
There's a silly notion going around that the PS5 has no games, which is of course nonsense, but when you stand back and look at some of the console's biggest titles, there is an interesting pattern.
Many PlayStation fans have fond memories of the PS4 era, a time in which Sony was doubling down on its first-party efforts.
Long-standing franchises like God of War were revived to universal acclaim, while new series quickly grew to become some of Sony's best-sellers — Ghost of Tsushima, Horizon Zero Dawn, and Marvel's Spider-Man being prime examples.
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The PS5 plays host to its share of original, Sony-published games, such as Astro Bot, Returnal, and Stellar Blade, but much of its lineup has been bolstered by sequels, and it's these we want to shine a light on.
Recently released was Ghost of Yotei, a sequel to the aforementioned Tsushima. While it follows a different protagonist in a different time period, the core game is broadly the same, albeit better in almost every regard.

It makes smart additions and refinements to the original template, takes advantage of the PS5's additional power, and has a high degree of polish players have come to expect from PS Studios.
What's interesting is that you can basically say exactly this for several other PS5 sequels, namely God of War Ragnarok, Horizon Forbidden West, and Marvel's Spider-Man 2.
All of them are great games that improve upon the core gameplay, further their respective stories, and utilise the PS5 to its fullest.
However, a shared criticism among them all is that they're all pretty safe.
They all double down on a formula that resonated the first time around, enhancing things with new or improved features, but not necessarily pushing things forward in a meaningful way.

It makes total sense for Sony to produce these sequels; they're more-or-less guaranteed to sell well, and they're unlikely to upset anyone because, by and large, they're playing the same hits that did the job last time.
The problem is that, despite their quality as games, they can feel a bit toothless. All four of the games in question are well worth playing, but unlike the titles that preceded them, there's an argument they aren't really forging ahead.
Saros is due for release in March of 2026, and strictly speaking, it isn't a direct sequel to Returnal, but all we've seen anyone say about it is that it's essentially Returnal 2.
To be clear, that's not a bad thing at all; Returnal remains a favourite here at Push Square. But there's a concern among hardcore fans that we're in for yet another iterative follow-up that's simply sticking to what works.

It's tricky; sticking to what works is the smart play, as you're going to get good reviews and good feedback from loyal players who just want more of what they like. There's nothing wrong with that, really.
We reckon what's partly to blame is just how long it takes to make games of this scale these days. There were almost exactly two years between the release of PS2's God of War and God of War II; the time between God of War (2018) and God of War Ragnarok is more than double that.
Sequels that iterate and improve in this way used to come out much faster, and so there was a greater sense of momentum. Games are taking longer and longer to make, and this might be diminishing their impact.
Moreover, Sony is a games publisher known for testing new waters and establishing interesting new IPs. This hasn't totally gone away, of course — in fact, we might finally be seeing more of this in the years to come.

We've already mentioned Saros (technically a new IP), but also on the horizon are Marvel's Wolverine and Intergalactic: The Heretic Prophet, so we're venturing into unknown territory, and that's exciting.
We should also note that these safe sequels aren't just coming from PlayStation; it's something we're seeing from many big publishers.
We're in a very risk-averse time; triple-A games are ludicrously expensive and time-consuming to make, so they need to land with their respective audiences.
The way to do that is to keep selling people on what they already like, and we end up with perfectly good but by-the-numbers sequels like Borderlands 4, The Outer Worlds 2, and Assassin's Creed's recent history.
Anyway, what do you think? Have you been loving Sony's big sequels on PS5? Do they feel fresh or have they been playing it safe? Discuss in the comments section below.
Have you been enjoying Sony's sequels on PS5? (1,834 votes)
- Yes, I love them
- Yeah, they're decent enough
- Not sure
- Not really, bit underwhelming
- No, they're rubbish
Which of these PS5 sequels do you like best? (1,578 votes)
- Ghost of Yotei
- God of War Ragnarok
- Horizon Forbidden West
- Marvel's Spider-Man 2
Which of these PS5 sequels do you like better than the first game in their series? (1,788 votes)
- Ghost of Yotei
- God of War Ragnarok
- Horizon Forbidden West
- Marvel's Spider-Man 2





Comments 140
No not really. All successful first games/movies/albums/books in a franchise get sequels
I dont mind sequels, but they take so long and the improvements boil down to slightly better visuals and just simple being bigger. Id rather they just Fallout New Vegas it instead, meaning same engine and assets, and get it done in less time.
I think what they've done is fine and has worked, but now that game dev times are so much longer they need to keep things to duologies before moving on, not trilogies.
Do you know how many games in the Nintendo Switch top-25 best selling games are not sequels? One. Ring Fit Adventure. Which is a spiritual successor to Wii Fit.
Sequels I have no problem with, heck even a third game is fine if they're spaced quite far apart.
@SeaDaVie Are they actually "Sequels" though? As in a continuation of the same story and setting? For example Pokémon, each new gen isn't classed as a Sequel, same for Fire Emblem games. Same goes for the main Monster Hunter and Assassins Creed games, yes they are in the same world but they aren't technically sequels.
So for me Ragnarok is a sequel, Spider-Man 2 is a sequel, Forbidden West is a sequel but Yotei is not.
@UltimateOtaku91 In as much as Ghost of Yotei is a sequel
I'll BEE throwing in my hat to say that sequels don't hit as hard as originals, and are always less exciting than their predecessors. (B for not always Better)
When the AAA 1st party IP's take 5+ years to make regardless of whether they are sequels or not, sure as hell doesn't give the machine a sequel problem. If they were pumping out games like the old days on ps1, then maybe. The fact is, it just takes way too much time and the dev's have to commit the half decade plus to their best chances of succeeding. They play it safe because this industry is hard to take risks.
@SeaDaVie Just edited my previous comment, but yeah for me Yotei isn't a true sequel.
I can understand the comment about lack of new IP but we need to remember what the PS4 era established. Horizon, Death Stranding and Ghost of Tsushima were completely new IPs so they were always getting sequels. While God of War and Spider-Man were new continuities so pretty much a same situation.
I also don't get this "more of the same" or "glorified DLC" argument, all those games were well received so the studios were hardly going to fix what wasn't broken.
All these sequels are great games so I dont mind at all
From a business standpoint, I could see the sequels as a safe, guaranteed money maker while Sony tries new stuff. Like, if Sony followed through with its 12 live service games by 2026 or whatever it was, and 10 of those failed, the AAA sequels would help offset the sunk costs of those productions. Hopefully this is the case, and we can see more studios trying new things, even if it's using old IP in new ways.
