Comments 1,907

Re: 'We Won't Make You Do the Same Thing Over and Over': Ghost of Yotei PS5 Will Keep You Guessing

SuntannedDuck2

If thry can pull it off. I will play something with a clunky camera if I can play a game with cool ideas then a refined pr grounded game but boring ideas.

Open worlds try to offer personality but are usually very much categories of types of content besides minigames. Some appeal, some don't. Dynamic ones are tough to make evolving them, distaff, a formula, I see reasons but linear has less options and I find it better due to better focus on those abilities/level design, but story gets in the way or so many stealth/mundane actions in modern ones I don't buy them anymore. More retro ones that did offer gameplay ideas I found more compelling.

But I also only enjoyed Sunset Overdrive, Gravity Rush 1 and Infamous Second Son (not as relayed but enjoyable) for their moveset side missions minor but still.

Also Sunset Overdrive had tower defence, Spiderman and others had outposts with not much twist ot them that appealed to me. I get why, but eh, and I liked 2 side missions in Spiderman and lab puzzles. That's it. Not joking. Story fine, gameplay, formulaic and boring, plaued for thr lab ouzzles, stopped at boss fights didn'tcare about. No matter qol.

Horizon also boring. Good story, boring gamwplay moveset/mission content, gave up.

So most personality or content games have these days aren't my thing.

I will say Yotei's ideas are cool, still not going to play it though.

I prefer linear games with a focus on moveset use cases, open worlds console I find them boring. Generic movesets and no excitement in the new abilities in story and no use od them in side missions just things any game offers, so why should I play them if all characters are generic and thr worlds aren't games find just insert or inspired by locations woth no interesting jumps, climbing, destruction, alteri/levelution, hallucination, its just boring reference I fins doesn't spin it off enough.

I have played games ekth more fun animal or human characters movesets, not 8/9th gen titles that feel like making PS1 games but are so basic of human movesets yet early 3D games had .ore exciting movesets in comparison. I would expect PS1 games to be mostly basic movesets not modern games so basic and boring I don't want to play them.

What do they want to simulate a human digestive system next? Because they all have boring walk, run, punch, whatever movesets as it is.

Mario has so many jumps you barely need, yet is more exciting and I don't even like Mario games. A few but not many. At least power ups in 3D ones have more use then combat only focus.

Navigation is so boring and barely matters because they are so grounded as casuals first video game it's boring. Experimentation varies by Indies compated to older eras. Repeat I will play something with a clunky camera if I can play a game with cool ideas then a refined games but boring ideas.

Re: 'Increasingly Selective Consumers' to Blame for Underperformance of Blades of Fire

SuntannedDuck2

Too many games, selective interest, preferences that vary in gamrs, id they even happen at all and appeal to us as audiences, good marketing. Not annoying audiences with stupid stuff.

Even then I am so retro or Indie selective (many disappoint me, odd ones get my money). Modern I vaguely hear about other then articles or odd ehsop searches but more retro Wikipedia/YT searches instead.

I barely heard of this game other then a 1 off moment article, not ads, its been out how long? I come across some 505 published games not many. So their perspective comes off as why should I buy your game even if it didn't interest me or hearing about it if your going to be a business crying by their own decisions of sales or wishy washy game design for wide appeal that is hit and miss. Control it to suit the game or a genre or whatever.

If its generic in gameplay, art, story, personality even why bother. If its good sure.

I think E33 is fine of ideas, not my thing but I see personality and QOL to it and those that understands its inspirations, audience and fair tweaks other games don't or do but differently.

There is a reason I buy games with a focus on gameplay, yiu can have any theme/setting, but I'd your gameplay movesets, level design use it is boring, no purchase.

Also wishy washy souls/hack n slash appeal, pick an audience.

If it offers both sure but it most likely doesn't, like me having a thought of different easy to hard mode exclusive puzzles, thats a lot of level design to make and no one will, thats why it'd a thought and not a reality, I want to see it but it's not practical, so same for scaling, animations, core mechanics, etc. pick a lane, is it the souls lane or the character action/hack n slash, action RPG, whichever lane.

Also Epic games store exclusive I mean that's also their problem right there. Don't blame the audiences for their choice to go for their higher cut benefits as a company. If they know most go to Steam. Having enough cake there publishers. XD

Re: Sony Invests in Elden Ring Publisher Bandai Namco, Signs Strategic Partnership

SuntannedDuck2

It's strategic but sigh. If it's for their IPs to happen sure, the more niche ones supported BN are willing to offer that Sony thinks they can't, by all means to as many platforms as possible those IPs, if its their other IPs BN can do it themselves, they don't really need the help.

For Sony departments, BN ones/parent, etc. though hmm. Whatever comes of them. Percentage in them many companies do, what happens next of books, shows, games, merch.

But I just want games as games not crossovers, not more books/tv/movies adaptations or vice versa. Games are so boring these days I want them separate but business doesn't work that way sigh.

Anime has been hit and miss. Manga varies. Content in them varies. Sometimes it's easier to get IPs want and give up.

If it helps niche manga/LN IPs sure (not like fan translations & waiting 10+ years to never for official means, not like much will change of official translation rates, which series, etc. I buy physical official when can), it won't as thats a bad strategy, but also more compelling if they did then the borng option.

Localise more sure, but which ones, what will be allowed or ignored, what reach or audience for easy money they aiming for? Sigh.

The speculation/business talk is fair but just makes us mad.

If for anime, games, partnerships between them sure but we won't see a good Ridge Racer or others at all any time soon.

I can look at many niche or 1 off Konami, Capcom, Sega, etc. iPs and go yep...Namco has tried Klonoa/Pacman World again so that was something.

More soulslikes, more anime/manga coverage, oh more anime/manga IP games that will be terrible or IPs I already didn't care about.

If its licenses for their streaming service even sure.... or whatever benefits Sony and their coverage of the anime industry many are not happy about as it is.

I don't even have a choice with licensors for physical my country's gave up so CR it is, not their garbage service. Otherwise physical manga not digital services locking them.

Their other anime/manga IPs outside that sure but most anime games aren't good or most IPs I like never get them as they don't have that appeal (or don't translate well to a game, which is fine).

Also I get some trends, or studios but even still I am so uninterested in modern gaming at this point, the only reason to read articles is to see what is happening in the world, not get excited over boring strategies.

Or retro.games with more compelling ideas we won't see happen in modern gaming get remastered, nor Indies (regardless of Indie skill or modern era design) too nostalgic and lack gameplay depth many that are inspirations do better, but besides their skill level. Besides the percentage of Indies that are good problem is I only see it in the adventure/puzzle game space, puzzle I enjoy, adventure I don't care for yet see and respect. Other genres or Indies efforts have disappointed.

Re: Reaction: Sony's PS5 Games Keep Getting Better After Launch, and Often for Free

SuntannedDuck2

To me them doing more with graphics tech to experiment is fine, doing updates/DLC with roguelike side content, chronology order, etc. are cool. From a dev stand point, not a player one.

Hated PS4/5 era IPs anyway. So free updates of side content, FPS boosts, & random ideas, is totally fine. Also 10+ year old never ending ideas/non definitive editions/media tie ins.

If they were wrapped up in better/new/side games. As I don't want to buy/play any of these. I haven't even touched them (not because of these, I already wasn't interested), just looked at them in trailers/people around me that have.

That's why I don't play them is their focus is just not appealing of core design. The experimenting they can do is fine, but in core design that sucks, also eh roguelikes/play chronologically either. I didn't bother with Haruhi anime, just TV broadcast order.

At least Yotei has more interesting SSD use. I still won't play it. Everything else is just generic. Time to use the console, sure it takes time, but even still. Rift Apart used it like a PS3 HDD did in 2009 again, but worse, pathetic. The rest are PS4 game design generic or graphics focused.

GT7 (better then Forza Motorsport 8/2023, but even still, both did not get me to care for a PS5/Xbox Series, family have the consoles, I still don't care about them) has PSVR2 support in a bad progression design, feels eh to play, eh AI, boring track choices and limited because of the time they take to make and barely much use of cars, its' better then many 3rd party garbage ones but it's still a disappointment, worse then GT Sport's bad design.

Rift Apart was eh with weak ideas, Blizar was cool, I never played that level, I gave up before I even touched it, I watched a pplaythrough, was still not impressed,

Space Marine 2 was fine (the only game I finished, the rest I 'played' part of).

Ride 5 if Ride 4 again then pass/WRC23 seems ok but that's for it's car builder, which could be pitifully used, but otherwise any others I'd have been interested in I have seen, flopped and don't make much difference.

So 9th gen is boring.

That's all I have played on PS5, why because the others I had interest in were on PS4, niche IPs, load times did not bother me, I've played better on older consoles with shorter load times and the PS4 I know is longer but I don't care I can wait around or play better.

So longer load time or less grass or other objects on screen I don't care for or frame rates didn't bother me and otherwise I haven't seen any gameplay design compelling games, just graphics enhanced PS4 game design I already didn't like games. So pass.

