RBMango

RBMango

Kingdom Hearts and PlayStation!

Comments 3,221

Re: The Last of Us Multiplayer Was 80% Complete Before Cancellation, Spent 7 Years in Development

RBMango

@get2sammyb As much as I like Naughty Dog, I think the massive success they've experienced and how much they've been orbiting the Hollywood scene recently has overinflated their idea of what it means to be a "Naughty Dog game" to an almost unsustainable degree. I think Chris on Sacred Symbols put it best when he said they (and PlayStation as a whole these days) were "HBO-brained" and prioritize "making acting exercises for thespians" a little too much.

Re: The Last of Us Multiplayer Was 80% Complete Before Cancellation, Spent 7 Years in Development

RBMango

Factions 2 should have just been a mode via a free update, a la Legends or Valhalla. PlayStation's stunningly poor studio management this gen has its role in this, but I think Naughty Dog and the heads there deserve a lot of the blame too, given ND's hubris and notorious scope/feature creep. I still can't believe no one at Naughty Dog or Sony had the foresight to understand that something of this scale and financial backing needed to be massively supported and monetized before Bungie told them. Even most armchair analysts know that basic facet of reality.

Re: PS5 Players Seemingly Skip Marathon as Sales Estimates Look Very Weak

RBMango

@LogicStrikesAgain I'm not sure I saw the hatred before the first alpha test other than people saying it looked super underwhelming, which is something I agreed with. The "hate" really blew up after the plagiarism scandal, and that is something Bungie 100% deserved imo. In Marathon's case, I'm not sympathetic to Sony and Bungie also because I don't know what they were expecting with the snowball effects of years of constant mistakes, bad messaging, and misreading the room. At some point, these devs and publishers have to get way better at reading the room and realizing they can't brute force an audience to immediately clap for their latest product, especially if it's a live service. It's why I don't blame people for immediately dismissing a lot of these Sony live services. You expect bad and cynical live services from the usual suspects. But getting them from a company as storied and revered as PlayStation is understandably frustrating.

Regarding Fairgames, I do hope it fails because it looks like the worst kind of hot cynical garbage with a grotesque, pompous, and hypocritical "eat the rich" tone. It that's the tone they're going with, I absolutely do want that to fail out of sheer spite. Horizon: Hunters Gathering I'm way less spiteful of, but there are areas where one can easily smell the cynicism on that, especially with the character designs and tone that are way different from what people expect of the franchise.

Re: PS5 Players Seemingly Skip Marathon as Sales Estimates Look Very Weak

RBMango

@LogicStrikesAgain I agree it's not a disliked game. In any other case, something with a passionate and dedicated niche audience like this is something I would champion and consider a big success. The problem is that, at the bare minimum, I imagine Sony and Bungie have collectively spent around $200 million on Marathon, and (allegedly) 1.2 million copies with a steadily declining playerbase is just not good at all, given the cost.

I'm also not going to give Bungie the same kind of grace you are considering, given how long they've been in this business and their past behavior. If the excessive hate you're referring to is stuff like the general sentiment from disgruntled Destiny 2 players, the blowback from the proven plagiarism, and Bungie being seen as arbiters of Sony's failed live service future, then we don't see eye-to-eye on this. In fact, I'll go even further by saying that I think some people in the fanbase and gaming press are being far too forgiving and naive about Marathon and its future, given Bungie's history and Sony's enormous investments in them. I don't see the blowback it got as excessive at all.

Re: PS5 Players Seemingly Skip Marathon as Sales Estimates Look Very Weak

RBMango

Alinea Analytics isn't one of the sources I have the highest amount of trust in, so I'm taking this information with a large grain of salt.

That being said, given every other publicly visible bit of info out there concerning player numbers, chart positions, and third-party estimates, these numbers wouldn't surprise me. Marathon is a demanding game within an already niche genre, and Sony and Bungie spending the colossal amount of money they did on this project and its developer almost guarantees nothing but meteoric success and retention will be seen as satisfactory in their eyes. Sorry, this isn't "haters caused this game to fail" or "PlayStation gamers won't try anything but single-player games" type of stuff. This situation is yet another case of Bungie and modern PlayStation making very bad business and financial moves.

Re: 'This Is Big Unemployed Behaviour': Overwatch Dev Roasts SteamDB Fanatics

RBMango

@Oram77 It will, but at least we get much clearer pictures of what is true and what isn't than we do now by only having a limited peek at Steam's stats. Even as it is now, I wish we got way more information with Steamdb beyond active players and peak concurrent counts.

If we got in-depth insights like that, I would gladly accept the trade-off of a bunch of annoying and lying grifters using the stats to push their narrative.

Re: 'This Is Big Unemployed Behaviour': Overwatch Dev Roasts SteamDB Fanatics

RBMango

The only thing that can combat information misrepresentation is more transparency and context. Frankly, regardless of who uses it for whatever purpose, I think we need a Steamdb-type service for every single publicly-usable platform. Steamdb only seems to be a problem when it affects certain games negatively, and we never have these conversations about "maidenless behavior" when Steamdb shows a game doing really, really well without much other context to go on.

Re: 'We're Discussing Ways to Improve': Marathon Dev Tweaking Monetisation and Difficulty as FPS Fails to Blow Up

RBMango

Oh, give me a ****ing break. Bungie knew damn well what they were doing when they designed the microtransactions that way, and are only pivoting because they got called out.

Also, 88k peak concurrent players on Steam during your release weekend is not good, considering Sony spent nearly $4 billion on Bungie, spent millions more on Marathon, and has to spend many more millions to support it. There's no way Sony is pleased with these launch weekend numbers. Bungie is also obsessed with daily active users as their main metric, so they're going to pull every scummy trick in the book to increase that number.

Re: Opinion: Sony's PC Pullback Is the Right Move for PS5

RBMango

@ButterySmooth30FPS I very rarely say something "offends" me in the gaming space, but Xbox's nakedly cynical reasons for gaslighting people into thinking exclusives were bad and antiquated were genuinely offensive to me. I didn't tolerate that for a second.

Re: Opinion: Sony's PC Pullback Is the Right Move for PS5

RBMango

@Weebleman It blows my mind when people I personally know don't understand this basic concept and then cry that PlayStation is dominating due to a lack of competition. Gee, I wonder what the major thing that drives competition among consoles is... 🤔🤔🤔

Re: Opinion: Sony's PC Pullback Is the Right Move for PS5

RBMango

@Krlozgod I don't own an Xbox, but I would have been ecstatic if Xbox had removed their exclusives from PC and told me verbatim "if you want to play Bethesda games, buy an Xbox". I'm a firm believer in exclusives, and I'd gladly miss out on a few games due to not owning the system if it meant Xbox was thriving and competitive in that space again.