@PuppetMaster I believe the Digital base console is the only model with the new cheaper pricing, so that explains why the base disc model sold so poorly.
You can still add a drive for less in total... but Sony don't want to enable that too easily, they make more money digitally, and selling this likely at a loss will want to make up for it via PSN sales.
As for the PS5 Pro, some people just want the better console.
@KawakiisaFraud @Oram77 That's just the digital edition. PS5 has already sold 7,181,317 units in Japan. It's a little behind PS4 launch aligned (9.5m lifetime total) and also behind PS3 (10.47m total). Could they be better? Sure. But certainly not "a disaster".
@Medic_alert The people buying in year 6 of a console are less likely to be big spenders imo. Less likely to make the money back.
@TheArt The same applies, there's likely a lot of people who aren't massive gamers (hence they haven't bought a PS5 yet) but GTA6 + PS6 might tempt them.
I just think the idea that PlayStation (or Xbox) are waiting for a massive sales bump from one game, even GTA6, is nonsense. Yes it will give sales a bump but it's not going to change the generation like some suggest.
@TheArt Firstly I think GTA6 is going to be delayed till 2027 (I can't think of ANY game that gave a release DAY over a year in advance and hit it). By 2027 we will likely be expecting PS6 within months not years.
Secondly we were specifically talking about people buying PS5s, not people who already own one. So yes I think SOME people may not want to spend $500 on an old console just to play GTA6 when they can potentially wait 6-12 months and play it on a new PS6. If they don't have a PS5 by then the PS6 may make more sense.
@JohntheRaptor I guess it depends where/how you grew up. For me if someone says morning glory I immediately think of morning wood. Personally I never knew it was a cocktail (looks tasty... but dangerous with Absinthe!) again depends where/how you grew up. Oasis album is specifically ABOUT waking up euphoric (whether drugs, music or what is vague) and it is a clear reference to the slang.
The point is enough people in the English speaking world would know this meaning they kinda HAD to change it imo.
Yeah I'm puzzled as to why they've chosen UE5 for The Witcher 4 when RED is still perfectly capable.
@ApostateMage @StitchJones CDPR did a debrief into WHY Cyperpunk 2077 released in such a bad state, why it took so long to develop, and talked about it on an investor call. One of the key factors was the RED engine.
The trouble isn't that it isn't a capable engine, it is, it was to do with staff. They had to massively size up for Cyberpunk AND there was a lot of staff turnover at CDPR, in part due to mismanagement and overwork. This led to new staff being unfamiliar with the RED engine and taking a long time to get used to it. (It takes years to truly master a tool) Moreover a lot of senior staff were having to constantly spend time getting new developers up to speed with it, especially with such a high turnover. This all led to a massive loss in productivity.
So part of the problem was company culture, leading to high staff turnover, but also the use of proprietary engine which exacerbated it. The feeling with Unreal is incoming staff will be familiar with it and it will remove that part of the problem.
FYI 343 Studios came to the same conclusion with Halo: Infinite's long dev cycle, which is why they also moved to UE5. Sensible imho.
All these are just the second full games in the series, or second game in this timeline for GoW (S-M: MM was a shorter spin-off). Hence it is completely reasonable to expect these. So no it's not a problem that they are sequels and each expands on the earlier game in many ways.
However the problem is two fold.
1) That high-end AAA game development on these titles takes so long. 4-5 years even for a sequel
2) There isn't enough new IP across all Sony Studios.
That said new IP takes even longer than a sequel so if you want #2 then it will take even more than 4-5 years, many new Sony IP are around 6-8 years.
I have no interest in Fortnite, but I am always super-impressed by the production values on some of these things, and their season enders. I'll almost certainly never play it, but I do like watching some of the big event VODs.
@Oram77 Hmmm... you know what I will have to listen to that again. I played through 13 in such a haze of annoyance, it REALLY wasn't the game I wanted at that time, that I haven't really listened to the OST much, it isn't on my playlist. My favourite 3 OSTs are 6, 7 & 9 which have all stood the test of time.
@Oram77 I didn't love 10 as much as others. (I still really liked it) But it was the beginning of it no longer being my favourite video game series. I just felt something was missing and wasn't convinced by the move to voice acting which was often too cheesy for my liking.
