Comments 2,450

Re: Roblox Is Being Played More Than PlayStation and Steam Combined

SuntannedDuck2

@get2sammyb Good mindset, as someone who played flash games and the 'wow look at all of these' I still knew the quality of them, or you could compare with demos (not to the same extent but still). I play or made Minecraft modpacks (still do but I base them around what quality mods, or what niche/popular ones have a good angle for a theme, as if making a video game but putting different content in, not have 100s and not care what they offer as I've seen happen) or adventure maps (take more time to make) if I had an idea. But I still can go back and forth to it, and still collect retro video games, or buy anime blu-rays or whatever. I still have enough of an idea what is quality, what each medium has value.

If most people trade board games, sports, card games, toys, books, tv shows/films, going places, for just gaming with their friends it kind of says a lot. They do it to socialise or to fill in time as bored, not a hobby like us on this site, that and many of us have reference of things too from different times then those generations do. That or whatever older people enjoy these games too for similar reasons and the 1 game to do everything, when it really still has limits we know, but they don't think about.

Flash games were fun and many smartphone games were flash game like design or ported over and what not for a touch screen then mouse/keyboard.

But nowadays we know what tyhey are capable of.

But I'd still never say a flash game was better then a handheld or console game. Regardless of flash going down and still able to play them via Flashpoint or others. I tried a few again, they were ok, but I can still get more out of Youtube videos or console experiences. I swapped Flash games for Youtube videos years ago, and it made sense to. Not just because of my web browser having clean up options set either so progress would be reset in the flash games.

I see the appeal. Thing is I can still play flash games, user generated content and still play high quality console/handheld games. However many of the audience playing them wants something to do, to play with friends or others or whatever.

How many of us hardcore played bot matches compared to online?

But many of us on this site know the difference, lived through and understand the quality, many people don't and want socializing or to not be bored, it's the modern version of playing sports, playing board games/card games, it's to fill in things to do, even if the most basic gameplay to us and garbage quality, most people don't care or have a bar to meet, like hardcore audiences, journalists or others do.

I got a smartphone in 2014 yet been around all through the 2000s learning a computer with MS Office and making PowerPoints as fake video game ideas, flash games and their level editors and more.

I'd still even if I didn't have a computer as lucky as I was so going to computer labs in school wasn't an issue, I'd still seek more compelling experiences then the 'bare minimum' of platform/user generated content.

Re: Roblox Is Being Played More Than PlayStation and Steam Combined

SuntannedDuck2

Well it's no different to if I discovered flash games every day. Then Youtube channels.

Dreams could have been out earlier or competed better but it was on 1 platform/2 if count PS5 not just PS4, but it needed to be on PC or mobile. Or have enough creative types. Platform/engine based games are just going to have volume and people play them for sure. Project Spark was not going so well and with a platform that doesn't have audiences that care enough about that sort of thing.

I used flash games with level editors for sure, I have no interest nowadays but I respect them being a thing.

Those types of people treat gaming as a social thing or to not be bored, same as playing a board game/card game, whatever sports outside, etc. not a hobby like the rest of us do that value a book, a film, a game, they aren't hobbyists like us.

So it isn't surprising really.

Only on a platform, whatever quality and just not as great, why go for mobile games when you can go for a platform instead (or similar) or multiple mobile games when just one or play things to pass the time, not have as a 'hobby'.

At least with Minecraft mods or adventure maps I can work out the quality, just as much as I can any video games per genre, per cover art, per screenshots. I don't stick to JUST one game, I know the limits, but most people don't see limits of a game, they see more things to do, they are that stupid. But I analyse things and know their limits and still explore the hobby.

Many of those people just go eh whatever I can do to play for however long and their basic gameplay loops and other garbage. They want something to do, not something to explore a medium, or have much quality. They couldn't care less or doesn't even cross their mind.

With hardcore we know with films/games what they are capable of and what we seek in them of story, graphics, themes/settings, gameplay, music, following actors and other stuff people do.

I mean if people just use a phone, can't access anything else or don't care to branch out, that's on them.

I mean the amount that bought PS/Xbox?Switch and still use Fortnite, Roblox and more, it really changes nothing whether they get a console or not and still use a phone. It's still a social experience, it's still a single game regardless of the device change. The games evolve or they have more games inside a platform, not surprising really.

Hence why I brought up flash game websites at the start, or audiences can play any other user generated content games.

Playing with peers or random things, aka even if it wasn't sport, or a board game or something they are just trading those for games as social time or to do something and not be bored, then actually care about video games the way we hardcore do.

Re: Star Wars: Galactic Racer Seems Like an Exciting Mix of Burnout, MotorStorm, and WipEout

SuntannedDuck2

@Shokwave2 They want everying to be about the brands or the world but refuse to do interesting events or interesting other progression systems.

There is a raeson I have more fun discovering older racing games niche or popular and more and more write off modern ones in any sub genre.

We can see the visuals, we can see the characters, and worlds, but forget gameplay it's too secondary all the time.

We won't see a WipEout Zone or other HD FUry modes again likely? Crash mode from Burnout again?

Who knows.

As particular as Onrush was, it's really the most modern racing game i enjoyed with event variety. Grid Legends/Gravel were good enough, Project Cars 3 was 'something'.

Redout/Fast Racing are fair I'd say in the anti grav space.

Others vary. Getting interested in an FIA truck racing game for it's heat mechanics was 'something' even if still a formuliac game.

Re: Star Wars: Galactic Racer Seems Like an Exciting Mix of Burnout, MotorStorm, and WipEout

SuntannedDuck2

We will see, if it has enough 'events' and decent progression I'll buy it, if not, well it's as bland as the rest this generation, anti grab or arcade/simcade, pure bare minimum design, graphics, decent physics, never the 'content' anymore just repeat the same bland basic done before events, I don't need 'new' just enough variety and enough ideas for them to use the world/vehicles/characters, put obstacles, put gates/floating cones or other objects, give us things to do and rules per event type.

We get race, time trial and drift as basics, maybe elimination or derbies if were lucky. Wow how excitingly boring.

Gameplay first, visuals later, world design is fine but needs more to compliment gameplay not be boring.

Re: Sony Goes Silent on Social Media as Fans Turn Feral Following Bluepoint Closure

SuntannedDuck2

@twitchtvpat Yes and no, people wait for sales for a reason, not everyone has interest in many of the niche or other types Sony put out either.

Fiancial situations or games that interest people, current market direction, and more it all varies. People have preferences after all.

People buy stuff when it's necessary or a game of their interest, as narrow as that may be, it is the truth.

Some like me go crazy on sales, other times I may get something particular on day 1, other times I may wait it out for later.

It varies.

They want live service money from audiences already interested in other games or think hardcore are loyal, yet many of us do have brains and watch the business side and more.

Casuals already interested jump at whatever they care about, hardcore do theirs, and others buy everything, it varies per person.

People see value in hour counts, gameplay, story, music, graphics, actors, dev teams, setting, tone, whatever they look for.

Those are valid.

I was not a fan of their PS4 strategy, I am still not their PS5 strategy despite being 2 different business models.

I have moved to Switch after Sony focused on more cinematic IPs then the some being that others not so of PS3/Vita and older. You had your Uncharted, your Jet Li and others for sure, but not doubling down on it so much. That put me off.

I went to their niche games, they cut those too, so I went elsewhere. That's my decision.

I still use a PS4, I get only Indie or AA Japanese games that's it.

Everything else is niche Nintendo games (the major ones I'll get later).

Re: Sony Goes Silent on Social Media as Fans Turn Feral Following Bluepoint Closure

SuntannedDuck2

As unfortunate as it is for the social media staff having to deal with this stuff and just promoting other things as intended when fans are really angry at the higher ups or the company in general and for fair reason, it really is unfortunate times.

I mean Sony brought it on themselves.

There is a lot of news this week between PS/Xbox this week, wow, did they think the games would be enough?

Either way, good to hear about it now then waiting it out and go hmm.

The sooner we get staff that are not money only in the head the better, you can balance multiplayer and singleplayer but just ruining themselves to multiplayer when they could have a better balance of that, not 80% multiplayer and 20% singleplayer besides PC ports of the singleplayer games and back compat.

It really says a lot what Totoki and Hulst are doing it's crazy.

Wouldn't want to be the puppet in this position that's for sure.

Phil/Sarah leaving I can also see reason in too, just awkward times they are leaving on unfortunately.

