It had a fair run. Still it's the only console with a blu-ray player and CD players, that doesn't require the internet like Xbox One. XD
My PS3 Slim has issues with wifi so i cable the controllers, but got a Super Slim whenever I need to use another to check things, install all my PS3 games and other use cases.
I'll use the store till it goes down. Thing is the few games going to Switch makes it hard for me to consider some things but others I still have plenty I'll get. There is plenty still on Vita/PS3 for me to get of those consoles games or PS1/PSP stuff.
Even the Gex trilogy i watched till Switch. Any 9th gen stuff I still get on Switch as they are retro games I don't mind and would rather on Switch instead.
Thing is I hate the PS2/PSP/PS3 CD to Blu-ray menu (even on PSP for my UMD movies, most of are films I've never seen before), I prefer the 360, PS4, Xbox One menus more, so I don't use the PS3 unless I feel I need to for PS1/PS3 games (don't have a PS2 compat model as got a PS2 and don't care for them being a risky model or not).
Also my PS2 artifacts with DVDs but works fine with games so I try not to use it for watching TV series.
They have the Pillars universe that's fair enough.
I think Outer Worlds is fair but even then it can't go on forever. Avowed was 'something'.
If they want action adventure sales and try to do lore within reason it could work. They are too writing/choice happy with their RPGs which is what they do best no doubt (they vary but are still usually good), it's why while there are vets I think of them as AA, in that ambitious way or managed multiple games pretty well way, not in a bad way, and while they are ambitious and it's cool to see, they don't work for sales sadly other then their amazing audience that knows their RPG quality stuff.
It's why I don't care for Sony's formula I get the action adventure focus it balances just enough in each area and works well. That I will always respect the just enough balance just with more cinematic flare. That and garbage skill tree in everything and it's just hilarious. Then again the Wolf had a skill tree, no commands or anything more suitable, another skill tree, typical and bland with dumb NPC assisting intelligence. I haven't cared for a Sony game in years, besides the niche PS4 titles probably since PS3 era the variety, not the 'formula engage and make generic linear/open worlds' not a variety of gameplay and audience appeal.
I don't know to me the 'we have features we wanted for years' and it kind of working with their RPG lore/systems but besides that the IP doesn't have the impact the others do (which I personally don't care about that but businesses/players do and I just don't get why?
I am not their target audience either but even I respect them for what they make. It doesn't translate into sales but neither am I interested in modern gaming at all let alone the bland sales making slop we see anyway.
I'm buying FMV/visual novel games for my stupid story experiences, everything else for gameplay. As big scale stories and modern gameplay bores me so I refuse to buy them. Even then many Indies in the puzzle/adventure genres I respect a lot, aka the Indie story genres are great, I just don't care for them and the gameplay ones are too visuals or references focused and play like trash with weak bare minimum ideas, so to me stories are the way to go and wildly creative visuals if many on every corner are bland gameplay wise.
I care about gameplay not always the worlds or the branding but most businesses or players say otherwise so eh I exist in my own taste space/world of preference anyway so what do I know about sales, bits and pieces and separate my own disappointment from whatever I can read signs of things).
Sure I don't mind getting a hive mind enemy type idea (not zombies I mean robots or insects and gaining, losing, learning, passing on to all other types of enemies, but it's too ambitious or situational or otherwise to work for any budget team for it to work) for a shooter or something.
Not some open world scale I don't care about with boring quests, ok tone/atmosphere/themes (all in the background I can look at but not pay attention to really) and none that do anything more exciting movesets or level design besides being bland and human grounded enough generics or fiction tropes overdone and boring.
Part 2: It's up to dev communication in the game physically with the controller or software prompts or skip features or hints or whatever. Or better teach the player how things work, you can't tell dumb people to think outside the box and with the rules sometimes.
I know teaching someone how to play Echoes of the End, I worked it out and some things I need a walkthrough but not all of it, because some people don't pay attention to what it's teaching them. That's on the player not the developer for the player's stupidity or other things they focus on mindset.
If I can work this out why can't devs? Why can't they work out with their family members, or videos online that do so with their non gaming family members, or other variety of QA.
It's up to the players sechond screening or not paying attention to what it's visually telling them not always spoken or paint yellow and white (that they may also never notice or remember they were told that's what it's for in the game) among other things. It's up to players that don't pay attention, it can't be helped.
Heck I launch games to make sure they work or change settings. That doesn't mean I hate the game, or don't know what to do on the menus. XD
I don't always get bored either. I just have other games I want to focus on or come back to a game later when I feel like it.
Do they need to have a feedback box when I launch the game, or an email to my PSN/Nintendo accounts? Or one to the console dashboard as to why? So devs and publishers have a more clear idea why?
I think a touchscreen for smartphone gamers or 'software and saving cost on hardware' is an excuse. Mobile makers do it and look where we sare. Many use software as a cost cutting excuse of better design.
Try sliding your fingers and thumbs on glass it's terrible.
Playing even emulated games on a phone is bad, let alone any PS4 or PS5 games.
We didn't get the touchpad with a touch screen, Vita it made sense for minor use cases to throw a grenade or use other things on other minor things. Not major core way inputs.
Also Sony forgets how many devs use the touchpad as a touchpad, rarely to NONE. So I think Sony needs to get this, they use it as a Select button, not touch screen uses, not the touchpad halves, so they want to have a patent for a feature barely used and for software versus hardware to cut costs and for smartphone gamers. They clearly don't think. It's a patent but I mean did they think at all. XD
I think it's an excuse really.
The 90s orb PC controller wasn't great while analogue sticks were. So a gripable design is a joke really, they tried it then and it didn't work, no matter the degrees of motion it really didn't work well, neither did many glove controllers and so on (if they want realism sure, if they want it to work for jobs with steady motions sure but don't apply it to games, apply it like Kinect did for medical use instead).
Whether for 3D ship games with that level of moment on PC/PS1 or otherwise. They had their purpose or fun and few offer it these days in flight games scifi or planes and such. But even besides Train controllers. There is a reason why Joysticks worked for flight games instead not a gripable design.
Adaptive difficulty has a place, but the controller doing that the same way Nintendo does the 15 minute break ever since Virtual Boy, is just not a thing Sony needs.
I sweat not from being tense, so if I am doing a puzzle for another player and them cleaning their controller and their difficulty changes that's not very fair is it?
I don't sweat because I'm tense, it's the gripping of the controller for so long. Think Sony.
Adaptive difficulty for easy mode yes, telling players how to do basic things because they can't work out how games work or test easy areas, more complex areas and more they don't think that far no matter what you tell them, you can but to a point.
(have other references or lives and don't think how a game works) or what a game is telling them to do with the character speaking or other things, or players not paying attention and second screening among other things and so on sure.
I mean how many pay attention to 'this is the rules of the game mechanics and level design' versus other things of combat/dialogue, or a button mentioned to interact. Or what it looks like that is more human easily understand. No wonder we have dumbed down movesets for humans/animals is games were more complex and we had to dumb them down not just for realism but audiences. Or because they are 'grounded humans' and 'grounded animals' then the past.
@somnambulance Also if we get a touch screen controller they want to save money with software then hardware parts, I don't think it's just a case of 'oh we want smartphone gamers to come over.
I am not big on the mouse mode, I think they were out of ideas and had to have a gimmick and couldn't come up with anything. They went eh we did mice in the past, or we have this IR/laser tech lets rebrand it. I think it's a joke personally. The amount of grip a mouse has and shape is better for a reason, the Joycons show their limits for sure. I don't think ti's impressive at all. XD
Yeah I think a two separate hands or two handed offer benefits for their separation it just varies per what the game is going for to immerse players or how it feels to hold them/move them.
Yeah Switch is an ok platform, fair for handheld play/TV, fair for Vita owner type games of interest among other things. I preferred Wii U, it isn't perfect but I just had more fun with it.
I miss the more experimental or more varied Japan/Western studios games of the PS1 to PS3/PSP/Vita era too. PS4 was fair, not my preferred generation but a fair one still of games and peripherals or software features.
I think Nintendo it's clear, unless the engineers have anything or the programmers otherwise Furukawa isn't going to make them push for much. Iwata was better at that of more wacky ideas even if they didn't all work many did and were fun.
Fair month. I got Ace Combat 7 already (on Switch I may get it for PS4 just to have it or for the VR missions when feel like it).
Ultros had heard of. It's probably good.
A sports game, fair. As far as boxing games go I guess I don't have enough reference for them and to me playing a PS2 EA demo of one I was like wow this is stiff, compared to arcadey ones feeling much better to play and animations actually being GOOD. So if modern ones are good sure if not pass.
And Subnautica 2, fair to have. I'm not the biggest on Subnautica or many sandboxes other then Minecraft though.
A fair month. Nothing I really care for. I'm not subbed and never will be but it's fine what they offer each month I guess.
Not sure about a touch screen, it's just easier for them via software and they can't be bothered with modules on the hardware end.
If it was hardware it'd be cooler, but touch screen other then easier for people used to them I hate slipping when playing anything with a smartphone. You get better grip with a physical input not a screen and slipping/sliding or not enough pressure or anything else of inputs a screen is limited by. Also really not great motion control use either other then 180 video and that's it.
Part 2:
The PS camera was fair, remote play casting was fair (heck even Portal lacking dual screen makes me kind of sad compared to the Playlink PS4 party games or Vita use cases). Even Vita's 360p/540p options while Portal to my knowledge only has it for streaming, which I don't have in my region, so the base device doesn't have the settings, it would be the 480p to 1080p/4K of the console, which isn't the same.
I'd say their studios have somewhat used the Dualsense more then they did the Dualshock 4 but even still it does feel lacking. But I don't play PS5 1st party and didn't care for as much of the PS4 era IPs, I went for the niche ones that died out nowadays, so I mostly know from others playing PS5 instead.
Switch 1 varies and even then I found Nintendo barely used IR in smart ways at all, the HD Rumble was pathetic and less fun then Xbox One/Series Impulse Triggers or Dualsense Haptics (I still hate Microsoft went lets have Impulse Triggers to Xbox One, great feature, no one talks about as they didn't own an Xbox One or if they did even collectors never point it out in Gears for it's reload minigame mechanic or Forza's brake guidance or any others, like come on I love those features using it.
Now lets add a share button for Series S/X, sigh) creative different ways like Labo or Brain Age/Training or 3rd parties did for a light in the dark or other things, yes but good ones for even basic principles of Wiimote like use or other cases, NO. Not at all. Cutting the IR made me mad too.
@somnambulance Agreed, I found more AA Japanese games that used the Dualshock 4 more then Sony did, whether the vibration scaling (Azure Gunvolt which was cool and Clannad, yes the visual novel had vibration scaling, surprised me when I came across that as it doesn't really need it but still cool)
The touchpad halves with Nier Automata was cool, its not great in Wonderful 101 Remastered of dual screen picture in picture and it's swiping/pressing the touchpad versus the stick was ok not great.
Of course many games use the touchpad as a button and that's it. The new Select button everybody. Sigh. Share/Create is ok a a button.
I can't think of many that use it for that really, the touch gestures with Killzone Shadowfall was cool........ yeah can't think of many (even the PS1/PS2/PSP emulation uses the halves more then Sony did in their actual major games).
The speaker gets used fair on Dualsense in some games, same as PS4 even if I mostly remember Killzone using it.
Dual screen or asymmetrical use cases were ok with PSVR or Playlink smartphone/tablet or other situations, not as good as Wii U though.
Gyro was good in some shooters, whether Gal Gun did it ok (I assume compared to it's VR entry on PC that was just a prototype of Gal Gun 2). I can't say for other rail shooters, but for other 1st/3rd person shooters (forget which ones) it was fine but I have more so played Wii U or Switch versions (Splatoon especially is so much fun with motion) with gyro aim more then PS4. Even Heavenly Sword's Sixaxis on PS3 with the cross bow was fun.
Let alone gyro aim for shooters or other use cases even if better for weapon aiming and not other use cases (even PSVR1, it was fair and PSVR2 the controls for some games went backwards and made themselves worse, how did games like Red Steel 2 by Ubisoft or others on Wii (Move on PS3 I found a pain to setup and also had bad controls, Wii I got less annoyed with the controls devs made for it, shovelware yes.
But besides those never been that annoyed with them, even using a HTC Vive with Half Life Alyx I still went wow I can actually understand the gestures that are new here compared to others no where near this in other games in VR let alone even those on Wii/PS3.
I even preferred motion and buttons over the GameCube layouts in Wii games/ports when they offered it, varied per use case though, and that was even when they had right stick use cases that were fun for games that didn't use the right stick as the camera back then (I mean Pitfall Lost Expedition/Big Adventure as have PS2 and Wii versions, or you had your God of War PS2 dodging or others with combat with the right stick or skating games and it's nowadays just Knack or No Man's Sky sprint on the R3 or whatever, maybe in modern skating games but I have no idea, other then say Echoes of the End having it for it's magic use cases with it's level design or to fling a rock/brick at enemies aka a core mechanic using the right stick), whilst it's rare nowadays)
I find PSVR2 games really don't make better use of the fewer buttons/motion and Wii games made a brilliant design of use cases and others go we need realism motion and push the motion controls to their limits in bad ways again, Sony could offer more buttons but even still it's just a joke).