More for the handful of PS4 games I 'may' care for, Switch, Xbox One, 5-7th gen better ideas across all genres AAA/AA, etc. games, the level design, abilities, movesets, art direction, etc. Also reminded me how some did mirrors before Ray Tracing, did screens with pre done/live footage in racing games around some tracks, paint chipping, or other random attempts at stuff back then.

I'll play any genre, but the games have to have hooks, and these ones 1st/3rd party or Indie slop (some fair, many nostalgic, trend inspired badly/underskilled garbage). Don't.

Re: PlayStation to Skip Gamescom Show for the Sixth Year in a Row

SuntannedDuck2

I didn't expect Sony to have anything to show, they are taking their time, using their money for projects and only certain events/or messaging whenever they feel like it. I can see why.

Unless there is enough third parties to show off/aid in support with for this scale, the 1st parties are doing their thing anyway.

The western side are doing fine, the projects they dealt with are in the states they are, many 3rd parties or 1st party to show off at other events. The Asian ones at whichever State of Plays or TGS or others.

They want to balance their Asian partners business relationships and that is totally fine. The western ones unless anything to show why bother? They have their own ways to message as well too.

Indies are shown at other shows or when necessary with Sony's state of plays. So did they have much to show at Gamescom I don't think so.

Re: Sony's Zelda Movie Confirms Its Link and Zelda Actors

SuntannedDuck2

Well the actors seem fine, but who to be the villain, will it be original? Ganon? Vatti (from Four Swords)? Or any other villains over the years even if many versions of Ganon being interpreted. Besides of course the script having to have Link talk, we can't have staring or grunts as people won't like it even if it is key to the universe that Link doesn't people when the player is there but can speak and people respond to him in universe.

Will we have a Spirit Tracks or a Zelda Echoes of Wisdom format? Or are we just going to have them do whatever? Will there be Tetra or Sheik? Or we keeping it simple? The universe is so broad anything is possible.

it could be more original like Mario movie tried to put a mix of things per sub series (understandable why they did that for showing off the series to lead people to the many games) in there while focusing on it's core of Mario as an isekai like it always has been just we usually always see the games in that universe rather then the him in human form/world.

This is or isn't a One Room anime of 'fill in what you want to say but don't know what the characters say after'. But it could be comparable. Even if that is a perspective anime and was enjoyable for how weird it was.

Re: Sony's Zelda Movie Confirms Its Link and Zelda Actors

SuntannedDuck2

@Crimson_Ridley I always took it as (maybe Nintendo did intend that I don't know, besides that he is a self insert character) that he can talk we just can't hear him talk. He does talk in universe just not when we play as him (not as in a he talks without the player way) but as in all his staring, grunts and other noises of listening is still him talking as we do get responses from the characters as if Link spoke I think.

Re: Talking Point: What Do You Want from God of War Maker Sony Santa Monica Next?

SuntannedDuck2

Part 2:
I didn't buy into Nintendo for the games because they were kid friendly, even if they have used that to make interesting worlds, but it's because of the level design/movesets/gameplay, not tons of menus and story and subpar gameplay.

They may be a horror/survival game (Last of Us), platformers, hack n slash (God of War), Action Adventure/RPG Lite (Horizon), and many others. I could assume genres of, it doesn't change what the cores are, menus, story, basic gameplay movesets of the PS3 era but with different tone/appeal of story telling then the PS3 IPs. But it doesn't change much when the camera, the use of menus, use of movesets is still so similar and repetitive.

Even then playing Fracture or Psi Ops, PS3 and PS2, different feeling games, different movesets/abilities, goals. Both shooters. Many Indie platformers are weak in movesets, racing boring progression/license and physics focus so I play old ones.

Why are devs so copy paste and their own flare is so subtle I don't really care to play them. They need just that bit more for me to care about the gameplay or personality they are trying to offer here.

I mean I liked Uncharted for get this the pacing of the combat/puzzles, I didn't want them all to be Last of Us/cinematic following games. To me Uncharted, Getaway, Jet Li, 24 The Game, Infamous I guess, they all felt like they wanted to go that direction. I wouldn't put like Mark of Kri/Primal or others that much in there but I mean. They were more distinct then how PS4 era IPs are I find.

I mean as much as I didn't like Another Code being a 3rd person story driven game and think a point n click could still work or more so in the Another Code R/Wii entry then DS format. I would take those. The remake format was fine but lost many of it's puzzles even if for what it is, a decent game for it's story/ok puzzles once get the hang of them. But that's also the point, 1 of these games is a 3rd person over the shoulder story driven/puzzle game. Not ALL of them.

Or is it they went eh we gave up on the experiment approach when in some cases we still see reason in some genres or some gameplay/world ideas, you can have you messaging, but I didn't come to PlayStation to play adaptable to tv/movie IPs, I played them for gameplay, with story just 'being a thing if you want it' not the sole reason to play a game.

Xbox has variety but not as strong. Nintendo has variety that is strong just like all of them, annoying business practices.

Re: Talking Point: What Do You Want from God of War Maker Sony Santa Monica Next?

SuntannedDuck2

I picked something new but would be tied with:

"Give me God of War in a new mythology please" (but it better change the camera/gameplay I'm sick of this Norse era style, even God ZHand did it better in 2006 while GOW 2018/R are just Ryse Son of Rome and Hellblade, and I didn't care for either),

"I want the studio to revisit an old Sony franchise" (why not it's always interesting to see but knowing Sony they want new ones or existing to work)

and "Give me something completely new, please" (new is always nice to see, if they have to keep existing with GOW as it's so big of a worthy series sales wise sure but make sure you offer a new small or medium project along side it).

I went to Nintendo because even besides all the Mario sub series in different genres/universes I still could go to those or any of the niche/other IP that are different genres, worlds, characters, movesets.

Sure Sony's policies for some games made me go for a Switch for third parties but mostly 1st party genre niche games/gameplay variety. Other then Ghost of Yotei (not going to play but respect) had actually compelling ideas for gameplay for once, most others were too focused on story or bland linear/open world design. Spiderman was a fair story, step down gameplay wise from Sunset Overdrive's approach to an open world.

Last of Us/GOW are similar and put me off them, Ratchet is hit and miss. GT Sport/7 have to be live services due to car/track/music license costs or because Kaz wanted that format since GT3 (besides they change it up each entry but still), glad it took longer as I hate it and Sport was ok but even still 1 to 6 it is.

Sackboy is a Mario 3D World clone and an ok one. Astrobot has part original part nostaglia, the rest do what they can to be story driven/ok RPG Lites/Action Adventure games. I just didn't care at all.

Horizon I respect the story, don't the gameplay.

IF I can be more excited for Metroid, Fire Emblem, PIkmin (4 was hit and miss, I hated it but it had some good ideas, some bad core changes for padding), Rhythm Heaven Groove, Another Code, Famicom Detective Club and more or each Mario universe (as not a Mario fan but interested in the gameplay side of some of the games) character's getting their own games where Luigi, Peach, Toad, Yoshi, Wario, etc. all feel, play, have different level design or goals then why not? Along with other IPs I did buy for Switch 1 of their niche IPs, having their own genre, moveset, style, etc. of gameplay. Why not Sony?

Re: 'You Buy the Game and You Get the Whole Thing': Judas Dev Not About Live Service

SuntannedDuck2

Well we need solid story driven shooters to succeed. Not my anticipated but I respect this game, I want it to sell well. I may buy it. I have to get through other Bioshock games too. No idea if care for System Shock or others though.

But can it nail it? I hope so. Its a good business practice sure. News worthy sigh sure in this modern era.

Wait rogue like, pass. I hate modern trends. Devs can try whatever they want but AAA ones don't appeal to me any more then the 100s of Indie ones. It will put a fair spin on it sure, but eh. Respect it still.

E33 was ok, pretty whatever. Quality sure, ideas weak and ignore worthy gameplay.

I am buying trend long gone mechanically interesting 5th to 7th gen ones instead because the modern landscape is so boring or live services happen.

So I don't care if I call devs/pubs out I am sick of their garbage. I have played more depth on older gens. No nostalgia, quality. I hate their modern game design, their mentality, weak creativity, surface level fantasy/scifi or otherwise, grounded tonal garbage products.

All staff are weak and make modern slop so generic its weak lore, worlds, gameplay, they are so empty. SP and MP games. All I see is graphics that disappoint, ok art styles and weak gameplay 90% of the time. Stories vary.

But I also mention those I respect very very rarely.

Or think up better mechanics or modes then the live service slop or generic singleplayer ones as their themes/worlds/atmosphere and story aren't strong enough and the gameplay is boring/generic.

I have been happy with the few AA/AAA veteran games but no one seems to buy them thanks casuals or those too particular.

I can fund them but expectations are too high from devs/publishers too.

So I have given up bothering unless specific cases.

Even ones I knew would flop (detector for interesting projects flopping, so if I have interest in it it seems to flop, sigh)

Also seeing what shooters have done in the past mechanically that are 100 times more interesting as well.

Played Psi Ops, Fracture recently they are so good.

