Comments 1,907

Re: A Quote from a Sony Exec Is Causing a Hubbub Among PS5 Fans Again

SuntannedDuck2

It was clear Sony has their many departments, but to me I don't want to see a this PS IP anime, tv show, movie, music, comics, merch, etc.

But I pulled away from their games/consoles (other then odd Indies on the PS4 eshop, to go straight to Nintendo) because their IPs or third parties or otherwise got simpler, more accessible, more cinematic and other things I don't care about, (for able/disabilities sure, for the average person, that's why gameplay is so simple or menu focused and I find it backwards and boring, menus made sense for hardware limitations, now RPG like design is in everything and I don't care), but also more forgettable, not immersive for me, may for others, but I am not immersed in cinematic/reality, I am immersed in game design that is paced or creative, not basic movesets or basic human accepted reference context I don't care for in games.

So with platforms they can't tackle via a console, why not mobile/others to put other content in people's faces, and ignore those who moved away, not for nostalgia but qualities they won't provide.

Also I am not a fan of their anime coverage angle. Sure they have had a hand in anime for a fair amount of time, like Sony Imagesoft prior before PlayStation, parts in hand with things, but even still I don't want IPs I already don't like pushed so much for every part of the company or the focus on live action/anime/westerned animated stuff to be pushed so much of IPs they own. I just don't care at all.

I don't even like PS4/5 era IPs anyway. So this isn't appealing to me for those let alone pushed even further. XD There is a reason I read articles for the news, not to contribute a purchase to any of it. XD

I get expanding and IP but I preferred the change IPs each gen approach, more choices for hardware, more choices for things and the other departments had their music, TV, other electronics and TV/movie/animated productions separated, not all encompassing, I have no interest in that at all.

Re: Sony Admits PS5 Live Service Push Is Not Going Smoothly

SuntannedDuck2

Well if Sony learned the market, looked at others, didn't have some delusion of a game and understood better management they wouldn't have this issue.

How Sony even made Warhawk, Socom Confrontation and MAG in the PS3 era let alone PlayStation Home and nowadays they seem to forget how multiplayer works or how appealing IPs are. Do they understand how Fate GO and others do well for their audiences/for a reason. Most of their others like WipEout Rush are a joke of competition, IP use and otherwise. Let alone console games.

I am not into Sony's singleplayer IPs these days but I understand what goes into them and what their goals are, how they can't understand current multiplayer goals is beyond me.

They need to pick their studios to fund better, understand the market and which is more viable. Not desperation.

If people can work this out of staff in a city builder/theme park tycoon, school tycoon, two point hospital/theme hospital, etc. then how is it people in reality can't pick their staff/studio deals better, are they stupid and easily convinced? It seems so.

Sure not all staff are meant for management but it kind of shows here.

Inspiration, reading the market and creating a trend versus copying it so blatantly is just hilarious.

I don't even understand multiplayer that much but I do enough from the outside to still tell.

But this is the same company that thought Lucid had it with Destruction Allstars, yet many vehicular combat games haven't been big sellers and it's audience was not matched with that genre or direction (it looks so bad yet it's mechanics seem fair for what type of game it is), some in the genre have come back around a fair amount though but not enough to appeal or have a fanbase target of younger generations either which is like obvious, older generations like those. I got Gas Guzzlers for PS4, Full Auto 2 for PS3. Also did Lucid staff forget about Blur if any of them worked on Blur back in the day, has a cult following for that audience, but that's it. I think the ex Bizarre Creations staff knew with Forza Horizon more then Lucid did their ok releases of Geometry Wars or any others to Destruction Allstars.

But I'm also someone that came up with mode ideas for Foamstars because I see things and have ideas for them if the core has potential. I don't care for that game at all, I just did when I saw foam and went hmm mode ideas. That's it.

But I also wish Under The Skin was reviewed, Capcom could make it a live service for multiplayer and have the fair singleplayer or any other interesting disguise/perk ideas to revive it besides just a PS2 PS+/emulation revival offering on PS4/5, but nope, why would they do that. Who has ideas like that at all.

Re: PS3's Store Has Been Offline for a Day, Forcing Fans to Fear the Worst

SuntannedDuck2

Well this is worrying, I still have many I want to get via the Vita or PS3 store. I don't want them to silently sunset it. Let us know Sony! You can't do this without warning users.

Well time to emulate them then I guess. I don't want every game, I want ones that are interesting or I can't get due to licensing or whatever availability. I already got a few PS Minis and had fun with them.

Modern games are trash and we can't get all via PS4/5 at all anyway, the emulation roll out is taking it's fair time so I'm not wanting them to ramp it up of licensing or how to get it working, but I mean, I was surprised to see Battle Engine Aquila at all, why wouldn't I seek it out physical or emulate it if I would never guess it to be offered ever.

I care for the gems, not the major I already have or are easy enough to get for prices/availability.

Nintendo/Xbox gave us an announcement. Fairs, fair for users to know, buy what they want and move on.

Security is one thing but many of us have plenty we still want/takes time to work out money situations. Like come on.

Also discounts never happen on old store fronts. Capcom for 3DS eshop sure, but many times it barely happens at all.

Re: Outer Banks Star Madelyn Cline Has Exceptional Video Game Taste

SuntannedDuck2

Returnal, fair choice, 1st person shooter roguelike, as in 3rd person shooter roguelike. She is close but not close enough for terminology but that's fine it takes time.

It still takes me a while to understand the differences between a beat em up and hack n slash, let alone many anime terms when I was new to anime but have been gaming for so long. So I get digging into something and understanding community terms.

Otherwise, got to start somewhere with terms or however many games she has played I guess who knows.

Either way, I've seen her before I think and the tag line makes me assume it's the show it's in reference to.

Celebs can play games but I mean who really cares. They are people too. Whatever they do in their spare time is up to them.

I'll stick to my gameplay first designed retro games and the odd modern ones not boring answers of the modern era. Even if Returnal is a fair game to go with.

Re: Battlefield 6 Has Taken 'Huge Inspiration' from the Best Game in the Series

SuntannedDuck2

Bad Company 2? The COD clone equivalent campaign one. Lol no. I'm too gameplay focused so to me the personality/setting/approach it offered was so boring. The other games had way more interesting atmosphere and ideas.

Also the marketing for this game is so generic and boring, wow thanks for telling me the setting and that's it. Nothing exciting at all. But modern games or even those trying to replicate what they can of reality are boring. They have nothing exciting for me to care about in them.

Sure some games can have ok characters/settings but even still. Brothers in Arms had a fair few ok characters but I still mostly cared about it for tactical angle, that or the the weird way the guns felt, same with Killzone series how weird the guns weight and character movement was. Unlike GT3 or PGR2/3 I don't have a favourite way a shooter feels yet. But when some stick out they stick out.

I've played other shooters of PS3/360 era with more compelling mechanics yet still ok 1st/3rd person and Gears, COD, etc. clones and they still were more memorable for their mechanics, their stories were whatever, same with every shooter I've ever played, generic stories, generic characters I always forget about (yes I find COD characters forgettable too).

Multiplayer wise maybe. But campaign, lol, I dropped it so quick. What a COD experience but more explosions Battlefield can pull off well. Wow, never been so bored playing a shooter.

Also why the 'best selling, nostalgia, etc.' angle. Are game devs that stupid and can't make a game anymore so pull from the past. I am for pulling from the past for inspiration, not copy pasting because they are that dumb and out of ideas.

Pulling aspects apart.

I do look at games for gameplay ideas and enjoy many of the ambitious but not quite there games in many genres, but to me this just feels weak. But I don't see Battlefield has done much in years. 4 had a few ideas,/directions. 1 and 5 did their thing but to me I don't have much to say for Bad Company 2.