They tried, we have what is the current state of things.

Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan

SuntannedDuck2

@Artois2 As particular as it is, I think they should have stayed pigeon holed, be a Nixxes/XDev type studio or like the back compat one for PS+ Deluxe/Premium/digital license purchase, they'd be alive then.

Them wanting to not save themselves and going 'we have a chance to make an original game again like when we made our first game that's original since the PS3 eshop launch (as made only remasters/remakes after that) and not be a port house and all these other things.

(without thinking if they would be focusing on any other brand just not in the remaster way, so not being original still XD but for live service)

They want to be creative and do things sure (just like any other tv/film staff that go oh this IP, I want to be original well you have to build up to that or save yourself. Creative types forgetting the greats have that flexibility for a reason to get to the point they are now. It's a lot of waiting on purpose.

But do they think about that? Sure it can stretch to a point and that point can be annoying but even still, to fit a different business model is understandable then what they were doing).

But so many people want that chance to be creative, but they needed to be more business smart about it instead of getting to creative in their minds or think what the market is right now, not just 'big company safety' that is nice until it's clear what they are actually after or if they go oh were not supporting remasters/remakes anymore in the wider scale being Independent.

I mean again the back compat studio, or Nixxes.

But if they knew better on if they'd be put to live services and not really being ambitious or creatively original AT ALL clearly and they just were put to again other IPs with God of War live service, or whatever else they pitched we don't know yet how creative they were and how not monetising particular they reached or whatever creative ideas didn't have enough tv/movie scale potential of singleplayer, or multiplayer or whatever else they were to stick to as a goal.

But with them approaching a different business model that they were till end, they could have saved themselves business wise, unless Sony didn't want them to work on remasters/PC ports either, which is very likely and they were still going to be pigeon holed into live service regardless, but even still.

Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan

SuntannedDuck2

@get2sammyb Good point. That aside fresh news, easy views/comments for the site. But yeah very sad news.

Them cutting many PS3/Vita studios or downscaling ones like Guerilla Cambridge to just 1 Guerilla studio (Insomniac still has 2 studios, the others are I think just big studios and not 2 separate ones but I forget).

Liverpool surviving in Firesprite, Evolution gone, Bend carrying through Golden Abyss to Days Gone to live service and the PS4 strategy others had to follow, it made sense, but their audience either likes the new strategy of PS4 era (I don't but I get why they did it even if they have lost me more and more to the point i buy 3rd parties or only tune into articles for the business side only), we all know how particular PS5 era is and fairly so.

The rest get outsourced of mobile makes sense.

The PS3 multiplayer attempts are over, PS4 era happened of your Uncharted 4 multiplayer and and other odd ones but mostly singleplayer among all studios, Ghost of Tsushima showing they can still have a combo of both singleplayer/multiplayer I think is a surprise for sure in the late PS4/through the PS5 era, we are seeing them attempt the PS4/5 era of multiplayer market design very interestingly of outsourced Lucid with Destruction Allstars, or Concord funding and all sorts of things and the side studios get the multiplayer expectation nowadays.

Japan studio downscaled to Asobi is sad but fair. That and Polyphony/Ico spent a lot of money in PS3 era.

Polyphony probably spends a ton on licenses for cars, music, advertisers/sponsors and even making fictional prototypes for manufacturers then them having their OWN teams for that and the car makers save money hiring/running a team for that purpose. Barely any tracks just more cars/sponsors more and more. The odd new tracks/less fictional ones over time due to scale and effort to put into them (let alone running the fictional greats and the new fictional were fair in GT Sport). Make new events every so often.

London gone and I assume future peripherals or other projects (live service or otherwise) for more safe ones like Portal then the PSVR type scale. Remote play they have tried each gen and it makes sense why to keep going with it, cloud, etc.

Firesprite, Bend, Media Molecule are left for sure.

Whatever is able to be communicated to other studios, the main ones that get what is expected or do well with singleplayer, multiplayer balance and the rest are forced multiplayer is not surprising.

Whatever leadership.

Of the few singlelplayer/multiplayer combo games these days then a clear line of singlelplayer and multiplayer separately in the current market.

Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan

SuntannedDuck2

@nolifebr Agreed, I forgot about Totoki, making games and trying to go for the movie model of 'you make it, reclaim it or more money back' is just a lot to ask for but very much sounds like something they would do.

Trends for sure that go so fast. Having staff or staff leading to aid in adapting to the market.

Assigning to other types of projects more suited to them.

But nope.

Re: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan

SuntannedDuck2

We all are still fuming. XD Thanks for reminding us about Neon Koi, I forget these existed and that article. Sony is too behind on the trend.

The God of War license service is one thing but 'use big IPs we have and shove a model into this market for us' I mean... Come on.

Other thoughts:

=

Live service or tv/movie potential IPs sure but that's what Sony wants? Whatever fantasy, scifi, other settings, business model extent not good enough? Audience? We will have to wait and see.

Small scale stuff goes to outsourced studios, niche IPs to Bandai Namco currently.

Remove Bluepoint for the sales reports coming up? Whatever 'pitches' and not use their expertise for PC ports or remasters, why not make them another Nixxes or assist studio? Nope.

Not a mobile game as Sony just outsources too.

Remakes/remasters happening less and we get whatever of the back compat studio that are doing great, depending on the licenses we see.

The major studios making remakes (or whatever stretching of teams) or whichever leftover outsourced ones available not making Switch ports or doing other games, or originals, if many port studios are left. Or those making mobile games too I guess.

Is it part Bluepoint of saying 'were done with remakes/remasters please' maybe. It's still Sony's call and the live service path.

===

Now the quote and look at the studios:
(He blamed the closure of Bluepoint on a “challenging industry environment” with “rising development costs [and] slowed industry growth”.)

Those quotes are great but also just so silly. Challenging industry, they are a 60 something staff studio, Sucker Punch is how much in comparison? Bluepoint remasters/fill in gap studio they treated as?

So live service, any staff capable of that teach them? No. Expect them to adapt/convert easily? Business people, sigh.

Rising dev costs that clearly don't effect them? Compared to their bigger studios? Insomniac has 2 studios still, many others have 1 & are large. Are they capable yes, them/Obsidian on the Microsoft side are most capable this gen. But Insomniac prepping PS6/enough of Wolverine.

Sucker Punch does well on their budget/studio scale.

ND does whatever they do at such scale, reworking projects so far, their engine and such (for the PS3 stuff or like Studio Liverpool did for PSP/Vita).

London no more as clearly why bother with peripherals or other projects for them.

Bend had Golden Abyss 2011 to Days Gone 2019 to rework and scale up their engine and more to PS4 after Vita, so it is what it is there and their live service in whatever state it's in.

House Marque seems to be doing fair, Arrowhead/Ember Lab are Independent but still fit the funding status.

Media Molecule hanging by a thread if they make something similar to Dreams again or something else? Even if Dreams was a fair mix of what they had built up to and trying to make a platform and see if it would work. It is just too particular unfortunately compared to others. But PS audience had more potential with it then Xbox did Project Spark that's for sure.

Nintendo with Game Builder Garage or Mario Maker so they have a bit of a different angle and Mario Maker is a character/spin off IP so of course it works.

It makes me wonder how Asobi is still alive with Astro being a very strange IP among the others, Ratchet and GT sure, Sackboy sure but even still. So many are all these other scale projects and IPs, it's just interesting seem it come out at all really.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

SuntannedDuck2

@HonestHick thanks, sometimes it takes a step back (if I think, collect the history and more well enough, sometimes it takes me a bit to make a good point, I mess it up sometimes XD) and going wait they tried this before, why did they turn to singleplayer more, oh they notice the market has changed, try to fit in again and struggle.

Not all can balance SP/MP, but that's where they need to work out what staff, what ones they hire to lead them, and what strategies, what audiences, is it story, is it setting, is it themes, gameplay, genre, whatever the case? Not look at market, copy others just enough to compete, when the singleplayer ones compete and stand out really well per setting, gameplay varies and the other qualities.

I agree, to me it gives off 'you see this big IP, you want to make new games, do this and push this IP we need someone to, Guerilla will do so for Horizon, others with do the other IPs'.

Many are too brand/business focused and seem to forget that many audiences will pick up on that and go wait what?

They rely on IPs/branding too much and think everyone will convert, and while many see the appeal in them, or new audiences see them in places, not everyone is going to convert, or they drop off some entries and so on.