Also, since many of these are the Triple-A 30-hour campaign games, a lot of it can come down to the story. Santa Monica felt that Kratos had one more chapter in Norse, so they made that, and now they're onto something new (presumably). Guerrilla really enjoys the Horizon world and wants to spend more time in it. Insomniac decided to use Spider-Man 2 to more fully transition to Miles' story.
I can see why the sequels can be called repetitive or boring, but they're not copy-and-paste from the originals, and they all differ from each other enough that it works.
I'd have way less of a problem with these games playing it safe if the writing and character didn't feel so disposable and boring to me in most cases. Not everything can have Expedition 33 or BG3 quality writing, but it's almost like PlayStation goes out of their way to hire the blandest writers out there.
Hate to be a know it all, but technically, Astrobot is a sequel too.
I think it’s because in the past, sequels to games would all appear on the same console. Not only that, but it made Ghost of Yotei’s reveal kind of bland for me. Sucker Punch’s brand new PS5 game, and I was just expecting it to be the next Ghost game.
The thing is all of these sequels except Yotei are 2nd parts of a larger story. Like yeah of course GoW18, Spider-Man and Horizon got sequels as their stories weren't finished and not only that people wanted sequels. The tease of Venom got people hyped for SM2, the tease of Kratos vs Thor got people hyped for Ragnarok. People wanted and expected these sequels so don't cry when you get them.
People are saying their Sequels are to safe Ha! The Last time Sony made a sequel that wasn't safe people threw a Fit and are still doing so to this day.
Wow. Just wow.
I appear to be in the extreme minority in that I found GoW:Ragnarok to be a massive disappointment. I loved GoW 2018, but Ragnarok is a colossal step backward—particularly in the writing/dialogue department. Much of the spoken dialogue teeters on the border of ‘bad writing’ and just plain anachronistic. (Was the F word even a thing in Norse culture of that time period?)
The game itself was mostly alright aside from some occasionally confusing level design, but the dialogue just deteriorated over the course of the game to such an extent than I half expected Kratos to bark out “Boy! Let’s hop in the dogsled and bounce out this joint!” The discourse between the various characters did not at all feel ‘of the era’ if that makes sense. Idk whose job it was to write it, but I highly doubt the individuals that wrote GoW 2018’s lines wrote the sequel’s. I only hope they don’t write for the next game.
I like games, it doesn't bother me if they are a sequel to another game.
The only problem I have is a lower output, the sequels themselves are great… hell gimme Days Gone 2! 😄
For real though… gimme Days Gone 2! 🤨
Definitely, they've been following the emotional template of The Last of Us far too much. I also think many of them are pretentious when it comes to getting us to care about them. It's not that these games don't have their moments or brilliance, it's just they feel like they're following an overarching theme that's defining this generation in a po-faced like manner. This is why I think Astro Bot is the best PS game of this generation because it's actually a fun videogame with colour and character-the stuff that's been sorely lacking since the seventh gen.
It wouldn't feel so bad, if Sony had teams work on smaller 'indie' style games in addition to the multi year blockbusters.
Naughty Dog not releasing a new game on PS5 is absolute insanity.
Still waiting for that secret studio that was supposed to be working on Uncharted to give me more Uncharted!
Is Yōtei even a sequel? Different setting, different characters, different time period - it seems more like a spinoff.
Anybody complaining about sequels feeling samey or just that they exist in general must not have liked the previous installment in the 1st place. No Sony does not have a sequel problem and they sure as hell aren't the only one making iterative sequels lol
Just adding because it wasn't an option, but Ratchet & Clank: Rift Apart was a superb sequel (though God of War Ragnarok still takes the cake).
The issue isn't the sequels - its the reduction in quality and lack of new IP that has been an issue. The writing in the first games of Spiderman, GOW, TLOU, and GOT was stronger than their sequels, for starters.
I thought Ragnarok was pretty great personally, even if that section with Atreus was a big slog. A bit rushed and not everything felt wrapped up though. It’s an odd situation though considering in the PS2 and PS3 years, the general rule was that 1 was good, 2 was the best entry and 3 was divisive. Same as movie trilogies. I’d say that applied to God of War, Uncharted and Ratchet and Clank. Probably other series too.
yep, spider-man 2 was disappointing . I actually got clowned on this site’s forum for making a topic about it, but come to find out, a lot of people beyond pushsquare feel the same way.
i still gave it the same rating as the first because it feels like a copy/paste game at most before it started going downhill. it ain’t the best spiderman game by any stretch
@AK4tywill considering how terrible that sorry excuse for a reboot was, thats really not saying much; the bar was low.
You need to add to the last question none. I prefer SM>SM2, GoW18>GoWR, HZD>HFW, GoT>GoY.
As per sequels, I don't mind the strategy, i just wish there were smaller riskier titles in between. We don't get Concrete Genies, MediEvil remakes, The Orders, etc... anymore.
Gow:R is far and away the worst of the entire series. It’s a good game mind you. Just the bottom of the barrel.
@JDINCINERATOR The Ps4 had infamous second son which was pretty cool
It definitely has a sequel problem and I'm so tired of it. Imo with how long these dev cycles are I just want a brand new IP not a sequel.
The short answer yes, a huge sequel problem. The reasoning for that for me is complicated though. A lot of it boils down to overall true first party output which is down 70% from where it was even in the ps3 era.
Sequels are fine but when your portfolio has bottlnecked down to basically only being sequels, remasters or remakes we have a problem. Especially when they take half a decade or more to churn out. Take Yotei, how of war ragnarok, uncharted, Spiderman, and horizon as examples. Setting aside whether you like these games or not you cannot deny that all of these basically have the same assets, animations, and gameplay across their sequels.
When you have games/ IPS like these that were so similiar in their sequels to play, they begin to feel unremarkable due to the time they take to make, and very little else coming from the first party front. We have another one in the pipeline in saros. I loved returnal2, but the last thing I wanted was for that studio to basically make the same gameplay loop again, slap in a new protaganist in the exact same framework and call it a new IP. Its returnal2 in all but name. We have insomniac pushing out wolverine and so far that trailer looks like another Spiderman game with some additional animation work and a character model change to use much of the same framework to make it a wolverine game.
Don't even get me started on naughty dog, who went the route of literally double and tripping dipping on their content for the entire generation....
