I actually thought this was one of Ramsay's better episodes performance-wise. Their performance is usually completely unconvincing to me, but what they can do decently is subdued sadness and quiet contemplation. When Ellie mourns over Joel's body and she puts her hand on his, that was the first time I felt something other than utter indifference this season.
I'm still iffy about Bloober Team, but this does look really cool. I like the idea of killing these monsters as quickly as possible before they merge and become abhorrent nightmares to deal with.
@lazarus11 I will never understand the praise for Starfield's soundtrack. It sounded generic as hell to me, and the best parts of it were ripped off straight from Vangelis's Blade Runner score. Outside of some of his work with Fallout, I don't understand the praise for Inon Zur in general.
My biggest concern is that they will reorchestrate the score. I can deal with changes to the color and lighting, but Oblivion has one of my all-time favorite game soundtracks. Just leave well enough alone, Bethesda.
@Wiceheid I strongly disagree that proximity chat is a feature that works better in theory than in practice. It does wonders for specific games, and removing it entirely from Marathon seems like a bad call if they're going for an extraction shooter when a large part of it is PvP interaction. I agree that developers should consider how the gameplay and social features of a game will shape its community, but removing a basic feature of extraction shooters in an attempt to combat "toxicity" seems like an inconsiderate solution. Why is Bungie bothering to make a PvP game in a more hardcore genre at all if they're going to be THIS afraid of players being dickheads? They should remove the in-match chat box and the ability to crouch so people won't teabag at that point.
@Wiceheid I understood your comment, and I think Bungie is being incredibly foolish if that's the mindset they're approaching Marathon with. Is the risk of "toxic" behavior in certain situations worth removing a standard feature of extraction shooters entirely? I don't think so. Trying to figure out the ins and outs of the gameplay and social implications of a proximity voice chat toggle seems a complete waste of time and antithetical to the genre's appeal. People will always find new ways of being dickheads, so removing proximity chat entirely at the expense of the game's tense atmosphere seems counterintuitive.
As an example, Battlefield 2042 tried this initially with the removal of scorecards because it didn't want players to feel bad if they were doing terribly in a match, and it got lambasted by its player base because it removed vital information to appease a subset of sensitive players.
@Wiceheid If someone is THAT worried about avenues of toxicity because of a proximity chat option, maybe they shouldn't be playing extraction shooters at all. Maybe Bungie should stop trying to cater to them at the expense of a more niche audience.
As for the unknown factors of proximity chat, isn't the mystery of that part of the fun of going into a hostile environment and not knowing who's out there and who might be listening? I don't play multiplayer games regularly and even I can appreciate the thrill of that experience.
“I don’t think anyone really has a good solution to that just yet."
It's called an on/off toggle, my dude. Create a proximity chat setting with three options: public, squad only, and off. Saying the lack of one is because of "toxicity" is a bull**** excuse.
@Bionic-Spencer Like you, I asked a few buddies of mine who range from casual multiplayer gamers to big extraction shooter fans to hardcore Destiny players what they thought of Marathon. The most positive response I got was along the lines of "it looks okay and I'd try it if it was free-to-play".
I also agree that this should have been a single-player project with a separate suite of traditional multiplayer modes.
@Repo_Dog Their track record supporting Destiny over the years and managing the studio itself has been turbulent, to say the least. Nothing I've heard from Bungie and some content creators at the alpha event has convinced me that Marathon won't have the same rough history. I get vanilla Destiny 1 vibes from Marathon.
Since this is one of PlayStation's biggest live service gambles, I'm much more interested in seeing how the game does financially than actually playing it. I'm sure this will do fine in the short term on Bungie's name and fanbase alone, but this thing's long-term success is a huge mystery to me.
I always look forward to these. Since PlayStation has all but abandoned annual large-scale showcases, this is the closest thing I get each year to a traditional E3 presentation.
There was a time when I would have considered this kind of exchange quirky and cute, but I am well beyond that point, especially since KH4 has been MIA for almost three years.
