 lap magic), Dirt 5/Drive Club side objectives, other side missions that FM6 and FM7 offered.
Forza Motorsport had bowling, does that fit a simcade racing game? GTI Club had hot tomato and car soccer before Rocket League.
Because me enjoying Alfa Romeo Racing Italiano's RPG/rewind system before Grid 2008/FM3, Sega GT's car builder/Pure's ATV builder, Enthusia's roulette/clean driving/license tests, and more is me being a kart racing type player. XD
Like I just came up with for TKR 2026 mini review today, why not traffic/lights or lane related or fuel limiting, other types. That took me seconds to come up with & within limits of TXR being about an express way.
Or overtakes, car soccer, bowling, Stuntman style, PC3/others target scoring, any Juiced 2's 4 drift modes for other games.
Part 2: for my first comment about events/modes TXR 2026 can add:
Gravel, Grid, Onrush, Wreckfest and many others all sort of are 'good enough' but are still lacking.
I mean I can want more events and devs to get their heads out of their butt yet we get race, drift, time trial, elimination, derby if it's something like Wreckfest (also other vehicles for 'visual variety' but they still are just a race, so who cares, no objects to hit/break, no rust spreading, no other creative weird angles for things at all just bland realism and limited ideas) and that's it and have for 2 console generations now and 9th gen has cut back the bowling and other things in say Forza, where is car soccer? Where is other weird modes like GT Club?
Where is using objects and points systems for interesting mode types? It's just gone.
GT still has the fuel limiting one, I think still 1 lap magic.
Everything is just locations/what car licenses. So what's new school lacking or 'exciting'?
I don't see it.
Old School sure, and this game is trying to fit with what it did in the past and I think that's a good thing it was already unique and still is.
I'd like more too and I do think the Drift sub series was better but I still think this release is still good enough.
@Wakkawipeout Burnout Paradise did and while i respect it for that the AI was particular and to me going other paths was a nice option but most times it was because I got lost trying to get from Point A to B anyway and didn't always help just felt like it was open ended and you 'can' sometimes have an edge.
Won't deny the predetermined routes in an open world can be a bit weird. It also can sometimes feel like not just to oversimplify but to still have that 'circuit or others type feel to it' but that's what I think games that do commit to it like Gear Club Unlimited does, it may have highways and things but it isn't an open world it's whatever they made for the game and just cut points on purpose.
Then again they could have more MODES/EVENTS and actually work around that, some that are more cut off routes, others that are more open ended, others with other rules with trees, traffic lights, street lanes (what I just came up with for Tokyo Extreme Racer to add more events and bets or whatever with street racers, it is the express ways, so what limits are on there to come up with ideas for, those things and wrap rules on them), hills, routes through (inside not just around the outside of) buildings (Burnout Paradise did there) if they wanted and more, or other objects in set routes with some gates or cones or other objects to curate things, but they don't they just offer static worlds and say look at the locations we have' and do nothing exciting with them.
They could curate some routes with barriers or fences or construction or markets or other things, even rally games do this in the city stages. None of this can be that hard to come up with then just 'make the same generic modes/events', offer the cars, focus on the location and make another generic racing game to put on shelves and start of the next noteworthy location to repeat the process.
A limited fuel challenge being more then a thing in Gran Turismo circuits and to offer for Point A to B and fuel stations or whatever else in these open worlds, make it work with multiple routes or cut off ones (built up to the multiple path ones for more challenge later). I mean it can't take people that much time to come up with that idea, fit the constraints of the game/game worlds or what 'cars' can be used for. But apparently it does with how boring and repetitive I find most of these generic open worlds games.
Or a Project Gotham Racing, already recreated cities and whatever streets they want to cut off.
While it could offer more I mean what they do offer is the appeal.
Thing is what is NEW School? Being empty? Being having low amount of playlists in NFS Unbound?
Being a boring esports title? Fewer modes/events? Caring more about locations being empty and having as many licensed cars? Wow such an upgrade. XD
They could offer some traffic lights or particular lanes (in/out of single/double lines, etc road layouts, like the lines are a bad thing if touched, I mean even a train racing game & different rail routes, maybe a train/tram mode) or other type modes/rules for conditions of events with opponents but I doubt that will ever happen.
I mean I'm just thinking out of the box but still within the space of it is city streets so how do you go about modes and particular rules for them when dealing with racing others.
I literally came up with those ideas just now/narrowed in on what an express way has, they are completely unique to that, the devs probably don't even think that far out of the box to add rules/constraints to games like this anymore. Sigh.
Too much about the location or the 'vibes' or what the original did and can't think up anything decent to the constraints they have set or my ideas would be too awkward or 'gamey' which I mean, sure who cares reality is boring you can use characters/locations 'however you want' but apparently not in no imagination world we live in it seems with 'creatives' or customers.
Do you make deals whether socially/for business and get parts or reputation or other things, do you like drift sub series go to a gymkhana or other things?
TXR has always been unique with it's way of doing things, the maps may not be much but the goal and angle of it is still unique and fits the street culture angle for sure.
But what do people want? More content sure but what do they want when this series is already unique. It is repetitive sure but I mean they don't over do it for a reason, they could lead it other directions while being consistent it's just if they are up to it really
More parts of the city sure?
Do they want other things that other games have? Whether of AI or opponents, or parts, cars, city and non city or event types or car customisation or whatever?
Other locations that offer enough per city streets, like Project Gotham Racing, if so I'd be up for that, but again even it had a car dealership to walk around and garage and good 'variety of events' even in the restrictive but fun PGR then the open ended PGR3, that I still had fun with but found too supercar/sports car bland and the restrictions PGR2 had as well as other content was more exciting. In ways the Forza Motorsport 6 did wrong.
Well AA need to stop trying to over compete with AAA the idiots, there is a reason they were sometimes good at not being ambitious but they just seem to keep having the same bad design in some studios/publishers and others keep the AA dream of great games alive, the problem is I find many AA just as bad as AAA for boring game ideas.
Styx series I'll take a look at since I am giving Of Orcs and Men a try, but otherwise I think Nacon hasn't done much that great in the past few years. Test Drive could have been good but isn't and is just as behind and boring as any other open world racing game.
Greedfall has it's moments but still can't even market well with it's 2nd game, that showing at the Summer Gamefest 2 years or 3 years ago was so bad at convincing people to be interested, why did they even bother?
Who is going to handle the WRC games now? EA/Codemasters did 2 entries and gave up. I thought it went back to Nacon/Kylotonn? Or however is doing them now?
Not surprised. Though I keep getting surprised no one points out Hiroki Titoki at all just Herman? Both are in leadership roles.
Nothing new we are supposed to be loyal and shut up about business decisions of course. Whether Bluepoint or Sony's, yeah sure.
Well I don't care for PS5/PS6 anyway, I didn't enjoy PS4, so like I care. I keep up with the news and I play retro games on any of my older consoles or whatever else on Switch in the sometimes genre branch out or sometimes narrow range of 'decent' games.
Gameplay/level design over boring graphics, story, hardware and controller gimmicks (if only controller or console software gimmicks were exciting anymore, but they aren't) that got less exciting nowadays.
What am I supposed to care about in modern gaming if singleplayer is just as boring as multiplayer and Indies are sub par with their singleplayer ideas (in certain studios/genres)?
So launch price there? Yet we get overly discounted NEW launch prices of the $30 or any others over time with some games at the end of their point and then those discount to say $5 or something.
So how is Sony factoring that in for those types of games? I'm not quite sure there.
Also the '30 days' is pointless not all games have the discount twice in one month, or both fortnights the sales go on for (besides the odd other preorder discounts or other things). They need to fix it.
So they need to extent it to maybe 3 months or something. 1 month is not helpful information. I know I keep track of Switch sales and remaining days/next sales with many in my wishlist that's full, so yeah I see often.
I don't have a wishlist on PS4 (of course PS5 or PS+ or whatever Sony puts it for) but even then the few times i check some games and go ah this is on sale again. I keep track.
Well what do they expect, car licenses are expensive, photo graphing/air travel trips are expensive.
They could do no car licenses (Wreckfest doesn't and it still has a same as other games of its type progression system that I was so bored with I did a no upgrades/cars bought run I was so bored, the other vehicles are just visual variety, no interesting modes/events with their weight and design at all, just more boring races in new on screen lawn mowers and motor sofas and things) but we can't have that, that'd be ridiculous. They have to have car licenses to excite an audience in their whatever boring contemporary version of a country for some boring road trip game with boring events, with boring things to do and other boring immersion that's not fun.
We have to have a generic open world racing game with nothing exciting to do in it and compete with the other ones that do the same. Why wouldn't they. XD
Because we need more Forza Horizon, The Crew, NFS competitors, that continue to be missing the mark and even then I find the mark very boring as it is for these games.
I couldn't care less here. The staff will make the same boring decisions as any other racing game in the modern era, so I couldn't care less. Whether it released or not.
I care more for Tokyo Extreme Racer Drift sub series, not the main series so I'm skipping this one on PS5. That or Racing Battle C1 Grand Prix (had Battle and C1 the wrong way, this title is really awkward each time when mentioning it XD), the mouthful one. They were more exciting, the gymkhana side stuff and the socializing with other people at drift spots, besides the fair main content, was really interesting. Still via menus but it made sense.
That aside sure Rave Racer is cool.
Well with how boring the progression and events/modes and rules for them that lack variety of creativity, boring use cases of cars/the environments or additional objects used in events to add more to them, and effort put in to focus on physics/graphics in boring recognisable locations in the modern era.
How am I supposed to get excited?
Not cared for a modern sim/arcade racer in years and even kart racers/anti grav ones have been pretty weak too. Only enjoy retro niche/popular racing games these days when they had better ideas. Very very few Indies are worth it either. The AA/AAA ones are a joke.
Typical, divert from other decisions, weak announcement I mean it's a particular time and from other dates that matter to me in the year. But like I care.
I so care we have 4 US studios making the big singleplayer tv/movie style slop games and the rest do multiplayer. I so care about that. The 4 big brand name IPs. Then otherwise whatever Guerilla does for Horizon 3.
I already don't care about this game, so like a release date will change anything from other business related news Insomniac/Sony XD What do they think were stupid. I haven't been impressed with an Insomniac game since Sunset Overdrive/Song of the Deep, maybe even Ratchet Nexus in 2013. Maybe even Crack in Time in 2009, Fuse/All For One were hmm, QForce/Full Frontal Assault were hmm.
Some of us already gave up on P,layStation and just pay attention to the news of all 3 platforms. XD
Shutting down bluepoint regardless of IPs had quality skilled people.
If Atari shut down Digital Eclipse people would be annoyed too. Expertise matters.
Many of us care about remakes it depends what IPs.
I have my negative thoughts on modern games AAA, AA or Indie but I'm leaving them out of this to think about Sonys strategy.
Bluepoint could have done PC ports aka help Nixxes, or assist like XDev or something.