Again: since the ps3 generation, Sony's first party offerings are down 70%. That means that aside from a few outliers almost all of what they are doing is sequels, live service titles and remasterakes. That's the issue, the portfolio is so less diverse that not only is there less variety, but it takes longer to produce that which we get. Bring back that diversity of game in both creativity and scope and this conversation wouldn't even be happening.
I mean Yotei is the first major Sony game I just skipped entirely in a long time. I didn't even need to play it to know what it was and what it was just didn't come off as that compelling for me this time nor does the idea of another God of War game in that format nor another Marvel or Horizon title. I just have grown to value my time more than to be interested in another sequel that plays so similar that it kind of just becomes this turn your brain off comfort food that was pretty to look at but grows stale to play.
Personally perfer a studio who makes a game I enjoy to release a follow up i will buy and enjoy, than spend a fortune on a new ip that may not hit the mark, and if it dont see that studio obilerated due to game costs. However, i would like Sony to take more risk with funding smaller, riskier new games and innovations in the AA space where failure wont destroy a studio but a sucess can be followed up with bigger budget sequels
@Vivisapprentice For me it's SM1>SM2, GoW2018>GoWR, and GoY>GoT. GoWR would have been better but holy ***** those Atreus sections completely ruined replayability for me. Ghost of Yotei is by far better in nearly every aspect compared to Tsushima. The only issue is the story for me, it doesn't feel as compelling to me(So far) compared to Jin's story.
@IntrepidWombat Have you forgotten Final Fantasy exists?
@nomither6 Yeah it was, however SONY has moved away from the seventh gen franchises now. I wonder if some of them were planned for the PS3 initially but became PS4 exclusives.
I wouldn't say it's a "problem". If something is successful and people enjoy it and want to potentially see more I don't see why they wouldn't want to make more, as long as the studios want to do it or feel there's still more story to tell. You can definitely tell when something is made out of mandate or obligation conveyor belt style. The finished product has no heart or soul behind it, it's just there to exist to make quick money whether the quality is there or not. The 4 games mentioned in the poll don't have that issue at least imo.
The sequels are good or sometimes better than the original’s but for some reason I’ve found myself more bored playing them. I think it’s more to do with the open world design though rather than a slight on the game itself.
@Dodoo Yup. Open world as the standard has gotten very cookie cutter and uniform.
Again i think Sony gets heat for something every publishers does.
To remind everyone how many (mainline) iterations some franchises from other publishers have:
And that’s just counting mainline titles, not spin offs etc, because some would be 100+ if we counted those.
Not to mention some publishers releasing their yearly sports or racing game, which are usually almost exactly the same game as the previous year like Madden and FIFA having 32+ entries!
And just to juxtapose those numbers against the games mentioned in this article:
Yeah, Sony has a sequel problem…..
For all of the games noted, I really enjoyed the sequels, and would happily buy a part 3 for all of them too - and an Atreus spin off for GOWR.
I would also add that I don't want massive changes for sequels, and felt all 4 of these games delivered enough, but thankfully not too many changes.
Sometimes, familiarity is a good thing, particularly in cases such as these where the games are this good - they are all absolutely top tier in my opinion.
@LogicStrikesAgain
I would argue that Street Fighter needs to include all 3 Alpha games and possibly the 3 EX games too, though those 3 weren't as mainline as the Alpha games were.
But, a good point well made.
I never could get into the Horizon series. I very much prefer Spiderman.
@SeaDaVie You chose a wrong comparison, a new game in an already established franchise is not necessarily a sequel, like how is Breath of the Wild a sequel to Skyward Sword when those 2 games are basically total opposites even if they come from the same franchise? Same thing with Mario Odyssey and Galaxy, it’s rare when Nintendo actually does a direct sequel like Galaxy 2 or Tears of the Kingdom.
Sequels on PS5 are different in the sense they all play VERY similar to the previous games and picks up the story right where it ended, except for Yotei which has more gameplay and story differences, but all the others are basically just more of the previous game and while still good games the novelty has worn off and there hasn’t been enough new IPs to balance out the sequels, the only one from this generation so far is Returnal (my personal favorite game from PS5).
Also, can we acknowledge that these arent “just” sequels, some of these games are some of the best(selling) games of this gen, scoring very high on Metacritic:
If you think some of those sequels played it safe, thats fine, but these are still all very good games, GOTY contenders even.
To call this a “problem” seems like a dumb take, when they’re as good as they are.
Also, Sony did publish 8 (semi)new IP’s like:
Let’s compare that against the amount of new IP’s published by other publishers this gen:
And we see that most big publishers haven’t published many new IP’s this gen as well. Heck, Sony published more new IP’s this gen rhan any other publisher except SE.
And again i say: Sony gets unjust heat for things every publisher does
I haven’t enjoyed any of the sequels as much as the first games.
Successful IP either they games, movies, anime, novel, or manga are usually got sequels and became long running franchise.
So i don't see any problem with Sony making sequels. There's huge demands for sequels and Sony pretty much fullfil those demands. It's not like Sony the only one who make sequels 🤷♂️
The thing is people who keeps asking about new IP's but many of them are all talk no action. A lot of new IP from Sony that ended as a flop or barely break even despite they're solid games. Some examples:
If people didn't buy new IP's then less reason for Sony to make more of them 🤷♂️
Umm no, it had a problem of live service. It means everything else except those sequels didn't get greenlit.
@Nepp67 No, I haven't forgotten that Final Fantasy exists. Final Fantasy VIII is not a sequel to Final Fantasy VII. Now, Final Fantasy X-2 and Final Fantasy X have the same characters, setting, and X-2 resumes the narrative of X. That's a sequel.
I feel like whichever way gaming goes, the larger audience will clamor for the other way.
They don’t want live service, sequels, remakes, prequels, etc. Gamers basically want whatever’s not being made. Then, once that thing is being made, they no longer want it.
@PuppetMaster I'd buy a new Folklore (or a remake) in a heartbeat.
Imagine sitting down with Sonic 2, Revenge of Shinobi, and Streets of Rage 2 and asking "does the Megadrive have a sequel problem?".
There is absolutely no science to this statement but I'm going to say it none the less. Sonys even numbered consoles for what ever reason seem to be the consoles that have the better games where is the odd numbered ones all seem to do well enough but if you ask most people games people most think fondly over are ps2 and ps4 era games. I am by no means saying the ps 1 3 and 5 don't have great games unto them self but as time goes on those systems won't be as fondly thought about.
