RBMango

RBMango

Kingdom Hearts and PlayStation!

Comments 3,221

Re: Highguard Already Trying Something Different as Player Numbers Plummet

RBMango

@PuppetMaster If I didn't know anything about who made Highguard after playing it and someone told me it came from some of the top designers of Titanfall, I don't think I'd believe them. Even now I have a hard time believing anyone involved in designing Highguard played a part in creating Titanfall 1 and 2's outstanding attrition mode.

Re: Highguard Already Trying Something Different as Player Numbers Plummet

RBMango

The 5v5 mode is definitely better because it makes the matches feel slightly more like a large-scale raid, but it still plays like a confused mess. I legit thought Concord was better designed than Highguard, because at least Concord didn't have all of these annoying roadblocks to the PvP action like wall reinforcing, tedious resource gathering, a pointless loot system, and long respawn timers.

For a studio full of multiplayer veterans, it's stunning how many obvious and amateur-hour mistakes Wildlight made. People can blame the hating, toxic gamers for Highguard's reception all they want, but I think the things that did the most damage were Geoff Keighley's bizarre lack of good judgment and foresight and Wildlight's hubris.

Re: Highguard Doesn't Do a Concord, But Reception Is Lukewarm

RBMango

@PsBoxSwitchOwner I disagree. For a F2P live service in a hyper-competitive market, attracting about 62% of your day one playerbase on the most popular current-gen console to even finish one match is a lot worse than "not terrible". Could it improve? Perhaps. But a lot of its long-term success is going to rely on enticing a loyal playerbase to spend money on skins and battle passes, and I don't see this having the juice to pull that off.

Re: Highguard Doesn't Do a Concord, But Reception Is Lukewarm

RBMango

Even going by trophy stats on PS5, it paints a concerning picture.

As of right now:
>Only 61.8% of players have bothered to complete one match.
>Only 6.3% of players have finished 10 matches.
>Only 27.3% of players have planted a shieldbreaker (i.e., a fundamental mechanic of a match).
>Only 15.4% of players have destroyed 20 walls (again, a fundamental mechanic).

The day one drop-off curve looks bad, no matter where you look. I don't put much stock in Steam reviews, but the hard numbers don't lie.

Re: Talking Point: Did ANTHEM Deserve the Hate?

RBMango

Played it at launch and it was one of those games where I could tell very early on that it lacked a clear creative focus and tried patching together multiple disparate ideas (some decent, some dreadful). I didn't "hate" it, but Anthem was a mostly boring, and disposable thing.

Re: Feature: 15 PS5 Predictions for 2026

RBMango

I don't see Hermen Hulst leaving any time soon, sadly. I'd love for someone else to be in the role who doesn't sound like an android and avoids obviously stupid decisions, but I don't know who at PlayStation is even capable of shepherding the first-party stuff outside of people who will never be asked to lead.

I'm surprised no one brought up anything related to Fairgames considering everything that has happened with that.

Re: Game of the Year: Top 10 PS5 Soundtracks of 2025

RBMango

If Expedition 33 wasn't in the picture, Ghost of Yōtei would be my pick for the best score of the year. It has a spaghetti western vibe that I love and there are so many catchy melodies. Lumines Arise's soundtrack is awesome too. Hades 2 and South of Midnight aren't on PS5 yet, but the music is very high-quality in those as well.

That being said, E33 has one of my top 10 game scores of all time. It's the obvious winner by a gigantic margin.

Re: Game of the Year: #3 - Split Fiction

RBMango

@Logonogo 10000% agreed. I think Hazelight reached the peak of their prowess and creativity with It Takes Two. Still, Split Fiction is VERY good. It speaks to how good they are that even a much weaker version of ITT is better than the vast majority of games I played in 2025.

Re: Game of the Year: Best PS5 Story Game of 2025

RBMango

E33 is my top pick for best storytelling and nothing else that I played this year came close. Phenomenal characters, fantastically written dynamics and arcs, skillful mixture of tragedy and comedy, and hard-hitting and thought-provoking exploration of the themes its tackling. Even with the gripes I have with certain elements, it's one of my new gold standards for video game storytelling. Blows me away even after three playthroughs.

Re: Game of the Year: #5 - Dispatch

RBMango

I need to play this at some point. This kind of setting and humor isn't normally my thing, but I was pleasantly surprised by the writing quality of some of the cutscenes I saw.

Re: Game of the Year: Liam's Top 5 PS5 Games of 2025

RBMango

@Balaam_ We get it. You think E33 is overrated. You don't need to repeat the same point in different ways in multiple comment sections, especially resorting to saying something highly questionable like "it's hard to defend game XYZ being in the top spot." God forbid the author love E33 in spite of your opinion of the game.

Re: Game of the Year: Best PS5 RPG of 2025

RBMango

@TheArt I love the little details I've seen like getting chastised by guards for not carrying a lit torch at night or getting knocked off your horse by a low branch. I'd gladly trade fancy graphics for those fun, immersive little things in an RPG any day of the week.