But if we are going by title screen music 10 wins with Zanarkand.
@DualWielding Same. This is often the problem with these services. The list can be strong on paper, but if you aren’t going to play these over the other games you have then it doesn’t really matter if they are decent.
Still I’ve had more than my fill from PS+ this year.
Artistically this looks fantastic. Much like Marvel Tokon Fighting Souls takes Marvel heroes and infuses that with Japanese anime, this takes Star Wars characters and makes they feel like they fit cohesively in that world.
Do I think it will turn around Destiny/Bungie's fortunes? No.
Isn’t the “weaker than ps5” line just fake news? Certainly seems that way considering the base ps5 hardly ever hits 60fps in 4k.
@Boxmonkey We won't know for certain until testers get their hands on it to benchmark. But because these are PC specs we already have a pretty good idea how this will run. Digital Foundry said they expect it to perform between Series S and Series X, which is below PS5.
Personally i'd take that 4K@60fps with a GIANT pinch of salt considering the specs. They also said that was with settings on low and FSR. Even if it does hit 4K@60fps that isn't always better if everything else is blurry or low-res. Also remember Microsoft said the Series S was just the Series X at 1440p... look how that turned out. Don't believe all their marketing.
@Netret0120 I often think "the cheapest time to buy is at launch" as part of the equation of something's value isn't just the price you pay but how many years you use it for.
I replayed it fairly recently and most of it still holds up, the platforming, puzzles, story, art design, vibe, and voice acting are all top tier. Music is great too. It’s really just the combat, which was weak when it launched, and fidelity that need a fix.
I am a bit worried about the Voice Acting, as @Starmac said there was an amazing dynamic between Farah and the Prince, played by a much younger Yuri Lowenthal (Spider-man) that grew over the course of the game. Farrah was played by Joanna Wasick (this is her only gaming credit) who reportedly went on to become a lawyer. They really sold the story and a budding romance, that the plot relies on.
Will the VAs capture that in a remake? Fingers firmly crossed.
@Titntin To be fair SOME of my apathy might be growing up in PAL territories where with a higher resolution scanlines were less noticeable than on NTSC. Plus we also only ever had tiny screens so again scanlines were less noticeable, hence I don't have much nostalgia for them.
@TrollOfWar To be clear I can see this BOTH ways. I didn't state one way or the other how I actually feel, was only presenting the other angle that ROI on PC games isn't the only important consideration.
That said while I agree that, at least in the short term, releasing on PC helps the PlayStation brand grow, I do also think it's a careful balance that Sony have to tread. I still believe exclusives matter in making a decision about what system to buy, I know it does for me.
If, for example, they released ALL their games Day 1 on PC I absolutely think they will lose some users to PC long term. Or put another way would I have ever bought a Switch 2 if Nintendo's games were available on PS5? No I wouldn't. Exclusives do matter, and will change some people's buying habits even if not yours.
While PS5's sales have been in line with PS4 will PS6's? And perhaps PS5 could have outsold PS4 launch aligned if they didn't publish on PC. We don't have enough data to tell but usually companies want to expand their market.
If it was me at Sony I would be watching this like a hawk and play it super-safe. It would be multiplayer Day 1 everywhere, single player at least 2 years of PlayStation exclusivity, and possibly never depending on what happens in the next 2-3+ years. I do think PC gaming is on the rise and a large part of that is almost all games are available on it.
@TrollOfWar I generally agree with your point that they make a huge ROI on these PC ports, but it still has to be looked at in a larger long term context. i.e. IF people start believing they can wait to play these games on PC, Steam Machine/Deck (or Xbox next gen) and aren't spending their money on PSN directly for all the other games, then they will lose a lot more than $1.5 billion.
Fact is Sony only makes a tiny fraction of their money from first party titles, the VAST majority is from everybody else's titles on PSN, THAT is their golden goose, and for PSN to keep printing billions every year they need to keep people on PlayStation.
So while yes they are making a lot of money on each PC release, massive short term ROI, it is harder to quantify if this is worthwhile long term. Sony will be looking 5+ years ahead and won't want to do any harm to the PlayStation ecosystem.