@Quintumply Yes they kinda have a problem a sequel rarely beats the original in sales so if gow gets 10 million , gow sequel isn't going to get anymore because it's the same story you aren't going to buy the sequel if you didn't like the first or havnt played the first , ghost of yotei should of corrected this but I thought it wasnt as good as got , it's not always the case but jrpg games get away with it like final fantasy cause it's always a new story same as persona
Is Astro Bot a sequel… 🤔
But as far as the subject at hand, I do think the first party output from the marquee studios are quite safe. I think TLoU2 took some chances and probably was the last one to really subvert expectations and people lost their minds. The complaints of course were narrative ones, but still. The vocal fandom doesn’t like their safe IP to be messed with too much. A similar thing could be said about FFXVI. People freaked out because it strayed too far from the core FF formula.
New IP are risky. For every Stellar Blade there’s a Concord. For every Cyberpunk there’s a Forspoken. And for every Claire Obscur there’s a Minds Eye.
I do think some of the issue is on the management side, where so many games seem to have been created in a board room, void of any artistic input.
I mean I played 3 Ratchet and Clank games on PS2 and 3 on PS3 and loved all of them (as well as the more recent games). All of them after the first game were relatively small evolutions on the formula...they were also all 12-20 hour games.
I think the problem is not sequels by itself. It's formulaic open world bloat + sequels. When I play 60+ hours of something that is inherently very repetitive, I'm not so keen to do that again. And now of course, a lot of these games are very similar.
The problem is, you can't really do a game like Horizon with "levels" and creating an open world without a checklist of side activities to do feels weird. Like that was basically Mafia 2 - an open world with discrete missions, not much freedom of exploration, and no side activities - and I do not think it worked.
It's a tough problem to solve for sure.
Problem isn't sequels so much as it's almost exclusively sequels. Exclusively sequels to their most recent lineup on the PS4, and all of them seem to be iterative of the first.
None of them are as well regarded as the first either, the closest one being Ragnarok. Why should someone shell out $500 for a game that looks and plays almost identically to the one they already have on PS4? The story? You can watch a long play for that
@UltimateOtaku91 I would gladly double dip even for a port of the 1st game.
@MrPeanutbutterz Ikr 🤝
Or imagine sitting down on Resident Evil 2, SF Alpha 2, Mega Man Legends 2, GT 2, Twisted Metal 2, Crash Bandicoot 2, Dino Crisis 2, Parasite Eve 2, Syphon Filter 2, Tomb Raider 2, Symphony of the Night, or Tekken 2/3 and asking "Does PS1 have a sequel problem?".
But i guess nowadays a PS console can't have sequels anymore 😑
Yakuza has done it. Sports/racing games have done it, etc. Its more of the same, and that can be a good or bad thing.
Lol emotional targeting companies snore, PS3/360 start, PS4/PS5, Xbox One/Series have sequel & reusing IPs, who didn't know? Wanted PS1-3 IPs, don't 1 PS5. Few PS4.
Upset those not interested/cut off prior IPs, were too small. XD
Also why would I want GOW to be a Last of Us clone. It has differences sure, setting, side missions/HUB approach, Gears 5 tried a few things & it was eh. Sucker Punch did fair open worlds since Sly. Guerilla tries with Horizon. Bend caught up with Days Gone to fit Sony's strategy. GT/Astro fit their way. Others gone.
Gameplay not boring, worlds/characters, etc. wow factor, so pass. Rift Apart is worse then Nexus/Crack in Time in execution/ideas.
I am ok with some dramatic changes, dev trends responses are eh in design these days, long drawn out or safe. I'm playing all genres or past trend shooters/platformers/racing with more exciting ideas even generic games more approachable won in the end, not just marketing.
Or past games entries ideas, others are too bland, approachable but not fun ways, priorities changed for worst not better. Not nostalgia/consistency, bland design with appealing to other markets & casuals which is fine for money, bland & basic & ruining them till they have nothing left, just approachable.
They lost what made them appealing in the first place or the IPs had a fair core but not for continued for trilogies or even longer anymore. Not just the 'wow factor'.
Safe IPs that do well, milk and appeal to audiences because they fit enough story telling, themes, graphics, worlds/references, reality and cinematic qualities I already had no interest in so yes they are working fine with what companies and many audiences wanted.
Many casuals jump in, hardcore jump in if they like consistency (hardcore change their minds if a direction doesn't suit them but companies assume they won't).
They want safe IPs, merch, other mediums to convert them to. Even the IPs that are there they fit a certain standard. Or Namco/back compat team working on the PS1/PS2/PSP licenses. That's been obvious for years.
Why do you think I talk game design/suggestions, their business models work or suck, people can enjoy those IPs, but I couldn't care less, I never use any of the PS/Xbox hardware or IPs because it's been obvious their strategies.
I already have gone my own path to collecting/researching.
Updates/remasters, same games, for devs to learn for the sequels sure, or other IPs. But to make 'all entries look pretty' I don't care. I'm not attached to ANY modern gaming IPs, their 'story, holiday/tropey fiction/historical destinations PS3/360 era refined design'.
The waiting 10+ years for technology peripherals/gimmicks to land with next generation of customers to wait & disappoints like PS Portal compared to other attempts.
I already was not a fan of PS3/360 games, certain ones sure, but PS4/Xbox One I already wasn't into the carry over game design that has spread to EVERYTHING, so to me I wasn't fussed.
There is a reason I can mention Echoes of the End, or suggestions for what i want to see in games. But that's about it. Most of my time this gen has been articles and playing old gen or even retro consoles.
They kept milking the same IPs that worked, dropped the others they didn't care about.
Why else was I annoyed at removal of many studios or old IPs that can be used, they just haven't thought about smart ways to use them. So why should I support them? They clearly don't want me to.
PlayStation has a lack of new single player IP problem imo.
I don’t really think it’s a sequel problem so much as it feels like the sequels aren’t as good as the first games. I wouldn’t say any of the PS5 sequels reign supreme over the PS4 originals. I mean, they improve the gameplay a little bit, but the games feel iterative rather than games than go in new dimensions, if you know what I mean. None of them have been a TotK sequel to BotW if that makes sense. Astro Bot could qualify as a solid sequel that was a leap. Death Stranding 2 is about as good as the first one too.
Also, Wolverine and Saros definitely feel sequely to me, even though they aren’t authentic sequels.
@Th3solution "The vocal fandom doesn’t like their safe IP to be messed with too much"
This.
