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Re: Round Up: The Outer Worlds 2 Could Be One of the Best RPGs of the Year, Say Positive Previews

SuntannedDuck2

Part 2:
I also ignore a lot of nonsense audiences say or advertising/reviewers say, if I can see what they are getting at, I'm not watching the footage or for their points to agree/validation/familiarity/similar mentality, etc. it's just I see their points and meet that or agree, not disagree in emotion but disagree in potential they could do it in kind of way but still understand what they are getting at.

But that's when you watch video essays/reviewers that break things down, not reviewers that have to fit enough details in or showcase things most people want then reviewers that focus deeper and don't have videos that are 3 to 12 minutes or so but 10 minutes to 1 hour/more hours and do have context/value in their points and examples being explored but major outlets can't do that or don't do that due to limits in how they are to communicate those reviews/scores for people to look at them for viewership or their examples/thoughts that do creep through enough if someone is willing to read it/watch the review.

So to me I don't care. I have my own preferences of games, and my level of respect for those I don't if i think something is cool. I like game design not realistic grounded boring games and RPGs to me a usually boring and story/graphics/themes I don't usually care for and the gameplay with stats/more in old school RPGs I respect more then modern ones. But the minor stats are not convincing so to me it isn't my thing compared to how other genres movesets, level design/exploration works.

Or that I prefer tactics RPGs more so then real time action/turn based/etc. of the typical RPG formulas over the years. So my perspective is very different then everyone else's where world, dialogue and more doesn't matter to me at all.

But I respect Obsidian a lot even if I haven't played all their games.

Re: Round Up: The Outer Worlds 2 Could Be One of the Best RPGs of the Year, Say Positive Previews

SuntannedDuck2

Well to me Outer Worlds 2 has things they have wanted to do for years, probably as far back as Alpha Protocol. Even it's dialogue system isn't used today, many games don't do a lot of things today I wish did but it happens.

I don't play a game for a vibe check. XD I play for gameplay. I like a lot about Outer Worlds, but will never play them. So I can give a vague impression but that's about it.

I also ignore a lot of 'this is old gen/too similar to this' if that's their vision by all means. I mean if they have the gameplay substance key word there of old games then yes I'll engage in it & showcasing ideas well, & not just 'look it's in the style/tone/character designs of it' then yeah I'd ignore them.

With enough movesets/level design/game modes these days there is a reason i hate modern gaming & how empty or accessible (Casual wise, not able wise) they are. There is stats/accessibility, half the game skippable (unless an awkward design or stuck on something but a trophy for skilled players that want to do them and can achieve them) for end game access, or skill and communicating some things enough, not a fun enough showcase of an ability in level design, awkward exploration/value to do so, or it just doesn't work well.

I hate Indies that are nostalgic and substanceless and don't even match the gameplay extent of PS1 era platformers, they just have the look and not as much gameplay design of them, so modern or empty/underskilled. But I have to be fair to Indies, but I'm not buying those games and rating them. I'm giving respect on some levels while refusing to support them due to their lack of gameplay ideas or ways to wrap up their world with particular animations, not their dialogue/artstyle which are always strong in what they were going for.

But I don't care about production quality and other factors reviewers offer. I can give a game that's particular budget in mind, what they were trying to do and more and gameplay ideas and give something many will give a 1 to 3 a 5, or a 7. To me the world can be empty in gameplay and rich in themes and I may give it a 5.

So to me the things people look for in games of themes, characters, graphics and more mean nothing to me. So I would review completely different to someone else. If I see potential even in a title I may put a rating suited to that and suggestions. If it's referential and not in a good way, it losses points. If it's too realistic (in feel, graphics, tone/etc.) I have to curb my rating as I hate that but I have to be fair there.

So them getting the chance to add particular features they always wanted to, besides modern design and the scale, and all these other things, why not.

Will audiences care, no idea compared to whatever narratives/things people say and so on, but I respect the game. I'm not the core audience, but I respect the tone/themes, the dialogue is enjoyable, but the marketing has been hit and miss.

Re: 'There's No Real Need for a PS6': Industry Veteran Weighs in on Next-Gen Debate

SuntannedDuck2

@BAMozzy Well seeing as to me Rift Apart is worse Crack in Time of rifts and similar idea (besides it's own ideas or some of Tools/Nexus ideas, even Tools used 2's and 3s ideas besides it's own) and Yotei gives off SSD old/young (if that's what it was for) similar to Zelda light/dark world or otherwise. Yeah I haven't been impressed there for SSD use of a gimmick. Or many other types of games.

Indies vary what their skill level/ideas or nostaglia/reference or whatever. They either appeal, or not or find the few good ones in there to one's taste.

Controller gimmicks vary on what they can come up with of course.

But graphics or effects or animations, story/gameplay that are or aren't fit for resources or whatever their goals are or whatever stage of development/etc. I think design mentality is just like it was with PS3 or 4 and it's noticeable the more I play PS1 to 3 era games and the PS3 ones make me go wow they did this with graphics, still had great mechanics we don't see today because mentality/business models have changed, wow, what a different time we live in now.

While PS4/5 feel like the same business/creativity/audience focus (accessible or otherwise versus skill) mentality I already wasn't a fan of just continued, regardless of 3rd parties or 1st parties.

I'm all for accessibility but some parts are just too formulaic or too accessible to be boring, rather then differently paced for different audiences of say side content is for skilled players (rather then just difficulty level to already bland gameplay), which some do still I assume. Or other means of quests, skill trees or just exploration/other moveset and item use ideas, or not always grounded worlds.

It varies per vision, per genre, per era, etc.

Re: The Sheer Presence of Hollow Knight: Silksong Is Delaying PS5 Indie Games

SuntannedDuck2

That's unfortunate, makes it tough not only for cornering a genre but also just a iii or AAA Indie type result which is unfortunate for Indie devs.

I don't care for metroidvanias (I get them on occasion but rarely, I get city builders more then I do and I barely get those either) usually and I have no interest in Hollow Knight at all so to me I'm not missing anything but for others out there it is unfortunate for news and such till more quiets down, quite unfortunate for sure.

Was wondering when big Indies taking over too much news space/sales would happen. Not that it doesn't stop audiences from ignoring a lot of games as it is anyway. Or audiences that never cared for these bigger ones either.

That said to me Indies are just lower budget AAA, the big ones, the small ones, those that don't do a lot but differences of skill level or anything outside their experience, narrow vision/nostalgia or otherwise and the few with decent ideas are like when I get retro AAs I enjoy that get around to nowadays and love, the good ones, the rest I ignore.

Re: 'There's No Real Need for a PS6': Industry Veteran Weighs in on Next-Gen Debate

SuntannedDuck2

Part 2:

Part 2:
I play PS1 to PS3/360 era games (console, handheld, all platforms) for their mix of experimentation while still offering their awkward or passable controls and graphics. Aka 99% of the time gameplay.