@RBMango it is weird. Then again vets to me either have the same IP to make but not that license so they put ideas they couldn't prior.
Make something new and do ok or fail or in this case like anything modern game design make the bare minimum of modes, so narrow the game down. Polish enough in what graphics or core things they think matters, pace out cosmetics and think its fun.
I barely know anything and the trailer looks like halo 3 valhalla and horses and barely know what its trend following at all to compete with.
Concord made more sense.
To me while singleplayer I haven't been a fan of gameplay but graphics and stories are fair for what they are.
I never got the point of stripping modes to their bare minmium depth or feel and thinking it works for multiplayer though.
Regardless of map size, interactions or liveliness at all per level theme or whatever pther ideas.
Oe more modes but thats TOO mu h to manage. So why not moveset isras no not those either.
Missions nah too much rando.isation.
They could do anything but who knows.
I don't know core mechani s but it looks pretty typical. What do players want anyway? Similar but not too dramatic? Hard to please there.
Foamstars I had more ideas then it had depth recycling 2 modes from other games I had my own from nothing but how foam worked to make modes from.
Or movement options (if not based on more characters to play so you get limiting maps and 3x3 or 5x5 wow what easy changes XD).
I don't get modern multiplayer appeal at all so to me its just as confusing.
I'll stick to Under the Skin perk/disguise system being modernisrd (Capcom will let that game stay behind).
I'll stick to singleplayer shooters and their old fun mechanics for singleplayer campaigns instead.
Never hear dof any of these. Movht chekc ghe vidual novrls and of browse pthwrs or demos see what there is but typical old gen not much great stuff and not a fan of modern game design in any AAA, AA or Indies so picking and choosing or not caring is easy.
Fair idea but I prefer more moveset/level design interaction mechanics, not some boring dialogue/scenario based ones.
Having the acting and decisions matter is fine but I really don't care.
I don't feel emotion with such bland tropes, writing and themes/messages and all that other stuff, so to me I couldn't care less what happens in the story/situations.
If the gameplay is bland, well, easy pass then for another decent shooter I was looking forward to, shooters suck these days they really do.
No compelling ideas at all just other graphics, story and boring modes (sigh Foamstars) and bland ideas for characters movesets or level design for boring scenarios.
At least Splatoon 3 was good, fun challenges, memorable level design changes to really test me and fun mechanics. Nintendo has it right, the rest are just too graphics/story driven and 'look at these themes and situations we put you like a movie or other boring locations, boring set pieces, boring atmosphere to sell me on, yawn yeah ok you keep doing that I'm going over here.
I remember gameplay, I don't remember dialogue and scenario based things so to me I couldn't care less what they make there.
I'll stick to PS3/360/Wii and older ones with actually compelling mechanics and buying them up because they are more fun to me then modern era blandness.
Fair enough, I don't know what players were expecting, or youtubers/streamers talking whatever about it.
To me all I saw was a Halo 3 valhalla type map and horses, looked fien to me but what do I know I know nothing about the game.
Most shooters are bland these days and any creative ones i think are cool for singleplayer story driven campaigns disappear as quick as they appear, so I don't know what to think anymore Let alone sure FoamStar was bad but they did it to themselves by only copying 2 other modes and i had plenty in mind.
Highguard no idea what level of 'we just offered the bare minimum of modes and think cosmetics work' so who knows I don't know what modern players want. To me theme may be the case, feel I mean IU hate modern gaming movesets/animations and weight of characters so to me I can't tell what people want there, maps/modes I mean they cut them back so much who knows what players let alone devs even want or to put the effort into anymore?
I'll stick to the creative PS3/360/Wii ones of the past with better mechanics I'm enjoying while collecting all shooters of that era trend, to me modern shooters are dead because of players not just developers.
Sounds pathetic to me. Oh the popular for getting the most sales/higher userbase potential of those to be interested in a game so it sells or default platform for most players, besides PC gets picked, wow devs, who cares. XD
Switch 2 is a still getting started platform and besides that, a handheld and whether or not people care about Nintendo, Sony or Microsoft in terms of how flexible their staff are for assisting, approving and more, visibility on the storefronts among other things, so what.
PS4/Xbox One and Switch for sure they will move on from and makes sense, that and they want 'power' and to make graphically boring games that suck to play because the gameplay is garbage, but the story and graphics will solve that, yeah no.
If it's just 'Sony's platform has more users' then congrats, who cares, that's the most obvious thing out there for the sake of MONEY, not for the sake of players that they care about because it would suit them more.
Like I mean I can compare Dreams, Game Builder Garage and Mario Maker or any other creative engine type games and I mean does that mean the 'userbase' is high enough or those individuals/demographic cares about those types of games compared to other platforms. Let alone PC type ones, or RPG Maker or whatever else?
Are art program ones any better on PS5 because of userbase volume that are interested?
Devs can say what they want but it's still down to 'money'.
It isn't clearly about APIs, it isn't clearly about Series S or Series X workflow (it is in some cases because they are lazy to scale to the platform and want their graphically bland looking games to be a hindrance and focus on it too much when I don't care I want gameplay not their graphics slop).
No one cares about the platforms for their software/hardware or controller gimmicks, they just want it for the sake of money and audience size and to put a game somewhere without thinking about it and make it the main target, big whoop.
Devs your not that hard to work out, you make games to make money to appeal to your publishers/shareholders, it's not for the engine support and hardware, it's not for the features of the PS5 that you clearly don't use you just put your game on there for the money and nothing more, so all other factors are meaningless. XD
Fair but where is Okami Den? Where is PN03 on Switch 2 GameCube NSO? Where is Under the Skin for PS2 emulation or a live service version? Come on Capcom, your really not pushing IPs that have a lot of worth of ideas at all.
Good on Okami but even still, 2 games and a sequel years later sure, but plenty of other IPs deserve support or revival too.
Where is Viewitful Joe on PS2 emulation as well? Where is its anniversary?
Very cool, no one wants to make these things officially as it seems like Sega Nomad, they just don't see a need to. They think oh we have to support it, yet treat the PS Portal as the remote play/cloud device it is and no development so their minds are just in the clouds of making sense it seems.
These custom made reusing parts handhelds are very cool though. Seen plenty of PS2/Wii ones, they know how to reworked them it's great.
Part 2:
Oh Indies, eh I can skip many of them and play a few and also elsewhere not on PS4 either.
Live service, don't play any.
PS Portal doesn't offer dual screen support at all. Offer that and I'll move over.
Why would I want to upgrade to your current console Sony? You haven't provided games I want to play on your boring bland platform. Any at all. All I've seen is boring 1st party, 3 party, offerings of things but aren't anymore compelling then prior ones that were more so just as bland and boring.
Policies and live service wastes alongside boring singleplayer games compared to MY interested ideas from singlelpayer games of the past with better ideas, so why would I care about your time and money. Why would i want to move over?
So no I won't move on. You can shove your PS5 up into the cloud and I still won't use it. The platform is boring. Make it compelling and I'll use it. Make devs make compelling games not slop with boring priorities/mindsets. Get their heads out of the story/graphics clouds or 'realism' and make them offer decent games, not garbage.
I'm 1 customer, you don't care about, your not going to miss out on anything from me anyway. You have plenty of other customers to cater to instead.
I don't even use the services that are getting phased out anyway so like I care. PS4 still works fine offline anyway.
Also Sony wants us to move on yet the console is pricey? Yeah alright. XD
I've used PS5, I don't want my own at all, if I get given them to maintain sure, but I'm not going to use them. I maintain all my other old consoles, doesn't mean I care about 9th gen's blandness.
Also Sony didn't give me an email just a message on the console itself I assume?: So how was I supposed to know? I don't use the PS app. I haven't used my PS4 in weeks.
Hits that I have no interest in. What great words Sony I'm so convinced to move on to PS5. Yeah no pass. JB Hifi had 3+ times of discounts, I ignored them all, why should I buy one? I can wait years for bland games and console discounts, still don't care.
A few minor games but easily discounted not desperate for them.
Did they pressure Vita owners to go to PS4? Or did they and also many go to Switch and Sony went well, no point there. I forget if they did.
I don't care for GTA6, or live services, or any of that. I have my gameplay first games priority and haven't seen it, just bland level design/movesets. Boring.
You played a good game? So a generic response? Oh how corporately compelling words of theirs. XD I could play absolute garbage and they'd still say that. I'm not your friends Sony don't say things like that it's not convincing.
So PS4 is the new Windows 10 is it? But hopefully not as forceful each time on boot I assume Sony?
You killed the studios I WANTED to support till there is none left. Why would I support you now?
1.Haven't turned my PS4 on in a few weeks other then to check eshops.
2.Nintendo never told me/pressured me to move on from Wii U or 3DS, so Sony why so particular? I bought a Switch for my own reasons, not a company pressuring me to do so. I'll happily get Rhythm Heaven Groove on Switch 1. Nintendo isn't forcing me to.
3.A;so Sony haven't provided any compelling games at all, me staying on PS4 is not harming PS5, if devs can't use the hardware at all or don't want to drop PS4 money of audiences, that's on them, make games use the hardware or look appealing in gameplay not like garbage.
4.What happened to cards for PS+ the Spiderman mission fast travel and other games videos to help (even though many can add them to the game anyway or people go to wikis/video guides instead).
(I know what's exclusive, what's 9th gen only, what's PC, whatever everywhere, I pay attention and stay on PS4/Switch 1/Xbox One and older consoles happily for the Indies I want and that's it) and I don't want anything on PS5, or peripherals, or controller gimmicks (reasons I buy a console, but the Haptics eh, sure better then Impulse Triggers on Xbox One/Series is great and Switch HD Rumble is trash, Haptics are an improvement but I'm not missing out)
or software features for the console (oh wow the PS5 can be quiet/have libraries, what I already got on Xbox One anyway, or other consoles and handheld are quiet, I get the PS1/PS2/PSP games without the subscription and buy the digital license that way) to keep my PS4 for Playlink phone app titles, you haven't given them back compat at all.
PSVR1 may be back compat but those aren't.
I'm not treating my PS4 like Windows 10 you hypocrites. Never pressured PS3 users other then the eshop? You doing the same here? I haven't used it in a few weeks so not even noticed. One of those 'adverts' for discounts but now for the console I assume? What a bother.
I didn't get the 360 update Microsoft pushed out to only US 360 owners. Good thing too why would I want a console ad update. XD
Your gameplay offering via 1st and 3rd parties suck and are bland and boring. The characters movesets, level design, everything gameplay wise is all bland for story/graphics I don't even care about and has been since PS3/4 so why would i upgrade for utter trash to play? You haven't provided what makes me interested, so why should I blindly give you money?
@Robocod agreed, if us players know the options better then the business does it really speaks volumes.
Sure some companies want to do it themselves then hand it over but even still, did no one have a smart decision in their head and value up the options? Sigh. Their like we need to do something about this IP or 'only new' we can't look back unless remaking or oh the graphics aren't good enough (said by a business idiot staff member, we can't just offer those)
But we can offer 60FPS for other titles that's cheap and easy right and get news headlines. XD Only focus on the big IPs/brands only of course why would we do it for others at all that'd be ridiculous. We just split some teams to those games as they are still on sales and make a big deal out of it while the other titles are in the works or other things are canceled so people can focus on the 60FPS news instead. Yeah no.
Took me and likely other people having the same thought no time at all to come up offering to other studios and weighing up their options, like any gamer that understands what a business can do, because that focused on options, let alone even random gameplay ideas in my mind, what are their meetings about then half the time? Clearly nothing or they hire idiots or too busy sucking up to the publisher/shareholders and it has to be glamorous for it to be passed as an idea so remake it was.
Instead Ubisoft will say oh people don't want DVDs they will bend over, yeah well I'll get your PS2 or other platform games second hand or emulate them and you get none of the money.
It always means we need the money not we care about the audience. Why don;'t they just be honest that PC/Xbox isn't enough sales. Stop sucking up to players and tell it straight to our face corporate idiots.
I want this to do well as it/'s Fable, it has the creative edge it needs if done right besides all the marketing they want to say and 'hand crafted' when we have AI or 'built from the ground up' so I mean what is there to believe. Let alone features that annoyed Forza Horizon fans in 4 and 5 so who really wants to support them if they force visuals but garbage content.