I remembered when GoW 2018 showed for the 1st time and a lot of fans was very vocal about how they hate the new camera and combat changes with Kratos got a sidekick. I personally love it but back then i was worried it would end as a flop because how other fans react. Fortunately GoW 2018 was a big success.
But sadly it wasn't the same story for Breath of Fire V. I'm one of the few BoF fans who like BoF V. I thought it's a very fresh take with the underground setting, D-counter, and combat mixed between turn based, real time, and trap mechanic. But BoF fans hated it and it ended as a flop 😔
It's a damn if they do, damn if they don't situation for devs.
Considering how long it takes now, to make these AAA games, I would rather see brand new IP:s, instead of sequels.
It's the same with movies.
Too many sequels.
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@IntrepidWombat Yotei is a sequel. There’s no question about it. We’re talking about games, not movies. Story is just a component in a game, gameplay wise is what matters most and in that, it is 100% as sequel. In may be a new story with years apart. The game is still a sequel.
Castlevania IV was pretty much a retelling of the original, it was still a sequel…..games don’t necessarily need to expand on the story to be considered sequels. They are GAMES, not movies, not novels. Mario Kart 8 is a sequel to 7, all mainline Mario game have barely any story relationship to the previous one, they are still sequels…..
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I actually really love all these sequels, but I do think the problem will be turning around the 3rd game in the series for all of these. People will expect more
Think that’s why Horizon 3 will be PS6.
God of war is on a break and the next game will be 2D
Spiderman 3 will be way off as well
I think sucker punch should try something new after Yotei. I’m enjoying it but not finding it compulsive in the first 10 hours.
I wish that they would do follow ups to older games like Sly Cooper and Jak and Daxter.
@Casco Got it, no question about it because that's what you decided. Glad we cleared that up.
They want to emotionally appeal to audiences, offer enough per medium, make money and offer console power.
There is a reason I know this and don't fit their standards/expectations, I fit the gameplay impresses, which none have in 20 years with dumbed down ideas, cinematic/historical/safe fiantasy/scifi and other boring real/contemporary referencing for casuals so the games have just more boring movesets, boring environments and so on.
With characters so dull I can't be bothered listening to them.
So yes, they target audiences very well. People into them aren't wrong it's just obvious their strategies for money, console use that's subpar to pathetic and emotionally engaging people which to me just means I move away as to me I don't tolerate any media, I don't relate and I tell companies to get stuffed for emotionally focusing on writing or boring references to reality and have no imagination or smart comedy even if it's a sitcom.
Games are just the lowest form of core design these days, and mobile is even more dumbed down and each brand might as well just be a stamp in the top corner instead of the work in progress, because the brands are used so weakly who even cares, the depth is not there that made them good to begin with.
@PuppetMaster When you put it like that... ouch! Imagine thinking "wait, this is Final Fantasy SEVEN?! Must be a problem!".
Or to continue-ish from our other conversation... imagine thinking Street Fighter should never have got a sequel.
@DarianStarfrog Angrboda isn't a Goddess so well done for getting offended on something you don't know anything about. Also do you take issue with Kratos being a Demi God? Kratos a Greek Demi God being the father of Loki?
I've not played any of the games in the poll, so I can't vote. I'm not a fan and don't think I'll ever buy them. I did enjoy ghost of Tsushima, so if the sequel comes to PC, then maybe I'll buy it on sale and give it a go. If I have nothing else to play. But currently I've got a few games I haven't yet finished.
@SuntannedDuck2 Sounds like you need to play more games. Once you move out of the AAA space you will find AA and Indie games are booming.
@DarianStarfrog What was "DEI' about Spider-Man, God of War, Yotei and TLOU?
I prefer something new & original.
@IntrepidWombat I didn’t decide anything. Every major publication calls Yotei a sequel. But you seem to know better….
I don't think Sequels are necessarily to blame, its more down to fact that they seem like all they've done is improve graphics over 5yrs and not create something that feels 'new/fresh' or meets expectations as they can be 'elevated' after such a long development time - its almost long enough that the game doesn't look that different to how you remembered the first which often is better than it looks compared to the newer version.
It's a case of just more of the same with 'minor' tweaks or additions on game-play and a slight graphical jump (even if its quite large in technical levels - overall perception is the reason) rather than feeling like a Full sequel that evolves the Game-play after so many years. CoD is still CoD, but maybe they need to change something again (engine, style, structure) as its too much a 'Sequel' in that sense - even if the Game-play is Solid, fun and more bigger, its just more of the same CoD game-play loop.
@MrPeanutbutterz Ikr 🤝
I can't imagine if SF doesn't have sequel. SF II was the biggest reason why fighting game genre became very popular in the 90's and also today. With EVO moment 37 from 3rd Strike was one of the biggest reason that pulled in many people to play figting games and also why we've seen so many non-fighting games has parry mechanics lol.
@SeaDaVie bad example considering how different each entry is in each franchise.
@AdamNovice just be happy with sequels and don’t expect more from Sony
All of these sequel's make sense being on PS5 because they started as new IP on the PS4 all of them was successful new IP
@nomither6 Well Rift Apart was a sequel to Into The Nexus, so it waa a continuation of the saga's story 8 years in the making. I think it really delivered.
I do think the 2016 game is great though, and overhated.
The problem isn’t inherently with the sequels, the problem is in the over abundance of them without investment into new ip/experiences and a greater variety of genres. Not saying Sony hasn’t have new ip/experiences this gen. Astro bot, Helldivers 2, Returnal, stellar blade, all are great examples there just hasn’t been enough of them this gen and we are already half way through the gen. The sequels are great but games take so long to make and Sony was so focused on live service games they did a crap job of investing into new ip and new teams. They had a new ip in 2021 and then nothing new until 2024, that’s not good. 2024 is the perfect year that Sony could have had they switched out Concord for one of their “Sony style games”.
We could have had Days Gone 2 by now instead of nothing…
@DennisReynolds - I suspect they read it was a thing to be angry about in whatever corner of Reddit they frequent.
@Grumps859 i liked days gone but most people called it an average game , and normally games that are just average aren't going to get a 150 million dollar budget.
It’s all a risk/reward equation involving spreadsheets and projections to ensure maximization of shareholder value. This is life in the publicly traded gaming entities (and all corporations everywhere). Art and new experiences only enter the conversation if they can be confirmed to maximize the profit potential. The development cycles are just too long and costs too high to bear risk for the sake of art. This is the industry at the AAA level, full stop.