Bluepoint is clearly not unknown. Their remakes or IPs they remade had an impact on people. Any era even if more recent ones.
More know them then Mass Media, Sanzaru aka Sly 4 or port studios of PS3/Vita.
Or licenses game studios like Behaviour or Asobo but do nowdays for dead by daylight or plague tale/2019 microsoft flight sim. I know their licensed or original games.
Or original non live service aka not dumped into that and leave ND, SP, Santa Monica snd Insomniac the singleplayer ones. More tv shoes/movies/merch.
The others are multiplayer now. Thats 60 maybe 70%. Thats a lot of outsource small games or mobile as why have another song of the deep or pentiment project of scale.
Insomniac has 2 studios.others maybe 1 or are just large.
There is a bsck compat studio.
Or source Namco for Patapon/Eveeybodys Golf/Freedom Wars, etc
Or other 3rd parties, use the small amount of big IPs for tv and movies and screw over the other studios.
Totoki is like Jim Ryan money and select big brands focused. None of us are a fan of that business strategy when Sony hasn't had a single Destruction Allstars to others of the market to enter successfully yet.
GT is an exception.
Helldivers 2 worked.
I'd be sad if Media Molecule or Firesprite went but they seemed more likely options.
Who knows what pitches Bluepoint had that weren't monetisation capable enough.
He tried many strategies with reworking the things after Games for Windows Live/Xbox One DRM, reverse Kinect, they dropped TV TV TV (I miss those Windows 8 features but oh well).
They made back compat, they offered and focused on Gamepass, some ideas made sense of Phil/Sarah and the others and the rest was Microsoft.
Having an AI staff member in charge and saying such nonsense cover up just really doesn't sit well.
We see through the nonsense and will continue to have less respect for the brand.
Having a box under TVs or whatever is fine, but I already didn't care about the games, let alone them being multiplat, many others may but I haven't cared.
To me it's the games being uninteresting, I am fine with either platform. I'm still buying buying or playing them.
Only back compat for me or if I feel like using the CD, DVD/Blu-ray app and Soundcloud, that's it. I can do those on any other console. Even then I still use my 360 more then my Xbox One, Series X has been used even less then the Xbox One has when I barely used it.
Will State of Decay 3 work? Will they keep Double Fine/Ninja Theory/Compulsion and more around?
Do they want big projects, fair singleplayer or more multiplayer money. Sony seems to be going for fewer singleplayer with key studios and more multiplayer for the rest of them and cutting them down, and the outsourced smaller ones or the 3rd parties to make deals with for the Japan Studios games by Bandai Namco to see if those work as they don't fit Sony's big scale sales reports?
That and this is the last game I care about due to playing the older ones. Not a stealth fan, but interested to try different things or games/IPs niche or popular i missed out on.
Ubisoft got rid of the others and not into the other directions of their other IPs, so they are really fitting a fine line here for me.
Wow who could have guessed. It's still fair speculation/official or whatever. Still that mythology would be interesting.
If we get another side character, sure, story or gameplay wise. I mean I always found it weird Daxter always got 1 level and that's in in the Jak games.
I don't mind side characters to play as but to me they need different gameplay not just story relevance. Otherwise offer interesting items to use, or weapons and not just for combat, but level design. I find modern games boring just being story/combat, the bare basics of a video game. While other games in other genres basics make sense for FMV, puzzle, dialogue, strategy, tycoon, board game, and so on. Its what they do with them from there.
Even platformers are just characters/worlds and very basic and boring platforming these days by Indies. Because platformers just have to be kid friendly action adventure games then platformers. Sigh. When others clearly show they can be more and have depth in platforming. As much as I don't think much of Mario 3D World as I got it for Wii U recently. I find it to be still enjoyable enough and still more playable then the 2D games in the series I struggle with more and Galaxy to be a delight, didn't like 64, not played Sunshine or Odyssey at all. But I enjoy a good 3D platformer. Or hack n slash with more to level design sometimes to break things up.
I have to play more Dante's Inferno and Conan, maybe the Tetra or Tehra or whatever it was PSP Mini too.
That aside is it the Norse gameplay/camera and game design or will we get platforming again and 3rd parson as far as Ratchet or Uncharted or others?
I hope they change the formula per mythology it would make things more interesting.
Well it's an extraction shooter or not (if Far Cry 7 that's a good sign), whatever of the projects.
Splintercell hopefully turns out good, I'm not a big stealth fan but I am interested to see how this one goes, I enjoyed Conviction I played it in 1 day, same with Battlefield 3, both that weekend.
I'm struggling to find Ubisoft games to support, they cut Prince of Persia, Red Steel is not going to VR or modern platforms ever, Mario Rabbids duology was good I need to finish those and Rabbids 3D.
I haven't got Valiant Hearts, Child of Life or the 2D Assassin's Creed games at all but I have the manga for AC China and it was an enjoyable read.
I have the other entries for PS2/360/PS3 so I have to work my way through those.
But I'm working my way through many of that era of Ubisoft IPs I never experienced so it's been interesting so far.
Got Prince of Persia Revelation so that's something to experience as have Two Thrones on PS2 but not Warrior Within so it on the go or another platform to come across is something. Still got to finish Forgotten Sands Wii which is great.
Comments 2,450
Re: 8 PS Plus Extra, Premium Games for March 2026 Announced
Good lineup, not my thing any of them though.
Enjoy those who are interested in them.]
Already played Space Marine 2 physical. Only PS5 game I actually beat (story that is) Not touched anything else as not interested in 9th gen.
Re: PS Plus Premium Has Given You Just 1 Classic PlayStation Game a Month for Over Half a Year Now
@Gremio108 But third parties do. Or other 2nd party deals of the past they care to make resurface.
Re: PS Plus Premium Has Given You Just 1 Classic PlayStation Game a Month for Over Half a Year Now
Well it's either licensing issues or the emulation or other factors. But I assume they just take their time and that's totally fine, good emulation quality, fair implementation of the rewind, fast forward and save states, setup with the controller for the menu. But mostly just the licensing/source code and however to structure them for decent performance, what to do about features of the game, etc. Not that they would offer that, we aren't getting any Eye Toy support with the PS4 Camera/PS5 HD Camera, or anything.
That or whatever other disk/RAM techniques of the past either.
I mean the games are as particularly structured as they were back then, so emulating them and inputs for sure with the animations, the NTSCU/PAL/NTSCJ versions and so on.
I hope they don't get limited on licenses, there is plenty to still offer.
Or are the deals too much to maintain?
That aside, I just buy them digitally if I care, I'm not subbing to a high tier just to play them when I jump around games all the time, I don't need to waste money not using it, cloud storage doesn't bother me that much. But cloud itself I have no access to for Deluxe so I just have a PS3 for that instead as no Premium.
It depends on what people are really after though, is it online/cloud storage? Is it the extra tier of games to try and go eh wasn't for me or really get into it or buy it once it's going to leave/cheap enough?
Is it game trials or the PS1 to PS3/PSP games.
It really depends.
I myself already know I wouldn't use it, cloud storage maybe but I'm not paying for that.
Online/monthly games, pass.
Extra is the more viable option but I already don't like PS4/PS5 era games as it is and most of the games I'd want would never appear on the service anyway of those I already have on PS4/Switch/Xbox One physical or digital. XD So that's mostly why I wouldn't bother. IF they did or I had interest in other titles sure, but they just don't.
Game trials are ok but just make them demos instead not a higher tier for demos compared to Extar tier of other games.
Also the retro games I can pay for the license and be happy that way then subbing. I can look up footage and know already.
Or I could emu them and test them out that way and stop and then choose to get it via the digital license via the PS store after that.
There is no retro game demos or game trials at all, because why would Sony offer that compared to the PS4/5 games, but I usually know enough about a retro game from it's footage these days.
Re: Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More
Part 2:
I buy for gameplay so to me I have interest in all the PS1 to PS3/PSP/Vita variety but it wasn't practical so I understand why PS4/PS5 are what they are, Xbox tries to find audiences but it's experiments work worse then OG Xbox/360.
But with whatever better angles (hopefully and to be optimistic), It will show why we can't get expanded games is players shut down everything (scale or contemporary settings or reused tropes that appeal/validate/highlight or hit the most or whatever) even fantasy games and media are just the same boring character types as they appeal the most, it's so boring. Forget new combinations why do that, just recycle elves/dwarves for the 900th time.
Narrow experienced? Limitation expectations and approval? We can say for companies but if players limit things it's on them at the end of the day. No matter how many attempts to try and improve it or give up trying at all and we never see improvement or attempts ever. Never hypotheticals/possibilities at all.
So we end up with the boring stagnation we have gotten or the over accessbility angle and why I find games super boring nowadays
(can be optional areas or major areas, optional is more ideal to be 'accessible' but still even that barely even happens and the whole games can be 'accessible' and boring with stats and enemy AI, wow how boring) we have and why I get ideas from and go for retro games, not nostalgia, but game design just being the way it is nowadays for such visuals/story and current gameplay to 'immerse' then gameplay that excited me more of old games balance of calm moments and varied ideas, not minigames as not all were great, but just movesets or level design are just not exciting anymore.
I'd rather play games like Echoes of the End that felt like God of War like in the audience it wanted to capture (not completely but enough) and had the mechanics of gravity, water rising/lowering, flinging with magic and more).
The Norse era but with the axe in other ways. Or the blades for more. Or new weapons in a fair combat but also puzzle solving way or how characters are used for NPCS to be instructed. The lack of platforming isn't a bad thing as Zelda games with no platforming just fair gaps, can show, but even still.
Yotei's wolf skill tree made me laugh, the wolf was a great ideas, the things is it didn't have modifiers and commands no just skill tree upgrades that to me felt like a joke of modern game design and the AI still being incompetent. XD
Bayo 3 (2 characters dynamic)/DMC5 (the V levels with 2 to 3 characters going on) compared to Astral Chain/Bayo Origins already showed me bad multi character use and better multi character use then having 2/3 characters on the controller and badly balanced of use for inputs at all.
Re: Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More
@MTMike87 While fair, even Song of the Deep was too early for this sort of thing from Insomniac, Pentiment got noticed at least.
No Man's Sky or Minecraft or Gran Turismo 5 or any other free updates games that are ongoing that were new to audiences and now make sense how they work, regardless of the way each game was appealing or not, but game dynamics changing. Players getting used to it.
Right stick for camera or old games (or few like Echoes of the End, or skating games or whatever not for camera), or Knack as the OG God of War formula and it having right stick dodge.
But big familiar IP or not I don't know.
Also not in it's core gameplay. XD Um did we not forgot what Norse duology did to the series with it's multiple areas and side quests and things, more then the Greek saga's linear and minor side paths and loop back around moments? Did we forget how the level design changed and works? We get a close to the back camera, side things to do, many other areas with the connected rotating region thing/hub. However Raganrok changed things as well I didn't play it so I don't know.
Skill tree versus upgrades menu of Greek era, armour runes or whatever as well. Modern era game stuff RPG do but it's an action adventure game/RPG Lite or whatever to say to describe.