We need to differentiate between a shadow drop of a KNOWN title and and an unknown one. Some games, especially new IP likely need to slowly build an interest base in order to sell Day 1 / full price. This is important because major business decisions like whether to greenlight sequels, or even shutter a studio, are made based on that early performance. Slow building long tail sales doesn't help here.
Yet some games, especially in known IP, like GTA, Silksong, or Remakes of popular titles like Oblivion, Metroid Prime could shadow drop and sell like hotcakes.
I'm not a fan of announcing things years in advance, though again I realise this is sometimes for business reasons e.g. to promote hiring for the game: "Come work on the new [insert IP you love]"
@Oram77 100%. They carried so much emotion. But a lot of that was from the actors. Check out this recording of Maxence and Estelle Darnault (as Sophie) acting the Gommage scene. It's heart rending even if you put it on silent.
FYI Maxence also did mo-cap for Verso and Renoir and voiced Esquie. Estelle did it for most of the female characters in the game: Alicia, Lune, Sciel, Sophie, Aline, Paintress, Emma etc.
But as you said credit to the animators for translating this into digitised form. Epic teamwork.
@Oram77 Absolutely. Personally I think "Gustave" deserves a nomination, and Charlie Cox did an utterly fantastic job in voicing that role. But "Gustave" isn't just his performance, it is the mo-cap actor it is the animators, it is the writers, it is the composer and musicians that made those moments with Gustave so utterly unforgettable. It is a team effort in many games. We need to highlight that more imo.
I'm sure it's POSSIBLE, but it will be a lot of work in general and likely, due to the ways SPU's were used in different games, a lot of custom work on each individual game. Then you have to ask if it's financially feasible, and for most games, probably not.
@get2sammyb The skip is the only thing that bought me back to HSR. Though I am doing the minimum possible and probably going to check out again. That is the yappiest of them all. Overwritten doesn't even begin to describe it. It's baffling how bad it is as, if the writers are paid by the word.
As a Razor main for at least the first year of the game, I REFUSED to change until Itto (shortlived). I look forward to at least giving him a go again.
@UltimateOtaku91 I'm not sure it's better in EVERY way. I still think the reaction based team building model is far superior in Genshin allowing far more flexible viable team comps whereas in WuWa you need more specific supports in 95% of cases. World exploration is also more interesting in Genshin imo, their world design is top tier. But I agree WuWa is great and pushing it in a lot of ways. Competition is good! It's a shame Genshin isn't reacting quickly.
@Dogbreath He actually makes it pretty clear in the video that he it's just his assumption, and if he did know he wouldn't be leaking it. Pretty good interview / discussion imo. Worth a watch.
Comments 7,531
Re: PS5 Sales in Japan Quadruple as New Model Launches
@PuppetMaster I believe the Digital base console is the only model with the new cheaper pricing, so that explains why the base disc model sold so poorly.
You can still add a drive for less in total... but Sony don't want to enable that too easily, they make more money digitally, and selling this likely at a loss will want to make up for it via PSN sales.
As for the PS5 Pro, some people just want the better console.
Re: PS5 Sales in Japan Quadruple as New Model Launches
@KawakiisaFraud @Oram77 That's just the digital edition. PS5 has already sold 7,181,317 units in Japan. It's a little behind PS4 launch aligned (9.5m lifetime total) and also behind PS3 (10.47m total). Could they be better? Sure. But certainly not "a disaster".
Re: PS5 Sales in Japan Quadruple as New Model Launches
36,983 total units is better, but it will be interesting to see how this does over time, or if it's just a flash in the pan change.
For comparison here are other totals from recent weeks:
@Titntin THIS! That Pro storage upgrade covers a lot of the cost.
Re: Looks Like PS5 Is Going to Clean Up This Black Friday
@Medic_alert The people buying in year 6 of a console are less likely to be big spenders imo. Less likely to make the money back.
@TheArt The same applies, there's likely a lot of people who aren't massive gamers (hence they haven't bought a PS5 yet) but GTA6 + PS6 might tempt them.
I just think the idea that PlayStation (or Xbox) are waiting for a massive sales bump from one game, even GTA6, is nonsense. Yes it will give sales a bump but it's not going to change the generation like some suggest.