Half the time i don't even want to respect devs (Indie or AA/AAA) because their programming/animations/level design/UI designers and progression based staff are so garbage and unimaginative to meet creative needs, sure it's leadership usually but even still for Indies it's not and it shows how small or vetyeran or whatever they still are just as uncreative inpsiured (by their old games if veterans or by small Indies too narrow viewed and make uncreative games, despite their skill I can't be bothered to recommend anything to them because it will all go to waste in their narrow experience playing games or thinking outsiide the box that whether they are skilled or not the game's potential will be garbage anyway because they don't think enough about gameplay design just visuals, story telling, art, welcoming garbage I have no interest in because again I'd rather play as the most boring looking character to have gameplay then make them welcoming LATER I hardly care anymore.
I get leadership being picky but even still.
That aside I'm fine with multi-platform releases as long as they deliver decent gameplay, problem is many games don't and push too much graphics/storytelling and I refuse to buy them. That's why this gen sucks.
They can honour it that's fine. The more people get to play it is totally fine. Halo is a great series and many haven't played them since 360 or never have at all so it's great to experience it on more platforms. I think it was fair the PC ports (assuming) since the last one on PC was Halo 2 for Games for Windows Live (yeah those games totally don't work nowadayas due to that DRM garbage before Xbox One did it).
But this could go either way, a more padded out campaign (good or bad, or fixing it's issues in the original of level design in the Forerunner structures, or being 'too faithful'), the visuals focus too much.
I mean I like Halo 1 and 3 ODST the most, but the price is the factor for many and I see reason in that, visuals and 'heavyafying' a game (that's what modern games are just heavy characters more heavy then a car feels XD). Yes I know spartans feel heavy in the originals they do fit, but just saying. XD Halo and Killzone to me had fair heavy feeling characters, in most other games they don't and I prefer floaty of old instead.
Then sure, it will be fine to play with the weapons, HUD and all the other things to 'modernise it' I assume if the visuals/animations are right. But that aside I mean I've still got Halo Anniversary for 360 with 3D support and a 3D TV. So i'm happy with that for both old and new look artstyles.
Thanks Ubisoft, your other titles were what I was supporting, thanks for giving me no reason to give you money then.
Yeah I'm so going to support the big titles I don't care about. XD They are just so stupid and don't get how people work.
Anything to make the profit spreadsheets look good I guess. Sigh.
Will just have to wait for the other unknown games to be revealed over time I guess. Open worlds and other IP branding it is future, how boring of you Ubisoft.
Mario Rabbids and Prince Of Persia Lost Crown will be my last and everything else will be retro Tom Clancy, Rayman, past Prince of Persia games or others from now on Second hand market money that won't be going to them at all.
I doubt they care to offer any of these on the PS+ for PS1/PS2/PSP at all either? Could have saved them tons of time and money that way if they thought for more then 2 seconds. I'd have liked to play a remake but even still.
Unless Splintercell remake (it will be open world too won't it, sigh, if so pass) continues I won't care at all for current Ubisoft games and I'm not even big into the Tom Clancy games I'm just exploring them like I am all other shooters of the 6/7th gen at the moment and really enjoyed them enough (not into their open world approach ones)..
You did this to yourselves Ubisoft killing off suitable variety titles for other audiences to get them interested in your products, then your generic money makers, I get the cost involved but they should have factored this in prior.
That or the other shareholders and ownership nowadays are ruining things which I can also see being the case, cut the fat and focus on the bigger IPs and push other audiences aside you could build up and get interested in your company's IPs, no why would they want to expand that way that would be stupid.
Yeah I'm so going to support the big titles I don't care about. XD They are just so stupid and don't get how people work.
Us other titles interested audiences go elsewhere and they think we will just move over to their big titles, we won't and go elsewhere.
I don't care about a company enough to support their other IPs, I only buy the ones I'm interested in.
Looks like I'll stick to Nintendo for my variety as Ubisoft doesn't want to offer the variety they did before to approach many audiences and just expect others to move to their other titles. Which we won't.
As hit and miss Nintendo is, at least they offer the big IPs, the retro live services of Tetris/F Zero 99 and the niche stuff I'm buying more so from them and they have revived those IPs. I only care about Rhythm Heaven Groove this year and it's great the singer/producer is back after their sickness.
Fair enough. Doesn't matter to me much as I never use it/never sub to it, I have my core things I focus on of physical/digital not subs or cloud storage so I'm fine without it (not cloud gaming not in my region and wouldn't care even if they did) but always look just encase to see what they try to offer, but I am surprised they left it till now to cut it off.
Even PS4 discounts are more suitable to still high but still more worthwhile to me then the sub service is when I know enough of whats oh the eshop at this point, demos or latest or old games.
I'll stay on PS4/Switch 1/Xbox One a bit longer anyway, I'm getting whatever I haven't yet anyway. Indies will still keep going. I'll keep playing older retro consoles and still get the PS4 versions of the emulated games till those stop. I'll still keep looking into collecting for older consoles anyway.
Who knows till PS6 games on PS+ too I guess.
That aside, I still haven't cared for PS5 so to me they can support PS4/drop support more and more or be only PS5 and still have the same boring game design and I still won't buy any of them, new or exist IPs.
The games are 'there', I think there is plenty of games on current gen, I just find them incredibly boring of angles they approach them that I couldn't care less.
Odd titles sure but anything I desperately have to play no.
Anything that will make me have around 100 PS5 or Series games no. There will be odd stuff maybe but very little this console gen is just not exciting at all.
Even with me expanding to other genres I still barely find anything exciting out there. It's the angle and quality in the areas they care to focus on and I just don't care for any of it. Even Indies in some genres are just passionate for nostalgia/weak inspiration and are just a joke, I don't want to fund them. They aren't how I see those genres or types of game design opportunities, yet they don't actually offer anything worth while to them.
The power doesn't matter to me the bland game design is. At least PS3/360 and early PS4/Xbox One or even many of Wii U had it, but Switch/PS4/Xbox One onwards and all of 9th gen has been just boring and unexciting at all.
Fair but then again where are the Switch 1/Switch 2 ports? Don't Ubisoft want money? They only pushed Assassin's Creed on there, a few other titles. They have places to put things after all.
That aside the benefits do help so might as well I guess.
Then again when are the Far Cry or other launchers like AC Shadows did? That has to be a thing at some point right? Not saying I'd want that just possibilities to predict.
Would like to see Far Cry 2 on modern consoles though if possible. Heck even Far Cry 1 PC, or if they want to the Instincts and Predator games Xbox OG or Wii version or whatever redone for modern consoles.
Even the few like Star Wars Force Unleashed for Wii on Switch 1 was a surprise rarely do Wii versions even go on modern platforms at all.
I could want Red Steel 2 in VR and it will never happen even though it's perfect for it.
Not surprised they want to go that direction with it. If does well sure. I'm not that interested but maybe sometimes in the future.
Depends what they offer in them really. To me the other IP ones had more to them not just for characters but sometimes gameplay features that the others don't so it depends what they do here to keep it the same and graphics, they overhaul it to make it fit with the modern games, they scale it back to what the series was known for and start again building up ideas, who knows. Or just remake many older entries maybe?
Well that's unfortunate, that aside yeah some like the Ratchet games PS2 entries via the PS3 ones for trophies already done, yeah they shouldn't have done that and just offered the PS2 versions for all regions, they went the PSP route for those over the worse PS2 versions thankfully.
Also for more regions why not offer the non PS3 versions, but not surprised why they don't do that or why people complain they want their shiny console versions or 'better' when that's not always the case.
Business model first with subscriptions, they can keep trying but it's just going to get annoying, yeah just offer PS3 emulation we will wait patiently for it, heck even Vita emulation if they have to I'd take that.
I am happy with my PS3 Slim/Super Slim and don't care I don't even have access to PS3 streaming in my region, I've seen enough of it and other streaming options/platforms and I'd rather a console any day, play-ability over load times, connection issues, resolution and any other garbage or a future I have no interest in other then them using consoles smartly not business decisions to make me ignore them, I have played many consoles and their load times/gameplay ideas and prefer them any day over streaming let alone PS4/5 game loading times or game design I'm not a fan of. So PS3 streaming would be bad even compared to the PS3 native experience and their load times compared to 360 or PC versions. I have played some great PS3 versions or playable and didn't care how rough they were when collecting PS3 games across many genres/past trends and more.
To me I care more for the IPs that are niche to appear on the store fronts (PS+ other tiers for5 those who want to that way I just get them eshop purchase and move on instead).
For what it is PS3 streaming is 'something' but even still whether YLOD or other factors while many PS4 versions of PS3 games exist many others should have been PS2 or PSP versions. I get people go oh I want the console version but hey the PSP versions are still good it's just people get big headed with 'it's a handheld it's worse'.
I've had more fun with PS2/PSP/Wii versions then PS3/360 versions and their graphics first and not as fun gameplay (not always but you could really tell in that generation the ideas/graphics, story telling and it leading into the same with PS4/5 and it's why I just dropped off more and more 8th/9th gen) or some awful bloom and other graphics effects garbaghe on screen so I'd happily take PSP or PS2 versions any day over graphics or 'version they used to play' nonsense, if the gameplay/level design and stories are good or the core is there and playable it's worth it to me.
Looks alright for what is there, lighting, artstyle, objects/buildings and vehicles on screen. 7 years is a lot, so it if was going to take longer and they still didn't have an idea I'd say it's understandable, they have other MMOs or live services that work, they wanted an MMO and didn't want to alter it so they just let it go. Enough factors can be determined here till we hear the rest when they are allowed to tell the public/journalists, etc. besides NDAs and other factors.
I assume it was trying to compete with other games so not sure what angle it would have to set it apart but who knows really.
Some tone is clear but not a lot to go on of story. Gameplay would be mainstream generic anyway besides if there was whatever Cyberpunk style modules and other things to fit that world/theme/tone. Not like most games aren't predictable these days among AAA in 8th/9th gen games, of what they offer other then the rare ones with different ideas.
That aside ESO was a fair MMO so I think they could have pulled it off, Fallout 75 did it's thing, Starfield is it's angle. This could have worked but I guess Microsoft or Besthesda/Zenimax or whoever wanted them to maintain what they had then try another, put too much into it, delay it and more. So I can see reason from that perspective as ESO, World of Warcraft,, Sea of Theives, Fallout 76 and more are still going so they have enough to go on then another larger scale MMO project.
Compared to them altering it to just be a more singleplayer Cyberpunk RPG, or a 4 player or any other angle they could take it for quests and abilities or loot or whatever story telling they wanted and the undertones and so on.
That and if like the spy game that later became Gears 4 or any other projects, what the higher ups would have wanted altered and such. But for what is here is looks good, but was it competition, was it lack of interest, was it 'we can just market Cyberpunk 2077 instead, was it the story lacked?
I mean many games come and go or get cancelled, altered, who knows, it's not very clear.
I always like to look at concepts, prototypes and more so this is a great video someone uploaded even for how little to go on there is for the rest of it, but enough of an in engine look I'd say.
Well there is like 4 or more shovelware publishers I see all the time.
Then see the Indie greats of Top Hat and Rataliaka.
But when browsing demos I see the 3 others beside ThiGames.
I don't mean low budget publishers either.
YASH FUTURE TECH SOLUTIONS PVT LTD is one of these other shovelware developers/publishers.
Trying to find the others but have to turn my console on, the PS Store website seems to be useless at having something say demo in the search to show them after 6 pages. Sigh.
ThiGames makes more then 'jumping games' but like anyone actually looks, I see the demos and many are esimple flash game like games, not all jumping in name.
@Hi569 I post long sentence or in small amounts. Why is it it's always AI when someone posts in small amounts or long posts and has something to actually elaborate and say something. Whether my points are intelligent or not, it says a lot I can't make long posts without everyone have some shock about it.
I think outloud and break comment section limits of Youtube and news sites character limits to say things, I don't care. I don't small talk.
As a fan od those games and hates other Indies. This game has the personality but not the gameplay of those games.
These are just in joke fan games in the end.
Not everything has to be cqlculatoe yo game and watch/gaedening to Pikmin but even still. I respect tofu/blocks to splatoon.
Western Indies (no idea about other regions) are too referential and I'm sick of it. Have a brain and come up woth your own ideas to sell your game not be manipulative idiots).
The only benefit of these games is they finally made it a product and learning skills for them. Otherwise they contribute nothing but a further in joke.
I would rather play as a bar of sosp rhat stretches. Aka a bland character with good movesets then a welcoming character thats bland to play as.
I know of it and like the other Indies hate it.
They also miss the scale/skill level of those teams with tons of experimentation.
No Indies will or can (they don't need to) but still.
I didn't care fot Akimbot either.
I don't buy for inspiration or personality. So no purchase from me. But Indies keep doing it.
I had more fun playing Rango movie game with better grind rails then Ratchet (same with Haven Call of the King or Scaler), decent gun use.
Ratchet had many experiments to a cinematic story it wants to tell nowadays.
Indies try but they feel empty or try in personality but miss the mark. Even in their own original odeas aka they aren't strong ideas yet and need more. Too referential still.