Norse era felt like a mix of other modern games to modernise with or other types I didn't play but felt like the side areas felt very Gears 5 type similar, not exact but almost that kind of mixing the series up a bit type angle.
So saying oh 2D well the cellphone game did exist.
Ragnarok got the roguelike or whatever DLC/update as well. So they are clearly trying things with the series. I didn't care for Norse duology, I beat the story of 2018 and ignored Ragnarok. I didn't even enjoy 2018, I didn't Spiderman 2018 either only 2 side quests and the lab puzzles that's it, the story was good but the gameplay wasn't.
To me because I paid attention, to me this seemed like a God of War Betrayal on cellphones/J2ME kind of thing or just putting an IP and seeing how it fairs more so then that to reference that no one even Sony would consider but I do. XD
I mean if Prince of Persia can do it and in a way is a competitor, God of War can.
If dominant sure, but if fans have high expectations and 'scale' impressions that's on them.
But what do I know I care about gameplay not visuals/story telling of Sony's PS4+ era goal so to me I don't know.
It varies, some people have played many 2D RPGs or Roguelikes or Metroidvanias and so on and many haven't depending what they are looking for.
Not all studios will be capable either.
If Sony tries more and they get better sure, not just with 'put it in a trending genre' all the time, I hope not, if they actually allow studios to try things, or studios get their heads out of their butts and just make a decent game that's fair for trying new things then sure, if Sony give up that's on them.
(Say if this was just a 2D linear platformer with action elements or a decent sized map with things going on then it being Metroidvania, mechanics/puzzles or for optional areas.
Maybe a Norse era structure in 2D maybe, in some ways, not all)
If audiences are just picky of 3D big scale only then we will know there of how far games or gameplay or story telling or 'big budget only' or IPs can be mentality we get and why many of us moved over to Switch or support whatever Indies are 'decent' on PS/Xbox.
Re: Fatal Frame 2: Crimson Butterfly Remake (PS5) - A Terrifying New Angle on a Survival Horror Classic
Part 2:
So to me this remake of 2 is 'fine' (I think a remake of 1 or 3 was more ideal then of 2 but whatever) but also other then visuals or remaking areas, I don't see much point other then it being on new platforms, controls probably like the PS2 version or new then with Wiimote motion in mind (unless on Switch/Switch 2 it has motion but doubt it after 5 got the Switch/PS4 treatment after the Wii U and 3DS Spirit Camera type motion angles of the games prior) then the other one being based on Wii hardware for those visuals and that 4 is comparable to.
Re: Fatal Frame 2: Crimson Butterfly Remake (PS5) - A Terrifying New Angle on a Survival Horror Classic
Having played a bit of the Wii remake of 2 on Wii U eshop yeah I wasn't sure about this remake at all. I'm not a vet of the series so I can only go off videos for the rest but to me this remake sounds ok. I mean I'd say it's fair to get a remake if they didn't want to offer the quality 4 had again with 2 Wii remake ported over. I just think the 1st/3rd deserve more availability that's all. But this remake seems fair by the sounds of it.
The 3rd person view was in the Wii remake, the Wiimote torch was terribly used, same with the 4th game.
The hand grabs were annoying (execution, the idea isn't bad just not well executed so if the remake fixes them that's fine) and the story is fair I guess. I found the game confusing (I'm not against trial and error design, I've enjoyed some, struggled with others, it has it's place if well communicated with it's puzzles or it's clues or whatever else angle it wants to present it, telling audiences just ruins things and not all games are for everyone, if reviewers/casuals want to play good on them there is plenty of other games to play and be babied through, I've had more fun with retro games mechanics and particular design then games with story/visuals and lack of mechanics boring me and I refuse to purchase modern games for how trash they are.
So a remake like this I can respect what it's going for then remaking to dumb it down. This remake respects what it is for people who enjoyed it and for people who wanted to get into it, not newcomers who are idiots.
Accessibility or quality of life is fine, overly dumbing a game down, or converting to what others do is pointless. Some games benefit from modernising a classic, but rebuilding it to be 'like others' is just dumb. I think if they handle it well it's fine, but fitting in line with others is just idiotic bias and lack of seeing other options and just 'the one option I've encountered and should be that way from now on' is just short sighted and stupid.
I've played enough boring modern games from any budget or skill level and been unimpressed with their narrow experiences and short sighted design being only fitting in some areas and lacking in others. So to me the 'old design' I think is fine. They could tweak some things sure, many aspects of gameplay can be, but if it revamps too much to be something else it can loose it. Whatever feel or whatever tension, etc.
I know with enough character movesets or level design as it is in games and my disappointment of them in other genres. Besides horror games expectations and maybe audiences wanting a classic PS2 horror game in the modern era.
Besides all the other Resident Evil/Silent Hill inspired games that are more particular artsyle and gameplay/camera style, higher quality art but still going for that old school feel as well that can exist.
Modernising everything is just pointless and short sighted. Its' not even creative it's just plain dumb. Not wonder stagnation happens.
Balancing that can be hard of course. But preference is one thing, pushing preference is another.
But particular audiences exist and work to make a game for people then everyone and making a boring product even people who would want to play it refuse to buy and the ones who 'say' they do' don't and you get even less sales) but that's just me as someone is still new to horror games. But found RE1 on PS Classic to be fair (briefly played), same with RE5 and RE6, briefly played but yes they are more action style games.
Re: Sony's Injecting More Story Than Ever Before into Your PS5 Roguelikes
Well they want us to love the characters and enjoy the story/themes, I couldn't care less.
Gameplay first, always will.
Re: Opinion: God of War: Sons of Sparta Is the Smaller PS5 Game Fans Want, and I Hope We See More
Well after 2017 I went I'll pick up- Gravity Rush 2, Knack 2 and Dreams and then just gave up on 1st party to focus on Indies and AA Japanese games, retro or systems I hadn't picked up like Vita, Wii U, 3DS and Switch in that order from 2017 to 2021 and still have them.
I would have said decent but I thought, nah I do want to see more like this. Depends on execution yes but even still. If it's the only way we get interesting games, fair studios using the brands or making new ones, whatever the case. Make it interesting not stagnant and tv/movies and merch, that's fine but every IP, nah that's where it gets boring.
I will buy or have most PS1 to PS3 IPs I can get my hands on. That variety interested me. Xbox doesn't do it as well but still. But OG Xbox/360 did do it better. Nintendo has it still.
I think Song of the Deep by Insomniac, Pentiment by Obsidian and God of War 2D is interesting to see.
Ubisoft and Nintendo get me interested but Ubisoft backtracked on that. Nintendo still keeps at it, I can't wait for Rhythm Heaven Groove this year even.
I didn't buy Patapon 1 and 2 Replay, as I have 1 on PS4 as the Remaster and while it may be inferior I barely play it, I respect it though.
I did get Everybody's Golf but pre-owned so I technically didn't support it, oops.
That aside I enjoy the smaller games.
I am very gameplay picky as everyone knows by now besides my large comments and however much context they pay attention to but that aside yeah.
I'd support Sony if they offered smaller games as their bigger ones aren't impressing me.
It's not really me supporting smaller games because they are small it's what they offer in them.
I respect games like Ride 4 trying thtings (not well but somethinhg), or Gear Club 3.
I respect Crimson Desert or new Fable,but ambitious isn't always a great thing.
I think Crimson Desert will be great, but it;'s controls could be a limit and because many non puzzle types, with how awkward some could be or they can't even think about basic puzzles then I mean... if they are tough or mandatory that is a design they need to twaek. BUt I mean optional puzzles is fine with me I love puzzles.
I hate how dumbed down games are these days. I've always been happy with things being optional for those who want more or other angles of games.
But I play retro games with them stacked back to back of combat, puzzles, minigames so to me it's nothing challenging unless it's not well communicated or the mood I'm in.
Or weird control schemes. I play every genre.
I'm into FMV games these days. Like I have expanded to arcade racers, hack n slashes or Tactics games.
I like Haven Call of the King or others but I know how ambitious games get.
Re: Watch Out, This India Hero Project PS5 Game Wants to Make You Feel Emotions in April
Fair game, not my thing. Like many games by other countries I think it's cool to see them, they just don't make gameplay type games I want to play. Also the emotion/dialogue/experience is very clear and just isn't for me.
Most cozy games are too 'general things people understand' and i just don't find that exciting. I don't need a game to simulate it or feel emotion or whatever. I already find games dumbing themselves down with movesets in bigger genres already boring. So to me packing things into boxes and wandering a house unless it has something interesting in it, or dialogue that goes on and on to just be very boring. I don't find the vibe or atmosphere or dialogue charm I find it very boring.
They feel like playing kids activity centers, not because games without consequences isn't possible it's just they don't offer anything that motivating at all.
I enjoy a game of Sims sure but at least there is enough to do there despite the structure being open ended and generic things to do, the motivation for skills or other stuff has enough gameplay appeal. Or tycoon games have their appeal and I mix up how I go about the theme park rides or classes if it's a school based one or whatever.
I prefer things to be more gameified and when they aren't, which games are simplifying things more and more I get bored and want to write off gaming more and more or stick to retro or the non generic Indies which even platformer/racing Indies are so bland and forgettable because they don't offer anything compelling in them, wow art and settings, boring level design, boring characters, worlds that look nice but are boring to play in, can't wait to not buy it.
I'm getting more into FMV games though, the odd UK or Chinese/South Korean ones because they have been very funny or very engaging, not in an immersive way, only a comedy or working out the choice paths, or whatever else they offer. So I'm making my way through some story based genres then I had in the past (well besides visual novels which again got into prior and still do from time to time when in the mood). But I still prefer puzzles or platforming, combat doesn't matter to me but can be there.
Enjoyed a Vietnam song that was remixed by an artist I like and it's catchy.
But music is probably where I've come across more of those artists from India and others then I have games or books and I don't watch TV shows/movies from there really. I should one day just haven't bothered to.
Point n clicks I struggle to stay interested in though.
More story telling cultural stuff is fine, but they just aren't my thing, but I respect them.
Does give off Vita/Switch sort of appeal though.
Re: Kena PS5 Studio Goes Full Circle with Bridge of Spirits Switch 2 Port
Excited for the sequel. I don't have the first game yet, I knew about it prior I just never experienced it but did see others around me that did, to me the best thing out of the last state of play was Kena 2 really. I was considering a physical deluxe edition but I didn't. I might just get it digital on PS4 instead.
That aside fair to see it come to Switch 2 I guess they want enough power for many things or to move on to higher power and I get that.
Re: Out Today: Marathon's PS5 Launch Puts Sony's $3B Live Service Gamble to the Test
Not for me, but we will see if it goes well. If it tackles enough, the artstyle is different for sure but is that good or bad, we will see if the server tests, betas and things made it a turn for the batter or not. If a few live service work sure, if too much focus on it then eh. That or if the singleplayer ones get any better either.
