RBMango

RBMango

Kingdom Hearts and PlayStation!

Comments 3,156

Re: The Internet Has Not Been Kind to Horizon Hunters Gathering

RBMango

Even divorced from the usual suspects online who label every new live service the next Concord, when your core fanbase is informed that Horizon 3 is still years away because most of the studio is working on a cartoonish live service that tonally looks so off for the series, what the hell did Guerrilla Games expect?

Re: Poll: What's Your Reaction to Horizon Hunters Gathering?

RBMango

It's a mixed bag for me. I think the combat looks sick, and I don't mind the general style Guerrilla is going for. However, I'm disappointed it's incorporating roguelike stuff and going for more open zone areas instead of a fully explorable map you can screw around in with your friends. I'm also not a fan of prebuilt heroes being a thing and their designs. They either look super bland or comically out of place for Horizon.

It's way too early to get a read on how this will perform, but I assume it needs to be a big hit to make up for the amount of time and money they've poured into this.

Re: Highguard Already Trying Something Different as Player Numbers Plummet

RBMango

@PuppetMaster If I didn't know anything about who made Highguard after playing it and someone told me it came from some of the top designers of Titanfall, I don't think I'd believe them. Even now I have a hard time believing anyone involved in designing Highguard played a part in creating Titanfall 1 and 2's outstanding attrition mode.

Re: Highguard Already Trying Something Different as Player Numbers Plummet

RBMango

The 5v5 mode is definitely better because it makes the matches feel slightly more like a large-scale raid, but it still plays like a confused mess. I legit thought Concord was better designed than Highguard, because at least Concord didn't have all of these annoying roadblocks to the PvP action like wall reinforcing, tedious resource gathering, a pointless loot system, and long respawn timers.

For a studio full of multiplayer veterans, it's stunning how many obvious and amateur-hour mistakes Wildlight made. People can blame the hating, toxic gamers for Highguard's reception all they want, but I think the things that did the most damage were Geoff Keighley's bizarre lack of good judgment and foresight and Wildlight's hubris.

Re: Highguard Doesn't Do a Concord, But Reception Is Lukewarm

RBMango

@PsBoxSwitchOwner I disagree. For a F2P live service in a hyper-competitive market, attracting about 62% of your day one playerbase on the most popular current-gen console to even finish one match is a lot worse than "not terrible". Could it improve? Perhaps. But a lot of its long-term success is going to rely on enticing a loyal playerbase to spend money on skins and battle passes, and I don't see this having the juice to pull that off.

Re: Highguard Doesn't Do a Concord, But Reception Is Lukewarm

RBMango

Even going by trophy stats on PS5, it paints a concerning picture.

As of right now:
>Only 61.8% of players have bothered to complete one match.
>Only 6.3% of players have finished 10 matches.
>Only 27.3% of players have planted a shieldbreaker (i.e., a fundamental mechanic of a match).
>Only 15.4% of players have destroyed 20 walls (again, a fundamental mechanic).

The day one drop-off curve looks bad, no matter where you look. I don't put much stock in Steam reviews, but the hard numbers don't lie.