IF I can play Singularity and have a fair shooter, mix of gimmicks for light puzzles and alternative uses for combat it says a lot how I'm having so much more fun. Yet while skill in some games sure back then.

Same with Ratchet, was fair skill/experimentation, now a dumbed down kids movie experience with sub par ideas compared to those it wants to carry on from.

Other IPs insert here.
Platformers, racing, shooters, RPGs always went story/stats so besides Tactics games most bore me to death of turn based/action RPG blandness of level design, movesets, quests, etc.

While adventure/puzzle do great things. Hack n slashes vary too as soulslikes are more the trend these days and while not into those they seem to have fair ideas.

Most games now are so basic or grounded I get bored. You can get stuck by combat difficulty sure but other times it's just boredom of exciting things going on.

I got stuck in Splatoon 2 campaign, got past it but also it was just oh a grapple, this will be boring, oh they use it so well it's a lot of fun.

Titanfall 2 mixing things up is a Singularity type way, it really thought about what it was offering.

It's why I'm fine with accessible for particular reasons, but other times, to me it's the lack of animations, gameplay ideas whether put into bonus areas (for skilled players) and the main stuff for those not looking for that or can't beat them.

Infamous Second Son made me think about that. While other open worlds I find just boring. Gravity Rush/Sunset Overdrive did it for me, tower defence instead of outposts, moveset based side missions, fair story/main path stuff.

But no we get dumb games down so much and it's boring. In gameplay (basic human/animal movesets or logic of world/rules, even racing games have so few events/rules, unless it's kart racers or anti-grav it's dumbed down so far nowadays even with no licensed vehicles it's still the same mentality, the creativity to do more then the realistic rules or 'laziness' to add other event types is just sad.

I mean shooters have many modes, sure many go to deathmatch but is that because it's a simple mode or is it because people want in and out of matches? Whilst racing a race, time trial, drift, cone challenge, whatever other rules or ideas yeah it varies there of lack of interest from players or devs but the games end up feeling empty or put more menu garbage or MTX or other structural issues, Shift 1/Wreckfest half the games are easy to get end game to, Shift 1 left it that way, Wreckfest I played the no other vehicles/upgrade purchasing, played half the game, that's accessible right there, yet Shift 1 was more fun, WRC3 or Dirt 3 were also more fun then their modern entries, Project Cars 3 is Shift 3 in structure and is way more restrictive, Ride 4 is also restrictive but Forza Motorsport 1 and 2 with a twist region system, so some games try others don't).

They can go further or do what they can at their level but try more, but they won't. Too much safeness and referencing to sell, then to actually offer possibilities they always wanted or could.

Re: 'There's No Real Need for a PS6': Industry Veteran Weighs in on Next-Gen Debate

SuntannedDuck2

Copying my PureXbox comment:

To me I question what devs use consoles for with next gen? If not gimmicks, what are they doing with game design, or animations/particles or otherwise to add more then just realism or grounding the worlds or 'can't do that it's too resource expensive' is it why do you have other things that have a purpose OVER that then hmm. Like come on.

Edit only segment: Knew they were 2000/AMD equivalent like GPUs. Mirrors/real/fake racing footage in older games pre-RT. That or consoles lasting with disks/eshops for 10-12 years. Graphics, ideas, etc. all vary not just Indies, sports, singing/dancing, etc. games either. To me more grass/boring worlds/generic movesets/dumbed down level design to use basic moves/eh progression/quests, etc. (varies per genre). scale of projects, what am I supposed to get excited for? Played Ratchet/SM2, 9th gen gimmicks/games suck. Still on 5-8th gen. Hate 8th gen, 9 is 8.5 or 7.75 nah. I research graphics tech sure, care, no.

Like to me more RAM/CPU/GPU benefits sure, but if it's just 8K, RT, VRR, HDR and more sure. But are worlds going to change? Is gameplay experimentation coming back? Most of these won't happen so games will continue to be pretty boring, budgets overdone, anything they 'said couldn't be done' will still be said just because of time or because they want to push other nonsensical garbage in and that's why the gameplay/limited animations/story doesn't have flashy moments or enough animations for moves or interesting level design, or other potential possibilities is 'other things take focus more' just grounded boring garbage game design.

The more I look at older consoles and attempts, the more i just laugh at modern era consoles/mentality. Did they probably do them not so well back then in some cases yes but many still pull it off due to the mentality/attempts and not because oh the other is much bigger scale now. Well because it's bigger scale why not try more to experiment instead of making it a realistic grounded boring product and actually put more interesting ideas into it, even in a prototype. Like come on.

So does it really matter if we keep putting in more RAM, spec up the CPU/GPU opportunities and we just push graphics and do nothing interesting at all, yeah like why would I care if I just see hardware being wasted all the time instead of using it for what it can be used for it gets used for the same safe uses or 'resources it takes up can't be achieved' level of nonsense over and over when it can it's just they don't want to. Audiences don't want to, devs don't want to and leadership don't want to, so we don't see anything actually happen that's worthwhile at all.

Price sure, microscopic, only if you have idiots of leadership, developers or audiences, or limits by mentality of creativity or business people yes, or bad leadership/managers, preventing audiences, AI/weak skill level staff or other limitations, as to why grounded games or poor level of quality games have had.

Or similarly with nostalgic audiences/Indies. They don't want as much things in the world, offer a skill tree like AAA, they don't want as much animations, make grounded basic animations that many AAA PS1 era games or so even did, that they won't. Yeah excuses is all I hear. I am no skill level able to do this stuff, but I can think it, I can read between the nonsense and it's possible. I see it I play old and modern games and the mentality change in design over the years.

Re: Preview: Anime-Inspired Arcade Racer Screamer Is the Genre's Most Exciting in Over a Decade

SuntannedDuck2

I'll give Milestone this, they do try like Gravel or others while making MotoGP, MXGP/Monster Energy games and haven't made a rally or other car games as often as the past.

But to me this doesn't even give off Screamer vibes yet wanted to be like Marathon I guess, modernise it/use the name but it just doesn't.

It gives off Burnout vibes, not so much a Split Second or a Kaido/Tokyo Xtreme Racer (Drift sub series I know the open world/highways ones got a revival) but even still.

I'm not that into it. Artstyle it's fine. But I mean to me I got more of what I want with Inertial Drift, fair story mode, good amount of modes and HAS more then like 2 modes, cough cough racing genre devs, has a fair control scheme/artstyle and vibe. Fair track amount. Fair things to do/structure things, whether I suck at it or not, I respect it a lot.

This is just a fair idea but needs more to impress me. This feels like it wants to compete with Wrecreation and even Wreckfest 2/Wrecreation are not impressing me at all.

To me Onrush flop or not had more compelling modes, WRC3 by Milestone also did, Project Cars 3 was fair, Grid Legends (platinumed but even still found it on and off of great to average) was fair, Wreckfest was 'fine', like the few we get of these types are fair but they just don't do it for me enough.