Even then I only played older COD/MOW games to see what I missed out on, aesthetic wise they are fine for older WW2 and such era stuff but even then it's the level design/mission structures that made them more fun then the Modern era ones of PS3/360. So to me the setting change wasn't the thing, it was the structure.

Like even then to me MOW Airborne/Vanguard getting out of the parachute was more compelling and how i go about things then looking at a COD Warzone do it's use of a parachute to whatever on the maps.

Battlefield 2 Modern Combat is my favourite because of the swap feature, regardless of how awkward that game is. I beat BF3 in a day and even then it was just alright.

Bad Company 1 seems more appealing of a campaign (yet to get more into it but it was way more fun then generic gameplay experience of Bad Company 2) so to me BF BC2 looks generic in comparison.

I'd rather a Bad Company 1/Operation Flashpoint angle, not Bad Company 2.

Re: Cute Co-Op Game Hela Puts Mice on PS5 in 2026

SuntannedDuck2

Looks like Mouse/Goat simulator but more realistic looking, looks boring. Moss had more depth and exciting ideas then this. I'd rather watch Stuart Little or play Mushroom Men or any other compelling games about being small, grass level or lower then that. This looks boring.

Boring artstyle, boring characters, boring messing around and nothing exciting to see here.

This game will be as boring as Little Kitty Big City, do nothing, achieve nothing, be animals, moving on. There are PS1 games more fun then this garbage.

When PS1 games have more compelling mechanics, level design and interactivity, not 'were mice and we do generic human like things. Wow, did you people just wake up this morning to notice that could be a thing? Like where is the depth here, there is none. This is the first time we have seen animals do human like things, make your game more interesting, not bland surface level interactions that offer nothing.

What we see gliding, throwing apples in a bucket, mouse riding and a skateboard. Wow, so magical......... There are likely more exciting things in Stuart Little or Sneakers on OG Xbox or others then this game. Like get creative with your animal games, or ANYTHING at all, not basic human things but an animal. Why are human beings so uncreative with basic stuff like its' people's first time, we have seen this stuff before, be more creative.

When will devs know they need THINGS TO DO IN YOUR WORLD AND MAKE IT HAVE MEANING, not characters that do nothing, boring on a skateboard/mouse nonsense that's so surface level boring and meaningless of a journey.

There is a reason my favourite puzzle games are on PS1 or PSP and have objects you control and puzzle solving of many sorts, not stuff as bland as this. There are PS1 platformers with animals with more depth then this. Why did gaming get more dumb and basic, we aren't in the early 3D era anymore yet games seem to be doing it like they are when early 3D games had more compelling ideas.

In a movie, sure, but in a game this is the most boring thing I have ever seen. Games are more then this, yet many devs seem to forget about that or have no idea what game design is anymore, it's just worlds/dialogue and the bare minimum these days.

There are better puzzle games or games with down time/calming moments or being a small character/animal. This isn't one of them.

How grounded and dull surface level approach can you get with a game seriously?

Even Chicken Run is more interesting to watch then this.

Re: We're Not Entirely Sold on Sony Funded PS5 Shooter EXILEDGE Yet

SuntannedDuck2

@Northern_munkey It's the lack of depth in the world. Or abilities with characters or interesting enemy types/guns. To me 8th/9th gen has been PS3/360 games but more barren, RPG like and forgettable. At least to me. Just empty games, certain Indies in other genres and many AAA/AA, such minor stuff that don't change much or bland empty games with boring tasks to do or stats.

Open world, linear, whatever.

Unless the bike or other things really do much for this game it's just another generic modern trend game then prior trends offering better ideas. I don't care for trends, but if they execute it well I'm fine with it.

I hate RPGs generic length, worlds, characters and quest design. That and we had menus because of hardware limitations, why are menus so much a thing nowadays? Not technically limitations anymore just empty worlds and put things in menus to add to it, so boring.

While some looter shooters can solve things, they are just the same boring RPG formula.

I enjoyed some parts of Borderlands looter shooter formula but even then, looking at 4 I was like eh. Wow a grapple and a few other things. Yet I had more fun with Splatoon 2's grapple and level design use cases, not any other shooters with the most boring grapple design use I've ever seen. Even Titanfall 2's was well paced for things to see and do. Linear ones likes those don't fit everything but I respect their pacing and how I find many linear games go about things those ways, in others I find them more bland linear or open world/hub based because they just don't have anything fun to do in them.

Even then I enjoyed like 3 open worlds and they are all older formulas of open worlds, not modern.

Wow stats that are so minor of % or solid numbers, usually always under 10% or whatever, scaling that makes sense but isn't that exciting for enemy stats/difficulty. I feel like I'm walking around menus, or ghost towns (enemies or not) they just don't feel lively or immersive at all.

Wow boring quests that do nothing interesting but get this, shoot that, collect this, go here, do generic things any character can do. Grounded, boring and not worth the rewards let alone the rewards be, yet more boring weapons.

Some effects can be ok, or some with gimmicky things to them to be distinct but it's so minor.

I remember more with a Ratchet and Clank weapon's gimmicks, or any other games with more varied combat, platforming, puzzles, or anything else, then I do looter shooters or any games in the 8th/9th gen of any genre, many ok gimmicks that are RPG formulaic and forgettable, but mostly stats or odd effects but so minor they don't do much.

Re: Formula Legends Brings Sim-Cade F1 Racing to PS5, PS4 in September, Demo Coming Soon

SuntannedDuck2

Looks boring like every other one of these. Too many, add nothing, offer nonsense nostalgia and nothing to the formula/table, why would I want to support garbage.

Why is the racing genre so bland and boring. I don't watch motorsport but if it's in a game, it's fine, the problem is that's ALL these games by any AAA, AA or Indies do, is that all racing is?

Where did the mechanics, progression, creativity go? Where are the ideas? The event types/modes with different rules (not racing, time trial, drift and barely anything interesting), more going on with track design, vehicle design.

Racing games seem to be 'remodel this' and it's so boring. Is that all people want or are good at, remodel the same things over and over, not a single creative brain cell in their bodies? Even Indies are just 'remodel this' they are the worst.

Unless it's an open world? What happened to interesting mechanics? Street, circuit, rally, locations or approaches to things, otherwise? What happened to driving any vehicle in any random places, interesting things on the track or how to go about tracks, are video games just about being 'virtual versions of reality' if so wow humanity has no creativity at all, it's all TOO MUCH REFERENCE/familiarity, being bland, have to push those emotions, those brands, what it kind of looks like for reference.

Don't put any creative spin on it like every other genre even if they can be just as bland too with over use or the bare minimum of any shooters, platformer, etc., they are in how generic military, generic cute characters and no platforming, racing is just as bland and not pushing anything of potential just generic reality and odd artstyles, but still changing absolutely nothing about it.

Why?

Is having cars or anything else go to random places that are cool set pieces or obstacles or other things, or evolving tracks or something but still fit a theme, too much? Anti grav it's ok, but anything else, oh too far. Like why?

Where even is Road Trip Adventure/ChoroQ or any other type of games? Gone now? Touge/others even?

Because why have creativity to do anything but what people see around them, why use their brains for anything actually creative then it seems. Humanity really is boring.

Hot Lap Racing was ok for Switch/PC but even then didn't do anything. Most others were just as bland, unoriginal and begging for something else to appear in them, not the bare minimum every single time. That's all the genre is, the bare minimum for 10+ years. Is that all it is now? Lacking creativity the genre? Why would I fund slop like that.

There are plenty of these old school racing games but they don't do anything interesting, just the bare minimum.

AAA/AA ones do the bare minimum, where did the creativity go?

If this is like F1 Race Stars it's 'something' but it's still lacking depth or good ideas, it's just a generic racing game like every other one the past 2 or 3 generations now.

Why are devs/pubs/audiences so boring.