I think the God of War 2D game looks appealing, I'm willing to give it a go, same as I did with Prince of Persia Lost Crown/Mario Rabbids for Ubisoft.

For sure they keep missing the Donkey and keep pinning other things.

Fairgames and Concord for sure are just 'we see the market and we need to make them fit a fine line of appeal' instead of more particular stand out angles. Sure not as Destruction Allstars line a genre many of that audience would get into if it wasn't made with another audience that never experienced those types of vehicular games.

Well the point was for Bungie to give pointers or fill in that gap and that's gone 'well' all their 'secrets' and it clearly doesn't work. XD

I try, not always on point but I try. But I also look back at retro gaming for the past trends, the past attempts, etc. those I missed and those I did experience and go hmm.

I have all 3 consoles as well for different reasons. I've been more into Switch but have access to PS5/Series from others around me, or retro of all 3 to see what I missed out on their pasts IPs, studios, etc. to really learn the history and have fun trying them out (had an OG Xbox, PS2, never a GameCube/don't an OG Xbox anymore, but mostly filled in my Wii U/3DS/Vita gaps and still discovering the trends and games of PS3/360/Wii or PS2/PSP/DS to research more about those consoles I already had).

I care about the controller gimmicks but even still. I have played MP but not online, never cared for it, tried bits on Wii U/Vita that's it, bot matches I cared more for, even the design/quality seems to be very strangely stretched of modes/cosmetics these days compared to the past.

They know their expertise, they know what they are capable of, if Bluepoint chose to not save themselves with other PC port, remake/remaster/assist or other options it is kind of on themselves, but in other cases it's also clear their decision or Sony's to order them to make these and the messaging/meetings were clear, whatever went down in them.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

SuntannedDuck2

@LeeBB_Art Agreed they use their staff to 'fill in' or 'make a new game instead of ports/remasters, etc.' but what a way to put them to live service and disrespect them.

For sure they could have assisted, remastered, PC ported, new game that's TV?Movie/merch potential or anything, but nope, they got the live service/fill in as another studio treatment. I think they should have pitched themselves better.

Whatever their game pitches were who knows. After the God of War live service I think they were said to be working on prior, cancelled that to whatever they were all this time later.

Yeah the ego of PS3 era, but without the same variety of games (whether anyone cared for them or not, I did) so different business model/strategy, but similar ego.

That and with not as much of the 3D, Sixaxis, Move, and PSP push they had at the time too, besides the complex hardware. So silver lining there with PS5 but still.

Agreed, Naughty Dog is way larger and Bluepoint is maybe Sucker Punch or under/more size at 60 something employees, why remove them when they are smaller then the other bigger ones or even if Insomniac has been capable, they have a 2nd studio still around, not many of the others do.

I assume Bluepoint went to 'look good on the sales reports it seems' not just the pitches/business politics.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

SuntannedDuck2

@HonestHick Which says a lot, as particular as the PS3 multiplayer only games were by them, or those with a decent singleplayer but multiplayer intention or singleplayer story to sell on but had optional multiplayer, they have sort of gone all over the places nowdays.

I think Sucker Punch has the old but still balanced approach down, offer multiplayer after but prep well enough for it.

The others go multiplayer only and the expertisie/skill and business model changes all the time or you get others like Lucid attaching a bad direction to an aesthetic and make Destruction Allstars, when it could have worked if done differently for a different audience.

You get the outsourced ones that don't approach it right or their own teams trying to work the business model out and yet can't as too many already exist, they don't approach them in stand out ways enough and there isn't much point.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

SuntannedDuck2

@twitchtvpat We will have to wait and see. What they pitched, was it more live services that didn't appeal to them? Was it a tv show/movie type potential IP? Was it too small scaled? Was it a remaster/remake that they didn't see much point in?

Them making their own games and yet they get stuck with live service. They should have made themselves safe in remakes/remasters or otherwise territory instead. But they get ambitious and forget how to save themselves.

Expertise and more was clear of Bluepoint, but whoever clearly didn't understand and just 'wanted someone to fill in a gap' clearly didn't care what they were capable of.

Also aren't Bluepoint around Sucker Punch or more/less staff? The others are massive in comparison but they get to stay around? They are hardly a studio with much holding Sony back.

Insomniac is capable but also 2 studios. Naughty Dog can't remember. Guerilla I think is 1 still not 2 like years ago. Media Molecule survived, Asobi I assume is small or medium sized. Housemarque is doing fair but we will see.

Whether they buy Ember Lab aka Kena team who knows or like Arrowhead happy independent.

We will have to wait and see what the case was for sure. Those are the questions/possibilities I'm asking and want to find out.

Studios like Liverppool became Firesprite (Playroom for PS4, the Persistence, Horizon Call of the Mountain)

Japan Studio was downscaled to Asobi. London is gone so I guess no more peripheral/Getaway type projects anymore. Just whoever of the engineers at Sony Japan want to make them and the rest just 'happen to try and support it' or just do the controller gimmicks and that's it anymore?

Bend had Golden Abyss 2011 to Days Gone 2019, the whole generation, to rework their engine for PS4 and work around open worlds and more. Let alone whatever the motion capture and more was like compared to PS3/Vita type or however they did things for PSP prior.

Thing is what were Bluepoint pitching?

They could have been an assist studio like XDev for 1st/3rd parties, they could have helped Nixxes with PC ports or any other remasters/remakes/ports.

They could have yes been pitching tv/movie potential IPs but I assume mostly other live service type projects and whatever angle they did them just didn't offer enough monetization potential possibly.

Who knows what audience it was intended for, whether teens, adults, fantasy, scifi, other IPs to make multiplayer capable, who knows.

We can speculate for a while.

They were known to be working on the God of War live service game that was cancelled right? Bend was known for another one right?

Re: PS5's Retro God of War Game Gets the Worst Reviews in the Series

SuntannedDuck2

I think the game is fine, I think the co-op as an unlock is weird, the artstyle is fine.

The studio knows what hey are doing it just didn't appeal in some areas, sure.

Scores don't matter to me. To me this game is the most appealing I've seen from a Sony IPs since 2017, beside Dreams of 2020.

Song of the Deep didn't get great scores either, who remembers that Insomniac Metroidvania around the time of Ratchet 2016? Gamestop published as well? No. Yeah not surprised.

I think games like this need to exist to try other audiences or other genres for the series, not just the big scale stuff.

Re: Despite Big Multiformat Push, Square Enix's Acclaimed New Visual Novel Will Skip PS5

SuntannedDuck2

That is weird, I got the 1st game just recently on Switch. Not like many of us weren't buying visual novels on Vita/PS4/PS5, or PS3 back in the day either.

But yeah not big scale project for PS5 is odd, no wonder they don't understand audiences. There is a reason many people from Vita or PS4/PS5 have a Switch is because clearly publishers are too stupid and think small scale games have to go to Switch.

I couldn't care less if a game that's small scale has to be 4K and this and that, I care more about gameplay or access on a platform. XD

I don't think oh only big scale projects only.

Even though many people only on PS5 or may prefer a PS5 version over Switch plays Indies and does like to play small scale games by big publishers IF THEY BOTHER to offer them but clearly publishers have their heads on backwards and seem to forget what types of audiences actually want and where they go, and why they go there is because they force them to go there with such mentality. XD

Re: Mobile App Addictions Are Quickly Becoming a Serious Threat to Video Games, Report Claims

SuntannedDuck2

I've gone to more using a web browser on my laptop honestly. I enjoy walking places if I have to but mostly with a goal in mind, listen to music sure, not a podcast, not a video.

I use my phone for the odd search, or music, maybe a bit of videos but that's about it. I'm still gaming or reading a book or getting up to eat or doing other things. Or if a movie/tv series it varies but I commit to that with my physical copies. If it's a review of one then sure.

With videos I will educate myself or look for particular things in hobbies. Or read gaming news sites/forums.

Not whatever drama, and scrolling at all. It has to be hobby based or else i won't care.

I can sometimes just ignore my phone and just put on headphones and play the game, or I can play a game without much going on of story and yes have a video/music on.

It varies.

I don't find humans or their business interesting, so to me if it's tech, retro gaming or something anime or others sure, but that's about it. Only hobby based stuff.

Heck I even make Minecraft modpacks or make wikis if I care.

