Ghost of Yotei PS5

Beyond the previously confirmed Legends mode, it seems that what Ghost of Yotei developer Sucker Punch will do next is still very up in the air.

The studio will soon decide what its next big project shall be, and it doesn't sound like any DLC or expansions for Ghost of Yotei have been locked in yet. In fact, the chances of the latter even happening appear to depend heavily on what the game's playerbase is saying.

Speaking to Game Informer (via Eurogamer), lead developers Jason Connell and Ian Ryan suggest the Iki Island DLC for Ghost of Tsushima came about as a result of fans wanting to see more of Jin's story.

It's taking the same approach of listening to the players as it determines whether there'll be a Ghost of Yotei expansion: "Certainly we love Atsu, and we think it's a great character. And just like with Jin, if there's rooms to improve it or to bring some new elements to life or clarity for the narrative’s sake and it falls within what is best for Sucker Punch, then we'll certainly take a hard look at that for sure."

The Iki Island expansion for PS5 and PS4 released just over a year after the base game, and added a whole new region to explore, along with 15+ hours of content in a Director's Cut re-release. If developer Sucker Punch hears enough from its fans, then the possibility is there for Ghost of Yotei to receive a similar expansion.

What is confirmed for Ghost of Yotei in the future is a new co-op Legends mode, which Ghost of Tsushima was also treated to after launch. This free offering will have new classes, two-player story missions, and four-player skirmishes.

Any additional content will expand on what we consider "the greatest Sucker Punch game ever". In our 9/10-rated Ghost of Yotei PS5 review, we said: "Player freedom drives its open world, letting you craft the type of game you want to play. With improved combat, a better story, and outstanding use of PS5 features, Sucker Punch has outdone itself and created a follow-up for the ages. Ghost of Yotei is comfortably its greatest work to date."

[source gameinformer.com, via eurogamer.net]