Still many more to buy, research, enjoy over modern era games struggling to succeed I wish would, or other slop.

Otherwise retro is great, better ideas then dull modern games mechanics, level design, personality, everything becausemodern design mentality sucks, cheap as no one cares about buying them but still quality games.

Re: EA to Kill Another PS4 Game's Online Servers

SuntannedDuck2

@Pat_trick at least it is offline and not online deep design. But yeah the others may suffer that.

Disks will work. It not being digital delisted from accounts.

Car or music licensing is a challenge but if it's online and its broken or no one is playing online why bother.

But otherwise LAN or fan servers but that won't happen.

Otherwise got to keep up the messaging/memes too.

Re: EA to Kill Another PS4 Game's Online Servers

SuntannedDuck2

Got PS3 version, already played it offline as my wifi chip sucks so I cable hook up my controllers.

2015 though hmm. Or Heat/Payback. I do wonder. I got them cheap physical, but digital I haven't known whether to bother.

Also not that big in NFS, or if were, the older games (circuit or points to point, Undercover was alright, Carbon was good, not started the others much yet, 2015 was ok.....) not this modern era.

Got like half the series in my collection.

Car licenses/delisting too? Hmm.

Also I preferred Hot Pursuit 2010 Wii, not 7th/Remastered. The most boring game played and yes I do own the Burnout games and would rather play them instead. Yes I do have weird game design preferences. XD I enjoy many Wii/PSP/PS2 versions unique or ports over boring HD versions mechanics, level design and other nonsense of gameplay substance lacking.

The Run was a lot of fun, played everything I could in that HD one. Not tried Wii/3DS version yet.

I will probably enjoy Hot Pursuit 1 and 2 OG, and try both versions. NFS 2 PS1 was alright for ehat I could get out of it woth my average skill compared to other PS1 games.

MW 2005 not really interested in. 2012 seemed ok m, started it thats it.

Shift 1, The Run, Hot Pursuit 2010 Wii, Nitro DS/Wii, Underground Rivals PSP are my go to NFS games so far.

Prostreet I have preferred on PSP/DS (like TOCA PSP/DS were enjoyable of their additions or differences to the console versions) then my PS3 copy. So that's something.

Shift 2/Project Cars 3 (similar design even if different series, and no I am not a PC1 and 2 fan, they are fine games but PC3 was Shift 2 but worse game design, had moments but eh) were bad.

Wreckfest (no upgrade run as 1st playthtough)/Shift 1 I left unfinished, beat half the games, why should I you only need 40% of the game to see the end events. Eh design.

Re: Hands On: Chronological Mode Is a Fascinating Way to Play The Last of Us 2 Again

SuntannedDuck2

Fair idea, but also who cares. Orders can make a difference but it's also too late.

I mean I appreciate different chapter or TV show episode order type stuff.

I appreciate the experiments, but its too late to add them. Offer news. Anything.

Its not that exciting, people have played it and made up their mind of differentelements about the game. I myself don't care for the IP but respect the idea.

Sure Rift Apart or others had these extra elements, sure they hit news, sure they are minor looks stuff but thats it, hardly noteworthy, but there isn't much here to care about.

They should have added them years ago, not now.

Re: Sony Santa Monica's Next Big Thing Not a New IP But May 'Feel Like One'

SuntannedDuck2

So it's boring direction for the series then?

I actually want a new IP instead I am so uninterested at this point.

I mean we have Kinecta on PS+, what else would they make? More Marvel nonsense. With sub par gameplay and ok visuals/story. Pass. Better use of their talent than that.

Sony wants money, so that won't happen its too niche or WipEout like audience and thats too low of sales. I would love one as I am interested in Kinecta but even still.

Whatever thr case of external development?

Otherwise a spin off, split of characters. Sigh. It's a Lost Legacy style project but for God of War isn't it. Sigh pass.

Unless it's distinct enough sure but I doubt it.

If the roguelike mode was an experiment sure, the staff deserved to do something different, if its an ARPG or isometric camera with dull depth (even Darksiders Genesis was decent and more appealing then generic ARPGs) GOW pass.

Metroidvania GOW pass. Any current trends pass (i am ok with trends the problem is many have been so bad I refuse to support them).

More of the same bad camera angle/bad gameplay, but new mythology (mythology change good, rest pass).

Ok pass.

Changing it up is fine but what modern direction would they take it or is it more behind the shoulder nonsense woth limited ideas, but different mythology if so pass. New mythology great, same garbage gameplay/camera angle pass.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

SuntannedDuck2

Part 2:
Even the young/old idea and use of hardware to me is cool. I wish Rift Apart attempted something as good as that in it's own way as I found it's use of PS5 a bit underwhelming even compared to the PS3 attempt.

But some of us do pay attention or have a logical understanding even without seeing the code or sitting in meetings because we pay attention and everyone else just looks at what they see, the basic stuff, but don't really understand what has changed unless it's a completely different setting/world, characters or tone I guess.

They just go, oh it's another game, & don't understand what they changed. If they are new to gaming sure, if they aren't but don't go deep sure, but people that can tell, can tell.

I think it had dramatic enough changes. If I never played the first one or don't care for Sony 1st party these days but still pay attention to the details they offer, how are people missing the point?

To me in BOTW the use of items was fun, the world itself was boring. But I was more into the shrines, the chests with generic items was boring, but the act of getting to them was more fun. Same with any collectathon platformer, if the abilities were fun to acquire it, I'm happy. The puzzle of level design or puzzles in general were the fun part to me.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

SuntannedDuck2

@Oram77 agreed, always best to wait, to me the new direction looks cool but who knows it could be more tedious or not in need of changing. Some can give an illusion then an actual change to things, it does happen. But we won't know till people start playing and go yeah the old format was better or oh it's close but it just needs a few tweaks. Who knows till it releases or they show more.

I haven't even played Tsushima and to me I was like oh these are some cool ideas/changes while talking to a fan of it that is interested in the game, so I got my confirmation of how the first game was and new changes. I knew bits and pieces about the stances for combat or enough of how the game functioned from a player, and if I can tell how the new direction is or even hardware use and never played it, I think many others are just baiting or don't look deep enough at major changes or refinements.

Even then the use of yellow then red, or other visual details is obvious, do people just go oh another Japanese setting Samurai game (or too many on the market) when Sucker Punch clearly shows they wanted to change things up.

But people can't tell between finer details in the more rocks/grass, how they use the trees compared to Assassin's Creed Shadows world design (even playing Valkyrie Elysium PS4 compared to PS5 I saw less grass/objects or enemies or otherwise, or the frame rate or other details, I have no interest in PS5 and can tell the differences in PS5 versus PS4 or whatever devs are going for with objects in the environment, more characters in regions, particle effects, the literal fog covering the mountain, was easy to see, on PS4 it would be very thick or we wouldn't even see vistas/valleys or other things as much, if people are that dumb, they need to pick up on the signs devs are showcasing.

I picked up on these details myself or from others.

If players are that stupid and can't tell what most modern games differ in then they are missing the point or need more glaring in their face to tell the differences that's just sad).

I'm a gameplay type and still pay attention to what visual tricks are offered, technology or just a creative decision, but I don't expect everyone to know Spyro 1 had level of design and had 2 versions of a level to achieve that trick and people used the swimming in the air glitch to show it off besides the Cliff Town glide (among others). Or any other random things devs have done over the years 2D/3D, etc., it helps and gives context, but not everyone is going to do that.

But I can name many shooters, racing, platformers and more based on their mechanics as reasons I want to buy them, not just oh it's a trend move on or oh it's said setting.

Re: Stolen PS1 WipEout Games Axed from the Xbox Store

SuntannedDuck2

Not surprising, whos going to tell them that Redout and others exist on Xbox?

Otherwise yeah even when seeing emulations of games on Windows Phone I was surprised those even got past at all.

But nowadays yeah, not surprised this won't get past.

Dev mode sure I can see why people would with emulation that way, but on store front, yeah nah, not surprised they got onto it.

Then again with how trends are these days, not surprised eventually it would just get to the point of going nope just offer the games on here even though licensing is for a reason.

I was annoyed by WipEout Rush but I mean we got HD/Fury/2048, it's not like Sony didn't try.

That and we have alternatives by AAs or Indies. It may not be exact, but it's good enough and the anti-grav space is doing well.

I'd say better then the sim/arcade space that is just embarrassing its' self.

Re: 'We're Just Getting Started': Sony Marks 15 Years of PS Plus with Future Pledge

SuntannedDuck2

To me it came off as 'trying to be a celebration' but felt more like an advertisement and of games I already don't care about. XD

Also the PS4 announcement E3 numbers counting down showing the IPs up to that point or other moments are probably more memorable.

Even the Micheal or other ads are more memorable then other ads or celebrations. XD They don't even have to same IPs, just better show them in interesting ways not 'look at the games on the service'. I didn't play them, it means nothing to me and even if I did I'd be like 'oh yeah, they were offered on the service, moving on'.

