Comments 8,121

Re: Despite PS5 Hits, Sony Sinks to 21st in Metacritic's Publisher Rankings

themightyant

As I say every year their grading criteria is a bit weird. e.g. Microsoft gets a higher average than the publisher above them (80 v 78), has more "great" 90+ games (1 v 0), publishes more games (21 v 6) but for some reason is behind them. That doesn't seem right.

Nintendo also get boosted due to Switch 2 ports of 90+ games like Tears of the Kingdom and Breath of the Wild, that many wouldn't consider ranking as highly as new games.

Whereas Sony understandably gets dragged down for Lost Soul Aside (62) and Midnight Murder Club (68) which don't fully offset DS2 (89) or Yotei (86).

But at the end of the day it's just a bit of fun. Personally i'd weight the highest scoring games a little more so that if, for example you released two or three 90+ ranked games in a year it might not get dragged down by the ones in the 60s that few people are playing. Not all games should count equally.

Re: Hands On: Secretlab Titan Evo Cyberpunk Edition - Johnny Silverhand Would Be Proud

themightyant

Word to the wise: Gaming chairs are a false economy and you spend most of that money on branding and garish designs that often aren't very good ergonomically.

My advice: Find an ex-office supplier and buy a like-new second hand chair that is actually good. I bought a Herman Miller Aeron over a decade ago for much less than this (they retail at £1000+) and it will likely last another 10-20 years, one of the best decisions I made long term both for my wallet and my spine!

Re: Saros Dev Explains How the PS5 Game Is More Approachable, Customisable Than Returnal

themightyant

Maybe I'm just a mad man but I loved that Returnal didn't coddle you.

I loved this to... but only to a point, and I think they got the balance wrong for me, as did many others based on the comments about the game. But we all like different things, there isn't an objective right or wrong to it, only subjective ones.

As for being a madman... you did name yourself after one of the most notoriously sharp difficulty spikes in Bloodborne @cainhurst94.

I rest my case m'lord

Re: Saros Dev Explains How the PS5 Game Is More Approachable, Customisable Than Returnal

themightyant

@cainhurst94 The calibrators would bring you up to a reasonable weapon level if you skipped and there would be one measly health pack / resin but that was about it.

Whereas If you spent time scouring the earlier floors you could be at 2-3x health, with 2-4+ extra "lives" (either through "Astronaut" items, artefacts or the bring you back to life machine). You could have artefacts that boosted things like your dodge, increased health on kills, give you a shield when you pick up resin, give you a higher likelihood of having weapons with better perks and other perks etc. Effectively you could be many, many times stronger and have a MUCH better chance of success. That was cool... but it took far too long, up to an hour or so in my experience.

Or you could just skip the floors and be comparatively weak. If you're more akin to a gaming god with cat like reflexes perhaps that was enough to succeed, like the people who go straight to the final boss in BotW, but for many of us it wasn't and in order to succeed we had to grind again, and again. People complained about 1 minute run backs in Silksong, or spending a few minutes blood vial collecting in Bloodborne, yet this was nearer an hour of busywork. It was painful.

Ultimately we all like different things. And to be clear, I REALLY liked Returnal, I loved MOST things about it, I just thought the death system was FAR too overly punishing and that really dragged it down. I also see many people just quit. They can do better, and I hope they do, because the rest is impeccable.

Re: Saros Dev Explains How the PS5 Game Is More Approachable, Customisable Than Returnal

themightyant

@Scottyy I did persevere and it was worth it in the end, but this was a large enough stumbling block for many.

I'm not 100% convinced just being able to get back to where you died quickly will help if you are too weak to not die again and have to spend ages levelling up. It's a bit like how you can go straight to the final dungeon and boss in Breath of Wild, but only the most unnaturally gifted / dedicated players can actually beat the boss when so under levelled.

I hope whatever changes they have made it doesn't take an hour or longer to get back to where we were... often only to die again. This let the game down a little too much for me.

Re: Saros Dev Explains How the PS5 Game Is More Approachable, Customisable Than Returnal

themightyant

I didn’t find Returnal THAT hard, but what it was was overly punishing. Sending you back after over an hour for failure was BRUTAL and left me wanting to quit. I didn’t and I loved the game generally, but that was in spite of this, they can do better to make it less soul destroying when you die.

It's also noted that, unlike Returnal, you will be able to instantly go back to biomes you've already reached.