@Keyblade-Dan I would argue the exact opposite. This recent licensing initiative is one of the rare things PlayStation has done this generation that actually honors its heritage. I think allowing things like Patapon and Everybody's Golf to leave PlayStation's old Japan Studio IP dungeon and get a new lease on life on Switch and PC is the opposite of death.
It could work if the level design is that memorable and snappy to navigate to the point where a mini-map is unnecessary. I'm not against it in theory, but it just adds even more pressure to deliver visually and design-wise.
I actually would call it ambitious to make a game that is consistently enjoyable and remove as much fat as possible. Too many games fall prey to hitting an arbitrary number of hours to justify its price and existence. Length stopped being a mark of ambition to me a long time ago.
@Majin_Deicide I'm still waiting for Rare Replay on PC. I love the irony that the ONE Xbox port I want multi-platform is the one that seems locked to the Xbox console forever.
This will 1000000% be a live service, but Blundell's presence intrigues me. Hopefully, this will actually be a live service that stands out in a unique way and not more generic pig slop.
I'd give it a 7, and I say that as a massive fan of Hazelight. It's fun, but I think it's easily their weakest game to date. It Takes Two was leagues ahead of this in terms of gameplay and visual variety.
I'm almost positive I know exactly where this is going when Druckmann talks about Intergalactic being about religion and faith, and I REALLY don't want to hear facile prattling from him about his feelings about the Gaza genocide while playing a sci-fi action game. Especially not after how blunt and shallow the thematic material was in The Last of Us: Part II.
It's a gorgeous song. I've had it on repeat while studying for midterms since yesterday.
Low Roar's music is essential to Death Stranding's DNA, but Woodkid is on the right track to capturing its essence if To the Wilder is any indicator. However, I do hope Kojima uses some tracks from Low Roar's final album that dropped last month.
@YOLOsapien Can I not be very skeptical of a port and support studio that has never made an original game in their entire history working on the next original entry in an iconic horror series? Like I said in the original comment, I LOVED the trailer's imagery. I clearly want the game overall to live up to the cool stuff I saw in the trailer and I'm more than happy to be proven wrong. But healthy skepticism is a perfectly normal way to respond to a project like this. Skepticism does not equal pessimism or cynicism.
Also, everyone who was very skeptical of Bloober Team remaking SH2 (including me) had every right to feel that way given Bloober's past work. SH2 Remake being very good does not negate the warranted and healthy skepticism that came before.
I loved the trailer's imagery and I think Ryūkishi07 is a good get. But Neobards Entertainment's involvement makes me very skeptical of this project. Prove me wrong!
@ChrisDeku I knew PlayStation would start doing early access eventually, but I strongly dislike it as well, especially for such a narrative-heavy game like this.
Kojima clearly ingested the most potent form of LSD when he came up with some of these images and scenes. Even by wacko Kojima standards, this looks WILD.
I wasn't a fan of Barbarian overall, but its first third showed me Cregger can do suspenseful horror. Hopefully, this time they rely way more on practical effects and makeup instead of shoddy CGI.
My main worry is Hatten's involvement, who is a very hit-or-miss writer, in my opinion.
I hope the collector's edition comes with an actual disc instead of the digital code nonsense Sony has been doing for the past few years. When someone spends well over $200 for one game, they deserve a damn disc.
Comments 3,048
Re: Ghost of Yotei Gets PS5 Release Date, Trailer, Pre-Order Details
Sony woke up and chose chaos.
Re: TV Show Review: The Last of Us (HBO) Season 2 Episode 2 - More Birdie Than Hole in One
I actually thought this was one of Ramsay's better episodes performance-wise. Their performance is usually completely unconvincing to me, but what they can do decently is subdued sadness and quiet contemplation. When Ellie mourns over Joel's body and she puts her hand on his, that was the first time I felt something other than utter indifference this season.
Re: Official Oblivion Remastered Announcement Coming Tomorrow
STOP! YOU'VE VIOLATED THE LAW!
Re: Rumour: Ubisoft Still Chasing Live Service with New Battle Royale Now in Development
LOL good luck with that
Re: Bloober Team's Cronos: The New Dawn Has Dead Space Vibes in Promising New Gameplay
I'm still iffy about Bloober Team, but this does look really cool. I like the idea of killing these monsters as quickly as possible before they merge and become abhorrent nightmares to deal with.