To me even if average Gear Club Unlimited 3 looks a bit more appealing but I know what to expect there even if may be disappointed and it may barely change much but I'm hoping it does after the DLC for 2 was pretty interesting of ideas.

Milestone does try to mix things up gameplay or progression wise so I respect that but many of their games have been a pain to deal with opponent AI wise or physics, and put me off over the years.

So I don't know what to think here and many arcade racers are just as boring as racing sims in the last 10 years. Too grounded, too weak of modes/event types/rules, basic mechanics, only a few minor tweak (if lucky most don't at all). Many 20 year old ones, even by Milestone themselves were way more interesting of mechanics, progression, style, events, etc. RPG systems that were better too..

Re: Konami Wants to 'Consider Lots of Other Games' for Remake Treatment if MGS Delta Succeeds

SuntannedDuck2

I'd take any Coded Arms/Contagion ports to PS+ Deluxe/Premium/digital purchase or Coded Arms Assault for PS3 reworked to be something.

Love Plus series continued. A world wide or even if not English version of Tokimeki Memorial even.

GTI Club/Enthusia/Thrilldrive but even if not licensed some unlicensed cars like Flatout/Burnout/Wreckfest or Indies and just make something fun of a racing game. I mean to me GTI Club had great mix of silly modes, modern racing/Indies barely even do that anymore. Inertial Drift was at least good at tackling modes/story/style but most don't and are branding/nostaglia, so yeah racing games suck these days.

Capcom with Under the Skin/PN)3 also.

I could list plenty of IPs many of these won't touch.

Re: Bungie Boss Pete Parsons Departs as Sony Starts to Take Control of Flagging Dev

SuntannedDuck2

I don't know enough about it to comment but even still. Publisher control can be good or bad. I mean as if Sony's other live service plans haven't been well executed, sigh.

If the point was to learn from Destiny and Bungie's work sure, or to 'have a live service that is successful compared to GT7/Helldivers 2, but it seems Sony just wants more and are making it more then that and seem to be messing up pretty bad. They just never learn.

He wants to impress, but doesn't and we see through that. Even I who isn't that clear on MP games, but looks at game design or personality/identity of a game having a hook, none of those games had the right audience or hooks at all. They were jokes more then anything. He is in the wrong role or just can't pull it off well enough.

Re: 'The Number of Live Service Games Is Not Important': PS5 Boss Gives Rare Insight into Strategy

SuntannedDuck2

We know, it's called make 1 or a few land to have constant money. AAA/AA have been safe, lack of ambition (for AAs it's even more disappointing, some safe PS2 era ones worked, nowadays, not even close, minor ideas, but not enough to hook to sell a game at least to me gameplay wise, everyone else buys them for their appeal I don't).

I will barely even support Indies that are too safe/nostalgic and 'too inspired'. Very few actually start off well or have expanded of skill, ideas, their own ideas that isn't a nostalgic or popular game waste of a purchase, good for them to get used to making a game, but that's what fan games are for, yet they make fan games that 'aren't', they really are that safe of purchases/projects, very few have good ideas or a care to cover up their skill level at all with other animations/artstyle/worlds/story/etc., so many Indies just as safe as AAA garbage. The very few in some genres/their teams minds, as it's up to skill, ideas, mindset to make what they choose to make nostalgic or good enough spun off ideas of real objects to make something silly, or based off another game but tweaked enough versus not.

Getting your start is one thing but even still. I want quality/their ideas, not 'we love Crash Bandicoot', make another one, another one. I saw 2 in the last few days. Why would i support that? To learn from, sure, to get started sure, but for me I don't want to see safe/nostaglic/weakly inspired to make your own take on something. I want your own take on something from the start.

Sony's singleplayer games cost too much to make and don't need to if sequels have only enough changes here and there but depends on the scale of the differences they offer, new games, sure I get it, enough new assets, and universe rules to work around, gameplay, animation, effects, etc. but they need better management or direction to not over scale them even if it is better then most 3rd parties out there that are much worse.

The problem is you keep messing up live service games yet seem to forget you had PS3 live service games, you have GT7/Helldivers/Fate GO, etc. you also could just understand not copy paste others like Concord/Fairgames and have better teams with smarter ideas and appealing ideas, not safeness so weak it's not effective, Destruction Allstars even was the most 'we have Lucid make a game that's not for the young audience yet make it for the young audience anyway' tell me Lucid/Sony weren't that stupid seriously, so not knowing your audiences, the market well enough and those already on the market how they stand out with their licensing, their skins, their solid gameplay not weak gameplay and weak management, and how they have captured enough of that audience and your games/teams are just off the mark.

While the singleplayer audience you do know about well enough and the rest of us that don't care for your singleplayer games anymore because you just turned us away, went to Nintendo or retro/still have a PlayStation due to 3rd parties on it. XD

Re: Forza Horizon 6 Setting Seemingly Leaked Well Ahead of Reveal

SuntannedDuck2

There better be Touge, or else it's not worth it.

That aside while not into Forza Horizon at all, I think it's a good setting for this sort of thing of rural/city, whatever else they want to setup of objects or event types or whatever (that aren't just basic few events like many games have and barely offer any other interesting ones so the game get boring or a non purchase, no one wants to make new rules/event types and it's really boring, you can use any objects, routes, car classes, etc. it's really not that hard).

I do think other countries would be nice as we are seeing a lot of the same in games these days (I don't care if it's set in my country or any other, I don't care, I want more done with gameplay not immersive/this is my home replicated in a game to suck up to audiences nonsense, I just don't care, it's a game, I want gameplay or it to be used for that not setting and audience appealing, it's just dumb) and going 'look at this country for this audience or aesthetic and less of the others out there' that you can only really get in fiction or rally games, so it is kind of annoying.

Seeing a lot of Japan, England (however many set in Ireland, Scotland, Wales, etc.), any place in the USA, and others. It's getting samey, I'd like to see other places.

Any random islands or other lesser known countries would be nice, if possible, if they aren't too bothered by it even if it is real cars and fiction you can place things in of reality (it is a game after all you can do anything) besides what it is based on reality.

There is a reason I am more for fiction as they can make it whatever they want the problem is they are usually still based around other common places so it is kind of annoying.

Re: Ys X: Nordic's Controversial Re-Release Skips PS5 for Switch 2 and PC

SuntannedDuck2

Unfortunate but not surprising, they make things awkward, also Switch 2 momentum I mean, I guess even if not many JRPG players may be on Switch 2 compared to other audiences, a fair amount sure but many not sure depending how much are on there yet of worth for it. Either way. Regardless of what companies think of PS5 business practices or not or Game Key cards they go with, etc. it's just weird.

Re: Mech RPG Daemon X Machina: Titanic Scion Gets Hefty Demo, Out Now on PS5

SuntannedDuck2

I hope it improves, I tried the demo of the first and i wanted to like it but it felt empty at times.