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

SuntannedDuck2

@Scottyy Agreed. 3rd parties not just Don Mat did Xbox badly.

3rd parties were even more mean with Games for Windows Live/otherwise on PC not just the 'go for mobile and make consoles even more awkward because they didn't trust consoles anymore.

Yet with console they have been pushing the bar slower compared to PC because console owners know.

I never forget that, how they treated Assassin's Creed 2 or Need For Speed or any others of the past on PC (even Steam disk keys were just as restrictive but at least you knew where it was going, while the others were that or worse to no selling potential or however much owner removal you may be able to do with Steam I assume compared to say a Robotcache type digital removal/sale thing, I don't trust it but I've heard of it, console would never offer a service like that ever anyway as I think Sony's even is upon 'download' or ringing up accidents, otherwise Switch/Xbox auto download but I don't know their policies/EULA on digital purchases/access) to the Xbox One angle it was similar to besides the back tracking. PC owners just didn't care or know Steam is enough for them of trust I guess.

That and the Xbox One IPs I don't think were that bad, not as PS4 convincing sure (but even I dropped off PS4/5 IPs very quickly so I don't care for either Xbox/Sony IPs at all or the eh use of the consoles).

But digital storefront or default console mindset or marketing of PS4/5, aside I think Xbox just messed up and 3rd parties also ruined them.

3rd parties are always the ones ruining things but people only look at the others instead when 3rd parties are much worse and they know they can as they know their sales matter to console makers, that's why they are so ruthless.

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

SuntannedDuck2

@8bitOG Fair, I just see mobile/PC audiences as different, sure many have given up their PS5s/Xboxes for PC and yes it's Microsoft owned platform so I get that but even still.

Sony is selective for their own reasons. Microsoft built up to how much they did and now are pushing even more.

I don't see Sony jumping that deep yet or at all.

I myself do not care where the games go, I don't even like either Sony/Xbox's IPs anymore so I couldn't care less what they do as I'm not buying them or playing them at all, I just think business wise not game purchase wise how I 'assume' they may go about things.

Re: PS5 Sequel Darksiders 4 Has Online and Split-Screen Co-Op, By the Way

SuntannedDuck2

Part 2:
I mean split screen is nice I'm for that (as long as offline not online only for that).

But I hope it isn't another Genesis. I liked it but I wouldn't want the series to only go that direction. Darksiders has way more value then that.

I was put off by Genesis thinking it was a Dialbo like but it was Darksiders isometric camera & I enjoyed it a lot. So I have hope it can work again sure.

But otherwise seeing War and the others side by side does that make it a prequel? Where is Strife's unique story for a Darksiders 4? With or without their guns, like come on. Give us context to loosing the guns and how War/Death gain them or a interesting gameplay scenario and story telling for the gaps.

Is this a Genesis 2 in story not just gameplay?

If it's a co-op Remnant or others type game?

Can that studio just give up, can THQ give Darksiders 4 to someone else, seriously. Please. Get someone else to do it if they can't handle it of design at all.

I'm sick of souls games/each Darksiders game is different, I want that to be the case, not Darksiders 3 2, no one wants that at all.

Re: PS5 Sequel Darksiders 4 Has Online and Split-Screen Co-Op, By the Way

SuntannedDuck2

That doesn't give me confidence. You can do a fair amount with co-op, but I don't see how they would make it good. If it's a co-op MODE for puzzles/combat/challenges or something sure.

Darksiders 4 is the kind of game I'd buy a new console for/use those family have (that I have used for Ratchet and hated, GT7 hated and Space Marine 2 that was a 1.5 and ok and I don't have Ride 5 as I may hate it like 4 and WRC23/24 may be hit and miss, everything else I've seen I liked flopped or was subpar, 9th gen sucks so I need to be impressed).

Even Strange Brigade or FF Chronicles/others were very eh. It needs depth in puzzles/combat benefits. Army of Two was ok for it. Borderlands it's just 2 players, nothing of benefit other then it's just fun, but no co-op necessary stuff which I want to see in games if they have it. Or a bot or ability to use 2 characters if need be like many past puzzles in the series.

All four horseman playable, this seems like a Four Swords/Genesis type game or a garbage MP experience to get skins money or 'look they are all together' nonsense.

Pass, use a different IP, get rid of the Remnant studio attachment to the project/better staff or design they can pull off, or publisher demands.

I preferred when they were separate, they each had their journey/story/gear and it was fun.

Where is Strife's story? Where is an earlier War/Death/Fury type prequel? Would it make sense, probably not but it's better then these 'backed themselves into a corner/MP money'.

If so no sale? Get a publisher/developer with better ideas please.

DO NOT MAKE IT a swap all horsemen garbage multiplayer experience and with skins and other nonsense.

I'm not really interested in a Four Sword format unless it lands, it CAN WORK but it's not really a want more an 'ok to happen'.

Even playing the Shrek games many are hit and miss combat/puzzle solving. It can work in SP but I find them not that ideal. It worked for Zelda I think but I don't want just recycling past Darksiders weapons/items in a MP game.

Even Ratchet games used weapons/puzzles in dull ways yet didn't even use half the gadgets of the series.

We want a story driven game or a co-op game with a SP format. DO NOT MISUSE THE IP THQ NORDIC. DO NOT RUIN THE IP.

If it's co-op side mode and a regular SP story sure. But we don't want a multiplayer MMO or other nonsense.

We want a hack n slash/action adventure game like the first game, or a fair RPG like the 2nd. We don't need multiplayer unless it's handled well for a co-op experience of a SP format game.

There is a reason I didn't mind Genesis or Army of Two or any others, they handled them well enough for use cases for co-op puzzles/combat. Otherwise not into it of broader multiplayer.

If it's a co-op but a bot to help sure. But make the most of them. Genesis was fair swapping between them but it was a different type of game.

Not one wants a budget Darksiders 4, we want it to have enough quality to it THQ Nordic/Embracer.

That gives me more Genesis vibes. Or more Code Vein/souls/others vibes.

If they actually make it land, sure, but I don't have hopes for this. They need to make a good SP first but co-op puzzles or combat beneficial, like many PS3/360 era games did somewhat it uses of it.

Not modern era where they just make it an excuse/want mostly an assist/more PS+ subs.

Re: Got Time in Your Life for Another PS5 Gacha? Here's How Arknights: Endfield Looks

SuntannedDuck2

It's probably fine, but the article feels like a threat.

Please change it, it gives off a bad impression.

I have time, time for every other game in my backlog not gacha games who waste time and are sub par quality but anime fans eat them up, they don't have much standards, I know. Even anime youtubers are just a joke at this point too. I wouldn't even bother as a business for gacha games, I ignore them for a reason, better things to experience or market.

Regular or ecchi/otherwise. Also ads people get so easily convinced by yet I've seen better games of quality, time, design, thought put into them.

Re: We're Not Entirely Sold on Sony Funded PS5 Shooter EXILEDGE Yet

SuntannedDuck2

There is a reason I buy PS3/360/Wii/PS2, etc. era shooters, any I did care for like Aveum or others flop, and everything else is generic or an IP that already has a userbase that's large but doesn't do anything interesting with them as they don't have to.

Battlefield/COD do there thing and have their userbases, that's fine. I don't think they are great but they work.

When I get more quality, better more engaging mechanics and such from the PS3/360 era shooter trend one offs or prior duology/trilogies, from western and Japanese developers/publishers no matter how 1st attempt they may be, of quality then I do the modern era, you know it's bad.

Souls games I think the trend is doing fair this generation/last gen, that's the mark I mean, is when racing games of 6th gen, shooters of 7th gen, platformers of 5/6th gen, were more quality in those trends, they were good, souls games are fitting that now of 8/9th, I don't like souls games but at least many of them are fair quality and how a trend is doing well, not bad like these other ones that fall flat and need to move on already.

