RBMango

RBMango

Kingdom Hearts and PlayStation!

Comments 3,048

Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game

RBMango

@Wiceheid I strongly disagree that proximity chat is a feature that works better in theory than in practice. It does wonders for specific games, and removing it entirely from Marathon seems like a bad call if they're going for an extraction shooter when a large part of it is PvP interaction. I agree that developers should consider how the gameplay and social features of a game will shape its community, but removing a basic feature of extraction shooters in an attempt to combat "toxicity" seems like an inconsiderate solution. Why is Bungie bothering to make a PvP game in a more hardcore genre at all if they're going to be THIS afraid of players being dickheads? They should remove the in-match chat box and the ability to crouch so people won't teabag at that point.

Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game

RBMango

@Wiceheid I understood your comment, and I think Bungie is being incredibly foolish if that's the mindset they're approaching Marathon with. Is the risk of "toxic" behavior in certain situations worth removing a standard feature of extraction shooters entirely? I don't think so. Trying to figure out the ins and outs of the gameplay and social implications of a proximity voice chat toggle seems a complete waste of time and antithetical to the genre's appeal. People will always find new ways of being dickheads, so removing proximity chat entirely at the expense of the game's tense atmosphere seems counterintuitive.

As an example, Battlefield 2042 tried this initially with the removal of scorecards because it didn't want players to feel bad if they were doing terribly in a match, and it got lambasted by its player base because it removed vital information to appease a subset of sensitive players.

Re: Marathon Maker Thinks Players Are Too Toxic for Proximity Chat in New PS5 Game

RBMango

@Wiceheid If someone is THAT worried about avenues of toxicity because of a proximity chat option, maybe they shouldn't be playing extraction shooters at all. Maybe Bungie should stop trying to cater to them at the expense of a more niche audience.

As for the unknown factors of proximity chat, isn't the mystery of that part of the fun of going into a hostile environment and not knowing who's out there and who might be listening? I don't play multiplayer games regularly and even I can appreciate the thrill of that experience.

Re: PS5 Fans Give Bungie's Marathon the Cold Shoulder, 34% Say You'd Have to Pay Them to Play

RBMango

@Bionic-Spencer Like you, I asked a few buddies of mine who range from casual multiplayer gamers to big extraction shooter fans to hardcore Destiny players what they thought of Marathon. The most positive response I got was along the lines of "it looks okay and I'd try it if it was free-to-play".

I also agree that this should have been a single-player project with a separate suite of traditional multiplayer modes.

Re: Poll: Are You Planning to Buy Bungie's Marathon?

RBMango

@Repo_Dog Their track record supporting Destiny over the years and managing the studio itself has been turbulent, to say the least. Nothing I've heard from Bungie and some content creators at the alpha event has convinced me that Marathon won't have the same rough history. I get vanilla Destiny 1 vibes from Marathon.

Re: Bungie's New PS5 Shooter Marathon Grabs September Release Date

RBMango

Since this is one of PlayStation's biggest live service gambles, I'm much more interested in seeing how the game does financially than actually playing it. I'm sure this will do fine in the short term on Bungie's name and fanbase alone, but this thing's long-term success is a huge mystery to me.

Re: Patapon 1+2 Replay Marches to PS5, as Sony Licenses Series Out

RBMango

@Keyblade-Dan I would argue the exact opposite. This recent licensing initiative is one of the rare things PlayStation has done this generation that actually honors its heritage. I think allowing things like Patapon and Everybody's Golf to leave PlayStation's old Japan Studio IP dungeon and get a new lease on life on Switch and PC is the opposite of death.

Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'

RBMango

I'm almost positive I know exactly where this is going when Druckmann talks about Intergalactic being about religion and faith, and I REALLY don't want to hear facile prattling from him about his feelings about the Gaza genocide while playing a sci-fi action game. Especially not after how blunt and shallow the thematic material was in The Last of Us: Part II.

Re: Woodkid's To the Wilder Headlines Death Stranding 2's Haunting OST

RBMango

It's a gorgeous song. I've had it on repeat while studying for midterms since yesterday.

Low Roar's music is essential to Death Stranding's DNA, but Woodkid is on the right track to capturing its essence if To the Wilder is any indicator. However, I do hope Kojima uses some tracks from Low Roar's final album that dropped last month.

Re: Silent Hill Livestream Announced for Thursday, Will Reveal Silent Hill F

RBMango

@YOLOsapien Can I not be very skeptical of a port and support studio that has never made an original game in their entire history working on the next original entry in an iconic horror series? Like I said in the original comment, I LOVED the trailer's imagery. I clearly want the game overall to live up to the cool stuff I saw in the trailer and I'm more than happy to be proven wrong. But healthy skepticism is a perfectly normal way to respond to a project like this. Skepticism does not equal pessimism or cynicism.

Also, everyone who was very skeptical of Bloober Team remaking SH2 (including me) had every right to feel that way given Bloober's past work. SH2 Remake being very good does not negate the warranted and healthy skepticism that came before.