I know it's got cloud storage, it's got betas, it's got even stupid things like rest mode updating of all stupid things to put behind a pay wall. XD Among other stuff.

Besides the PS Now/PS+ rebranding or expansion.

I'm only buying the Premium/Deluxe tier games, not subbing to the service for them. So to me the service 'makes sense' but I also don't care.

Even then GT/Forza's anniversaries were the worst games in the series, so you bet I'm not very gaming anniversary happy many times when they offer it at the worst times with the worst products let alone how they celebrate them.

I don't expect going all out or anything but even still. Many are just a joke and don't give me much of a feeling at all of respect or celebration more disappointment. If they do barely celebrate, that's fine, if they are going to make a big deal out of it then I do think they need to make it count with something.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

SuntannedDuck2

@Nem Those are the things that put me off open worlds too, to me the young/old and the cards to change things up (even having directions to lead the story in then just 1 result) may solve that if utilised well but we will see. It could be contexualise or an illusion of change. That can happen.

Otherwise yeah if it's just skill trees, boring use of stats RPGs or open worlds have been doing for years now, outposts with not a lot changing them up and dots to key areas and boring gameplay basic side missions then yeah pass. It depends HOW they use them. It is a formula for a reason as some see it work or it's a trend to follow but to me past trends had great gameplay ideas and others in the modern era I find haven't been as appealing as much but that's just my view from how shooters/racing/platformers did things AAA or B grade versus nowadays Indies/AAA/AA all of them I find elements being pretty boring but others may find what they are looking for.

But I was into Sunset Overdrive, Gravity Rush or Infamous Second Son ways of doing things anyway. Not most other open worlds that had more impact many follow. So I am out of the loop/not the target audience/don't fully understand either.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

SuntannedDuck2

@darylb24 To me the structure of the gameplay is more dramatically different (I don't have Tsushima context as I didn't play it but when I talked to someone who had it made sense or maybe gives enough illusion of change, will have to see) makes Ratchet Rift Apart using the SSD being overly scripted look weak.

As a Ratchet fan I was disappointed. It did nothing interesting at all. It was an ok return to the 2007 to 2013 Tools and Nexus storyline (and another to be continued excuse) but felt did nothing. Tools had it's fair moments of new ideas, Ratchet 2 & 3 ideas, Crack in Time wasn't open world (wouldn't have wanted) but expanded ideas from typical formula, then everything else was just Tools base/refined, pass. Nexus I give a pass, short, had spin off games of multiplayer Sony wanted, but good with few ideas/reusing old ideas in a short game.

2016 eh it's a remake with good/bad ideas. Rift Apart I don't give a pass for that use of old formula regardless of a return, weak. Waiting & formula milking/not a lot to it, pass. If dropped Future Saga storyline/game direction sure. But nope.

While others like a Banjo Nuts and Bolts or others can be too far yet fans love Crack in Time (rare cases like that and many hate the not same staff/games they prefer of PS2 era that Size Matters/Secret Agent Clank I think were fair for of ideas,, different staff, I was fine with that) and even if not from gameplay and more story, I can see why.

But I am a gameplay type more so.

To me Rift Apart's new ideas were ok but not great and the ones it was trying to keep from Tools were there and Crack in Time's returning ideas were weak as ever. Let alone 2 character dynamic that I can understand in a Secret Agent Clank/Assassin's Creed Shadows can be hit/miss, but in Rift Apart it added nothing but story. But gameplay wise added nothing, oh hammer for a few things, no jet boots/Clank differences, weapons unique to the dimension. Nope.

Blizar was the only interesting planet that impressed me, the Nefarious City one was just a small region, I have seen cut off areas in games before with illusionary backgrounds, it was pathetically badly used and scripted, also no dynamic boss battle jumping of rifts why? Crack In Time had 3 of those moments, not as frantic of grinding rails type stuff sure, Crack in Time's were more simple, but that's expected on PS3 what they were trying to do, with PS5 and yeah sure not as much time with the console, but even still.

I am not the Tsushima/other open whatevers target audience either (I prefer Sunset Overdrive or Gravity Rush or Infamous Second Son more in their gameplay uses, not open world interested type at all) so me being impressed over this game when Crack in Time did it's execution of ideas (Biomutant/Zelda young & adult dynamics their way) in 2009 of skyboxes, story telling and gameplay uses of it & Rift Apart poorly does something even a PS3 did better is why I think Rift Apart is bad gameplay wise & story was fine but just wow we already did Ratchet/Clank development, lets do alternative Ratchet 1/2016, it didn't make me care.

Did we have to wait far in the console life cycle for games to do interesting things, sure but even still.

Graphics wise sure, but substance/context Rift Apart was so bad I gave up on it, watched lets play by Useless podcast Ratchet 2 & 3 devs, still hate.

Re: 'It's Not About Checking Off a Map, It's About Engaging with What Excites You': Ghost of Yotei PS5 Gameplay Stuns

SuntannedDuck2

I fully respect that. The cards or the young/old switch immediately made me excited. I'm not the target audience but I respect those ideas so much. The formula is so boring at this point ideas like these make me go wow. I am glad they stepped up and did something with it. They spent their time wisely, even if it doesn't work I still respect it then just 'this universe but that', 'make us money following this trend and spin off nothing of worth' and odd refinements that are good or average but really don't do a lot.

Using a trend wisely is important. I have been more interested in shooters with mechanics of PS3/360 era or platformers of 5th gen, racing sims/arcade ones of 6th gen then I have any open worlds, roguelikes, metroidvanias or any of the modern trends. Why? Because gameplay design ideas were better and many nowadays are just so focused on characters and worlds but the level designs, personality and movesets are so copy paste boring. Make a book/movie/visual novel instead. Not a gameplay lacking game with boring movement mechanics, lacking modes, too much focus on your world/culture and the style/art or dialogue. I don't even care about in Indies not just AAA/AA, if it's not even fun to explore, do combat, puzzles if it has any and so on. That's why I hate modern games. They are bland and boring. I don't want a platformer to be an open world small scale, I want it to be a game about movement mechanics. To have to even say that is just stupid how dumb game developers are for what illusion they offer and the game sucks because of it. I want quality design not illusionary garbage, no matter how underskilled Indies or high budget and whatever publisher demands/coordination AAA. It reflects and the marketing I ignore, the gameplay I focus on and the rest is garbage illusionary nonsense.

This game I respect heavily for what it's combining. It is cinematic, but also smartly designed of personality/gameplay and that's my point.

Justifying emotional moments, not forcing them or me or tropes following a checklist I don't care about anyway.

Pacing, level design, mechanics, they matter not just visuals and artstyles, I don't want style. I want substance and they gave it substance. About time. I don't want reviews about production value if it's about graphically, dialogue/voice acting and other fluff. I want gameplay substance, personality that is meaningful in menus, I hate too many but if it's well contextualised I will be happy. Most times I'm not and it's too many menus, too many boxes and lazy design or confusing navigation with the lazy boxes that aren't helpful of minimalism/simplicity because I'm still lost.

Re: Poll: Are You Sold on Ghost of Yotei?

SuntannedDuck2

Part 2:
Outposts & some details are pretty eh of open world design I don't like (Sunset Overdrive tower defence or it & Gravity Rush/Infamous Second Son side missions, maybe if more engaging outposts sure but they are pretty generic).

Some parts are pretty whatever but the fair ideas are still an improvement or dramatic to me to be impressed even if some aspects are pretty boring, formulaic that I already don't like.

The setting/themes don't interest me but they have utilised them well enough here while making a different enough game I think. I am treating it as a game, and what it's trying to be. It's trying to be cinematic, I don't care for that but it achieves it.

I don't care for the open world formula, in this way, but it does enough of what it needs to I guess.

I'm thinking the same way I would Banjo Nuts and Bolts or something. A weird use of an IP, but dramatically good if you don't look at it from a style/characters and other things people look at way. I like dramatic changes, I don't care about style I do substance. Gameplay. So if an IP has the same characters but is a spin off I will welcome the spin off doing different things not recycling and people being too attached to 1 approach and adding more when the universe can do so much why limit it. It's why I find games boring, all the corporate and all the boring design directions.

This isn't a genre change but I'm making that comparison for a reason here to make a point. It gives me that sort of impression while not being a genre change. It's expanding in ways that I think make sense. Not just for marketing either and they end up an illusion. At least from how it seems so far. To lower the hype and think reasonable about it.

Re: Poll: Are You Sold on Ghost of Yotei?

SuntannedDuck2

I am not the audience for it but mad respect to Sucker Punch! The cards a choose your own adventure style/different things per what a character is involved with of connections. The open endedness. Young/adult cool use of SSD. This is a sequel not a DLC, the features/ideas feels like one.

The finer details. It could be refinements but I do see this as a big dramatic change. I didn't play 1st game but I still without all that context see a lot interesting here.

IF I can be wowed by a game that I don't care for, that says a lot when they approach it in interesting ways you can tell they spent time thinking about very carefully. This is many years spent well.