That or audiences/creators stance on things too, who knows.
I still think the Ghost of Tsushima/Yotei approach is better, it may cost more but it's better then multiplayer trends that change too much or are too focused on that when a good multiplayer that isn't just generic Deathmatch/Extraction modes.
Other modes barely even exist anymore and to me multiplayer has just been sort of boring, I'm not a multiplayer type, I prefer bot match ones of Killzone, Unreal Tournament or Brink but that's about it.
If multiplayer was made interesting sure
That aside if we get some Battlefield 2 Modern Combat hot swap feature (even Splatoon's moveset is simple, varied for situations and fair objectives in the singleplayer due to the level design, multiplayer to me was kind of whatever with it's rules even if ok other modes and territories the main one then deathmatch) or any other cool stuff for multiplayer games or a fair mix of modifiers and modes I'll be impressed, even Ratchet arena challenges with a timer, poison gas, weapon cycling and more is more exciting then open world outposts, if they offered that (traps, the others mentioned, other ideas, other side objectives to complete them quickly or fists only or this weapon only, or undetected or other stuff I'd care more) as repeatable with another attempt and fair bonuses sure, but they don't, they are just generic layouts/enemy variety, wow how exciting I haven't seen anything as exciting as that in years so to me it will take a bit for me to care then the structure we see instead in any games in any genre.
I'll keep playing trashy FMV games/visual novels on modern platforms, decent puzzle games past or current platforms, and whatever retro games of other genres where the gameplay is more my thing instead.
Like I've said before I had more ideas for modes then Foamstars had originality, and all based around 'foam' and what it can be used for in situations/rulesets. Or traffic/lanes for racing games, or even just bring back car soccer, bowling, other cones/gate modes with whatever scoring/value to them. Anything.
Seeing Gear Club offer more then generic modes (sure a highway mode is super who cares, it isn't as exciting as NFS Hot Pursuit 2010 Wii's 100 to overtake but it's still something, and what I found even bland about Midnight Club Complete Edition was the pink slips were cool but road/highway and other generic events so I put that game off quickly, but the stamina one aka fuel limiting like Gran Tursimo 6 to 7 was at least 'something' exciting) was enough for me to go 'oh they are actually trying', it didn't impress me but it was enough to get a 'oh well that's a change for once at least to see them trying then the same generic modes in the ever boring formula of progression we keep seeing in games nowadays and boring movesets/physics/level design' level of impression out of me.
Re: PS6 Competitor from Xbox Revealed as Project Helix
Fair code name. Xbox/PC/Play Anywhere, however they bridge the gap I am intrigued but it's still not much it's still just a codename but it means it's getting closer for sure.
Still don't care for their games, but their strategy/options is something. The brand is still what it is in it's current form which doesn't change much but still.
I'll still stick to OG Xbox/360, got my Xbox One/Series but I barely use them.
Same with PS5, barely used, I use my PS4/Switch more and my retro consoles.
Devs have a few years to go or have prepped and whatever is the case with the consoles getting there, dev kits solved and the public console will be there.
Re: Sony Apparently Pulls the Plug on PC Ports of Saros, Ghost of Yotei
Part 2:
Sony hates to build things up anymore do they?
I don't care what the companies do I don't care for their PS4/5 and Xbox One/Series IPs anyway but still. But looking at it from a business side if it was 'that' lacking of sales, discounts (if they even offered anyway) or the PS Account thing or other strategies then sure but otherwise it shows Sony is too wishy washy so why bother supporting them on PC anyway.
Re: Sony Apparently Pulls the Plug on PC Ports of Saros, Ghost of Yotei
IF publishing their other 3rd party deals sure, but their 1st party not so, not other PS4 titles? Just PS5 ones they are pulling back on or just those 2? Is it just for EU/US, what about Asia?
But that's just the 2 latest games, what about other PS4/5 games? Come on? What is Nixxes for then? Assist? Cutting them as a studio as well? Sony needs to stop being all over the place. Like i said with merch/TV & film or other things, what are they getting money from, expecting other live services to work? Mobile to work as they jumped for mobille/PC and want to cut it to just mobile then two experiments at the same time, sure? I guess.
If a case of piracy and other things sure that's understandable. But how often were they discounted? People that pirate it varies, some don't pay at all, others do if reasonable, it varies. That or PS account so pirate/cracking effect.
Or DRM but DRM has been so pathetic these days. IF they just offer other ones/make their own better approach sure, instead of putting actual effort into DRM that's their own fault using a DRM that's easy to setup so they don't have to do the work. Make better DRM then excuses.
Sony are too wishy washy. I mean 'we want only more focus on the console' yeah but for peripherals sure, and oh PS accounts, did Sony even think for more then 2 seconds when approaching a new audience, no they just act dumb and now backtrack, typical but so what do they want an audience or not? Clearly they don't. They have been too comfortable with a loyal audience, mess up mobile many times or barely want to commit to it 3 times. While PC they try a bit and expect a lot then go but but why. They are so pathetic.
Understand the audience, understand the 3rd parties that already have a foothold in there.
Offer Japan Studios or other games, offer other PS4 games, but no. They waste their time with decision making.
Nixxes does a fair job but even still, Sony's decisions are just annoying. Pick to do it or don't. Make up your mind.
Mobile isn't the same audience as console audience either? PC isn't but they aren't porting their games to mobile.
PS5 is for the audience that wants that, if people want to buy on PC sure, but backtracking it just annoys me and I'm not even interested in these at all. I don't even care for 9th gen at all, let alone PC. I'm just annoyed they can't make decent decisions.
Why start something and stop it if they aren't even willing to commit for enough time to see, some games it varies per setting, sometimes story telling, sometimes action, sometimes artstyle, gameplay, camera, music, voice acting, whatever, besides how well it runs on their system or not, but no they just want to be stupid about it and it's seriously annoying companies see brands and money and forget how customers look at a product if it has appealing elements or not. How else does a customer think when they see a product and why they should care about it? XD
Vita/PSVR2 it was just it was niche and continued for 10 years and will be phased out, they get more respect then this PC experiment is, so PC backtracking is really cutting support and annoys people.
How many want to go back to PS5, those who have one sure but rebuying one, is just a middle finger move by Sony. They were being selective with game releases anyway.
Re: Opinion: Sony's PC Pullback Is the Right Move for PS5
Is it though? PS5/PS6 are not early access platforms, they are platforms for people who enjoy console, best optimized there, controller features if care & audio system/TV, etc. PC/cloud are options & Mobile is the space for other audience/small scale projects (or VR) compared to PC & their audience preferences.
If not TV/Movies, merch, mobile, theme parks, soundtracks and more, where is PlayStation division making money fanboys? Hmm. PC clearly. You want to buy a remaster on PS6 to PS9? PS9 PS2 ad orb come on.
Cloud is one thing/paying for resolution tiers or whatever else, but you want that or console?
Live services yes need larger audiences, that's clear, but not all PC players are multiplayer gamers either.
3rd parties already cover PC as it is.
Sony can have many of their Japan Studios games or 2D God of War or others to compete with Indies if they wanted.
Vita owners got their games on PC or Switch.
I use all 3 platforms and PC, and mobile for different things. I don't care about fanboy loyalty, I do exclusives but 'to a point' I still consider Switch over PS4 if trophies don't bother me or gyro is offered on Switch as it barely is on PS4. I get on both if FMV games I care for and want the trophies, that's about it.
I care about business news otherwise, I play where I want for gameplay/controller features but I understand where the money is, they want to be big that's on them. I barely use my Xbox One/PS4, I use my Switch more (not exclusives, what they offer of gameplay in them). I have access to PS5/Series X, I never touch them because the games suck not the number of exclusives, the value in them.
Mobile & console, what about big games after release? They can't keep remastering them all the time.
Or pushing live services that don't work as the pitches/angles don't work for them, so they continue to waste money and learn to make bad live service games till they get more that work. XD They keep the few singleplayer IP studios going and make them into tv shows and movies alongside merch.
PC Ports have to be cheaper then live service failures all the time.
The rest is still outsourcing/funding other studios with their IPs or further outsourcing like the God of War 2D game.
Bandai Namco and the Japan Studios IPs to a point of those or whatever else.
What are they planning to do to expand or cut back?
PC is a suitable platform for them. They aren't going with further peripherals only controller features so what's reworking those or barely offering them. PC ports are another viable platform/audience. If they don't want theme parks or any other things to license, and they hit limits of soundtracks, TV series or film and merch, PC is a way to move the main form of the IP to another place then alternate ones scaled to mobile.
What they going to cut Nixxes too if so what a waste.
Are they going to remaster the others?
Are the main studios going to keep updating their games all the time?
Back compat studio keepd going or hit limits of licenses (ot licenses are too high)?
Eventually they will run out of angles to get money from us & while new IPs will keep happening they want others to stick around. How they using them?
Rest is Sony being picky about accounts/PC app, that's on them, viable sales if keep building.
They want to expand to tv shows/films too with their IPs sure, by all means.
I already don't care where PS/Xbox IPs go, I'm still not buying them so to me I can look at the business angle all I want. XD
Re: At Long Last, #DRIVE Rally Brings Its Arcadey Style to PS5 This Summer
This and Old School Rally just look boring to me. Wow they offer Rally and modern era 90s inspired, or fair artstyles, but the content is so boring I have no interest in them. I don't care for such stages or teams or other stuff and unless the driving or stages are fun or the progression is decent/event variety I don't care. With older games getting going I'm more relaxed about that sort of stuff but in the modern era I am more particular about it. That and I know 90s/2000s racing games could pull off interesting ideas/progression and modern ones just are boring and bland.
Too much nostalgia, not enough interesting content at all.
WRC 3 for PS3/360 is still my go to for best rally game campaign personally. WRC2 also but it didn't have the event/mode variety of 3.
I have bought up many of the WRC PS2 era games (I think I have all 5 of them, had PSP one forever, don't have the Colin McCrae games anymore but need to get them back, 2005 on PSP was unplayable for me), but WRC 2 to 4 were fair, 5 to 10/Generations were 'something' not that exciting really, they tried but just not as exciting as WRC3 was for me, then again i have played better Milestone games, Kylotoon do an ok job.
A few F1 of old like 98 or 2001, but mostly 2010s era onwards (not all) and a mix of MotoGP3 (had since forever), same with the 4, but 06, 08, 9/10, don't have 7 or 10/11, don't have 12 to 15 but have 16 and 16 was good for the Rally car/dirt bike as wow they controlled better and had better AI then the MotoGP bikes. XD No joke. Even Ride 4 was so bad of AI it was a joke.
Still MX vs ATV games or Pure or others were a lot of fun.
So trying annual ones, or other types has been fun.
But yeah I haven't played much of Sega Rally (the PS3/PSP era one) I don't have experienced with the Saturn game, but I know of it from arcade cabinets still in places like cinemas and such with the colour buttons and such.
Sega GT Dreamcast was fun and had cool ideas.