Most people using mobile apps clearly don't know how to keep busy, have conversations about nothing, browse too much, think people are talking about them or have to engage in conversation only and not find other things to do.

Re: Bluey Returns to PS5, PS4 in May with a Quest for the Gold Pen

SuntannedDuck2

I assume not a Drawn to Life type game? Or others? That aside this looks cool, regardless of audience this looks interesting. If any licensed IP games can pull it off, by all means.

The imagination/gameplay potential while still being accessible, and a great kids/family IP for sure. Bluey is a great IP for sure.

Not too sure on the gameplay, but otherwise a lot looks good here for what gameplay there is, the artstyle to suit drawings is a cool idea.

I usually go for gameplay not the IP (or theming as much sometimes either for 'games') but I respect this one a lot. This looks great.

Re: PS5 Sequel Control Resonant Is Inspired by All the Coolest Sh*t

SuntannedDuck2

So is this going to be like Bungie's Oni? I think projects to get inspiration from such things are pretty cool and with a western spin. They are very intruging to see what they come up with.

That aside it looks fair, but if the gameplay stands, the building jumping seems fair for what it is, and going through Echoes of the End again the gravity path sections hmm.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

SuntannedDuck2

@HRdepartment Other then the God of War 2D (not bought yet) I haven't cared for a Sony product since 2017, maybe a bit for Dreams (otherwise Gravity Rush/Knack) but that's it. Otherwise gone retro with most of their stuff as I preferred the variety and ideas they had in the past and I didn't experience most of them so filled in those gaps. Otherwise PS4 3rd parties, that's it. Not a single 1st party for me really.

Decisions like this with such expertise, no moving them to assist Nixxes with ports, no remasters/remakes/ports, no other projects to pitch suited to them, or their scale of team. Just live services, maybe mobile, maybe a TV/movie scale IP, maybe something too small they say no to. Who knows. We need to know it's just so silly to waste their talent on a Redfall or others like excuse to learn live services and be dropped.

Retro Studios with Nintendo at least has DK/Metroid Prime but even many of their projects get dropped and even the Nintendo USA studio otherwise makes Mario Minis games the puzzle game series, they haven't made anything Wave Race or otherwise scale since, what a waste of their talent and upcoming staff that studio is based around. Some Japanese studios really waste western one's talent and skills sometimes. In this case whatever Herman or others were thinking or told to do.

Whoever had other buttering up of business that worked compared to Bluepoint I guess, from other failed projects or successful ones.

I've gone mostly 3rd party on PS4, not impressed with PS5's peripherals or games, hardware is fine just nothing I want to play, I can wait for the ones I do, but I'm not desperate for those 3rd parties at all, been more interested in the Switch niche games 1st or 3rd party, buying the major ones later.

Xbox I barely even care about other then back compat, barely even gotten 3rd parties there. Barely even turn it on I go for 360 more for back compat or 360 games left behind or from past trends or so for their grrat mechanics and gameplay.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

SuntannedDuck2

@SMJ I agree, I hope someone does, what great talent wasted on other superficial projects and no matter their pitches live service or ambitious or small scale, Sony apparently just wasn't hearing any of it.

They couldn't have put Bluepoint to assist Nixxes or something even, nope, waste their time and expertise on garbage other projects instead. Let alone 'make your own game again' sigh.

But their other studios can do it. It didn't seem they were playing fair really. Some in other studios must have talked really well with them to save themselves after other projects built and stopped too.

Live service, mobile, TV show/movie style IP or otherwise. Whatever large or small scale they clearly weren't happy with.

Re: Sony Makes Shocking Decision to Shut Down Bluepoint Games

SuntannedDuck2

I have no respect for Sony with this. This makes me REALLY MAD. Sony or Herman or whoever at whichever level is an incompetent idiot. Herman or whoever top is useless.

Not even assist Nixxes or the back compat studio.

This is Redfall/others not their expertise type nonsense & Sony are just as pathetically blind. Who are these business mentality idiots?

Did someone else do better business meeting pitches and buttering up did they? What a joke.

A waste of their skill, a studio of THAT SIZE, that even such like Sucker Punch has not LARGE.

Wow the Bungie deal is looking pretty good now, 'business' first and how they go about it. XD These business minded people are incompetent, or Herman doesn't speak well to the puppet role he has to fit, how can he a leader a Guerilla deal with all this nowadays, was he even fit for the role?

He may or may not feel something for this but at the same time, what pitches? What business model were they after besides the live service one? Did Bluepoint pitch too many ambitious or low scale games? I just don't get it.

Bend took that long to make Days Gone after Golden Abyss and now a live service, surprised they are even alive. Let alone many other studios and their fair approaches, to others out there because Sony is too picky.

I was not a fan of some of Shuhei's decisions but they made some sense.

Whichever other studios taking up other failures and money and time.

But Sony just loves to waste money and lead these studios in the most stupidest ways possible I've ever seen them.

There is a reason I have no interest in PS5, they are incompetent.

A studio good for Remasters/Remakes, besides their 1st game being a PS3 digital title.

They get put onto a live service game which is or isn't their expertise (like Retro trying to make pitches and still making DK/Metroid Prime games that Nintendo is just as annoying for even if good games), drop that, try to pitch other ideas.

Sony is too picky to be good at leading and shut them down, so basically Sony is a useless incompetent leader, absolutely pathetic.

Who buttered them up the most in meetings to keep the others afloat hmm. Absolutely disgusting.

All this live service and other nonsense direction that doesn't suit them, or Bend. Media Molecule I'm surprised is still alive, I'm glad tehy are but Dreams was a fair idea and yet a live service game engine thing (they are a creative team so Dream made sense) but I'd be surprised if they aren't gone either if their pitches aren't good either.

We lose London Studio the peripherals showcasing one. Or know future Getaway style games, to compete with a Watch Dogs, GTA, Driver, Mafia or others. Or some new idea.

We lose Japan Studios to be scaled down to Asobi, we lose many others for failures but not scaling down to those reworked

I mean I'm surprised the Call of the Mountain, Persistence, Playroom studio is still alive, what was their pitch to stay alive after Call of the Mountain, they couldn't predict how PSVR2 would go.

Sony has just lost the plot.

We keep Naughty Dog alive after they struggle with factions, Insomniac is a Marvel studio at this point.

Sucker Punch is doing great.

They want to be lacking studios and force bad ideas for 'make us money' or 'make us a TV/film capable IP' or a 'live service IP' or something else. Not like many of us aren't having less reasons to buy a PS5 let alone things to consider for PS5 to keep the console go if the pitches get shot down all the time.

Re: Here's Why Shawn Layden Thinks Sony 'Can't Get Away' with Making PS6 Digital Only

SuntannedDuck2

Unless we get disk conversion options or they go, well you need to use your PS5 for it yeah not sure.

Microsoft is a software company, they have enough other spaces with Windows, so I don't think these days their management cares about customers with physical anymore.

Sony has enough reach with PlayStation in more markets then Xbox, and maybe Nintendo, so I think it's fair for Sony to still offer it.

Regardless of the price in other regions or not, whether internet connections or not, and limited copy companies many countries with internet also have customers. I think there is enough demand for disks even if a smaller amount then the larger audience they care about reaching.

If Sony keeps making the Pro models and they have enough demand, physical maybe too but at the same time cutting and making optional the disk drive s still annoying.

Whether because they want to cut physical, they don't care about the CD to Blu-ray alliance much anymore, or they don't care to make deals with movie/tv show studios for those licenses with the disk drive either not just physical games, all the stuff that goes into a disk drive for them compared to Nintendo never bothering to offer it, even the Wii DVD attachment.

While Microsoft went hmm with OG Xbox for the TV Remote and Dongle, went further with it for 360 and the apps only for the Xbox One/Series, it says a lot how much that matters that gamers don't think about, that companies do make deals with for such audiences who may not use streaming only and do a mix of disks and streaming or disk only.

Same with audio and if they deal with Dolby or others as well. All those things matter that people don't think about,

Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me

SuntannedDuck2

Part 2:
I don't care about load times in old games as they didn't push as much garbage outside/inside objects, particles, lighting, shadows, etc. PS4 onwards does and while it annoys me I don't care how much less objects and visual graphics tech solutions they offer and such load times. Crack in Time is better than Rift apart and do the same things, Minecraft maps with teleports do too on an HDD. I still don't care about RT lighting/reflections, I'm fine with baked in reflections and lighting honestly.