Building on existing IP is simply safer. Doesn’t mean they need to be strict sequels, as others here have said.
@DarianStarfrog God of War series never follow 1:1 with Greek & Norse myth.
Kratos for example. The character in the game is very different from Kratos / Cratus in Greek myth. In Greek myth, Kratos isn't bald, isn't pale / his body covered with his family ashes, isn't a Spartan, isn't a demigod, never sweet alabama with Aphrodite, isn't Zeus son, and not a father of a god from different myth. The only similarity with both character is they are brutal, merciless, and a personification of strength.
Considering Angrboda is a myth just like Thor, Loki, Odin etc, it's normal that she has different interpretation of what she looks like. I honestly don't see what's the problem with her looks but i guess some anti-woke people loves to made a fuss just because Sweet Baby was credited for Ragnarok story.
@DennisReynolds lol ikr. Kratos in the game isn't even the same one from Greek myth and i never see or heard people make a fuss about it. But somehow, Angrboda doesn't look like in the myth is a big no and enough reason for some people to curse, hate, and boycott the game. It's just ridiculous 🙄
@twitchtvpat I think time has improved people’s opinion of Days Gone and at least they could have had something to show for all this time instead of a live service game that was cancelled
@BAMozzy The polish of first party titles always impresses, but I think a number of sequels have taken a step back in other regards. Take Spiderman. The sequel cost more than 3 times as much to develop. The visuals saw improvement, and gameplay got some nice enhancements. But much of that budget went to the 300 minutes of cut scenes. The writing took a step back - pacing was poor, with Miles, Peter and many plot-lines being underdeveloped, while the villains where paper thin and the dialogue was... serviceable. Not what I'd call return on investment.
To me, personally, it feels like Sony has the wrong priorities. First party titles simply cost too much, and take too long to develop as to allow the experimentation or risks taken in previous generations. Cinematic, character driven story telling is great, but not every game has to try and replicate the success of Last of Us; You need a premise and cast suited to it, and writers with the chops for it.
Much like high-budget movies, the entire AAA games industry has a severe sequel problem, not just Sony.
@DennisReynolds I can hazard a guess.
GoW = Angrboda is black
TLOU = Ellie is gay plus trans character
Spider-Man = side quest involving a gay character
Ghost of Yotei = Female lead and the actress's politics.
Not my opinions of course.
@IntrepidWombat And yet they still number it. FF 1 all the way to FF16 are sequels.
I think PlayStation definitely has a sequel issue. I’m probably in the minority here, but TLoU2, Spider-Man 2, GoW:R, HFW, have all been good games that I believe are weighed down by bloat, over staying their welcome, and not trying anything new. All of these games felt like they added pointless tasks and story beats to them just to make them longer, I would much rather a shorter game that feels more coherent. I don’t even necessarily need an evolution in gameplay, I know I said they play it safe, but that to me is the least egregious part, Yotei plays it safe, but I haven’t felt that same over staying its welcome like the other games I listed. I would love Sony to rein it in a bit, deliver the polish and gameplay, they’ve been giving but don’t pad it just for a longer game.
Both GoW R and Spider-Man 2 felt way too much like their past games. Maybe if the games are shorter it wouldn't be such an issue. I was delighted to get an Uncharted every 2 years when they were 10-12 hours each.
Haven't jumped into Forbidden West or Yotei yet as I played both their original games for 40+ hours and had my full of their gameplay
Like others said, the "problem" are not the sequels. There are several successful game series with sequels.
The "problem" are the long development times and large budgets these sequels require. During the PS1 - PS3 generation, we would get 2 - 3 games per series (Crash Bandicoot, Final Fantasy, Spyro the Dragon, Jak & Daxter, Ratchet & Clank, Uncharted, Resistance, Motorstorm, Killzone, God of War, Tomb Raider, Dead Space, Mass Effect, Need for Speed, Tony Hawks) per generation. Now we get 1 game if we're lucky.
But this issue is not exclusive to PlayStation. All big publishers are affected by this.
I think it's just people on the Internet have got really negative and you hear those opinions louder than positive ones.
I can kinda see how the longer development times does play into this a bit, but it feels like some people are just never satisfied with anything anymore.
I'd say we have more of a remake/remaster issue personally. Mind you RE4 was a cracker and the Thing brought back some of the PS2 greatness. The only sequel I have finished is Horrizon. With 7 basic plots nearly every game we've seen this gen is overcoming the monster, and that is the staple of nearly all games and tbh I kinda like that.
I find this kind of whining discourse rather toothless... We've been eating great when it comes to games, be it sequel or not. It's like the pointless "super hero fatigue" or "star wars fatigue" discussion. Yes, not every release was a banger, but these people will rather cherry pick to uphold their narrative than admit that we got some very good stuff over the years as well.
Yes, Sony should pursue more low-mid range productions that can take on risks and don't take forever to make like naughty dogs next game, but all that doesn't take away from the greatness from these sequels. Half sequels like miles morales and lost legacy are also great to iterate while using current tech.
@get2sammyb There certainly is a lot of negativity out there, but I think hand-waving genuine complaints as simple negativity isn't fair either. Just look at the indie space - plenty of positivity. Same with retro-gaming, which has seen massive growth. To me, that indicates that the industry is failing to meet the needs of (a subset) of its audience.
@get2sammyb
Gaming news media is part of the problem why people are so negative on the internet. The published articles sometimes intentionally focus on negative aspects and aim to polarize the readers and increase user engagement & advertisement revenue.
Take this article's title for example: "Talking Point: Does PS5 Have a Sequel Problem?" - So now we have a "problem" that we need to talk about. This is an intervention.
Here are some friendlier alternatives:
Or an example from 2 weeks ago "The Next Horizon Game Is an MMO for Mobile and PC, Prompting Fury from PS5 Fans". In that case the article only quoted some person from Twitter/X asking for a PS5 version. There was no "fury from the PS5 fans".
I understand that running a website isn't easy. But calling out people who are negative online, while at the same time you invite that negativity, is somewhat sanctimonious.
I totally agree with this article. Essentially it is why I won’t buy ghost of yotei - I just know it won’t be better than first other than some updates. Good written article.
Interesting that the mainstream media are starting to admitting there is a problem (or at least ask the question if there is) but will still circle around the issue coming up with their own reasons for it, like the sequels are "too safe"...