Their skill levels make sense or modern gaming design it fits how empty they are (or oh characters/world before level design/movesets, platformers are a joke these daye) but I just don't see the appeal in these Indies when I have researched or played more mechaniccally engsging but yes dated AAs for PS1/N64 or PS2 gen consoles.
When the gems are better then Indies it says a lot.
So yes I know about this game but like every Indie I get disappointed at how bland in gameplay ideas they are. So I refuse to buy them.
Valeintines platformer (coming soon to PS) wasn't much but I respected it. Most others target characters and references/nostalgia and utter garbage, but I find rhem cheap, too inspired and boring.
I don't buy a platformer to be referenced/emotional or nostalgic you idiots, I want to I buy one for what rhe genre was good at. Creative animal/human/object characters and movesets. None of that is here anymore. Its pathetic. Gameplay is dead for welcoming charming illusionary garbage.
Lastly I checked a genre is named after gameplay dynamics, not a vibe/style.
Remember even cinematic platformers existed.
These aren't meeting that just cute characters and whatever worlds. Bland.
Not a Mario fan but when I look over I go wow, he is a human in a fantasy wprld with different movesets and pther Indies are pathetic in cr3ativity, too injoke like and dull.
All Mario universe charactere have completely different movesets.
Idnies are too inspired and have no original ideas at all. They suck. They can't bend anything.
Despite thr 'character' of them as good enough and fair depth.
Nowadays platformers, they are a joke.
Inspired by in the wrong wqys for me perosnally. I don't care for these.
Controls yeah thats bad. Costumes. Uh might I remind you Fatal Frame 5 on Wii U also had weird costumes in Japan but Nintendo ones in the west. People can't have fun?
Eternights via Sony's state of play gave me different impressions from the actual game.
To many others are very clear what they are. It varies per marketing, intention, audience.
If its bad yeah I get that. No cover up of things it wants to present will hide those issues. A good game can be in one with other tones.
Also there is plenty of 2000s dirty comedied they weren't made for reviewers they were for audiences.
Some.games are made for audeinces not snobish critics looking for ghe next art piece woth particular stotires to appeal to other literary idiots but in game reviewer form. Sigh.
Its a dumb fun game is what I see but awkward controls/AI that does need fixing yes.
Plenty or seen or heard of many ecchi games or particular tone games that still land in other areas. Not some next big blockbuster movie appeal.
But I find jank varies. To bad or chamring. Depending.
Whether other games to compare to player excitement aside. That I have no reference for.
I saw ghe game awards ttailer and I barelt even remember it just the name is all I can go on.
I get yeah its space dinosaurs, thanks for the frill neck/spit detail there. Not the really bad intro paragraph though to set the scene for the review.
But it also proves a point. Its a video game do we need serious/silly or cohension. I mean games are so serious and dull these days or want to be movies and I struggle to find a game that is gameplay first, but happy woth those that are ok with sillines sif done well.
Many action games have silly plots and crazy scale for a reason.
Also fhe subtitle/headline is a bad joke please edit it.
The game has issues clearly cotnrol , glitches or enemy AI wise and thats pretty bad.
But tone I mean who expected tbis story to be good just entertaining in its own way clearly is good enough.
But not from reviewers expecting a movie spectale like games have to be nowadays. Stigh.
Wow games have to be some particular art. Typical.
A word of warning to reader as a review yes I am ok with that.
Snore give me gameplay that works sure. The personality seems hit and miss for the game but of some appeal, and this review is just a joke and not very helpful.
Good event variety or if they want to a decent mechanic idea, purchase. If I can get a similar appeal of this as Tokyo Extreme Racer Drift 2 (as reboot is the street racing/open world approach). I prefer the Drift sub series instead. So if this offers something like that I'm in.
Style and no substance or care for ideas, just boring aesthetics, brands/reference material if no licenses, other garbage of lacking structure/progression with much depth, no purchase.
Simple as that, yet easy to keep saying no purchase from all current racing Indies, AA, AAA, etc.
Some great stuff there from the past till now projects, congrats to them.
@AhmadSumadi Even from their non PlayStation years that no one talks about?
Math Jam for Apple 2, Way of the Warrior for 3DO, their RPG for Genesis I think. They are fair games. (like many studios people only look at certain series or eras and ignore the rest).
They do good though not denying that. Their earlier stuff is interesting in their own way though.
One of their other games was on sale for Switch (maybe PlayStation) already and was still too high.
What are they expecting? They release these games so quick between teams that it's hard to keep up and hard to see a reason to buy them all back to back.
I'm holding off and just keeping watch of them. I have so many games and found the demo for World End's Club fair and bought it digitally on Switch, I got Master Detectives on Switch physical.
Even Zanki Zero I have seen the PS4 sale but even still. There are just other games I"m focusing on at the moment.
I wish them the best but sales or otherwise per platform or audiences going where they are, who knows, publisher decisions and more.
Part 2: I mean if they want to better visually/wording present tutorials do so, or have more prompts (or toggle to turn them off) when using abilities.
Some devs are just too lazy/too stuck in their own heads, too busy or whichever the case, or think only of hardcore gamers yet miss how casuals interpret things, newcomers or even gamers going what is the way to do this.
Or have no budget or time apparently to do this. Or can't see past their own minds how dumbed down, well communicated for each audience something is. Offer just enough for each type of person.
If devs can offer quiet to obnoxious character dialogue, it shows they can even if that feature may be a joke or fair to scale. The others are more important to offer.
I still see in AAA/AA the same 3rd person or any other camera or button inputs or whatever issues. Said so to the person with playing Lost Soul Aside, the buttons were not detailed in areas so simple to solve.
I have made adventure maps and put clear signs or rules and faking out dark areas to test but still make clear what players can do. I still think what would the player think.
Many devs either don't understand how they communicated their game or overcomplicate things with AI and other solutions they can't see past themselves. If QA or any others don''t make it clear then why even bother?
Echoes of the End I had the highs and lows of that game like any other AA/AAA game issues of controls to tell you how to do things. But it's animations were sharp and very well designed or fun abilities.
It's jumps of use L1 and jump to just jump, it varies on some things you use key buttons for and other times it was not. I literally helped someone beat it and had to remember how it worked for another and forgot. Design ideas vary per studio no doubt and I know of the 2-3 ways to jump that way between walls or many other things, but not every audience has that experience.
IF controller menus for certain2-3 button moves are not clear, and has been for 20+ YEARS, it says how much they don't look over things enough, I know as I can use right stick dodge/attack/item use games of the past to Knack/Echoes of the End just fine, let alone 2-3 ways of some game doing things in certain ways. Casuals won''t but many hardcore will as they know and try what they know of past games approaches to things.
They don't need AI, they need to better understand their menus and gameplay, not their animators (hat modern movesets but that's besides the point they do what is expected)/artists doing better work then UI designers or programmers.
Heck even Days Gone had the skip feature that was fair. I was fine with that. Same with the Ratchet 2016 puzzle skip and doing them for trophies, but I like the puzzle gadgets so that's just me doing them for fun.
Or offer easy to hard mode level design, Indie puzzle games do. Oh no they can't as it pushes level designers. Well why should UI designers or programmers have to do it and tweak numbers all the time? It's a load of stupid decisions I still see and annoys me.
Well then could you know offer 2 to 3 button combos (not talking combat I mean in general use case stuff for abilities or puzzles) in controls menus. XD I have had this issue with Lost Soul Aside, to old God of Wars, to many other AAA/AA over 20+ years. It annoys me. How incompetent are you people.
The 2-3 characters thing of Astral Chain, Bayonetta 3, DMC5 and Bayonetta Origins, sigh. At least they solved that. But still, the control schemes were atrocious for those games or better handled. Heck even playing PN03 with it's awkward aim first and tank controls reverse of most games was fun, eh level design but I knew that and was fine with that.
That or switching modes varies or particular control schemes that feel like they are out of inputs or 3rd analogue stick like at times.
Guides to just not clear feedback from QA or devs own mentality for things, etc. Like come on. Us players know the issues and make clear and they still fumble. Then again programmers to me also catering to other things also is my issue. Let alone engine staff and the garbage character movesets but that's besides the point.
Every single genre that has those use cases for combat/puzzles or simple things by any team have this issue. How can they dumb games down so much of themes/settings/movesets yet still have the same issue in controller menus or prompt visual options toggleable.
No different to making clear what L3/R3 are, just different. Yet I'm the one who gets excited by touchpad use by AA Japanese devs or any other gimmicky stuff I still see many things that have issues as core features.
From guides to all sorts of solutions, why are devs unable to just offer more options for level design or tutorials and stop cutting corners, missing details or not offering more options.
Well it says a lot, casuals don't need other games, they also don't care for quality either, as long as it's talked up enough or has easy to understand ideas, aka no quality, the rest of us do care about how games are or what we play, so why not still buy and play those.
I mean I played flash games sure, but to me I still separated them from my major gaming experiences. Same with Minecraft mods, I treat them differently to other games, it seems most casuals if any don't at all. I'm busy archiving or writing up wiki pages for Minecraft mods that are gone, even niche modloaders, and at other times playing major or Indie games.
Same as when I was/do from time to time aid in the manufacturer demos or other things for Gran Turismo wiki as well.
Also hours counts don't mean much. People can play a lot of garbage content in those games despite how good they are, or have the console sit around.
I'm fine with Minecraft but more so Java Edition.
That aside eh to me multiplayer games are so bland these days their maps/abilities are just not fun anymore.
Singleplayer games any day. I care about curated game ideas (cough not these days with bland movesets/level design), not socialising, brands and other fancy things, alongside bland lacking depth.
To me it's not monetization, it's gameplay sucks these days.
I can play music while gaming or I can pay attention to the game's dialogue or sound effects, depends per game, I still expect games to be of quality, not some easy thing for my thumbs to do.
Music or videos of quality to experience while gaming, not slop.
Sure the GT5 style HUD design was used in some cars, I think the Nissan GTR R35 or so as it was build around it and they collaborated. It's cool but I don't really care.
I want function not aesthetic or branding. No interest in that.
Comments 2,450
Re: Sorry, PS3 Users, Netflix Is Dropping Support for Sony's 20-Year-Old Console Next Month
It had a fair run. Still it's the only console with a blu-ray player and CD players, that doesn't require the internet like Xbox One. XD
My PS3 Slim has issues with wifi so i cable the controllers, but got a Super Slim whenever I need to use another to check things, install all my PS3 games and other use cases.
I'll use the store till it goes down. Thing is the few games going to Switch makes it hard for me to consider some things but others I still have plenty I'll get. There is plenty still on Vita/PS3 for me to get of those consoles games or PS1/PSP stuff.
Even the Gex trilogy i watched till Switch. Any 9th gen stuff I still get on Switch as they are retro games I don't mind and would rather on Switch instead.
Thing is I hate the PS2/PSP/PS3 CD to Blu-ray menu (even on PSP for my UMD movies, most of are films I've never seen before), I prefer the 360, PS4, Xbox One menus more, so I don't use the PS3 unless I feel I need to for PS1/PS3 games (don't have a PS2 compat model as got a PS2 and don't care for them being a risky model or not).
Also my PS2 artifacts with DVDs but works fine with games so I try not to use it for watching TV series.
Re: Xbox's Obsidian Seemingly Kills The Outer Worlds, Third Game Not Planned
They have the Pillars universe that's fair enough.
I think Outer Worlds is fair but even then it can't go on forever. Avowed was 'something'.
If they want action adventure sales and try to do lore within reason it could work. They are too writing/choice happy with their RPGs which is what they do best no doubt (they vary but are still usually good), it's why while there are vets I think of them as AA, in that ambitious way or managed multiple games pretty well way, not in a bad way, and while they are ambitious and it's cool to see, they don't work for sales sadly other then their amazing audience that knows their RPG quality stuff.
It's why I don't care for Sony's formula I get the action adventure focus it balances just enough in each area and works well. That I will always respect the just enough balance just with more cinematic flare. That and garbage skill tree in everything and it's just hilarious. Then again the Wolf had a skill tree, no commands or anything more suitable, another skill tree, typical and bland with dumb NPC assisting intelligence. I haven't cared for a Sony game in years, besides the niche PS4 titles probably since PS3 era the variety, not the 'formula engage and make generic linear/open worlds' not a variety of gameplay and audience appeal.
I don't know to me the 'we have features we wanted for years' and it kind of working with their RPG lore/systems but besides that the IP doesn't have the impact the others do (which I personally don't care about that but businesses/players do and I just don't get why?
I am not their target audience either but even I respect them for what they make. It doesn't translate into sales but neither am I interested in modern gaming at all let alone the bland sales making slop we see anyway.