Particles, other environment details and character models, animations, etc.

If the core is good it's good, regardless of visuals. That's my point.

So to me I think it's clear with PS5 5 years in is fine. We aren't talking Dreamcast/Vita with 1st party and still 10 years of support, 1998 to 2007 or 2011 to 2019, but who pays attention to those? People like me. XD I don't buy late releases much but even still. I have with PS4 compared to any other gen. Wii U and others were for other reasons, Indies still used the gimmicks up to the eshop closure even. Silver Skies Umbra did despite balance board removal support.

We got PS1 2000 to 2005, or PS2 2006 to 2013 (unless you were interested in God of War 2 or others still on there), who talked about the PS2/PSP ports compared to PS3.

PS3 was 2006 to 2019, PS4 is at it's end point of 2013 to 2027 or so. Timing of the PS6 or not compared to the others.

PS2 had Fifa 14 with PS2, PS3, PS4 after all.

I am ok with PS4 games still, I find current gen isn't that exciting at all (not just because of devs time and adapting to the hardware still, I just mean in general) but game design has changed and I just have to be more picky now with my purchases then I do purchasing more retro games with the game design I seek.

Re: Opinion: The Euphoric Reaction to PS6's Rumoured Delay Really Confuses Me

SuntannedDuck2

For journalists I get it new console news time, & you have to keep up with things, different for customers, unless retro content journalists.

Methods not power. Why are people still not getting this?

More time devs have, longer dev cycles (their own fault for taking too long to make their games unless planed out for the next ones afterwards). Devs have more time to adapt to PS5 and cut PS4, that's totally fine. Many have. Having more devices makes things awkward.

We aren't talking Dreamcast/Vita 1st party/still 10 years support of 3rd parties, 1998-2007 or 2011-2019, but who pays attention to those?

I got Wii U Feb 2018, Vita Jan 2017, 3DS Feb 2020, Switch Dec 2021.

Silver Skies Umbra used Wii/Wii U peripherals till USA eshop closure aka balance board removal news. But how many write off Vita because it didn't have THEIR favourite western IP/1st party? That's ridiculous isn't it? Games were still going even if less western production console either.

Gameboy had releases like Pokemon late before the handheld was dropped. Cough cough 1989 to 2003, Gameboy Color was 1998 or so, GBA was 2000/2001. Famicom aka JP NES had repairs till 2003.

We got PS1 2000 to 2005, or PS2 2006 to 2013 (unless you were interested in God of War 2 or others still on there), who talked about the PS2/PSP ports compared to PS3?

Or journalists want news to report on. How many 'ceilings' of next console do people want? Price? Spec? They can wait. We don't have to upgrade for FOMO. 360/PS3 to PS4/Xbox One some looked blurry, others didn't and were well designed 2013-2015 releases. Longer generations can still last 7 years. PlayStation supports their consoles every 12 years before cutting support of disks, eshops, whatever other services. The other 3 platforms have theirs.

I've played many PS2/PSP/Wii ports and had fun with their gameplay with their decent SD visuals over HD versions with graphics first and subpar gameplay. Aragon's Quest, even for an average game, the SD visuals look better and the bloom makes it look ugly on PS3.

Open worlds push games and however much is rendered on screen compared to MP maps or SP levels that could be easily loaded into RAM, just like Vib Ribbon did with Audio CDs to generate levels, or any other PS1/N64/Saturn, etc. games in their ways of doing things, all at once, or like open worlds do just segments and how they go about it, just on a more primitive level with hallways/during cutscenes, etc. linear games have always done. PS1 to PS4 solutions.

Devs are taking their time to release things, due to the technologies they want to engage with. I see no issue.

But some of us want them to use the hardware more, release games, not struggle to balance more devices.

I personally find if their game already sucks it doesn't change my opinion of cutting support for PS4 with all the detail they want to shove in or not, the game still sucks and I still won't buy it when they care about environment details mostly as the reason, or lighting, or shadows, and not gameplay/animations or level design interactivity when we have graphics/empty worlds that 'look nice'.

MP games reduce/focus on 1 mode and scale them up with cosmetics/garbage, not so much mode/rules depth do they? Exactly. Or just add them like usual of modes but people still go into Deathmatch for a quick match or the rules just work.

Load times to me on PS4 I don't care about. Same with Switch. Even the games i play aren't all big scale either, or big file sizes.

Re: PS5 Is Becoming a Really Great Place to Play Retro Games

SuntannedDuck2

@Bingoboyop Agreed, Xbox can use the old licenses on the disks, so it isn't impossible. They are part of the CD to Blu-ray alliance after all. They just choose not to.

Even then we don't have disk to digital send in conversion programs any of the 3 companies could offer for new games either.

Nintendo offered it for 3DS with save file conversion I think but that's about it, on the eshop.

Sony can add a (not that I would want it), a $10 thing to it maybe if they were hesitant to do so.

I mean even then Sony offered the physical memory card option for PS3 besides making digital ones.

I'm not saying we need a disk drive for them just tweaking the laser is enough, or maybe some other adaptor (Nintendo saying so with the DVD adapter for the Wii that never happened) but even just enabling the laser only for those disks.

I get they can't be bothered with CDs (while Xbox does), but they still support DVDs and Blu-rays. So why not just limit it to certain things to check for on certain disks, the license, the colours (PS2 disks had different colours on the underside for CD, single layer DVD, dual layer DVDs) etc.

Re: Poll: Should God of War Trilogy Remake Adopt the Gameplay Style of Ragnarok?

SuntannedDuck2

If they do I definitely won't buy it. With all the platforming and puzzle solving, why would I want it to be like Norse and have weaker to no platforming at all? No jumping, less movement options, yeah way to dumb down a game even further, how boring.

Offer camera that's further out or close, racing games do this with chase cameras and bumpers, offer a bunch of camera options besides key action or cutscenes then. Not hard to do that.

Even boss fights, whether damage values, or story wise or whatever, they didn't feel intimate just more annoying, the camera further back on titans for example looked amazing in God of War 3, varied of course in the other games in scale/tone, etc., why would i want it up close?

It would be fine but less epic/exciting and just look like some tree platform or some platform on an animal and it being a mobile base kind of thing, the others showing off what they are more shows more interesting angles of levels, particles and things, not hiding them.

I mean if we don't get some up close Poseidon punched in the face camera change either and just some close up camera of Kratos and Poseidon like an arm locking kind of camera (or struggle to show it it will show rating standards of today that's for sure) I call boring. It would work but not be as exciting.

The damage values are one thing. But I hate how up close the other is, I don't find the close up and indicators effective, the others may have had the camera further out then needed even for the Resident Evil and others style camera, but even still.

Also solving puzzles is better with the camera further out.

I hate intimate camera angles in any media, I don't feel anything but annoyance when I see it, the opposite of what the directors/camera staff want me to feel XD, so to me it being that up close annoyed me to no end.

I actually got through God of War series pretty well because of that camera. Not so much DMC, didn't bother me as much as I thought with RE.

If they offered a 'further out' 3rd person' so it isn't as close as the Norse era sure.

I think each era can have it's own camera/gameplay angle, if they don't it shows they are lazy and want to reuse it and can't be bothered at all. Yeah really shows how much they care doesn't it. The prior camera showed off environments well for detail prior, do they care now to do that?

Racing game cameras are great per view, (same with visual novel style text boxes or auto play allows people to read text at their own pace or let the text flow better, and not be interrupted and have to watch the cutscene again or can't).

But with how close up it is, it put me off, also I hated how generic and boring the side content was. I played for the story (how little I cared for it) and gave up, I didn't play Ragnarok as I really didn't care at all. I didn't like the Norse era gameplay at all, I found it boring.

I didn't like Last of Us either, but Sony loves these cinematic games. The only one I replayed was Order 1886 out of curiosity once i got it again for cheap, that's it. Not a fan of the camera angles in some of these games.

If going to do a 3rd person camera, do it right please. It shouldn't even have to be said.

Repeat: With all the platforming and puzzle solving, why would I want it to be like Norse and have weaker to no platforming at all?

If this remake attempts to expand on things with side content then eh, great more overdone RPG element garbage.

I came to God of War to play a hack n slash, not an RPG.

Re: PS5 Is Becoming a Really Great Place to Play Retro Games

SuntannedDuck2

Fair collection.