The actual reason behind the sequels not being as good as the predecessors is pretty obvious but mentioning will either get you banned, or your comment removed and you'll be called "trolls", "vocall minority" etc. The truth is this "vocal minority" is actually the silent majority who will not participate in comment sections but will simply not buy this kind of games. If you compare the sales of all the titles from the poll (add TLOU for good measure), each of these sequels sold worse (or much worse) than the original and each suffers from the same issue - characters and writing being influenced by the same politics, whether you want to see it or not.
Why is it a "problem" that a business pursues a strategy that makes money? They satisfy the millions of people who demand sequels to their favourite games. It sounds a bit elitist to call that a problem.
Sequels aren't the problem, it's the constant slew of remakes/remasters instead of new IPs or actual sequels that is the problem IMHO. Very few hit the mark SH2 being the notable exception of late.
All these are just the second full games in the series, or second game in this timeline for GoW (S-M: MM was a shorter spin-off). Hence it is completely reasonable to expect these. So no it's not a problem that they are sequels and each expands on the earlier game in many ways.
However the problem is two fold.
1) That high-end AAA game development on these titles takes so long. 4-5 years even for a sequel
2) There isn't enough new IP across all Sony Studios.
That said new IP takes even longer than a sequel so if you want #2 then it will take even more than 4-5 years, many new Sony IP are around 6-8 years.
GTA has been following the same formula since GTA 3 but it keeps building on this with more amazing set pieces and more inventive missions. The sequels mentioned here really are just more of the same with better graphics.
The sequels in and of themselves are great, however, the issue for me is the time it's taking for their release. We're waiting years, only for something similar to be released, with a different story and often marginally improved tech. There's no excitment in that.
I enjoyed Siperman, GOW etc, and while I'd play the sequels, they aren't particularly exciting at all, and I'm in no rush to buy them. I'd like more smaller scale, less financially risky quicker releases that focus on variety and fun, rather than pixel chasing.
I think that whether or not a game is new, or is a sequel, I think that is irrelevant.
What matters to me the most is “Am I enjoying what I am playing?” And “is this a good story?”
Mind you, I certainly looking forward to the inevitable sequel to Hogwarts Legacy. And sometimes, more of the same can be a good thing.
Sony drops a banger then makes the sequel more of everything that made you love the first one. I am Excited for Stellar Blades new sequel and the Venom spin off should be amazing. They need to start on there trilogys though. It would be nice to get God of War 3, Spiderman 3, Horizon 3 and of The Last of us 3. I suspect all of these are in production and will release end of 2027 and into 28 for PS5 and PS6. Sony taking the console before anyone has a shot. If they give us a new Bloodborne for PS6 and we get a portable version of the console, Sony wins take my money.
Last best game with exciting sequels were the Uncharted games but they were in the PS3/PS4 era. Suppose that just highlights the problem with the PS5 first party titles.
@PuppetMaster I've shown EVO Moment 37 to a friend who doesn't play videogames when he was asking "why would you watch someone else play them?" and even he thought it was hype AF.
But "sequels = bad", apparently. Imagine applying the logic to other media - bands that tap out after their first albums, film franchises that never get a sequel, etc. Mad thinking altogether.
Sequels are fine if they mix things up. Even if I did enjoy Ghost of Yotei and Forbidden West, I don't think I can stomach another one unless they mix things up substantially, the way that Nintendo do with their franchises.
@The_Elder This is certainly a take. Also a 100% unsubstantiated hot take reflecting your politics.
When you give everything and the kitchen sink in the original, where can you go? Spider-Man has all the powers and you can’t really give him a horse or car or a jet pack to advance the gameplay, and you can’t set it in the Sahara desert or Space. They painted themselves into a corner.
No excuse to not come up with more interesting ideas in the other games though!
Almost every sequel has a better score than part 1.
So....no, there is definitely not a sequel problem
I like the sequels. It would just be nice to see more new games too.
The sequels generally have been great. For me, Ghost of Yotei and Horizon Forbidden West are much better than the original games. God of War is about the same. Spider-Man I didn't like as much because I thought the story/villain in the first one was great and in the second... not so much.
But yeah, when they actually release games they're bangers generally. I could just do with more.
Games are taking way too long to come out, and I can't think of any new PS5 IPs that have really had a cultural impact.
PS1: Tomb Raider, Twisted Metal, Silent Hill, Spyro, Resident Evil, Metal Gear Solid
PS2: God of War, Kingdom Hearts, Grand Theft Auto 3 (different enough to count)
PS3: Uncharted, Resistance, Little Big Planet - all of which are essentially dead franchises, and also Sony-owned.
PS4: Ghost of Tsushima, Horizon: Zero Dawn, Marvel's Spider-Man
Ps5: ???
Ragnarok was big letdown for me, I think the hype was too high in my head and trailers were great but when I played the game it just was not fun and was really glad when it was done. I love GoW2018 - I even came back earlier this year to this game and collected all the remaining trophies which I almost never do.
I also liked Tsushima but did not feel Yotei as day1 purchase. I planned to pick it up for X-mas but now I´m not sure...I think Sony has a sequel problem but it might be just me problem, hard to explain it. Does not mean I would not like to seeing Days Gone 2 or new Uncharted, but right now I would not bet at all they´ll be 100% bangers as everyone might expect
@ItsAlwaysSunnyyy PS3 also brought TLOU & Infamous
The answer to the headline: NO!
Spider-Man 2, Ghost of Yotei, God of War: Ragnarok, Horizon: Forbidden West, and so many other sequels are epic.
Case in point, I just finished Ghost of Yotei and it is FANTASTIC. I loved every minute of it. I'll be working on the platinum trophy later tonight. It'll be epic.
Do you know what’s rubbish? A sequel that takes away everything that people loved about the original.
I wouldn’t say Sony has a sequel problem but I find some of their sequels do play it overly safe. I understand why they do and that doesn’t make them bad games by any stretch of the imagination, it just makes them comfort food in a way that lessens their overall impact. This isn’t always the case, however, and when it is, it’s hardly unique to Sony alone.
@DennisReynolds Again with the 'oh you fit one group'. I already stated I play games LEFT BEHIND. The people who read emotion and not words, I don't spout emotion I speak words.
I hate dev mentality. Why is that so hard to understand.
Sorry but I play all genres and own many failed/niche consoles, I research mechanics.
I make suggestions for games as bad as Foamstars to add more to them of potential. Like normal people/hardcore care. They are too narrative mentality or derivative to think, I do so much thinking, I don't speak to people as why bother, too much to explain and easy to save time on doing that.