Especially gameplay that impressed me (I get bored of bad use of trends/formulas, don't refine well or dramatically change them enough because no one wants to be a trend setter/try harder, just be lazy/familiar.

Even if some aspects could be bad, but they tried/I still respect the effort), & maybe more of the same in personality but the finer details are amazing.

Also menus have personality, not just boxes, one with the characters on it in that showcase, looked so good of art, recognise characters, & smart context. Love it. I'm not one for characters/human element nonsense but I do respect it here. It's smart design for that menu.

The gameplay ideas are so good, even the back and forth young and old, feels like a Zelda type idea or what RATCHET Rift Apart could have done, not this scripted garbage that's not even impressive, a PS3 in 2009 could do it. Other then Blizar the game was complete rift mechanic useless. Biomutant seemed to want to do similar enough of story telling but didn't.

Spyro/others have had LOD 2 versions idea since PS1 or other 3D elements, it's insane how games have been doing that but yeah Ratchet 2009 did multiple regions, different skyboxes/even Minecraft adventure maps did teleporting or blocks giving the illusion for locations smartly.

So Sucker Punch going lets just offer young & old & the right details to offer illusion & loading of the regions in their context. It's like a old/new graphics remasters but gameplay/story beneficial. Especially if dialogue/contexts in gameplay are well utilised.

Gives me Zelda Link to the Past or other games 2 worlds dynamics. I can make comparisons but that would be underselling it. It's Sucker Punch's own take/improvement is my point.

I also think ranged/melee weapons/animations fit. I thought they were a bit slow (not bad thing) but the finer details are good.

I think back/forth may make you miss details but I like the idea, it's console/SSD use I have been wanting since the console 2020 or older. Yay! Thank you Sucker Punch.

That & it is still thematically/contextually smartly designed. But they always have done their own thing, close enough to other games sure, but the ideas they pick are strong/original still.

Many others are too much clones/too strict of trend following. Sucker Punch always makes their identity stick out.

The context, the personality, is amazing. It's the type of ideas and thinking I respect, they actually took time, thought about every fine detail of gameplay or artwork in menus and so on. I have so much respect for them.

Again I am not the target audience, I don't care for a PS5, but this is the first game that made me go wow from any dev in a while.

The games I don't want to play but respect is very thin, this one is that or higher or me of respect.

Re: May 2025 USA Sales: PS5 the Only Console with Growth as Xbox Price Hike Proves Costly

SuntannedDuck2

Well with digital libraries and default console or games that appeal to people, sure why not....... then Xbox's bad marketing, third party formula games why would I care for an Xbox or to play their boring games, ok Impulse Triggers on the controller that few games support and otherwise just a fair besides PC device to have?

Hi Fi Rush was fine, South of Midnight was fine and Forza Motorsport I WANTED to be good but was so bad I refuse to support it. I doubt an offline update will happen for it either. Let alone GT7 like GT Sport did either.

Other then for me to put CDs in something more modern then a PS3/360 with an Xbox One/Series eshop app or to listen to music and ignore Spotify to use what I WANT.

To me the Xbox is just an ok device to have for some things, but not a lot that exciting. It's storefront has more apps then PS?Nintendo so that's nice but yeah that or back compat isn't enough for people, only certain audiences.

I like the console competition but yeah if Xbox is just a third party fully I'll be sad. I think the console helps, Sony can be particular and while I don't like what they do at all currently it will get worse.

While the PS5 is just a boring console, with boring ideas, ok controller, bad OS and games that are just PS4 formula games i hated with more graphics focus, yeah nah pass.

I already hated the PS4 gen, the OS design is great, the game library is bad.

Re: Old School Rally Recaptures Those Classic Colin McRae Vibes on PS5, PS4

SuntannedDuck2

Part 2:
But like shooters, make a live service shooter 1 with or 2 modes, because no one played the other modes people made so make games as simple as possible and dull. Players eat it up. Have fun firing a gun immersion then creative level design/enemy placement or abilities....

Brands, physics and memories of cars or old games, all a load of garbage people eat up, that world/vibe/realism, because they don't have an imagination bone in their bodies, just references/recreation mentality as all racing games can be, but the devs themselves have no skill at all, they don't have the depth they had mechanically, so they feel 'modern' in the most empty ways possible.

Re: Old School Rally Recaptures Those Classic Colin McRae Vibes on PS5, PS4

SuntannedDuck2

@Propaperpusher I'd rather play 32bit style games with gameplay depth from the 5/6th gen too, not this modern slop trying to make people eat up the style not the substance, people too nostalgically brain dead, thing is I find games like this pathetic and refuse to support them because they have no gameplay depth. AAA that are lazy and Indies that are the same brain dead audeince but making them.

People are too emotional/nostalgically stupid & can't tell actual quality the 32bit era ones had. I only play old games for quality, whether I grew up in the era is not the point, quality game design mattered back then. But people just don't care. They eat up this garbage. Too many chemicals going to their head to think properly.

They don't spin off anything either, why would they players don't care. Why make something creative.

I don't like modern gaming's lack of depth in new or sequels and too much bad use of trends, but it is what it is.

Like many platformers to me people like the idea of them, but for racing games it's always 'wow I drove this, played this game, remember this brand/motorsport moments' it's just a joke at this point, or oh I have a $200+ wheel set, all jokes. No wonder arcade racers died, the audience are a joke and devs have the players eating out of their hands all the time.

Even Indie platformers are the same, they have the 'idea' but not the execution or depth the many big or even niche AA/B grade ones have, the movesets, the depth to the level design (because Indies can't make them or are too lazy to, so save money and players eat it up, but the problem is the devs are just as brainless as the players, they are the same brainless audience seeking the characters/worlds but not the depth any of those games offered back then so they are weak continuations) they are competing with that get revived and are way more appealing then Indie modern era garbage with no depth just the concept, that substance is just pathetic but people buy them.

Racing games don't have to be simulating a car, we can drive anything, go anywhere in space or earth or fiction, but no only anti grav or kart racers seem to because players are brain dead of creativity to come up with creative ideas.

Devs are the same brain dead player audience but making these games. It's just sad. Is that all players/devs are good for, recycling, narrow minded ideas and familiarity when they grow up and too lazy.

They have to be emotionally/nostalgically or have a wheel setup to simulate and stimulate. I don't play racing games to reflect I play them to have gameplay depth, but apparently most people don't XD But like tv shows I don't immerse myself, I focus on the quality. So to me immersing is pointless.

Even Wreckfest is just as 'follow the leader' and dull. It can have no licensed cars/tracks, but it's still the same formula. Even for a kickstarter I think it's pretty pathetic. It's just sad. Even 2 is a joke. Wrecreation better be more creative. Or else what's the point. Some games you pay $400+ for a few tracks/cars, or the ones you don't that are still dull to play in the AAA/AA space.

Re: Old School Rally Recaptures Those Classic Colin McRae Vibes on PS5, PS4

SuntannedDuck2

After seeing the Sega rally successor I am not interested in these, so not interested in this either. I enjoyed WRC3 because of get this it's campaign had a good variety of event types, I enjoyed MotoGP3 PS2 because of the 20 extra tracks, MotoGP16 for the dirt bike/rally cars besides being a fair telling of a certain rider's life. That's cool stuff to experience. Same as many old games mechanics, event variety/rules for modes, but that's just out the window in this modern era.

Make a nostalgic game, make a game with licenses or close to designs without being sued but still a motorsport fan and yet we get boring games.

It's like games with animals, they barely use anything good about them. Same with platformers just empty worlds with nothing exciting to do in them or boring movesets, a genre based around movesets are boring because of their bad empty movesets and boring worlds being just that good art, boring to play in. Like a bad skating game, do you want realism or a fun skater heaven of good pacing to skate around no matter how fictional it's fun.

Let alone many Indies that are so nostalgia focused and add NOTHING to make them worth it. I don't want nostalgia, I want creativity, not repeated garbage for the modern era. People are out of ideas, too emotionally stupid and don't have a creative bone in their body. There is a reason I find human beings boring, weak ideas, references, licenses, can't think for themselves to creativity design something unique by themselves just copy paste or make what is closely familiar. Pathetic. Brain dead.

Even then Ride 4/Project Motor Racing have what region systems, that's it, refinements to something Forza Motorsport 1 and 2 had. Good ones but wrapped in boring progression still. This genre is just dead.

I don't want racing games to be just 'look at the car/track brands your so infatuated with motorsport fans' simulate that.

I just want fictional or realistic ones but to offer good progression or mechanics, but no they just go insert a car, push brands and I get so bored. Racing games are just bad.

Advergaming is one thing but many racing games feel like that but worse then even the ones of the Ford, Chevy, and more one makes, at least they were FUN and had variety, modern ones are just bland and uninteresting. Yes I'd rather play 20 year old shovelware then modern racing games and people are too nostalgic for it. It's just so sickeningly boring of a genre in the modern era.