But with a headline like that. I'd still rather play the 99% of left behind gems then the limiting but surprising revived licenses of modern gen.

Other then the MSX or other stuff that's more particular on modern gen on Switch for example sure.

But otherwise I find the back compat, collections and more still pretty limiting.

Will I see Argonaut get Malice PS2/Xbox on modern gen after Croc, who knows? Do they have to deal with Take Two as they were published under Mud Duck or others at the time? Who knows. Space Station Silicon Valley same with due to Rockstar North/DMA Design, or whatever else. If that came to NSO I'd be excited, not enough to sub, but still.

Among other Capcom/Konami niche IPs? Plenty of PSP puzzle games I'd like to see revived that never will. I could mention tons of games on PS/Xbox/Nintendo and won't see it happen.

Plenty of IPs/licensing that is more in limbo I can get physical, or emulate and know is never to rarely possible on modern platforms at all.

Not even licensed TV/movie games either I mean the niche gems, the AAs/B grades that don't care about their old IPs, the gone budget range publishers, let alone the big publishers still around that don't care about them.

Racing games are just always going to stay behind, the non licensed ones are fine 'if they care' the licensed ones yeah those are going to stay behind and that's fine, but their progression/modes/mechanics they can salvage, they will continue to not care about and will continue to disappoint me, sigh.

So while the offerings are 'something' between western/eastern, etc. publishers and developers, and that's not a bad way to look at it.

Something is still something then nothing. The 'best' way, yeah nah. All 3 platforms, 8th or 9th gen are still limiting and not the best for my needs at least.

Even then how long is it before we see not even all the PS1/PS2 games on PS3 store or PS1/PSP on Vita transferred over (or can't be, and even besides those delisted of any games on those eshops) make their way to PS4/5 either via collections, back compat program or in general? I doubt it.

I wouldn't buy a PS5/Series/Switch 2 at all for them that's for sure. Then again I'm not finding the new games very appealing either with their limiting gameplay ideas not appealing to me at all with story/graphics and IP branding or characters or worlds I don't find interesting. But I'm not their type of customer and that's ok.

But I research too many games the ways I do, so they can't really appeal to me that easily. XD That's my issue really.

Getting Battle Engine Aquila for PS2 on PS+/digital purchase was enough to surprise me, that's rare, and will continue to be for many other games. The cost for them physical is probably worth nothing for many games I seek, others are pricey, it varies.

Re: February 2026 PS Plus Extra, Premium Games Available to Download Now

SuntannedDuck2

WALL-E PS2 is a nice addition, not what I'd expect but some licensed games are pretty decent. I wondered the PSP version but PS2 version is fine.

On the modern side Neva and Season may be good. Venba is probably good but don't know enough about it. Aka the Indies seem fair, not really my types but offer some interesting stuff.

Other Monster Hunter games, sure, fair to offer.

Sports games on the service is something for as long as they last on there.

Echoes of the End already experienced but nice to see it there being offered.

Test Drive no idea if it's any better at all, if it pulls through sure but putting it on the service is a sign, sigh. Why did they have to compete so generically. Like so many other boring racing games the past few years/console gens. Oh well. They can keep doing it if they want to I guess.

Back to retro.

Disney offering their licensing though for their old games is interesting

Where is Monster's Inc Scare Island PS1/PS2 though?

I still have to play through Bolt on 360, Brave on Wii was good (not to be confused with Brave: Search for the Spirit Dancer for PS2/Wii/360), among others if I come across any decent ones.

There is others I'd rather see from Capcom like Under The Skin PS2, Konami where is Coded Arms both entries?

Any other western/eastern back compat stuff to offer of PS1/PS2/PSP at all? Sigh. Well to keep collecting and watching out for whatever they can get licenses for, source code/assets and whatever randomly ends up on the service (that I will just digital license buy instead).

Still no Star Wars Episode 3 the game though on modern platforms for some reason though? Is it a likeness thing? Is it music? Is it source code is lost? Who knows.

Re: God of War Dev's Next Big PS5 Exclusive Plotted for 2027 Release

SuntannedDuck2

If enough time, I'd say that's fair, depending when it started also.

Whatever the case for the unannounced project also, we will see what it is eventually.

If it's more God of War not surprised, unlike the other studios they know how big God of War is, so it being a new mythology is fine but even still. They haven't done anything different since Kinetica so.... it'd be nice if they did but God of War is too big for Sony so, not surprised. God of War and Gran Turismo (longest since Motor Toon Grand Prix or Omega Boost) the longest running by said studios (Insomniac makes more then Ratchet of course and is mostly Marvel studio at this point anyway).

Whatever it is who knows. You'd assume it's not just a interesting new 2D game and remake trilogy right? They would have a new game/mythology or otherwise prepped? It makes sense that way, as 'predictable', but still.

But then again you'd assume it'd be done by another studio, a remake or port or remaster studio but if not and they are split into 2 teams that's fair I guess.

They know the IP, they know the quality, understand the engine, etc. It would be like the PS3/Vita collections prior.

Thing is with this trilogy will we get behind the scenes/concept art and more of the past? Will we get modern equivalents of this modern one? Whatever the case that would be nice, but if it's just the 3 games that's fine too.

I'm going to skip this one but I respect it, having just God of War 3 on PS4 is a bit odd, so having the others is nice to have for sure. Also the camera perspective, tone and minigames, what stays and goes.

Ah the climbing the Titans/poking Poseidon's eyes out in 4K, what an experience of God of War 3. XD

It's not in 3D but still. Or VR. How will the lighting/water effects be, hmm.

Will these be R18/M17/PEGI 18/CERO Z or so? Will they be toned down? Who knows? I assume they are aiming for a similar to Norse more Teen or Mature rating right?

But I don't think Santa Monica has really had 2nd projects at once? I know they assisted with other studios, like XDev or others sure. Japan Studio did the same when they were around.

What do I know, Wikipedia/other sources in such games or their website only tells so much compared to their actual efforts/expertise.

Re: Fans Are Already Debating Whether God of War's PS5 Trilogy Will Cut the Series' Sex Minigames

SuntannedDuck2

Oh yeah that detail/trophy that is off screen. I wouldn't put it past that with current era Sony, would they replace it with another type of minigame for more red orbs? I doubt it there too.

Also the other imagery in other scenes for other characters.

If they are going to censor it that's kind of odd. Besides Sony has Last of Us, Wolverrine and others R/18,M 17, whatever already, they want to tone it down for teens to play it even if the Norso ones were still made for adults in mind with it's story anyway. Not just the Greek ones as a bunch of 20 year olds in the 2000s, it still had it's tone and fit the mythology in it's own creative way.

I have the PS3/PSP versions anyway so I'm happy. Though saying I have the originals for 'insert minigame' is a little odd. Uncharted 3 I have the PS3 version for the multiplayer story chapters as those were cool and multiplayer is cut from the PS4 version and are just signleplayer.

Re: Impressive Crash Bandicoot Level Made in Dreams Once Again Demonstrates Its Dashed Potential

SuntannedDuck2

Yeah Dream, ProjectSpark (RIP) and Game Builder Garage really show off game development for audiences to make whatever.

I am on the fence here, is it good, yes, but at the same time, I also just go 'really recognizable IP' again, ok sure whatever. You can make whatever you want, but has to be something people know to get people to watch it then some new project they could make (and like others lead it to an actual game not just a mod or fan game).

And happens to be 'Crash Bandicoot' like. Which even then I've seen plenty of Crash Bandicoot style Indies and just sigh.

That aside it also shows when people recreate things they 'get' what the devs were going for. Maybe not as much the hardware tweaks they pulled of but at least the gameplay. mechanics, AI and level design, the exciting stuff I care about not visuals, story and worlds lacking interactivity/mechanics that are exciting. Many Indies fail that test and I get disappointed.

Re: Konami Is So Back It's Even Making an All-New JRPG for PS5

SuntannedDuck2

Looked kind of forgettable I find. It looks good but didn't stand out enough.

I thought it was a new Suikoden after the collection, but either way I didn't expect this. It looks fair.

That aside I'd rather a Coded Arms duology or included the prototype of Assault.

They can remaster or port MGS on PSP but not other Konami PSP IPs they clearly don't care about. Coded Arms is a decent roguelike shooter for the time and would be very fitting, while the linear sequel is fair too.

To me that would be like how Steam World Collection was of Dig/Heist even if Coded Arms is still the same genre just different level design formatting.