Re: Oblivion PS5 Remaster Expected to Have Overhauled Gameplay, Based on Older Leaks
@AdamNovice Microsoft runs a VERY leaky ship, but I've been surprised at how prevalent this particular leak has been.
Re: Oblivion PS5 Remaster Expected to Have Overhauled Gameplay, Based on Older Leaks
@lazarus11 I will never understand the praise for Starfield's soundtrack. It sounded generic as hell to me, and the best parts of it were ripped off straight from Vangelis's Blade Runner score. Outside of some of his work with Fallout, I don't understand the praise for Inon Zur in general.
Re: Oblivion PS5 Remaster Expected to Have Overhauled Gameplay, Based on Older Leaks
My biggest concern is that they will reorchestrate the score. I can deal with changes to the color and lighting, but Oblivion has one of my all-time favorite game soundtracks. Just leave well enough alone, Bethesda.
Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game
@Wiceheid I strongly disagree that proximity chat is a feature that works better in theory than in practice. It does wonders for specific games, and removing it entirely from Marathon seems like a bad call if they're going for an extraction shooter when a large part of it is PvP interaction. I agree that developers should consider how the gameplay and social features of a game will shape its community, but removing a basic feature of extraction shooters in an attempt to combat "toxicity" seems like an inconsiderate solution. Why is Bungie bothering to make a PvP game in a more hardcore genre at all if they're going to be THIS afraid of players being dickheads? They should remove the in-match chat box and the ability to crouch so people won't teabag at that point.
Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game
@Wiceheid I understood your comment, and I think Bungie is being incredibly foolish if that's the mindset they're approaching Marathon with. Is the risk of "toxic" behavior in certain situations worth removing a standard feature of extraction shooters entirely? I don't think so. Trying to figure out the ins and outs of the gameplay and social implications of a proximity voice chat toggle seems a complete waste of time and antithetical to the genre's appeal. People will always find new ways of being dickheads, so removing proximity chat entirely at the expense of the game's tense atmosphere seems counterintuitive.
As an example, Battlefield 2042 tried this initially with the removal of scorecards because it didn't want players to feel bad if they were doing terribly in a match, and it got lambasted by its player base because it removed vital information to appease a subset of sensitive players.
Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game
@Wiceheid If someone is THAT worried about avenues of toxicity because of a proximity chat option, maybe they shouldn't be playing extraction shooters at all. Maybe Bungie should stop trying to cater to them at the expense of a more niche audience.
As for the unknown factors of proximity chat, isn't the mystery of that part of the fun of going into a hostile environment and not knowing who's out there and who might be listening? I don't play multiplayer games regularly and even I can appreciate the thrill of that experience.
Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game
“I don’t think anyone really has a good solution to that just yet."
It's called an on/off toggle, my dude. Create a proximity chat setting with three options: public, squad only, and off. Saying the lack of one is because of "toxicity" is a bull**** excuse.
Re: PS5 Fans Give Bungie's Marathon the Cold Shoulder, 34% Say You'd Have to Pay Them to Play
@Bionic-Spencer Like you, I asked a few buddies of mine who range from casual multiplayer gamers to big extraction shooter fans to hardcore Destiny players what they thought of Marathon. The most positive response I got was along the lines of "it looks okay and I'd try it if it was free-to-play".
I also agree that this should have been a single-player project with a separate suite of traditional multiplayer modes.
Re: Poll: Are You Planning to Buy Bungie's Marathon?
@Repo_Dog Their track record supporting Destiny over the years and managing the studio itself has been turbulent, to say the least. Nothing I've heard from Bungie and some content creators at the alpha event has convinced me that Marathon won't have the same rough history. I get vanilla Destiny 1 vibes from Marathon.
Re: Poll: Are You Planning to Buy Bungie's Marathon?
Even if the footage blew my mind, I would still be extremely skeptical simply because it's Bungie.