While playing Battle Engine Aquila, I loved replaying it.

Playing other mech games, yeah way better then Daemon x Machina.

Even many play as a human or whichever and in arenas, play or are more exciting then Daemon x Machina.

Hopefully this sequel can pull it off.

Re: Denshattack Is a PS5 Game About Tricking Trains Like They're Skateboards, Looks Sick as Hell

SuntannedDuck2

Looks cool, kind of gave me Xpress Extreme Grand Prix a shovelware train racing game i actually liked.

So to me this has a fair way of going about skating and trains in a crazy way.

Not really my thing, but I respect it. Clustertruck I see the appeal, others in their own ways, by all means, very cool, has a lot of personality.

Even then many games can have really boring use of grind rails, so hopefully this pulls that off.

Re: What Could Possibly Go Wrong? 3D Platformer Bubsy 4D Announced for PS5, PS4

SuntannedDuck2

This is the most excited I've been for a platformer, most look bland, nostalgic and worthless, Demon Turf was ok, but even if a bit empty at times in this trailer, the movesets HOPEFULLY will make it a good enough experience if they make it land.

If we looked on the outside sure, many IPs could be getting games ,but to me it's the gameplay, Bubsy to me is pretty eh, but I don't want another Banjo, Spyro modern 4, etc. if they suck gameplay wise and are all superficial story, worlds and characterisation to cover up things. I don't play games, let alone platformers for the cute characters, I do because the animal/human/whatever characters movesets are cool.

I'd take a Chameleon Twist, Space Station Silicon Valley or others, there is a reason Croc even is simple was appealing, Gex has great ideas/presentation even if ports/remasters and not a Bubsy 4D case. The lesser known platformers appeal to me more. Not AAA platformers that are ok but have other directions I don't care for of mechanics as much. B grades had less polish but still interesting ideas and I respect that.

It's like playing a bland skating game, why would you play a skating game if it was superficial right? I can say the same about racing games but many people in that side either want better or eat up the garbage of motorsport too much so it's long gone.

Arcade ones are decent when they come back but even still.

Story based shooters, yeah I am playing PS3/360/Wii/ and older for a reason, gameplay gimmicks cool, story fair, nowadays, multiplayer slop/boring maps/etc ideas/execution.

So to me this studio has really made the most of Bubsy in tone, characterisation and not making a bland moveset for an old IP, they haven't slapped a 'you remember this right' they are making the most of it, and I respect that. Finally devs that put effort in, not waste my time ignoring the garbage of the industry.

I want to respect Indies, but they don't always cover up their lack of skill (it's fine to have less skill, they build up to that, that's totally fine I will never judge them for their skill levels), or their annoying inspiration/referencing (aka excuses, I don't respect that, I look at old games too, favourites, gems, new favourites, but I can still have a decent even if nto great idea in mind from games I was inspired by or a random fictional thing based on some real world thing, and spin it in some stupidly gameplay beneficial way, no one seems to have that mindset and it's said, your making a game, think how games are, what they can be, not narrow minded referential garbage/nostalgia, I use my mind/emotion when it's necessary, not aimlessly), they need to show their potential more, yet they don't and that's what always disappoints me.

So Bubsy 4D gives me hope, not only for 'bad' games reviving to show their potential compared to their prior complications, but that other Indies take notice and make better products.

If this games lands, I hope it does. It has the potential I see in it for sure.

Re: Poll: How Would You Rate Gamescom Opening Night Live 2025?

SuntannedDuck2

When the opening 30 minutes had better trailers then the whole show. XD It's easy to say like last year, this show was poor.

I started together to others I was watching it with about books/other things, that's how much I wasn't caring at all by the end. XD

There is tons of announcements, all these devs making the most of things, and then there is just lacking quality, substance and stylish CGI or even regardless of budget, lacking depth to their visions to cover their skill and still make it compelling enough, or we have seen better ideas wrapped up in more compelling direction. Many of these 'aren't'.

Enshrouded update looks good, Kingdom Come 2 Blacksmithing is cool, a few decent things in here, but many were just 'there'.

COD BO7 looks fancy, may play just as bland, if it doesn't present itself better with this stylish direction. They can be cinematic-ally ok, but also the most bland I've ever seen to play/do in the worlds.

Lucasarts old 3D western shooter looked fair to get a remaster.

Outer Worlds 2 looked worse here, characters looked lifeless/they didn't want to be here in expression/posing. Self awareness felt a bit off to me then it is trying to present itself as. Worse trailer than before.

Bubsy did it for me, revival or not it actually had good ideas in it and I found Demon Turf had good personality, eh gameplay, Bubsy looks to have good gameplay ideas, in a early stage of course it's trailer presentation is generic but that aside it looks good (if handled well I hope or else a Bubsy 3D so 4D game being very bland could happen if it's too empty, or too referential reliant but it looks strong enough so far) and I saw it outside the show first before seeing it in the show. The pre-show trailer games were better.

Lego Batman looked fair, but open world eh, it's going to be eh hub with nothing exciting and whether a collection of the past Lego Batman moments like Skywalker Saga or a new game, was not clear at all. They talk and show nothing and won't even tell us what the goal was, new game or collection, which is it?

The further it went on, there was decent stuff, but so much it's hard to remember or forgettable trailers/games with bland identities. That's how most of gaming looks, bland with no identity, blend together, nothing of a hook just stylish rubbish.

The rest was ok but very 'generic', follow the industry garbage.

Narrow minded things made into bland games, aesthetic over substance, ok stories, ok worlds, bland gameplay. I don't buy on weak personality, hence i won't buy, or remember any of these games at all.

These creatives need to play games more and get better ideas for substance in their games not stylish nonsense or have better mariketers who can wrap them in something better.

It's easy being a collector, seeing what's been done before and still having an idea how to make compelling gameplay, whether unique or spinning off ideas creatively it's not hard. Coding/art or level design sure it's a lot of work, but it's not hard to come up with ideas, and many of these have weak ideas, that's the problem.

Like I've said before. If I can come up with more ideas using foam that Foamstars doesn't, you have a weak game on your hands.

Re: Sony Made a Massive Mistake with Movie Sensation K-Pop Demon Hunters

SuntannedDuck2

Heard of it, not seen anything on it, don't care about it. I'll watch a review, that's it, never will interest me, it's a fair idea but execution, no clue. How much an audience they think it had no clue.

Can't fault them for trying something different though. It's not for me and is a bit on the eh side but I mean, not like idols or well known personality types that become hunters (or besides the 'save an idol/other personality that is being hunted) hasn't been done and this is a fair idea to fit with the current era in a way. It's just I don't know how much appeal or staying power it has?

Let alone particular angles some creatives have and their humour/ideas are still in it compared to how other cultures fit with the subject matters more.