Re: Looks Like PS5 Is Going to Clean Up This Black Friday
@TheArt Firstly I think GTA6 is going to be delayed till 2027 (I can't think of ANY game that gave a release DAY over a year in advance and hit it). By 2027 we will likely be expecting PS6 within months not years.
Secondly we were specifically talking about people buying PS5s, not people who already own one. So yes I think SOME people may not want to spend $500 on an old console just to play GTA6 when they can potentially wait 6-12 months and play it on a new PS6. If they don't have a PS5 by then the PS6 may make more sense.
Re: Yakuza Kiwami 3 Becomes an Orphanage Sim with Massively Expanded Morning Glory Minigames
@JohntheRaptor I guess it depends where/how you grew up. For me if someone says morning glory I immediately think of morning wood. Personally I never knew it was a cocktail (looks tasty... but dangerous with Absinthe!) again depends where/how you grew up. Oasis album is specifically ABOUT waking up euphoric (whether drugs, music or what is vague) and it is a clear reference to the slang.
The point is enough people in the English speaking world would know this meaning they kinda HAD to change it imo.
Re: Cyberpunk 2077 Now at a Staggering 35 Million Sales as Work on Sequel Continues to Ramp Up
@ApostateMage @StitchJones CDPR did a debrief into WHY Cyperpunk 2077 released in such a bad state, why it took so long to develop, and talked about it on an investor call. One of the key factors was the RED engine.
The trouble isn't that it isn't a capable engine, it is, it was to do with staff. They had to massively size up for Cyberpunk AND there was a lot of staff turnover at CDPR, in part due to mismanagement and overwork. This led to new staff being unfamiliar with the RED engine and taking a long time to get used to it. (It takes years to truly master a tool) Moreover a lot of senior staff were having to constantly spend time getting new developers up to speed with it, especially with such a high turnover. This all led to a massive loss in productivity.
So part of the problem was company culture, leading to high staff turnover, but also the use of proprietary engine which exacerbated it. The feeling with Unreal is incoming staff will be familiar with it and it will remove that part of the problem.
FYI 343 Studios came to the same conclusion with Halo: Infinite's long dev cycle, which is why they also moved to UE5. Sensible imho.
Re: Cyberpunk 2077 Now at a Staggering 35 Million Sales as Work on Sequel Continues to Ramp Up
Great turnaround from CDPR, well done.
Re: SEGA Actually Admits Persona 5 Royal-Style Re-Releases May Result in Stunted Game Sales
@tameshiyaku Totally agree. If they wanted me to buy all they have to do is say there won't be a new edition with extra content in the next few years.
Re: SEGA Actually Admits Persona 5 Royal-Style Re-Releases May Result in Stunted Game Sales
I was waiting for the inevitable Metaphor re-release, but someone gave it to me for Christmas last year. So I am not complaining!
Re: Talking Point: Does PS5 Have a Sequel Problem?
All these are just the second full games in the series, or second game in this timeline for GoW (S-M: MM was a shorter spin-off). Hence it is completely reasonable to expect these. So no it's not a problem that they are sequels and each expands on the earlier game in many ways.
However the problem is two fold.
1) That high-end AAA game development on these titles takes so long. 4-5 years even for a sequel
2) There isn't enough new IP across all Sony Studios.
That said new IP takes even longer than a sequel so if you want #2 then it will take even more than 4-5 years, many new Sony IP are around 6-8 years.
Re: Visionary Director Quentin Tarantino Realises a 20-Year Dream within Fortnite on PS5, PS4
I have no interest in Fortnite, but I am always super-impressed by the production values on some of these things, and their season enders. I'll almost certainly never play it, but I do like watching some of the big event VODs.
Re: Yakuza Kiwami 3 Becomes an Orphanage Sim with Massively Expanded Morning Glory Minigames
@Starkei Do I REALLY have to spell it out... lol.
"Morning Glory" in Japanese just means the flower.
But in English it is also slang for a man waking up (ahem) erect. So to name a kids orphanage that is totally inappropriate, unless you're a nonce.