To prove my point of how some trends can work, but others don't and you wanted them to end years ago yet many devs keep going.

It's like Starlink coming it at the end of the toys to life era, it did it well enough but was like we moved on.

But there are still too many Destiny likes I'm so over it.

But when Bioshock 4 has issues, or Borderlands is it's own league at this point and others borrow/try to keep up, some are decent, but many are forgettable.

Others are just sloppy 5ths, level of quality and disgusting games.

This game isn't that bad but it's not that engaging either.

It gave off Outriders vibes but even then that game was just ok. Difficulty aside it was designed around. It's structure, the many Destiny likes just bore me to death and even then I found Destiny's structure, gunplay and more so boring and terrible to play. The guns felt terrible, the progression was boring and it's got more interesting level design to 'look at' then play in.

A bike/fair Destiny/Outriders game is FINE but hardly appealing. The market is just generic multiplayer slop with barely an identity or art skills from Indies and other trend following bare minimum low effort garbage we see at Summer Game Fest, even last year it was so clear how bad many of those multiplayer shooters were with no identity.

Why would i care for this when it's just as generic as any other 3rd party shooters on the market.

The market is boring, so why would I fund/pay attention to it.

Re: Preview: Battlefield 6 on PS5 Is the Battlefield We've Been Praying For

SuntannedDuck2

This isn't the one I've been waiting for, I've been waiting for a way more creative game.

This isn't it.

It's just nostalgia but modernised and still pretty bland.

Played more creative PS3/360/Wii/PS2 and so on era shooters.

Sure I beat Battlefield 3/Splinter Cell Conviction in 1 day (2 separate days). Doesn't mean I think much of them either. I've played better mechanically appealing games and whatever generic contemporary setting games.

Give me the swap feature or anything else creative, not just look explosions they may try to do of the tech back then or better or whatever and the same or close enough tone/artstyle, etc.

I just don't care. I want better and I don't see it.

I've played enough shooters, or even enough generic racing games even licensed ones that can't stray too far, and even a few of those have more personality and execute things well and most people don't care, so why should I care about the generic 99% of them ones and do the few that are better.

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

SuntannedDuck2

@get2sammyb My guess is selective or the 3rd party deals ones or other odd IPs.

A live service makes sense on multiple platforms anyway and any others are likely 3rd party deals titles. It's selective but more so then Xbox/Microsoft where they still have the few that will or can as it varies per the devs or what they are capable of or think have more value/weight for sales or what they already got before purchase and really doesn't change anything other then them going to Microsoft instead of other publishers.

Microsoft may have opened up a lot more titles, but Sony I think will still be particular about what they have. At least that's the impression they give.

Re: Rumour: Sony to Put More First-Party PS5 Games on Xbox

SuntannedDuck2

Who cares, money is money, selective is selective for reasons they choose to of value of the IP, audience, timing of release, etc.

I'm not buying either on either platform from Sony/Xbox, all their IPs have not impressed so none of them I buy/play, I just read the news and move on. I couldn't care less. XD

Like Sega putting their games on PC or moving from Dreamcast to all platforms, it's normal, it's business or staying afloat or Microsoft games on Gameboy Color or GBA before or after the Xbox OG. I don't care, it's happened before, moving on.

Re: Darksiders 4 May Finally Be PS5's Answer to Classic Zelda

SuntannedDuck2

Well Elliot was that for the 2D stuff, so Darksiders 4 being the Zelda/God of War, it's own thing I've wanted after playing each one in the series and beating all but 3 (the souls clone one) yeah, I'm excited for Darksiders 4 you bet.

Also I never really got lost in Darksiders much, in 3D Zeldas I get lost all the time so I don't always find Zelda that great. The ideas are appealing, the execution confuses me or stumps me a lot. Other then the DS ones, I find all of them confusing or awkward but I want to play them I just get halted by the design constantly. It's like Rare, I want to like their games but I am stumped every time and stop playing.

Darksiders games are ALWAYS cheap but I got them around enough times of their relevance at least for 3 and Genesis. 1 and 2 I got a fair wait in, around 2's definitive edition I think. Wasn't that into 2, then got 1 and 2 and gave them another go and loved them.

If the same studio that did 3, Chronos, Remnant, etc. then I'm hesitant I don't want another 3/souls clone design, I'm not interested. Make Darksiders like 1 or 2 or Genesis. Make them enjoyable.

Besides each game is a different genre/direction, I want them to keep to that if possible, otherwise make it like 1 or 2. 2 was a lot and felt like Kingdoms of Amalur but still fair enough even if limits but a lot of potential. 1 was more action adventure/hack n slash/character action but enjoyable. Genesis was just what I wish Dialbo or other lesser action RPGs and more isometric shooters/action adventure games WERE. The camera doesn't mean generic cooridors need to be their ONLY design.

Even GBA platformers had issues but in the modern era that is not a problem. Just adding something to the world even if not platforming, just some obstacles or traps is enough but nope generic corridors and combat..... yeah pass.

I've played a few hack n slashes and they have been ok, but not as good as Darksiders or other older ones good, bad, average but enjoyable.

I can't wait for more fair combat and puzzle solving.

Re: New PS5 Games for August and September 2025

SuntannedDuck2

So when Worms is fine, Sonic Crossworlds is lacking potential but fine to have.

The Indies look ok.

Borderlands 4 is a 'step in the right direction' but hardly a step up enough.

Maifa is the only REALLY good one here and even then I don't know if I care for it.

Gears 1 for PS owners is cool but I don't care if I already have the 360 version anyway still functional and I don't care for it that much to replay it even on 360 and am buying up other PS3/360/Wii era or older shooters with more appealing mechanics.

Pacman/Katamari will be good I can tell, so not much to say there anyways.

Kaku looks good but tracked it for a while. Not my type of game but it is good from what I have seen.

Very boring upcoming bunch but when isn't modern gaming not boring, it hasn't improved just plateaued or gotten worse.

Re: Poll: Are You Happy with Your PS Plus Essential Games for August 2025?

SuntannedDuck2

Well this looks like a generic month. I am usually not interested but still respect some of the Indies offered because I actually pay attention to what they are, the AAA offerings are usually just 'it's around $30 or less or a desperate way to salvage it' and look so pathetic when offered.

Good games sure, but even those that are good or under the radar or anything else do stick out on PS+ I find more in a bad way then a good way as the good ones don't need PS+ and the niche will never go to PS+ anyway.

Sony wanting the anime crowd, why should they get PS+ for these. Even if why bother with My Hero here. Sigh. Pass, better offerings.

I don't know enough about the Death Note game months back even if the show was good in moments. But most mainstream shows the games are usually pretty eh. I also don't care for mainstream IPs, very very few I actually watched or cared about, the rest were easy skip worthy stuff.

Souls appealing audience that likely already has the game and DayZ.....

Yeah Sony is out of licenses or really shows the audiences they are targeting.

I have interest in none of these.

My favourite anime IPs are niche and don't fit what Sony cared about or not enough worth for PS+ anyway.

Lies of P may be good but either way, moving on most that wanted it have it or will get it if discounted, but otherwise for souls format fans go for it.

DayZ is probably fine I just don't know enough about it.

Either way all are pretty boring offerings.

Re: Even the Annoyingly Named Under Night In-Birth II Sys:Celes Is Getting a New PS5, PS4 Character

SuntannedDuck2

Fair trailer, interesting name but is on the weirder side then others and yeah not into it at all. Not my type of game.

The photography one I always remember that compared to Skyrim that the dev found unappealing, I think had a long title and it was funny.

But many others do a better job of this colon: something else and I think they work fine enough like Death End Request, I still find memorable enough.

Or Conception or otherwise with their hmm I guess I get what you mean type titles.

Then again some anime are wholesome and people judge by the titles, it's just the translation and people that don't actually look they just go off the title.