It's still a fair idea/execution from the trailers I saw though.

Re: PS5 Stunner Neo Berlin 2087 Walks the Uncanny Valley with New Gameplay Trailer

SuntannedDuck2

The thumbnail gave me Star Wars Outlaws, Marvel Agents of Shield/other roles that guy on the left is in (was in the newest War of the Worlds even), not sure the middle guy.

Too much inspiration, too much awkward dialogue, scenes that look like someone could edit an action game compilation into a trailer really then anything solid enough.

Otherwise may have ok ideas, but the actors/likeness is something I guess.

But a Max Payne jump, Puncher in another scene (the way he holds the shotgun/it shows him on the left), Crysis 3 (the platform in the first level in the rain, not the overgrown city parts of the game) looking in another.

Maybe some Fear? Or Matrix or others? Odd cyberpunk or overdone sci-fi city shots, uh huh. XD Deux Ex moments?

A different take down first person animation then the 3rd person ones.

What is this?

This game is all over the place of inspired action movie/game moments. I see this as a mess. Not a great one. It may pull it off but I doubt it for a trailer that's clear enough to guess games and different scenes or animations that is too uncoordinated.

Why have that much effort into a 1st person/3rd person animations like that if it was? Devs could but most don't because they don't need to. So that's why this trailer comes off as weird at least when you have seen enough of what common animations or things these games do, and I have or haven't even played some of them, but know enough about them.

Repeat: Too much inspiration, too much awkward dialogue, scenes that look like someone could edit an action game compilation into a trailer really then anything solid enough.

Re: Don't Believe the Speculation About PS5's Fairgames Getting Cancelled

SuntannedDuck2

Part 2:
This era, not even close, less and less feel that way, or all dull and forgettable. Other then souls/metroidvanias, or the odd puzzle games. At least to me what I see/hear and go that's cool, even if I don't play them, still respect them, despite what I do branch out or stick to.

Seeing enough of the Summer Game Fest forgettable multiplayer games 2024 was enough for me to go, ah those are trying huh, same as all the Unturned, DayZ or others and other clones of other games, or other wasted multiplayer ones.

It's easy to tell the good SP/MP ones with fair execution too, versus those that don't due to certain elements, marketing angle or depth/enough presented for launch or future. Versus those that don't.

I mean I can look at many dull farming games and licensed or not see even some of those have more depth put into them then the non tie in licensed ones. So seeing something in something else I don't know about seems possible. XD

So if enough outsiders can tell with these multiplayer live services let alone other singleplayer type games in or not our range of genres, then clearly enough leaders should be able to tell if something is wrong too or just can't see it.

Re: Don't Believe the Speculation About PS5's Fairgames Getting Cancelled

SuntannedDuck2

@MFTWrecks Agreed, instead of actually offering a fair take, coming up with interesting multiplayer games like Rocket Arena or others did, they just funded Concord and allowed for other clones to exist, as if 'why bother, our alternative that's new and offers nothing is enough. XD Uh as if distinct direction doesn't apply yet has to even the most bland of IPs. XD

As if gaming for normies is social or a 'thing to do' in-between sport/drawing/TV/book/scrolling/whatever else. I think leaders seem to forget how audiences are more MP jumping between or consistent Youtuber/Streamers or their audience. But with how dull game design is these days not surprised.

Destruction Allstars should have been Lucid making a Twisted Metal or something else, instead they made an arena game with Gen Alpha flare and it's just weird for an audience that never experienced those or cares for vehicles, talk about Lucid from ex Bizzare Creations/maybe Blur staff let alone any other leadership/insight to how audiences think/have experienced, I mean even a certain cut off of arcade racers would make sense why a certain audience hasn't experienced games like it, even Gas Guzzlers an Indie I assume is a fair Full Auto 3 to me in a way of battle arenas.

No one looked at Socom Confrontation, MAG or Warhawk as live service (different era too), nor as a waste. Yet their current leadership seem to forget how to do multiplayer and their other studios had on and off in the past, (ND did Uncharted 4 MP fair, Sucker Punch did with Tsushima legends MP of last few years and to not count PS2/3 era MP modes or IPs), let alone live service in an interesting way.

But then again I had more ideas for 'foam' with Foamstars then that dev or Square put thought into it making a HUB/ok other aspects and 2 remixed modes other games have and the foam angle. So I mean if i can have more ideas for modes then 'they' can, it shows the lack of care at all for the live service space to actually try.

When souls/metroidvanias still have enough ideas/angles to tackle in their trends and live service games shows how weak they are to actually make a compelling title not just audience comfort/money to make/licensed characters/other map, skin, etc. changes or additions, it shows how dumb these people are of what compels people.

I'm not a leader type but at least I'd go, ideas for this here, here and here as a solid enough game design, not go, eh point at that thing, make a Redfall, Hogwarts Legacy (dead, revived, thrown to make something they aren't used to yet worked out well enough) or others and not be equipped for it or even just not study it, apply something compelling to the formula.

To get something going, not just go 'oh this is popular, barely understand how it works and make that'. The barrier is so low or 'accessible' (in the way it should in games is good, in the way it's dull and basic for the worst no, it's why I get put off a lot of games is how style and flashy but substance boring they are AAA, AA or Indie, even if they aren't skilled enough, at least put fair visuals or animations or odd details in it to add personality at least even if I seek more moveset interesting game design).

As if prior trends didn't do better competition? That's why I'm buying the platformers, racing, shooters of the PS1 to 3 era, they actually had compelling ideas for competition to be worth playing even if one offs, regardless of sales.

Re: 'We'll Continue to Evolve the PS Store': Sony on Making PS5, PS4 Shopping Better

SuntannedDuck2

@WhatTheFrog I agree with this, came across this recently and went whelp so much for that. So only 'upgrades' work but not all have that. Some people can't wait for the deluxe to go on sale or want the digital OST/artbooks or otherwise season pass included in the deluxe/others. Or complete editions later.

But nope you almost need to refund it or get another account just for 1 item or others that are this stupidly behind the restriction. Makes digital more of a mindfield then a fair experience, even if not watching them like a hawk.

Saw this for a game I usually barely see discounted too that's why I hated how it went about it.

Otherwise to me the search filters are 'decent' but need more options. All storefronts need better filtering, how many tags/filters to apply (surprised PS5 even had more, PS4 has 1 filter and 1 sort and that's it).

Re: Make Up Your Own Mind About Critically Panned PS1 Platformer Bubsy 3D from 9th September on PS5

SuntannedDuck2

I think it will be fine. I've played Atari Jaguar games with the polygon generation and awkward controls and many play BETTER than N64 ones. I've played PSP games to completion. It's possible for me to get into Bubsy 3D. I've played more frustating old or modern era platformers or seen boring bland modern era games, so an early one that had dev issues, sure, I can handle that.

Plumbers Don't Wear Ties or others, yeah those never needed to return but companies love to fuel stuff like that. Maybe it's a better version who knows.