Re: PS4 Firmware Update 12.52 Out Now, Features 'Security Fixes'

SuntannedDuck2

@Truegamer79 I flip flop between retro aesthetic (aka analogue like then digital, even then I liked the Invisible's aethestic because it was the first time in a while we got analogue looking tech in a game besides Fallout or others and from a new IP but using it in interesting ways I think it was. Never played it but still

Or I guess 6th gen and under, more AV/Composite and otherwise or CRTs and anything HDMI or HD or otherwise focus on LCDs/Plasma/etc. as modern style) and retro in years time.

I more so prefer years time of the like 15-20+ years.

Anything that is used is just that used PS4, Xbox One, Wii U, etc. games then 'retro' term thrown around. Second hand or used game stores/places are just that used, old, but not retro.

Re: PS4 Firmware Update 12.52 Out Now, Features 'Security Fixes'

SuntannedDuck2

It's always with modders/hackers these days, understandable why but many will stay on old versions and prevent the update.

Other then the PS store or updates for any games I put the disk in I don't really have a need for PS4 updates. So I'm happy to update my PS4 as I still use it, many games will use that firmware and I would need to update it to play them or else can't or the firmware could be on the disks like Wii/PSP did, but I don't know if they do as that was more a if people didn't connect their consoles to the internet thing then (no interest in PS5/Series X at all, no games I want, performance is fine but game design is boring, so pass, even then Xbox layoffs I mean the games were eh but well the AI or other aspects make it clear to care even less) as I don't care for hacked consoles at all. PC/phone emulation for homebrew or otherwise is fine then messing with a console anyway.

Then again the PS3 update removed PS Vita connections (and many others do over time for security reasons or to make people upgrade or because no one really used them, but it also makes things annoying as well for those wanting PS Vita folder/PS1 or PSP game transfers with PS3 eshop and from PS3 to Vita or PSP I think now) and I have refused to update that. Always got a 2nd PS3 just encase, problem is I have a broken wifi chip in my current '1'st' one (Slim), got a 2nd as a Super Slim 500GB for disk install data. My 1st PS3 was a back compat emulated one (PAL only had that, no hardware PS2 support in EU consoles).

I don't mind, I'm happy on PS4 and updating as many games won't be available or the PS Store (of course they always restrict it with updates, network features sure but also updates).

Till anything is actually compelling on PS5 I won't upgrade. Besides PS4 Playlink games don't work on PS5 either so why would I sell a PS5 if I can't access those.

Re: 'I Much Prefer PS Plus' Lifecycle Management Strategy': Devs Chime in on Xbox Game Pass Impact

SuntannedDuck2

Studios aren't always making games that fit the model, some are too large scale, others smaller, it varies all the time.

Some do for discoverability, others do that are small scale and can be released quick, others are of quality or terrible, others are updated heavily and are fair for in and out sessions. Gamepass fits a few different models but not large scale game ones, unless they can get it out and updated or offer enough content but the problem is many live service games or others of that large scale get changed so much in development it isn't practical.

Let alone ones that take like 6 to 20 hours and took 10 years to make it's just not suitable. I'd prefer a game that's 3 to 20 hours, balanced of ideas and took 3 to 5 years instead not 7 to 10 years. Indie, AA or AAA. With not as long back and forth of ideas or meetings or bad management. But good enough focus, or what gets cut and so on.

But many take too long, cost too much, aren't appealing to audiences, or a number of things.

Or the small scale ones aren't enough money for Microsoft yet they need ones like that for those audiences besides Indies to even give Gamepass a shot. Not all of us want big scale games that are bloated, bland to play and boring, too focused on personality and not on gameplay so they end up just basic ideas and very boring, so why would I play that. Accessible yes, but also drags on and you've seen the whole open world in like a few minutes to an hour, with all the repetitive category side missions no matter the stories or gameplay, unless fun, no point what layouts they are designed with in mind. It's why I don't play open worlds, unless they are platformer or otherwise moveset compelling nope. It's why Infamous Second Son, Gravity Rush or Sunset Overdrive were for me, the rest aren't.

Why racing games bore me to death they are like 1 to 2 event types, repeat with generic or bad grindy progression worse then prior eras progression with 100 hours but less personality in modern games then older ones physics, event types/rule sets, physics, etc. I prefer more mechanically or mode interesting games of 5/6th gen then I do 8th/9th slop with being so empty and seen all they have to offer but difficulty settings or tracks I hate when older games less tracks but more care put into them I will enjoy more and more mode variety with many I enjoy, many I don't but understand, and so on. Not 2 and I'm bored with both.

Re: New PS2 'Super Big' Plush Has No Right to Be This Cool

SuntannedDuck2

Not into plush consoles, characters or figures (not even a figure person either) sure but this nah.

Also nostalgia merch.... Really.... Not into this at all. It has a place but nah pass.

I'm in the kind of cool, but picked no interest in option.

Never cared the Loot Crates or any other gift boxes that are brand themed, I don't care about a brand that much or merch, I care about games, books, music, movies/tv shows, that's it.

The things that are source material or adaptations, never cared for merch.

Not PlayStation cups, coasters, t shirts or any of that, never have, never will.

Re: Publishers Pitch Sony on Adding Retro Classics to PS Plus

SuntannedDuck2

@LifeGirl GT games are tough, they won't be able to, not just music but car/track licenses. It's why they get delisted, GT6, GT Sport.

It's why the PS Classic had Destruction Derby and Ridge Racer Type 4, but not WipEout due to music licenses. The handling of it was poor sure but other factors were the case there.

There is a reason people emulate GT2 or GT4 on their phone or PC and even use the Spec 2 mod or upscale them.

People forget that sports, racing, music have license deals that won't renew.

No car makers, track owners or sports teams want to renew licenses to their old cars or players, so they just stay delisted or in their physical form then abandoned ware. We can't do anything about it. It's how those companies want things to be of current cars/not old products they don't care about anymore. New products mentality for games or other products/services they feature.

It's why games like Wreckfest work, no licensed cars, I think not so for tracks, just fictional. Burnout same thing the older ones maybe had licensed music but the cars and locations were totally fine with no licenses, likeness close enough sure like many Indies that are motorsport in the know do to recreate them, name them differently and so on. But that's fine. I'm not big on that as I prefer them to be more creative but that's a different topic.

The others, it's up to the other publishers and what characters, content, source code, licensing of the IP, etc. They want to do with it.

Even Alpha Protocol/Spec OPs The Line were delisted due to 1 song, that's it. Now AP is on GOG again because many devs or a dev's friend or whatever/people noticed or had an interest in doing so. So a particular situation, otherwise it would stay delisted.

Re: Publishers Pitch Sony on Adding Retro Classics to PS Plus

SuntannedDuck2

@UltimateOtaku91 Agreed, I thought the same with Gex and looked over at the PS1 via PSP/Vita eshop option and held off to see how the remastered would be. Got 40 Winks at least via it so that's something, all it got was a N64 physical due to the lack of that one being a thing officially back in the day.

But Valkyria Chronicles 2 could do with it. The PSP/Vita eshop purchase is fine but not ideal. It could be improved.

Re: Publishers Pitch Sony on Adding Retro Classics to PS Plus

SuntannedDuck2

Fair. But I grew up on Scaler, Kya, Battle Engine Aquila, or have researched, 100s of games across genres for 5th to 7th gen they are all I want to buy, many racing or flash games I get won't but many others easily can be offered on the service.

Seeing Deux Ex PS2 is cool to see. Was more excited for that then seeing RE old versions up for the 5th or so time. Give us other IPs, many other publishers can offer their big titles in collection or themselves. I get why they do it but via those collections I prefer then a limited time on the PS+ or digital licensing that varies.

Many PSP puzzle games I came across on metacritic/wikipedia via company searches, many shooters, platformers, tactics, hack n slashes, etc. Now are on PSP/Vita stores, PS3, whatever. Plenty are just UMDs only or unofficial emulation basically. Just abandonware pretty much.

I don't look at marketing, I look online or I do at the covers. I never heard of many in second hand stores, pick them up, and love them because I can get a certain idea what games they are. Many second party 360/PS3 exclusives, old trends, many PS2/PSP/Wii/DS, plenty out there I was surprised and went these are great.

It's why when I see collectors or comments i got oh you want the big stuff, complain about the prices, more are in the collecting community. I never do because I'm not seeking those, find the ones I want cheap and am happy. XD Sure the odd ones are pricey but I still have plenty I'd rather look at, to cover the trends of the time, the niche games, the not as marketed well or in people's eye sight but are mine.

AAs or B grades are so unknown it's hilarious but still got a fair few millions or thousand sales right? Many have the best mechanics even more then AAA, but I can't say that can I. I don't care I prefer them.

I was delighted to see it on PS+/$15 AUD, I want others to be on there, I am only seeking those of AAs and others, but I know they have to have the big stuff or the source code or whatever licensing, I get that. But the more they don't offer them on PS+ or back compat the more I buy retro instead of the percentage going to Sony/others working on it.

COD OG Xbox/PS2/GameCube aren't offered, got them on PS2 instead of the OG Xbox versions. That's on ABK for not offering them.

