We've played many great skateboarding games, but none have ever looked or felt like Skate Story.
This isn't about chasing massive scores or finding crazy lines; it's a single-player journey through the underworld, playing as a crystalline demon on a mission to save himself.
The Devil says he'll return the demon's soul if he can swallow the moons of Hell's many realms, armed with a skateboard and aided by a mysterious rabbit.
It's a silly setup, especially paired with a skateboarding game, but it's so artfully done that it's easy to be swept along.
While it tells a linear narrative, many of the game's stages are open-ended spaces in which you can skate freely.
The skating here is tough; almost entirely based on street/flatland tricks, this is in some ways a fairly realistic interpretation.
Controls feel fiddly at first, with shoulder buttons combined with Circle to pull off tricks. Feeling relatively competent at the game takes time, but that seems intentional; with patience and practice, you'll get better, just like the real sport.
Doing a kickflip into a grind, then doing a pop shuvit out — that's the level of skating we're talking about, and pulling off your intended moves feels very satisfying. Completing the game's many tasks — helping out a character, progressing the main quest, tackling an optional challenge — is great fun, and new techniques are nicely metered out.
The game's ending feels more like five endings, so it loses some of its steam, but broadly, Skate Story is nicely paced. Whether it's speedy corridor sequences that test your reflexes, those open areas, or the many imaginative boss encounters, the game is always introducing new ideas and reminding you how damn cool it is.
The presentation is a huge part of that; the combination of the trippy visuals, the great music, and the writing — sometimes poetic, sometimes ridiculous — contributes massively to a wholly singular experience. The vibe is downtrodden, moody, and rebellious, and it conveys its unique energy with effortless confidence.
One thing that dragged the whole thing down for us is that, after you roll credits, there's no way to return to the hub and explore those open levels; you have to start a new game, which restarts your progress. This feels like an oversight, and we hope the game is updated to change that.
There's a fairly obvious point of no return, though, so right now it seems the optimal way to play is to never touch the finale, and just exist in this stylish, challenging skateboarding title, unlocking new decks and exploring every corner of its oppressive underworld.
While it lasts, this is quite easily the most strikingly unique and visually interesting skating game you can play, and we can't help but respect its relentless effort to go against the grain.





Comments 27
Been intrigued by this one since it was announced. Great review and can't wait to play through. It being available on PS Extra is the cherry on the top.
Nice, will play on premium , can't beat a bit pop shuvit'n 👍👍
If I die before I wake
Just a heads up that it runs so poorly on PS5 that John Linnemann from Digital Foundry is trying for a refund...
https://bsky.app/profile/dark1x.bsky.social/post/3m7il3oi2ok25
A soon as this goes on sell i'll pick it up.
@MrPeanutbutterz mystified by this, just played 2 hours on base ps5 and it ran absolutely fine. I was loving it
@janineking The classic album Menace to sobriety by OPM.
Game plays pretty nice and I'm loving the music.
Gotta say performance is really inconsistent on PS5Pro though
@MrPeanutbutterz Seems like this might be a PS5 Pro issue as John played it on one and so am I and I can confirm what he said (I'm not as bothered myself but it does have massive frame drops) - while people with the base PS5 seem to think it runs fine.
I was a fan of El Capitan as well
PS5 Pro jitters too here
Having interacted with a bunch of people who have played the game, apparently the performance is a Pro issue. That John Linneman guy hasn't tested it on base yet.
Every one of the Base players said it runs fine and every one of the pro players I heard from said it was awful.
@MrPeanutbutterz Interesting that his experience on PS5 was so bad but there’s no mention of poor performance in Push Square’s mini review.
Downloaded and ready to roll as soon as I get the time!
Been following this one for some time, hyped to finally check it out. Appreciate the write up! 🍻
@janineking At least in Hell I can skate.
@Quintumply Thanks for the review. How did you find the performance?
@themightyant Totally fine for me. I think I maybe noticed one or two brief hitches throughout my time with it, but otherwise didn't have a problem.
I can't say I had nearly the same experience as what John describes, but I played on a regular PS5. Could be the Pro version's botched for some reason.
Thanks for the thumbs up - I've been waiting on this one for some time.
Unfortunately I need to wait a little longer as its severely bugged on Pro, so I'll need to wait for the patch to fix.
@Quintumply Thanks, it does seem like the Pro makes it worse based on reports i've seen.
But it's also often subjective. There are games DF have branded "unplayable" that I have played happily start to finish. Did I notice the performance wasn't perfect? Sure, but it didn't really affect my enjoyment significantly.
Hence it's helpful to also get the view of someone who isn't so obsessive about these things.
@themightyant Yeah, I thought the same — if you're not concentrating on performance you're definitely less likely to notice or be affected by any issues.
To me it does sound like the Pro version is the real problem in this case — hopefully it gets fixed soon.
@Quintumply I've read a bunch of people complaining about performance issues with this game on X but they all had a Pro, but since i don't have one, it doesn't really matter to me. Adding this to my wishlist btw
Damn another Pro fail, wish i hadn't bought one now, ah well The Precinct has a police doggy mode i'll try that out 😄
Another title brilliantly enhanced by the PS5 Pro.
@themightyant I can vouch for the Pro issues. Played an hour and it's insanely choppy. At first I thought it was an intended style, but when I moved the camera to look up only at the sky, it was silky smooth. Definitely worth waiting for a fix on this one.
It's a bit artsy fartsy with its detailed descriptions, but it is certainly a pleasant and worthwhile skateboarding experience.
It's a case of style over substance really. The flowery dialogue hides the lack of substance, and there's no moves list.
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