Comments 9,292

Re: No Intergalactic PS5 Updates Until 2027, New Artwork for Now

themightyant

IllusiveMan wrote:

This screams PS6’s launch title…

Possibly… but I think it’s more likely it will launch on PS5 as they need to maximise sales for an expensive game like this. A new console will only have a handful of units sold by comparison whereas PS5 will be well over 100 million units by then. Hence like TLOU, TLOU pt 2 and GoT it will likely launch before the new console comes out, with an updated version a year or more later.

However if the game slips I suppose it might be a cross gen game at launch… but that likely won’t maximise sales for Sony and ND.

I suppose the flip side of that argument is they need games to sell a new console, but I don’t think ND can afford to risk the lower sales of it being a PS6 exclusive. Would be dire for them.

Re: Xbox Allegedly Paying a 'Fraction' of the $400 Million Budget Kojima Is Rumoured to Have Quoted Sony for Physint

themightyant

I said it at the time but I think this might be a good bit of business for both Sony AND Xbox.

Death Stranding hasn’t been the hit Sony wanted, they can do without Physint and be fine. They didn’t see the value in the project and so made the right call for them to cancel funding.

At the same time it’s a good PR win for Xbox who need that even more. Both can be true, it’s not “one size fits all”’

Re: This Incredible New PS5 Website Tracks PS Store Sales Data Around the World and Your Personal Play History

themightyant

@get2sammyb One thing I do find interesting is that it also tracks F2P games so we can see where for example Genshin Impact rates versus game sales. #1 in Japan & China right now. Although obviously these games rely on people keep playing, and spending, which this doesn't track. But churn is also important.

Also fascintating how the ranks change country to country. Seeing what does well where.

Re: Sony Supposedly Surveying Devs on Death of PS5 Discs

themightyant

@LogicStrikesAgain I just don't believe they are going to subsidise it by anything near $200 per unit, they won't see a return on investment for that.

What I don't understand is why they didn't evey TRY doing what Nintendo did and charged $10 more for a physical copy. Then they would make almost the same per third party sale digitally as physically.

And it would work out about the same as digital when retailers competed on price... at least in the UK where Day 1 games are usually £10 - £15 at launch on disc if you shop around. Digital should ALWAYS have been cheaper.

Re: Sony Supposedly Surveying Devs on Death of PS5 Discs

themightyant

@LogicStrikesAgain I've made that point myself, that by going all digital Sony may be able to subsidise the next console a LITTLE more... but what are we talking about in reality? Another $50, perhaps, on top of the losses they already make at launch, it isn't going to change the cost of the device drastically. And personally i'd rather pay another $100 for the console and keep physical media.

Re: Rumour: PS6 Hardware Complete, Double the Power of PS5 with Handheld Model

themightyant

Ray Tracing, Machine Learning Upscaling, Neural Rendering etc. these are all going to be far more important than raw processing power next gen.

I trust Cerny, guy is a genius, and I suspect he's designed another super bit of hardware. My one concern is that RAM-ageddon has forced them to limit the hardware in some way that will bottle neck it a little, e.g. limiting how much VRAM is there to keep costs down. Only time will tell.

Re: Sony Supposedly Surveying Devs on Death of PS5 Discs

themightyant

@Llamageddon Of course they would if they think long term it will make them more money. Short term pain, long term gain for Sony.

I mean Jason Schreier approximated that Sony makes around $45.50 on a full priced ($70) first party PHYSICAL sale but all $70 on digital sale (though there are costs to distribute digitial not included). And on a third party sale Sony currently makes around $10.50 on a $70 PHYSICAL sale but twice that, $21, on digital one.

No one is doubting that Sony will make more money in the long run with this, but why should we care about them filling their pockets at our expense?

Re: Sony Supposedly Surveying Devs on Death of PS5 Discs

themightyant

Jacko11 wrote:

they have already, it's called sales data.

But sales data can be deceptive. Many games only release digitially, or aren't available physically all the time or in all territories, meaning sales data alone is heavily skewed to favour digital, hence we only see around 20% of games sales on PlayStation being physical media.

I think a more interesting and representative bit of data would be:

What percentage of PS5 console owners still use discs? It's been reported by Circana for example that 82% of PS5s sold in the USA have a disc drive, Ampere suggested this was around 73% worldwide, though those figures don't seem to include after market add-on drives (e.g. on PS5 Pro).

Of course some people would have bought a PS5 with a disc drive and never used it, or don't use it anymore having moved to digital only, but Sony will have that data of who still uses it.

The number that still use discs will be somewhere in between, FAR more than just 20% of PS5 owners - that's a red herring - and i'd posit it's probably nearer, of perhaps more than half, don't you think?

But Sony doesn't want to present that sort of more representative data. They want to be shady about it and try and minimise how small physical is, when it isn't.

Re: Microsoft Closing Hellblade Dev Ninja Theory After Failed Buyout Talks

themightyant

Sad news but not surprising. A talented studio that was sadly on the decline and hadn't had a success in years. Last 5 projects reportedly failed financially - 3 x VR games, a shuttered live service and Hellblade 2. Can't get away with that in the current climate.

While I hope a deal or aquistion will still happen and they can be better directed, as they have talent, it just doesn't seem likely with that recent record, too much risk.

Re: Dragon's Dogma 2 Dev Says There's a 'Significant Gap' in What Western and Eastern Players Want

themightyant

I remember having a wine tour of a small vineyard in Rioja a few years ago, at the very end they put 3 bottles in front of us and asked what we felt about each.

The first had a very elegant label, strong typography and felt expensive to me. The second had a slightly more artistic label, not so much to my taste, but still fely classy, perhaps a mid-tier bottle of wine. The third had a very tacky image on the label and it looked cheap to my eyes.

Yet the truth was much more interesting, they all contained the exact same wine but the first was for the European market, the second for Asia, primarily Japan, and the third for USA. They had tried selling each label in each territory but these are what sold best in each. It was an eye opening lesson.

Re: One of 2026's Best-Rated PS5 Games Is Out Today, and You Probably Don't Even Know It

themightyant

RomanRiz wrote:

Can someone teach me how to enjoy 2d games

Let your ego go.


But seriously we all like different things, maybe you'll never like them... but if you want an honest answer i'd advise trying some of the very best 2D games based on what genre you might like e.g. Hollow Knight, Hades, Super Mario World, Tetris, Terraria, Stardew Valley, Slay the Spire, Inside, Ori 1 & 2, Celeste etc. If you can't find any enjoyment there then maybe they just aren't for you, that's OK.

Re: Final Fantasy 7 Revelation Will Offer Automatic Level Ups If You Ignore Side Stuff

themightyant

RBMango wrote:

I will never understand gamers who use these kinds of systems, and I'm disappointed Square is even implementing something so counterintuitive to the game's intended experience.

It's not that deep or complicated. Most players don't have much time they just aren't as obsessive as many of us are here.

If you only had a few hours a week to play games then an 100 hour RPG FF7R3 might take you most of the year to complete and you understandably may not want to play the hours of, subjectively dull, side content that make it take another several months, that is fair. Allowing time limited players to skip that and still have a good experience is entirely normal.

TLDR: It's called side-content for a reason, it shouldn't be mandatory due to some BS level gating.

Re: Indie Games Survey 2026

themightyant

The hours a week question is hard to answer as many it may be zero if I am not playing an indie game and another it may be 25+ if I am deeply embedded in some.