Re: Industry Body Representing Publishers Like PlayStation Says Stop Killing Games' Proposals Would Be 'Prohibitively Expensive'

SuntannedDuck2

@RiverGenie They can make/update/server DRM a game at any time, GT Sport did it last year, so it's a load of nonsense, Sony can, any publisher can.

Ubsioft makes you destroy the disk in new EULA, not to recycle as a good business move They said about DVD related last year oe 2023, they want us to give them digital, no refunds, change games however they want
https://www.gamepressure.com/newsroom/ubisofts-new-eula-will-force-you-to-destroy-your-games/z88187

GT Sport did it to avoid duplicates, but people still find credit quick solutions and so on they patch out over time anyway so their DRM servers are just bad. Otherwise they cut the livery editor not just the community sharing part and the online (fair) and sportsmanship tutorial videos (no Platinum trophy for those now) which makes sense they don't need them. I think they cut the livery editor so that they didn't have to work with any community creations that are offensive when it's offline so why not cut the whole thing then just the community part.

PS3/360 has many solo modes but different design back then too, but things have changed with games to over control them. They make tons of money.

For LAN/bots, sure, they don't have to and not everyone uses them, but Minecraft has solo, LAN, multiplayer with Realms aka Mojang's servers or third party hosting platforms, on console not so but PC it has way more options, but you can make money from marketplace fan creations on console/mobile, can't on PC with Java, that's up to third party hosting fan content services. Funny how Mojnang's fan content EULA is per console and Java PC huh. It's ridiculous double standard between both. Sure java anything can happen but even still not like their monitoring is that great for C#/C++ either for Bedrock. Even mods Mojang has a 'don't contact us' warning and people have to mod it out it's so annoying, I get to cover themselves, so it's understandable but if customers are that stupid that's on them not Mojang or modders.

But solo with AI is not hard to do. They just want to remove prior games and give us less options, force us to buy the next one we may hate the design elements of/not think about it and buy them over and over. Like a sports game. Like any other limited license contract game, even when it isn't a sports, racing or anything with a music license, or whatever. They just choose to because low sales or they don't feel like it anymore.

They control it in every way, payment to purchase it, you can't digitally refund unless it's on PC such as RobotCache or so I've heard for refunding digital PC games, but that's a third party exception more then the reality, otherwise it's like the Steam 2 hour period type situation (or well you 'can' but you have a 'no download' decision by Sony's policies or EULA or so I've heard, you have to call them before you download to refund which can be a pain to do, or they make exemptions sometimes but you really won't be able to' so you might as well go with demos, trials or footage/marketing, never otherwise feeling how the game plays).

They want us to buy the new one every year, ruin them more and more to the point many customers drop off of the direction of their appeal but many that don't care just get the next one. Only a sub section of people change their minds and become aware.

If your ok with the direction that's totally fine. Whatever you get games for/play, whatever. That's fine.

Re: Industry Body Representing Publishers Like PlayStation Says Stop Killing Games' Proposals Would Be 'Prohibitively Expensive'

SuntannedDuck2

@CutchuSlow GT Sport had one literally last year, they know they can do it, they just want to be difficult. Business control/politics as usual. Misunderstanding so that governments don't change what companies have control over. Message people to only buy the next one. They can afford it, if they can server DRM< they can to rework a game/build a game in any way they started/add updates. It's pure laziness.

Re: Industry Body Representing Publishers Like PlayStation Says Stop Killing Games' Proposals Would Be 'Prohibitively Expensive'

SuntannedDuck2

Excuse me Sony but Polyphony one of your OWN STUDIOS already did this with GT Sport, what a load of garbage.

You showed you could do it, I wiki documented, Sucide Squad also did it.

They can go 'oh buy the new one and enjoy what changes we make to games, stop complaining customers' no because I hate the modern design, it's boring, empty and pathetic, I want gameplay, not dialogue/menus and garbage graphics/dumbed down to the dumbed audience you can gameplay.

I'll go retro, already have started to. But many others will jump to whatever is nice, is hype and nonsense and sell their soul because most customers don't care or read the fine print. They move on if they can't find a show on a streaming service, they will on games to the next thing of important or 'background content' or anything else they really don't care about. Experience, move on, repeat mentality.

Offer offline, understand audiences and shut up. It can be done, companies don't want us to have consumer rights, just to control everything we do and rip our money, many won't speak up as are unaware and just eat up everything besides the percentage that cares. We educate our families and the rest eat garbage and are brain dead zombies.

It's not hard to rework a game for solo play, if we can't have LAN and you want your control sure, if you won't offer bot matches as barely anyone used them sure.

But solo play is not hard to rework games to and cut community/online services. PS3.360 did this, many other PS4/5 games do it. What a load of corporate nonsense. They can build the games however they want, they can add offline to them OR NOT OFFER SERVER BASED SOLUTIONS that cost so much in the first place. Offer better DRM instead of servers. But that's too much effort too is it? Hypocrites. They want to waste server costs for MTX or DRM solutions then better ones that's on them wasting their money for that, not customers.

You even cut the livery editor when you could have kept it but no you cut the whole editor and community sharing part when it could have been just that, but I guess if they can't maintain what creations then sure, whatever.

Companies are such control freaks or copyright waving in customer's faces CHILDREN with servers, control, nonsense terms/conditions/EULAs because they know only a small audience pays attention and the rest are too stupid or lazy, but like with physical many are self aware and they don't like that and go 'oh you don't want to support this, that just makes our jobs easier' no we want you to listen to what we are saying and stop making nonsensical deals and decisions, you want to control things, governments will or won't and companies just make dumb decisions customers get angry at and the 90% of idiots that let it happen are too stupid, so governments and businesses misunderstand us on purpose and we wonder why we don't respect them or stop buying their products.

Re: Gran Turismo's Primary Console Competitor May Be No More

SuntannedDuck2

@PuppetMaster Niche but I think it is for fair or annoying reasons. All the good arcade ones are gone, creativity to use cars, tracks, anything with them of concepts is just not there unless kart racers or anti grav.

I don't blame non racing fans, here. I am sick of the genre being a waste of time/money on what it is focusing on now.

By devs, publishers and many players, even community are hit and miss.

I just want a game with good progression, decent physics, arcade or otherwise, I really don't care and we can't even have that. Enough decent modes/event types with different rules. But nope.

Other than what Onrush which flopped. Gravel which was fair for a tv show angle. Or other odd stuff like Inertial Drift, DIstance and other Indies it's hit and miss. Some AAs are alright. But many studios waste time and money into things many players don't even use.

I can see why people mod anything with BeamNG or Assetto Corsa or play older games.

When was the last time we got a Stuntman movie making scenes type game, years ago. The creativity is just generic racing, nothing too out of this world anymore.

I want cars/tracks/ideas in interesting ways, but no we end up with what I call the generic third party racing game formula.

https://www.youtube.com/watch?v=WVry84ACu0k&t=1878s

Raycevick does a great video on this (many of his points I agree with and is why I am mechanically/progression picky with racing games), others have in their own ways, but his captures my disappointment of creativity in the genre, esports focus and too much licensing.

Nostalgic, esports or otherwise I just didn't the genre so bland, so I just play 20 years ago ones from 5 to 7th gen. Same with youtubers not into the modern era ones and making challenges or digging up old games. The creativity is just dead.

Re: Gran Turismo's Primary Console Competitor May Be No More

SuntannedDuck2

Well I doubt an offline update for FM8/23 then, unfortunate. Other then the credits to position starting (what remeinded me of MX vs ATV games but without the currency part meaning I an get that anywhere) yeah this game was a bit disappointing.

I think they need another racer, but if they do it without licenses I'd be happy, like Wreckfest (even if it is good I find it's 2 event types and multiple vehicle types to be kind of boring after a whil, 2 just seems like a physic update and ok ideas but pretty pathetic and third party we don't care so just refine things, and I don't like that at all, let alone all the other esports garbage ones in the genre these days that while region system for Ride 4/Project Motor Racing, otherwise bored of generic racing games with weak ideas, I'll stick to 5-7th gen racers thanks, more mechanically interesting games/progression).

Make a rally or road based one.

I'd take a PGR, Blur, Split Second, etc. type stylish ones but that's what open world ones do instead for the market and I don't care for the modern ones at all.

The game didn't impress me at all but it was nice to see Forza Motorsport around for as long as it was. Horizon has gone different directions but still works. I've no interest in open world ones unless of the older era as I think they offer a better experience so no to Forza Horizon, current NFS or The Crew. Solar Crown looked like a joke and is pretty sad. While TXK to me I prefer the Drift sub series more then the highways one.

I think FM8 just had bad marketing, bad use of assets and less appealing progression (I felt the use of cars to level wasn't that bad but I assume in practice is was but of course they changed it) and even besides the bugs it just put people off.

I am not into GT7 either (will get it cheap, even Sport was ok at best but I had more interest in the wiki details for it being offline converted then I did playing it even if it's an alright game, I actually prefer GT5/GT6 even for how average they are) but it at least has better modes/event types of side content to do, and while I hate the progression being so terrible it at least has updates I think make some sense even if I wish they did a better job with tracks but oh well. Car licenses to me don't matter much if not used well enough in the progression.