It's still a bad game Bubsy 3D, but i mean, context, enjoyment of history, I've seen worse, played worse and admired what still was achieved/executed besides annoyance or missing the mark.

I'm played some good FMV games of the modern era, not older ones so who knows.

But Bubsy 3D seems fine enough to experience with the right mindset and not a meme one. At least to me.

So sure it's more particular in Bubsy of glitched look textures, fair tank controls for the time, the atoms to interact with, the secrets may be annoying but even still. It's game design of the era, what do people expect?

I never grew up on tank controls besides Croc and I have played 99% of the time non tank control games, so I have learnt them and it's not that bad. XD

Sure they rushed Bubsy 3D out the door but even still. I've played shovelware and even they play decent, so to me the internet is full of idiots and I'm willing to play it as it's not that bad.

I haven't even emulated Bubsy 3D or the 2D ones, that's how much I want to experience it via modern systems out of interest.

It has ok design for what was an early 3D platformer, many others are just as basic or trying to approach what a 3D platformer is back then.

Sure it has it's issues but a lot of 2D games are still cryptic,

Rascal had bad camera and not the best tank controls compared to others of the era, but that was a publisher issue, otherwise runs at 60FPS, don't tell me Traveler's Tales don't know how to make a PS1 game run well or have fair location design of even before Yooka Laylee or others, 2 versions of a level, sure the boss fights are eh but even then.

You can tell I ignore the played for a few minutes, repeat the same garbage messaging type nonsense Youtubers say online. XD

But yeah older studio, now some Bend staff. I think Bubsy 3D just looks bad (but fair compared to Atari Jaguar or SNES 3D or even GBA 3D games), has early era issues but I mean Croc isn't perfect and is loved by many, many other early 3D games aren't it's just Bubsy looks "worse". Or people take Youtubers too seriously. I know what to see of gameplay/messaging, played enough, watched enough.

I enjoyed my time with Atari Jaguar/Lynx games that's what I bought Atari 50 for. So Bubsy. Yeah the 2D ones will be a pain to play but I'm playing Prinny 1 and 2 so I am getting better at learning games like this.

Bubsy 3D to me is appealing to play, not for punishment but historical and how bad it really isn't it's just people fuel the memes and never actually play the games. I do.

Re: Cute Co-Op Puzzle Platformer LEGO Voyagers Comes to PS5, PS4 in September

SuntannedDuck2

It looks great, very fun puzzle game idea to use Lego pieces for. Even prior Lego games i was always like eh, the building is alright. But here, I see this as like other games have tried with animations for characters but only get so much use.

This could be nothing more then just 'put a character' in an like jumping into vehicles or other situations. But I assume it has a fair amount to it of situations you can use the pieces/characters in, I've wanted better movesets for games and many platformers or other genres let alone Indies/AAA/AA aren't offering it's just generic human/animal movesets that are basic and boring, this seems interesting, either way, no matter how far they go it looks interesting.

Puzzle games always seem to be doing great things though so I'm all for this. Some have good movesets but eh execution but this I hope is better then that and mixes things well and isn't awkward to play. I like 3D obstacle course or other types of puzzle games so I hope this lands well, the possibilities are there.

I mean if you could play as a power cell or any other magic thing then sure, but even Space Station Silicon Valley or others are very old now. Great games but many like them haven't been around doing similar sort of mechanics in years, so I hope this delivers, somewhat like that in some way of gameplay possibilities. Building, controlling, interacting, etc.

Re: Feature: Let's Predict Gamescom Opening Night Live 2025

SuntannedDuck2

@darylb24 Yep, more soulslikes, bad horror games, more ARPGs, more multiplayer shooter slop and anything else the past few years.

Maybe the odd zombie games coming around again like prior years.

With odd genuine stuff and a lot of forgettable/generic stuff. Ok Indies to bad ones and so on.

All 3rd parties that think they have a shot and only a handful to none of them do because they all suck in quality marketing, decent to anything of worth gameplay that isn't the same basics of 8th gen/9th gen so far and personality/presentation that sometimes gets through and many times doesn't.

Oh and bad jokes, always got to have people on stages, bad jokes and too many games and many we forget that may have been good/decent unless we right them down or even bother to write them down as we really didn't care about them to begin with. XD

Re: Feature: Let's Predict Gamescom Opening Night Live 2025

SuntannedDuck2

We will see people on stage, some garbage games, bad marketing, bad trailers, some following trends badly then executing good ideas with those trends, no original ideas or random ones.

If 3rd parties offer decent things sure, if they don't well just as skip worthy as any year. Or we are all just different audiences, or their ideas in their heads aren't as appealing as they seem.

Just a lot of heavily inspired/copy paste slop as people can't put enough of their creative sides of themselves in a game, they just copy others/always be in their shadow because they can't get past that, so look at all the other stuff that's successful around them and make garbage, or have narrow game experiences so we see a lot more garbage.

Or fair updates or boring updates and then wonder why I bothered or just ignore it all. XD

More soulslikes, more horror, more ARPGs, more zombies, some of those may be decent, but many will have lacking personality, gameplay and anything else. While others will shine and be 1 of the few that's actually got strong personality, gameplay and theming or world building/artstyles/worlds and good enough at original angle or references executed well enough then none of that at all. We will see.

It's Summer Gamefest 2.0, where we get more bad jokes, Geoff looking at the camera, dressing societal-ly expected of 'nice' and whatever else of bad games, bad marketing, barely knowing audiences and a lot of garbage.

Re: 'We Feel Really Good About the Game': Take-Two Reflects on Civ 7's Slow Start

SuntannedDuck2

Well with how particular Civ 7 is compared to others yeah..... That strategy is working great for Take Two, annoying long time fans with certain design choices that some can see reason in, others are just stupid, may or may not turn off newcomers. Good luck Take Two. XD

Yeah Youtubers/Streamers aren't that happy with the way the game is, I can see why a lot of the decisions were so stupid I was like why would you change that, restrict this, make it so unbalanced and dumb there.

I can tell why Civ 7 is a joke and why prior entries do things way better instead of dramatic changes for the worst, not the better at all.

They seem so backwards in structure it's hilarious they thought they were good ideas. Who are the staff that approved this. XD

Even comparing to board games, or other strategy games, Civ 7 just has weird ideas that are just strange, not sound. Monetary or actual purpose.

Re: EA Refuses to Fund the Dragon Age Remasters You Crave

SuntannedDuck2

@Slayer25c Agreed, but at the same time, there is getting money 'now' and there is getting audiences to then be into their ecosystem to give them more money. Expanding their strategy. Oh well. I guess EA are that pathetic.

It just shows how pathetic their business models are, I mean if they want that same money, tweak it of prices/model ever so slightly then sure, whatever works, forget other audiences they can get money from, or cost to audience access ratio then.