Re: Reanimal for Sure Looks Like the Most Stressful Game Ever Made for PS5

SuntannedDuck2

This had the most personality and a fair step up it seems from Little Nightmares.

Did Bandai Namco not want it to be this dark or they had other ideas or whatever as LN3 seems very safe/the studio doesn't know what to do with it.

Tarsier know what they are making and I'm impressed. Not my kind of game but I know the audience and yeah this game is very good at what it's presenting for sure.

Re: Criterion Games 'Would Love' to Return to Burnout Series in the Future

SuntannedDuck2

Well seeing as I hated Burnout 5 I mean NFS Hot Pursuit 2010 HD and enjoyed the Wii one (like many Wii versions that are unique and not HD version generic game design or overblown bloom/other graphics tech garbage/art direction), that and besides the direction NFS has gone and has been terrible (I am new to the series and gotten through a fair amount of the circuit/highway ones and made my way into Carbon but even the bad like The Run was more fun in the right context). I don't care.

I want creativity, not a brand name that holds no weight at all.

Re: Wreckreation Does Its Very Best Burnout Impression in PS5, PS4 Trailer

SuntannedDuck2

@itsfoz I want another Stuntman or even the Driver San Fransisco/Battlefield 2 Modern Combat swap features used in interesting ways for their OWN games for events, track layouts, whatever.

Even Sonic Crossworlds to me just seems like Transformed 'again' but not as appealing due to lack of new directions to take it.

I'd take that over another Burnout, NFS whatever insert another generic competitor that won't even live up to what Burnout did in the past or any other better racing games (even if I have so few in the modern era I even like, so few Indies as I hate most of them and so few AA/AAA ones going their current directions).

To me the most standard out things was the heat/cooling system in FIA Truck Racing (compared to a Sprint Car game on PS2 that kind of had it).

Or the region systems for Ride 4 (good idea, bad execution of difficulty more then the progression aspect) or Project Motor Racing, but to me racing games have been pretty stagnant of ideas so far at least those I have seen and haven't seen enough of.

Even watching a video on racing game mechanics or those not mentioned in that video, racing games are just kind of eh. Passable but lacking. Or nostalgia and just boring direction to do nothing much with them to be interesting, just banking on it.

But THQ won't do anything with Stuntman, Juiced or any others with good mechanics (regardless of their relevance or appeal) why would they.

Re: Wreckreation Does Its Very Best Burnout Impression in PS5, PS4 Trailer

SuntannedDuck2

Part 2:
Wreckfest 2/Wrecreation looks seriously boring.

Wreckfest 2 is just look were more then a kickstarter, but barely. It does the typical third party racing game thing, tweak physics, barely change progression/content that was weak to begin with & most boring products ever in the genre that was more creative 20 years ago/continues to embarrass itself.

Wrecreation looked like NFS Hot Pursuit 2010 HD, the boring one. If it had more depth like Onrush of MODES/EVENT TYPES or other better (of the very few, as 99% of them are trash) PS4 gen (even if PS1/2 gen games were BETTER) sure, but it doesn't.

But no it's insert boring trend following garbage & make a generic game with weak personality, lack of event variety/content/look at the graphics/physics.

I have had more fun playing 20 years ago racing games with more mechanics that are unique or underused, more personality, more event variety (why are racing games like we want 2 modes, as generic as any multiplayer shooter, yet many of them can have like 5 game mode types, and racing is just too lazy to do that at all).

Re: Wreckreation Does Its Very Best Burnout Impression in PS5, PS4 Trailer

SuntannedDuck2

Wrecreation disappointed. I expected a creative game, a car/track editor engine type game. They could have offered a Stuntman kind of game, platform or anything else more interesting. But nope a NFS/Burnout clone that's got even less personality then those. Pass. Waste of a name too.

Try harder THQ your marketing teams for Bugbear of Wreckfest 2/Wrecreation team sucks and their ideas need work in the games not just the bad marketing.

I don't see Trackmania in this, description reminds me of Ridge Racer mobile draw the track trash. I have more fun with Line Rider or Grid DS.

The trailer showed NONE of that you useless marketers, understand how to show off a more interesting game not the bare minimum or 'generic car footage'. Show us the drawing aspect. Show us a Wallace and Gromit Wrong Trouser kind of train track laying, 'just something'. Seriously.

Yet a headline can do a 'better' job. These marketers are useless.

Wake me up when the racing genre is better, devs get better ideas then this garbage, bottom of the pile.

How can games with no car/track licenses only probably music be so uncreative with their flexibility to make ANYTHING THEY WANT. I've never seen suck lack of creativity.

I played half the game, no upgrades and it showed how barren the game is of events, tracks or otherwise. Wow it had 1 off bus, lawn mower, etc. and had races/derbies, for 20 hours.

You could do ANYTHING with the aesthetic, tracks, mechanics, or vehicles of Wreckfest, yet none of it is utilised well. Just the bare minimum.

Every other THQ trailer was better then generic cars across the screen that EVERY generic racing game trailer is. Come up with something better seriously.

Wrecfkest 2 looks like we tweaked the physics, did nothing interesting with tracks or anything to add more scrap or any other appeal, in obstacles, minigames or anything interesting in FUN in the tracks. It's just insert third party racing game bare minimum laziness. It lacks personality.

The first one was a kickstarter but even then I found it lacking but give it a pass. The sequel or the marketing even is so boring. It sells me nothing but dull uncreative and boring. Yet people say 'oh it's a great game' yeah but by a small margin.

Many Indies are just as trash/even then I only pick/choose a few because so few are THAT good of personality, game modes/actual good controls, arcadey more so are just lacking/boring to play, I played Monster 4x4 World Circuit game & it had tighter motion controls only, & yet I hate motion for racing but love it for shooters.

It's a barren game too but had more to it of appeal.

Most games suck, so I go back 20 years to ones I never played, as many arcade, anti grav/kart racers are so bland now.

Sims to me are just garbage of this progression direction too, they are the worst they have ever been in content offering, and the physics 'fit' but I don't like real physics and most later sims feel awful to me.

Not a boring NFS/Burnout clone.

Re: PS5 Gets a Quality Animal Crossing Alternative Next Week

SuntannedDuck2

Seems fair for what it is. Other Hello Kitty games seemed a bit disappointing, but this seems quality enough.

Other then Rolling Rescue which seemed quality enough, most others seemed like really sad minigame collections with talking or other ideas that made sense for he audience they were going for but seemed like kind of sad games.

This seems fair for what it is to offer to that audience.

Re: Eye-Opening PS5 Sales Data Reveals Why Microsoft Is Porting Xbox Games

SuntannedDuck2

So they make more money on PS5? Wow how magical.

I think their games are generic third party appeal garbage but that's just me. I find them forgettable and boring, but people enjoy what they enjoy so by all means if people enjoy these types of games, why not.

Or is it audiences are desperate? Heard of their quality and finally get to experience them?

I have all consoles and still found them uninteresting personally.

Other then Hi Fi Rush or South of Midnight, Forza Horizon 1 or 2 didn't appeal to me at all. I mean when NFS Unbound is 'ok' but has a structure problem or any other problems (but fair artstyle and other things it was willing to risk) and The Crew. Yeah FH as competition besides TD Solar Crown I mean. What competition is there really. XD That and Tokyo Extreme Racer revival is just more of the highway racing then the drift sub series.

That or whatever that other 3rd party drift open world racing game is I forget if it's still coming along?

State of Decay would benefit on PS5 as I think it has some appeal there, who knows if 3 goes to PS5 maybe at some point.

Indy was..... pretty standard. Came later to PS5 of course.

Doom was fair. It's always third party as well.

COD always sells enough so not question there. But it's always third party anyway.

Age of Empires 2 Definitive edition is there, not 4.