Re: Xbox's Promising MMORPG Sounds Like the Most Baffling Cancellation

SuntannedDuck2

It is unfortunate, if said of good and appealing why not? It wouldn't be my thing but business wise it is strange. IF they liked it and it had enough going for it was it worth it or was it too big and they went whelp time to cut enough to make margins look good.

Other projects seemed like side studios to cut the ends off of, otherwise ones with new projects and them like Tango they just go nah drop the newly started projects/funding as at least they aren't that far in and don't work out. Which I mean fair but even still.

Cutting ties/letting them go is one thing but laying them off is very much another.

Also what about all the HR/other staff they didn't need? Couldn't they have just been let off not just everyone. Or odd staff roles that didn't need to exist (which some did pretty sure).

I get the amount of live service games they have being WOW, Sea of Thieves, Fallout 76 and Elder Scrolls Online but they need something else, it can't just be ESO/Fallout all the time. If they slip, what will replace it?

Re: Romero Games Appears to Have Closed as Xbox Layoffs Cast Dark Shadow Over Industry

SuntannedDuck2

Ok this just seems sad, seems like a Tango situation, a 'you have finished a project, are starting a new one, good bye'. Which is just dumb. Microsoft looked at the sales and went hmm this did good, this studio is a hanging off from the purchase then the main ones we want, get rid of them.

Because just get rid of the ones that help with Doom/Wolfenstein IPs I assume and like Raven dump them as the main studios are more important, get rid of the assist studios. That's just mean.

Projects that waste too much money and are in development hell, sure, those that underperform even though we hear differently, sigh.

But ones performing but 'not enough' or 'business politics' is just silly.

I guess a 'we bought what we did, kill the ones hanging off the sides' huh, very disrespectful to see.

They have the talent/reputation to go their own way again (if they even want to after something like this) sure but it's just odd.

Re: BioWare Flop ANTHEM Dies January 2026, Servers to Be Turned Off

SuntannedDuck2

@DaveTheRave If only, that would be great, but there was an article a while back on this. So unlike Mass Effect being Unreal Engine 2, EA said nah, too much effort from our now abandoned EA engine that I assume they stick with Frostbite instead so they don't have to pay anyone as they have their special engine to do whatever they want so no Unreal Engine payments or any others just keep it with Frostbite and whatever projects with that (unless the Indie program I assume), and dropped all their past engines and are too lazy to get someone to do anything with it.

The fact you can get some Cobalt programmers to do highly important company stuff elsewhere I forget what it was, probably some science project I think (reminded me of the IBM 510 having a special code/encryption too for some science projects too), because it's encrypted and very few know the language other then those that are old enough that have experience with it, but you can't get any people to revive Dragon Age for a remaster/remake is just sad to me.

Even Voodoo Vince had code special for the OG Xbox making it not possible on 360, but they still got that game Remastered because many people cared about it, says a lot about some people having interest, and others not. Sure Blinx 2 is still abandoned besides 360 back compat but it's still playable at least.

Even then Dragon Age sells more then Mass Effect I think I've heard, but it is what it is of what people focus on whatever they do more per region/audience or other reasoning of preference even besides sales. Probably that Dragon Age sells better in EU or other countries may be but it's not US sales like Mass Effect so EA are just lazy and focus on the US, just an assumption, I don't know for sure but I wouldn't be surprised. Focusing on the markets they want to as key and the others not so much. Or the leaders/staff just can't be bothered to outsource it/know the costs to rework it is too much so they won't bother. It's sad, but understandable why they won't even if annoying.

Re: BioWare Flop ANTHEM Dies January 2026, Servers to Be Turned Off

SuntannedDuck2

So like The Crew, will be terminated, then a GT Sport/Suicide Squad offline state option reworking them. Even GT Sport cut the liveries/editor not just the community side, and the sportsmanship videos so those trophies are now inaccessible. Not surprising. But I was there with the wiki/ending hours of GT Sport anyway, so I got my wiki write up for the GT wiki community at least.

Even Gearbox let fans deal with Lawbreakers. So it's not like it's impossible for other solutions. Well if people want to dissect the game's key mechanics, now is the time to make your own flight model I guess. Big or niche games always have something in them worth looking at that people look for and make in their own games (well used to then as much so nowadays) of what is on the disk/final updates and archiving them. Sure altering them is up to those people that want to do that (regardless of what the agreements say) but most people don't care either for them so I guess why bother.

Will we see private servers and breaking/altering the DRM/online servers, the way others have past games and made Starhawk or others that were online only be replayable again, who knows. Anthem many don't care for so I doubt it. But some games people do have revived.

I'm waiting for NFS 2015 to be dropped too, just been waiting for EA to do it, many youtubers have gotten onto playing those games before the servers go already, or any others with server forced systems with the games.

So many games could be offered offline states for their disks/digital licenses (will the games be removed from libraries as well?) or private servers but nope, it's all company control of ONLY THEIR SERVERS are allowed and their terms of handling the products. It's so stupid.

Well, better get your videos out on the game now or else if people already have and moved on understandable.

Re: Stop Killing Games Campaign Surpasses One Million Signatures, But There Are Issues

SuntannedDuck2

Well getting signatures, people that say this and that online.

All gamers want is offline states of games, maybe LAN/private servers (I mean if Minecraft can have solo, Mojang Realms for people to go with or third party hosting/whatever players do to host themselves, that's the ideal I think, enough multiplayer options, not companies saying we only have OUR servers and not giving players a choice at all) or to keep the licenses they purchased, remove from sale due to licensing, sure it can be tricky there even music in games you wouldn't think, but keep it around if they want to for few sales or still have a physical around or something not a disk that doesn't work.

But yeah I get government can be particular with how they may handle it or what their terms and conditions or other laws already say.

Re: Reaction: Helldivers 2 on Xbox Signals Another Unexpected But Not Overly Surprising Shift in Strategy from Sony

SuntannedDuck2

Part 2:
Audiences are mostly on PlayStation due to what happened with Xbox One, it's many's default console, they marketing of third party games, the messaging, the first parties.

PS3/Xbox One messaging and execution was what it was, and how particular it was or what didn't appeal. I didn't think PS3 launch era was that bad, but I don't care what people say about it, I wasn't effected by that messaging, I still saw games from that era that were appealing.

But then again getting a PS3/Xbox One first then the 360/PS4 yeah that did happen. XD

Audiences have their digital licenses/library compared to how physical was back in the day, people treat and certain audiences know how the licensing works, preferred IPsm OS design, controllers, etc. or the prices of consoles/however much there is to get on the opposing consoles even if they were of interest.

I go between Switch/PS4 digital and physical but only do physical on Xbox for Xbox One games or back compat but I have a smaller Xbox One library, let alone barely any Series X games physical anyway.

Re: Reaction: Helldivers 2 on Xbox Signals Another Unexpected But Not Overly Surprising Shift in Strategy from Sony

SuntannedDuck2

Doesn't interest me but it's always good to see 2nd party or 3rd parties go to other platforms for those that were interested.

But it will say a lot for vocal audiences, versus Gamepass numbers versus those that actually buy on Xbox digitally anymore at the $40 or whichever region cost price tag and if people put their money forward/their actions show and won't, or a large enough audience on Xbox regardless of how FF16 went (or any other examples of Xbox sales or IP interest being large enough to justify it), how people see Helldivers 2, is it a large enough audience that does buy then those too stuck on COD, Halo, sports games or otherwise, Helldivers 2 is a more out there title then the Xbox audience into Japanese games or were more into FF7 remakes then FF16 either, so we will see. Will they get enough of an audience return, probably not.

Regardless of the PC PSN thing of course and Sony's larger console per country reach, that Xbox/Nintendo have their countries they have access to of audiences. PC it's as well/how companies work with their account systems or just let people play and none of that complexity.

I can see why demographic or just how particular Sony will branch out to PC or stay with their consoles or change things up when they see a reason to, and the odd Switch release as to me the Japan studios games appeal to a niche Switch audience, same as many Vita owners have a Switch for that reason the third parties or the similar type of design that appeals to them of those weird but amazing games has gone to Switch or gotten whatever ends up on PlayStation still.

Odd projects like Monkey King Is Back were a PS4 exclusive licensed movie game, besides PC with Sony assisting or publishing in some regions and THQ in other regions. Switch has it's partnership games, many of the PS5 ones are likely known.

I got all my Vita ports on Switch, I didn't need to go out of my way to get Asian English releases. Indies go wherever available but some are still Switch/PC/mobile only and the others go between Switch/PS platforms.

The stereotype for Xbox gamers is clear, whether we like it or not, as the numbers and vocal audience show versus the larger numbers being more focused on other games or too few games bought from them.

It's why to me Vita/Wii U numbers felt like dedicated fans numbers or those knowing what IPs weren't there for them to bother or they just didn't understand it or preferred a 3DS or other platforms instead.

But at the same time, there is a reason deals happen or they wait around of their relevance.