Heck if NowPro the ones that did the Pacman World Repac games had the IP (no clue if they do) I'd love to play Practical Intelligence Quotient on modern hardware.

Nintendo offering Polarium GBA/DS to modern platforms (not just Wii U eshop that one time).

There are more PS1/N64/PSP puzzle games I'd rather play even. I explored a lot of PSP puzzle games.

Continuation of Love Plus or bring it to the west please. I'd play the DS/3DS entries reworked.

GTI Club/Enthusia/Thrill Drive are just going to stay behind sadly.
So many IPs from many big and small or gone publishers or devs, and I still see the same IP I already don't care about.

No wonder I have to buy them physically or emulate them (or discover them from videos/wikis and more).

Re: Star Wars: Galactic Racer May Be 2026's Best Substitute for WipEout on PS5

SuntannedDuck2

This game LOOKS good, but it still doesn't impress me gameplay wise, it has the visuals, it has the Star Wars IP so I have to be fair there of what it's going for and has to follow, but that's not good enough for me.

IF it's better then Redout or Fast Racing sure but otherwise eh. It will be better then the many forgettable Indie ones that try but just don't hit the same highs as F Zero or WipEout in the many ways those are just better, even in modes not just personality and physics.

Distance, Inertial Drift and Onrush are the only games I really count as GOOD Indie or otherwise in the last few years. Gravel, Wreckfest, Grid Legends, Gear Club Unlimited 2 and some others were fair. But otherwise eh.

I'll play more Mega Race 3, Drome Racers and others, get to the Pod Racer games eventually.

That or hope for a new Stuntman type game or any other decent arcade/simcade ones 'eventually'.

Re: Rayman: 30th Anniversary Edition Is Real, and It Launches Tomorrow on PS5

SuntannedDuck2

The interviews and behind the scene stuff is cool.

The problem is offering more lives and other cheats or emulation tweaks, DOESN'T FIX THE LEVEL DESIGN OR DIFFICULTY Ubisoft. So I'm not going to buy this when it's already baked into the game. You can beat it if your good enough but I'm not so I've no interest and I'm not buying a game for just the bonus content.

Redemption the fan reworking is a better version. Or just skipping the game entirely as well is an option.

I'm glad they are offering it but I already played it via PS Classic so I'm good.

I have plenty of 2D and 3D platformers I'd rather play but access to the original again is nice.

Re: Poll: How Would You Rate State of Play for February 2026?

SuntannedDuck2

It was ok but I voted poor. Good is a strong word and I don't like many of the gameplay subpar directions of games and haven't for the past 2 console generations.

Kena 2 is good, not a fan of how they change character's faces but still. Honestly the most exciting game there. The others were fine updates or demos but otherwise not much.

Most were 'new' but also a lot of 'big scale' or 'big IPs' or other stuff I have no interest in, the gameplay isn't appealing or THERE, just visuals/story, the things I ALREADY DON'T CARE ABOUT. Company's playbooks are getting very boring day by day. Can they offer something 'exciting' for once? No, ok then.

Which is telling as I hate many western Indies too (their mentality to game design, in SOME genres, adventure games are brilliant, platformers/racing/shooters are trash and worst they have ever been, other genres are decent by them) and many Asian Indies vary in quality too.

Control Resonant looked 'better' kind of Prototype vibes, fair building jumping and different angles vibe, not much though, it looks 'better' but not much more exciting to me.

The rest were ok updates, ok of Tenchu universe or whatever as an isometric style which is something.

007 looks nice still.

Dead or Alive 6 Last Round is hilarious of Koei Tecmo to do, but 'oh we have a new game but nothing to say' wow that's not going to annoy people. XD

More Konami stuff I didn't care for. I'll just enjoy Coded Arms, Love Plus, GTI Club and Enthusia myself and just ignore their current era releases. Their new JRPG and further Darwin stuff was 'fine' but not great. I thought it would be a new Suikoden but apparently not.

More horror, more apocalypse games, more other stuff, I really don't care, gameplay looks boring in a lot of games these days. Just flashy visuals and look at the world/characters, the gameplay is still boring in them. SO why should i buy 'games' when they don't have 'exciting gameplay' to them.

I can watch a tv show/movie for visuals and story, not a game.

But otherwise not a lot here I care for.

God of War's 2D game artstyle is 'fitting' but not great. That aside I am interested in it. One of the FEW times Sony has offered something I 'may' want to play.

3rd parties really haven't and Sony themselves really haven't for me at all all 9th gen or even latter parts of 8th gen. To me 8/9th are the worst gens for me there just wasn't anything that great in them, passable stuff sure but eh.

A remake trilogy, while cool and not just PS4's God of War 3 or the other entries on PS+/digital emulation, I'm passing on this trilogy I already bought all the games for PS3/PSP/PS4 (not some PSP, not Vita collection and not the first 2 on PS2) and have no interested in them remaking/remastering them. I can go back to my older consoles if I care. It's nice to see the series older entries offered on PS5 but I am not interested 'yet' in a purchase for them. Like Gears series I'll pass on this modern purchase 'currently'.

(RIP PSP entries unless they do another duology collection with them or include Ascension in there).

Oh well back to playing odd Indies, retro games with more exciting gameplay mechanics/level design and trashy modern FMV games then it seems. XD

Re: Finally Some Good F***in' Food! The Unorthodox Panty Party Perfect Comes West on PS5, PS4 This Week

SuntannedDuck2

Ah the quality Sammy articles. XD

Yeah I've known about the game for a while, but it finally coming to consoles or currently supported PlayStation ones wow.

Gal Gun or Gun Gun Pixies were more my thing for ecchi shooters really. I have Gal Gun on all platforms so I'm happy. XD I started on PS4 then got the Vita version of Double Peace out of curiosity, got the 1st game, Returns version on Switch then went eh I'll get the other two for cheap on Switch. I haven't played enough of Gun Gun Pixies yet but I need to, compared to Demolition Girl or Mister Mosquito for those types of games it's fine but Mister Mosquito was more clear what to do at least.

This game not my kind of game really, the gameplay loop is 'ok', the cosmetics are clearly the goal and I have no interest in cosmetics, I don't care for the fetish at all, but even then. There are other ecchi games that appeal to me more with more depth and jokes or better gameplay and just have ecchi elements in them not ecchi first and a pretty pathetic game.

The joke is 'fine'.

That aside I always enjoy seeing articles about games like this as it's just a surprise to see them at all.

Still going through Five Hearts Under One Roof, up to Chapter 6. Loving those types of FMV games, need to play more of Love is All Around 2 but not that interested in the past setting much. Got to finish the first, beat the platinum for Knowledge Know Lady that was fun.

Got part way through Love That Easily (reverse dating sim) or Summer Sweetheart.

Vanity Fair was ok, still need to get more into that one.

Having to get a PS5 for Superscout or others isn't appealing but maybe one day.

But I also need to finish Five Dates/Ten Dates and some of the other Wales Interactive western FMVs too. I haven't even started Isle Tide Hotel yet.

Got to get through more of Motesolo and

Still got my Switch games of those Vita port ecchi games too of the Moero games to finish, I did get to the end or so of Seven Pirates though and enjoyed that as someone not that into turn based games of that style (more tactics are my thing).

Re: Feature: Capcom's Tokyo Art Exhibition Is a Celebration of Gaming Greatness

SuntannedDuck2

While very cool.

Good venue and great art of such concept art, story boards, advertising art and more. I appreciate behind thr scenes stuff its very great to see rhem do this. Good on them.

Great photos and write up.

But no Under the Skin, PN03, Lost Planet, Breath of Fire, Viewtiful Joe, Auto Modellista/Group S Challenge or something interesting and niche by Capcom, just their big IPs with art and some who cares by Sony Demon Slayer stuff.

(Sony having to have that is just disgusting, let Capcom show their history not shove some other popular IP garbage in there as an excuse for more people to go thats just rude and IP baiting of audiences/reaping money, its truly disgusting of Sony to do that, very disrespectful of them. I hate companies who do that to devalue the venue, have a bigger IPas bait for audiences who don't care to come to something just to get eyes I mean money out of rhem when they don't actually care just for the Demon Slayer stuff.

If all at the same venue other IPs and things to show sure they have a purpose at such an art venue, but if not thats jjust disgusting).

I don't care about their big IPs. As impressive of things in them. I care about their niche ones more.