Obilvion is what it is, a remaster of a game that I think was on PS3 not just 360/PC, but may be worth experiencing again. Better than Skyrim again. Might as well.

Not Fallout 3 or New Vegas but still.

I don't see anything appealing here really. Just safe games, with safe ideas/boring locations, gameplay, themes and more, besides a fair remaster of a game I respect but had no interest in anyway.

What a weird headlight to go with Push Square team? XD I learned nothing.

Re: Keep an Eye on ENDS, a GTA-Inspired Sandbox RPG Set in London

SuntannedDuck2

Another one, wow, how many are we going to see? I bought the Getaway, but it's not like I'm big on it. I also have to start it. I more so bought it as a collector of what first party are out there then an open world of interest but I did enjoy NFS Carbon so who knows.

Maybe some older open worlds are more compelling in their pacing and content (I do and don't give slack to any older games as some can offer variety and quality and others are as boring as modern era just smaller scale so it really doesn't matter perspective of it's old, what they could do as I know what was possible back then and what their goals were) or as bland as modern ones being basic, empty and too focused on their locations and story then to offer good gameplay. Otherwise Susnet Overdrive, Gravity Rush and Infamous Second Son/First Light won't be beaten for preferred open worlds for gameplay excitement/variety.

What was that other one that was announced and I forget the name of that a few people covered, said it was alright or bad?

I mean if many can pull it off by all means but the personality, quality and also just approach the competition has?

Do they think they can have an audience really try these games if the ceiling ones have already hit of GTA, Mafia, Saints Row is dead, and any others that have a fair approach compared to the other open worlds doing their own thing?

But of course the more crime thriller/buddy cop/others angle.

Still another UK region setting is fair besides Watch Dogs Legion/Zombi U or GTA London or whichever Forza Horizon was set in the UK, or any other open worlds.

I am not into real world locations but I feel other places would be good, the problem is, relatability or already tried locations to move onto and audience appeal. I don't care for it, but people do.

I'd rather play PGR for it's city streets for good track layouts. I couldn't care less otherwise, fictional ones are more exciting, regardless of inspirations they have.

Re: EA Still Resisting $80 PS5 Games, Not Raising Prices 'at This Stage'

SuntannedDuck2

It's fair to see EA do this, they may follow eventually but didn't want to be the first/first few.

But if they don't want to scare players, think it's enough to go with of physical/digital purchase entry.

Think it's still enough via MTX for their sales targets then by all means.

I don't think we will see $80 to 100 by PS6/next Xbox at all. Nintendo it is annoying but i mean, they had a new console they thought eh why not, even if they did a few select games prior and what they did with the games at all and think they dserve that value.

Some games (any publisher/developer) I can for gameplay reasons, maybe some visual or level design or finer detail aspects of games (even then I can compare heat waves, flags, mirrors, screens with real footage or fake footage, and a number of other details if I wanted to but I don't see them as much anymore only in older games when they tried to do odd stuff in their games like this or just NPC dialogue/situations in GTA/Saints Row or others PS3/360 era, let alone others of N64, PS1, PS2, etc.), but even then most I don't.

Even playing an average Ubisoft Monster Truck game called Monster 4x4 World Circuit had 2 TVs on track similar to Mario Kart 64 (Mario Circuit or whichever it was before the tunnel) or I think it was Forza Motorsport 3 not 4, or whichever F1 or MotoGP or something that also did it on Catalunya or another track. Some do offer those kinds of features but they vary.

Re: 'We're Really Building It Out as a Platform': EA Going 'All In' on Battlefield 6

SuntannedDuck2

So they learnt nothing from 2042, and want the AC Shadows or Hitman trilogy approach launcher? Or a platform with past games? Or just a on going game that evolves and has the budget/licenses/reputation dramatic changing of COD? Which made others drop off the games, but maybe brought in others. Huh....

Also I thought the trailer was generic and barely told me anything about the game, even compared to many other Battlefield, COD, Medal of Honor or any other shooters I have been playing on PS3/360 or PS2.

So they need a better marketing team, the angle it has isn't clear yet, it's modern setting and destruction like the PS3 era........ wow thanks, the other details may have been there but I just couldn't tell what they were. I need a bit more then that to go on.

What do they want Bad Company nostalgia (an audience that doesn't want the business model your going for and think they are that dumb), but a business model that isn't that and think they are convincing enough when they aren't going to be, still bugs, still structure like 2042 again or what it was 'supposed to be' but didn't end up as that, just multiplayer only and weird identity crisis compared to prior Battlefields, yet 2042 had the back and forth of a regular battlefield game and what it became, on and off, the same bad management too like 2042? What a great idea EA, your really thinking this through. XD

That and don't want $80 games to not look bad? Or to bait other publishers into doing it first then follow along. Either way we all know it's coming. XD

Do these companies hear themselves? People have access to these games on the storefronts/launchers, do we really need prior ones in our faces all the time. Maybe I don't want to experience them that way in a platform/launcher.

Maybe I don't want a Battlefield Fornite/Warzone, etc. But no, got to chase the same ideas, not have the IP, mentality, budget or themes to do it at all, let alone audiences have spoken, why would they move past what they have already committed to? These people are so dumb and it's always funny to watch.

Audiences into MP have their options, only so many are going to enter gaming with the same ones, fans do what they can or give up and play older ones or go to other games of interest or quit gaming. The sooner companies realise all these factors, the quicker it will happen.

I mean I can access whichever of the games/game modes myself I don't need a platform of ideas or launchers.

But nope, they don't care.

I'll continue to play whichever I haven't played of interest and stick to Battlefield 2 Modern Combat otherwise for it's swap feature they haven't touched since. Or better debris/physics/explosions of old games 'unless' they approach it better, but we will have to see. Modern games can do it if the effort is put in and with reasonable map sizes, it's just seeing it happen and executed well enough of what players may interact with they plan it around for collision detection/physics, what weapons/vehicles and more.

I thought 2042 was supposed to be a platform or a combining elements from past games, almost like the Zelda BOTW/TOTK past game ideas but in the Battlefield sense (or a mode for that) of whatever it's major gimmick was I don't know how that turned out?

Re: Xbox's Gears of War: E-Day Seemingly in Development for PS5

SuntannedDuck2

Will see how it turns out.

Also not big on that image, what is with modern design for video game characters, they just look strange.

Either way, I don't care what platform. as long as the gameplay is good, I'm interested. Gears hasn't disappointed me that much as a series really so I'm still open to E Day.

I played 1 to 3/Judgement, played 4, played part of 5,, struggled to replay 1 again as just didn't compel me to play it compared to other shooters mechanics of the PS3/360 era these days I'm collecting.

Gears is fun though, so E Day will be interesting to see how it goes.

Re: Tencent's Take on Horizon Would Have Taken Aloy to Asia

SuntannedDuck2

I think that's fair, not only just for that audience but also for MORE GOING ON IN THE WORLD/UNIVERSE. Even then those that fit fine lines too like Croc (yes prior Yoshi proposed game I know, I enjoy Croc though) or Foamstars could think but don't. Inspiration/how blatant and lines they go.

But yeah the agreement/disagreements and other factors makes sense why, but the rip off closeness doesn't help.

Let alone just like Binary Domain I found that had it's good but fair weird moments.

Horizon is a series with a lot it can work with, it's why the MMO or VR didn't seem weird to me, it's a fairly open possibilities IP, others can too but they vary, whether tribal, mechanical/digital, analogue, magical energy/ore or any other resources, or whatever stage humans, animals or machines could be at.

I mean to me Resistance having it's different locations to showcase the different regions effects of the Chimera outbreak I was like huh I wonder between entries, I still played it for the gameplay not the story but even still. Having the army then civilian level or any others was cool to see at times of perspectives.