This does sound better, however in Returnal you could quite quickly get back to where you were… but you might not be strong enough to take on what you died to. The problem was, at least how I played, you had to spend a lot of time clearing out floors to get stronger each run in order to succeed. This took too long. Hopefully THAT aspect is better. The last few words didn’t fill me with optimism. Will wait for reviews.

Re: Shenmue 3 Enhanced Brings Big Upgrades and Must-Have Collector's Editions to PS5

themightyant

@SJR thanks. There seems to be a lot of misinformation. I found several sites saying there wasn’t an upgrade path and another that said

“Existing owners of Shenmue 3 on PC and PlayStation 4 will get free upgrades to the game’s new/enhanced versions.”

Yours is from the publisher so I hope it’s up to date and correct. Hopefully the upgrade path is reasonable @dskatter

Re: Site News: Where's Our Crimson Desert PS5 Review?

themightyant

Always massively respect you sticking to your principles in this. Look forward to reading your review of the PlayStation version specifically in due course.

There’s no rush for me. Games like this always benefit from patches. Reviews now confirm this. I’ll add it to the wish list and come back when it’s been patched.

Re: Round Up: Crimson Desert Reviews Are a Major Disappointment

themightyant

Clearly it's not a bad game at all, but there's no denying this was shaping up to be the next big thing, so expectations were certainly high.

I think from that context you'd still have to say it's a disappointment.

@get2sammyb It’s scoring almost exactly in line with massive hits like Hogwarts Legacy, Stellar Blade, Black Myth Wukong or Genshin Impact etc. so I don’t see why a 82 on Opencritic is either disappointing or prevents it being “the next big thing”.

Were you REALLY expecting this to be a 90+ universally praised game? Challenging Elden Ring or Tears of the Kingdom.

Honestly one of the weirdest takes I’ve seen in while here.

Re: Nvidia Says You're All 'Completely Wrong' About Its Controversial AI Upscaler DLSS 5

themightyant

@AhmadSumadi I think there's certainly SOME shots where the game does look better, sharper, more detail. But that also comes with a lot of cons. In the image above the woman now looks 10-20 years older. It's similar with the boy from Hogwart's Legacy that now looks like he's in his 30s not at school and looks less painterly. That IS an artistic change. Though this will be in the control of the creatives.

That said, while I don't particularly like MOST of what i've seen of DLSS 5, I do think there is a massive over reaction too. But that's the way of the world right now, in order to feel heard people shout loudly.

Re: 'We've Always Wanted to Do It': Todd Howard Says He Knew Starfield PS5 Would Be a 'Matter of Time'

themightyant

@themaladroit More than happy to try and help a fellow gamer! I hope you enjoy it.

Thanks for the heads up on Possessors. I’ll have a look, I love metroidvania, and some of my favourite games reviewed quite mid, that’s the problem with aggregate sites like Metacritic they punish divisive games that some may love but others won’t. Sometimes a 6 or 7/10 is a personal 9/10. good luck.

Re: 'We've Always Wanted to Do It': Todd Howard Says He Knew Starfield PS5 Would Be a 'Matter of Time'

themightyant

@Boomers-r-us Not sure a demo will do much good, the opening hours are slow and not very representative of the full game imo. I think it will be received similarly to on Xbox/PC, some will love it, some won't, except two differences

  • People will go in with better expectations, at launch it was more disappointing.
  • The game has been patched and has a lot of QoL features added in 2 years, it's a better game now.

Re: 'We've Always Wanted to Do It': Todd Howard Says He Knew Starfield PS5 Would Be a 'Matter of Time'

themightyant

@themaladroit the trouble with Starfield is it is highly divisive. That makes it difficult to recommend.

That doesn’t mean you won’t love it, many did, but also many didn’t. Critic scores range from 4/10 to 10/10 that’s by far the widest range for a BGS game. FYI Metacritic was still 83 but critics seemed to rate it higher than fans, it’s just at a 57% positive on Steam.

Personally I put over 100+ hours into it and there were highs were I was thinking it was a 9/10 and lows where it was a 5 or a 6. Where you sit in that range will depend on what you like about their games. I.e.

If you like the world building, the RPG systems, the quests you will probably really enjoy Starfield, some of its strongest moments are here. But if you enjoyed exploring the worlds in Elder Scrolls or Fallout this is a real weakness in Starfield and you will likely be disappointed.

Hope that makes sense. Generally I’d cautiously recommend it, I still think for all its faults there’s little like it.