They can put as much about the concept art, story boards, production process or other designs and things made. Still don't care.

Its still a good venue and great art all the same though.

Re: PS Plus Extra Games for February 2026 Leaked, Full Lineup at State of Play

SuntannedDuck2

As much as I don't know about Neva I think it's the best game there.

Test Drive Solar Crown may have improved but I don't have respect for it and it's racing game formuliac garbabe on the market.

Spider Man 2 is fair but most people have it that wanted it or would wait for a discount so I think PS+ is fair but also a bit hmm. Sure delistings can happen and other stuff.

State of play will bore me I think, but will watch anyway.

Re: Reanimal (PS5) - First-Rate Terrors Thrive in This Haunting Spectacle

SuntannedDuck2

Buggy I think is fair but 'trial and error sequences'?

That aside good review just a bit weird on that. I'd still say a 8 is fair. But I do give 8s to many things as I always will have something about them I may not be into or think needs works or whatever but it depends on their vision too.

I take this two ways, one badly communicated by the devs, sure, but if it really means in reviewer speak 'some audiences or even if reviewers can't tell what to do and want it over simplified' I take that either way.

As some trial and error moments in games are annoying yes but having games be OVERLY simple is why I find modern games bland, boring and unappealing to buy let alone play. So to me I think some of those moments can be fine if done well enough, not the whole game but a few moments.

I mean I already hate how boring games are with dumbed down movesets/level design.

I respect Little Nightmares 1 and 2 and LBP Vita was good. Tarsier are a good studio.

Even then I think games are fine to follow on in the genre (to a point) but even many reviewers are like oh we want this different, but not this and it's too subjective unless made clear why as them as an individual reviwer. What they were bored in the moment? Wow, please explain (if they do).

I think Reanimal will be fair and a step above Little Nightmares 3 as wow that game felt too safe or that the devs weren't used to that format, and while that isn't a bad thing the advertising/gameplay looked really bland and slow, it really didn't offer much, Reanimal shows it knows what it's tone is, and story will be.

Re: Horizon Hunters Gathering Is Guerrilla's Next Big PS5 Game, Horizon 3 Still Years Away

SuntannedDuck2

I think they should have used the characters already in the universe they built iup in the story, not these characters.

It looks alright but eve nthen to me I think the other one looks better, not because of artstyle but just general moveset or other charm that this one feels too different.
I don't like the Ratchet mobile game either. I think it lacks details that make the series good.

Both these Horizon/Ratchet mobile games just look off to me in gameplay and artstyles are 'fine' but they lack the charm of the IPs.

The more closer in artstyle Horizon game has more of the charm of the series not just because of it's artstyle.

I care about structural things and if they are off I'll point them out. I have respect for Horizon but am not a Horizon fan really. I think it's an IP that can be used in many ways but these aren't ways I'd want to see it go.

Re: Magical Girls Action RPG Kernel Hearts Conjures a PS5 Version

SuntannedDuck2

Not sure about this one, has fair hack n slash combat moves I assume, ok visual novel segments, not sure what to make of it.

I haven't really gotten into Magical Girl stuff before (but like I have with odd Yuri or odd other stuff I'm willing to give anything a go, I enjoy, if good enough as some aren't, many Cute Girls Doing Cute Things anime/manga too), Gravity Rush sure, I've seen many parodies of Magical Girls type shows in other anime/manga just never experienced any really.

It looks good, just not sure if I want to play it. I need to see more I think, what the level design is.

I enjoyed games like Nights of Azure as particular as they were for gameplay/level design and I want to get the 2nd game but it's never on sale so I do just wonder if I just go for it and pay the full price or not.

Nights of Azure and Deception 4 are never on sale so it's really annoying.

I thought Death End Request had similar issues but it had been on sale a few times I caught it.

Re: Xbox's Obsidian Seemingly Kills The Outer Worlds, Third Game Not Planned

SuntannedDuck2

Part 2:
That's why I find games boring, superficial illusionary scale, bland movesets reused since PS3/360, or reality with fiction tropes overused and I get bored with modern gaming so much with how lacking of depth/accessible PS3/360 or PS4/Xbox One onwards game design I'm so over at this point and refuse to buy and will continue to point out how garbage it is.

Obsidian is a creative studio, they can do many things with smaller or bigger scale games, it shows that.

Obsidian are a great studio, and if Microsoft lets them go it shows how incompetent they are, when those staff know how to run their studio, balance out projects, their games don't hit in the branding, or appeal or other things but them having an idea how to make games they definitely do.

But I liked Alpha Protocol, so what do I know. But their RPGs are excellent even if not my thing but I respect them and their team's work and personality for sure.

But Kiln is a dumbed down garbage excuse of a great use of clay characters. Pathetic. Great character ideas, movesets/level design is bland yet shouldn't be with characters like that. But it's bland. Microsoft ruining it or Double Fine over dumbing it down, sigh. What a waste.

Gameplay is so bland these days in games yet graphics/story gets the focus and the potential is so obvious. I'll stick to my Bar of Soap idea and molding them into anything of movesets for level design aka bland character aka a template character not 'welcoming or humanised' first. Why do games suck these days, hmm I wonder why? pathetic devs/pubs/players seeking the bland areas with no depth and just using their eyes, not their other senses at all.

Re: Sony Signs K-Pop Superstar Kim Chaewon to Promote PS5 for Lunar New Year

SuntannedDuck2

Fair angle of promotion I'll give them that, the UI bit at the end is so well done, highlight of the ad, they work. Not into lifestyle ads or the on the nose magazine, the dog was ok but looked very stiff or maybe it's the editing more so, just looked off like a puppet but most likely the editing on that I think.

They could try anything and I'd still ignore the PS5/Series S and X or Switch 2 but either way. Even if for a different market it's always interesting to see what angles they go about advertising/promotions and with whoever.

Still these are pretty good and well presented. I do like the UI part at the end that was a nice touch. The rest was a bit too in the face of the actors and I always find it distracting, awkward or creepy. I hate upclose/intimate shots it makes me uncomfortable yet we see it a lot in ads or movies/tv shows and it will continue to make me uncomfortable. I don't need to be that close to them to 'feel like I'm there' I don't need to see the features of them. When shows were different of 4:3 sure, but nowadays it's just as bad even with all that widescreen space.

Also sigh Sony has barely any games that work so just put Astro Bot in there all the time. Great character, fair games (prefer the older ones over the PS5 entry).

It's just more and more hilarious. Many of us supported the Japan Studios or other creative Western Studios and you killed them off, you did it to yourself PlayStation higher ups. XD I thought they were great, but oh well. Now we have what's left and I'm not interested in them only the business side now till they offer something decent again which seems like never.

I don't look at many Korean adverts, only the odd Japanese or USA ones really and mostly whatever from my own region whenever I see them (on occasion). I need to look at more European ads at some point.

Never cared for the K/J, etc. Pop side of things, never been my thing. Never will be.

Instrumentation only/electronic only, not interested in people or singing or branding or 'humanis/ing' so to me it's an easy pass every time.

Re: The Division: Definitive Edition Out Now, But Not on PS5

SuntannedDuck2

Isn't it an online connection game so why a complete edition? Or is it fine now? No clue? I have access to it but it's not my thing really.

Sometimes that simple to make I guess a game with a complete edition or other things to approach that are PS4 level they haven't touched in a while? Why are these companies just so sad to read their decisions. Well time to guess the others that haven't yet right?

The 60 FPS stuff is one thing of the other games but this? Even as fine with complete editions this does make one scratch the head of why so late to doing so now?

The Division 1 complete edition because reasons?

Priced as such?

I mean a PS5 version would be nice but needing it other then to make people happy over not that much benefits? I mean? Sure. Maybe a few tweaks sure but even still I don't think it would matter that much other then to see the odd FPS, odd resolution and that it's 'PS5' on the icon instead of PS4.

That aside no Division 2 complete edition any time soon as still on going I guess. So they go to do something instead of other projects. Not like they couldn't also remaster or do something about other games in that universe NOT on PS4/PS5 at all, why do that Ubisoft?

I'm buying them up on disk for my old consoles, why not?

Why is there no Far Cry on Switch 1 or 2? Far Cry 3 or 4 even? I'd prefer Far Cry 2 but still.

I mean there is so many angles to look at this from I haven't mentioned, of what they can do, yet choose not to.