I am not always into the 'this is the world and this is caused by a science experiment failure, I mean I hate Date A Live (anime/light novel) did this, I was like oh these aliens, never mind by S2, I support the series but by S5 I was like oh older era characters that find their way to the future. I just started tuning out by that point.

So the more I see 'science experiments gone wrong' story lines the more I kind of just stop caring, more so when it's used as a villain/twist, if it's established by the beginning like Resistance sure, but when it's not I just stop caring.

Not into GTA but even then other locations I thought would happen in the series besides just GTA London, but nope things stay pretty safe of locations and I just go eh.

It's probably why seeing other games go to other EU, Asian and such regions is cool to see in games.

I mean to me I care more about interesting level design (whether racing games using city layouts in Project Gotham Racing, I cared more about the street layouts used for corners or event types (event variety is so barren in racing games these days, it's like MP shooter modes, barely anyway, anymore) then I did where the location was) and movesets, NOT real world locations but for the kinds of games they are I understand why.

But any games with different open world locations, you'd like to see how they use it, which locations across the world they replicate.

Re: Sony's Horizon Franchise Has Sold a Wild 38 Million Units Worldwide

SuntannedDuck2

Pretty good sales numbers.

I never cared for it. Story and art direction/colours were fair, but gameplay was so boring. For Guerilla's first of this type of game it's good, but in other ways I find it dull and boring.

The quality of life/graphics technology testing they have done is fair, but even still. I'm just not immersed at all with the gameplay. I found it very boring. While any PS3/360 shooters have more compelling mechanics, shooters, racing, visual novels, tactics, hack n slashes.

Atmosphere and more. The cauldrons sucked which I thought would be good linear design, it's pretty bad.

The open world is fine but wasn't that appealing to me at all. Also regardless of real life altered of history to it's fiction it's fine but I still don't care. Also the fact I don't know much about Colorado makes it better then FW being too much about it's location altered.

They can milk the game all they want Sony but I just don't care, it doesn't have the gameplay appeal I enjoy with Infamous Second Son (partial but enough to get me to want to play 90% of the side missions and beat the story, same with First Light even if it's ending is so ND inspired it's annoying), Sunset Overdrive and Gravity Rush 1 as the only open worlds I have enjoyed. Spiderman 2018 was lab puzzles, task master side stuff and 2 side missions because they were mechanically interesting, that's it, so I pretty much hated it. Any others I don't buy as I know they aren't appealing of gameplay at all for me they are too thematic (they have moments but not enough to hold my interest the few I have tried ]like Mirror's Edge Catalyst but I structured with the 1st game's direction even if I enjoyed the parts I played and Infamous older entries i still have to get my mind around how they work] and not appealing at all). Gameplay first side content I enjoyed alongside movesets that are compelling.

Most open worlds, DON'T compel me with their rather mundane human generic moveset game design, climbing, collecting, combat, where is the interesting movesets many cartoon characters have or even faiur superhuman kind of abilities but nope, just generic human character moves with eh stats I don't care about of skill trees, with boring side missions that are not mechanically interesting. Sure categories are clear to pick up on but that makes them that much more easy to ignore them, and their flow, so it's up to how they execute them and most of them are mechanically boring or theme/scene wise boring of dialogue, visuals and flow of things playing out and what your asked to do in them, minigames vary but collecting, combat, and other generic actions even many RPG trope based quests are just boring too.

Never wanted Action adventure games to go this way. So I don't play them.

I respect it more then their other IPs they push as much though.

Re: Sony Sues Tencent Over 'Shameless' Horizon Copycat Coming to PS5

SuntannedDuck2

Games borrowing as much as they do and how far has always made me wonder.

Even then Nintendo didn't Croc as a prior Yoshi game pitch, or Foamstars compared to Splatoon (enough differences sure), but yeah a pitch and still using it but it's still too close yeah understandable.

I want to assume it has some good ideas but I doubt it.

Re: PS5 Fans Getting 'Really Carried Away' with Job Listing Which Implied More Exclusives Could Be Ported to Xbox, Switch

SuntannedDuck2

Sales are sales, audience appeal, keeping enough of their own for a time then port whatever third party type ones to Xbox/Switch, besides the 1st party ones to PC when they can via Nixxes.

Otherwise I mean from Microsoft PC games to Gameboy Color, Sega PC games, Pokemon on the Sega Piko, let alone Saturn/Saturn/Dreamcast era they had the 30 games Sonic PC pack or maybe other IPs ported to PC and so on. I really don't care where games go.

If I already don't care for the games, why would I care where they go? XD

They will be selective, it's understandable with that.

Lego Horizon was what it was, a Lego friendly version of Horizon 1 that many kids may have played or watched or grown up to play later as it is a game for teens, it's not that far off to play eventually let alone many kids probably played Breath of the Wild either.

Sony has their Sackboy, Ratchet, Astro anyway, so anything else for demographics or platforms is what it is for the audiences they see.

Will it be shooters (besides Helldivers) to Xbox, will it be metroidvanias for Switch 2? Who knows. Whatever audience or whatever type of games they see a need to.

Re: Talking Point: Sony's Investing in Anime, But Why Isn't PlayStation Leading the Charge?

SuntannedDuck2

I mean to me Gravity Rush wasn't an anime style game, I mean it was just Siren studio making a game inspired by French stories and was just made by Japanese staff. But whatever. Yet Japan Studios fans bought it because they enjoy what they make not always anime fans.

Also Sony has Fate GO, I think they are doing fine.

I go back & forth between PS4/Switch but Switch/Vita were the good anime/AA Japanese game platforms. Sony can try but it's just not the same, their goals are clear and they can try with as many Asian partnerships as they want but even still. I jumped at Eternights years after that PS showcase, or Valkyria Elysium/Diofield Square had in 2022 that flopped, because they actually interested me. Not gacha games, not others that didn't appeal to me. Anime is an artform, but at the same time I don't jump to it like a buzz word. XD

So I went maybe but only if they have an interesting idea. For me I sit in that, or the don't even bother camp. A market exists sure and it is served by other publishers but to me it's the gameplay or story telling, not the artstyle.

It's like with western created ones, they can do them, won't change that I find their dialogue/humour doesn't appeal at all so why would I read/play them? I have a few, but not many because I don't care for them.

I am also not into the direction Sony has done with anime. Western/Japanese media varies how it approaches even adaptations that sometimes work, other times don't so even then eh.

Gameplay or story has to be good, or gimmicky characterisation that has been hit or miss over the years too. Saying inspired isn't enough, it has to have an appeal and execute it well, like any media should.

I only buy anime (IP of interest only so as in more anime well known not mainstream titles, aka rare ones that appear overseas at all, the rest may be fan translations I hear about) or anime styled games with good gameplay.

That aside I am fine with anime style games but to me it has to have the gameplay, like anything else.

I bought Japan Studios games because they were creative and well designed. Not because they were anime, they had all sorts of styles and appeal. Gravity Rush is the more anime like looking one. It has a few anime tropes in it but even still. Maybe Parappa/Um Jammer Lamy even. I don't think many did.

I buy fan service games because of their gameplay and funny dialogue, ok presentation/personality.

I don't even like Sony 1st party these days. Astro was fine, but even still. I am glad they have Astro, Ratchet, Sackboy but they don't change much of appeal for other audiences besides the ones Sony has of their other IPs these days compared to the past with way more variety.

I only care about specific anime based on what they offer. So to me the 'look at us we have an anime artstyle' means nothing if the story telling or gameplay substance isn't there.

I don't care for Doki Doki Lit Club (knew about it and didn't like it even before it blew up) or the KFC dating sim or others. But I have a few western Visual novels I enjoyed but I still mostly play Japanese ones because I prefer more how they go about things.

Re: UK Citizens Using Death Stranding 2 on PS5 to Bypass Porn Blocks

SuntannedDuck2

Well this is interesting, especially compared to all the search results on PS3, 360 and Wii using the web browsers. XD The top results for those were very surprising.