I'm buying FMV/visual novel games for my stupid story experiences, everything else for gameplay. As big scale stories and modern gameplay bores me so I refuse to buy them. Even then many Indies in the puzzle/adventure genres I respect a lot, aka the Indie story genres are great, I just don't care for them and the gameplay ones are too visuals or references focused and play like trash with weak bare minimum ideas, so to me stories are the way to go and wildly creative visuals if many on every corner are bland gameplay wise.
I care about gameplay not always the worlds or the branding but most businesses or players say otherwise so eh I exist in my own taste space/world of preference anyway so what do I know about sales, bits and pieces and separate my own disappointment from whatever I can read signs of things).
Sure I don't mind getting a hive mind enemy type idea (not zombies I mean robots or insects and gaining, losing, learning, passing on to all other types of enemies, but it's too ambitious or situational or otherwise to work for any budget team for it to work) for a shooter or something.
Not some open world scale I don't care about with boring quests, ok tone/atmosphere/themes (all in the background I can look at but not pay attention to really) and none that do anything more exciting movesets or level design besides being bland and human grounded enough generics or fiction tropes overdone and boring.
Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want
Part 2:
It's up to dev communication in the game physically with the controller or software prompts or skip features or hints or whatever. Or better teach the player how things work, you can't tell dumb people to think outside the box and with the rules sometimes.
I know teaching someone how to play Echoes of the End, I worked it out and some things I need a walkthrough but not all of it, because some people don't pay attention to what it's teaching them. That's on the player not the developer for the player's stupidity or other things they focus on mindset.
If I can work this out why can't devs? Why can't they work out with their family members, or videos online that do so with their non gaming family members, or other variety of QA.
It's up to the players sechond screening or not paying attention to what it's visually telling them not always spoken or paint yellow and white (that they may also never notice or remember they were told that's what it's for in the game) among other things. It's up to players that don't pay attention, it can't be helped.
Heck I launch games to make sure they work or change settings. That doesn't mean I hate the game, or don't know what to do on the menus. XD
I don't always get bored either. I just have other games I want to focus on or come back to a game later when I feel like it.
Do they need to have a feedback box when I launch the game, or an email to my PSN/Nintendo accounts? Or one to the console dashboard as to why? So devs and publishers have a more clear idea why?
Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want
I think a touchscreen for smartphone gamers or 'software and saving cost on hardware' is an excuse. Mobile makers do it and look where we sare. Many use software as a cost cutting excuse of better design.
Try sliding your fingers and thumbs on glass it's terrible.
Playing even emulated games on a phone is bad, let alone any PS4 or PS5 games.
We didn't get the touchpad with a touch screen, Vita it made sense for minor use cases to throw a grenade or use other things on other minor things. Not major core way inputs.
Also Sony forgets how many devs use the touchpad as a touchpad, rarely to NONE. So I think Sony needs to get this, they use it as a Select button, not touch screen uses, not the touchpad halves, so they want to have a patent for a feature barely used and for software versus hardware to cut costs and for smartphone gamers. They clearly don't think. It's a patent but I mean did they think at all. XD
I think it's an excuse really.
The 90s orb PC controller wasn't great while analogue sticks were. So a gripable design is a joke really, they tried it then and it didn't work, no matter the degrees of motion it really didn't work well, neither did many glove controllers and so on (if they want realism sure, if they want it to work for jobs with steady motions sure but don't apply it to games, apply it like Kinect did for medical use instead).
Whether for 3D ship games with that level of moment on PC/PS1 or otherwise. They had their purpose or fun and few offer it these days in flight games scifi or planes and such. But even besides Train controllers. There is a reason why Joysticks worked for flight games instead not a gripable design.
Adaptive difficulty has a place, but the controller doing that the same way Nintendo does the 15 minute break ever since Virtual Boy, is just not a thing Sony needs.
I sweat not from being tense, so if I am doing a puzzle for another player and them cleaning their controller and their difficulty changes that's not very fair is it?
I don't sweat because I'm tense, it's the gripping of the controller for so long. Think Sony.
Adaptive difficulty for easy mode yes, telling players how to do basic things because they can't work out how games work or test easy areas, more complex areas and more they don't think that far no matter what you tell them, you can but to a point.
(have other references or lives and don't think how a game works) or what a game is telling them to do with the character speaking or other things, or players not paying attention and second screening among other things and so on sure.
I mean how many pay attention to 'this is the rules of the game mechanics and level design' versus other things of combat/dialogue, or a button mentioned to interact. Or what it looks like that is more human easily understand. No wonder we have dumbed down movesets for humans/animals is games were more complex and we had to dumb them down not just for realism but audiences. Or because they are 'grounded humans' and 'grounded animals' then the past.
Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want
@somnambulance Also if we get a touch screen controller they want to save money with software then hardware parts, I don't think it's just a case of 'oh we want smartphone gamers to come over.
I am not big on the mouse mode, I think they were out of ideas and had to have a gimmick and couldn't come up with anything. They went eh we did mice in the past, or we have this IR/laser tech lets rebrand it. I think it's a joke personally. The amount of grip a mouse has and shape is better for a reason, the Joycons show their limits for sure. I don't think ti's impressive at all. XD
Yeah I think a two separate hands or two handed offer benefits for their separation it just varies per what the game is going for to immerse players or how it feels to hold them/move them.
Yeah Switch is an ok platform, fair for handheld play/TV, fair for Vita owner type games of interest among other things. I preferred Wii U, it isn't perfect but I just had more fun with it.
I miss the more experimental or more varied Japan/Western studios games of the PS1 to PS3/PSP/Vita era too. PS4 was fair, not my preferred generation but a fair one still of games and peripherals or software features.
I think Nintendo it's clear, unless the engineers have anything or the programmers otherwise Furukawa isn't going to make them push for much. Iwata was better at that of more wacky ideas even if they didn't all work many did and were fun.
Re: Poll: Are You Happy with Your PS Plus Essential Games for February 2026?
Fair month. I got Ace Combat 7 already (on Switch I may get it for PS4 just to have it or for the VR missions when feel like it).
Ultros had heard of. It's probably good.
A sports game, fair. As far as boxing games go I guess I don't have enough reference for them and to me playing a PS2 EA demo of one I was like wow this is stiff, compared to arcadey ones feeling much better to play and animations actually being GOOD. So if modern ones are good sure if not pass.
And Subnautica 2, fair to have. I'm not the biggest on Subnautica or many sandboxes other then Minecraft though.
A fair month. Nothing I really care for. I'm not subbed and never will be but it's fine what they offer each month I guess.
Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want
Not sure about a touch screen, it's just easier for them via software and they can't be bothered with modules on the hardware end.
If it was hardware it'd be cooler, but touch screen other then easier for people used to them I hate slipping when playing anything with a smartphone. You get better grip with a physical input not a screen and slipping/sliding or not enough pressure or anything else of inputs a screen is limited by. Also really not great motion control use either other then 180 video and that's it.
Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want
Part 2:
The PS camera was fair, remote play casting was fair (heck even Portal lacking dual screen makes me kind of sad compared to the Playlink PS4 party games or Vita use cases). Even Vita's 360p/540p options while Portal to my knowledge only has it for streaming, which I don't have in my region, so the base device doesn't have the settings, it would be the 480p to 1080p/4K of the console, which isn't the same.
I'd say their studios have somewhat used the Dualsense more then they did the Dualshock 4 but even still it does feel lacking. But I don't play PS5 1st party and didn't care for as much of the PS4 era IPs, I went for the niche ones that died out nowadays, so I mostly know from others playing PS5 instead.
Switch 1 varies and even then I found Nintendo barely used IR in smart ways at all, the HD Rumble was pathetic and less fun then Xbox One/Series Impulse Triggers or Dualsense Haptics (I still hate Microsoft went lets have Impulse Triggers to Xbox One, great feature, no one talks about as they didn't own an Xbox One or if they did even collectors never point it out in Gears for it's reload minigame mechanic or Forza's brake guidance or any others, like come on I love those features using it.
Now lets add a share button for Series S/X, sigh) creative different ways like Labo or Brain Age/Training or 3rd parties did for a light in the dark or other things, yes but good ones for even basic principles of Wiimote like use or other cases, NO. Not at all. Cutting the IR made me mad too.
Re: New PlayStation Patent Could Let You Put Controller Buttons Where You Want
@somnambulance Agreed, I found more AA Japanese games that used the Dualshock 4 more then Sony did, whether the vibration scaling (Azure Gunvolt which was cool and Clannad, yes the visual novel had vibration scaling, surprised me when I came across that as it doesn't really need it but still cool)
The touchpad halves with Nier Automata was cool, its not great in Wonderful 101 Remastered of dual screen picture in picture and it's swiping/pressing the touchpad versus the stick was ok not great.
Of course many games use the touchpad as a button and that's it. The new Select button everybody. Sigh. Share/Create is ok a a button.
I can't think of many that use it for that really, the touch gestures with Killzone Shadowfall was cool........ yeah can't think of many (even the PS1/PS2/PSP emulation uses the halves more then Sony did in their actual major games).
The speaker gets used fair on Dualsense in some games, same as PS4 even if I mostly remember Killzone using it.
Dual screen or asymmetrical use cases were ok with PSVR or Playlink smartphone/tablet or other situations, not as good as Wii U though.
Gyro was good in some shooters, whether Gal Gun did it ok (I assume compared to it's VR entry on PC that was just a prototype of Gal Gun 2). I can't say for other rail shooters, but for other 1st/3rd person shooters (forget which ones) it was fine but I have more so played Wii U or Switch versions (Splatoon especially is so much fun with motion) with gyro aim more then PS4. Even Heavenly Sword's Sixaxis on PS3 with the cross bow was fun.
Let alone gyro aim for shooters or other use cases even if better for weapon aiming and not other use cases (even PSVR1, it was fair and PSVR2 the controls for some games went backwards and made themselves worse, how did games like Red Steel 2 by Ubisoft or others on Wii (Move on PS3 I found a pain to setup and also had bad controls, Wii I got less annoyed with the controls devs made for it, shovelware yes.
But besides those never been that annoyed with them, even using a HTC Vive with Half Life Alyx I still went wow I can actually understand the gestures that are new here compared to others no where near this in other games in VR let alone even those on Wii/PS3.
I even preferred motion and buttons over the GameCube layouts in Wii games/ports when they offered it, varied per use case though, and that was even when they had right stick use cases that were fun for games that didn't use the right stick as the camera back then (I mean Pitfall Lost Expedition/Big Adventure as have PS2 and Wii versions, or you had your God of War PS2 dodging or others with combat with the right stick or skating games and it's nowadays just Knack or No Man's Sky sprint on the R3 or whatever, maybe in modern skating games but I have no idea, other then say Echoes of the End having it for it's magic use cases with it's level design or to fling a rock/brick at enemies aka a core mechanic using the right stick), whilst it's rare nowadays)
I find PSVR2 games really don't make better use of the fewer buttons/motion and Wii games made a brilliant design of use cases and others go we need realism motion and push the motion controls to their limits in bad ways again, Sony could offer more buttons but even still it's just a joke).
Re: Highguard Already Trying Something Different as Player Numbers Plummet
@RBMango it is weird. Then again vets to me either have the same IP to make but not that license so they put ideas they couldn't prior.
Make something new and do ok or fail or in this case like anything modern game design make the bare minimum of modes, so narrow the game down. Polish enough in what graphics or core things they think matters, pace out cosmetics and think its fun.
I barely know anything and the trailer looks like halo 3 valhalla and horses and barely know what its trend following at all to compete with.
Concord made more sense.
To me while singleplayer I haven't been a fan of gameplay but graphics and stories are fair for what they are.
I never got the point of stripping modes to their bare minmium depth or feel and thinking it works for multiplayer though.
Regardless of map size, interactions or liveliness at all per level theme or whatever pther ideas.
Oe more modes but thats TOO mu h to manage. So why not moveset isras no not those either.
Missions nah too much rando.isation.
They could do anything but who knows.
I don't know core mechani s but it looks pretty typical. What do players want anyway? Similar but not too dramatic? Hard to please there.
Foamstars I had more ideas then it had depth recycling 2 modes from other games I had my own from nothing but how foam worked to make modes from.
Or movement options (if not based on more characters to play so you get limiting maps and 3x3 or 5x5 wow what easy changes XD).
I don't get modern multiplayer appeal at all so to me its just as confusing.
I'll stick to Under the Skin perk/disguise system being modernisrd (Capcom will let that game stay behind).
I'll stick to singleplayer shooters and their old fun mechanics for singleplayer campaigns instead.
Re: New PS4 Games Release Dates in 2026
Never hear dof any of these. Movht chekc ghe vidual novrls and of browse pthwrs or demos see what there is but typical old gen not much great stuff and not a fan of modern game design in any AAA, AA or Indies so picking and choosing or not caring is easy.
Re: Judas PS5 Dev Spent 5 Years Perfecting Its Core Mechanic
Fair idea but I prefer more moveset/level design interaction mechanics, not some boring dialogue/scenario based ones.
Having the acting and decisions matter is fine but I really don't care.
