Ghost of Yotei Continues to Iron Out Its Minor Flaws with PS5 Patch 1

Sucker Punch has been cleaning up some minor bugs in its acclaimed PS5 open world game Ghost of Yotei, with v1.10 available now.

The patch largely focuses on some very small flaws, like a “rare crash that could occur when ray tracing is enabled” and other progression hiccups.

The full list of fixes, as provided by the Seattle studio, is included below:

Ghost of Yotei v1.10 Patch Notes

Performance and Stability

  • Fixed a rare crash that could happen when ray tracing is enabled.
  • Fixed a rare crash that could occur during “Poison and Lies” if the player backtracked to the fire in the building then walked towards Oyuki with the Nine Tails NPC following Atsu.

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Gameplay

  • Fixed a bug that prevented the Black Ghost mask from being granted to players who purchased the Digital Deluxe Edition of Ghost of Yotei once they completed “To Catch a Spider”.
  • Fixed a permanent mission blocking bug that could happen in “Fighting Fire with Fire” due to the player not being guaranteed to have flash bombs during the flash bomb trainer.
  • Fixed a permanent mission blocking bug that could happen in “The Way of the Kusarigama” if the player warped into the mission during a specific point.
  • Fixed a permanent mission blocking bug that could happen in “The Tale of the Oni” if the player managed to avoid seeing the “armor upgrade” scene and then left the area.
  • Fixed a permanent mission blocking bug that could happen in “A Brokered Trust” if the player managed to complete part of the branching objectives and then goes and completes a different mission allowing the second branch to become available.
  • Fixed a permanent mission blocking bug that could happen in “Higashi Lumberyard” if the player saved and exited the game after interrogating the enemy but before defeating Saito’s soldiers
  • Fixed a permanent mission blocking bug that could happen in “Broken Horn Garrison” if the player died after killing all enemies and rescuing the prisoner but before the final conversation plays.
  • Fixed a permanent mission blocking bug that could happen in “The Kusarigama’s Shame” if the player created a campsite in mission critical stealth grass.
  • Fixed a permanent game blocking bug that could happen if the player climbed a tower in the Frontier, talked to an NPC, but then restarted from their last checkpoint.
  • Fixed a bug that could happen in “Encounters of the Wild” that would cause the fox to appear stuck if the player had reloaded their game after seeing the bear above the cave near the sanctuary.
  • Fixed a bug that would allow the player to change their loadout during the spar with Kiku in “A Wolf’s Pack”.
  • Fixed a bug where the player could become stuck in a permanent respawn loop if they jumped into a pit and died soon after completing an objective or mission.

Environment

  • Replaced a placeholder asset that had been along a major path in “The Kitsune’s Fate”.

Have you had any issues with Ghost of Yotei, or has your experience been relatively smooth thus far?

Remember, if you’re going for the Platinum Trophy, you can still find our Ghost of Yotei guide through the link.

[source support.suckerpunch.com]