There is still many 20 years ago ones with more exciting ideas, sense of speed and artstyles, and i just don't see it from Indies other then Inertial Drift or Distance.
Re: Highguard Permanently Shuts Down on 12th March
Well they tried. They needed a stronger angle to their game.
Then again this studio thought lets have a 3x3 and 5x5, wow what magical effort was put into that.
Multiplayer audiences are picky but even was like what is this game to barely clear what it was, to seeing footage that wasn't that exciting anyway and then the 3x3 and adding 5x5 and was I like so what's the point in the game/appeal if it barely adds anything exciting other then a trailer that has a Halo 3 Valhalla looking area, horses and its a new game/shooter. Maybe extraction or not I don't know.
I still barely understand it.
It barely showed off anything at all.
Re: FlatOut Fans, Take Heed: Spiritual Successor Trail Out Crashes onto PS5 This Week
If boring events/modes still a pass. XD
Wreckfest had no driver slingshot mode or anything else exciting just races and derbies. That's too dangerous or creative for modern gaming. derbies/races, 20 hours, ok tracks and motor sofa/lawn mower and bus wow, wreckfest was hit and miss.
Modern racing games suck, its all cars (license or not is fine) but boring progression and look at our locations/physics. Aka boring.
I'll buy Gear Club 3 but only because its stamina aka fuel liming like GT6 or highways seem fair. Its otherwise safe but decent. Still not exciting, So were Gravel/Grid legends. Onrush was still better.
Re: More God of War PS5 Details Leak, Out in 2027 with New Protagonist
Other characters sure, but more like Devil May Cry I assume like DMC5? If so sure I guess, but even I barely played DMC5 I need to get back to it.
Besides assisting other studios 1st party or Indies or whatever, Santa Monica always makes God of War, unless they can manage enough, I think it will be remake/new God of War and that's clear. Their other unique game was Kinetica and that's on PS+ or digital purchase and we know how Sony treats WipEout, let alone whatever else a studio can make with a story as the focus to sell.
IF God of War does the DMC5/Bayonetta 3 thing of dual/triple characters badly put onto the controller then I'll very much not buy it.
I think other games did it better and those 2 did it the worst. Bayonetta Origins and Astral Chain did it better and came before Bayonetta 3 and after Bayonetta 3. XD Like come on Platinum.
Capcom with DMC5 I think V's other characters controlled horrible and put me off the game, they needed to better make it clear of their inputs and movement, they were just horrible and I've had my fun with 5th/6th gen games console or handheld with old school controls and beat them without being annoyed, learned them, enjoyed them, would replay them.
Modern era games having different controls I'm fine with as well, but those 2 games just did it the worst way possible.
Echoes of the End I think had it's issues but it's old ideas and modern angle was still fun enough to play through and memorable movesets/puzzles.
Using right stick for No Man's Sky sprint or Inertial Drift/Knack style use for control was fun too. It's rare but still exists in some games (I assume Skate 4 uses it on right stick as well like skating games did in the past if they weren't face buttons).
The rest is probably fine but that first V level was so bad.
That aside DMC5 camera angle sure. As long as it isn't too far up his shoulder like Norse I'm interested. Give me jumping too, I want to be able to play a God of War game with platforming again.
If it has quests/side missions, sure I get it were in the modern era now, I won't be interested but it makes sense.
Re: This Week's Nacon Connect Presentation Postponed Following Financial Troubles
Then don't offer a big presentation then? Just don't present that big then. XD Simple as that.
Even ads are so overblown and it's like why does 30 seconds and that much setup and editing cost that much let alone the actors.
Was it the WRC license or other things not going well?
Otherwise the new Styx will be exciting, but whatever else they have I forget their other IPs and need to look them up.
Re: Shocking: PlayStation Studios Are Hiring for New Games
Yeah more artists/level designers, sure, so tell me when they will make their gameplay have 'depth' I want to play then? XD
Ah modern gaming will continue to be boring.
Firesprite was a reworking of Studio Liverpool staff and we got Playroom and Astrobot (well them maybe assisting or fully working on it for Sony).
So if Bluepoint staff maybe but otherwise why not just reposition them to other studios for these positions and say so when shutting them down, make it clear it's the building and other sides thing then a staff thing. That is if it was. Maybe not.
They can have more staff, temporary or part time but if the design is still boring I don't care how many more they hire, the demands or the new staff's own execution is garbage, let alone leadership, why should I care at all about them if their efforts show in their boring products? They can have them and drop them sure, but so what the products will still be boring.
Or GT7/8 get their progression fixed or offer more tracks instead of cars and not ruin the tracks as they keep on doing.
That or offer other event rulesets to be interesting.
They can have all the event variety that makes GT4-7 great, but the progression in 7 is worse then Sport which wasn't as bad as I thought it would be servers on or off now via 1.69 which is a great offline reworking update (doesn't help the grind of the cars in the last few events but still). But 7 is a joke.
GT8 will be just as bad.
They can keep hiring, or have reworked Bluepoint as an assist studio, but no we get this.
Re: Opinion: If Sony's Doubling Down on Its Most Popular Franchises, Where's Uncharted?
@JDINCINERATOR Agreed other then God of War, GT or Ratchet the rest are all PS4 related IPs or 2016+, they won't support Killzone or Infamous which I think is sad.
Infamous has more of a chance while a Killzone and others don't have the same impact they did in the past.
I get selling characters, and whatever worlds but yeah. The PS3 and under IPs for sure have characters/settings and gameplay they don't care about as much to try and sell to people.
Unless things like Twisted Metal that are just so out guesses, but it's a tv show so they won't bother with more vehicular combat or any type of cage match/other crazy angle games I assume (even if Destruction Allstars could have been that then the Fornite audience angle they went for that was super pointless and stupid).
I mean I thought Gas Guzzlers and others are fair for that sort of thing.
Uncharted I think works not just because of the 4th/Lost Legacy PS4 ones (where is the 1st to 3rd game, Golden Abyss not surprised they wouldn't be interested in touching it) but just in general, having something as 'light hearted' or adventure movie like their own Indiy/Tomb Raider (Activision won't with Pitfall for whatever reason they don't care to compete with that). compared to their other IPs.
I mean while Infamous you can see as more then a Fallout compared to Outer Worlds (Fallout the big title, Outer Worlds not as much but similar style, Marvel or any other IPs as the bigger ones, Infamous to compare, whether we comparing super hero angle or otherwise here, hopefully that makes sense), they could rework it or bring characters back in some way. Other games do bring characters back, try new ones, etc. Or age them up and work out a scenario for them.
I mean Sucker Punch keeps making new characters then just the 1 you follow through each era like the other Sony IPs.
I mean they could rework other IPs to be about the same family message/dark themes and what not, will audiences be happy, maybe not, but I mean they still could try to.
The other PS1 to PS3/PSP/Vita IPs I think can work but I see why they wouldn't care to.
Even Syphon Filter competing with Splintercell or Metal Gear, would Sony care about that? I doubt it.
I doubt Sackboy will get another, does Sony even care, will Astrobot take that place?
They care about teen/adult IPs and that's obvious, the rest are whatever 3rd party kids IPs that make deals and the niche stuff if they care to still offer more to Bandai Namco I guess if they do well.
Re: Opinion: If Sony's Doubling Down on Its Most Popular Franchises, Where's Uncharted?
Yeah that is interesting, where is the Uncharted 1 to 3 remake? Should have had Bluepoint work on that. Or someone else.
Still what big IPs will they stick to? God of War and Gran Turismo sure, Uncharted you'd assume, Last of Us, Horizon, Ghost is just there I assume as it doesn't have 1 set character, Sucker Punch hasn't had that since the Sly games consistent characters across all 2 to 3 games (Infamous got Cole for 2/Festival of Blood or whatever went on there, and PS4 era ones had 2 separate characters).
Multiplayer other ones.
it's more then just Ubisoft pushing Assassin's Creed so much and Far Cry/other hanging on there.
Thing is what's the point, we getting to the point all these companies are just having 4 IPs they rely on, build up others with multiplayer and go for the COD/Activision format? Well that's boring.
Not to mention all of us not interested go elsewhere.
I liked Ubisoft still offering their niche titles, it gave me something to want to buy from them. Now none of these 3rd parties offer anything and 1st parties aren't doing ity for me besides Nintendo's niche games.
I mean EA offering My Sims was nice (accounts are the reason why, if i can't network off line with them like I skipped Fenix Rising/Lost Crown and Beyond Good and Evil 1 remaster, I think i have an EA account but I have no interest in using it, haven't for years) and they still have the Indie program but that's about it.
That aside whatever recent IPs, whatever older few they carried over into PS4 (I doubt Infamous or Killzone, I care about them but Sony doesn't or doesn't have enough interest to spin up a character or a group of them or whatever new character, I mean why not, in-between Marvel games have an Infamous, it doesn't have the same effect as Fallout/Outer Worlds but you could kind of go for that dynamic and build it up).
Re: Mini Review: Tokyo Xtreme Racer (PS5) - Unapologetically Old School for Better and Worse
@LikelySatan big comments XD
Yeah it is easy to tell. Can't help it too much to say or ideas good or bad coming out. XD
Re: You Can Now Play UNO in Fortnite with Official Creative Island
No dual screen features to hide cards so no play.
Also I'd rather play it via the cards then a digital version especially not some platform to play it.
This is just like GT7 is for car makers Vision GT designs to do things for them.
Its getting stupid to see other things like this of brand details in Fornite.
Can't make a decent free to play UNO and sell card packs or other UNO variations anymore? Sigh.
Re: Shuttered Dev Bluepoint Wanted to Remake Bloodborne, FromSoftware Blocked It
That is some news. They are busy. They have many projects sure and want to do it themselves but come on FromSoft.
Did Sony want more out of these co op or God of War live service? What angles and details are we missing here.
Also why not have Santa Monica do it they know the characters better. Let aline that world and to work around it for live service is different sure but still. But no we get the next project and remakes.
I don't know a lot is still unclear here. Its some details but its still not clear enough. What demands did Sony have? What was Bluepiint not brought up to speed on as not capable or couldn't get working or what idea/direction approval.
Still doesn't change lack of direction at Sony for leading them with new games format over remake format of workflow and goals or angles that are too picky as every idiot publisher does of whoever is approving or not not just deadlines. Clearly their direction is terrible. Or their ideas, artstyle, engine, programming, monetisation, writing tone and more are not enough for Sony's picky staff.
Bluepoint and whichever staff and whatever the case of actions, words, whatever in meetings presented.
Thats still Sony's incompetence of leadership being picky. They could have had many angles and still not be approved by some idiot leadership staff.
Whatever of staff or Bluepoint leadership sure but Sony is too picky these days of their frameworks and it shows.
Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again
Not enough sales. I mean what do Sony expect. I can believe this rumour. Expanding markets gaming or not makes sense, but money is money. Controller gimmicks aren't the case either for PC ports.
I never see the console/PC thing as 'early access' on console to a PC port. I see it as 'play on the device you want'. Always will.