I don't feel emotion with such bland tropes, writing and themes/messages and all that other stuff, so to me I couldn't care less what happens in the story/situations.
If the gameplay is bland, well, easy pass then for another decent shooter I was looking forward to, shooters suck these days they really do.
No compelling ideas at all just other graphics, story and boring modes (sigh Foamstars) and bland ideas for characters movesets or level design for boring scenarios.
At least Splatoon 3 was good, fun challenges, memorable level design changes to really test me and fun mechanics. Nintendo has it right, the rest are just too graphics/story driven and 'look at these themes and situations we put you like a movie or other boring locations, boring set pieces, boring atmosphere to sell me on, yawn yeah ok you keep doing that I'm going over here.
I remember gameplay, I don't remember dialogue and scenario based things so to me I couldn't care less what they make there.
I'll stick to PS3/360/Wii and older ones with actually compelling mechanics and buying them up because they are more fun to me then modern era blandness.
Re: Highguard Is Already Struggling to Hold Players' Attention
Fair enough, I don't know what players were expecting, or youtubers/streamers talking whatever about it.
To me all I saw was a Halo 3 valhalla type map and horses, looked fien to me but what do I know I know nothing about the game.
Most shooters are bland these days and any creative ones i think are cool for singleplayer story driven campaigns disappear as quick as they appear, so I don't know what to think anymore Let alone sure FoamStar was bad but they did it to themselves by only copying 2 other modes and i had plenty in mind.
Highguard no idea what level of 'we just offered the bare minimum of modes and think cosmetics work' so who knows I don't know what modern players want. To me theme may be the case, feel I mean IU hate modern gaming movesets/animations and weight of characters so to me I can't tell what people want there, maps/modes I mean they cut them back so much who knows what players let alone devs even want or to put the effort into anymore?
I'll stick to the creative PS3/360/Wii ones of the past with better mechanics I'm enjoying while collecting all shooters of that era trend, to me modern shooters are dead because of players not just developers.
Re: Rumour: PS Portal OLED Version Coming This Year
Boring, hate OLED, but we still won't get dual screen support.
Sony you are just bland and boring.
Re: GDC Survey Reveals Developers Are Twice as Interested in Making Games for PS5 Than Xbox
Sounds pathetic to me. Oh the popular for getting the most sales/higher userbase potential of those to be interested in a game so it sells or default platform for most players, besides PC gets picked, wow devs, who cares. XD
Switch 2 is a still getting started platform and besides that, a handheld and whether or not people care about Nintendo, Sony or Microsoft in terms of how flexible their staff are for assisting, approving and more, visibility on the storefronts among other things, so what.
PS4/Xbox One and Switch for sure they will move on from and makes sense, that and they want 'power' and to make graphically boring games that suck to play because the gameplay is garbage, but the story and graphics will solve that, yeah no.
If it's just 'Sony's platform has more users' then congrats, who cares, that's the most obvious thing out there for the sake of MONEY, not for the sake of players that they care about because it would suit them more.
Like I mean I can compare Dreams, Game Builder Garage and Mario Maker or any other creative engine type games and I mean does that mean the 'userbase' is high enough or those individuals/demographic cares about those types of games compared to other platforms. Let alone PC type ones, or RPG Maker or whatever else?
Are art program ones any better on PS5 because of userbase volume that are interested?
Devs can say what they want but it's still down to 'money'.
It isn't clearly about APIs, it isn't clearly about Series S or Series X workflow (it is in some cases because they are lazy to scale to the platform and want their graphically bland looking games to be a hindrance and focus on it too much when I don't care I want gameplay not their graphics slop).
No one cares about the platforms for their software/hardware or controller gimmicks, they just want it for the sake of money and audience size and to put a game somewhere without thinking about it and make it the main target, big whoop.
Devs your not that hard to work out, you make games to make money to appeal to your publishers/shareholders, it's not for the engine support and hardware, it's not for the features of the PS5 that you clearly don't use you just put your game on there for the money and nothing more, so all other factors are meaningless. XD
Re: New Website Celebrates Okami's 20th Anniversary as Work Continues on Sequel
Fair but where is Okami Den? Where is PN03 on Switch 2 GameCube NSO? Where is Under the Skin for PS2 emulation or a live service version? Come on Capcom, your really not pushing IPs that have a lot of worth of ideas at all.
Good on Okami but even still, 2 games and a sequel years later sure, but plenty of other IPs deserve support or revival too.
Where is Viewitful Joe on PS2 emulation as well? Where is its anniversary?
Re: Gran Turismo 7's Free Updates Keep on Coming After First Paid DLC, New Cars This Week
More cars, less tracks, less exciting events, it's GT7 alright.
Re: Random: Someone Made Their Very Own Portable PS4 Handheld Console
Very cool, no one wants to make these things officially as it seems like Sega Nomad, they just don't see a need to. They think oh we have to support it, yet treat the PS Portal as the remote play/cloud device it is and no development so their minds are just in the clouds of making sense it seems.
These custom made reusing parts handhelds are very cool though. Seen plenty of PS2/Wii ones, they know how to reworked them it's great.
Re: Sony's Sending Messages to PS4 Players Encouraging Them to Upgrade to PS5
Part 2:
Oh Indies, eh I can skip many of them and play a few and also elsewhere not on PS4 either.
Live service, don't play any.
PS Portal doesn't offer dual screen support at all. Offer that and I'll move over.
Why would I want to upgrade to your current console Sony? You haven't provided games I want to play on your boring bland platform. Any at all. All I've seen is boring 1st party, 3 party, offerings of things but aren't anymore compelling then prior ones that were more so just as bland and boring.
Policies and live service wastes alongside boring singleplayer games compared to MY interested ideas from singlelpayer games of the past with better ideas, so why would I care about your time and money. Why would i want to move over?
So no I won't move on. You can shove your PS5 up into the cloud and I still won't use it. The platform is boring. Make it compelling and I'll use it. Make devs make compelling games not slop with boring priorities/mindsets. Get their heads out of the story/graphics clouds or 'realism' and make them offer decent games, not garbage.
I'm 1 customer, you don't care about, your not going to miss out on anything from me anyway. You have plenty of other customers to cater to instead.
I don't even use the services that are getting phased out anyway so like I care. PS4 still works fine offline anyway.
Also Sony wants us to move on yet the console is pricey? Yeah alright. XD
I've used PS5, I don't want my own at all, if I get given them to maintain sure, but I'm not going to use them. I maintain all my other old consoles, doesn't mean I care about 9th gen's blandness.
Also Sony didn't give me an email just a message on the console itself I assume?: So how was I supposed to know? I don't use the PS app. I haven't used my PS4 in weeks.
Re: Sony's Sending Messages to PS4 Players Encouraging Them to Upgrade to PS5
Hits that I have no interest in. What great words Sony I'm so convinced to move on to PS5. Yeah no pass. JB Hifi had 3+ times of discounts, I ignored them all, why should I buy one? I can wait years for bland games and console discounts, still don't care.
A few minor games but easily discounted not desperate for them.
Did they pressure Vita owners to go to PS4? Or did they and also many go to Switch and Sony went well, no point there. I forget if they did.
I don't care for GTA6, or live services, or any of that. I have my gameplay first games priority and haven't seen it, just bland level design/movesets. Boring.
You played a good game? So a generic response? Oh how corporately compelling words of theirs. XD I could play absolute garbage and they'd still say that. I'm not your friends Sony don't say things like that it's not convincing.
So PS4 is the new Windows 10 is it? But hopefully not as forceful each time on boot I assume Sony?
You killed the studios I WANTED to support till there is none left. Why would I support you now?
1.Haven't turned my PS4 on in a few weeks other then to check eshops.
2.Nintendo never told me/pressured me to move on from Wii U or 3DS, so Sony why so particular? I bought a Switch for my own reasons, not a company pressuring me to do so. I'll happily get Rhythm Heaven Groove on Switch 1. Nintendo isn't forcing me to.
3.A;so Sony haven't provided any compelling games at all, me staying on PS4 is not harming PS5, if devs can't use the hardware at all or don't want to drop PS4 money of audiences, that's on them, make games use the hardware or look appealing in gameplay not like garbage.
4.What happened to cards for PS+ the Spiderman mission fast travel and other games videos to help (even though many can add them to the game anyway or people go to wikis/video guides instead).
(I know what's exclusive, what's 9th gen only, what's PC, whatever everywhere, I pay attention and stay on PS4/Switch 1/Xbox One and older consoles happily for the Indies I want and that's it) and I don't want anything on PS5, or peripherals, or controller gimmicks (reasons I buy a console, but the Haptics eh, sure better then Impulse Triggers on Xbox One/Series is great and Switch HD Rumble is trash, Haptics are an improvement but I'm not missing out)
or software features for the console (oh wow the PS5 can be quiet/have libraries, what I already got on Xbox One anyway, or other consoles and handheld are quiet, I get the PS1/PS2/PSP games without the subscription and buy the digital license that way) to keep my PS4 for Playlink phone app titles, you haven't given them back compat at all.
PSVR1 may be back compat but those aren't.
I'm not treating my PS4 like Windows 10 you hypocrites. Never pressured PS3 users other then the eshop? You doing the same here? I haven't used it in a few weeks so not even noticed. One of those 'adverts' for discounts but now for the console I assume? What a bother.
I didn't get the 360 update Microsoft pushed out to only US 360 owners. Good thing too why would I want a console ad update. XD
Your gameplay offering via 1st and 3rd parties suck and are bland and boring. The characters movesets, level design, everything gameplay wise is all bland for story/graphics I don't even care about and has been since PS3/4 so why would i upgrade for utter trash to play? You haven't provided what makes me interested, so why should I blindly give you money?
Re: PlayStation State of Play Is Locked in for February, It's Claimed
Media Molecule with something to show, more Marathon, more Saros, Bend/Bluepoint set back unless they had side projects.
Otherwise whatever 3rd parties, whatever 1st parties as far along as they are.
I'm not really interested, but I like to tune in just to see what they have just encase.
Re: Sony Set to Delay PS6 Release Date, Claims Financial Report
Fair, gives studios more time, fair to finalise the production, get enough units and other stuff. I'm fine with that.
I still don't care for PS5/Xbox Series, doubt I will PS6/next Xbox, but the cycle must continue of course till the next and the next.
If gameplay ideas pick up via Indies sure, but otherwise no interest from me.
That or the controller/console software features better be good or else, eh another pass.
Re: Prince of Persia Remake and 5 Other Games Cancelled by Ubisoft
@Robocod agreed, if us players know the options better then the business does it really speaks volumes.
Sure some companies want to do it themselves then hand it over but even still, did no one have a smart decision in their head and value up the options? Sigh. Their like we need to do something about this IP or 'only new' we can't look back unless remaking or oh the graphics aren't good enough (said by a business idiot staff member, we can't just offer those)
But we can offer 60FPS for other titles that's cheap and easy right and get news headlines. XD Only focus on the big IPs/brands only of course why would we do it for others at all that'd be ridiculous. We just split some teams to those games as they are still on sales and make a big deal out of it while the other titles are in the works or other things are canceled so people can focus on the 60FPS news instead. Yeah no.
Took me and likely other people having the same thought no time at all to come up offering to other studios and weighing up their options, like any gamer that understands what a business can do, because that focused on options, let alone even random gameplay ideas in my mind, what are their meetings about then half the time? Clearly nothing or they hire idiots or too busy sucking up to the publisher/shareholders and it has to be glamorous for it to be passed as an idea so remake it was.
Instead Ubisoft will say oh people don't want DVDs they will bend over, yeah well I'll get your PS2 or other platform games second hand or emulate them and you get none of the money.
Re: 'How Can We Bring Our Games to the Largest Audience Possible?': Playground Explains Fable PS5 Release
It always means we need the money not we care about the audience. Why don;'t they just be honest that PC/Xbox isn't enough sales. Stop sucking up to players and tell it straight to our face corporate idiots.
I want this to do well as it/'s Fable, it has the creative edge it needs if done right besides all the marketing they want to say and 'hand crafted' when we have AI or 'built from the ground up' so I mean what is there to believe. Let alone features that annoyed Forza Horizon fans in 4 and 5 so who really wants to support them if they force visuals but garbage content.
Half the time i don't even want to respect devs (Indie or AA/AAA) because their programming/animations/level design/UI designers and progression based staff are so garbage and unimaginative to meet creative needs, sure it's leadership usually but even still for Indies it's not and it shows how small or vetyeran or whatever they still are just as uncreative inpsiured (by their old games if veterans or by small Indies too narrow viewed and make uncreative games, despite their skill I can't be bothered to recommend anything to them because it will all go to waste in their narrow experience playing games or thinking outsiide the box that whether they are skilled or not the game's potential will be garbage anyway because they don't think enough about gameplay design just visuals, story telling, art, welcoming garbage I have no interest in because again I'd rather play as the most boring looking character to have gameplay then make them welcoming LATER I hardly care anymore.