Re: Marathon a 'Premium', Paid for Game on PS5, But It's Not $70
Now I'm even more fascinated to see how this does.
Re: Bungie's New PS5 Shooter Marathon Grabs September Release Date
Since this is one of PlayStation's biggest live service gambles, I'm much more interested in seeing how the game does financially than actually playing it. I'm sure this will do fine in the short term on Bungie's name and fanbase alone, but this thing's long-term success is a huge mystery to me.
Re: See Future PS5 Games in Xbox Games Showcase This June, Including The Outer Worlds 2
I always look forward to these. Since PlayStation has all but abandoned annual large-scale showcases, this is the closest thing I get each year to a traditional E3 presentation.
Re: Bungie's Marathon PS5 Game Taking Over PlayStation Social Media Pages
Although I won't be playing the game, I look forward to seeing more of its killer art direction.
Re: Astro Bot Could Hit the Big Screen for a Movie
An animated show with different shorts would be better.
Re: Random: Square Enix, Nomura Have the Most Kingdom Hearts Social Media Exchange Imaginable
There was a time when I would have considered this kind of exchange quirky and cute, but I am well beyond that point, especially since KH4 has been MIA for almost three years.
Re: Patapon 1+2 Replay Marches to PS5, as Sony Licenses Series Out
@Keyblade-Dan I would argue the exact opposite. This recent licensing initiative is one of the rare things PlayStation has done this generation that actually honors its heritage. I think allowing things like Patapon and Everybody's Golf to leave PlayStation's old Japan Studio IP dungeon and get a new lease on life on Switch and PC is the opposite of death.
Re: Patapon 1+2 Replay Marches to PS5, as Sony Licenses Series Out
@GymratAmarillo I would hyperventilate if Team Asobi announced they were making a new Ape Escape.
Re: Patapon 1+2 Replay Marches to PS5, as Sony Licenses Series Out
Getting my prayer circle ready for Ape Escape, LocoRoco, Gravity Rush, Puppeteer, and Tokyo Jungle to get licensed out.
Re: Sony Licenses Everybody's Golf to Bandai Namco, Coming to PS5
This is the next best thing if PlayStation is never going to touch these in-house again.
Re: Clair Obscur Expedition 33 Dev Won't Add Mini Map, Discovery a Key Part of Promising PS5 RPG
It could work if the level design is that memorable and snappy to navigate to the point where a mini-map is unnecessary. I'm not against it in theory, but it just adds even more pressure to deliver visually and design-wise.
Re: Astro Bot's Big Success the Result of Keeping Scope Small and Simple, Says Director
I actually would call it ambitious to make a game that is consistently enjoyable and remove as much fat as possible. Too many games fall prey to hitting an arbitrary number of hours to justify its price and existence. Length stopped being a mark of ambition to me a long time ago.
Re: Xbox Has 'a Lot More' PS5 Ports to Come in 2025
@Majin_Deicide I'm still waiting for Rare Replay on PC. I love the irony that the ONE Xbox port I want multi-platform is the one that seems locked to the Xbox console forever.
Re: PS5 Mega-Flop Concord Is Reaching Absurdly High Prices on eBay
I genuinely regret not buying this on disc when it was $40 just so I could own an infamous piece of gaming history.
Re: New PlayStation Studio Dark Outlaw Games Acknowledged on Official Site
That's a spiffy logo. I dig it.
Re: A New PlayStation Studio Just Got Confirmed on a Podcast
This will 1000000% be a live service, but Blundell's presence intrigues me. Hopefully, this will actually be a live service that stands out in a unique way and not more generic pig slop.
Re: Poll: What Review Score Would You Give Split Fiction?
I'd give it a 7, and I say that as a massive fan of Hazelight. It's fun, but I think it's easily their weakest game to date. It Takes Two was leagues ahead of this in terms of gameplay and visual variety.
Re: PlayStation Employs Bulletstorm Dev to Make New PS5 Game Based on Sony IP
People expecting this to be Killzone, Resistance, or SOCOM are in for a rude awakening when this turns out to be yet another Horizon game.