Fine with exclusives or console/controller gimmicks as it appeals to me that way, but I can see the money angle too. I play 99% console/handheld. I use PC for general, flash games, other games (or emu). Mobile I use for odd things or emu.
I'm not buying Xbox games on PS5/PC either.
Also what will Nixxes be doing then if this is true? Like XDev assist for other studios and whichever ones they need to? Or will Nixxes be shut down too? I hope not.
Whether the PC Xbox happens or not Sony backtracking is just hilarious. What other markets are there they can expand to? IF not gaming sure but even still. They have tv shows/movies, merch, they going for a theme park too? Or other things? Shove the characters into things?
Well we got Xbox Shampoo. When we getting some PlayStation ones?
I mean I could also say 'scents' but I won't go that far (if you know, you know). Also Sony would never do that.
Mobile I think their outsourcing efforts are a joke. I am fine with mobile existing but Sony from cellphone era with God of War Betrayal/Ratchet Going Mobile were great. 2007-2015 era and PS Mobile, were ok, modern era is kind of just boring.
The God of War 2D game is nice to see but yeah that co-op angle is a bit sad.
While Sackboy Run is fine or Fate GO works (no interest in), the Horizon live services are hit and miss and the Ratchet mobile game looks super bad and while the artstyle is fine the gameplay is pathetically underusing what the series has of gadgets/weapons and movesets at all).
Like I remember hearing, they didn't just put Sim City on the DS they sort of just threw Sim City on the DS.
That's the kind of situation I see, IPs thrown on there with no care at all to make them stand out, the environments and characters will sell it, gameplay, who ever heard of that?
Sony are just as pathetic as the others.
I mean they think the PC audience or mobile audience are the same audience as console?
Or that everyone is willing to agree on a PlayStation account? At least they refunded people but I mean come on.
What idiots are running Sony these days. XD They don't think at all.
They seem to forget how people are, it doesn't take a psychologist to tell you there are various types of people out there, not all see a brand/are that loyal, there other audiences on other platforms into other types of games.
Did they have the 'we put our games on mobile we win' mentality for PC audience? XD
When they are competing against the 3rd parties they already were on console, and way more Indies then on console.
I mean other then Another Code (instead of a point and click/visual novel with DS/Wii gimmicks) you get a very trying to appeal to a western audience with such 3rd person camera and gameplay and yeah the odd Switch like Joycon use but it's more toned down and doesn't work as well as the DS/Wii ones did that Cing and Arc System Works didn't as much. It's a fine game but it has issues.
Or the Tetris/F Zero and others live services based on retro IPs (which is an insane strategy) trying to compete with Sony, Nintendo can put Mario and their characters into any sub genre and movesets they want. I find that hilarious.
Re: Amazon Walks Away from Open World Racing Game from Ex-Forza Horizon Devs
Part 4:
I can go to any location/any car in ANY game, to me that's just formulaic boring appeal. What you can DO in those places sure, but you can set a game anywhere and to me it's still just a boring visual backdrop, games are about playing, not just looking at the eye candy of buildings and cars or photography.
You can't interact with any of it, or have events to change the way you play along the streets/hills/mountains, that's my issue with these games, the locations aren't a playground, just a backdrop that's empty.
it's like a platformer having you walk around everything, or a skating game with limited places to grind, it's a pretty boring location instead it of that moveset/interactivity of the world. That's my point but with racing game events.
Re: Video: Silence as PSVR2 Turns Three Years Old - Is Sony's PS5 Headset Dead?
Niche alive. Sorry supports for as long as 3rd parties support till phased out. Niche is not a bad thing.
Vita was big, then families, then niche audience targeting. Other small titles funded/published by Sony.
Playdate/Evercade are niche. But only focusing on 'big success' not little ones, sigh. Not other strategies. XD Apparently some people don't understand how niches/balancing for suitable audiences not big growth as ONLY solution.
Do people forget Dreamcast got games from 1998-2007? Vita got games from 2011 to 2019/21 or something and remote play (Android 2019, iOS 2021 with Backbone grip), Wii U 2012 to 2023 eshop close and disk earlier then that. I could list others.
Labo had all it's ideas out.
I don't care about every Indie but even I know when consoles actually end support not just 'major games I care about' mentality. Even Just Dance reaches end of console lifecycle along with phone support now, after PS Camera/Xbox One Kinect support is not suitable anymore/ended. XD
Even Silver Skies Umbra an Indie, & last US eshop game for Wii U was going to use as many peripherals for Wii/Wii U as possible but "had" to cut the balance board.
3rd parties will use things if they see the need/as much as the console/peripheral maker allows, & game releases digital or physical to a cut off point they see as being suitable after lacking demand of support or it's been 10 years let's end it.
Sure you get exceptions like Eye Toy on PS3 and Singstar Mics and other stuff but its varies. PS Move on PS4 for PSVR.
Anyone play Playlink PS4 party games, the smartphone app controller ones? No. Not surprised no one talks about it other then the ones who showcased it part of Sony staff it seems. But you see plenty talk about Eye Toy/Singstar/PS Move/PSVR still.
Smartglass with second screen features (gone now for Xbox app) in 2012 for 360/One no? Or the Windows 8 TV TV TV 2013 to 2017 app swapping or Kinect Gestures app? I think it was awesome. Notice how I didn't say I care for TV TV TV, I said the feature it was offering that was Windows 8 like.
Clearly no Youtuber will bother to cover Playlink ever again unless like me who worked it out. Old firmware and delisted apps/games, Android archive the apps, and disk insert the games, and your good. Everybody 1 2 Switch is the 10 years later of that as well as the PS5 D&D style tactics RPG. Anyone pay attention to those? Didn't think so.
But then again I'm the one that worked out Fabric unofficially on Curseforge's launcher before Modders expanded upon the idea (they still wanted Fabric support regardless so did it themselves, I didn't spawn the idea to them) with a mod that works better then Curseforge officially added it after enough people wanted the feature (talking Minecraft modding).
Do I think PSVR3 will happen. No I don't. But saying it's 'dead' is a bit far.
People thought oh no more Nintendo Labo was a bad thing, um maybe they had limited ideas/moved staff they needed for other projects. But why would idiots not think about that angle.
PSVR2 will be the end. London Studio gone, Firesprite 2 games, Sony doesn't care. Easier for controller features/end at Dualsense then a separate peripheral.
But Portal I hear you say. Yeah & where are dual screen/other features? None. Portal exists to keep remote play going & offer no dev input other then cloud. Why else do I think Indies were sad/laughed at it, not just that it wasn't a new handheld but that there is nothing to develop for it.
Re: Amazon Walks Away from Open World Racing Game from Ex-Forza Horizon Devs
Part 3:
I don't just play for 'immersion' I play for gameplay, which gameplay takes a back seat all the time to push immersion aka cutting corners for people with no imagination or to sell you a location/story and not gameplay, sorry gameplay that's overly basic and boring, you play to see story and backdrops. Animal/human movesets are the most boring they have ever been.
You don't have to be a kid friendly game to offer wacky movesets in 90s era platformers?
Mario has more movesets for a human regardless of being a fantasy world. Pitfall Lost Expedition is an Indiana Jones/Tomb Raider type game that's a metroidvania and has some great mundane but still great movesets and items for exploration. They still fit the theme while offering 'gameplay' reasons for things.
The locations can be whatever they want them to be. I don't care.
Forget gameplay these days we only sell movie style stories with generic easy to understand set pieces or formulia fantasy worlds and elves/dwarves then new original fantasy creatures (lazy artists) and racing games with driving through holiday destinations.
Not actual arcadey objectives or other event/mode depth anymore that'd be ridiculous to develop just focus on the graphics and physics clearly, who has time for other gamey rules for events right? Just offer a real world location to drive and nothing fun to do in it.
You can make any modes with a lawn mower to hit things. You could a truck with more swinging parts of it to fit into gaps., or a car and a caravan, or a truck with a trailer, but no we can't have something dangerous like that and gameify it that'd be ridiculous. XD
I literally play any car, bike, dirt bike, rally car, train, F1, MX/ATV, Jet Ski, Snowmobile, and whatever else related racing games. I talk gameplay, so I'm going to talk gameplay. Not 'simulating' the experience of going to whatever place in the world and whatever cars are provided of licenses in the game. When if 'things to do and see' are boring, aka the gameplay, that's my point.
I think why do human/animal characters play boringly and are too heavy or have limited animations/moves for platforming, combat, whatever, why we get less magic powers and other things, where is using them for interactivity in the world like Echoes of the End. Using Ice powers to make ice platforms, not just ice particles to hit enemies, wow how riveting.
I think open world racers need more, they just seem like mass produced car/location games repeated forever, they just need more too them.
Even anti grav, where is a WipEout style Zone or any other types of events? We don't get that just 'look it;'s a scifi setting and you get used to the way these scifi vehicles are and the same boring events over and over'.
Like take advantage of it being a open world, or scifi game or with particular vehicles other then cars, whether a lawn mower, train, boat, whatever, offer modes/events. It's what you USE them for.
Repeat: You can make any modes with a lawn mower to hit things. You could a truck with more swinging parts of it to fit into gaps., or a car and a caravan, or a truck with a trailer, but no we can't have something dangerous like that and gameify it that'd be ridiculous. XD
Re: Amazon Walks Away from Open World Racing Game from Ex-Forza Horizon Devs
Part 2:
We only allowed races/derbies/time trials/elimination or Point to Point the big boy event types. XD
Sure the realism of Gran Turismo 7 is so bad because it has a fuel limiting challenge or coffee break cone challenges in it as gameplay variety, were only allowed to focus on the races/cars/tracks (real tracks) as the only type of content. XD
Also oh yeah such great games, such limited playlists of events like NFS Unbound, such grind and lack of content, artstyle change was cool but limited events and progression what modern era fun. XD
Shooters aren't just deathmatch or only set as contemporary settings, they have story, they have capture the flag/territories and other things right? Splatoon was a more fun shooter and level design in the last few years, regardless of the 'squids' and street culture angle it's core moveset and level design was so much fun. So was Titanfall 2 with it's factory level and time jumping one.
I think programming and animations, I don't care what location it's set in and fav car models/brands. I'm not thinking wow this place looks great like a normal person focusing on how nice it's set in this real world location, I think how games are made, what can you DO in these locations and what they can be made into. XD That's the difference. I don't think like a customer.
Because collecting feathers on rooftops in Assassin's Creed games is so realistic. XD Sunset Overdrive had tower defence instead of generic outposts, where is challenges/side objects for outposts in those open world types? No just generic layouts and enemy patterns, how boring. Traps? No. Poison/gas masked enemies?
Use the constraints cars have and put random events around them in these open worlds not just the same boring events repeated and the only selling point is the car/location every game that's just boring.
Dirt 5 (no idea about 4 or Showdown but 3 didn't have that), or Drive Club had different side objectives.