I have made myself clear last time, plenty of times in articles. Typical same mentality people use and they are the furtherest from what I'm actually saying because I'm clearly an anomaly with a thought/angle most people haven't had before.
I'm a collector and a researcher of game mechanics. Made and make many game/genre examples, but apparently that goes over everyone's head. Did essays with examples mean nothing? Clearly why bother in conversation if people skip over any details at all. Why cite my sources of game examples if it's a waste of time.
Devs/players are a waste of time.
@SuntannedDuck2 Sounds to me you need to get out more and stop taking a hobby so seriously to the point of being pretentious.
I play games to have fun or experience a good story i don't play them to feel superior to other people because well that's kinda sad.
@DennisReynolds So do I to have fun, I have fun different ways, that's all. I did say people can enjoy what they do.
Gameplay can help with story, so do you just want story? But it can't be presented as just a story game it has to have basic enough gameplay to communicate it? This is why I always find that funny is story base games exist in other forms but it has to pass enough visually before story base gamers will play it. I play visual novels for the story like any other action adventure/RPG or whatever else, I'm willing to go that direction, most story base gamers won't.
To me I could play as a cube, have a stupid tone and if the gameplay is good and the programming/animators are good then yeah, but to me programming isn't just oh it's optimised or the engine it's the devs put effort into mechanics and doing something with their game, not the bare basics.
Remember when games had gravity and spherical worlds and many other cool ideas, when programmers had actual skill and effort to put into their games, not just basic mechanics, yeah those don't exist anymore, gameplay just the bare basics and combat/walking and doing errands and not a lot nowadays. Gameplay understandable by idiots, accessible games aren't bad, but so many or Indies too passionate but can't even make anything good from their nostalgia mindset, oh said characters and world with none of the gameplay that made those games great, sigh, talk about disappointing, they want to fit that vibe which is pointless as the gameplay heightened them, but they can't even make anything good enough (not expecting the same skill level from them, that's not the point, but just good enough ideas, but they can't even reach that level because they are too blinded or miss the point those games did so great) happens nowadays.
Hence mentality, that's why I get annoyed, Indies miss the point, AAA do what they need to for audiences interested and that's understandable for money or audience appeal, that's fine. But even AA are just as unambitious and 'competitive'. Indies are just as trend happy and add nothing to their 'competitive projects'. Why would I support brainless developers? They don't spin up enough of themselves into it. Just reference material and badly using it to cut corners or not think about good ideas. Just easy ones. They don't even use their own potential just play it safe. What a disappointment.
Games are a business. I know it's a hobby. Doesn't mean I can't want better for it? Am I not allowed to? Just because most people want to play garbage, by all means. Just because engineers have fair ideas for hardware and the software teams don't have an imagination and reference garbage and in turn make garbage. From Indies to AAA even AA we keep seeing safe or nostalgic garbage.
I'm not into artsy things. As if my Foamstars suggestions point wasn't to show I care even for garbage to still have potential with modes. How is that to make me feel 'superior'. Sigh. I have given suggestions to Indie devs directly during planning stages, and still let them make whatever they want. I am 'fair', I'm harsh but I'm fair. How is that hard to understand. I can hate something but still understand what people are going for. It's their project, not mine.
Well if developers had better ideas, which they don't I'd be playing them. But they don't so they keep making slop.
@Grumps859 who knows , maybe their concept of what a days gone sequel wouldn't have been good, at the end of the day these games cost more then ever to develop , but this is nothing new , we just have more access to news then what we had back then, but alot of content would be cut out , games would never make it past the concept stage or get cancelled we would just never find out about them or find out years later.
I think there's such a deep gap between sequel is the issue...I think we'd think differently if it was a 2-3 year wait
It's interesting that none of the sequels mentioned have sold as well as the first games. You can partly explain Horizon Forbidden West's drop-off in sales by it being on PS+ Extra for a time, but the general pattern seems to be less enthusiasm from players.
None of them have sold badly, obviously but I'm sure Sony will have noticed.
reading these comments people forget the issues sony had with their developers and time crunches , meaning they were working 60-80 hour weeks to crank those games out faster. which was one of the things along with the covid era that has delayed games making it take longer to finish the game. but i'd rather more transparency from sony then saying they have a sequel problem. they have all these studios working on games we don't even know about , and the issue is people read too much online either true or not even true while sony is tight lipped about what is being developed. i would rather have a longer wait after the announcement then a short announcement to release time frame , at least we know what is coming though.
sony is getting crushed in the comment section on a myriad of topics lately, including how people rate and perceive the ps5, five years after launch etc. (not surprising to see that it is deemd a disappointment by most people with perspective on playstation history).
as others have pointed out, nintendo releases many games in the same franchise but they are not direct sequels. the main difference here is that nintendo often "re-imagines" an IP with each game release... similar to how sony re-imagined the god of war IP for the 2018 release. this is very different than a by-the-numbers sequel that builds on the very same elements as the game that came before it, with only incremental improvements or changes.
the problem with sony is that it is in a rut with its sequels. they are boring, predictable and do little to excite the audience. over the span of a decade, people are essentially playing the same game when so little is altered from the first entry. if ps6 is planned to have a ghost, god of war, horizon and spiderman sequel (built on yotei, ragnarok, forbidden west and spiderman 2's foundation) that is going to be yet anothet blunder. instead, sony should release some new IP's, reboot some old franchises (not seen since the ps1/ps2/ps3 eras) and re-invent the aforementioned franchises above (or let them sleep for another 5+ years) or else people are just going to lose interest. i mean, people already have lost interest, judging by the steep decline in sales that the ghost, god of war, horizon and spiderman sequels have garnered! is this a coincidence?
@Porco i feel like people remember those days more then what they actually were , don't get me wrong i enjoyed resistance and killzone , but horizon far west out sold the entire killzone and resistance series combined. i'm pretty sure the 3rd resistance game barely sold over 1 million copies.
@twitchtvpat yea, the FPS genre had too much competition and neither killzone nor resistance managed to break free and do amazing numbers... but 2-3m copies for each killzone and a bit higher for resistance isn't bad. different era, different genres, different budgets... but i'm not entirely sure how that relates to my post. i think a killzone reboot on ps6 could be cool to see... everything is relative... it might be given a smaller budget than horizon but could be just as profitable, if not more so. sony seems hellbent on chasing live service, so killzone would be a likely candidate in that space (or maybe a socom reboot).
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