Re: Silent Hill F Revealed for PS5 in Debut Trailer
Holy hell, that art direction is sublime.
Re: Kojima Said Death Stranding 2 Actor Would Be the Spitting Image of Solid Snake in a Bandana, So He Made It Happen
Legally okayed Snake
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
I'm almost positive I know exactly where this is going when Druckmann talks about Intergalactic being about religion and faith, and I REALLY don't want to hear facile prattling from him about his feelings about the Gaza genocide while playing a sci-fi action game. Especially not after how blunt and shallow the thematic material was in The Last of Us: Part II.
Re: Woodkid's To the Wilder Headlines Death Stranding 2's Haunting OST
It's a gorgeous song. I've had it on repeat while studying for midterms since yesterday.
Low Roar's music is essential to Death Stranding's DNA, but Woodkid is on the right track to capturing its essence if To the Wilder is any indicator. However, I do hope Kojima uses some tracks from Low Roar's final album that dropped last month.
Re: Silent Hill Livestream Announced for Thursday, Will Reveal Silent Hill F
@YOLOsapien Can I not be very skeptical of a port and support studio that has never made an original game in their entire history working on the next original entry in an iconic horror series? Like I said in the original comment, I LOVED the trailer's imagery. I clearly want the game overall to live up to the cool stuff I saw in the trailer and I'm more than happy to be proven wrong. But healthy skepticism is a perfectly normal way to respond to a project like this. Skepticism does not equal pessimism or cynicism.
Also, everyone who was very skeptical of Bloober Team remaking SH2 (including me) had every right to feel that way given Bloober's past work. SH2 Remake being very good does not negate the warranted and healthy skepticism that came before.
Re: Silent Hill Livestream Announced for Thursday, Will Reveal Silent Hill F
I loved the trailer's imagery and I think Ryūkishi07 is a good get. But Neobards Entertainment's involvement makes me very skeptical of this project. Prove me wrong!
Re: Death Stranding 2 PS5 Release Date Set for 26th June
@ChrisDeku I knew PlayStation would start doing early access eventually, but I strongly dislike it as well, especially for such a narrative-heavy game like this.
Re: Death Stranding 2 PS5 Release Date Set for 26th June
Kojima clearly ingested the most potent form of LSD when he came up with some of these images and scenes. Even by wacko Kojima standards, this looks WILD.
Re: PS Productions to Produce Resident Evil Movie Reboot by Barbarian Director
I wasn't a fan of Barbarian overall, but its first third showed me Cregger can do suspenseful horror. Hopefully, this time they rely way more on practical effects and makeup instead of shoddy CGI.
My main worry is Hatten's involvement, who is a very hit-or-miss writer, in my opinion.
Re: Death Stranding 2 PS5 Release Date, Pre-Order Info Appears Imminent
I hope the collector's edition comes with an actual disc instead of the digital code nonsense Sony has been doing for the past few years. When someone spends well over $200 for one game, they deserve a damn disc.
Re: Until Dawn Remake Dev 'Effectively' Closed, Says New Report
This was unfortunately inevitable, especially after hearing about lay-offs before the game even released.
Re: SEGA to Have a Quieter Year as It Focuses on Growing Sonic, Persona, Like a Dragon Teams
Like a Dragon deserves a break for a few years. RGG should prioritize Virtua Fighter and (especially) Project Century before LAD9 comes out.
Re: Poll: What Was Your PS5 Game of the Month for February 2025?
I only played Pirate Yakuza, so that's my pick by default.
Re: PS2, the Most Popular Console Ever, Celebrates Its 25th Anniversary
The PS2 has always been and will always be my favorite console of all time.
Re: Rockstar Acquires Remaster Dev That Fixed Awful GTA Trilogy
Is this the same Brendan McNamara that was the head at LA Noire dev Team Bondi?
Re: Terminator 2D: No Fate Looks Like a Modern Day Mega Drive Game for PS5, PS4
Wow, this looks sick as hell.
Re: PS Plus Essential Games for March 2025 Announced
Wow, Veilguard must have been a colossal failure to get it on PS Plus Essential THIS soon.