If Ratchet games can have weapon cycling and poison gas not just a timer or just an arena with varied enemies, no other modifiers, the game would be boring with just enemies as the only change (arenas/level layouts do matter). So other spins on things are allowed? Ratchet Deadlocked was an entire game about arena gauntlets with modifiers.
Or my Foamstars modes of building creatively/to a goal (point a to b), clean up foam (so reverse), power ups, traps, but they remixed 2 done before modes from other games then came up with other ones using 'foam' as a mechanic.
I mean the delivery feature in FH6 is something but still seems a bit eh to me. It needs more then just 'look we did this thing and it's still realism'. I mean make it arcadey and exciting, offer a bunch of rules with it, or side objectives or something.
Why not have a car or side human character waterboarding thing or car skiing or something. Oh too far that if they did that. XD Or just snowmobiles.
I haven't played many open world racing games but even Burnout Paradise was more exciting then most modern ones and I haven't played many of the NFS open worlds mostly the circuit ones so far. Even The Run was a load of run.
WRC3 a annual game, I had more fun with it's campaign than anything in a long time, because it's standard stages, it's gates/points, and other ones made the most fun of events I'd ever played.
Re: Amazon Walks Away from Open World Racing Game from Ex-Forza Horizon Devs
@JayJ I'm mostly talking about additional options for these games. That's all. Dirt 5/Drive Club style side objectives/side modes plenty of racing games had over the years Sim or Arcade, not a total conversion. XD
Games aren't just fantasy, pirate, shooters being deathmatch/battle royale or WW2/modern era. Aka setting only defining them. Battlefield 2 Modern Combat console/Driver San Fransisco hot swap characters around maps feature, best part of those games.
So the traffic/lights/lanes event types that took me 2 seconds to come up with is crossing the line to mean Carmageddon or Blur or Split Second type action? Yeah no. I have an imagination/dev mind constraints for ideas do devs/players?
Even the cooling system in an FIA Truck racing game was the most 'realism' but exciting gameplay feature I'd seen in a racing game in years.
I'm not saying oh Spy Hunter transforming vehicles or play as Jet Skis/Boats/Trains/hover cars instead of regular cars. Or gas invades the locations.
Or driving on the sides of buildings. Nothing like that. XD
Project Gotham Racing had varied events in cut off city streets, garages, Geormetry Wars, walkable dealership, track maker, kudos system. Look/play good.
Not talking kart racers, I care about racing games but I've played plenty old/new with far more engaging realism/gameplay ideas/progression & it's all gone for the 'realism' and empty games we get nowadays. I think about constraints cars have and make modes about them. That's all I'm really saying here. If that wasn't clear what I meant, just to clarify.
Clearly kids games have that creativity to it/oversimplify too and adult games are about realism/skill tree RPG design with whatever graphics/story telling, forget gameplay, gameplay is for kids/so PS2 era, graphics/story are so modern era.
While Echoes of the End & Inertial Drift say hello.
Even Onrush was the most amazing of mode/event types in YEARS, regardless of it flopping.
The new Carmadgeddon is generic roguelike trash.
You can have photography and add more objectives to it or free photo taking without them. Stunts? Stuntman movie for 1 or few missions?
You could have find all the tourist spots or hit all the flower pots/lamps, or sign posts or whatever. Interactivity in the world not just ' LOOKING at it' and driving around it with races, drifts and other basic things. That's the point.
I play literally any racing sub genre, so no 'only arcadey action' sure that's ALL I play stereotypically. I've played so many sim, arcade, anti grav, kart racers, rally, bike, jet ski and more. Do you think I'm only into ARCADE or action style. XD Or any other overtake, sprint (GT4+ 1 lap magic), Dirt 5/Drive Club side objectives, other side missions that FM6 and FM7 offered.
Forza Motorsport had bowling, does that fit a simcade racing game? GTI Club had hot tomato and car soccer before Rocket League.
Because me enjoying Alfa Romeo Racing Italiano's RPG/rewind system before Grid 2008/FM3, Sega GT's car builder/Pure's ATV builder, Enthusia's roulette/clean driving/license tests, and more is me being a kart racing type player. XD
Like I just came up with for TKR 2026 mini review today, why not traffic/lights or lane related or fuel limiting, other types. That took me seconds to come up with & within limits of TXR being about an express way.
Or overtakes, car soccer, bowling, Stuntman style, PC3/others target scoring, any Juiced 2's 4 drift modes for other games.
Re: Mini Review: Tokyo Xtreme Racer (PS5) - Unapologetically Old School for Better and Worse
Part 2: for my first comment about events/modes TXR 2026 can add:
Gravel, Grid, Onrush, Wreckfest and many others all sort of are 'good enough' but are still lacking.
I mean I can want more events and devs to get their heads out of their butt yet we get race, drift, time trial, elimination, derby if it's something like Wreckfest (also other vehicles for 'visual variety' but they still are just a race, so who cares, no objects to hit/break, no rust spreading, no other creative weird angles for things at all just bland realism and limited ideas) and that's it and have for 2 console generations now and 9th gen has cut back the bowling and other things in say Forza, where is car soccer? Where is other weird modes like GT Club?
Where is using objects and points systems for interesting mode types? It's just gone.
GT still has the fuel limiting one, I think still 1 lap magic.
Everything is just locations/what car licenses. So what's new school lacking or 'exciting'?
I don't see it.
Old School sure, and this game is trying to fit with what it did in the past and I think that's a good thing it was already unique and still is.
I'd like more too and I do think the Drift sub series was better but I still think this release is still good enough.
Re: Mini Review: Tokyo Xtreme Racer (PS5) - Unapologetically Old School for Better and Worse
@Wakkawipeout Burnout Paradise did and while i respect it for that the AI was particular and to me going other paths was a nice option but most times it was because I got lost trying to get from Point A to B anyway and didn't always help just felt like it was open ended and you 'can' sometimes have an edge.
Won't deny the predetermined routes in an open world can be a bit weird. It also can sometimes feel like not just to oversimplify but to still have that 'circuit or others type feel to it' but that's what I think games that do commit to it like Gear Club Unlimited does, it may have highways and things but it isn't an open world it's whatever they made for the game and just cut points on purpose.
Then again they could have more MODES/EVENTS and actually work around that, some that are more cut off routes, others that are more open ended, others with other rules with trees, traffic lights, street lanes (what I just came up with for Tokyo Extreme Racer to add more events and bets or whatever with street racers, it is the express ways, so what limits are on there to come up with ideas for, those things and wrap rules on them), hills, routes through (inside not just around the outside of) buildings (Burnout Paradise did there) if they wanted and more, or other objects in set routes with some gates or cones or other objects to curate things, but they don't they just offer static worlds and say look at the locations we have' and do nothing exciting with them.
They could curate some routes with barriers or fences or construction or markets or other things, even rally games do this in the city stages. None of this can be that hard to come up with then just 'make the same generic modes/events', offer the cars, focus on the location and make another generic racing game to put on shelves and start of the next noteworthy location to repeat the process.
A limited fuel challenge being more then a thing in Gran Turismo circuits and to offer for Point A to B and fuel stations or whatever else in these open worlds, make it work with multiple routes or cut off ones (built up to the multiple path ones for more challenge later). I mean it can't take people that much time to come up with that idea, fit the constraints of the game/game worlds or what 'cars' can be used for. But apparently it does with how boring and repetitive I find most of these generic open worlds games.
Or a Project Gotham Racing, already recreated cities and whatever streets they want to cut off.
Re: Mini Review: Tokyo Xtreme Racer (PS5) - Unapologetically Old School for Better and Worse
While it could offer more I mean what they do offer is the appeal.
Thing is what is NEW School? Being empty? Being having low amount of playlists in NFS Unbound?
Being a boring esports title? Fewer modes/events? Caring more about locations being empty and having as many licensed cars? Wow such an upgrade. XD
They could offer some traffic lights or particular lanes (in/out of single/double lines, etc road layouts, like the lines are a bad thing if touched, I mean even a train racing game & different rail routes, maybe a train/tram mode) or other type modes/rules for conditions of events with opponents but I doubt that will ever happen.
I mean I'm just thinking out of the box but still within the space of it is city streets so how do you go about modes and particular rules for them when dealing with racing others.
I literally came up with those ideas just now/narrowed in on what an express way has, they are completely unique to that, the devs probably don't even think that far out of the box to add rules/constraints to games like this anymore. Sigh.
Too much about the location or the 'vibes' or what the original did and can't think up anything decent to the constraints they have set or my ideas would be too awkward or 'gamey' which I mean, sure who cares reality is boring you can use characters/locations 'however you want' but apparently not in no imagination world we live in it seems with 'creatives' or customers.
Do you make deals whether socially/for business and get parts or reputation or other things, do you like drift sub series go to a gymkhana or other things?
TXR has always been unique with it's way of doing things, the maps may not be much but the goal and angle of it is still unique and fits the street culture angle for sure.
But what do people want? More content sure but what do they want when this series is already unique. It is repetitive sure but I mean they don't over do it for a reason, they could lead it other directions while being consistent it's just if they are up to it really
More parts of the city sure?
Do they want other things that other games have? Whether of AI or opponents, or parts, cars, city and non city or event types or car customisation or whatever?
Other locations that offer enough per city streets, like Project Gotham Racing, if so I'd be up for that, but again even it had a car dealership to walk around and garage and good 'variety of events' even in the restrictive but fun PGR then the open ended PGR3, that I still had fun with but found too supercar/sports car bland and the restrictions PGR2 had as well as other content was more exciting. In ways the Forza Motorsport 6 did wrong.
Re: The Simpsons: Hit & Run Studio Returns, and Fans Are Hopeful for a Remaster
Radical returning, like Argonaut and others, ok I'm interested.
A sequel for it has been a thing for years of speculation besides a maybe prototype that didn't go much of anywhere or just a mention/plan to.
It would be cool but I don't care for most modern open worlds so I'd pass on it really.
That aside Radical were a fair studio, licensed games or original games.
Re: Things Sure Aren't Sounding Good for French Publisher Nacon
Well AA need to stop trying to over compete with AAA the idiots, there is a reason they were sometimes good at not being ambitious but they just seem to keep having the same bad design in some studios/publishers and others keep the AA dream of great games alive, the problem is I find many AA just as bad as AAA for boring game ideas.
Styx series I'll take a look at since I am giving Of Orcs and Men a try, but otherwise I think Nacon hasn't done much that great in the past few years. Test Drive could have been good but isn't and is just as behind and boring as any other open world racing game.
Greedfall has it's moments but still can't even market well with it's 2nd game, that showing at the Summer Gamefest 2 years or 3 years ago was so bad at convincing people to be interested, why did they even bother?
Who is going to handle the WRC games now? EA/Codemasters did 2 entries and gave up. I thought it went back to Nacon/Kylotonn? Or however is doing them now?
Re: Sony Returns to Social Media After 72 Hour Hiatus But Fans Still Aren't Happy Following Bluepoint Closure
Not surprised. Though I keep getting surprised no one points out Hiroki Titoki at all just Herman? Both are in leadership roles.