But yes they want as much money as possible, as quick as possible and go for whatever works of easy sports money as they have enough 1 or more like that while others try to have that 1 that works and on occasion have the others there for other audiences. So EA doesn't have to bother at all as they have enough top audience sales/MTX from enough IPs from their sports games that yeah, just go with the top percent and only have those, others will go elsewhere or quit gaming entirely.

I mean them dropping the FIFA license and making their own Soccer/Football game and people still bought it, made it clear it really does work regardless of the quality or brand name I guess.

Can't always say that for other companies games that's for sure. It's why I question why some things being so dramatic still work/land and other's don't. Or most don't.

Or maybe it's just a thing where it just works with so many sports games on the shelf, no matter the box art, the company name or anything, they just go with whatever. The others barely get heard about, don't have the quality, and so on. Who knows why that transition still worked for EA.

Re: Mini Review: Hello Kitty Island Adventure (PS5) - Purrfectly Cosy, Slightly Clawed

SuntannedDuck2

I think this game at least from brief looks, does a fair job of what it's going for. It seems like they did more then just make a game you can insert Hello Kitty into, and made a genuinely fair game with good ideas and the world of Hello Kitty, which is a good thing, it needs to do more of the latter. While also offering good enough ideas to do in the world while still being family friendly. I think they really thought it one out.

I can agree with the grind and other details for sure though. The dialogue does seem rather simple but I don't think it's a bad thing, it's clear enough what's going on at least from the screenshots. Obviously they only show certain moments so I can't be that critical.

I don't care for cozy games as to me many seem rather generic, fair tasks but aren't that exciting it's why I ignore many of them, just boring things to do, too busy telling a story or culture or other stuff and I just find the gameplay unengaging or trying to fit in with a trend rather then actually offering something decent.

But this one I can see the appeal of the dungeons, the friendships, the other things in the world, it seems like a fair mix to the game.

Maybe I have seen to many farming games or any others in trailers that just look generic and I probably can't tell them apart as they really don't have a lot to stand out when seeing the trailers, and those games likely don't want to stand out either, taking easy sales. While those that do 'just enough' are appealing.

Many Hello Kitty games got rather minigame collection for a fair amount of time, ok ideas in there but rather weak execution or insert the brand rather then worth while. I don't expect oh we can only rely on a Animal Crossing approach or a Roller Rescue or others but the others just seemed so pathetic, this looks like a genuinely fair game to me.

Aggressive Retsuko in there or whatever the Red Panda is, is also a fair touch too I guess in the trailer. I wouldn't put it past Sanrio to do things like that mix characters in from other properties, that and it was a very good show too. Not that related but I guess more child friendly Conker like the GBC games in Diddy Kong Racing rather then the adult one. Either way.

Like playing Sims games that were more story based and still somewhat had the building, social and other mechanics reworked to fit, not just try to port the PC games to console. But then again the Sims 2 era of console had console fitting controls, the others don't and the cursor can be picky.

I appreciated like Sims 2 on PSP,, or Castaway or any other handheld ones that varied of that approach, even if others like Sims 2 Pets on console was more of a scaled of the PC like experience, the story ones were also good to have.

Re: Sony's Zelda Movie Now Has an Official Social Media Account, and It's Only Following PlayStation

SuntannedDuck2

@Oram77 Well the material yes, the execution, staff involved and audience to target, hmm, who knows. If the execution is bad then yeah I'd pass on it, but the material or new content angle makes it possible.

BOTW/TOTK have a mix of prior games abilities just recontextualised. Like the Link Between Worlds 3DS game has elements BOTW worked with such as the start getting your items (didn't do the item rental but either way) but TOTK also uses the wall mechanic to phase through the top, so it's reworked to fit the game's purposes/world design.

I mean the amount of abilities Link has, and the fair difference in worlds sure, it's just making it land if it pulls from those or not. I mean if it also goes for a Mario movie approach of showcasing the sub series too. I haven't seen the film but it was clear from the trailer how they mixed things in.

Maybe they do with the Zelda movie, have Zelda along, do some Spirit Tracks armour Zelda was trapped in, Four Swords having four Links, Twilight Princess sumo, or any number of possibilities, a good mix of the games ideas/interesting moments in there for gags or genuine parts of dungeons, who knows.

I never know what to think about those types as easter eggs, jokes, or pointing fingers but eh.

Some films like Uncharted or others having a focus on one and somewhat cramming the others in was fine I guess. But doesn't always work.

Re: EA Refuses to Fund the Dragon Age Remasters You Crave

SuntannedDuck2

Trying to get it with another studio or Bioware themselves or a different engine they don't use anymore to now sure.

But Dragon Age sells more then Mass Effect, how stupid can they be seriously. XD People would absolutely want to buy these remasters, they have been desperate for them.

Even if not my type of series we keep the 360 around for experiencing the series as might as well right?

I'd fund it just to see it happen because it's so good even if not my type of game i respect the series.

They are lazy, can't be bothered and go oh we don't really care about other IPs that get us an audience we keep ignoring because were idiots.

They seem to forget that without Dragon Age they lose that audience and go 'but those sales'. Like come on.

They want multiplayer money but seem to forget that DLC money or a long RPG keeps that audience happy and away from other games if it's GOOD. Which the latest one was pretty eh.

Also think about it when Mass Effect has gaps, people might buy many Warhammer games other any other competition out their singular, or massive IPs, think about that EA.

In the time you want MTX, many others are buying a ton of even if mixed quality or good quality, many games because of the options of them. Many factions, gameplay styles and more.

They can't expect everyone to fund their others, I dropped off all of Sony's IPs, barely play some major Japanese or western 3rd parties unless they are good and the only EA IPs I've bought as older and forgotten, so they aren't getting my money at all.

Data is only one factor, not the types of people, you can't rewire a person. So why ignore the sizeable audience they choose to ignore.

They already have it with Hazelight's co-op games they help fund, why not other IPs? Hmm.

Not understanding their audiences and just treat human beings like data and forget people want what they seek, not to fund other things they have no interest in.

EA are tone deaf.

Re: Sony Likens Its Fledgling Anime Business to the PS1 Era

SuntannedDuck2

@EfYI Besides Hi Dive (had to check as they bought VRV) and Crunchyroll had since AT&T gave it to them and Funimation died by Sony's hands.

https://en.wikipedia.org/wiki/Hidive

So they have 2 streaming services (Hi Dive/CR) and however Aniplex does things (which when I see it on Switch I go I guess they do get money for anime games that way) besides the Bandai Namco deals they did for Patapon and Freedom Wars, etc., whatever PlayStation Core or whatever it was called as it's streaming service or sorts i guess, not checked it for anime but maybe it does (it just seems like PS Vue like but I don't know for sure).

They have had their part in a fair amount of series. Most i am into don't usually have it but many of the ones someone above listed do and I just forgot. But Horirmiya Pieces did when I launched the blu-ray. Seen them listed for a few anime.