Re: Looks Like PS5 Is Going to Clean Up This Black Friday
@Oram77 at this rate I think GTA6 will come out so late many may just wait for the inevitable PS6 version a year or so later
Re: Yakuza Kiwami 3 Becomes an Orphanage Sim with Massively Expanded Morning Glory Minigames
Wow! Never knew it was called the “Morning Glory” Orphanage in Japan. That seems super sketchy.
Re: Final Fantasy X Was the 'Ultimate Perfection' of the Series, Says Dragon Quest Creator
@Oram77 Hmmm... you know what I will have to listen to that again. I played through 13 in such a haze of annoyance, it REALLY wasn't the game I wanted at that time, that I haven't really listened to the OST much, it isn't on my playlist. My favourite 3 OSTs are 6, 7 & 9 which have all stood the test of time.
Re: Final Fantasy X Was the 'Ultimate Perfection' of the Series, Says Dragon Quest Creator
@Oram77 I didn't love 10 as much as others. (I still really liked it) But it was the beginning of it no longer being my favourite video game series. I just felt something was missing and wasn't convinced by the move to voice acting which was often too cheesy for my liking.
But if we are going by title screen music 10 wins with Zanarkand.
Re: Final Fantasy X Was the 'Ultimate Perfection' of the Series, Says Dragon Quest Creator
@Shepherd_Tallon FF6 being the best is the one I am firm on, it's everything else where you might get a slightly different answer each day.
Re: Final Fantasy X Was the 'Ultimate Perfection' of the Series, Says Dragon Quest Creator
6 > 7 > 9 > 8 > 4 > 10 > 5 > 12 > 15 > 13 > 3 > 1 > 2.
I haven’t played 16 yet. Been in my disc drive for 6 months!
What I wouldn’t do for a respectful remake of FF6!
Re: PS Plus Essential Games for December 2025 Announced
@DualWielding Same. This is often the problem with these services. The list can be strong on paper, but if you aren’t going to play these over the other games you have then it doesn’t really matter if they are decent.
Still I’ve had more than my fill from PS+ this year.
Re: Beyond Good & Evil 2 PS5 May Not Be Dead Just Yet
Don't give me hope!
But also nothing we have seen, either the cinematic trailer above or the gameplay render look much like BGE.
I'll believe it when I play it.
Re: We Now Know the First Game Confirmed for The Game Awards 2025
STOP IT! (please be amazing)
Re: Destiny 3 Allegedly in 'Extremely Early Development', Could Be a Tentpole Title for PS6
Destiny 3 makes sense to me. Feels like it will be a bit make or break for Bungie though.
Re: In Destiny 2's Darkest Moment, Bungie Is Betting on Star Wars to Bring Players Back
Artistically this looks fantastic. Much like Marvel Tokon Fighting Souls takes Marvel heroes and infuses that with Japanese anime, this takes Star Wars characters and makes they feel like they fit cohesively in that world.
Do I think it will turn around Destiny/Bungie's fortunes? No.
Re: Valve Won't Subsidise Steam Machine, Expected to Be Pricier Than More Powerful PS5
@Boxmonkey We won't know for certain until testers get their hands on it to benchmark. But because these are PC specs we already have a pretty good idea how this will run. Digital Foundry said they expect it to perform between Series S and Series X, which is below PS5.
Personally i'd take that 4K@60fps with a GIANT pinch of salt considering the specs. They also said that was with settings on low and FSR. Even if it does hit 4K@60fps that isn't always better if everything else is blurry or low-res. Also remember Microsoft said the Series S was just the Series X at 1440p... look how that turned out. Don't believe all their marketing.
Re: Yakuza 0, Kiwami, Kiwami 2 Get Discount PS5 Upgrade Paths for PS4 Digital Owners
Nice. That seems reasonable to me.
Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
@MrHaggi Enjoy the Portal. I also just picked one up and it's great. Both cloud and console streaming work amazingly well.
Haven't tried it out the house yet but for my purposes and for the price I got it for, it's brilliant. Enjoy.
Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
@Drago201 Errr... media and leaks are all saying it's 2027
Re: Poll: Five Years of PS5 - How Would You Rate Sony's Console?
The console itself is brilliant. Most balanced PlayStation console with less major flaws than any earlier PlayStation console. It's brilliant.
The library is vast and strong, but could be more varied, especially from First Party. There are more great games than I can ever play.