I get leadership being picky but even still.
That aside I'm fine with multi-platform releases as long as they deliver decent gameplay, problem is many games don't and push too much graphics/storytelling and I refuse to buy them. That's why this gen sucks.
Re: 'We Want to Honour the Halo Legacy on PlayStation': Xbox on Halo's PS5 Remake
They can honour it that's fine. The more people get to play it is totally fine. Halo is a great series and many haven't played them since 360 or never have at all so it's great to experience it on more platforms. I think it was fair the PC ports (assuming) since the last one on PC was Halo 2 for Games for Windows Live (yeah those games totally don't work nowadayas due to that DRM garbage before Xbox One did it).
But this could go either way, a more padded out campaign (good or bad, or fixing it's issues in the original of level design in the Forerunner structures, or being 'too faithful'), the visuals focus too much.
I mean I like Halo 1 and 3 ODST the most, but the price is the factor for many and I see reason in that, visuals and 'heavyafying' a game (that's what modern games are just heavy characters more heavy then a car feels XD). Yes I know spartans feel heavy in the originals they do fit, but just saying. XD Halo and Killzone to me had fair heavy feeling characters, in most other games they don't and I prefer floaty of old instead.
Then sure, it will be fine to play with the weapons, HUD and all the other things to 'modernise it' I assume if the visuals/animations are right. But that aside I mean I've still got Halo Anniversary for 360 with 3D support and a 3D TV. So i'm happy with that for both old and new look artstyles.
Re: The End of an Era: Sony Spins Off Iconic Television Business
Well there goes the true Sony TVs of the past. TLC are fine but yeah it won't be the same of quality that's for sure.
Re: Prince of Persia Remake and 5 Other Games Cancelled by Ubisoft
Thanks Ubisoft, your other titles were what I was supporting, thanks for giving me no reason to give you money then.
Yeah I'm so going to support the big titles I don't care about. XD They are just so stupid and don't get how people work.
Anything to make the profit spreadsheets look good I guess. Sigh.
Will just have to wait for the other unknown games to be revealed over time I guess. Open worlds and other IP branding it is future, how boring of you Ubisoft.
Mario Rabbids and Prince Of Persia Lost Crown will be my last and everything else will be retro Tom Clancy, Rayman, past Prince of Persia games or others from now on Second hand market money that won't be going to them at all.
I doubt they care to offer any of these on the PS+ for PS1/PS2/PSP at all either? Could have saved them tons of time and money that way if they thought for more then 2 seconds. I'd have liked to play a remake but even still.
Unless Splintercell remake (it will be open world too won't it, sigh, if so pass) continues I won't care at all for current Ubisoft games and I'm not even big into the Tom Clancy games I'm just exploring them like I am all other shooters of the 6/7th gen at the moment and really enjoyed them enough (not into their open world approach ones)..
You did this to yourselves Ubisoft killing off suitable variety titles for other audiences to get them interested in your products, then your generic money makers, I get the cost involved but they should have factored this in prior.
That or the other shareholders and ownership nowadays are ruining things which I can also see being the case, cut the fat and focus on the bigger IPs and push other audiences aside you could build up and get interested in your company's IPs, no why would they want to expand that way that would be stupid.
Yeah I'm so going to support the big titles I don't care about. XD They are just so stupid and don't get how people work.
Us other titles interested audiences go elsewhere and they think we will just move over to their big titles, we won't and go elsewhere.
I don't care about a company enough to support their other IPs, I only buy the ones I'm interested in.
Looks like I'll stick to Nintendo for my variety as Ubisoft doesn't want to offer the variety they did before to approach many audiences and just expect others to move to their other titles. Which we won't.
As hit and miss Nintendo is, at least they offer the big IPs, the retro live services of Tetris/F Zero 99 and the niche stuff I'm buying more so from them and they have revived those IPs. I only care about Rhythm Heaven Groove this year and it's great the singer/producer is back after their sickness.
Re: PS4 Games Are No Longer a Focus for PS Plus
Fair enough. Doesn't matter to me much as I never use it/never sub to it, I have my core things I focus on of physical/digital not subs or cloud storage so I'm fine without it (not cloud gaming not in my region and wouldn't care even if they did) but always look just encase to see what they try to offer, but I am surprised they left it till now to cut it off.
Even PS4 discounts are more suitable to still high but still more worthwhile to me then the sub service is when I know enough of whats oh the eshop at this point, demos or latest or old games.
I'll stay on PS4/Switch 1/Xbox One a bit longer anyway, I'm getting whatever I haven't yet anyway. Indies will still keep going. I'll keep playing older retro consoles and still get the PS4 versions of the emulated games till those stop. I'll still keep looking into collecting for older consoles anyway.
Who knows till PS6 games on PS+ too I guess.
That aside, I still haven't cared for PS5 so to me they can support PS4/drop support more and more or be only PS5 and still have the same boring game design and I still won't buy any of them, new or exist IPs.
The games are 'there', I think there is plenty of games on current gen, I just find them incredibly boring of angles they approach them that I couldn't care less.
Odd titles sure but anything I desperately have to play no.
Anything that will make me have around 100 PS5 or Series games no. There will be odd stuff maybe but very little this console gen is just not exciting at all.
Even with me expanding to other genres I still barely find anything exciting out there. It's the angle and quality in the areas they care to focus on and I just don't care for any of it. Even Indies in some genres are just passionate for nostalgia/weak inspiration and are just a joke, I don't want to fund them. They aren't how I see those genres or types of game design opportunities, yet they don't actually offer anything worth while to them.
The power doesn't matter to me the bland game design is. At least PS3/360 and early PS4/Xbox One or even many of Wii U had it, but Switch/PS4/Xbox One onwards and all of 9th gen has been just boring and unexciting at all.
Re: Ubisoft All-Timers Far Cry 3, Blood Dragon Are Getting 60fps Updates on PS5, with More to Follow
Fair but then again where are the Switch 1/Switch 2 ports? Don't Ubisoft want money? They only pushed Assassin's Creed on there, a few other titles. They have places to put things after all.
That aside the benefits do help so might as well I guess.
Then again when are the Far Cry or other launchers like AC Shadows did? That has to be a thing at some point right? Not saying I'd want that just possibilities to predict.
Would like to see Far Cry 2 on modern consoles though if possible. Heck even Far Cry 1 PC, or if they want to the Instincts and Predator games Xbox OG or Wii version or whatever redone for modern consoles.
Even the few like Star Wars Force Unleashed for Wii on Switch 1 was a surprise rarely do Wii versions even go on modern platforms at all.
I could want Red Steel 2 in VR and it will never happen even though it's perfect for it.
Re: Dynasty Warriors: Origins Could Spawn a New Trilogy of Games
Not surprised they want to go that direction with it. If does well sure. I'm not that interested but maybe sometimes in the future.
Depends what they offer in them really. To me the other IP ones had more to them not just for characters but sometimes gameplay features that the others don't so it depends what they do here to keep it the same and graphics, they overhaul it to make it fit with the modern games, they scale it back to what the series was known for and start again building up ideas, who knows. Or just remake many older entries maybe?
Whatever the case really.
Re: PS Plus Premium's PS3 Game Streaming Is Currently Broken
Well that's unfortunate, that aside yeah some like the Ratchet games PS2 entries via the PS3 ones for trophies already done, yeah they shouldn't have done that and just offered the PS2 versions for all regions, they went the PSP route for those over the worse PS2 versions thankfully.
Also for more regions why not offer the non PS3 versions, but not surprised why they don't do that or why people complain they want their shiny console versions or 'better' when that's not always the case.
Business model first with subscriptions, they can keep trying but it's just going to get annoying, yeah just offer PS3 emulation we will wait patiently for it, heck even Vita emulation if they have to I'd take that.
I am happy with my PS3 Slim/Super Slim and don't care I don't even have access to PS3 streaming in my region, I've seen enough of it and other streaming options/platforms and I'd rather a console any day, play-ability over load times, connection issues, resolution and any other garbage or a future I have no interest in other then them using consoles smartly not business decisions to make me ignore them, I have played many consoles and their load times/gameplay ideas and prefer them any day over streaming let alone PS4/5 game loading times or game design I'm not a fan of. So PS3 streaming would be bad even compared to the PS3 native experience and their load times compared to 360 or PC versions. I have played some great PS3 versions or playable and didn't care how rough they were when collecting PS3 games across many genres/past trends and more.
To me I care more for the IPs that are niche to appear on the store fronts (PS+ other tiers for5 those who want to that way I just get them eshop purchase and move on instead).
For what it is PS3 streaming is 'something' but even still whether YLOD or other factors while many PS4 versions of PS3 games exist many others should have been PS2 or PSP versions. I get people go oh I want the console version but hey the PSP versions are still good it's just people get big headed with 'it's a handheld it's worse'.
I've had more fun with PS2/PSP/Wii versions then PS3/360 versions and their graphics first and not as fun gameplay (not always but you could really tell in that generation the ideas/graphics, story telling and it leading into the same with PS4/5 and it's why I just dropped off more and more 8th/9th gen) or some awful bloom and other graphics effects garbaghe on screen so I'd happily take PSP or PS2 versions any day over graphics or 'version they used to play' nonsense, if the gameplay/level design and stories are good or the core is there and playable it's worth it to me.
Re: Rumour: Xbox's Cancelled Cyberpunk RPG from ESO Dev Emerges in Leaked Video
Looks alright for what is there, lighting, artstyle, objects/buildings and vehicles on screen. 7 years is a lot, so it if was going to take longer and they still didn't have an idea I'd say it's understandable, they have other MMOs or live services that work, they wanted an MMO and didn't want to alter it so they just let it go. Enough factors can be determined here till we hear the rest when they are allowed to tell the public/journalists, etc. besides NDAs and other factors.
I assume it was trying to compete with other games so not sure what angle it would have to set it apart but who knows really.
Some tone is clear but not a lot to go on of story. Gameplay would be mainstream generic anyway besides if there was whatever Cyberpunk style modules and other things to fit that world/theme/tone. Not like most games aren't predictable these days among AAA in 8th/9th gen games, of what they offer other then the rare ones with different ideas.
That aside ESO was a fair MMO so I think they could have pulled it off, Fallout 75 did it's thing, Starfield is it's angle. This could have worked but I guess Microsoft or Besthesda/Zenimax or whoever wanted them to maintain what they had then try another, put too much into it, delay it and more. So I can see reason from that perspective as ESO, World of Warcraft,, Sea of Theives, Fallout 76 and more are still going so they have enough to go on then another larger scale MMO project.
Compared to them altering it to just be a more singleplayer Cyberpunk RPG, or a 4 player or any other angle they could take it for quests and abilities or loot or whatever story telling they wanted and the undertones and so on.
That and if like the spy game that later became Gears 4 or any other projects, what the higher ups would have wanted altered and such. But for what is here is looks good, but was it competition, was it lack of interest, was it 'we can just market Cyberpunk 2077 instead, was it the story lacked?
I mean many games come and go or get cancelled, altered, who knows, it's not very clear.
I always like to look at concepts, prototypes and more so this is a great video someone uploaded even for how little to go on there is for the rest of it, but enough of an in engine look I'd say.
Re: Code Violet (PS5) - Gooner Shooter Can't Get It Up
@Northern_munkey Maybe in the next article XD Or I'll come up with something.
Re: Sony Nukes Thousands of Shovelware Games from PS5, PS4
Well there is like 4 or more shovelware publishers I see all the time.
Then see the Indie greats of Top Hat and Rataliaka.
But when browsing demos I see the 3 others beside ThiGames.
I don't mean low budget publishers either.
YASH FUTURE TECH SOLUTIONS PVT LTD is one of these other shovelware developers/publishers.
Trying to find the others but have to turn my console on, the PS Store website seems to be useless at having something say demo in the search to show them after 6 pages. Sigh.
ThiGames makes more then 'jumping games' but like anyone actually looks, I see the demos and many are esimple flash game like games, not all jumping in name.
Re: Code Violet (PS5) - Gooner Shooter Can't Get It Up
@Northern_munkey Didn't have a part 2 for this one. I may edit it later I may not.
Re: Code Violet (PS5) - Gooner Shooter Can't Get It Up
@Hi569 I post long sentence or in small amounts. Why is it it's always AI when someone posts in small amounts or long posts and has something to actually elaborate and say something. Whether my points are intelligent or not, it says a lot I can't make long posts without everyone have some shock about it.
I think outloud and break comment section limits of Youtube and news sites character limits to say things, I don't care. I don't small talk.
Re: Hellblade Dev Plotting a More Gameplay Focused Successor, Presumably for PS5
IF they offer a more Heavenly Sword/Enslaved Odyssey to the West or DMC type interesting game mechanics/worlds again sure. If not pass.
No interest in these fair puzzles, slow combat and too much story telling with lackluster level design/character movesets.