Nothing new we are supposed to be loyal and shut up about business decisions of course. Whether Bluepoint or Sony's, yeah sure.
Well I don't care for PS5/PS6 anyway, I didn't enjoy PS4, so like I care. I keep up with the news and I play retro games on any of my older consoles or whatever else on Switch in the sometimes genre branch out or sometimes narrow range of 'decent' games.
Gameplay/level design over boring graphics, story, hardware and controller gimmicks (if only controller or console software gimmicks were exciting anymore, but they aren't) that got less exciting nowadays.
What am I supposed to care about in modern gaming if singleplayer is just as boring as multiplayer and Indies are sub par with their singleplayer ideas (in certain studios/genres)?
Re: PS Store Adds Another Layer of Transparency to PS5, PS4 Game Pricing
So launch price there? Yet we get overly discounted NEW launch prices of the $30 or any others over time with some games at the end of their point and then those discount to say $5 or something.
So how is Sony factoring that in for those types of games? I'm not quite sure there.
Also the '30 days' is pointless not all games have the discount twice in one month, or both fortnights the sales go on for (besides the odd other preorder discounts or other things). They need to fix it.
So they need to extent it to maybe 3 months or something. 1 month is not helpful information. I know I keep track of Switch sales and remaining days/next sales with many in my wishlist that's full, so yeah I see often.
I don't have a wishlist on PS4 (of course PS5 or PS+ or whatever Sony puts it for) but even then the few times i check some games and go ah this is on sale again. I keep track.
Re: Amazon Walks Away from Open World Racing Game from Ex-Forza Horizon Devs
Well what do they expect, car licenses are expensive, photo graphing/air travel trips are expensive.
They could do no car licenses (Wreckfest doesn't and it still has a same as other games of its type progression system that I was so bored with I did a no upgrades/cars bought run I was so bored, the other vehicles are just visual variety, no interesting modes/events with their weight and design at all, just more boring races in new on screen lawn mowers and motor sofas and things) but we can't have that, that'd be ridiculous. They have to have car licenses to excite an audience in their whatever boring contemporary version of a country for some boring road trip game with boring events, with boring things to do and other boring immersion that's not fun.
We have to have a generic open world racing game with nothing exciting to do in it and compete with the other ones that do the same. Why wouldn't they. XD
Because we need more Forza Horizon, The Crew, NFS competitors, that continue to be missing the mark and even then I find the mark very boring as it is for these games.
I couldn't care less here. The staff will make the same boring decisions as any other racing game in the modern era, so I couldn't care less. Whether it released or not.
Re: It's a Big Week for Fans of Arcade Racing Games on PS5
I care more for Tokyo Extreme Racer Drift sub series, not the main series so I'm skipping this one on PS5. That or Racing Battle C1 Grand Prix (had Battle and C1 the wrong way, this title is really awkward each time when mentioning it XD), the mouthful one. They were more exciting, the gymkhana side stuff and the socializing with other people at drift spots, besides the fair main content, was really interesting. Still via menus but it made sense.
That aside sure Rave Racer is cool.
Well with how boring the progression and events/modes and rules for them that lack variety of creativity, boring use cases of cars/the environments or additional objects used in events to add more to them, and effort put in to focus on physics/graphics in boring recognisable locations in the modern era.
How am I supposed to get excited?
Not cared for a modern sim/arcade racer in years and even kart racers/anti grav ones have been pretty weak too. Only enjoy retro niche/popular racing games these days when they had better ideas. Very very few Indies are worth it either. The AA/AAA ones are a joke.
Re: Marvel's Wolverine PS5 Release Date Announced
Typical, divert from other decisions, weak announcement I mean it's a particular time and from other dates that matter to me in the year. But like I care.
I so care we have 4 US studios making the big singleplayer tv/movie style slop games and the rest do multiplayer. I so care about that. The 4 big brand name IPs. Then otherwise whatever Guerilla does for Horizon 3.
I already don't care about this game, so like a release date will change anything from other business related news Insomniac/Sony XD What do they think were stupid. I haven't been impressed with an Insomniac game since Sunset Overdrive/Song of the Deep, maybe even Ratchet Nexus in 2013. Maybe even Crack in Time in 2009, Fuse/All For One were hmm, QForce/Full Frontal Assault were hmm.
Some of us already gave up on P,layStation and just pay attention to the news of all 3 platforms. XD
Re: Sony Goes Silent on Social Media for Over 72 Hours as Fans Turn Feral Following Bluepoint Closure
@Rodimusprime13 well that stidio is still going just depends onicenses i guess and work with those engines.
Re: Sony Goes Silent on Social Media for Over 72 Hours as Fans Turn Feral Following Bluepoint Closure
@Leinad7 thats hilarious. Good to know.
Re: Sony Goes Silent on Social Media for Over 72 Hours as Fans Turn Feral Following Bluepoint Closure
@Chupa_loyzer Sucker punch is small too.
Shutting down bluepoint regardless of IPs had quality skilled people.
If Atari shut down Digital Eclipse people would be annoyed too. Expertise matters.
Many of us care about remakes it depends what IPs.
I have my negative thoughts on modern games AAA, AA or Indie but I'm leaving them out of this to think about Sonys strategy.
Bluepoint could have done PC ports aka help Nixxes, or assist like XDev or something.
Bluepoint is clearly not unknown. Their remakes or IPs they remade had an impact on people. Any era even if more recent ones.
More know them then Mass Media, Sanzaru aka Sly 4 or port studios of PS3/Vita.
Or licenses game studios like Behaviour or Asobo but do nowdays for dead by daylight or plague tale/2019 microsoft flight sim. I know their licensed or original games.
Or original non live service aka not dumped into that and leave ND, SP, Santa Monica snd Insomniac the singleplayer ones. More tv shoes/movies/merch.
The others are multiplayer now. Thats 60 maybe 70%. Thats a lot of outsource small games or mobile as why have another song of the deep or pentiment project of scale.
Insomniac has 2 studios.others maybe 1 or are just large.
There is a bsck compat studio.
Or source Namco for Patapon/Eveeybodys Golf/Freedom Wars, etc
Or other 3rd parties, use the small amount of big IPs for tv and movies and screw over the other studios.
Totoki is like Jim Ryan money and select big brands focused. None of us are a fan of that business strategy when Sony hasn't had a single Destruction Allstars to others of the market to enter successfully yet.
GT is an exception.
Helldivers 2 worked.
I'd be sad if Media Molecule or Firesprite went but they seemed more likely options.
Who knows what pitches Bluepoint had that weren't monetisation capable enough.
Re: Phil Spencer Stepping Down, Sarah Bond Leaving Microsoft in Huge Xbox Shake-Up
He tried many strategies with reworking the things after Games for Windows Live/Xbox One DRM, reverse Kinect, they dropped TV TV TV (I miss those Windows 8 features but oh well).
They made back compat, they offered and focused on Gamepass, some ideas made sense of Phil/Sarah and the others and the rest was Microsoft.
Having an AI staff member in charge and saying such nonsense cover up just really doesn't sit well.
We see through the nonsense and will continue to have less respect for the brand.
Having a box under TVs or whatever is fine, but I already didn't care about the games, let alone them being multiplat, many others may but I haven't cared.
To me it's the games being uninteresting, I am fine with either platform. I'm still buying buying or playing them.
Only back compat for me or if I feel like using the CD, DVD/Blu-ray app and Soundcloud, that's it. I can do those on any other console. Even then I still use my 360 more then my Xbox One, Series X has been used even less then the Xbox One has when I barely used it.
Will State of Decay 3 work? Will they keep Double Fine/Ninja Theory/Compulsion and more around?
Do they want big projects, fair singleplayer or more multiplayer money. Sony seems to be going for fewer singleplayer with key studios and more multiplayer for the rest of them and cutting them down, and the outsourced smaller ones or the 3rd parties to make deals with for the Japan Studios games by Bandai Namco to see if those work as they don't fit Sony's big scale sales reports?
Pasted from my PureXbox post.
Re: Splinter Cell's PS5 Remake Survives Significant Ubisoft Studio Cull
Thankfully, it better turn out good though.
That and this is the last game I care about due to playing the older ones. Not a stealth fan, but interested to try different things or games/IPs niche or popular i missed out on.
Ubisoft got rid of the others and not into the other directions of their other IPs, so they are really fitting a fine line here for me.
Re: God of War's Next Main Game Looking Ever More Likely to Explore Egyptian Mythology
Wow who could have guessed. It's still fair speculation/official or whatever. Still that mythology would be interesting.
If we get another side character, sure, story or gameplay wise. I mean I always found it weird Daxter always got 1 level and that's in in the Jak games.
I don't mind side characters to play as but to me they need different gameplay not just story relevance. Otherwise offer interesting items to use, or weapons and not just for combat, but level design. I find modern games boring just being story/combat, the bare basics of a video game. While other games in other genres basics make sense for FMV, puzzle, dialogue, strategy, tycoon, board game, and so on. Its what they do with them from there.
Even platformers are just characters/worlds and very basic and boring platforming these days by Indies. Because platformers just have to be kid friendly action adventure games then platformers. Sigh. When others clearly show they can be more and have depth in platforming. As much as I don't think much of Mario 3D World as I got it for Wii U recently. I find it to be still enjoyable enough and still more playable then the 2D games in the series I struggle with more and Galaxy to be a delight, didn't like 64, not played Sunshine or Odyssey at all. But I enjoy a good 3D platformer. Or hack n slash with more to level design sometimes to break things up.
I have to play more Dante's Inferno and Conan, maybe the Tetra or Tehra or whatever it was PSP Mini too.
That aside is it the Norse gameplay/camera and game design or will we get platforming again and 3rd parson as far as Ratchet or Uncharted or others?
I hope they change the formula per mythology it would make things more interesting.
Re: Two Far Cry Games, 'Several' Assassin's Creed Games in Development, Ubisoft Confirms
Well it's an extraction shooter or not (if Far Cry 7 that's a good sign), whatever of the projects.
Splintercell hopefully turns out good, I'm not a big stealth fan but I am interested to see how this one goes, I enjoyed Conviction I played it in 1 day, same with Battlefield 3, both that weekend.
I'm struggling to find Ubisoft games to support, they cut Prince of Persia, Red Steel is not going to VR or modern platforms ever, Mario Rabbids duology was good I need to finish those and Rabbids 3D.
I haven't got Valiant Hearts, Child of Life or the 2D Assassin's Creed games at all but I have the manga for AC China and it was an enjoyable read.
I have the other entries for PS2/360/PS3 so I have to work my way through those.
But I'm working my way through many of that era of Ubisoft IPs I never experienced so it's been interesting so far.
Got Prince of Persia Revelation so that's something to experience as have Two Thrones on PS2 but not Warrior Within so it on the go or another platform to come across is something. Still got to finish Forgotten Sands Wii which is great.