My money is on November 2027 for PS6 but I wouldn't mind if it's Nov 2028. But that's still 2-3 years away. It's still a ways off either way.
Re: Far Cry TV Series Officially Announced, from Creators of Fargo and Always Sunny
Fargo -> It's Always Sunny in Philadelphia -> Far Cry??? WTF!
Re: Suddenly the PS5 Pro Doesn't Look That Expensive Anymore
@Netret0120 I often think "the cheapest time to buy is at launch" as part of the equation of something's value isn't just the price you pay but how many years you use it for.
Re: Suddenly the PS5 Pro Doesn't Look That Expensive Anymore
I think it’s kinda crazy that ANY company can just gobble up to 40% of the world’s output of anything.
Re: You Could Be Playing the Prince of Persia: Sands of Time PS5 Remake in a Few Weeks
I replayed it fairly recently and most of it still holds up, the platforming, puzzles, story, art design, vibe, and voice acting are all top tier. Music is great too. It’s really just the combat, which was weak when it launched, and fidelity that need a fix.
I am a bit worried about the Voice Acting, as @Starmac said there was an amazing dynamic between Farah and the Prince, played by a much younger Yuri Lowenthal (Spider-man) that grew over the course of the game. Farrah was played by Joanna Wasick (this is her only gaming credit) who reportedly went on to become a lawyer. They really sold the story and a budding romance, that the plot relies on.
Will the VAs capture that in a remake? Fingers firmly crossed.
Re: Mini Review: Morsels (PS5) - This Gross Little Roguelike Is Tastier Than It Looks
@Quintumply thank you 🙏
Re: Mini Review: Morsels (PS5) - This Gross Little Roguelike Is Tastier Than It Looks
@Titntin To be fair SOME of my apathy might be growing up in PAL territories where with a higher resolution scanlines were less noticeable than on NTSC. Plus we also only ever had tiny screens so again scanlines were less noticeable, hence I don't have much nostalgia for them.
Yes the game looks good. One day perhaps!
Re: Another PS Plus Extra Game for December 2025 Announced
@Megabeenz Nah, I saw the trailer all the way back near the start of the year, but I think SkillUp did feature it as well. Looks great.
Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off
@TrollOfWar To be clear I can see this BOTH ways. I didn't state one way or the other how I actually feel, was only presenting the other angle that ROI on PC games isn't the only important consideration.
That said while I agree that, at least in the short term, releasing on PC helps the PlayStation brand grow, I do also think it's a careful balance that Sony have to tread. I still believe exclusives matter in making a decision about what system to buy, I know it does for me.
If, for example, they released ALL their games Day 1 on PC I absolutely think they will lose some users to PC long term. Or put another way would I have ever bought a Switch 2 if Nintendo's games were available on PS5? No I wouldn't. Exclusives do matter, and will change some people's buying habits even if not yours.
While PS5's sales have been in line with PS4 will PS6's? And perhaps PS5 could have outsold PS4 launch aligned if they didn't publish on PC. We don't have enough data to tell but usually companies want to expand their market.
If it was me at Sony I would be watching this like a hawk and play it super-safe. It would be multiplayer Day 1 everywhere, single player at least 2 years of PlayStation exclusivity, and possibly never depending on what happens in the next 2-3+ years. I do think PC gaming is on the rise and a large part of that is almost all games are available on it.
Re: Another PS Plus Extra Game for December 2025 Announced
NICE! that was already on my Radar. PS+ has already more than paid for itself this year but this just adds to that. Keep it up Sony!
Re: Mini Review: Morsels (PS5) - This Gross Little Roguelike Is Tastier Than It Looks
Can you turn off scanlines? I've never understood why people are trying to emulate CRT's and hate them.
Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off
@TrollOfWar I generally agree with your point that they make a huge ROI on these PC ports, but it still has to be looked at in a larger long term context. i.e. IF people start believing they can wait to play these games on PC, Steam Machine/Deck (or Xbox next gen) and aren't spending their money on PSN directly for all the other games, then they will lose a lot more than $1.5 billion.
Fact is Sony only makes a tiny fraction of their money from first party titles, the VAST majority is from everybody else's titles on PSN, THAT is their golden goose, and for PSN to keep printing billions every year they need to keep people on PlayStation.