Re: PS3's Store Has Been Restored, After Fans Feared the Worst

SuntannedDuck2

@nomither6 Literally playing Alice Madness Returns currently, in the last 2 chapters before I do a collectibles clean up, so there with you on that. It's brilliant. I haven't gone for the original game yet, I need to get on that.

Alongside Split Second, got Singularity few days ago, Resonance of Fate weeks before that. Armoured Core Silent Line for PS2, Unreal Tournament PS2 port and saw a copy of one of the Shin Megami Tensei games but it was expensive. Past on it but still, been good looking around.

It's been worth getting more for PS2/3 the past few weeks.

Re: Sony Likens Its Fledgling Anime Business to the PS1 Era

SuntannedDuck2

@PuppetMaster Unless we see enough anime originals or the other film studios, yeah I don't think many will match that quality or ideas/themes but at least we got them then not.

Even then I'd rather those that were tv shows stayed that then their movie transitions then back again. Regardless of quality/time.

Some have benefitted others not.

The landscape has changed a fair amount for sure.

Re: Sony Likens Its Fledgling Anime Business to the PS1 Era

SuntannedDuck2

@Deljo Understandable, I forget how broad comicon is to even include wrestling that's interesting.

Probably comparable to how anime took over Akibhabara when it was for technology, now it's only partially that (while not completely comparable). The cons are so big that yeah many things do have enough of a focus nowadays.

A lot more anime has come out that it can be hard to tell and communities are more split further and further these days.

Yeah a lot of it I don't recognise either but even then I dropped off since 2023 for seasonal and diving deeper and only pick up what interests me now on blu-ray or whatever Crunchyroll stuff I'm limited to due to my country's licensers giving up or scaled back a bit. It's not the mainstream shows that's for sure.

The rest is just reading.

Even though the mainstream shows have stayed consistent the past few years so it's not too hard to work out which are which. Other then whatever the hype show of the season would be then yeah that changes when a new one is added.

Re: Sony Likens Its Fledgling Anime Business to the PS1 Era

SuntannedDuck2

Really, Sony had a place in anime even before CR/Funi and now with one going and one gone yeah I don't think much of this. Also they have Aniplex too don't they? So they have 2 options then if that's the case? Let alone more. I mean, Sony Imagesoft was around before PlayStation so even then. How we scaling their anime to video games to that PlayStation step comparison there. XD It's a weird analogy. They have always been around and it may not have been as big but it's still not a fair comparison whether Japan to western reach. I don't expect a 1:1 but even still it's just a weird thing to say.

Even then Sony could do many things to have video game anime production the same way PlayStation Productions does for live action PS adaptations, but I mean, I don't really care for those. They are cool but compared to other media I prefer not their 1st party IPs these days and do their older ones, or in a different way.

They have PlayStation Core or whatever it's called for their TV show offerings compared to PS Vue and otherwise whatever Aniplex has, Hi Dive? Wait that was the one that hadn't been eaten up yet right? Which was the other they had? Or something else I can't remember. I forget the services names.

Because I see that for PSVR1 and 2 of PS1/2 of their hardware chances (compared to the Genesis VR or Jaguar VR that never happened) and Occulus/Meta VR happened way earlier so I guess that could be NES VR like for dumb naming or whatever putting perspective to it? I don't know.

Except for PSVR2 no one cared other then the odd Indies and it's loyal fans, Sony treats it like the PS Vita and dropped off even quicker then Vita let alone Sega did the Dreamcast give it enough support for it's few years. Sony did go for Indies with it so they didn't completely abandon it just in game development not hardware.

3rd parties are just particular for those though.

Anime I mean..... I get that Sony did what they could to form PlayStation with their prior departments to form that new at the time one, but it's not the same here from that perspective as they have the existing departments for entertainment of that sort.

Sony just wants more to happen, only they now have CR/killed Funi and are a player in the space but not one many are excited for like PS1. XD

I am buying CR blu-ray because I don't have a choice, Madman and Hanabee in Australia, Madman just does foreign films as anime is way too expensive for them. Or whatever happened to AnimeLab instead I guess and just not physical licensing? I don't know.

Either way some regions have no choice.

Re: PS3's Store Has Been Broken for a Day, Forcing Fans to Fear the Worst

SuntannedDuck2

@Mincey0 The niche IPs or licenses no one touches, yeah I doubt it. Why else do we see many that get highlighted and do return via particular companies as PS1 era platformer ports are those heavily talked about in retro communities, AAA IPs vary of what they keep around and ignore of course.

Probably a percentage or whatever range of noise, something gets revived, but a lot won't.

Yeah I can't wait for the Xavix Port games to get revived.....

PC-FX?

Gizmondo?

Yeah I don't think so.

Let alone other particular say PS1/2/PSP games maybe.

Bugs do happen of course, so that's a sign, but yeah licensing or dead IPs no one cares about, aren't retro or historically going to happen, like a car or a movie, it's relevance is over, heard of or NEVER had a digital version (many of my favourite PSP games I researched, never had a PSP digital version), so why would those get revived.

We don't need 'every' game to get revived of course, that's just pointless, costly and not worth it. But I mean, there is signs, but also a lot clear.

I mean as if Piglet's Big Movie being 'similar to Resident Evil' or whatever was said (besides toddler game prices that no one will buy either) yeah that's enough for retro community prices to go up because of nonsense people can say about any game.

I could assume Malice (just pointing a random game out) could be revived if Argonaut cared to after the Croc remaster, or Take Two cared about handing over the IP as Mud Duck their budget publisher published it back in the day. Or whoever owns it. But the signs of that are likely not going to happen. Or however contracts go and we assume publishers have the IPs if we don't know what the deals were, compared to others who do own the IPs.

I mean Blinx lost trademark in 2015, and whatever happened from there.

Gex got left and is remastered now. So it varies. Those are still big enough IPs though and retro community talked about a lot.

The deeper we go, no one has ever heard of them and never will.

90% of games won't get ported, it's just obvious. They don't have an audience, or the audience has never heard of them or even cares.

I mean there is a reason you can pick apart the 100 or so PlayStation games someone has played even if it's not as clear of the range as say 20 Nintendo games most played that's more clear.

Also nostalgia, I ignore nostalgia yet here about it to death in retro communities or news articles on retro stuff, as if that's ALL people do. Maybe some people but i don't. I don't use emotion as a metric. I use quality as a metric. Similar to how reviewers do production quality. I do other factors.

It's clear which ones got back compat on Xbox, versus those that didn't, 1 in a series, versus all of them, licensing for music, cars, etc. make sense why the later entries of racing games, due to licensing, while others like Army of Two it's the first game, not the 2nd or 3rd. Why is that. Who knows.

There is no pattern it's just whatever source code, assets, whatever they feel like.

That can mean anything can happen, but 90%+ of games no one have ever heard of or cares about.