With how photo modes or smart phones/cameras focus on faces, I mean, not surprised they got creative these days to go about that. It is a solution.

Also even a portable offline version of wikipedia used to be a thing as a device too. But I mean why even bother these days with how updated things are or just save shortcuts or files to a computer locally or via the cloud?

The internet is an access, but a lot can still be done locally or restricted or whatever. Kids phones exist, parental controls on many devices. Understanding how to use a device as well.

Even seeing ads for a third party app for watching kids was strange to me. Yet the Gizmondo had that idea with a GPS, the games console or GPS to keep on them. Yeah...... so how a third party app gets away with that is beyond me.

I can't find that article at all anymore related to the PS3/360/Wii search results article, I forget the source now too. But it was an interesting read of what people were searching back then. The Wii was I think Hanime while PS3/360 varied of probably similar results to what people may still watch on those sites. Anyway back on topic.

I mean with web browsers own VPN type solutions, or just watching any other way it's a bit much.

Also how much internet protection do we need to see here. Sigh.

Why not just offer encyclopedias again for kids at this point if they want to be picky about internet usage for kids, won't stop them installing games to the school computers either whether Windows or Chrome OS or using their phones.

I mean flashpoint is a thing and people had plenty of flash game swf files years ago, no idea now besides the amount of flash game/HTML5 web game sites accessible or not.

It's like I would assume, if social media was blocked, anything a student needs to watch for school work the teacher would have to show (not like they don't for PowerPoints anyway) or any searches, might as well use bookmarks/favourites at that point and not a search engine. People find ways.

Why don't they just focus on other important matters either. They can block as much as possible of any device and parental controls or anything and it's just way too much effort for as much solutions exist already.

Otherwise not surprised people find solutions to things with games all the time, for piracy or any other things out there.

Let alone even the social media blocking extents too not just devices.

Re: Sony's Not Done Finding New Ways to Sell You The Last of Us

SuntannedDuck2

Wow they are really going the 'add more merch and crossover adaptations route' aren't there. For those that want it I guess, milk the IP as much as they can with any types of items they can think of.

I miss the PS3 era when you'd get Heavenly Sword or Lair with behind the scenes on the disk, nowadays it's in artbooks (digital or physical) or just on their YouTube channels. On occasion you get digital USB or I assume viewer apps for OSTs which is fine, rather then just the OST in a music playing menu. At least for some Japanese games I have come across that, I haven't bought any western AAA or AA ones that have done that to know as I usually see the statues or other stuff, or got older Day One or other editions (not Day One either, way later just around, mostly Japanese AAs with disks or artbooks though or odd Anime complete editions with artbooks).

Even (can't say for western modern media but they probably still do) but anime have just the advertising previews/trailers, barely behind the scenes anymore, odd ones with the Japanese actors a few quiz game stuff which was cool, that Married but not Lovers did which was cool or the dub behind the scenes for My Dress Up Darling, or the dub language decisions, behind the scenes for Devil is a part timer S1 re-release, but not so much, it's very rare to see, only in odd releases, I don't miss dub actor commentaries, though were just bad, had ).

For those that like these types of things or the IP, by all means, enjoy.

Still no interest in this myself so I'll just continue to ignore these items and read the articles. XD

Re: Sony Veterans Notice Their Purchased PS3 Avatars Have Gone Missing

SuntannedDuck2

Unfortunate, never saw the point in these at all. Only have those that came with games like on the 360 (don't have any PS3 ones that do I think), not additional ones.

I have a few custom or maybe came with or whichever Little Big Planet 2 ones I think on my PS3. Left them that way since as they work well. I just use whatever is already default on the system and just pick whatever is appealing.

Re: PS4 Racer Project CARS 3 Is Being Delisted and Going Offline

SuntannedDuck2

@Kidfunkadelic83 Very likely and that's what many say, I would see it as publisher demands being the case, when 1 and 2 were so similar to just change it dramatically.

But the game felt like a NFS Shift 3 to me (rather then a mobile game) then Project Cars game.

I wasn't against that as I don't care whether it's sim, arcade, whatever, I'll still buy a racing game if it's interesting so I ignore all the 'it's not a sim' related things I heard a lot about it..

But the approach with it's grind and it's structure felt like Shift 2 but more grindy and heavily monetised.

That and as I hated Shift 2, having a more worse version of that felt weird to play.

I liked parts of Project Cars 3 but yeah it's core did get in the way of it's self besides the balance of event variety I did enjoy that other then maybe Gravel, Onrush, Ride on occasion, WRC3 yes the PS3/360 one or even 5/6th gen racing games I care more for nowadays of their progression/mechanics/their openness to experiment of have did appeal to me more.

Re: PS4 Racer Project CARS 3 Is Being Delisted and Going Offline

SuntannedDuck2

I am ok with this. At least it's offline playable. GT Sport/PC3/Suicide Squad/others to list of offline SP.

Car/tracks licenses are what they are. Delisting other games when they can just offer SP (reworked for offline if internet connection pushed checks/in general) & turn MP off (or bot matches or PC like fans servers). If it was an arcadey no license game it would be fine. Besides you can get many racing games cheap these days. I'd be up for more no license racing games it's just it is more anti grav/kart racers then arcade ones and sim racers need licenses as that's more the point of them, at least for cars, music or tracks can be licensed but also can be fictional. But licensed cars is more the point, besides the handling.

But if we see more arcade no licenses and more fictional cars, tracks ,etc. games then by all means, it's just the sim community are so brutal and devs have set them up for it since 7/8th gen.

Wake me up when Behavour (Scaler, Wet, Dead by Daylight, etc.) gets to making their racing game in scifi locations with licenses or none. Still waiting on that past the concept art phase.

Or any other Indies to stop being 'inspired by the licenses' it just devalues their creativity. So I might as well stick to 5-6th gen ones with more mechanical/progression excitement then 8/9th gen racing games design mentality.

Even if the Ride 4/Project Motor Racing region system expansion off of Forza Motorsport 1 and 2 is cool it's not enough.

I would have bought PC1 Wii U like I did Grid Autosport Switch. Or want to any GameCube 3rd party ones of AM, GT Cube/GT Pro Series on Wii, R Racing Evolution and any others on GameCube. Wii has more arcade ones and Wii U was more what F1 Stars was good, but everything else was ok Indies or arcade nostalgia ones or anti grav, 3DS was similar.

As bad as it is, of a "Shift 3" structure and even then I found Shift 2 awkward and loved Shift 1, PC3 was ok not great, but ok (but also beat half the game of Shift 1 due to the end game being accessible at halfway and I was like, eh I'll leave it here, but i may like Wreckfest 1 pick it up again if I want to and beat them as I played Wreckfest 1 with no upgrades and had access to all event types, sigh).

That aside PC3 is ok, I got put off at times though, I don't go 'oh it's not a sim' I don't care about any of that. I play any genre of racing as long as the progression, event variety is there, not physics I don't care or at all. Just the core game not being boring which for racing games these days has disappointed a lot of 8th gen design.

I'd even take fictional tracks like I did for MotoGP3's 20 fictional or GT/Forza but that doesn't happen for anything outside of arcadey or anti grav/kart racers more so.

I had my on and off annoyances with it of grind, didn't sell cars as it's just limiting things and events were hit and miss to play through. But PC3 is what it is.

So I'll buy it to have a digital copy as the others delisted before I even thought about it. I have PC1 and 2 on PS4 physical and have PC3 on Xbox One/Series physical but like Gravel I got Xbox One physical and a PS4 copy complete edition (annoying DLC enabling from the store, was not happy about that) for $4 so to me if I can get PC3 for digital access then sure so I don't have to think about it again besides my disk copies and however long those last.