So while yes they are making a lot of money on each PC release, massive short term ROI, it is harder to quantify if this is worthwhile long term. Sony will be looking 5+ years ahead and won't want to do any harm to the PlayStation ecosystem.
Re: Are Shadow Drops the Future? Bethesda's Betting on Them After Oblivion Remastered Success
We need to differentiate between a shadow drop of a KNOWN title and and an unknown one. Some games, especially new IP likely need to slowly build an interest base in order to sell Day 1 / full price. This is important because major business decisions like whether to greenlight sequels, or even shutter a studio, are made based on that early performance. Slow building long tail sales doesn't help here.
Yet some games, especially in known IP, like GTA, Silksong, or Remakes of popular titles like Oblivion, Metroid Prime could shadow drop and sell like hotcakes.
I'm not a fan of announcing things years in advance, though again I realise this is sometimes for business reasons e.g. to promote hiring for the game: "Come work on the new [insert IP you love]"
Re: Expedition 33's Charlie Cox Credits Lesser-Known Actor for Game Awards Nomination
@Oram77 The person who got robbed last year was Alec Newman for "Caz" in Still Wakes the Deep! BAFTA knew though!
Re: Expedition 33's Charlie Cox Credits Lesser-Known Actor for Game Awards Nomination
@Oram77 100%. They carried so much emotion. But a lot of that was from the actors. Check out this recording of Maxence and Estelle Darnault (as Sophie) acting the Gommage scene. It's heart rending even if you put it on silent.
FYI Maxence also did mo-cap for Verso and Renoir and voiced Esquie. Estelle did it for most of the female characters in the game: Alicia, Lune, Sciel, Sophie, Aline, Paintress, Emma etc.
But as you said credit to the animators for translating this into digitised form. Epic teamwork.
Re: Expedition 33's Charlie Cox Credits Lesser-Known Actor for Game Awards Nomination
@Oram77 Absolutely. Personally I think "Gustave" deserves a nomination, and Charlie Cox did an utterly fantastic job in voicing that role. But "Gustave" isn't just his performance, it is the mo-cap actor it is the animators, it is the writers, it is the composer and musicians that made those moments with Gustave so utterly unforgettable. It is a team effort in many games. We need to highlight that more imo.
For those who came before in this instance
Re: 'We Believe It's Feasible': Emulation Studio Working on PS3 Support for Modern Consoles
I'm sure it's POSSIBLE, but it will be a lot of work in general and likely, due to the ways SPU's were used in different games, a lot of custom work on each individual game. Then you have to ask if it's financially feasible, and for most games, probably not.
Re: Sony Estimated to Have Made $1.5 Billion from Steam, But the Novelty Is Wearing Off
PsBoxSwitchOwner wrote:
Do you mean Alinea? And which sites have said they won't use their data?
Re: Genshin Impact Buffs Some of Its Oldest Characters in Upcoming PS5 Update
@get2sammyb The skip is the only thing that bought me back to HSR. Though I am doing the minimum possible and probably going to check out again. That is the yappiest of them all. Overwritten doesn't even begin to describe it. It's baffling how bad it is as, if the writers are paid by the word.
Re: Genshin Impact Buffs Some of Its Oldest Characters in Upcoming PS5 Update
As a Razor main for at least the first year of the game, I REFUSED to change until Itto (shortlived). I look forward to at least giving him a go again.
@UltimateOtaku91 I'm not sure it's better in EVERY way. I still think the reaction based team building model is far superior in Genshin allowing far more flexible viable team comps whereas in WuWa you need more specific supports in 95% of cases. World exploration is also more interesting in Genshin imo, their world design is top tier. But I agree WuWa is great and pushing it in a lot of ways. Competition is good! It's a shame Genshin isn't reacting quickly.
Re: Don't Expect Intergalactic PS5 to Launch Until at Least 2027
@Dogbreath He actually makes it pretty clear in the video that he it's just his assumption, and if he did know he wouldn't be leaking it. Pretty good interview / discussion imo. Worth a watch.
Re: Don't Expect Intergalactic PS5 to Launch Until at Least 2027
Colin was wrong.