Comments 9,292

Re: Xbox Will Copy PlayStation's Platinum Trophy Later This Year

themightyant

@RoomWithaMoose That's more on the developers and WHEN they place the notification. Some are truly obnoxious and it's seemingly an afterthought right at a key emotional moment in a game. But occasionally there are good ones. I've had a few that made me laugh too when something random I do in game gives me an trophy / achievement.

Re: Sony's Imminent Marvel Fighting Game Is Off to a Very Strong Start on the Competitive Scene

themightyant

@DennisReynolds @AhmadSumadi I think Sony was always right to pursue more live services, however it was HOW they went about that, and the studios they seemingly indirectly pushed towards making them that never made sense (RIP Bluepoint).

This is a much better fit, partner with a talented studio who has made a string of great fighting games already and give then a huge IP, a decent budget and a large marketing push to elevate them. It looks great.

Re: Could Xbox Get Its Revenge on PS6 by Supporting Physical Games?

themightyant

Unlikely I feel. With game pass and play anywhere Xbox have already transitioned most of their players to digital. We see it in physical sales charts too.

Anecdotally I have both a XSX and a PS5 yet while my PS5 have had dozens of discs in it my Xbox has had just one… a £1 copy of Anthem from CEX which I played before the servers shut down.

Re: Amidst Sony's Disc Debacle, Capcom Sales Data Is a Brutal Reality Check for Fans of Physical Media

themightyant

Swandivetotheasphalt wrote:

Where do they state that they count key cards as digital sales?

Come on, google is your friend, this was reported last year. As we said at the time this is being done to deliberately make physical look even weaker to fast-track the push to an all digital future. Jump forward 12 months and guess what is happening... the playbook is disappointingly predictable and transparent.

So, this appears to just be a fluctuation due to release schedule timings. The overall trajectory is very much downwards.

Firstly that is just an estimate. Second that is including shadily count physical game key cards as digital sales despite them selling at retail. (Re: Sony those SHOULD 100% be counted as physical sales, they were sold at retail in a box)

More widely no one with any sense is denying that it is trending down generally, but it's still a large slice of the console market when counted fairly. What we are up in arms about is how misrepresentative some of the numbers being parroted here are. And because they are being misinterpreted it is making physical look even smaller than it actually is. At least be FAIR about the numbers. E.g.

  • What does the NEW Day 1 Physical v Digital split look like (incl. games sold at retail as physical), I bet you it is MUCH closer than the long term catalogue that is on sale digitally and discs are harder to get hold of.

Re: Amidst Sony's Disc Debacle, Capcom Sales Data Is a Brutal Reality Check for Fans of Physical Media

themightyant

@add286 I don't think anyone with half a brain is denying that physical market share is generally declining. Digital is the future... at least till cloud takes off. But what we are pushing back on so strongly is how the actual percentages are being misrepresented on console. Many aspects are deliberately stacking the numbers in digitals favour, it isn't a fair apples to apples comparison.

If they actually represented it fairly, comparing like for like, e.g. Day 1 physical v digital sales, and not dodgily counting game key cards as digital sales, then the numbers would be far more even.

BTW I don't really blame publishers for presenting the data this way it's in their best interest to push hard for digital as they make more money, in their shoes I would likely do the same. But I strongly resent that the media like Push Square just freely accepts their data without even the slightest bit of scrutiny. It's sad to see.

Re: Amidst Sony's Disc Debacle, Capcom Sales Data Is a Brutal Reality Check for Fans of Physical Media

themightyant

@add286 How about the fact that Capcom's physical sales jumped a whopping 133% year on year (i.e. 2.33 times as much as last year), don't you think that deserves mentioning somewhere in the article.

By comparison digital console sales "only" went up 49.6%.

And all this physical growth DESPITE the fact that all Capcom's recent Switch 2 games (RE: Requiem, Pragmata, SF6) are game key cards that they shadily count as digital sales.

Re: Amidst Sony's Disc Debacle, Capcom Sales Data Is a Brutal Reality Check for Fans of Physical Media

themightyant

@Krlozgod I don’t really blame Capcom for presenting the data like this, they want to move to digital only asap as they will make more money per sale. They will present in whatever way enables that.

But Push Square and others lapping it up without even scrutinising the numbers to see what they are hiding is highly disappointing. They could have led with Capcom’s digital to physical ratio on console was 6:1 last quarter which is grounds for some optimism. Or they could have gone with Capcoms physical sales increased a whopping 133% YoY - also true. (Edit)

Instead we get this negative piece that heavily skews the numbers by including digital only PC on a PlayStation website. Shady AF.

Re: Amidst Sony's Disc Debacle, Capcom Sales Data Is a Brutal Reality Check for Fans of Physical Media

themightyant

get2sammyb wrote:

People don't like to hear it, but the evidence is conclusive at this point.

Except it REALLY isn’t. As reported 60.4% of those sales are on PC where they are all digital. That means that on console around 20.4% of sales are physical and 79.6% digital. Around 1 in 5 console sales of Capcom games are physical, that’s still a very sizeable chunk, don’t you think? (Edit - numbers are a little off, shouldn't do calcs at 3am!)

Is it so easy to pull the wool over your eyes @shogunRok?
Frankly I expected more thorough reporting. E.g.

Capcom reported their physical sales went up a whopping 133% YoY. Where’s that in the article?

Re: Japan Studio Couldn't Keep Up with Sony's Push for Games That Would 'Drive Hardware Sales'

themightyant

_Nightsever_ wrote:

The nth time this story has been mentioned ignoring where Sony stands this gen with support for Asian game development of all types.

Agreed. There's also the fact that Japan Studio used to fill a gap in the market of smaller games on PlayStation. Whereas nowadays there are hundreds of smaller high quality indie and AA games releasing on PS5 every year, that gap no longer exists, there's nothing to fill.

Re: Japan Studio Couldn't Keep Up with Sony's Push for Games That Would 'Drive Hardware Sales'

themightyant

I miss Japan Studio, but I think it was right to consolidate them into team Asobi.

What people forget is that Japan Studio was no longer the studio it once was when it closed, a lot of the top talent had already left and it was primarily a support studio at the point of it's restructuring.

However I hope they will invest some more in Team Asobi and perhaps enable it to grow and become a two team studio, or more.

Re: Big STALKER 2 Overhaul Coming 20th August in 2.0 Patch and First DLC

themightyant

I want to give this another go but I was VERY disappointed at launch, buggiest I have played in years with everything from sound bugs, to floating items, to T-posing characters.

I played for 2 hours and dropped it as it just wasn't finished and broke any sense of immersion. While it was perhaps understandable the state the game was in considering the conditions the game was made in, it still made it a horrible experience.

Unfortunately it left Game Pass before I came around to it again.

Re: Angry PlayStation Fans Propose PS5 Blackout in Protest of Sony's Disc Decision

themightyant

@TedLassoNikes In fairness Digital lovers may actually get some benefits if Sony can delay increasing games to £80 because they get around 50% more per sale of both First and Third party game sales digitally they might be able to keep them at £70 for longer.

They might also be able to subsidise the cost of PS6 a little more if they are making more money from each game sale. There are POTENTIAL upsides, but that's a lot of "might", personally I love discs and the guarantees that come with them.

Re: Physical Game Fans Won't Like This New Data About US PS5 Sales

themightyant

@ButteredCrumpet I agree I was actually discussing with Mat on social media. He is just presenting data, everyone else is running away with it.

Though he still hasn't answered my question about if 7 games this year have sold over 100k physical in the USA how many have done that digitally. I don't really like presenting single bits of information like that without context or comparison.