Re: PS5 Adventure Duskfade Looks Like It Was Made for Ratchet & Clank, Jak & Daxter Fans
As a fan od those games and hates other Indies. This game has the personality but not the gameplay of those games.
These are just in joke fan games in the end.
Not everything has to be cqlculatoe yo game and watch/gaedening to Pikmin but even still. I respect tofu/blocks to splatoon.
Western Indies (no idea about other regions) are too referential and I'm sick of it. Have a brain and come up woth your own ideas to sell your game not be manipulative idiots).
The only benefit of these games is they finally made it a product and learning skills for them. Otherwise they contribute nothing but a further in joke.
I would rather play as a bar of sosp rhat stretches. Aka a bland character with good movesets then a welcoming character thats bland to play as.
I know of it and like the other Indies hate it.
They also miss the scale/skill level of those teams with tons of experimentation.
No Indies will or can (they don't need to) but still.
I didn't care fot Akimbot either.
I don't buy for inspiration or personality. So no purchase from me. But Indies keep doing it.
I had more fun playing Rango movie game with better grind rails then Ratchet (same with Haven Call of the King or Scaler), decent gun use.
Ratchet had many experiments to a cinematic story it wants to tell nowadays.
Indies try but they feel empty or try in personality but miss the mark. Even in their own original odeas aka they aren't strong ideas yet and need more. Too referential still.
Their skill levels make sense or modern gaming design it fits how empty they are (or oh characters/world before level design/movesets, platformers are a joke these daye) but I just don't see the appeal in these Indies when I have researched or played more mechaniccally engsging but yes dated AAs for PS1/N64 or PS2 gen consoles.
When the gems are better then Indies it says a lot.
So yes I know about this game but like every Indie I get disappointed at how bland in gameplay ideas they are. So I refuse to buy them.
Valeintines platformer (coming soon to PS) wasn't much but I respected it. Most others target characters and references/nostalgia and utter garbage, but I find rhem cheap, too inspired and boring.
I don't buy a platformer to be referenced/emotional or nostalgic you idiots, I want to I buy one for what rhe genre was good at. Creative animal/human/object characters and movesets. None of that is here anymore. Its pathetic. Gameplay is dead for welcoming charming illusionary garbage.
Lastly I checked a genre is named after gameplay dynamics, not a vibe/style.
Remember even cinematic platformers existed.
These aren't meeting that just cute characters and whatever worlds. Bland.
Not a Mario fan but when I look over I go wow, he is a human in a fantasy wprld with different movesets and pther Indies are pathetic in cr3ativity, too injoke like and dull.
All Mario universe charactere have completely different movesets.
Idnies are too inspired and have no original ideas at all. They suck. They can't bend anything.
Despite thr 'character' of them as good enough and fair depth.
Nowadays platformers, they are a joke.
Inspired by in the wrong wqys for me perosnally. I don't care for these.
Re: Code Violet (PS5) - Gooner Shooter Can't Get It Up
Controls yeah thats bad. Costumes. Uh might I remind you Fatal Frame 5 on Wii U also had weird costumes in Japan but Nintendo ones in the west. People can't have fun?
Eternights via Sony's state of play gave me different impressions from the actual game.
To many others are very clear what they are. It varies per marketing, intention, audience.
If its bad yeah I get that. No cover up of things it wants to present will hide those issues. A good game can be in one with other tones.
Also there is plenty of 2000s dirty comedied they weren't made for reviewers they were for audiences.
Some.games are made for audeinces not snobish critics looking for ghe next art piece woth particular stotires to appeal to other literary idiots but in game reviewer form. Sigh.
Its a dumb fun game is what I see but awkward controls/AI that does need fixing yes.
Plenty or seen or heard of many ecchi games or particular tone games that still land in other areas. Not some next big blockbuster movie appeal.
But I find jank varies. To bad or chamring. Depending.
Whether other games to compare to player excitement aside. That I have no reference for.
I saw ghe game awards ttailer and I barelt even remember it just the name is all I can go on.
I get yeah its space dinosaurs, thanks for the frill neck/spit detail there. Not the really bad intro paragraph though to set the scene for the review.
But it also proves a point. Its a video game do we need serious/silly or cohension. I mean games are so serious and dull these days or want to be movies and I struggle to find a game that is gameplay first, but happy woth those that are ok with sillines sif done well.
Many action games have silly plots and crazy scale for a reason.
Also fhe subtitle/headline is a bad joke please edit it.
The game has issues clearly cotnrol , glitches or enemy AI wise and thats pretty bad.
But tone I mean who expected tbis story to be good just entertaining in its own way clearly is good enough.
But not from reviewers expecting a movie spectale like games have to be nowadays. Stigh.
Wow games have to be some particular art. Typical.
A word of warning to reader as a review yes I am ok with that.
Snore give me gameplay that works sure. The personality seems hit and miss for the game but of some appeal, and this review is just a joke and not very helpful.
Re: Big Updates on Massive Xbox Games, Bound for PS5, Later This Month
We will see what more they show when ready. IP is one thing execution is another.
Re: Sony, Honda's Afeela 1 Car Can Be Customised with Astro Bot, God of War Dashboards
@GamingGod That is true yes.
Re: JDM: Japanese Drift Master Brings Anime-Inspired Street Racing to PS5 in February
Good event variety or if they want to a decent mechanic idea, purchase. If I can get a similar appeal of this as Tokyo Extreme Racer Drift 2 (as reboot is the street racing/open world approach). I prefer the Drift sub series instead. So if this offers something like that I'm in.
Style and no substance or care for ideas, just boring aesthetics, brands/reference material if no licenses, other garbage of lacking structure/progression with much depth, no purchase.
Simple as that, yet easy to keep saying no purchase from all current racing Indies, AA, AAA, etc.
Re: Sony, Honda's Afeela 1 Car Can Be Customised with Astro Bot, God of War Dashboards
@GamingGod That's what it was thanks. I knew it was some part of it like that.
Re: PS5's Hyperpop Collection Adds Three Striking New Colours for DualSense, Console Covers
Was wondering when they'd offer additional colours and more controllers/face plates.
No interest to me was just wondering.
Re: Former Naughty Dog Boss Evan Wells to Receive Highest Honour at DICE Awards
Some great stuff there from the past till now projects, congrats to them.
@AhmadSumadi Even from their non PlayStation years that no one talks about?
Math Jam for Apple 2, Way of the Warrior for 3DO, their RPG for Genesis I think. They are fair games. (like many studios people only look at certain series or eras and ignore the rest).
They do good though not denying that. Their earlier stuff is interesting in their own way though.
Re: No Plans for PS5 Version of Acclaimed Tactics RPG Published by Sony Subsidiary
One of their other games was on sale for Switch (maybe PlayStation) already and was still too high.
What are they expecting? They release these games so quick between teams that it's hard to keep up and hard to see a reason to buy them all back to back.
I'm holding off and just keeping watch of them. I have so many games and found the demo for World End's Club fair and bought it digitally on Switch, I got Master Detectives on Switch physical.
Even Zanki Zero I have seen the PS4 sale but even still. There are just other games I"m focusing on at the moment.
I wish them the best but sales or otherwise per platform or audiences going where they are, who knows, publisher decisions and more.
Re: Sony Patents AI Assistant That Can Help You Beat Games, or Just Beat Them For You
Part 2:
I mean if they want to better visually/wording present tutorials do so, or have more prompts (or toggle to turn them off) when using abilities.
Some devs are just too lazy/too stuck in their own heads, too busy or whichever the case, or think only of hardcore gamers yet miss how casuals interpret things, newcomers or even gamers going what is the way to do this.
Or have no budget or time apparently to do this. Or can't see past their own minds how dumbed down, well communicated for each audience something is. Offer just enough for each type of person.
If devs can offer quiet to obnoxious character dialogue, it shows they can even if that feature may be a joke or fair to scale. The others are more important to offer.
I still see in AAA/AA the same 3rd person or any other camera or button inputs or whatever issues. Said so to the person with playing Lost Soul Aside, the buttons were not detailed in areas so simple to solve.
I have made adventure maps and put clear signs or rules and faking out dark areas to test but still make clear what players can do. I still think what would the player think.
Many devs either don't understand how they communicated their game or overcomplicate things with AI and other solutions they can't see past themselves. If QA or any others don''t make it clear then why even bother?
Echoes of the End I had the highs and lows of that game like any other AA/AAA game issues of controls to tell you how to do things. But it's animations were sharp and very well designed or fun abilities.
It's jumps of use L1 and jump to just jump, it varies on some things you use key buttons for and other times it was not. I literally helped someone beat it and had to remember how it worked for another and forgot. Design ideas vary per studio no doubt and I know of the 2-3 ways to jump that way between walls or many other things, but not every audience has that experience.
Re: Sony Patents AI Assistant That Can Help You Beat Games, or Just Beat Them For You
IF controller menus for certain2-3 button moves are not clear, and has been for 20+ YEARS, it says how much they don't look over things enough, I know as I can use right stick dodge/attack/item use games of the past to Knack/Echoes of the End just fine, let alone 2-3 ways of some game doing things in certain ways. Casuals won''t but many hardcore will as they know and try what they know of past games approaches to things.
They don't need AI, they need to better understand their menus and gameplay, not their animators (hat modern movesets but that's besides the point they do what is expected)/artists doing better work then UI designers or programmers.
Heck even Days Gone had the skip feature that was fair. I was fine with that. Same with the Ratchet 2016 puzzle skip and doing them for trophies, but I like the puzzle gadgets so that's just me doing them for fun.
Or offer easy to hard mode level design, Indie puzzle games do. Oh no they can't as it pushes level designers. Well why should UI designers or programmers have to do it and tweak numbers all the time? It's a load of stupid decisions I still see and annoys me.
Well then could you know offer 2 to 3 button combos (not talking combat I mean in general use case stuff for abilities or puzzles) in controls menus. XD I have had this issue with Lost Soul Aside, to old God of Wars, to many other AAA/AA over 20+ years. It annoys me. How incompetent are you people.
The 2-3 characters thing of Astral Chain, Bayonetta 3, DMC5 and Bayonetta Origins, sigh. At least they solved that. But still, the control schemes were atrocious for those games or better handled. Heck even playing PN03 with it's awkward aim first and tank controls reverse of most games was fun, eh level design but I knew that and was fine with that.
That or switching modes varies or particular control schemes that feel like they are out of inputs or 3rd analogue stick like at times.
Guides to just not clear feedback from QA or devs own mentality for things, etc. Like come on. Us players know the issues and make clear and they still fumble. Then again programmers to me also catering to other things also is my issue. Let alone engine staff and the garbage character movesets but that's besides the point.
Every single genre that has those use cases for combat/puzzles or simple things by any team have this issue. How can they dumb games down so much of themes/settings/movesets yet still have the same issue in controller menus or prompt visual options toggleable.
No different to making clear what L3/R3 are, just different. Yet I'm the one who gets excited by touchpad use by AA Japanese devs or any other gimmicky stuff I still see many things that have issues as core features.
From guides to all sorts of solutions, why are devs unable to just offer more options for level design or tutorials and stop cutting corners, missing details or not offering more options.
Re: You'll Never Guess the Most Played PS5, PS4 Games of 2025 in the US
Well it says a lot, casuals don't need other games, they also don't care for quality either, as long as it's talked up enough or has easy to understand ideas, aka no quality, the rest of us do care about how games are or what we play, so why not still buy and play those.
I mean I played flash games sure, but to me I still separated them from my major gaming experiences. Same with Minecraft mods, I treat them differently to other games, it seems most casuals if any don't at all. I'm busy archiving or writing up wiki pages for Minecraft mods that are gone, even niche modloaders, and at other times playing major or Indie games.
Same as when I was/do from time to time aid in the manufacturer demos or other things for Gran Turismo wiki as well.
Also hours counts don't mean much. People can play a lot of garbage content in those games despite how good they are, or have the console sit around.
I'm fine with Minecraft but more so Java Edition.
That aside eh to me multiplayer games are so bland these days their maps/abilities are just not fun anymore.
Singleplayer games any day. I care about curated game ideas (cough not these days with bland movesets/level design), not socialising, brands and other fancy things, alongside bland lacking depth.
To me it's not monetization, it's gameplay sucks these days.
I can play music while gaming or I can pay attention to the game's dialogue or sound effects, depends per game, I still expect games to be of quality, not some easy thing for my thumbs to do.
Music or videos of quality to experience while gaming, not slop.
Re: Sony, Honda's Afeela 1 Car Can Be Customised with Astro Bot, God of War Dashboards
It's a dashboard cosmetic. Who cares.
Sure the GT5 style HUD design was used in some cars, I think the Nissan GTR R35 or so as it was build around it and they collaborated. It's cool but I don't really care.
I want function not aesthetic or branding. No interest in that.
Also not big on the IPs so to me I don't care.